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  • Next Week on Xbox: New Games for August 25 to 29 – Xbox Wire

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    Welcome to Next Week on Xbox! In this weekly feature we cover all the games coming soon to Xbox Series X|S, Xbox One, Xbox on PC, and Game Pass! Get more details on these upcoming games below and click their profiles for further info (release dates subject to change). Let’s jump in!


    Gears of War: Reloaded Pre-Order

    Xbox Game Studios



    60



    $39.99

    Gears of War: Reloaded – August 26
    Game Pass / Optimized for Xbox Series X|S / Xbox Play Anywhere (Console & PC) / Cloud

    Available on day one with Game Pass! The original Gears of War returns, faithfully remastered, natively optimized for more platforms than ever before, with full cross-play and cross-platform support. Gears of War: Reloaded delivers all post-launch content for the original title, including a bonus campaign act, multiplayer maps, plus characters and cosmetics — at no additional cost. Jump into Campaign Co-Op, fight with your squad in Versus Multiplayer, and enjoy cross-play across all supported platforms, allowing you and your friends to squad-up, regardless of where you play.


    HELLDIVERS™ 2

    PlayStation Publishing LLC




    $39.99

    Helldivers 2 – August 26
    Optimized for Xbox Series X|S

    Enlist in the Helldivers and join the fight for freedom across a hostile galaxy in a fast, frantic, and ferocious third-person shooter. You will be assembled into squads of up to four Helldivers and assigned strategic missions. Watch each other’s back – friendly fire is an unfortunate certainty of war, but victory without teamwork is impossible. Rain down freedom from above, sneak through enemy territory, or grit your teeth and charge head-first into the jaws of combat.


    METAL GEAR SOLID Δ: SNAKE EATER

    KONAMI




    $69.99

    Metal Gear Solid Delta: Snake Eater – August 28
    Optimized for Xbox Series X|S

    The core experience of the original, evolved and more immersive than ever. A remake of the 2004 game Metal Gear Solid 3: Snake Eater, with the same gripping story and engrossing world, now with all new graphics and 3D audio that enhance the jungle atmosphere. Get ready for the ultimate survival stealth action experience. The story, characters, voice acting, gameplay, and music that made the original a sensation return, remade for modern consoles. This evolutionary leap breathes new life into every cutscene and rebuilds every corner of the world.


    SHINOBI: Art of Vengeance

    SEGA





    $29.99

    $26.99

    Shinobi: Art of Vengeance – August 29

    Play as the legendary Shinobi Joe Musashi, master of the ninja arts. After finding your village burned to the ground and your clan turned into stone, you must set off on a quest for vengeance, ready to face an unparalleled evil and avenge your clan.


    UBOAT

    Ultimate Games S.A.



    UBOAT – August 27
    Optimized for Xbox Series X|S

    UBOAT is primarily a crew management game, where your success depends on leading your men, not manually controlling the submarine. In UBOAT you control the crew in order to control the boat. You look after their physical and mental health, because if the sailors are hungry, tired and their spirit is low, there’s no chance of winning even a skirmish.


    Particle Hearts

    First Break Labs



    Particle Hearts – August 25
    Optimized for Xbox Series X|S

    A 3rd-person adventure game where you explore a world made entirely of particles. Use special abilities to manipulate those particles, solve puzzles, avoid detection, and navigate this sinister and beautiful land.


    Vlad Circus: Curse of Asmodeus

    Blowfish Studios



    Vlad Circus: Curse of Asmodeus – August 25
    Optimized for Xbox Series X|S / Smart Delivery

    Descend into the depths of madness and terror in this disturbing pixel-art graphic adventure. Explore a haunting universe through the eyes of Josef Petrescu, a man scarred by tragedy who awakens horribly burned, voiceless, and memoryless. As Vlad Petrescu’s brother and co-heir to Vlad Circus, Josef embarks on a harrowing journey to uncover the truth behind his past.


    Space Adventure Cobra – The Awakening

    Microids




    $39.99

    Space Adventure Cobra – The Awakening – August 26

    Play as Cobra, the space pirate, in an action platformer. Along with Lady Armaroid, your loyal partner, and equipped with your iconic Psychogun, you must solve a mystery that could threaten the entire universe. Pre-order the game and receive an exclusive bonus skin for Cobra, inspired by the iconic jacket he wore in the very first episode of the anime series.


    Axobubble

    Afil Games



    AxoBubble – August 27
    Optimized for Xbox Series X|S

    In Axobubble you control a friendly axolotl in a world of platforms and creativity. Your main ability is to create floating bubbles that act as temporary platforms. Use these bubbles to jump higher, cross dangerous distances, and collect shells while advancing to the big star shell at the end of each level.


    Xbox Play Anywhere

    Captain Bones

    World of Poly



    Captain Bones – August 27
    Xbox Play Anywhere

    You are Captain Bones, a pirate captain who worked your way up from the bottom. In a world full of danger and opportunity, you must use your skills and determination to survive and thrive.


    Xbox Play Anywhere

    Carnival Survivors The Parade

    Lucky Raccoon Games



    Carnival Survivors The Parade – August 27
    Optimized for Xbox Series X|S / Xbox Play Anywhere

    Embark on a unique journey in this 2D roguelike-survivor where you control a parade truck, a sound-powered carnival machine full of attitude. Your goal? Recruit musicians with unique abilities, each adding different powers and a new layer to the soundtrack that evolves as your band grows stronger.


    Goblin Gold Hunt (Xbox Series X/S)

    Synnergy Circle Games



    Goblin Gold Hunt – August 27
    Optimized for Xbox Series X|S

    Gold Goblin Hunt is a 2d casual platformer about collecting coins and treasures. Beat each level and collect every shiny thing you see, but taking damage will make you lose some coins. Reach the final levels while collecting everything you can and avoiding all the danger so you can get a high score!


    Makis Adventure

    Eastasiasoft Limited



    Makis Adventure – August 27
    Optimized for Xbox Series X|S / Smart Delivery

    Take the role of Maki as you explore a world of unique islands, meeting new friends and dashing through the waters using 3 different shark forms. Makis Adventure is a side-scrolling action platformer that lets you decide how to tackle its unique challenges. Whether you prefer to fight or focus on exploring, there’s plenty to discover and decide your play style.


    Xbox Play Anywhere

    Mini Words

    Mens Sana Interactive



    Mini Words (Console & PC) – August 27
    Optimized for Xbox Series X|S / Smart Delivery / Xbox Play Anywhere

    Discover the most commonly used words in English with Mini Words, a unique mix of puzzle, word search, and hangman. Enjoy a minimalist and relaxing environment, free from distractions. Unscramble them by connecting all letters on the board, ensuring no paths repeat or cross.


    The Strange City

    Newmatic Co., Ltd.



    The Strange City – August 27
    Optimized for Xbox Series X|S

    On an unsettling night, Agent G awakens after a brutal car crash. Disoriented and alone, she notices two mysterious lights drifting into the forest. Compelled by an inexplicable force, G ventures deeper into the unknown. Only by reaching the end of this haunting path will she uncover the true reason for her adventure—and the secrets that await in the shadows.


    Void Source

    Xitilon



    Void Source – August 27
    Optimized for Xbox Series X|S

    Classic multi-directional (360°) shoot ’em up. Navigate your UFO through hazardous environments with dangerous enemies and beat huge bosses!


    Legends of Amberland II: The Song of Trees

    Pineapple Works



    Legends of Amberland II: The Song of Trees – August 28
    Optimized for Xbox Series X|S / Smart Delivery

    Legends of Amberland II: The Song of Trees is a classic western dungeon crawler RPG. Using the classic first-person perspective, over grid movement, turn-based system to travel in an open world with fast travel options and a quick combat.


    NODE: The Last Favor of the Antarii

    Beep Japan Inc.




    $19.99

    NODE: The Last Favor of the Antarii – August 28
    Optimized for Xbox Series X|S

    In a forsaken world of radiation and secrets, one AI stands between salvation and collapse. Explore Toska, a haunting nuclear labyrinth, where the echoes of the past meet an otherworldly twist. Can you outsmart the unknown and save us all?


    The Knightling

    Saber Interactive Inc



    The Knightling – August 28
    Optimized for Xbox Series X|S

    Sir Lionstone, the most powerful knight and protector of the great city of Clesseia, hasn’t returned from his latest quest. As Sir Lionstone’s trusted knightling, it is up to you and the legendary shield he left behind to become the hero the people need and find Lionstone before lurking threats endanger the realm. Explore the many regions and secrets of the lands of Clesseia, fend off bandits and monsters, and uncover the truth of the shield’s unparalleled power and the realm’s illustrious past.


    Ash Pines: The Motel

    Ratalaika Games S.L.



    Ash Pines Motel – August 29
    Optimized for Xbox Series X|S / Smart Delivery

    Welcome to Ash Pines – a peaceful vacation spot nestled deep among whispering pine trees… or so it seems. What begins as an ordinary night soon unravels into a terrifying mystery beyond imagination. Stranded at the eerie Ash Pines Motel, you’ll explore abandoned rooms, uncover cryptic clues, and slowly piece together the haunting secrets buried within the motel’s forgotten past.


    Bumblebee – Storm of Friendship

    EpiXR Games




    $11.99

    Bumblebee – Storm of Friendship – August 29
    Optimized for Xbox Series X|S

    On your quest to find a beautiful new home you will discover distant places, friendly calm animals, and amazing and dangerous habitats. You are a tiny bee in a giant environment and move continuously forward. You are free to fly wherever you want and explore the level to your heart’s desire.


    Carlos the Taco

    ChiliDog Interactive




    $4.99

    Carlos the Taco – August 29
    Optimized for Xbox Series X|S

    A 2D platformer set in sunny Mexico. Fight enemies, use power-ups like flavor enhancements, and uncover the mystery of the kidnapping. Carlos is armed with ketchup and mustard tubes, as well as a stylish sombrero. Are you ready to help Carlos save his love and bring some spicy Mexican justice to those skeletons? Let’s go, amigo!


    Xbox Play Anywhere

    Color Water Sort

    QubicGames S.A.





    $4.99

    $3.99

    Color Water Sort (Console & PC) – August 29
    Xbox Play Anywhere

    Use your head and arrange colored liquids to solve unique puzzles. Master the art of water sorting and rise to the top as a champion. Strategically move the water until every color is separated, proving your puzzle-solving prowess. Immerse yourself in the challenge of sorting water into tubes with the same-colored liquid on top.


    Death Mask

    Happy Player





    $9.99

    $8.99

    Death Mask – August 29
    Optimized for Xbox Series X|S / Smart Delivery

    A series of murders follows a mysterious ritual dance in rural China. A narrative mystery game set around rural Chinese religious rituals and serial murders. When ancient beliefs and modern horror collide, can you uncover the truth behind the mask? A rich and fully realized story unfolds like an interactive novel. Multiple choices and branching paths lead to dramatically different endings.


    Xbox Play Anywhere

    Compass of Destiny: Istanbul

    5Deniz




    $9.99

    Compass of Destiny: Istanbul – August 29
    Optimized for Xbox Series X|S / Xbox Play Anywhere

    Compass of Destiny was created using meticulous research, to give you an authentic glimpse of the Ottoman Empire at its peak. But this realm is more than just violence: You’ll need to explore in depth, tackle challenging puzzles and show off your agility in platforming sections, if you want to learn the complete truth. The Compass will be your irreplaceable aid.


    Detail Detective

    Gametry LLC



    Detail Detective – August 29

    Detail Detective is the ultimate spot the differences game that combines stunning cartoon colorful visuals, mind-engaging puzzles, and captivating storylines. Explore diverse and vibrant environments, choose your difficulty level, and use hints strategically as you race against the clock. Uncover hidden secrets, and become the ultimate detective in this immersive, relaxing, and socially competitive experience.


    Xbox Play Anywhere

    Gang Blast

    Entity3 Limited



    Gang Blast – August 29
    Optimized for Xbox Series X|S / Smart Delivery/ Xbox Play Anywhere

    Take to the skies and bring the boom in Gang Blast, an explosive arcade shooter that puts you in the cockpit of a heavily armed helicopter. Wipe out gangs across a stylized city teeming with chaos, where every missile, and explosion sets off satisfying destructions.


    Xbox Play Anywhere

    Goosebumps: Terror in Little Creek

    GameMill Entertainment





    $39.99

    $35.99

    Goosebumps: Terror in Little Creek (Console & PC) – August 29
    Optimized for Xbox Series X|S / Xbox Play Anywhere

    Enter the chilling world of Goosebumps in Goosebumps: Terror in Little Creek! Step into the shoes of Sloane Spencer, a young teen caught in a town of nightmares, as you unravel eerie mysteries, confront sinister monsters, and navigate haunted locations inspired by R.L. Stine’s legendary book series. Solve puzzles, evade creatures, and uncover the dark secrets lurking in the shadows.


    Heading Out

    Crunching Koalas



    Heading Out – August 29
    Optimized for Xbox Series X|S

    Flee your fear and carve your story. Blaze a trail across mythic American highways, where choices twist your tale and danger’s always in the rearview mirror. With roguelike routes, limited resources, and breakneck chases, this isn’t just a drive—it’s your legend in the making.


    Kitten Island 2

    Phoenix Reborn Games



    Kitten Island 2 – August 29

    The adventure continues! Return to Kitten Island and test your skills across 15 new platforming levels and guide your kitten on an all-new journey.


    Xbox Play Anywhere

    Learning Factory

    Luden.io




    $14.99

    Learning Factory – August 29
    Xbox Play Anywhere

    You’re a humble genius scientist who gets invited to become the chief engineer at an abandoned Factory on Mars, designed to produce and sell exquisite goods for cats. It was conceived to learn everything about cats and make them happy, but it is desolated now, and cats are leaving Factory Stores unhappy and empty-pawed.


    The Mystery Of Woolley Mountain

    Lightfoot Bros Games




    $11.49

    The Mystery Of Woolley Mountain – August 29
    Optimized for Xbox Series X|S / Smart Delivery

    Funded on Kickstarter with backers including legend of the genre Ron Gilbert, The Mystery of Woolley Mountain is an otherworldly adventure game filled with strange beasts, evil witches, confused automatons and wacky ropemen. Join a renegade crew of time-travelling audio scientists on a hilarious and fantastical quest. A malevolent witch has captured a group of children, and it’s up to you to save them from the mysterious island of Woolley Mountain!


    Tidy Toys

    Afil Games



    Tidy Toys – August 29
    Optimized for Xbox Series X|S

    In this casual puzzle with a creative kitchen atmosphere, your mission is to organize the ingredients, or rather, toys, in pans styled like gift boxes. The objective is to fit all the pieces onto the board and meet demanding customer requests.


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    Mike Nelson, Xbox Wire Editor

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  • Metal Gear Solid Delta: Snake Eater developer interview

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    Metal Gear Solid Delta: Snake Eater, launching August 28 on PlayStation 5, is a remake of the 2004 PlayStation 2 classic, Metal Gear Solid 3: Snake Eater. I had a conversation with the developers during a Tokyo press event to discuss the upcoming remake and its development process. 

    ​​

    Faithfully replicating the thrill and impact of the original

    PlayStation Blog: How important was it to your team to create a game that stayed true to the original?

    Noriaki Okamura (Metal Gear Series Producer): We began this project with the intention of bringing a 20-year-old game to the present day. While we updated the graphics and certain game mechanics to ensure today’s players could fully enjoy the experience, we wanted to stay true to the original as much as possible.

    What challenges did your team face during development, and what specific adjustments were implemented?

    Okamura: I had no intention of altering the original story, so I insisted that we can just update the game graphics. Korekado disagreed and warned me that that approach will not work, but I initially had the team re-create the game just with new character models. Although the graphics improved, they appeared doll-like and unrealistic, so I finally realized that my plan was inadequate.

    Yuji Korekado (Creative Producer): We began by reworking the animation and game mechanics. We implemented animation programming that didn’t exist two decades ago to make the game more realistic, but that also meant we couldn’t reproduce the original game mechanics. Metal Gear is a stealth game, so it’s crucial for players to be able to make precise movements. We put in a lot of effort to replicate the same feel as the original, while maintaining realism.

    Are there any areas of the game that you wanted to recreate as faithfully as possible?

    Korekado: We made sure that the jungle looked as realistic as possible. We devoted a lot of time modeling every fine detail like leaves, grass, and moss covering the ground. Since the perspective shifts along with the character’s movements, players will get a closer look at the ground when they’re crouching or crawling. To make sure the environment was immersive from every angle, we carefully crafted every element with great precision.

    ​​

    Have any enhancements been made compared to the original PS2 version?

    Korekado: We enhanced the visuals to be more intuitive. Thanks to increased memory and much faster speeds the user experience has improved significantly, including faster transitions to the Survival Viewer or having a quick menu to swap uniforms. On top of that, the audio improvements are remarkable. Sound absorption rates vary depending on the materials of the walls and floors, which allows players to detect enemies behind walls or nearby animals intuitively. In areas like caves and long corridors, unique echo parameters help distinguish different environments, which I think is a major advancement for stealth gameplay.

    Extra content for players to enjoy diverse gameplay

    The remake features Fox Hunt, a new online multiplayer mode. Why did you include this in the game instead of Metal Gear Online (MGO)?

    Yu Sahara (Fox Hunt Director): The remake features significantly enhanced graphics, so we explored various online modes that aligned with these improvements. We decided to focus on stealth, sneaking, and survival, since those are also the key pillars of the main game. We landed on a concept that is based on hide-and-seek, that is classic Metal Gear, while also being reminiscent of the stealth missions featured in the earlier MGO.

    Can players earn rewards by playing the Fox Hunt mode?

    Sahara: While there are no items that can be transferred to the main game, players can unlock rewards like new camouflage options by playing Fox Hunt multiple times.

    Were there any challenges or specific areas of focus while remaking Snake vs Monkey mode?

    Taiga Ishigami (Planner): Our main goal was to make Pipo Monkey even more charming, cute, and entertaining. We developed new character actions, including the “Gotcha!” motion, and each animation and sound effect were carefully reviewed to ensure it captured Pipo Monkey’s personality. If anything felt off, we made changes right away.

    I heard the new Snake vs Monkey mode features an Astro Bot collab.

    Ishigami: Yes, a couple of bots from the Astro Bot game will make an appearance, and you can capture them just like the Pipo Monkeys. Capturing these bots isn’t required to finish the levels, but you’ll receive unique rewards if you do. Depending on the level, either a standard bot or a Pipo Monkey bot will be hidden away, so be sure to keep an eye out for them.

    ​​

    Do you have any final words for new players as well as longtime fans of the original game?

    Okamura: I rarely cry when playing games, but I remember bawling my eyes out while playing the original Metal Gear Solid 3. The development of Metal Gear Solid Delta: Snake Eater was driven by our goal to faithfully capture the impact and thrill that players felt two decades ago. Metal Gear Solid 3 is the ultimate example of storytelling in games, and having dreamed of making a game like this, I now feel a sense of fulfillment. I hope everyone enjoys the story as much as I do.

    Metal Gear Solid Delta: Snake Eater arrives on PS5 on August 28. 

    Read a new hands-on report with the game.

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    Sachie Kobari

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  • Metal Gear Solid Delta: Snake Eater hands-on report

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    It’s been over two decades since Metal Gear Solid 3: Snake Eater was first released on PlayStation 2. The game was praised for its story, characters, and possibly one of the greatest themes in video game history. After some brumation, it sheds its skin and emerges as Metal Gear Solid Delta: Snake Eater on August 28, aiming to recapture the spirit that made the original a beloved classic. After about eight hours of playing the game on PS5 Pro, I’m thrilled to share how it captures and modernizes the original’s spirit, and then some.

    Delta is a true from-the-ground-up remake that is extremely faithful to the original work in most aspects of the game, but what was immediately apparent was the level of detail the updated visuals and textures add to the experience. 

    A new level of visual fidelity

    This updated version of Snake Eater is a visual feast on PS5 Pro, especially in the lush details. For example, rain droplets trickle realistically down a poncho, and Snake’s camouflage and uniforms become dirty with mud or forest debris. This filth even carries over into cutscenes, adding an appreciated level of realism.

    The Metal Gear series showcases a range of grizzled warriors, many with scars that tell a tale. If you’re familiar with Snake Eater, you understand that scars hold a lot of importance throughout, and the devs took great care to make them stand out. One of the most notable examples is Colonel Volgin’s harrowingly scarred face. The believable tissue and its deformation when he speaks create a tragically beautiful portrait. 

    Speaking of portraits, a new photo mode has been added with all the latest bells and whistles. Like most Metal Gear games, Delta definitely has its fair share of silly moments, and you can capture them all. With plenty of filters and settings, create a masterpiece on the mountainside, or dress up in a crocodile head and let antics ensue. Photo Mode is the perfect way to capture all the little details hiding within.

    Game controls – New Style vs. Legacy

    A new control scheme has been introduced to bring Snake Eater to the modern gaming era, dubbed New Style. Before starting a new game, players can choose between the New Style and Legacy, which retains the controls mapped after the original PS2 release. You can switch between styles, but be warned, this will reload the level/map and take you back to the beginning of the section.

    New Style is geared for people who have never played the game before, or who might prefer a more modern playstyle. The control option provides a free-moving camera that lets you view your environment in 360 degrees, making it easier to avoid getting lost or having enemies catch you unprepared.

    Combat and shooting feel reminiscent of Metal Gear Solid V, with a third-person over-the-shoulder camera. By default, aim assist is turned on, but can be toggled off. Even in New Style, you can still switch to a classic first-person view and still fully move around as if playing a FPS title. First-person view is especially valuable when lining up the perfect shot through a chainlink fence, which I couldn’t pull off in third-person.

    The biggest saving grace in the updated control scheme is the remapped directional buttons. Holding left brings up your non-combat inventory, and holding right brings up your currently equipped weapons. Up brings up the quick-change camouflage menu, while down brings up your radio —a hugely welcome shortcut. No more digging through menus to change outfits based on your environment.

    Snake sneaks through a range of environments in Snake Eater, each suited to different camouflage options The quick change menu conveniently shows the optimal face and body combo from your collection based on the current environmentIn one instance, I managed to seamlessly transition from a green texture to a stone grey-black getup, then to a rust-colored camouflage, all along the same crawl route. This new quality-of-life option keeps the action flowing.

    Another great accessibility feature is the ability to fine-tune game hints. From always-on to none at all. I had it set to show helpful hints when they were relevant, like swimming controls appearing by a body of water and hanging controls on the cliffside. This is particularly helpful in rare gameplay situations, as it kept me from panicking in high-stress situations. 

    What a thrill

    The voice cast still delivers, and The Cobra Unit is just as compelling, with big moments still having the right impact. The ladder scene took me right back to playing the original on my grandmother’s floor all those years ago. 

    Paradoxes, easter eggs, and all the details I’d expect are still in place. I didn’t encounter any moments that felt off or deviated too far in any way from the script. The opening theme and intro movie have been remixed, and while it will come down to personal taste, every note still hits for me. 

    Metal Gear Solid Delta: Snake Eater launches on August 28 for PS5, and is a day to mark on your calendar whether you’re a longtime fan or series newcomer interested in discovering the celebrated origins of the storyline.  

    Metal Gear Solid Delta: Snake Eater developers discuss the game in length in a new interview.

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    O’Dell Harmon Jr.

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  • Double Fine’s Tim Schafer Rules Out More Sequels for Now, So You Can Forget About Brütal Legend 2 and Psychonauts 3 – IGN

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    Double Fine is poised to release a brand new game called Keeper in October, but what comes after that? According to development chief Tim Schafer, he’s working on multiple projects at the Microsoft-owned studio, none of which are sequels.

    Keeper is an atmospheric puzzle adventure in which a long-forgotten lighthouse is awakened and goes on a journey. It’s led by Double Fine’s Lee Petty, which means Tim Schafer is hands-off and free to work on other things.

    What are those other things? Speaking to IGN at gamescom 2025, Schafer of course wouldn’t divulge Double Fine’s upcoming games, but did say the studio has multiple projects in the works and they’re all original IP.

    “I’m working on other stuff,” he confirmed. “The studio is doing multiple projects right now and they’re all original IPs, because we did Psychonauts 2 and that will hold us for sequels for a while.”

    So, that rules out Psychonauts 3 or — and this was always an unlikely one — Brütal Legend 2, at least in the short to mid-term. As game developers are fond of saying, never say never, but Schafer’s rather definitive comment gives us an idea of what to expect from Double Fine in the coming years — and that is the unexpected.

    Xbox Games Series Tier List

    Xbox Games Series Tier List

    Psychonauts 2 was Double Fine’s first release following Microsoft’s acquisition of the company in 2019. Schafer has spoken before about how Double Fine had to cut boss fights from the game due to budget concerns, but the Microsoft buyout meant it had the resources to add them back in. Schafer described Keeper as smaller-scale compared to Psychonauts 2, but with an impressive level of quality.

    Psychonauts 2 eventually came out in 2021. Now, four years later, Double Fine is about to release its next game. Keeper comes out October 17, 2025, on PC and Xbox Series X and S.

    Photo by Christian Petersen/Getty Images.

    Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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    Wesley Yin-Poole

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  • Call Of Duty: Black Ops 7’s Campaign Does Not Let You Pick A Difficulty Level, And Here’s Why

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    Unlike past Call of Duty games, this year’s Call of Duty: Black Ops 7 will not allow players to choose a difficulty level for the campaign. Associate creative director Miles Leslie said that the difficulty scale for Black Ops 7 is “baked in” as opposed to being something a player can choose.

    The reason for this comes down to how Black Ops 7’s campaign can be played in co-op.

    Now Playing: Call of Duty Black Ops 7: First Impressions

    “We’ve built it for solo or four-player squads as well. You cannot pick a difficulty like past games. We’ve baked it in because you have to approach a co-op campaign differently, and we wanted to make sure the missions felt right for solo players,” Leslie told IGN.

    For players who enjoy a solo experience, Leslie said, “We’re not forgetting about you; we love you.” However, Black Ops 7’s campaign was designed to be a “social experience.”

    “We want to make sure it’s fun, but the right amount of challenging for two, three, and four players as well,” Leslie said.

    Call of Duty’s difficulty levels over the years have included things like Recruit, Regular, Hardened, and Veteran, along with a super-challenging Realism mode.

    For Black Ops 7, the campaign difficulty will scale when playing co-op, meaning partying up with friends doesn’t necessarily make it easier, and teamwork is needed to get through missions.

    Another thing that’s new for Black Ops 7’s campaign is how XP progression from the campaign is connected to multiplayer, Zombies, and Warzone. Additionally, Black Ops 7’s campaign closes with a mission called “Avalon Endgame,” which is described as a “brand-new, replayable experience where you and your squad will need to survive overwhelming odds, adapt under pressure, and break the rules of what you thought a Black Ops campaign could be.”

    Black Ops 7 launches on November 14, and a multiplayer beta will be held in October. The game is coming to PS5, PS4, Xbox Series X|S, Xbox, and PC, and it’ll be included with Xbox Game Pass.

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  • Deep Blue Codes (August 2025) [ALPHA]

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    Image via RandomAhhStudios

    May Deep Blue codes carry your sails.

    Updated: August 22, 2025

    We added new codes!

    The sea is brimming with secrets, and it’s up to your expedition to uncover them all. Dive under the waves and discover the wonders of the ocean—but don’t forget to reach your daily quota, too! If you ever find yourself low on Credits, Deep Blue codes are here to help.

    All Deep Blue Codes List

    Working Deep Blue Codes 

    • BADBUGGYGAME: 10 Credits
    • SECRET: 15 Credits
    • ALPHA: 15 Credits
    • BALANCE: 15 Credits
    • MONEY: 20 Credits
    • TIRING: 20 Credits

    Expired Deep Blue Codes 

    • REWORK
    • TENTHOUSAND
    • STRUCTURES
    • EARLY

    Related: Anchored Codes

    How to Redeem Codes in Deep Blue

    Follow the steps below to redeem Deep Blue codes:

    How to redeem Deep Blue codes
    Image by Twinfinite
    1. Launch Deep Blue on Roblox.
    2. Click the Codes button on the left side of the screen while in the lobby.
    3. Paste a code into the Insert Your Code Here text box.
    4. Click Enter to claim your rewards.

    To get free rewards for other games on the platform, visit our dedicated Roblox Codes section here on Twinfinite.


    Twinfinite is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy

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    Maja Kovačević

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  • Battlefield 6 is making some big changes from the beta to address slide/jump spam, weapon recoil, those playlist options

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    The Battlefield 6 beta is well and truly behind us. By EA’s own admission, it had the most players in Battlefield history, for a beta or otherwise. There’s clearly significant interest in the game, but the beta also garnered a lot of criticism.

    Following the beta’s conclusion, the developer promised that it would come back with an update on all the hottest topics coming out of the beta, and how it plans to address each concern. That day is now here.

    Battlefield Studios shared a response to a few key areas of feedback from the Battlefield 6 beta in a new blog post. The writeup addresses weapon mechanics, movement, modes, player counts, playlist options, and the variety of maps.

    Starting off with weapons, the developer said recoil is getting a pass to make tap-firing and burst-firing more rewarding. The full game will also better represent the range characteristics for each weapon, which likely refers to how SMGs were unreasonably more accurate at range compared to ARs.

    Of course, the ever-annoying M87A1 shotgun was touched upon in the post. At launch, getting a kill will require more pellets. While Battlefield Studios does touch on discrepancies between time-to-kill and time-to-death in some situations in the post, the issue remains under investigation.

    Recon was the least popular class in the beta. | Image credit: Battlefield Studios, EA.

    While movement in the beta was generally praised, some players attempted to push its limits in ways that try to resemble Call of Duty’s. In response, the full game will reduce horizontal momentum carried from a slide into a jump. Consecutive jumps are also being penalised with a lower height for each one. The inaccuracy gained by firing while jumping or sliding is also being increased. Finally, parachutes now have lower initial acceleration.

    Map exploits are next on the list. You may have seen instances of players reaching out-of-bound spots (mainly rooftops) during the beta, and the developer is working on making them impossible in the final game.

    Of course, the other complaint about maps is just how small they were, effectively making them all practically play the same. The blog post stresses that there’s going to be more variety at launch, but it also confirms that upcoming Battlefield Labs tests will feature Mirak Valley, and Operation Firestorm – two larger maps that will be available at launch.

    Watch on YouTube

    One of the most discussed modes in the beta has been Rush, and the post clarifies the developer’s intent with its implementation in Battlefield 6. The beta featured 12v12 matches that some said were too small, though mainly because of the map design.

    While the post doesn’t touch specifically on the map sizes for Rush, it does confirm that it’s going to continue to be a mode with a (relatively) small player count, leaving Breakthrough to deliver that large Rush-ish experience.

    One of the most interesting (and welcome) parts of the post is a discussion on the studio’s philosophy when it comes to player counts per mode/map. Battlefield Studios said that maps and modes are each designed to fit different player counts, which inevitably means these numbers are going to vary.

    In essence, player counts aren’t set in stone, and instead vary based on what works for each situation. The blog post gives the example of Breakthrough, a mode that will be available on maps with 48 players, and others with the full 64.

    Not hiding this time. | Image credit: Battlefield Studios, EA.

    Another controversial topic from the beta has been the availability (and visibility) of playlists. The developer reiterates that Open and Closed Weapon playlists will continue to be options at launch, and that it’s “looking for ways” to make those options easily accessible.

    The last takeaway from the post is that some of these changes – including the aforementioned larger maps – will be part of the next Labs sessions, which is exciting for those who have access to that.

    For everyone else, Battlefield 6 will be available on October 10 for PC, PS5, and Xbox Series X/S.

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    Sherif Saed

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  • Clash Royale QR Codes (August 2025)

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    Updated: August 22, 2025

    We checked for new codes!

    The clock is ticking, the cards are in your hands, and you need to do everything in your power to destroy your opponents’ towers before you’re toast. If you’re itching for some exclusive drops as well as fabulous cosmetics, Clash Royale QR codes are here to help.

    All Clash Royale QR Codes List

    Active Clash Royale QR Codes

    Expired Clash Royale QR Codes

    • There are currently no expired codes.

    Related: Cards, the Universe, and Everything codes

    How to Redeem QR Codes in Clash Royale

    To redeem Clash Royale QR codes, follow the steps below:

    Image via Supercell
    1. Open the QR scanner app on your device.
    2. Scan the QR code from our article.
    3. Allow your device to launch Clash Royale, if prompted.
    4. Press Accept in the game when the pop-up appears to claim your rewards.

    For plenty of amazing free rewards that’ll come in handy in many other games that you love, drop by our vast  Codes section and collect everything you can right now!


    Twinfinite is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy

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    Vuk Vladisavljev

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  • All Star Tower Defense X Codes (August 2025) 

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    Updated: August 21, 2025

    We checked for new codes!

    We are so back. All Star Tower Defense is back with a new paint job, new animation, characters, and even All Star Tower Defense X codes to boot. You will finally be able to have all your bragging rights back and even gain more by unlocking new characters.

    All All Star Tower Defense X Codes List

    Active Codes  

    • TOWERRESTORE3: Tower Restore (New)
    • ALOTOFSHUT: free rewards (must be level 2 to redeem)
    • towerrestore1: free rewards (must be level 2 to redeem)
    • towerrestore1: free rewards (must be level 2 to redeem)
    • towerrestore: free rewards (must be level 2 to redeem)
    • THANKYOUFOR540KLIKESE: free rewards (must be level 2 to redeem)
    • THANKYOUFORPATIENCE: free rewards (must be level 2 to redeem)
    • BIGFIX: free rewards (must be level 2 to redeem)
    • BUGFIXES22: free rewards (must be level 2 to redeem)
    • SORRY4DELAYZ: free rewards (must be level 2 to redeem)
    • NEWMODENEXTUPDATE: free rewards (must be level 2 to redeem)
    • THANKYOUFOR500KLIKES: free rewards (must be level 2 to redeem)
    • UPDNEXTWEEKEND: free rewards (must be level 2 to redeem)
    • 2MGROUPMEMBERS: free rewards (must be level 2 to redeem)
    • THANKYOUFOR500MVISITS: free rewards (must be level 2 to redeem)
    • MBSHUTDOWNB: free rewards (must be level 2 to redeem)
    • NEXTLIKEGOAL500K: free rewards (must be level 2 to redeem)
    • THANKYOUFORLIKES123: free rewards (must be level 2 to redeem)
    • UPD2: free rewards (must be level 2 to redeem)
    • MADAO90YAY: 150 Gems and 10 Trait Burners
    • FOLLOWS10KBREAD: free rewards (Private servers only)
    • VERYHIGHLIKEB: free rewards (Private servers only)
    • ONEEIGHTYFIVELIKES: Free rewards (Private servers only)
    • FORTYFIVELIKES: 500 Gems, 2 Summon Tickets, 10 Trait Burners and 10 Bounded Cubes
    • somanylikes: Free rewards (New servers only)
    • AFIRSTTIME3001: 500 Gems, 5 Basic Capsules, 20 Trait Burners, 2 Skill Orb Bags, and 1 Cloud Summon
    • FREENIMBUSMOUNT: Free rewards (Must be level 10) (New)

    Expired Codes 

    • There are currently no expired All Star Tower Defense X codes.

    Related: Ryuken Codes

    How to Redeem ASTD:X Codes

    Our step-by-step guide shows how to redeem All Star Tower Defense X codes:

    Image by Twinfinite
    1. Open All Star Tower Defense X on Roblox.
    2. Click on the Twitter bird icon in the bottom left corner of the screen.
    3. Copy and paste your code into the Enter code… text field.
    4. Press the Redeem button to claim your goodies.

    For more fun titles with free rewards, you can always visit our dedicated Roblox Codes section.


    Twinfinite is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy

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    Danilo Grbovic

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  • How Much Does The Snake Eater Remake Play Like MGSV?

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    I’m far from alone in the assertion that Metal Gear Solid V: The Phantom Pain featured some of the best stealth mechanics of the series. Were they packaged with a story and overall level design that did them justice? I say no to that, but I can’t deny that MGSV plays like a dream. Oh, and the plot twist was super neat, for the record.

    When Delta, the remake of 2004’s Snake Eater, was announced, many an MGS fan hoped that the game would play similarly to MGSV, and would perhaps even run on the celebrated Fox Engine.

    Folks, I’m here to tell you that’s not the case. As I alluded to in my review of the fancy new remake, Delta plays much like the MGS3 you remember from just about any of its re-releases over the years. Plus, it runs on Unreal. And in my experience, that worked out well. I experienced very few technical issues during my time with a pre-release build provided by Konami. I was not thinking about graphics engines; I was fully immersed.

    But let’s have a chat about how this game plays in its moment-to-moment gameplay and put Delta under the microscope to compare it against The Phantom Pain and the original Snake Eater as it exists in the current Master Collection.

    Movement and shooting

    Delta and MGSV feel very different in motion, but it does feel like there’s a similar animation framework under the hood. Delta has a slower pace to it. MGSV’s Venom Snake is a bit choppier in his movements (not choppy in a bad way, but he has a kind of rigid urgency in how he moves that doesn’t feel present in Delta). Play some animations next to each other and you’ll see similarities, but to me, both with what I can see and what I have felt while playing Delta for 30 hours, the new remake feels smoother even compared to the impressive, and somewhat speedier, gameplay of MGSV.

    © Gif: Konami / Claire Jackson / Kotaku

    Unlike MGSV, Delta does not feature a sprint option. Snake’s speed when you’re pushing forward on the analog stick (or the W key on keyboard) without using the stalking feature is his top speed. In my opinion, sprint wouldn’t have worked in the remake as the environments are just too small. They feel as dense and lush as a jungle should be, but even compared to those in MGS4, these environments are smaller. It’s a PS2 game after all!

    Snake’s forward roll from the 2000-era MGS games is back and it functions like you remember it. You can roll into enemies to damage them. Rolling is key to non-lethally damaging certain bosses, and is especially important when trying to beat Volgin without “killing” him.

    Snake can now hop over waist-high cover like in MGSV, something not possible in the original.

    A very odd, basically insignificant change for all but the most diehard MGS freaks (and I’m one) is that flattening yourself against an opened locker door does not close the door. Does this matter? Here, no. There aren’t many lockers in the jungle. Should we ever see a Delta-fied MGS2, however, I’ll make a case for keeping this quirk in that game.

    A side-by-side gif shows the difference in firing a rifle in Snake Eater's remake and in MGSV.
    © Gif: Konami / Claire Jackson / Kotaku

    Comparing the feeling of guns is a tough gavial to wrestle as MGSV features a wildly different palette of weaponry with different ammo counts, even among similar categories. Also, MGSV let you upgrade weapons to improve their performance. No such mechanic exists in Delta. What you find is what you get.

    A side-by-side gif shows Naked Snake and Venom Snake firing a pistol.
    © Gif: Konami / Claire Jackson / Kotaku

    Delta’s shooting feels like it splits the difference between the over-the-shoulder standard we see in every damn third-person shooter these days and what exists in the original Snake Eater. You can swap camera orientation to the left or right on the fly, like in MGSV. And the speed of shooting feels a touch closer to MGSV, but only on a very superficial level. It still feels like the pacing of Snake Eater, and you kinda have to play it to really feel what I’m talking about here. You’ll experience this most directly if you get caught and have to shoot your way out of a situation.

    A gif shows the differences between aiming and shooting in first person across the original Metal Gear Solid 3, it's 2025 remake, and MGSV.
    © Gif: Konami / Claire Jackson / Kotaku

    A non-animation-related change Delta makes from the original concerns how the tranquilizer pistol functions. There’s a distinct bullet (dart?) drop over a distance, Making this pistol dramatically less OP. To me, this is a huge win as the tranquilizer gun, while essential for the series’ meta commentary on violence, made it too easy to quickly put a number of guards to sleep, often diluting the sneaking experience. In Delta, you’re gonna have to get closer to the enemy if you want to put them to sleep without doing a bunch of physics in your head to calculate where that dart is going to land. This makes for a more challenging and immersive experience.

    Close-Quarters-Combat (CQC)

    MGS3 introduced CQC to the series, deepening the way you would enter and leave combat. Before this, Snake had a simple punch-punch-kick animation and the ability to flip an enemy or grab them in a chokehold, from which you could either knock them out through strangulation or snap their little digital necks.

    MGSV expanded CQC to include all manner of new moves such as throwing an enemy up against a wall, stealing their gun, or going all Neo on a swarm of enemies with a rapid series of punches on multiple targets when surrounded. In Delta, you still get that old familiar punch-punch-kick animation with three taps of the melee button. It feels a little awkward to be honest, being mapped to the right trigger on a controller, but that button serves as your CQC command here, just as it does in MGSV.

    An animated gif shows the difference in grabbing an enemy in the original Snake Eater, the remake, and in MGSV.
    © Gif: Konami / Claire Jackson / Kotaku

    Snake’s moveset is otherwise just like it was in the original (at least as far as I can tell after 30 hours). You can grab with similar speed and movements; you can toss an enemy down to the ground by combining the CQC button with a directional movement. This feels easier to do in the Remake than it does in the original. Holding enemies up at gunpoint, however, is a little trickier. You have to be real close to do it. I didn’t hold up enemies a whole lot during my playthrough as I found I wasn’t close enough and ended up getting spotted too often. Maybe with future playthroughs I’ll get a better sense of that, but it feels harder than it did in the original, and even compared to MGSV.

    A gif shows a CQC throw in the original Snake Eater, the remake, and in MGSV.
    © Gif: Konami / Claire Jackson / Kotaku

    CQC in Delta sticks very close to how it was in the original game. There’s a more dramatic flair at work in the animation that can sometimes feel different, but Snake typically grabs and tosses enemies at a similar pace as in the original Snake Eater.

    It feels like Snake Eater, it tastes like Snake Eater (with a bit of hot sauce)

    While Delta has clearly taken some cues from MGSV, and maybe it even borrowed some animations here and there, the experience of playing this remake almost never feels like Phantom Pain. Yes, Snake can now crouch walk and transition to crawling in a way that doesn’t exist in the original Snake Eater, but otherwise everything feels like an analog copy of the original. Analog in the sense that it’s not a pure copy, and features a few quirks of its own.

    Snake crawls out of cover to fire at an enemy.
    © Screenshot: Konami / Claire Jackson / Kotaku

    When in battle, Delta also feels dramatically more similar to its original in my experience. Phantom Pain is snappier, faster, conceived as a modern third-person shooter. The new camera style of Delta can make things easier (veterans should probably start on Hard mode, as I mentioned in my review), but you’re still in trouble when the enemies spot you and start increasing in number. It is hard, as it was in the original, to shoot your way out of situations. MGSV, in my experience, could let you be more of a bloody menace if you so desired. Delta, however, aims to preserve the outnumbered, outgunned feeling of the original.

    Delta’s unique additions to the Snake Eater formula feel grounded in its roots with gentle modern modifications. A Snake Eater mod of MGSV this is not. So if you’re like me and hold that 2000’s-era MGS experience in high regard, get ready for a wildly satisfying modern tweak of a legendary stealth game.

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    Claire Jackson

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  • Metal Gear Solid Delta: Snake Eater may lack Kojima, but it’s a gorgeous remake of a true classic

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    From the moment you load up Metal Gear Solid Delta to when the credits roll, Hideo Kojima hangs over the production like The Sorrow, a long-dead member of the villainous Cobra unit who somehow still turns up for a boss fight. The Sorrow’s emotion, the game takes pains to point out, is sadness. The melancholy of lost camaraderie, and the scars of the battlefield that never leave. Yet the character is actually presented as a prankster, popping up in cutscenes with a smile and a jape. Like a jilted lover, The Sorrow’s defining characteristic is much simpler: he just can’t let go.

    Need to know

    What is it? A ground-up remake of Metal Gear Solid 3: Snake Eater, widely considered the best game in the series.
    Expect to pay: $70 / £70
    Developer: Konami
    Publisher: Konami
    Reviewed on: Windows 11, Intel i5-12400, RTX 4060, 16GB RAM
    Multiplayer? Yes, but it’s arriving as a post-launch update.
    Link: Official site

    Metal Gear Solid Delta has been a long time coming and, you’d think, has been the subject of some truly tortuous soul-searching at Konami HQ. Metal Gear remains the company’s biggest series yet one that, until 2023’s Master Collection, it seemed scared to touch, let alone move forward.

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  • The $1499 iBuyPower Radeon RX 9070 XT Gaming PC Will Run Battlefield 6 With 4K Ultra Settings at 60fps – IGN

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    You no longer have to pay an egregious sum of money to play games at a consistently solid framerate in glorious 4K resolution. Walmart is currently offering the iBuypower Element Pro gaming PC equipped with an AMD Radeon RX 9070 XT GPU for just $1499 with free delivery. This was the best “high-end” gaming PC deal during Prime Day – better than anything I found on Amazon – and it’s still the best deal I’ve seen so far at this price point. The Radeon RX 9070 XT is an outstanding graphics card that can run the latest games (like Battlefield 6) in 4K.

    iBuypower Element Pro AMD Ryzen 9 7900X Radeon RX 9070 XT Gaming PC (32GB/2TB)

    The iBuypower gaming PC is generously equipped across the board. It features an AMD Ryzen 9 7900X CPU, Radeon RX 9070 XT GPU, 32GB of DDR5 RAM, and 2TB M.2 SSD. The Ryzen 9 7900X processor has a max boost clock of 5.6GHz with 12 cores and 24 threads. This is an excellent CPU for both gaming and multi-tasking and you won’t need to upgrade from it for a long time. It’s cooled by a very robust 360mm all-in-one liquid cooling system and runs off an 850W power supply.

    The Radeon RX 9070 XT Received a 10/10 at IGN

    We rated the AMD Radeon RX 9070 XT a “perfect” 10/10. Even though it costs $150 less than the Nvidia GeForce RTX 5070 Ti, the 9070 XT beats it out in several of the games we tested. In a few benchmarks, the results aren’t even close. The 9070 XT is also comparable in performance to the older $1,000 RX 7900 XTX but with better ray tracing and upscaling performance than its predecessor. It does lose out on VRAM (16GB vs 24GB), but that isn’t really an issue for gaming. By “4K ready” I mean that this gaming PC can run pretty much any game at 4K resolution and at framerates of 60fps or higher. Any video card that’s weaker and you’ll have to compromise in order to get playable framerates.

    One side note is that the product photo doesn’t accurately show what you’re getting in terms of components. PC system builders like iBuyPower, Skytech, CyberPowerPC, and ABS use off-the-shelf parts that are available and cost effective at the time. So, for example, although the image shows what appears to be an Asus ROG Strix graphics card, you’ll probably be getting the Asus PRIME card instead. If you want a PC that’s made more assembly-line style with predictable components, your best bet is to stick with bigger PC builders like Dell, Lenovo, or HP.

    Hardware Unboxed Benched the AMD Radeon RX 9070 XT Graphics Card During the Battlefield 6 Open Beta

    The Battlefield 6 beta just finished its two-weekend stint with hundreds of thousands (if not millions) of players signing on to try it out. The initial impressions are mostly positive, including those from our own IGN staff.

    For those of you looking to upgrade your rig specifically for this game, Hardware Unboxed tested out a few different Radeon RX 9070 XT configurations in-game. At 4K and with the maximum “Ultra” preset, the RX 9070 XT rig maintained an average of 70-85fps with a 1% low of 67fps. This was tested with both lower-end AMD Ryzen 5 and higher-end AMD Ryzen 7 X3D processors and the performance difference was minimal, especially at higher resolutions (1440p and 4K) where games are typically less CPU limited. What’s also impressive was that the GeForce RTX 5080 equipped PC only averaged about 8%-12% better, even though such a PC would run you over $2,000.

    Keep in mind that these tests were not performed on a iBuyPower PC. Instead it is more of an indication of how well a typical RX 9070XT equipped gaming PC would perform in the game.

    Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn’t hunting for deals for other people at work, he’s hunting for deals for himself during his free time. He is also an avid Battlefield gamer and absolutely played the heck out of the BF6 beta with over 200 matches across both weekends. Add him (eksblenny) if you’d like to squad up!

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    Eric Song

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  • Retired Donkey Kong Lego Sets In Stock And Discounted At Amazon

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    Donkey Kong Bananza fans who want to spend even more time with DK and his crew should check out the retired Lego Super Mario: Donkey Kong building sets at Amazon while you can. The Donkey Kong franchise was the first non-Mario IP Lego added to its series of Nintendo playsets. Released in 2023, the four Donkey Kong builds feature DK, Diddy, Dixie, Cranky, and Funky Kong. Unfortunately, these builds were officially retired late last year and disappeared from nearly all storefronts. But a couple months back, Amazon restocked all four retired Donkey Kong Lego sets, including the hard-to-find Donkey Kong Tree House. At this point, you could consider these builds exclusive to Amazon.

    Retired Lego Donkey Kong and Super Mario Playsets at Amazon

    Here’s the list of retired Donkey Kong Lego sets. We also included a trio of newly retired Super Mario playsets with discounts at Amazon.

    The Donkey Kong sets have sold out a couple times since they reappeared on Amazon in June, but as of August 21, all four are in stock for retail price or less. Amazon also has a deal on Donkey Kong’s Lego Mario Kart set, the only DK playset in print today. The 387-piece Donkey Kong and DK Jumbo Lego set is on sale for $29.49 (was $35).

    Donkey Kong’s Tree House (555 pieces)

    All five Donkey Kong Lego sets are listed below alongside deals on the Interactive Lego Super Mario Starter Sets. Each set includes an electronic figure that interacts with the Action Tags included in the Donkey Kong playsets. If you tap an Action Tag with Mario, Luigi, or Peach, you’ll hear Donkey Kong sound effects and in-game music. The figures also react visually thanks to built-in screens for eyes and a display on their chests.

    Kong family Lego figures
    Kong family Lego figures

    Take a closer look at each Donkey Kong Lego set below. And if you’re interested in more retired Nintendo Lego sets, check out our roundup featuring three newly discontinued Lego Super Mario playsets, including Bowser’s Muscle Car. The popular 458-piece King Koopa set was restocked at Amazon earlier this week for $24 (was $30).

    Donkey Kong Amiibo Figures

    Nintendo released its first new Donkey Kong Amiibo figure in years alongside Bananza last month. The Donkey Kong and Pauline Amiibo is available for $30 at Amazon. Amiibo collectors can also preorder the upcoming reprint of King K. Rool’s Amiibo for $20 at Best Buy.

    • In print today
    • Out of print (reseller prices)


    Donkey Kong Plushies, Toys, and More

    Donkey Kong Little Buddy Plush | Donkey Kong articulated action figureDonkey Kong Little Buddy Plush | Donkey Kong articulated action figure
    Donkey Kong Little Buddy Plush | Donkey Kong articulated action figure

    We’ve put together a list of additional budget-friendly Donkey Kong merch below, including plushies, action figures, old Amiibo, Hot Wheels, officially licensed sweatshirts, and more.

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  • The New Cracker Barrel Logo Sucks

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    Cracker Barrel is changing its iconic and famous logo for the first time in nearly 50 years. Sadly, the new logo sucks, and is part of a larger trend of corporations ditching their unique qualities and going as broad as possible in order to make the line go up. And somehow this new boring logo, according to chuds online, is also an example of “going woke.” Folks, it’s a mess out there.

    On August 19, Cracker Barrel announced that it was ditching its 48-year-old logo featuring a man sitting next to a barrel. Instead, the restaurant that specializes in “Southern comfort food” has replaced the well-known logo with a new one that is simply a yellow shape with the Cracker Barrel name slapped on it. It’s the kind of thing that I could whip up in Photoshop in under five minutes, though I wouldn’t get paid the likely tens of thousands of dollars (or more) that the people who actually created the new logo received.

    There’s no way around it: The new logo is boring, bland, and bad. People hate it. You don’t have to look hard to find plenty of people online sharing negative thoughts on the new, modernized logo. It’s also part of a larger, less talked-about rebrand that has been happening at Cracker Barrel over the last year or so, with old restaurants ditching their rustic look for chic white walls and modern design touches.

    “Our story hasn’t changed. Our values haven’t changed,” said Cracker Barrel’s CMO Sarah Moore. “With ‘All the More,’ we’re honoring our legacy while bringing fresh energy, thoughtful craftsmanship and heartfelt hospitality to our guests this fall.”

    The reality is that Cracker Barrel’s “story” has changed, because it is now 2025 and it’s a publicly traded company. In this day and age, you can’t just be a successful restaurant that grandparents bring their grandkids to so they can share stories from “back in my day…” over large portions of so-so comfort food. You can’t just be a profitable company. You have to grow. You must always grow. The stockholders demand it. They’ll cut your head off and replace you if there isn’t steady, never-ending growth. Making that line go up is all that matters, and if that means ditching a classic logo that might have put off some younger eaters,  or laying off people endlessly, so be it. Instead of trying to be one thing for some people, Cracker Barrel and other companies desperate to grow must be many things to everyone. And in trying to appeal to all, Cracker Barrel has stripped itself of its famous logo and unique characteristics, which makes it hard to justify going there for a meal.

    Cracker Barrel, Welcome To The Culture War

    But of course, also because it is 2025, this logo change can’t just be something we all look at, shake our heads at, maybe make a few jokes or comments about, and then move on from. Nope! Changing the logo has set off a firestorm online among chuds and weirdos, with one of President Trump’s sons complaining about the change as an example of a company “going woke.”

    Conservative activist Robby Starbuck posted on Thursday: “Good morning @CrackerBarrel! You’re about to learn that wokeness really doesn’t pay.” Over on the Cracker Barrel subreddit, which is a thing even if it has a very tiny community, you can find a strange mix of people complaining about food while sharing memes calling the food joint “Cucker Barrel.”

    “I think it’s time for the Employees and Customers to Stand Up. Go Woke Go Broke,” said one poster. Another person shared a petition to fire the CEO of Cracker Barrel over the changes. The petition had one signature, and the poster had 0 upvotes.

    To be clear, I don’t think Cracker Barrel changing a logo is “going woke,” whatever that idiotic complaint means today. Nor do I think it’s an attack on old American values. I do, however, think Cracker Barrel’s simplified logo and shift to more sterile-looking dining rooms are bad and frustrating. I don’t want everything to be targeted to everyone with no distinct traits or features. I’d like to have the choice to go to a place that is filled with old-timey decorations and a charming logo from the ’70s.

    Also, Cracker Barrel, a few logo changes and some white walls aren’t going to trick me or younger people into eating there. I say lean into your clientele and make the menus cursive and put rotary phones on each table that you have to use to order your food. Give those grandparents even more stuff to point at and go, “Oh, I bet you don’t know what that is!” while their young grandkids roll their eyes.  Not everything needs to appeal to the masses. That’s how you end up with boring Marvel movies and dull games that are overstuffed with every feature you can think of. And that sounds like a terrible future.

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    Zack Zwiezen

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  • To the dismay of sweaty ‘movement kids,’ Battlefield 6 is nerfing Call of Duty sliding and jumping to maintain a ‘traditional Battlefield experience’

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    Duck, dive, and dodge: Following feedback from the Battlefield 6 beta that its movement was too squirrely and unpredictable, Battlefield Studios is planning significant changes for the full release.

    The announcement came in an “Open Beta Debrief” blog published on Battlefield’s official social channels, which, in addition to movement, touched on hot topics like map size, Rush, and weapon balance. While the takeaway from most of those topics could be summed up as “we’re looking into it” or “wait and see,” movement is one area that already has significant changes in progress.

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    morgan.park@futurenet.com (Morgan Park)

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  • The ‘Great NVIDIA Price Gouge of 2025’ could be nearing an end as Amazon starts selling 50-series GPUs for close to MSRP

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    NVIDIA’s 50-series GPUs had a strange old rollout. From missing cores to marked-up prices, there’s also some disappointment about the push to use AI to push things further, rather than good, old-fashioned power.

    Whatever your thoughts, they’re here to stay, and it seems they’re now getting closer to MSRP. We’ve covered a few deals on 50-series GPUs in recent weeks, including the mighty RTX 5090 and the RTX 5080, and it’s got us thinking: Are we approaching some GPU normality?

    Are 50-series GPUs over the price hikes?

    Looking at Amazon’s wares, there’s now an RTX 5070 from PNY for $779.99. That’s just $30 more than the MSRP, suggesting we’re finally settling into a more standard pricing structure after months of mark-ups (and you get a free copy of Borderlands 4, to boot).

    The base RTX 5070 is back to $549.99 with a Prime Member coupon, too, as we covered earlier in the week, suggesting we’re finally seeing the prices fall.

    There’s also a discount of 12% on an ASUS RTX 5080, bringing the card from $1,264.99 down to $1,116.99. It’s not a huge drop, but it could be indicative of changes to come.

    Are they still expensive? Yes, certainly at the high end, but if we’re getting closer to MSRP (or hitting it dead on), that can only be good for buyers who have been holding out.

    It also suggests as we approach Black Friday, there’s every chance of further discounts. In fact, there have been rumors in recent weeks that NVIDIA could drop the price of 50-series cards following a decline in sales.

    As reported by IGN India, a leaker suggested prices could fall in August or beyond to “maintain market liquidity and stabilize sales.”

    Here’s hoping, eh?

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    Lloyd Coombes

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  • Available for Xbox Insiders: Get to the Games Faster with My Apps – Xbox Wire

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    Starting this week, Xbox Insiders enrolled in the PC Gaming Preview will be the first to experience the new “My Apps” feature in the Xbox PC App on Windows 11 PCs and handhelds. You can conveniently access your games and essential third-party applications, such as browsers, gaming utilities, or storefronts, all within the Xbox PC app.

    My apps is a new tab within the Xbox PC app’s library that allows players to locate, view, and download third-party applications and most commonly used storefronts. By consolidating gaming apps in one location, this feature supports the new aggregated gaming library, making it more straightforward to find, download, and launch games from multiple locations. 

    With “My apps”, you can easily find and download what you need without leaving your library or switching to your desktop. As an Insider, you will initially have access to a tailored selection of apps that you can view and download, and we will expand support to additional apps over time.  

    My apps enables players on an ROG Xbox Ally or other Windows 11 handhelds to more easily navigate between applications from the Xbox full screen experience, a new feature optimized specifically for handheld gaming. With new modifications that minimize background activity and defer non-essential tasks, more system resources are dedicated specifically to gameplay.  

    Together with features like your aggregated gaming library and play history, “My apps” puts players at the center, making Xbox on PC your home for discovering, managing, and playing your entire catalog of great games from any storefront. We look forward to your feedback as we continue to invest in new features.

    Stay tuned for more updates, and as always, let us know what you think—your insights shape the future of Xbox! 

    How to Get Xbox Insider Support and Share Your Feedback

    We want to thank all the Xbox Insiders for the feedback you share with us. Your feedback is a key part of our process. If you’re an Xbox Insider looking for support, please join our community on the Xbox Insider subreddit. Official Xbox staff, moderators, and fellow Xbox Insiders are there to help. We recommend adding to threads with the same topic before posting a brand new one. This helps us support you the best we can!

    If you aren’t part of the Xbox Insider Program yet and want to help create the future of Xbox and get early access to new features, join the Program today by downloading the Xbox Insider Hub for Xbox Series X|S & Xbox One or Windows PC. For more information on the Xbox Insider Program, follow us on Twitter at @XboxInsider and keep an eye on this blog for all the latest news.

    Other resources:

    For more information: follow us on X/Twitter at @XboxInsider and this blog for announcements and more. And feel free to interact with the community on the Xbox Insider SubReddit.

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    Jon

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  • Project Bloomwalker is A Beautiful Crafting Adventure About Purifying The World, and We Love It – Xbox Wire

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    Some games simply ‘wow’ you from the moment you’re permitted to enter their worlds, and in that regard, Project Bloomwalker is a blessing indeed. Revealed for the first time in the Xbox @ gamescom 2025 Broadcast, Project Bloomwalker is a beautiful survival crafting affair set in a gorgeous, anime-infused land that has been corrupted – its plant life shrivelled, and its ground turned an ashy white. As a ‘Bloom Walker’, you have the ability to cure the world of this blight, using your travelling caravan, a deceptively spacious house escorted by giant robotic legs, housing an equally giant talking cat. It’s quirky, inviting, and frequently magical.

    During a hands-on demo at gamescom, we were invited to explore Bloomwalker’s world, and how you’ll seek to purify it. This really is the crux of the game. You’re not crafting to dominate the natural world – you’re there to heal it, and it feels truly different as a result.

    The demo begins with your character carefully escorting their house through some tainted areas, using its power to slowly restore the world around it. It’s immediately inviting; the ground around it is restored as it works – the terrain explodes into vibrant green, foliage and massive mushrooms transform from nasty, sludgy mounds to bright, rainbow hues – everything here feels intentionally placed and ripe for exploration, which is exactly what you’ll need to do.

    While the majority of the world we saw in the demo was relatively safe (sans one attack from a giant pelican), the tainted areas require some thought to explore, adding layers of puzzle to the mix. You’ll need to be prepared to encounter enemies like the aforementioned pelican, and venture into dangerous, blighted parts (taking damage as you do) until you can clear it. Luckily, there are resources like the Breathblossom that allow you to temporarily breathe in those spots, but you’ll need to work fast. For all of its beauty, Project Bloomwalker’s world can be treacherous, and it seems you’ll need to brace yourself for it in order to survive and keep your house moving.

    The house’s purification power (or ‘purrification’, according to our cat, Kuroru), won’t last forever; after a short amble to the designated spot, we’re invited to settle the house down and start crafting more purification crystals. This is the resource that allows you to keep purifying, and it can be made from a number of items scattered around the map – berries, apples, honey, and a few other special materials like luminite.

    This is where Kettlekid comes in, a creature I can only describe as the sentient, very hungry contents of a cauldron. Throwing your gathered resources into Kettlekid will create purification crystals, used to fill purification gauge so the house can keep on moving. These crystals are ferried over to your house by the absolute highlight of the demo – Oddlings. These tiny, squeaky balls of pure joy are here to help you, but they’ll need a bit of care to function effectively.

    Fortunately, you have a wooden crafting table (also equipped with legs, naturally) at your disposal, which allows you to craft little leafy beds and tents for your Oddlings to rest in. In a pinch, you can also approach Oddlings that are exhausted and give them a hug, which will not only restore 50% of their energy, but also cure a tiny part of your own soul, too. It’s truly adorable.

    Rogue Oddlings can also be found out in the wild, either stressing out in the open or concealed by a small puzzle. Once you found them, they can be adopted and recruited into your own Oddling army. While they’re a joy to have around anyway, building a larger group also expedites some automated crafting activities (like getting crystals from Kettlekid over to the house). There’s a hint of factory sim underneath all the loveliness.

    Your own ambling house is truly impressive; the quaint little cottage, while small on the outside, houses a pocket dimension of sorts – a whimsical, celestial-themed bedroom full of sparkling trinkets and cute decorations. It’s truly amazing the first time you realize that it’s bigger on the inside than the outside, with no loading screen or transition. The attention to design is really felt here – I spent a good few minutes peering into round terrariums and zooming into the walls to absorb every magical detail. It’s also where you’ll come to chat to Kuroru about what’s going on, orienting you on your next goal.

    Even with just a short time in Project Bloomwalker, I’m absolutely entranced by its whimsical landscape and characters, and its poignant premise.

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    Danielle Partis

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  • NBA 2K26 shows off cinematic MyCareer Trailer with “five motion pictures worth of content” alongside Online Playoffs

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    2K and developer Visual Concepts have released a new trailer for the upcoming NBA 2K26 MyCareer cinematic-style story mode, Out of Bounds.

    The trailer, narrated by legendary director Spike Lee (who famously wrote and directed the 2K16 entry), shows your player going from the high school court, to watching the Draft with their family, to the starting roster of the Golden State Warriors with cameos from real-life NBA stars like Cade Cunningham and Tyrese Maxey.

    2K says this iteration of MyCareer features “5 motion pictures worth of storytelling and content”, but whether that’s the Lord of the Rings extended edition or Ice Cube’s War of the Worlds remains to be seen, with a variety of different endings based on your choices and performance.

    Spike Lee narrates the new NBA 2K26 Out of Bounds trailerWatch on YouTube

    This trailer comes alongside new announcements for the MyNBA and MyGM career modes, with the former now including the option to create Online Playoffs for the first time. A long-requested feature, as the bracket commissioner players can seed the 16 Playoff teams, then invite 15 friends or online players to go head-to-head in a scrap for the title in what is sure to be a glisteningly sweaty game mode.

    Then as a GM, you can now play through shorter bursts of MyGM gameplay across “30 unique MyGM scenarios” which are set in the offseason and task players with successfully navigating the Draft, rejuvenating an aging roster or laying the foundations for domination within an existing set up.

    Previously, 2K announced that NBA and WNBA players will play on the same court in 2K26’s MyTeam mode, with a shared set of attributes and badges working the same way for both sets of players.

    NBA 2K26 drops on September 5th for PlayStation, Xbox and Nintendo consoles and PC, with 7-day early access available for pre-orders of the Superstar and Leave No Doubt editions starting August 29.

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    James Billcliffe

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  • The Outer Worlds 2 is Going to Give us Ample Opportunity to Mess Around in Its World – Xbox Wire

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    Mayhem seems to be the name of the game when it comes to The Outer Worlds 2. During Xbox Games Showcase, we got to see first-hand how open-ended its approach to missions can be, with its world designed to allow for multiple pathways to achieve your objective. Today at gamescom, we got an even fresher look at some of the shenanigans that can occur in a recent hands-off presentation of Obsidian’s upcoming sci-fi RPG, hosted by Game Director Brandon Adler, with Design Director Matt Singh behind the controls.

    Today’s demo was billed as an old-fashioned breaking and entering on the planet of Praetor at the Tomb of the Matriarch, the resting place of the founder of Arcadia and of the Protectorate. Our objective was to locate a secret passage to a high security facility hiding somewhere inside, but first we had to deal with some pesky Protectorate guards stationed outside. Thankfully we had some companions along for the ride: Niles and Tristan.

    Niles is an Earth Directorate agent, like our player character, and is an engineer, which makes him pretty good with a wrench. We’re told we can tweak his abilities to function as either a solid tank or heavy ranged damage dealer. Tristan, however, is part of the Protectorate. He judges people and then he decides how he wants to deal with them, potentially executing or imprisoning them. He’s there to give you deeper insight into Protectorate culture and can also function as a solid tank, but more melee focused. For our demo, he was equipped with a large hammer that deals some heavy damage.

    As for our character, this build was focused on stealth and firearms with a bit of hacking and engineering on the side (and Observation skills to help uncover secret passages; very convenient). They were also equipped with a Scrutinizer’s Eyepiece for their headwear, designed to scale with Observation skills and modded to increase our number of grenade slots.

    On the weapon front, we had a heavy revolver (modified to include a silencer, which is great for stealth), a compact assault rifle with a Reflex Sight mod (increases critical chance), and an antimatter plasma sniper rifle (heavy damage at range). Rounding that out were a handful of plasma grenades. All of this gives great insight into just how customizable our experience can be in The Outer Worlds 2, from party makeup to weapons. It’s all very exciting.

    Speaking of our party composition, they seemed uniquely equipped to handle any encounter for our presentation, giving us a preview of how much we can tweak our group of adventurers. It makes me think back to Obsidian’s other recent RPG, Avowed, and how that companion system allowed for a lot of variety in how I wanted my party composition to complement my character. This has been dialed up a bit for The Outer Worlds 2 as it will feature six companions to choose from.

    As we approach the tomb, we find some tall grass to duck into, allowing us to survey our approach (the grass can allow us to perform a Stealth Attack). It wasn’t long until the first sniper shot rang out from our side, and our companions jumped into the fray by attacking these guards with plasma grenades hurled at incoming reinforcements. Of note, I liked seeing destructible cover in action once again, as the compact assault rifle tore through some metal barricades, forcing the enemies to retreat to another location. After the chaos of battle died down, it was time to venture inside.

    As we enter, we’re immediately drawn to the large display of an exquisite outfit display of something called the Golden Shroud — an important piece for the Protectorate, an item originally worn by the first sovereign. And yes, we can nab it if we can find the “Golden Shroud Display Key” to open the display.

    As we continued to navigate through the tomb/museum, we could see through a large glass window at the tombs below in an adjacent room with a docent and a sentinel looking over them. Looting a tomb isn’t necessarily what we came here for, but why not take the opportunity to screw around with its caretakers?

    By pulling up a Scanner, we’re able to trace the power output of a panel that controls the tomb’s laser grid security system. If we could manage to hack this panel, we could potentially mess up the docent’s day. But our hacking skill isn’t quite up to the task (yet) – unless we can uncover a “Good Subjects Guide to Electrical Systems” to help hack the panel, we’re told.

    Once again, this feeds into the strength of The Outer Worlds 2’s varied and open-ended approach to mission design. Essentially what this means is that almost everything in the world that you’re able to touch, interact with, or see, there’s an intention behind it. There’s usually a tool or something helpful nearby that can help you “try your way” through the game. In this case, it wasn’t long until we really did find a book to assist with the hacking of the panel. In doing so we turned one of the docents into a pile of ash as soon as the laser defense grid suddenly activated.

    Moving further through the museum in search of this secret passage, we come across a series of exhibits explaining the history of the Protectorate and the Matriarch, resembling something akin to an art nouveau theme park with animatronic narrators. But what catches our eye is a four-legged robot off to the side known as an automechanical. Searching for a nearby panel, we’re able to use our Engineering ability to disengage the constraints for it to serve as a possible distraction, allowing us to sneak further through the museum. Sure enough, it goes on its way and serves up a great diversion that only Obsidian can deliver… by having it argue with other types of mechanicals guarding the exhibit.

    This is yet another great demonstration of how you can be rewarded by exploring all your opportunities that are laid out for you. It really does start to feel like The Outer Worlds 2 is going to give us so many options to mess around with its world — it’s starting to boggle my mind a bit. Taking our previous hands-on time into account, everything we’ve seen and played has had a tremendous amount of open-endedness to it. I’m really looking forward to seeing how far we can push it. If what we’ve seen so far is any indication, we’re going to have a lot of fun following all the breadcrumbs Obsidian has littered about for us to uncover.

    And yes, we eventually did find the “Golden Shroud Display Key” on the docent’s body. And while we were there, we decided to loot the tomb and grab the remains of the matriarch – looks like it sells for a high price… but who would buy such a thing? Given the nature of this universe and of its masterful game and quest designers, I’m certain we can find somebody who would buy this off us.

    Heading back to the entrance we pick up the Golden Shroud and find that it’s got a unique property on it, where not only do you get a 30% damage resistance that scales with your speech skill, but you can lose half the damage total in bits (currency). Quite the expensive tradeoff by being able to talk your way through Arcadia.

    Oh, right. The mission. Well, we did find the secret entrance by investigating the museum further with our observation skill – but that’s when our demo came to an end. An adventure we’ll have to wait for and try another day. Our demo was a perfect example of The Outer Worlds 2’s quest design that sometimes it’s not the destination, but the adventures we had along the way – and in a short span of about 20 minutes, we had plenty to talk about. From storming a museum, electrocuting a docent, hacking an automechanical, checking out an exhibit, and stealing a cool-looking cape. What other adventures are out there for us?

    We’ll find out soon once The Outer Worlds 2 launches October 29 for Xbox Series X|S, Xbox on PC, PlayStation 5, Battle.net, and Steam — and day one with Game Pass Ultimate. Pre-order The Outer Worlds 2 Premium Edition now to get up to 5 days early access and the Commander Zane’s Anti-Monopolistic Battle Pack.


    The Outer Worlds 2 Premium Edition

    Xbox Game Studios



    20



    $99.99


    Pre-order The Outer Worlds 2 Premium Edition now to get up to 5 days early access and the Commander Zane’s Anti-Monopolistic Battle Pack.

    The Outer Worlds 2 Premium Edition includes:
    – The Outer Worlds 2 base game
    – Up to 5 days early access
    – DLC Pass for 2 future story expansions*
    – Moon Man’s Corporate Appreciation Premium Prize Pack
    – Access to The Outer Worlds 2 Digital Artbook & Original Soundtrack

    * Story expansions available as released

    The Outer Worlds 2 is the eagerly-awaited sequel to the award-winning first-person sci-fi RPG from Obsidian Entertainment (just look at the exciting number of dashes in this sentence!). Time to clear your calendar – get ready for an action-packed adventure with a new crew, new weapons, and new enemies in a new colony! So much newness!

    As a daring and most likely good-looking Earth Directorate agent, you must uncover the source of devastating rifts threatening to destroy all of humanity. Your investigation leads to Arcadia, home of skip drive technology, where the fate of the colony, and ultimately the entire galaxy, rests on your decisions – your strengths, your flaws, your crew, and the factions you choose to trust.

    Explore a New Frontier
    The Arcadia colony is engulfed in a factional war, as the Protectorate’s so-called benevolent rule is challenged by the rebellion of their religious order and a corporate invasion. As destructive rifts spread across the colony, each faction fights to control or close them for their own ends. Navigate diverse zones, uncover hidden lore, and shape the fate of a system on the brink!

    Your Commander, Your Way
    Build your character with the abilities and choices that reflect your playstyle. The colony reacts to your every move, crafting a narrative that’s yours to own -whether you’re a disciple of diplomacy, an astute strategist, a crusader for chaos, or something different altogether. And yes, you can dumb!

    Enlist Your Companions
    Recruit companions with unique traits, backgrounds and goals. Whether you choose to help them achieve their ambitions or steer them toward your own objectives, your influence shapes their growth (or death), making them an integral part of the immersive story you create together.


    The Outer Worlds 2 Standard Preorder Edition

    Xbox Game Studios



    20



    $69.99


    Pre-order The Outer Worlds 2 now to receive the Commander Zane’s Anti-Monopolistic Battle Pack at launch.

    The Outer Worlds 2 is the eagerly-awaited sequel to the award-winning first-person sci-fi RPG from Obsidian Entertainment (just look at the exciting number of dashes in this sentence!). Time to clear your calendar – get ready for an action-packed adventure with a new crew, new weapons, and new enemies in a new colony! So much newness!

    As a daring and most likely good-looking Earth Directorate agent, you must uncover the source of devastating rifts threatening to destroy all of humanity. Your investigation leads to Arcadia, home of skip drive technology, where the fate of the colony, and ultimately the entire galaxy, rests on your decisions – your strengths, your flaws, your crew, and the factions you choose to trust.

    Explore a New Frontier
    The Arcadia colony is engulfed in a factional war, as the Protectorate’s so-called benevolent rule is challenged by the rebellion of their religious order and a corporate invasion. As destructive rifts spread across the colony, each faction fights to control or close them for their own ends. Navigate diverse zones, uncover hidden lore, and shape the fate of a system on the brink!

    Your Commander, Your Way
    Build your character with the abilities and choices that reflect your playstyle. The colony reacts to your every move, crafting a narrative that’s yours to own -whether you’re a disciple of diplomacy, an astute strategist, a crusader for chaos, or something different altogether. And yes, you can dumb!

    Enlist Your Companions
    Recruit companions with unique traits, backgrounds and goals. Whether you choose to help them achieve their ambitions or steer them toward your own objectives, your influence shapes their growth (or death), making them an integral part of the immersive story you create together.


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    Mike Nelson, Xbox Wire Editor

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