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Category: Video Gaming

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  • Revealing 4 Middle East and North Africa (MENA) Hero Project games coming to PlayStation

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    Over the past year, we’ve had the privilege of connecting with talented game developers from across the Middle East and North Africa (MENA) through the PlayStation MENA Hero Project. This initiative was launched with a simple goal: to identify and support original voices and empower creators from emerging regions to tell their stories through games.

    Today, we’re thrilled to announce the first cohort of titles supported under the MENA Hero Project, each one a unique reflection of the creativity, and spirit of developers in the region.

    The First Cohort of MENA Hero Project Games

    Red Bandits | Developer: Team Agenda | Country: Saudi Arabia

    Red Bandits is a fast-paced robbery action game set in a hyper-capitalist age where one company rules the world through complete monopoly. In this world, a newly formed thieves organization known as the Red Bandits, emerges to challenge the system and spark a rebellion. You play as Stutt, a seasoned old thief with a stuttering condition and a mysterious past he can’t fully remember.

    Break into the company’s fortified floors, take down the powerful board of directors, and bring back a de-monopolized world order. With a dynamic cover system, evolving heists, and a vibrant comrades’ hideout, Red Bandits blends fast, stylish action with a deeply personal story of rebellion.

    Robbing its way to PS5 and PC.

    Enci’s Solution | Developer: Dark Emerald | Country: United Arab Emirates

    Exiled by humans centuries ago, the Aeons are confined to the desolate underground. Their village is safe, but beyond the gates, danger lurks at every corner, and not everyone can be trusted. No one has left the village before, except for Ji’we.

    Inspired by techno-dystopian aesthetics, Enci’s Solution is a hand-painted, 2.5D narrative platformer following the story of Ji’we, a young Aeon venturing out into the unknown in an attempt to save his dearest friend. Stumbling upon Enci, a lost encyclopedic robot who finds himself far from home, the two form an unusual bond and set out together to the surface of planet Regalia. 

    Play through 40+ levels with increasing difficulty and explore uncharted territories. Find collectibles and uncover the secrets they carry about the world and its odd inhabitants. Keep an eye out for hidden levels and challenge yourself to think outside the box.

    Will you find your solution on PS5 and PC?

    Revealing 4 Middle East and North Africa (MENA) Hero Project games coming to PlayStation

    The Perfect Run | Developer: Lanterns Studios | Country: Tunisia

    Save the world or blow it up yourself, one loop at a time! The Perfect Run is an action-adventure RPG game where the player controls Quicksave, a time-traveling hero caught in an epic struggle between supervillain gangs, marketed superheroes, and a powerful mega corporation for the control of the city of New Rome.

    With three days to decide the city’s fate, the player can go back in time to decide their perfect ending… if they have the skill to do so! Interact with NPCs and unlock new dialogue options thanks to information collected in earlier loops, join a faction in one route and fight them the next, bend time itself in epic battle against superpowered bosses, collect the best upgrades before the reset, and unlock the city’s secrets in this memorable superhero adventure.

    Find the perfect run on PS5 and PC.

    A Cat’s Manor | Developer: Happiest Dark Corner | Country: Bahrain

    You awaken trapped in a house infested with spiders and inhabited by an eccentric family. At the end of your tail, you discover a crudely stitched hand. With no memory of who you are or how you got here, you let curiosity guide you forward.

    A Cat’s Manor is an atmospheric adventure that blends puzzles, combat, crafting, and rhythm-based music challenges. Use your wits to escape the manor. Investigate your surroundings, solve puzzles, fight your way through deadly encounters, or outsmart your foes and avoid trouble.

    Inspect, observe, listen, and feel your surroundings for clues and cues, immersing yourself with 3D audio and PS5 DualSense controller features. Uncover the secrets of the manor and unravel what the family is hiding.

    Creeping its way to PS5 and PC near you. 

    About the MENA Hero Project

    The MENA Hero Project is the newest chapter in SIE’s global Hero Project family, joining India and China in our mission to discover and nurture the next generation of original game creators. We believe that great games can come from anywhere. Through the MENA Hero Project, we’re committed to unlocking the region’s creative potential, supporting locally inspired experiences with the power to captivate players around the world.

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    Hector R. Fernandez

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  • Herdling Free Download (v1.2.0.p) – WorldofPCGames

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    Herdling Direct Download:

    Herdling is a brand new adventure from Okomotive, creators of the atmospheric and acclaimed FAR games, and Panic, publishers of Firewatch. Head out on a grand alpine expedition with a herd of loveable beasts, as you ascend a mountain path, encounter eerie dangers and surprising obstacles, and forge your way to the mystery at the summit. I really feel this game is a breath of fresh air. It has a few tense moments but it’s mostly a very calming and enjoyable game to chill with. The art style is really pretty and i genuinely hope this game gets a few nominations (at least) for its visuals at some of the indie game awards. The story is once again a masterpiece, continuing the theme of man vs. nature with different natural “disasters” impeding or impacting the world of your character. Funguys Swarm

    My boyfriend got this game for me and him because it was from the same publishers as another game we really enjoyed (FAR). And this game did not disappoint, took just over 3 hours to play it through it’s entirety (not including achievement hunting) and it was absolutely magnificent, the music was amazing, game-play was really fun, and the story was interesting. If you enjoyed the first two games from Okomotive, you will enjoy this as well. The mechanics are intuitive, but stressful when challenged. It’s like a simpler super monkey ball, with 9 extra smaller balls following the leader.

    Features and System Requirements:

    • Guide, protect, and fall in love with a motley herd of Calicorns.
    • Traverse stunning mountainscapes, fog-wreathed forests, snowy plateaus, and forgotten valleys.
    • Hone your herding skills as you navigate a wide range of challenges, threats, and light environmental puzzles.
    • Feel the rush of the mountain air alongside your herd in exhilarating stampede sequences.
    • An emotional, wordless tale of trust, survival, and companionship during a great crossing through a fallen world.

    Screenshots

    System Requirements

    Recommended
    Requires a 64-bit processor and operating system
    OS: Windows 11
    Processor: Intel Core i5-8600K or AMD Ryzen 3 3100
    Memory: 12 GB RAM
    Graphics: NVIDIA GeForce GTX 980, 4GB or AMD Radeon RX 5600 XT, 6GB or Intel Arc A580, 8GB
    Support the game developers by purchasing the game on Steam

    Installation Guide

    Turn Off Your Antivirus Before Installing Any Game

    1 :: Download Game
    2 :: Extract Game
    3 :: Launch The Game
    4 :: Have Fun 🙂

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    Skring

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  • Funguys Swarm Free Download (v0.1) – WorldofPCGames

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    Funguys Swarm Direct Download:

    Funguys Swarm is a survivor-style roguelite where you play as forest weirdos fighting the Fire King’s flaming minions. Level up, unlock new heroes, pets, skills—even mechas—and rescue creatures to grow your Forest Sanctuary for permanent upgrades. Perfect for both newcomers and seasoned survivors! Choose from a cast of silly funguys, each with their quirky charm and unique abilities. Whether you like getting up close and personal or prefer to keep things tactical from afar, there’s a funguy for every playstyle. Face off against never-ending waves of flaming minions, mutated veggies, and things that probably shouldn’t be on fire. The longer you last, the weirder—and wilder—it gets. Discounty

    Grab upgrades mid-run and stack chaotic, over-the-top powers that turn your goofy forest friend into a full-blown nature-powered menace. Every now and then, the swarm throws a tantrum and sends in a giant boss. They’re huge, unpredictable, and almost always on fire. Oh yeah, did I mention that there’s even a bigger baddie at the end of each arena? Fret not, you have the forest backing you up in the Sanctuary, a place where you can upgrade your powers to be more ridiculous than it is right now… for the right price of course! The enemies sometimes do cover up projectiles, or your own projectiles cover up enemy projectiles. That can be a bit rough; however, the dodge and projectile speed allow you to still dodge if you just keep moving.

    Features and System Requirements:

    • 2 Biomes
    • 2 Characters
    • 50 Upgrades
    • 3 weapons

    Screenshots

    System Requirements

    Recommended
    Requires a 64-bit processor and operating system
    OS: Windows 10 64 bit
    Processor: Intel I7-8700K or equivalent
    Memory: 8 GB RAM
    Graphics: Nvidia RTX 2060
    Support the game developers by purchasing the game on Steam

    Installation Guide

    Turn Off Your Antivirus Before Installing Any Game

    1 :: Download Game
    2 :: Extract Game
    3 :: Launch The Game
    4 :: Have Fun 🙂

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    Skring

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  • What are we all playing this weekend?

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    Last week, I wrote:

    “Another week has fallen into the Maw. Theoretically, that means we’re now one week closer to the release of Silksong. As if such words mean anything to any of us anymore.”

    Does this make me omniscient?

    (more…)

  • Today’s Wordle clues, hints and answer for August 23 (#1526)

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    If those green letters just aren’t turning up as often as you’d like, or if they are and they’re not half as useful as you hoped, we can help. Our hints for the August 23 (1526) Wordle can give you a fresh angle and new ideas, quickly getting your game back on track. Too close to the bottom of the board to risk it? That’s why today’s answer is right here and ready whenever you are.

    A clue for today’s Wordle

    Stuck on today’s Wordle? Here’s a clue that pertains to the meaning of the word.

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  • All The Gamescom Awards 2025 Winners

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    GameSpot may receive revenue from affiliate and advertising partnerships for sharing this content and from purchases through links.

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  • The Witcher Tabletop RPG Books Are Only $15 at Humble Bundle Right Now – IGN

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    There are so many different ways to experience The Witcher these days. My own entry point into this world was playing through the first Witcher game back when it first came out in 2007. But it wasn’t until The Witcher 3 that I really felt the depth of the story. I loved exploring the world, playing Gwent, and getting an up close and personal look at Geralt’s complicated love life.

    I got a similar feeling with the first couple of seasons of The Witcher series on Netflix, but now that Henry Cavill has left the show I find myself mostly just looking forward to the next Witcher game in the franchise. Since that game is still years away, however, I’ve been recently looking into The Witcher TTRPG as a potential new way to experience that world. It’s currently only $15 for a six-book bundle at Humble Bundle and it certainly looks intriguing at that price.

    Six digital books included

    The Witcher TTRPG Bundle

    What comes with this bundle

    This Witcher TTRPG bundle includes a total of six books. You can get the full bundle by spending $15 or you can choose to pay more and support charity. According to the website, this bundle supports Children’s Miracle Network Hospitals. Here’s all of the digital books included with your purchase:

    • The Witcher TTRPG Core Rulebook
    • The Witcher: A Book of Tales
    • The Witcher: Tome of Chaos
    • The Witcher: A Witcher’s Journal
    • The Witcher: Lords & Lands
    • The Witcher TTRPG – Easy Mode

    Is The Witcher TTRPG worth playing?

    The Witcher Tabletop RPG was created by R. Talsorian Games in collaboration with CD Projekt Red. The core game is set somewhere between The Witcher 2 and The Witcher 3 on the video game timeline. Since I haven’t had the chance to play the game myself, I did a bit of digging into reviews and Reddit threads to see if it’s worth playing. The most comprehensive review I could find comes from a site called Sprites and Dice. The author goes into a lot of detail about the core rule book and subsequent books available while looking at it through the lens of an experienced D&D player. I recommend checking that out if you need a deeper look at what you’ll get with this bundle.

    There’s also a pretty helpful Reddit thread I found where multiple people have given their thoughts about this TTRPG. A common theme throughout that is that those who actually played it enjoyed it overall. One user complimented the character creation involved while pointing out the imbalances in some of the classes. Basically, if you don’t decide to be a Witcher or a Mage you won’t get the chance to engage with the full rulebook.

    Disclosure: Humble Bundle is part of IGN Entertainment, the division of Ziff Davis that includes GamesIndustry.biz, IGN, and MapGenie.

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    Jacob Kienlen

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  • This Razer DeathAdder V3 Pro has a scary name but a sizeable discount at Amazon

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    Maybe I’m old-fashioned, but why do product names in gaming sound so aggressive? Why can’t we get the Razer SoftKitty V3 Pro? Ah well.

    The Razer DeathAdder V3 Pro (steer clear, ophidiophobes) is the company’s rival to the Logitech G Pro X Superlight we highlighted recently, and now the ultra-light mouse is almost half price.

    Save on this Razer ultra-light gaming mouse

    The white model of the DeathAdder V3 Pro is $85 right now, a discount of 43%. You can save on the black version, too, but it’s still $127.

    It weighs just 63g, ideal for those wrist-flick headshots, and offers up to 90 hours of battery life on a single charge with USB-C charging.

    Latency is low thanks to Razer’s own Hyperspeed Wireless connection, and Will said he’d recommend it for PC gamers with larger hands. I love my Logitech G Pro X Superlight, but even I have to acknowledge it’s not entirely accommodating of my larger-than-normal (I think?) hands.

    It’s worth stressing that there’s a Razer DeathAdder V4 Pro now, but it doesn’t make wholesale changes to a winning formula, just improves various aspects. It’s got faster polling and better battery life, and there’s an optical scroll wheel encoder.

    If you can hold out for Black Friday, there’s every chance you’ll end up finding the new model cheaper. Still, CamelCamelCamel says this DeathAdder V3 Pro was similarly discounted a month ago, but that marked a new low. Could the V4 Pro and V3 Pro see price cuts? We don’t have that long to find out.

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    Lloyd Coombes

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  • Hollow Knight & 3 More Great Games We’re Diving Into

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    Hello! Here we are at the end of yet another week, and that means we’re taking a look at our gaming shelves, physical or digital, with an eye for something appealing to spend some hours with on our time off–something which may inspire you as well, should you be at a loss for what to play.

    This week I finally got to share what I’ve been working on behind the scenes: Kotaku’s review of the remake of Metal Gear Solid 3, as well as a deep dive into what makes this reimagining tick. Long story short: I think the game rocks and it’s been the most fun I’ve had with an MGS title in many years. But it’s not out yet, so it won’t be mentioned in this week’s rundown. Expect me to have some more to say about it next week.

    Read More: Metal Gear Solid Delta: Snake Eater: The Kotaku Review

    We also had Gamescom kick off this week with Opening Night Live, and what a packed show it was, especially if you’re like me and enjoy torturing yourself with horror games–seriously, I’m avoiding RE9 trailers and gameplay footage because it’s going to spark too much excitement in me and might throw the universe out of balance or something.

    Anyway, let’s get on to our picks for the weekend–and please let us know what games you’re rocking because, in case you didn’t know, comments are back! So be nice, but also please let us know what’s got you glued to your controllers and keyboards.


    Void/Breaker

    Play it on: PS5, Xbox Series X/S, Windows PCs (Steam Deck: “Unknown”)
    Current goal: Finish more runs and get out of the simulation

    When I saw a trailer for VoidBreaker during Gamescom Opening Night Live, I was intrigued. So I hopped over to Steam to play it for a bit and accidentally put, like, three hours in, despite having dinner plans that night. We weren’t late for dinner, but any game that can hook me that fast has my attention.

    I’m not a big roguelike guy, but VoidBreaker’s gunplay is so satisfying and the combat so hectic that upom dying, I’m instantly starting a new run through the game’s twisted cybernightmare. And I keep finding new power-ups, mods, and other features as I do so. I need to put more time into VoidBreaker before I can say it’s on my Game of the Year list, but I like its odds.


    Shadow Labyrinth

    The protagonist of Shadow Labyrinth strikes at an enemy.

    Play it on: PS5, Xbox Series X/S, Switch, Switch 2, Windows PCs (Steam Deck: “Verified”)
    Current goal: Venture deeper

    It’s just all so strange and mysterious. The “memories” I find are cryptic and bizarre, the backgrounds otherworldly, the Metroidvania-style labyrinth itself full of things I can’t make heads or tails of. Well, I can. I know a Pac-Man maze when I see one. But my in-game character can’t, not yet.

    What captivates me so far about Shadow Labyrinth is its willingness to be so dauntingly strange. I mean, video games don’t get any more mainstream than Pac-Man. Pac-Man was a game for everyone, and that broad appeal was crucial to it becoming a colossal arcade smash that fleetingly invaded every aspect of American culture in the early 1980s. And yet here is a game that is deliberately inscrutable, and sometimes even offputting. Pac-Man, or this game’s equivalent of him, sometimes devours foes in a display that’s genuinely unnerving, and the story, thus far at least, is a jumble of strange names, awkward, rambling notes, and vague gestures at lore you don’t know enough about to process. And I love it. Each night this week, I’ve been determined to make at least one good little chunk of progress, find another save point, see what strange new landscapes await me, and hopefully start finding the keys to understanding just who I am, where I am, and what it is I’m really doing.

    Shadow Labyrinth has integrity. It’s committed to doing its thing, and it doesn’t go to great lengths to make you feel welcome. “Stay, or bounce off,” it seems to say. “It makes no difference to me.” I find that confidence intriguing, and hard to resist. For now, at least, I’m staying. I’m venturing deeper. – Carolyn Petit


    Silent Hill

    Harry Mason holds up a lighter to a corpse mutilated and strung up on a fence.
    © Screenshot: Konami / MegaBezel / Claire Jackson / Kotaku

    Play it on: PS3 via PSN store, original disc, or emulation
    Current goal: Get the hang of these darn controls!

    Last weekend I dove into the lovingly retro horror experience that is Silent Hill. This weekend I’m doing it again as I anticipate talking a whole lot more about this exquisitely disturbing PSX title in the near future, and, after all, it was one of the classics of the era that got away from me.

    I didn’t get terribly far in my first playthrough as I was short on time (I was neck-deep in the digital swamps of Snake Eater’s remake) and also because this game is hard! I mean, it’s me, so I naturally jumped into it on the game’s hard difficulty.

    That might’ve been a mistake. The game is already pretty lethal as is and, oof,these controls are of a sort we’ve long since left behind–and maybe for good reason? I’m not sure yet. I’m usually okay with tank controls, but I’m finding these particularly difficult to contend with for some reason. Maybe I’m just out of practice? In any case, they’ve made me rethink my choice to do my run on hard mode.

    I’m gonna knock the difficulty down. That should help me focus on the atmosphere of this game which, if you know anything about Silent Hill, I probably don’t need to tell you about. But still, if it’s been some time since you’ve played this 1999 release and you tend to play modern games more often, know that elements we might consider graphical limitations or poor design decisions today– the gloomy fog, the non-player-controlled camera– really sell the bizarre and haunting experience that is this game. Even just walking down one of the game’s opening alleyways, I was reminded that it wasn’t just creepy monsters that terrified me as a child; it was the whole framing of this gorgeously dreadful horror experience. And I’m so ready to strap in for more this weekend. – Claire Jackson


    Hollow Knight

    The protagonist from Hollow Knight dashes towards his enemies.

    Play it on: PS5, Xbox Series X/S, Switch, Switch 2, Windows PCs (Steam Deck: “Verified”)
    Current goal: See what the fuss is about

    I wrote about Hollow Knight: Silksong quite a few times this week, but I’ve never played Team Cherry’s original Metroidvania. I hear it’s one of the best, most challenging action platformers out there. It must be if the internet has been losing its mind about the sequel for all this time, right? I’ve always been curious about Hollow Knight, but it had become such a meme in my head that it almost made me forget that it was something I could actually download and play at any point in the past eight years. Now, we’re two weeks out from Silksong, and I guess it really is on me for waiting so long after observing the fervor from afar all this time. But there’s no time like the present to jump in, lest I fall even further behind on what is supposedly one of indie gaming’s crown jewels. — Kenneth Shepard


    And that wraps our picks for the weekend! What are you playing?

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    Claire Jackson

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  • KPop Demon Hunters Gets Perfectly Remade As A Lego Movie

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    Remember that scene in Spider-Man: Across the Spider-Verse that showed a Lego version of Peter Parker living his best blocky life? If you didn’t know, that segment was animated entirely by then 14-year-old animator Preston Mutanga, who caught the filmmaker’s attention after he recreated the movie’s first trailer in the style of a Lego movie. It’s been two years, and the now 16-year-old Mutanga is still hard at work building scenes and trailers from Lego blocks. His recent projects include making the Grand Theft Auto 6 and Stranger Things trailers look like something right out of a kid’s toy box, but it’s his latest incredible videos that have really caught my eye: faithful remakes of scenes from KPop Demon Hunters, done in such spectacular fashion that they could have been an official collaboration between Sony, Netflix, and Lego.

    Mutanga has uploaded two videos featuring the Lego versions of Huntr/x to his TikTok account. One is a snippet of one of the coolest parts of the movie’s first musical number, “How It’s Done,” which shows the group skydiving down onto a blocky version of Seoul and kicking some demon booty on the way down. 

    The second is less action-packed but longer, and lets Mutanga add a cute nod to his Spider-Man roots. It’s a scene, maybe a third of the way into the movie, after the demonic Saja Boys boy band has started getting their flirty, sexy demon claws into the hearts and minds of the world. They’ve weakened the Honmoon barrier between the real and demon worlds, and the girls are trying to figure out what to do while maintaining their Kpop girl group cover. Their manager, Bobby, comes in to give them an update on their rivals’ newfound virality, and as he scrolls through videos of the Boys’ fans dancing to their hit song “Soda Pop,” a familiar webslinger briefly appears on his phone.

    Mutanga’s incredible work speaks for itself, but I will say I sure hope someone over at Lego or Sony is ready to give this kid a job when he’s of age. 

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    Kenneth Shepard

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  • I bought GTA+ so you don’t have to—and I don’t think it’s worth the subscription even for GTA Online diehards

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    It sure feels like everything’s a subscription these days, and subscriptions are getting more and more specific as time and capitalism grind forward. We’ve moved on from subscriptions that give you a bunch of games to subscriptions within specific games themselves, like Grand Theft Auto Online’s GTA+.

    For $8 a month, you get a monthly cash allowance, free cars, free Rockstar games, and a host of other in-game benefits. It looks like a good deal on paper if you live and breathe GTA Online, but after spending some time subscribing to the service myself, I’m not sure who, exactly, it’s useful for.

    What does GTA+ include?

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  • Bubsy 4D Might Actually Be A Good Game, Seriously

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    When, earlier this week, Gamescom Opening Night Live kicked off with the reveal of a new Bubsy game, many online, myself included, went “Oh no…” as we shook our collective heads. But despite the last few Bubsy games being bad, it seems this new one, Bubsy 4D, might actually be…good? In fact, it might even be awesome. Really. Seriously.

    Back in the early ’90s, Bubsy starred in a handful of fairly well-received 2D platformers. But then in 1996, the Bubsy series made the leap to 3D, and everything went south. People hated Bubsy 3D and to this day, it is still called one of the worst platformers ever made. Then, in the last decade, we started getting new Bubsy games. They were also bad. Really bad. But now, a few years after Atari bought the franchise, Bubsy 4D is here, and it just might turn things around for the hopping feline.

    Bubsy 4D is being made by Fabraz, a renowned indie studio that has made a name for itself developing fun, innovative, and colorful 3D and 2D platformers that feel amazing to play, like Demon Turf and Slime San. And since announcing the game earlier this week at Gamescom, the studio has started releasing gameplay of Bubsy 4D, and it looks wonderful!

    In new gameplay shared from the Gamescom demo, we can see Bubsy 4D in action, and the game looks vibrant and slick. Movement and jumping look snappy, but there’s some weight to Bubsy, so it’s not too floaty. I’m also a fan of Bubsy’s personality in the videos released so far, too. Another wild fact about this new Bubsy game: It contains fully voiced, 3D animated cutscenes.

    I can’t believe I’m saying this in the year of our lord 2025, but I’m very excited about a Bubsy game. Everything I’ve seen of Fabraz’s Bubsy 4D looks incredible. And people who have played the demo at Gamescom seem positive about how it plays and feels, which is only making me more excited for this sequel. There’s also an outfit that blurs Bubsy’s private parts and is a reference to Sonic. Even the game’s music sounds great! So yeah, I want to play Bubsy 4D right now. But I can’t. Which makes me very sad. Damn you, Bubsy!

    Bubsy 4D is set to launch on consoles and PC… eventually. You can wishlist it now on Steam. 

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    Zack Zwiezen

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  • Peacemaker Season 2 Removes Snyder’s Justice League From DCU

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    John Cena has a brief cameo in this summer’s Superman as Peacemaker, the foul-mouthed mercenary the wrestler-turned-actor has played since 2021’s The Suicide Squad. That movie was part of the old DC Comics shared universe (DCEU), so it seemed odd that Cena’s character would appear in James Gunn’s new take on Superman, considering he was, ostensibly, part of a different multiverse. Well, Peacemaker’s second season premiered last night, and through a reshot scene, has plucked the antihero from one universe into another without making a huge stink about it.

    In Peacemaker’s first season finale, Cena’s character met up with the Justice League from the previous film universe, including Jason Momoa’s Aquaman and Ezra Miller’s Flash. The rest of the team was mostly obscured in shadows and only seen as silhouettes, but Momoa and Miller’s presence makes it clear they’re likely accompanied by Henry Cavill’s version of Superman, who portrayed the superhero from 2013 to 2023. This ties Peacemaker to the old continuity, which again complicates Cena’s appearance in Superman

    Season two’s premiere episode, “The Ties That Grind,” addresses this with an opening sequence called “Previously in the DCU,” which recaps the previous season with one major change. Rather than calling the Justice League for help as he did in the finale, this section is reshot and redubbed to instead show the Justice Gang featured in Superman arriving on the scene. Nathan Fillion and Isabela Merced reprise their roles as Guy Gardner and Hawkgirl, while silhouettes of Superman, Supergirl, and Mister Terrific are also shown but obscured in shadow, like in the original scene.

    In a roundtable interview with outlets like IGN, Gunn said that while fans might have expected a more convoluted multiversal explanation that pulled Peacemaker from one continuity to another, the director said he’d rather go with a simple approach.

    “Could I make it so that Peacemaker is the DCEU Peacemaker, even though he’s not really the DCEU Peacemaker, and he walks through that portal, and that’s where the DCEU Peacemaker is?” Gunn said. “I could have, but people are like, ‘How are normies going to understand it?’ And no, the answer is, normies don’t give a shit. Normies don’t care about all this canon stuff so intimately.”

    “It doesn’t matter if it’s not completely consistent in the past. So I thought the simple way was really the best, which is just saying, yeah, this world is a little different. We know there’s universes, and this is the universe in which everything was exactly the same as Season 1, except for the Justice League.”

    Some fans might be annoyed at the handwavey nature of this change, but it’s probably a good thing Peacemaker didn’t have to spend a whole episode throwing its hero through the multiverse to justify him showing up in future projects. Now it can just get back to what it actually wants to do rather than wasting all those precious, costly minutes of runtime, not to mention the precious time of us viewers. New episodes of Peacemaker premiere on HBO Max on Thursday nights at 9 p.m. Eastern.

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    Kenneth Shepard

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  • Pokémon Keeps Releasing Spooky Trailers And It Rules

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    The first thing you think about when you hear the word “Pokémon” is probably bright, colorful cartoon characters. A bright yellow Pikachu and a cuddly blue-and-white Snorlax, merrily playing on green grass under a clear blue sky. Even a fire-breathing Charizard is a cheerful orange and would probably give you a hug. So it’s a wonderful peculiarity of the franchise that various games and spin-offs have received some of the creepiest, spookiest horror movie-like trailers and ads we’ve ever seen. Following yesterday’s deeply creepy trailer for Pokémon Legends Z-Awe’ve compiled the most unsettling Pokémon commercials from the last few years.

    You don’t really have to scratch very deep into Pokémon lore to find the weirdness. In fact, given it’s a game series about capturing wild animals and forcing them to fight, so you don’t even have to scratch at all. But take a look at any Pokédex and you’ll quickly find descriptions that’d have any child concerned about going to sleep at night, and hell, plenty of the Pokémon themselves are self-contained nightmares. With Ghost Type and Poison Type Pokémon a routine part of the games and anime, there’s always a background element of outright strangeness that underscores so many of these gorgeous games. Which is perhaps what The Pokémon Company is tapping into when it so frequently puts out full-on unsettling, even disturbing promotional material.

    A lot of these commercials appeared in 2022, ahead of the launch of Pokémon Scarlet and Violet, but there were super-strange “found footage” creations for Pokémon GO as well. And clearly TPCi is still fond of the idea, given the reprisal of the horror-like approach for its latest commercial for Pokémon Legends: Z-A, which both apes Japanese horror games like Resident Evil and also hides creepy easter eggs for ghostly legends from Pokémon‘s past. We’re really hoping to see a whole bunch more of these in the future, either in the run-up to Z-A‘s October release, or as the new Gen X Pokémon are finally revealed for the next mainline entry.

    Zorua doesn’t care that a guy just died

    So we begin in October 2021, and the build up to Pokémon Legends: Arceus, with what I still think is the most effectively disturbing effort yet. Completely out of nowhere, the official Pokémon YouTube channel posted the following:

    I just cannot celebrate this extraordinary trailer enough. It would have been so easy to go so much less hard, to offer many more clear shots of the snowy landscape, even give us more than a split-second glimpse of those two Snorunt, and then offer some scratchy images of the mysterious Pokémon in question. But someone was brave enough to say “No.” This is full-on VHS artifacting, barely discernible, and as a result so, so much more creepy. And, well, it sure sounds like the guy gets killed at the end.

    The next day, all was revealed. The ever-reliable Professor Oak was able to clear up the footage considerably, producing the following:

    And it gets better! This could so easily have been a goof, a reveal that actually it was all fine, just made to look spooky because we couldn’t see. In fact, for a while it looks like that’s what we’re getting, with the jolly Snorunt gallivanting in the snow. Perhaps the scream at the end was just him tripping over or something? But no! After Prof. Oak removed the VHS effects layer in Premiere, this second version is somehow more disturbing than the first. Sure, we get the lovely reveal of the brand new Hisuan Zorua and Zoroark, but then the final punch of…who knows what that was?! A giant, terrifying smoke monster, lost from Lost? And he’s definitely still dead. Which makes the cold, uninterested way the Zorua and Zoroark just turn and walk away all the more disturbing.

    Ultra Beasts are straight-up threatening humanity

    A year later, in August 2022, Pokémon GO is about to add Ultra Beasts to the game for the first time. To accompany these, the official POGO YouTube channel begins uploading TikTok-style 20 second videos that seem part found footage, part fever dream. They’re stunningly well made, and so very effective for—appropriately—showing Pokémon appearing in the real world. The first five were compiled here:

    By far the best is the Xurkitree. It’s just so utterly frightening, the way it’s clinging to the outside of the building, the guy’s fear, and the creature’s very obviously harmful intent. But I also absolutely adore the reveal in that final Nihilego clip, when you see it’s not just one inquisitive creature, but some sort of mass invasion. (The Buzzwole one is so poor I kind of hate it for being included.) Then later came so many more, including this terrified panic as a Guzzlord breaks through a portal above a busy Japanese street. And check out the arrival of a massive Celesteela in Australia, causing awe and fear. (And crucially, they’re all better than the weird-ass TikTok ad that was about a guy trying to sleep with a Pheromosa.)

    The cute little doggy that plays with you to death

    OK, let’s jump forward just one month to October 2022, with Pokémon in full swing revealing more and more new entries in the Gen IX Pokédex. And once again, we have people screaming and disappearing at the end of the clips. It started with a 15-second video called “Ghost-type Pokémon in Paldea?!”

    That bait-and-switch with the glimpse of the Gengar and the purple bush is *chef’s kiss*, made all the better for the delicious grin on the mean ol’ ghosty’s face when he properly freaks her out. Once again, more was revealed a day later. This time our brave filmographer has returned to the scene at night, initially spooked as a delightful Mimikyu darts across the path, before then being an awful lot braver in the face of the cheeky Gengar. But there’s something else she’s interested in: a strange purple light on the ground. Suddenly, the creature leaps out from the earth! And it’s a gorgeous little doggy with a purple candle on its back. Yay! Nothing can go wrong, and surely no one’s going to die this time.

    Nope, she’s dead. We know this because it turned out the Greavard, as described in the Pokédex, “gradually drains the life energy of those close to it.” But in case you thought this was malevolent, its Scarlet dex entry reads,

    “It is said that a dog Pokémon that died in the wild without ever interacting with a human was reborn as this Pokémon.”

    The jar of matcha that just murders a bunch of children

    Another year forward, into August 2023, and there’s a surprise new short film added to the official channel to explain the backstory of Sinistea’s new evolutionary form introduced in Scarlet and Violet‘s DLC, Poltchageist.

    We already knew that Sinistea had a fairly messed-up existence. It’s literally “the soul of someone who died alone” trapped in a cup of tea, and it’ll do you no good to drink it. Violet‘s Pokédex explains,

    “Sinistea gets into your body when you drink it, and then it steals your vitality from within. It also tastes awful.”

    Yum! So what about the evolved form? Well, gather around children.

    I adore how tonally all over the place this is. It’s an old man telling a story to a group of very young children, that’s then immediately about a guy dying miserable and alone, before going on to talk about a Pokémon that both fixes cracks and poisons people and drains the life from their bodies as an act of revenge. That’s a messed-up thing to tell a bunch of children! But then, the storyteller’s chipped mug is restored, just like in the story! Ah, you think, he’s playing a fun prank on the children, giving them a little spooky scare. But no. No, it’s not that. Is it that Poltchageist has poisoned them all, and now is going to kill them? They sure don’t look very well. But then our friendly little cartoon killer swings by the camera, gives us a wink, and we circle in on him, Looney Tunes-style. The end! Utterly extraordinary.

    Spinarak delivers an epic jumpscare

    And that brings us up-to-date, and to yesterday’s Legends Z-A trailer. Aping games like Resident Evil, the footage ostensibly created to reveal the existence of a Mega Evolved form of Victreebel contains some splendid scares, including an epic jumpscare from that cutest of beasties, Spinarak.

    Given the context of the above examples, it’s definitely a big shame this one ends with a “wakka wakka!” explanation of the situation, denuding it of impact. But that’s not before that splendid little burst of frantic freakery in the middle, and that’s valuable.

    However, it all took on an even spookier tone when we noticed the ghost girl staring through the window!

    Please, Pokémon, keep this sort of stuff coming. We love it. Hopefully there’s something super-spoopy lined up for this October, given that seems to bring out the best in them.

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    John Walker

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  • Share of the Week – Senua’s Saga: Hellblade II

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    Last week, we asked you to share moments from Senua’s harrowing journey in Senua’s Saga: Hellblade II using #PSshare #PSBlog. Here are this week’s highlights:

    UkFemshep shares the top half of Senua’s head peeking out from water.

    Photoingame shares a black and white profile shot of Senua looking up.

    MdeavorVP shares Senua raising her torch in a field of darkness

    LastGlass_VP shares a head-on portrait of Senua with ceremonial face paint and symbols.

    JarrinWasHere shares a dual-toned side profile of Senua

    Keng_console shares a macro shot of Senua’s wide-open eye

    Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme, or be inspired by other great games featuring Photo Mode. Want to be featured in the next Share of the Week?

    THEME: Sword of the Sea
    SUBMIT BY: 11:59 PM PT on August 27, 2025 

    Next week, grab your sword! Share moments bringing sea life back to the deserts of Sword of the Sea (a recent August Game Catalog title) using #PSshare #PSBlog for a chance to be featured.

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    Kristen Zitani (she/her)

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  • Metal Gear Solid Delta: Snake Eater Review – A true classic sheds its skin with a bold new look

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    How crisp and 4K-ified a nostalgic menu looks on a big TV is the silliest thing I’ve ever been excited about, but Metal Gear Solid Delta: Snake Eater is a shot-for-shot remake which luxuriates in the little things.

    What makes Metal Gear Solid 3 one of the best games of all time isn’t necessarily its sneaking or its plot, but its inventiveness and reactivity. If you whip the camera around Snake in the medical screen too quickly he falls to his knees and blows chunks when you return to the game, if you quickly snipe a boss after a cutscene hours before his scheduled fight, he’ll be dead when you’re supposed to face him, and rabbit might taste pretty good, but instant ramen noodles are still the greatest food known to man.

    It’s full of bespoke, purpose-built mechanics which had never been used before or since, all of which were so exciting in their nerdy but approachable simulation. Whether it’s digging out bullets with a combat knife and bandaging the wound or burning off a fat leech with an equally stubby cuban cigar in the Cure screen, or snaring vampire bats, rats and reticulated pythons to recover your stamina, each moving part is so simply implemented, but with an accessibility that made them iconic.

    Metal Gear Solid Delta translates the original’s quirkiness beautifully to a new generation with MGS5-esque controls and modern Unreal 5 engine textures and lighting which don’t so much reinvent the classic, but leverage the soft-focus of memory. Delta looks like you remember MGS3 looking, rather than the sharp, polygonal reality of a 20 year old PS2 game.

    The visual improvements are, by-and-large, fantastic, going above and beyond the stretched and muddy environments of a typical HD remaster to deliver lush jungles, dusty mountain trails and austere laboratories which feel dense with granular detail and distinctly different from one another.

    Image credit: Konami

    You might spot a rough clothing texture here-and-there, but given MGS’s proclivity for crawling through the undergrowth and more portrait close ups than school picture day, everything and everyone looks good.

    This gives a new lease of life to one of the more underrated aspects of Kojima games, the kinetic cutscene camera work and shot selection. Once you notice how dynamically and playfully the remade cutscenes are presented, and how much that contrasts with the legendarily (infamously) verbose codec scenes, it drives home even more clearly how perfect Metal Gear Solid is for this visual overhaul.

    However, within the remake realm, Metal Gear Solid Delta occupies an interesting spot. While there’s now been a plethora of remakes, remasters and reimaginings from all sorts of studios and genres, it’s obvious that Konami was most inspired (both judging by this and their recent Silent Hill 2 remake) by the Resident Evil remakes.

    All of the Resident Evil remakes are great but they make such an interesting contrast with Metal Gear. In Resident Evil 4 Remake, which I expected to be a lot more similar to the dogged, reiterative style of Delta, the development team, comprised of many of the people work had worked on the PS2 version, took the opportunity to “fix” fan-favourite flubs and memes which they obviously felt undermined the vision they were going for but, I feel, lost some of the magic in doing so.

    Resident Evil 2 Remake on the other hand was absolutely triumphant in its reimagining of the original game. It felt like a modern game designed with the spirit of the classic that gained a truly innovative impetus from the new technologies and mechanics developed for Resident Evil 7 that it added, creating something which didn’t just reanimate the bones of the old game, but augmented them into something tangibly exciting.

    Metal Gear Solid Delta, for all its strengths, doesn’t do that. All of the fun stuff that you remember is still here, ready and waiting for you like a gavial under the waterline. But outside of the new shooting controls, which are a vast improvement even if you try and argue that the original was a more tactile and realistic simulation of the complexity of actually firing a weapon, Delta feels relatively untouched creatively and mechanically.

    Naked Snake drawing a combat knife in Metal Gear Solid Delta: Snake Eater.
    Image credit: Konami

    I’m not saying I wanted Ocelot to suddenly start to hunt you through the jungle like Mr X in Resident Evil 2, but within the wider context of what’s clearly inspired Delta, it doesn’t quite reach the heights of something you’ve never seen before – which is ironic given the greatness of MGS3 lies in its originality.

    However, that’s not to say that Delta is low effort in any sense. Its painstaking recreation, which brings back one of gaming’s greatest ever Easter Eggs that was missing in the MGS HD Collection, is saved from tautology both by its completeness and commitment to not providing the path of least resistance.

    To give more examples, it would’ve been very easy to forgo the Snake vs Monkey Ape Escape mode as a license not worth the effort, or to brighten up the cave complex after The Pain lest modern players think their HDR is broken, rather than letting Snake’s eyes naturally adjust to the gloom.

    So, while there are no less than five other versions of Metal Gear Solid 3, Metal Gear Solid Delta: Snake Eater is now the definitive place to play a bonafide classic in a way that feels both accessibly modern, but still authentic to the original experience.

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    James Billcliffe

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  • Sims 4 YouTuber Eva Rotky talks what’s desperately missing in build/buy and the eco-friendly fairytale of Enchanted by Nature

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    Since the beginning of the decade, The Sims 4 has shown a consistent preoccupation with sustainable living and reclaiming industrial spaces.

    Its most recent add-on, July 2025’s Enchanted by Nature expansion, is just the latest DLC to tackle a theme that was already present in the aptly-named Eco Lifestyle expansion pack, as well as the Cottage Living and Horse Ranch packs, the Tiny Living stuff pack, and the Werewolves game pack (that last title sounds a little left-field, but trust me, it fits the theme).

    To learn more about this growing design trend within The Sims 4 and its player community, I spoke to Eva Rotky, a Sims YouTuber who describes herself as “an interior designer by day and a Sims builder by night”.

    She has been gaming as a hobby since childhood, but it wasn’t until the pandemic lockdowns that friends encouraged her to begin making YouTube videos of her Sims builds, which eventually led to her joining the EA Creator network in 2022. “If my seven-year-old self could see or know these things,” she says, “She’d be like, absolutely not! I don’t believe it!”

    Eva has been a Simmer since the days of the original game back in the early 2000s, so naturally she’s well-positioned to appreciate the changes that have come to the series over its 25-year history – in particular, the expansion of build mode, one of the few features which the majority of players seem to agree has improved with every new gen of the franchise.

    A woodland scene at night, with numerous multi-coloured lights in among tree stumps. Small fairy Sims can be seen flying between miniature houses among the foliage.
    The Irish folklore inspired world of Innisgreen gave fairies and PlantSims a new place to call home in Enchanted by Nature.Image credit: EA / Maxis

    “I do think that there is a trend at the moment outside of The Sims to go back to nature and to want to reconnect with nature,” Eva agrees. “I think that’s especially since COVID and lockdown that people are cherishing nature a bit more and wanting to embrace it, not be stuck in a concrete city and a one-bedroom apartment. I think it’s definitely reflecting a trend in society as well, but obviously also those are features in the game that The Sims community has always wanted to have.”

    So does this extend to simulated living too? “I don’t know what it is about The Sims, but being outdoors is so much more fun in The Sims than just being indoors in your house,” Eva explains, adding that: “One of my favourite things to do in The Sims is the landscaping, and it’s not something I’m particularly interested in outside of The Sims, I don’t really know plants!”

    Despite some Sims skills applying to real life more than others – Eva’s day job is in interior design, and she even mentions including Sims builds in her portfolio when she applied for the role she holds now – there’s no denying that The Sims 4’s whimsical vision of the natural world has a hold on her.

    “Creating landscapes in The Sims is so satisfying, just making a garden or a space that looks natural with plants growing out everywhere and not perfectly pristine all the time. In my Enchanted by Nature build I went heavy on the landscaping, I spent most of my time on it just in the landscaping tools. Even though the build/buy is lovely, the exterior was kind of where it was at with the new roof colours and being able to place plants on roofs with the new base game update.”

    Watch Eva put her ideas into practice with her Enchanted by Nature build!Watch on YouTube

    Updates to The Sims 4 – whether free or paid – are of particular interest to Eva, who makes a point of not using custom content (CC) in her builds, and keeps her use of mods to a minimum. This ensures her designs are more accessible for players on console, for example, as well as adding an extra layer of creative challenge; and it also means that Eva is very attuned to critique of what’s new in every DLC release.

    “I’ve enjoyed it more in recent years because of the build/buy and the quality of the items really changing and improving in my opinion, and there being more of a focus on the actual design of the items that really makes it easier for me to use no CC in my builds,” she says. “It’s always a challenge and I do enjoy it. Sometimes it’s a little frustrating, but in recent years I would say it’s been so much easier because of the really beautiful items that the team have been creating.”

    This seems like a good time to address the elephant in the room – or should that be the spiral staircase very prominently not in the room? – and ask Eva what’s still on her wishlist for future updates. “My first thought was spiral staircases!” Eva confirms. “I miss those so desperately! That would be my number one wishlist item. Probably it’s so small, but it makes such a difference.”

    Given that spiral staircases almost go without saying, though, Eva also adds that: “One thing I would also really love would be to be able to create not-full-length walls – so you could create a few more shapes, do half the length of the wall or something like that. I think that’d be really fun!”

    A Sims 4 house in build mode having its roof edited. Many lush plants are now growing from the roof tiles, demonstrating a new build mode feature added in the Enchanted by Nature supporting patch.
    A recent base game update brought greenhouses and living roof options to The Sims 4, further supporting that recurring theme of greener living. | Image credit: EA / Maxis

    Eva is also quick to point out that, despite not wearing its eco credentials on its sleeve quite so blatantly as Enchanted by Nature, the previous Sims 4 expansion pack – March’s Businesses & Hobbies – still quietly carries the theme.

    Nordhaven – the world that shipped with the pack – draws its primary inspiration from a mixture of Stockholm and Copenhagen; and while the name of the city may be a little on-the-nose, EA deserves credit for avoiding the obvious one-note Ikea jokes in favour of a more authentic approach to designing a modern Scandinavian urban environment, both in terms of public areas and living spaces.

    To prove the point, Businesses & Hobbies features some of Eva’s own work, in the form of two pre-made lots in Nordhaven: a neoclassical museum in the Gammelvik historic district and a converted foundry in Iverstad, the latter styled as a formerly industrial neighbourhood where defunct factory buildings are being repurposed as residential dwellings.

    The builds are, as you might expect, very distinct from one another, demonstrating both the breadth of Eva’s design interests and the flexibility of what can be created in the game as it stands.

    “Scandinavian mid-century is kind of my bread and butter to be honest, and industrial as well, so it was nice to create something that felt so realistic,” Eva says of her Iverstad build. “And every time I’m in [Nordhaven], I feel like I’m where the inspiration came from. I feel like I’m not in The Sims, I feel like I’m actually in Copenhagen or somewhere, which is really lovely.”

    A split-screen view envisions the same Sims 4 townhouse as two different home businesses: a pastel-coloured sweetshop on the left, and a chic art gallery on the right.
    Nordhaven, where Eva’s builds are featured in-game, is far more down-to-earth than Innisgreen, but they share their eco-conscious themes. | Image credit: Maxis / Electronic Arts

    All of this ties neatly into Eva’s overarching design philosophy: “I think the balance to strike in any design is always not to be one-sided,” she explains. “If you only focus on nature then that will come with challenges and limitations. And what I love doing (also in real life design) is combining natural materials with man-made materials. I think that kind of combination and contrast between the two is actually how you create something that’s really timeless.”

    One final thing that strikes me about Eva’s Sims content is that, while you might expect her interests to be very grounded in aspirational design, she’s never afraid to let her more whimsical side show.

    By her own admission, her favourite among her own builds is not a high-end mansion but a recreation of one of the post-apocalyptic fortresses seen in The Last of Us – which is, after all, nothing if not a defunct space being repurposed by humans and reclaimed by nature at the same time.

    Whether it’s a luxurious mansion, a zombie-proof stronghold, or a fairytale cottage, Eva recognises that the unifying theme – the one thing that perhaps draws together most Simmers, despite being an incredibly diverse player base – is the wish fulfillment. “What I really like about The Sims is that you can do whatever you want,” she explains. “You might never be able to live in any of these houses in real life, but you can create your own little reality in The Sims and do it there.”

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    Rebecca Jones

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  • NBA 2K26: Hands-on report and PS5 bundle details, launching September 5

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    The official start of the season may be two months away, but basketball is back with NBA 2K26 hitting PS5 and PS4 September 5. The latest entry brings a new gameplay system powered by machine learning, studying today’s superstars, and fun pick-up and play options. 2K invited me to go hands-on with the game  before it launches September 5 on PS5, and I’m here to share what I learned on the court.

    Also launching starting on September 5 in select markets is the PlayStation 5 Console – NBA 2K26 Bundle. Read on for full details

    Better ball

    2K26 puts considerable effort into improving both sides of the floor, with notable offensive and defensive enhancements. New machine-learning technology helps capture the fundamentals of the game. While playing, I noticed players would run and get set by firmly planting their feet, instead of a gliding effect. While driving into the paint, they would also stop and accurately respond to a defender in their lane. These details add a realistic weight to the sport.

    Enhanced Rhythm Shooting

    You can still flick down-up on the right analog stick or simply press square to start your shooting motion, then release at the correct timing for the individual player’s shoot release. However, now the tempo of the play, like in real life, affects your shot. When a good defender bogged me down, I could quickly release my shot and intentionally release it early for a decisive bucket. With a high basketball IQ, any shot has the potential to be a good shot. 

    Defensive battles

    Players can swing a game in their favor if the shots aren’t falling, thanks to new improvements centered around real-world tactics. Around the player’s feet, you will see new Rebound Timing Feedback as a green meter that will flash to indicate a well-timed rebound. Learning Chet Holmgren’s rebound timing made me nearly unstoppable under the rim and made me focus on an aspect of the game I had neglected before. 

    Collisions and interior defense both benefit from a revamped system-driven tech that allows for more real-time interactions instead of scripted mocap animations. If you want to stop a fast break or crowd the lane, players will stop, adjust, and even collide realistically. The game rewards paying attention to the action when the ball isn’t in your hand.

    Arena atmosphere

    The devs also upgraded the game spectacle during downtime and timeouts with new crowd variety, interactions, and on-court performances. Cheerleader routines and mascot antics are fun, but my favorite by far was the dance cam. These moments captured the feel of attending a game live and the sense of community that attending a sporting event can create.

    MyTEAM updates 

    MyTEAM has received a significant remodel with Triple Threat Park turning Sunset Beach into a nighttime venue. Players are greeted with neon lights, fireworks, and other details that can only be appreciated after dark. Pulling cards and collecting players has also become an even bigger spectacle with dramatic reveals and added flair.  

    The biggest change to MyTEAM is that WNBA players join the action for the first time in series history. Newcomers like Angel Reese and Caitlin Clark take to the hardwood along with legends like Lisa Leslie. Attributes and Badges are identical for all players, no matter what league they hail from. Also, there is a WNBA Domination tier where your squad will be exclusively WNBA players as you challenge teams to earn Domination stars and crests. 

    Another first is 2v2 games in Triple Threat Park. Two half courts have been added in the middle of the street, where you can run your favorite two-person team-ups. The park also features four 3v3 courts, including a new option with a beach backdrop, and three 3v3 courts for 6-player co-op matches. These games capture the essence of streetball, featuring players calling their fouls, checking the ball at midcourt, and engaging in some lively trash talk—a great way to mix and match your favorite ball players and have some quick, high-energy games. 

    All-Star Team Up is now part of MyTEAM, where 10 players duke it out in 5v5 co-op matches. Take your favorite NBA or WNBA players for some very high-level play where being a good role player is the key to success. Earn individual rewards with the new Season Ladder and earn rewards as a team by winning matches. Find the right chemistry with your teammates, because for every five games you win with the same team lineup, everyone will receive rewards, even if the wins aren’t consecutive. 

    Discover all the new enhancements coming to the court when NBA 2K 26 launches September 5 on PS5.

    Vertical Stand sold separately

    PS5 Console – NBA 2K26 Bundle

    We’re pleased to announce the PlayStation 5 Console – NBA 2K26 Bundle is launching in select markets starting September 5. Release dates and availability may vary by region, please check direct.playstation.com where available or your local retailer for availability and release dates.

    Players can feel the on-the-court immersion made possible by the DualSense wireless controller’s haptic feedback and adaptive triggers. Experience NBA 2K26’s authenticity with lifelike animations, heightened player fidelity and authentic atmosphere with 4K resolution*, and enjoy shortened load times and return to the action faster with the PS5 console’s high-speed SSD.

    Bundle includes a PlayStation 5 console, DualSense wireless controller, and a digital voucher** for NBA 2K26 Standard Edition.

    With a robust focus on features and the game aspects that don’t rely on the players, it’s great to play and watch. No matter your height, you should hit the court when NBA 2K26 comes to PS5 and PS4 on September 5.

    *4K and HDR require a 4K and HDR compatible TV or display.

    **Account for PlayStation and internet connection required to redeem voucher

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    O’Dell Harmon Jr. (he/him)

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  • Silksong will get DLC and “some of the plans for that stuff are kind of ambitious as well”

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    Hollow Knight: Silksong began life as a DLC expansion, but then developers Team Cherry decided the concept was “too large and too unique“, and upgraded it into a full game. They spent six years working on the thing in almost total silence, while fulminating legions of the terminally online quietly drove themselves bonkers hunting for release date clues. We now have a Silksong release date – it’s just two weeks away – so in theory, the nightmare is over. Except, oh dear – Team Cherry are planning post-launch content for Silksong, and they’re already calling it “ambitious”.

    (more…)

  • Zenless Zone Zero 2.2 gets political with its focus on power struggles in the Waifei Peninsula

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    HoYoverse has delivered some more fresh gamescom week news – and no, it’s not the big Genshin Impact update we covered yesterday. This time, it’s all about Zenless Zone Zero, which itself is preparing for its next major update.

    The big Do Not Go Gentle Into That Good Night chapter, otherwise known as Version 2.2, has a release date and everything.

    ZZZ’s version 2.2 arrives September 4 across all platforms. The narrative is set after the Defence Force dealt with the Exaltists’ conspiracy, and stars Seed and Orphie & Magus from the Defense Force’s Obol Squad. They’ve been dispatched to investigate the power struggles in New Eridu.

    Part of their mission is to eliminate any remaining Exaltists, but there’s a bit of a mystery surrounding Obol Squad itself that they’re going to uncover, shedding light on its past.

    Newcomer Seed is an S-Rank Electric Attack Agent, who, together with the Seed Sr. mecha, offer big combat bonuses. Seed is made to work well with other Attack Agents, mainly because they can boost the sustained damage output of the squad. Orphie & Magus is another S-Rank Attack Agent, except with a Fire elemental speciality.

    As the squad’s captain, they work well as assist. Orphie is able to gather Bottled Heat, and get all squad members in a Zeroed-in state each time enemies are hit. This boosts attack damage, and even allows Aftershocks to go through a portion of enemy defences.

    Watch on YouTube

    Mercury is another new arrival, an S-Rank Bangboo who supports the squad from inside the tank that they drive. Returning Agents for this update will be Trigger (S-Rank Electric Stun) and Evelyn (S-Rank Fire Attack).

    HoYoverse also teased the return of Soldier 0 – Anby, who’ll be arriving back in the game at some point soon, once she’s done with her training.

    Of course, it wouldn’t be a new update without in-game events. Band of Brave Bangboo, the Bangboo tower defence event, is getting new maps, enemies, and mechanics, and a free A-Rank Excaliboo once you’ve cleared enough stages. There’s also the more chill Rhythm Rave event, which as you might expect is a bit of a rhythm minigame.

    Finally, you can expect some general quality of life tweaks and other optimisation. For example: you’ll now be able to pick between Belle and Wise before starting companion events, such as Quality Time. A happy day for whichever sibling was being denied a social life in your game until now!

    As ever, our Zenless Zone Zero codes page has been updated with that good, free stuff. Check it out.

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    Sherif Saed

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