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  • Pokémon Go Sewaddle Community Day guide

    Pokémon Go Sewaddle Community Day guide

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    Pokémon Go is having a Sewaddle Community Day event on Saturday, Oct. 5, from 2-5 p.m. in your local time.

    As expected with a Community Day event, Sewaddle will spawn in huge numbers with a high chance for it to appear shiny. There are also several other bonuses and perks, which we’ve listed out below.

    How do I catch a shiny Sewaddle?

    As per old research by the now-defunct website The Silph Road (via Wayback Machine), Shiny rates on Community Days are about 1 in 24, which means that if you keep playing throughout the three-hour window, you should find quite a few shiny Pokémon.

    Graphic: Julia Lee/Polygon | Source images: Niantic

    If you’re short on time or Poké Balls, you can pop an Incense, then quickly tap each Sewaddle to check for shiny ones, running from any that aren’t shiny. Notably, any Sewaddle you’ve already tapped will face where your player is standing, so that should help identify which ones you may have already checked.

    What Community Day move does Sewaddle’s evolution learn?

    If you evolve Swadloon into Leavanny from 2 p.m. until 10 p.m. in your local time, it will learn the fast move Shadow Claw.

    If you miss out on evolving it during this period, you will likely be able to evolve it during a Community Day weekend event in December to get Shadow Claw. If you don’t want to wait, you can use an Elite TM to get the move.

    How does Leavanny do in the meta?

    Leavanny is a “just OK” bug-type attacker for PvE content, but even with its best moveset (Bug Bite and X-Scissor), it fails to beat out Heracross, Pinsir, and as well as higher-investment picks like Pheromosa and Genesect (predictably).

    Leavanny also isn’t much of a use in PvP. Though the addition of Shadow Claw to its moveset is new, it doesn’t improve its rankings much or do anything groundbreaking.

    How do I make the most of Sewaddle Community Day?

    The following bonuses will be active during Sewaddle Community Day:

    • 1⁄4 hatch distance for eggs placed into Incubators during the event
    • Doubled candy for catching Pokémon
    • Doubled chance for level 31+ trainers to get XL candy from catching Pokémon
    • Incense lasts three hours
    • Lure Modules lasts three hours
    • Sewaddle special photobombs when taking snapshots
    • One additional special trade
    • Stardust cost halved for trading

    That said, you should definitely put your eggs into Incubators, pop an Incense, and try to nab some powerful Sewaddle.

    If you can Mega Evolve Venusaur, Beedrill, Pinsir, Scizor, Heracross, Sceptile, or Abomasnow, you’ll score additional Sewaddle Candy per catch. Using Primal Reversion on Kyogre or Groudon will work as well.

    In addition to all this, Niantic is still running special four-star raids from 5-10 p.m., where if you clear the Swadloon raid, Sewaddle will spawn in a 300-meter radius around the gym for 30 minutes. These raids cannot be done remotely. If the usual 2-5 p.m. spawn increase doesn’t get you the Sewaddle you wanted, you can try raiding for another chance.

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    Julia Lee

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  • Halo Infinite Is Officially Getting a Third-Person Mode This November – IGN

    Halo Infinite Is Officially Getting a Third-Person Mode This November – IGN

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    In some major (and pretty surprising) news for Halo fans, Halo: Infinite is finally getting a third-person mode this November.

    343 Industries announced the news on Friday during a Forge panel at the 2024 Halo World Championship. For those who aren’t at the event, the announcement was also posted on X/Twitter, including a bit of work-in-progress footage of third-person mode in action:

    As fans will know, this marks the first time a third-person mode has ever been officially offered in a Halo game. Senior community manager John “Unyshek” Junyszek and Skybox Labs senior software engineer Colin Cove offered a bit more information at the Halo World Championship panel, saying they’ll be starting with third-person Firefight mode in a future update, “but we also have the ability to do in PvP and control it in Forge,” per Cove.

    They clarified that third-person will be supported at the mode level and that, with Forge controls, modes can switch individual players (or all players) between first- and third-person perspective whenever desired. It’s currently unclear if it will be available in campaign mode or restricted to multiplayer.

    While this is the first time third-person mode has been available on an official level, a number of mods have added it to the game over the years and have been largely well-received by the community.

    Halo Infinite first launched in 2021, receiving a number of new maps, modes, quality-of-life improvements, and other additions over the years. Some fans, however, had started to note a general lack of developer-made additional content for this year. With the Halo World Championship well underway, we wouldn’t be surprised if more Halo-related announcements were made through the weekend.

    Alex Stedman is a Senior News Editor with IGN, overseeing entertainment reporting. When she’s not writing or editing, you can find her reading fantasy novels or playing Dungeons & Dragons.

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    Alex Stedman

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  • Binding Of Isaac Strategy Card Game Is Ridiculously Cheap At Amazon For Prime Big Deal Days

    Binding Of Isaac Strategy Card Game Is Ridiculously Cheap At Amazon For Prime Big Deal Days

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    The Binding of Isaac: Four Souls card game is on sale for ridiculously low prices as part of Amazon’s early Prime Big Deal Days promotion. Exclusive to Prime members, the deal drops the price of the core set to only $16.49, which is a whopping 63% off the game’s $45 list price. Meanwhile, The Binding of Isaac: Four Souls – Ultimate Collection is available for only $45 (was $125); this collector’s box set comes with two expansions and a cool storage container for all 700-plus illustrated cards.

    Four Souls was on sale during Amazon Prime Day in July, but the standard edition was $27 and the Ultimate Edition was $85. Needless to say, these Prime Big Deal Days early offers drop both editions to their lowest prices yet, by a wide margin. Amazon has limited quantities of each, so Binding of Isaac fans should snag one while they can.

    The Binding of Isaac: Four Souls – Ultimate Collection

    The Binding of Isaac: Four Souls – Ultimate Collector’s Edition

    The Binding of Isaac: Four Souls adapts the beloved rogue-like video game into a replayable strategy card game for one to four players. Designed by the video game’s original creator, Edmund McMillen, The Binding of Isaac: Four Souls is a strategy card game with cooperative and competitive elements. You and up to three friends will join forces to collect souls–four of them, naturally–from the game’s monstrous bosses. During your journey, you’ll find loot, upgrade your abilities, and fight a wide variety of creatures pulled from the video game. If you’re feeling diabolical, you can deliberately sabotage your own teammates. That said, if you’re playing solo, you probably won’t want to sabotage yourself. Each run lasts around 30 minutes.

    Thanks to the inclusion of both expansion sets, the Ultimate Edition comes with a grand total of 707 cards. The collector’s box has 12 card dividers to help you keep everything organized. You also get Binding of Isaac-themed dice and everything else needed to play the game. This is the revised, 2nd Edition of the card game, and you’re getting the complete Four Souls experience with the Ultimate Edition. Here’s everything you’ll find in the box:

    • 340 Binding of Isaac 2nd Edition Cards (Base Set)
    • 269 Requiem Expansion Cards
    • 98 Four Souls+ Expansion Cards
    • Instruction Booklet
    • 12 Card Dividers
    • 15 Heart Tokens
    • 15 Tear Tokens
    • 100 Plastic Pennies
    • 10 Plastic Nickels
    • Coin Bag
    • Dice: D6 with Isaac on one side and D8

    The Binding of Isaac: Four Souls Base Set

    The Binding of Isaac: Four Souls Base Set
    The Binding of Isaac: Four Souls Base Set

    The Binding of Isaac: Four Souls Base Set comes with 340 cards, plastic pennies, two dice (D6 and D8), and instructions. This is everything you need to play the base game. Amazon’s deal drops the price from $45 to $16.49, which is an incredible deal for Binding of Isaac fans.

    The Ultimate Collection offers the best value, but it’s worth noting the expansion sets are sold separately, too. If you already own the base game, the Requiem expansion is on sale for only $15 (was $35). Amazon doesn’t have a deal on the $25 Four Souls+ expansion, which is the smaller of the two.


    In other video game tabletop news, Halo: Flashpoint – Spartan Edition is available to preorder at Amazon. Releasing October 25, the tactical miniatures wargame is the first original tabletop game based on Xbox’s flagship game franchise.

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  • Until Dawn Free Download (Build 15896519) – WorldofPCGames

    Until Dawn Free Download (Build 15896519) – WorldofPCGames

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    Until Dawn Direct Download:

    When eight friends return to the isolated lodge where two of their group vanished a year prior, fear tightens its icy grip, and their mountain retreat descends into a nightmare with no escape. Face your fears and determine who survives Until Dawn in this seminal horror classic, rebuilt and enhanced for PC. Immerse yourself in a gripping slasher horror rebuilt from the ground up with stunning visuals in Unreal Engine 5. Enhanced by movie-like cinematography, refined gameplay mechanics and more, venture into a thrilling exploration of an isolated mountain where nothing is as it seems. Create your own gripping tale as you control a group of unique characters portrayed by an all-star cast, including Hayden Panettiere, Brett Dalton, and more, and decide their fate through your choices. STAR WARS Jedi Survivor

    Through dynamic animations and nuanced facial-capture performances, learn what makes each character tick, and who among the group has what it takes to survive. Explore a rich and detailed environment that will leave you breathless with every step. With new visual enhancements for PC, the original game has been rebuilt from the ground up – utilizing cutting-edge visual technology to bring the nightmare to life. Discover new collectibles, all-new environments to investigate, and re-cut narrative sequences that deepen the mystery further. Get closer to the action with an all-new, immersive third-person camera, and enjoy a brand-new musical score and reauthored audio that’ll keep you on the edge of your seat throughout the journey.

    Features and System Requirements:

    • The game features eight main characters, each with their own unique personalities and backstories. Players control each character at different points, shaping their relationships and behaviors based on the choices made.
    • The game uses advanced motion capture technology to create lifelike characters and environments. This includes the likeness and voice acting of real-life actors such as Rami Malek and Hayden Panettiere, adding to the immersive experience.
    • The game challenges players with moral dilemmas and difficult decisions, where the consequences are not always clear. These choices influence relationships between characters and can lead to unexpected results.

    Screenshots

    System Requirements

    Requires a 64-bit processor and operating system
    OS: Windows 10, 11
    Processor: Intel Core i5 8600 / AMD Ryzen 7 2700X
    Memory: 16 GB RAM
    Graphics: NVIDIA GeForce RTX 2060 / AMD Radeon RX 6600XT
    Storage: 70 GB available space
    Support the game developers by purchasing the game on Steam

    Installation Guide

    Turn Off Your Antivirus Before Installing Any Game

    1 :: Download Game
    2 :: Extract Game
    3 :: Launch The Game
    4 :: Have Fun 🙂

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    Skring

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  • Starfield Shattered Space review

    Starfield Shattered Space review

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    When I first sat down and really dug into Starfield after it came out last year, I was between jobs.

    I had two weeks to interact with the thing as much as I wanted to – this game I’d been looking forward to not necessarily because I was that into the premise, but because of how much I’d dug the previous works of its creators, the people who’d put considerable effort into selling us on their space pipe dream as the next big special thing.

    I came out of those two weeks with no idea what to make of the damn thing, on the whole. I’d enjoyed some of it, thought a lot of it fell well short of the lofty expectations set, but even more often than either of those, a lot of it just left me feeling a bit numb.

    In the time between then, and Starfield’s first bit of story DLC – Shattered Space – arriving, my thoughts on the base game have, thankfully, crystalised into something vaguely coherent. It’s a game that feels like it’s either a few steps (or a bunch of grav jumps) away from actually achieving its potential.

    Shattered Space, unfortunately, is a missed opportunity to finally take that leap from impressive – but often soulless – technical feat to unquestionably great video game that’d mark a true step forward for its creators.

    That’s not to say you won’t find things to enjoy in it. From the moment that you find the The Oracle, the space station that kicks off the adventure, to when you land the home planet of House Va’ruun, through when you’ve finished everything the surprisingly small expansion has to offer, there are, as there were in the base game, there are bits of fun to be had. The issue as that they feel like comets of that old Bethesda brilliance in a vacuum of samey stuff that could, with just a bit more depth and original flourish, be a fresher flavour of Bethesda brilliance.

    House Va’ruun itself sums it all up. In the run up to Starfield’s original release, I don’t think I was alone in viewing them as sounding like they’d be its most interesting faction. An alien and interesting inclusion that could help to balance out the slightly drier sci-fi that the game was set to pull from as it mixed philosophical questions about a future in the cosmos with an unflinching reverence for the white and grey real-world science of NASA.


    Sadly, this fellow isn’t House Va’ruun’s version of Santa Claus. | Image credit: VG247/Bethesda

    In the base game, it was barely present outside of Andreja’s questline, the void filled by zealots that just felt like the parade of other boring enemies you blasted your way through because it was the thing to do. That was disappointing. But it’s ok, there’s the DLC coming, a chance to do House Va’ruun properly! To actually make the group that worships a giant mythical snake into something wonderful, weird, and interesting. Something memorable. To fully deliver on all the inherent potential of those good ideas.

    Instead, Va’ruun’kai generally serves as a beautiful canvas onto which a main narrative that runs into a lot of the same pitfalls which stopped the rest of Starfield hitting the heights it could have. There are some interesting characters, but the ones that get the screen time you’d need to develop into fully-formed personalities that could carry a main questline into show-stealing territory. There are sometimes interesting themes at play in the tale being told, but they’re not properly developed before everything neatly wraps up in pretty brisk fashion.

    There are slight re-interpretations of some beats that you’ve seen before, including some which’ve become straight-up Bethesda tropes, not in a beloved ‘wink, wink, nudge, nudge’ way, but in an ‘aw man, we’re doing this again’ way. They’re treating you like a prophesied hero not long after you arrive, because you’re magically the only one who can do a thing – in this case hear a mysterious entity speak. You don’t have any missing relatives this time, but it’s cool, the people of House’ Va’ruun have folks dear to them you’ll need to track down. There’s a big techno gadget that you’ve got to help get up and running, so you can press the big red button on it and pave the way for a big problem to go away. Spoiler alert, but something goes boom in a big way as you watch it do so at the end.


    Some House Veth'aal members arguing in Starfield Shattered Space.
    Stop shouting at me, you’re Va’ruuning the vibes. | Image credit: VG247/Bethesda

    If these were wrapped in a story that was otherwise doing enough with its fresher elements to get your imagination going and engage you, they wouldn’t be a problem, but by and large, I don’t think that’s the case here, certainly not in the macro. As with the base game, there are some points being made about politics and religion in the portrayal of the very traditionalist Va’ruun society, with its one big supreme leader flanked by an ineffective council that can’t agree on how to change a lightbulb, but any messages struggle to properly shine through or work to really convince you that you should change how you view things or explore roleplaying in another way for any reason beyond that it’s your personal whim.

    There’s some choice and consequence, but the effects of it feel limited in the short term in terms of making you feel like you’ve made a big impact on the world as a whole, without someone literally telling you ‘bloody well think about this, because it matters’. There’s also no neat little slideshow – even if exposition obviously isn’t an ideal endgame – to show you how you’ve shaped the future of House Va’ruun long-term. In the micro of individual quests, where Starfield’s always done slightly better, there thankfully are some scenarios that can make you care a bit more.

    This isn’t to say there isn’t also some evidence of Bethesda trying to improve on the base game’s offerings on the storytelling front. While the early returns are arguably a bit disappointing, bugs aside, I ended up liking the job that was done of making Andreja – the only House Va’ruuner in the base game that was given any real depth – worth bringing along as a companion for the DLC set on her home world. She’s got plenty of unique dialogue and reactions, and occasions where you can opt to let her cut in and speak for you.

    She feels invested in what’s going on and offers some good commentary, even if that’s undermined a bit by the fact she suffers from the continuation of the fact the Starfield’s companions struggle to feel like anything more than characters in the player’s story, with very limited ability to do anything dynamic, aside from storming off in a huff if you deliberately tell literally everything they stand for to f**k off in no uncertain terms.


    A House Va'ruun shrine in Starfield Shattered Space.
    There’s still some cool stuff to find in Shattered Space, like this wonderfully weird-looking shrine. | Image credit: VG247/Bethesda

    I also appreciated the fact that Bethesda looks to have used the DLC to experiment with making Starfield’s cutscenes feel a bit more dynamic, even if you’re still stuck in a bubble of bobbing heads that, to be fair, still has that Oblivion charm. I had fun exploring the decently sized – if a bit barren beyond the Va’ruun capital city of Dazra and its immediate outskirts – square that is Va’ruun’kai. The focus on one area has definitely allowed Bethesda to play a lot more to its long-established environment crafting strengths, with a decent amount of interesting architecture in terms of the big shrine landmarks especially, a lot more little unmarked stuff to stumble across, and a colour palette of vibrant purples and oranges that helps bring the landscape to to life visually.

    Things are a bit barren when it comes to new items, rather bizarrely given how much Starfield excels in turning you into a hoarder. I had fun blasting through dungeons with some of the Va’ruun guns – the one that fires big electric bolts that explode into balls of energy gets a big thumbs up – and there’s some decent gear, but overall, the lack of uniqueness carries over here.

    Things could have been redeemed a bit with some interesting Va’ruun ship habs or additions, but the group only uses and stocks the same parts as the rest of the settled systems. Outpost-wise, things are slightly better, with a couple of new Va’ruun habs unlocking at the end of the main quest, but those look to be the only additions, and don’t look that different to your usual square or circular blocks. Plus, you can’t seem to actually place them of Va’ruun’kai itself, which would have helped matters.

    That’s the thing, though. Shattered Space was a chance for Bethesda to do some stuff that’d make quibbling about where you can spend five hours building a little house surrounded by mineral extractors a lot less important than it was in the base game. It was a golden opportunity to take the great ideas Bethesda’d had when devising a faction that’d grabbed players’ attention, and bring them to life with a bunch of either the classic Bethesda magic, or a new mojo that the studio could carry on into the great games it may well add to an already storied legacy in the future.

    Instead, anyone returning to Starfield after all the time they’ve spent with what remains a very marmite base game will likely be left feeling much the same way they did about all those hours when they get done playing what could have been a home run return to star form.


    Starfield Shattered Space is out now on PC, Xbox and Game Pass. This review was conducted using a PC code provided by the publisher.

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    Mark Warren

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  • Share of the Week: Astro Bot Levels

    Share of the Week: Astro Bot Levels

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    Last week, we asked you to showcase the best Astro Bot levels using #PSshare #PSBlog. Here are this week’s highlights:

    NightmarexDoll shares a spooky level with a mansion and a smiling moon in the background. 

    pavesoint shares a level in the clouds featuring a mechanical sun.

    SoundwaveXP shares a level featuring a Japanese-style bathhouse and mountains. 

    kanon06 shares a level in space with a giant meteor and space debris. 

    Jeff_Bytes shares an aquatic level featuring a row of birds sitting on a wire. 

    Boargs shares a snow theme level with a snow slide and frosty vistas. 

    Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?

    THEME: Spooky Settings 

    SUBMIT BY: 11:59 PM PT on October 9, 2024

    Next week, showcase where things go bump in the night with Spooky Settings. Highlight spooky settings for Share of the Week using #PSshare #PSBlog for a chance to be featured.

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    O’Dell Harmon Jr.

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  • Throne And Liberty Is Steam’s Latest Massive Free Hit: Here’s What You Need To Know

    Throne And Liberty Is Steam’s Latest Massive Free Hit: Here’s What You Need To Know

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    After multiple delays and name changes, Throne and Liberty has finally been released, offering us a new MMO in a time of drought. The genre has waned in popularity, and can often seem overshadowed by more standard live service titles, but Throne and Liberty aims to shake things up with creative class design, gorgeous visuals, and an engrossing progression experience. Here’s what you need to know about this new MMO on the block.

    What is Throne and Liberty?

    Throne and Liberty is a Korean MMO developed by NCSOFT and published by Amazon Games. Set in the open world of Solisium, what was once intended to be a sequel to Lineage has now become a unique property, although maintains the fantasy setting.

    It provides PVE fans with a sweeping tale that sees you leveling up, taking on dungeons, and working through a series of intense quests as you seek to face off against a potentially world-ending threat.

    If the PVE adventure isn’t enough for you, however, Throne and Liberty is also a very guild-focused MMO with a heavy emphasis on PVP. So if you want to see everything the game has to offer, you’ll be able to join a guild and work together to take on contracts and defeat other players in both massive and small-scale battles.

    Throne and Liberty offers a tab-targeting combat system and abides by the holy trinity of design: tank, healer, and DPS—roles that are required to overcome its most challenging dungeons and encounters. Despite sticking closely to that familiar formula, Throne and Liberty shakes things up a bit by offering a shocking amount of freedom in how you can approach classes.

    How does Throne and Liberty handle classes?

    Screenshot: NCSoft

    Unlike the average MMO, this game allows you to mix and match two main weapons to create any combination of your choosing. Do you want to wield a greatsword and a staff to become a badass battlemage? Cool! Go nuts slamming foes with your sword between casting fire and ice spells. Do you want to be a ranged DPS that can also heal? Combine the wand and tome with a longbow and unleash a flurry of arrows between casting restorative spells on you and your teammates.

    While there are certainly meta combinations that allow for the very best stats for high-end PVE and PVP content, you never have to feel as if your off-meta pick will leave you out of the best parts of the game, as every combination can be a powerhouse in the right hands. Just choose what is most fun to you and go wild.

    Is Throne and Liberty free-to-play?

    Like many modern MMOs, Throne and Liberty has adopted a free-to-play (F2P) model. This means you can download the game for free on your chosen platform and play it forever without paying any type of subscription.

    However, the game’s F2P design means that NCSOFT has implemented battle passes that can be purchased with real money, as well as an in-game shop where players can buy cosmetics, like outfits and transformations, and leveling passes that drastically improve the leveling experience that would otherwise require you to grind.

    With this in mind, some may consider the game pay-to-win (P2W), but it’s not quite as egregious as similar titles. All of the gear and items can be obtained in the game simply by playing, but players who wish to speed up gear acquisition can do so. It’s still possible to move through the process at a reasonable speed without feeling like the game is punishing you too severely for not breaking out a credit card.

    What platforms is Throne and Liberty on?

    Throne and Liberty is available on PlayStation 5, Xbox Series X, and PC. Due to the fairly high system requirements of the game, it’s unlikely we’ll ever see it make an appearance on the Nintendo Switch.

    Does Throne and Liberty have cross-play?

    Now THIS is some cross play.

    Screenshot: NCSoft

    Yes, Throne and Liberty offers cross-play. This means you can absolutely play with friends across various platforms. For instance, if you’re on PS5 and have friends on PC, you’ll be able to link up with them in-game with no hiccups.

    That being said, you’ll need to be on the same server to play together, so you’ll still want to sync up with your pals before you drop in to be certain you don’t end up having to payreal money on a server transfer.

    Will my PC run Throne and Liberty?

    Throne and Liberty is a gorgeous game that is no doubt graphically a step above the average MMO. If you’re on PC, you may be wondering if the game will run properly with your current configuration.

    Here are the minimum PC specs:

    • Intel Core I5-6500
    • NVIDIA GeForce GTX 960 4GB
    • 8GB RAM
    • Windows 10
    • DirectX 12

    Here are the recommended specs according to Can You Run It:

    • Intel Core i5-11600k
    • NVIDIA Geforce GTX 1660
    • 16GB RAM
    • Windows 10 (64-bit)
    • DirectX 12

    Here’s to hoping your rig is up to the job!

    For more on what’s happening in the world of MMOs, check out how ridiculous the price a pet hippo has become in Final Fantasy XIV.

    .

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    Billy Givens

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  • Next Week on Xbox – New Games for October 7 to 11 – Xbox Wire

    Next Week on Xbox – New Games for October 7 to 11 – Xbox Wire

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    Welcome to Next Week on Xbox! In this weekly feature we cover all the games coming soon to Xbox Series X|S, Xbox One, Windows, and Game Pass! Get more details on these upcoming games below and click their profiles for further info (release dates subject to change). Let’s jump in!


    Necro Story

    Rablo Games




    $14.99

    Necro Story – October 7
    Optimized for Xbox Series X|S

    A light-hearted creature collection RPG where you play as a powerful and (kind of) evil Necromancer. Helped by the ghost of a playful white mage, you must sneak into the Underworld to save humanity.


    Diablo® IV: Vessel of Hatred™ – Ultimate Edition

    Blizzard Entertainment



    97




    $89.99

    $80.99

    Diablo IV – Vessel of Hatred – October 8

    Uncover the next chapter of Diablo IV in Vessel of Hatred and continue your fight to thwart the diabolical plot of the Prime Evil, Mephisto. Battle as the all-new Spiritborn class and call upon mystical Spirits to empower your battle. Expand your map to the new region of Nahantu and traverse through its lush jungles. Take on new enemies, dungeons, and PvE co-op challenges, recruit new Mercenaries, and more. Plus, explore a plethora of base game updates that will introduce new power and continue to enhance the world of Diablo IV.


    Xbox Play Anywhere

    Mark of the Deep

    Mad Mimic



    Mark of the Deep – October 8
    Xbox Play Anywhere

    An epic pirate adventure with a strong narrative and a thrilling mix of elements from acclaimed Metroidvania and Souls-Like games. Embark on this journey as the pirate Rookie, explore the mysteries of a cursed island and find your missing pirate crew!


    To the Moon

    Serenity Forge



    To the Moon – October 8
    Optimized for Xbox Series X|S / Smart Delivery

    Dr. Rosalene and Dr. Watts have peculiar jobs: They give people another chance to live, all the way from the very beginning… but only in their patients’ heads. This story follows their attempt to fulfill the dream of an elderly man, Johnny. With each step back in time, a new fragment of Johnny’s past is revealed — and his last wish is to go to the Moon.


    Camp Sunshine

    Hound Picked Games




    $7.99

    Camp Sunshine – October 9
    Optimized for Xbox Series X|S / Smart Delivery

    A 16-bit, blood-soaked horror RPG that pits you as Jez, who is dropped off at Summer Camp. He awakes in the middle of the night to discover blood everywhere, a rampaging killer on the loose dressed in a mascot costume and himself involved in a deadly game of cat and mouse!


    Cats and Seek : Osaka

    Silesia Games Sp. z o.o.



    Cats and Seek: Osaka – October 9

    A hidden object game with plenty of meowing loaves of joy to discover! Look around – up, down, left, right… Because you’ll never know where you might find a friendly cat face.


    Heavy Cargo – The Truck Simulator

    Aerosoft GmbH



    Heavy Cargo – The Truck Simulator – October 9
    Optimized for Xbox Series X|S

    In Heavy Cargo – The Truck Simulator, you transport oversized cargo through an extensive, freely accessible and lively game world, including dynamic weather and day-night cycle. Before you start your journey with your truck and its various trailers and cargo, you often must explore the route with the spotting vehicle first that you control yourself.


    Mr. T-Shirt

    Old School Vibes



    Mr. T-Shirt – October 9

    Help Mr. T-Shirt in this adventure through a unique world of paper and doodles. Slide through black-and-white scenes, collecting the key to advance to the next level. Explore hand-drawn environments and face unique challenges in every stage.


    Mimi the Cat: New Friends

    Afil Games



    Mimi the Cat: New Friends – October 9
    Optimized for Xbox Series X|S / Smart Delivery

    Embark on a charming journey with Mimi, a delightful cat who loves puzzles and making new friends. Your mission is to help Mimi navigate through a variety of fun and challenging levels, moving, climbing, and stacking boxes to find her way to new friends and cozy spots.


    Rogue Sentry

    Eastasiasoft Limited



    Rogue Sentry – October 9
    Optimized for Xbox Series X|S / Smart Delivery

    Rogue Sentry is a hardcore twin-stick adventure shoot’em up where you’ll navigate the complex inner workings of a gigantic prison fortress, face gun and laser wielding machines, pick up human survivors along the way and attempt to escape to safety before it’s too late!


    Xbox Play Anywhere

    Tents & Trees

    Frozax Games




    $9.99

    Tents & Trees – October 9
    Xbox Play Anywhere

    Your mission is simple: place tents next to trees in a nature-filled grid. The numbers around the grid tell you how many tents must be placed in each row and column but be careful: tents can’t touch each other. Each level has only one unique solution, so take your time and carefully plan your every move.


    Amanda the Adventurer

    DreadXP



    Amanda The Adventurer – October 10

    Join Amanda and her pal Wooly on a series of adventures as they explore and learn about our wonderful world! With several NEW play-along, laugh-along, learn-along episodes there’s always fun to be had! Just make sure to do everything Amanda says or she might get angry.


    Dagon: Complete Edition

    Feardemic



    Dagon: Complete Edition – October 10
    Optimized for Xbox Series X|S / Smart Delivery

    Explore the unique works of H. P. Lovecraft via the interactive stories of Dagon: Complete Edition – an extraordinary collection depicting the horrors creeping beneath the waves, festering within delirious minds, and more.


    Sky Oceans: Wings For Hire

    PQube Limited



    Sky Oceans: Wings For Hire – October 10
    Optimized for Xbox Series X|S

    Relive the charm of classic RPGs with a touching story about the search for purpose. Take the role of Glenn Windwalker as you assemble your team of pirates and fight against the Alliance. Fight adversaries within the open blue skies in strategic turn-based dog fights. Tactically plan attacks and adapt your strategy to the ever-changing scenarios!


    The Sekimeiya: Spun Glass

    Viridian Software



    The Sekimeiya: Spun Glass – October 10
    Optimized for Xbox Series X|S / Smart Delivery

    In the rural town of Yushibana, the Ashiya family holds much of the wealth. After they discover a rare gemstone, a showing is scheduled in Ashiya Tower, drawing the attention of many of the townspeople. However, during the exhibit, the tower is flooded with smoke, activating emergency shutters that trap eight people inside. With twelve hours until their release, they must grapple with an increasingly complex series of unnatural events.


    Casual Sport Series: Hockey

    Revulo Games



    Casual Sport Series: Hockey – October 11

    Grab your controller, hit the ice, and prove you’ve got what it takes to score big! Step onto the ice and experience hockey like never before in Casual Sport Series: Hockey! Whether you’re a seasoned player or new to the rink, this vibrant, action-packed game delivers fast, easy-to-pick-up fun that anyone can enjoy. Perfect for solo play or intense local multiplayer showdowns with friends, it’s the ultimate casual sports experience!


    DRAGON BALL: Sparking! ZERO Pre-Order

    Bandai Namco Entertainment America Inc.




    $69.99

    Dragon Ball: Sparking! Zero – October 11
    Optimized for Xbox Series X|S

    Dragon Ball: Sparking! Zero takes the legendary gameplay of the Budokai Tenkaichi series and raises it to whole new levels. Become a super warrior and experience the earth-shaking, limit-breaking power of Dragon Ball battles! Unleash the strength of over 180 fighters, each with their own signature abilities, transformations, and techniques.


    Knight And Mourning

    Micah Edwards



    Knight And Mourning – October 11

    Do you like 2D platformers? Are you constantly complaining about how bad you are at them? Well, continue to complain! Even if you think you are good at Knight And Mourning, you aren’t.


    Xbox Play Anywhere

    Metaphor: ReFantazio

    SEGA




    $69.99

    Metaphor: ReFantazio – October 11
    Xbox Play Anywhere

    From the creative minds behind Persona 3, 4, and 5 comes Metaphor: ReFantazio, a unique fantasy world, where your protagonist will journey alongside his fairy companion, Gallica, to lift the curse from the kingdom’s lost prince. Control your destiny, face your fears and awaken magical Archetype powers that lie dormant in your heart.


    My Big Sister: Remastered

    Ratalaika Games S.L.



    My Big Sister: Remastered – October 11

    Meet Luzia, a sarcastic twelve-year-old with a playful sense of humor. If you believe what she says, My Big Sister is a top-down adventure game about two sisters trying to break a curse imposed upon Sombria. “My Big Sister” is a continuation of “Ashina: The Red Witch” which will showcase a lot of references between the two games.


    Paper Plane Arena – A Medieval Fantasy

    EpiXR Games




    $9.99

    Paper Plane Arena – A Medieval Fantasy – October 11
    Xbox One X Enhanced

    An experience that’s designed to ease your mind and have fun popping innocent balloons. Jump into the role of a little paper plane destined to rescue the world from evil balloon demons by dashing through them. You’re free to enjoy the game any way you see fit as the only enemies of the game are these balloons which generally are not well known for being too dangerous.


    Spiral

    Folklore Games



    Spiral – October 11

    Spiral is a third-person narratively driven exploration game sharing a poetic vision of cognitive degeneration seen from the inside. It tells the story of Bernard, a man who wishes goodbye one last time to the memories that built him from his early childhood to who he is today. You accompany him on this journey, bearing witness to his life and remembering him as his mind slowly unravels into the void.


    Starship Troopers: Extermination – Pre-Order Bundle

    MY.GAMES B.V.




    $49.99

    Starship Troopers: Exterminations – October 11

    A fully licensed,16-player co-op FPS that puts you on the galactic frontlines of the acclaimed sci-fi series! Squad up, grab your rifle, and do your part as an elite Deep Space Vanguard Trooper to take back the galaxy from the Bug threat!


    Torii Guardian

    Flying Islands Team



    Torii Guardian – October 11

    Torii Guardian is a top-down tower defense action game where you need to defend the Torii gate to another world from hordes of evil spirits. Strategically build towers and summon ancient spirits to protect your base and destroy enemies using a variety of different weapons and tools.


    TRANSFORMERS: Galactic Trials

    Outright Games Ltd.




    $39.99

    Transformers: Galactic Trials – October 11
    Optimized for Xbox Series X|S / Smart Delivery

    Roll out for an intense fusion of arcade racing and combat in the Transformers Galactic Trials! Evil Nemesis Prime has stolen the Prime Relics, which bestow incredible powers on whoever possesses them. Now the Autobots and Decepticons are in an explosive race to recover the relics – the future of Cybertron is in your hands!


    Undisputed

    Deep Silver




    $59.99

    Undisputed – October 11

    An authentic boxing game developed with care by dedicated fight fans, alongside the professional boxing community. Play through the epic journey from amateur boxing tournaments, all the way to becoming Undisputed Champion, in the true-to-life Career Mode.


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    Mike Nelson, Xbox Wire Editor

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  • Silent Hill Fans Are Already Looking Ahead To Further Remakes

    Silent Hill Fans Are Already Looking Ahead To Further Remakes

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    Bloober Team’s reimagining of the classic 2001 survival horror Silent Hill 2 seems to have captured both fans’ and critics’ imaginations. With a current Metacritic score of 87, the Polish team seems to have succeeded in updating a classic 20+ years old game for a modern audience, while also keeping its foggy atmosphere intact. The way is paved, then, for possible new remakes for other games in the series.

    Which Further Silent Hill Titles Would You Like To See Remade?

    Over on the Silent Hill subreddit, fans are already excited about a possible future for the series off the back of the remake’s good reviews. They’ve been chatting about which other titles could possibly benefit from the care and love of a release on modern platforms.

    So far, one of the most upvoted comments mentions, of course, how Bloober “should start with SH1, then 3 and so on.” But, also, other games in the series could also benefit from a modern remake, especially one done with such love and care as this one developed by Bloober Team. Someone even mentions a possible remake of Origins, which could work in bringing out the positive qualities of that title.

    User Business_Ad213 mentions how, if the game sells well, they really want to see a Silent Hill 3 remake featuring an expanded world as horrifying as the one in this remake. Another user, parada69, mentions how “we all need to make sure SH2R is successful first and then Konami will invest.” The Japanese company has made many curious business decisions in the last few years, so it can be hard to predict. Others mention that Silent Hill 3 would work best as a DLC, bundled together with a remake of the original title, so they would effectively share the same game world.

    Image Source: Konami

    Other users, such as Beneficial-Glove9408, wonder whether “they should give it to another studio, [letting] Bloober make an original game. They earned the respect to do other Silent Hill remakes.” Others in the replies don’t seem to agree, with many upvotes to QuantityFun456’s comment, “the western games became [worse and worse because] they kept being made by different studios over and over. Bloober should be the team who does the remakes for 1 and 3.”

    Overall, most users seem to agree that the fate of possible future Silent Hill remakes rests on Konami. If it sees enough sales and success, the remakes would probably continue. Otherwise, Konami might shift its attention elsewhere. Still, some users, such as Nathansack, remember that EA did the same with Dead Space, abandoning the series despite strong sales all around.

    So far, after being met with glowing reviews, the Silent Hill 2 remake is sitting in the top 20 global sales on Steam, with pre-sales also having been quite strong. It remains to be seen if they can keep up for the upcoming weeks and months – and what it’ll mean for the series’ future.


    Twinfinite is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy

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    Damiano Gerli

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  • Recycling Center Simulator Free Download – WorldofPCGames

    Recycling Center Simulator Free Download – WorldofPCGames

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    Recycling Center Simulator Direct Download:

    Use the computer to bargain with people in the city who sell their waste to buy products cheap. Collect the wastes, to gather raw matterials. Bring the harvested wastes to your factory and sort them by type in the sorting machine Put Raw Material Back into Production to Make More Valuable Products Also, using the pallet jack brought back visceral memories lol – whomever designed the controls for that has DEFINITELY used one before; feels 100% natural and it wasn’t a thing I knew I could/would be impressed by. Wizard of Legend 2

    I played for 13 hours straight, and I was really into the gameplay. The mechanics are great, but some grammar issues need to be fixed. Despite that, I recommend it to other simulator fans, and I can’t wait for future updates. A very good game for those who love preserving the environment and recycling. They have a lot of developments and various manufacturing matters. A very good game.

    Features and System Requirements:

    • The game emphasizes sustainability, educating players on the importance of recycling and its impact on the environment through engaging gameplay.
    • Face different environmental challenges like pollution, waste overflow, and changing government regulations that affect your recycling center’s operations.
    • Players can design and expand their recycling facility, allowing for creativity in layout and efficiency planning.

    Screenshots

    System Requirements

    1 :: Operating System :: Windows XP/7/8/8./10.
    2 :: Dual Core 2.4 GHz
    3 :: Ram :: 4 GB RAM
    4 :: DirectX: Version 9.0
    5 :: Graphics:: 1GB VRAM / DirectX 10+ support
    6 :: Space Storage:: 15 GB space
    Support the game developers by purchasing the game on Steam

    Installation Guide

    Turn Off Your Antivirus Before Installing Any Game

    1 :: Download Game
    2 :: Extract Game
    3 :: Launch The Game
    4 :: Have Fun 🙂

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    Skring

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  • Today’s Wordle answer for Friday, October 4

    Today’s Wordle answer for Friday, October 4

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    There’s a clue for today’s Wordle just below, ready to nudge you towards Friday’s winning word while still leaving all the fun letter finding up to you. Need something a little more direct? Click through to the answer to the October 4 (1203) game and enjoy an easy win. Need something a little less direct? Then take a look at our general tips, here to help every day.

    A great opening gave me the momentum I needed to solve Friday’s Wordle in just a few quick and easy goes, the green and yellow letters I’d unearthed soon leaving me with no other word to pick than the right one. Do you think I’ll be able to do the same tomorrow? Let’s hope so. Don’t worry if it’s not going quite as smoothly for you—that’s what our clue’s for. 

    Today’s Wordle hint

    (Image credit: Josh Wardle)

    Wordle today: A hint for Friday, October 4

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  • Diablo IV Update, FC 25, Controllers, and More!  | Official Xbox Podcast – Xbox Wire

    Diablo IV Update, FC 25, Controllers, and More!  | Official Xbox Podcast – Xbox Wire

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    SPEAKER 1: Games in this podcast range from E to M.
    JEFF RUBENSTEIN: Hello, and welcome to the official Xbox Podcast, the only podcast that comes to you from right here inside Xbox.
    Today, you’re going to meet the makers of two of the biggest games in the world: Diablo 4 and EA Sports FC 25, and we’re getting our hands with the brand-new Cypher Series Transparent Controllers.
    Now, the last few weeks, things have been a little bit different.
    We were at TGS.
    We were at the Grand Canyon.
    We were at an amazing Dragon Age event.
    I’m really excited that today, we are back here with some of our good friends that I love to speak to.
    Jenn Panattoni, how you doing?
    JENN PANATTONI: Living the dream, my friend.
    How are you?
    It’s good to be back.
    JEFF RUBENSTEIN: Yeah, it is great to have you, and you wanted to be on the show this week, not as your role of the head of social impact, because you were playing something, and you just couldn’t stop telling me about it, and I was like, just save it for the show.
    JENN PANATTONI: I’m super excited.
    We’ll get there.
    I’m having a hard time keeping it in right now, but I’m here for it.
    JEFF RUBENSTEIN: Josh Stein, welcome back to the show.
    You’re going to be doing one of the interviews here in a little bit for Diablo 4 with our good friend Rod Fergusson, among others.
    I love calling you the “resident me master,” but apparently, it says here you’re the Senior Marcom Manager.
    Sure.
    JOSH STEIN: I like your title better.
    It makes me feel like I’m at least doing my job somewhat well.
    JEFF RUBENSTEIN: There we go.
    JOSH STEIN: But thank you for having me.
    Always a pleasure to be back.
    I don’t know why you guys keep forgetting how bad I am at this show.
    JEFF RUBENSTEIN: The ratings say otherwise.
    JOSH STEIN: I love you too.
    JEFF RUBENSTEIN: It’s always good to have you here, but Jenn, let’s just get to that.
    We do have a lot of news.
    We’re going to talk about the latest Game Pass additions, of which there are quite a few, including some from last week, at Tokyo Game Show.
    Like I said, we’re going to be speaking with some of the devs, and also, we’ve got some controllers that I’m looking at right down there.
    They’re really pretty, but you can’t stop talking about Frostpunk 2.
    JENN PANATTONI: I can’t.
    JEFF RUBENSTEIN: I need to hear a little bit more about this.
    JENN PANATTONI: Have either of you played the original Frostpunk?
    JOSH STEIN: No, but I have played Frostpunk 2, like three hours, and it’s very stressful.
    JEFF RUBENSTEIN: I almost got frostbite once.
    Does that?
    No.
    JENN PANATTONI: I go.
    JEFF RUBENSTEIN: Close?
    JENN PANATTONI: Close.
    JEFF RUBENSTEIN: Just wear gloves, people.
    JENN PANATTONI: Many things.
    I got voted out three times in the tutorial alone.
    JOSH STEIN: You can get voted out?
    JENN PANATTONI: Your community will vote you out if you are too bad.
    JEFF RUBENSTEIN: What kind of game is this, first of all?
    JENN PANATTONI: It’s a grand strategy game you may have seen.
    I was on the show previously to talk about strategy games.
    I love amazing strategy games.
    Frostpunk 1, the premise is the world has ended and frozen over Syria and Ice Age.
    JEFF RUBENSTEIN: Little Snowpiercer action.
    JENN PANATTONI: A little, except no train circumventing the world.
    There’s a generator, and you have to build a civilization around it because heat, you got to live.
    JEFF RUBENSTEIN: No Chris Evans saying, “I ate a baby.” JENN PANATTONI: Correct.
    No very young Chris Evans.
    JOSH STEIN: Train conductor.
    JENN PANATTONI: Exactly.
    So the premise is you basically have to survive, and everything is frozen over, and Frostpunk 1, you’re just starting.
    They even had a DLC that was the first freeze.
    I forget what it’s called.
    Great game.
    Makes you make some really difficult decisions, and so Frostpunk 2 just came to PC Game Pass.
    The second it got there, I downloaded it.
    I have never played a game that I both love and frustrates me so much.
    Strategy games oftentimes you’ll focus on one thing.
    You have about 12 things to focus on in Frostpunk 2, and if you don’t, you’re going to get voted out.
    Something bad’s going to happen.
    You’re going to have to make some really difficult decisions.
    JOSH STEIN: Is it game over if you get voted out?
    JENN PANATTONI: Correct.
    You start over.
    JEFF RUBENSTEIN: It sounds like your frustrations are less with the game, and more with, like the perils of leadership.
    JENN PANATTONI: Correct.
    JOSH STEIN: You have to keep these people alive.
    JENN PANATTONI: Well, there’s also, like, you all know me, like animal rescue is basically my entire personality, and at one point, there was this situation that popped up, and you have to feed people.
    You don’t have food; you die.
    At one point, there was this thing with seals, and it’s like, “Well, we’re down to the wire now.
    What do you want to do with these seals?” I was like, oh, no.
    JEFF RUBENSTEIN: There’s so much delicious blubber.
    JENN PANATTONI: Yeah.
    JOSH STEIN: Life fat.
    That’s got to keep people warm, man.
    JENN PANATTONI: You can, like, sustainably do it and do it over time, but it’s a game you really play on pause.
    In the original Frostpunk, you just make laws, and you make decisions for the community because you’re really in charge.
    At this point, there have been certain factions that have shown up, and you really have to balance, like, the Stalwarts want this.
    The Pilgrims want this, but that’s going to piss them off.
    So then I need to get this vote through, so I need to make a deal with these folks.
    And if you don’t keep that deal, then you’re going to make someone mad.
    JOSH STEIN: You can be ready for Congress by the time.
    JENN PANATTONI: If trust goes down enough, that’s when you get voted out, or you can run out of coal.
    Like, right now, I finally beat Level 1.
    It’s like this.
    I’ve got voted out three times in the tutorial.
    I got to Level 1, I got voted out six times and died twice.
    JEFF RUBENSTEIN: But this is some dangerous stuff.
    JENN PANATTONI: Well, everyone freezes to death.
    JEFF RUBENSTEIN: Oh, well, there you go.
    JENN PANATTONI: At one point, I finally was positive in, like, coal, food, housing, everything.
    I actually pause the game and went to my freezer and got myself an ice cream sandwich to reward myself.
    JOSH STEIN: Something psychological about that, eating a frozen bop while your entire civilization is freezing to death.
    JENN PANATTONI: They were finally warm.
    That’s why I felt good enough to do it, but it is such a good game.
    But yeah, you have to keep on track of everything, and it’s a lot more.
    This one, too, actually, you have outposts, so you can establish trade routes, and that’s a new thing.
    Basically, the premise of this one is you have established society.
    Like in the beginning, you’re in Frostpunk 1, you’re researching automatons so they can do some of the stuff for you.
    That’s already a technology here.
    You’re advanced in civilization now.
    It’s amazing.
    I can’t stop talking about it, and I won’t.
    It’s probably going to take me about a month to beat the game and I’m playing on easy.
    JEFF RUBENSTEIN: No shame in that, especially for something [inaudible].
    JENN PANATTONI: Yeah, no.
    JEFF RUBENSTEIN: This is in Game Pass.
    JENN PANATTONI: This is in Game Pass.
    PC.
    JEFF RUBENSTEIN: Very good.
    It’s not the only recent 4X game to hit PC Game Pass, is it?
    JENN PANATTONI: It is not.
    JEFF RUBENSTEIN: We are both playing something.
    JENN PANATTONI: We are both playing Ara: History Untold, and it is beautiful.
    I have just talked a lot about, would you like to talk a little bit about Ara?
    JEFF RUBENSTEIN: Sure, I’ve always loved Civilization.
    A lot of folks that worked on Civ V are working on this game, and this is my story for this game.
    It came out just about a week ago.
    We’re here in October, somehow.
    Please remind me.
    And so Saturday morning, I woke up early, and I made a cup of coffee, and I just threw some, like English soccer on in the background just for some noise.
    And I opened up my laptop, sat at the kitchen table, and I loaded the game up for the first time.
    It was like 8:00 AM.
    Oh, it’s noon now.
    JENN PANATTONI: Yeah.
    Always happens.
    JOSH STEIN: It’s a sign of a great game.
    JEFF RUBENSTEIN: It was a game, and it is more of a one-way time travel machine where you only go forward, and you’re like, where did the last four hours go?
    I went and made breakfast for everybody.
    I did a thing or two.
    I came back.
    I sat down again at three.
    It’s 7:00.
    JOSH STEIN: That’s a good day.
    JEFF RUBENSTEIN: I spent one-third of the day playing the game, and it was amazing that entire time.
    I didn’t fire a shot and so the entire game, and you can play like a great 4x game.
    There’s many ways to win, but the thing I think is really cool about Ara is the way you are rated is by just, like, how many things you’re able to do for your people.
    It’s not just, like, am I just, like, full military and I annihilated everyone on the planet, or I’m full religion or I’m full commerce?
    I was just like, play into, like, this is the hand I was dealt, like, where I was at.
    I was like, wow, we’ve got like, good fishing, where I’m at.
    JOSH STEIN: A homebrew.
    JEFF RUBENSTEIN: Yeah, and just like very early on, got hemmed in by, like, my rivals and so I was stuck and I was like, the only way I’m going to get out of here because I think they’re stronger than me is just by going all in on naval stuff and being able to explore and be able to get around them.
    In doing so, I ended up, like, just in making my cities better, it was the best darn cities I could make, and it actually put me up towards the top, so I’m still playing.
    I’m in like the second or third era, if you will.
    JOSH STEIN: Do you like full naval?
    JEFF RUBENSTEIN: Yeah.
    I thought it was the Reputation Era.
    I can’t remember.
    No, at this point, but terrible Taylor Swift joke, and you just were like, it’s really cool, and it’s one of those games where I just I want to see it through as far as I can, and if I don’t win, that’s fine, but I was playing on normal, and so far I haven’t gotten stomped, which is awesome, but I just really love the visuals, and it’s not hexes; it’s just, like, very organic feeling in the back.
    Anyway, I think I’ll be playing a ton of this.
    JENN PANATTONI: I did love that.
    I love how, where I started out, I haven’t even done military or anything yet.
    I think I have military units literally to just get rid of mountain lions and hyenas, and wolves so that I can continue expanding.
    But just like how there’s so many different resources and so much fun stuff, I love, like, I was taking breaks from Frostpunk to play Ara because Frostpunk is a game right now, I have to prove that I’m better than it and Ara just like, I need my brain to melt for a second.
    JEFF RUBENSTEIN: Yeah.
    It can get tough, it’s just a chill experience.
    Just having fun.
    JENN PANATTONI: It’s so much.
    JEFF RUBENSTEIN: Expanding out through the world.
    What’s the opposite of these games?
    You just finished up, actually.
    JOSH STEIN: I did.
    I just finished Space Marine 2, the campaign, and I’m going through some of the co-op experiences and I love hearing, like, strategy, building, like, civilization and this frozen tundra, building up this naval academy and like, being this, like, premier, like, navy civilization.
    I’m like, hell, yeah, brother, let’s go, brother.
    We got it brother.
    I’m playing the most, like, macho, large-machine, like, armored, like, bros that I could possibly imagine, and I’m loving every second of it.
    These, like, alien Tyranids, like attacking.
    Maybe I’m from an alternate universe in another life, but I love the idea that when I see 1,000 of these Tyranids pouring over and rushing at me, adrenaline picks up, and I’m just like, “Let’s go.” JEFF RUBENSTEIN: Were you a Starship Troopers fan?
    JOSH STEIN: I am.
    Yeah.
    It’s very much in my vibe.
    Love Gears of War.
    Love Starfield.
    It feels like the [inaudible].
    JEFF RUBENSTEIN: We’ll talk about that a little bit.
    I played a little bit of the campaign, but this has a full package.
    JOSH STEIN: Full package.
    You can play multiplayer.
    It’s got these nine co-op, like series, like missions you can go on.
    You can customize your brother and make them look.
    I just love how many times.
    JEFF RUBENSTEIN: You’re in an MW world phaser.
    JOSH STEIN: I need a brother counter, actually, for the game, to know how many times in the campaign the voice actors say the word brother, because I think it’s like, well over 5,000, but the game does a really great job.
    At least in the campaign, I have to say, like, as you progress, it just gets more epic and epic.
    Literally, like you’re at the, I almost spoil it, but at the end, there’s just pinnacle moments of the coolest thing you could ever wish of as you’re going through the campaign.
    You then become that, or you do that.
    JEFF RUBENSTEIN: I think I see it.
    JOSH STEIN: It is three-player co-op.
    Campaign two, you can play the whole campaign through.
    I’ve done about half of it, and it’s even more fun because then you, like, I mean, we’ve talked about it before in my Hell Let Loose gaming.
    I start role-playing along with my friend.
    JEFF RUBENSTEIN: Clearly it’s something you really just, like, get all into, brother.
    JOSH STEIN: Then we’re saying, “brother” like 12 times to each other, and they’re like, “I’ve lost my leg, brother.
    Keep fighting.” JEFF RUBENSTEIN: You got another one.
    JOSH STEIN: God gave you two, get up and get at it.
    I’ve had so much fun with Space Marine 2, and I just finished that.
    It’s been great.
    Then now the Final Fantasy 2D Pixel series.
    JEFF RUBENSTEIN: The Pixel Remaster.
    JOSH STEIN: Remasters.
    I just downloaded all of those.
    I’m going to start with one and just play through.
    I think that’s going to be my casual through-the-year, pick one up, keep going, keep going, then put it down.
    Yes.
    JEFF RUBENSTEIN: I love that.
    These are out on Xbox.
    I was a big fan of Final Fantasy VI, which released, I remember when I played it here on the Super Nintendo, I guess, depending on what you called it SNES.
    I’m not a SNES person.
    JOSH STEIN: Depending on your age.
    JEFF RUBENSTEIN: Old.
    It was called Final Fantasy III at the time, but it was the sixth one.
    Amazing.
    I still think about it.
    That’s the one I’ve got that, and I’ve got Final Fantasy V downloaded on my ASUS ROG Ally, because I feel like there’s a really good for travel, that’s the one I think that pioneered the job system.
    JOSH STEIN: Yeah, it’s been really great to see these ratings games come over and more Final Fantasy games.
    I’ve been a big fan of it, and obviously, I work over on social.
    Seeing the fans react to that is super exciting.
    It’s energetic.
    JEFF RUBENSTEIN: It’s a 2D, and I think you might have been thinking about the Dragon Quest 2D, 3D remake.
    The Pixel Remaster Final Fantasy.
    Of course, Dragon Quest 3.
    Two, three remake is coming back.
    JOSH STEIN: I’m starting to fall in love with the series.
    I never played it when I was younger.
    I’m going through this journey of picking them up and checking them out.
    I’m way out of order, but just having fun.
    JEFF RUBENSTEIN: I also have like Final Fantasy.
    I want to play through 13 again for whatever reason, like, my whole team is playing through 13.
    JENN PANATTONI: I just went back and played 10, nearly finished it.
    I love soundtracks.
    The soundtrack of that one is stunning, but the story of it, I don’t cry in video games often, but the ending of that one is it gets you.
    It just gets you.
    JEFF RUBENSTEIN: And you’re all into Blitzball.
    Big Blitzball.
    JENN PANATTONI: I actually not a huge Blitzball person because I’m not good at it.
    JEFF RUBENSTEIN: It’s the quidditch of that game.
    JENN PANATTONI: It’s water quidditch.
    Literally, it’s water quidditch.
    JEFF RUBENSTEIN: Something that I think we’re both starting.
    We’re filming this the day after Space was Shattered because the big update, the first update, as they’re saying, to Starfield is out now, and then have you jumped in?
    JENN PANATTONI: I did.
    JEFF RUBENSTEIN: Oh, good.
    JOSH STEIN: I’m like, 90 minutes in before, like, my kids are like, “Dad, like, come read to us.” So, I had to go do dad duties last night, so I got 90 minutes in.
    So it’s going to be, like, probably my Friday night.
    I’m going to go veg out and play the rest of as much of Shattered Space as I can ways.
    JEFF RUBENSTEIN: Yeah I just came out last night.
    How far did you get to?
    JENN PANATTONI: Probably about two hours, five hours.
    JEFF RUBENSTEIN: We’re about the same thing in.
    Hypothetically, if you were someone who, like, let’s say, they poured in 70 hours into the game last fall, and maybe hadn’t played since, I don’t know, October 27, did you notice, like, any, like as you first jump in, there’s, like, a lot of cool stuff that has been added over the course of the last year, besides Shattered Space, to the core game?
    JENN PANATTONI: The custom content, I definitely went and bought, unsurprisingly to both of y’all, the plushies.
    JEFF RUBENSTEIN: Wait, what are these?
    I’m assuming you’re talking about creations.
    JENN PANATTONI: About creations.
    JEFF RUBENSTEIN: It’s a huge thing that’s added to the game.
    If you haven’t loaded it up in a while, it’ll be the first thing that you see.
    JENN PANATTONI: Yeah, so there’s custom creations, and professor released some plushies.
    I think my ship is every single galactic cat I ever found is in the cockpit.
    JOSH STEIN: You’re like that viral video when the game came out and someone filled their ship with sandwiches.
    JENN PANATTONI: Potatoes.
    Really me.
    JOSH STEIN: You’re like that, but with plushies.
    Open the door, and a kind of plushies go out.
    JENN PANATTONI: Galactic cats everywhere.
    It’s galactic cats all the way down.
    And so they have new plushies, but they have new, I believe, like weapon skins, and other things like that, and furniture.
    There’s so much that I the debate I had last night was, do I explore this, or do I go shatter some space?
    JEFF RUBENSTEIN: It’s funny.
    I was like, I’m just going to go into Shattered Space.
    By the way, if you bought, you probably know this at this point because it’s the end of the week, but I was like, where is it?
    How do I get into this?
    In turns, I hadn’t downloaded it.
    I bought the Ultimate Edition last year, so I went in, you go to manage your game, you just hit the hamburger button, and then you can see, oh, you just check the box, and then it installs like 14 gigs.
    Then I noticed the first time I warped that something happened.
    Where were you in the game, by the way when you got into Shattered Space?
    Did you beat the game, and then you were in a new game plus situation, or how did you handle it?
    JENN PANATTONI: New game plus, just one new game plus.
    JEFF RUBENSTEIN: I went back to, I had made a save.
    Past me did something, right?
    Right before I went to the end game stuff to get into that stuff because I really wanted to go with Andrecha, who I was married to in my first playthrough.
    So I went back to that, and then I uninstalled the thing from everyone’s like goodbye.
    I’m like, actually, I’m not going anywhere.
    Hold up.
    And I uninstalled the thing from my ship, so it wouldn’t teleport me to the end game stuff, and then I went, and I got into that, which was really fun.
    Also there’s a whole new trackers quest, which was really cool over into the series.
    JOSH STEIN: You also have the revic plan at Rover.
    JEFF RUBENSTEIN: Yes, and the Rover.
    JENN PANATTONI: That Rover is going to be so helpful.
    JEFF RUBENSTEIN: I spent like two hours actually doing the beginning of the trackers quest and enjoying the new maps.
    Also, upping the frame rate, which you can do.
    JOSH STEIN: A lot of people have been asking, what do you have to do to, like, start this?
    What do you have to Shattered Space to have to be a certain level?
    You can jump at any time, but I think they were saying, like, if you can get, around level 20 at 35.
    JEFF RUBENSTEIN: I think it’s at 35 that’s recommended.
    JOSH STEIN: I’ve heard of rain, but I think 35 was like the top shelf.
    You can leave level 35.
    JEFF RUBENSTEIN: Not your recommended specs, not your min spec.
    JENN PANATTONI: Yes.
    JOSH STEIN: I like a challenge.
    But yes, no, it’s fair to say, recommended it like 35, you can jump right in and then you’ll get a little mission that you can go.
    JEFF RUBENSTEIN: The first mission is called “One Small Step,” and next time you grab jump into orbit, like, not for an encounter.
    You can just go to the map.
    The Star map, I think I just teleport to Vega, and then you’re going to get a distress call.
    You’re going to see a some sort of, like, space station in front of you.
    and it will give you a distress call.
    You just accept that quest, and boom, you are off and running.
    JOSH STEIN: All good things happen when you answer a station distress call, right?
    JEFF RUBENSTEIN: Exactly.
    JOSH STEIN: Sci-fi culture has taught us.
    All, good things happen.
    JENN PANATTONI: Exactly, there’s the message that comes out, and then I tried to hail it, and there was nothing, and I was like, yep.
    Everything is telling me not to do this, and I’m going right in.
    JOSH STEIN: I know.
    I love the thought process, whether it’s in TV, film, or video games, like distress call.
    No one’s answering.
    This will be okay.
    JENN PANATTONI: Totally fine.
    JEFF RUBENSTEIN: One thing I’ve noticed because at least the first mission or so, lot of zero-G action, which I hadn’t really done a lot of it during the main playthrough.
    And I was used a lot of shotguns, and there was no better way to fly backwards at a high rate of speed than to shoot.
    So If I give you a tip, it’s like, make sure you have some good energy weapons, like shooting some lasers.
    It does not have you know, equal and opposite reaction going back from trying to remember high school physics, where I played a lot of.
    JENN PANATTONI: I had that moment up, “Why am I going backwards?” JEFF RUBENSTEIN: There you go.
    Laser weapons can be really helpful there while the gravity is off.
    JENN PANATTONI: Yeah.
    JEFF RUBENSTEIN: You know where I’m going to want a lot of tips because it’s another huge update coming down the line just in a couple of days, and that is “Vessel of Hatred.” If I only I knew somebody who spoke to the head of Diablo.
    Wait.
    You’re here.
    JOSH STEIN: I’m here.
    Actually, I was super lucky to interview Rod Fergusson over Diablo and Aislyn, who also works on Diablo.
    They were a wonderful pair.
    I got to chat with them a few days ago and discuss what was going on, and I think we have an interview here.
    I’m avoiding pouring into my hype for Vessel of Hatred as I’m getting.
    JEFF RUBENSTEIN: We’ll talk about it on the other side.
    JOSH STEIN: We can talk about the other side, yeah, if you want to tee it up.
    JEFF RUBENSTEIN: No, Let’s go right out to that interview with Rod Fergusson and Aisyln Hall.
    JOSH STEIN: Hello, everybody, and welcome.
    Today, I am joined with the wonderful Rod Fergusson, head of Diablo, and Aisyln Hall, a system designer on Diablo, and we’re going to be talking about all things Vessel of Hatred.
    Now I know fans are excited for October 8, that’s coming up pretty soon, so I want to set the stage a little bit when it comes to what people can expect.
    Now, first of all, a lot of people have been excited about the Spiritborn, a new class, and even new variants.
    Rod and Aisyln, I’m curious, can we just share the high level of, what are these new class variants, and what can fans expect to play?
    ROD FERGUSSON: Take it away, Aislyn.
    AISYLN HALL: Sure.
    Spiritborn is our new class in Vessel of Hatred.
    It’s inspired from the deep jungles of Nahantu, and they have four spirit guardians.
    They have the jaguar, the centipede, the eagle, and the gorilla, and each one represents a different playstyle.
    You can expect a more defensive, beefier, punchier playstyle from the gorilla, and you’ve got a bunch of insidious poisons with the centipede, etc.
    Each of them can be mixed and matched in really fun and interesting ways.
    You can just go all in on gorilla, or you can go all in on centipede, or you can mix them together, or anything with the other two.
    It really allows for a ton of variation, a ton of exploration with your character’s power, which is one of the most fun elements of Diablo as a franchise, I think.
    Spiritborn really is one of the coolest additions to the franchise we’ve had in a really long time.
    JOSH STEIN: It seems like they have different abilities, too.
    Like you almost have the jaguars, that fire ability, the gorilla.
    My words, it’s more like a physical Earth elemental comes in and pounds.
    Then you said, you can mix and match these, is that right?
    Is there like a main class and a subclass?
    AISYLN HALL: You don’t necessarily have a main class or a subclass.
    You you can pick skills from any one of the four spirit guardians, and you can go as deep into that as you want or as lightly into that as you want.
    I think you can have six skills on your bar.
    You can take like three skills from gorilla and three from centipede, or one from gorilla, and five from centipede.
    Then they all have their own associated passives, and there’s also a spirit hall mechanic, which is the Spiritborn’s class mechanic where you can slot in one spirit guardian, which will give you a big bonus, like a passive that will trigger bonus attacks or bonus effects based on that spirit guardian’s strength, and then a second bonus as well.
    It can be the same spirit guardian, again, or it can be a separate one.
    It’s just all about mixing and matching.
    ROD FERGUSSON: It’s been really great to be able to bring a brand new class to Diablo.
    One of the big things for us was, like, the first five classes we did for Diablo IV were very much an homage to and respecting to the past.
    The way the Rogue is like a demon hunter, meets assassin meets Amazon, that dexterity play and then bringing back the barbarian and the necromancer and true and Sork.
    When we were looking at what are we going to do to grow the classes of the main game in terms of where could we go, the idea of making a class that comes from the place you’re going was really interesting.
    To do a Spiritborn that not only is a new class, but comes from Nahantu was just a great match to give a whole new playstyle but make it consistent and relevant to where the expansion is going.
    JOSH STEIN: You mentioned Nahantu.
    Actually, that’s great to hear that we’re getting our first region expansion as well.
    Not only do we get our first new class really since the game’s launch, but we’re also getting our new region expansion.
    I think some fans of Diablo II and III might recognize this region a little bit, like this jungle region.
    I’m curious to hear, what can players expect when they’re going to jump into this first new area?
    ROD FERGUSSON: One of the things that really was about, why we decided to continue to keep going south on the Eastern continent was a little bit was driven from, like, what are the opportunities story-wise, where we could go?
    There was also a what can we do that’s sort of visually interesting?
    I know that our Art Director, John Mueller, he was very much like, “Hey, Diablo is very well known for sort of gothic medieval architecture, almost Eastern European gothic architecture.
    What can we do to sort of mix that up and create some contrast?” This idea of going to an ancient jungle where these giant oversized trees, and all this foliage and overhang, and then you add the layer of Mephisto’s corruption to that, where that jungle is sort of being taken over by hatred, it really provides a new visual place to go when you’re playing.
    But then, you know, that idea that the story is around Neyrelle taking Mephisto’s soul stone and trying to find a way to either destroy or imprison that idea of bringing Mephisto back to Karas, which is where his soul stone was originally back in Diablo II, has a sort of full-circle moment, which is really cool.
    AISYLN HALL: Diablo has always been a very gothic place, as you said.
    Like, I think that’s very core to the franchise.
    But, a big part of that gothic element is just this darkness, this insidious like fear and horror.
    I think the jungle can bring that out so well, going deep into these unknown thickets.
    What’s inside?
    Like turning a jungle into this really scary, horrific place is just so thrilling in a very base human way, I think.
    JOSH STEIN: I think you guys have always done a great job of, just taking even just your dungeon building and how you build out the different worlds as we go through the rest of Diablo IV and adding, like, these little delights and surprises.
    I got to actually play.
    I was lucky enough at Gamescom.
    I got to play a little bit of, I played the centipede.
    Is it Balazan, I think?
    I don’t want to mispronounce it.
    But he’s like, it was just great to play I was in the jungle.
    I was running around.
    He comes out of the ground and spits hell on poison on all these little minions.
    But I kept getting jumped in surprise.
    I’d like go around this corner.
    It was almost felt like I was lost in the jungle, and I kept having to actually look at the map to kind of see where I was going because I noticed you guys, just the way you’ve built it, and then looks like there’s like different tribes, different enemy types that would just jump out and try to combat you.
    Can you guys share any little tidbits this early about some of the new enemies you might run into in this new land?
    ROD FERGUSSON: We’re going into a new place.
    We allowed us to bring new monster families, but also allowed us to bring back monster families from the past, like the Lacuni, which is really a fan favorite and something that’s really interesting.
    And then even going into the place where our new coop dungeon, the Dark Citadel, really brought around this notion of the very first Goatman.
    Like, what does it mean to be, Goatman Zero?
    There’s sort of religion and that strive for power that caused the citadel to be created in the first place.
    But Aislyn is better to talk about the specifics.
    AISYLN HALL: Sure.
    I love that.
    Goatman Zero.
    JOSH STEIN: Need to play a new box.
    Like a little hidden box.
    Goatman zero.
    AISYLN HALL: No, yeah.
    The Dark Citadel has the first Khazra, and they’re terrifying.
    They are just Khazra leveled up, turned up to 11.
    I love them.
    They really add this degree of mystique, I think, to the citadel, which is pretty cool.
    I also, of course, love the Lacuni coming back.
    I played a lot of Diablo III.
    I’m so tired of those guys throwing little bombs at me and then jumping at me, but I’m super excited for it to be back.
    They have so many new animations, and they’ve come to life in a way that we haven’t seen before, which is just really cool to see them reimagined.
    I’m also just really impressed by the team’s ability to bring so many new monster families to life.
    Like, there’s just so much new content in the terms of different kinds of enemies you can fight in Vessel of Hatred compared to the scope of the base game.
    It’s just like such another massive chunk of stuff, which has just been a joy to go through and just discover, basically.
    There’s also the concept of the burnt knights, which I don’t want to go too much into details about because that they’re pretty core to the story.
    I don’t really want to spoil much, but they’re at layer kind of like an offshoot of some factions you’ve seen before, and they evolve in their own way based on events from the original campaign, which is really exciting as well.
    ROD FERGUSSON: The Hollows too are like this new creature that’s showing up in the hunt.
    It’s like a manifestation of Mephisto’s hatred come to life, like this black ichor you see in the trailer we did at the showcase.
    And that notion of that black ichor coming to life in a way in different forms, which creates the Hollows monster family.
    It’s actually something we wanted to be actually more than just over the bridge in Nahantu.
    We wanted it to actually start to seep out a little bit into sanctuary, just so when people play Season 6, they may get glimpses of that corruption and glimpses of some of those things because, we wanted that feeling that, even though that that story has taking place in Nahantu, we wanted to feel like it was leaking into Sanctuary as well.
    JOSH STEIN: I love the idea that, not only do we get these new monster types, but you have this like you said, like, this black ichor guy stuff, like, also, like, corrupting the land and the different minions that you can maybe run into, and the baddies.
    Feel you guys definitely marinate in the weird a lot, and just be like, let’s coat them in black ichor now.
    Now, what have they transformed into?
    ROD FERGUSSON: I mean, that’s part of what we were always trying to do, to bring some things that are new and interesting.
    But it also, like that ichor and that sort of corruption that we wanted that Mephisto was bringing to Nahantu is sort of the call to action for the Spiritborn.
    The Spiritborn are very, like, they want to defend their land, and they so people sometimes would be like, “Where were the Spiritborn when Lilith was around?” You’re like, well, that was a “you” problem.
    That wasn’t a “them” problem.
    Now that, you know, Mephisto is on their shores kind of thing, and they’re seeing that corruption in the jungle, changing around them in a really negative way.
    And actually, something that’s really sacred to Spiritborn is the spirit realm, which is where the spirit guardians live.
    That even Mephisto’s corruption is even breaking into that new realm.
    That’s really important.
    That’s why it activates the Spiritborn.
    What’s cool is as you play a new Spiritborn, not only did you can play that way through the expansion, but you can actually go back and play the main game as a Spiritborn because we re-recorded all the dialogue for the Spiritborn to be able to play the main campaign.
    That’s actually how I’m going to play because I love that relationship between Neyrelle and the player character, and I want to build that relationship through the main campaign first so that when I go into the expansion, we’ve spent a bunch of hours together already.
    But, if your friends are playing the expansion tomorrow or whenever when we launch, then that idea that you can jump right in and you could skip the main campaign, watch the previously on Diablo IV video, and jump right in with your friends, and be a level one Spiritborn or be a level one Rogue, if you want to, and go and just play the expansion and have fun, so that you can come at it in many ways.
    JOSH STEIN: Could you talk a little bit more about the new co-op game play mode?
    AISYLN HALL: Totally.
    The Dark Citadel, just to go a little deeper, is a game mode where you need to bring at least two players, and you can have up to four in Nahantu.
    It’s available to Vessel of Hatred owners.
    Again, like we talked about, it has the First Khazra.
    They are just in this Dark Citadel doing goofy, bad, terrible things.
    ROD FERGUSSON: As Khazra will do.
    AISYLN HALL: Yes, as they do.
    I love the Khazra.
    They’re like, basic goblins, almost.
    ROD FERGUSSON: This an elevation of them, though, I find, like the first Khazra, the idea, like, we all know Goatmen.
    Those are the peasants of the Goatman.
    These are like the higher beings of them.
    JOSH STEIN: Like the royal knights of Khazra.
    ROD FERGUSSON: The fact that you can collect their armor while you’re playing, like, as you beat the Dark Citadel, part of the cosmetics you can earn doing that is the armor is really cool.
    AISYLN HALL: We have earnable cosmetics in the Dark Citadel, which is really exciting.
    Those armor sets look amazing, which is a really good reason to go in and take out the bosses.
    JOSH STEIN: I love looking good while just slaying, and the idea of, just picking a pauldron off a fallen enemy, “It’s mine now.” I go to feel for that.
    So your friends know, I took you down.
    AISYLN HALL: Yeah, you know, beat the Dark Citadel, put on the cosmetic set, parade yourself around town.
    JOSH STEIN: It’s a badge of honor in the town square.
    AISYLN HALL: Exactly.
    The Dark Citadel has three different wings.
    Each wing has bosses that you go, and you fight through hordes of enemies, and then you go, and I don’t want to spill like too much about, like how exactly the you know, there’s puzzles in there.
    There’s different things that you have to noodle on with your friends to figure out how to beat the encounters and how to beat the bosses and that’s a big part of the Dark Citadel experience is coordination and overcoming these really exceptional challenges in a way that we haven’t necessarily seen in Diablo before.
    ROD FERGUSSON: There’s other types of rewards as well, one is there’s a weekly cache.
    We’re kind of hoping that you’ll play at least once a week.
    You go in, and you go collect the weekly cache or throw a big rewards for you.
    But as you play through Dark Citadel, you actually collect a Dark Citadel currency that you can then go to a vendor and spend to get really cool, like, scrolls, or really cool elixirs, or things that allow you to kind of change up some of the stuff or accelerate some things for you.
    There’s a lot of different choices like the ability to spawn a loot goblin, as an example, would be one of them.
    That idea of, “Hey, I can use this to change.” JOSH STEIN: I love that.
    Snap it, and the gold comes to my feet.
    ROD FERGUSSON: Exactly.
    JOSH STEIN: I’ve been dreaming of that for five seasons, Ryan.
    [LAUGHTER]
    ]
    ROD FERGUSSON: But the big thing for why the co-op side is that there are mechanics involved, and so the notion that what Aislyn alluded to at the puzzles is that it’s more of a mechanics.
    We learned from Season 3, when we brought in the traps, that people were like, “Traps are slowing me down to clearing a dungeon,” as opposed to making the dungeon necessarily all that much more interesting.
    What we’ve done is really focused and learned a lot from Season 3 to say, “Okay, less about traps, more about mechanics,” and actually ways to make it more exciting for the combat.
    That idea that the thing we have to do requires us to split up, so now, I’m going to go fight something, but now I have to fight alone, or I have to fight as a two instead of a four takes the stakes up, and working together, bring me back kind of stuff, which is really a cool, fun way that I really love about the Dark Citadel.
    That idea of the coordination and playing together.
    JOSH STEIN: Speaking of having your partner and friend, you guys are also adding mercenaries to the game, right?
    AISYLN HALL: We are.
    Yes.
    We have our buddies coming back from their original implementation in Diablo II, and then their Evolution 3, and now they’re in four.
    They can offer you a lot of new utility and power to your character.
    The mercenaries are there with you from the beginning of your journey into Nahantu.
    You’re going to meet one of the mercenaries really quickly during the campaign, and then you’ll be able to find more over time, experience their origin stories in a way, and learn about their character and their personality, and then eventually, effectively invite them to your band of Merry Men, as it were.
    Each of them has their own skill tree where they can offer you some pretty exceptional passives and also powers.
    I think the way that they excel the most in terms of how they affect the battlefield is they have ways where they can provide utility, like pull enemies in, or stun enemies around you, or give you a significant shield or damage reduction.
    ROD FERGUSSON: It’s really two features.
    It’s not like it’s this when you think of mercenaries, you have to think about the two ways.
    One is a companion, like a person I’m traveling with.
    That can happen when you play solo, you have a companion with you that you could have so that it feels like you’re in a party, and so you have your merc with you.
    But once you pair up, like if Aislyn and I were playing, we wouldn’t have a companion anymore, but we would still be able to leverage the mercenaries because there’s a feature called “reinforcement,” which allows you to say, “Hey, even though you’re not traveling with me, when this thing happens, if I lose a lot of health, or when I cast this particular skill, I want you to do your thing, I want you to come in and do a thing.” You can pick different ones.
    Even when I’m solo, I can have a companion and a reinforcement, and those are can be two different mercs.
    It’s interesting that the layers you can build into your class and round out.
    JOSH STEIN: I have to ask, just out of curiosity, what are your favorite Spiritborn combinations?
    AISYLN HALL: I think my favorite guardian is the Eagle.
    But I also absolutely love the Jaguar, because they just get in.
    They just get in and they thrash and they thrash, and they do it again and again.
    The Eagle is so mobile.
    It really just feeds into the way I want to play Diablo, which is killing enemies as fast as possible, and then getting to the next pack as fast as possible.
    JOSH STEIN: Hell, yeah.
    AISYLN HALL: To kill more enemies as fast as possible.
    JOSH STEIN: I love that.
    AISYLN HALL: It’s very aggressive.
    It’s a lot of fun.
    [LAUGHTER].
    ROD FERGUSSON: I tend to be a poison player.
    I like that notion.
    I started off being like, double centipede.
    I wanted to be centipede-centipede, because there’s one particular skill where, when you stab an enemy, you basically plant eggs in them.
    When you kill them, a pestilence Cloud gets born from them, and then that pestilence Cloud goes and hunts down enemies for you, which I love.
    It’s why I’m a necromane.
    I love when others do the work.
    It’s great.
    [LAUGHTER]
    But playing more and more, I’m starting to really love the speed of the Jaguar, too, and be able to move quickly in the slashes and all that stuff.
    I think I may end up being like a Centipede-Jaguar hybrid, I think.
    But part of it is just the ultimates are so cool.
    Sometimes you’re like, I just want to be a Centipede because I want the towering thing blasting, or I want to be a Jaguar because I love the ring of fire, or I want to be that Eagle that slams down or I want to be the Gorilla that just pounds the ground multiple times.
    Summoning the spirit guardians to your aid as your ultimate, is just feels really, really cool.
    I think there’s going to be some things that I just like the way it looks, whether it’s better for me power-wise or not.
    [LAUGHTER]
    JOSH STEIN: Spoken like a true player of the game.
    Well, thank you, Rod, Thank you, Aislyn.
    It’s exciting to hear.
    It sounds like you guys have a ton of great content coming for players coming October 8th to Diablo: Vessel of Hatred.
    Thank you both for joining me.
    I’ll see you in the jungle.
    AISYLN HALL: That’s right.
    We’ll be there.
    ROD FERGUSSON: I’m looking forward to the carry, Josh.
    [LAUGHTER]
    JEFF RUBENSTEIN: Great interview, brother.
    JOSH STEIN: Thank you, brother.
    JEFF RUBENSTEIN: Always good.
    We keeping track of those.
    Always good to see Rod back on the show yet again.
    Nice to meet Aislyn as well, very excited.
    Do you know what class you’re going to be running?
    Are you going straight in for the new class?
    JOSH STEIN: I’m going to trade in and want to build the Spiritborn class.
    I think I’m going to go Centipede-Eagle because you can have a sub and a main because the Eagle allows you to traverse just quicker.
    And I’m always, like, “Come on.
    Giddy up, horse.
    Giddy up, horse.
    Come on.” I might go with that one, but I usually don’t run ults, but this season, I might run an ult, because the gorilla and the jaguar skills also look like a really fun, like slam-fire combination.
    JEFF RUBENSTEIN: All the animal talk, Jenn is just like bursting.
    They finally put you in the game.
    JOSH STEIN: They put four of you.
    JEFF RUBENSTEIN: Yes.
    JOSH STEIN: Yeah.
    I don’t know how you feel about bugs, but you get a centipede, you get a gorilla, you get a jaguar, and you get an eagle.
    JENN PANATTONI: Sign me the heck up.
    I have pets.
    JOSH STEIN: You have pets, too, now?
    JEFF RUBENSTEIN: You’re way ahead of that.
    JOSH STEIN: I have dog that follows me around, and he collects all my goal for me.
    That’s great.
    JENN PANATTONI: He can get a little snow leopard cop.
    Actually, I’m going to try it.
    I think we talked about this last time, but I’m usually just such a necromancer purist since they brought it back, and I’m trying to learn how to not be a glass canon, because that’s exactly a necromancer.
    It’s just like, make skellis, go do stuff for me, but with all the animal stuff in this, I’m like, “Yes.” JOSH STEIN: It should to be a lot of fun.
    JENN PANATTONI: I’m excited.
    JEFF RUBENSTEIN: First time I rolled a barb, because I did more delicate but powerful.
    I was like, I can just sit here and bash, and I’m not dying.
    This is amazing.
    JOSH STEIN: Me kill minion.
    JEFF RUBENSTEIN: Exactly.
    JOSH STEIN: The Barbarian.
    JEFF RUBENSTEIN: Life is just much simpler when you just hope smash.
    Yeah, exactly.
    JENN PANATTONI: Yeah.
    JEFF RUBENSTEIN: Let’s get into the news.
    Few new things to talk about.
    I want to talk about Epic Mickey Rebrushed.
    I don’t know if you’ve played Epic Mickey when it first came out.
    The rebrushed version, as you can tell, is a remaster.
    It’s out now.
    In a world ravaged by a mysterious villain and terrifying goons, the fate of its citizens rest in the hands of one.
    Epic Mickey is back.
    You can unleash the power of the brush on Xbox series X|S and Xbox One.
    This is a full remake, actually.
    It sends Mickey Mouse on an epic journey through the wasteland, a realm of forgotten Disney characters.
    As Mickey, you dive into a fantastic world armed with paint and thinner.
    You shape your adventure and the fate of this alternate world.
    You can use some new skills, dash, ground pound, printing, and it has unforgettable story.
    It’s cool to see Mickey in a different way.
    One of my favorite things about this game is this really features Oswald the Lucky Rabbit, who was a precursor to Mickey Mouse, like just going back in the ’20s.
    JENN PANATTONI: Yeah.
    Wow.
    JEFF RUBENSTEIN: When they wanted to make this game, I think Disney didn’t have the right to Oswald.
    It was owned by Universal.
    You can look this up.
    They traded to get the rights for Oswald.
    They traded Al Michaels, who was the host of Monday Night Football at the time, to Universal NBC to get Oswald.
    That’s how that all worked out.
    JOSH STEIN: You tell people how you got traded.
    JENN PANATTONI: Right.
    That’s wild.
    JEFF RUBENSTEIN: I know.
    Al Michaels is like I’m IP.
    JENN PANATTONI: Yeah, I remember when this happened because I think I was at Anaheim, Disneyland, and they had a big celebration for Oswald, and they were selling a bunch of Oswalds.
    Exactly, I remember this.
    JEFF RUBENSTEIN: Going back deep into the volume.
    This was almost 10 years ago at this point.
    It’s crazy, a bit of interesting lore, hell.
    They got a win-win situation.
    JOSH STEIN: I wonder what other characters are in there, actually, then.
    No spoilers.
    JEFF RUBENSTEIN: You’ll have to find that out.
    JOSH STEIN: I find out.
    JEFF RUBENSTEIN: Through Epic Mickey Rebrushed.
    It’s out now.
    Let’s talk about Game Pass.
    We always love talking about Game Pass here.
    We’ve got new games that are coming both into Ultimate and into Standard.
    Let’s talk out first.
    MLB The Show 24 is now in, which is a great game.
    We’re getting into the playoffs.
    I’m very excited.
    Philly’s first round by.
    I’m just like, right back here for now.
    Sorry, I didn’t want to get too far from the mic.
    Literally, the audio got [inaudible].
    No relaxing, not on my clock.
    Yeah, so MLB The Show, it’s the best baseball game.
    There you have it.
    Now available in Game Pass Standard here, as is Open Roads, which was previously available on Ultimate and through PC.
    New games for everyone.
    I’m really, really excited for Inscription.
    Inscription is now out, or I should say it is coming soon.
    I jumped ahead.
    October 10.
    This is a game that I’ve heard a lot about.
    It was on a lot of game of the year lists as it was out on PC, I want to see it previously.
    It’s a inky black card-based odyssey that blends the deck-building, roguelike, escape room-style puzzles and psychological horror into card game.
    I don’t know.
    As someone who has really enjoyed Balato this year, I’m like, you know what, maybe I do like card games now.
    It’s on mobile.
    Balato is now on mobile, and I’m like trying to preserve a little bit of my free time.
    Yeah.
    But I’ve heard Inscription is really, really cool, and I’m glad that I’m going to be able to check that out on October 10th.
    Going back to also available now, Sifu.
    Sifu is really cool.
    It came out on Xbox a little bit ago, but now if you hadn’t had a chance to play it out on Game Pass Ultimate, PC Game Pass, and Game Pass Standard.
    It’s a realistic third-person kung fu combat game.
    What’s really cool about this is you’re playing this character, Pak Mei.
    But every time you die, you get older.
    At the beginning, that makes you stronger, but then over time, you will become more elderly.
    It’s just a really interesting take on it.
    I guess you could call it a roguelike.
    JOSH STEIN: Bites are very cinematic, which is really cool.
    JEFF RUBENSTEIN: Exactly.
    Also, Mad Streets out on Game Pass Ultimate, PC Game Pass, and Standard.
    It’s a game that makes you crack a smile while punching someone in the face.
    It’s a physics-based party game meshed with a brawler that feels like an evolution to the genre, with a deeper system that allows skilled players to direct their blows for face-crunching, K.O.
    animations that wouldn’t look out of place in an MMA game.
    [inaudible]
    It’s a fun part of the game.
    I didn’t just write that myself, of course.
    JENN PANATTONI: Crack a smile all while punching someone in the face.
    JEFF RUBENSTEIN: There’s a lot.
    JOSH STEIN: You mean therapy?
    JEFF RUBENSTEIN: Yeah.
    When you think about something like Gang Beast or Human: Fall Flat or something like that.
    Those are fun games where you’re bashing your friends and it’s not.
    There’s no malice.
    JENN PANATTONI: Your face hurts the next day, and your ribs hurt because you’ve been laughing so hard.
    It’s good time.
    JEFF RUBENSTEIN: Exactly.
    If you missed out on TGS, a bunch of new games hit last week onto Game Pass, all you need is help from our friends at Q-Games.
    Very cool to get a pixel junk game out on Xbox for the first time.
    Also, this is a really fun-looking co-op game where you can really play, like it hits all ages, but also just looks like just really fun.
    Legend of Mana and Trials of Mana are also now available on Cloud Console and PC through Game Pass Ultimate or PC Game Pass.
    We went from zero mana games a month and a half ago to three mana games on Xbox, which is really cool.
    Then we love Katamari REROLL+ Royal Reverie.
    Katamari, we do love it.
    It’s great.
    It’s one of the most original games of all time.
    JOSH STEIN: Yeah.
    I want to commend our regional teams.
    That was a great TGS.
    That’s probably the biggest, strongest TGS I’ve seen us put on, and they keep getting better and better every year, so I have to really shout it.
    I know they worked really hard.
    Some of the meeting, seeing them really prep, really stress, nail everything and production team put on a great live show at 3:00 AM in the morning, nonetheless, Pacific Time.
    JEFF RUBENSTEIN: Not for them.
    It was a good time.
    JOSH STEIN: But it was really great to see just the presence there grow and then pair that with our Game Pass and game announcements.
    JEFF RUBENSTEIN: Five shadow drops, I want to see.
    That’s if you count the Final Fantasy Pixel Remasters as one game.
    Really, they’re five games.
    I just math myself.
    Let’s just say quite a few shadow drops.
    JENN PANATTONI: Many games.
    JEFF RUBENSTEIN: Finally, we want to give a shout-out to the Xbox Ambassador community.
    Earlier this month, we celebrated their legacy in fostering positivity on the platform over the last 13 years and sharing how the program will be evolving.
    After this final season, the values of this amazing program will be integrated across our player engagement avenues.
    There’s going to be new, more global way really for players to share insights, receive really access to games and features directly through Xbox research.
    We’ve also launched the Xbox Community pledge, which takes the values of the Xbox Ambassador pledge and calls on all players to contribute to a positive experience from playing on Xbox.
    It’s really exciting to see this innovation or this evolution, I should say.
    I just want to extend a huge thank you to the ambassadors in general and all our players, as we look forward to elevating the spirit and impact of that program throughout our global community.
    Be a good person and sign up for Insider program if you haven’t already.
    It’s really part of the thing I love about working here, is being able to test things out and give my feedback before things come out, but we don’t just restrict that to people who work here.
    Thousands of thousands of people get to do that, as well.
    JOSH STEIN: It’s not just a friends and family thing.
    I have to really say I love the Insider program.
    If you were an Xbox ambassador, please sign up.
    That program changed my life, working on that and meeting some of the amazing people in the community.
    It was really good to see them take best parts of that and make it part of the DNA of other programs at Xbox, including the community pledge.
    Then that feedback does not stop.
    The Insider program is a great place to go in and whether it’s testing new games, testing out the new OS build for Dashboard or something new for mobile or PC.
    Those teams are always testing.
    I get to sit in those calls just to see what’s coming up to announce to the community and like the next monthly update, and it’s really valuable to see them hash out the feedback in those calls and, like, you know what, this needs to sit in the oven a little bit longer.
    We got some really good feedback.
    Let’s bake on it a little bit longer.
    Let’s do some adjustments, see how they react to that.
    Then see that evolution of the next month.
    They all react well.
    They’re like, great, now it’s ready for full GA with general public, basically, and let’s roll it out to everyone.
    Seeing that work actually in hand is really cool.
    JEFF RUBENSTEIN: They have their own blog over as part of Xbox Wires.
    If you go to news.xbox.com and look for Xbox Insider Program, which is right there at the top, you can get in there, you can learn how to join.
    There’s an app that is part of your console that you can download.
    You can take surveys.
    There’s just tons of stuff and [inaudible].
    Exactly.
    One last thing.
    I’m trying to make a segue here, which is like something that gets better every year is EA Sports FC 25.
    I’ve been playing a bunch of this.
    I’m a big soccer fan.
    One of the experiences throughout that is Rush, which is this really cool mode that gets to the action really quickly.
    I can tell you about it, or I can just talk to Danillo Abreu, who joined in from EA in Canada.
    The good folks up in BC who make that game.
    Let’s talk to him now.
    As the weather is taking a turn for the cooler, many people here in the US are knee-deep in the NFL or college football.
    But for those who know, it’s actually the time of season where you wake up early every weekend to watch the Premier League or the Bundesliga, or maybe take time out in the middle of the week for the Champions League, or maybe you’re gearing up for the MLS playoffs here in the US and Canada.
    Along with that, in between watching matches, millions of us are playing them ourselves.
    EA Sports FC is year in, year out, one of the biggest games in the world.
    It’s out now, and I’m excited to talk about what’s new for FC 25 with Danillo Abreu, game designer on EA Sports FC 25.
    Welcome to the show, sir.
    Can you tell us a little bit about what it means to be a game designer for such a huge game, what you work on, and just so we know who we’re dealing with?
    What’s your favorite football club?
    DANILLO ABREU: I will try not to dodge that question, the last one.
    But yeah, so thrilled to be here to be talking about Rush in FC 25.
    I’m Danillo Abreu, as you mentioned, and I’m a Gameplay Designer on the EFC 25 team.
    What my team does, basically, we handle everything that happens inside those four lines inside the pitch.
    Everything in life, passing, dribbling, the rules of the game.
    Everything that happens inside gameplay, we handle it.
    I’ve been honored to be leading the design of Rush for this year.
    My first team will be Santos, and I could spend half an hour explaining why, but I’ll just say two names here, and that’s enough.
    Neymar and Pele, enough said, but I do sympathize a lot with Arsenal.
    It’s a common thing that South Americans will often choose a team, an European team.
    And mine just happens to be Arsenal because of, 20 years ago, The Invincibles.
    At that time, I was growing up.
    I was learning to love football, and there was no other team around that was as magical as that one.
    JEFF RUBENSTEIN: That is true.
    The reason I’m wearing this kit today, so no doubt, 25 seasons of watching Arsenal, and a couple of them have actually been pretty good.
    But let’s talk about Rush.
    Let’s talk about you.
    I’ve been enjoying it since early access, and this is a new way to play football.
    I was thinking about it, and it actually reminds me a lot of the Arena Football League version of the beautiful game.
    Like all the things you would recognize from soccer, but distilled into this high-scoring, get to the fun version.
    How do you describe it?
    DANILLO ABREU: Yeah, that’s it.
    Our mission, our goal was to create a more social experience within FC 25.
    And then we had a good look in the mirror, and we’re like, well, we already have something like that in the form of clubs.
    We had Friday sessions where all of our teams, they would get together and play clubs, and you see the room will get pretty loud of people getting super excited about playing clubs.
    I’m like, okay, so there’s something there.
    What if we just make it more approachable, less players, so the game stage is not as complex, positionless, and one thing that we realized early on is that we needed to keep gameplay the same.
    Not reinvent the wheel, keep the same formula, and if you go into a Rush match, you got to see the same passing system, the same shooting system, same goalkeeper, same everything, so it also makes it easier for players to transition in and out of that experience.
    You play a match of Rush, well, now I want to play 11v11 again a little bit.
    You go to that, and it’s seamless.
    It is what it is.
    Now, it’s just a more fast-based approach to the local player experience that we always had.
    Now you’re closer to the action, you don’t have to fight over position, I want to be the finisher now.
    I want to be on defense now.
    Well, it’s positionless.
    You’re always rotating, and you get to have a little bit of the fun all the time.
    One of the things that I like to do the most in Rush is to get a nice tackle, a slides tackle, a clean one, and then I can see the build-up play turning into a goal, two or three seconds later, which is something that in the 11v11, you won’t always get that immediate gratification and rewarding sensation.
    JEFF RUBENSTEIN: Very cool.
    As much as the gameplay moment to moment is the same, there are some few rule changes, I noticed, like on offside, kickoffs are different, reminds me of the XFL a little bit.
    Penalties work different.
    Maybe borrowing a little bit from hockey.
    There’s blue cards.
    You run through some of these things and where they do differ from traditional 11v11 football.
    DANILLO ABREU: Yeah, there are quite a few.
    I think you hit on maybe the three most glaring ones.
    The kickoff one, we’re like, well, we only have one half in this game, and possession is really important, so who gets to start with the ball is really important.
    We’re like, how can we solve this?
    Ball in the air, all up in the air, and you fight for possession.
    That was your ball.
    What’s cool about it, is that the game starts at a high note already.
    It’s super thrilling from the get-go, like from the first whistle.
    That was something that we were really excited to try out early on, and it just stayed.
    We’re sure that’s the route that we were going to go.
    For penalty kicks, we wanted to try something fresh, something more interesting where everyone gets to participate, which is a recurring theme.
    I’m probably going to be repeating the word teamwork here a lot because that’s what we want you emphasize in Rush.
    Even in penalty kicks, you can choose to take the penalty kick by yourself, or you just wait for a teammate to come by and everyone participates.
    Then blue cards, well, that’s another one that early on, we’re like, what happens if a serious foul occurs?
    We’re like, no, we don’t want you eject players from the experience altogether, but we got to punish them somehow.
    We looked at other sports and even other games that do similar things, and we’re like, this is like a sin ban in a way.
    You get a time out for a little bit, think about what you did, but then you come back to the pitch, and then, what’s interesting about the blue cards, the dynamics that emerge out of it, as well.
    One thing that we’ve been calling the blue card effect internally is when we realize that the team that has one player less actually plays better than the team that has one player more.
    We think it’s just psychological.
    The team becomes more close then, and the other team gets nervous, trying to make the most out of the opportunity and that advantage in that scenario.
    But it’s super interesting.
    This dynamic and this emergent gameplay that we didn’t expect, and we see it happening, it’s pretty rewarding.
    JEFF RUBENSTEIN: Very cool.
    Very much like certain teams are just really good, power play killers, and others are ruthless on it, so it’s fun bringing that element into soccer.
    I would say the look in the field is actually really cool too.
    I know you’ve got a co-partnership with Nike and this Rush-specific arena, a different announcer.
    It all lights up, I want to go to this arena.
    I want to watch football in this arena.
    DANILLO ABREU: The Nike Stadium is pretty special, isn’t it?
    Early on, when they showed us the concept, we’re like, we have something really special here, and it’s just because we wanted to raise the bar a little bit about this experience and make it feel like a spectacle, not just like another match.
    When you get into that stadium, that atmosphere, you’re like, so this is important.
    It’s not just like any other match that is.
    The stakes are low.
    Stakes could be really high on this one.
    Once you enter the pitch, inside, as well, it’s super interesting because we drew a little bit of inspiration from Liverpool Stadium, the Anfield, where the crowd is super close to the pitch, so you can feel the crowd.
    You see the crowd’s reaction even from gameplay camera, which is super interesting, and the stadium feels alive.
    I like it externally.
    I like it internally, and I’m thrilled to see where else this partnership could go.
    JEFF RUBENSTEIN: There’s actually the seats, I want to say, where like the imaginary crowd.
    Some people have their feet on the grass on the very first row.
    Like you see that in the NBA a lot.
    If you want to plot one of those down in Seattle, I’d be there every week.
    DANILLO ABREU: Probably a little bit expensive, but yeah, we’ll look into that.
    JEFF RUBENSTEIN: We got lots of land just everywhere.
    DANILLO ABREU: Yeah, right.
    JEFF RUBENSTEIN: I’m going to take advantage of a bit of a cheat code because the lead designer is right here with the smaller arena, with the smaller sizes, with the different rules around offside.
    Give us some tips on how to excel here in Rush versus traditional full-sided football.
    DANILLO ABREU: Like I mentioned, the word of law is teamwork.
    There’s no getting around it.
    If you see that your team is like on defense, stay back, or if you see that the goalkeeper opened up a side of the goal, pass the ball.
    It’s pretty much organizing yourself, communicating whenever possible, and just filling the gaps.
    Again, this is a positionless experience, but that doesn’t mean that it should be unorganized.
    You should be playing for the team, and that’s what’s going to make the difference.
    The game is already out, and what we’re seeing is that some really good 11v11 players they don’t necessarily translate into amazing Rush players.
    Maybe that’s because the teamwork component is missing, and I think this is really what makes a difference.
    Play with their friends, communicate whenever possible, and I think you’re going to see the results start to come in.
    JEFF RUBENSTEIN: I’ve been playing, and I’ve noticed, actually, this isn’t like you just go, I want to play the Rush mode.
    Rush shows up in a bunch of different places.
    Can you talk about how a player might experience it?
    Obviously, there’s so many different ways to play FC 25.
    DANILLO ABREU: Yeah, totally.
    Again, early on, we had this prototype, we’re playing, we’re having fun, and then we’re like, we cannot confine this interesting experience to a single mode.
    Can we integrate this experience into all the different modes that we have in a way that feels natural, that makes sense, and that respects the nature of each mode?
    If you look at career mode, for the first time ever, you can play with your youth squad players, something that’s never been done before.
    With your 14-year-olds, the 15-year-olds, and more special, even more special is that you can see them progress through the season.
    They get bigger, they get taller, and the special connection that you built with those characters, those players that only exist for you, it’s pretty special, so you can actually play with them.
    The sticks are higher now, where we’re talking about engaging with your youth academy.
    JEFF RUBENSTEIN: One last question for you, you constantly see just the interplay between real-life soccer, real-life football, and the FC series to the point where I was watching.
    I live in Seattle, so I know a few of the players on the Seattle Sounders team, and on social, they’re like debating, are my ratings right?
    Like, this should have been higher in speed or anything like that, and so, it’s realistic enough that these are the type of debates that people can have, both players, pundits and the players themselves.
    Now that the big European seasons are about a month in, any surprises, any breakout players or teams that you find are doing better than expected?
    Because I’d imagine you all will even update the game to reflect those things.
    DANILLO ABREU: Yeah, that’s for sure.
    I’d say looking at La Liga, all eyes or all attentions were turned to Real Madrid because of the big signings.
    We had Mbappe, of course, and then you see Barcelona doing super well with Hansi Flick; you see Raphinha, scoring goals, left and right.
    I don’t know.
    I’m eager to see how that battle is going to pan out between Barcelona and Real Madrid.
    We always thought that Real Madrid were going to take a stroll through La Liga, doesn’t seem like that.
    Same thing goes for Leverkusen in the Bundesliga.
    They had one of the most phenomenal seasons in the history of football last season, and now they had a pretty good start, but it seems like there will be a battle between them and Bayern Munich, something that didn’t quite happen last season, so that’s something that I’m looking forward to.
    Especially in football, we’re always going to reflect what happens on the real pitches in our game, so I don’t know.
    I’m excited to see people playing with the Team of the Week, Mbappe, a Team of the Week Endrick, as well.
    I’m looking forward to see how his career progresses.
    JEFF RUBENSTEIN: Very good.
    So much to play.
    Obviously, the sun really never sets on professional football globally, and so I think that means that your work is probably never done.
    Danillo, thanks again so much for joining us here, and look, I know it’s not your team that picks the soundtracks, but I do want to thank you on behalf of the rest of the team for putting in that Justice and Tame Impala song because as far as I’m concerned, if there’s a song in EAFC that I know, that means I’m not old yet.
    I’m not too old, I’ll keep playing the same thing.
    I’m hanging on by a thread.
    DANILLO ABREU: Yeah.
    [LAUGHTER]
    JEFF RUBENSTEIN: Thanks so much for joining us.
    We’re going to head back to the set now.
    DANILLO ABREU: Thanks.
    Thanks for having me.
    JEFF RUBENSTEIN: Thanks so much, Danillo Abreu, very much excited for EA Sports FC 25.
    It’s out now.
    It’s available, and I believe you can try out through the power of EA Play.
    You get a 10-hour or so trial.
    You can do that.
    If you have PC Game Pass, your Game Pass Ultimate, you can try it out.
    Exactly.
    You’ll find that time check.
    JOSH STEIN: Let’s begin and check things out.
    JEFF RUBENSTEIN: Yes.
    I was going to make a different segue, which is that I’ve been playing their soccer game since the ’90s, and you know what else was really popular in the ’90s?
    JOSH STEIN: What was really popular in the ’90s, Jeff?
    JEFF RUBENSTEIN: See-through everything.
    Do you ever have Crystal Pepsi?
    That was a thing.
    JENN PANATTONI: It came back recently.
    JEFF RUBENSTEIN: Yeah.
    It was not amazing, but [LAUGHTER]
    the point is you could see through it.
    Also, I had a see-through Game Boy Color, and now I have tons of see-through controllers.
    Let’s talk about a couple of awesome see-through controllers that we’ve got here as part of the Ghost Cipher, and I’m banging.
    They’re see-through, but they cannot pass through solid matter.
    JENN PANATTONI: They cannot.
    JEFF RUBENSTEIN: No.
    JOSH STEIN: Yes, we launched the Sky Cipher in August.
    People loved it.
    They said, “Great.
    I want this in elite.” The team was like, “Funny, you say that,” because basically they were like, “How about six awesome new colors that come out in the elites?” I think looking at social, I think the two favorite colors leading right now are green and purple.
    Purple is giving people that Game Boy classic.
    I had one of those.
    I think you probably one of those, and then, of course, translucent green, like a homage some of our DNA back when we had the translucent green OG Xbox, and so it’s been great to see them add it.
    The clear controller, Ghost Cipher, went into retail, so that was on pre-order.
    It’s out now, so anyone can go grab that.
    Then, like you said, six shells, six new colors, you can add, then if you want to spice it up with a little Chroma D-pad, you can take a look into that, and it comes with a pair of paddles that match it.
    I think the Chroma adds a nice little nostalgic element to the translucent, and it really pops, unlike the pink, the purple, and the green.
    They chose some really great colors.
    JENN PANATTONI: Right here with the teal.
    I don’t know why you wouldn’t get chrome.
    JOSH STEIN: I love when they monochrome it all out, sometimes in the build.
    Mine’s blue and clear, but I like that yours.
    This is like my kind of build.
    It is like the blue on blue, so I designed a purple one, so I have purple on purple as a homage to my OG Game Boy Color.
    JENN PANATTONI: This looks nice.
    I get to take this home, right?
    JEFF RUBENSTEIN: They asked me to bring it back, is that really a fireball offense?
    Surely, they wouldn’t.
    JENN PANATTONI: It lost.
    [LAUGHTER]
    JEFF RUBENSTEIN: Literally, this is the last two we have in the office.
    Please give them back.
    JOSH STEIN: Yeah, I think these are the last.
    JEFF RUBENSTEIN: I’ve got a bad reputation of [LAUGHTER], yeah, we’ll put it on the show, and then, I never did give that back to you, did I?
    JENN PANATTONI: It’ll have just gotten lost, and no one will know.
    JEFF RUBENSTEIN: Yes.
    That’s it.
    No one’s recording this.
    JENN PANATTONI: This isn’t recording?
    JEFF RUBENSTEIN: Very good.
    These are available now, right?
    JOSH STEIN: Yes, the XDL units, Xbox Design Lab Elite, you can go build those now, and then the Ghost Cipher, like full retail unit that comes with like the back shell in the front shell, you can also go and grab that now.
    It was out on pre-order, and it’s out now.
    JEFF RUBENSTEIN: Very good.
    JOSH STEIN: We still have the translucent blue cipher if you want to mix it up.
    I like that they do both the elite and core program, so it depends on which one you want to grab.
    JEFF RUBENSTEIN: I like you can see all the things, but it still retains the grips.
    I need the grips.
    JOSH STEIN: Yeah.
    JENN PANATTONI: Same.
    JEFF RUBENSTEIN: That’s just me.
    I need the grips.
    That actually wraps up our time.
    I want to talk about next week real quickly.
    Actually, one of the things I didn’t talk about that I was playing is I’m enjoying the Metaphor: ReFantazio demo.
    We’re going to be speaking with that team from Atlas next week.
    I’m really excited about that.
    It’ll be a good in-depth conversation on really one of the most exciting RPGs in a really long time for the makers of Persona.
    But anything you want to wrap up with, Jenn?
    JENN PANATTONI: No.
    Honestly, thank you for having me.
    I’m excited to see that controller that I’m definitely not going to go home with.
    JEFF RUBENSTEIN: Definitely not.
    It’s really, it’s your Frostpunk aesthetic.
    JENN PANATTONI: Yes, it is.
    JEFF RUBENSTEIN: Mr.
    Stein?
    JOSH STEIN: Make sure you give us a follow on all Xbox channels over on Twitter, Facebook, WhatsApp, TikTok, LinkedIn, if you want a little bit of a professional sauce.
    Give us a follow, share the content, and keep giving us feedback to help us make a better Xbox for you.
    JEFF RUBENSTEIN: Josh, Jenn, thank you so much for joining us.
    Make sure you follow all those channels, and like I said, we’ll be back here next week with a special Metaphor: ReFantazio episode.
    We’ll see you then.

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    Mike Nelson, Xbox Wire Editor

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  • Piece together a jigsaw of city streets in this browser-based daily puzzle game

    Piece together a jigsaw of city streets in this browser-based daily puzzle game

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    I miss the height of Wordle mania not because of the game itself, which I still play on occasion, but because of the torrent of delightful, experimental browser-based puzzle games that followed in its wake. Worldle, Octordle, Moviedle, Waffle, Who Are Ya?, Cloudle and many, many more were a gold rush of bandwagon jumpers I was fully onboard with.

    Scrambled Maps takes me back to those good old days. It bears little relation to Wordle, but it is a browser-based puzzle game that offers one new challenge each day, and it is just as delightful a distraction.

    (more…)

  • Asmodee’s first Lego board game, Monkey Palace, is a collaborative art project disguised as a competitive builder

    Asmodee’s first Lego board game, Monkey Palace, is a collaborative art project disguised as a competitive builder

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    When I’m playing board games, I have a habit of photographing the table at the very end, just before we put everything up. There’s something intrinsically rewarding about capturing how a game went from box to setup and then from setup to a full game — to capture how busy and frenetic everything got, as seen through token-laden boards and stacks of cards in various states of disarray. It’s not that we’ve built anything permanent or long-term impactful, but I love to take time to capture a memory of that experience nonetheless.

    Monkey Palace seems designed for someone like me, someone who’s compelled to treat the end of the game like a chance to photograph some collaborative creation. Co-designed by David Gordon and TAM (aka Tam Myaing) and retailing for $39.99, Monkey Palace puts players in the role of highly intelligent monkeys working together in the jungle to build a tower out of Lego bricks. Only by reaching high up into the canopy can the monkeys get the most bananas, represented in endgame scoring as having the most banana points. Lego is the centerpiece of it all, and the result is something very rewarding — sometimes frustrating, yes, but overall very rewarding.

    The concept for Monkey Palace is fairly straightforward to explain, but the devil’s in the details. Each turn, your monkey uses a combination of arches and support blocks (both 1×1 bricks and, more rarely, taller 3×1 columns) to build a path from the jungle floor as high up as they can go. There are distinct rules for how this works, but the gist is that the structure must always go higher with each piece that gets added, and that players must, at least in part, build on top of the existing structure.

    Photo: Ross Miller/Polygon

    The height and the length of your makeshift staircase that turn determines how many monkey points you get. They’re a short-term, use-it-or-lose-it currency that players quickly exchange to purchase cards from a shared marketplace, and here’s where the strategic layer really starts to kick in. Cards have immediate benefits as well as long-term rewards, and only by choosing the right mix of cards from the marketplace can monkeys come out on top. Perhaps you’ll snag a few more arches in the short term, with the promise of additional support pieces flowing in on future rounds. Or maybe you feel confident in your supplies and opt to purchase big fat bundles of bananas instead. Thankfully, the marketplace refreshes automatically with every purchase, so new mechanics are constantly entering the game.

    When you first open the box, it actually seems like something is missing — like you’ll run out of Legos before the game is over. But the beauty of Monkey Palace is that it naturally goes vertical very quickly, with the pieces creating a dense, architectural shape that coalesces around one or two tall points, only to gently slope down from there. It’s a rather beautiful system that seems to come together organically between the players by mandating everything stay connected and rewarding verticality. Additionally, the number of bricks you pick up each round grows exponentially as you purchase more cards, which in turn allows you to create longer and more elaborate structures.

    Tactically, I found a need to strike a balance between placing arches — which is the only piece that nets you monkey points — and the support beams that allow you to overcome particularly tall blockers. These monkeys, to be sure, just need the staircase you build to go up with each step — they don’t need it to go up gradually, and more often than not in the late game you’ll find yourself cashing in a lot of support bricks all at once to get just one more arch built near or at the top of the makeshift tower.

    There are a handful of special rules that complicate this system and can shake up the dynamic between the players. Decoration bricks — an assortment of leaves or a shiny golden column — are added to the end of every path and determined by the type of ground you start your pathway on. Depending on the decoration and the height, you may be able to call forth the monkey piece, which you can use to block the path of your opponents. We especially liked the butterfly piece, which essentially blocks the topmost spot from being used until another tallest point takes the mantle. This had a knock-on effect of breaking us out of just one vertical tower and looking for other “backup” spires to build around, ultimately making for a more interesting final set-piece.

    A series of green and brown cards with Lego bits shown on them.

    Photo: Ross Miller/Polygon

    But Lego is both Monkey Palace’s biggest boon and also the biggest point of contention among those we playtested with. When planning out a turn, most players think first about the highest point they can reach and then work their way backward to figure out if that’s possible. The problem here is that, with Legos, you literally can’t build this way — they have to start at the bottom and work their way up, lest you find yourself trying to squeeze connective pieces from your aspirational staircase to the preexisting support structure you’re building upon. Far too often, a player would try to go this way, only to risk breaking parts of the structure. We eventually found ways to think about how to play from the “bottom up” — to find the right patterns that we could somewhat confidently start to build over and hope for the best — but this method proved counterintuitive.

    In an odd way, many of these mechanics and scenarios reminded me of Scrabble, but for STEM kids. Many of the same gameplay patterns are found here: The need for a good balance of high-score-value tiles (arches) with low-value support ones (columns); the time spent during other players’ turns planning out your staircase; and the subsequent pain of all your plans going awry when another player takes your spot.

    But that pain is more a testament to how invested we got in the game — even if we honestly stopped caring about who won. There’s a tangibility in Monkey Palace that supercedes even the desire of winning. Sure, we kept score and celebrated our wins as much as rued our losses, but ultimately what we enjoyed more than anything was the 3D creation at the end — something organically co-created together. I suspect after several games the shapes start to feel similar, such is the case with how the system encourages a gradual slope, but we still appreciated having something that we built together. And unlike other board games, I didn’t find myself immediately tearing down the board and putting everything away. In fact, our most recent game remains intact, a temporary centerpiece for our kitchen table.

    That Monkey Palace is fueled by Lego pieces, a brand almost viscerally associated with building recklessly for fun, is only more apt.

    Monkey Palace was reviewed with a retail copy provided by Asmodee. Vox Media has affiliate partnerships. These do not influence editorial content, though Vox Media may earn commissions for products purchased via affiliate links. You can find additional information about Polygon’s ethics policy here.

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    Ross Miller

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  • Braving the Storm: Inside GSC Game World’s Fight to Bring S.T.A.L.K.E.R. 2 to Life

    Braving the Storm: Inside GSC Game World’s Fight to Bring S.T.A.L.K.E.R. 2 to Life

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    The tale begins in 1995, when two brothers, Ievgen and Sergiy Grygorovich, sparked by the gift of a computer from their father, pursued their dream of game development. What started as a modest endeavor—a small group working out of a two-room apartment—would grow into a powerhouse recognized worldwide for hits like Cossacks and the original S.T.A.L.K.E.R. franchise. But now, as the 300-strong GSC Game World team faces the development of S.T.A.L.K.E.R. 2, their toughest challenge is not technical delays or design tweaks—it’s surviving a war.

    As the political conflict escalated, so did the risks for GSC Game World. The team, led by Ievgen and his wife Mariia, found themselves balancing the development of a blockbuster game with the urgent need to safeguard their people. In a remarkable act of leadership, Mariia spearheaded an evacuation of the company’s employees, moving many of them from Ukraine to Budapest. The evacuation was a daunting operation, fraught with logistical nightmares and heart-stopping moments – crossing borders on foot, navigating blocked roads, and overcoming the sheer chaos of a country on the brink of war.

    But the team’s troubles didn’t end at the border. Two-thirds of GSC Game World’s staff were displaced and they had to rebuild their lives from scratch while continuing their work on S.T.A.L.K.E.R. 2. With some colleagues left behind to fight on the frontlines, the emotional weight was immense. The documentary follows this fractured team as they adapt to life in exile, dealing with everything from air raids to hacking attempts, yet never giving up on their commitment to finish the game.

    As the film circles back to gamescom 2023, the reality of the team’s struggles comes to a head. The demo of S.T.A.L.K.E.R. 2 is met with mixed reactions—some fans praise the progress, while others note the technical imperfections. But for GSC Game World, this moment represents much more than just feedback. It’s a testament to their resilience, to their ability to push forward against all odds.

    While the road to releasing a full AAA title is long, the team’s resolve is as strong as ever. For them, S.T.A.L.K.E.R. 2 isn’t just a game—it’s a symbol of defiance, of survival, and of their unbreakable spirit. As they declare, “We will make the game great and the world will see!”

    The film gives audiences a front-row seat to this extraordinary story. Through emotional interviews, personal videos, and archival footage, we witness the toll that war takes on individuals, but also the power of community and creativity. From office desks to battlefield trenches, the documentary captures the profound reality of living in two worlds at once and celebrates the resilience of those who fight for their dreams, even when the world around them is crumbling.

    “War Game: The Making of S.T.A.L.K.E.R. 2” is not just a story of game development—it’s a story of survival, hope, and the resilient human spirit. You can watch the full documentary now on the Xbox YouTube channel.

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    Joe Skrebels, Xbox Wire Editor-in-Chief

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  • Bloodline Heroes of Lithas Codes (October 2024)

    Bloodline Heroes of Lithas Codes (October 2024)

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    Updated: October 3, 2024

    We looked for codes.

    There are dozens of different heroes to collect in Heroes of Lithas, and maxing them all out is going to take you a while, especially if you are not planning on spending money on the game. To help you do that, we went out and collected all working Bloodline Heroes of Lithas codes in one place. Check ’em out in the list below.

    All Working Bloodline Heroes of Lithas Codes

    • BLD0623: 2-Star Champion Token, 100K Gold, 100 Diamonds
    • BLD0618: 2-Star Champion Token, 100K Gold, 100 Diamonds
    • BLD623: 2-Star Champion Token, 100K Gold, 100 Diamonds
    • BLDHOL1: 2-Star Champion Token, 100K Gold, 100 Diamonds
    • BLDHOL2: 20 Love Packs, 100K Gold, 100 Diamonds
    • BLD500K: 100K Gold, 100K Food, 2 Summoning Crystals, 5 Stamina Potions
    • PHILIP: 100K Gold, 100K Food, 2 Summoning Crystals, 5 Stamina Potions
    • BLDRETURN: 100K Gold, 3 Summoning Crystals, 300 Diamonds
    • BLDRUNES: 20 Love Packs, 100K Gold, 100 Diamonds
    • BLDBLD: 2-Star Champion Token, 100K Gold, 100 Diamonds
    • BLD810: 2-Star Champion Token, 100K Gold, 100 Diamonds
    • BLDLIBRARY: 20 Love Packs, 100K Gold, 100 Diamonds
    • BLDZZZLOVEALL: 20 Love Packs, 100K Gold, 100 Diamonds
    • BLDLUNA: 100K Gold, 3 Summoning Crystals, 300 Diamonds
    • BLD0311: 100K Gold, 100K Food, 2 Summoning Crystals, 5 Stamina Potions
    • BLDVALENTINE: 20 Love Packs, 100K Gold, 100 Diamonds
    • BLDWOMEN: 2-Star Champion Token, 100K Gold, 100 Diamonds
    • BLDXMAS: 100K Gold, 100K Food, 2 Summoning Crystals, 5 Stamina Potions
    • BLDTURKEY: 20 Love Packs, 100K Gold, 100 Diamonds
    • BLDHALLOWEEN: 100K Gold, 100K Food, 2 Summoning Crystals, 5 Stamina Potions
    • BLDSAROS: 2-Star Champion Token, 100K Gold, 100 Diamonds
    • BLD777: 2-Star Champion Token, 100K Gold, 100 Diamonds

    Expired Bloodline Heroes of Lithas Codes

    • There are no expired codes at the moment.

    How to Claim Codes in Bloodline Heroes of Lithas

    1. Open Bloodline Heroes of Lithas on your device.
    2. Click on your Avatar on the left.
    3. Click on Settings on the left.
    4. Scroll down and select Redemption Code.
    5. Type in your code in the text box.
    6. Click on Redeem to claim the code.

    Why Are My Codes Not Working?

    If you’re getting an error while redeeming a code, it’s most probably one of two things: a spelling error or an expired code. To avoid the former, double-check the spelling before hitting redeem. As for the latter, there is nothing you can do but try out a different one.

    Related Article: Hero Clash Codes

    How to Find Bloodline Heroes of Lithas Codes

    If you decide to look for codes yourself, then the first place you should check is the game’s official Facebook page. Also, you should check the official BHoL Discord server, as some codes are exclusively posted there.

    However, checking both of those resources yourself might be unnecessary, as we do that regularly, updating the working list if needed. So, if you want to get all the codes with minimal effort, bookmark this post and check on it once in a while to see whether there are any new ones.

    That is all we have for now regarding codes and how to claim them in Bloodline Heroes of Lithas. Also, if you want to find codes for other mobile games, be sure to visit the Codes section on Twinfinite. We’ve curated lists for all the most popular titles, including Magic Chronicle Isekai RPG and Tsuki’s Odyssey.


    Twinfinite is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy

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    Aleksa Stojković

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  • Metro Awakening adapts classic gameplay mechanics for PS VR2

    Metro Awakening adapts classic gameplay mechanics for PS VR2

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    Hi everyone, it’s Samar Louwe here, game director at Vertigo Games. Just last week during State of Play, we were thrilled to finally announce that Metro Awakening is coming to PS VR2 on November 7. Today, we’re excited to share another glimpse into the game with a new video showcasing extended gameplay on PS VR2.

    We’ve crafted a journey that intertwines gripping storytelling with deeply immersive gameplay. In Metro Awakening, you’ll confront the mysteries and dangers of a post-apocalyptic world, where survival and exploration are more critical than ever. As you navigate both familiar and new locations, each filled with supernatural threats, you’ll uncover the origin story of Khan, one of the Metro series’ most enigmatic characters. 

    Become what you fear…

    At the heart of Metro Awakening lies the powerful story of Serdar—a doctor searching for his missing wife. Throughout his journey, Serdar undergoes a profound transformation that leads him to awaken as Khan, a mystic figure who plays a recurring role throughout the Metro series. Known for his deep connection to the supernatural, Khan appears at critical moments, offering guidance to Metro’s protagonist, Artyom, and all who dare to navigate the dangers of the tunnels.

    This standalone narrative was crafted by series creator Dmitry Glukhovsky and explores the events that shaped Khan into who he is, immersing players in the philosophical struggles defining his path for the first time. As a prequel to Metro 2033, it also serves as an excellent starting point for newcomers to the franchise, while offering longtime fans a story that complements the rich lore they have come to love.

    Classic Metro mechanics

    In Metro Awakening, we’ve translated the series’ iconic elements to VR. You’ll engage with classic mechanics, including the wristwatch, gas mask, flashlight, universal charger and lighter—each playing a key role in stealth and survival. 

    The watch not only shows whether you’re in the light or in the dark but also counts down the time until your gas mask filter needs replacing. The mask, in particular, requires constant attention; fogged lenses require you to physically wipe them during tense moments, while the watch’s timer beeps in a countdown, warning you before your filter clogs with radioactive dust, adding to the mounting pressure.

    Charging your flashlight is also essential for survival. When darkness envelops you, you’ll need to wind it manually using the universal charger, increasing the stakes as every action pulls you deeper.

    The lighter is extremely important for burning through cobwebs and illuminating tight spaces when your flashlight is no longer enough to keep the darkness at bay.

    These mechanics create a great immersive experience on PS VR2, making every interaction feel immediate and vital, and drawing you even more into the atmosphere of the Metro universe.

    Elevating Metro Awakening with PS VR2

    Immersion is the essence of both VR and the Metro series, and the PS VR2 elevates this experience.

    As the story unfolds, you’ll dive into the mysterious, supernatural aspects of Metro. VR allows us to amplify these moments, enveloping players in eerie atmospheres and using spatial audio to draw you into the unknown.

    Every shot fired is intentional. With adaptive triggers, you’ll add weight and precision to your actions. Combat isn’t just about pulling the trigger; it’s about survival. The subtle resistance of the triggers heightens the tension, making every shot count when resources are scarce.

    Headset feedback introduces a new level of physicality to gameplay, immersing you in your environment. You’ll feel the impact of debris from explosions or when you’re hit by enemy attacks, amplifying your experience.

    Metro Awakening thrives on contrasts—light and dark, hope and despair. The PS VR2’s 4K HDR display brings this to life, especially in haunting locations. Dynamic lighting enhances the atmosphere. Using your headlamp to navigate dark tunnels or strategically shooting out lights to sneak past mutants adds a tactical layer to gameplay. While visibility is key, mastering the shadows can give you a strategic edge in your encounters.  

    We designed every interaction in Metro Awakening to feel natural and grounded. From wiping your gas mask to managing your backpack, every action in VR is a manual endeavor. With no on-screen UI to rely on, you must adapt and survive as you would in real life.

    We can’t wait for you to step into Metro Awakening on PS VR2 starting November 7—or pre-order the Deluxe Edition to begin your journey early on November 5.

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    Samar Louwe

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  • Tales of Graces f Remastered Hands-On: A Tasteful Modernization of a Classic RPG – IGN

    Tales of Graces f Remastered Hands-On: A Tasteful Modernization of a Classic RPG – IGN

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    Tales of Graces f is often heralded as having the best combat of the long-running action-RPG series, and it’s unfortunately been “stuck” on the PS3 – at least over in the West, since its initial release here in 2012. Bandai Namco only just announced Tales of Graces f Remastered, and it’s being released on pretty much all platforms–Nintendo Switch, PS4, PS5, Xbox One, Xbox Series S|X, and PC. I had the chance to go hands-on with Tales of Graces f Remastered and talk to the game’s producer, Yuki Ishikawa.

    In Tales of Graces f Remastered, Asbel Lhant makes many lifelong friends as a child. There’s Hubert Lhant, his brother; Sophie, an amnesiac; Cheria Barnes; a girl from his village; and Richard, a prince from a neighboring kingdom. Drama and trauma send Asbel astray from his would-be life of a lord to a knight academy, and after seven years, he reconnects with many of his childhood friends. There’s plenty of political drama, transformative character growth, and the power of friendship to be had in Graces’ story.

    Ishikawa emphasized that the core concept or core value of Tales of is storytelling, specifically focusing on character drama. “So even though it’s a very straightforward kind of story (in Tales of Graces f)–do you choose friendship or do you choose to save the world–…it’s something that resonates strongly with me,” Ishikawa explained.

    Ishikawa pointed out Graces f’s battle system is its other best feature, as many series fans call out as well. Though it’s different from the praised combat in the most recent Tales of Arise, Graces f’s battle system is highlighted as the feature that “powers the whole experience, pumping constant action and rewards to the forefront” in IGN’s review.

    I only briefly looked at the many, many things you can do to customize your party in Tales of Graces f Remastered, which included massive skill trees and loads of equipment, and I felt as if I barely scratched the surface of the battle system during the hour I played. There’s a lot to learn here, and though I picked the combat up easily enough, I felt far from mastering the real-time action battles that allowed me to swap between up to four distinct characters.

    When I wasn’t battling, I was traversing the charming overworld and finding people to interact with and items to discover around every corner, helped by quality-of-life improvements.

    Tales of Graces f Remastered is enhanced while staying completely true to the original. Ishikawa said the team’s priority with the remaster was making Tales of Graces f accessible to a wider audience and, specs-wise, improving the framerate to fit current standards. They appear to have succeeded on both fronts, the first obviously so considering the laundry list of platforms Tales of Graces f Remastered was announced for and the expanded language options. As for performance, it looked sharp and ran smoothly at 60 FPS on the PS5 when I played (and should run at 60 fps on every system but the Nintendo Switch, which I didn’t get to experience). It retains every element of the original and fans can experience it as it was by toggling off or ignoring the quality-of-life additions, but they’re a pretty enticing bunch of features.

    Some of the most important additions, in my opinion, are destination icons that point you in the right direction as you explore; an overworld dash that makes getting around and backtracking much faster; and an enemy encounter toggle function that lets you avoid battles entirely.

    For me, these features keep Tales of Graces f Remastered from feeling like an outdated JRPG, and bring it closer to modern standards.

You can also skip cutscenes and skits, there’s auto-save, and “certain skits in the original version’s DLC that were only available in Japanese will now be available in other languages and with English voice-over in the remastered version.”

Speaking of language options, subtitles will now be displayed in battle and post-battle, an especially useful update for those who prefer to play with Japanese voiceover. I played with the English voiceover, and to be honest, it sounded a bit dated when I’m so used to modern-day’s often excellent anime dubs, so being able to switch between English and Japanese voiceover in the options is a welcome feature, too.

There really is a lot that was added to Tales of Graces f Remastered (which you can read a full list of here), but I’ll leave it with the news that DLC from the original game will be included – although this sadly does not include the licensed content. (Sorry, no Hatsune Miku Sophie or Lelouch from Code Geass Richard.)

You can also skip cutscenes and skits, there’s auto-save, and “certain skits in the original version’s DLC that were only available in Japanese will now be available in other languages and with English voice-over in the remastered version.” 

“Unfortunately, we are restricted by legal concerns,” explained Ishikawa. “Then of course there is certain content that is exclusive to platforms; obviously we can’t bring something that is a PlayStation-licensed item to Nintendo, for example.”

A lot of the DLC that is included, though, like costumes and item packs, are conveniently available from the start. To unlock the costumes, you’ll have to accept the DLC, equip the Title it’s attached to, then level that Title up so you can change into the costume. It’s potentially an arduous task if you want to equip every costume available, but there’s a fun reward at the end.

Overall, it looks like Tales of Graces f Remastered was made with both veteran fans and newcomers in mind.

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Ryan McCaffrey

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  • Brutal Game Layoffs Continue With Smite Developer Hi-Rez

    Brutal Game Layoffs Continue With Smite Developer Hi-Rez

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    The ongoing wave of layoffs in the video game industry continues with Hi-Rez Studios, the developer of the Smite games, announcing it will be letting go of an unspecified number of employees. The layoffs come shortly after Hi-Rez released MOBA sequel Smite 2 in paid early access.

    Via PC Gamer, Hi-Rez hasn’t specified how many people will be impacted by the layoffs, but said that they will affect all parts of the company. “This will disproportionately impact those in marketing and publishing roles, as well as some from our Evil Mojo, G&A, and Titan Forge divisions,” Hi-Rez CEO Stewart Chisam said on X. Only small teams will be left to support Smite and Paladins, while the company shifts its major focus to Smite 2.

    “The game team roles impacted disproportionally affect our team working on cosmetic skin content and system features.” Chisam said, adding that development on Smite 2 will focus on gameplay over new cosmetics. “We are almost exclusively prioritizing gameplay development in the near term–such as new modes and gods–as well as quality improvements–over some cosmetic and monetization features previously planned in the run-up to the game’s free-to-play launch next year.”

    Chisam notes that there is still a large team working on Smite 2 despite the layoffs, saying that the dev team is larger than the one that worked on the original Smite through most of its life cycle. “Our goal for Smite 2 in the near term is to create the best possible game experience for our community and a game that provides joy to players and can sustain itself long into the 2030s.”

    “This news has a real human impact at a tough time for workers in this industry,” Chisam said in his post. “Each impacted individual is a talented and dedicated professional who has poured their heart and soul into our games. Letting them go is a heartbreaking decision, reflects a failure in my leadership, and one for which I take personal accountability.”

    The last year has been a difficult one for workers in the games industry, with tens of thousands of layoffs reported across 2023 and 2024, and they don’t seem to be slowing down. August saw both Ubisoft and Bungie cutting staff, while Microsoft laid off another 650 people from its gaming division in September. Former Sony executive Chris Deering came under fire for his comments on recent rounds of layoffs after he suggested impacted workers should drive an Uber.

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  • Terrifying Watch Dogs-Like Smart Glasses Make It Possible To Dox Strangers On The Street

    Terrifying Watch Dogs-Like Smart Glasses Make It Possible To Dox Strangers On The Street

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    In Ubisoft’s open-world game Watch Dogs (and its sequels), you can quickly scan any NPC you meet and discover facts about them, including their name, address, criminal record, and so on. And now two people have essentially created this tech in real life using Meta’s smart glasses and mostly off-the-shelf tech and software, providing a scary glimpse at our future.

    As reported by 404 Media, two Harvard students have built working smart glasses that use facial recognition technology to automatically identify someone via their face. Not only that, but the glasses then use that information to track down other details about the stranger including their address, phone number, past photos, and family members. According to the two students, AnhPhu Nguyen and Caine Ardayfio, they did this to raise awareness of what is possible with current tech and they have no plans to release it publicly.

    Nguyen and Ardayfio call the project I-XRAY and showed a demo of it in action earlier this week on social media. In the video posted to Twitter, the pair were able to identify multiple strangers without asking them for any details, though some of the data proved to be inaccurate when the duo talked to the people.

    “The motivation for this was mainly because we thought it was interesting, it was cool,” Nguyen told 404 Media. Apparently, other people they showed it to also thought it was “really cool” and some suggested it could be used for “networking” or to “make funny videos.” However, thankfully, someone also mentioned to them how incredibly dangerous this tech could be in the wrong hands. “Some dude could just find some girl’s home address on the train and just follow them home,” said Nguyen.

    As pointed out by 404 Media, this kind of smart-glasses-facial-scanning tech has been around for a few years now. But Google and Facebook, two companies who were working on it, eventually decided to not release their software.

    But you don’t need big tech resources and money to build your own Watch Dogs super glasses that can instantly dox anyone you meet on the street. Nguyen and Ardayfio’s I-XRAY uses Meta’s Ray Bans and the publicly available face recognition service Pimeyes to scan someone’s face with hidden cameras in the glasses and then identify them. That info is then used to scrape the web for phone numbers, other photos, family information, and addresses.

    “We would show people photos of them from kindergarten, and they had never even seen the photo before,” said Ardayfio. “Most people were surprised by how much data they have online.” One time, they were able to show a stranger their mom’s phone number after simply scanning their face.

    “I think people could definitely take [the idea of I-XRAY] and run with it,” Ardayfio said. “If people do run with this idea, I think that’s really bad. I would hope that awareness that we’ve spread on how to protect your data would outweigh any of the negative impacts this could have.” The duo has included information on how to protect yourself in a large document about the project that is freely available online.

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    Zack Zwiezen

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