Juno New Origins is a captivating video game that combines the elements of adventure, exploration, and survival. Set in a post-apocalyptic world, the game revolves around the story of a group of colonizers who have been sent on a mission to establish a new human settlement on a distant planet called Juno. The game offers a unique and engaging experience that challenges players to survive and thrive in a hostile environment, while also unraveling the mysteries of the new planet. Players can also collect and scan different types of plants and animals, which can provide useful information and resources.
The gameplay of Juno New Origins is designed to be immersive and engaging, with a strong emphasis on exploration and survival. Players take on the role of one of the colonizers, and must explore the planet, gather resources, and build a base to support their survival. The game features a day-night cycle, as well as dynamic weather conditions that add to the realism of the game.
Juno New Origins Pre-Installed:
The game’s survival mechanics are well-implemented, with the player needing to manage their character’s hunger, thirst, and stamina. The planet’s hostile environment also presents a constant threat, with dangerous creatures, poisonous plants, and extreme weather conditions making survival a constant challenge. Juno New Origins, with the game world being vast and filled with interesting locations to discover. The game features a variety of biomes, each with its own unique flora and fauna, as well as landmarks and structures to explore.
Features and System Requirements:
Career mode
Beautiful game
Different types of plants
1 :: Operating System :: Windows XP/7/8/8./10. 2 :: Processor: 3.2 GHz Dual Core Processor 3 :: Ram :: 4 GB RAM 4 :: DirectX: Version 11 5 :: Graphics:: SM4, 512MB VRAM 6 :: Space Storage:: 1 GB space
Turn Off Your Antivirus Before Installing Any Game
1 :: Download Game 2 :: Extract Game 3 :: Launch The Game 4 :: Have Fun 🙂
Suicide Squad: Kill the Justice League, the upcoming online co-op action shooter from Rocksteady, has officially been delayed from its planned May release to February 2024. This follows a report of a previous delay in March and the release of new gameplay footage in February that was met with a flood of negative reactions from fans and critics alike.
The Week In Games: New Tales From Gotham And The Borderlands
First revealed way back in August 2020, Rocksteady’s Suicide Squad game stars popular DC villains like Harley Quinn and Captain Boomerang and is based on a long-running series of comics about villains being recruited by government agent Amanda Waller to take on wildly dangerous threats and complete ethically dubious missions. It’s also connected to the Arkham games, unlike 2022’s previous DC co-op flop, Gotham Knights. But if you were still excited to play Rocksteady’s next big game, you’re going to have to wait nearly a year.
On Thursday, following a March report about a possible delay from Bloomberg, WB Games and Rocksteady officially confirmed that their Suicide Squad game has been delayed until February 2, 2024.
We have made the tough but necessary decision to take the time needed to work on getting the game to be the best quality experience for players. Thank you to our amazing community for the continued support, patience, and understanding. There is so much more to share in the months ahead and we look forward to seeing you in Metropolis next year.
What this might mean for the Suicide Squad game
In March, Bloomberg reporter Jason Schreier explained on Twitter that the then-reportedly short delay was likely not intended to “overhaul the core gameplay” and instead would be just about “polishing” what was already present. However, the delay announced today turned out to be much lengthier than first reported, and it seems that the devs are going to have a lot more time to possibly rip out some of the live-service aspects prospective players reacted cooly toward.
While I’m not sure you can expect WB and Rocksteady to rip out all the live-service crap, multiple currencies, or the game’s always-online requirement, I wouldn’t be shocked if some of that stuff got cut or streamlined by the time the game finally comes out in 2024. (Assuming no further delays, of course.) Fully expunging all live-service aspects seems unrealistic, and would require a much longer and more expensive delay.
Also, keep in mind, this isn’t the first time Rocksteady’s DC shooter has slipped. Suicide Squad: Kill the Justice Leaguewas originally scheduled to ship last year, but in early 2022 it got delayed until spring 2023. Now the troubled shooter will miss that planned release date, too. And while it’s not nearly as much of a saga as Ubisoft’s oft-delayed pirate game, it’s starting to feel like Suicide Squad might be the next AAA video game cursed to be forever stuck in development hell. Let’s hope it gets out soon for the sake of all the folks working on it.
Update 4/13/2023 4:35 p.m. ET: This post was originally published on March 9, 2023. It has been updated and expanded to account for the official announcement of the game’s delay into 2024.
As we announced last week, a big version 2.0 update has been in the works for the unique physics-based shooter The Day We Fought Space, and for those looking forward to that event today is the big day. The Day We Fought Space version 2.0 is available now in the iOS App Store.
What does version 2.0 mean? Typically rolling a game’s version over to the next number is saved for especially big or momentous additions to a game, and that is certainly the case with version 2.0 of The Day We Fought Space. The marquee feature here is a new level called Comet that has zero gravity, throwing a huge twist into the game’s already unique physics-based “wreck ’em up” gameplay. One of the core elements to the gameplay in The Day We Fought Space is destroying enemies higher in the playfield and then utilizing gravity so that their wreckage drops onto the enemies below, smashing them up real good. Since Comet has no gravity you’ll have to alter your play style to compensate for that.
Comet should provide more than 6 hours of new gameplay to enjoy, and alongside that will be more than 20 new weapons to equip onto your ship, adding even more options to the already staggering number of crazy weaponry in the game. Radioactive space bees, a black hole, a yo-yo saw… the new weapons are truly off the wall in a wonderful way, and one of the things that has always stood out to me about The Day We Fought Space since its launch just shy of a year ago is just how unique the weapons are in the game. This goes hand in hand with your ability to create and customize your own ship layouts, unlocking dozens and dozens of different items to equip on custom ships that give you a nearly unlimited number of ways to play.
Version 2.0 will also feature new story elements that expand on the characters and lore in the game, giving insight into why you’re in a battle with all of space. Rounding things out are new precision targeting challenges and a new Zen Mode for when you just want to kick back, zone out, and cause heaps of destruction with your fleet of wild spaceships. There has been no shortage of shooters released going back many decades now, so it’s a genre that’s hard to stand out in. I can say without hesitation that there’s nothing quite like The Day We Fought Space out there, so if you have yet to try this one out let the new version 2.0 update be your reason to finally dive in.
Sponsored Content
This article is sponsored content written by TouchArcade and published on behalf of Tursiops Truncatus Studios to promote the version 2.0 update for The Day We Fought Space. For questions or comments, please email [email protected]
Vampire Survivors debuted on PC before arriving on Xbox and eventually mobile through developer Poncle. Read my Steam Deck review of the base game here, DLC review here, and iOS review of the base game here. Following the Vampire Survivors: Legacy of the Moonspell DLC release which took a little while to come to mobile, the second paid DLC for the game is out now on all platforms in the form of the Vampire Survivors: Tides of Foscari DLC. As with the main game and prior DLC, I’ve been playing Vampire Survivors: Tides of Foscari pre-release for review on Steam Deck. Early access was not available for the mobile version, so this review will cover the DLC and the current state of the game on Steam Deck.
Vampire Survivors: Tides of Foscari adds in a huge new stage, eight new characters, many new weapons, and additional secrets as usual. In a lot of ways, it feels like the prior DLC, which is to say, it isn’t bad, but it is more of the good stuff. As of this writing, I’ve spent about 12 hours in the game on Steam Deck since getting access to the DLC. I’ve been experimenting with different builds, testing my old builds like the money farm build with new weapons, and more. One more notable addition in this DLC is the attack animations for two characters which is new to Vampire Survivors as a whole.
The fantasy focus in the DLC has been good, and it carries through to the enemies found in Lake Foscari, upgrades, the music, and also the aesthetic of the stage. I’m curious to see how this feels on a new save on another platform, because my near 100%-completed PC save with Vampire Survivors: Tides of Foscari has been a lot of fun. I just wish performance on Steam Deck was better, which remains my only real complaint with the game right now, unless you opt into the New Engine Beta. I swapped into this following the public launch a few hours ago, and it is a marked improvement on Steam Deck.
I still haven’t seen everything Vampire Survivors: Tides of Foscari has to offer, and likely will be playing it daily over the next few weeks like I did with the first paid DLC pack. I’m also looking forward to replaying the DLC on Xbox and mobile from tonight. Just like the setting, the fantasy theme carries over into the music, which is amazing in this DLC for the new characters. I hope the soundtrack on Steam gets updated with these new songs soon, because I’m certain I’ll be listening to them outside the game just like with prior songs.
Like I said with the Vampire Survivors: Legacy of the Moonspell DLC, Vampire Survivors: Tides of Foscari is a lot like the Dead Cells DLC packs where they add in a lot of content to the base game that already had tons of quality content. If you enjoy playing Vampire Survivors I don’t think you need a review to tell you it is worth paying just $2 to add more to do in-game, but if you are still on the fence, I’ve enjoyed just about everything Vampire Survivors: Tides of Foscari has given me so far, and look forward to seeing what else the developer brings to Vampire Survivors in 2023.
Vampire Survivors: Tides of Foscari with its fantasy focus, new characters, weapons, and lovely stage is an easy recommendation for any fan of the game. The base game was already too cheap for what it offers, and these DLC packs are a nice way to enhance the core experience while getting more to do for those who have been hitting 100% with prior content drops. I still hope 2023 sees the game get cross platform saves to let me go from Steam Deck to Xbox Series X to iOS and back. Right now, Vampire Survivors: Tides of Foscari is essential for everyone playing the game. Grab that Academy Badge and jump in.
Vampire Survivors: Tides of Foscari Steam Deck Review Score: 5/5
The Sapling is a unique and captivating video game that combines elements of strategy, simulation, and puzzle games. Developed by Wessel Stoop, the game was released in early 2019 and has quickly gained a following of players who are drawn to its engaging gameplay and beautiful visuals. In The Sapling, players take on the role of a god-like figure who is tasked with creating and nurturing life on a newly-formed planet. The game is set in a beautiful and serene environment, with lush forests, sparkling rivers, and rolling hills. The player’s goal is to help various organisms evolve and survive in this environment, using a variety of tools and strategies.
The Sapling offers a single-player mode, which allows players to explore the game at their own pace and without the pressure of competing with others. In this mode, players can experiment with different strategies and approaches, and focus on building and evolving their own ecosystem. The Sapling is its ability to allow players to create and modify life forms. Players can start by choosing from a variety of pre-made organisms, or they can create their own from scratch.
The Sapling Direct Play:
As players progress through the game, they will encounter a variety of challenges and obstacles that require them to think creatively and strategically. For example, they may need to help certain organisms adapt to changes in their environment, or protect them from predators. The game offers a range of tools and resources that players can use to achieve their goals, including genetic modification, climate control, and the ability to terraform the landscape.
Features and System Requirements:
Fun gameplay
Beautiful game
New levels
1 :: Operating System :: Windows XP/7/8/8./10. 2 :: Processor: A processor with SSE2 instruction set support 3 :: Ram :: 8 GB RAM 4 :: DirectX: Version 10 5 :: Graphics:: Graphics card with DX10 (shader model 4.0) capabilities. 6 :: Space Storage:: 150 MB space
Turn Off Your Antivirus Before Installing Any Game
1 :: Download Game 2 :: Extract Game 3 :: Launch The Game 4 :: Have Fun 🙂
Suicide Squad: Kill The Justice League has been delayed to next year following recent rumors that it wasn’t going to make its May 26 release date.
The superhero co-op shooter will now launch on February 2, 2024. Developer Rocksteady posted a short message on Twitter stating it wants to “take the time needed” to ensure the best possible experience. Check it out below.
Click to enlarge
We have made the tough but necessary decision to take the time needed to work on getting the game to be the best quality experience for players. Thank you to our amazing community for the continued support, patience and understanding. There is much more to share in the months ahead and we look forward to seeing you in Metropolis next year.
Suicide Squad: Kill the Justice League puts players in the shoes of Harley Quinn, Captain Boomerang, Deadshot, and King Shark as they fight to rescue Metropolis from an invasion by Brainiac. The villain has hijacked the minds of the Justice League, meaning the Squad has to take down Earth’s greatest protectors to save the day. The game has received a hefty dose of fan vitriol since its last gameplay demonstration in February confirmed an always-online requirement as well as live service elements, such as a cosmetics-only battle pass. Other fans have found its cooperative loot-based shooting to be an uninspired fit for the property.
Although we don’t know the specifics behind the delay, sources told Bloomberg in its original report last month that Rocksteady was only pushing the game to add polish and did not plan to overhaul the game’s existing framework. Even though a nearly-year-long delay is a lot of time, it’s still very unlikely that it’s enough for the team to make the sort of dramatic changes some fans are hoping for. We’ll have to wait and see how Rocksteady spruces up the Suicide Squad and hope it results in a quality experience when the dust finally settles.
What do you think of Suicide Squad: Kill the Justice League’s delay? Let us know in the comments.
At Flashbulb Games we have built on the success of Trailmakers by making a DLC titled Trailmakers: Airborne — a mission-based campaign bringing the biggest map in the Trailmakers universe, new parts, NPCs and enemies, launching April 27th, 2023
Before jumping into the new and exciting Airborne world let us give a brief explanation of what Trailmakers is to those unfamiliar with the title.
Trailmakers is a block-based vehicle building game. Vehicles can be used in many ways: to complete the main campaign, ”Stranded in Space” – to fool around in sandbox-mode – to battle each other in PvP, or just to be uploaded to the public workshop for everyone to download and use.
Trailmakers: Airborne
With Trailmakers: Airborne we are preserving the element of creativity and engineering that made the base game succeed, while at the same time introducing a full fledged single player campaign complete with friendly NPCs, enemies and a grand world to explore.
In Airborne you will be transported to the Chirpo homeworld that is undergoing a devastating invasion by Robot Pirates. It will be your job to fend off the invaders and restore peace.
Meet the Chirpos
NPCs named Chirpos occupy vast areas of the new Trailmakers map. They are friendly, they are fuzzy and ironically they are flightless.
They hold up in villages. Each village has a Mayor who will ask you to bring back the local Chirpos that have been kidnapped by Robot Pirates. By doing so, the Mayor will reward you with new parts you can use to make an even bigger, badder and more agile aircraft that you will need in your challenging endeavors.
From ground speeders to blimps, agile dogfighters and flak cannons — they will use anything at their disposal to ground you and maintain their iron grip on the Chirpo Homeworld.
In a Nutshell
Trailmakers: Airborne is a natural step for our most beloved title. Our community’s top engineers will have new parts to use for their increasingly impressive workshop builds and those who thirst for adventure are in for a treat.
Fight Robot Pirates
What’s more intimidating than Pirates? Robot Pirates, obviously. Unlike their human, wooden-legged predecessors, these guys have a vast range of technologically advanced and equally dangerous weapons. Get ready to save the Chirpos planet and live a unique adventure on April 27th!
Trailmakers Deluxe Edition
Flashbulb Games
☆☆☆☆☆ 719
★★★★★
$37.99
$30.39
Trailmakers Deluxe Edition includes:
– Trailmakers – The full Game
– Trailmakers Hat Pack
– Trailmakers Skin Pack
– Trailmakers Skin Pack 2
Build a car, a plane, a boat or maybe a… carplaneboat? With Trailmakers intuitive builder, it is as easy as snapping together real building blocks. Take your machines on dangerous exploration missions, breakneck rally races, or go to the sandbox and build that hovercraft you have always dreamt about.
Build intuitively with modular blocks – it is easy to get started, and the possibilities are almost infinite.
Explore a vast open world and escape the planet in the survival game mode “Stranded in Space”
Go on breakneck rally races with vehicles of your own making.
Create without constraints in two sandbox maps full of jumps, half pipes, an aircraft carrier, catapults and other crazy obstacles.
Compete on the global leaderboards in rally and race mode.
Four player drop in drop out multiplayer game modes.
An active and growing community with tons of premade vehicles ready to test.
There is always something to do: Join the Trailmakers Rally, take on challenges, play in the sandbox, race your friends or shoot each other to bits.
If you want to know more about our plans and what the current players are thinking then check out our discord server: http://discord.gg/trailmakers
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Johannes Kjems, Community Manager, Flashbulb Games
Time Magazine has named Dark Souls and Elder Ring creator Hidetaka Miyazaki as one of the most influential people of 2023.
The magazine puts out its list of the 100 most influential people annually, and this year, the FromSoftware boss made the list with Naughty Dog’s Neil Druckmann adding comment.
Elden Ring was one of our games of the year in 2022.
“Miyazaki’s games make the player feel accomplished and smart—and it’s all thanks to his and his team’s uncompromising approach,” said Druckmann. “He refuses to overexplain the mechanics or the lore, but rather puts his trust in the player to figure it out on their own.
Miyazaki joined FromSoftware in 2004 as a designer for the Armored Core series before taking over a failing internal project that would later become known as Demon’s Souls.
After the game’s spiritual successor, Dark Souls released in 2011, Miyazaki was promoted to company president in 2010. He wears many other hats, as he is also the firm’s creative director, one of its designer, a scriptwrter, and representative director.
Father of the Soulslike genre, other games directed by Miyazaki include the critically acclaimed Bloodborne, Sekiro, and multiple Game of the Year award winner Elden Ring.
Get ready to throw down with adorable animals designed by acclaimed cartoon producer Lauren Faust or plan your next big heist this weekend with Free Play Days. Them’s Fightin’ Herds and Payday 2: Crimewave Edition are available this weekend for Xbox Live Gold and Xbox Game Pass Ultimate member to play from Thursday, April 13 at 12:01 a.m. PDT until Sunday, April 16 at 11:59 p.m. PDT.
How to Start Playing
Find and install the games on each of the individual game details page on Xbox.com. Clicking through will send you to the Microsoft Store, where you must be signed in to see the option to install with your Xbox Live Gold or Xbox Game Pass Ultimate membership. To download on console, click on the Subscriptions tab in the Xbox Store and enter the Gold member area to locate the Free Play Days collection on your Xbox One and Xbox Series X|S.
Keep the Fun Going
Purchase the game and other editions at a limited time discount and continue playing while keeping your Gamerscore and earned achievements during the event! Please note that discounts and percentages may vary by title and region.
Them’s Fightin’ Herds
Modus Games
☆☆☆☆☆ 67
★★★★★
$19.99
$9.99
Them’s Fightin’ Herds is a 2D fighting game featuring a cast of adorable animals designed by acclaimed cartoon producer Lauren Faust. Beneath the cute and cuddly surface, a serious fighter awaits!
Key Features
● Streamlined Combat – 4-button fighting mechanics, magic system, enhanced super attack, and juggle decay to prevent infinite combos.
● Story Mode – An episodic adventure filled with exploration, combat challenges, minigames, and boss fights!
● Local Versus and Online Matchmaking – Fight opponents offline or battle across the globe with GGPO’s powerful rollback netcode.
● Tutorial and Training Modes – Learn the ropes with combo trials and guided tutorials, practice combos in the data-rich training room, and view replays from your matches!
● Pixel Lobby – Unlock accessories, customize your avatar, and explore a top-down visual lobby with other players online.
● Dynamic Music System – Rockin’ battle music adapts to the characters to make every match feel like a clash of champions.
PAYDAY 2: CRIMEWAVE EDITION
505 Games
☆☆☆☆☆ 948
★★★★★
$19.99
$3.99
PAYDAY is an action-packed, four-player co-op shooter where you rob banks and get paid.
The Crimewave edition includes an enhanced graphic engine. Up to four friends co-operate on the hits and as the crew progresses the jobs become bigger, better and more rewarding. Along with earning more money and becoming a legendary criminal Crime does pay – use your funds to customize your character with new skillsets that change the way you play and kit them out with their own guns and gear. Rebuilt visuals bring heisting into 1080p resolution. See every bank note fly and Feel every bullet blast past your head in full HD .
Don’t miss out on this exciting Free Play Days for Xbox Live Gold and Xbox Game Pass Ultimate member! Learn more about Free Play Days here and stay tuned to Xbox Wire to find out about future Free Play Days and all the latest Xbox gaming news.
It can’t be easy to spend years working on a game, get pumped to finally announce it, and be met with the resounding “lmao” from every corner of the internet, but such was the case of XDefiant (opens in new tab), Ubisoft’s take on Call of Duty’s 6v6 arena multiplayer, when it was unveiled two years ago.
“It’s fast-paced firefights meet punk rock mosh pits,” proclaimed Ubisoft in its first trailer drenched in cel-shaded models and colorful graffiti. It was an awkward and incongruent tone for what was supposed to be the next Tom Clancy game, a label usually reserved for modern spec-ops action games. Roping in Clancy classics like Ghost Recon and Splinter Cell for a caffeine-laced free-to-play CoD clone didn’t go down well—with longtime fans calling blasphemy and everyone else thinking Ubisoft was trying way too hard to duplicate its only live service success (opens in new tab), Rainbow Six Siege.
Reactions were bad enough that Ubisoft went quiet on XDefiant, holding secretive playtests with community members under NDA. We wouldn’t hear about XDefiant again until it briefly reemerged last year (opens in new tab) to remind us it still existed, now with revamped branding and no Tom Clancy name.
XDefiant is back once more, and I played a few matches in a press session held by Ubi. The vibes are certainly different than in 2021—I was surprised at how regular it looked compared to the early trailers. Those “punk rock moshpits” have been cemented over with sharp edges and navy blue/yellow menus. If you’re going to do Call of Duty, do it right I suppose.
14 launch maps: a mix of 6v6 maps and linear payload maps
Custom loadouts
Gunsmith with up to 7 attachment slots: optics, barrel, grip, muzzle, front rail, magazine, stock
Quick time-to-kill: Comparable to recent Treyarch games but slower than Modern Warfare 2
Free-to-play with a battle pass
XDefiant is a perfectly fine shooter in a time when “fine” is a bare minimum.
Distilled into bullet points, XDefiant is a good FPS package. The shooting is basically fun, movement is slick, maps look nice enough. Sniper rifles are powerful quick-scope machines and there’s no wallrunning or tac sprinting. This is as boots-on-the-ground, 2010-era CoD as it gets outside the Activision bubble. It’s genuinely impressive that the corner of Ubisoft known for South Park RPGs and Rocksmith has built an FPS this mechanically competent out the gate.
The problem is that XDefiant is a perfectly fine shooter in a time when “fine” is a bare minimum. To me, FPSes are as much about the little things as the big things. Infinity Ward and its army of contributing studios have gotten unbelievably good at the little things. I gushed for over 300 words (opens in new tab) about the sounds and reload animations of one revolver in Modern Warfare 2. For days I was obsessed with unlocking a grip that’d let me quickdraw that revolver like a cowboy, then fixated on a laser sight that turns your gun sideways (opens in new tab) like John Wick.
(Image credit: Ubisoft)
In my (admittedly short) XDefiant session, I couldn’t find a special hook or quality like the ones that keep me on a Call of Duty grind for dozens of hours. Guns sound distant and wimpy, attachments seem functional but forgettable, and faction abilities were rarely useful. Those linear payload maps are a decent emulation of the old Team Fortress 2 mode, but it’s mostly the same meat grinder on a skinnier map.
That cringey attitude hasn’t been totally stamped out, either. I jumped immediately into the DedSec faction as a big Watch Dogs fan and instantly recoiled when my hacker told a little spider bot to “live his best life” like some cartoonish zoomer caricature.
Long view
These are major problems for me, but maybe not for you. What XDefiant lacks in panache, it at least makes up for in transparency. The loadout screen exposes a whopping 15 data points for all 20-plus guns included at launch: the sort of in-depth stats that you usually have to skip past a YouTuber’s Gfuel segment to see, like exact sprint-out times, recoil variance, hipfire spread, and ADS time down to the millisecond. Very cool.
It may also be enough for you that XDefiant is free. That’s not surprising for a new live service game, but it is unique to an FPS niche singlehadedly dominated by $70 Call of Duty games. Creative director Safy Saada hopes XDefiant’s low barrier to entry will make an impact.
“In [this] specific sub-genre, there is no offering in the free-to-play space, there are no titles out there with fast-pace, yet grounded, weaponry,” Saada told PC Gamer. “And there is no offering that has that fresh feeling once a new season is out with new additions to the game.”
On seasons, Ubi plans to match Call of Duty’s content cadence. “At the start of a new season, we expect to have at least one new faction (which includes three characters) along with multiple maps and weapons.” Those factions will be sourced from a “broad spectrum” of Ubi worlds, though Saada wouldn’t get into specifics (assassin with a gun when?).
That sounds like a great pace for new stuff, though it’s hard to forget the last time Ubi fully committed to an FPS. Hyper Scape was its big swing at battle royale, and that lasted less than two years before Ubi killed it (opens in new tab). I hope for a better future for XDefiant.
Ubisoft is holding a closed beta that starts today. Access is granted via Twitch drops, check out the full list of participating channels here (opens in new tab).
Get a first look at Immortals of Aveum, a new single-player magic shooter launching July 20
Dig into what inspired the world of Aveum with Art Director Dave Bogan and Associate Art Director Julia Lichtblau
Learn how Ascendant Studios is drawing from its Call of Duty background to craft a compelling first-person combat system
The moment you virtually step into the vibrant, mysterious world of Aveum, everything feels simultaneously new but extremely familiar. It looks like a landscape that you’ve stepped into, the characters talk to you in a way that feels commonplace, but this fantasy setting is nothing the worlds you’ve experienced before. In a recent preview, we got to take a first look at Immortals of Aveum, and chat to two of the game’s designers about the inspiration behind this magical new realm.
Immortals of Aveum is an upcoming single-player magic FPS set in the titular land of Aveum. You’ll assume the role of Jak, a Battlemage learning to harness the magic coursing through his world. As an Unforeseen, Jak discovers his abilities later in life, and Aveum’s most powerful kingdoms are at war. It’s up to Jak to unlock his power, and work alongside the Immortals to help save Aveum from destruction.
What makes Immortals of Aveum feel unique at first glance is the combination of two things. First up is the studio’s backstory; Ascendant Studios is led by Bret Robbins, Creative Director of Dead Space, and former Creative Director at Sledgehammer Games on several Call of Duty titles. This best-in-class FPS design shines through Immortals of Aveum’s combat; it’s a first-person shooter but the weapon that you wield is magic. We’ll delve more into that in a bit.
The second component is that Immortals of Aveum is inspired by a seemingly endless smorgasbord of magical realms, but it’s this dense mixture of inspiration from countless places that makes it stand out. Dave Bogan, Art Director at Ascendant Studios, tells us that from the very get-go, the team set out to create a “new look” for fantasy.
Bogan cites a handful of the creative influences he grew up with, including Dungeons and Dragons, Star Wars, Battlestar Galactica and “cartoons with cool Japanese robots” to name a few. The team starts by selecting several references from their own preferences — visual inspiration that they would like to bring into the game, and examples of ideas that they don’t want to include.
“It’s really about subconsciously drawing inspiration and influence from all those things, and letting it come out in interesting shapes and languages, while keeping an eye on things that exist out there and trying not to replicate anything,” he says.
Julia Lichtblau, Associate Art Director at Ascendant Studios says that Immortals of Aveum’s unique feel comes from the juxtaposition of old and new. A lot of the structures in the world are inspired by oppressive, medieval forts of old, and the villages are brimming with rustic, pastoral charm often seen in old Europe. This design is mixed with the presence of magic, which allows the inhabitants of Aveum to combine antique settings with advanced crafting.
“Magic is essentially their technology,” Lichtblau explains. “They’re able to use it to bend the rules of architectural design, so you’re seeing big sweeping shapes and giant white skyscrapers that could have been built by advanced magic users of that time. That dichotomy makes it feel a bit unexpected.”
This combination of familiar and futuristic goes beyond the world design, seeping into character styling, dialogue and language, giving the inhabitants of Aveum a unique edge. Bogan points to Jak’s design, the cut of a motorcycle jacket giving sci-fi vibes with chainmail stitched to it for an medieval fantasy flavour.
“Aveum is always binding elements from different worlds and times that are helping it feel otherworldly,” he adds.
Ascendant Studios’ background in Call of Duty shines prevalently through Immortals of Aveum, but the team has opted to embrace those elements rather than shy away from it. Robbins asks a simple, but idea provoking question in the preview: “What if instead of a helicopter, you’re fighting a dragon?”, and it’s that line of thinking that has allowed Immortals of Aveum to feel familiar to FPS players, but fresh and exciting to fantasy fans too.
The shooting mechanic in Immortals of Aveum consists of three main types of magic. Jak harnesses his powers through his Sigil, and can fire Force (blue), Chaos (red) and Life (green) magic. Each of these types have different ranges and fire rates, giving you the opportunity to mix it up depending on your playstyle. There’s over 25 spells and 80 Talents to unlock throughout the game, so combat can be deeply customised for every brawl and battle.
Bogan explains that there’s a lot of direct correlation between the Sigils and a regular FPS with guns. The Sigils all have crystals, which allow the spells themselves to act like projectiles with different properties, similar to traditional weapons.
“It was important for people that play first person shooters to feel the relation and to understand, ‘oh, this is the type of weapon I use for this or that’,” Bogan says. “But it’s a little bit more unhinged in visual design, which is cool.”
Lichtblau adds that this framework means anyone that loves first-person shooters will be able to jump into Immortals of Aveum, and says that the combat is “really easy to pick up and really satisfying to master.”
Immortals of Aveum promises a unique new magical world to explore and a robust combat system that allows for much more freedom than your standard shooter, but Lichtblau says that it’s the game’s story that sets it apart from games of its ilk.
“The way the characters are written, the way they interact with each other, it feels incredibly fresh,” Lichtblau says. “It’s hard for me to even pick a favourite because they all have such nuance, and that’s something I haven’t seen in a long time.”
Immortals of Aveum is set to launch on Xbox Series X|S July 20. Pre-orders are now available on the Microsoft Store for Xbox.
Immortals of Aveum™
Electronic Arts
☆☆☆☆☆
★★★★★
$69.99
$62.99
Pre-order* Immortals of Aveum™ and get the Purified Arclight, a unique blue sigil that will unleash more power for Jak’s blue Strike spells and Shatter Fury spell!
Immortals of Aveum is a single-player first person magic shooter that tells the story of Jak as he joins an elite order of battlemages to save a world on the edge of abyss.
With legions of soldiers on both sides of the Everwar, he must uncover the mysteries of Aveum’s troubled past, if there’s any hope for saving its future.
Master three forces of magic and unleash spells with deadly skill in a game that defies FPS conventions.
Be The Battlemage
Join the order of Immortals, the champion protectors of Lucium, and become Jak, an elite Triarch Magnus.
Master Your Magic
Fast, fluid, first person spell-based combat that’s easy to learn and satisfying to master, where players are rewarded for clever chained attacks and well-timed counters.
Unleash Your Arsenal of Spells
Unlock and upgrade more than 25 spells and 80 talents. Discover, upgrade and craft hundreds of pieces of magical gear to synergize your playstyle across all three forces of magic.
Save a World on the Edge of Abyss
Jak and Lucium’s elite Immortals must race to uncover the mysteries of Aveum’s past, if there’s any hope of saving its future.
Immortals of Aveum is developed by Ascendant Studios, an independent AAA team led by Bret Robbins, creative director of Dead Space™ and Call of Duty®, and published by EA Originals.
*Conditions and Restrictions apply. See https://www.ea.com/games/immortals-of-aveum/immortals-of-aveum/disclaimers for details.
Immortals of Aveum™ Deluxe Edition
Electronic Arts
☆☆☆☆☆
★★★★★
$79.99
$71.99
Pre-order* Immortals of Aveum™ Deluxe Edition and get the Ancient Relics of Aveum Pack, containing:
– Purified Arclight – a unique blue sigil that will unleash more power for Jak’s blue Strike spells and Shatter Fury spell!
– Triarch’s Wrath – can be equipped as either Jak’s red, green, or blue sigil and boosts critical hit damage.
– Immortals Ring – increases Shred against all three colors of magic.
– Ring of Rasharn – increases spell damage for all three colors of magic.
– Aristeyan Ring – boosts Fury damage for all three colors of magic.
– Bracer of the Colossal – bestows increased Armor and Healing Crystal recovery.
– Sky Island Gauntlet – increases Armor and Shield Health, while decreasing Dodge cooldown.
– Dresnyr Lens – increases Spellbreak damage and boosts the overall power of red magic spells.
– Lucian Chain – increases the overall power of blue magic and decreases the cooldown of Lash control spells.
– Vial of the Pentacade – increases the duration of Limpet control spells and boosts overall green magic power.
Immortals of Aveum is a single-player first person magic shooter that tells the story of Jak as he joins an elite order of battlemages to save a world on the edge of abyss.
With legions of soldiers on both sides of the Everwar, he must uncover the mysteries of Aveum’s troubled past, if there’s any hope for saving its future.
Master three forces of magic and unleash spells with deadly skill in a game that defies FPS conventions.
Be The Battlemage
Join the order of Immortals, the champion protectors of Lucium, and become Jak, an elite Triarch Magnus.
Master Your Magic
Fast, fluid, first person spell-based combat that’s easy to learn and satisfying to master, where players are rewarded for clever chained attacks and well-timed counters.
Unleash Your Arsenal of Spells
Unlock and upgrade more than 25 spells and 80 talents. Discover, upgrade and craft hundreds of pieces of magical gear to synergize your playstyle across all three forces of magic.
Save a World on the Edge of Abyss
Jak and Lucium’s elite Immortals must race to uncover the mysteries of Aveum’s past, if there’s any hope of saving its future.
Immortals of Aveum is developed by Ascendant Studios, an independent AAA team led by Bret Robbins, creative director of Dead Space™ and Call of Duty®, and published by EA Originals.
*Conditions and Restrictions apply. See https://www.ea.com/games/immortals-of-aveum/immortals-of-aveum/disclaimers for details.
The realm of first-person shooters is largely inhabited by games with military and sci-fi themes. In recent years, FPS games with other themes—particularly fantasy—have somewhat fallen by the wayside. Enter Immortals of Aveum, a big, bright, and beautiful techno-fantasy shooter from EA and the San Rafael-based developer Ascendant Studios. Focusing on a single-player campaign in a carefully-crafted, lore-rich world, Immortals of Aveum is looking to give this beloved genre a magic jolt of new life. We had a chance to look at the game and talk to the game’s director, and we’ve come away spellbound.
You may not be familiar with Ascendant Studios, but you’re likely familiar with some of the past games the staff has made. Ascendant CEO and Immortals of Aveum director Bret Robbins has a legacy of work on numerous titles, including the Legacy of Kain series, the original Dead Space, and several Call of Duty titles. It was while developing CoD that the idea of Immortals was birthed: when looking at a level design for CoD, he thought about what the scene would be like in a big, bombastic fantasy setting instead.
A world of fantasy
The world of Aveum features a land torn apart—quite literally—by a millennium-long Everwar for control of magical leylines. As the conflict continues, a bottomless rift called “The Wound” grows ever-larger, with a mysterious, towering statue at its center seemingly staring down on everything. Here, you take control of Jak, an aspiring Immortal who was plucked from life as an orphan in the slums to become a Magnus battle mage. He has the rare ability to wield all three “colors” of magic: A Triarch, as he’s called. With these skills, he battles the forces of the almighty magic forces of Rasharn, a superpower warring for leyline control with Jak’s homeland of Lucium. But what long-buried mysteries and secrets is this Everwar obscuring?
What exactly is an Immortal? Despite the traditional definition, these Immortals do not possess eternal life. It’s a name meant to strike fear in the hearts of foes—after all, who is less afraid of death than a person the concept wouldn’t apply to?
“Basically, they’re like the Navy SEALS of our wizard world,” says Robbins. They’re taking on the forces of Rasharn, but human soldiers are far from the only threat they’ll face: Elementals, magically-animated Constructs, and terrifyingly resilient Archons. But some of the most memorable encounters will be battles against other expert spellslingers. According to Robbins, “When you have a wizard-on-wizard battle, that’s when things really get crazy.”
Tools of the Immortals
The setpieces in Aveum are stunning in visuals and gameplay intensity. You aren’t going to be a back-row wizard slinging spells behind a bigger, buffer unit—you’ll need to get up close and personal with waves of fierce enemies, all eager to maul an enemy Magnus. While the fantasy setting is different from the genre norm, longtime FPS players will find a lot of familiar-feeling skills in Jak’s arsenal of magic. For example:
Breachfire acts similarly to a shotgun.
Stormshards are rapid-firing homing projectiles.
Javelins are chargeable projectiles you can hurl at enemies.
“The more you get to play with them and see how they work, the more depth, surprises, and fun you’ll find,” says Robbins. “The challenge (in design) was making these spells feel as good, or even better, as shooting a gun.”
Jak also has lots of ways to move around with panache, as Robbins explains. “You can double jump, hover over enemies, use a Lash spell where you can latch onto anchors in an arena or pull enemies closer, and even teleport dodge.” Jak also has a shield spell for when you need some extra defense. “I didn’t want to make a cover shooter, where you’re hiding and shooting—I want players to feel more powerful, like a gunslinger,” Robbins continues. “You can walk into an arena, really assess it, and own it.”
The depth of magic
Augmenting these magical abilities is an in-depth gear and character enhancement systems. Jak can find or buy Sigils, a crucial focus for his magical power. These Sigils grant stat boosts and buffs and can also alter how certain spells work, effectively changing loadouts. Totems are another piece of magical kit that apply various boosts, though they’re focused more on movement abilities. Magic Rings augment and transform the grenade-like Fury spells. Finally, there are Bracers, gauntlets that boost Jak’s defensive abilities. Combine all this gear with a Talent Tree to power up different magic colors, and you’re looking at a considerable amount of customization.
But finding everything will take careful exploration—the stages are packed with secrets, puzzles, and hidden areas, so you’ll want to take time to look around. Robbins was eager to tell us all about Aevum’s hidden treasures. “When you get a new spell, you can return to previous areas and unlock new things. We’ve also got the Shroudfanes: mini-dungeons hidden throughout the game that have specific challenges or unique bosses—they have some of the best gear in the game.”
Ultimately, all of the gameplay and story elements are in service of creating a unique fantasy gaming experience unlike anything else. “I want players to really fall in love with the world,” says Robbins. “We’ve created a great story and a great combat system, all wrapped under the umbrella of Aveum. I truly hope the players will come to enjoy this world and the story and characters we’ve written.”
Look forward to becoming the slickest spellcaster around on July 20 when Immortals of Aveum launches on PlayStation 5.
It’s the decadent core loop of shoot, survive, die, repeat that has left countless Vampire Survivors players — including Xbox boss and superfan Phil Spencer — utterly enamored. Its early presence on Xbox and PC Game Pass also ensured millions could immediately get involved with this surprise hit new title.
But Vampire Survivors was not initially built to accommodate for this scale of greatness. The brainchild of creator Luca Galante was initially built for PC platforms using web technologies, specifically JavaScript. Poncle Tech Director Sam McGarry tells us that the launch version of Vampire Survivors was “basically a browser game.”
The build wasn’t running very well on platforms different to PC, players were running into issues across different devices, and addressing those problems quickly became a priority for the team. Once it became the smash hit we know it as now, it became clear it needed a new engine – something fans asked about from early on. It turns out, the team made that happen so seamlessly, many didn’t know it had even happened.
“The overall goal was for players not to notice,” McGarry says. “Even to this day, there are still players that don’t realize that the engine is already out there and has been since launch on Xbox, so we still have differences to sort out, but I think we did a pretty good job.”
Xbox was the first platform that poncle launched the engine-enhanced Vampire Survivors on, and McGarry tells us that one of the main challenges the team faced, and still faces, is maintaining level parity between different versions of the game in parallel — the new engine on Xbox and the original Javascript version on PC.
“Making sure that players can actually go between Xbox platforms and continue their game is very important to us,” McGarry says. “And we’re also trying to maintain that quality so you can jump between two different versions of the game without feeling like you’re playing different copies of the game, without having any technical issues or anything.”
All that effort has been worth it, however – McGarry says the game’s addition to Game Pass has been crucial in how it became a word of mouth success. “If you look at a screenshot of Vampire Survivors, you might not get drawn into the game just by the way it looks,” McGarry says. “And we find often that early game players don’t always get the hook of it until they’ve gotten further in. That’s when we really see that people are like, ‘ah, okay, I get the game now. People will also often play it, bounce off, and then come back. The presence on Game Pass helps us bring a lot more players in through the doors and lets them experience the game.
“The other great thing about [Game Pass] is that it was available via the Cloud as well. So people are able to play not just at home on their console or on their PC, but out and about or… on the toilet on their phone. That was relatively painless process too; we put the game out, and ticked a box, and then it was available on the Cloud just like that basically.”
A development team building two versions of the game across Xbox and PC is leagues away from the before times of Galante working independently on Vampire Survivors. In the last twelve months, the poncle team’s development has mirrored that of a Xenomorph — emerge quickly and grow fast. But despite that rapid expansion, the actual workflow hasn’t really changed all that much, testament to the game’s solid foundations.
“Ultimately, it’s just that we have more people in the process now,” McGarry explains. “So it still starts at Luca and filters through, he’s doing that work on that PC version alongside writers and other teams helping with the creative side of things. We are then taking that work and replicating it in the new engine. Having that dual engine setup has helped us keep that same workflow in a sense, without disrupting the creative part of the very start of the chain.”
Poncle is keen to highlight that while Galante still sits atop of the creative tree and the majority of the game’s increasingly wild ideas come from him, Vampire Survivors is now created by a team that all provide input and feedback.
“The more people that we bring on board, the more we can take off Luca’s plate,” says poncle Lead Game Developer Adam Goodchild. “Throughout last year, everyone tried to take as much as they could so Luca could focus on the creative side.
“The original goal of what Luca set out to make hasn’t changed at all. It’s just the pace at which we can do it is a lot different because there’s more of us, and everybody’s got a role now.”
Vampire Survivors is still dishing out updates and content regularly. The first premium DLC, Legacy of the Moonspell, launched in December, and the second, Tides of the Foscari, launches today.
These paid DLC packs are thematically based in their own worlds — Moonspell took us to the snow-kissed mountains of “the east,” while Foscari promises a lush, vibrant forest concealing a magic academy with absolutely nothing unusual about it. This was always the plan for Vampire Survivors, however, Galante and the team still firmly believe that any content that changes or enhances the core gameplay loop should just be included in free content updates, delivered to every player that has either bought the game, or is playing via Game Pass. We can’t say too much, but the team has plenty in store in that department too.
“For anyone that can’t or doesn’t want to get the DLC, you’re still getting other updates at the same time,” McGarry adds. “We’re also constantly adding little things to the base game, adding more achievements… if only to give Phil Spencer something new to finish off.”
Vampire Survivors: Tides of the Foscari is available across Xbox and PC platforms today.
Vampire Survivors
Poncle
☆☆☆☆☆ 315
★★★★★
$4.99
$3.99
PC Game Pass
Xbox Game Pass
Vampire Survivors is a time survival game with minimalistic gameplay and roguelite elements. There’s no place where to hide, all you can do is try to survive a cursed night and get as much gold as possible for the next survivor, before Death inevitably puts an end to your struggles.
Right off the bat, Immortals of Aveum gave me major Destiny vibes. It was all there. The magicky sci-fi setting, the mesh between medieval clothing and the polished sheen of futuristic metal. Really, the only thing that was missing was the guns, and the distinct absence of multiplayer, and maybe that really does make all the difference.
Developed by Ascendant Studios and published under the EA Originals project, Immortals of Aveum has been billed as a futuristic spell-slinging first-person shooter game, except with fewer gun pew pews. In a hands-off presentation last week, I got to check out an extended preview of the game and got a better sense of what to expect with Ascendant Studios’ big outing. Immortals of Aveum has been in development for the past five years, and while I wasn’t necessarily blown away by what I saw of the combat and story, the fact that this is going to be a single-player, story-driven adventure is actually pretty exciting.
Aesthetically, it’s hard not to compare Immortals of Aveum to the likes of Destiny, Anthem, and Godfall. All multiplayer-focused games with an emphasis on loot, grinding, and whatever other arbitrary numbers and stats slapped onto a piece of gear designed to kick your lizard brain into overdrive. You’ll play as Jak, an Unforeseen, which is really just another word for Muggle, or someone born with no magical abilities. But of course, due to plot reasons, he eventually gains magical abilities and becomes a Triarch — a person with the power to wield all three colors of magic.
Image Source: Ascendant Studios
It’s not long before he joins up with the titular Immortals, a group of spellcasters committed to ending the Everwar, a long-lasting conflict between three major factions over magical control. Aveum has been ravaged by war for thousands of years, and the world itself is as fractured as it is beautiful. Truly, this game’s cinematics are pretty darn impressive, with stunning glowing leylines sprouting everywhere, all of them leading down to the Shrouded Realm, an entire world that lies beneath the surface.
The world isn’t just there to look pretty, of course; there are plenty of environmental puzzles to take on, and tons of optional routes to explore. As you’re adventuring, Jak will learn new abilities and spells to help him tackle more puzzles and defeat his foes in more interesting ways. At its core, though, Immortals of Aveum’s combat system seems to operate around a color-based mechanic similar to what we saw in the recently released Hogwarts Legacy.
There are three spell colors: blue, red, and green. At some point, you’ll start encountering enemies with color-coded shields, and you’ll need to break them with an appropriately colored spell. It all seems rather basic, but the combat is made more interesting with various tools that Jak has at his disposal. He has a whip-like spell that lashes out and pulls enemies towards him, along with a personal shield that he uses to defend himself, that also lets him shoot through it.
Image Source: Ascendant Studios
The basic spells are also kept fairly simple; while Immortals of Aveum certainly isn’t your traditional first-person shooter with guns, the spells bear strong similarities to regular pistol fire, automatic rifles, and shotgun blasts. From what I saw in the presentation, Jak’s movement is also slower and a little clunkier than you might expect. You need to be a little more deliberate with the way you move your character, and while there is some verticality to look forward to in combat, it’s pretty clear that the game wants you to rely more on using your shield to block rather than zip back and forth like a teleporting warlock.
The shield is instrumental in making Immortals of Aveum feel less like a traditional cover shooter, as you’re literally taking your cover with you and using it in interesting ways that haven’t been explored in other games in the genre.
Towards the end of the presentation, we also got a glimpse of a griffin/dragon-like boss fight, where Jak had to be methodical in dodging its fiery breath while blasting spells at it. The sequence was short, but as simple as the combat looked at first blush, it’s hard not to be taken in by the whole spectacle of it.
Ascendant Studios went on to reiterate that Immortals of Aveum is meant to be a single-player experience, and that even if there was going to be any form of co-op or multiplayer content, they aren’t ready to talk about that just yet anyways. The developers were quick to impress upon us that the goal is to make the player feel powerful, and with how crunchy the combat looks and feels, I found myself unexpectedly excited to get some proper hands-on time with it, especially since I’d gone into the presentation with virtually no expectations whatsoever.
Image Source: Ascendant Studios
I won’t lie to you and say the characters were all that compelling or interesting. Sure, we only got a brief glimpse of the main players, but on the surface level, they seemed like your typical video game side characters. The stoic leader, the joker who makes wisecracks from time to time… you know what I mean. I’ll admit that the characters giving off a less-than-stellar first impression does give me pause, especially for a game that’s supposed to be all about the story, but given how polished everything else looks so far, I might even be willing to overlook that.
A lot of care and attention to detail has gone into the world-building, and just the overall feel of the world. From the insanely clean UI and seamless transition between cinematic cutscenes to first-person view, to the immaculate enemy designs (at one point, I spotted a very daunting looking enemy that I could only describe as a “sci-fi Sauron-looking motherfucker”), Immortals of Aveum is one of the more visually impressive games I’ve seen this year, and that’s saying something, considering the graphical leaps and bounds we’ve seen in the industry over the past decade.
Immortals of Aveum is set to be released for PC and consoles on July 20.
Home » News » EA and Ascendant’s Magic-Based FPS, Immortals of Aveum, Gets a July Release Date
Developed by Ascendant Studios, which comprises of several veteran developers who have worked on games like Dead Space, and published by EA, Immortals of Aveum is a new magic first-person shooter that got originally unveiled at The Game Awards last year. We didn’t see too much of it back then, but it finally has a release date, as well as a reveal trailer that shows off exactly what combat is going to look like.
You can check out the reveal trailer for yourself down below:
The game has been set for a July 20 release later this year, and players take control of Jak, a battlemage and Triarch who has the ability to wield all three magic types in the world of Aveum. It’s worth noting that this is primarily a single-player, narrative-driven game, with little to no focus on multiplayer or co-op elements.
In a hands-off presentation that we got to check out last week, we found the world itself to look really visually impressive, with a gorgeous blend of medieval fantasy and sci-fi aesthetics. It certainly brings up some Godfall vibes, but with a much more crunchy-looking combat system that also looks very in-depth and complex.
Immortals of Aveum is set to be released for PC and consoles on July 20.
PS VR2 owners itching for tense, high-stakes multiplayer gameplay should keep upcoming 4v4 competitive and combative shooter Firewall Ultra on their radar. Developer First Contact Entertainment gave us a first taste of its tactical action in a recent hands-on. First stop: the pre-match safehouse to find our feet and to get to grips with weapon loadouts at its firing range.
Each loadout comes stocked with two weapons, two items, running the gauntlet of full assault to support weaponry and all paired with a choice of two items that walk the line between explosive and defensive. These presets will be fully customizable. With multiple clips spent (and weapons reloaded with a button press) we were promptly deployed into a series of three round matches.
As with the original Firewall Zero Hour, teamwork is still key, with sides switching defender and attacker roles as matches progress. The core experience is retooled with player feedback from Firewall Zero Hour (dedicated servers, new skills, contractors, maps, weapons and more) and gameplay and visuals are rebuilt thanks to PS VR2 features and a switch from Unreal Engine 4 to Unreal Engine 5.
The eyes have it
4v4 competitive matches are still the heart of Firewall. But First Contact has confirmed a PvE mode is also in the works that will be included come launch. More to come on that soon.
PvP matches now play out as best of three rounds, with the PS5 SSD shifting players from safehouse to match map and back again in a near-blink of an eye. Eye-tracking makes weapon selection from an on-screen wheel swift and grants greater precision to your aim when closing one eye or looking down sights, subtly repositioning your gun to mirror exactly where you’re looking.
Flashbangs will blind you if you look at them, but so will flashlights when shone directly in your eyes: in both instances your screen will go all-white for several seconds. Even with your sight restored you’ll briefly have double-vision if your blindness was caused by a flashbang. This, coupled with better hand tracking due to the Sense controller, teases a potentially brilliant strategy: a gun-mounted light’s beam can be hidden by putting your other hand in front of it. Hug a corner and hide your beam until an enemy approaches, then uncover to blind them. Closed eyes or averted gazes are the only deterrent – an inherent risk when bullets can come from any direction.
And even if you’re benched in death before your teammates, you’re not out of the game. Perspective switches to a small number of security cameras stationed around the map which you can freely rotate around. Spot an opposing team member and keep your gaze locked on them: you’ll mark them with a red outline until they move out of sight. It’s an outline that can be seen by your team regardless of how many walls or stairwells are between them.
Loadouts for every occasion
Every weapon has tailored haptic feedback so each feels distinct. A cool little detail (that you may want to check when in the safehouse rather than battle) is in the weapon triggers: the resistance to your virtual finger replicate the real-world analog to the gun you’re holding.
Sharp eyes and quick wits are necessary skills to win matches in Firewall Ultra, but they’re not the only ones. Teams take turns to either defend or hack intel, and with maps ranging from claustrophobic offices with banks of computer desks and labyrinth like oil rigs, knowing the right balance of loadouts and team deployment are key. Known commodities like grenades, flashbangs are a must in an intense firefight, but carefully placed proximity mines and signal modifiers can turn any area into a trap or blind the opposing side’s tracking devices to keep them guessing.
Keep an ear out
Contractors will be a mix of returning faces and new characters, each boasting a unique skill. Couple that with an unlockable secondary skill that be equipped as part of your loadout and you’ve extra customization to your firefight approach.
First Contact is flexing the strength of 3D Audio in Firewall Ultra. More immersive? Of course. But also potentially strategic. Honing in to footfalls helps you place exactly where an enemy is sweeping in from. That goes both ways, however. It grants an eclectic rhythm to rounds, attackers and defenders sneaking along low cover then charging across open ground or piling in as weapons go hot. You’ll need your ear to pick up exactly where a signal jammer is. The small black boxes emitting a tell-tale ping is easy to identify, not so easy to place. With maps dense with detail they can be placed in tight confines. Scouring can be rewarding in itself: Crypto make a return, these rare collectables grabbable on a first come, first serve basis. You can also earn this in-game currency through completing missions, doing well, as well as winning, matches. Collect and cash these in to unlock cosmetics, new guns, attachments for upgrades and new contractors.
Along with those cosmetics and weapon attachments unlocked by players as they progress, First Contact promises a level of post-launch support similar to what the studio rolled out for Firewall Zero Hour. The shape of those things will come into focus in the next few months. But for now, PS VR2 owners can look forward to another round (or three) of tactical action. Bring a friend. Bring three. And make sure they’re all packing quick wits and fast trigger fingers.
Ubisoft+, Ubisoft’s game subscription service, is officially available on Xbox consoles through Ubisoft+ Multi Access!* In order to take advantage of this new option, Xbox users must be subscribed to Ubisoft+ Multi Access and connect their account to their Xbox profile, gaining access to a vast and growing library of games and 10% off in-game currency.
“Partnering with Xbox to launch Ubisoft+ Multi Access on Xbox consoles enhances our subscription offering to provide more value and choice to our players,” said Ubisoft Senior Vice President of Strategic Partnerships and Business Development, Chris Early. “Xbox console players now have access to our worlds through Ubisoft’s extensive game library.”
The Ubisoft+ library allows players to dive into flagship titles like Assassin’s Creed Valhalla, Far Cry 6, and The Division 2, and includes access to premium-edition content and DLCs, including Assassin’s Creed Valhalla: Dawn of Ragnarök. Check out the full list of available games below:
Anno 1800 (Xbox Series X|S only)
Assassin’s Creed Rogue Remastered
Assassin’s Creed IV: Black Flag (includes Assassin’s Creed Liberation)
Assassin’s Creed Unity (Gold Edition)
Assassin’s Creed Valhalla (Ultimate Edition)
Assassin’s Creed Chronicles: China, India, and Russia
Assassin’s Creed III Remastered
Assassin’s Creed Odyssey (Deluxe Edition)
Assassin’s Creed Origins (Gold Edition)
Assassin’s Creed Syndicate (Gold Edition)
Assassin’s Creed: The Ezio Collection
Battleship
Boggle
Child of Light (Ultimate Edition)
Family Feud
Far Cry Primal (Deluxe Edition)
Far Cry 3: Blood Dragon (Classic Edition)
Far Cry 3 (Classic Edition)
Far Cry 4 (Gold Edition)
Far Cry 5 (Gold Edition)
Far Cry 6 (Gold Edition)
Far Cry: New Dawn
Fighter Within
For Honor
Ghost Recon Breakpoint (Ultimate Edition)
Ghost Recon Wildlands (Ultimate Edition)
Grow Up
Hungry Shark World
Immortals Fenyx Rising (Gold Edition)
Jeopardy!
Monopoly Plus
Monopoly Madness
Rabbids Invasion: The Interactive TV Show (Gold Edition)
Rabbids Party of Legends
Rainbow Six Extraction
Rainbow Six Siege (Deluxe Edition)
Rayman Legends
Riders Republic
Risk
Risk: Urban Assault
Scott Pilgrim vs. The World: The Game
Scrabble
Shape Up (Gold Edition)
South Park: The Fractured But Whole (Gold Edition)
South Park: The Stick of Truth
Starlink: Battle for Atlas (Deluxe Edition)
Steep
The Crew (Ultimate Edition)
The Crew 2
The Division (Gold Edition)
The Division 2
Trackmania Turbo
Transference
Trials Fusion
Trials of the Blood Dragon
Trials Rising (Gold Edition)
Trivial Pursuit Live
Trivial Pursuit Live 2
UNO (Ultimate Edition)
Valiant Hearts: The Great War
Watch Dogs (Complete Edition)
Watch Dogs 2 (Gold Edition)
Watch Dogs: Legion (Deluxe Edition)
Wheel of Fortune
Zombi
Sign up for Ubisoft+ Multi Access today and connect your Xbox account to explore the rich worlds of Ubisoft games. A subscription costs $17.99 USD (plus tax) each month and will auto-renew until canceled. If you have more questions about using Ubisoft+ Multi Access on Xbox consoles, check out this FAQ from Xbox.
*Ubisoft+ Multi Access is not yet available for Xbox consoles worldwide. Please check here to see if it’s available in your country.
Nintendo unveiled the final pre-launch trailer for The Legend of Zelda: Tears of the Kingdom, giving fans one last look at the hotly anticipated sequel before it releases next month.
The three-minute video provides a cinematic look at never-before-seen locations, puzzles, and enemies, including the newly returned Ganondorf.
As I was pleased to let you know earlier this week, the next free game for RPS premium supporters is roguelite citybuilder Against The Storm. This is your reminder that you can log on to claim your copy today, April 13th, from 4pm BST/8am PT. That should be around the same time as Against The Storm gets is new free update, Sentinels Of The Forest, which adds Foxes as a playable species, along with new buildings, abilities, and porridge – the most sensible of all the breakfast foods
We don’t have infinite codes, so this key drop, kindly provided by publishers Hooded Horse, is on a first come, first served basis until we run out.
It’s go time! Take up arms in Season 4 – Ballista, now available for Gundam Evolution! This newest season celebrates the half year anniversary of the game and includes a new mode, character, and map.
New Mobile Suit: Gundam Dynames
Mobile Suit Gundam 00 fans may recognize this notable mobile suit from Season 1 of the anime. Gundam Dynames, piloted by none other than Gundam Meister Lockon Stratos, is joining the Gundam Evolution roster! Just like in the anime, Gundam Dynames will utilize its excellent marksmanship skills using both the GN Sniper Rifle and GN Beam Pistol on the battlefield. You’ll be able to provide your team cover from a variety of ranges – perfect for a shifting battlefield!
Let’s go over the skills of the newest addition to the team:
Weapon Swap – Swap between your GN Sniper Rifle and GN Beam Pistol – with the weapon in reserve reloading automatically!
GN Missile – Fire a missile that explodes for damage and pulls nearby enemies towards the impact point – even pulling them out of cover!
Recovery Gun – Inject repairs directly into your allies from a distance and ensure they don’t fall!
G Maneuver: Trans Am – Activate your GN Drive’s hidden potential to hyper-charge your next few shots!
You’ll be able to unlock Gundam Dynames by purchasing Evo Coins or completing challenges to earn Capital in-game.
New Game Mode: Headquarters
A new game mode just dropped with Season 4 – Ballista. Headquarters is a fully dynamic, multi-stage game mode that truly tests your team’s coordination and abilities. Teams who can do this and keep up the momentum will be rewarded with sweet, sweet victory. Check it out!
New Map: Buried City
A new area to hone and show off your skills is here! This new map will be in rotation for both Casual and Ranked matches. Buried City has a variety of corridors and pathways for you to intercept your opponent and surprise them with an attack! It also has sections for your team to take advantage of the high ground and relentlessly assault the enemy with a barrage of projectiles.
We’re excited to see how you play on this new map!
Prepare for success!
With such a huge roster of Mobile suits you may be asking, what’s the best start? While we can’t give you the win, here are a few pointers to give you the edge on this new battlefield.
The first point has multiple routes.
To start, you can slip around or underneath the first objective to take your enemy from behind or hit them on an exposed flank. This is great for fast units who can quickly cause confusion, such as Zaku Ranged or Heavarms Custom. Maybe you’re more of a ranged player who wants to make the most of the distance. On one side of the first objective is a lift with a window that gives you the height advantage, which is perfect for preventing a capture or holding down the line. Sounds perfect for a unit like Gundam Dynames that just released as part of Season 4.
Use your full armaments.
When you eventually reach the core, take note of the multiple entry points to keep your enemy on their toes. Certain Mobile Suits like Asshimar have Active Skills with an area of effect that can also harm the core while keeping the enemy at bay. Guntank has a cannon that can be used to deal extra damage to the core. Make use of each Mobile Suits’ strengths to chip away and get yourself those extra points.
As always, support your team!
After dealing enough damage, a mobile suit will be in a broken state before it eventually destructs. The walk back to the objectives can mean the difference between getting that last percentage of damage, so do your best to provide your team with a quick pick-me-up so they can get back into the fight and win the round.
Time to Jump In, Pilots!
Gundam Evolution is an immersive, fast-paced 6v6 team shooter where you’re able to pilot iconic Mobile Suits from the smash hit “Mobile Suit Gundam” anime series. Jump into combat as Gundam Dynames, Heavyarms, and more from this expanding roster.
Gundam Evolution now has four different game modes that allow you to show off your teamwork and tactical skills: Point Capture, Domination, Destruction, and Headquarters. Coordinate with your team and align your G-Maneuvers to come out on top!
Season 4 is out now! Can’t wait to start piloting your own Mobile Suit? Download Gundam Evolution for free on Xbox One and Xbox Series X|S now and experience these exciting Mobile Suit battles firsthand.
GUNDAM EVOLUTION
Bandai Namco Entertainment America Inc.
☆☆☆☆☆ 295
★★★★★
GUNDAM EVOLUTION is an online FPS title in which players take control of mobile suits from the hit Gundam anime and fight other online players in six-versus-six battles. Features fast-paced action and immersive controls. Switch between mobile suits with their own unique characteristics and cooperate with teammates to win matches.
*This title features random in-game items in exchange for in-game currency.
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Lilyann Torres, Gundam Community Writer, Bandai Namco