Carlo Acutis, a devout 15-year-old who died of leukemia in 2006 and has been nicknamed “God’s influencer” for his popular database cataloging Eucharistic miracles, has been officially recognized by Pope Francis as a saint, becoming the first of the millennial generation to be given the title. What do you think?
“I’m sure he’s dabbing in Heaven right now.”
Ivan Vo, Culture Enthusiast
Pope Francis Declares Nothing Wrong With Guy Giving Buddy Tug Job After Few Drinks
“The Catholic Church is certainly no stranger to giving undue attention to teenage boys.”
Pope Francis has apologized for using a derogatory term about gay men in a discussion with Italian bishops during which he reaffirmed the Catholic Church’s ban on gay priests, a policy that stands at odds with previous statements that there is room for everyone in the Catholic church. What do you think?
“Well, you have to expect some locker room talk when hanging out with bishops.”
Korben Porter, Financial Distiller
Pope Francis Declares Nothing Wrong With Guy Giving Buddy Tug Job After Few Drinks
“Even the Catholic Church can make the occasional LGBTQ misstep.”
Leanna Rowe, Ham Slicer
“I kind of like the romance of being dehumanized in Italian.”
Columbia University canceled its commencement ceremony after weeks of pro-Palestinian protests that have shaken the campus, despite the fact that other universities have held their ceremonies with few disruptions. What do you think?
“Ah, man, how am I going to find out what to do with my dreams?”
Zakk England, Student
This Week’s Most Viral News: April 5, 2024
“Someone should remind them that Poppy Harlow’s speaking fee is non-refundable.”
Marwan Mullins, Palate Cleaner
“Where were these goddamn protesters at my niece’s piano recital?”
According to a tally by the Associated Press, the number of individuals arrested at college protests held in support of Palestinians in Gaza has surpassed 2,000 across 36 schools. What do you think?
“That’ll do wonders for the student-to-faculty ratio.”
Michelle Raye, PR Coordinator
This Week’s Most Viral News: April 5, 2024
“Hopefully this wrecks the curve enough for me to bump up a grade.”
Fans of the original Dragon’s Dogma never dreamed the wonky fantasy RPG might get a sequel. Over a decade later, Capcom delivered a successor that improved on the flaws of the first without shaving off the sharp edges that earned it a cult following to begin with.
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Weeks after it launched, Dragon’s Dogma 2 hasn’t just sold well, it’s been the perfect breeding ground for fun discoveries and strange player tales. It’s also been a lightning rod for debate, despite being one of the highest rated games of 2024. Here are the ups, downs, and everything in-between since Dragon’s Dogma 2’s launched on March 22.
Fans freak out over Dragon’s Dogma 2’s microtransactions
Screenshot: Valve / Kotaku
The game’s Steam page displays all the things you can buy with real money, many of which are included in the Deluxe Edition. They include camping kits, Wakestones, Portcrystals, and other in-game items that save time and impact gameplay. Reviewers of the game point out that most of the resources are earned easily enough just by playing, but for some players the mere existence of the option to buy them feels like a corrupting influence. The paid item for changing characters’ appearances gets modded into the game on day one.
Steam reviews are a mess
While early reviews were glowing, the game gets slammed on Steam. With a less than 40 percent positive rating in its first day, PC players complain about poor optimization. Performance issues range from glacial framerates in some areas to occasional freezes and crashes. A Capcom rep tells IGN ahead of release that it’s aware of CPU issues and is looking into them.
Players discover the horrors of Dragonsplague
Dragon’s Dogma 2’s NPC companions, called Pawns, are vulnerable to a mysterious illness called Dragonsplague. If left untreated long enough, it triggers a deadly transformation that can wipe out cities. “One of the pawns nukes the entire village because of Dragonsplague and I had no inkling at all that they had caught it,” one player reports. “No voice lines, no comments of staying away from them, no glowing red eyes. My save is now just fucked because of this mechanic.”
One of the surest ways to spot the illness is if Pawns start acting rudely. Players listen carefully for any signs of bad manners, while some kill their companions before ever sleeping over at an Inn. The easiest way to do that is throwing Pawns into the bodies of water inhabited by Brine, misty creatures that kill everything they touch. As a result, players start hurling NPCs off cliffs en masse.
A Pawn pyramid scheme creates free money
Screenshot: Valve / Kotaku
Dragon’s Dogma 2’s economy is all over the place, with things like Ox cart rides between cities being relatively cheap, while haircuts cost hundreds, and rooms at Inns can cost thousands. Fortunately, players figure out an exploit for quick cash involving sending Pawns out on quests online for things like killing monsters.
By setting the quest rewards for 10,000, other players can hire the Pawn and collect the bounty. While the first player has to pay it out to send the Pawn on the quest in the first place, an endless number of other players can rent the Pawn to snag the reward. The result is that Dragon’s Dogma 2’s Rift dimension becomes flooded with free Pawn money.
Dragon’s Dogma 2’s first patch adds do-overs
One of the weirdest things about Capcom’s RPG ends up being the fact that there’s only one save file that constantly gets updated. Players can’t even start their game over from the beginning until Dragon’s Dogma 2’s first patch on March 29. The update also adds more graphics options for console, makes it easier to get a house earlier in the game, and changes the number of Art of Metamorphosises that can be purchased from 2 to 99.
Capcom takes pity on unwanted Pawns
A player by the name of MrFoxer on the Dragon’s Dogma subreddit notes that Capcom appears to be manufacturing artificial players to rent out Pawns if nobody real is doing it. “You can tell whether an actual player rented your pawn by attempting to view their profile while looking at your pawn’s report,” they write. “If the option is greyed out, it’s a ‘fake player.’” Some fans are crestfallen. “Well thats nice but also kinda sad since no one wants to actually use our Pawn,” one writes. “Oof, 99% of my rents are greyed out,” writes another. “Feels bad, but never mind.”
The server-hopping companions continue to be one of Dragon’s Dogma 2’s most fascinating playgrounds. Pawns who are rented out for real start returning to their players with rotten food as fans try to devise ways to warn one another about possible Dragonsplauge afflictions. Other players prank one another by sending Pawns back with forged Ferristones as gifts.
The worst NPC in the land
Image: Capcom / FX / Kotaku
Meet Martin, the human magistrate from Vernworth that everyone hates. He’s hard to find, breaks quests, and is just an all-around sack of griffon turds. Players can kill him after finding him in Melve yelling at Ulrika for treason and they do.
A one-hit kill “Unmaking Arrow” is a godsend
Survival can be tough in Dragon’s Dogma 2. Massive mythical creatures stalk you at every turn. But none of them can stand up to the Unmaking Arrow, an item so powerful Capcom autosaves the game after you use it. At least one player managed to circumvent this save-scumming safeguard using cheat engine tools and proceeded to kill everything they came across. Regular fans debate the best vocations in the game. Many believe it’s obviously Mystic Spearhand or Magick Archer while others claim the base Thief and Sorcerer roles remain superior.
Players debate the game’s friction
Dragon’s Dogma 2 limits fast travel, doesn’t let you fully restore health unless you’re in town or have camping equipment, and severely limits the amount of junk you can carry in your inventory. The consensus is that the fantasy RPG is friction-heavy compared to other open world games like modern Assassin’s Creed titles, but less unanimous is whether that’s always a good thing or occasionally masks genuine shortcomings. Theresultingconversationisinconclusivebut enlightening.
A second major patch nerfs Dragonsplague
After untold death and destruction, the development team decides to dial back Dragon’s Dogma 2’s Pawn disease. In addition to being more noticeable, the sickness is also less frequent. The April 25 update also reduces how much NPCs banter during quests and removes old treasure chests from players’ maps, in addition to other fixes. What it doesn’t do is markedly improve performance on PC.
Capcom shareholders get an unexpected payout
Dragon’s Dogma 2sells 2.5 million copies in its first 10 days where the first game took a whole month just to sell less than half that amount. That brings the franchise’s lifetime total sales up to 10 million, pushing it well past the cult status it had previously enjoyed for years. “Dragons Dogma 2 was released in the fourth quarter and has performed favorably,” Capcom announced in a revision to its earnings forecast. It increased its projected dividend per company share by $.03. Not enough to afford a night in Bakbattahl but enough that the company also increases salaries for new graduate hires.
The Stellar Blade demo has been out since March 29, and if you manage to beat it, your save data will carry over to the full game when it launches as a PlayStation 5 exclusive on April 26. One thing I was curious about was the “Skin Suit,” an outfit for protagonist Eve that basically has her traversing the world in the nude and makes the game way more challenging. Surprisingly, at least in the demo, it’s an incredibly easy thing to unlock, so since I just learned how to get it, I figured I’d teach you how to get it, too. Sharing is caring, after all. – Levi Winslow Read More
Here’s a look at the Vatican, also known as the Holy See, the spiritual and governing center of the Roman Catholic Church.
The full name of the country is State of Vatican City.
It stands on Vatican Hill in northwestern Rome, Italy west of the Tiber River. It is comprised of roughly 100 acres.
Tall stone walls surround most of Vatican City.
Historical documentation says that St. Peter was crucified at or near the Neronian Gardens on Vatican hill and buried at the foot of the hill directly under where the main altar of St. Peter’s Basilica now stands. Excavations at the basilica between 1940 and 1957 located the tomb believed to be St. Peter’s.
The world’s second-largest Christian church after the Yamoussoukro Basilica in Cote d’Ivoire. St. Peter’s is not a cathedral, which is a bishop’s principal church. The pope is the bishop of Rome, and his cathedral church is in Rome.
Built on the foundation of the first St. Peter’s, the new basilica took 120 years to complete. Masonry, sculpture, painting and mosaic work continued for nearly 200 years.
The dome of the basilica was designed by Michelangelo.
The church is shaped like a cross and is almost 650 feet long.
In the grottoes, beneath the basilica, is a papal burial chamber.
The Vatican Palaces consist of several connected buildings with over 1,000 rooms. Within the palaces there are apartments, chapels, museums, meeting rooms and government offices.
The Palace of Sixtus V is the pope’s residence.
The Vatican museums, archive, library, gardens and other offices make up the remainder of the palaces.
A separate structure from the basilica, designed for the papal court, was commissioned by Pope Sixtus IV della Rovere.
It is the site of the papal conclave and where elections for the new pope are held.
320s – Construction begins on the first St. Peter’s, by order of Constantine the Great.
1473-1481 – The Sistine Chapel is constructed.
April 18, 1506 – Pope Nicholas V begins rebuilding and expanding St. Peter’s Basilica.
1508-1512 – Michelangelo paints the ceiling of the Sistine Chapel.
February 11, 1929 – The signing of the Lateran Pacts between the Holy See and Italy establishes Vatican City State, the smallest independent nation in the world, covering only 109 acres.
June 7, 1929 – The Treaty of the Lateran is ratified. Pope Pius XI gives up all claims to the Papal States, and Italy agrees to the establishment of the independent State of Vatican City.
October 11, 1962-November 21, 1964 – The 21st Ecumenical Council of the Roman Catholic Church, known as Vatican II, is held under orders of Pope John XXIII. The council included 2,700 clergymen from all walks of Christiandom looking to improve relations with the Catholic Church. By the end of the council there is a new pope, Paul VI, a new constitution for the Church and new reforms.
June 2011 – Pope Benedict XVI sends the first Vatican tweet announcing the opening of a news site, “Dear Friends, I just launched News.va Praised be our Lord Jesus Christ! With my prayers and blessings, Benedictus XVI.”
May 2013 – Missio, a smartphone app, is launched by Pope Francis. The app provides Catholic news from the Vatican and around the world.
November 24, 2013 – The Vatican exhibits the bones of a man long believed to be St. Peter, one of the founding fathers of the Christian church, for the first time.
January 10, 2019 – The Holy See launches its official athletics team after receiving the blessing of the Italian Olympic Committee. Among the first members of the Vatican Athletics track team are nuns, priests, Swiss Guards, museum workers, carpenters and maintenance workers.
June 22, 2023 – The Vatican announces it will hand over evidence in the disappearance of a 15-year-old daughter of one of its employees 40 years ago to the Rome city prosecutor. Emanuela Orlandi, who was the daughter of a prominent Vatican employee and lived within the walls of the holy city, disappeared in the summer of 1983 while on her way home from a music lesson in central Rome. The Vatican – which has come under scrutiny over the years for its handling of the case – announced in January that it had opened a fresh investigation.
November 16, 2023 – The Vatican announces that, as part of a move to reduce its carbon emissions, it will gradually electrify its fleet of vehicles. The Holy See also pledges to build a charging network within Vatican City and in other areas it controls. The city state plans to ensure that electricity for its charging network comes from renewable sources.
Dragon’s Dogma 2has multiple endings. One most players will see just by beating a final boss; another is somewhat hidden, and you might not find it organically. If you miss out on this true ending, you will not only not see the proper conclusion to the story, but you won’t get a chance to see a significant chunk of the game. If you’re worried about getting the wrong ending, we’re here to go over how to unlock the final section of the game. While we will avoid spoilers as much as possible, some details require tangible descriptions, so proceed at your own risk.
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The diverging point in Dragon’s Dogma 2 is during the quest Legacy. In it, you are given the choice to fight a dragon or take a different route. To get the true ending, you must choose to face the dragon, but this isn’t enough to reach the game’s proper conclusion. After agreeing to the battle, you will ride on the dragon’s back to your would-be combat arena.
You maintain control in this section, and you can climb on the dragon as you travel to your destination. Rather than just stand on its back and wait, climb to the dragon’s chest and use the Empowered Godsbane Blade from your inventory. You will have received this item during the main quest, and using it on the dragon’s heart puts you on the path to achieving Dragon’s Dogma 2’s true ending. Some other things happen we won’t spoil here, and then you will enter a place called the Unmoored World. That’s when you know you’re on the right route.
From that point, you’re on your own, Arisen. Well, unless you want to check out some of our other guides, such as this roundup of general tips and good things to know while fighting your way through the world of Dragon’s Dogma 2. For more on Capcom’s long-anticipated RPG, check out Kotaku’s review.
On Easter Sunday, Christians celebrate the resurrection of Jesus Christ on the third day after his crucifixion. It also marks the end of the 40-day period of penance called Lent. Easter is considered to be the most important season of the Christian year.
March 31, 2024 – Easter Sunday It is celebrated on the first Sunday after the first full moon following the first day of spring.
In some countries, Easter is called “Pascha,” which comes from the Hebrew word for Passover.
The Jewish holiday of Passover took place just before Christ’s crucifixion and resurrection.
The Eastern Orthodox Church uses other factors to determine the date and will celebrate on May 5, 2024.
Christianity is one of the world’s largest religions, with approximately two billion followers around the world.
March 24, 2024 – Palm Sunday For Christians, Palm Sunday commemorates Jesus’ arrival in Jerusalem prior to his crucifixion, where palm leaves and clothing were laid in his path.
Palm Sunday is often celebrated with a procession and distribution of palm leaves.
In some churches, the palms are saved and burnt into ashes to be used on Ash Wednesday of the next year.
Palm Sunday is also called Passion Sunday.
It is the last Sunday of Lent and first day of Holy Week.
March 28, 2024 – Maundy Thursday (also called Holy Thursday) The observance commemorates the Last Supper, before Jesus’ crucifixion.
Some churches hold a special communion service.
March 29, 2024 – Good Friday For Christians, it is a day of mourning and penance. Good Friday marks the day Jesus died on the cross.
Good Friday is celebrated the Friday before Easter Sunday.
Many observe the day by fasting and attending church services.
Celebrated since 100 AD as a day of fasting, Good Friday acquired significance as a Christian holy day in the late fourth century.
Symbols & Customs
Eggs have long been a symbol of life and rebirth.
Painting and dying eggs pre-dates Christianity.
Polish folklore has the Virgin Mary offering eggs to the soldiers guarding Christ on the cross, as she begged them to be merciful, her tears left stains on the eggs.
1885 – The Czar of Russia commissions the jeweler Faberge to design an enameled egg each Easter.
The first Faberge egg contained a diamond miniature of the crown and a tiny ruby egg.
Of the 50 Imperial Easter Eggs made, most are now in museums.
Origins of the Easter Bunny are unclear, but he appears in early German writings.
The first edible Easter bunnies appeared in Germany in the 1800s and were made from sugar and pastry.
Jelly beans first became part of Easter celebrations in the 1930s.
Those who celebrate willspend an average of $177.06 per person for clothing, candy, decorations and more. And about half of those not celebrating will still spend an average of $20.52 on Easter-related sales.
Planned activities include: cooking a holiday meal (57%), visiting family and friends (53%), and going to church (43%). Half (51%) of households with children plan to have an Easter egg hunt.
I can’t even believe the first Dragon’s Dogma exists. The game was already out of step with best practices for open-world RPG design when it released back in 2012, and its choices feel only more radical with age: oblique fast-travel mechanics, circuitous questlines that are almost as easy to fail as they are to miss entirely, staunch insistence on not allowing players direct control over the majority of their adventuring party.
It bore all the hallmarks of a passion project, and it was. Director Hideaki Itsuno, having helmed three entries in the Devil May Cry series (which completely upended and revolutionized action game paradigms), had finally been given the green light—and the requisite technology—to direct the sprawling, systems-heavy action RPG he’d been conceptualizing since the turn of the millennium. The final result was uneven, occasionally overwhelming, and replete with concepts clearly intended for a project with a larger scope. It was also—in spite of and often because of its jaggedness—astonishingly rich. Acclimating myself to the singular rhythms of Dragon’s Dogma, unspooling its structure and glimpsing the inventiveness of its byzantine design, is one of the most rewarding experiences I’ve ever had with a game.
Twelve years later, the existence of Dragon’s Dogma 2 provokes a simple question: can you make Dragon’s Dogma now? Much ado has been made about Capcom’s latest supposedly being a truer realization of Itsuno’s original vision. What does that vision look like, in an era where open-world games are still largely defined by painless fast travel and quests structured like tax return forms? How do you “modernize” a design that, by its very nature, resists modern design?
In short, you don’t. My impression coming away from Dragon’s Dogma 2 is that, throughout the past decade of seismic triple-A releases, Itsuno has been holed up in an underground bunker somewhere, scrupulously taking notes–not on his contemporaries, but on Dragon’s Dogma. Dragon’s Dogma 2 is a game unburdened by any influence save that of its own predecessor; it is, on every level, a supremely confident melding of ideas; it contains at least a little bit of everything I’ve ever loved about video games.
Screenshot: Capcom
Pawn Stars
The premise here is wonderfully straightforward (and immediately recognizable to anyone familiar with the first Dragon’s Dogma): since time immemorial, a vicious dragon has wreaked devastation on the land of Vermund, personally choosing one warrior per generation to oppose it. This warrior, dubbed the “Arisen,” is able to command “pawns,” humanoid beings with no wills of their own whose only purpose is to aid the Arisen’s dragonslaying efforts by whatever means possible. Much of the game’s drama is derived from its decrypting of these roles, and of the hierarchies of power—both political and cosmic—separating them.
The pawn system is why Dragon’s Dogma was made. When Itsuno first pitched the project, it was under the working title “BBS RPG”—a reference to bulletin board systems, pre-World Wide Web servers that facilitated software exchange and personal communication between users. In essence, he wanted to bottle the strange, murky sensation of early Internet forum browsing, of forging relationships with people who you can only perceive as text on a screen. So he created the pawns.
Players can have up to three pawns in their party at a time, though one of these slots will always be occupied by their “main pawn,” one they design and assign a role to themselves. The remaining two are “hired” from other players via an asynchronous online system (not unlike a modern BBS). Pawns can be influenced, but they cannot be directly controlled, by yourself or anyone else.
Dragon’s Dogma 2 is, very purposefully, single-player. Forging connections with your pawns despite your inherent distance from them is key to everything the game is doing. These video game characters in the truest sense, narratively and metanarratively stripped of agency and existing in a state of constant, near-total deference to the player. Every facet of their implementation underscores this tension: the more attached to them you become (and the more they learn from your behavior and begin acting on their own), the more ambiguous your sway over them feels. Are you their commander, or their equal?
When I made my main pawn in the first Dragon’s Dogma—a nasty, sullen, five-foot-nothing goblin man named Skroat—it was as a joke. I wasn’t too sure how pawns were supposed to work, and figured it would be pretty funny to have a hideous little butler following me around everywhere. When I remade Skroat in Dragon’s Dogma 2, it was with barely a shred of irony. Watching him emerge from the aether in crisp 4K, weathered green skin glistening in the sunlight, was like meeting a childhood friend at the airport. Something had shifted almost imperceptibly in the thirty-odd hours I spent on my first playthrough of Dragon’s Dogma, and I finished the game accompanied not by a manservant, but a trusted ally.
OG Skroat and Skroat reforged.Screenshot: Capcom / Kotaku
Such is the magic of the pawn system: the game recognizes that your investment in your pawns is predicated on a delicate balance between how much they do and don’t obey you. When they follow your orders in battle, retrieve treasure for you, and help guide you toward quest destinations (often utilizing knowledge gleaned from their own Arisen’s travels), they feel like teammates. When they run off on their own into packs of wolves, pick so many berries that they become overburdened, and spout phrases as thuddingly obvious as “Different combinations of materials result in different creations!”, they feel like people. In Dragon’s Dogma 2, there’s a far greater emphasis on them conversing amongst themselves, enhancing the illusion (and the tension) even further. This is a world that decenters you, even when it’s supposedly meant to serve you.
Sweet Surrender
Dragon’s Dogma 2’s key ingredient is that it resists you at nearly every turn. Not because it’s challenging (it is, though that’s never the point), but because it insists that you meet it on its own terms. Navigating Dragon’s Dogma 2 takes effort more often than it takes skill. The game applies an intuitive and consistent logic to its world, eases you into understanding it, and then sets you free, trusting that when you do encounter resistance, you’ll rise to the occasion.
The most conspicuous (and publicized) example is its limited pool of traversal options. As in the first game, the (exceedingly few) fast travel points on the map can only be warped to via the use of “ferrystones,” single-use consumables that are very rare and expensive. Even rarer are “portcrystals,” which let players create fast-travel points of their own. Across my entire playthrough, I found three.
When setting out for the day, you have several choices. Often, you’ll opt for the most obvious one, and huff it on foot. There’s a lot of walking in Dragon’s Dogma 2, and usually, after reaching your destination, you’ll need to walk back. It’s a deliberate, time-consuming process, and I wouldn’t change a thing about it. Both Dragon’s Dogma games are, for me, perhaps the closest this medium has ever come to palpating the feeling of being on a hike. Environments are rarely wide open, and there’s a strong emphasis here on dense, tiered level design. The game is epic not necessarily in scale but in sheer volume; it plots its sinuous mountain roads with subatomic care, seeding a little more familiarity each time you cross them. Even now, having played Dragon’s Dogma 2 only one (and a half) time(s), I can close my eyes and picture the routes between several of its landmarks with almost perfect clarity.
Welcome to Dragon’s Dogma 2 – Presented by Ian McShane
Sometimes, you’ll have other options. If (and that’s a big if) there’s a portcrystal at your destination, you can warp there, provided you have a ferrystone. If (another big if) your destination is along an oxcart route, you can toss the driver a few gold to hitch a ride, and once aboard, either doze off (which, after a fade to black, skips you straight to the end of the journey) or just watch the wilderness roll by. (Staying awake makes oxcart trips excruciatingly slow. I can’t believe it’s even an option. I love it so much.)
Each method carries its own set of risks, and every decision you make cascades into a series of progressively more interesting decisions. For instance, if you walk, you’ll need to bear equipment load in mind, and potentially pack camping kits (which are very heavy) in case you don’t reach your destination before sunset (nighttime is pitch-dark and extremely difficult to navigate; additionally, your maximum health depletes the longer you stay awake). Oxcarts may seem like the obvious choice, but there’s always a chance that you’ll be ambushed along the road–sometimes by monsters ferocious enough to destroy the cart entirely, leaving you stranded in the middle of potentially unmapped territory.
None of this is guaranteed to happen, but there’s always a chance it could. Occasionally, it can be frustrating, not because it’s unfair, but because you understand that you should have known better. The game is frictive in ways that warrant consideration instead of force. As limited (and generally meaningless) as “immersion” is as a barometer for a game’s quality, it feels apt here: Dragon’s Dogma 2’s mechanical tapestry organically, almost invisibly places you in a gameplay loop encompassing every possible stage of adventure. Preparation, navigation, combat, resource management, and, most vitally, rest.
Sidewinding
I adore the combat system in Dragon’s Dogma 2, which is designed by one of the most talented action-game development teams in the world. Each of its classes (“vocations”) wields a different weapon, and each weapon is a precision-tuned character action moveset in its own right. I love that the weapons all have wholly distinct “shapes” to their movements, so striking and memorable that they could easily be drawn on paper. Thief is a rough, acutely-angled zigzag. Warrior is a hard press of the pen, and then a bold, arcing stroke upward just as the ink is about to bleed through the page. Mystic Spearhand is a series of sweeping loops with a perfectly straight line puncturing their center. Magick Archer is a spiral, starting from the outside and honing into a gradually shrinking field of fixed points. And so on.
Combat is also, somehow, the least important part of the game. It’s far from the least interesting part of the game, and you’ll certainly be doing a lot of it, but the developers clearly didn’t want it to be your primary mode of engagement with their world. Where elsewhere Dragon’s Dogma 2’s systems are granular and unpredictable, combat is extremely straightforward. There are health bars, but no visible numbers outside of menus. Weapon skills, magic(k), and sprinting all draw from the same resource. Changing vocations is breezy and automatically reallocates stats. The game’s closest cousins aren’t contemporary RPGs, but Capcom arcade beat ’em ups: I was reminded at turns of Black Tiger, Dungeons & Dragons: Shadow over Mystara, and especially Magic Sword. The action is razor-sharp, responsive, malleable, and perfect. It’s the work of someone who, by his own admission, played turn-based games as a student and wished that all the battles could be replaced by Street Fighter II. But it’s not what Dragon’s Dogma 2 is about.
Screenshot: Capcom
Dragon’s Dogma 2 is about quests. Specifically, it’s about quest design. It’s about talking to dozens of characters and, over time, intuiting how the lattices of their stories connect and overlap. A choice in one corner of the world might somehow trickle down to another. One of the first suggestions you’re given upon arriving in Vernworth—Vermund’s royal capital, and the game’s central hub—is to ingratiate yourself to the city’s citizens and help them with their problems.
I remember the precise moment I began to comprehend the (frankly paralyzing) complexity of the original Dragon’s Dogma’s quest design. As a result of cramming a lot of big ideas into a comparatively small space, the game frontloads a tsunami of sidequests in its opening half hour. “Okay,” I thought, “I’ve played RPGs before. I know how this works. I’ll save these for later.” So I ignored most of them and progressed the campaign. As soon as I hit the next major beat, I got a string of notifications indicating that I’d failed about five quests. Apparently, the game was already hard at work shuffling pieces around in the background, and now there were vast portions of it I’d never get to see. I was baffled, and expressed as much to the friend I was on call with at the time, a longtime fan of Dragon’s Dogma who had been watching me play. “Yeah,” they responded. “What, did you think this was some sort of video game?”
There’s no directly equivalent moment in Dragon’s Dogma 2—the game has far more space to acclimate players to its structure—but its design philosophy is largely identical. This is not, in fact, just some sort of video game. It demands that you recalibrate your comfort level almost immediately.
Screenshot: Capcom
There are no NPC quest indicators, for one. You won’t know if a character—any character, of the hundreds wandering around the game’s world—has work for you until either you speak with them or they flag you down. Quests in Dragon’s Dogma 2 are always very specifically requests—NPCs may inform you of rumors they’ve heard or mysterious places they’ve discovered. But unless they’re explicitly asking for your help, you’ll have to remember the information yourself. Quest waypoints follow the same logic (again, that logic, that crystalline, airtight logic that girds every inch of this wonderful game): if a questgiver doesn’t know the location of the item they’re asking you to retrieve, they won’t mark it on your map for you, because how could they? One quest, a personal favorite, involved an NPC running up to me and asking me if I could help him find his lost orb. Okay man, no problem. I’ll find your orb. QUEST ACCEPTED: Find The Orb. I opened the map; no markers. Good luck!
There’s always, always a wrinkle, always something complicating a task that initially seems straightforward. Even the simplest quests have some lasting, tangible effect—maybe a shopkeeper you helped out gives you a permanent discount, or maybe a monster-culling quest ends with someone being banished from their village for their failure to protect it. The world constantly shifts under your feet, changing around you (but not always for you). Frequently, quests string directly into one another. Sometimes, the completion of one makes another possible, but you won’t realize how for ten or twenty more hours. On multiple occasions in my playthroughs, sidequests directly affected how events unfolded in the main quest (on that note, there are no clear demarcations between the two in the quest log; they are, as far as the game is concerned, equally important).
And so often, there’s an element of patience. Of rest. That town is safe for now, but follow up on it “later.” You helped the little girl put together a bouquet of flowers, check in on her in “a few days.” Royal masquerades are held “sometimes,” and you need to attend one of them. When Dragon’s Dogma 2 asks you to wait, it means it. Each in-game day feels impactful, even when it’s only because there’s less time between you and your next objective. Every decision matters, even and especially when that decision is just being. Buying townsfolk a round of ale at the tavern. Warming yourself by a campfire with your pawns. Standing silently atop a griffin’s back as it soars through the air, granting you both a brief reprieve from battle.
Watching Dragon’s Dogma 2 spin its web is immensely rewarding. I won’t pretend all of its systems are novel, but its greatest strength is its resolute belief that every decision it’s making is the correct one. It is a shockingly confident, personal work. I’d call it a contender for game of the generation, but what would be the point? Dragon’s Dogma 2 doesn’t demand comparison. It merely shows up, works its magic, and takes a bow.
Crucially, my experience with the game is incomplete, and everyone else’s will be, too. It’s built for replayability, but it’s also built for collective mapping and interpretation. I can’t begin to comprehend on my own how many variables and alternative outcomes are at play here, especially given the game’s intentionally restrictive save options (one save slot, limited manual saving; when you make a decision, you need to stand by it). One particular mechanic I don’t believe I saw at all: “dragonsplague,” a disease pawns can contract as they pass through various game worlds that, supposedly, has cataclysmic effects if left unattended. I still don’t know what dragonsplague does, because I played Dragon’s Dogma 2 pre-release, and not many of the available pawns were player-made. (Big ups, though, to the few people who did hire Skroat. He and I both appreciated it.)
A couple days from now, the game will release, the floodgates will open, and the bulletin board system will begin firing on all cylinders. The Dragon’s Dogma 2 I played will not be the Dragon’s Dogma 2 you play. Let’s talk about it.
Here’s a look at the Taliban, a Sunni Islamist organization operating primarily in Afghanistan and Pakistan.
The group’s aim is to impose its interpretation of Islamic law on Afghanistan and remove foreign influence from the country.
Taliban, in Pashto, is the plural of Talib, which means student.
Most members are Pashtun, the largest ethnic group in Afghanistan.
Mawlawi Haibatullah Akhundzada has been the Taliban’s supreme leader since 2016.
Reclusive leader Mullah Mohammed Omar led the Taliban from the mid-1990s until his death in 2013.
The exact number of Taliban forces is unknown.
1979-1989 – The Soviet Union invades and occupies Afghanistan. Afghan resistance fighters, known collectively as mujahedeen, fight back.
1989-1993 – After the Soviet Union withdraws, fighting among the mujahedeen erupts.
1994 – The Taliban forms, comprised mostly of students and led by Mullah Mohammed Omar.
November 1994 – The Taliban take control of the city of Kandahar.
September 1996 – The capital, Kabul, falls to the Taliban.
1996-2001 – The group imposes strict Islamic laws on the Afghan people. Women must wear head-to-toe coverings, are not allowed to attend school or work outside the home and are forbidden to travel alone. Television, music and non-Islamic holidays are banned.
1997 – The Taliban issue an edict renaming Afghanistan the Islamic Emirate of Afghanistan. The country is only officially recognized by three countries: Pakistan, Saudi Arabia and the United Arab Emirates.
1997- Omar forges a relationship with Osama bin Laden, the leader of al Qaeda, who then moves his base of operations to Kandahar.
October 7, 2001 – Less than a month after terrorists linked to al Qaeda carry out the 9/11 attacks, American and allied forces begin an invasion of Afghanistan called Operation Enduring Freedom.
December 2001 – The Taliban lose its last major stronghold as Kandahar falls. Hamid Karzai is chosen as interim leader of Afghanistan.
November 3, 2004 – Karzai is officially elected president of Afghanistan.
December 11, 2007 – Allied commanders report that Afghan troops backed by NATO have recaptured the provincial town of Musa Qala from Taliban control.
October 21, 2008 – Foreign Minister Saud al-Faisal confirms that Saudi Arabia hosted talks between Afghan officials and the Taliban in September. It is reported that no agreements were made.
April 25, 2011 – Hundreds of prisoners escape from a prison in Kandahar by crawling through a tunnel. The Taliban take responsibility for the escape and claim that 541 prisoners escaped, while the NATO-led International Security Assistance Force says the number is 470.
September 10, 2011 – Two Afghan civilians are killed, and 77 US troops are wounded in a truck bombing at the entrance of Combat Outpost Sayed Abad, an ISAF base in Afghanistan’s Wardak province. The Taliban claim responsibility.
September 13, 2011 – Taliban militants open fire on the US embassy and ISAF headquarters in central Kabul. Three police officers and one civilian are killed.
June 18, 2013 – An official political office of the Taliban opens in Doha, Qatar’s capital city. The Taliban claim they hope to improve relations with other countries and head toward a peaceful solution in Afghanistan.
May 31, 2014 – The United States transfer five Guantánamo Bay detainees to Qatar in exchange for the release of US Army Sgt. Bowe Bergdahl. It is believed Bergdahl was being held by the Taliban and the al Qaeda-aligned Haqqani network in Pakistan. The detainees released are Khair Ulla Said Wali Khairkhwa, Mullah Mohammad Fazl, Mullah Norullah Nori, Abdul Haq Wasiq and Mohammad Nabi Omari.
July 29, 2015 – An Afghan government spokesman says in a news release that Taliban leader Omar died in April 2013 in Pakistan, citing “credible information.” A spokesman for Afghanistan’s intelligence service tells CNN that Omar died in a hospital in Karachi at that time.
January 25, 2017 – The Taliban release an open letter to newly elected US President Donald Trump. The letter calls on Trump to withdraw US forces from Afghanistan.
July 25, 2017 – CNN reports it has exclusive videos that suggest the Taliban have received improved weaponry in Afghanistan that appears to have been supplied by the Russian government. Moscow categorically denies arming the Taliban.
August 3, 2017 – Taliban and ISIS forces launch a joint attack on a village in northern Afghanistan, killing 50 people, including women and children, local officials say.
January 27, 2018 – An attacker driving an ambulance packed with explosives detonates them in Kabul, killing 95 people and injuring 191 others, Afghan officials say. The Taliban claim responsibility.
June 15-17, 2018 –The three-day-old ceasefire between the Taliban, Afghan forces and the NATO-led coalition is marred by two deadly attacks. ISIS, which did not participate in the truce, claims responsibility for a suicide bombing in the Nangarhar province that kills at least 25 people, including Taliban members and civilians. A second suicide bombing is carried out near the Nangarhar governor’s compound, killing at least 18 people and injuring at least 49. There is no immediate claim of responsibility for the second attack.
September 7-8, 2019 – Trump announces that Taliban leaders were to travel to the Unites States for secret peace talks over the weekend but that the meeting has been canceled and he has called off peace talks with the militant group entirely. Trump tweets that he scrapped the meeting after the Taliban took credit for an attack in Kabul, Afghanistan, that killed a dozen people, including an American soldier.
August 15, 2021 – After the Taliban seize control of every major city across Afghanistan, in just two weeks, they take control of the presidential palace in Kabul. A senior Afghan official and a senior diplomatic source tell CNN that Ghani has left the country.
September 7, 2021 – The Taliban announce the formation of a hardline interim government for Afghanistan. Four men receiving senior positions in the government had previously been detained by the United States at Guantánamo Bay, and were released as part of a prisoner swap for Bergdahl in 2014.
November 30, 2021 – New research released by Human Rights Watch (HRW) details “the summary execution or enforced disappearance” of 47 former members of the Afghan National Security Forces who had surrendered or were apprehended by Taliban forces between August 15 and October 31. A Taliban deputy spokesman rejects the HRW report, saying that the Taliban established a general amnesty on their first day of power in Afghanistan.
February 11, 2022 – Biden signs an executive order allowing $7 billion in frozen assets from Afghanistan’s central bank to eventually be distributed inside the country and to potentially fund litigation brought by families of victims of the September 11 terror attacks. The Taliban has claimed rights to the funds, which include assets like currency and gold, but the United States has declined access to them after Afghanistan’s democratic government fell. The United States has not recognized the Taliban as the government of Afghanistan.
March 23, 2022 – The Taliban prevents girls above the 6th grade in Afghanistan from making their much-anticipated return to school. They are told to stay at home until a school uniform appropriate to Sharia and Afghan customs and culture can be designed, the Taliban-run Bakhtar News Agency reported. The Taliban originally said that schools would open for all students – including girls – after the Afghan new year, which is celebrated on March 21, on the condition that boys and girls were separated either in different schools or by different learning hours.
June 15, 2023 – The United Nations releases a report saying that since re-taking control of the country,the Taliban has committed “egregious systematic violations of women’s rights,” by restricting their access to education and employment and their ability to move freely in society.
Here is a look at Ramadan, the Islamic holy month of fasting.
In 2024, Ramadan is expected to begin at sundown on March 10 and end on April 9. (Dates may vary slightly by country depending on the first sighting of the crescent moon.)
Ramadan is the ninth month of the Muslim year.
Ramadan begins with the sighting of the new moon, but the exact date often depends on clerics in a particular nation.
Ramadan is celebrated as the month in which the prophet Mohammed received the first of the revelations that make up the Quran.
Ramadan is the Islamic holy month of fasting during which Muslims may not eat or drink during daylight hours.
During Ramadan, Muslims abstain from food, drink (including water), and sexual intercourse from dawn until dusk.
Muslims are encouraged to eat a meal before dawn, and then break the fast immediately after sunset.
The fast is traditionally broken by eating dates and drinking water.
The end of Ramadan, called Eid al-Fitr, is a day of feasting.
The Ramadan fast is one of the five pillars, or basic institutions, of Islam: Shahadah: Affirmation that there is no deity but God and Mohammed is his messenger. Salat: Praying five times daily. Zakat: Giving to charity. Sawm: Fasting during the month of Ramadan. Hajj:Making a pilgrimage to Mecca at least once in a lifetime.
THE INFINITE—In a dominant electoral showing that stretched across the unified field of consciousness, author and politician Marianne Williamson successfully primaried President Biden Tuesday in all 63 counties of the Astral Plane, according to cosmic sources. “This win is sure to impact Williamson’s candidacy—not just on the Astral Plane, but on all theoretical planes of existence,” said 894Z0LP7, an ethereal projection of a political analyst from the Astral Plane, confirming that Williamson had far surpassed the votes for Biden, Rep. Dean Phillips (D-MN), and Zorbog the Blissful. “All the ballots of the outer dimension have been verified by the all-knowing cosmic egg, and the winner is clear: Williamson earned nearly 99% of the moons and stars from an amorphous population of transcendent souls, crushing the low-vibrating competition across the entire metaphysical vacuum. The incorporeal bodies have spoken—Williamson is the only presidential candidate who will enact real change in the quantum gap between being and nothingness. It’s a major upset for Biden, who will need to manifest a lot more focused psychic energy if he hopes to appeal to atmospheric demographics in the future.” At press time, Williamson’s campaign was attempting to downplay reports that she was polling behind Trump among both spiritual essences and disembodied flesh in the Bardo.
Biden Announces Plans For Extra PlayStation 5 Controller In Case Someone Visits Nation
Began working with the National Council of Churches on voter registration and voter education projects. Young also started working with Dr. Martin Luther King Jr. at this time.
Made a speech in the House of Representatives supporting President Richard Nixon’s choice of Gerald Ford as vice president. Is the only African American who voted for Ford’s confirmation.
Quote regarding his role as UN ambassador, “There is a sense in which the United States Ambassador speaks to the United States, as well as for the United States. I have always seen my role as a thermostat, rather than a thermometer. So I’m going to be actively working…for my own concerns. I have always had people advise me on what to say, but never on what not to say.”
1955 – Is ordained a minister in the United Church of Christ.
mid-1950s – Pastor to several churches in Alabama and Georgia.
1960 – Wins the Peabody Broadcasting and Film Commission Institutional Award for Radio -Television Education given to the National Council of Churches of Christ for the programs “Look Up and Live,” “Frontiers of Faith,” “Pilgrimage” and “Talk-back.”
July-August 1966 – Race riots in predominantly white neighborhoods on Chicago’s Southwest Side have Dr. King, Young, SCLC and the Coordinating Council of Community Organizations (CCCO) demonstrating to end housing discrimination.
April 1968 – Becomes the executive vice president of SCLC after the death of Dr. King.
August 1969 – Changes SCLC’s focus from integration and anti-segregation activities to voter registration and political activities.
1970 – Resigns from the SCLC to run for a seat in the US House of Representatives from Georgia’s 5th congressional district. He loses by more than 20,000 votes.
1972 – Second run for Georgia’s 5th congressional district seat. Redistricting changes the population distribution somewhat and Young wins by 7,694 votes.
October 27, 1981 – Wins Atlanta mayoral race with 65,798 votes (55.1%) beating Georgia Congressman Sidney Marcus with 53,549 votes (44.8%).
January 5, 1982-January 2, 1990 – Mayor of Atlanta.
October 8, 1985 – Wins reelection with 81% of the vote. In contrast to the 1981 election where 61% of the registered voters turned out, only 32% turn out for this election.
1990 – Becomes chairman of the Atlanta Organizing Committee to bring the 1996 Summer Olympics to Atlanta.
February 5, 1990 – Announces plans to run for Georgia governor.
August 7, 1990 – Loses the runoff for Georgia Democratic gubernatorial nomination to Lt. Governor Zell Miller.
September 18, 1990 – The IOC announces Atlanta as host of the 1996 Summer Olympics.
1996 – Co-founds GoodWorks International, a consulting firm advising on responsible business development in Africa and the Caribbean.
1998 – Serves on the US Commission on National Security in the 21st Century established by President Bill Clinton.
2000-2001 – President of the National Council of Churches.
2007 – Writes and produces documentary “Rwanda Rising.”
2008 –“Andrew Young Presents,” the documentary series which Young writes and produces premieres.
August 28, 2013 – The sons of Martin Luther King Jr., Dexter King and Martin Luther King III, sue to remove Young from the board of the Martin Luther King Jr. Center for Nonviolent Social Change. At issue is Young’s use of images of their father in a documentary produced by Young.
May 11, 2015 – Young is taken to the hospital in Atlanta as a precaution after a cement truck overturns on his car. He is released the same day.
May 6, 2018 – Young is taken to the hospital after becoming ill in Nashville, with what he later says was a staph infection. After a few days, he is transferred to Atlanta where he spends several days at Emory University Hospital before being released.
October 8, 2020 –Greenwood Bank announces it has raised more than $3 million in seed funding. Young cofounded the bank with Michael “Killer Mike” Render, rapper and activist, and Ryan Glover, founder of Bounce TV network. It is inspired by the former Greenwood District of Tulsa, Oklahoma, a Black business community destroyed during the 1921 Tulsa race massacre. The business, which is owned, managed and operated by Black and Latino people, is expected to launch mid-2021.
Eligio Regalado, a pastor from Denver, CO and his wife, Kaitlyn Regalado, were charged with a civil complaint that the pair created and sold a valueless cryptocurrency called “INDXcoin,” raising nearly $3.2 million that they used to fund a lavish lifestyle in a scheme that Mr. Regaldo claimed he was called to do by God, telling his investors that “God is going to work a miracle in the financial sector.” What do you think?
“And he just took God’s word for it? Idiot.”
Art Abadi, Disclaimer Proofreader
This Week’s Most Viral News: January 26, 2024
“God better find a good lawyer.”
Christina Zwegat, Bowling Journalist
“I mean, God does have a track record of asking for some weird stuff.”