Princess Zelda wields an enormous toolkit in The Legend of Zelda: Echoes of Wisdom. With the flick of a wand, she can summon perfect copies of anything from a household pot to a a living, moving monster that fights for her. These objects, called Echoes, help her navigate the terrain and fight baddies. And while it’s no Master Sword, the Tri Wand has something Link never did: The ability to wield a nice plush bed. And now as I play, I’m convinced the bed is the main solution to all my problems in Echoes of Wisdom.
Echoes of Wisdom embraces a more open and less restrictive design approach when compared to previous top-down Zelda games. A puzzle in a dungeon might have multiple solutions instead of a single one. Because the game has been designed in this way, players are encouraged to think for themselves and tinker freely with all kinds of potential solutions rather than finding a specific path. In an interview, long-term Zelda producer Eiji Aonuma said that “having the excitement of solving puzzles in your own unique way makes the game ‘Legend of Zelda-like,’” so the team increased the degree of freedom to achieve that goal.
Generally speaking, this allows players to flex their creative muscles and find unique ways to get around the world, but for me, I’ve just defaulted to bed. It gives you a bit of additional height, extends out the length of roughly two blocks or so, and only costs one little triangle — so beginners can stack as many as three beds across a gap. I’ve used it to scale cliffs, cross gaps, and solve puzzles in dungeons. Before I get discouraged, I ask myself: Can this be solved with bed? And more often than not, it can be.
When you don’t want to use bed, you don’t have to. The furniture can make a lot of the puzzles easier, but it is about your own creative solutions at the end of the day. Forcing your way through a dungeon with a bed might be more simplistic, but not as exciting. A lot of times, it can be more fun to take advantage of newly learned Echoes, and that’s great! But if you find yourself hitting a wall and not knowing what to do, maybe see if it’s time for Zelda to take a little snooze.
It turns out that Sony was not particularly confident in the original PlayStation doing all that well.
As it stands, the original PlayStation is the sixth best selling console of all time. It’s not quite as popular as the PS4 or the console that takes the number one spot, the beloved PS2, but it’s still a very impressive feat. And despite all 102.49 million of those sales, before the console actually launched, according to Ken Kutaragi, the former Sony SIE CEO who is also known as “the father of the PlayStation”, Sony didn’t actually have all that much faith in it, and neither did anyone else. Kutaragi recently made an appearance during the 2024 Tokyo Game Show official keynote, where he spoke about the lead-up to the launch of the console (thanks, GamesRadar).
“We wanted to share our passion. And we wanted to hear what their expectations were and what they did not expect, so we wanted to hear from them,” Kutaragi shared. “So we visited dozens of companies, if not hundreds, we visited a lot of game makers, it was a great memory… they were not interested at all. They just said, ‘Don’t do it. There were multiple companies and none of them were successful. You are going to fail.’ That’s what they told us.” Now, 30 years later, Kutaragi and the rest of the team were obviously right to move ahead with it, but it’s still strange to imagine so many people saying to not do it.
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Kutaragi continued, saying that “even within Sony, nobody believed that we would be successful.” At the time, Sony was obviously a tech and notably music oriented business, so the idea that it wasn’t entirely sold on the idea of a still pretty young medium isn’t all that surprising.
Now, of course, Sony is celebrating PlayStation’s 30th anniversary, and it’s done so with a special bundle that sold out immediately, with scalpers flogging their not-very-hard-earned prizes on eBay for ridiculous prices. Happy Birthday, PlayStation!
I’m in the Glitch Theater at the San Diego Convention Center during TwitchCon 2024, watching a drag artist dressed as Silent Hill’s Pyramid Head lip-sync to a nu-metal song on stage. The crowd is a mix of high-profile streamers like Central Committee and KaceyTron, smaller Twitch affiliates, and fans—and all of them are living for the third annual TwitchCon Drag Showcase. JuiceBoxx, a streamer and one of the hosts this year, has her face plastered all over the convention center. Ru Paul’s Drag Race superstar Trixie Mattel has a makeup space on the show floor where employees are offering beauty tips and touch-ups, and at an off-site Capcom party, several drag queens mill about, their hair nearly grazing the ceiling of the bar. Pronoun pins are available for attendees to display on their badges, and non-profits like TransLifeline have booths on the show floor. — Alyssa Mercante
Jessica’s Choices – Origins hello and welcome to Jessica’s Choices – Origins The central theme of Jessica’s Choices – Origins revolves around self-discovery, resilience, and the impact of pivotal decisions. It explores how our choices shape our lives and the consequences that follow. As the first official game in the Jessica’s Choices mini-series, DoAdventures introduces the players to a world where decisions matter and consequences ripple across the subsequent titles. Milftoon – MilfLand
(I can’t wait to have RED in my possession again) Jessica is HOT! Easily one of the hottest MC’s on the site. In game stats that reflect your choices Did I mention that Jessica is hot! Really good use of the model. every choice matter and will make a difference in the story. This is the first game I see that does that, it’s a lot of work for the dev, but the game is very good. I just wish we get more frequent updates.
Features and System Requirements:
Engage in deep and meaningful conversations with a variety of outcomes based on your choices, encouraging replayability and exploring alternative scenarios.
Experience a heartfelt narrative filled with emotion, love, betrayal, and self-discovery, as Jessica faces the consequences of her past and the challenges of her present.
Explore different environments and discover hidden secrets, objects, and clues that will help shape Jessica’s story.
Screenshots
System Requirements
1 :: Operating System :: Windows XP/7/8/8./10.
2 :: Dual Core 2.4 GHz
3 :: Ram :: 4 GB RAM
4 :: DirectX: Version 9.0
5 :: Graphics:: 1GB VRAM / DirectX 10+ support
6 :: Space Storage:: 15 GB space
Support the game developers by purchasing the game on PATREON
Installation Guide
Turn Off Your Antivirus Before Installing Any Game
1 :: Download Game 2 :: Extract Game 3 :: Launch The Game 4 :: Have Fun 🙂
Sad news, guys. It’s the last day of Tokyo Game Show 2024. PC Gamer has been at the show for the last three days and, as detailed in previous reports (see links above), it’s been a good show for PC gamers and PC gaming. After analysing the latest trends at TGS 2024 in both our Day 1 and Day 2 reports, we’ve then moved on to key Japanese game publisher booth deep dives. Yesterday, in our Day 3 report, we covered Square Enix, Sega, and Bandai Namco’s offerings, while today we’re going to focus on Capcom, Konami and SNK.
(Image credit: Andrea Salsi)
Capcom is probably the strongest Japanese game publisher at the moment thanks to the continuing success of its evergreen IPs, which include Street Fighter, Monster Hunter, and Resident Evil. The latest games in these series, all playable on PC I might add, such as Street Fighter 6, Monster Hunter: World, and Resident Evil 7: Bio Hazard, not only have been critically acclaimed but have sold really well, too, and that’s kept momentum at the Osaka-based gaming software house high.
(Image credit: Andrea Salsi)
Enter Capcom’s big push at Tokyo Game Show 2024, Monster Hunter Wilds, which builds on the success of Worlds with a variety of improvements. This open-world game is produced by the son of the founder of Capcom, Kenzo Tsujimoto, and Monster Hunter Wilds introduces a more casual approach and ‘social’ element to the franchise.
(Image credit: Capcom)
It is still possible to play the game purely in solo mode (as it was when it launched on PSP) but there is a big focus now on co-op play, so if you play solo then the co-op is simulated by AI. The real way to play, though, is in multiplayer, with other real players joining the monster-hunting fun.
(Image credit: Andrea Salsi)
In general, the way to describe Monster Hunter Wilds, though, is ‘more’, as it just delivers more or expands on everything in Monster Hunter: World. For example, you can now bring multiple weapons on any hunt, and those weapons can now be modded, too, adding layers of customisation.
(Image credit: Capcom)
More, too, in that all the NPCs are fully voiced, adding to the production values and immersion. There’s obviously far more open world to explore and hunt in this time around, too, and large group spaces designed to appeal more to casual gamers.
(Image credit: Capcom)
Lastly, in Japan at least, Wilds is delivering more in the sense of its collector’s edition, too, with the ultra version offering a literal Monster Hunter bike to ride around on (see above image). The cost to you and me? $1250! Crazy. Monster Hunter Wilds is still a ways out, launching on 28 February, 2025.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
(Image credit: Konami)
Over at Konami’s booth, there are two games being pushed, and both of them are remakes. As I noted in our Day 1 report, remakes and remasters are being favoured a lot right now by Japanese publishers as they are cheaper to make than a brand new AAA game, and also considered a safer bet, which is something that keeps shareholders happy. That means we’ve got big pushes on Metal Gear Solid Delta: Snake Eater and Silent Hill 2 at Konami’s Tokyo Game Show 2024 booth.
(Image credit: Marco Zangirolami)
One of the most highly rated games in the entire Metal Gear saga, even now without its original creator at the wheel, Hideo Kojima, this remake has still drawn huge crowds at the Tokyo Game Show 2024. But, being honest, despite just being a remake of a previous game, I can see why it has been so popular.
(Image credit: Andrea Salsi)
This new remake will not only be just as it was when was released in 2004 (it’s a very faithful remake tonally), but also—and this is for me the real big news—it is introducing upgraded gameplay mechanics and camera techniques that were introduced in later games in the series. This means Snake now handles and looks better than ever.
(Image credit: Konami)
Now look, there’s arguably only so far a remake can go in terms of maintaining interest in a series, but my feeling is that if Snake Eater is a big hit (and it looks like it will be at this point), then I feel it could be the ideal vehicle to rekindle the Metal Gear fires for fans in a post-Kojima world. The game is loosely slated to launch in 2024, but I’ve got a feeling it might slip into 2025. Let’s wait and see.
(Image credit: Bloober Team)
Then there’s the Silent Hill 2 remake. Interestingly, the game isn’t being developed by a Japanese studio but a western one, the Poland-based Bloober Team. What will please fans of the original game, though, is that Bloober is approaching this remake with an eye to make it very authentic and similar to the original experience. Faithful for sure. Clearly, Silent Hill 2 will not be as large as the recent, very successful, Resident Evil 2 remake, but personally I think that as we never got a proper sequel to this game, it is a good point to start. If this remake sells well then it might be enough to get one greenlit.
(Image credit: Andrea Salsi)
SNK: Fatal Fury: City of the Wolves
Finally SNK is getting back to what was in the 1990s for all of us. I still own a Neo Geo AES, the white rental version in fact, as all the CD versions (included the CDZ never released outside Japan), so to see SNK back is beautiful. The once kings of the versus fighter genre are making new games and, yes, releasing them on PC on day one.
(Image credit: Andrea Salsi)
SNK’s booth at Tokyo Game Show 2024 is huge and, what’s more, the new Fatal Fury game actually seems good, with long queues of Japanese gamers lining up to get hands-on with a demo. I only managed to play it once today due to those queues, but it feels great to play. Whether or not it will go on to challenge Street Fighter 6 and Tekken 8, though, remains to be seen.
(Image credit: SNK)
There’s some big news for this game, too. After talking with SNK’s people here at TGS 2024 they told us the game’s first DLC will see some Street Fighter characters like Ryu and Chun Li join the action. Suddenly I’m remembering past SNK versus Capcom fighters like SVC: Chaos.
(Image credit: Andrea Salsi)
Now, I realise that there has been some criticism of this new Fatal Fury by some purist versus fighter fans, and yes I can see where they are coming from to a degree. I don’t think City of the Wolves has been created though purely with the versus fighter purists in mind, though. It’s more about SNK, under its new ownership, trying to get back to the position it had in the Japanese gaming industry in the 1990s, and that requires games with broad appeal. As such, if City of the Wolves is a hit with more casual gamers, not just versus fighter enthusiasts, then that will be considered a win for the company. The game is planned to be out on 25 April, 2025.
(Image credit: DDDistortion)
TGS 2024 Indie Game of the Year: Nightmare Operator
Lastly, I’d just like to call out what I consider to be the indie game of Tokyo Game Show 2024, which is DDDistortion’s Nightmare Operator. Of all the indie games shown off at the show this year, of which there have been more than ever, this is the one that I think is going to be huge hit. Naturally, the game is coming to PC and will be playable through Steam.
(Image credit: DDDistortion)
Nightmare Operator is an action horror shooter about hunting Youkai (demons and spirits) in the haunted ruins of a dystopian Tokyo. Sounds neat, right?! It rocks glorious PS2-era-style graphics and delivers suspenseful third-person shooting action. What’s more, it has very low minimum hardware specs (Intel Core i5-2300 or AMD FX-4350, 4GB RAM, NVIDIA GeForce GTS 450 (1GB) or AMD Radeon HD 6570 (1GB), 4GB of storage space), so I’m already eyeing it up for use on Steam Deck. There’s no release date, yet, but one to keep an eye on as we move into 2025.
(Image credit: Andrea Salsi)
Tokyo Game Show 2024 wrap-up
Ok, that’s it, the end of our four-day overview coverage of the Tokyo Game Show 2024. We really would like to talk about many other games here at the fair but, as you can imagine at the world’s biggest video game show, we’d be here until next year if we did. It’s been a good show, one that has really driven home to me (and plenty of colleagues here at the show) just how much PC gaming is on the rise within the Japanese gaming industry (where historically it has been more than a bit ignored).
(Image credit: Andrea Salsi)
PC gaming has always been there when it came round to having interest in games from big Japanese developers, like Konami, Capcom, Square Enix and Bandai Namco, but now those studios have finally dropped their console gaze and are looking at the PC as a priority, launching all their new games on it, and most of the time on day one and with strong ports. The days of never getting console exclusives or, if we did, them coming to PC years later and as a buggy mess seem to be over.
(Image credit: Marco Zangirolami)
What’s more, this shift by the big Japanese publishers is being partnered by a big indie and smaller studios surge in Japan, too. Due to the spiralling costs of producing major AAA games, there’s now a greater influx than ever of games being made by smaller teams, such as Nightmare Operator and Platform 8, for example, that are also coming to PC day one. The result is an exciting explosion of Japanese gaming goodness coming to PC, and that’s great news for PC gaming.
(Image credit: Marco Zangirolami)
For the moment that’s all, though. Remember though that if you like PC gaming news and reports from Japan about its video game industry, then you can always follow our section Made in Japan, which we publish every month in PC Gamer magazine. Our next issue, for example, comes with an exclusive interview with the director of Square Enix’s new RPG remaster, Romancing SaGa 2: Revenge of the Seven. Mata ne!
Rogue Flight is an arcade space combat game with some StarFox somewhere in its DNA, “inspired by the landmark style of ’80s and ’90s prestige anime”, also known as “the only good anime.” It’s due for release later this year and there’s an announcement trailer below.
The weekend is officially here, and we’ve rounded up the best deals you can find! Discover the best deals for Saturday, September 28, below:
Final Fantasy VII Rebirth for $54.99
Final Fantasy VII Rebirth, PlayStation 5
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Final Fantasy VII Rebirth is officially on sale at an all-time low price. This sequel to 2020’s Final Fantasy VII Remake brings Cloud, Tifa, Aerith, Barret, and Red XIII outside of Midgar for the very first time, with Sephiroth looming and moving in on his goals. This experience offers well over 100 hours of content, with 36 sidequests and a main story over 40 hours long. If you haven’t played Final Fantasy VII Rebirth, now is the time to score one of the best 2024 titles out there at a discount.
Nintendo Switch OLED for $299.99
Genuine US Model with 1 Year Warranty
Nintendo Switch OLED
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Here’s a rare deal that we’d normally only see during Black Friday. Woot! (owned by Amazon) is currently offering a brand new Nintendo Switch OLED gaming console for only $299.99. This is a guaranteed US model (not import) and includes a full one-year Nintendo warranty. Both color variants – white or neon red/blue Joy-Cons – are available. Amazon Prime members get free shipping, otherwise there’s a $5 shipping charge.
Tears of the Kingdom for $44.99
The Legend of Zelda: Tears of the Kingdom
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The Legend of Zelda: Tears of the Kingdom is one of the most impressive games ever made. It features three distinct layers of its map, with Hyrule, the Depths, and the Sky Islands, which opens up the world in ways never thought possible in Breath of the Wild. Right now, you can save on Tears of the Kingdom at Woot, where the game is only $44.99. Don’t miss your chance to experience one of the best games of the past decade.
Nanoleaf Lines 60 Degrees Smarter Kit
Lines 60 Degrees Smarter Kit (9 Lines)
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Nanoleaf has its 60 Degrees Smarter Kit on sale this weekend for only $179.99. This package includes small backlit LED light bars, which allow you to create any shape you’d like on your wall. Over 16 million colors are supported, and installation is incredibly easy! This kit includes nine total lines, and you can combine these with any one of Nanoleaf’s other kits for even more possibilities.
Kingdom Hearts All-in-One Package for $35
Kingdom Hearts All-in-One Package – PlayStation 4
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If you’re itching to start a new series, Kingdom Hearts is one of the best out there to jump into. From Tetsuya Nomura, Kingdom Hearts mashes together the worlds of Disney and Square Enix to tell the tale of light and darkness. This All-in-One package contains a total of ten games, with everything up to Kingdom Hearts III included. Now is the perfect time to get caught up before Kingdom Hearts IV, so pick up the All-in-One bundle today and jump into Sora’s journey.
Apple Watch Ultra (Premium Refurbished) for $449
Apple Watch Ultra [GPS + Cellular 49mm] Titanium Case with Midnight Ocean Band (Premium Refurbished)
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Amazon has the Apple Watch Ultra for $449 today. This is the premium refurbished model, but most often, these watches have zero scratches or signs of use at all. If you’re interested in the Ultra line but don’t plan to spend $799 for a new watch, this is a fantastic alternative.
Indiana Jones: The Complete Collection Vinyl for $213.95
Indiana Jones: The Complete Collection [10 LP Boxset]
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Finally, this Indiana Jones: The Complete Collection Vinyl Box Set is on sale at Amazon for $213.95. This collection includes the soundtrack from each of the five Indiana Jones films on vinyl! A total of 10 LPs are included, making this the ultimate collector’s item for any fan of John Williams.
Element Animation’s latest masterpiece also features, along with behind-the-scenes footage from the home of Minecraft in Stockholm. We even packed in some ancient wisdom from Jens as well as Minecraft LIVE veterans, Lydia, and Vu.
Thanks for watching!
We hope you enjoy the show and are as excited as us about everything coming to the world of Minecraft. We’re planning two Minecraft LIVE shows per year so see you at the next one, due to broadcast in the first half of 2025.
Thanks for playing, watching, and creating. None of this would be possible without you!
After being left feeling deflated by the first episode of Nier: Automata Ver1.1a, an adaptation of the outstanding video game from Yoko Taro and PlatinumGames, I didn’t think I’d return to it. It played like what a cynic would expect: an almost one-to-one recreation but with uglier 3D animation; it felt like it was missing something. It didn’t get much of a chance to make a case for itself; even with its sparks of promise, the first half of the show was plagued by multipledelays. But now, thanks to its sharp handling of the game’s overlapping tragedies, well over a year later, the show is leaving me feeling deflated — but in a good way this time.
Like the game, the anime is set in the distant future. The Earth has been abandoned by humanity, now living on the moon. The Council of Humanity sends android soldiers to fight in their stead in a war against machine life-forms, themselves sent by alien masters. The androids look human (and eerie in their beauty), the machines look like rusty wind-up toys. The story follows 2B (Yui Ishikawa / Kira Buckland, reprising their roles) and 9S (Natsuki Hanae / Kyle McCarley, likewise), special forces androids working for the rather ominous organization YoRHa, which operates out of a space station — its operatives all dressed in doll-like finery.
From the YoRHa androids’ multiple lives to these cycles of endless war, to the multiple playthroughs required to complete the game, Nier is all about iteration, repetition — which is part of why an anime retelling immediately makes a certain sense. It was already a multimedia project; it’s been proven that the story can work when taken out of its original context. There are novels and a play that are both canon, using those other mediums to get a new perspective on Nier’s consistent heartbreak.
But anime adaptations of games can be a tricky prospect. With anime adaptations of manga, obviously each medium has its own drawbacks, but the former uses voice performance and music as well as animated acting to (ideally) add unique interpretation where the reader’s imagination would fill the spaces between panels. Games are already operating with that toolkit, and moving to the more passive medium of television removes player agency.
Image: SQUARE ENIX/Council of Humanity
So what’s added for people who have already played the game? Some shows get around it by using the world of the game as a springboard into new stories in its faraway corners, leaving the directors, writers, and designers a little more room to play (take, for example, Cyberpunk: Edgerunners or Arcane). Nier: Automata is a tricky case in that it’s one of the most video game-y video games in recent memory, as player input and video game language is intrinsically tied in with its storytelling. The best example is the ending of the game, a direct confrontation with the player which, vaguely speaking, asks them to place their experience of playing on a set of scales. It remains to be seen how that moment will translate; there are still some awkward bumps in the move from game to episode. One storyline in the second half sticks out because of how close it feels to being a video-game objective (“go collect these three things”) but the cruel drudgery, and the acting in response to that, sells it anyway.
While some frustrations persist, Ver.1.1a made a case for itself once it started capitalizing on the new things that this medium can do over what it can replicate. Some of the best elements from the very beginning are its end credits stingers made with puppets — using that goofy, whimsical animation to both address minor pieces of world-building and reenact the game’s silly alternate endings, which included things like 2B dying from eating mackerel.
Another of those things is rather simple: how editing changes the delivery of this narrative. One of the most affecting examples is “broken [W]ings.” It opens with a small montage of 2B’s memories of encounters with 9S, broken up by inter-titles of words 2B associates with each of those occasions. Writer Yusuke Watanabe and episode director/storyboarder Satsuki Takahashi (no stranger to war stories with their time on 86) then flip this to a mirroring sequence from 9S’ perspective, compressing their relationship into a striking, anguished summation that puts their points of view in direct contrast with each other. Thinking back to how it started, this episode felt like a realization of the show’s actual potential — using the change in mediums to find new routes into the characters’ subjective perspectives, elaborating on the nuances of relationships that are, to say the least, incredibly thorny.
Ver.1.1a’s interest in exploring the multimedia sprawl that Nier has become, rather than just a straight adaptation of the games, also keeps things fresh. The show can zoom out and paint a more detailed picture of the supporting cast. This was true of earlier episodes before the (very long) delay cut them off: an encounter with the disembodied head of Emil, a character from the first Nier game (since rereleased as Nier: Replicant), then triggers a flashback to characters from that story. The episodes “[L]one wolf” and “bad [J]udgement” adapt the YoRHa stage play, which itself is an expansion on the game’s Pearl Harbour Descent lore entry, a tragedy about a failed mission which informs both A2’s and Lily’s backstories. Written lore connections squirreled away in the game also get dragged to the surface: “just y[O]u and me” begins with a live-action shot of a storybook, a lore recap from Drakengard, which is Yoko Taro’s precursor series to Nier. The sequence then draws the line from this to Replicant. These connections existed in Automata the game, if you searched for them. But the elaboration makes the show feel special and expansive, even though you can’t control what is being explored and when.
It’s an approach that I wish something like The Last of Us had capitalized on more in order to make it less of a simple narrative retread of the game. Especially considering how many little written side stories from the game the show left by the wayside, save for its most critically acclaimed episode. Regardless of its flaws, Ver 1.1a’s best quirks shine through when it’s clearly thinking about how to make itself different from its source material, something that seemed to be an objective of Yoko Taro and series director Ryôji Masuyama from the very beginning. The best parts of Automata Ver 1.1a didn’t land right away. And now that the show has had a chance at airing in an unbroken run, those qualities have more consistently appeared in sharper relief across the stories’ more dramatic second act — one that has placed it in my highlights of this anime season.
World of Warcraft players can now upgrade their gaming setup with new SteelSeries PC peripherals themed around their favorite game. As part of WoW’s 20th anniversary celebrations, Blizzard teamed up with SteelSeries to release a line of stylish PC gear, including eye-catching special editions of the SteelSeries Arctis Nova 7 Wireless Headset, Aerox 9 Wireless Gaming Mouse, an oversized mouse pad, and more. The SteelSeries x World of Warcraft collection launched this week; if you’re interested in playing WoW’s recently released expansion, The War Within, with any of these limited-edition accessories, we’d recommend buying them soon. These SteelSeries collaborations tend to sell out fast, and the Aerox 9 is designed for MMOs, so it could prove to be especially popular.
Leading the new SteelSeries x World of Warcraft collection is the WoW-themed special edition Arctis Nova 7 Wireless Headset. This version sports all the same excellent features that makes it our favorite gaming headset on PCs and consoles, including its super-comfortable suspended head strap design, wireless 2.4GHz and Bluetooth wireless connectivity, multi-device simultaneous playback, second-gen Clearcast mic, and more. This version also features a unique black and gold color scheme and removable earcup plates featuring the World of Warcraft “W” logo. The Arctis Nova 7 World of Warcraft Edition also comes with a code to redeem the Grinning Reaver in-game mount.
This particular model of the Nova 7 will work wirelessly PC, PS5, PS4, Nintendo Switch, Steam Deck, mobile–basically any device except Xbox consoles.
The SteelSeries Aerox 9 Wireless Gaming Mouse is the ideal mouse in the manufacturer’s line for MMO players thanks to its 18 programmable buttons, 180-hour battery life, comfortable design, and support for Bluetooth and 2.4GHz wireless connections. The Aerox 9 World of Warcraft Edition also includes the Lil’Flameo in-game pet for World of Warcraft.
SteelSeries also has the QcK XXL World of Warcraft Edition Mouse Pad to go along with the WoW-themed Aerox 9 wireless mouse. Like other versions of the QcK XXL, the pad measures 35.5 inches wide and 15.75 inches deep, and is designed with materials that allow for smooth mouse movements. As a bonus, WoW players who pick up the QxK XXL World of Warcraft Edition also get the Battle Turtle mount to use in-game.
SteelSeries’ World of Warcraft Edition Nova Booster Packs let players display their allegiance to either the Alliance or Horde factions with unique headbands and earcup plates for the Arctis Nova 7 and Nova Pro. The custom bands and plates are compatible with all models of the Nova 7 and Nova Pro headsets, including the new World of Warcraft Edition Arctis 7. Each pack comes with a code to unlock the Battle Turtle mount in the game.
Lastly, SteelSeries has a WoW-themed Artisan Keycap. Like other special edition keycaps the company has made, this collectible lets you replace one of the keys on your mechanical keyboard with this unique resin-cast and hand-painted button based on the iconic Sword of Sargeras. It also includes a code for the Battle Turtle in-game mount.
A new California law set to come into effect in 2025 will make it illegal for sellers to use terms like “buy” or “purchase” in relation to digital goods—movies, books, and of course videogames—unless they provide a “clear and conspicuous” warning to consumers that those goods could be taken away from them at any time.
The law, AB 2426, essentially expands upon existing laws against false advertising by restricting the use of any terms “which a reasonable person would understand to confer an unrestricted ownership.” To ensure people understand that digital ownership isn’t really ownership, sellers will need to either receive “an affirmative acknowledgment from the purchaser” at the time of transaction, or—and this is obviously the more practical approach—put a warning, “in a manner that clearly calls attention to the language,” on relevant products.
Assemblymember Jacqui Irwin, the sponsor of the bill, told Game File she was initially prompted to take action by Sony’s planned removal of Discovery content from the PlayStation store because of expiring licenses. Not only would the shows no longer be available for purchase, but those who had already purchased them would lose access. Sony eventually reversed the decision, but the damage was done: Irwin introduced the bill in February.
Two months later, Ubisoft helped convince her it was the right move when it started revoking licenses for the racing game The Crew. Sales of The Crew had already been halted in December 2023, but the game—including its singleplayer portion—was dependent on remote servers, and those went offline in April. That rendered the game unplayable even for those who already owned it, but Ubisoft apparently wanted to be sure nobody whipped up a DIY option to get the game running again.
“Ubisoft’s actions with The Crew further highlighted just how widespread this issue is,” Irwin said.
The text of the new law is dense and dull, as these things tend to be, but the bottom line is that vendors in California will not be legally allowed to use conventional “buy my stuff” verbiage with regard to digital products unless certain conditions are met:
The aforementioned “affirmative acknowledgement” at each transaction, or the “clear and conspicuous” warning
The digital product in question is free
The digital product offers a “permanent offline download to an external storage source to be used without a connection to the internet
That last point is the one most meaningful to gamers. The presence of a warning label is all well and good, but it still leaves open the possibility that a game with an online component can be yoinked away at any time with no real recourse for those who paid for them. The presence of a proper offline mode, on the other hand, means we can keep on playing even after the remote servers are taken offline, which is a far better outcome than simply being told, “Hey, you were warned.”
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
That’s the approach Ubisoft is taking with newer games in The Crew series. After the debacle of The Crew takedown, Ubisoft promised to add offline modes to The Crew 2 and The Crew Motorfest “to ensure long term access to both titles.” Multiplayer-only games won’t have that option, of course, but if they’re free to play they’ll be exempt from the new law anyway.
Never one to miss an opportunity to remind gamers of its raison d’être, digital storefront GOG waded in to “clarify” its position on the matter.
(Image credit: GOG (Twitter))
“When we said we let you ‘own’ your games, we meant that no matter what happens—whether it’s licensing issues, storefronts shutting down, or even a zombie apocalypse cutting off your Internet—you’ll still be able to play them thanks to our offline installers,” it posted on X. “We want to ensure your gaming legacy is always in your hands, not ours.”
How much impact this new law will have remains to be seen. It’s a state law, which limits its scope, but the successful adoption in California could inspire other states to enact similar statutes. At the end of the day, though, it’s really just another piece of paper on a box that relies on consumer attentiveness (and, let’s be honest, self-control) to be effective. It’s not going to stop games from disappearing, it’s just going to give the companies that disappear them another layer of legal protection for taking them away. Is that a cynical outlook? Maybe. But when was the last time you read the terms of service on a new game before elbowing past the “accept” button and jumping into the action?
California AB 2624 was signed by governor Gavin Newsom on September 24. It’s set to take effect on January 1, 2025.
Play it on: PC Current goal: Get more stuff for the garden
I have copies of The Legend of Zelda: Echoes of Wisdomand Astro Botsitting here, just waiting to be played. Black Myth: Wukong, meanwhile, is freshly installed on my PC’s hard drive, still waiting for me to give it the attention it deserves. But this weekend, I fear those three games will get scant little attention from me, as I continue sinking most of my gaming time into the extraordinary UFO 50.
What keeps me coming back to UFO 50 isn’t just the games themselves, though obviously that’s the main thing, the thing without which nothing else would matter. It’s the way that, for each of its 50 games, there are three different goals to strive for. The easiest is usually earning a game’s “garden” item, an object that then goes into a garden where a little mascot character lives, puttering around in their house and yard and interacting with all the different items you’ve earned for them so far. Then comes earning a “gold” cart for the game, which typically happens when you beat it, and then there’s the highest achievement, earning the “cherry” cart, which usually demands you not only beat a game but do so with particular mastery or aplomb. For an arcade-style game, it might mean earning a certain number of points on your way to its conclusion, for instance, while in an adventure game, it may require snagging a particular item en route to victory. With so many games to swap between and so many goals to strive for, I always feel like I’m making progress toward something, even if some challenges still elude me.
In particular, this weekend I hope to make more progress in the dungeon-crawler Valbrace (I’m currently on floor 4), complete some more stages in the innovative sacrificial platformer Mortol, snag the cherry cart for the wonderfully summery arcade shooter Seaside Drive, and maybe complete my second escape from the planet in the resource-harvesting Zelda-like game Pilot Quest. An opening screen in UFO 50 shows the old machine for which these games were ostensibly released, captioned with the text, “PLAY FOREVER.” In the case of UFO 50, I think I just might.—Carolyn Petit
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Kenneth Shepard, Moises Taveras, Ethan Gach, Carolyn Petit, Alyssa Mercante, and John Walker
Hello listeners, we’ve got a bunch to unpack! This week, the PlayStation Podcast team dives into some of the hottest reveals coming out of this week’s news-packed State of Play. Plus, Sid discusses his recent hands-on experience with PS5 Pro launching on November 7.
Stuff We Talked About
Next week’s releases:
Until Dawn | PS5, PC
Sword Art Online: Fractured Daydream | PS5
Spongebob SquarePants: The Patrick Star Game | PS5, PS4
PlayStation Plus Monthly Games for October:
WWE 2K24
Dead Space
Doki Doki Literature Club Plus
Ghost of Yōtei
Astro Bot new content announced
The Midnight Walk
Hell is Us
Chroma Collection – PS5 accessories
Legacy of Kain: Soul Reaver 1 & 2 Remastered
Horizon Zero Dawn Remastered
PS5 Pro
The Plucky Squire
Doom + Doom II
Warhammer 40,000: Space Marine 2
The Cast
Thanks to Dormilón for our rad theme song and show music.
[Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]
Helldivers 2‘s most recent patch helped trigger a nice turnaround in player feeling towards the game, as well as an uptick in player numbers. As you might expect, this been a boon for Arrowhead’s devs, with one saying morale at the studio has been “much, much better” lately.
Previously, Arrowhead CCO Johan Pilestedt had described the difficulties of keeping the spirit at the studio positive while it was facing criticism from players over the direction it had gone with its changes to the game, writing: “It’s a tricky situation. The criticism is valid, but it causes low morale, and low morale causes slow development speed. Talk about negative spiral.”
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Thankfully things sound much rosier in a recent response Arrowhead community manager Twinbeard provided to one player asking about the subject on Helldivers 2’s Discord server, writing that morale following the latest patch and Chemical Agents Warbond arriving is “much, much better”.
“A lot of colleagues have felt sad or frustrated by either rushing things or not being able to cater to player base feedback well enough, which is of course understandable,” they wrote, “Personally, but I think a lot of Arrowhead colleagues would agree, it feels as if we’ve fought our way back and have been give a rare opportunity to continue doing great stuff and develop the game from where we are now, not where we were mid-August.
Image credit: VG247
“Is there still crunch-like stuff going on in the context of the things we’ve comitted to? Sure. We’re in a much better place now game-wise though, and long term I hope the things we’re doing and work we put in now will help us, the game and all of its players.”
They then added in a separate post: “It’s honestly, like really, with sugar on top, good to feel as well. I’m and we’re still stressed, not denying that, but again, we’re on a better path now in a lot of ways long-term (if short-term, things are still hectic).”
Last week, we asked you to share your favorite VIP Bot cameos in Astro Bot using #PSshare #PSBlog. Here are this week’s highlights:
TheFourthFocus shares the Machine Hunter/Aloy VIP Bot in action.
DiogOliveiraVPshares Astro posing with the Lovestruck Lyricist/PaRappa VIP Bot.
omegangell shares the Roguish Conduit/Delsin Rowe VIP Bot blazing through the skies.
shimo_ps shares the Dependable Smuggler/Joel VIP Bot protecting the Immune Survivor/Ellie VIP Bot from the Fungus Head/Click VIP Bot.
spideyfan0480 shares Astro decked out to match the Dad of Boy/Kratos VIP Bot.
i3eccishares the Tooled-Up Mechanic/Ratchet standing beside the rift jumping Multiversal Rebel/Rivet.
Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?
THEME: Astro Bot – Levels SUBMIT BY: 11:59 PM PT on October 2, 2024
Next week, we’re blasting across the galaxies to highlight Astro Bot’s levels. Share your favorite level using #PSshare #PSBlog for a chance to be featured.
Designed to stand out among the competition, Secretlab’s MAGNUS desk offered innovative features instead of doing more of the same. But it wasn’t perfect as it lacked a sit-to-stand function and had a rather limited desk space. Those are no longer problems with the arrival of the MAGNUS Pro, however.
Exceptional durability and build quality
To start, the durability of the MAGNUS Pro is worth mentioning as a stand-out feature thanks to its high-quality material and Magnetic Ecosystem. It completely revolutionizes cable management. Your MAGNUS Pro desk will always stay as neat as it was on the first day you got it.
Image via Secretlab
Integrated power supply and cable management
Additionally, it has an integrated power supply column with a single concealed cable that powers the desk. The desk offers a height adjustment range from 650 millimeters to 1,250 millimeters, powered by dual electric motors that can smoothly lift up to 120 kilograms of gear. The adjustments are quiet and efficient, making the MAGNUS Pro a versatile option for various setups.
Image via Secretlab
Advanced height adjustment features
Aside from its magnetic ecosystem and height adjustment, the MAGNUS Pro is crafted from high-quality metal alloys and undergoes rigorous testing. Secretlab put a lot of time and effort into ensuring this is a durable product that rises above the competition, which is why the MAGNUS Pro desk achieves up to four times the required international standards for load tests.
Image via Secretlab
Combining functionality with style
Not only does it have everything you’d expect from a desk such as this, but the MAGNUS Pro also offers a seamless cable management system, desk space, height adjustment, and durable material. It combines all the best features of the original MAGNUS desk and grants you a larger area to work while adding the much-desired sit-to-stand function, making the MAGNUS Pro a great choice for anyone seeking a versatile, stylish, and highly functional workspace.
Image via Secretlab
About Secretlab
Secretlab is known in the market for its commitment to quality and innovation. By listening to customer feedback and continuously improving its products, Secretlab has established itself as a leader in the gaming and office furniture market. The MAGNUS Pro is a testament to Secretlab’s dedication to creating functional, stylish, and durable products.
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Welcome to Next Week on Xbox! In this weekly feature we cover all the games coming soon to Xbox Series X|S, Xbox One, Windows, and Game Pass! Get more details on these upcoming games below and click their profiles for further info (release dates subject to change). Let’s jump in!
Cats with Guns is a 2D casual game with rogue-lite elements, where you can make strategic decisions on the middle of the battle and go from a small kitten to a powerful and intimidating feline. Evolve your cat and overwhelm the enemy forces with powerful abilities. Fight sheer enemy numbers with a huge firepower and defeat the generals until you reach Meowstopia.
Hunt or be hunted in this asymmetrical multiplayer shooter that pits man against Predator. As part of a Fireteam, complete missions before the Predator finds you. Or be the Predator and hunt your prey. Wield human and alien weaponry – fight with a state-of-the-art arsenal as the Fireteam, and deadly tech like the shoulder-mounted Plasma Caster, Combistick and more as the Predator.
Throne and Liberty captures the essence of classic MMORPGs while introducing new gameplay elements, adding depth and excitement at every turn. Choose your dual-weapon loadout to customize your approach on the battlefield, or morph into creatures of the land, water and sky to traverse the vast and seamless world. Prepare for an unforgettable adventure where you’ll need to gather your guild, prepare for battle and claim the throne.
What do you get when you combine frenetic arcade-style shooting, tons of guns and violence, a sprinkle of dark humor and a grappling hook? It’s Damikira! Grab a firearm and blast through side-scrolling stages as you face hordes of costumed enemies, challenge online leaderboards, upgrade your arsenal and discover hidden mechanics to stack the deck in your favor!
A young white-haired vampire was walking through the darkness of the forest and saw a large castle on top of the mountain. He then decides to go inside and explore the environment. But he discovers that the magic present in the castle makes him trapped. Help the young vampire overcome traps, challenges and find the way out.
The most complete difference game on consoles, in an all-new version with gorgeous 4K graphics! Play solo or with up to 3 friends and see who the quickest spotter is! Featuring 300 pictures and 3,000 differences to find!
Say anything in this bizarre dungeon adventure where words control everything. Fill in the blanks with text or voice to uncover lost abilities, embark on strange quests, and solve mindbending riddles.
Once a loyal knight, betrayed, and banished to the Abyss. A desecrated corpse inside reanimated armor. You rise to an eternal death. Branded Kill Knight, you have one purpose: kill the Last Angel.
Forgo the mundanity of the 9-5 and embrace the high-octane life of a freelance bicycle messenger! Forget the job security, stable salary, and basic workplace rights less cool jobs offer while you ride along walls, grind rails, and startle pigeons on your way to corporation-toppling domination.
Sword Art Online Fractured Daydream is an exciting new start, departing from the 10th anniversary of the Sword Art Online game series. Galaxia, a new system that allows players to relive the past, has been added to ALfheim Online; however, Galaxia spins out of control causing players from all over time and space to be displaced! To set the timeline back on track, Kirito must work with fallen friends…and foes.
Set in the alternative historical setting of 1897 Angelic Empire of Britannia, your contract will order you to eliminate the source of the unnatural fog enveloping the Berelai Manor. A strange and repelling madness took hold of the servants roaming the halls, and they will attack on sight, for their madness is one rooted in a deeper understanding of cosmic insignificance.
Patrick fans, your time has come – and Bikini Bottom is your open-world playground! So become the Star of the show, put your silliest ideas into action, and enjoy the physics-based chaos that unfolds all around you. From The Krusty Krab to Glove World, the SpongeBob universe is yours to goof off in.
Discover the newest challenge in your favorite arcade! Blast off into space and put your skills to the test once again. Shoot small balls to strike larger balls and blocks. Uncover creative solutions to connect the blue and green ball. Experiment with unique strategies to overcome challenging, logic-based puzzles.
A puzzle game in which you must control various weapons. In the game you will see more than 50 interesting levels and many different locations. Overcome obstacles and find ways to solve puzzles on your way to get to the main goal – the golden cartridge case.
Stylish, deadly, and smooth as a billiard ball, Johnny Trigger is a man on a mission in this non-stop platform shooter game where the action never ends. Do you have what it takes to bring down the underground world of the mafia?
EA Sports NHL 25 is the latest installment in the NHL video game series developed by EA Vancouver and published by EA Sports. This year’s version features Ice-Q, a new gameplay intelligence system that enhances the realism and responsiveness of player movements and actions on the ice, the Grudge Match System which tracks the competitive history between teams, Sapien Tech which improves character models for more lifelike appearances, a revamped Franchise mode, and more! Xbox Game Pass Ultimate members with EA Play can experience a 10-hour trial of EA Sports NHL 25 starting September 27.
Who said bad guys cannot be heroes? Aero the Acro-Bat’s infamous enemy comes for some ninja squirrel action with an adventure of his own! While working on Edgar Ektor’s evil plan, Zero receives a letter from his girlfriend telling him their forest is in danger and her father has been kidnapped. Now Zero needs to head back to his forest as soon as possible, but the evil madman Edgar Ektor doesn’t take a no for an answer.
Two monitor-themed Should You Bother Withs in a row? Normally my desire for editorial heterogeneity wouldn’t allow it, but while ultrawide screens have been around for donkeys’ years, 2024 seems to be welcoming a genuinely new take on gaming displays: the dual-mode monitor.
When it was first revealed, The First Berserker: Khazan gave the impression that it is yet another Soulslike title, albeit one with a more stylized approach that helped it stand out. Dig deeper, however, and it is clear that Nexon and Neople’s new game has way more than that to offer, especially for fans of the extensive DNF universe.
Image Source: Nexon via Twinfinite
The source material, which places the titular Khazan as a legendary hero who gets betrayed by Pell Los Empire after defeating Hismar the Berserk Dragon and is the origin of the Khazan Syndrome, and thus, the Slayer faction, is rich and storied. Yet, what the team hopes to achieve with The First Berserker: Khazan is to both invite new players into the DNF world and to satisfy veterans in one fell swoop. That required a deft touch and a splash of multiverse storytelling.
“The story of Khazan wasn’t really realized despite what it symbolizes and the significance in the whole DNF universe,” explained Junho Lee, Creative Director. “There are so many sources and references that [come] from DNF, but at the same time, we wanted to appeal to people who don’t know the universe.
“To be exact, we thought when it comes to creating these spinoffs, we chose the stories that would be interesting if it went differently from the original tale. So, Khazan gets betrayed and sent into exile, but what if he actually survived?”
And that’s where I found myself when trying out The First Berserker: Khazan for the first time. Described as a hardcore action roleplaying experience, the violence and mechanics fit nicely into a genre that has become a mainstay in gaming, but the way Neople approached its design still delivered some nice surprises.
Image Source: Nexon via Twinfinite
From a visual standpoint, watching Khazan move through the snow and the ruins, it is easy to be taken in by the visuals on display, especially with its unique art style that forgoes realism for something much more eye-catching.
As Art Director Kyuchul Lee said, “While developing Khazan, it was really important for us to incorporate the IP elements of the original game but also cater to the market’s needs. We have done numerous tests to find the right direction, and we didn’t go for the photorealistic approach because it limited the imagination of the players. This approach is more evocative and also helps differentiate our game.
“The life of Khazan is full of struggles, he goes through betrayals and different problems in his life, and we really wanted to portray graphically and aesthetically the bloody battles and also the grit that he faces in this situation. The graphic approach that we’ve taken justifies the violence and different struggles he goes through in the game.”
It should come as no surprise that the action was methodical and impactful, with even the supposed fodder enemies proving to be dangerous foes. It takes a while to get used to the heavier weight of Khazan’s movement and attacks, and with blocks and dodges to consider, players will need to sharpen their skills in combat as soon as they can.
Image Source: Nexon via Twinfinite
This is especially so when meeting one of the game’s optional encounters, like a monstrous bear resting in a cave. Each swipe of its claws was terrifying, but after deciphering its patterns, it became a much more manageable affair as I consistently parried it and eventually broke its stance, giving me time to truly bring the pain.
Needless to say, I was swiftly brought back down to scorched earth when facing the demo’s actual boss: A hulking frost ape that was more than eager to punish any overeager player that has no defensive game. Between long combos, delayed attacks, and swift movement, the encounter became more of a tactical dance, and the first one to make a wrong move was in for a bad time. Yet, when you have gotten into the rhythm and brought this beast down to its haunches, that satisfaction is certainly something else. With victory in hand, it was clear that The First Berserker: Khazan had awoken something in me, and I wanted more, which the team was more than happy to consider.
“When it comes to expanding the IP through different content, like novels, webtoons, and animation, we can consider different ways,” added the creative director. “But when it comes to games, we believe that most of the stories the universe can offer are better told with action.”
And in this case, I couldn’t agree more.
The First Berserker: Khazan is currently in development and is set for a 2025 release on PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and PC.
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Batman fans can spend the next few weeks in Rocksteady’s Arkham universe, right now on the page and soon in virtual reality. Batman: The Arkham Saga Omnibus released this week, collecting a bounty of stellar comic book tales set in the world of the hit game series. The massive 1,648-page Batman: The Arkham Saga Omnibus is available for $107 in hardcover at Amazon, substantially cheaper than its $150 list price. Unsurprisingly, the new Batman comics omnibus is the No. 1 best-selling new release from DC at Amazon.
With Batman: Arkham Asylum a smash-hit after it was released in 2009, DC Comics didn’t waste any time creating extra content for fans to dig into. This omnibus collects all of the Arkham comic book backstories, from the Dark Knight’s first years on the streets in Batman: Arkham Origins to the dark and deadly stories of Batman: Arkham Knight Genesis and everything in between. The full list for this collection includes:
Batman: Arkham Asylum: The Road to Arkham
Batman: Arkham City #1-5
Batman: Arkham City: End Game #1
Batman: Arkham Knight #1-12
Batman: Arkham Knight Annual #1
Batman: Arkham Knight: Batgirl & Harley Quinn #1
Batman: Arkham Knight Genesis #1-6
Batman: Arkham Knight: Robin Special #1
Batman: Arkham Origins Special
Batman: Arkham Unhinged
These are all great mini-series and one-shots featuring several of DC’s best creators at the helm, and Batman: Arkham Unhinged is notable for being a digital-first series that has been added to this collection. While it was later reprinted in traditional comic book form, it is nice to have it included with the other series in this omnibus. Another cool thing about this hardcover is that the Arkham City series was illustrated by Carlos D’Anda, who worked with Rocksteady to create several unique redesigns for Batman and his rogues gallery in the Arkham games.
It’s worth checking out how these games came together, and there is a superb book detailing all this work, although it is pricey because it’s out of print. If you haven’t played all three Arkham games by Rocksteady, you can get Batman: Arkham Collection for only $7.49 through the end of the week at GameSpot sister site Fanatical.
The collection includes Arkham Asylum, Arkham City City, and Arkham Knight–sorry folks, no Arkham Origins–and an 86% discount is hard to beat. Not only do you get a selection of games that have aged well, you’re also getting all of their DLC and expansion pass content as well. If you’re up for a replay, you can unlock some superb concept art, character models, and more with these games.
Batman Graphic Novel & Omnibus New Releases
Batman: The Arkham Saga isn’t the only new 2024 omnibus or graphic novel featuring the Caped Crusader and his Gotham City foes. One of the highlights is the Absolute Batman edition of Grant Morrison’s and Dave McKean’s Arkham Asylum, which unsurprisingly served as inspiration and lended its title to Rocksteady’s first Batman game. Absolute Batman: Arkham Asylum released in August and is available for 25% off at Amazon. Frank Miller’s The Dark Knight: The Master Race also received the Absolute Batman treatment this month, and you can save on that hardcover, too.
The premium Absolute Batman hardcover series is awesome, but it’s not the only series where classic Batman stories are being reissued. DC is also re-releasing some stellar Batman books in collections dubbed DC Finest. Batman Year One & Two is the first book in the new DC Finest series. The $40 paperback clocks in at nearly 600 pages and is slated to release on November 5.
Absolute Batman: Arkham Asylum | DC Finest – Batman Year One & Two
We’ve listed more new and upcoming Batman graphic novels, omnibuses, and new editions of legendary stories in chronological order by release date below. Most of these new Batman books are discounted, too.