Firehawk FPV: Drone Warfare Simulator Direct Download:
In Firehawk, you are a force of nature, pilot advanced FPV combat drones through intense missions where split-second decisions matter. Death sends you back to base – but your tech, skills, and power grow with every run. High-speed combat that rewards skill and daring. Start as a rookie, become an ace. Dive through obstacles, chain perfect attack runs, and strike from impossible angles. Go loud with guns blazing or strike with surgical precision. The skies are yours to dominate. Your drone is your canvas. Start with basic frames and build a deadly arsenal of war machines. Mix weapons, discover deadly combinations, and tune your builds between missions. From swift interceptors to heavy gunships, craft the perfect killing machine. Peggle Deluxe
Turn combat spoils into lasting power. Expand your base, unlock new drones, and develop advanced weapons. Every run makes you stronger – your skills sharpen with each flight, and your base grows with every piece of salvage. Each mission brings new threats, from defence systems to elite squadrons. Fight through tight industrial zones and open warzones. The path to the final boss is tough but with your growing skill and arsenal, you’ll conquer the skies. The graphics and feel of this game are reminescent of Japanese mecha games. There are some rough edges and it does feel like something that’s still in early access but nevertheless it’s sooooo fun. The gameplay makes up for all the flaws.
Features and System Requirements:
Full FPV controller support.
Mouse and keyboard support.
Joystick support.
Console controller support.
Challenging enemies and bosses.
Large selection of customisations and weapons.
Multiple maps and biomes.
Leaderboards.
Screenshots
System Requirements
Minimum
Requires a 64-bit processor and operating system
OS: Windows 10
Processor: Intel Core i3-6100 / AMD FX-8350
Memory: 4 GB RAM
Graphics: GTX 580 / AMD HD 7870
DirectX: Version 11
Storage: 18 GB available space
Support the game developers by purchasing the game on Steam
Installation Guide
Turn Off Your Antivirus Before Installing Any Game
1 :: Download Game 2 :: Extract Game 3 :: Launch The Game 4 :: Have Fun 🙂
Nebula Award-winning author R.F. Kuang returns this week with a new fantasy novel. Pitched as Dante’s Inferno crossed with Susanna Clarke’s Piranesi, Katabasis is a 560-page novel that takes place at a magical university and the underworld. The highly anticipated standalone novel releases August 26, and publisher Harper Voyager is commemorating the launch with a gorgeous collectible hardcover. Katabasis Deluxe Limited Edition is available for $24.48 (was $35) at Amazon and Walmart.
After the first printing of Katabasis sells out, readers will have to settle for the standard edition, which means you’ll miss out on the eye-catching sprayed page edges, lavish case, and illustrated endpapers. Considering that Amazon now also has a store page for the standard edition–for only two bucks less–the Deluxe Limited Edition is possibly close to selling out.
Take a look at the Deluxe Limited Edition of Katabasis below. Fans of Kuang’s Poppy War Trilogy should also check out Amazon’s discounts on the new Deluxe Collector’s Editions of the first two novels in the series.
R.F. Kuang’s latest fantasy novel revolves around a pair of PhD students, Alice Law and Peter Murdoch, who study Magick at a fictional Cambridge University. When their academic advisor Professor Jacob Grimes dies in what sounds like a classroom exercise gone terribly wrong, Alice blames herself. She couldn’t stand the guy, but as the best magician alive, Jacob’s recommendation letter could jumpstart her career in Magick. And he hadn’t written recommendation letters before his untimely death.
Described as academic rivals, Alice and Peter join forces and risk their own lives to try to save their futures–and Jacob, who happens to be in literal Hell. And so the pair of brainy, aspirational magicians take a trip to the depths of Hell. But all of their training didn’t prepare them for what Hell is actually like.
The title comes from Greek myths that refer to a descent to Hell as a katabasis. The publisher calls Katabasis “2025’s most unexpected love story,” in case you were wondering whether this is an enemies-turned-lovers situation. And while it is, in a way, I’ve read it, and it really does subvert your expectations in this regard.
The 560-page Deluxe Limited Edition hardcover has decorative sprayed edges featuring the college and the underworld. The dust jacket artwork shows Alice and Peter descending a winding staircase surrounded by bookshelves. This 3D representation of their journey is also depicted on the embossed front cover when you remove the dust jacket. The Deluxe Limited Edition also has exclusive endpapers designed to resemble pages from Alice’s notebook with equations, tables, and diagrams.
The Deluxe Limited Edition is for the US market, but Harper Voyager also printed a different collectible hardcover in the UK, Australia, and New Zealand. Big fans of Kuang’s work can import the international limited edition from UK bookshops like Waterstones–though shipping costs and potential tariffs could be rough–or buy a copy from a US reseller on Amazon for around $50.
Kuang is one of the most prolific and successful young writers working in fiction today. Despite only just turning 29 earlier this year, Katabasis is Kuang’s sixth novel. In 2018, Harper Voyager published Kuang’s debut novel, The Poppy War, when she was 22–but she was only 20 when she signed the contract. The first in a grimdark historical fantasy trilogy set in a fictionalized version of Kuang’s native China, The Poppy War was followed up by The Dragon Republic in 2019 and The Burning God in 2020. The award-winning series is available in multiple physical formats, including a budget-friendly paperback box set, hardcover, and trade paperback.
Last November, Harper published The Poppy War Deluxe Collector’s Edition with sprayed edges, illustrated endpapers, embossed visual effects, and a fully illustrated dust jacket. The Poppy War Collector’s Edition hardcover is discounted to $24.29 (was $45) at Amazon. The Dragon Republic Deluxe Collector’s Edition released in June and is on sale for $26 (was $45). Though not confirmed yet, we imagine The Burning God will get a matching Collector’s Edition of its next year.
After completing the trilogy, Kuang shifted gears to speculative fiction in Babel: Or the Necessity of Violence: An Arcane History of the Oxford Translators’ Revolution. Yes, that’s a very long title. Babel is a fascinating alternate history that, like Katabasis, revolves around academia. It won the 2022 Nebula Award for Best Novel.
Kuang changed genres once again with her riveting 2023 novel Yellowface. The satirical novel takes aim at racial diversity in publishing. If you like audiobooks, Helen Laser’s narration of Yellowface is wildly entertaining.
The official start of the season may be two months away, but basketball is back with NBA 2K26 hitting PS5 and PS4 September 5. The latest entry brings a new gameplay system powered by machine learning, studying today’s superstars, and fun pick-up and play options. 2K invited me to go hands-on with the game before it launches September 5 on PS5, and I’m here to share what I learned on the court.
Also launching starting on September 12 (Singapore, Malaysia, Thailand) and on September 18 (Indonesia, Philippines and Vietnam) is the PlayStation 5 Console – NBA 2K26 Bundle. Read on for full details
Better ball
2K26 puts considerable effort into improving both sides of the floor, with notable offensive and defensive enhancements. New machine-learning technology helps capture the fundamentals of the game. While playing, I noticed players would run and get set by firmly planting their feet, instead of a gliding effect. While driving into the paint, they would also stop and accurately respond to a defender in their lane. These details add a realistic weight to the sport.
Enhanced Rhythm Shooting
You can still flick down-up on the right analog stick or simply press square to start your shooting motion, then release at the correct timing for the individual player’s shoot release. However, now the tempo of the play, like in real life, affects your shot. When a good defender bogged me down, I could quickly release my shot and intentionally release it early for a decisive bucket. With a high basketball IQ, any shot has the potential to be a good shot.
Defensive battles
Players can swing a game in their favor if the shots aren’t falling, thanks to new improvements centered around real-world tactics. Around the player’s feet, you will see new Rebound Timing Feedback as a green meter that will flash to indicate a well-timed rebound. Learning Chet Holmgren’s rebound timing made me nearly unstoppable under the rim and made me focus on an aspect of the game I had neglected before.
Collisions and interior defense both benefit from a revamped system-driven tech that allows for more real-time interactions instead of scripted mocap animations. If you want to stop a fast break or crowd the lane, players will stop, adjust, and even collide realistically. The game rewards paying attention to the action when the ball isn’t in your hand.
Arena atmosphere
The devs also upgraded the game spectacle during downtime and timeouts with new crowd variety, interactions, and on-court performances. Cheerleader routines and mascot antics are fun, but my favorite by far was the dance cam. These moments captured the feel of attending a game live and the sense of community that attending a sporting event can create.
MyTEAM updates
MyTEAM has received a significant remodel with Triple Threat Park turning Sunset Beach into a nighttime venue. Players are greeted with neon lights, fireworks, and other details that can only be appreciated after dark. Pulling cards and collecting players has also become an even bigger spectacle with dramatic reveals and added flair.
The biggest change to MyTEAM is that WNBA players join the action for the first time in series history. Newcomers like Angel Reese and Caitlin Clark take to the hardwood along with legends like Lisa Leslie. Attributes and Badges are identical for all players, no matter what league they hail from. Also, there is a WNBA Domination tier where your squad will be exclusively WNBA players as you challenge teams to earn Domination stars and crests.
Another first is 2v2 games in Triple Threat Park. Two half courts have been added in the middle of the street, where you can run your favorite two-person team-ups. The park also features four 3v3 courts, including a new option with a beach backdrop, and three 3v3 courts for 6-player co-op matches. These games capture the essence of streetball, featuring players calling their fouls, checking the ball at midcourt, and engaging in some lively trash talk—a great way to mix and match your favorite ball players and have some quick, high-energy games.
All-Star Team Up is now part of MyTEAM, where 10 players duke it out in 5v5 co-op matches. Take your favorite NBA or WNBA players for some very high-level play where being a good role player is the key to success. Earn individual rewards with the new Season Ladder and earn rewards as a team by winning matches. Find the right chemistry with your teammates, because for every five games you win with the same team lineup, everyone will receive rewards, even if the wins aren’t consecutive.
Discover all the new enhancements coming to the court when NBA 2K 26 launches September 5 on PS5.
Vertical Stand sold separately
PS5 Console – NBA 2K26 Bundle (Southeast Asia details)
We’re pleased to announce the PlayStation 5 Console – NBA 2K26 Bundle is launching in Singapore, Malaysia, Thailand starting September 12 and is launching in Indonesia, the Philippines and Vietnam starting September 18. Release dates and availability may vary by region, please check your local retailer for availability and release dates.
Players can feel the on-the-court immersion made possible by the DualSense wireless controller’s haptic feedback and adaptive triggers. Experience NBA 2K26’s authenticity with lifelike animations, heightened player fidelity and authentic atmosphere with 4K resolution*, and enjoy shortened load times and return to the action faster with the PS5 console’s high-speed SSD.
In Singapore, Malaysia and Thailand, the bundle includes a PlayStation 5 console, DualSense wireless controller, and a digital voucher** for NBA 2K26 Standard Edition. In Indonesia, the Philippines and Vietnam, the bundle includes a PlayStation 5 console, DualSense wireless controller, and a disc version for NBA 2K26 Standard Edition
With a robust focus on features and the game aspects that don’t rely on the players, it’s great to play and watch. No matter your height, you should hit the court when NBA 2K26 comes to PS5 and PS4 on September 5.
*4K and HDR require a 4K and HDR compatible TV or display.
**Account for PlayStation and internet connection required to redeem voucher
After a total wait even longer than his prison sentence and being convicted in March, former software developer Davis Lu has finally been sentenced for a malware kill switch scheme he deployed in 2019.
Lu will have to serve four years in prison followed by three years of supervised release. It’s the end to a long saga that began with a frustration many are all too familiar with: a demotion. In 2018, the company Lu worked for as a senior software developer, Eaton Corporation, went through a corporate realignment.
As a result, Lu was demoted. He stayed at the company until September 9, 2019, when he was finally put on leave and asked to return his company laptop. Lu had apparently been planning for this. When he was demoted, he “began sabotaging his employer’s systems,” according to the Department of Justice.
Lu’s havoc on his former employer included malicious code that sparked system crashes, blocked logins, deleted files, and ultimately ended with a “kill switch” that, according to the DoJ, locked out all users if Lu’s credentials were ever disabled. Lu even named the kill switch “IsDLEnabledinAD,” short for “Is Davis Lu enabled in Active Directory.”
When Lu was put on leave, that kill switch automatically triggered. The kill switch and Lu’s other malicious code resulted in “hundreds of thousands of dollars in losses” for his former employer. Now, it has also resulted in jail time for Lu, who was convicted in March. That conviction is not surprising since he straight up admitted to sabotaging his former employer all the way in October 2019.
However, Lu didn’t plead guilty and even reportedly designed his malicious code to make it look like it was coming from co-workers who took over his duties. Lu also deleted encrypted data from his company laptop before handing it over. But that clearly wasn’t enough to stop the FBI from tying the cyber sabotage back to Lu.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Looking for the latest SUPERVIVE codes. We’ve got them all right here, waiting for you!
|
Published: Aug 24, 2025 12:52 pm
Updated: August 24, 2025
We added new codes!
Assemble a squad, enter a match, destroy those Creeps, and get enough upgrades so that you can annihilate the opposing team. In this fast-paced MOBA (Multiplayer Online Battle Arena) meets classic battle royale experience, you’ll need to rely on SUPERVIVE codes to collect all the essential resources and become unstoppable.
If there’s anything about the game that’s boggling your mind, you can rely on the SUPERVIVE Wiki page. Check out all the essential information on the title’s Hunters, Game Modes, Creeps, Relics, Storm Shifts, and a whole lot more.
For any other games that you’re trying to find the latest codes for, drop by our extensive Codes section and redeem everything while there’s still time!
Twinfinite is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Metal Gear Solid: Delta is not the first remake of Metal Gear Solid 3.
In the two decades since Metal Gear Solid 3 first HALO-dropped into our hearts, Konami has reissued, remastered, and remade Hideo Kojima’s tactical espionage opus more than a few times– adding to, subtracting from, and significantly changing Snake’s adventure in the nonexistent jungles of the Soviet Union.
You can dig up the raw PS2 original that hit 2004 like a tactical nuke, or feast on the more refined and rounded Subsistence. You can enjoy it on the go, or accept some sacrifices to play it on the newest tech. And if none of those get you charged up, perhaps Delta will deliver the Snake Eater of your dreams.
There are plenty of ways to enjoy one of the greatest games ever made– but what’s the correct way to experience MGS3? Is authenticity the aim, or even achievable? Are we willing to lose some of its original truth in the name of enjoyability and accessibility? In short: what’s the real Metal Gear Solid 3?
Your mission, Jack, is to infiltrate the various versions of this virtuous masterpiece and explore the changes it’s accumulated throughout the years, for better and for worse, beginning with…
Metal Gear Solid 3: Snake Eater
Try to remember some of the basics of life in 2004: You’re wearing your “Vote for Pedro” shirt, rocking a Livestrong bracelet, and T9 texting your MySpace top 8 on the brand-new Moto Razr. Spider-Man 2 is at the movie theater, on your iPod Mini, and inside your sixth-generation console. Other games vying for your attention in this absolutely stacked year include a squad of S-tier sequels like Half-Life 2, Halo 2, and GTA: San Andreas. MGS3 hangs with them all.
Etched on this PS2-exclusive disc is an all-time classic. Hot on the heels of the mind-shattering Metal Gear Solid 2, Snake Eater is the platonic ideal of a prequel– an approachable action epic, with excellent voice-acting, and intricate, quirky game systems. It’s the perfect on-ramp to the Kojima experience and it easily deserves our contemporary score of 9.6.
But the game is about all you get.
The first release of Snake Eater had no VR missions, no multiplayer, and no bonus features beyond Snake vs. Monkey, a charming hide-and-seek minigame starring the titular simians of Sony’s Ape Escape series. Since the campaign itself is more than a hearty meal, no one much complained at the time, though there was some grumbling about the fixed, overhead camera carried over from MGS2.
A top-down view worked great for the bases, tankers, and… struts of past Metal Gear games, but a lot had changed since the heyday of 8-bit Japanese PCs. The first release of Snake Eater can be aggravating at times, and the cramped perspective doesn’t take full advantage of the wide-open jungles of Tselinoyarsk.
Still, the PS2 original is the rare, unseasoned Snake Eater experience– and there’s nothing quite like sinking your teeth into the earliest draft of a masterpiece. It doesn’t get more authentic than this flawed but foundational text from which all MGS3 is derived.
It only took a few months for Kojima and Konami to start tinkering with the game. Like MGS2 before it, the PAL version of Snake Eater includes a boss rush mode, cutscene theater, and the “European Extreme” difficulty level– perhaps one of the highest honors ever bestowed upon a continent.
The game itself was substantially unaltered, but it would see subSISTantial changes in MGS3: Subsistence.
Metal Gear Solid 3: Subsistence
The new-and-improved version of Snake Eater didn’t come as a surprise, since both prior MGS titles were followed by revised expansions. Metal Gear Solid: Integral included an entire disk of VR missions, a playable first-person view, and a bizarre photoshoot mode that has since been reborn in Death Stranding 2.
MGS2: Substance was flush with bonus content, including non-canon, largely silly Snake Tales to appease the angry anti-Raiden army. The game itself received lots of subtle refinements, though nothing near the extent of MGS3.
With MGS3: Subsistence, the Snake Eater experience is now composed of double disks, with a second DVD bursting with bonus material, as well as new ports of the original MSX games– including the first official localization of the magnificent Metal Gear 2.
And if that wasn’t enough bang for your buck, the so-called “Persistence” disc also includes a full-fledged online multiplayer mode: Metal Gear Online. Other MGS games, including Delta, would offer their own spin on the PvP formula, but this is the only release of MGS3 that includes it– though the servers have been dark since 2007.
Goodies aside, it’s the massive change to gameplay that makes Subsistence such a big deal. It’s why the rerelease has been the blueprint for all future iterations of the title, and it’s a big enough deal that one could plausibly argue that Subsistence is a remake unto itself.
The new camera makes Subsistence a strong candidate for the definitive version of MGS3.
Subsistence incorporates a brand-new, player-controlled, third-person camera system– essentially a prototype borrowed from the then in-development Metal Gear Solid 4, and a huge improvement in terms of user experience. The game now allows you to peek around corners and scope out your surroundings, without the tedium of popping into first-person. The old way is still available as an option, though not a very appetizing one– even if some of the experience is lost in the transition:
The new POV makes the game slightly easier, though nowhere near the extent to which Twin Snakes trivialized the halls of Shadow Moses.
Some cinematic setpieces originally contained bespoke camera shots and movements that go unseen with the new system. They’re still there, but you’d have to know about them to switch over beforehand.
Finally, the wide-open Soviet jungle loses just a little magic when the camera is unshackled. Without the curated, limited angles of vanilla Snake Eater, it’s easier to see past the illusion of a sprawling wilderness and recognise the region for what it actually is: a series of surprisingly small rooms connected by loading screens.
Issues aside, the new camera makes Subsistence a strong candidate for the definitive version of MGS3. It’s almost purely additive and, unlike future releases, it’s content-complete. Our more granular review scale of the era deemed the upgrade worth two whole tenths of a point, and many others would agree that it’s the better game over the original… But is it the same game?
The enhanced rerelease is a Kojima tradition at this point. Even Death Stranding has a “Director’s Cut,” although Kojima himself disagrees with that label– he prefers the term “Director’s Plus.” His expansions exist to supplement the original, not cast shade on or replace them– even though in several cases, the vanilla versions are no longer commercially available.
Subsistence is the smoothest way to play MGS3, and it’s probably the camera the game should have shipped with. The thing is… it didn’t. The first release of Snake Eater remains Kojima’s uncompromised vision– and so does Subsistence. It’s up to you if you want to endure an aggravating camera in the pursuit of historicity, sans the temptation to switch to the better system.
Subsistence remained the final word on MGS3 for five years, until another version brought Snake Eater into a new generation. Most of it, anyway.
Metal Gear Solid 3: Snake Eater HD
Metal Gear Solid: HD Collection was released in November of 2011, the same day as Modern Warfare 3, making for one interesting midnight at Gamestop. The Collection contains updated ports of MGS 2 and 3, plus a brand-new big screen version of the PSP-exclusive Peace Walker, all in glorious 720p.
Snake Eater HD is based on Subsistence, incorporating the free camera while offering higher resolution, native 16:9 widescreen support, and 60 frames per second performance. The HD collection was also the first opportunity for XBox owners to experience MGS3, although that came with a massive caveat.
Back in the optimistic early years of the millennium, console manufacturers went kind of crazy with controllers. It was a big period of innovation, leading to the abandonment of wires, built-in rumble, buttons shaped like beans, and controllers modelled after TV remotes and chainsaws. Pressure sensitive buttons were an evolutionary dead end of this era.
In addition to analog sticks and triggers, the DualShock 2, 3, and original XBox controllers all utilized analog face buttons that responded to pressure, meaning instead of a simple on/off state, they can report how hard they’re pushed. Not many games took advantage of this feature, but Kojima, the man who turned the sun itself into a game peripheral, gleefully stitched pressure-sensitivity into the very fabric of MGS2 and 3.
To raise your weapon, lightly press the designated Weapon Button. Let go to lower your gun without raising the alarm or spending silencer health. Push it all the way in to pull the trigger. With today’s muscle memory, it’s kind of jarring to not touch the shoulder buttons while handling an in-game firearm, but it works.
The HD Collection is the first release of MGS3 to remove content from the game.
MGS3’s focus on close-quarters combat adds the wrinkle of questioning enemies at the end of Snake’s blade, where one slip of the thumb can turn interrogation into exsanguination. The slightest difference of pressure is all that stands between snagging some shiny new dogtags or splattering GRU guts on your camo and losing the precious Pigeon rank.
The pressure-sensitive controls can be inelegant at times, but they’re how the game was meant to be played– a uniquely tactile, immersive mechanic that might be forever lost to history.
The PS3 version of MGS3 HD is the last release of the game to support pressure sensitivity. Starting with the XBox 360 release of the HD Collection, Snake Eater has replaced it with a clumsy but functional scheme that involves clicking sticks, because today’s controllers are no longer capable of this level of input.
Analog face buttons are expensive, and the general apathy toward them led console manufacturers to dump them like a sack of spoiled tree frogs with the seventh generation. Today’s controllers are in their haptics and internal microphone eras, and no one has shown much interest in reviving pressure controls.
Not a lot can be done about an industry-wide decision to drop a feature, but it does mean we might never get a chance to experience the game like this again. Even emulation requires original, aging analog hardware to enjoy Snake Eater as it was intended. You really can’t know what it’s like unless you’ve actually felt it
The HD Collection is also the first release of MGS3 to remove content from the game. Every single bonus feature from Subsistence is absent save for the 8-bit Metal Gears. Metal Gear Online is gone, and so is Snake vs. Monkey– a component of Snake Eater since its first printing in 2004. Sony didn’t want their Ape Escape on other platforms, and as of Delta they still don’t. We’ll get to Konami’s clever compromise soon.
The HD Collection replaced the lethargic framerate and hazy PS2 sheen of Subsistence with smooth performance and HD clarity. Some cutscenes don’t play super well with widescreen, and some visual effects are lost in translation, but it suits its purpose as a solid, adaptable, almost archival edition of MGS3.
It’s just a shame Guy Savage didn’t make the cut.
In previous releases, after Snake is captured and imprisoned deep within the fortress Groznyj Grad, our now-cyclopic hero has the option to call Para-Medic and save his game. This, naturally, sparks a discussion about Bram Stoker’s Dracula. Snake falls asleep, and when the player loads the save again, they find themselves in a completely different video game.
Without any explanation we are tossed into a barebones, black-and-white hack-and-slash sequence in control of a hook-sword wielding anime hunk. There’s a textured warehouse environment, a horde of zombies with rudimentary AI, and even a basic “heating up” mechanic, but the action ends after just a few minutes of mayhem and Snake Eater returns to your regularly-scheduled adventure.
Snake’s nightmare, known as the “Guy Savage” sequence, is Kojima’s trademark fourth-wall trolling at its finest. It was intended as a teaser for another game the team had been kicking around at the time, using a battle system borrowed from the never-released Zone of the Enders 3.
But, beginning with the HD Collection, Guy Savage has been M.I.A. from MGS3.
We don’t really know why. Maybe the separate game engine proved too laborious to port. Perhaps Konami doesn’t want the hassle of licensing old concepts for a cancelled game. For whatever reason, we must endure the seemingly-permanent loss of Guy Savage– along with the related codec banter from your kooky crew of future global authoritarian overlords.
Cutting an entirely missable non-sequitur fantasy sequence isn’t the end of the world, but Snake Eater is less complete without it.
Imagine if Psycho Mantis no longer talked your ear off about Suikoden, or MGS4 didn’t open with surreal live-action in-universe TV shows. It’s these playful, winking moments of weirdness that make Kojima games so special, and it would sincerely be a shame if Guy Savage has joined the likes of P.T., skateboarding Snake, and Sam Bridges slamming Monsties in the catalog of Kojima content that we may never see again.
The MGS3 HD port was carried forward into the currently-available Master Collection, meaning it’s the only way to legally purchase and play the original Snake Eater on modern hardware. For that reason alone we would easily recommend it, especially since the game was actually delisted for a while over rights issues surrounding stock footage.
The best version of any game is the one you can actually play, after all, and unlike other Metal Gear titles stuck in limbo, you can own and run this extremely solid version of Snake Eater on pretty much anything. It’s not the same game that was released in 2004, but until Delta, it’s all we’ve got.
There’s one more iteration of Snake Eater to talk about before we reach the current day, though, and it’s one of the most interesting of all:
Metal Gear Solid: Snake Eater 3D
Until the Switch, there’s never been a straight-up port of the core MGS trilogy to a Nintendo platform. Metal Gear is no stranger to the company, but whenever the series appears on Nintendo hardware there’s usually some sort of twist.
The Game Boy Color received a meaty 2-D throwback title, the GameCube enjoyed the extremely extra Twin Snakes remake, and Snake himself dukes it out with the Super Smash Bros. on the regular. Even the NES port of the first Metal Gear game was a bespoke, albeit wildly inferior, version that spawned a Nintendo-exclusive sequel without Kojima’s blessing, prompting him to continue the series purely out of spite.
The Nintendo 3DS port of Snake Eater is no exception to this trend. Snake Eater 3D isn’t simply a portable port of the PS2 title– it’s more like a full-fledged remake. Rather than cram the HD edition onto a cartridge, Snake Eater 3D applies the art, sound, and content of MGS3 to the more modern, portable-first engine of Metal Gear Solid: Peace Walker. The differences are subtle, but quite clear in your hands.
The color scheme and character models are slightly altered, and new button prompts demystify the confusing CQC mechanics. Collectible Kerotan dolls have been replaced by Yoshi. The game takes full advantage of the 3DS’s hardware, using the onboard camera to create your own PhotoCamo, while the secondary touch screen does wonders for MGS3’s notoriously convoluted menu system.
The real giveaway that Snake Eater 3D is built on the bones of Peace Walker is the new movement and aiming system. Like in Peace Walker and MGS4 before it, Snake can now quickly scamper across the jungle floor via crouch walking, eliminating the need for slow crawling and tedious tip-toeing in the original versions.
Gone are the thumb-twisting weapon controls, replaced by a conventional over-the-shoulder third-person aiming system, complete with modern “aim with the left trigger, shoot with the right” scheme. The easier ability to move while aiming gives Snake far more mobility options during combat.
That freedom combined with the rather exploitable create-your-own-camo feature, on top of the free camera from Subsistence, makes Snake Eater 3D the easiest iteration of MGS3– though it’s far from the most pleasant to play. The framerate is abysmal, the resolution is miniscule, and good luck stopping the Shagohod without a Circle Pad Pro.
The distinct gamefeel and quality of life improvements can’t really make up for these massive downsides. Still, Snake Eater 3D is sui generis. There’s no other version quite like it, and it’s worth experiencing– but mostly as a curiosity, provided you have access to a 3DS with two sticks.
Besides, most of its better features have been incorporated into our final and most recent incarnation of MGS3…
Metal Gear Solid Delta: Snake Eater
Delta actually has a lot in common with Snake Eater 3D. It too grafts the story and gameplay of MGS3 onto a brand new engine, in this case Unreal 5, with the aim of updating but strictly adhering to the classic content.
The Peace Walker-style controls carry over from the 3DS, including crouch-walking and third-person shooting. Delta also borrows from the godlike traversal of Metal Gear Solid V for some slick new additions to Snake’s moveset, although this time around, the developers are directly addressing the balance changes by tuning up the enemy difficulty in response.
Snake’s camouflage is now directly impacted by the environment around him, with a coat of mud or a refreshing bloodbath helping Snake stay hidden. The clunky healing system of the original is now enhanced by wounds and scarring that persist throughout the game, as does damage to Snake’s drip.
The UI has been streamlined and the graphics given a gorgeous, if somewhat expected, photorealistic shine– but if you’d prefer a more vintage experience, the original color filters and fixed-camera controls are available courtesy of a “Legacy” mode. Like Snake Eater 3D, Delta leaves the essential aspects of the game intact and brings the gameplay up to par with the series’ evolution.
While the original Snake Eater slithered into our hearts via a 4GB DVD, Delta weighs in at an eye-popping 100GB of Metal Gear greatness. Most of that can be attributed to high-resolution Unreal Engine assets, but Delta is also packed with bonus features both new and surprisingly old.
Can Delta become the definitive form of Snake Eater, or will there still be a place for the more awkward, idiosyncratic vintage versions?
Secret Theater has returned, while the multiplayer Fox Hunt mode serves as a spiritual successor to the dearly-missed Metal Gear Online. Even Snake vs. Monkey has reared its siren-toting head once more, though only on the PlayStation and Steam versions. Thankfully, XBox players won’t be left out this time: In place of Sony’s Ape IP, Konami is offering an exclusive Snake vs. Bomberman mode. We’re just one bad dream away from having quite possibly the most complete package of MGS3 ever.
Twenty years from now, when someone asks which version of MGS3 to play, will the overwhelming consensus be “just play Delta?”
Some fans are relieved that Delta’s ambitions are limited to a remaster, sticking to the original design, script, and hall-of-fame voice acting of a singular artistic achievement. Others are disappointed that it’s not a full-on reimagining of the scenario ala the Resident Evil remakes or Konami’s own Silent Hill 2, bemoaning the dated environments and annoying interstitial screens that come with such classic territory.
Can Delta become the definitive form of Snake Eater, or will there still be a place for the more awkward, idiosyncratic vintage versions? If the 2004 release will always be the purest incarnation, and Subsistence holds onto its title as the best, how will history look upon Delta?
Metal Gear Solid is famous for its complicated story, but ultimately it’s actually quite simple. The conflict at the heart of the series revolves around the will of the Boss– the greatest soldier in history who sacrificed everything for her country and left behind a vision of a better world. The warriors who came after her spent their lives fighting and killing each other over their own clashing interpretations of the Boss’s dream.
In the end, it’s the humble, doomed clone Solid Snake who finally unlocks the meaning of her will: Freedom. The freedom achieved by respecting the will of others. The freedom to fight for causes you believe in. The freedom not to fight at all.
There’s no “correct” way to play Metal Gear Solid 3, no “real” Snake Eater that obviates all the others. We have the liberty to choose the version that speaks to us the most, whether we desire a nostalgic trip to the days of Shrek 2 and The Simple Life, the jam-packed, fully-loaded final form of Hideo Kojima firing on all cylinders, or a fresh and gorgeous, fun and accessible new coat of paint that reminds us just how timeless this game truly is.
Sundays are for trying to work out why your feet don’t work. I wore too-tight shoes during a house move a few months ago, and now if I walk for too long I get pain under my third and fourth toes. Fortunately, I don’t read with my feet. Here are some internet worderings that caught my attention this week.
The trench-ridden battlefields of Napoleonic Europe were never going to be a nice place to wake up in. Turns out they’re much worse when mutated mashups of former soldiers and gruesome, blistered horrors also trudge through its mud. Valor Mortis places you right in the thick of it, and trusts that your skill with a blade, pistol, and superpowered palm will ensure you make it through alive. Despite being rooted in the fundamentals of the Soulslike genre, it adopts a non-conventional first-person perspective, which not only fully immerses you in this horrifying world but also adds an additional layer of precision and satisfaction to its parrying, slashing, and sharp-shooting combat. And while I found that its battles can be tough, during my time playing it at gamescom 2025, I found several signs this won’t be as punishing an exercise as can be found elsewhere in the genre.
Face down in mud, Valor Mortis’ protagonist William hears the words of his general, Napoleon Bonaparte, echoing in his ears and telling him to get up. Dozens of corpses line the forest path ahead as a tattered French flag droops in presumed defeat. No other context is given as to how we’ve ended up here, but the infamous emperor is insisting that I get up, so I do exactly that and trudge on ahead. Initially armed with a sword and the ability to perform a block, parry, dodge, and both light and heavy attacks, there’s nothing initially revolutionary about developer One More Level’s new project, which has slowed its Ghostrunner melee action to a much more deliberate pace here.
Valor Mortis Screenshots
The swordplay may not be too different, but it remains incredibly enjoyable to take part in. Blocking doesn’t completely negate damage, so the timings of your parries become your best bet for quickly dispatching your opponent. There’s a wonderful metallic clang that rings out when you get it just right, followed by a momentary shift into slow motion that reminds me of Dishonored’s equally gratifying maneuver. I later find a pistol nestled in an ornate trunk decorated with a portrait of Bonaparte himself. Further adding to the Dunwall of it all, this centuries-old sidearm hands me a ranged option, albeit one with a limited supply of bullets.
But then things get a bit weird as a dash of the supernatural is added to my arsenal in the form of a burst of flames I can project straight out of my palm. This flamethrower ability will look familiar to anyone who has guzzled a shot of one of Bioshock’s tonics. It’s a delightfully explosive skill that helped me deal with crowd control, and even inflict a burning state on the demo’s boss (much more on him later). There are definitely aspects of the two aforementioned immersive sims here, but I wouldn’t go in expecting anywhere near the flexibility in its combat system as you may find in one of Arkane’s or Irrational’s games. This is fundamentally still a Soulslike that relies heavily on one-to-one melee encounters while delicately managing your stamina gauge, so I wouldn’t expect to be mixing elemental effects and creating chaos of your own design here. Aside from the odd opportunity to sneak up on one of your opponents and skewer them deliciously from behind, the demo’s options when entering combat rarely stretched beyond toe-to-toe duels.
Fans of the genre’s traditional disgusting foes also appear to be well catered for.
The creatures I fought across this 45-minute sample can all, to varying degrees, be described as being rooted in some sort of humanity. What starts out as lowly infantry staggering around like the undead made way for more interesting enemies the deeper I pushed on. I found an optional area, unlocked via blasting a glowing structural weak point with the pistol, where I was greeted by a foreboding duelist who gracefully stepped towards, his haunted manner only emphasised by an emotionless metal mask. His attacks were fast and health bar-ravaging, and his parry windows tight – I quickly decided that he was a challenge for another day. I almost made it halfway through this preview without mentioning Bloodborne, but the speed and thrust of his blade did remind me of one of Yharnam’s Hunter threats. An elevated challenge, but not quite a true boss.
Fans of the genre’s traditional disgusting foes also appear to be well catered for, as there are also many more mutated, monster-like enemies. Though all still appear to be clinging onto their former selves — army uniforms hang off of them, or human heads (sometimes multiple) watch your movements closely — they are very much not of this world, or at least how early 19th century Europe is depicted in history books, at least. A mysterious plague has infected the battlefields, creating these aberrations that can pose quite a challenge. One such brute appeared to be two soldiers conjoined together, who also happened to have grown an extra arm and developed a massively oversized, meaty, clawed hand. He took swipes at me at close range, but enjoyed nothing more than throwing explosive cinders if I stepped too far back. Luckily, a big ol’ glowing red sack looked ready to pop where his elbow should be, so I aimed a few pistol rounds at it to take advantage of his weak point.
But he was outclassed by another, far more horrendous-looking entity. The demo’s final boss was General Lothaire, The Eagle Bearer, a man-mountain of a bastard with a comically normal-sized head that I would have laughed at more if it hadn’t been for the three guns pointing at me that emerged from his fleshy, contorted right shoulder. Dual-wielding a sweeping flagpole and slicing cutlass, his reach was vast and the hits heavy. I’ll freely admit it took me a fair few attempts to take him down, but after a few upgrades at a nearby rekindled Lantern (this universe’s version of the classic Dark Souls bonfire), I managed to take him down.
Well, his first form anyway. Yes, One More Level has decided to take the piss and give the very first boss of Valor Mortis a second phase. This version of Lothaire still has a deadly mix of ranged and close attacks that keep you on your toes, but also packs the ability to summon annoying minions and capture you in his clawed clutches. He’s tricky, but thankfully, nothing overly difficult for anyone trained in this genre of combat.
Crucially, upon dying your collected catalysts are dropped at the outside perimeter of boss arenas.
But to those who are relatively new to Soulslikes, or even find first-person combat a challenge, Valor Mortis is lenient… to a certain extent. Catalysts are your resource upgrade here, and you can use them to level up your stats at what seems to be a reasonably cheap cost. I pumped points into getting a bigger stamina bar, as a few quick stabs can quickly drain your initial meter, and it made overcoming the boss a much more manageable affair. Crucially, though, upon dying, your collected catalysts are dropped at the outside perimeter of boss arenas, not through the murky, smoky gate that precedes them. One More Level doesn’t want you to have to grind elsewhere in its world in order to progress, and this offer of saving you a little frustration, combined with special traits that can be unlocked through exploration that utilises a little of parkour design the studio perfected in Ghostrunner (you can swing from trees, for instance) all come together to help you feel more powerful more quickly.
My demo ended as I finally took down Lothaire, the words “Abomination Eradicated” filling the screen. I imagine there are many more abominations to be dealt with, though, if Valor Mortis’ reveal trailer is anything to go by. All in all, I had a very satisfying time with it, finding its blend of first-person swordplay and superpowered magic abilities an enjoyable power trip. I look forward to digging deeper into what secrets its combat suite may have in store and taking on more of those abominations with it when Valor Mortis arrives sometime in 2026.
Simon Cardy is a Senior Editor at IGN who can mainly be found skulking around open world games, indulging in Korean cinema, or despairing at the state of Tottenham Hotspur and the New York Jets. Follow him on Bluesky at @cardy.bsky.social.
Get your Sunday off to a rewarding and relaxing start with our Wordle help. Hey, it’s the weekend—you can even click straight through to the August 24 (1527) answer if you want to. Or if you’ve got the time and an itch to get stuck in, our hints and tips for your daily Wordle are here and can offer as much or as little direction as you want them to. Enjoy.
A clue for today’s Wordle
Stuck on today’s Wordle? Here’s a clue that pertains to the meaning of the word.
If you’re still just as stuck after our clue, scroll down for further hints.
Hints for the August 24 (#1527) Wordle
Our Wordle hints will start vague so as to just give you a bit of a nudge in the right direction at first.
As you scroll down, they’ll offer more and more help towards figuring out today’s word without fully giving it away.
Are there any repeated letters in today’s Wordle?
Every letter needs to be new today.
How many vowels are in today’s Wordle?
Don’t stop until you’ve found two vowels.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
What letter does today’s Wordle begin with?
Open with an “S” if you want to win.
Still scratching your head at today’s puzzle? Don’t worry about it. Your Sunday Wordle win is only a quick scroll away.
The August 24 (#1527) Wordle answer is…
(Image credit: Future)
This is it. No turning back now!
The solution to today’s Wordle puzzle is…
The meaning behind today’s Wordle answer
Spores are tiny reproductive bodies used by some organisms—such as mushrooms—to make even more mushrooms. And spores. And mushrooms. And so on.
Previous Wordle answers
Past Wordle answers can give you some excellent ideas for fun starting words that keep your daily puzzle-solving fresh. They are also a good way to eliminate guesses for today’s Wordle, as the answer is unlikely to be repeated.
Here are the last 10 Wordle answers:
August 14: KNELL
August 15: LEVEL
August 16: MATTE
August 17: LOUSY
August 18: ISSUE
August 19: ROWDY
August 20: LLAMA
August 21: EXTOL
August 22: RATTY
August 23: UNION
Learn more about Wordle
(Image credit: Future)
How to play Wordle
Wordle’s a daily guessing game, where the goal is to correctly uncover today’s five letter word in six goes or less. An incorrect letter shows up as a grey box. A correct letter in the wrong space turns up yellow. And the correct letter in the right place shows up as green. There’s no time limit to worry about, and don’t forget that some letters might be used more than once.
What’s the best Wordle starting word?
Generally you want to pick something with a good mix of common consonants and vowels in it as your Wordle opener, as this is most likely to return some early green and yellow letters. Words like SLATE, CHIME, and REACT all work, but feel free to find your own favourite.
Is Wordle getting harder?
(Image credit: Valve)
Wordle is not getting harder!
There will always be the occasional day where the answer is the name of a body part, has a sneaky double vowel, or a word obscure enough to send everyone rushing off to a dictionary. But the daily answers, edited by Tracy Bennett, are still a good mix of common terms and tougher challenges.
Remember that if you’re craving more of a challenge, you can enable Hard Mode under the ⚙️ options menu. This option doesn’t make the words themselves harder, but it requires that “any revealed hints must be used in subsequent guesses.”
How did Wordle begin?
Wordle is the creation of Josh Wardle, and began life as a small personal project before its public release in 2021. From there it’s gone on to become a global phenomenon, attracting a dedicated daily audience, billions of plays, a whole host of competitors, and even a seven-figure sale to the New York Times where it’s become a mainstay of daily games alongside the crosswords and Connections.
Arcade1Up’s Countercades are great for those who have limited space as well as anyone who doesn’t want to drop $500 on a standing home arcade machine. Unfortunately, Arcade1Up seems like it could be done with its series of compact machines. All of the manufacturer’s Countercades are discontinued. Until this month, we hadn’t seen an Arcade1Up Countercade in stock since last holiday season. So we were surprised to find the Arcade1Up Class of ’81 Countercade in stock at Amazon this week.
Arcade1Up Ms. Pac-Man and Galaga Countercade
The Class of ’81 Countercade is themed around Ms. Pac-Man and Galaga, though it also includes Dig Dug. The cabinet launched last October for $150 and then disappeared before Christmas. It had a peculiarly brief lifecycle, and now it has a fittingly strange restock. The Class of ’81 Countercade is sold and shipped by Amazon, but the price is $167.16. It’s only $17 above the original MSRP, and the $150 MSRP was surprisingly low to begin with–and contributed to it selling out so fast.
Snag the Arcade1Up Class of ’81 Countercade while you can; over on StockX, resellers have it listed for $299. The compact machine is one of only about a dozen Arcade1Up cabinets available on Amazon at the moment.
The Class of ’81 Countercade has a 7-inch, vertically oriented LCD screen surrounded by Ms. Pac-Man artwork on the left and Galaga artwork on the right. Despite the compact form factor, Arcade1Up Countercades have full-size controls. This one has a red ball-top arcade stick, two yellow buttons, a red button, and switches for power and volume. The marquee, side panels, and control deck have Class of ’81 art icons and logo art.
As mentioned, the machine has three arcade classics developed by Namco:
The full dimensions for the machine are 8.7 x 9.4 x 13.11 inches, and it only weighs 6.3 pounds. Though designed to be played on a flat surface like a desk or countertop, it’s light enough to rest on your lap while you’re on the couch. You don’t even need to be near an outlet, because the Class of ’81 Countercade can be powered by the included Micro-USB cable or four AA batteries (not included).
The previous Pac-Man Countercade retailed for $200. Amazon’s store page makes it seem like $167.16 is MSRP. This sometimes happens when Amazon restocks discontinued products. Amazon sometimes has really random prices for things that have effectively turned into Amazon exclusives.
Arcade1Up just launched a new Ms. Pac-Man machine in its Head-to-Head Arcade Table line. The table has a light-up control deck and joysticks/buttons on each side of the 17-inch LCD screen. The $600 Ms. Pac-Man Arcade Table comes with 12 games:
Ms. Pac-Man
Pac-Mania
Dig Dug
Dig Dug II
Galaxian
Galaga
Galaga ’88
Mappy
Rolling Thunder
Tower of Druaga
Rompers
New Rally X
The Ms. Pac-Man Head-to-Head machine is the only arcade table from Arcade1Up available on Amazon today. Some of Arcade1Up’s traditional standing Deluxe Edition Cabinets are still actively being produced today. Most are priced at $600, though a few such as Pac-Man, NBA Jam, and Mortal Kombat are $500.
If I eat an entire roasted chicken, I am fueled for the entire day, but this dragon just pulls me for 5 feet. I swear I could pull the carriage faster myself, but sadly, I am not allowed to do so. If you want enough money so your dragon never stops moving, you need Anime Rails codes.
Press the Codes button on the left side of the screen.
Enter the code in the Redeem Code text box.
Hit Enter on your keyboard and receive your goodies.
For more fun titles with free rewards, you can always visit our dedicated Roblox Codes section.
Twinfinite is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
We’ve rounded up the best deals for Saturday, August 23, below, so don’t miss out on these limited-time offers.
Metal Gear Solid Delta: Snake Eater
METAL GEAR SOLID Δ: SNAKE EATER
1
Metal Gear Solid Delta: Snake Eater is set to finally release this week after years of anticipation. The remake of Metal Gear Solid 3 is $52.38 at Fanatical right now, so PC players can save almost $18 off ahead of launch. In our 8/10 review, we wrote, “Between its old-school stealth-action gameplay and engaging spy-thriller story, Metal Gear Solid Delta: Snake Eater largely succeeds as a faithful, visually impressive remake of the 2004 classic.”
Pre-Order Kirby Air Riders
Kirby Airy Riders
2
A November launch date for Kirby Air Riders was revealed this week, and pre-orders have finally opened up at Amazon! A ton of exciting new details were shared, including an overview on modes, 12 different characters, and much more. Secure your pre-order now at Amazon and prepare for launch on November 20!
2TB Samsung 990 EVO Plus SSD for $129.99
Samsung 990 EVO Plus SSD 2TB
0
Amazon has this 2TB Samsung 990 EVO Plus SSD listed for $119.99 this weekend, making it an excellent option for upgrading your PS5 or PC storage. Especially for PlayStation 5 owners, 2TB of extra storage is a godsend, as you no longer have to enter the cycle of uninstalling and reinstalling your favorite games to save space.
New Clair Obscur: Expedition 33 Edition Up for Pre-Order
Clair Obscur: Expedition 33 – Mirror Edition – PlayStation 5
0
Clair Obscur: Expedition 33 – Mirror Edition – Xbox Series X
0
Clair Obscur: Expedition 33 has been one of the most popular games of the year, with physical copies continuing to sell out from time to time at retailers like Amazon. This week, Amazon revealed a new exclusive Mirror Edition, which packs in three different art cards, a Steelbook, and a copy of the game. If you’ve yet to experience Sandfall Interactive’s hugely popular game, this is the perfect time to pick up a copy.
Lies of P for $29.99
Lies of P – PlayStation 5
3
Lies of P has continued to sit atop many favorite game lists over the last few years. A sequel is in development, with a major tease left for players at the end of the base game. The recently released Lies of P: Overture prequel gave yet another reason to re-enter this world, and for new players, there’s never been a better time to jump in.
Xenoblade Chronicles X: Definitive Edition for $46.99
Xenoblade Chronicles X: Definitive Edition
2
Xenoblade Chronicles X: Definitive Edition launched earlier this year, and it’s still one of the biggest RPGs you can jump into on any platform. The remaster introduced numerous quality-of-life updates that were much needed, in addition to a brand-new epilogue chapter. We gave the game a 9/10 in our review, stating, “Xenoblade Chronicles X was already one of the Wii U’s best games, and this Definitive Edition does more than enough to justify another trip to planet Mira.”
The First Berserker: Khazan for $49.99
The First Berserker: Khazan – PlayStation 5
0
The First Berserker: Khazan is available on sale this weekend at Amazon for $49.99. That’s a discount of $10, and while small, is still solid if you haven’t yet picked up the game. In our 8/10 review, we wrote, “The First Beserker: Khazan is a brutal but impressive soulslike that makes pushing through its devastating bosses worth the effort.”
Echo Point Nova is one of our favorite recent FPSes here at PCG: Four player hoverboard shooting in an open world of floating islands that feels like Titanfall with all the safeties off. A steady stream of free updates has only made it better, crescendoing yesterday with the launch of a free expansion pack.
So far, Echo Point Nova has expanded its world by adding new islands to its sky archipelago, but the Under the Clouds update has upped the ante with a separate map you can choose to load into from the main menu. It’s a “massive landmass with forests, mountains, rivers, caves, and more” that also boasts a day/night cycle, as well as new underwater and surfing mechanics for the hoverboard.
Tell me this ain’t the coolest thing you’ve seen all day – YouTube
Because you have a hoverboard in Echo Point Nova. If you’re not familiar with the game, it is a “movement shooter” in the truest, most beautiful sense of the term, with wall riding and jumping, grappling, as well as creative arenas and platforming challenges that take full advantage of every ability you have at your disposal.
It’s one of those games like Sekiro or Armored Core that just flawlessly executes its unique little action thing. It makes me want more like Echo Point Nova, but the only thing like Echo Point Nova is Echo Point Nova, so it’s a good thing developer Greylock just keeps making more of it. The Under the Clouds update also includes:
6 new music tracks
10 stickers
a new melee weapon
a jump pad gadget
6 new enemies
The update is also fortuitously timed with a 33% off sale for Echo Point Nova until September 5. For the next two weeks, you can grab the game for $17 on Steam.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
I woke up far too early this morning, to stand in a queue for far too long, all to play fan-vexing (and newly release-dated) soulsvania Hollow Knight: Silksong on the Gamescom show floor. No pre-release review codes? Pah – I couldn’t even get a demo appointment at the most demo appointment-centric games event of the year. How’s that for rejection.
Anyway, Team Cherry might just not be that into me, but I might well be into Silksong. It’s a little quicker, a little more dynamic, and to these fingers, a little more difficult than the first Hollow Knight. But it entirely preserves that tight-as-a-drum feel of the original’s sword swishing, and deploys it against insectoid baddies that challenge and frustrate in practically identical ways.
Looking for the latest news on Tennis: Zero codes? We’ve got it all right here on Twinfinite!
|
Published: Aug 23, 2025 01:04 pm
Updated: August 23, 2025
Check out the newest codes!
Straight from the developer behind Basketball: Zero and Blue Lock: Rivals comes another explosive anime sports title that will glue you to your seat. With over twelve high-octane style awakenings and plenty of mind-blowingly smooth flows, all that’s left is for you to use are Tennis: Zero codes.
Press the Codes button in the menu at the bottom (while in the Lobby).
Enter an active code into the text box.
Hit Redeem to claim your free rewards.
If there’s any other game that you’re trying to find the latest codes for, check out our vast Roblox Codes section and grab all you can before it’s gone!
Twinfinite is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Silent Hill f takes us to 1960s Japan, where we follow Hinako Shimizu, a teenager struggling under the pressure of expectations from her friends, family, and society. As IGN reported in our Silent Hill f hands-on preview, its combat has a similar feel to Silent Hill 2 Remake’s close-range combat. You can dodge enemy attacks with the DualSense’s circle button and activate a light and heavy attack with R1 and R2, respectively. Your limited reach and lengthy attack motions give a realistic, weighty feel to combat. Heavy attacks, especially, feel slow and need to be timed well, “contributing to the feeling that Hinako is just a teenager with limited strength.”
On top of that, Silent Hill f’s combat also features timed dodges and counterattacks, with the latter particularly important in combat sequences. Enemies briefly show a sign when a counterattack can be utilized, but we suggested that “unless you have trained your reflex skills by playing games like of Sekiro: Shadows Die Twice, you will likely have a hard time reacting.” That’s where the Focus mode comes in, which can be triggered by holding L2. It allows counterattacks to last longer, while also charging up a power attack that staggers an enemy.
But in an interview with IGN at gamescom 2025, Silent Hill producer Motoi Okamoto set the record straight. He insisted Silent Hill f is not a soulslike, despite the mechanics at play in its combat, and even said applying that label to the game is “disingenuous.”
“This is one of the things that we see — the term soulslike — being thrown around on the internet quite a bit,” he began. “And I think it’s a label that’s a little bit disingenuous. Modern players will see like, oh there’s a stamina meter, there’s a dodge, and they’re like, ‘Okay, it’s a soulslike.’
“But to be very honest, a lot of these things we actually pulled from classic Silent Hill titles. Look at Silent Hill 4 — there’s a charge meter for your attacks, kind of like our Focus meter. And even for Silent Hill 3 there’s a stamina meter. You see it later on.”
Okamoto went on to say Silent Hill f’s combat mechanics aren’t exclusive to the soulslike genre, expressing a degree of frustration with the online dialogue surrounding the game.
“These things aren’t new and exclusive to soulslike games,” he said. “They’ve been a part of action horror games for a very, very long time. If you have these things you’re labeled a soulslike. And we’d like to reiterate we are an action horror game, but we are not a soulslike.”
Silent Hill f comes out on PC, PlayStation 5, and Xbox Series X and S on September 25.
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
KPop Demon Hunters’ fictional bands have become some of the hottest musical acts on the planet since the Netflix animated film released in June–but before Huntrix and Saja Boys were tearing up the charts, a quartet of League of Legends characters were making waves in virtual K-pop.
Even before KPop Demon Hunters was released, the film’s fictional K-pop band was seeing comparisons to Riot Games’ virtual girl group, K/DA. It’s not a stretch to spot the similarities–two animated girl groups releasing catchy K-pop anthems in between fighting enemies with signature weapons and battle costumes. Even some of the costumes and color schemes feel familiar, and both groups have collaborated with real-world K-pop girl group Twice.
Though it feels likely that the team behind KPop Demon Hunters was inspired by K/DA, it hasn’t commented much on the comparison. One of the only official references to K/DA comes from KPop Demon Hunters’ music supervisor Ian Eisendrath, who confirms that Riot’s virtual band was “one of our many influences” for Huntrix’s musical sound. Eisendrath adds that K/DA was just one of “8-12 references” that was mainly used to “envision what these songs could sound like.”
No matter what level of inspiration K/DA had on KPop Demon Hunters, the Riot K-pop project proved almost seven years ago that fans would get behind a virtual girl group.
Made up of League champions Ahri, Akali, Evelynn, and Kai’sa, each member of K/DA is voiced and performed by a real-world pop artist. American artists Madison Beer and Jaira Burns provide the singing voices for Evelynn and Kai’sa, respectively, while members of K-pop group I-dle (formerly (G)I-dle) Miyeon and Soyeon voice Ahri and Akali, respectively. The group is structured like a classic K-pop girl group, with each member having a performing strength, and they mirror certain K-pop archetypes in personality and style.
K/DA was formed back in 2018 as an opening act for the League of Legends World Championship–and as a vehicle to sell their shiny popstar outfits as skins. The single and music video launched the same day as K/DA’s debut augmented-reality performance in Incheon, South Korea, and quickly took off.
The debut single, Pop/Stars, charted at number one on the K-pop music charts and number five on the overall pop charts for Apple Music in the US, as well as topping Billboard’s World Digital Song Sales chart. The music video went viral on YouTube, reaching over 100 million views in its first month. Despite being a fake band, K/DA made history by becoming the first K-pop girl group to have a single certified platinum with Pop/Stars.
Viranda Tantula, the creative lead on the opening ceremony performance, explained in an interview that Pop/Stars’ success was all about commitment to the “fantasy of the champs being in the real world.” In order to sell this fantasy, Tantula explained, they had to create a pop song that stands up against real-world pop music and a performance that competes with real-world stadium-level pop.
Despite how much went into K/DA’s debut, it initially wasn’t intended to be any more than the one single. “We really went into it wanting to make the singular moment as dope as possible and intentionally weren’t thinking much further into the future than that,” Tantula said in the same interview. When Pop/Stars started taking off, far eclipsing anything the Riot music team had released previously, Tantula says the team started “chatting about where this could go.”
K/DA was quiet for a while after their debut, though they remained popular with fans who created art, cosplay, and dance covers for Pop/Stars–and spent plenty of cash on K/DA skins. After two years of speculation, the group finally returned with a bang in 2020, releasing the five-song EP All Out and once again gracing the Worlds opening ceremony with an augmented-reality performance of lead single More.
While none of the All Out tracks reached the viral peak that Pop/Stars saw, the EP performed well as a musical release in its own right–with play counts on Spotify comparable to Huntrix’s discography at the time of writing.
Riot hasn’t revisited K/DA since the All Out release–though it did experiment with a boy band, Heartsteel, and an Akali-led side project, True Damage, all of which exist in the same alternate universe of League of Legends lore. The rise of KPop Demon Hunters seems to have brought fans back to K/DA, however: The Pop/Stars YouTube comments are full of people who say they’re watching because of KPop Demon Hunters, while the K/DA subreddit is full of Huntrix/K/DA mashups and fan art.
Some fans who were introduced to K-pop by the Netflix film even appear to be jumping to K/DA for their next fictional K-pop fix. Though this could just be because both bands have a similar sound, there’s an argument to be made that virtual acts may be less intimidating for first-time fans who aren’t ready for the complexity of real-world K-pop fan culture. No matter the reason, both K/DA and Huntrix have proven themselves successful gateway artists for fans who have never engaged with K-pop before.
The similarities between K/DA and Huntrix may be undeniable, but there’s one major element that sets the two groups apart: K/DA is a virtual K-pop group, while Huntrix doesn’t exist outside of the narrative of KPop Demon Hunters–for now. The difference is the conceit that K/DA is a band that really exists in our world–they’ve performed stadium shows, filmed music videos, and even held interviews and addressed fans directly via social media.
Riot’s handling of K/DA as a virtual band provides a template that Netflix could very well follow with KPop Demon Hunters. In a Reddit AMA with members of the KPop Demon Hunters team, a fan asked if Huntrix and Saja Boys could become bona fide virtual bands, and music supervisor Ian Eisendrath replied, “I would love that.”
Just like K/DA before them, both Huntrix and Saja Boys are blowing up the charts right now–going head to head with some of the most popular real K-pop groups. Huntrix surpassed Blackpink as the highest-charting K-pop girl group when it hit number two on the US Spotify charts, while Saja Boys surpassed the likes of BTS and Stray Kids to become the highest-charting K-pop boy group. There’s no word yet on Netflix’s plans for either fictional group, but it’s not hard to picture them selling out stadiums.
Shantae Advance: Risky Revolution Direct Download:
Shantae is back in a 2D side-scrolling action-adventure game 20 years in the making! The nefarious pirate Risky Boots has a “groundbreaking” new plan that will leave Sequin Land spinning — by rotating the continent, she can move any town right to the coast for easy plundering! As Shantae, turn the tectonic tables on Risky by taking control of the land itself: shift, twist, navigate, and explore by swapping between mix-and-match multilayered levels! Hair-whip and belly-dance your way through scrambled lands, misplaced towns, monster-filled crypts, and daunting labyrinths. Six creature transformations, fierce boss battles, and a 4-player versus mode await! Herdling
It’s great, plays like the classic Risky’s Revenge. Maybe a bit more ‘advanced’ than that title though, despite being a game that should’ve come out BEFORE Risky’s Revenge? Maybe they took what they had and did some innovations. Either way, this is the 6th Shantae game so I’m happy. If you like Shantae, this is like the classic games, not the uh.. meh Half Genie Hero gameplay. It’s good, although locking the Costumes aka alternate game modes behind the Deluxe edition is kinda scummy to me.
Features and System Requirements:
Discover the lost chapter of the Shantae saga, fully restored and released after 20 years!
Fight and explore using your hair-whipping ability, magic items, and belly-dance.
Spin and shift Front Yard and Back Yard playfields to create new routes and solve puzzles!
Visit towns, battle through labyrinths, purchase upgrades, find collectables, and meet with friends like Rottytops, Sky, and Bolo!
Screenshots
System Requirements
Recommended
Requires a 64-bit processor and operating system
OS: Windows 11 64-Bit
Processor: Intel Core i7-8700
Memory: 8 GB RAM
Graphics: GeForce RTX 2060 (6GB)
DirectX: Version 12
Storage: 5 GB available space
Sound Card: DX 12 compatible
Support the game developers by purchasing the game onSteam
Installation Guide
Turn Off Your Antivirus Before Installing Any Game
1 :: Download Game 2 :: Extract Game 3 :: Launch The Game 4 :: Have Fun 🙂
Femtazio Win or be Trampled in Femtazio: Femdom Action RPG. As a Novice Adventurer ensnared by an alluring Elf Mistress , navigate a treacherous quest filled with Sex-Crazed Monster Girls , thrilling combat and a web of hidden schemes. Will you succumb to domination or rise to shape your fate? You’re a fresh recruit in the Adventurer’s Guild, tasked with escorting Lisina, a bewitching and dominant elven mistress. In a world where elves are usually deemed lower-class, Lisina’s commanding presence and sultry confidence have you worshipping at her feet. Your mission to gather rare alchemy supplies seems straightforward—until you face sex-crazed elemental nymphs and other monster girls intent on draining your human essence. Sex and Coffee
ive into a 10+ hour story brimming with detailed world-building and provocative femdom dynamics. Master intuitive yet deep beat ’em up mechanics. Chain combos, parry and dodge enemy attacks, and unleash special attacks. Easy to pick up, satisfying to perfect, with challenging nymph battles that test your skill. Customizable Combat Experience: Level up your adventurer’s stats and overcome challenging enemies. Or switch it to Story Mode for easy gameplay and just enjoy the story and animations. Surrender to steamy femdom scenes, featuring foot worship, teasing domination, and psychological control. Face seductive elemental nymphs whose draining encounters push your limits with explicit, cum-fueled battles of wills. Feast on a gallery of beautifully crafted anime-style CGs.
Features and System Requirements:
A single-player, 2D action game with side-scrolling hack-and-slash mechanics, infused with RPG and visual novel elements.
It features mature themes, sexual content, nudity, and NSFW material.
The game incorporates platforming elements as part of its core gameplay structure.
Screenshots
System Requirements
OS : Windows XP
Processor: any
Memory: 1000 MB RAM
Graphics: any
Storage: 1500 MB available space
Installation Guide
Turn Off Your Antivirus Before Installing Any Game
1 :: Download Game 2 :: Extract Game 3 :: Launch The Game 4 :: Have Fun 🙂
Published: Aug 24, 2025 12:52 pm