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Category: Video Gaming

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  • Lumines Arise launches Nov 11, PS5 demo available now

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    Since we first announced Lumines Arise during the State of Play in June, we’ve been inundated with the same question from fans: When will the demo be available?! And the answer is…right now! You can play the limited-time Lumines Arise Demo on PlayStation 5 now through September 3 and try out three single-player stages and help us network test the all-new multiplayer Burst Battle mode.

    We also have a release date for the full game—November 11, 2025. Pre-orders start today (and include a 10% discount for PS Plus subscribers!)—go to the PS Store page for that and to download the demo.

    Lumines for all

    Never played a Lumines game before? Or forgot how it works? Or never “got it” in the first place? Good news: Arise is incredibly easy for anyone to get into, thanks to an excellent interactive tutorial that walks you through everything, step-by-step. (And even old pros won’t wanna miss the intro to new mechanics like Burst!)

    The Demo only features one difficulty (Easy – the final game will have four different levels), but you’ll also find robust options to fit every play style under “Accessibility” in the Options menu. Want to just groove to the music and not worry about time pressure, or a “Game Over” when you top out? Try the “No Stress Lumines” options for that! Want to strip away the visual flourishes to focus more on the gameplay? There’s options for that! Or playing on your PlayStation Portal and want to zoom in to get the most out of your portable screen real estate? There’s options for that, too!

    An all-new multiplayer experience

    Burst Battle represents a complete reinvention of multiplayer Lumines, borrowing from the competitive-puzzle-game greats, but adding a twist all its own.

    Now, both players have an entire playfield to themselves and can send garbage blocks to attack their opponent. You generate these attacks by clearing 2×2 (or larger) Squares, or by triggering the all-new Burst mechanic (where you have a few Timeline passes to build a single color match as large as possible). The bigger the Burst, the larger the deluge your opponent will face! Meanwhile, garbage blocks can pile up on the sides, shrinking the available playfield—only matching blocks adjacent to garbage will clear it out. This ebb and flow can get super tense and really fun, I hope you try it out!

    The Demo features a taste of Burst Battle via matchmaking, but the full version of the game will offer friend / CPU matches, custom matches, and local play. And you’ll get to select your favorite stage music / block-visuals that you unlocked in the single-player Journey mode to use in multiplayer; it’s kind of like having your own theme song as you head into battle!

    Everyone’s here—including Astro Bot?

    Starting today, you can pre-order the Standard or Digital Deluxe Edition of Lumines Arise on PlayStation Store. And as mentioned above, PS Plus members get a 10% discount on the pre-order.

    The Digital Deluxe Edition (also available as an upgrade to the Standard Edition) includes the full game and four exclusive Loomii in-game avatars. You can customize your Loomii in-game to match your personality, and the set in the Digital Deluxe Edition includes skins based on Tetris Effect: Connected, Rez Infinite, Humanity, and, what’s this—Astro Bot is appearing as a guest as well! A big thank you to our friends at Team Asobi for making this crossover possible. The image above is just a preview—the final look of these avatars will be revealed soon.

    Also, because it wouldn’t be Lumines Arise news without some new music, a new single from the soundtrack has been released. Hydelic’s hypnotically thumping anthem “Dreamland” is the sonic backdrop of the Chameleon Groove stage from the Demo, and is available now on Bandcamp with a release soon on your favorite streaming services. We know that after you play the demo, you’ll want to add this to your favorite daily playlist.

    A quick note for PS VR2 owners: unfortunately VR mode couldn’t make it in time for this demo, but we can confirm it will be available at launch on November 11! Thank you for all your passion and excitement for VR, and in this case, for your patience. (And maybe you’ll get a glimpse of Arise in VR somewhere sometime before launch after all…?)

    We hope you’ll check out the Demo, tell us what you think, and get ready for the launch of the full game on November 11.

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    Tetsuya Mizuguchi

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  • Rogueblox Codes (August 2025) 

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    Updated: August 26, 2025

    Added a new code!

    In a world where Slay the Spire and Hades exist, it’s tough to make a unique roguelike, which is what I would say until Rogueblox came into my field of view. I saw the art by HWCX and instantly knew this would be something special, especially since it has Rogueblox codes.

    All Rogueblox Codes List

    Active Rogueblox Codes  

    • ISurvivedTheIncident: 3 Life Crystals, 6 Race Reroll Tickets, 4 Gift Reroll Tickets, and an Exclusive Boots Item (New)
    • globalrestoreforjunglevoidbug: Global restore
    • theqcode: Free rewards
    • thecodeformini: Free rewards
    • ty410kCole: Free rewards
    • AntiWitchDocAgenda: Free rewards
    • onlybuilder: Free rewards
    • TYSMFORTHEFOLLOWERS: Free rewards
    • ISurvivedTheNuke: Free rewards
    • SS2When: 2 Life Crystals
    • UnseenAid: 3 Life Crystals
    • globalrestore2: Free rewards

    Expired Rogueblox Codes 

    • sghduofghgdughudfg
    • globalrestorereal1

    Related: Dead Tales Codes

    How to Redeem Rogueblox Codes

    To redeem Rogueblox codes, follow the steps below:

    Image by Twinfinite
    1. Run Rogueblox on Roblox.
    2. Click the black arrow in the bottom left corner of the screen while you’re in the Press any key to continue screen.
    3. Paste a code into the [Code] text box.
    4. Hit Redeem to get free goodies.

    For more fun titles with free rewards, you can always visit our dedicated Roblox Codes section.


    Twinfinite is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy

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    Danilo Grbovic

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  • Supermarket Together Codes (August 2025)

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    Updated: August 26, 2025

    We added a new code!

    Running a supermarket is easier when you have other people to help you, so make a server and let players join your shop. If there aren’t enough people, consider hiring AI workers and utilizing Supermarket Together codes to expedite the business. Good luck with your job.

    All Supermarket Together Codes List

    Active Supermarket Together Codes

    • Wonderful30k: 2.5k Cash (New)
    • Awesome25k: Customer Speed for 5 minutes
    • Fantastic20k: 2k Cash
    • Marvelous15k: Double Buff for 5 minutes
    • Impressive8k: Rewards
    • Great5k: Double Buff
    • Amazing2500: 1k Cash
    • Super1500: Speed Up Buff for 5 minutes

    Expired Supermarket Together Codes

    • There are no expired Supermarket Together codes.

    Related: Go Thrift Shopping Codes 

    How to Redeem Codes in Supermarket Together

    Complete the following steps to redeem Supermarket Together codes:

    Image by Twinfinite
    1. Launch Supermarket Together in Roblox.
    2. Press the Z key to open the phone.
    3. Click on the Code app.
    4. Enter the code into the text box.
    5. Click on Enter to get goodies.

    The best place to look for codes for other games is our Roblox Codes section, so head over there and pick up freebies hassle-free.


    Twinfinite is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy

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    Ana Mitic

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  • This week in PC games: a MGS3 remake, new Blumhouse horror and some freshly peeled spaceships

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    Well, it happened again: the Maw devoured a Monday. My recent, highly suspicious news article about a sudden “bank holiday” was, of course, a hasty PR smokescreen to avert a stock market crash. In Horace’s name, we have now forced the Maw to sick up the missing Monday, but locating the gag reflex of a cosmic monster has its risks, and there have been a few casualties.

    Mark has theoretically been “on holiday” since last Wednesday, returning tomorrow, but that’s another piece of disinfo – he’s actually stranded somewhere in the Cretaceous period. James, meanwhile, has come down with a case of the Schrödingers, neither away at Gamescom nor back at his desk. I am going to email him shortly – fingers crossed the quantum binary collapses in a way conducive to preview write-ups. As for this week’s new PC games – here you are. I’ve included the regurgitated Monday, but please handle with care as it’s still rather radioactive and, er, talkative.

    (more…)

  • Sonic Racing: CrossWorlds Still Doesn’t Feel Like It Has An Identity Of Its Own

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    Sonic Racing: CrossWorlds is quickly approaching the finish line, scheduled to launch in September. I got the chance to play the kart racer for a second time recently, and my opinion of the game is largely unchanged from my verdict during Summer Game Fest: It’s dropping the best aspects of its predecessors to become something closer to Mario Kart. This second session, I spent a little more time with the game, getting a chance to race on additional tracks and play as the previously unavailable Hatsune Miku and Ichiban Kasuga.

    CrossWorlds sees you jump into a kart or onto a hoverboard and compete against several other racers from Sega’s catalog of Sonic characters (plus a few guests from other franchises!). Each race across the 24 different tracks is three laps, with the second taking place in an entirely different world after the racers teleport through a travel ring. Whichever competitor is in the lead as the racers approach the second lap chooses which world everyone hops over to, with two options given at random from a total pool of 15 other worlds.

    Now Playing: 8 Minutes of Sonic Racing: CrossWorlds Gameplay

    It’s an interesting gimmick, best seen in the Grand Prix mode that was the focus of both the SGF preview and my latest hands-on. In that mode, you’re awarded a number of points depending on your place, which are added up at the end of a series of races to determine the ultimate winner. Each Grand Prix is four races, with the fourth and final race taking place across the three previous tracks–the first lap is on the track from the first race, the second lap is on the track of the second race, and so on.

    As was the case at SGF, I crushed the computer-controlled competitors handily on the hardest available difficulty (there is one that’s even harder, but it has not been available in either preview). As fun as it is to win, it’s been hard to enjoy the game without the challenge of needing to try. I still believe that challenge will come when given the chance to play with other humans, but until then, CrossWorlds feels lacking compared to what came before.

    Anyone else miss Sonic Riders?

    The game borrows mechanics and features from Team Sonic Racing and Sonic Riders, but lacks the teamwork-oriented relay racing of the former or fuel management and character abilities of the latter. Those aspects made Team Sonic Racing and Sonic Riders distinct enough from Mario Kart to give them more identity, and also make them more challenging–it was rewarding to win at those games and I remember playing them (especially Riders) for hours upon hours and wanting to push myself to get better. I haven’t gotten that sensation from CrossWorlds yet.

    Like all of the other characters, Hatsune and Ichiban have their own stats that affect the minutiae of play–making slight adjustments to how each kart handles in a race. It must be very slight though, as I didn’t notice any discernible difference between them, nor any change from my time with Jet the Hawk and Amy Rose at SGF. Changing up the plate loadout of the kart is a far more noticeable adjustment. I tinkered around with the kart plate system–which allows you to create several established loadouts to change how your kart behaves–a little more this time around, creating plates that let me start off with the monster truck transformation so I could run over everyone from the very start, or draft off others more easily and overtake the competition by stealing their rings, or spin like an unstoppable top while drifting to bash other racers and build extra speed boost.

    With 24 tracks and 15 other worlds to explore, you'll see plenty of strange sights throughout the race.
    With 24 tracks and 15 other worlds to explore, you’ll see plenty of strange sights throughout the race.

    These plate builds are fun and zany, and I wish they had a bigger impact on my performance to encourage me to spend more time tinkering in the shop. But I won with them all and I didn’t really have to adjust my strategy for how I raced with any of them. I still needed to collect rings to build speed, pick up items to mess with opponents, dodge other racers’ items, and drift around corners. Like everything else, the customization features don’t help CrossWorlds differentiate itself from its competitors–nothing (so far) about this experience feels like it belongs solely to CrossWorlds.

    I’m still hopeful that I’m just missing something. I generally enjoy the Sonic games that focus on racing, so this one not connecting with me feels like I’m somehow lying to myself. I’m sure that as soon as I sit down on the couch with my closest friends and we’re screaming at each other for the bullcrap that we manage to pull off, I’ll recognize in that moment what makes CrossWorlds special. Until that moment, however, I’m choosing to remain cautious of this one.

    Sonic Racing CrossWorlds is launching for Xbox Series X|S, Xbox One, PlayStation 5, PlayStation 4, and Switch on September 25. The game will be released for Switch 2 during the 2025 holiday season.

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  • Ninja Gaiden 4 Developers Assure Newcomers That the Tools Are Available to Train Themselves to Get Better at the Game – IGN

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    You’ve heard what we think of Ninja Gaiden 4from an expert point of view. But what if you’ve never played a Ninja Gaiden game before? Will this latest entry in the notoriously difficult action series offer newcomers something they can get to grips with? Will the story make sense if you don’t know your Ryu Hayabusas from your Yakumos?

    That was my angle of attack going into my gamescom 2025 session with Team Ninja’s Masakazu Hirayama and PlatinumGames’ Yuji Nakao, co-directors on this eye-catching new co-production from Xbox Game Studios. As Nakao expertly dispatched a boss on a big screen overlooking our behind closed doors presentation, I couldn’t help but marvel at the slick, fast-paced ninja action I was seeing. But I also felt intimidated. I’m no stranger to action games; I love Capcom’s Devil May Cry series, for example, but I know Ninja Gaiden operates on a whole other level.

    I also know that Microsoft, which is publishing Ninja Gaiden 4, hopes that that this latest entry appeals not just to hardcore fans of the franchise, but to the wider action game fanbase. That it will, essentially, convince the likes of me to give it a shot. And so my line of questioning is probably a little different compared to what you’ve already seen from the illustrious Ninja Gaiden experts IGN has on-staff. Read on to find out how Team Ninja and PlatinumGames convinced this worrisome action game fan to give Ninja Gaiden 4 a shot.

    IGN: I’m a newcomer to the series. For people who have never played a Ninja Gaiden game before but have perhaps heard about it by reputation as a very difficult action game, will they be able to get some enjoyment out of this, or is this very much aimed at people who are veterans of the series who know how to play?

    Masakazu Hirayama: So with Ninja Gaiden 4, first and foremost we wanted to stay true to the tradition of intense combat. But with that said, it has been quite a while since the last mainline Ninja Gaiden came out, and we also want to make sure that a wide audience can approach our game and enjoy it.

    So to that end, we’ve prepared not only difficulty options, but other features for those new players. In terms of difficulty settings, there is a mode called Hero Mode. So when you choose Hero Mode, it’ll automatically enable a number of assists. So these assists include Auto Guard, Auto Dodge, and another assist that allow you to perform more complicated actions, moves more easily. And these individual assists, once you select Hero Mode, you’re not stuck with the assist. You can actually go into the menu at any time and toggle them on and off individually.

    So if you start out in Hero Mode and then you feel like, oh, I want to start dodging manually now instead of having automatic dodge, you can go to the menu and toggle it off and see how you fare. But not only that, the difficulty settings themselves in your first play through, you can freely change between hero mode, normal mode, and hard mode.

    So for example, you start your game on hero mode with all the assists. After you beat the first chapter, you turn off the assists, and then after you beat the next chapter, you feel like you’ve developed as a player and it’s getting too easy. You can go to the menu, change to normal, and then after that, if you feel like you need more of a challenge, you can go back and change it to hard, and then you can adjust it on the fly. So you can really curate your combat experience based on your progression as a player.

    So for newcomers who may feel like this game might be too difficult for them, I want to assure them that the tools are available for them to train themselves and allow them to progress as a player and enjoy that core intensity of the combat while also providing that tools to allow them to progress through the game.

    IGN: And for newcomers who aren’t familiar with Ninja Gaiden but are perhaps familiar with the action game genre, what sets Ninja Garden apart? What are its signature mechanics that other games in the genre perhaps don’t have?

    Yuji Nakao: Ninja Gaiden is a series that has been developed by Team Ninja up until now. One of the main characteristics that sets apart Ninja Gaiden from other action games is just that feeling you get when you’re gripping the controller in the sense of precision and responsiveness. Ninja Garden has an intricate feeling of control, but at the same time it’s elegant and precise, and that’s what really sets it apart.

    And since this is a collaborative effort — it’s not just Team Ninja, it’s PlatinumGames that’s developing the game — PlatinumGames has injected their own flavor into Ninja Gaiden 4. And that’s best represented in the Bloodraven form, which is the main new system in Ninja Gaiden 4, where Yakumo can unleash these over the top, really expressive attacks. Ninja Gaiden 4 fuses that over the top expression with that elegant precision of a Ninja Gaiden.

    IGN: On the story, this is Ninja Gaiden 4, so newcomers will be aware this will be the fourth mainline game in the series. Do you feel that newcomers will be able to understand the story without having played the previous games in the series, or would they benefit from catching up? And how does the story differ from what’s gone before? What do you hope to achieve with the story this time around?

    Hirayama: New players can rest assured that they can just jump into Ninja Gaiden 4 and enjoy the story from the jump. It’s not directly connected to the prior games. The world and the setting is the same, but the story itself stands alone. So as long as you know that Ryu Hayabusa is the badass ninja, then you’re good to go with Ninja Gaiden 4.

    IGN: You mentioned previously that it’s been some time since the last mainline Ninja Gaiden game. What have you been able to achieve with this game that was impossible before that makes use of all the new technology that has been created since then?

    Nakao: In prior Ninja Gaidens you weren’t able to seamlessly switch your weapons on the fly. With the new technology and the new hardware that’s available, we’re actually able to realize that, which really opens up the possibilities in combat.

    And then another point is how violence is depicted. So Ninja Gaiden 4, as well as other prior Ninja Gaidens, when you dismember an enemy and you cut into them and there’s blood splatters, we were really able to amp that up in Ninja Gaiden 4 and provide an even more elevated sense of satisfaction and catharsis when you are devastating your enemies.

    IGN: You’re collaborating with Platinum this time for Ninja Gaiden 4. What made Platinum the perfect choice? What is it that they bring to the table that’s unique that no other developer perhaps could?

    Masakazu Hirayama: PlatinumGames, they have a lot of accomplishments in the action game genre, and they’re really known for their expressive stylish action. So with Ninja Gaiden 4, because it’s a collaborative effort, we really wanted to allow PlatinumGames to bring that to the table in development. And we previously touched on Bloodraven form — we think Bloodraven form is the best representation of how we were able to incorporate it. But not just incorporate it for the sake of adding new things, really incorporating it into the foundation of Ninja Gaiden, so it doesn’t just exist on top of it, but it exists within it.

    IGN: Why was now the right time to make a new Ninja Gaiden mainline entry? How will Ninja Gaiden 4 expand the audience for Ninja Gaiden as a whole so it is more popular than it has been in the past?

    Hirayama: In terms of the timing of bringing a new Ninja Gaiden into the world, it wasn’t necessarily that we wanted this to happen right now. It was more the result of a series of events.

    At Team Ninja we had wanted to make a new Ninja Gaiden for quite a long time. And when that opportunity started to present itself, there was a conversation that took place between the president of Koei Tecmo, Hisashi Koinuma, and the president of PlatinumGames, Atsushi Inaba. They’re actually friends, and they were talking about, wouldn’t it be great if we could work on something in the future? That’s when the idea of creating a new Ninja Gaiden together came up. And then Phil Spencer from Xbox caught wind of this idea and just threw his support behind the project. That’s what got it off the ground.

    Like you said, it’s been a long time since the last Ninja Gaiden game. To the end of providing a fresh entry point for new players, we introduced a new protagonist. This protagonist was a proposal from PlatinumGames, actually. And I think we were able to allow PlatinumGames to really incorporate their own take on Ninja Gaiden through Yakumo.

    But of course, Ryu Hayabusa is the icon of the series, so we’ve also made sure that Ryu Hayabusa is playable and has a strong presence in the game as well. So I think through this collaborative effort we’ve been able to provide a fresh experience, but it still feels like Ninja Gaiden, and it will be a fresh entry point for new players.

    IGN: Why did you accept the proposal for a new protagonist from PlatinumGames, and what exactly is it about this new character that sets him apart from Ryu Hayabusa?

    Hirayama: In terms of the reason why we accepted Platinum’s proposal to bring a new protagonist, it was really what I touched upon earlier: providing that fresh entry point for new players, but also because this is a collaborative effort, really allowing PlatinumGames to bring their own ideas to the table. And Yakumo was a vehicle to allow that to happen.

    Nakao: So with Ryu Hayabusa, he really retains his distinct qualities from the prior games. In Ninja Gaiden 4, he’s really all about that power and that sense of speed. So when you’re playing as Ryu Hayabusa in Ninja Gaiden 4, you can really experience that raw, primitive Ninja Gaiden experience.

    Contrasting with Ryu, Yakumo has this savviness. There’s a cleverness to the way he fights with his arsenal, and he also has those more expressive combat techniques through the Bloodraven form. And through that he has this stylish take of the Ninja Gaiden combat.

    So even though they both share the Ninja Gaiden fundamentals, there’s this very distinct difference that you will feel when you are picking up the controller and pressing the buttons and seeing how they respond to those inputs.

    IGN: And what is the split in terms of play time, roughly? Is there one character we will spend more time with than the other?

    Hirayama: In terms of the story, Yakumo is the protagonist, so the playtime split, Yakumo will have more playtime. So more than half of the story you’ll be playing as Yakumo. With that said, there are dedicated segments in the story for Ryu. And you won’t be playing as Ryu Hayabusa just for a short time and then you’ll be done with it. There’ll be a very robust amount of content for you to enjoy playing as Ryu.

    And once you complete the story once, you’ll actually unlock a chapter challenge mode. This will allow you to freely play different chapters in the game and you’ll be able to play as either character. So you could, after your first playthrough, play through all the chapters as Ryu. Conversely, you could play Ryu’s story chapters as Yakumo. So there’s a lot of content that you can enjoy after you do your first playthrough.

    Tier List

    Xbox Games Series Tier List

    Xbox Games Series Tier List

    IGN: I’d love to know your favorite new mechanic we’ve not seen in a Ninja Gaiden game before.

    Hirayama: My favorite new aspect is the Bloodraven form. So Bloodraven form, it really captures the new kind of expressiveness that PlatinumGames has brought to the table in Ninja Gaiden. But not only that, there was a lot of back and forth with regards to Bloodraven form throughout the development of this game. So Team Ninja would get the build from Platinum and then play the game and provide their feedback. But a year ago Bloodraven form was just so OP, like as long as you activated Bloodraven form, you could really just defeat any enemy. And we were looking at it as like, well if Bloodraven form dominates everything, we’re going to lose the Ninja Gaiden essence. And there was a lot of interesting back and forth that we went through to arrive where we’re at today.

    You’ll see that when we were incorporating Bloodraven form into the Ninja Guide game cycle. For example, when you use Bloodraven form and you attack an enemy, it’ll increase the likelihood of doing a dismemberment. When you dismember an enemy in Ninja Gaiden, you can perform an Obliteration Technique. Obliteration Technique is basically just a finisher, like an execution style attack. And then once you execute an enemy, they’ll drop a blood orb essence. Essence was in previous Ninja Gaidens, and it basically functions the same way in Ninja Gaiden 4. And then once that essence drops, you convert it into an Ultimate Technique using Ultimate Guidance. I know I’m throwing a lot of terminology at you! But we were able to bring this Bloodraven form into Ninja Gaiden and really incorporate it into that foundational Ninja Gaiden game cycle. Finding ways of exploring that was very interesting from a development perspective.

    Nakao: In addition to the Bloodraven form, there’s also the base form. Within the base form I feel like we’ve been able to evolve Ninja Gaiden in terms of the new type of techniques that are available. Ninja Gaiden 4 introduces Just Guards and Just Dodges. In Ninja Gaiden, the dodging move is called the Reverse Wind. In Ninja Gaiden 4 you can actually do a Just Dodge Reverse Wind. And this really opens up the variety and possibilities of Ninja Gaiden’s combat and serves to continue to evolve that high speed back and forth between offense and defense that really makes Ninja Gaiden distinct.

    Hirayama: And building on the new possibilities that are available in Ninja Gaiden 4, sometimes you’ll see enemies glow up in red when they’re about to unleash a powerful attack. You can actually use Bloodraven form to counter that attack using an offensive ability. This especially becomes apparent in the boss battles, where you can not just be defensive, but you can actually use aggression to counter enemy attacks. And because of that, Ninja Gaiden 4’s boss battles especially feel very distinct and provide a new kind of intensity compared to our previous entries.

    Ninja Gaiden 4 launches on October 21 on PC, PlayStation 5, and Xbox Series X and S.

    Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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Wesley Yin-Poole

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  • Helldivers 2 Out on Xbox Today – Welcome to Boot Camp – Xbox Wire

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    Weapons

    Get your hands on the most advanced, experimental, and explosive weaponry ever devised — from assault rifles to machine guns, energy blasters and even hand-to-hand melee weapons.

    Each has their own stats and traits, and many can be customised from the Armoury Terminal on your Super Destroyer when you reach level 10 – Sergeant.

    New recruits receive standard-issue equipment but can spend Super Credits, or Medals earned completing objectives, on gear from the Acquisition Centre.

    Top tip: Friendly fire isn’t very friendly and is distinctly un-democratic.

    Stratagems

    The silver bullet in your arsenal. The doomsday device in the palm of your hands.

    Stratagems are your gamechangers – immensely powerful, limited-use weapons, reinforcements and ballistics summoned from your Super Destroyer using unique sequence codes.

    Rain down freedom from above with Orbital Bombardments, cheat death with Shield Generator Packs, tear your targets apart with Autocannon Sentries, and much more.

    Top tip: Practice makes perfect. Try out Stratagem codes on your ship before deployment.

    Armour

    Sprint or stomp across the battlefield with specialist armour for every tactical manoeuvre.

    Light armour keeps you mobile but won’t take much damage, heavy armour keeps you breathing longer but limits your movement, and medium armour is a blend of both.

    Check the protection, speed and stamina regen stats when choosing your combo – and look out for Armour Passives, special abilities for specific armour types

    Top tip: Dress for the occasion – environmental conditions matter!

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    Mike Nelson, Xbox Wire Editor

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  • The best way to wait for Battlefield 6 is to finally play Battlefield 5, an underappreciated gem

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    MORGAN PARK, STAFF WRITER

    (Image credit: Future)

    Last week: Got all sappy about the server browser and got very close to downloading Quake.

    The Battlefield 6 beta got its hooks into me and my friend group in a way few shooters can, and I know that because we’re spending the 46-day wait for its release by playing other Battlefields. The natural first choice was Battlefield 2042, as it has a new event with unlockable Battlefield 6 skins, but surprisingly, we’ve gravitated toward a game that most of us completely ignored at the time: Battlefield 5.

    PC Gamer liked Battlefield 5 when it came out in 2018, but there were plenty of reasons it got the cold shoulder from the wider FPS community. DICE’s ugly Battlefront 2 loot box fiasco was still fresh. Plus, battle royales were the new hotness, and the explosive popularity of free-to-play Fortnite was making full-priced multiplayer games look old-fashioned. And generally, the genre was tending toward sweaty competition over casual chaos—my most-played shooters at the time were Rainbow Six Siege and Overwatch.

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    morgan.park@futurenet.com (Morgan Park)

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  • 6 Awesome-Looking Games That Went Under The Radar At Gamescom 2025

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    Gamescom 2025 was the biggest on record. Maybe your eyes began to glaze over from the multi-day barrage of new game announcements, trailers, and interviews. Now that the dust has begun to settle, we can finally reflect on a few of the fresh looks at cool, upcoming projects that may have gone under the radar. The following games didn’t catch the Gamescom spotlight, but they did catch my eye. Here are six neat trailers you probably missed.

    Katanaut is a cosmic horror slash ’em up

    Katanaut is a 2D pixel art roguelite about killing tons of abominations in a post-apocalyptic urban hellscape. You run, slash, dodge, and find lots of power-ups along the way. Will survival be rewarded with some cooler sci-fi story reveals than your average roguelike? I hope so. It comes to PC on September 10.

    Wild Blue brings back classic Star Fox vibes

    Wild Blue is an on-rails shooter starring anthropomorphic animals trying to save the world one blown-up enemy ship at a time. It’s being developed by Chuhai Labs, founded by Giles Goddard, one of the original programmers of Star Fox on the SNES. While we’ve gotten a few other spiritual successors like Whisker Squadron: Survivor, a new Star Fox doesn’t seem in the cards anytime soon, so the more the merrier. There’s no release date yet.

    Kaidan is a samurai extraction game

    Kaidan‘s trailer might be giving some people Soulslike flashbacks, but it actually seems like it might have more in common with the quick, arcade action of a 3D Ninja Gaiden. You play as a samurai in feudal Japan fighting Cthulhu-infused horrors, but the real twist is that it’s an extraction-lite. You’ll prepare for missions, select from multiple characters, and head into them solo or with an online group to fight mythical Yokai and try to come out the other side alive. It’s confirmed for a release on PC, but there’s no timeframe yet.

    Project Bloomwalker is a Studio Ghibli-looking cozy sim with a twist

    Project Bloomwalker is about removing blight from the world with a magical house that’s moved around by robotic legs. Once you settle down somewhere, you forage for materials, craft crystals, and try to get everything you need to restore the area to its natural splendor before moving on again. There are more than a few hints of Howl’s Moving Castle in the air, and the best part is that you get to recruit cute little creatures called Oddlings to help you with your survival crafting chores.

    Lost Hellden has the PS2-era JRPG charm

    Lost Hellden is an old-school Japanese RPG with shades of PS2 classics like Rogue Galaxy and Dragon Quest 8. There’s a job system, skill tree, and painterly backdrops to the areas you’re exploring. Final Fantasy veteran Hitoshi Sakimoto is helping with the music, and Gravity Rush artist Takeshi Oga is involved with the character art. Combat blends turn-based decision-making with real-time mechanics. There’s even a card-based mini-game. It’s all there on paper, though I’ve seen enough of these kinds of games fail to stick the landing to keep me cautiously optimistic.

    Morsels is a Pokémon-like collectathon in the sewers

    Morsels has you play as a mouse who transforms into strange creatures mutated by sewer life and has access to unique abilities. Structured as a roguelite, you can swap between the creatures you encounter on demand in order to fight your way back up to the surface and defeat the ruling regime of cats. Some are calling it a cross between The Binding of Isaac and Atomicorps. It looks really pretty and is mixing together enough different ideas to have a shot at distinguishing itself in a crowded genre. It’s set to launch on console and PC on November 18.

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    Ethan Gach

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  • Borderlands 4: Every Vault Hunter Explained

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    Like previous games in the series, Borderlands 4 will feature four distinct Vault Hunters–and lots of weird weapons–for players to take control of as they explore the dystopian planet of Kairos. Each character and their incredibly deep skill trees have been revealed, so if you’re looking to plan the perfect build for a trip to Kairos. you can check out what each Vault Hunter brings to the table.

    Borderlands launches for PC, PS5, Xbox Series X|S, and Switch 2 on September 12, but the final price for the game hasn’t been decided yet. For more on the game, you can check out how co-op is being improved, how the loot system has been overhauled, and several other enhancements being made to the core gameplay system.

    Vex: Dark Siren

    It just wouldn’t be a Borderlands game without a Siren in the roster, and that’s a role that Vex provides to players. Described as a “Dark Siren,” Vex has only recently unlocked her powers, and thanks to her rough upbringing, she has a cynical and sarcastic demeanor.

    “She’s definitely the spookiest Siren we’ve ever had,” Borderlands 4 lead game designer Nick Thurston said. “She’s the first Siren who can manifest physical beings into existence. She can summon Reapers and Spectres, and she’s also the first Siren who focuses a lot on kinetic damage. She can switch between all the elements, but there is a heavy hook there for those of you who enjoy life-steal or draining the souls of your enemies.”

    Vex’s third action-skill, Phase Phamiliar, also allows her to summon a gigantic spectra cat named Trouble, based on Thurston’s cat. More than just a cute nod to the developer’s pet, Trouble helps to reinforce the idea of the witch themes behind the design of Vex. Gearbox also briefly explained how Vex’s Dead Ringer skill works, as players will be able to summon a Reaper that can be used to taunt enemies or Specters that can do high damage but are fragile in combat. Vex can also apply elements to her summons, and with the right attunement, she can be a powerful crowd-control character.

    Vex: Vault Hunter trait

    Vex is attuned to the elemental type of her current gun, as she can convert all action skill and melee damage into that type. You’ll probably want to pick up quite a few Maliwan weapons for her, to maximize the power of her Vault Hunter trait.

    Vex Action Skill: Phase Phamiliar

    Vex’s first action skill allows her to summon her familiar, Trouble. This ally can teleport to an area and deal explosive damage when it rematerializes. Trouble also transforms into a Badass-class fighter, fully restoring health and gaining increased damage fora duration. It can also be enhanced with the following Augments and Capstones:

    Augments

    Violent Outburst

    Command Trouble to explode, dealing Ordnance damage to all nearby enemies and restoring health to Vex.

    Blink Strike

    Command Trouble to Blink Strike an enemy, dealing damage.

    Hexus Nexus

    Trouble can Taunt enemies, making them more likely to target him. Trouble can also be commanded to charge a targeted enemy, dealing melee damage on impact and create a singularity.

    Vorpal Fang

    Trouble chance to inflict critical hit damage with an attack is increased. Trouble can also summon Phase Daggers that deal melee damage to nearby enemies.

    Beast mode

    Trouble can enter Beast Mode, becoming immune to damage while also gaining increased attack and movement speed.

    Capstones

    Trouble Bubble

    Trouble gains an overshield whenever he deals damage, and when Phase Phamiliar is active, he also has an elemental aura that deals ordnance damage over time to nearby enemies.

    Double Trouble

    Trouble now has the chance to create an Illusion near an enemy when dealing damage, and critical hits have double that chance. Illusions become Badasses while Phase Phamiliar is active.

    Unsealed

    Trouble will mark his current target, causing them to take increased gun damage from Vex. When a Marked enemy is killed, Trouble gains a stack of Unsealed, granting Health Regeneration and increased damage. While Phase Phamiliar is active, unsealed effects are doubled.

    Vex Action Skill: Incarnate

    Vex creates a Phase Explosion when she enters Incarnate, dealing damage to nearby enemies and fully restoring her Health. While this is active, Vex can also use Eldritch Blast and she gains increased movement speed. Eldritch Blast allows Vex to fire energy from her hand to deal more damage to enemies, and dealing damage with her gun will reduce the cooldown of this ability. If Incarnate is ended early, excess energy will be used to reduce its cooldown.

    Augments

    Geistwave

    The phase explosion from triggering Incarnate is replaced with Geistwave, which deals ordnance damage to enemies that pass through it. Enemies also take increaed damage from this effect.

    Energy Vampire

    Vex deals status effect damage to nearby enemies over time and gains an overshield for each enemy affected. Killing an enemy while Incarnate is active will also grant a stack of Energy Vampire, increasing status effect damage.

    Iron Maiden

    Phase Explosion and Eldritch Blast restore shield for each enemy hit and deal increased damage based on how much shield Vex has.

    Witchy Trigger finger

    Dealing Damage with Eldritch Blast or Phase Explosion will reload Vex’s current gun and grants a stack of Witch Trigger Finger, increasing her gun damage.

    Grave Harvest

    Killing an enemy while Incarnate is active will spawn a Soul Orb that deals status effect Damage over time to nearby enemies. Remote-detonating a Soul Orb will deal ordnance damage to enemies caught in its blast radius. Vex can also pick up a Soul Orb to to restore her health and Action Skill duration.

    Capstones

    Desecration

    Phase Explosion and Eldritch Blast create Hazard effects, dealing damage over time. Eldritch Blast also becomes a homing attack, and if it hits an airborne enemy, it’ll detonate after a short delay and damage nearby enemies.

    Vibe Check

    Eldritch Blast consumes all charges, ricocheting off of an enemy if it hits.

    Heartpiercer

    Eldritch Blast now consumes Health when used, but it becomes a piercing wave. Enemies take damage and Allies gain health when hit with this. This gains bonus damage and healing based on the amount of health consumed. Eldritch Blast also has cooldown when this Capstone is applied.

    Vex Action Skill: Dead Ringer

    Dead Ringer has three charges, and it can be activated to spawn a Phase Clone Minion with either Specter or Reaper skills. Phase Clones lose health over time, but their damage-type will match Vex’s current attunement, while a Reaper can taunt enemies and deal melee attack damage. The Specter can’t move, but it does deal gun damage from its position.

    Augments

    Ghast Blaster

    Specters gain the ability to use Ghast Blast, dealing gun damage to all nearby enemies on impact. Specters will use Ghast Blast on spawn, and after they reload.

    Coven

    Spawning a Reaper grants Vex and her minions health regeneration, spawning a Specter grants increased chance of critical hits, and both effects can stack.

    Wither

    Specters can cast Wither on an enemy when they spawn, dealing status effect damage over time and increasing damage taken. Killing a Withered enemy also allows Specters to use Wither again.

    Hellish Harvest

    Reapers gain the ability to use Hellish Harvest, dealing melee damage three times in a large area around themselves and regenerating health for each enemy hit. Reapers will use Hellish Harvest when they spawn and on every third melee attack.

    Banshee’s Wail

    Reapers can use Banshee’s Wail to deal damage nearby enemies and grant an overshield to nearby allies. Damage increases apply to overshield-granted allies and damaged enemies will deal reduced damage in turn.

    Capstones

    Heirloom

    One of Vex’s Specters will gain a copy of her currently equipped gun.

    Grim Reaper

    Vex summons a Grim Reaper that can drain enemies and restore health. The Grim Reaper also does status effect damage over time, and when a drained enemy dies, there’s a chance to spawn a new Reaper.

    Dark Pact

    Vex can equip two Augments and gains the ability to use Dark Pact. Activating Dark Pact will fully restore the health of all active Phase Clones, as well as grant increased movement and attack speed. Phase Clones do not lose health over time while Dark Pact is active.

    Vex Skill Tree: The Fourth Seal

    The Fourth Seal: Primary Skills

    Sanguine Fiends (Passive)

    Kill Skill: Vex and her Minion(s) restore health.

    Idle Hands (Passive)

    Vex and her Minion(s) gain reload speed based on the fullness of her health.

    Cold Iron (Passive)

    Vex and her Minion(s) gain increased gun damage.

    Fell Inscriptions (Passive)

    Vex and her Minion(s) gain increased melee damage and maximum health capacity.

    Grave Assault (Passive)

    Kill Skill: Vex and her Minion(s) gain increased fire rate.

    This effect can stack.

    Portents of Suffering (Passive)

    Vex and her Minion(s) gain increased status effect damage.

    Cursed Blade (Passive)

    Vex’s melee attacks apply Curse to hit enemies, making them take kinetic status effect damage any time they take gun damage.

    Blood Sacrifice (Passive)

    Activate Kill Skills whenever Vex’s Minion(s) die.

    Grave Fiends (Passive)

    Kill Skill: Vex and her Minion(s) deal increased damage. This effect can stack.

    Grave Quickening (Passive)

    Kill Skill: Vex gains increased action skill cooldown rate. This effect can stack.

    Extra Cursed (Passive)

    Curse damage now triggers on Minion melee damage, and deals increased damage when it’s triggered by a critical hit.

    The Fourth Seal: Branch One

    Blight Attunement (Passive)

    Attunement Kill Skill: While Vex is attuned to corrosive, killing an enemy creates a Haunting Remnant Minion for a duration that seeks our nearby enemies, dealing corrosive status effect damage over time.

    Kill Skill: Restore Haunting Remnant’s duration, if active.

    Prismatic Ichor (Passive)

    When Vex or her Minion(s) apply a status Effect, apply another random elemental status effect.

    Keen Suffering (Passive)

    Status effect damage gains a chance to critically hit.

    Ghasterbait (Passive)

    Whenever Vex dodges, she creates a Specter nearby and becomes invisible for a duration, or until her next gun shot.

    Shot to Go! (Passive)

    When Vex swaps her current gun, her new gun has its ammo partially refilled.

    Necrosis (Passive)

    Vex gains increased corrosive damage and corrosive status effect damage.

    The Fourth Seal: Branch Two

    Burning Attunement (Passive)

    Attunement skill. While Vex is attuned to incendiary, Vex and her Minion(s) gain increased critical hit damage and status effect application chance.

    These effects persist for a duration after attunement is switched.

    Recurrence (Passive)

    Whenever Vex deals gun damage or melee damage, gain a stack of recurrence, which increases her and her Minions’ gun damage and melee damage.

    Stacks of recurrence are lost if a new stack has not been gained for a duration.

    This effect can stack.

    Reverburnations (Passive)

    Melee damage dealt by Vex or her Minion(s) has a chance to deal incendiary melee damage.

    Haruspex (Passive Skill)

    Melee override. Vex now throws a Phase Dagger from her offhand that deals melee damage to enemies hit.

    Phase Daggers can critically hit.

    Kill Skill: Haruspex’s cooldown is reset.

    Burnt Offering (Passive)

    Vex gains increased incendiary damage and incendiary status effect damage.

    Pincushion (Passive Skill)

    Haruspex now throws multiple Phase Daggers from both hands in a fan pattern.

    Killing an enemy now only refunds a portion of Haruspex’s cooldown.

    The Fourth Seal: Branch Three

    Prismatic Weaponry (Passive)

    Vex and her Specters deal bonus damage with gun critical hits.

    The bonus damage will be a random elemental type that changes on reload, and that is increased for each active attunement.

    Obedient Fiends (Passive)

    Vex gains increased Minion damage.

    Minion skills and command skills gain increased damage.

    Spirit Bomb (Passive)

    Reapers gain maximum health capacity and will release a Spirit Bomb remnant when they die, dealing damage of their elemental type to nearby enemies.

    Ancient Rites (Passive)

    Vex gains a stack of Ancient Rites for each of her active Minion(s) every second, increasing Minion damage.

    Stacks are lost after a duration with no active Minion.

    Death Follows Closer (Passive)

    Whenever Vex takes damage while at low health, spawn a Reaper nearby.

    Diener (Passive)

    Dead Ringer gains an additional charge.

    Vex Skill Tree: Vexcalation

    Vexcalation: Primary Skills

    Guns and Needles (Passive)

    Kill Skill: Restores Repkit cooldown.

    Volatile Essence (Passive)

    Vex gains increased splash damage.

    Double this effect when an action skill is active.

    Leeching attunement (Passive)

    Attunement skill: While Vex is attuned to kinetic, she gains lifesteal and increased reload speed.

    These effects persist for a duration after attunement is switched.

    Grave Sights (Passive)

    Kill skill: Vex gains increased critical hit damage and Gun Handling.

    This effect can stack.

    Fiendish Invigoration (Passive)

    When Vex uses a Repkit, she and her Minion(s) gain increased movement speed and fire rate for a duration.

    Bloodletter (Passive)

    Gun and skill critical hits have a chance to apply bleed, causing kinetic status effect damage over time for a duration.

    Bleed is affected by status effect application chance, and is itself considered a status effect.

    This effect can stack.

    Grave Implements (Passive)

    Kill skill: Vex and her Minion(s) gain increased gun damage for a duration.

    This effect can stack.

    Channeling (Passive)

    Vex gains increased action skill duration and attunement duration.

    Material Components (Passive)

    Vex gains increased kinetic damage and kinetic status effect damage.

    Grave Power (Passive)

    Vex’s kill skills gain increased max stacks.

    Target Prescience (Passive)

    Vex’s gun damage gains critical hit chance against any part of enemies.

    Vexcalation: Branch One

    Radiant Attunement (Passive)

    Attunement skill: While Vex is attuned to radiation, she gains increased splash damage and maximum shield capacity.

    These effects persist for a duration after attunement is switched.

    Conjunction (Passive)

    Vex gains increased gun damage the more full her shield and gains damage Reduction the less full her health.

    Dreadlight (Passive)

    When Vex deals gun damage, there is a chance to spawn a radioactive hazard, dealing radiation damage over time.

    Restorative Tonic (Passive)

    When Vex uses a Repkit, she gains increased shield regeneration for a duration.

    Full Moon (Passive)

    Vex gains increased action skill cooldown rate and ordnance cooldown rate based on the fullness of her shield.

    Havoc (Passive)

    Vex gains increased radiation damage and radiation status effect damage.

    Vexcalation: Branch Two

    Grave Vitality (Passive)

    Kill Skill: Vex gains increased maximum health capacity and health regeneration.

    This effect can stack.

    Ars Arcana (Passive)

    Vex gains increased skill damage.

    A Deeper Grave (Passive)

    Vex’s kill skills gain increased duration.

    Blood Shot (Passive)

    When Vex uses a Repkit, her next gun shot will become a Blood Shot, converting damage dealt into kinetic damage and dealing bonus damage based on her current health.

    Essence Leech (Passive)

    Vex gains lifesteal.

    Double this effect when an action skill is active.

    Blood Is Power (Passive)

    Vex gains bonus kinetic damage with guns based on her current lifesteal when her health is full.

    Vexcalation: Branch Three

    Drink Full (Passive)

    Whenever Vex deals gun damage, she gains a stack of Drink Full, increasing her fire rate.

    Stacks of Drink Full are lost if a new stack has not been gained for a duration.

    This effect can stack.

    Keen Mind (Passive)

    Vex’s dkill damage gains critical hit chance against any part of enemies.

    Phase Pocket (Passive)

    Vex gains increased magazine size and gun switch speed.

    Double this effect when an action skill is active.

    Mortal Terror (Passive)

    Chance to activate kill skills when critically hitting enemies.

    Grave Elements (Passive)

    Kill skill: Vex and Minion(s) gain elemental damage for a duration.

    This effect can stack.

    Strike Me Down (Passive)

    Whenever Vex would enter Fight For Your Life, she immediately gets a second wind, becomes invisible for a duration, and causes a phase explosion.

    Vex Skill Tree: Here Comes Trouble

    Here Comes Trouble: Primary Skills

    Grave Sustenance (Passive)

    Kill skill: Restore a percentage of action skill duration.

    Enchantment (Passive)

    Vex gains bonus kinetic damage with guns while her action skill is active.

    Blood is Magic (Passive)

    Vex deals increased action skill damage the higher her health.

    Hasty Fiends (Passive)

    Vex and her Minion(s) gain increased movement speed and damage reduction.

    Grave Command (Passive)

    Kill skill: Restore a percentage of Trouble’s command skill cooldown and respawn cooldown.

    Overprotective (Passive)

    Kill skill: Vex and her minion(s) gain overshields.

    Yowl and Bay (Passive)

    Vex’s Minion(s) gain increased maximum health capacity.

    Vex gains increased gun damage for a duration after commanding Trouble.

    Mourning (Passive)

    Vex’s kill skills gain increased effectiveness.

    Claw and Bang (Passive)

    Vex and her Minion(s) gain increased melee damage and ordnance damage.

    Overheal (Passive)

    While Vex has Overshield, she and her Minion(s) gain health regeneration.

    Vorpal Fiends (Passive)

    Vex and her Minion(s) gain critical hit damage

    Here Comes Trouble: Branch One

    Icy Attunement (Passive)

    Attunement kill skill. While Vex is attuned to cryo, killing an enemy restores ammo and ordnance cooldown.

    Effects persist for a duration after attunement is switched.

    Blast Rites (Passive)

    Whenever Vex uses an ordnance, she gains an overshield, and also gains increased fire rate for a duration.

    Overspirited (Passive)

    Kill skill: Killing an enemy with ordnance damage or an action skill will spawn an explosive remnant that deals cryo ordnanced damage to nearby enemies.

    Explosive remnant gains increased damage based on overkill damage.

    Blasted Fiends (Passive)

    Vex gains increased ordnance damage. A part of Vex’s ordnance damage increases Minion Damage.

    Corporeal (Passive)

    Vex and her Minion(s) gain increased maximum overshield capacity and duration.

    While Vex has an overshield, she and her Minion(s) gain increased damage dealt.

    Shiver (Passive)

    Vex gains increased cryo damage and cryo status effect damage.

    Here Comes Trouble: Branch Two

    Elemental Essence (Passive)

    Vex gains increased elemental damage.

    Double this effect when an action skill is active.

    Keen Fiends (Passive)

    Minion Damage gains critical hit chance against any part of enemies.

    Infernal Sum (Passive)

    Vex and her Minion(s) deal increased critical hit damage to enemies who have less than a set percentage of their health.

    Sacrificial Essence (Passive)

    Kill skill. Vex and her Minion(s) gain increased damage dealt, but Vex also gains an increase to damage taken for a duration.

    Stacks are lost when Vex dodges or enters Fight For Your Life.

    This effect can stack.

    Reawakening (Passive)

    Whenever Vex or her Minion(s) critically hit, there is a chance to restore action skill cooldown.

    Tail Whip (Passive)

    Trouble gains the ability to Tail Whip, dealing damage in an area over two hits.

    Here Comes Trouble: Branch Three

    Shocking Attunement (Passive)

    Attunement skill: While Vex is attuned to shock, she gains increased movement speed and gun damage while moving.

    Effects persist for a duration after attunement is switched.

    Grave Current (Passive)

    Kill skill: Vex’s Minion(s) gain bonus shock damage.

    This effect can stack.

    Deadwire (Passive)

    When Vex deals gun damage, there is a chance to spawn a Spark Remnant that will seek out a nearby enemy and explode, dealing shock minion damage to other nearby enemies.

    Grave Thirst (Passive)

    Kill skill: Vex and her Minion(s) gain lifesteal for a duration.

    This effect can stack.

    Infusion (Passive)

    When Vex uses a Repkit, she and her Minion(s) gain bonus damage with guns and melee damage for a duration.

    The bonus damage’s elemental type is based on Vex’s currently-equipped attunement.

    Stormblessed (Passive)

    Vex gains increased shock damage and shock status effect damage.

    Rafa: Exo-Soldier

    Tediore is mostly considered to be the runt of the various Borderlands weapons manufacturers, but Exo-soldier Rafa specializes in using that high-tech gear. Born and raised in a micro-gravity environment, Rafa wears an exoskeleton to help him survive on harsher worlds, which was equipped to his body when he signed up to Tediore’s military force. Realizing that his tour of duty was indefinite, Rafa went AWOL, an action that will eventually result in his Deadframe exoskeleton killing him. While he doesn’t know when that will happen, he still has a positive outlook on life.

    “He’s really kinetic as a Vault Hunter,” associate narrative director April Johnson explained. “It’s really reflected in his dialogue, it’s so charming that even the enemies have things to say about that. I think that fluidity of his movement, you can see that in his skill-trees and his action skills. Rafa has a variety of weapons he can draw from when his charisma isn’t enough, including energy blades, laser guns, and shoulder-mounted cannons.

    Thurston added that Rafa is the most agile Vault Hunter to date.

    Rafa Vault Hunter Trait: Overdrive

    Whenever Rafa activates an Action Skill, he enters Overdrive. While an Action Skill is active, Overdrive’s duration does not decrease.

    While Overdrive is active, Rafa gains increased movement speed and deals increased damage with all sources.

    Rafa Action Skill: Apophis Lance

    Equip Rafa’s Apophis Lance, an offhand arm cannon that decreases Rafa’s gun handling, but allows him to fire Piercing shock ordnance blasts. Any unused charges when Apophis Lance ends are converted into Action Skill cooldown.

    Press Action Skill to fire a Piercing shock ordnance blast at enemies and consume a charge, or hold Action Skill to charge up Rafa’s Apophis Lance for increased damage, projectile size, and projectile speed – at the cost of unused charges.

    Rafa Skill Tree: People Person

    Equip Rafa’s Apophis Lance, an offhand arm cannon that decreases Rafa’s gun handling, but allows him to fire Piercing shock ordnance blasts. Any unused charges when Apophis Lance ends are converted into Action Skill cooldown.

    Press Action Skill to fire a Piercing shock ordnance blast at enemies and consume a charge, or hold Action Skill to charge up Rafa’s Apophis Lance for increased damage, projectile size, and projectile speed – at the cost of unused charges.

    Rinse (Passive)

    Rafa gains increased reload speed.

    Las Jaras (Passive)

    Overdrive Skill. Rafa regenerates ammo while Overdrive is active.

    The Thrill (Passive)

    Overdrive Skill. Rafa gains increased fire rate, which is increased even further while Overdrive is active.

    Preparado (Passive)

    Whenever Rafa reloads his current gun, he gains increased Action Skill cooldown rate.

    This effect can stack.

    Sangre por Sangre (Augment)

    Whenever Rafa consumes an Apophis Lance charge, he gains increased Action Skill cooldown rate. This bonus is increased for every Apophis Lance charge consumed.

    Pa’ Dentro (Passive)

    Activating an Action Skill grants Rafa health regeneration.

    Battery Subscription Service (Augment)

    Apophis Lance gains an additional charge.

    Additionally, whenever Rafa consumes a set minimum number of charges, he gains increased Action Skill potency.

    Arriba (Passive)

    Kill Skill. Whenever Rafa kills an enemy, he gains increased ordnance cooldown rate.

    First Impression (Passive)

    The first shot fired from a fully-loaded magazine gains increased damage.

    Al Centro (Passive)

    Overdrive Skill. Rafa gains increased gun handling and Action Skill handling while Overdrive is active. The longer Overdrive has been active, the greater the bonus.

    Metal Management (Passive)

    Whenever Rafa activates or retriggers an Action Skill, his gun consumes no ammo.

    Abajo (Passive)

    Whenever Rafa throws a grenade, he gains increased Action Skill cooldown rate.

    People Person Branch 1

    Brain Dump (Passive)

    Overdrive Skill. Rafa gains critical hit chance with his guns while Overdrive is active.

    Ojo Rojo (Augment)

    Apophis Lance gains critical hit chance.

    Whenever Rafa damages an enemy with Apophis Lance, he gains further increased critical hit chance.

    Conductivo (Passive)

    Rafa gains increased status effect chance, and also gains further increased shock chance.

    El Catrín (Passive)

    Whenever Rafa Slides, his Action Skill deals bonus shock damage, and he also deals increased critical hit damage.

    Awe (Passive)

    Whenever Rafa shocks an enemy, all shots fired at that enemy are critical hits.

    PROJECT: Raiju (Capstone)

    Apophis Lance is now a close-range shocking Taser. Pressing and holding Action Skill causes Rafa to deal shock damage in an arc in front of him. The longer Rafa holds this attack, the greater damage it deals.

    Fiesta (Passive)

    Whenever Rafa applies a status effect, his Action Skills consume no duration, and Apophis Lance consumes no charges.

    People Person Branch 2

    Drone Defense (Passive)

    Whenever Rafa activates an ordnance, spawn STRM Gliders that hover near him. As he takes damage, transfer some of it to his STRM Gliders. Once a STRM Glider receives too much damage, it explodes, dealing corrosive splash damage to nearby enemies.

    Gibistruct Module (Augment)

    Whenever Rafa kills an enemy with his Apophis Lance, spawn a free grenade on that enemy. If Rafa has a grenade equipped, spawn a copy of that grenade instead.

    El Soldado (Passive)

    Overdrive Skill. Rafa gains increased gun damage while Overdrive is active. This bonus is doubled while Rafa is charging Apophis Lance.

    The Right Tools (Passive)

    Rafa gains increased ordnance damage after reloading his gun. This bonus stacks.

    Debtonation (Passive)

    Whenever Rafa damages an enemy with an Action Skill, place a remote detonator on that enemy. remote detonators gain increased damage and increased splash radius for every remote detonator on an enemy. remote detonators automatically explode after a delay or whenever the enemy they’re attached to dies.

    Ordinance Override. Detonate all remote detonators.

    Drone Assault (Passive)

    Whenever Rafa triggers or retriggers an Action Skill, send one of his STRM Gliders at an enemy in his view. Once it arrives, it explodes in a corrosive Explosion equal to its remaining health.

    PROJECT: Basilisk (Capstone)

    Apophis Lance now fires a corrosive blob that leaves a corrosive Hazard and splits into several smaller projectiles whenever it detonates. The more charges Apophis Lance consumes at once, the more it splits.

    People Person Branch 3

    Jaque (Passive)

    Whenever Rafa damages an enemy with a Skill, he gains a stack of Jaque. For every stack of Jaque, he gains increased Overdrive bonuses. Whenever Overdrive ends, he loses all stacks.

    Engorged Bore (Augment)

    Apophis Lance gains increased projectile Radius and projectile speed. PROJECT: Gorgon gains increased Number of chains.

    La Garza (Passive)

    Overdrive Skill. Rafa gains increased gun handling and Action Skill handling while Overdrive is active.

    Mate (Passive)

    When Overdrive ends, convert all Jaque stacks into Mate stacks. Gain increased Action Skill cooldown rate for every stack of Mate. Once Rafa’s Action Skill is readied, lose all stacks of Mate.

    Deadline (Passive)

    Overdrive Skill. Rafa gains increased fire rate and increased reload speed while Overdrive is active.

    PROJECT: Gorgon (Capstone)

    Apophis Lance is now a laser that passes through enemies, dealing incendiary damage. Pressing and holding Action Skill causes the Laser to deal increased damage and chain to more enemies as it consumes charges.

    Per My Last (Passive)

    Whenever Rafa deals damage with an Action Skill to an enemy, he gains a chance to deal that damage again.

    Rafa action skill: Peacebreaker Cannons

    Rafa equips shoulder-mounted Peacebreaker Cannons, which fire at enemies in front of him for a duration, dealing Kinetic gun damage.

    Rafa can end Peacebreaker Cannons early, partially refunding Action Skill cooldown.

    Rafa Skill Tree: Remote Agent

    Remote Agent Skill Tree

    Sitiar (Passive)

    Rafa gains increased gun damage.

    Deft Hands (Passive)

    Rafa and his Peacebreaker Cannons gain increased fire rate.

    Shield Barriest (Passive)

    Overdrive Skill. Rafa gains increased shield recharge rate and improved shield regen delay while Overdrive is active.

    Juerga (Passive)

    Whenever Rafa Critically Hits an enemy, Action Skill duration is restored.

    Instinto (Augment)

    Rafa’s Peacebreaker Cannons gain increased critical hit chance.

    Pressing Action Skill while Peacebreaker Cannons are active causes them to double their critical hit chance and gain increased critical hit damage, while also causing his Action duration to drain faster.

    Kill Skill. Killing an enemy causes Rafa to restore Action Skill duration, while also causing his Action Skill duration to drain faster.

    Field Repairs (Passive)

    Whenever Rafa activates an Action Skill, he restores a portion of his maximum shield capacity. If his shields are already full, he gains Overshield instead.

    Bullet-Buddy Deluxe (Augment)

    While Peacebreaker Cannons are active, Rafa and his Allies regenerate ammo into their magazine. Rafa’s Peacebreaker Cannons deal bonus incendiary damage based on how full his gun is, and his turrets shoot exploding bullets while his magazine is full.

    Pressing Action Skill while Peacebreaker Cannons are active causes Rafa’s shots to consume no ammo, but causes his Action Skill duration to drain faster.

    CYA (Passive)

    Kill Skill. Killing an enemy restores shields based on Rafa’s maximum health capacity.

    Resiliencia (Passive)

    Overdrive Skill. Rafa gains increased damage Reduction while Overdrive is active.

    Maestro (Passive)

    Rafa gains increased skill damage.

    Venganza (Passive)

    Whenever Rafa’s shields break after being fully recharged, spawn a free grenade. If he has a grenade equipped, use that grenade instead.

    El Valiente (Passive)

    Rafa deals increased damage from all sources. The fuller Rafa’s shields are, the greater the bonus. While Rafa’s shields are at maximum capacity, double the bonus.

    Remote Agent Branch 1

    Hell in a Shell (Augment)

    Pressing Action Skill while Peacebreaker Cannons are active causes them to fire two Firebombs that deal incendiary damage in a large area. Killing enemies partially restores this skill’s cooldown.

    Asymmetric Warfare (Passive)

    Indirect projectiles gain increased damage. Indirect projectiles include all Action Skill Weapons, Thrown guns, and projectiles not fired from your gun.

    Errant Spark (Passive)

    All indirect projectiles deal bonus incendiary damage. If the indirect projectile already deals incendiary damage, double the bonus damage.

    Hostile Acquisition (Passive)

    Rafa’s Indirect projectiles gain Lifesteal.

    Rolling Stone (Passive)

    While moving, shots have a chance to ricochet off of Rafa. This chance is doubled while Sliding.

    Proprietary incendiary (Passive)

    Melee Override. Press ability to lob a STRM Glider at an enemy. Once it reaches its targets, it explodes and deals incendiary damage in an area based on the amount of ammo in Rafa’s gun when he threw the STRM Glider.

    Double-Ought Autoshot (Capstone)

    Rafa’s Peacebreaker Cannons are replaced with shotguns that deal increased damage and have an increased Pellet Count. Additionally, Rafa’s Turrets gain a chance to ricochet off of targets. ricochets deal reduced damage, and critical hits always ricochet.

    Lateral Plinking (Passive)

    Rafa’s Indirect projectiles gain a chance to ricochet.

    Remote Agent Branch 2

    Confetti (Passive)

    Rafa’s ordnances deal bonus damage in his current gun’s Element.

    Insta-Fort Battle System (Augment)

    Rafa’s Peacebreaker Cannons also deal ordnance damage, and he deals increased ordnance damage while Peacebreaker Cannons are active.

    Pressing Action Skill while Peacebreaker Cannons are active causes them to disconnect from Rafa and become a Turret Companion that begins firing at enemies in place. Additionally, it will occasionally fire grenades at its targets. If Rafa has a grenade equipped, it copies that grenade.

    Pressing Action Skill again returns the Turret Companion to Rafa’s back.

    Vitriol (Passive)

    The first shot fired from Rafa’s fully-loaded magazine deals bonus corrosive damage.

    Pain Reaction (Passive)

    Rafa’s guns gain a chance to ricochet off of enemies with status effects. Ricochet damage is based on the damage Dealt.

    Concentrated Build-Up (Passive)

    While aiming with a gun, Rafa deals bonus shock damage. Each time Rafa hits an enemy this way, deal increased bonus damage until he zooms out.

    This effect can stack.

    El Alacrán (Passive)

    Enemies damaged by Rafa’s Peacebreaker Cannons have increased status effect chance.

    Beam Team (Capstone)

    Rafa’s Peacebreaker Cannons are replaced with a shock Beam and a corrosive Beam. Each beam automatically locks onto enemies in your view, and may lock onto different enemies.

    Whenever Rafa applies a status effect, gain increased Action Skill damage.

    Inspirado (Passive)

    Whenever Rafa inflicts a status effect on an enemy, he gains increased Action Skill cooldown rate and improved Action Skill duration rate.

    This effect can stack.

    Remote Agent Branch 3

    Barrage (Passive)

    Overdrive Skill. Rafa gains increased splash damage while Overdrive is active.

    Unmissable Missiles (Augment)

    Pressing Action Skill while Peacebreaker Cannons are active causes them to fire a volley of Homing Missiles at enemies in view, at the cost of Action Skill duration.

    Everdrive (Passive)

    Overdrive gains increased duration.

    Devil-May-Care (Passive)

    Overdrive Skill. While Overdrive is active, Rafa gains increased movement speed, and gains health regeneration.

    While Overdrive is not active, Rafa takes increased damage, and gains increased Action Skill cooldown rate.

    Temerario (Passive)

    Overdrive Skill. Rafa gains increased gun damage, but decreased gun handling. These effects are based on how long Overdrive has been active.

    Soltado (Passive)

    Kill Skill. Double all Overdrive bonuses.

    Volatile Hollowpoints (Capstone)

    Rafa’s Peacebreaker Cannons are replaced with Rockets that deal splash damage.

    Rafa Action Skill: Arc-Knives

    Rafa puts down his guns and equips his Arc-Knives, blades that deal melee damage and mark enemies whenever they damage them, causing them to take increased damage for every mark on them.

    Rafa can:

    • Perform melee Attacks with Arc-Knives.
    • Dash forward and perform a shock melee attack.
    • Unleash Blade Fury, which deals shock damage to all marked enemies, and ends the skill.

    Rafa Skill Tree: This Year’s Gimmick

    This Year’s Gimmick skill tree

    Handshake Deal (Passive)

    Rafa gains increased gun damage and melee damage

    Midnight Oil (Passive)

    Rafa’s Action Skills deal bonus corrosive damage. The longer the Skill has been active, the greater the bonus damage.

    Expedite (Passive)

    Overdrive Skill. Overdrive grants Rafa increased movement speed.

    Dial In (Passive)

    Whenever Rafa damages an enemy with a melee Attack, his melee Attacks gain critical hit chance. This chance stacks, and all stacks are removed whenever Rafa Critically Hits an enemy.

    Altered Cabrón (Augment)

    Whenever Rafa kills an enemy while Arc-Knives are active, restore a portion of his health.

    Whenever Rafa gains health, deal bonus corrosive damage with all attacks, and gain increased movement speed.

    This effect can stack.

    El Corazón (Passive)

    A portion of Rafa’s maximum health capacity is converted into maximum shield capacity.

    Dead Man Walking (Augment)

    Arc-Knives do not end when their duration runs out. Instead they only end if Rafa enters Fight For Your Life or activates Blade Fury. While Arc-Knives’ duration is depleted, Rafa loses health instead.

    Whenever Rafa damages an enemy, he gains Overshield.

    Diamond Hands (Passive)

    Dealing melee damage grants Rafa a stack of Diamond Hands. Gain increased gun damage for every stack of Diamond Hands.

    Once Rafa deals gun damage, stacks begin to decay quickly until they run out.

    Saldar (Passive)

    Rafa’s melee critical hits gain Lifesteal.

    In the Zone (Passive)

    Kill Skill. Killing an enemy freezes Overdrive’s duration.

    To the Last (Passive)

    Rafa gains increased gun damage and Skill damage. The lower his health, the greater the bonuses.

    Hard Sell (Passive)

    Whenever Rafa’s shields break, he instantly gains a portion of his shield maximum capacity as Overshield. This Skill cannot be used again until Rafa next activates his Action Skill.

    This Year’s Gimmick Branch 1

    Blowout (Passive)

    Whenever Rafa applies a mark or Critically Hits an enemy with his Action Skill, they explode in corrosive Lobbed projectiles. The longer Rafa’s Action Skill has been active, the more corrosive projectiles are spawned.

    Thundercutter (Augment)

    Attacks made with Arc-Knives deal shock melee splash damage. Rafa gains increased splash damage.

    El Paraguas (Passive)

    Rafa gains increased splash damage and critical hit chance.

    Protecto-Pulse (Passive)

    Pressing ability while Arc-Knives are active or Rafa retriggers his Action Skill drains a portion of Rafa’s shields, and deals that much shock damage to nearby enemies.

    shock market (Passive)

    Whenever Rafa deals splash damage, deal bonus shock damage based on the damage Dealt.

    Liquidation (Passive)

    marked enemies killed by Rafa leave behind a corrosive Hazard.

    Huracán Especial (Capstone)

    Activating Blade Fury causes Rafa to spin his blades, creating a Singularity that draws in all marked enemies and other nearby enemies while dealing continuous shock damage. Whenever this attack kills an enemy, Overdrive grants increased Action Skill cooldown rate.

    This Year’s Gimmick Branch 2

    Artillería (Passive)

    Rafa gains increased ordnance cooldown rate.

    Parting Gift (Augment)

    Whenever Rafa activates his Dash Attack, he leaves behind a grenade. If he has a grenade equipped, use that grenade instead. enemies damaged by these grenades become marked.

    Whenever Rafa applies a mark to an enemy, apply an additional mark.

    Collaborative Ignition (Passive)

    Overdrive Skill. Rafa deals bonus damage with Skills and ordnances in the Element of his current gun while Overdrive is active.

    Booming Business (Passive)

    Whenever Rafa Critically Hits an enemy, he gains a chance to spawn a Free grenade. If Rafa has a grenade equipped, spawn a grenade based on that.

    Sinergia (Passive)

    Whenever Rafa deals ordnance damage, he also deals increased gun damage and melee damage.

    Hemolitions (Passive)

    Overdrive Skill. While Overdrive is active, Rafa may use grenades during ordnance cooldown at the cost of health. Every time a grenade is used this way, it costs more health until Rafa’s grenade fully cools down.

    Inferno Protocol (Capstone)

    While Arc-Knives are active, Rafa’s Exo-Suit stores all damage Dealt to him. The Exo-Suit then heats up and constantly deals a small amount of incendiary damage to him. Additionally, Rafa’s melee Attacks deal bonus incendiary damage. A portion of all damage dealt to Rafa is also dealt to enemies he has marked.

    Using Blade Fury causes Rafa to consume all stored damage, and deals bonus incendiary damage based on stored damage. A portion of all damage dealt this way is returned to Rafa as health.

    El Diablito (Passive)

    A portion of all incendiary damage Rafa deals also deals bonus incendiary ordnance damage.

    This Year’s Gimmick Branch 3

    El Borracho (Passive)

    Rafa deals increased corrosive damage while his Action Skill is active. The longer it has been active, the greater the bonus.

    This effect can stack.

    Acid Drop (Augment)

    Arc-Knives’ Dash Attack is replaced by Caustic Leap. Pressing Action Skill causes Rafa to leap forward and create a Caustic Hazard wherever he lands.

    Whenever a mark is removed from an enemy, it explodes into a corrosive Nova.

    Empuje (Passive)

    Rafa gains increased Action Skill duration.

    Sustainable Energy (Passive)

    Overdrive Skill. Rafa gains health regeneration based on how much Overdrive time is remaining.

    Motivar (Passive)

    Pressing Action Skill during Arc-Knives grants increased Overdrive duration. This bonus is reset whenever Rafa activates an Action Skill.

    Galvanic Panic (Capstone)

    Whenever Rafa performs a melee Attack while Arc-Knives are active, fire an Acid STRM Glider at an enemy in his view. Acid STRM Gliders deal corrosive splash damage based on the number of total marked enemies. Additionally, killing an enemy while Arc-Knives are active restores Action Skill duration.

    Activating Blade Fury causes Rafa to fire a volley of Acid STRM Gliders in front of him and end Arc-Knives.

    Cruel Accrual (Passive)

    Rafa gains increased Skill damage with all Skills. The longer his Action Skill has been active, the greater the bonus.

    This effect can stack.

    Amon: Forge Knight

    A Vault Hunter with a very tragic backstory, Amon was raised in a Vault monster-worshipping cult. When a Vault was eventually opened and the creature inside killed everyone he loved, Amon swore vengeance and dedicated his life to killing all Vault monsters. Described as a warrior-poet with an introspective nature, Amon has Forge Drones living in his spine and arms that he can psychically control and transform into all kinds of weapons.

    “He’s got a sword, he’s got an axe, he’s got a hammer, he’s got a shield, he’s got a spear, he’s got a whip,” Thurston explained. “He’s got everything that you might expect from a sci-fi Viking.”

    Amon Vault Hunter Trait: Forgeskill

    Amon gains Forgeskill, depending on his equipped Action Skill. Forgeskills can be activated by pressing and holding an Action Skill.

    Amon Action Skill: Onslaughter

    Amon overloads his Forgefist, gaining constant shield regeneration, bonus incendiary damage with guns, and increased movement speed. Pressing the button results in a rocket-punch to an enemy dealing incendiary melee attack damage in a short-ranged cone, and causing enemies–except for bosses–to be staggered if it connects.

    Amon Skill Tree: Calamity

    Calamity skill tree

    Impetus (Passive)

    Kill Skill. Amon gains increased shield regeneration rate and Movement Speed for a duration.

    This effect can stack.

    What Burns Within (Passive)

    Amon gains increased incendiary damage.

    Discombobulate (Passive)

    Amon gains Melee critical hit chance.

    Heavy Plate (Passive)

    Amon gains increased maximum shield capacity and maximum overshield capacity.

    Wield the Storm (Passive)

    Amon gains increased status effect damage and status effect duration.

    Pyroclast (Augment)

    Whenever Onslaughter is activated, Amon fully restores his health and shield, and is surrounded by a Forgestorm that deals incendiary status effect damage to nearby enemies over time.

    Kill Skill. Killing an enemy inside of the Forgestorm restores Amon’s Action Skill duration, and increases Forgestorm’s damage.

    Gut Punch (Passive)

    Melee damage and Ordnance damage have a chance to apply Weakness to enemies for a duration.

    Weakened enemies deal reduced damage, and take increased damage.

    Weakness is affected by status effect duration, and is itself considered a status effect.

    Thermal Diffusion (Augment)

    Rocket Punch now has two modes, gains increased radius, and deals bonus damage based on Amon’s maximum shield capacity.

    Pressing Action Skill causes Rocket Punch to deal incendiary Melee attack damage.

    Pressing Melee causes Rocket Punch to deal cryo Melee attack damage.

    Tritanium Knuckles (Passive)

    Amon gains increased Melee damage and Skill damage.

    Forged In Steel (Passive)

    Amon becomes immune to all damage for a brief duration whenever he activates a Forgeskill.

    Bullet Storm (Passive)

    Whenever Amon applies a status effect, he gains increased gun damage for a duration.

    This effect can stack.

    Metal Urge (Passive)

    Whenever Amon deals gun damage, he gains increased Action Skill cooldown rate for a duration.

    This effect can stack.

    The Best Defense (Passive)

    Amon gains overshield whenever he deals Melee damage.

    Calamity Branch 1

    Berserk (Passive)

    Whenever Amon activates his Forgeskill, he becomes Berserk for a duration, gaining slow immunity, and bonus cryo damage with gun damage and Melee damage.

    Fellfrost (Augment)

    Pressing Action Skill immediately after a Rocket Punch causes Amon to use a follow-up attack, dealing cryo Melee attack damage in a large area in front of Amon.

    Non-Boss enemies hit below 25% total HP are killed.

    Bloodlust (Passive)

    Whenever Amon’s shield Breaks, he gains Bloodlust for a duration, gaining increased Reload Speed and Lifesteal.

    Bloodlust is also activated on Action Skill Activation.

    There Is Only Red (Passive)

    Kill Skill. Whenever Amon kills an enemy while Berserk is active, partially restore Berserk’s duration, and increase bonus cryo damage from Berserk.

    Rimebreak (Passive)

    Whenever Amon’s shield Breaks, he partially restores shield and detonates, dealing cryo damage to all nearby enemies and freezing them.

    Brimming Vigor (Passive)

    Amon gains increased maximum health capacity and deals increased Melee damage the more full his health.

    My Touch Is Death (Passive)

    Whenever Amon deals Melee damage, there is a chance to activate Kill Skills.

    Hoarcleave (Capstone)

    Molten Slam is now Hoarcleave.

    Press and hold Action Skill to swing a Massive Forgeaxe, launching a Forgewave that deals cryo Melee damage and freezes enemies it passes through.

    Enemies killed by Hoarcleave cause a detonation, dealing cryo damage.

    Calamity Branch 2

    Into the Fray (Passive)

    Amon gains increased damage dealt and damage Reduction based on his distance from the enemy.

    The closer the enemy, the greater the bonus.

    Force of Nature (Augment)

    While Onslaughter is active, gun damage dealt to enemies will Prime them for a duration, and will Detonate when they die or are damaged by a Forgeskill, dealing incendiary damage to nearby enemies.

    Detonations can also be caused by Melee attack damage, but deal less damage.

    This effect can stack.

    burning Ramparts (Passive)

    Amon gains increased fire rate and status effect chance the more full his shields.

    Harbinger (Passive)

    Kill Skill. Amon gains increased Melee damage and maximum shield capacity for a duration.

    This effect can stack.

    Rearm (Passive)

    Whenever Amon deals damage with a Melee attack, his current gun has its ammo partially refilled.

    Maiming Strike (Passive)

    Gun critical hits have a chance to apply Weakness to enemies for a duration.

    Weakened enemies deal reduced damage and take increased damage.

    Weakness is affected by status effect duration, and is itself considered a status effect.

    Molten Roil (Capstone)

    Molten Slam gains an increased radius and Stores damage. Pyres erupt under up to 3 enemies after a delay.

    Pyres deal additional incendiary Melee damage based on damage Stored by Molten Slam, distributed among the remaining targets.

    Mortal Flare (Passive)

    Whenever Amon kills a Weakened enemy, they detonate, dealing incendiary Melee damage to nearby enemies.

    Calamity Branch 3

    Catastrophe (Passive)

    Whenever Amon applies shock to an enemy, he gains increased critical hit chance for a duration.

    Whenever Amon applies burning to an enemy, he gains increased critical hit damage for a duration.

    Both effects stack separately.

    Fulminating Fist (Augment)

    Amon gains increased status effect chance while Onslaughter is active.

    Pressing Action Skill launches a concentrated Lightning Wave that deals shock Melee attack damage to enemies it passes through.

    Dragon’s Breath (Passive)

    Whenever Amon activates his Ordnance, his next gun Shot is converted to incendiary damage, Staggering damaged enemies, and gaining increased damage dealt.

    Bosses cannot be staggered, and Badasses have a chance to be staggered.

    Judgment (Passive)

    Amon deals increased Melee damage to enemies below 50% total HP.

    Fists of Stone (Passive)

    Whenever Amon deals Melee damage, restore a percentage of Forgeskill cooldown.

    Melee attacks double this effect.

    Crackling Aegis (Passive)

    Amon gains increased status effect damage and Ordnance damage based on his shields. The fuller his shield, the greater the effect.

    Electrical fire (Passive)

    Whenever Amon Burns an enemy, he also shocks them.

    Whenever Amon shocks an enemy, he also burns them.

    Stormcutter (Capstone)

    Molten Slam is now Stormcutter.

    Press and hold Action Skill to swing a Massive Forgesword, launching a Forgewave that deals shock Melee damage to all enemies it passes through.

    Restore Action Skill cooldown, Action Skill duration, and Ordnance cooldown for each enemy hit.

    Amon Skill Tree: Cybernetics

    Cybernetics skill tree

    Cast Iron (Passive)

    Amon gains increased Forgeskill cooldown rate and gun Handling.

    Gathering Storm (Passive)

    Kill Skill. Amon deals increased Elemental damage for a duration.

    This effect can stack.

    Executioner (Passive)

    Amon gains increased critical hit damage.

    The effect is doubled for a duration after dealing Melee damage.

    Get The Lead Out (Passive)

    Amon gains increased Reload Speed.

    The effect is doubled for a duration after causing a detonation.

    Destruction Engine (Passive)

    Amon gains increased Forgeskill damage and detonation damage.

    Axe and Stone (Augment)

    Amon gains increased Movement Speed for a duration after damaging an enemy with a Forgeaxe, and can Detonate Primed enemies with a Melee attack.

    Detonating a Flame Axe restores Action Skill cooldown.

    Detonating a cryo Axe restores Ordnance cooldown.

    Tempered Pyre (Passive)

    Forgedrone Skill. Whenever Amon activates his Forgeskill, he spawns an Axe Forgedrone that attacks nearby enemies for a duration, dealing incendiary Melee damage.

    Activating a Forgeskill while Tempered Pyre is active fully restores the duration of all active Forgedrones.

    Endless War (Augment)

    Primed enemies take increased gun damage for each stack of Prime.

    If Amon detonates a Primed enemy, a new Forgeaxe is spawned that seeks out a nearby enemy.

    Bolt Action (Passive)

    Whenever Amon Reloads, his guns gain bonus shock damage for a duration.

    Bellows (Passive)

    Whenever Amon activates his Forgeskill, he gains increased gun damage for a duration.

    Twin Tempers (Passive)

    Passive (requires a point in Tempered Pyre)

    Tempered Pyre now spawns an additional Axe Forgedrone that deals cryo Melee damage.

    Forgedrones from Tempered Pyre have reduced duration.

    Vital Organs (Passive)

    Kill Skill. Amon gains critical hit chance with guns for a duration.

    This effect can stack.

    Herald’s Call (Passive)

    Amon gains increased shock damage.

    Cybernetics Branch 1

    Tempered Ice (Passive)

    Forgedrone Skill. Whenever Amon activates his Ordnance, he spawns a Hammer Forgedrone that attacks nearby enemies for a duration, dealing cryo Melee damage.

    Hour of the Hammer (Augment)

    Amon now readies Forgehammers, choosing Frost or shock.

    Enemies damaged by Forgehammer are Primed for a duration, and will detonate when they die or are damaged by a Forgeskill, dealing damage to nearby enemies.

    Can throw a cryo Hammer, dealing cryo Melee damage in an area on impact, or a shock Hammer, dealing shock Melee damage in an area on impact.

    Cacophony (Passive)

    Amon gains increased Ordnance damage and detonation radius.

    Masterwork (Passive)

    Forgedrones gain increased damage and duration.

    Endless Bombardment (Passive)

    Grenades have a chance to refund themselves on use.

    Heavy Ordnance have a chance to refund 1 ammo on damaging enemies.

    Stoked (Passive)

    Whenever Amon deals Ordnance damage, he gains increased fire rate for a duration.

    This effect can stack.

    Ordained Hammer (Passive)

    Hammer Forgedrones now deal Ordnance damage in addition to their other types and gain a chance to cause a detonation on damaging enemies, dealing cryo damage in an area.

    Snowmaul (Capstone)

    Double-Edge is now Snowmaul.

    Press and hold Action Skill to throw a Twinned Forgehammer, dealing cryo Melee damage to nearby enemies on impact that ricochets between nearby enemies up to 3 times. If no ricochet targets are found, it deals damage an additional time before destroying itself.

    For each detonation caused, it ricochets an additional time.

    Cybernetics Branch 2

    Blast Furnace (Passive)

    Whenever Amon or his Forgedrones critically hit an enemy or cause a detonation, he gains increased damage dealt for a duration. detonations grant multiple Stacks.

    Blade Tempest (Augment)

    Amon now readies Forgeswords, choosing Flame or shock. Whenever activated, consume all Charges to launch a Barrage of Forgeswords.

    Enemies damaged by Forgeswords are Primed for a duration, and will Detonate when they die or are damaged by a Forgeskill dealing damage to the target, but none to nearby enemies.

    Can fire a Barrage of Flame Swords, dealing incendiary Melee damage, or a Barrage of shock Swords, dealing shock Melee damage.

    This effect can stack.

    Tempered Lightning (Passive)

    Forgedrone Skill. Whenever Amon activates his Action Skill, he spawns a Sword Forgedrone that attacks nearby enemies for a duration, dealing shock Melee damage.

    Activating an Action Skill while Tempered Lightning is active will partially restore the duration of all active Forgedrones.

    Armor of Contempt (Passive)

    Amon gains overshield when he deals Action Skill damage.

    Lightning Rod (Passive)

    Amon’s gun Shots have a chance on critical hit to spawn an Elemental Bolt, dealing shock damage.

    Escalation (Passive)

    Passive (requires a point in Tempered Lightning)

    Forgedrones gain increased attack Speed and Movement Speed.

    Storm Surge (Capstone)

    Double-Edge is now Storm Surge.

    Press and hold Action Skill to throw a Twinned Forgeblade, dealing shock Melee damage in an area on impact.

    Storm Surge creates a Forgestorm on impact for a duration, dealing shock status effect damage over time.

    Honed Point (Passive)

    Forgedrones have a chance to critically hit.

    Whenever a Forgedrone critically hits, they partially restore Amon’s Action Skill cooldown.

    Cybernetics Branch 3

    Permafrost (Passive)

    Whenever Amon freezes an enemy, cryo Hazard is created under them, dealing cryo damage for a duration.

    Searing Cold (Augment)

    Frost Axes apply Freeze on impact.

    Flame Axes now pass through enemies.

    Raging Inferno (Passive)

    Action Skill damage has a chance to critically hit and Burn enemies when it does.

    Wildheart (Passive)

    Amon gains increased status effect damage and Hazard damage.

    Freezer Burn (Passive)

    Dealing incendiary damage with guns increases cryo damage for a duration.

    Dealing cryo damage with guns increases incendiary damage for a duration.

    Reactive Armor (Passive)

    Detonations partially restore Amon’s shield and Ordnance cooldown.

    Reverse Explosion (Passive)

    Whenever Amon deals Forgeskill damage, he creates a Drone Singularity for a duration.

    Conflangarang (Capstone)

    Double-Edge now deals incendiary Melee damage in both directions, gains increased radius, and leaves a trail of fire as it travels if close enough to the ground, dealing incendiary damage over time.

    Causing a detonation or damaging an enemy with Conflangarang will restore Forgeskill cooldown.

    Amon action skill: Scourge

    Amon equips a Forgeshield that absorbs all frontal damage as Vengeance. Whenever the Vengeance Meter is filled, Forgeshield provides a reduction to damage. Vengeance drains rapidly if it has not been gained recently. Pressing the Action Skill button launches a Forgewave, dealing cryo ordnance damage to enemies it passes through and consuming Vengeance to increase damage dealt.

    Amon Skill Tree: Vengeance

    Vengeance skill tree

    Wrath of Nature (Passive)

    Amon gains increased status effect Application chance and cryo Effectiveness.

    This effect is doubled when his Action Skill is active.

    Scorched Kairos (Passive)

    Amon gains increased Ordnance damage and magazine Size.

    The Thrill (Passive)

    Amon gains missing health regeneration.

    Every time Amon takes or absorbs Non-status effect damage, he gains a Stack of Resolute for a duration, which increases this effect.

    Battleborn (Passive)

    Amon gains increased gun damage the more full his health.

    This effect is doubled while Amon is at maximum health.

    Eternal (Passive)

    Amon gains increased Action Skill duration and gun Swap Speed.

    Blastchill (Augment)

    Forgewaves now consume more Vengeance and explode on impact, dealing cryo Ordnance damage in an area.

    Explosion radius is further increased if the Forgewave passes through Firewall.

    Tail of the Comet (Passive)

    Whenever Amon deals Ordnance damage, there is a chance to apply a cryo status effect that deals cryo damage over time for a duration.

    Tail of the Comet is affected by status effect Application chance.

    cryonic Thrum (Augment)

    While Scourge is active, Amon Taunts enemies and sends out a cryonic Pulse every second, dealing cryo damage to enemies, and restoring Allies’ health.

    While Aiming, Amon’s Movement Speed is reduced, but Amon gains bonus cryo damage with guns and consumes Vengeance on each gun Shot.

    Scar Tissue (Passive)

    Amon gains increased maximum health capacity and Repkit Healing.

    Bullet Hail (Passive)

    Amon’s gun Shots have a chance to ricochet as an Elemental Shard, dealing cryo damage.

    Machinist (Passive)

    Kill Skill. Amon restores a percentage of Ordnance cooldown.

    Ancient Ways (Passive)

    Amon deals increased cryo damage.

    Warrior’s Cup (Passive)

    Whenever Amon uses a Repkit while his Action Skill is active, partially restore Action Skill duration.

    Vengeance Branch 1

    Wildfire (Passive)

    Amon gains increased ricochet damage, burning damage, and burning duration.

    Molten Rebuke (Augment)

    Forgewave is now Molten Rebuke.

    Press Action Skill to Consume all Vengeance and throw the Forgeshield at the target enemy, dealing incendiary Ordnance damage, and ricocheting on impact. Molten Rebuke ricochets additional times based on Vengeance consumed.

    Whenever the Forgeshield is thrown, damage absorption is Disabled until it returns.

    burning Rage (Passive)

    Kill Skill. Killing an enemy with incendiary damage will grant a Stack of Flame Affinity for a duration. Flame Affinity Stacks grant increased Reload Speed and Action Skill cooldown rate.

    Ballistic Bulwark (Passive)

    Amon gains overshield when he deals Ordnance damage.

    Disco Infernus (Passive)

    Whenever Amon applies burning to an enemy, he gains increased fire rate for a duration.

    This effect can stack.

    Worldbreaker (Passive)

    Whenever Amon Ground Slams, he consumes all Flame Affinity Stacks to create a Flame Fissure in front of him, dealing incendiary Melee damage to all enemies hit.

    Worldbreaker deals bonus damage for each Stack of Flame Affinity consumed.

    Ring of Frostfire (Capstone)

    Firewall is now a Ring that deals incendiary status effect damage to enemies inside of it, and cryo damage to enemies who enter or leave.

    Firewall grants Friendly Projectiles that pass through it further increased damage and projectile speed.

    Cooling Mantle (Passive)

    Kill Skill. Partially restore Worldbreaker’s cooldown.

    Vengeance Branch 2

    Icy Rage (Passive)

    Kill Skill. Killing an enemy with cryo damage will grant a Stack of cryo Affinity for a duration. Cryo Affinity Stacks grant increased gun damage.

    Eternal Winter (Augment)

    Forgewaves now partially restore Action Skill duration and firewall duration on damaging enemies, and can be activated three times in succession.

    The third activation launches a Massive Forgewave that deals increased damage and does not consume Vengeance.

    Northern Wind (Passive)

    Amon’s gun critical hits have a chance to apply additional slow to enemies, as if dealt cryo damage.

    chance is doubled while his Action Skill is active.

    Winter’s Kiss (Passive)

    Whenever Amon deals Ordnance damage, he consumes a Stack of cryo Affinity for each nearby enemy to spawn an Elemental Shard, dealing cryo damage in an area.

    Primal Surge (Passive)

    Whenever Amon applies a status effect to an enemy, there is a chance to partially restore his shield and ammo.

    Age of Ice (Passive)

    Amon deals increased damage to Frozen enemies and Bosses.

    Caroming Shard (Passive)

    Elemental Shard has a chance to ricochet.

    Glacial Rapture (Capstone)

    Firewall is now Glacial Rapture.

    Press and hold Action Skill to swing Forgewhips, dealing cryo Ordnance damage over two hits to nearby enemies before slamming into the ground, creating a cryonic Fissure that deals cryo Ordnance damage and leaves cryo Hazards for a duration.

    Vengeance Branch 3

    Blackout (Passive)

    Ordnance damage has a chance to critically hit, and shock enemies when they do.

    Stormlance (Augment)

    Forgewave is now Stormlance.

    Press Action Skill to throw a Forgespear, dealing shock Ordnance damage on impact, consuming Vengeance to increase damage dealt.

    Enemies damaged by Forgespear are primed for a duration, and will Detonate when they are damaged by a Forgeskill, dealing shock damage to the target, but none to nearby enemies.

    Detonations can also be caused by gun critical hits, but deal less damage.

    This effect can stack.

    Thunderous Rage (Passive)

    Kill Skill. Killing an enemy with shock damage will grant a Stack of shock Affinity for a duration. shock Affinity Stacks grant increased critical hit damage.

    Tactician (Passive)

    While Hipfiring, Amon gains increased fire rate, but decreased gun Handling.

    While aiming, Amon gains increased gun damage and gun Handling.

    Smelter (Passive)

    Kill Skill. Amon restores a percentage of Forgeskill cooldown.

    Strike the Anvil (Passive)

    Whenever Amon deals Action Skill damage, he consumes a Stack of shock Affinity to cause an Elemental Bolt to strike that enemy, dealing shock damage.

    Wrathfall (Capstone)

    Firewall is now Wrathfall.

    Amon Action Skill: Crucible

    Charge Skill: Amon readies Forgeaxes that can be thrown and picked up off the ground to refund cooldown. Can throw a Flame Axe, dealing incendiary Melee damage, or a Frost Axe, dealing cryo Melee damage.

    Enemies damaged by Forgeaxes are Primed for a duration, and will detonate when they die or are damaged by a Forgeskill dealing damage to nearby enemies.

    Harlowe: The Gravitar

    Hailing from the Traunt family–a lineage that Borderlands 3 players will be very familiar with–Harlowe is described as a genius who can manipulate gravity to her advantage and has a selection of gadgets to help her out in the field. A former Maliwan combat scientist and an outcast amongst her Traunt relatives because of her desire to understand how things work, Harlowe has a sunny disposition when she’s not imploding–or exploding–her enemies.

    “We’ve already seen her digistruct in this giant apparatus that fires a disco ball of destruction. She can lift he enemies and slam them into the ground, and she even has quite a few gadgets that we haven’t shown you guys yet, but they’re pretty sweet,” Thurston said.

    Harlowe: Vault Hunter trait: Entanglement

    Whenever Harlowe uses her Action skill on enemies, those enemies become Entangled. Entangled: Entangled enemies share a portion of gun damage and skill damage with all other Entangled enemies.

    Harlowe Action Skill: CHROMA Accelerator

    Fire an Unstable Energy Pocket from Harlowe’s CHROMA Accelerator. The Unstable Energy Pocket passes through enemies and deals Cryo damage to all enemies it passes near. Pressing Action skill causes the Unstable Energy Pocket to explode and deal heavy Radiation damage in a large area.

    Harlowe skill Tree: Creative Bursts

    Creative Bursts Primary skills

    Cyclotron (Passive)

    Harlowe gains increased fire rate.

    PPE (Passive)

    Harlowe gains increased maximum shield capacity and shield recharge rate.

    Field-Ready Prototype (Passive)

    Harlowe gains increased Action skill damage.

    Bleeding Edge (Passive)

    Harlowe gains increased reload speed.

    Voidstar (Augment)

    Whenever Harlowe’s Unstable Energy Pocket passes by an enemy, it loses a portion of its current Total Health and becomes Frozen.

    Neutron Capture (Augment)

    All damage Harlowe’s Unstable Energy Pocket deals to enemies is stored. Whenever it explodes, a portion of that Stored damage is transferred to Harlowe’s gun, causing her to deal bonus Radiation damage.

    Elementary (Passive)

    Harlowe gains increased Elemental damage and status effect damage.

    Test Subjects (Passive)

    Whenever Harlowe applies a status effect to an enemy, she gains increased Action skill Cooldown rate.

    Get Up and Go (Passive)

    Whenever Harlowe activates or retriggers an Action skill, she gains increased Movement speed.

    Elephant’s Foot (Passive)

    Whenever Harlowe’s shield breaks, she deals Radiation damage to all Entangled enemies. Harlowe gains Overshield equal to the amount of damage dealt this way.

    Great Red DoT (Passive)

    Harlowe gains increased status effect duration.

    Enriched (Passive)

    Harlowe gains increased Radiation damage.

    Creative Bursts Branch 1

    Practical Applications (Passive)

    Harlowe gains increased skill damage.

    Field Research (Augment)

    Whenever Harlowe kills an enemy with her Unstable Energy Pocket and when she kills an Entangled enemy while her Unstable Energy Pocket is active, refund a portion of her next Action skill Cooldown.

    Carry the One (Passive)

    Whenever Harlowe Entangles an enemy, she gains a chance to Entangle another nearby enemy.

    Core Sample (Passive)

    Harlowe gains Lifesteal against Frozen enemies. If she’s at full Health, she gains Overshield instead.

    Break the Ice (Passive)

    Convert all CHROMA Accelerator damage to Cryo damage.

    Opposing Force (Passive)

    Whenever Harlowe freezes an enemy, she gains increased Action skill Cooldown rate.

    This effect can stack.

    Q-Ball (Capstone)

    Harlowe’s Unstable Energy Pocket bounces as it travels and can no longer be manually detonated. Each time it bounces, it creates a Radiation Explosion. Whenever it strikes an enemy, it changes direction and bounces towards another enemy.

    Cold Welding (Passive)

    Whenever Harlowe freezes an Entangled enemy, it deals Cryo damage to itself and all other Entangled enemies.

    Creative Bursts Branch 2

    Poisoned Sun (Passive)

    Harlowe gains increased Radiation damage and Irradiation chance.

    Special Purpose Magnets (Augment)

    Harlowe’s Unstable Energy Pocket pulls enemies along as it passes by, and its detonation deals increased damage for every enemy it has already hit.

    Glow Up (Passive)

    Harlowe gains critical hit chance with guns against irradiated enemies.

    Fissile Launcher (Passive)

    Whenever Harlowe damages an irradiated enemy or an Entangled enemy, shoot a Radiation Dart at another enemy.

    Chain Reactor (Passive)

    Harlowe deals bonus Radiation damage to Entangled enemies.

    Wasted (Passive)

    Kill skill. Killing an irradiated enemy or killing an enemy with Radiation damage leaves behind a Radiation Hazard.

    Demon Core (Capstone)

    As Harlowe’s Unstable Energy Pocket travels, it shoots Radiation Darts at enemies. Whenever Harlowe Entangles an enemy while her Action skill is active, automatically Irradiate that enemy.

    Dirty Bomb (Passive)

    Whenever Harlowe Irradiates an enemy, create a Radiation Explosion on that enemy.

    Creative Bursts Branch 3

    Highly Efficient (Passive)

    Kill skill. Whenever Harlowe kills an enemy with a skill, Restore a portion of her shield capacity.

    Containment Breach

    Augment (Passive)

    Whenever Harlowe’s Unstable Energy Pocket detonates, it Splits into several smaller, fast moving Unstable Energy Pockets.

    Mechanical Brilliance

    Whenever Harlowe damages an enemy with a skill, she gains increased skill damage.

    This effect can stack.

    Eureka! (Passive)

    Whenever Harlowe enters Fight For Your Life, she throws a free Unstable Energy Pocket at a nearby enemy – if there are any.

    Rounding Up (Passive)

    For every enemy her Action skill damages, Harlowe gains increased gun damage when her Action skill ends.

    This effect can stack.

    Alternative Fuel Source (Passive)

    Whenever Harlowe activates CHROMA Accelerator, drain her shield and Amp her next Unstable Energy Pocket.

    The Shattering Light (Capstone)

    Charge skill. CHROMA Accelerator gains Charges as Harlowe keeps it readied for the duration of CHROMA Accelerator or until all Charges are used. Holding the Action skill ends The Shattering Light early and refunds a portion of the Cooldown for every Charge remaining.

    Press Action skill: fire a fast-moving Unstable Energy Pocket, consuming a Charge.

    QED (Passive)

    Melee Override. Harlowe attaches an Unstable Energy Pocket to her fist, and slams it into an enemy in front of her.

    Harlowe Action Skill: Zero-Point

    Press Action skill to use Harlowe’s HALO Accelerator to place an enemy in Stasis for a duration. Enemies immune to Stasis take damage instead.

    Pressing Action skill again causes the enemy in Stasis to be slammed into the ground in the direction Harlowe is facing, and creates a small explosion.

    Retriggering Stasis has a Cooldown.

    Harlowe Skill Tree: Seize the Day

    Seize the Day Primary skills

    Quantum Immortality (Passive)

    Whenever Harlowe Entangles an enemy, she gains Health Regeneration.

    Parallel Circuit (Passive)

    After triggering or retriggering an Action skill, Harlowe gains increased gun damage.

    Pulse Drive (Passive)

    Harlowe gains increased Action skill Cooldown rate.

    Make Extraordinary (Passive)

    Harlowe gains critical hit chance with all skills. This chance increases every time Harlowe Entangles an enemy.

    This effect can stack.

    Bright Future (Passive)

    Whenever Harlowe triggers or retriggers an Action skill, she gains increased fire rate.

    Strange Attractor (Augment)

    Whenever Harlowe shoots an enemy with a gun, bullets Ricochet off of that enemy onto all enemies in Stasis. If Harlowe Critically Hits an enemy, that enemy becomes Entangled.

    Negative Entropy (Passive)

    Harlowe gains increased gun Handling. This bonus is Doubled while an enemy is in Stasis.

    Peer Review (Augment)

    Whenever an enemy enters Stasis, spawn a homing Rejuvenating Projectile that targets Harlowe or her Allies once the enemy is Slammed, killed, or Stasis ends.

    The Rejuvenating Projectile grants decreased Action skill duration rate and increased Action skill Cooldown rate for a duration.

    If the target is in Fight for Your Life, they immediately gain Second Wind as if they killed an enemy.

    Periodic Table Flip (Passive)

    Harlowe gains increased Elemental damage, status effect Application chance, and Cryo Effectiveness.

    Ripple Effect (Passive)

    Kill skill. Whenever Harlowe kills an Entangled enemy, automatically Entangle another nearby enemy.

    Whenever Harlowe deals Cryo damage, gain increased Action skill Cooldown rate.

    Cryodynamics (Passive)

    Harlowe gains increased Cryo damage.

    Seize the Day Branch 1

    Concurrence (Passive)

    Harlowe gains increased Action skill duration for every Entangled enemy.

    Wildcat Destabilization (Augment)

    Entangled enemies take bonus Radiation damage from Entangle. Whenever Harlowe deals Radiation gun damage to an enemy, restore Action skill duration. Whenever Harlowe kills an enemy in Stasis, create a Radiation Nova.

    This Radiation Nova deals damage based on remaining Action skill duration.

    Force of Will (Passive)

    Whenever Harlowe Critically Hits an enemy, Daze that enemy. Dazed enemies have decreased Movement speed and Attack speed. Daze can stack.

    Control Group (Passive)

    Kill skill. Killing an Entangled enemy restores a portion of Harlowe’s Action skill Cooldown and Action skill duration.

    Slingshot (Passive)

    Whenever Harlowe Dazes an enemy, she also Entangles them, and then she gains increased Movement speed.

    freeze Frame (Passive)

    Harlowe’s guns deal bonus Cryo damage for every enemy she has in Stasis.

    This effect can stack.

    Falling Bodies (Capstone)

    Pressing Action skill places an additional enemy in Stasis at the cost of Action skill duration. When Stasis ends, automatically Slam all enemies straight down.

    Stun Lock (Passive)

    Whenever Harlowe Critically Hits an enemy, she briefly puts that enemy into Stasis. This form of Stasis lasts for a short duration, or until the enemy is shot again.

    Seize the Day Branch 2

    Unstable Ice-otope (Passive)

    Kill skill. Harlowe deals bonus Cryo damage with all sources.

    Cold Storage (Augment)

    All damage Dealt to enemies in Stasis is stored. Whenever an enemy is Slammed or Stasis ends, create a Cryo Explosion based on all Stored damage and centered on that enemy, and also automatically freeze other enemies nearby.

    Keep Ice On That (Passive)

    All Cryo damage Harlowe deals gains Lifesteal. If Harlowe’s Health is full, she gains Overshield instead.

    Endothermic Reaction (Passive)

    Whenever Harlowe freezes an enemy, create an Endothermic Aura that deals constant Cryo damage to enemies around it. Harlowe’s Endothermic Aura deals increased damage based on her Overshield. The more full, the greater the bonus

    Flash freeze (Passive)

    Whenever Harlowe deals Cryo damage with an Action skill, she gains a chance to freeze that enemy.

    Heat Sink (Passive)

    Whenever Harlowe freezes an enemy, she gains increased Action skill Cooldown rate.

    Triple Point (Passive)

    Whenever Harlowe deals non-Cryo damage to an Entangled enemy, she deals bonus Cryo damage to that enemy. If she deals Cryo damage to an Entangled enemy, she deals increased bonus damage.

    Cold Plunge (Capstone)

    Whenever Harlowe Slams an enemy, create a Singularity on that enemy, followed by a Cryo Explosion.

    Seize the Day Branch 3

    Indiscrete Math (Passive)

    Harlowe gains increased splash damage.

    Inertia (Augment)

    Whenever an enemy Harlowe has in Stasis dies, a new enemy is automatically added to Stasis. When this happens, Harlowe’s Action skill duration resets, however it drains quicker.

    Experimentation (Passive)

    Kill skill. Killing an Entangled enemy causes an Elemental Explosion on all other Entangled enemies.

    Domino Effect (Passive)

    Whenever Harlowe deals splash damage to an Entangled enemy, she gains a chance to trigger Entangled damage Share again.

    Sustained Reaction (Passive)

    Kill skill. Killing an Entangled enemy restores a portion of Harlowe’s Action skill duration.

    Ground State (Capstone)

    Every time Harlowe Slams an enemy, gain increased Slam damage and Slam damage Radius. Enemies in Stasis take Decreased damage.

    Press Action skill to Slam all enemies in Stasis straight down.

    Gordian Knot (Passive)

    Kill skill. Whenever Harlowe kills an Entangled enemy, she gains a chance to instantly fully restore her Action skill.

    Harlowe Action Skill: Flux Generator

    Harlowe throws her Flux Generator in front of her, which projects an Energy Field, dealing Cryo damage over time and Entangling enemies. Allies inside the Energy Field gain Overshield.

    Press Action skill to pick up your Flux Generator and toss it again.

    Harlowe Skill Tree: Cosmic Brilliance

    Primary skills

    Mains Hum (Passive)

    Harlowe gains increased maximum shield capacity and increased maximum Overshield capacity.

    Personal Observation (Passive)

    Harlowe deals increased Melee damage and her Melee Attacks gain a chance to Entangle enemies.

    Action at a Distance (Passive)

    Whenever Harlowe applies a status effect to an enemy, she gains a chance to apply that status effect to each Entangled enemy.

    Momentum (Passive)

    Whenever Harlowe Entangles an enemy, she and her allies deal increased critical hit damage.

    Mass Function (Passive)

    Harlowe and her allies gain increased reload speed for every Entangled enemy.

    Coronal Mass Ejection (Augment)

    Enemies inside Harlowe’s Flux Generator lose all Elemental Resistances. Harlowe and her allies inside her Flux Generator gain increased status effect chance.

    Neutron Decay (Passive)

    Whenever Harlowe Irradiates an enemy, she gains increased gun damage.

    This effect can stack.

    Blue Giant (Augment)

    Harlowe’s Flux Generator gains increased Radius. Additionally, whenever she retrieves Flux Generator, she creates a Cryo Hazard where her Flux Generator was located, and a Radiation Hazard wherever she next places her Flux Generator. Only one of each of these Hazards may be active at a time.

    Heat Death (Passive)

    Harlowe gains increased Cryo Efficiency.

    Creative Overflow (Passive)

    Harlowe deals increased gun damage based on her Overshield. The more Overshield she has, the bigger the bonus.

    Resonance Cascade (Passive)

    Whenever Harlowe deals Radiation damage to an enemy, she gains increased Action skill damage.

    This effect can stack.

    Confirmative Reality (Passive)

    Whenever Harlowe shoots an Entangled enemy, she and all allies restore a portion of their Action skill Cooldown.

    Absolute Zero (Passive)

    Whenever Harlowe freezes an enemy, she receives a Stack of Zero Point. For every Stack of Zero Point, her Action skill duration freezes enemies for a short time.

    Cosmic Brilliance Branch 1

    Blue Shift (Passive)

    While her Action skill is Cooling Down, Harlowe deals bonus Cryo damage with her Melee Attacks.

    While her Action skill is Active, Harlowe deals bonus Radiation damage with her Melee Attacks.

    Unified Theory (Augment)

    Harlowe’s Flux Generator gains increased Action skill damage. This effect is increased based on how many Allies and Enemies are inside of her Flux Generator.

    Decoherence (Passive)

    Harlowe deals increased damage with all sources to Entangled enemies. Enemies inside of her Flux Generator take further increased damage.

    Latent Charge (Passive)

    Harlowe deals bonus damage with guns, Melee Attacks, and Action skills while she has Overshield. The more Overshield she has, the bigger the bonus.

    Feedback Loop (Passive)

    Whenever Harlowe Entangles an enemy, she gains increased Action skill damage, Action skill duration, and Action skill Cooldown rate.

    This effect can stack.

    Potential Transference (Capstone)

    Charge skill. Whenever Harlowe relocates her Flux Generator, it Teleports to a location in her crosshairs, consuming a Charge and creating a Shock Burst that deals Shock damage to enemies inside it, grants a free Second Wind to allies, and Heals allies within the Flux Generator.

    Runaway Reaction (Passive)

    Harlowe gains increased status effect chance.

    Whenever Harlowe applies a status effect to an enemy, it becomes Entangled.

    Cosmic Brilliance Branch 2

    Gamma Ray Burst (Passive)

    Whenever Harlowe retriggers her Action skill, the next shot fired from her gun drains her shield and deals bonus Radiation damage based on the amount drained.

    Nuclear Winter (Augment)

    Whenever Harlowe and her allies are inside the Flux Generator’s Radius, they deal bonus Cryo damage. Whenever Harlowe and her allies leave the Flux Generator’s Radius, they instead deal bonus Radiation damage for a duration.

    Whenever Harlowe inflicts Cryo or Radiation status effects, that enemy becomes Entangled.

    Harlowe’s Certainty Principle (Passive)

    Harlowe gains increased gun Handling, which is further increased with every enemy in her Flux Generator.

    Jaunt (Passive)

    Press and hold Melee Attack to make Harlowe swap places with her Flux Generator.

    Critical Funding (Passive)

    Whenever Harlowe Critically Hits an enemy, she gains a chance to Entangle it, and Refills a portion of her gun’s Magazine.

    Exposed Core (Passive)

    While her shield is down, Harlowe gains increased status effect chance.

    Violent Horizon (Capstone)

    Harlowe’s Flux Generator occasionally shoots Radiation Projectiles at nearby enemies outside of its radius. If these Projectiles Irradiate an enemy, the Flux Generator then drags them within its radius.

    Retrigger: Harlowe’s Flux Generator creates a Singularity burst that drags in nearby enemies and increases Action skill Power.

    Meltdown (Passive)

    Harlowe’s critical hits with guns deal bonus Radiation damage.

    Cosmic Brilliance Branch 3

    Refraction (Passive)

    Harlowe and her allies gain Ricochet chance against Entangled enemies. critical hits Double this chance. Ricochets have Reduced damage.

    Perpetual Engine (Augment)

    When Harlowe activates her Flux Generator, she gains damage Reduction and increased Action skill duration for each Entangled enemy and each additional enemy she Entangles while her Action skill is active.

    Excited State (Passive)

    Harlowe gains increased critical hit damage.

    Whenever an enemy is damaged by Harlowe’s Action skill, the next shot on that enemy will be an Automatic critical hit.

    Accretion (Passive)

    Harlowe and her allies gain Lifesteal against Entangled enemies.

    Distribution Function (Passive)

    Whenever Harlowe’s Action skill damages an enemy, restore a portion of her and all allies’ shield capacity. If their shields are full, gain Overshield instead.

    Pencils Down (Passive)

    While Harlowe’s Action skill is Cooling Down, she grants herself and her allies increased reload speed and fire rate.

    Group Study (Capstone)

    Harlowe spawns a HALO Sidekick for each ally instead of her Flux Generator. HALO Sidekicks automatically fly to each ally and hover near them, granting increased gun damage, fire rate, and reload speed.

    Action skill Retrigger: Overload Harlowe’s HALO Sidekicks to increase their effects. This effect stacks. While Overloaded, Harlowe’s Action skill duration drains faster.

    Annihilation (Passive)

    Harlowe’s Flux Generator occasionally throws Grenades. If Harlowe or her Allies are inside the Flux Generator and have a Grenade equipped, it throws a copy of that Grenade.

    How is a Vault Hunter made?

    “It starts with pitches from within the company,” managing director of narrative Lin Joyce explained in a behind-the-scenes video. “Anyone in the company can pitch a Vault Hunter. We play the game so much that we start to think about what we would want to see in it next. We collect pitches at the company level, we review those pitches, and narrow it down. Often we’ll take multiple pitches and put them together to make something even more badass, and then it goes to design.”

    Embacing the power fantasy

    One of the other big draws of playing Borderlands is the power fantasy that comes with building a Vault Hunter, and that’s an intentional design choice by Gearbox.

    “We want them to be somebody that players and ourselves can relate to,” art director Adam May said in the developer diary. “We view them as something very similar to a hero in a comic book. You want to get something that feels familiar and play as somebody you want to be in real life.”

    Vault Hunters aren’t made overnight

    A solid idea gets the ball rolling on the development of a new Vault Hunter, but it’s also a process that takes a very long time to complete. Creative director Graeme Timmins explained that this process goes through multiple departments at Gearbox, and that “Vault Hunters are in constant production over the course of the project” until all of the departments involved are satisfied.

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  • The Biggest Magic: The Gathering Crashers and Climbers This Week – August 25 – IGN

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    The Magic: The Gathering product release schedule continues, with anticipation building for the arrival of Spider-Man next month, but there are plenty of price changes to come before then. From classic cards seeing new life and staggering value changes, to big drops for some of Edge of Eternities’ most popular cards, there’s plenty to keep up with. Here are the big shifts this week for August 28, and why they’re happening.

    This Week’s Climbers

    Need for Speed debuted in 2001 (the card, not the video game series) and it lets you sack lands to give creatures haste, but folks have noticed that Toph, the First Metalbender from the upcoming Avatar set can take advantage of its effects.

    Need for Speed

    Magic: The Gathering Need for Speed

    Toph means all nontoken artifacts are counted as lands, while also taking cards, making them creatures, and bringing them back when they die or are exiled. This means a buffet of lands to get rid of and haste to pass around. It’s up to $7 from around a dollar as a result.

    Ugin's Nexus

    Magic: The Gathering Ugin’s Nexus

    Toph’s also seen Ugin’s Nexus get some attention, but as the folks at Wargamer pointed out, a potential Toph/Ugin’s Nexus combo doesn’t work. The card has been climbing in value to around $5 because players think that Ugin’s Nexus will give them a bunch of extra turns, but the card actually says ‘If a player would begin an extra turn, that player skips that turn instead.’ It’s still a cool card, but be mindful before you buy.

    Terra Eternal

    Magic: The Gathering Terra Eternal

    Terra Eternal is our final Toph synergy this week, and it’s seen a price spike up to $7 from $1 thanks to its ability to make lands indestructible. With Toph’s ability to make artifacts into lands, that means they’re indestructible, too.

    Scrapheap

    Magic: The Gathering Scrapheap

    Scrapheap has been around since 1999 (the good ol’ days) and gives you life for sacrificing your artifacts or enchantments. It’s simple, but it pairs nicely with Ragost, Deft Gastronaut (remember him?) because he’s chomping through artifacts all day long. Scrapheap is up to almost $8 from around ninety cents.

    Repurposing Bay

    Magic: The Gathering Repurposing Bay

    Repurposing Bay can work nicely with it, too, with this Aetherdrift card powersliding up to a dollar or two in the last few days, having been around 50 cents just a short time ago. It’s seeing some use in Standard right now, hence the popularity.

    This Week’s Crashers

    Once one of the most sought-after cards of Edge of Eternities, Breeding Pool (Borderless) is a looker, and it’s seeing a drop. Not long ago, it was well above $100, but has dropped to around $35 now and could drop further.

    Breeding Pool

    Magic: The Gathering Breeding Pool

    Ouroboroid has also seen a drop, and it’s now around $20 having been upwards of $25 in recent weeks, while Tannuk, Steadfast Second has trailed off to around $7 from double that not long ago.

    Ouroboroid

    Magic: The Gathering Ouroboroid

    Tannuk, Steadfast Second

    Magic: The Gathering Tannuk, Steadfast Second

    If you’ve been looking for The Endstone, this card draw engine is now close to hitting $5, while Terrasymbiosis is a dollar or so less, with both cards commanding around double those fees recently.

    The Endstone

    Magic: The Gathering The Endstone

    Terrasymbiosis

    Magic: The Gathering Terrasymbiosis

    Lloyd Coombes is an experienced freelancer in tech, gaming and fitness seen at Polygon, Eurogamer, Macworld, TechRadar and many more. He’s a big fan of Magic: The Gathering and other collectible card games, much to his wife’s dismay.

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    Lloyd Coombes

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  • This Acer Nitro gaming monitor is still just over $100 at Amazon and we wonder if they’ve forgotten to update it

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    The school year is a-coming, and as a result, there are some great offers to be had on PCs and other gaming hardware that’s ideal for newcomers looking for some graphical grunt for creative projects during the day and something that’ll let them ‘click heads’ at night.

    We’ve spotted a few monitor deals in recent weeks, and now, for just over $100, you can snag this Acer Nitro model from Amazon thanks to a 36% discount.

    Save on this 165Hz monitor at Amazon

    The Acer Nitro KG241Y is currently sitting at $109.99, and has been for a little while now. Is it a permanent price drop at this point? It’s hard to say, but if your rig needs a fresh monitor or you’re looking to buy your first, then this 23.8-inch model is well worth a look.

    That’s because there’s DisplayPort and HDMI connectivity, as well as a thin bezel, which makes for a stylish monitor, especially at this price.

    It’s only 1080p, but depending on your rig, that might be a positive, while you can enjoy a 165Hz refresh rate with AMD FreeSync Premium built in to help avoid screen-tearing.

    HDR10 is supported, too, which could make this an ideal opportunity to upgrade your aging panel for a bargain price.

    It could still drop in price, of course. After all, Black Friday is around the corner, and it’s been sitting at the same price point for a while now, while warehouse options bounce around the $100 mark. If you were to wait, I wouldn’t blame you, but it’s a solid pickup nonetheless.

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    Lloyd Coombes

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  • Romeo is a Dead Man: A sneak peak of what to expect

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    What’s up, everyone? I’m gonna assume you’ve already seen the announcement trailer for Grasshopper Manufacture’s all-new title, Romeo Is A Dead Man. If not, then do yourself a favor and go watch it now. It’s cool – I’ll wait two and a half minutes.

    OK, so you get that there’s gonna be a whole lot of extremely bloody battle action and exploring some weird places, but I think a lot of people may be confused by the sheer amount of information packed into two and a half minutes… Today, we’ll give you a teensy little glimpse of how Romeo Stargazer – aka “DeadMan”, a special agent in the FBI division known as the Space-Time Police – goes about his “investigations”.

    Romeo Is A Dead Man, abbreviated as… I don’t know, RiaDM? or maybe RoDeMa, if you’re nasty? Anyway, one of the most notable features of the game is the rich variety of graphic styles used to depict the game world. Seriously, it’s all over the place – but like, in a good way. The meticulously-tweaked action parts are done in stunning, almost photorealistic 3D, and we’ve thrown everything but the kitchen sink into the more story-based parts.

    And don’t worry, GhM fans – we promise: for as much work as we’ve put into making the game look cool and unique, the story itself is also ridiculously bonkers, as is tradition here at Grasshopper Manufacture. We think longtime fans will enjoy it, and newcomers will have their heads exploding. Either way, you’re guaranteed to see some stuff you’ve never seen before.

    As for the actual battles, our hero Romeo is heavily armed with both katana-style melee weapons and gun-style ranged weapons alike, which the player can switch between while dispersing beatdowns. However even the weaker, goombah-type enemies are pretty hardcore. You’re gonna have to think up combinations of melee, ranged, heavy, and light attacks to get by. But the stupidly gratuitous amount of blood splatter and catharsis you’re rewarded with when landing a real nuclear power move of a combo is awe-inspiring, if that’s your thing. On top of the kinda-humanoid creatures you’ve already seen, known as “Rotters”, we’ve got all kinds of other ultra-creepy, unique enemies waiting to bite your face off!

    Now, let’s look at one of the main centerpieces of any GhM game: the boss battles. This particular boss is, well, hella big. His name is “Everyday Is Like Monday”, because of course it is. It’s on you to make sure Romeo can dodge the mess of attacks launched by this big-ass tyrant and take him down to Chinatown. It’s one of the most feelgood beatdowns of the year!

    Also, being a member of something called the “Space-Time Police” means that obviously Romeo is gonna be visiting all sorts of weird, “…what?”-type places. And awaiting him at these weird, “…what?”-type places are a range of weird, “…what?”-type puzzles that only the highest double-digit IQ players will be able to solve! This thing looks like a simple sphere that someone just kinda dropped and busted, but once you really wrap your dome around it and get it solved, damn it feels good. There are a slew of other puzzles and gimmicks strategically or possibly just randomly strewn throughout the game, so keep your eyeballs peeled for them and try not to break any controllers as you encounter them along your mission.

    That’s all for now, but obviously there are still a whole bunch of important game elements we have yet to discuss, so stay tuned for next time!

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    James Mountain

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  • Pokémon Go Gets First Big Level Cap Increase Since 2020 – Kotaku

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    Later this year, veteran Pokémon GO players will finally get something many of them have been asking about for years: The game’s level cap for trainers is getting increased. Currently, players max out at level 50. But in October, the level cap will be increased to 80 for all players, doubling the limit Pokémon Go launched with in 2016.

    On August 25, Niantic announced in a blog post that it was rebalancing the level-up “journey” in the company’s incredibly popular mobile Pokémon game. When October 15 rolls around, Niantic will release a free update for GO that will increase the game’s trainer level cap from 50 to 80. This new update will also add new milestone rewards, cosmetics, and more. Niantic says leveling up from 1 to 80 will be a more “rewarding leveling journey” compared to the current path from 1 to 50.  Here are all the changes Niantic is bringing in the October update:

    • The level cap will increase from level 50 to level 80.
    • The overall leveling curve from level 1 to 80 will be rebalanced, and players can earn levels more frequently.
    • Tasks for Level-Up Research for levels 41 to 50 will be removed.
    • New Level-Up Research tasks will be added to levels 71 to 80.
    • Players at level 70 and higher have an increased chance of becoming Lucky Friends with other players.
    • New rewards will be added to level-up progression, like increased storage capacity for Pokémon, items, and Gifts. This includes new avatar items starting at level 25!

    Niantic says that some players with “previously earned experience” will “automatically jump in level” when the update goes live. Those players will still get any new rewards they are owed. The company also confirmed that no players will go down in level, but the amount of XP needed to reach your next level might change after the update.

    The game’s original level cap for trainers was 40 before it was raised to 50 in November 2020. While the new October update will finally increase this for trainers, Pokémon levels will not see a similar bump to 80 and will remain capped at 50.

    Right before the update goes live, Pokémon Go players will receive a special medal permanently marking their highest achieved level from the 1 to 50 era. And for those who reached level 50, you’ll get a new avatar pose that will let you show off the jacket that is currently awarded upon maxing out the trainer level. This jacket, as well as all other cosmetics earned between 40 and 50, will be vaulted, and new players won’t be able to earn them. So if you’re close to reaching 50 and want that cool jacket to show off, you need to level up before October 15.

    To help players hit 50 before the new update goes live later this year, Niantic has activated a number of bonuses in Pokémon Go for all players that will remain in place until October 14. These bonuses, listed below, will stack with event bonuses, too.

    • 2× Catch XP from Nice, Great, and Excellent Throws
    • +3,000 XP from winning raids
    • +3,000 XP from winning Max Battles

    So get out there and catch a bunch of Pokémon and turn them into candy before October 15 so you can level up to 50 and forever show off that awesome jacket that new players won’t be able to get. You’ll feel so special and exclusive. And isn’t that what we all want in life?

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    Zack Zwiezen

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  • Garden Tower Defense Codes (August 2025)

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    Jovan, a Codes Writer at GAMURS, applies his extensive gaming background and research skills to uncover every available code. His gaming interests span genres such as racing, horror, first-person shooters, and RPGs. Outside of work, he enjoys competitive gaming in Destiny 2, ranking up in EA FC’s Ultimate Team, and playing Overcooked 2.

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    Jovan Krstić

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  • Break Crates Codes (August 2025)

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    Updated: August 25, 2025

    Added a new code!

    It’s just one of those days when you need to Break Crates, and you should use codes while you’re at it. Watch the crates mutate and break them to collect coins and orbs. Purchase stronger swords and better mutations to become a rich crate-breaker faster.

    All Break Crates Codes

    Active Break Crates Codes

    • 2klikes: 1 Spawn Speed Boost (New)
    • updateone: 1 Luck Boost
    • 1klikes: 1 Spawn Speed Boost
    • fixesone: 1 Luck Boost and 1 Coins Boost
    • newweather: 1 Luck Boost
    • first: 1 Luck Boost
    • Release: Coins

    Expired Break Crates Codes

    • There are no expired Break Crates codes right now.

    Related: Loot Fish codes

    How to Redeem Codes in Break Crates

    Follow these steps to successfully redeem your Break Crates codes:

    Image by Twinfinite
    1. Launch Break Crates in Roblox.
    2. Click on the Shop button on the left.
    3. Input a working code into the Enter Code box.
    4. Press Redeem to collect your freebies.

    For many more codes that you can redeem right now in your favorite Roblox games, browse our Roblox Codes section.


    Twinfinite is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy

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    Vuk Vladisavljev

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  • Love and Deepspace wins Best Mobile Game at gamescom, throws shade at you know what

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    It’s been a heck of a year for Love and Deepspace, but it’s clearly on its way to more wider, global recognition. The Infold Games-developed romance visual novel has won big at gamescom this year.

    Love and Deepspace grabbed the award for Best Mobile Game at the German show, beating other major – and much more widely known – titles.

    This is an even bigger win for Love and Deepspace when you consider how much less popular it is than many of the MiHoYo games, such as Zenless Zone Zero, Genshin Impact, and Honkai: Star Rail.

    In fact, LaDs was the only Chinese game given an award this year at all. MiHoYo, of course, is a fellow Chinese developer, and while the press release doesn’t mention it by name, it does make it a point to mention that fact. Indeed, Genshin Impact was itself among the list of nominees. This win also makes Love and Deepspace the first romance game to earn that award, which is a nice bonus.

    In celebration, if you log in from now until August 28 you’ll earn various in-game rewards, so get on it.

    Gamescom has recognised that the boys are, in fact, hot. | Image credit: Papergames / Infold Games

    Love and Deepspace is actually the second entry in the Mr. Love series. It’s much more internationally recognised that its predecessor, of course. It’s a recent arrival, too, having landed just last year.

    The developer revealed at gamescom that the game has over 70 million players worldwide. It’s not just players, either, the game broke its all-time revenue record last month, according to data from Sensor Tower – with a lot of that coming from outside China. There’s a reason Love and Deepspace is consistently among the top ten Chinese mobile games in overseas revenue.

    If you’ve never heard of Love and Deepspace, there’s a lot we can help you with (and a lot you’re missing out on). If you’re a regular player, you’re probably more interested in untangling the game’s Abyssal Chaos endgame roguelike mode. For more specialised help – such as how to get endings for various characters, hit up the links. Also, don’t forget to check out LaDs codes for August to see if you’re missing any freebies.

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    Sherif Saed

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  • Silent Hill f’s director insists that its dodge and counterattack systems don’t make it a soulslike: ‘I think it’s a label that’s a little bit disingenuous’

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    Konami gave us an extended look at how Silent Hill f plays earlier this month, and the horror prequel places a much heavier emphasis on combat than I expected. With mechanics like a stamina bar, timed dodges and a powerful counterattack ability, you’d be forgiven for thinking that Silent Hill f looks rather like a soulslike.

    Konami has readily admitted to Silent Hill f’s more combat-oriented focus. A few weeks back, Motoi Okamoto stated that “inserting more entertaining and thrilling action” is a big part of the project. Yet in a more recent interview, Okamoto pushed back against the soulslike comparisons, insisting that Silent Hill f isn’t one.

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  • The Dead Await Free Download (v.0.8.9.7) – WorldofPCGames

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    The Dead Await Pre-Installed Worldofpcgames

    The Dead Await Direct Download:

    The Dead Await is a deck-building open world survival RPG set in a zombie apocalypse. The world as we know it ended, torn apart by hordes of ravenous monsters. Humanity still clings on in the sea of blackened ruins, cold ashes, and man-eating creatures. You’re the leader of a caravan of survivalists whose goal is to figure out the truth behind the zombie apocalypse and, if possible, build the foundations for a new civilization! But be careful: Zombies might want to feast on your brains, but humans may very well prove the greatest obstacles during your long drive… Explore a vast world torn apart by a zombie apocalypse, from derelict cities full of loot and zombies to new settlements founded by survivors with opportunity and backstabbing abound. Firehawk FPV: Drone Warfare Simulator

    Gather food, water, fuel, and gear to survive the drive. Manage your resources to ensure everyone gets to the destination safely. Manage your team’s sanity! Manage the impact of trauma, long-term effects of injuries, and, of course, resource scarcity. Zombies might turn out to be the least of your problems… Build the survivor you want using a robust attribute, skill, and perk system. Experiment with combinations and character builds, from a suave lockpicker to a mindless berserker and everything in-between. Paired with the character system is sophisticated card-based combat. Build up your deck during your travels, taking a team of rag-tag survivors to veterans with incredibly rare cards at their disposal!

    Features and System Requirements:

    • Traverse a desolate landscape full of derelict cities, zombie-infested ruins, and fragile survivor settlements offering both opportunity and treachery.
    • At its core, the game combines a sophisticated card-based combat system with character customization. You’ll build decks on the go, with survivors wielding different cards and strategies.
    • Customize your survivors using a deep attributes, skills, and perks system.

    Screenshots

    System Requirements

    Recommended
    OS: Windows 10
    Processor: Intel® Core™ i5-3.3 GHz or better, or AMD Equivalent
    Memory: 8 GB RAM
    Graphics: GeForce GTX 970 / AMD Radeon RX 570 or better.
    DirectX: Version 12
    Storage: 1 GB available space
    Sound Card: DirectX Compatible Sound Card
    Support the game developers by purchasing the game on Steam

    Installation Guide

    Turn Off Your Antivirus Before Installing Any Game

    1 :: Download Game
    2 :: Extract Game
    3 :: Launch The Game
    4 :: Have Fun 🙂

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    Skring

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  • It’s a bank holiday here, please talk amongst yourselves

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    It’s a free and simple territory control game from hobbyist dev snow-kiss, in which you switch your tiles between rock, paper or scissors to claim those of opponents. I’m not sure the idea has serious legs, but I like how it thickens when you have more than two participants and a more elaborate board setup.

    I wonder if it could be the basis for a top-down open world exploration game in which you move a blob of tiles around by absorbing/being absorbed by surrounding tiles. You’d have to worry about the coherence of the blob, as the roshambo mechanics tend to result in stray colonies of tiles peeling away from the starting mass. Perhaps the view could centre on the largest clump of tiles.

    Anyway just a few Thoughts. Assuming you’re also in England, Northern Ireland or Wales – apologies to Scottish readers for initially calling this a UK-wide bank holiday – what are you up to today? Here is some possibly mood-appropriate mid-campaign music.

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    Edwin Evans-Thirlwell

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