At first “Dot and Bubble,” the latest episode of Doctor Who, seems to be borrowing from Black Mirror’s bag of tricks. It’s set on Finetime, a planet where everyone is accompanied by a small spherical AI assistant called a Dot, which projects a “Bubble” around their heads. Within their individual Bubbles, people live their entire lives — group chatting, watching funny videos or performances by pop stars — and they do not seem to leave except to sleep. Even walking is mediated by the Bubble, telling them how many paces to move in each direction, guiding them to the office, back home, and to meals. It’s a very “kids these days and their damn phones!” kind of premise, but again: only at first.
The initially blunt metaphor only gets blunter when the monster of the week is introduced: terrifying slug aliens that are eating the denizens of Finetime alive, as they obliviously walk into their gaping maws because they can’t see past their bubbles. Our heroine for the week, the hapless Lindy Pepper-Bean (Callie Cooke), finds her Bubble’s feed intruded on by the Doctor (Ncuti Gatwa) and Ruby Sunday (Millie Gibson), who spend the episode trying to remotely lead her to safety, in spite of her skepticism.
It’s a clever setup, one that hearkens back to fan-favorite Doctor Who stories like “Blink,” and tropes beloved by writers like Steven Moffat (who, surprisingly, did not write this episode): horrible things at the edge of one’s perception, a hard limit on the Doctor’s ability to intervene, and a world engineered for conformity, with safety dependent on characters’ ability to escape societal gravity. This canny structure clashes with the painfully patronizing metaphor at the heart of “Dot and Bubble” — which writer Russell T. Davies exploits to obscure what he’s really doing.
Image: Disney Plus
Because in between the seemingly lazy satire of the terminally online youth and the chilling thrills of its plot, Davies quietly drops pertinent details about Finetime and what is really happening here. Who are these people? What do they do? Why are they there? Each answer, delivered conversationally in an episode packed with a loud, candy-colored palette, louder social commentary, and one of the creepiest monsters of the season, barely registers. So when you finally get to the ending and the truth about Finetime is made clear, it’s like the floor opens out from underneath you, and “Dot and Bubble” immediately becomes one of the grimmest Doctor Who stories told in some time.
[Ed. note: This means spoilersfor the very end of “Dot and Bubble.”]
In the end, there is no saving the people of Finetime. The first hint was in Lindy’s rapid dismissal of the Doctor’s warnings at the start of “Dot and Bubble,” and that she only began to listen when Ruby Sunday spoke to her. More hints piled up, leading to the answer of what brought the slug aliens to Finetime in the first place: the Dots. The Dots, in their algorithmic service to their users, learned too much about them, and grew to hate them. And it’s not because of their tech-addled brains blinding them to the real world; it’s because they’re fucking racist.
Lindy and the other Finetime survivors refuse to take the Doctor on his offer of safe passage away from Finetime, instead choosing to brave the wilds where they face certain death, just because of who the Doctor looks like. It’s here where the last tidbits fall into place: chilling glimpses of selfishness from Lindy, her lily-white friend group, the fact that Finetime is only inhabited by the young adult children of the 1%.
Image: Disney Plus
Up until now, Doctor Who has been pretty unconcerned with how the Doctor taking on the appearance of a Black man might change the dynamic of the show. On the one hand, this is understandable, desirable even — it would be crass and arguably retrograde to immediately subject the Doctor to racism the moment it became a possible story outcome. It also feels intellectually dishonest to act as if it would never matter. Davies, as the white showrunner who engineered this situation, chose neither trauma porn nor avoidance. Instead he chose specificity: This is how the Doctor’s job is harder now. There are some people who don’t want to be saved by him. There are some problems that cannot be solved by cosmically deep wells of compassion and empathy. There are some people with hearts so mean they will not even save themselves.
“Dot and Bubble” argues that its hero’s role is to stand in the gap and help even in the face of such shocking contempt, because life is precious above all, even hateful little ones — presumably because life can be redeemed, and death is final. It’s hard to accept this, and Gatwa’s performance suggests that maybe such idealism isn’t deserved here. He laughs at the insanity of the situation, and then screams in anguish. Who knows if it’s the right call, but he made one. He tried.
Wildermyth is an incredible procedurally generated RPG that leads players through a series of narrative quests. As you build bases, battle foes, and learn more about the world, you’re able to build up your cast with new decisions and sacrifices. A hero might die, marry another party member and have children, or turn into an increasingly feral beast. It’s a tremendously cozy, satisfying RPG experience.
Wildermyth has a core campaign, and additional adventurers that introduce new stories and new enemy factions. The game’s first DLC pack was focused around new cosmetic skins and armors for heroes, whereas the upcoming Omenroad expansion includes a roguelike-style challenge mode and a new story campaign called Walk in the Unlight. While Omenroad brings lots of new bosses and challenging fights, it also represents an end to development for Wildermyth. Worldwalker Games announced the conclusion on May 29 on the game’s official X account.
“We will continue to support the game and fix critical bugs, but don’t expect new content going forward,” co-owner Nate Austin wrote. “We will be saying farewell to many of our team members. Worldwalker Games is going into hibernation for now.”
Austin clarifies that the team still intends to port Wildermyth to other platforms, and the hibernation does not affect that “in any way.” He also commits to continuing a Kickstarter that will record the game’s music live and integrate it into the game, French and Spanish translations for Omenroad, and to maintain the game’s Discord, wiki, support email, merch store, and social media.
“Wildermyth has been wonderful, but nothing goes on forever,” wrote Austin. “We wanted to ship Omenroad, and having done that, we’re ready to move on. This was the plan, and it doesn’t have anything to do with how well Omenroad is doing. (It’s doing well! We’re extremely proud of it.)”
He added, “I’m pretty sure we’ll eventually find something else to pour our passion into, and we’ll let you know about it when the time comes.”
It’s sad to see an end to Wildermyth, which has become one of my staples when I want to play a narrative RPG adventure. But it’s also a tremendous game, and it’s good to see the studio end on a high note and walk away from the project of their own choice. While we may never see another title from the Worldwalker team, I’ll treasure Wildermyth and the stories it effortlessly spins for years to come.
Archie returns to Destiny 2 with a trip to the Neomuna following the May 28, 2024, weekly reset.
This is the final step in a series of “Where in the System is Archie” quests in the wake of the Into the Light update — which have been staggered out week-by-week in the lead up to The Final Shape.
Note this quest expires on the June 3weekly reset — a full day before The Final Shape launches on June 4. This is because Bungie will take Destiny 2 down for 24 hours ahead of the expansion.
Remember, provided you complete any Archie quest before the arrival of The Final Shape, you’ll get your hands on the Blue Steel shader, while the lore for all Archie quests will be available from June 4 on.
How to start ‘Where in Neomuna is Archie?’ in Destiny 2
To start the final “Where is Archie” quest, head to the Tower’s Annex and find the paw prints.
Image: Bungie via Polygon
You can reach this location by using the southwest-most fast travel point, then traveling straight ahead down the corridor. The paw prints will appear on the ledge to your right.
Investigate the prints and go talk to Ada-1 (found in the Annex proper opposite) to start the latest quest.
Image: Bungie via Polygon
Now, head to Neomuna, and speak to Nimbus at Strider’s Gate. Once done, the search begins.
Image: Bungie via Polygon
All Archie Neomuna locations
Here is where to find Archie in Neomuna, clue-by-clue.
‘Archie stopped by Nimbus’ post hoping to snap an action figure’ location
Image: Bungie via Polygon
This clue refers to Nimbus’s gym room, which is also where you place all the action figure collectibles on Neomuna.
From Nimbus, jump directly down and to the right, off the platform. The building will be right in front of you. Go inside and you’ll find Archie’s footprints between the coffee tables.
Now you’re in for quite a journey to visit the Veil.
‘Archie wanted to get caught up on everything we know about the Veil’ location
This clue refers to the Veil Containment and Irkalla Complex areas, which are the two southeastern-most points on the Neomuna map.
Image: Bungie via Polygon
To reach this place, you can’t just launch Veil Containment, as you’ll need to be outside. Instead, you need to go through the Zephyr Concourse and then the ESI Terminal. Keep left the entire way there and you’ll eventually find a portal, which will take you to the Veil Containment area.
Image: Bungie via Polygon
Continue up to the door, where you’ll be attacked by a bunch of Cabal and a Tormentor. Kill everything, including the Tormentor, and return to the door. You’ll find Archie’s footprints just outside of the door to the Veil.
Image: Bungie via Polygon
Now you’ll need to go on another long walk near Liming Harbor.
‘Archie wanted to check out the views from where Guardians mastered Strand’ location
This clue refers to Maya’s Rest, which is the sandy area to the east of Liming Harbor.
Image: Bungie via Polygon
Land at Liming Harbor and take the path east through the rocks. This is basically a straight shot to Maya’s Retreat, but it takes a bit to get there. Continue on until you reach the sandy area.
Image: Bungie via Polygon
You’ll have to kill a lot of Cabal here, including a Colossus boss. Once you kill the boss, all of the other enemies will disappear and you’ll be able to collect the footprints, which are overlooking the city.
Image: Bungie via Polygon
Mercifully, Archie’s final stop is a much shorter run.
‘Archie’s last stop. Archie wanted to try and win a prize for you’ location
This final clue refers to the Thrilladrome Lost Sector in Liming Harbor.
Image: Bungie via Polygon
Land in Liming and make your way north to the Lost Sector entrance. Walk inside and just do the normal version — as-in don’t launch the Legend or Master version if they’re available — and eventually you’ll find Archie waiting by a claw machine. Do not go through the Vex portal at the end. If you do, you’ll miss Archie, who is to the right of the portal.
Image: Bungie via Polygon
Go give him some pets and you’ll finish the exploration portion of the quest. Now it’s time to head back to Ada-1 in the Tower. She’ll give you an Archie Plush Toy and 10 Trophy of Bravery tokens — useful for getting more Brave weapons. Whether you keep the plush is up to you. Archie will be sad if you don’t!
Image: Bungie via Polygon
The Archie quests will disappear entirely with the weekly reset of June 3, so this is your final chance to find Archie.
The Sympathizer is full of twists and turns — and why wouldn’t it be? It’s a show (based on a book of the same name by Viet Thanh Nguyen) that follows a Viet Cong double agent from the end of the Vietnam War to life as a refugee in America as he works to secure the Viet Cong’s victory. All the while, the show wrestles with themes of self and identity, as filtered through The Captain (Hoa Xuande), said double agent; his Vietnamese community in 1970s Los Angeles; and the variety of white men he works for (all played by Robert Downey Jr.).
In the final episode, we finally catch up with The Captain’s present-day story in a reeducation camp in Vietnam, led by the shadowy Commissar, who’s been demanding the Captain’s story be written out in exacting detail. It’s no surprise that the true name of the Commissar — another figure defined by his title more than himself— would be another surprise in the plot. But, like any unveiling of true identity in The Sympathizer, it’s more a twist of the knife than anything else.
[Ed. note: The rest of this post contains spoilers for the end of The Sympathizer. This post also has some mentions of sexual assault.]
Photo: Hopper Stone/HBO
In the final episode, the Captain finds out the Commissar is in fact his friend Mẫn, now scarred from napalm strikes during the fall of Saigon. Worse yet, this old friend/prison camp supervisoris still going to torture him for information.
It’s a tough way for the Captain to find out that his visions of Mẫn — alone in an office and highly decorated, leading the bright future for Vietnam — weren’t accurate. Throughout the show, the Captain’s reflections were a neat framing device and something he saw as mostly a formality, the one thing standing between him and the bright future of Communist Vietnam he had fought so hard for. Now, staring him in the face, is the cold reality of what his struggle has culminated in. It’s all in keeping with the way The Sympathizer has been using the Captain’s imaginative visions as specters of his subjective (and warped) point of view.
“The ghosts really pertain to his consciousness, his conscience about his actions,” Xuande told Polygon. “The Captain’s journey is really about trying to survive, trying to weave his way out, and trying to never be found out, and, obviously, toeing the line between his allegiances.”
In that light, his vision with Mẫn isn’t all that different from his visions of Sonny or the Major; they’re all, as Xuande puts it, an expression of “the trauma that he’s been hiding from.” They’re a startling way for the Captain to realize that his actions have been more about finding any means to survive than about following his communist ideals, or fighting for a better Vietnam.
“When they come back to haunt and remind him about the very things he’s been neglecting in his memory, it’s a reminder for him that everything that he believes and thought he was doing for the cause might not actually be right.”
This is an idea that The Sympathizer underlines again and again with the Captain’s character: Nothing about his life is straightforward or neat, and none of it went the way he planned. Even as he seems to confess to Sonny or carry out the general’s orders to kill him, the Captain is acting for his own reasons, rather than purely “the cause.”
Photo: Hopper Stone/HBO
Such corruption of idealistic impulses is something Mẫn also knows all too well, seemingly disillusioned with the state of the country at the same time he does his job. He is, as his dual character names speak to, a different person now, much harder than he was as a spy under American imperialism. But (much like Downey Jr.’s parade of white authority figures) Duy Nguyễn wanted to make sure you could see the connective tissue between every version of Mẫn.
“To develop this character, I had to really dig deep: What is Mẫn? How does he talk? How does he move? How does he act around his friend, or does he act alone with just the Captain?” Nguyễn says. “He’s the dentist, so he’s very still; he has to be precise. And he’s intellectual, so he has to stay upright. The way he talks is clear — so those are the parts I keep.
“[In episode 7], he is so damaged, but he still wants to keep the presence in front of his friends. He just wants to try to be the same person his friend saw the last time.”
Which is crucial; all of episode 7 — and the crux of The Sympathizer’s final turn — comes down to how Mẫn’s turn plays. He is the single person, the crucial vector point, around which the Captain’s story gets suddenly jerked back, calling his bluffs and calling out all his perspective gaps. Like the Captain, he is a study of dualities: a person and a rank; loyal to the cause, yet wary; a ghost from the past and a vision of the brave new fractured and corrupted world. After filtering so much of the narrative — and, with it, the war, its aftershocks, and all the complexities contained within those — through the Captain’s identity, Mẫn is the only one who can match and cut through the noise of the story the Captain has been telling himself.
And the truth is at once infinitely more complex and far simpler than he was prepared to believe. Through his torture, the Captain finally reconciles with some of the worst things he did for the war, going all the way back to one of the earliest scenes of the show (that we now know was actually the rape of a fellow Communist agent). He has to accept who he is and where he comes from. And he has to accept that nothing about his trauma and suffering has necessarily fixed his nation. All that hardship might’ve just borne more pain — or, worse, indifference to pain. As the sexually assaulted Communist agent tells him, after all her years in the war and the camp, “nothing can disappoint” her now.
In the end, it’s Mẫn who gets the Captain (and Bon) free of the camp, back on a boat headed for the ol’ U.S. of A. It once again makes him a study in conflict; after so many years of loving (and trying to hate) that place, it might be his salvation after all. As the Captain looks back on Vietnam, he now sees a nation of ghosts — more clearly than ever.
A lifetime of scarfing down sci-fi, video games, and comic books brought director Brad Peyton to the job of said lifetime: directing Jennifer Lopez in a frickin’ mech-suit movie. Signing on for Atlas, now streaming on Netflix, was an easy yes: With two big-budget Dwayne Johnson vehicles under his belt, Rampage and San Andreas, Peyton was no stranger to A-list-driven spectacle. Still, the film was an intimidating prospect for someone with a deep appreciation for mech suits, mech tanks, oversized mecha, and all the made-up classifications in between.
“I was very aware of what had come out ahead of me,” Peyton tells Polygon. The director cites James Cameron’s Aliens and Avatar as obvious but undeniable milestones in the art of on-screen mechs. He knew that the Titanfall games put pressure on any new live-action attempt, having created full immersion into the experience of mech fighting. But when he started imagining how to rethink mechs, he returned to the first piece of mecha media that really blew him away: Stuart Gordon’s Robot Jox.
Peyton can’t quite explain why Robot Jox was his holy grail, but in talking to him, it’s obvious: Like Gordon’s whiz-bang vision of the future, where Earth’s conflicts are settled by colorful mech duels, Atlas needed clear, well-defined logic that would ground the world-building, but also let him rip in the action department in a way that would delight his inner child. And at the end of the day, he needed to be original.
“My biggest thing was: I knew I had to separate from everything,” Peyton says. “I had no interest in repeating. I said, Pac Rim’s [mechs] are this big. In Avatar, they’re this big. In Titanfall, they’re this big. So mine is gonna be this big. This one might be square and blocky, so mine is gonna be circular. I come from animation. So a lot of it started with me sketching the silhouette and figuring how to make it unique and different.”
Atlas takes place in a relatively sunny future that still exists in the shadow of an impending apocalypse. Decades earlier, a rogue artificial intelligence named Harlan (Shang-Chi’s Simu Liu) fled Earth for an alien planet with the intent of one day returning to lay waste to humanity. When scientists discover Harlan’s whereabouts, Terran forces launch a mission to take the fight to the robot army’s doorstep. Leading the charge: Atlas Shepherd (Lopez), a data analyst recruited to go full Jack Ryan on Harlan’s ass. Of course, the attack doesn’t go as smoothly as the Earthlings would hope, and Atlas has to begrudgingly click into an AI-powered mech suit in order to survive an alien planet populated with androids who want her dead.
The grounded futurism of Atlas’ Earth led Peyton and his creative team to extrapolate from current military tech for the mech design. Rounded edges and exhaust pipes are lifted from F-18 planes. The interior control panels were built for theoretical functionality.
“I had to understand all the tech from the inside out,” Peyton says. “Because of my experience on San Andreas, where I had to understand how a helicopter worked intimately to tell Dwayne what buttons to press and not to press — at least when he would listen to me! — I took that experience and wanted to make a similar experience for [Lopez]. I laid it out with the art department of why there are screens in certain places, why there are holograms in other places. And then on the day, I’m giving her little wires to be like, ‘That’s what this screen is. That’s where the screen is.’ So after going through the blocking, I pulled those away, and she had to memorize where they were.”
Image: Netflix
Drawings and schematics were only half of the equation. After drafting a design, Peyton set out to make his vision come to life. Coming at it from an animation background, that meant animating various walk cycles to see if the bipedal machine could move the right way.
“The first couple of designs we had when we animated them to see how they would work — very basic animation, walk, run, walk, jog, run cycles — looked so clunky and terrible,” Peyton says. The animation team found a groove when they clarified the dynamic between man and machine. “[The mechs] are intuitive devices. The concept that I came up with was, the soldier is the brain. He doesn’t have to be super strong. He’s not like a grunt — the machine is the grunt. He is the emotional cognitive device that syncs with this thing. So it has to be able to be as fluid as a person who’s been trained in it.”
As Atlas traverses the biomes of Harlan’s base planet — from snowy tundras to swamps inspired by Peyton’s love for Return of the Jedi — the film’s hero loosens up on her “no AI” stance and forms a cognitive link with her mech’s digital interface. Like a twist on the buddy-cop movie, the two bond for survival, which presents itself as more fluid mech motions. Early on, Atlas might be bumbling around a rocky cliff. By the end, she’s running, rolling, and slapping the hell out of robot assailants with mech-fu. The early walk cycle tests came in handy for the dramatic evolution, which Peyton was able to program into an enormous soundstage gimbal rig that stood in for the mech suit. Lopez was surprisingly well suited for the demands of the mech choreography.
“Her background as a dancer is what allowed her to really gauge that quickly,” Peyton says. “As much as she looks like she’s walking, [the mech] is walking her, and she has to react like she’s walking. So that training as a dancer allowed her to step right into it.”
Image: Netflix
It also helps that Lopez routinely performs for thousands all by her lonesome on a stadium stage. Peyton says Atlas turned out to be one of the most demanding shoots of his career, simply because for six to seven weeks, it was just Lopez performing solo on a gimbal rig that would be completely painted over with plate shots, VFX environments, and bursts of other action sequences shot elsewhere. Occasionally, voice actor Gregory James Cohan would dial in to perform the dialogue of Smith, her AI companion.
All the prep work required to realize a mech with the capacity for real action, and clicking in a star who was up to control it, was in service of jolting the audience, says Peyton. The first time we see the mechs in action isn’t in an act of valor; they’re caught in an ambush, mid-flight. The carrier ship goes down — and so does Atlas, in her rig. Peyton’s imagination swirled at the possibilities, as evidenced in the finished sequence. “[The mech] would be tumbling, it would be spinning, it would be hit by debris. What would it be like to be trapped in that tin can? What would it sound like? What would it feel like? And once I get through that experience, well then, how can I up the ante? Well, what if I fall through black clouds, and I’m falling into basically a World War II dogfight, but with mechs and drones? […] That’s just the first, I don’t know, 20 seconds of a two-minute sequence.
“That’s how I design,” he says. “I want to surprise you. I want to give you something you can’t see anywhere else.”
You’ll find hidden stone faces scattered throughout Senua’s Saga: Hellblade 2. Finding these collectibles — and focusing on them — will open a new path leading to a tree containing a bit of lore.
Our Hellblade 2 guide will show you where to find all 17 hidden faces in Senua’s Saga. We’ll break them down by chapter below. When you open the Chapters screen, you’ll be able to select a subsection of each chapter. We’ll also note which subsection the hidden stone faces appear in if you want to go back and find any you missed.
Hidden faces rewards in Hellblade 2
Each hidden face you find will reveal a secret path when you focus on it. Down that path, you’ll find a small tree — a version of Yggdrasil. Focusing on the tree will give you a snippet of lore.
Image: Ninja Theory/Xbox Game Studios via Polygon
Finding all 17 hidden stone faces will earn you the “Glimpses of the Gods” achievement. It’ll also unlock a new section in the Extras menu — Landdisasteinar Stories — where you can listen to the stories again.
Chapter 1: Reykjanesta hidden faces
There are no stone faces in chapter 1, “Reykjanesta.”
Chapter 2: Freyslaug hidden faces
There are two stone faces to find in chapter 2, “Freyslaug.” There is one during “Return Home” and one during “Meeting the Stranger.”
Return Home stone face location
After you solve the first rune puzzle, the “Return Home” section starts with Senua’s memory of home. After you find her mirror and learn to fight with it, you come back to the real(er) world.
Image: Ninja Theory/Xbox Game Studios via Polygon
You’ll cross a gruesomely decorated bridge to more of the village and have to pass through a house with a man hanging from a hook inside.
Image: Ninja Theory/Xbox Game Studios via Polygon
When you get back outside, continue along the path until you reach the torch you see ahead of you.
Image: Ninja Theory/Xbox Game Studios via Polygon
The first stone face is impossible to miss — you have to focus on it to open the path.
Meeting the Stranger stone face location
Image: Ninja Theory/Xbox Game Studios via Polygon
After you rescue Fargrimr from the draugar, he’ll lead you away from the village. Not far into your walk, you’ll come to a broken bridge.
Image: Ninja Theory/Xbox Game Studios via Polygon
When you reach it, look to the left. You’ll spot the next hidden face along an outcropping of rock there.
Chapter 3: Raudholar hidden faces
There are five stone faces to find in chapter 3, “Raudholar.” There are two during “Red Hills” and three during “On the Hill.”
Red Hills stone face location 1
Image: Ninja Theory/Xbox Game Studios via Polygon
Not long into your walk with both Fargrimr and Thorgestr, you’ll walk down a hill while Fargrimr starts to tell you about his village. You’ll come to the ruins of a few scattered buildings.
Image: Ninja Theory/Xbox Game Studios via Polygon
Take a right as soon as you enter the clearing. There’s a path there that will lead back and to the right.
Image: Ninja Theory/Xbox Game Studios via Polygon
It will bring you to a small, circular clearing. Look to the left to find the next stone face.
Red Hills stone face location 2
In the same area, go back to the main path. This time, head to the left.
Image: Ninja Theory/Xbox Game Studios via Polygon
Walk away from the main path again, and you’ll pass what’s left of a house. Keep walking straight back from that house to find the next hidden face.
On the Hill stone face location 1
After your trip through the dark and horror-filled forest, you’ll have another conversation with Fargrimr. He’ll set you on your trip to finding the hiddenfolk.
Image: Ninja Theory/Xbox Game Studios via Polygon
The path with lead you through a shallow puddle. Just past that, watch for the path to split.
Image: Ninja Theory/Xbox Game Studios via Polygon
Take the left fork, and you’ll be looking directly at the next hidden face.
On the Hill stone face location 2
After you complete the first of the hiddenfolk’s puzzles, head through the gate you just opened.
Image: Ninja Theory/Xbox Game Studios via Polygon
On your way up the hill, just a little past the first puzzle, you’ll spot the next stone face in the stones on your right.
On the Hill stone face location 3
After the second hiddenfolk puzzle, pass through the gate. The path will lead you up and then down a hill, and you’ll have to drop off a pair of ledges.
Image: Ninja Theory/Xbox Game Studios via Polygon
In the next clearing, the main path goes off to the left and past another shallow puddle. Over on the right side, look for another pair of ledges to climb.
Image: Ninja Theory/Xbox Game Studios via Polygon
At the top, the next stone face will be immediately next to you on the right.
Chapter 4: Huldufolk hidden faces
There are four stone faces to find in chapter 4, “Huldufolk.” There are three during “Enter the Caves” and one during “Act of Sacrifice.”
Enter the Caves stone face location 1
Image: Ninja Theory/Xbox Game Studios via Polygon
When you enter the caves at the beginning of “Enter the Caves,” you’ll squeeze through a narrow passage and then drop off a ledge. Just past that, you’ll have to crouch through a small doorway.
Image: Ninja Theory/Xbox Game Studios via Polygon
As you pass through, keep an eye on your left to find the next stone face in the wall.
Enter the Caves stone face location 2
Continue along and you’ll find the first brazier. Lighting that one reveals a ramp up to the main path. Keep following it through the tunnels until you reach the second, already-lit brazier.
Image: Ninja Theory/Xbox Game Studios via Polygon
When you loop around to the right to reach the brazier and extinguish it, it’ll reveal the doorway to the next section. Instead of dropping down, turn around. The next hidden face was, well, hidden behind a section of rock that you passed on your way.
Enter the Caves stone face location 3
Image: Ninja Theory/Xbox Game Studios via Polygon
Just past that second brazier, you’ll come to a hole in the floor that you have to drop through. When you land, you’ll be in waist-deep water.
Image: Ninja Theory/Xbox Game Studios via Polygon
As soon you land, turn around. The tunnel extends behind you, and that’s where you’ll find the next hidden face.
Act of Sacrifice stone face location
Image: Ninja Theory/Xbox Game Studios via Polygon
After a long and tense trip through the dark while being led by the hiddenfolk’s lights, you’ll eventually come to a naturally lit cave with floating boulders. There’s a hole with floating rocks to the right — the way out — and another to the left. The left one is where you’re heading.
Image: Ninja Theory/Xbox Game Studios via Polygon
As you approach the edge of the hole, look to your left to find the next hidden face.
Chapter 5: Bardarvik hidden faces
There are six stone faces to find in chapter 5, “Bardarvik.” There is one during “To the Sea,” two during “Sjavarrisi,” and three during “Another Question.”
To the Sea stone face location
At the start of “To the Sea,” you’ll be walking with Fargrimr and Thorgestr along some cliffs. The hiddenfolk will start talking to Senua and the men will disappear so she can reflect on the beauty of the place.
Image: Ninja Theory/Xbox Game Studios via Polygon
Keep following the path until you cross a small stream. To the right, there’s a tiny waterfall. The next hidden face is just to the right of it.
Sjavarrisi stone face location 1
Image: Ninja Theory/Xbox Game Studios via Polygon
A short time later, you’ll run into Astridr and her people. Once the tension is diffused, you’ll begin walking with her. Not long into the walk, Astridr will squeeze through a narrow gap in the rock.
Image: Ninja Theory/Xbox Game Studios via Polygon
Before you follow her through, look to the right to find the next hidden face.
Just a little way farther along, the path will go right up to the cliff edge and you might be able to spot Astridr in the distance. Look to the right to find the next stone face.
Another Question stone face location 1
The next hidden face can actually be found during the second rune puzzle here. Go through to puzzle until you find the middle rune — the curved or ψ-shaped one.
Image: Ninja Theory/Xbox Game Studios via Polygon
After you find it, you’ll head to a second cove. Before you start flipping stones around on your way to the third rune, drop down to the beach. Behind the shipwreck directly ahead of you, there’s a narrow gap that leads into a tunnel.
Image: Ninja Theory/Xbox Game Studios via Polygon
Follow the tunnel to the end — there’s a lorestangir down at the beach. Just as you exit the tunnel, turn around. You would’ve run right past the hidden face on your way through.
Another Question stone face location 2
Once you solve the second rune puzzle and head into the beach cave, you’ll go into a dreamy underwater sequence where the hiddenfolk share Sjavarrisi’s story.
Image: Ninja Theory/Xbox Game Studios via Polygon
When that’s done, Senua will find herself back on the (a?) beach. Head up the hill into the town. You’ll pass by a lit torch and then turn to walk downhill. At the second torch you pass, there will be a pole with cowbells hanging from it. Just past that, take a right to head behind the house.
Image: Ninja Theory/Xbox Game Studios via Polygon
You’ll find the next hidden face between the fence and the house’s roof.
Another Question stone face location 3
Image: Ninja Theory/Xbox Game Studios via Polygon
From that stone face, turn around and head back to the main path. Take a right to start following it again, and then take the first left off of it.
Image: Ninja Theory/Xbox Game Studios via Polygon
The dimly lit path will go path a house and snake through some low walls before leading you past another lorestangir. Keep following it to the end where you’ll find a house. Walk around to the right side and to the torch at the back. Turn to the left to find the final hidden face.
Chapter 6: Borgarvirki hidden faces
There are no stone faces in chapter 6, “Borgarvirki.”
You don’t even have to watch Ryûsuke Hamaguchi’s Evil Does Not Exist to consider it a conversation-starter: The debate begins with that title, a bold, unlikely statement that may feel at odds with most experiences of the world. Watching the movie complicates that response even further, given some of the choices its characters make, and the harm they bring to others. And then there’s that abrupt, surprising ending, the kind that will leave viewers arguing over what they actually saw on screen almost as much as they’re arguing about what it means.
Hamaguchi is no stranger to elliptical, unpackable, or discussable endings: His Best Picture Oscar nominee Drive My Car wraps with a long sequence where the audience is just watching the protagonist perform onstage in a multilingual production of Anton Chekhov’s Uncle Vanya, followed by a wordless sequence of another character going about mundane tasks. There’s a great deal of meaning there, but it takes thought, time, and attention to the film’s 179-minute length to access. Evil Does Not Exist is shorter and tighter, but it still centers on a 20-minute scene where residents of a small community politely raise objections about a planned luxury development in the area.
What is Hamaguchi getting at with Evil Does Not Exist? From its title to its mysterious opening tracking shot to that what’s-going-on-here? ending, Polygon had a lot of questions about the movie. Speaking through a translator, we sat down with Hamaguchi to unpack the film.
[Ed. note: End spoilers ahead for Evil Does Not Exist.]
First: on the ending Evil Does Not Exist
Evil Does Not Exist centers on a small rural village, Mizubiki, that’s about to be disrupted by developers building a site for luxury camping, or “glamping.” At a town-hall meeting, the locals object, and their thoughtful, thorough analysis of the project’s flaws impresses the presenters, Takahashi (Ryuji Kosaka) and Mayuzumi (Ayaka Shibutani). But when they share the objections with their boss, they learn he doesn’t actually care about making the project sustainable or even profitable. He just cares about the pandemic-era development grants he’ll earn if he gets the proposal in ahead of a deadline.
Takahashi and Mayuzumi connect with Takumi (Hitoshi Omika), a widower and odd-job man in Mizubiki, who’s raising a young daughter, Hana (Ryo Nishikawa), on his own. Takumi is a quiet man who’s closely connected with nature, and Takahashi envies him and wants to move out to Mizubiki and live in nature himself. But then Hana goes missing, and the town rallies to find her. Takahashi and Takumi are together when they find her lying in a field, where she’s been attacked by a wounded deer. Takumi suddenly turns on Takahashi and brutally strangles him, then grabs Hana’s body and runs. Takahashi gets up and stumbles across the field, then falls again and lies still.
Is Takahashi dead? Is Hana dead? Hamaguchi says he wants to leave those things up to interpretation, to invite people to discuss the ending and what it means. “In order to be able to make this happen, I think two things are necessary,” he told Polygon. “The first part is to end in this abrupt manner, almost leaving the audience behind. But that in itself, I don’t think is enough to create conversations and create different interpretations. It really relies on what the characters do up until that point.”
Why does Takumi attack Takahashi in Evil Does Not Exist?
Image: Sideshow and Janus Films
To some degree, the end of the film is foreshadowed in something Takumi tells his city visitors during the film: Deer aren’t ordinarily dangerous to humans, but a gutshot deer will lash out violently, particularly to protect its young. This is what happened to Hana: In what appears to be either a flashback or Takumi’s quick mental reconstruction when he sees her lying in the field, we see that she encountered a pair of deer, one of which had been shot. She attempted to approach them, and the wounded deer attacked her.
In the same way, Takumi is symbolically a “gutshot deer.” He’s metaphorically wounded, both by the imminent destruction of his community and the natural world around him by predatory outsiders, and by the hurt done to his daughter, in part because of his own neglect. As we learn early in the movie, Takumi was sometimes a unreliable father: Hana is only out in the woods alone because she’s taken to walking home from school by herself, since he didn’t always remember to pick her up from school. Like the deer, Takumi lashes out irrationally, not at the source of his pain, but at the nearest available target.
“I do think he’s acting out of desperation,” Hamaguchi says. “In that moment, I think he does realize in [seeing Hana’s body] that he’s not able to be the kind of father he maybe wanted to be. And I think there are certain clues within the film where we see that.”
While Takumi’s behavior may seem extreme and difficult to understand, Hamaguchi hopes viewers will go back and watch the movie again, and see how his response fits in with other behavior we’ve seen from him.
“What I hope I’m achieving is that people feel that each character that appears in the film all have their own individual lives,” he says. “The way they act and what we see in the film are just moments that the cameras happened to capture, of life they each live outside of the film. And once people can feel that these characters actually do exist, then when we see them do something that is not quite understandable, the audience can still feel it’s still possible that they could do these things.”
He considers the movie’s ending an invitation to analyze and sit with the story: “When this kind of ending happens, I feel it causes the audience to reflect back on what they experienced before that, to rethink what they just watched, and to reflect upon whether their worldview of what they just saw is in was in fact correct,” he says. “That effect to me is a very interesting way to experience a film, and can result in a lot of interpretations. And so if that’s what it is doing, then I’m very grateful.”
Why would Takumi respond to grief by trying to murder a near-stranger?
Image: Sideshow and Janus Films
In terms of understanding Takumi’s attack, Hamaguchi suggests looking back at his 2018 movie Asako I & II, about a woman who falls for two physically identical men (played by the same actor) with radically different personas, and has to decide which one to stay with. “In that, a protagonist also makes choices,” Hamaguchi says. “And I think from the perspective of the wider society in which she lives, perhaps the choice she makes can be viewed as a bad choice. But I think from her perspective, it was the only choice she could make.”
He says the decision helps Asako see herself more clearly, and learn more about what she values. “It’s my perspective of living and the worldview that I have in some ways,” he says. “I think there are moments in our lives where we suddenly understand something about ourselves through the choices we just made.”
Similarly, Hamaguchi says that when Takumi sees Hana lying in the field, he understands where his own choices have led. “I think in that moment, he realizes through the failures he has had,” he says. “That leads him to try to figure out desperately about what to do. That action might be read as absurd from the surroundings, or from people around him. But I think to me, this choice that he makes is something that for this particular character, could happen.”
Put another way: Takumi has been a passive, quiet character throughout the process of the development plan, to the point where Takahashi and Mayuzumi try to hire him as a liaison with the community, a manager for the site who could also quell local tensions. In attacking Takahashi, he’s violently pushing back against the idea that he could be drawn to take their side against his community’s. He’s also defending his territory from outsiders, as a wild animal might. And like a wild animal, he’s acting without thinking about the consequences, or even about whether that action might plausibly achieve his goals. But that’s just one interpretation.
What does the title of Evil Does Not Exist mean?
Image: Sideshow and Janus Films
Evil Does Not Exist was originally planned as a wordless 30-minute short film, a visual accompaniment for new music by Eiko Ishibashi, who also composed the score for Drive My Car. But Hamaguchi says her music and his location scouting inspired the story of the film — and the title came before that story was locked down.
“Before writing the script, when I was thinking about what I could shoot, I went out to where Eiko Ishibashi makes her music,” he says. “She makes her music amongst this very rich natural landscape. It was winter when I was there, and when I looked out into the winter landscape, these words popped up. I thought, OK, it’s very cold right now. Standing here, I feel like I’m going to freeze to death. And yet it’s not that I feel any evil intentions here.”
Hamaguchi says part of that insightcame from living in an urban environment, where it’s rare to be far away from other people. The isolated community in Evil Does Not Exist lives far away from that kind of constant engagement, and the people in that community are often alone in nature — which can be a dangerous environment, but not a purposefully or consciously inimical one. As the film’s story developed, Hamaguchi added characters that do live in urban environments, and do act in deliberately harmful ways, but he kept the title throughout. “Looking back at the film that we had made,” he says, “it made me think that watching this particular film against this title is probably an interesting experience together.”
But doesn’t the developer bringing chaos to a community for profit act in an evil way? “I think it’s actually a very difficult question to answer properly,” Hamaguchi says. “Say for now, we say that there is no evil in nature. Then the question becomes, Is human society not natural? I think we can say humans are a part of nature. But I think what’s also true about humans is that there might be more choices available.
“We can reflect back on our choices and say, I should have chosen this way or I should have chosen this or that, and sometimes make these decisions of whether those are good or bad choices. As human beings, when we’re living our lives, sometimes we think something is bad, or something was a bad choice. But when you interpret this as desire, I think you can also see that was part of nature as well. This is just how I honestly feel at the current moment.”
Why Evil Does Not Exist opens on a four-minute tracking shot of a camera looking up at trees
Image: Sideshow and Janus Films
While the opening of Evil Does Not Exist doesn’t seem like it’d offer much inside on the ending, it actually ties directly into Hamaguchi’s point about perspective, understanding, and the natural world.
“That particular perspective that we see at the beginning is a perspective that only a camera can manage to capture,” he says. “Because as human beings, even if you look up and keep looking, it’s not possible to have your point of axis not moving, the way it does within that tracking shot. To be seeing that, with [the camera moving at] a very steady speed […] this vision is not necessarily a vision humans can have.
“And I think through watching through this perspective, this vision for four minutes, my hope was that the people who are looking can acquire a slightly different way of perceiving, or a different way of thinking. Perhaps it’s closer to how a machine sees, or perhaps how nature sees. This is something that I wouldn’t know. But I think the fact that we, the audience, can acquire a different way of looking, perhaps, can lead the audience into understanding the rest of the film in a deeper level. And that’s why I wanted to start the film in that way.”
At this point, 25 years after its release, there’s no reason to debate the quality of Star Wars: Episode I – The Phantom Menace. A catastrophe for boomers and Gen Xers forever entranced by the spell of the original trilogy; a defining tentpole moment for millennials who rode the high of the 1997 Special Edition rereleases only to hit the turbulence of George Lucas’ bubbly new vision; a bedrock of a new era of storytelling for Gen Zers who have more love in their hearts for The Clone Wars TV show than anything in live action — it’s a film that means something different to everyone and, almost objectively, an inflection point for blockbuster moviemaking. Or, to put it another way: The Phantom Menace is.
But The Phantom Menace trailer… a masterpiece. And Lucasfilm is rightfully treating 1998’s biggest two-minute hype video, a preview that helped the notorious bomb Meet Joe Black make what little money it made back in the day, as an equally important part of the Star Wars legacy: With the movie back in theaters for a 25th anniversary rerelease, the studio has remastered its original trailer, which was produced and released so early that it was simply called “Episode I” instead of The Phantom Menace. LeAndre Thomas, project manager for video & digital assets at Lucasfilm, said on X that he and his team rescanned an original 35mm print of the trailer in order to remaster it in 4K. The new version was posted to YouTube on Sunday night, and was immediately watched by people who enjoy a good nostalgia trip.
In honor of a pristine new version of the Phantom Menace trailer arriving online, here are the top five moments that still make me think, Hot damn, this movie is going to be absolutely sick, Star Wars is so back, baby, hell yeah!!!!, despite knowing that it is not exactly a perfect movie.
5. The 20th Century Fox logo
Image: 20th Century Studios
I will never age as long as the Phantom Menace trailer is watchable with the click of a button. When the 20th Century Fox logo pops up in silence at the beginning of the trailer, I am a child in a dark movie theater, barely breathing. That logo is Star Wars to my brain, with an additional hit of dopamine arriving when Lucasfilm’s logo sparkles onto the screen a second later. Ah, to be young and alive at a time when getting fired up over a corporate logo was not only acceptable, but welcome! I still hold a grudge against Disney for acquiring Fox and opening The Force Awakens with just the Lucasfilm logo — at the end of the day, I am now a grumbly adult.
4. Darth Maul firing up the dual lightsaber blades
Image: Lucasfilm Ltd.
Who is that guy????? Tell me everything about that guy. Everyone in the old movies had one lightsaber, but he has two. Holy hell. (Equally important to the Sith presence in this trailer: Mace Windu’s laser stare bringing balance to the badassery of the Force.)
3. The cockpit of the podrace
Image: Lucasfilm Ltd.
There’s no reason to debate the quality of The Phantom Menace, but… the podracing sequence is unimpeachable. The first taste we get of the No. 1 best action sequence in all of the Star Wars movies (fight me) is from Anakin’s POV — a complete adrenaline rush as John Williams’ theme kicks in. The other images race by like scenery witnessed out the side window. Truly, I had no memory of how many times we see Jar Jar doing Jar Jar shit in the trailer, because it’s cut like the podrace. Spectacular.
2. Padme standing in front of a window, fade to Darth Vader exhaling over ‘every saga has a beginning’
Image: Lucasfilm Ltd.
Chills. Finally, Darth Vader’s tragic story will be told.
1. Gungans emerge from the fog of Naboo’s swamps
Image: Lucasfilm Ltd.
The greatest opening shot in a movie trailer ever. Lucas doing Akira Kurosawa’s Throne of Blood with a brand-new alien race. Star Wars is art now. Nothing could possibly go wrong with any of this.
This review of AGGRO DR1FT was originally published after its screening at the 2023 New York Film Festival. It has been updated and republished for the film’s limited theatrical run.
It’s rare to see a movie that challenges basic ideas about how films are made or what they should look like. It’s even rarer to see a movie in that mode that’s actually enjoyable. AGGRO DR1FT, from Spring Breakers and The Beach Bum director Harmony Korine, made in collaboration with rapper and music producer Travis Scott, certainly doesn’t look like any kind of conventional movie, but it also isn’t an exception to the rule. It’s strange and mostly eventless — some viewers will probably jump ship on after five minutes or less. But it’s also utterly fascinating in the rare moments when it’s actually coherent.
AGGRO DR1FT follows BO (Jordi Mollà), a middle-aged man who loves his wife and children deeply. He’s also the world’s greatest assassin. He tells the audience both of these things directly, via omnipresent voice-over narration. The majority of the movie has BO wandering aimlessly around Florida from one meeting to the next. The encounters are only linked by his narration, which seems related to the plot only about half of the time. The plot, such as it exists, is about BO’s attempt to assassinate The Beast, a demonic villain with giant wings who has two katanas and hangs out with scantily clad women who he sometimes keeps in cages.
It isn’t really clear what The Beast did to earn the contract put on his head, but at one point, he stands between two women in bikinis and chants, “Dance, bitch. Dance, bitch” over and over again until the scene finally cuts and BO’s narration says, “There’s magic in this brutality.” I can’t say what that means for sure, but I can say that Korine seems to believe it’s true, and also that it’s exactly in keeping with the tone of the rest of the movie. More than once we see several uninterrupted seconds of The Beast pelvic thrusting while holding his sword and yelling, only for BO to cut in with narration telling us how terrifying The Beats is.
Image: EDGLRD
BO rolls around southern Florida buying sniper rifles, telling the audience to be careful of strippers because if you stare into their eyes for too long, you’ll lose your soul, and meeting with other assassins, including Travis Scott’s character, Zion, who BO seems to take under his wing. But after every brief trip, BO always returns to his home base, where his wife has been waiting in bed for him, while her voice over talks about how much she misses him and wants to have sex with him.
What makes all this fascinating, though, is AGGRO DR1FT is accidentally a more insightful look at an incel’s fantasies than most of the movies that actually attempt to portray incel life.
BO is a bit of a schlub, but he has a cool, sexy job, a cool, sexy wife, and a family he loves very much, and would do anything to protect. He also sees evil everywhere in a cruel and horrible world. It just happens to look like a demon in a mask, holding samurai swords. His wife is perfect and must be protected, but strippers are evil sirens who exist to steal men’s souls.
All this performative hyper-masculinity feels like it’s been filtered through the lens of a 14-year-old boy screaming on Xbox Live over a game of Modern Warfare 2. Evil is something you vanquish with a special sniper rifle, and women are made to be protected, not spoken to. The movie doesn’t create a coherent ideology, but it’s clear BO’s worldview is inherently self-righteous, and the world of the movie contorts itself around justifying him.
What’s unique about AGGRO DR1FT is seeing all of this presented so brazenly, and without the defense of irony or sarcasm to dress it up. Like most of the movie, though, it’s fascinating to think about, but an absolute slog to actually watch.
The most uncomplicatedly interesting thing about AGGRO DR1FT, though, is the way it looks: Shot entirely with an infrared camera, with morphing neon colors that are often inverted, moving characters from bright featureless red to bright featureless blue, the movie looks unique. These aren’t entirely successful choices — the movie often just looks like an ugly mess of colors. But it’s a style that a different, more carefully conceived and directed movie could use well. The blocky neon vagueness of the bright colors often used in infrared photography also grants space to the movie’s best and most interesting feature: shifting illustrations that show up inside of the colors.
Image: EDGLRD
When a character or space (like the sky, for instance) slips all the way into a deep red hue, ink-like illustrations start to appear inside of the color, creating demonic heads, intricate machine parts, or presumably any other design Scott or Korine thought looked neat. These moments sometimes mean things, like when a massive demon-monster appears as BO commits a particularly nasty bit of violence, which seems to reflect his own self-image. Though these illustrations pop up constantly throughout the movie, especially in the second half, they feel criminally underthought, and like a disappointing waste of a great stylistic choice.
Reading all this, it might be tempting assume that, in spite of its flaws, AGGRO DR1FT is at least entertaining or exciting. I cannot stress enough that it is not. For all the movie’s talk about demons and assassinations, most of the movie’s nearly 90-minute runtime is taken up by characters driving from place to place, awkwardly standing around, or walking around southern Florida.
Writing a review of AGGRO DR1FT is already letting Korine win. It’s defiantly non-traditional and deliberately provocative. I can’t say that the movie really made me mad, but I can say I’m happy to let Harmony Korine win. He’s earned it; AGGRO DR1FT is an obtuse, ridiculous, headache-inducing movie to watch. It’s nearly impossible to tell whether any moment of the movie is entirely a joke or entirely sincere — it’s called AGGRO DR1FT, for God’s sake. It’s a meaningless phrase, rendered in all capital letters with a 1 standing in for an I; for all we know, it might as well be Travis Scott’s Gamertag. But the movie is more than that too. It’s as clear a depiction of a certain kind of distinctly male-coded interior life as I’ve ever seen, and there is value to making that in such a weirdly unfiltered way. AGGRO DR1FT isn’t an enjoyable or particularly well-made movie, but it is the movie I’ve thought about most this year. For better or worse, that’s worth something.
Voice performance has become isolating work over the years — these days, for an actor like JP Karliak, a day “on set” is completed from a home studio, and notes come in over Zoom calls. But the goals are the same: find the perfect sound to match a character, and relentlessly chase the perfect take. Karliak has done voice work across the animation and video game spectrum, and is no stranger to IP demands. He’s been in everything from The Boss Baby: Back in Business to Suicide Squad: Kill the Justice League, where he played Batman’s nemesis, Joker. Taking over the role of Morph in Marvel Animation’s X-Men ’97, voiced in the original series by actor Ron Rubin, put him under high pressure from nostalgic fans. Still, alone in the room, he found it: his own pure voice.
“My natural speaking voice doesn’t sound all that different from Ron’s original portrayal,” Karliak tells Polygon, “[and Morph] has a new look, he’s changing. And all these characters are going through all of this plot. For me, it was just sort of like, Why don’t we just sit him in this grounded space, and not slap a character voice on top of it?”
Along with giving Morph a character redesign, the X-Men ’97 writers evolved them into the animated property’s first non-binary character. Karliak, who identifies as genderqueer, was pleased at the change. In the 1990s, using he/they pronouns was less commonplace, but having Rogue make a point of properly addressing Morph in 1997 fits right into the show’s approach to doing whatever feels emotionally right, continuity and era be damned.
“We didn’t fly around and shoot lightning out of our fingers [in 1997 either], so whatever!” Karliak says. “I think the representation is still incredible. And I don’t think it takes away anything from who Morph is. Morph is on a gender journey that will unfold as time passes and he goes through the eras of terminology that we’ve lived through already.”
Image: Marvel Animation
With such a stacked cast, the show doesn’t give Morph a ton of airtime, but their history in the series is deeply felt and considered in each line-reading. X-Men ’97 remains in continuity with X-Men: The Animated Series, which saw Sentinels kill Morph in the first episode, only to have Mister Sinister resurrect the shapeshifter as a brainwashed X-adversary. When his friends rescue him, he disappears from the show again to deal with that trauma.
Morph returns in X-Men ’97 as a goofy but troubled soul finding a place in the world. Karliak says that even if Morph has three lines in an episode, he found himself running through every variation — pure fury, wisecracking, bawling his eyes out, near-deadpan — with voice director Meredith Layne (Castlevania), to give the director and writers what they need to connect the past with present. “As the comic relief of the show, I think he’s burying a lot of things,” Karliak says. “Having him say less was actually the smarter way to go for somebody who’s internalizing a lot.”
Along with voiceover work, Karliak runs the LGBTQIA+ nonprofit Queer Vox, which strives to train aspiring queer VO artists and educate the industry about working with queer talent. He says one quirk of current Hollywood casting is that the group often encounters auditions asking for “non-binary voices,” which he finds funny, despite the attempt at allyship. “It’s like, What does that mean? There’s a lot of conflation of ‘non-binary means androgynous,’ which is not the case,” he says.
And what makes Morph enjoyable for Karliak to bring to life isn’t how the character fits a specific identity slot — it’s how his identity fits into the day-to-day drama at the X-mansion, and the greater global drama of X-Men ’97.
“He’s a superhero who’s got some trauma, he’s got friends, he’s showing up, he’s doing the thing,” Karliak says. “He probably would like to have a significant other at some point — you know, hint, hint, nudge, nudge — and there’s all of that stuff happening. But there’s never a very special Jesse Spano episode of, like, This is the non-binary episode. Because we don’t need it.”
Many fans have wondered whether Morph’s friendship with Wolverine could blossom into something more romantic in future seasons of X-Men ’97. But Karliak hopes it doesn’t, as much as he wants his character to find love.
“As somebody who’s consumed a ton of queer media over the years — what coded things we had in the ’90s — I think there have been so many stories told about the queer person that’s pining over the straight best friend. Meh!” he says. “It’s kind of meh to me! I think it’s so much more interesting that they love each other like they’re Frodo and Samwise, and that’s great. It doesn’t need to be more than that. And they can support each other. It makes Morph razzing Wolverine by turning into Jean Grey so much less about like, Oh, I’m jealous, so I’m gonna, like, razz you about your girlfriend who I hate, and more about, Hey, buddy, I think this is harmful for you, and I just want to point this out, that maybe you need to move on.”
Karliak lauds the X-Men ’97 writers room for breaking from obvious stereotypes and traditions to do its own thing. And the work is standing up to all kinds of scrutiny. When the news broke that Karliak would voice Morph as a non-binary character, the usual corners of the internet erupted with vitriol and found their way into his mentions. But now, with the season wrapped up, he’s hearing little pushback.
“There are properties, movies, IPs that have tried to do queer representation and done it more as checking a box, and it was received badly when it was announced, and continued to be received badly when the thing bombed,” he says. “And I think what’s great about this is that it’s done authentically, not only from the portrayal, but from the writing, like Beau [DeMayo], but also Charley [Feldman] and all of the other writers. There is a queer pedigree that’s going into this to make this right. So the people that shouted about it before it came out — once everybody saw it, and it’s just so universally lauded, it really silenced everything. You can’t argue with excellence.”
“Zero Hour” is the second secret mission to ever come to Destiny 2, and it’s finally back in the game as part of the Into the Light update and the May 14 reset. Much like the reprised “The Whisper” mission and its Whisper of the Worm reward, the updated version of “Zero Hour” rewards a fully craftable version of the Exotic pulse rifle Outbreak Perfected.
In this Destiny 2 guide, I’ll walk you through how to complete “Zero Hour” and get the pattern for Outbreak Perfected. Whether this is your first time experiencing “Zero Hour” or it’s just been too many years for you to remember the path, I’ve got you covered.
How to start ‘Zero Hour’ in Destiny 2
Image: Bungie via Polygon
To start “Zero Hour,” all you need to do now is talk to Ada-1.
Head to the Tower Annex — the landing point over by the Drifter — and head up to Ada-1, the vendor who normally just handles transmog. She’ll give you the “Asset Protection” quest. With the quest in hand, all you need to do is open up the “Into the Light” submenu in the Director and select “Zero Hour.”
Completing the Exotic mission and finishing the quest at Ada-1 will reward you with the pattern for Outbreak Perfected.
‘Zero Hour’ walkthrough in Destiny 2
You have 40 minutes to beat this mission on the Normal difficulty.
Navigating the Destiny 1 Tower in ‘Zero Hour’
“Zero Hour” starts out with a lot of combat as you first adventure through the Destiny 1 Tower. You’ll be dealing with some powerful Fallen here, so make sure to put on your best gear and an assortment of ad-clearing weapons. As with all dense Fallen encounters, the Riskrunner Exotic submachine gun will serve you well if you’re having trouble.
Bungie via Polygon
Make your way through the bazaar and into the small vent. On the other side, you’ll be where the Speaker’s chambers once were. Clear the enemies, and move through the sweeper bot hallway.
You’ll find yourself in the courtyard, which is filled with enemies of varying type and power. There’s even a Brig here now, an enemy type that didn’t exist when the original mission came out. Take them all down to unlock the rest of the path.
Bungie via Polygon
Continue through the old tower until you reach the flaming scaffolding where the original opening mission of Destiny 2 takes place. Slide under the big door next to the M and drop down the elevator shaft. Climb in the vent and follow it.
Bungie via Polygon
You’ll emerge in a giant shipyard. Turn immediately left, and you’ll see a ship sitting below you. Run up to it and crouch under its nose. Follow the path and take a right into the vent. Follow the hallway you drop into and take the other vent above you. Take a left and enter another vent behind the toolbox.
Bungie via Polygon
Follow the vent and take your first right. There are a few doorways below, but you only need to take the one directly under you. If you’re the first player to arrive, you’ll have a handy metal lip to stand on. If you’re following a teammate, it’ll have broken off by now. Step off the ledge, turn around, and push forward against the wall as you fall. Climb into the ledge and follow the vent.
Bungie via Polygon
Jump onto the first piece of yellow scaffolding and then onto the next. Look toward the tower. There are two drain openings and a platform to your left. Depending on your class, you can either jump straight to the landing or hop your way to the landing through the drain openings.
Bungie via Polygon
On the landing, look off and down toward the tower. You’ll see a small protrusion. This is your target. Jump off the landing and move toward the wall. Land on the antenna.
Bungie via Polygon
Look out toward where the city and turn left. Jump on the pipes until you reach the next landing. You can pull a switch here to help your friends catch up.
Bungie via Polygon
Jump onto the scaffolding above you and run up to the open vent. Jump in and follow the path. You’ll be in a big elevator shaft. Start climbing up a few flights until you’re at the second from the top. Shoot open the vent on the right and climb through.
Bungie via Polygon
Now you’ll be surrounded by spinning fans, each of which have an Explosive Shank in the middle. Look for the red lights and jump into them. If you hold against the wall, you’ll save yourself from the fans. When you land, be careful — don’t hit the ground too hard and skid off into another fan. Repeat this process, carefully taking out or maneuvering around the Shanks, until you’re at the bottom of the shaft. Climb in another vent.
Bungie via Polygon
You’ll now find yourself in a long hallway that looks completely blank. Jump off the ledge and onto the silver vents hanging off the wall. These are tricky to stand on, so limit your movement. Jump to the next one and finally into the open door on the far side. Once again, there is a switch here to help your friends through the puzzle if they’re lagging behind.
How to navigate the ‘Zero Hour’ maze
Bungie via Polygon
Follow the vents until you get to Ventilation. Walk forward and take a look at the map, which you can see clearly in the image above.
This is the maze section of “Zero Hour,” and it looks much scarier than it actually is. The white lines represent hallways you can walk through, with the red arrows denoting switches you need to hit. You start the map in the center of the bottom-most rectangle’s southern white line. When you’ve had a good look at the map, turn around and drop down two floors of vents.
You’re in the maze now, just like in the picture. We recommend sending one player right and another left, just to speed the process up. The instructions below are for the right-side player, so left-side players should just mirror my instructions.
Bungie via Polygon
Run forward and take a left. Keep running until you find a split in the hall.
Turn right and into another rectangle.
Follow the path and hit the first switch.
Keep running until you reach the original hallway.
Bungie via Polygon
Here, you’ll likely have to wait for a wall of electricity to pass. If the electricity is just starting to arc, you can run through. Otherwise, you’ll have to sit and brood — Darth Maul style.
Bungie via Polygon
When the electricity drops, take a right turn. You should start hearing an unsettling sound about now. An electric shredder is also running the maze with you, named TR3-VR by Bungie and the Destiny community. There are some alcoves to hide in so it can pass, but just to your left you should see a giant cavern with pipes in it.
Jump on the pipes and wait for the machine to pass. You can tell if the shredder is chasing you by its sound or giant red light.
Bungie via Polygon
With the machine gone, jump back over to your hallway and take a left. Follow the path until a hallway opens on the right. Go hit the switch like last time and return to your normal hallway.
Bungie via Polygon
Take a right and follow the path until you can take another right. This is the exit. If you’ve hit all four switches, the doors will be open.
Run into the new room and hop on one of the elevators to your right or left. Hit the button and wait for them to slowly lift you into the rafters.
Bungie via Polygon
Jump onto the platform and shoot out the vent. Head down the chute and stay in the center of the slide. Jump to slow your momentum, or risk death by splattering against a wall. When you come out of the chute, turn left and then immediately right. Crawl through the vent on the floor.
How to navigate the vault maze in ‘Zero Hour’
Bungie via Polygon
You’ll be in the old Cryptarch Vault now, and the mission is nearly done.
On the opposite side of the Vault’s door, you’ll see some pipes on the wall. Next to the pipe, you’ll see the Cryptarch symbol. Go stand by it and the secret door will open. Run forward until you reach the section with white floor panels. You’ll need to step on these in the correct order or you’ll get incinerated.
There are six rows of panels, each are five panels across. We’ve numbered the panels below in order, so R1 – 1 is the farthest left panel on the first row, R1 – 2 is the farthest left panel in the second row, R3 – 5 is the farthest right of the third row, and so on.
You’ll start on the second tile from the right on the first row. From there, here’s the order you should follow, with the direction you need to head in in parentheses:
R1 – 4 (Start)
R2 – 4 (Forward)
R2 – 3 (Left)
R2 – 2 (Left)
R2 – 1 (Left)
R3 – 1 (Forward)
R4 – 1 (Forward)
R5 – 1 (Forward)
R5 – 2 (Right)
R5 – 3 (Right)
R4 – 3 (Back)
R4 – 4 (Right)
R4 – 5 (Right)
R5 – 5 (Forward)
R6 – 5 (Forward)
Once you’re through the panels, head to the end of the vault.
Bungie via Polygon
At the broken case, take a right and you’ll see a burned hole in the ground. Drop through it. Run forward and hop into another vent. It’s time to fight.
How to defeat Siriks in ‘Zero Hour’
Bungie via Polygon
When you drop down, you’ll find a Fallen Captain wielding a Scorch Cannon: Siriks. They’re surrounded by an army of Fallen.
Take out Siriks’ Fallen allies. They’ll summon turrets, big Servitors that grant immune shields to everything (these are very annoying, so kill them first) and a ton of Shanks. Just keep killing everything until Siriks’ health is about one-third full. You’ll get a message on your screen that says “Siriks retreats… for now” and the boss will disappear.
Two Fallen Walker tanks will appear on the raised platforms on your left and right, along with some additional Fallen. Take everything out and you’ll get another ominous message: “Siriks returns… heavily armed.”
Siriks will drop back into the area in a massive Brig mech. This thing has full health, so it’s going to take some time and work to take it out. Once you manage to blast off theshield on the Brig, the boss will start lobbing massive tank and constant airstrikes. Just keep moving to dodge these attacks and you’ll eventually take it down.
With Siriks dead, head up to the chest that spawns, say hi to Mithrax, and grab the Outbreak Perfected schematic. Head back to the Tower and talk to Ada-1. She’ll give you the Outbreak Perfected, complete with the pattern attached. Ada-1 will also give you the “Outbreak Refined 1” quest, which you can complete for some additional crafted perk options on your new Outbreak Perfected.
If you already have the Catalyst for Outbreak Perfected from the original version of “Zero Hour,” you’ll instantly be able to place it on your newly crafted gun. However, if this is your first time running the mission, you’ll need to hop back in on Heroic mode in order to pick up the Catalyst and improve your Outbreak Perfected.
Wrestling is a huge part of Mercedes Varnado’s career, having gained notoriety as Sasha Banks for the WWE before crossing over as Mercedes Moné for the AEW. But her fans may not realize she is also a huge Sailor Moon fan. The professional wrestler, who recently jumped to acting for The Mandalorian, has a deep appreciation of the classic magical girl fantasy anime based on Naoko Takeuchi’s 1992 manga. Fans of both wrestling and anime know she donned a Sailor Moon-inspired outfit during the 2022 Royal Rumble. So it’s no surprise that she’s openly campaigned to play Sailor Jupiter in a live-action adaptation of Sailor Moon, if that ever happens.
Polygon caught up with Varnado during this year’s Crunchyroll Anime Awards, so naturally we had to ask: Given her love of the anime, which sailor scout does she think would make the best professional wrestler?
“I would say Sailor Mercury,” Varnado told Polygon. “She’s such a badass; she has such a good attitude. I feel like Usagi would always be a little late to the ring, she would probably slip during her matches a little bit.”
Image: Toei Animation
Introduced in the eighth episode of Sailor Moon season 1, Sailor Mercury is the first Sailor Guardian that Usagi discovers and the first to join her cause fighting the forces of the nefarious Queen Beryl. Mercury’s true identity is Ami Mizuno, a shy bookworm with an abnormally high I.Q. who is known for her talent for mathematics and computers. Though initially timid, Ami goes on to become the chief strategist of the Sailor Scouts and has a positive, resilient attitude whenever faced with a challenge.
The 1992 Sailor Moon anime would go on to run for a total of five seasons. The series’ combination of tokusatsu-inspired action and romantic melodrama is credited with revolutionizing the genre of Magical Girl anime, with the combined popularity of the anime’s assorted home releases and films contributing to the comic’s status as one of the best-selling Japanese manga of its time. In 2014, Sailor Moon was later adapted into another anime series called Sailor Moon Crystal, in commemoration of the series’ 20th anniversary. Sailor Moon Crystal is a reboot of the original anime that more closely follows the story of Usagi Tsukino and co. as it was told in Naoko Takeuchi’s original manga.
Aside from the series’ popularity, however, Sailor Moon has had a major impact on fans (particularly girls) who grew up watching the anime, and that includes Varnado herself. “I still go back and watch Sailor Moon to get my life lessons, to get my energy,” Varnado told Polygon. “So she still inspires me to this day.”
Sailor Moon is available to stream on Hulu. Sailor Moon Crystal is available to stream on Crunchyroll.
Greetings, Polygon readers! Each week, we round up the most notable new releases to streaming and VOD, highlighting the biggest and best new movies for you to watch at home.
This week, Abigail, the horror comedy from Scream directors Matt Bettinelli-Olpin and Tyler Gillett, gnaws its way onto VOD. There’s plenty more than that to choose from, as a plethora of exciting releases make their way onto streaming this weekend. Jeymes Samuel’s The Book of Clarence is now streaming on Netflix, the psychological thriller Eileen is available to watch on Hulu, and The Iron Claw is on Max, not to mention all the other new releases available to rent and purchase on VOD.
Here’s everything new that’s available to watch this weekend!
New on Netflix
The Book of Clarence
Where to watch: Available to stream on Netflix
Image: Legendary Entertainment/Moris Puccio
Genre: Historical comedy Run time: 2h 9m Director: Jeymes Samuel Cast: LaKeith Stanfield, Omar Sy, RJ Cyler, Anna Diop
Jeymes Samuel (The Harder They Fall) returns with a new film, this time a biblical comedy drama starring LaKeith Stanfield. The Book of Clarence follows the story of a down-on-his-luck man living in A.D. 33 Jerusalem who aspires to free himself from debt.
His plan? Take a page out of the book of a local preacher claiming to be the son of God and proclaim himself as the Messiah, performing “miracles” in a bid for fame and glory. When Clarence’s schemes run afoul of the Romans, he’ll be faced with not only the consequences of his deception, but a choice that will shape his life and the course of history.
Mother of the Bride
Where to watch: Available to stream on Netflix
Photo: Sasidis Sasisakulporn/Netflix
Genre: Rom-com Run time: 1h 28m Director: Mark Waters Cast: Brooke Shields, Benjamin Bratt, Miranda Cosgrove
Brooke Shields stars in this new rom-com as Lan, the mother of a woman who is about to marry the man of her dreams. After traveling to Thailand for the wedding, Lana learns that her college ex Will (Benjamin Bratt) is in fact the father of her daughter’s husband-to-be. Can these two figure out how to make it through the wedding without being painfully awkward, and is there still a chance for them to fall in love again?
Genre: Psychological thriller Run time: 1h 38m Director: William Oldroyd Cast: Thomasin McKenzie, Anne Hathaway, Shea Whigham
Based on Ottessa Moshfegh’s 2015 novel, this psychological thriller stars Thomasin McKenzie (Last Night in Soho) as a young secretary who becomes infatuated with Rebecca (Anne Hathaway), the charismatic new psychologist at the juvenile detention facility where she works. As their friendship grows, Eileen finds herself exploring new aspects of her personality — to equally sinister and deadly effect.
In making Eileen’s character flesh, Thomasin McKenzie walks a dramatic tightrope: effortlessly showing how much effort her character puts into performing for others, while also not tipping her hand about what, if anything, resides in Eileen’s soul. Both Eileen’s script and McKenzie’s choices depict her character as someone who wants to be human, even a certain kind of human, but doesn’t know how, or even to what end. So she settles on voyeurism — the film’s opening scene depicts her sitting in her car on a lovers’ lane, surreptitiously watching a couple of strangers make out in a second car. She flirts with the idea of masturbation, only to abruptly stop and stuff filthy snow down her skirt instead.
Genre: Biographical sports drama Run time: 2h 12m Director: Sean Durkin Cast: Zac Efron, Jeremy Allen White, Harris Dickinson
Zac Efron (Hairspray), Jeremy Allen White (The Bear), and Harris Dickinson (Triangle of Sadness) star in this thrilling dramatization of the lives of the Von Erich brothers, a trio of professional wrestlers whose larger-than-life careers and success during the 1980s were marred by tragedy and struggle.
The biopicification of such a horrendous, personal series of tragedies will sound crass to some. But Durkin doesn’t dilute the Von Erich story into direct-to-cable fluff. He’s performing a balancing act, aware that a sad story is only useful if people have the desire (and fortitude) to stay until the credits.
New on AMC Plus
The Taste of Things
Where to watch: Available to stream on AMC Plus
Photo: Carole Bethuel/IFC Films
Genre: Romance drama Run time: 2h 16m Director: Tran Anh Hung Cast: Juliette Binoche, Benoît Magimel, Emmanuel Salinger
This historical romance follows the story of Eugenie (Juliette Binoche) and Dodin (Benoît Magimel), a cook and a gourmand who live in a French country estate in 1889. Though the two are in love, Eugenie refuses to marry Dodin, and wishes to keep their relationship as it is. Desperate to woo her, Dodin takes up cooking in order to prepare a meal that will sweep her off her feet. The film is as terrific as the food looks scrumptious.
New to rent
Abigail
Where to watch: Available to rent on Amazon, Apple, and Vudu
Image: Universal Pictures
Genre: Horror comedy Run time: 1h 49m Directors: Matt Bettinelli-Olpin, Tyler Gillett Cast: Melissa Barrera, Dan Stevens, Kathryn Newton
The directors behind 2019’s Ready or Not and 2022’s Scream are back with another horror comedy, this time centered around a group of kidnappers who are tasked with abducting the daughter of a wealthy businessman in exchange for ransom money. Unfortunately, the kidnappers have bit off more than they can chew, as this the little girl in question harbors a deadly secret of her own.
Once Abigail reveals herself as a deadly supernatural creature, the movie transforms into more of an action slasher, rather than going for scares. In that way, Abigail feels more like Bettinelli-Olpin and Gillett’s earlier movie Ready or Not than like any other vampire movie. Both movies are mostly set in heavily locked-down mansions where someone is viciously, comedically hunted down. And both feature a deep love for explosions of blood and guts. After Bettinelli-Olpin and Gillett’s brief detour for two messy, chaotic, clumsy entries in the Scream franchise, Abigail proves they’re still excellent at creating tension in the hallways of massive houses, and flipping their horror into action at a moment’s notice.
Founders Day
Where to watch: Available to rent on Amazon, Apple, and Vudu
Photo: David Apuzzo/Mainframe Pictures
Genre: Slasher horror Run time: 1h 46m Director: Erik Bloomquist Cast: Naomi Grace, Devin Druid, William Russ
If you enjoyed Eli Roth’s Thanksgiving and are looking for more holiday-themed slashers, director-screenwriter duo Erik and Carson Bloomquist are here to oblige. Set in a small town on the eve of a major mayoral election, Founders Day follows a group of teens who are stalked by a vicious masked killer. It’s supposed to be a political satire, but even if you’re not in for that element, it sure to be a gorey good time.
Ghostbusters: Frozen Empire
Where to watch: Available to rent on Amazon, Apple, and Vudu
Image: Sony Pictures
Genre: Supernatural comedy Run time: 1h 56m Director: Gil Kenan Cast: Paul Rudd, Carrie Coon, Finn Wolfhard
The Ghostbusters have returned with an all-new movie, and this time Bill Murray is here! Three years after the events of Ghostbusters: Afterlife, the Spengler family must join forces with the veteran Ghostbusters to stop a wrathful demonic entity from freezing all of New York City. Oh, and Slimer is here too, because of course.
The Ghostbusters franchise doesn’t really seem to be aimed at anyone anymore. It isn’t funny. It isn’t scary. It’s mostly abandoned its new younger characters, and its older actors barely seem to care. Frozen Empire’s unintentional answer to the question seems to be that Ghostbusters is now corporate nostalgia-farming given cinematic form. Sure, it’s missing all the charm and goofiness that earned the original Ghostbusters so many fans — but if you stick around long enough, they filmmakers will show off the proton packs again, and there’s always a new person to slime. It’s a franchise reduced to nothing more than a parade of hollow, familiar images, lightly repackaged in hopes that we’ll buy another ticket and try to revisit the emotions we felt when we encountered this world for the first time.
La Chimera
Where to watch: Available to rent on Amazon, Apple, and Vudu
Image: Neon
Genre: Period comedy-drama Run time: 2h 13m Director: Alice Rohrwacher Cast: Josh O’Connor, Carol Duarte, Vincenzo Nemolato
The latest from masterful Italian filmmaker Alice Rohrwacher (Happy as Lazzaro, Le Pupille) stars one of the Challengersboys as a British archaeologist in a story of stolen historical artifacts. La Chimera was a Palme d’Or nominee at Cannes 2023.
Kim’s Video
Where to watch: Available to rent on Amazon, Apple, and Vudu
Genre: Documentary Run time: 1h 25m Directors: David Redmon, Ashley Sabin Cast: Isabel Gillies Robert Greene, Eric Hynes
Fans of unconventional mystery documentaries like 2018’s Shirkers will likely dig this new film chronicling the rise, fall, and legacy of one of New York City’s most infamous video stores. Featuring interviews with notable former employees like Alex Ross Perrry, Ashley Sabin and David Redmon’s documentary is filled with surprises and revelations aplenty.
The Ministry of Ungentlemanly Warfare
Where to watch: Available to rent on Amazon, Apple, and Vudu
Image: Black Bear Pictures/Jerry Bruckheimer Films
Genre: Spy action-comedy Run time: 2h Director: Guy Ritchie Cast: Henry Cavill, Eiza González, Alan Ritchson
Guy Ritchie’s been on a hot run as of late, with some of the best work of his career in Wrath of Man and The Covenant. This time, he turns his eye to historical action, with this larger-than-life true story about a British special ops team in World War II. The movie features a big cast and lots of big guns.
Ever since watching the Fallout show, I can’t get enough of it. The show was my introduction to its world, and the ending only inspired me to dive deeper in the worlds of the video games that inspired the show. Everything from the evils of Vault-Tec to the eccentric characters fascinated me. Clearly I’m not alone — the game series received an influx of players following the release of the show — but not everyone can commit to playing the games. It can be a massive time investment and even require hundreds of mods to play. Luckily for me, I’ve found a great way to experience the games without actually playing them: Watching clips on TikTok.
I can already hear the groans from seasoned fans — that’s valid! — since watching short videos about specific quests, locations, or characters doesn’t at all replace actually playing the game. But now I get to see a highlight reel from the people who put those hundreds of hours into the game and learn about the series in way that’s tailored towards the viewers of the show. For example, the video below shows an undetonated bomb in Fallout 3’s Megaton and discusses theories on who first dropped the bombs — which the show directly addresses.
Clips like the above allow me to learn about the world as it’s presented in the game series and can also give additional information about the lore of the game. Sure, I could go and read Wikis on the game, but that’s just not as fun. In the below clip, we can learn about a guy who runs the radio — a role played by Fred Armisen in the show — and what happens if you kill the radio guy in the game. (Spoilers: It’s funny.)
Even if I were to put the time and effort into the games, it wouldn’t guarantee that I’ll get to go and see everything I want in a perfect way. Like, I could play, but I might not know how funny the result would be if I killed the radio host. In other examples, people have just been really good at highlighting goofy moments. The clip below talks about a mysterious cult that formed around the Gravitron theme park ride.
People also just pull hilarious stunts in the games that I wouldn’t have the time or patience to pull off. Like this person, who collects dozens of Protectrons to defend against an invasion from the The Brotherhood of Steel in Fallout 4.
Prior to the show, I might have scrolled past these videos, and TikTok’s algorithm might have taken that as a sign I wasn’t interested in that content. However, now, the show has given me just enough knowledge to contextualize the big moments shown in the clips. The videos hit a sweet spot where I know enough to understand the clips and can recognize certain sects or recurring characters, but I don’t know so much that none of it surprises me. All in all, it’s been an enjoyable way to learn more about the games, and I’d recommend poking around on TikTok if you’re looking to scratch that Fallout itch.
Wednesday, Tim Burton’s take on The Addams Family naturally became hugely popular on Netflix. Both are staples of spooky goth teens everywhere, so it was a match made in heaven (or hell?) and the series spent 20 weeks on Netflix’s Global Top 10. Jenna Ortega’s sharp, sardonic take on the character bewitched many — as did her firm stance against love triangles.
“Nobody wants to see her in the middle of a love triangle,” Ortega said to W Magazine back in 2022. “They want to see her torturing people.”
Netflix officially renewed the YA supernatural romp in January 2023, though news has been scant (likely due to the ongoing strikes last year). But with filming beginning this week and some exciting casting announcements, here’s everything we know about Wednesday season 2.
Photo: Netflix
What’s Wednesday season 2 about?
We’re not entirely sure of the plot, but it’ll likely pick up during Wednesday’s next school year at Nevermore Academy. According to the showrunners, the entire Addams family will be coming to the school in some capacity. There were a lot of loose ends last season, including the identity of Wednesday’s stalker and the weird cult that mean girl Bianca’s mom is part of.
Who’s in Wednesday season 2?
Jenna Ortega returns as Wednesday, and this season she’ll also serve as a producer. Other returning cast members include Emma Myers as Wednesday’s perky werewolf roommate Enid; Joy Sunday as school queen bee Bianca; and Hunter Doohan as Tyler, the cute barista who is actually the bloodthirsty monster that killed a lot of people last season.
The other cast members of the Addams family, namely Catherine Zeta-Jones (Morticia), Luiz Guzmán (Gomez), and Isaac Ordonez (Pugsley), have been promoted to series regulars.
“We are thrilled that the entire Addams family will be enrolling in Nevermore Academy this season along with a dream cast of icons and new faces,” showrunners Al Gough and Miles Millar said in a statement to Netflix. For Pugsley, this makes sense, but will Morticia and Gomez be teachers or students? Are they going for graduate degrees, perhaps?
Image: Netflix
Who’s not coming back?
Even though Tyler was carted off the jail at the end of season 1, Doohan is still a series regular — clearly there’s some unfinished business! But Jamie McShane, who played his father, will only appear in a few episodes. In addition, Percy Hynes White who played the other bland cute boy Xavier, won’t be returning. This coincides with sexual assault allegations that led to a campaign to remove him from the show.
Anyone new in the Wednesday season 2 cast?
You know it! Some big names are joining the new season of Wednesday as series regulars. According to Netflix Steve Buscemi (Spy Kids 2: Island of Lost Dreams) will play a character named Barry Dort and Billie Piper (Doctor Who) will play someone named Capri. Other actors joining as series regulars include Evie Templeton (Return to Silent Hill), Owen Painter (The Handmaid’s Tale), and Noah Taylor (Park Avenue), though their roles are still undisclosed.
Additionally, we’ve got some interesting guest stars, including Christopher Lloyd, who played Uncle Fester in the 1990s Addams Family movies. Last season Christina Ricci, who played Wednesday in those movies, was the show’s big bad villain, so it’ll be interesting to see what Lloyd’s involvement is. Thandiwe Newton (Westworld) will play someone named Dr. Fairburn and Joanna Lumley will play the Addams family Grandma. Other guest stars include , Frances O’Connor (The Missing), Haley Joel Osment (The Kominsky Method), Heather Matarazzo (The Princess Diaries) and Joonas Suotamo.
When is season 2 coming out?
Filming began in May 2024, so at the very earliest, Wednesday season 2 wouldn’t come out till late this year. But early 2025 is more likely.
Where can I watch more Wednesday in the interim?
The first season is on Netflix, but if that’s not enough, you can also check out Christina Ricci’s Wednesdayin the 1990s movies, which are both currently streaming on Pluto TV. This will especially prime you for whatever role it is that Christopher Lloyd has in the new season. The 1964 sitcom is also streaming on Pluto TV. Oh, and there’s the 2019 animated movie, but we don’t really talk about that here.
The barrage of TV — and great TV — continues apace in 2024, with plenty of intriguing new and returning shows launching their seasons this week.
The headline item: Ncuti Gatwa’s tenure as the Fifteenth Doctor starts in earnest this week, with two new episodes following up on the winter specials from late 2023. But that’s not all — Netflix has a new murder mystery set in Ireland starring Will Forte, Interview with a Vampire returns for its long-awaited second season on AMC, and Apple TV has their seemingly contractually required new sci-fi series of the month.
Here are the best new TV premieres and finales coming to TV this week.
New shows on Netflix
Bodkin
Genre: Murder journalism investigation mystery Release date: May 9, with all episodes Showrunner/creator: Jez Scharf Cast: Will Forte, Siobhán Cullen, Robyn Cara, and more
An American podcaster (Will Forte) hoping to reconnect with his Irish ancestry heads to a coastal town in Ireland, where he works with an investigative journalist (Siobhán Cullen) to dig into the sudden disappearance of three residents.
Genre: Time-tested time travel sci-fi Release date: May 11, with two episodes Showrunner/creator: Russell T. Davies Cast: Ncuti Gatwa, Millie Gibson, and more
Doctor Who is back! After a trio of 60th anniversary specials (and a Christmas special) teed up showrunner Russell T. Davies’ return to the show and Ncuti Gatwa’s introduction as the Fifteenth Doctor, their time together starts in earnest with two new episodes.
This three-part docuseries based on a WIRED article tells the story of how Black users on Twitter helped make the platform the powerhouse it was.
New shows on Max
Pretty Little Liars: Summer School
Genre: Teenage mischief (and murder) Release date: May 9 with two episodes Showrunner/creator: Roberto Aguirre-Sacasa & Lindsay Calhoon Bring Cast: Bailee Madison, Chandler Kinney, Zaria, Malia Pyles, Maia Reficco, and Mallory Bechtel
The second season of the fourth series in the Pretty Little Liars franchise is here. After the tragic events of the first season led to understandably poor grades, the girls have to go to summer school to advance to junior year. But another mystery — and potentially another killer — lurk around the corner.
New shows on Prime Video
The GOAT
Genre: Reality stars reality show competition Release date: May 9 Host: Daniel Tosh Cast: Reality show stars
14 reality stars compete in a variety of challenges in what looks like Prime Video’s answer to The Traitors.
New shows on AMC Plus
Interview with a Vampire season 2
Genre: Horror romance (ish) Release date: May 12, with one episode Showrunner/creator: Rolin Jones Cast: Jacob Anderson, Sam Reid, Bailey Bass, and more
Genre: Sci-fi Release date: May 8 with two episodes Created and based on the book by: Blake Crouch Cast: Joel Edgerton, Jennifer Connelly, and more
Apple TV Plus’s latest sci-fi series has a few things going for it: Joel Edgerton and Jennifer Connelly as leads; alternate dimension hijinks; Jimmi Simpson. But perhaps most intriguing is the fact that Dark Matter author Blake Crouch is writing the television adaptation as well, and serving as an executive producer on the project.
New shows on Crunchyroll
Demon Slayer: Kimetsu no Yaiba Hashira Training Arc
Genre: Demon Slayer Release date: May 12 Based on the manga by: Koyoharu Gotouge Cast: Natsuki Hanae, Akari Kitō, and more
Demon Slayer is back! Per the official synopsis: To the Hashira Training… The members of the Demon Slayer Corps and their highest-ranking swordsmen, the Hashira. In preparation for the forthcoming final battle against Muzan Kibutsuji, the Hashira Training commences. While each carry faith and determination within their hearts, Tanjiro and the Hashira enter a new story.
Twenty years ago, Park Chan-wook’s revenge thriller Oldboy turned him into a worldwide star, setting off a new wave of Korean neo-noirs and helping break down barriers for international cinema. The movie’s memorable, irresistible hook: After a drunken bender, Korean businessman Oh Dae-su wakes up in a small, dilapidated hotel room, where he’s been imprisoned by unknown parties. As months pass with no contact from the outside apart from anonymous food deliveries, he begins to unravel, numbed by isolation and helplessness.
Watching Hulu’s mesmerizing documentary The Contestant, it’s hard to believe Park and Oldboy manga writer Garon Tsuchiya didn’t take some inspiration from its subject, Nasubi. Starting in 1998, Nasubi spent more than a year naked, starving, and cut off from the world in a similarly small suite as part of a Japanese game show, utterly unaware that he was eventually being watched by 17 million gawking fans. His real-world story was considerably less gory than Oldboy, but it’s even more startling, given its big, surprising twists — and given how complicit Nasubi was in his own captivity and worldwide exploitation.
Clair Titley’s documentary starts with a brief overview of the game show, Susunu! Denpa Shōnen, and the environment that enabled it. In an era where reality TV was just starting to take off, Susunu! Denpa Shōnen specialized in luring participants into performing elaborate, dangerous stunts in the hopes of furthering their entertainment careers. A quick montage of footage from the show blitzes across a few of the show’s other most notorious moments, including an intercontinental hitchhiking trip that hospitalized one participant, and a stunt where two comedians were given a swan-shaped pedal boat and told to pedal from India to Indonesia.
But by far, the show’s most notorious project was “A Life in Prizes,” a segment where a would-be comedian was placed in a room, naked, with nothing but a rack of magazines and a pile of postcards, and ordered to live entirely off whatever he could win by entering magazine sweepstakes.
Producer Toshio Tsuchiya told Denpa Shōnen contestant Nasubi (born Hamatsu Tomoaki — the unusual shape of his face inspired his stage name, “Eggplant”) that he’d live in a room with one tripod-mounted camera, which he’d use to videotape short daily check-ins as he entered sweepstakes and slowly amassed 1 million yen worth of prizes. After the project finished, Toshio explained, the show would edit Nasubi’s footage and release it.
Instead, Toshio kept secret cameras in Nasubi’s room running 24 hours a day. Initially, the show’s producers edited the footage down into short segments for the show. Once millions of fans became obsessed with Nasubi, though, detractors denounced him as an actor faking the entire stunt. So Toshio began to livestream the cameras from Nasubi’s room, employing an around-the-clock staff to monitor the feed and hand-operate the mobile video effect that obscured Nasubi’s genitals with a CG eggplant.
The footage Titley assembles from Denpa Shōnen feels remarkably like a manically narrated version of Bo Burnham: Inside, with Nasubi’s naked dancing replacing the musical interludes. Hoping for a TV comedy career once the show actually aired, Nasubi played to his camera during the window where he knew it was on. He performs celebratory rituals whenever he wins a prize, pulls silly faces and tries out silly voices, and generally clowns for an imaginary audience. The goofy antics and the ridiculous extremes of the whole experiment edge toward making The Contestant feel comic and weightless, a light entertainment like so many other reality-TV gimmick shows.
Image: Hulu/Everett Collection
The hidden cameras tell another story. As months stretch by, Nasubi tries to survive with no source of nutrition but sparse, random prizes like fruit drinks and dog food. He grows increasingly gaunt and bony. He suffers bouts of lassitude, depression, confusion, and what seems like mania. And Toshio just keeps rolling.
Twenty-five years after the incredibly discomfiting end of the “Life in Prizes” experiment, Titley brought Nasubi and Toshio in for studio interviews to discuss their memories of this international exercise in voyeurism. Nasubi is calm and philosophical about his ordeal, explaining why he didn’t just walk away from the experiment when he began deteriorating, and taking a clear-eyed look at what it did to him mentally. Toshio, meanwhile, remains politely apologetic about how sadistically he pushed Nasubi to continue on the show, but offers few explanations or insights into his behind the scenes decisions. The movie is likely to leave viewers with more questions about the story than they went in with.
Part of that comes from Titley’s refusal to editorialize, or to shape the story in a way that suggests a larger context. It’s easy to take it as a frightening story about what people are willing to endure (or make other people endure) in exchange for fame or profit. And given how famous Nasubi became both inside and outside of Japan, it’s similarly easy to take “A Life in Prizes” as a milestone event in the growth of reality TV, and the fascination with watching people harm themselves on camera to entertain others. (Jackass started airing the year after “A Life in Prizes” ended. So did Survivor. Fear Factor came the year after that.)
But it’s just as easy to see as “A Life in Prizes” as a companion piece to the Stanford Prison Experiment, an example of how easily power can lure ordinary people into cruelty and abuse, and how easy it is to become obedient and accepting in the hands of power, and to accept even a ruinous status quo. As Nasubi points out in an interview with Titley, the door to his tiny apartment wasn’t locked, and he could have left at any time. Past a certain point, he says, he didn’t have the will to resist.
Image: Hulu/Everett Collection
The Contestant doesn’t draw out any of these larger ideas, and Titley’s handling of her subjects seems gentle and cautious rather than probing. There are a lot of unsettling revelations in The Contestant, including that Toshio encouraged Nasubi to keep a journal about his day-to-day life — which was then taken away and published, without Nasubi’s knowledge. (It became a four-volume national bestseller.) But the film doesn’t explore how that happened, or question the ethics behind it: It just notes the publication of Nasubi’s diary as a data point in establishing the scope of his fame in Japan.
It might be considered admirable how firmly Titley sticks to the facts, rather than trying to draw out a moral from the entire situation. But it leaves the story feeling more like a quirky, isolated human-interest story than a watershed moment in the development of exploitative, stunt-driven reality television. It plays like a feature-length version of the “Here’s a wacky story from Japan…” news items that Titley excerpts at the beginning of the film, more a curiosity than a bigger discussion-starter. And when Nasubi enters his post-Denpa Shōnen life and embarks on a radical personal project, the film morphs into something more like a slick, inspirational feel-good story. It’s certainly a relief to see Nasubi healthy and happy after the early going, but there’s a constant sense of a film skating across the surface of a remarkable story, rather than exploring its depths.
None of which makes The Contestant any less of a compelling watch. We seem to have moved past the peak of grim cautionary documentaries focused on the seemingly endless environmental, technological, and societal apocalypses looming in the near future, maybe because they’d piled up in such numbing profusion that audiences were turning away. In spite of the guilty voyeuristic lure of a naked guy who doesn’t know he’s being filmed, the “Wow, this guy’s so wacky!” framing of Toshio’s game show, and the big, bright uplift of the ending, this movie is as frightening as any of the doomsaying docs of the last few decades.
Star Wars:The Phantom Menace is 25 years old and back in theaters for Star Wars Day (“May the 4th be with you”), inevitably setting off a new round of debate about the movie, the prequel trilogy as a whole, and the current, sometimes frustrating, state of Star Wars media. Though The Phantom Menace has been heavily criticized, it’s also been re-examined and even embraced over the past few decades. There are memes that celebrate the highly dramatic dialogue and direct references in tentpoles like Solo. The kids who grew up with the prequels as their main Star Wars movies have spoken up to defend them.
But arguably, what really vindicated the prequel trilogy was the spin-off culture. The animated series, books, comics, and everything else tying into the expanded canon made good on the promises delivered in the prequels’ seven hours of CG-filled adventure. The Phantom Menace, and later Attack of the Clones,introduced a political conspiracy that spanned every corner of the Star Wars universe, a corrupt government meshing with a somewhat clueless Jedi Order. In an attempt at reasonable runtimes, the movies don’t go that deep with the Jedi’s request for a clone army, or interesting characters like Darth Maul, Mace Windu, and Count Dooku, who all meet early demises. But the genius of Lucas’ plans — anticipated or accidental — is that the movies sparked creativity in other creators.
Del Rey
In 2014, shortly after the acquisition of Lucasfilm, Disney rebranded most “Expanded Universe” media as “Legends” content, with only a handful of stories and lore from outside of the movies surviving the purge. Still, both departed and surviving EU enhance the prequels.
One notable book that didn’t survive the new post-Disney canon is James Luceno’s Darth Plagueis, which took one of the most important yet unknown figures of the prequels and gave us a complete story that fills plenty of the blanks. The novel dealt with the Sith lord Darth Plagueis, hinted in Revenge of the Sith to be Darth Sidious’ master, and a being who could manipulate midichlorians to create life. The novel tells the story of Plagueis’ training of a teenage Palpatine, his arc to become a politician, and how the duo planned the creation of a clone army, and with that the Clone Wars itself.
Though the novel is no longer canon, the idea that Palpatine and his master planned everything about the Clone Wars in order to gain power has been explored in other comics and novels, like Luceno’s own Tarkin from 2014. Palpatine in the movies was meant to be this mastermind who was ten steps ahead of everyone, but we didn’t really see him do that much until Revenge of the Sith. Likewise, we are told vague statements about corruption and the “bureaucrats” in charge of the Senate, but in books we finally started to see how much the senator from Naboo changed the course of history in the galaxy. Tarkin illustrated the damaged political system, and how easy it was for Palpatine to manipulate it to his favor, something that fleshed out the hooded figure formerly known just as “The Emperor” into a cunning man everyone underestimated until it was too late.
The expanded canon also shines a new light on the Jedi Order better than the movies ever could. We knew from the original trilogy that the Jedi had all but disappeared; the prequels showed them to be a naïve, strict organization that was unable to prevent its downfall.
The novels Master & Apprentice by Claudia Gray and the audiobook Dooku: Jedi Lost by Cavan Scott focus on why some Jedi in the galaxy became disillusioned by the Order, and its close ties to the Republic. Master & Apprentice follows Qui-Gon Jinn as he welcomes Obi-Wan Kenobi as his apprentice, fleshing out some themes from the movies, like slavery in the galaxy and the Jedi Order’s role in galactic politics. The novel shows that Qui-Gon was constantly questioning whether the Jedi were more than the chancellor’s police force, and the nature of “balance” in the Force.
The Phantom Menace introduced the idea of Jedi as something akin to the United Nations’ Peacekeeping Forces, unable to intervene without full authority from the Republic, and expected to always be neutral. But how are they supposed to protect the light side of the Force, which lives inside all living creatures, if they can’t intervene in wars or end slavery? The current EU books confront the contradictions that pushed away members like Count Dooku and, eventually, Anakin.
Marvel Comics
When it comes to the comic books, the anthology run Age of Republic shines new light on the characters we know from the prequels. The Qui-Gon issue expands on the story from Master & Apprentice where the Jedi master was becoming obsessed with prophecies and finding true balance in the force, which he thinks the Jedi Order can’t achieve if they stay so rigid.
There’s also Obi-Wan and Anakin, written by Charles Soule, which explores the relationship between Obi-Wan and Anakin and the 10 years between Episodes I and II, carving out the brotherly bond that formed between the two Jedi. The Darth Maul miniseries focuses on Maul’s insatiable hunger to kill of Jedi, and his frustration over being forbidden to engage in combat before the events of The Phantom Menace, something that further sends him to the dark side of the Force, even if he wonders what the light has to offer.
Then there’s The Clone Wars, one of the few bits of media that wasn’t de-canonized before The Force Awakens was released. What made the animated series special from the get-go is that it seemed like everyone involved knew that viewers were pretty negative about most of the characters in the prequels, so they took it to heart to flesh them out and give them enough depth to make us love them just as much as Luke, Leia, and Han.
From the first season, The Clone Wars showed us the impact the conflict had on the entire Star Warsuniverse. We meet kids who were orphaned by the war, see how the criminal underworld thrived in a war setting, and note why most planetary populations hesitated to join the war effort — which kicked off rebellions in some regions. While the series was primarily aimed at kids, there was some dark and mature material at display that showed the horrors of war and the human cost of it.
Cartoon Network
One of the best parts of the series was getting to know the faceless clone army that was introduced in the movies. We first meet Domino Squad in training, then follow them through their trials and tribulations in the field of battle. The Umbara arc best exemplifies what made The Clone Wars so good. The four-episode story follows the Domino Squad and the larger 501st Legion as they embark on a deadly mission to take the capital of Umbara, and watches as tension rises between the clones and their new and reckless commander, Jedi Pong Krell. Gritty and frank about the casualties of war, the series still found room to give the clones personalities, despite all looking the same.
The animated series also did a better job of tying up loose ends. Remember that deleted scene from Revenge of the Sith where Padmé basically founds the Rebel Alliance? The Clone Wars shows there was resistance in several worlds that opposed the war, and what the Republic was doing. This included the introduction of Saw Gerrera, who played a key part in the live-action Rogue One. There was also the re-introduction of Darth Maul, who came back to life in the series, with much more than three lines of dialogue.
When it came to filling in the gaps from the prequels, The Clone Wars also gave fans their first canonical look at the infamous Sifo-Dyas in the episode “The Lost One,” which dealt with the conspiracy surrounding the creation of the clone army. In that same last season, the series showed how the Emperor was able to control the clones with Order 66, giving us a backstory for the devastating order.
In the end, for many fans, The Clone Wars succeeded where the prequels did not by making the audience care about Anakin Skywalker’s journey. The arrogant, bratty Jedi was given more dimension, and his story became that of a man caught between the light and dark sides of the Force. We witnessed his constant struggles with the dark side, his fear of loss, his anger and resentment toward the world, the pressures of being a Jedi, and how it all made him the perfect target for Palpatine’s manipulation. The series provided a deeper, more complex look at the character and made his shift into Darth Vader logical, with much more impact.
The Phantom Menace is 25 years old, but the prequel era feels fresher than ever. The gripes mounted over two decades have been challenged, inverted, and matured by the ever-expanding EU. Fear over the prequels leads to anger, anger leads to hate, and hate leads to suffering — but most of that could be alleviated by picking up the right book.
A new developer stream for Star Wars: The Old Republic showed a surprising feature on the way in Game Update 7.5. Players will be able to earn their own farmstead on the planet of Dantooine after completing a quest chain. The cozy feature will come with a Spring Abundance festival, which includes the surprisingly comfortable activities of “seed collecting, dancing, pie-baking, animal rehabilitation, and a galactic egg hunt,” according to a press release.
Broadsword is taking the game in an intriguing direction. Patch 7.4.1 included Date Night companion missions, which are exactly what you’d expect from the name. These missions become available if the companion has been romanced, and is available in a player’s story — some circumstances can cause your partner of choice to leave the party. Date Night missions will be released in batches, and they grant a unique title and decoration.
Update 7.5 also includes a new main story chapter where players wrangle with a Hutt, and new single-player Ventures that are meant to provide a challenging experience. Players train up their very own Basilisk Prototype B3-S1 (or Bessie) and prepare them for combat. Eventually, Bessie joins your team as a permanent companion. The release date for Update 7.5 will be announced soon.
Clefairy, the fairy Pokémon from Kanto, can be found in the wild in Pokémon Go. Yes, Clefairy can be shiny in Pokémon Go!
Graphic: Julia Lee/Polygon | Source images: Niantic
The Clefairy family doesn’t see any use in PvE content (raids and gyms), but Clefable does see some use in PvP Ultra League for those interested.
Its shiny is a simple one, but it gets the point across. It gives more of an alien vibe to the Pokémon that comes from the moon.
What is the shiny rate for Clefairy in Pokémon Go?
As per old research by the now-defunct website The Silph Road (via Wayback Machine), the shiny rate for Pokémon on a regular day is approximately one in 500. Clefairy is not a confirmed Pokémon that gets a “permaboost” (meaning that it’s a rare spawn and thus gets a boosted shiny rate).
What can I do to attract more shiny Pokémon?
Not much, unfortunately. It appears to be random chance. Shiny Pokémon catch rates are set by developer Niantic, and they are typically only boosted during special events like Community Days or Safari Zones, or in Legendary Raids. There are no consumable items that boost shiny Pokémon rates.
Where can I find a list of available shiny Pokémon?