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Category: Video Gaming

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  • TouchArcade is Shutting Down – TouchArcade

    TouchArcade is Shutting Down – TouchArcade

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    This is a post that I’ve known was coming for quite some time, but that doesn’t make it any easier to write. After more than 16 years TouchArcade will be closing its doors and shutting down operations. There may be an additional post here or there in the coming weeks as we try to honor any previously agreed to obligations, and a proper farewell post is in the works too, but as of now our normal daily operations have ceased. The reason we’re shutting down probably isn’t a surprising one: Money.

    Many of you who have followed TouchArcade for a long time are well aware that we’ve had financial troubles for many years now, and to be frank I think it’s a miracle that we’ve been able to last as long as we have. The truth of the matter is that a website like ours just doesn’t make money anymore. To our own detriment we’ve resisted things like obnoxious in-your-face advertising, egregious clickbait headlines, or ethically questionable sponsorships, which sadly are the types of things that actually still make money in the internet of today.

    There are a number of other reasons that have contributed to us reaching this point, but I’d rather not get into all that right now. TouchArcade was an institution for many millions of people over the past 16 years, and it was my full-time job for the last 14+ years. A solid third of my life. In many ways it is like one of my children, and having to say goodbye to it is very difficult to do. I’d really rather focus on all the great times we had than dwell on the things which we cannot change.

    Also, as a man with a wife and two young children, and a mortgage, and all that other fun adult stuff, this is the end of my livelihood, and despite them being “freelancers” in a technical sense that is true for the other two people who have been the beating heart of TouchArcade, Shaun Musgrave and Mikhail Madnani. Which brings me to my next point…

    PLEASE HIRE US!

    The job market is not great anywhere, and finding new work is tough, especially in the games industry. If you are reading this and you have a need for very capable game industry veterans such as ourselves, please reach out.

    Jared Nelson – That’s me! Obviously I have more than 14 years of experience working right in the very thick of the mobile gaming boom here at TouchArcade. Writing, editing, managing staff, traveling to conventions. I’ve pretty much done it all. I also have a pretty varied work history previous to TouchArcade, including in management roles, that I think gives me a really well-rounded set of skills. You can contact me on LinkedIn or by email at jared [at] toucharcade [dot] com.

    Shaun Musgrave – Shaun has been with TouchArcade for a bit over 11 years, but has been in professional games media for more than 25 years overall. He is hands down one of the most gifted writers I have ever encountered, and if we needed a review for a big, important game and needed it by a very tight deadline Shaun was always dependable. He also uses his vast, almost uncanny knowledge of video game history to find interesting angles to write about games that only he could find. Shaun lives in Japan and is fluent in both Japanese and English, making him a great candidate for localization work as well. Please reach out to him at muzkind [at] hotmail [dot] com.

    Mikhail Madnani – As part of TouchArcade for more than 7 years, Mikhail has been the workhorse of our staff. Posting the bulk of what you would see on a day to day basis, there is no possible way our website could have kept running for so long without Mikhail’s contributions. An expert at sniffing out interesting news stories and then posting them in a timely fashion, but also able to put together huge features like in-depth interviews and multi-platform reviews. His coffee-laden header images are legendary as well. If you need someone who can reliably and consistently post video game-related content, then I cannot recommend Mikhail highly enough. Reach out to him at hello [at] failgunner [dot] com.

    So What Happens Now?

    If there is some sort of silver lining to all of this, it’s that for the foreseeable future all of the content that has ever been posted to TouchArcade will remain online and accessible to all. More than 33,000 published articles, including more than 4,000 game reviews, not to mention all of our yearly Best Of content and Game of the Year picks. These should hopefully all continue living on into the future for reference purposes and just to look back and see how drastically the mobile gaming landscape changed over the last decade and a half.

    We are also hoping to continue with our Podcast, The TouchArcade Show, which very recently just celebrated its 600th(!) episode. There are a couple co-hosts who have come and gone during the course of the podcast (shout out to Brand and Mike!) but myself and Eli Hodapp have been a constant presence on the show since the very beginning, and it’s really crazy that we’ve both spent 13+ years of our lives putting out hour-long podcasts on a (nearly) weekly basis.

    Related to that, you may be wondering about our Patreon. The support from our Patreon has far and away been the biggest contributor to TouchArcade continuing to exist since we launched it in June of 2015, almost a decade ago. Our thoughts are to pivot the Patreon contributions towards keeping the podcast going, and perhaps occasional posts or special features written by the staff here. Perhaps a random “SwitchArcade” or a review about a particularly high-profile mobile game launch. Maybe we could even squeeze in a Game of the Year for this year? It’s just a nugget of an idea right now, but it would be pretty cool to see TouchArcade be able to live on even in that small way.

    Whatever the case ends up being, I will explicitly change the verbiage of our Patreon to state that it’s no longer about supporting the website, and if people choose to stop contributing then that is totally understandable. If people are giving us money monthly I want to be absolutely transparent about what it’s going towards. Anyway, look for more news about this in the coming weeks, and at the very least be sure to follow along as a free member on our Patreon to stay in the loop. Also if you have any questions or concerns, please feel free to reach out to me at tips [at] toucharcade [dot] com or leave a comment below.

    Well, that about does it, I think. I speak for all of us who have contributed to running TouchArcade over the past 16 years–from the co-founders Arnold Kim and Blake Patterson, to the first full-time hire and future Editor in Chief Eli Hodapp, and to the dozens of other writers and freelancers who have helped make TouchArcade what it is–we just want to give a sincere thank you for ever reading our site, listening to our podcast, or attending one of our events. It has been an absolute pleasure to have such a wonderful audience who appreciated what we did so much and we will all forever be grateful for the time that we were able to spend together.

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    Jared Nelson

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  • Tekken 8: hands-on with Heihachi Mishima

    Tekken 8: hands-on with Heihachi Mishima

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    Tekken 8 launched earlier this year, but it feels like so much has happened in the game between then and now: several major tournament showcases, numerous game updates and adjustments, and two fan-favorite DLC characters. Now, Tekken 8 is preparing for the return of none other than Heihachi Mishima, unkillable like a cockroach and eager to reclaim the title of Mishima clan overlord.

    Bandai Namco gave us a sneak peek at the upcoming version 1.08, which launches on October 3 on PS5, that adds Heihachi as a playable character along with a brand-new stage and a new set of story fights and cinematics continuing the Tekken 8 saga. We also chatted with Tekken series Creative Director Katsuhiro Harada and Tekken 8 Director Kohei Ikeda.

    Spending quality time with the fighting world’s worst dad

    If you’re worried that Heihachi’s near-death experience fundamentally changed his gameplay, fear not. Much of Heihachi’s moveset will be very familiar to Tekken veterans, and the old, beloved staples like the Wind God Fist are still around to make you feel right at home.

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    That’s not to say that he doesn’t have any new tricks. Two new stances, Thunder God and Wind God, can be entered into at certain points and allow him to use some powerful new moves. And that’s not all: Heihachi can also transform with Warrior Instinct, a powered-up state that requires Heihachi to go into Heat state three times. Warrior Instinct grants various buffs, like more damage to recoverable health, and altered/additional skills. For example, Heihachi’s axe kick, which is already a good pressure tool, gets additional follow-ups when Warrior Instinct is activated. However,  since Heat usage is restricted to once per round you’ll only be able to see Heihachi at his maximum potential when you’re pretty deep into battle.

    “When we brought Heihachi back from his ‘death,’ we needed it to feel convincing. He needed to seem powerful if he was able to survive. I wanted a new gameplay mechanic to link into the story. The Tekken Monks, which debut in the new story content, are also linked to Heihachi. We wanted him to feel like he’d learned some of the secret, long-buried techniques of the Mishima Style,” states Tekken 8 Director Kohei Ikeda. 

    Heihachi also comes with a brand-new stage, the Genmaji Temple, a secluded hideaway among a beautiful forest where the Tekken Monks train around the clock. Both daytime and dusk variants of the level are available to fight on.

    “We wanted the stage to be a centerpiece for Heihachi’s return,” Ikeda continues. “We wanted the stage to reflect Japanese stylistic tastes, like the falling leaves indicating the shift from autumn to winter. But since it is a training ground, we wanted to hammer home that it’s a place where people have practiced martial arts from long ago — but there’s also a touch of humor when you see the strange moves the Monks are doing.” 

    The tale of Fists and Fate continues

    I also had the opportunity to run through the new story content being added in the next update. This episode, titled Unforgotten Echoes, focuses on Eddy, Lidia, and Yoshimitsu coming together in the midst of the ongoing conflict. Eddy’s trying to atone for his crimes with the Tekken Force, while Lidia’s received word of a secluded tribe of monks with ancient ties to the Mishima clan. When they travel to the Genmaji Temple, the trio encounter a very unexpected but very familiar face.

    “Heihachi is very important for the ongoing story, but he’s also a character that a lot of players want,” says Katsuhiro Harada who is the Creative Director of the Tekken series. “The same could be said for both Eddy and Lidia. Eddy was necessary for the storyline, and Capoeira is an iconic martial art that a lot of people enjoy, so we wanted to include him. And then Lidia was added at the end of Tekken 7. She uses karate and proved to be extremely popular.  So the factors we consider are: they play important story roles, players wanted them, were used a lot, or had new fighting backdrops. The DLC characters so far have those elements, which is why they were added.”

    The Tekken 8 update patch drops on October 3 on PS5. Early access begins September 30 for those who preorder. Even if you’re not planning on purchasing Heihachi, the Unforgotten Echoes story and some other new content, including a customizable home screen, will be available for free to all players.

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    Heidi Kemps (she/her)

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  • Alright fine, Neva makes me want to pet the dog

    Alright fine, Neva makes me want to pet the dog

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    I’m not someone who’s ever been on board with the “Can You Pet The Dog?” craze that swept and/or still sweeps video games. As a heartless individual, I am more concerned with whatever the dog’s capable of: general savagery, a howl that replenishes my HP bar, letting me climb atop its glorious mane as it strides across the barren wastes. If it’s none of these things, I would much rather have a shiny turret on spindly steel legs skitter besides me.

    Nomada Studios have, incredibly, thrust their hands into my chest cavity and given me a blood-pumping mechanism. Having spent some time with upcoming action-platformer Neva (the game) and Neva (the dog from the game), I have to admit: I did enjoy petting Neva (the dog).

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  • Fera The Sundered Tribes Free Download – WorldofPCGames

    Fera The Sundered Tribes Free Download – WorldofPCGames

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    Fera The Sundered Tribes Direct Download:

    Armed with a mystical tetherhook and agile glider wings, you will lead your tribe in taking down the gigantic beasts terrorizing and corrupting your homeland. Taking advantage of your agile swinging and flying abilities, you will surprise your enemies with aerial maneuvers that allow you to cling onto their massive forms, and performing critical attacks to bring down these behemoths. Lead a tribe that has guarded a legend of renewal for centuries. Now that it has come to pass, you are a beacon of hope for what few humans remain. Gather more tribespeople, save them from the beasts, build up your village, and see them come together into a unit that reacts and grows with you. For so very long, the remnants of your people and the other tribes around the world have been hiding – fleeing from the beasts and doing their best to survive. Class of ’09 The Flip Side

    With your haven in the skies, you will have the chance to build up a thriving village, giving them homes and places to live, work and play. Through your actions, you have the power to forge a legacy that guarantees a future where your descendants thrive in a better world—one free of the world-destroying errors of the past. I am really liking this game so far, I have always been interested in monster hunter. but have been put off by something. but this is 100% scratching that itch for me the monsters are fun and challenging to fight. but is completing doable solo.

    Features and System Requirements:

    • Players can use a mystical tetherhook and glider wings to engage in thrilling aerial combat.
    • The game also supports solo and online co-op for up to four players, adding to its expansive open-world exploration and monster hunting.
    • Players can team up with others in online co-op mode for up to four players, making it a cooperative adventure.

    Screenshots

    System Requirements

    Requires a 64-bit processor and operating system
    OS: Windows 10 (64-bit)
    Processor: AMD Ryzen 5 5500 / Intel i7-10700
    Memory: 16 GB RAM
    Graphics: NVIDIA GeForce RTX 2070 / AMD Radeon RX 5700 XT
    DirectX: Version 12
    Network: Broadband Internet connection
    Storage: 8 GB available space
    Support the game developers by purchasing the game on Steam

    Installation Guide

    Turn Off Your Antivirus Before Installing Any Game

    1 :: Download Game
    2 :: Extract Game
    3 :: Launch The Game
    4 :: Have Fun 🙂

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    Skring

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  • What time does Zelda Echoes of Wisdom release?

    What time does Zelda Echoes of Wisdom release?

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    If you are purchasing a digital copy from the Nintendo eShop, preloads are now available, meaning you can download the game ahead of time and start playing as soon as it’s available.

    As with all Nintendo games, you can play as soon as Thursday, Sept. 26, begins in your region, although there is an exception for those living in North America.

    Zelda: Echoes of Wisdom release time: When does Zelda: Echoes of Wisdom go live?

    Zelda: Echoes of Wisdom will be available on Thursday, Sept. 26, at the following times from the Switch eShop:

    In summary, you can play Zelda: Echoes of Wisdom as soon as midnight local time, except in North America, where it’ll go live when it hits midnight in the East Coast — meaning those elsewhere on the continent can sneak in an hour or two before bedtime.

    Another (small) exception is if you purchase the game from an eShop region where it’s already available (such as Japan) you can start playing when it’s midnight in that region, provided you’re willing to log into that specific regional account each time you want to play. Otherwise, simply wait until it’s available where you are.

    Finally, it’s worth saying the above only applies to digital purchases through the eShop, as a physical copy is ready to play as soon as you get your hands on one. For those who prefer to have a version of the game to sit on their shelf, it’s worth noting first-time customers of QVC can get $30 off Zelda: Echoes of Wisdom, provided you top up the order to a total of $60.

    Zelda: Echoes of Wisdom preload size

    Digital pre-orders of Zelda: Echoes of Wisdom can be preloaded from the eShop so you can download and get playing as soon as it’s released.

    According to Nintendo, the Zelda: Echoes of Wisdom preload size is 6 GB — so make sure you have enough room on your Switch ahead of time. If you don’t, then a microSD upgrade might be on the cards (pun intended), especially when that 6 GB doesn’t include any post-release patches or updates that might come to the game.

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    Matthew Reynolds

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  • Mortal Kombat 1 Khaos Reigns Bears vs Rams Animality Reveal Trailer

    Mortal Kombat 1 Khaos Reigns Bears vs Rams Animality Reveal Trailer

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    Check out the reveal of the Bear and Ram animalities in Mortal Kombat 1 Khaos Reigns.

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  • How to Watch the Xbox Tokyo Game Show 2024 Broadcast This Thursday – Xbox Wire

    How to Watch the Xbox Tokyo Game Show 2024 Broadcast This Thursday – Xbox Wire

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    The Xbox Tokyo Game Show 2024 Broadcast returns on Thursday, offering a look at incredible games coming to Xbox consoles and PC from across Asia and beyond. This year’s show will feature looks at titles from Xbox Game Studios, Blizzard Entertainment, and Bethesda, as well as an exciting lineup of games from third-party partners primarily based in Japan and across Asia, including games coming to Xbox Game Pass.

    There’s nothing quite like watching one of our shows live – here’s how you can do that.

    What time does the Xbox Broadcast at Tokyo Game Show begin?

    Thursday, September 26 at 7pm JST / 8pm AEST / 3am Pacific / 6am Eastern / 11am UK

    How do I watch? 

    The Xbox Tokyo Game Show 2024 Broadcast will be streamed live on official Xbox channels. Here’s where you can watch live in your region:

    Asia / Pacific

    Japan

    Korea

    Australia / New Zealand

    Southeast Asia (English)

    Taiwan

    Hong Kong

    China

    Americas

    Global

    Europe /  Middle East

    UK

    France

    Germany / Austria / Switzerland

    Italy

    Spain

    Poland

    Saudi Arabia / Gulf

    Turkey

    What languages is the Xbox Tokyo Game Show 2024 Broadcast available in?

    This year’s broadcast will be available on Tokyo Game Show’s official YouTube channel, as well as live on select Xbox social channels in Japanese, English, Korean, Simplified Chinese, Traditional Chinese, Arabic (MSA), Italian, Polish, Brazilian Portuguese, Castilian Spanish, Mexican Spanish and Turkish. Following the broadcast, we will add language support for Canadian French, Filipino, Hindi, Indonesian, Malay, Māori, Thai and Vietnamese. Please note that the audio of the show is primarily in Japanese, so you may need to turn on captions to see the translated show.

    Is the show going to be Accessible to those with low/no hearing or low/no vision?

    The show will also be broadcast with Japanese Sign Language (JSL), Australian Sign Language (AusLan), American Sign Language (ASL), and with audio descriptions in both Japanese and English.

    I’m not going to be able to watch, where can I find out what was announced?

    As soon as the show is over, the Xbox Wire team will be publishing a full show recap (including localized versions in Brazilian Portuguese, French, German, LATAM Spanish, and Japanese) and standalone articles about select games will go live during the show.

    Co-streamer and content creator notes for the Xbox Tokyo Game Show 2024 Broadcast

    We at Xbox greatly appreciate any co-stream efforts and aim to ensure you have a smooth experience if you choose to do so. However, due to forces beyond our control, we cannot guarantee that glitches or disruptions by bots and other automated software won’t interfere with your co-stream. For those planning to create post-show breakdowns of the Xbox Tokyo Game Show 2024 Broadcast in the form of Video on Demand (VOD) coverage, we recommend you do not use any audio containing copyrighted music to avoid any action by automated bots, and to also consult the terms of service for your service provider.


    We look forward to welcoming players from Japan, across the Asia region, and the world to celebrate the amazing games that creators are building for Xbox consoles and PC. For more details and a full schedule for Tokyo Game Show 2024, visit the official site from the show’s organizers.

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    Joe Skrebels, Xbox Wire Editor-in-Chief

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  • Amazon Drops the Price on One of the Fastest 2TB M.2 SSDs Currently Available – IGN

    Amazon Drops the Price on One of the Fastest 2TB M.2 SSDs Currently Available – IGN

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    For a limited time, Amazon is offering the 2TB SK Hynix P41 Platinum PCIe 4.0 NVME solid state drive (SSD) for only $135. That’s one of the best prices we’ve seen for a 2TB PS5-compatible SSD from a reputable brand. It also happens to be one of the fastest PCI-E 4.0 SSDs on the market right now. This is an outstanding candidate for your PS5 or gaming PC rig.

    SK Hynix P41 Platinum 2TB M.2 SSD for $134.99

    SK Hynix Platinum P41 2TB PCIe Gen4 x4 M.2 SSD

    SK Hynix might not be a brand that the consumer recognizes as much as Samsung or Western Digital, but make no mistake that they are a major player in the flash memory market. SK Hynix is a South Korean DRAM manufacturer and one of the world’s largest memory chipmakers and semiconductor companies. They supply components for many reputable brands you’ve probably heard of, like Corsair and G.Skill.

    The Platinum P41 is SK Hynix’s highest end SSD. It boasts sustained read speeds of 7,000MB/s and sustained write speeds of 6,500MB/s. It also boasts random read speeds of 1.4 million IOPS and random write speeds of 1.3 million IOPS. In terms of reliability and stability, the SSDs have been tested and validated through 1,000 hours of stress testing with MTBF reaching 1.5 million hours or up to 1,200TB written. SK Hynix backs it all up with a 5 year warranty. The P41 Platinum uses an Aries controller with 176-layer TLC NAND flash chips, both of which are manufactured in-house.

    Of course, in terms of real world performance, the vast majority of users won’t be able to tell apart the speeds between the highest end PCI-E 4.0 SSDs. Some of these SSDs include the SK Hynix P41 Platinum, the Samsung 990 Pro, and the WD Black SN850X. Therefore, it all comes down to the price. At its current price point, the P41 Platinum isn’t just one of the fastest drives on the market, it’s also cheaper than any competitor that can come close to its performance.

    This is a great PS5 SSD, but you’ll want to get a heatsink

    The SK Hynix P41 Platinum does not come equipped with a heatsink. That’s because this SSD is catered to PC gamers looking to add storage to their desktop computer. Many motherboards come equipped with built-in SSD coolers and will only accept bare SSDs. It’s generally harder to remove a heatsink than to apply a new one. If you plan to use this for your PS5, rest assured that’ it is 100% compatible (in fact, it’s overkill). Although some people have gotten away with an SSD with no heatsink, we recommend you install one for peace of mind. You can easily get a PS5 heatsink for under $10.

    Looking for more options? Check out the best M.2 SSDs of 2024.

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    Eric Song

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  • Is PlayStation’s State of Play going to show more than just PS4 to PS5 remasters? Watch it here to find out

    Is PlayStation’s State of Play going to show more than just PS4 to PS5 remasters? Watch it here to find out

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    The next PlayStation State of Play is upon us. Sony has officially confirmed the date and time of its next showcase. We’ve been expecting the September event for some time now, and you’ll be able to watch it right here.

    This is going to be the first State of Play following the recent reveal of the PlayStation 5 Pro, whose $700 price tag, and lack of any major upcoming releases to take advantage of its upgraded hardware, left most of us scratching our heads (though some will get one anyway).

    Sony has confirmed in a blog post that this September State of Play will be kicking off on September 24 at 11PM BST, that’s 3PM PT, 6PM ET and 12AM CEST. You’ll be able to watch it on the official PlayStation Twitch, and YouTube channels. We’ll add the link to the livestream right above this text as soon as we spot that it’s live, so all you’ll need to do once it’s there is click play and boom, video games.

    Sony says the broadcast will last for over 30 minutes and feature “news and updates on more than 20 upcoming PS5 and PS VR2 games from studios around the world.”

    Thanks to recent leaks, we do know a few of the announcements we can expect at this month’s State of Play. For one, Horizon Zero Dawn Remastered was recently rated by the ESRB, meaning it’s all but confirmed to be among the show’s reveals. Another remaster of a PS4 game is reportedly also part of the line-up.

    According to a few reports (and social media hints), Sony is gearing up to announce a Days Gone remaster, also for PS5. We know nothing about the two of these, beyond their existence, but it’s safe to assume PlayStation’s suite of accessibility options will be present in both games, not to mention a few other graphical and performance enhancements.

    Check back later for our coverage of the biggest reveals from this State of Play and let us know what you’re hoping to see from it below!

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    Sherif Saed

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  • Following AI Cheating Controversy, Pokémon Announces Winners Of Card Contest

    Following AI Cheating Controversy, Pokémon Announces Winners Of Card Contest

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    In This Story

    Each year, The Pokémon Company holds a competition to find a new illustrator for their Pokémon TCG cards. Only in the last couple of years has this been opened to entrants from outside of Japan, and with that has come controversy. However, after a tumultuous period, the finalists for this year’s contest have finally been picked, and damn, it’s all beautiful work.

    This year’s contest was rather marred when one entrant, who had been included in the top 300, was rather obviously using AI to create images, and indeed entering under multiple identities.

    After people made a fuss, The Pokémon Company acknowledged the issue, and said they’d be disqualifying the cheat, and allowing other legitimate entries in to fill the spaces. It remained concerning that such obvious shenanigans had been let through, but TPC is notoriously enigmatic and incommunicative, so even this was a surprising move.

    However, we can now sweep that all aside, and instead celebrate the legitimate artists who deserve their wins. And wow, there’s some great stuff here.

    The Official Pokémon YouTube channel

    The competition is broken into a number of categories, with the emphasis on the smaller, landscape images that appear in the windows on a regular Pokémon card. While the prized cards are generally the portrait full-art designs, it makes sense to constrain entrants to the windowed images, with its inherent limitations.

    The categories are Best Standard Card Illustration, Best ex Card Illustration, and a Grand Prize.

    The middle category is the odd one out, since non-alt-art ex cards are highly restrictive in their nature, leaving little room for originality. It’s a great piece of Toxtricity art by Anderson, certainly, and it won because of its use of the space to depict a unique angle for the Pokémon, but it’s harder to get excited about.

    Image: Anderson / The Pokémon Company / Kotaku

    What’s so lovely about the two other winners, however, is quite how different they are.

    The Pokémon Company is getting better and better at featuring ever more lavish art, but is still quite conservative on style, so seeing the pick for Best Standard Card Illustration is a real treat. It’s a stunning depiction of Feraligatr by artist Acorviart, inspired by linocut and risograph printing.

    Feraligator underwater, accompanied by some Magikarp.

    Image: Acorviart / The Pokémon Company

    The Grand Prize is certainly more conventional, but makes up for it in adorable. Pikachu perhaps seems a little on the nose, but Kazuki Minami’s painting is breathtaking. What works so incredibly well here is the intricate detail of the background flowers, contrasted with the far simpler depiction of Pika, in such a cute and recognizable pose. And that light on his face…come on.

    Pikachu in morning light, scratching his year with his back foot.

    Image: Kazuki Minami / The Pokémon Company

    I want to highlight a few of the runners up, too. Firstly, another Feraligatr, this time by tayu, which appears to be one of the most spectacular pieces of embroidery I’ve ever seen. There are so few multimedia artists making Pokémon cards, despite how popular the wonderful Yuka Morii’s clay art has been for 25 years. Also, it’s a wonderful picture beyond the media.

    Feraligatr, underwater, with beams of sunlight reaching down, made in embroidery.

    Illustration: tayu / The Pokémon Company

    In a contest that was upset by AI slop, it’s lovely to see a piece that AI would try to copy, and get horribly wrong. This Melmetal by gohealth feels so gloriously metallic, and yet so cartoonishly stylized. Also, when did you last see a Melmetal sit down?!

    Melmetal sits against a rock, with Meltan all around it.

    Image: gohealth / The Pokémon Company

    Shiho So’s Pikachu is one of the 15 Judges’ Award winners (alongside so many more Feraligatr!), and would be one of those cards that’d make you smile every time you pulled it from a pack. It’s just joyful.

    Pikachu somersaults through berries.

    Image: Shiho So / The Pokémon Company

    And why not end with yet another Pikachu? satoutubu’s art here is…I just want to hug it! I want to exist in a world where creatures look like this. If satoutubu became a regular Pokémon TCG artist, I’d immediately begin collecting all their cards.

    Pikachu looks so happy! He's leaping on a path, a lovely Pokemon castle in the background.

    Image: satoutubu / The Pokémon Company

    .

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    John Walker

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  • Victrix Pro BFG Tekken 8 Rage Art Edition Controller Review – Customizable, Comfortable, but Lacking in Ways – TouchArcade

    Victrix Pro BFG Tekken 8 Rage Art Edition Controller Review – Customizable, Comfortable, but Lacking in Ways – TouchArcade

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    For our last full controller review on TouchArcade, I’ve been using the Victrix Pro BFG Tekken 8 Rage Art Edition for PC and PlayStation across my Steam Deck, PS5, and PS4 Pro for over a month now. Before I interviewed PDP Victrix about the controller and arcade sticks, I was very curious about the controller for its modular nature and also because I’ve wanted to try out another “Pro” controller after adoring the Xbox Elite (1st generation) and DualSense Edge over the years.

    Victrix Pro BFG Tekken 8 Rage Art Edition Controller – what’s in the box

    Usually, controllers just ship with a cable and sometimes a charging stand. In the case of the Victrix Pro BFG Tekken 8 Rage Art Edition, you get the controller, a braided cable, a high quality protective case to house the controller and everything else it ships with, a replacement fightpad module with a six button layout for fighting games, two gates, two replacement analog stick caps, two d-pad caps, a screwdriver for use with the controller, and a blue wireless USB dongle.

    The items are all neatly placed within the case which is very good quality on its own. Unlike the normal Victrix Pro BFG controller, some of the items with this one are themed to match the new Tekken 8 Rage Art Edition aesthetic. Keep this in mind as I don’t see replacements available officially for this, but I hope they start selling them soon.

    Victrix Pro BFG Tekken 8 Rage Art Edition Controller compatibility

    On paper, the Victrix Pro BFG Tekken 8 Rage Art Edition Controller supports PS5, PS4, and PC. I don’t use Windows anymore, so I was curious if this would work on Steam Deck out of the box. Since I prefer the PlayStation button prompts in games, I set it to PS5 and plugged in the dongle into my Steam Deck Docking Station. It worked without issue and without needing any update.

    On the console side, if you want to play wirelessly, you need the same dongle and to set the toggle to PS4 or PS5. I had no issues playing with it on my PS4 Pro in PS4 mode and on my PS5 in PS5 mode. In fact, since I don’t have any PS4 controller that works outside of arcade sticks with PS4 support, this is a very good bonus to have for when I want to test something on PS4 to compare with PS5.

    Victrix Pro BFG Tekken 8 Rage Art Edition Controller features

    The big draw of the Victrix Pro BFG controller is the modular nature letting you work with a symmetric stick layout, asymmetric stick layout, change things up for fighting games with the fightpad, adjust the triggers, thumbsticks, and also the d-pads. The aim with this design was to allow you to adjust the controller depending on the game you’re playing. As an example, I’d use the symmetric stick layout when playing Katamari Damacy Reroll, but I might swap to the Xbox-style asymmetric layout while playing DOOM Eternal.

    Being able to adjust the trigger stop is also great as I can change that when playing a racing game with analog trigger support and also go for the shortest stop when playing a game with digital trigger support. Beyond that, the multiple d-pad options are very nice, but I’ve been trying to stick to the default diamond shape one to get used to it, and I like it a lot. I wouldn’t use it for platformers though, but the other d-pad options work well here.

    Since this is an official PS5 and PS4 licensed controller, it is worth noting that this has no rumble, no haptic feedback, no adaptive trigger support, and no gyro/motion control support. I don’t care about gyro much, but no rumble at all is disappointing since you have sub $30 controllers now offering decent rumble.

    The Victrix Pro BFG Tekken 8 Rage Art Edition ships with 4 paddles or well paddle-like buttons. I wish there were proper paddles you could remove though. I mapped two of them to L3 and R3 and the ones above to L1 and R1 since I use those the most in games like Monster Hunter World and also hate pressing the sticks. Having four buttons here is very good though.

    Victrix Pro BFG Tekken 8 Rage Art Edition Controller look and feel

    Visually, I love the gorgeous and bright highlights and colors used on the Victrix Pro BFG Tekken 8 Rage Art Edition. It isn’t as elegant as the default black model with purple highlights, but for a themed controller it looks very good with its light blue, pink, purple, and Tekken 8 branding.

    The Victrix Pro BFG Tekken 8 Rage Art Edition feels very comfortable, but it is a bit too light for my liking. The material on the main controller body ranges from feeling premium to just fine. It is a far cry from the premium feeling DualSense Edge, but that controller has that ugly glossy front plate that ruins things. The grip on this controller makes a big difference, and I’ve had 8 hour sessions with the controller wired without getting tired of holding it. It being light pays off here.

    Victrix Pro BFG Tekken 8 Rage Art Edition Controller on PS5

    On PS5, there are a few things to keep in mind. This is an officially licensed controller, but you can’t turn on your PS5 with it. This seems like a limitation for 3rd party controllers on PS5, but is an annoyance to keep in mind. Beyond that, haptic feedback, adaptive triggers, and gyro are not available here. Aside from that, it has touchpad support and all the buttons I use on a DualSense controller including the share button.

    Victrix Pro BFG on Steam Deck

    Like I mentioned above, the Victrix Pro BFG Tekken 8 Rage Art Edition works out of the box on Steam Deck with the dongle plugged into the official Docking Station I use. It even correctly is recognized as a PS5 Victrix controller with the share button working for capturing screenshots and the touchpad working as it should in PC games that have PlayStation controller support. This was great to see as some games don’t even recognize my DualSense correctly.

    Victrix Pro BFG Tekken 8 Rage Art Edition Controller battery life

    The huge advantage the Victrix Pro BFG Tekken 8 Rage Art Edition Controller or the normal one has over the DualSense and DualSense Edge is the battery life. It lasts multiple times longer than the DualSense and the DualSense Edge on a single charge. It also helps that the logo on the touchpad indicates when the battery is low. This is good for playing on Steam Deck as other controllers don’t really visually indicate when the battery is low.

    Victrix Pro BFG Tekken 8 Rage Art Edition Controller software

    The software is something I couldn’t test as it is only available on the Microsoft Store and I don’t use Windows anymore. Thankfully, it works out of the box with Steam Deck, PS5, and PS4. The one thing I was hoping to see is if the controller would work on iOS. I tested wirelessly with the dongle on my iPad, wired on my iPhone 15 Pro, and also wired on my iPad Pro with no luck.

    Victrix Pro BFG Tekken 8 Rage Art Edition Controller negatives

    Right now, it has a few big negatives. These include no rumble, the low polling rate, not shipping with the Hall Effect sensors, and it requires a dongle for wireless, at least for the model I have. The lack of rumble might not be an issue for some, but for a “Pro” controller, the polling rate is disappointing. There are multiple videos on YouTube showcasing this and why it is a problem as well. Comparatively, the DualSense Edge wired is massively better with its response.

    As for the Hall Effect sensors, I’m glad Victrix now sells the new modules, but why do new purchases of the controller not just ship with those in the first place? Also if I were to buy either of the module color options available for my Victrix Pro BFG Tekken 8 Rage Art Edition Controller, it wouldn’t fit with the aesthetic and will not have PS5 face buttons.

    Victrix Pro BFG Tekken 8 Rage Art Edition Controller Review

    Having gotten well over a hundred hours of use out of the controller per platform across games like UFO 50, Street Fighter 6, Tekken 8, Persona 3 Reload, and many more, I can safely say that I love using the controller, but the few issues are annoying to see given its price point. In a lot of ways, the Victrix Pro BFG Tekken 8 Rage Art Edition has the potential to be one of the best controllers in years if it sees some fixes and changes for a potential successor. Right now, there are a few too many caveats involved for its high asking price that make sure it is very good, but not amazing. The big issues holding it back right now are the lack of rumble, dongle requirement, additional cost involved for Hall Effect sticks, and the polling rate. These might not matter to some folks, but for a “Pro” controller priced at $200, I expected a bit more.

    Victrix Pro BFG Tekken 8 Rage Art Edition Review Score: 4/5

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    Mikhail Madnani

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  • Keylocker | Turn Based Cyberpunk Action Free Download (v1.0)

    Keylocker | Turn Based Cyberpunk Action Free Download (v1.0)

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    Keylocker | Turn Based Cyberpunk Action Direct Download:

    Keylocker is a Cyberpunk turn based rhythm JRPG inspired by the Mario&Luigi RPG series and Chrono Trigger, in which you play as the singer and songwriter, B0B0. Fuel your moves with the electric power of music in this unforgiving planet by using real-time execution of moves in rhythm game style! Battle the authorities, unlock the secrets of Saturn, play on your own bands’ concerts and hack into the network to bring an end to this corrupt system, for better or worse. Completely customize your characters with a great variety of equipment; unlock special Talents using the Keys harvested from enemies you DELETE in combat. Unique interactions with every object of the world: exploring Saturn can lead to secrets, rewards or entire pieces of knowledge about the planet. Medieval Delivery

    B0B0 is one of the Doppelgangers, twins born as perfect human beings fit to obey the purpose of the caste they were assigned to. Her purpose is to serve in the lowest caste for the prosperity of Saturn, but B0B0 doesn’t quite agree to that. Amidst a revolution against the Saturnian Satellites, the ultimate form of law, B0B0 hears news of a newfound music robot that’ll fit right in her illegal band as a drummer. Rebelling against the corrupt system using music is the only thing she knows how to do well and she only needed a drummer to join her pack of misfits. With every piece in place, she’s out to break some laws, and discover the truth behind the essence of music, the Keylocker.

    Features and System Requirements:

    • Choose your path as a cyberpunk rebel, each with its own unique skill tree and storyline.
    • Control Electricity with your own music! Transform it into attack or defense as needed, swapping between different movesets and tactics.
    • Classic Turn Based Combat with a twist: Real Time execution of moves in rhythm game style, aim your shots, time your attacks, parry and block your enemies in this unforgiving planet.

    Screenshots

    System Requirements

    Minimum
    OS *: Windows 7
    Processor: 32/64bit compatible Dual Core CPU
    Memory: 2 GB RAM
    Graphics: DX11 compliant graphics card
    DirectX: Version 11
    Storage: 1450 MB available space
    Support the game developers by purchasing the game on Steam

    Installation Guide

    Turn Off Your Antivirus Before Installing Any Game

    1 :: Download Game
    2 :: Extract Game
    3 :: Launch The Game
    4 :: Have Fun 🙂

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    Skring

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  • Today’s Wordle answer for Monday, September 23

    Today’s Wordle answer for Monday, September 23

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    All the help you need to make sure Monday’s Wordle goes just the way you want it to is right here. We’ve got a brand new clue written just for the September 23 (1192) game if you’d like to get off to a great start (or make sense of those yellow letters you found on your way), and today’s answer is ready to go if you want to make sure your week starts with a win.

    When I surveyed all of the green and yellow letters that had appeared on my very first row, I assumed I was in for a quick win in two. No? Fine. A slightly less quick win in three then. No? Again? Really? I may have had no way of knowing that I should have gone for that letter instead of the other one I tried first, but winning in four easy guesses still stung. 

    Wordle today: A hint

    (Image credit: Josh Wardle)

    Wordle today: A hint for Monday, September 23

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  • We got a peek at the cozy Hobbit life sim game and it understands the damn brief

    We got a peek at the cozy Hobbit life sim game and it understands the damn brief

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    We’re living in the middle of a bounty of Middle-earth media. Last year’s wretched Gollum game, 2026’s apparent Gollum duology, The Rings of Power’s elven kings, War of the Rohirrim’s horse maidens, and more video games of various scope and subject reportedly still on the way.

    And yet none of the above is giving the one thing I really want to see from a Tolkien adaptation: Something with a completely different aesthetic and tone from Peter Jackson’s 2001 film trilogy. Middle-earth contains more multitudes than fit in those three films, and it’s a shame that the setting has been boxed in by their success.

    But this week I got to sit down with the best fresh take on a Lord of the Rings adaptation I’ve seen basically ever: Tales of the Shire: A The Lord of the Rings Game. ToTS is the inaugural project of Rings film veteran Wētā Workshop’s game studio, made in partnership with Private Division, and from what I was able to play of this long-awaited “cosy Hobbit life” simulator, the studio has a winner on its hands.

    In April, the game’s first full trailer promised friendship mechanics, cooking, fishing, home decorating, farming, seasonal changes, and other standards of the life sim genre. The demo Polygon was able to play this week covered Tales of the Shire’s first few day/night cycles, putting the player in the role of a newcomer hobbit in the village of Bywater, which lies a few days’ walk from both Hobbiton (home of Bilbo and Frodo) and the human town of Bree (where the Prancing Pony inn is).

    My three-ish hours with Tales of the Shire were played on PC, though I also experimented a bit by streaming it to my Steam Deck, where controls were even more intuitive than keyboard and mouse. After activating the demo on Steam, I opened up the achievement list for kicks. Right at the top was one for owning at least three waistcoats.

    I considered this an immediate good omen.

    Image: Wētā Workshop/Private Division

    After a quick opening cutscene, I was presented with a delightfully robust character creator, featuring an unexpectedly forward-thinking five-point slider for gender (on one end, waists were small and cleavage was notable, and on the other, the reverse) as well as the utterly unique option of customizing my character’s foot hair.

    Players can type in their own custom name and surname, but they also have the option to pick from two extensive lists of names seemingly cribbed directly from hobbits mentioned in Tolkien’s work. Which is to say: I didn’t check every one against the books, but I was able to scroll down the list and dub my hobbit with the exact canonical first name I was looking for: that of one of Bilbo’s uncles, Polo Baggins. This wasn’t just another good omen, it was a princely gift.

    Tales of the Shire shows a clear and immediate insight into the duality of Tolkien’s hobbits — they have a great capacity to be loyal, forthright, brave, and hardy, which is made all the more surprising by their more observable capacity to be petty, conservative, and frivolous. One of the first things you learn from Orlo Proudfoot, the hobbit who welcomes you to Bywater, is that while big folk work out their differences with swords and arrows, hobbits do it by inviting people over for home-cooked meals. The on-first-reference likening of ToTS’ very chill cooking and meal mechanic to battle gave it a passive-aggressive frame that felt instantly of a piece with Tolkien’s hobbits.

    Case in point: I cackled upon realizing that my first extensive quest line was to help a down-to-earth farmer win an argument with the snooty miller over a completely immaterial bit of local minutiae. On god, me and Farmer Cotton were going to rub it into the face of Sandyman the miller. His son’s a craven little collaborator anyway.

    But, corroborating case in point: Though you didn’t know her, you inherit your house from a beloved old hobbit lady who recently passed on, and an early quest has you inviting two of her former students over for a meal, to give them fresh happy memories in a place that was so recently full of sorrow. There’s a pleasing sense of history to Bywater, delivered piece by piece in bits and bobs of conversations, and the game wants you to think about how you fit into it.

    A hobbit PC of Tales of the Shire holds a cutting board in the midst of cooking. UI elements show the texture of the dish, as well as a choice of pickling jar, mixing bowl, and frying pan for tools.

    Image: Wētā Workshop/Private Division

    In prepping the dishes for that meal, it was already apparent that this was going to be a satisfying loop. Invite your guests, wake up the day of the event, check what they’re craving in the game menu, choose your recipes, and gather your ingredients (options available in the demo included fishing, foraging, and gardening). Your pantry, by the way, visually fills up with the specific food you put in it. If you store a tomato, the basket for tomatoes fills up. If you store some mustard weed, the spot on the table where the mustard weed goes then has mustard weed on it. It’s incredibly charming.

    Then you cook: Choice of ingredients will lock in stats like Flavors and Deliciousness, but the cooking minigame allows you to tweak for ideal texture, using whatever tools are available in your kitchen (in this demo, only the chopping board and the frying pan). Then you receive your guests, arrange the 3D objects of your finished dishes on the table, and rack up the rewards of “Fellowship” points, gifts, and story progression.

    The few in-game days I spent with the demo were enough to get tantalizingly close to achieving my first major plot goal (hosting enough brunches with my neighbors to become accepted as a Bywater “local”) but not to attain it. And reader, I pine. I sent out invitations to lunch, and now I cannot make good on them.

    I would say that the bulk of my time in the game was spent in pursuit of NPCs to talk to rather than gathering ingredients with intention, repairing/decorating my somewhat dilapidated home, or cooking; there were lots of tutorial quests to close out. And while the scenery is extremely charming, I could see all that walking around eventually becoming a little repetitive.

    But on the other hand, my walks were punctuated by alertness: Keep an eye out for butterflies, because following them is how you find foragable meal ingredients. Check that pond for swirls on the water to stock up on fish. Watch for the blue birds with flared red tail feathers that serve as the game’s wayfinding system. That is, you mark a destination on your map, and instead of a glowing path in the UI, there’s just… helpful birds that fly down at every path junction and face the way you need to go. Effervescent.

    Key art for Tales of the Shire, featuring happy hobbits fishing and picknicing.

    Image: Wētā Workshop/Private Division

    I did catch the odd visual bug here and there — hobbits sitting next to benches instead of on them, one odd young man scooting along on his seated legs instead of walking — but Wētā has six months to work out the kinks. Private Division and Wētā Workshop updated the game’s release window from 2024 to the date of March 25, 2025. “Ha ha, NERDS,” I cackled, nerdily, when I read that, because I happen to know off the top of my head that March 25 is the day, by the Shire Calendar reckoning, the One Ring was thrown into Mount Doom and destroyed.

    As Gandalf once said of hobbits, “You can learn all that there is to know about their ways in a month, and yet after a hundred years they can still surprise you at a pinch.” With how expertly Wētā appears to understand the cozy hobbit life sim brief, I expect there’s lots more to discover here.

    Tales of the Shire: A The Lord of The Rings Game will be released March 25, 2025, on Nintendo Switch, PlayStation 5, Windows PC, Xbox Series X, and Netflix Games.

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    Susana Polo

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  • What’s on your bookshelf?: why have you put pumpkin spice in my grandfather’s ashes edition

    What’s on your bookshelf?: why have you put pumpkin spice in my grandfather’s ashes edition

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    Hello reader who is also a reader, and welcome back to Booked For The Week – our regular Sunday chat with a selection of cool industry folks about books! Once again, the dastardly autumn breezes have blown my schedule all out of whack, so no cool industry person this week. Instead, here is a short excerpt from another weird story I starting writing, also containing poultry for some reason.

    Atop the council manse pokes a lone grey-black spire, scorched gruesome and slanted like a broken finger.

    Above the hill that holds the manse the sky cracks forever.

    Below the hill that lifts the manse the village sits, chirping like electrical wires with the collective crow of the eighty eight ash-grey roosters that mistake the ever-cracking sky for a never ending dawn.

    And no-one who lives their wakes, because no-one who lives there sleeps. It’s the roosters, you see. They never stop crowing, so it’s always time to get out of bed.

    If you ask the people who live there why they don’t just get rid of the roosters, they’ll say: Well, it’s not their fault. They’re just doing what roosters do. Crowing at cracked sky.

    If you ask them why they’ve never tried to find a way to fix the sky, they’ll just say: Well, it was like that when we got here.

    If you ask the roosters why the sky is cracked, they tend to just shit themselves, continuing to crow at what they’re quite certain is a never ending dawn.

    As always, let me know what you’re reading below, and let us pray for a return to guest-hood next week. That, or I could just get on top of my emails. Book for now!

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    Nic Reuben

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  • PlayStation’s Classics Are Quietly Making a Comeback, And It’s About Time – IGN

    PlayStation’s Classics Are Quietly Making a Comeback, And It’s About Time – IGN

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    PlayStation’s classics are finally getting the love they deserve! @pushsquare dives into how PS Plus Premium is reviving forgotten gems just in time for the brand’s 30th anniversary.

    “Like, why would anyone play this?” This flippant, out of context quote from former PlayStation bigwig Jim Ryan followed him everywhere. The executive had been speaking at a Gran Turismo event, where the latest in the series at the time, Gran Turismo Sport on the PS4, was being demoed alongside the PlayStation originals. “The PS1 and PS2 games look ancient,” he exclaimed. “Like, why would anyone play this?”

    As frustration among PlayStation fans grew, these off-the-cuff remarks from Ryan took on a life of their own: many assumed Sony, under his leadership, hated its legacy. The executive later clarified in an interview with Axios Gaming that he “wasn’t trying to be disrespectful of our heritage”. He explained: “I guess my big learning from all of this is when [Gran Turismo creator] Kazunori Yamauchi unveils his next game side-by-side with its history, I will keep my mouth shut.”

    Mister Mosquito is an obscure Japanese game now available via PS Plus Premium. It’s also referenced in Astro Bot!

    But actions speak louder than words and many fans have been waiting for Sony to actually do something with its back catalogue that proves it cares about the games from its past. I believe, while far from perfect, PS Plus Premium is quietly amassing a catalogue of deep cuts from PlayStation’s history that fans absolutely should be paying attention to. And as nostalgia builds ahead of the brand’s 30th anniversary – with that sumptuous collection of new PS5 hardware available to pre-order soon – it’s something that both long-time fans and newcomers should be paying attention to.

    For example, this week saw the release of Mister Mosquito on PS5 and PS4, a largely forgotten 2001 title from Japanese developer Zoom which encapsulates everything great about PlayStation first-party in the PS2 era. As its name implies, this game sees you buzzing around the unsuspecting Yamada family’s home, drawing blood without arousing suspicion in some of the zaniest gameplay you’re likely to find on any format today. The original was brought overseas by Eidos under license from Sony, but is reproduced with Trophies and various quality of life features here.

    While there’s clearly more Sony could be doing here, I really appreciate how many games are being given a new lease of life with the inclusion of Trophies.

    Many games are also making their European debuts as part of Sony’s hushed retro push. Earlier in the year, Level-5’s legendary PSP tactics game Jeanne d’Arc launched into PS Plus Premium, marking the first time it’s been officially available outside of Japan and North America; Sony famously passed on publishing the game in Europe, despite its story being loosely inspired by Joan of Arc and the Hundred Years’ War in the 15th Century. Similarly, cult PS2 aerial combat game Sky Gunner was ported to the PS5 and PS4 this week, marking another European debut.

    While there’s clearly more Sony could be doing here, with its official emulator in particular lacking the upscaling capabilities of third-party rivals, I really appreciate how many games are being given a new lease of life with the inclusion of Trophies. The fan favourite PS2 TimeSplitters trilogy was updated this week to incorporate Platinums, and for many this is all the incentive needed to revisit old favourites. Iconic PS1 games like G-Police, Jumping Flash!, and Intelligent Qube all come with a list of achievements to unlock as well.

    undefined
    Jeanne d’Arc has finally made its European debut, 18 years after it was first released.

    Even lesser known instalments from classic PlayStation properties are getting a second shot in the spotlight; I wouldn’t exactly recommend spin-offs like Secret Agent Clank and Jak & Daxter: The Lost Frontier over their mainline counterparts, but I like that they exist in an easily accessible form on modern hardware. The real goal for Sony will be to ensure the original trilogies accompany them; you can play all of the Jak & Daxter games with Trophies on the PS5 and PS4, but we’re still awaiting the original Ratchet & Clank releases.

    While I suppose I could criticise Sony for dragging its heels, I’d rather it do that than nothing at all. The catalogue of PlayStation classics on PS Plus Premium is growing, with many available a la carte on the PS Store if you don’t want to pay out for the pricey subscription. The emulation could admittedly be better, and the software could be coming quicker – but quietly the Japanese giant is embracing its heritage and making it available for veterans and newcomers alike.

    If you’re thinking, “Like, why would anyone play this?”, it’s because, as we approach PlayStation’s all-important 30th anniversary, there’s a lot of love for its back catalogue. And gradually, month by month, Sony is actually beginning to acknowledge that.

    Sammy Barker is the Editor of Push Square. He’s been living and breathing the wonderful world of PlayStation for decades now – and has the tattoos to prove it. You can find him on @_get2sammyb.

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    Alex Simmons

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  • It turns out you can keep Baldur’s Gate 3’s heartbreaking temporary companion permanently: You just have to beat half the game without resting, kill her and your main character, and stuff them in someone’s pocket

    It turns out you can keep Baldur’s Gate 3’s heartbreaking temporary companion permanently: You just have to beat half the game without resting, kill her and your main character, and stuff them in someone’s pocket

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    Baldur’s Gate 3’s Patch 7 deputized a well-liked side character, the Tiefling bard Alfira, to full companion status. The only problem is that it’s only temporary, and in the most “cursed monkey’s paw” way imaginable. Cenalexis_01 on the Baldur’s Gate 3 subreddit figured out how to make it permanent, though, and the exploit requires the sort of obscene, beautiful abuse of Baldur’s Gate 3’s open-ended systems I’ve come to relish seeing. Spoilers ahead for the Dark Urge origin.

    One of the defining scenes of BG3’s Dark Urge (Durge to their friends) origin is their unwilling murder of Alfira. Partway through Act 1, she’ll show up to your camp during a long rest and the Durge will unavoidably kill her⁠—though it is possible, through shenanigans, to make stand-in Quil Grootslang show up and take the fall instead. Patch 7 made it so that Alfira even joins your party and can be leveled up for a brief window, sparking some hope she was a surprise new companion added in the patch, but no dice: It was just meant to twist the knife a bit more.

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    ted.litchfield@futurenet.com (Ted Litchfield)

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  • Build A Working Pinball Table With These 3D Model Kits

    Build A Working Pinball Table With These 3D Model Kits

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    Picking up an actual pinball machine can cost a fortune, with prices often reaching over $1,000. They also take up a ton of space, making them less than ideal for cozy apartments or small homes. Luckily, these DIY tabletop pinball machines are a fun alternative for those who to to get their free-play pinball fix. Not only do look striking, they also take up minimal space and are budget-friendly. with the most affordable model clocking in at just $27 for a limited time (down from $35).

    Gallery

    The Smartivity DIY Pinball Machine recreates a lot of the fun you’ll find with an actual, full-sized pinball machine. After constructing the 375-piece kit, you’ll have a compact pinball machine measuring just 13 inches long. The constructed kit has two working flippers, a ball launch mechanism, and plenty of cool targets to aim for. Smartivity says the said is ideal for kids between 8 and 14–but any pinball fan will probably find something to love about the quirky set. It’s on sale for $27 at Amazon for the next few days, saving you a few dollars compared to it’s usual $25 list price.

    If you’re looking for something a bit more elaborate, there’s an unofficial Star Wars Miniature Pinball Machine for $145. This 18-inch kit requires about 12 hours to assemble, making it a better option for teens and young adults. Once complete, you’ll have an interactive machine complete with lighting, sound effects, and plenty of Star War-themed obstacles to maneuver around.

    A few other miniature pinball machines are up for grabs, including the ROKR Miniature Pinball Machine for $135 (down from $160) and the Harry Potter Quidditch Pinball Machine for $90 (down from $100). Both of these are complicated builds best suited for young adults, though they all make great additions to a game room when they’re finally completed. You’ll find a short list of all the miniature pinball deals below.

    Best DIY Pinball Machine Deals

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  • Star Citizen vs Elite Dangerous in 2024: the games that outlived their biggest rivals

    Star Citizen vs Elite Dangerous in 2024: the games that outlived their biggest rivals

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    There’s now a premium, extended version of this podcast that you can get as a VG247 paid subscriber – check out our Support Us page for more info. Doing so helps ensure that we can keep making the show! But don’t worry if that’s not for you, the main show will always be free.

    Who won out of Star Citizen and Elite Dangerous, the crowdfunded space sim sensations pitched to us a decade ago by two of the genre’s most celebrated game directors? Star Citizen being a spiritual follow up to Wing Commander and Privateer, and Elite Dangerous being a direct sequel to Elite, Frontier: Elite 2 and Frontier: First Encounters. Well, it depends how you define “win”. Or, indeed, “exists”. This is just one of the Enthusiastic Disagreements we have in this week’s Best Games Ever Podcast, along with GTA vs Saints Row, Call of Duty vs Medal of Honor, and another one that we can’t remember.

    Remember Lemmings vs The Humans? Well, Lemmings was this puzzle game where you had to coax large groups of the titular rodents across increasingly fiendish levels, using such units as: builders. Blockers. Diggers. Other ones. I dunno, it was a long time ago and I’m 40 (aka dead). The Humans was more or less a Lemmings ‘clone’, right, and they had a sort of rivalry going on that, in my small child head, was as much a defining battle between 90s pop culture icons as Oasis vs Blur, or Oasis vs Ocean Colour Scene, or Oasis vs Oasis.

    Who won that rivalry? Well, these things are subjective. You could define it it terms of sales (hard to verify) or cultural impact (hard to quantify), or you could simply base it on which series survived longest. Which would give The Humans the win here by three years, having released its last entry on Nintendo DS in 2009. Not that anyone noticed. The last Lemmings game flopped out to equally minimal fanfare on PSP and PS2 in 2006, and it wasn’t even a proper sequel so much as an enhanced re-release of the original. It’s notable that both series’ guffed their last guff on 7th gen handhelds, and highly amusing to me that the once beloved Lemmings, of which there is a bronze statue in Dundee, lost this battle to the never beloved The Humans, of which there is no bronze statue. In Dundee or anywhere else.

    It’s such a good pick for this week’s episode of The Best Games Ever Podcast that you’ll no doubt be unsurprised to learn that nobody actually did. If you want to find out what esteemed regulars James Billcliffe, Tom Orry, and Sherif Saed did pick, you’ll have to watch or listen to it via the handy methods listed below.

    You can watch or listen to it here via the methods handily listed below. No need to thank us.

    Watch the video version of The Best Games Ever Show here:

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Jim Trinca

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  • Great Game Deals, Shooter Recs, And More Tips Of The Week

    Great Game Deals, Shooter Recs, And More Tips Of The Week

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    Image: Ryu Ga Gotoku Studios / Sega

    At the beginning of the year, Like a Dragon: Infinite Wealth launched a hell of an opening salvo. The latest installment in the long-running Like a Dragon/Yakuza series is comically full of things to do. On one hand, it’s a turn-based RPG epic, splitting its narrative between two larger-than-life protagonists in entirely different settings complete with their own villains, party members, and side stories. On the other hand, it is more game than anybody could possibly need, housing several side activities, minigames, and at least two-full sized games within itself. If you’re a person whose chief concern about a game is getting the absolute most bang for your buck, there has rarely been a better game to pick up than Like a Dragon: Infinite Wealth, which is now discounted at $42 on both PlayStation and Steam. – Moises Taveras Read More

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    Kotaku Staff

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