ReportWire

Tag: Polygon

  • Target’s ‘buy 2, get 1 free’ sale is the perfect Prime Day aperitif

    Target’s ‘buy 2, get 1 free’ sale is the perfect Prime Day aperitif

    [ad_1]

    While Amazon’s Prime Day doesn’t kick off until next week, Target is hosting an excellent sale on board games, movies, books, and more that you’ll definitely want to check out. Through July 13, Target Circle members can get a third item free when they purchase two other eligible items of equal or greater value. While this deal is restricted to members, joining Target Circle is free, and grants you access to free two-day shipping, in addition to exclusive discounts and promotions.

    There are literally hundreds of eligible products included in this sale, but we’ve picked out some of our favorites from different categories and listed them below.


    Board Games



    Battletech Essentials

    Prices taken at time of publishing.

    The Battletech Essentials kit has everything you need to start playing the Battletech tabletop game. Each box comes with a pair of assembled mechs, a double-sided game map, quick-start rules booklet, and more.



    Mice & Mystics

    Prices taken at time of publishing.

    1-4 players, age 7+

    • Playtime: 60-90 minutes

    Books and Graphic Novels



    Dune Hardcover Trilogy

    Prices taken at time of publishing.

    A striking hardcover collection of the first three books in the Dune saga, featuring amazing cover art in addition to an illustrated poster inside each dust jacket.

    The deluxe hardcover version of the first book in the Dune: The Graphic Novel collection is currently on sale at Target for $27.99 (was $50). The standard version of the second book is available for $13.99 (was $24.99). The third volume isn’t due to launch until July 16, but it’s currently available for pre-order for $25.99.

    The Illustrated version of the Lord of the Rings illustrated edition includes 30 color illustrations, in addition to removable maps and sketches detailing Frodo’s journey and the greater geography of Middle-Earth. You can currently pick up a copy at Target for just $38.99 (was $74.99).

    The pocket-sized, leatherette-bound box set featuring The Hobbit and The Lord of the Rings trilogy is also on sale at Target for $34.99 (was $59.99).

    Movies



    Starship Troopers (25th Anniversary)

    Prices taken at time of publishing.

    The 25th-anniversary edition of Paul Verhoeven’s sci-fi satire Starship Troopers has been re-released for 4K UHD formats, complete with unique steelbook box art.



    The Warriors

    Prices taken at time of publishing.

    Walter Hill’s gritty New York odyssey The Warriors has been remastered for 4K UHD formats, complete with collector’s edition packaging. Can you dig it?



    Ghost in the Shell (1995)

    Prices taken at time of publishing.

    The 1995 anime cyberpunk classic Ghost in the Shell is now available on 4K UHD formats, and comes packaged in a collector’s edition steelbook.



    Aliens

    Prices taken at time of publishing.

    Undeniably the most quotable movie in the Alien franchise, James Cameron’s classic 1986 action-horror movie Aliens is now available as a 4K Blu-ray.

    Video Games



    Dragon’s Dogma 2 standard edition

    Prices taken at time of publishing.

    Capcom’s open-world fantasy RPG Dragon’s Dogma 2 offers spectacular vistas, a massive world to explore, and monsters to slay. It’s dangerous to go alone, but Dragon’s Dogma 2 also features a unique take on cooperative gameplay by allowing you to recruit characters other players have made, turning them into NPCs.



    Final Fantasy 7 Rebirth standard edition

    Prices taken at time of publishing.

    Final Fantasy 7 Rebirth builds on the foundation of Final Fantasy 7 Remake, taking Cloud Strife and the rest of his crew beyond Midgar to regions filled with new minigames and quests — some of which were not present in the original 1997 version.

    [ad_2]

    Alice Jovanée

    Source link

  • How to find the ‘suspicious shadow’ at Waterfall Soup in Zenless Zone Zero

    How to find the ‘suspicious shadow’ at Waterfall Soup in Zenless Zone Zero

    [ad_1]

    To earn the “Timely Assistance Medal IV,” Officer Mewmew tells you to investigate a “suspicious shadow” by Waterfall Soup at night in Zenless Zone Zero. However, there are two nighttime options to pick from, and the target only appears during one of them.

    Below, we explain where to find this suspicious shadow in Zenless Zone Zero.


    How to find the ‘suspicious shadow’ at Waterfall Soup

    The time will need to be set to evening (the symbol with the moon, not the moon and cloud) to find our target. You can change the time by resting on the sofa or by clicking/tapping the time in the top left and selecting “rest.” If you’ve already rested that day, you can spend some time in the Hollow Deep Dive System or Combat Simulations to make more time pass. Completing side quests will also make time pass.

    Once it’s evening, head over to Waterfall Soup (the ramen shop pictured at the top of this post) to find a Treasure Hunter Bangboo chilling on the side behind the delivery moped. Interact with it, solve the puzzle, and that’s all you need to do to fulfill Officer Mewmew’s objective.

    For your efforts, you’ll get 10 Polychrome, one W-engine power supply, and 5,000 Denny.


    For more Zenless Zone Zero guides, see our beginner’s tips, list of codes, a guide to Officer Mewmew Medal locations, or our “Speedy Chaser” and “Let’s Go Bro!” exploration walkthroughs.

    [ad_2]

    Julia Lee

    Source link

  • This minor character is the new hero of the Demon Slayer fandom

    This minor character is the new hero of the Demon Slayer fandom

    [ad_1]

    The characters in Demon Slayer: Kimetsu no Yaiba distinguish themselves through their extraordinary bravery. Tanjiro Kamado, for example, consistently pushes himself to the brink of death just so that he can save the people around him. Then there’s Murata.

    The first time the show introduces him, Murata runs away from the battle only to get caught by a demon. This side character is so forgettable he doesn’t get fun-colored hair or even a second name. He has no special powers, and his superiors chastise him often. He’s just your run-of-the-mill guy who happens to be caught up in the ruckus of several major battles.

    But none of that matters, because fans of the Demon Slayer anime have unofficially anointed Murata as the series’ favorite and unofficial strongest character.

    Let’s be clear: Murata is not all that powerful in the world of Demon Slayer. He is a standard grunt in the Demon Slayer corps and doesn’t practice any special breathing techniques. But that hasn’t hindered his reputation.

    If anything, the idea that he’s the only regular dude among loads of seasoned fighters helps bring out the inherent irony of the bit.

    In one video, which has more than 1.9 million views on TikTok, the creator layers text over a clip where Murata falls into the Infinity Castle — a vast domain and home to the most powerful demon, Muzan. The text says, “muzan’s worst mistake was putting murata within the same radius as him.” In the comments, people voice support for the joke and a person replies, “Muzan only goes outside at night because Murata is sleeping.” It’s been liked more than 22,000 times.

    TikTok is filled with videos making jokes more or less like the one above, but the gag has only snowballed. Another video, which has more than 3.6 million views, makes a crack about how the entire fandom agrees that Murata is the strongest.

    Now, fans are building on the original joke, inventing a fake but super-powerful fighting technique that only Murata knows, called “galaxy breathing.” The idea has become so popular that it’s a suggested search term in the comments.

    This isn’t the first and likely won’t be the last communal shitposting from the Demon Slayer community. This is the same fandom that started roasting each other at the live showings for Demon Slayer: Kimetsu no Yaiba the Movie: Mugen Train, after all.

    Luckily, this time, everyone has decided to leave reality out of it by elevating an average character to a god-tier level of power.

    [ad_2]

    Ana Diaz

    Source link

  • Genshin Impact version 4.8 livestream codes

    Genshin Impact version 4.8 livestream codes

    [ad_1]

    Hoyoverse just wrapped up the Genshin Impact version 4.8 preview livestream, showing off all sorts of details about the upcoming patch. Most importantly, there were several codes that award Primogems and other rewards shown during the stream.

    Our Genshin Impact 4.8 livestream code list provides you with the three stream codes for rewards and explains how to redeem them.

    It’s summertime! So that means the next Genshin Impact patch will be the massive summer event, where there’s a limited time map, new skins for Nilou and Kirara, and — if it follows the same pattern as previous summer events — a hint about the upcoming region, Natlan. The stream also showed off Emilie, an upcoming Dendro character who will make her debut in version 4.8.


    Genshin Impact version 4.8 livestream codes

    The codes are as follows:

    You’ll want to redeem these codes quickly, as they expire on July 6 at 12 a.m. EDT.

    They not only reward Primogems, but they also give Mora and Adventurer’s EXP to level up your characters.


    How to redeem Genshin Impact gift codes

    To redeem codes, you can log in and input them on the code redemption website. You can also input them in-game through the settings menu, but copy and pasting them in a browser is much easier. You can also click the links above, if you’re logged in on whatever device you’re seeing this post on.

    Once you redeem the codes, you’ll get the rewards via in-game mail shortly after that.

    [ad_2]

    Julia Lee

    Source link

  • Maxxxine isn’t just paying homage to exploitation thrillers — it is one

    Maxxxine isn’t just paying homage to exploitation thrillers — it is one

    [ad_1]

    “We are what we pretend to be, so we must be careful about what we pretend to be.” ―Kurt Vonnegut, Mother Night

    Ti West’s Maxxxine, the third movie in the horror trilogy West started with 2022’s X and Pearl, features an early scene where a man’s naked scrotum is graphically popped under a stiletto heel, then crushed underfoot. It’s a close-up shot, handled with presumably practical effects and squirm-inducing anatomical specificity. There is, obviously, a lot of screaming. It’s the kind of shot designed to make audiences squirm, flinch, cross their legs protectively — and possibly also laugh, because it’s so grotesquely over the top. And it’s the kind of moment that makes thoughtful genre fans wonder exactly where the line is between exploitation-film homage and just plain exploitation.

    Maxxxine is a reference-packed movie, like X and Pearl before it. All three movies pay homage to previous eras of cinema: X, set in 1979, is a visual and narrative throwback to ’70s slashers, particularly The Texas Chain Saw Massacre. Pearl, set in 1918, is patterned after classic ’50s musicals and Disney movies. And Maxxxine, set in 1985, takes a lot of its visual and narrative cues from ’80s horror-thrillers — particularly Brian De Palma’s Body Double, though sex-soaked revenge dramas like Abel Ferrara’s Ms. 45 get their nods, too.

    Photo: Justin Lubin/A24

    But where X is more interested in characters and the philosophies of fame, sex, and pornography than movies like Texas Chain Saw Massacre, and Pearl isn’t a musical or family-friendly movie, there’s no significant distance between Maxxxine and the kind of sleazy, slobbery, violence-savoring films it’s referencing. (Though there’s a world of difference between it and Alfred Hitchcock’s Psycho, which West repeatedly quotes in his shots and sets throughout the whole trilogy.) The film doesn’t come across as ironic, satirical, or like a thoughtful analysis or commentary. It’s the first of the three that could actually be considered a new entry in the genre it’s referencing.

    That shift isn’t a positive step. Maxxxine is sharper, slicker, faster-paced, and more direct than the other two films in the series, and it’s certainly entertaining, for those who can stomach its purposefully challenging, envelope-pushing gore. But this time around, it feels like West has, as Kurt Vonnegut would put it, become what he was formerly just pretending to be. That isn’t just a matter of taxonomy, irrelevant to everyone but nitpickers and librarians trying to figure out which shelf Maxxxine goes on. It winds up affecting the story in some frustrating ways.

    This chapter of the story finds X survivor Maxine Minx (Mia Goth, the trilogy’s anchor) living in Hollywood, working in adult films and at a strip club while auditioning for studio movies and trying to break into the mainstream. She gets that break from director Elizabeth Bender (Elizabeth Debicki, looking more like a Robert Palmer Girl than ever), an iconoclastic director whose horror movie The Puritan has earned her a breakout shot at a bigger-budgeted Puritan II. Maxine gets cast as the lead, but her big moment is threatened by a series of distractions, some of which could end her life as well as her career.

    Maxine (Mia Goth) struts across a Hollywood parking lot outside a movie soundstage, with a row of other auditioners lined up in chairs behind her, in Maxxxine

    Photo: Dons Lens/A24

    There’s a local serial killer at work, dubbed the Night Stalker, who’s targeting young, attractive women like Maxine. Avuncular, slimy detective John Labat (Kevin Bacon, devouring all scenery within reach, and making it look delicious) is trying to blackmail her on behalf of a hidden client, threatening to out her to Texas law enforcement as the one person who knows what happened during the events of X. As cold and self-possessed as Maxine seems, she has PTSD in the wake of those events, and she’s having shattering flashbacks. And a couple of L.A. cops (Bobby Cannavale and Michelle Monaghan) are also chasing her, suspecting she knows something about how two of her co-workers ended up tortured, branded with pentacles, murdered, and dumped in a local pond.

    The Night Stalker plot thread was inspired by a real-life notorious rapist and murderer, and the torture-victims-dumped-in-public detail similarly echoes one of Los Angeles’ most horrifying and memorable crimes, the Black Dahlia murder. But the visual and narrative treatment of all of these threads is pure exploitation movie. The story certainly features a fair bit of violence enacted on men, from that rape-revenge-movie moment with the punctured scrotum to a couple of memorably ghastly deaths. But Maxxxine spends much more time on women being threatened, victimized, and commoditized, stalked and leered over and judged by male predators, tied up and tortured and dropped naked in public.

    It’s all familiar enough material that it runs together, no matter how abruptly and aggressively West cuts between his close-ups of agonized female corpses. What makes it a story is Maxine’s response to living in this kind of oversexed, raw environment — and Maxxxine frequently lets her down. West writes her as a ruthless, ferocious survivor willing to do anything for fame, then repeatedly takes her fate out of her hands and gives it to other people instead. He gives her a touch of vulnerability with those flashbacks to her past traumas, but he casually drops that part of the narrative once it’s been useful for injecting a few sudden shocks into the film.

    Maxine (Mia Goth) stands outside a store with a bright neon-yellow “adult movies” sign and police “crime scene do not cross” tape strung up in an X across the door in Ti West’s Maxxxine

    Photo: Justin Lubin/A24

    Above all, Maxxxine never really fills in the blanks that would make Maxine more than a focal point for different kinds of lurid violence. She doesn’t escape her problems via particularly clever or surprising choices. She confronts the film’s ultimate predator, but in a way that only brings out more information about him, not about her. The film’s climax sidelines her. And the buildup to that climax is full of sequences meant to feel cool, edgy, horrifying, or thrilling on their own, but without a sense that they’re part of an evolution or progression. Stuff happens to and around Maxine — horrifying, gross, exploitative things — but the screenplay seems more interested in those in those things than it is in her.

    X and Pearl both have their flaws, but they also both let Goth’s characters (Maxine in the first case, earlier obsessive fame-seeker Pearl in the second) speak at length about who they are and what they want. In both cases, those sequences are queasy, fascinating, and memorable. And they’re part of what sells this trilogy, besides the memorable splashes of graphic violence and the weird, dark humor that permeates all three movies. Maxxxine literally gags Goth at a crucial moment so West can focus more on bloody mayhem than on anything she has to say for herself.

    And that leaves Maxxxine feeling unbalanced compared to the other two films, like it isn’t really about the central character so much as it is about how much sordid grotesquerie West can pile up on the screen. It’s more tuned into fulfilling its audience’s presumed hunger for sex, blood, and violation than fulfilling any particular plot arc for Maxine herself. That kind of focus on transgression and titillation defined the films West is channeling this time out. But until now, this series has just felt like West is nodding to his influences, while still fulfilling his own discrete goals. With Maxxxine, it’s more like he’s trying to supplant them, without putting anything new on the table except better effects and a bigger budget.

    Maxxxine opens in theaters on July 5.

    [ad_2]

    Tasha Robinson

    Source link

  • You’ve probably been saying “scadutree” wrong

    You’ve probably been saying “scadutree” wrong

    [ad_1]

    Was anyone going to tell me I’ve been pronouncing “scadutree” wrong, or did I have to find out from a TikTok comment?

    Elden Ring’s Shadow of the Erdtree DLC introduces consumables called Scadutree fragments. These are found at Sites of Grace in the Land of Shadow, and they’re used to power up your character.

    “That’s a silly-looking word,” I thought when I first read about them, mentally pronouncing it as “skad-oo-tree.”

    But the word “scadu” is derived from the Old English “sceadu,” and should be pronounced more like “shadu,” or, you know, “shadow.” Shadow-tree. This information comes from distressed linguistics majors and history enthusiasts all over the internet, including Reddit, X, and the comments of our own TiKTok page.

    This shouldn’t exactly have come as a surprise. Elden Ring has long used Old and Middle English, as well as Welsh and Irish words that Americans never learned to pronounce. I certainly breathed a sigh of relief when certified Irishman Cian Maher did us yanks a service by tweeting the correct pronunciation of the Lands Between’s Siofra River before I ever had to say the word out loud.

    The devotion to including Celtic languages like Welsh and Irish in translations of FromSoft games is genuinely cool. Over decades of English colonization these languages were repressed, often banned, and are still considered endangered.

    Old and Middle English words like “scadu” and “gaol” are from a different linguistic family, but it’s always exciting to learn how not to embarrass myself when I talk.

    [ad_2]

    Simone de Rochefort

    Source link

  • How to get to the Abyssal Woods in Elden Ring: Shadow of the Erdtree

    How to get to the Abyssal Woods in Elden Ring: Shadow of the Erdtree

    [ad_1]

    The Abyssal Woods from Elden Rings DLC, Shadow of the Erdtree, is a land of horrors and madness. Frenzied Flame followers inhabit the woods and nightmarish creatures skulk about. It can be quite tricky to reach as you’ll need to do a bit of exploration, but should you find its entrance, you’ll be warned to turn back whence you came.

    Should you heed their warnings and retreat? Or should you continue on face the madness? Read on to find out how to get to the Abyssal Woods in Elden Ring.


    How to get to the Abyssal Woods in Elden Ring: Shadow of the Erdtree

    To find the Abyssal Woods, you’ll first need to reach the Ruins of Unte, which is hidden behind an illusionary wall in the Shadow Keep.

    Graphic: Johnny Yu | Source images: FromSoftware/Bandai Namco via Jeffrey Parkin

    Starting from the Storehouse, First Floor Site of Grace, head down the elevator behind you, which will lead you back towards the main gate of the Shadow Keep.

    Defeat or run past the Fire Knight, and turn to the left towards the golden boats. On the left side of the path, you’ll find a ladder leading down to a lower level of the Shadow Keep. Climb down the ladder and walk into the waterfall to reveal a hidden space.

    Ladder leading to the hidden wall in the Shadow Keep of Shadow of the Erdtree.

    Graphic: Johnny Yu | Source images: FromSoftware/Bandai Namco via Johnny Yu

    Go down the ladder ahead of you and follow the path to find a room with the “Domain of Dragons” painting. On the southwestern wall, you’ll spot two torches and a seemingly ordinary wall between them. Hit the space between the two torches to reveal an illusionary wall.

    Hidden doorway in the Shadow Keep of Elden Ring Shadow of the Erdtree.

    Image: FromSoftware/Bandai Namco via Johnny Yu

    Follow the path to find a stone coffin that will take you to the Castle Watering Hole Site of Grace.

    From the Castle Watering Hole Site of Grace, head southeast to find a pathway along the rockface, which has the Recluses’ River Upstream Site of Grace. Follow the path and jump over the gaps until you can cross over to the path on your right.

    Path from the Castle Watering Hole Site of Grace to the Abyssal Woods in Elden Ring’s DLC, Shadow of the Erdtree.

    Graphic: Johnny Yu | Source images: FromSoftware/Bandai Namco

    Continue along the path and drop off the southern end to find the Recluses’ River Downstream Site of Grace. Look over the eastern edge of the cliff to find gravestones that lead to the bottom of the waterfall. Hop your way to the bottom and head southeast to find another set of gravestones at the edge of the cliff.

    Path along the Recluses’ River that leads to the Abyssal Woods in Elden Ring’s DLC, Shadow of the Erdtree.

    Graphic: Johnny Yu | Source images: FromSoftware/Bandai Namco

    Make your way to the bottom of the cliff and cut through the woods to the east to find the entrance to the Darklight Catacombs. Progress through the Darklight Catacombs and defeat Jori, Elder Inquisitor to make it to the Abyssal Woods.

    Entrance to the Darklight Catacombs and the boss, Jori, Elder Inquisitor in Elden Ring’s DLC, Shadow of the Erdtree.

    Images: FromSoftware/Bandai Namco via Johnny Yu


    Looking for more Shadow of the Erdtree guides? Check out our guides on new Elden Ring DLC weapons, armor, map fragments, sites of grace, and talismans. We’ve also got location guides on where to find Scadutree Fragments and Revered Spirit Ashes, and an interactive Elden Ring DLC map.

    [ad_2]

    Johnny Yu

    Source link

  • Yorgos Lanthimos on how to be an actor in his movies: ‘You might feel ridiculous’

    Yorgos Lanthimos on how to be an actor in his movies: ‘You might feel ridiculous’

    [ad_1]

    In the new anthology film Kinds of Kindness, surrealist Greek director Yorgos Lanthimos tells three stories with the same group of actors — Emma Stone, Jesse Plemons, Willem Dafoe, Margaret Qualley, and more. He recasts each of them in every segment: Plemons is a put-upon office worker, a paranoid cop, and a cultist investigator; Stone is a glamorous optometrist, a marine biologist who vanished, and a cultist having a crisis of faith (or some kind of crisis, anyway), and so on. Lanthimos moves these famous actors around roles that contrast with or complement each other, exploring different facets of their personalities.

    It’s an extension of the way Lanthimos likes to work. Much of the cast, apart from Plemons, have been in his films before. It’s Stone’s third film in a row with him; the previous one, Poor Things, won her a Best Actress Oscar. And they’re about to make it four in a row. Lanthimos’ next film, Bugonia, set for release in 2025 and based on the Korean sci-fi comedy Save the Green Planet!, will star Stone again. Plemons is set to appear in that one, too.

    Actors clearly like working for Lanthimos. So says English actor Joe Alwyn (Conversations with Friends), who appeared with Stone in Lanthimos’ The Favourite and has funny bit parts in the first two Kinds of Kindness stories before taking a larger role in the third as the estranged husband of Stone’s character.

    Emma Stone and Joe Alwyn in Kinds of Kindness.
    Photo: Atsushi Nishijima/Yorgos Lanthimos

    “It’s like a theater troupe, and it felt very playful,” Alwyn told Polygon in an interview alongside Lanthimos. “Being on the set for The Favourite and Kinds of Kindness didn’t feel like going to work in the way that it sometimes does, or can sometimes slip into. It felt like you were gonna go and play. And that’s such a nice feeling, as an actor, to hold on to as much as you can. That comes from the material, of course, and also the way that Yorgos is on set, and his rehearsal, and every component, and every department. It’s rare to feel that as much as I have with those two films. It’s really just a joy.”

    That sounds like fun, but there’s some bravery involved in being in a Lanthimos movie, too. He likes to film his characters doing bizarre, humiliating, intimate, or disturbing things in frank, unblinking ways. In Kinds of Kindness, Dafoe cries into a pool while wearing a Speedo, Stone gives a long speech about a society of sentient dogs, and Qualley sings a Bee Gees song while accompanying herself on a toy piano — all completely straight-faced.

    What marks an actor who’ll fit into Lanthimos’ peculiar world? “I think just having an open mind,” the director said. “And being generous with the other actors, and be trusting when they see that trust is due. Being up for, you know, not taking things too seriously. And trying things that might make you uncomfortable, and you might feel ridiculous in front of the others!”

    Watching Kinds of Kindness is kind of like speeding through a decade of a director’s work in one sitting: You notice the same themes being considered from different angles, and watch the familiar, starry cast inhabit characters who contrast with each other, or echo each other in poignant ways. Beyond that, there’s nothing tying the stories together other than their alienated, doomy, blackly comic mood — and the figure of R.M.F., a bearded man (played by Lanthimos’ friend Yorgos Stefanakos) who pops up in each story. “We just decided that it would be more interesting if it wasn’t major characters that reappeared in the three stories, but someone who appears only for a brief moment, but his presence is kind of pivotal to the stories,” Lanthimos said about the character.

    Emma Stone sits in a chair, lit starkly, looking troubled, with shortish red hair and scarlet lipstick, in Kinds of Kindness

    Photo: Yorgos Lanthimos/Searchlight Pictures

    Joe Alwyn, barefoot and shot in black and white, stands in the doorway of a home in Kinds of Kindness

    Photo: Yorgos Lanthimos/Searchlight Pictures

    Margaret Qualley, shot in black and white, reclines on a bed in a silk dressing gown in Kinds of Kindness

    Photo: Yorgos Lanthimos/Searchlight Pictures

    Jesse Plemons, with a buzz cut and wearing a teal windcheater, stands in a garden by the sea at sunset in Kinds of Kindness

    Photo: Yorgos Lanthimos/Searchlight Pictures

    Lanthimos took these portrait photos of Stone, Alwyn, Qualley, and Plemons himself on the set of Kinds of Kindness.

    Lanthimos is offhand about the way he deployed the cast and selected their roles for each story. “You figure out what makes sense for each one to play — kind of rationally sometimes, sometimes against type, whatever that may be.” But he suggests that it’s the recurring cast that creates an alchemy between the three storylines, and makes Kinds of Kindness more than the sum of its parts.

    “You do kind of bring something with you from one story to the next, just because there’s a familiarity from having seen that actor playing a character before — I think you just can’t help but carry over certain things to the next story. Although the characters themselves practically don’t have such a long arc as they would in a full feature, you kind of make up for that, because you’ve seen the actor before, and you kind of bring a sense from that person to the next story and then to the next story,” he said.

    “So, somehow, the characters are enriched without it being very literal. But mostly with that sense of familiarity, the sense of acknowledging that this is a film and it’s not real life, you are able to let go and kind of get into the next story in a more open way.”

    What does it all mean, though? Lanthimos won’t be drawn on that — but Alwyn is extremely clear. Reflecting on his character from the third story, who reaches out tenderly to his ex-wife at first before a shocking twist, Alwyn offers a perceptive summary of the unifying theme of Kinds of Kindness.

    “Throughout, you have people reaching out with perceived kindness and benevolence, whether it’s a boss offering structure and reward to an employee looking for purpose, or cult leaders offering a home to a woman whose life has recently changed — offering, you know, what she thinks is love. But actually, whilst that’s kindness on paper, if you write it down, it’s far more about control or coercive control, manipulation, power imbalance.” As gnomic a director as Lanthimos is, his actors clearly know exactly what he’s up to.

    Kinds of Kindness is in theaters now.

    [ad_2]

    Oli Welsh

    Source link

  • Thiollier and St. Trina questline walkthrough for Elden Ring: Shadow of the Erdtree

    Thiollier and St. Trina questline walkthrough for Elden Ring: Shadow of the Erdtree

    [ad_1]

    Thiollier and St. Trina are NPCs you’ll meet at the Three-Path Cross Site of Grace early on in Elden Ring’s Shadow of the Erdtree DLC.

    At first, Thiollier is just a vendor for poison-related items, but his full story — along with St. Trina’s — will take the rest of your time in the Shadow Realm to play out.

    Our Elden Ring DLC guide will walk you through where to find Thiollier and St. Trina, and all the steps you’ll need to take to complete their questline.


    Thiollier and St. Trina locations

    You’ll meet Thiollier first near the Pillar Path Cross Site of Grace in Gravesite Plain. You can reach him there before you take on Castle Ensis.

    Later, after you enter Shadow Keep, you’ll be able to find St. Trina in the Cerulean Coast at the Garden of Deep Purple Site of Grace, and Thiollier will move to be with her there.


    Thiollier first meeting in Graveyard Plain

    There’s not really a rush to go find Thiollier at his initial location by Pillar Path Cross Site of Grace, but, since his questline overlaps with Moore’s, it’s probably best to get that initial meeting out of the way early before things get complicated. You can get there before tackling Castle Ensis by crossing Ellac Greatbridge, and then just taking the right inside the solider camp.

    Image: FromSoftware/Bandai Namco via Polygon

    Once you reach the Pillar Path Cross Site of Grace and Miquella’s Cross, chat with Thiollier and exhaust his dialogue.


    Check in with Moore after meeting Thiollier

    After you have your first talk with Thiollier, head back to the Main Gate Cross Site of Grace in front of Belurat. Check in with Moore and talk to him, and he’ll give you some Black Syrup for Thiollier.

    Elden Ring Shadow of the Erdtree asking Thiollier about the Black Syrup

    Image: FromSoftware/Bandai Namco via Polygon

    Head across to Pillar Path Cross Site of Grace to give the Black Syrup and then ask about the Black Syrup. Choose I’m tired of life next, and Thiollier will hand you Thiollier’s Concoction. This is an item you’ll use with the Dragon Communion Priestess on Igon’s questline.


    Break the great rune (and the charm)

    Before you can make any more progress, you need to break a great rune that’s blocking your path. You probably haven’t even seen it yet, but it’s time to get it out of the way.

    To break it, you need to approach Shadow Keep. Just before you reach the front door, you’ll get a pair of messages — Somewhere, a great rune has broken…” and “And so too has a powerful charm.” These both generally relate to Miquella and the NPCs you’ve met so far. For Thiollier and St. Trina specifically, the great rune was blocking a path you’ll need to head to now.


    Reach the Stone Coffin Fissure and defeat the Putrescent Knight

    Elden Ring Shadow of the Erdtree fissure in the Southern Shores

    Image: FromSoftware/Bandai Namco via Polygon

    All the way at the southern tip of the Southern Shores, there’s a fissure you can climb (fall) down. That’s your next stop. At the bottom, you’ll find the The Fissure Site of Grace at the entrance to the Cerulean Coast and the Stone Coffin Fissure — this is where the rune we broke was blocking your progress.

    A screenshot of the Putrescent Knight boss from Elden Ring: Shadow of the Erdtree

    Image: FromSoftware/Bandai Namco

    A bit further along, you’ll face the Putrescent Knight and unlock the Garden of Deep Purple Site of Grace. Once you do, you’ll be right near where St. Trina has been hiding.

    Head into the tunnel by the Garden of Deep Purple Site of Grace to meet St. Trina. She’s not very talkative. Don’t do anything with her yet. Instead, leave and then go check in with Thiollier.


    Tell Thiollier about St. Trina’s whereabouts

    Elden Ring Shadow of the Erdtree player telling Thiollier St. Trina’s whereabouts

    Image: FromSoftware/Bandai Namco via Polygon

    Go back to the Pillar Path Cross Site of Grace and speak with Thiollier. Tell him St. Trina’s whereabouts, and he’ll relocate.


    Imbibe the nectar

    The next part of their questline is a little confusing (and dark). Head back to the Garden of Deep Purple and go chat with Thiollier.

    Elden Ring Shadow of the Erdtree player after imbibing St. Trina’s nectar

    Image: FromSoftware/Bandai Namco via Polygon

    Ignore his warnings, and go talk to St. Trina. When you have the option, choose to imbibe nectar. Just like Thiollier said, this will kill you immediately. That’s the plan, though, so trust the process.

    Keep respawning at the site of grace and then imbibing the nectar over and over — four times in a row — until you start hearing St. Trina’s voice on the black screen before you respawn.


    Defeat Thiollier

    Once you hear St. Trina’s words, head back and try to pass the message on to Thiollier. It’ll take two tries, and he won’t be receptive.

    Imbibe the nectar (and die) again. You’ll hear a bit more from St. Trina in the darkness.

    Elden Ring Shadow of the Erdtree Thiollier invasion

    Image: FromSoftware/Bandai Namco via Polygon

    When you respawn, you’ll get invaded by Thiollier. Defeat him to pick up the St. Trina’s Smile talisman.


    Pass on St. Trina’s words

    Head into the cave and talk to Thiollier again. Drink the nectar again. Die again.

    This time, when you respawn and speak to him again, Thiollier will finally hear you out. Pass on St. Trina’s words to him.


    Burn the Sealing Tree

    Elden Ring Shadow of the Erdtree player about to burn the Sealing Tree

    Image: FromSoftware/Bandai Namco via Polygon

    St. Trina and Thiollier’s questline won’t come to an end for a while. You’ll have to finish Shadow Keep, cross the Rauh Ruins, defeat Romina, Saint of the Bud at the Church of the Bud, and then finally use Messmer’s Kindling to burn the Sealing Tree.

    That will open the Tower of Shadow and teleport you to the Enir-Ilim: Outer Wall Site of Grace in Enir-Ilim. Before you explore too far, though, it’s time to check in on Thiollier one last time.


    Talk to Thiollier

    Head back to the Garden of Deep Purple and talk to Thiollier — he won’t have much to say. Imbibe St. Trina’s nectar again, hear what she has to say now, and then return to Thiollier.

    He probably still won’t have anything to say, but this will ensure you can summon him for…


    Summon Thiollier to fight Leda and her allies

    Elden Ring Shadow of the Erdtree summon signs for Thiollier and Ansbach at the Leda fight

    Image: FromSoftware/Bandai Namco via Polygon

    After you make it all the way through all of Enir-Ilim, you’ll come to a large arena where you face off against Needle Knight Leda and her allies — Redmane Freyja, Dryleaf Dane, and, possibly, Sir Moore.

    You can summon Thiollier and, if you’ve followed his questline, Sir Ansbach to aid you in the fight.

    Thiollier’s fight isn’t over yet.


    Summon Thiollier for the final boss fight

    Elden Ring Shadow of the Erdtree Thiollier and Ansbach at the final boss fight

    Image: FromSoftware/Bandai Namco via Polygon

    After defeating Leda, you’ll make your way up to the Divine Gate for the game’s final boss fight. Before you step through the fog wall, there will (might) be summon signs for your allies, Ansbach and Thiollier.

    No matter how the fight goes down, rest at the new Gate of Divinity Site of Grace. After, you’ll find Thiollier dead nearby where you can pick up Thiollier’s Hidden Needle and Thiollier’s set of armor. (Ansbach may be here as well.)


    Receive St. Trina’s Blossom

    Elden Ring Shadow of the Erdtree St. Trina and St. Trina’s Blossom after defeating Promised Consort Radahn

    Image: FromSoftware/Bandai Namco via Polygon

    With the fight done, head back to the Garden of the Purple Deep one last time. You’ll find St. Trina dead as well, but she left you the St. Trina’s Blossom (quite fetching) headgear.


    Looking for more Shadow of the Erdtree guides? Check out our guides on the Count Ymir, Dryleaf Dane, Hornsent Grandam, Sir Ansbach, and Redmane Freyja NPC quests, or peruse our interactive Elden Ring DLC map.

    [ad_2]

    Jeffrey Parkin

    Source link

  • Where to pre-order Assassin’s Creed Universes Beyond expansion for Magic the Gathering

    Where to pre-order Assassin’s Creed Universes Beyond expansion for Magic the Gathering

    [ad_1]

    Assassin’s Creed is the latest Universes Beyond expansion for Magic: The Gathering, and will be popping out of an unsuspecting haystack near you starting on July 5. The new set features a total of 100 mechanically unique cards inspired by the stealthy, stabby franchise.

    While these new cards won’t include characters or settings from the recently announced Assassin’s Creed Shadows, you can expect appearances from virtually every other corner of the Assassin’s Creed universe, including Altair, Ezio, Eivor, and more. If you’d like to add any of these new cards to your existing collection, the new expansion is available to pre-order in a variety of formats from Amazon and GameStop, which we’ve linked out to below, along with a list of their contents.


    Image: Wizards of the Coast

    The Assassin’s Creed Universes Beyond Starter Kit is the fastest way to start playing with the new cards introduced in this set. Each box comes packaged with a pair of pre-constructed 60-card decks, which both feature a pair of Mythic Rare cards in addition to eight rares and a storage box for each deck, and a Learn-to-Play guide. Both decks are constructed exclusively with the new cards introduced with the new expansion. The Starter Kit is currently available to pre-order from Amazon or GameStop for $19.

    A stock photo of the Assassin’s Creed Universes Beyond booster box for Magic: The Gathering

    Image: Wizards of the Coast

    The Assassin’s Creed Universes Beyond set is introducing a slightly different take on the classic Booster Pack format with Beyond Boosters. These seven-card packs can include up to four rare cards, in addition to at least one foil art card and borderless art card. Each box comes with a total of 27 Beyond Boosters, and can be pre-ordered for around $131 from Amazon or from GameStop for $179.99. Individual Beyond Boosters are also available from GameStop for $7.99 each.

    Stock photo of the Assassin’s Creed Universes Beyond bundle for Magic: The Gathering

    Image: Wizards of the Coast

    If you’re looking to supplement your existing MTG collection with cards from this new set, the Assassin’s Creed Universes Beyond Bundle is the quickest way to do it. Each bundle is packaged with nine Beyond Boosters from the new set in addition to 40 lands (20 of which are foil cards). Each box also features a single exclusive alternate-art foil card and an Assassin’s Creed-themed spindown life counter. The $65 Assassin’s Creed Universes Beyond Bundle is available to pre-order from Amazon and GameStop.

    A stock photo of the Assassin’s Creed Universes Beyond Collector Boosters box for Magic: The Gathering

    Image: Wizards of the Coast

    The Assassin’s Creed Universes Beyond set will also launch with Collector Booster Packs, perfect for scooping up all the tastiest foil and alternate-art cards introduced with this expansion. Each Collector Booster contains ten rare cards with at least one extended art and borderless art card in addition to at least two foil-etched cards. A box of 12 Collector Boosters can be pre-ordered from GameStop for $279.99 or from Amazon for around $308. Collector Boosters can also be pre-ordered piecemeal from GameStop for $27.99.

    [ad_2]

    Alice Jovanée

    Source link

  • Can Morelull be shiny in Pokémon Go?

    Can Morelull be shiny in Pokémon Go?

    [ad_1]

    Morelull, the illuminating Pokémon from Alola, can be found in the wild in Pokémon Go. Yes, Morelull can be shiny in Pokémon Go!

    Graphic: Julia Lee/Polygon | Source images: Niantic

    Neither of these mushroom Pokémon see any use in raids, gyms, or PvP content. Their shinies are great, since they go from a spring coloring to a nice autumn red-yellow-brown.

    What is the shiny rate for Morelull in Pokémon Go?

    As per old research by the now-defunct website The Silph Road (via Wayback Machine), the shiny rate for Pokémon on a regular day is approximately one in 500. Morelull is not a confirmed Pokémon that gets a “permaboost” (meaning that it’s a rare spawn and thus gets a boosted shiny rate).

    What can I do to attract more shiny Pokémon?

    Not much, unfortunately. It appears to be random chance. Shiny Pokémon catch rates are set by developer Niantic, and they are typically only boosted during special events like Community Days or Safari Zones, or in Legendary Raids. There are no consumable items that boost shiny Pokémon rates.

    Where can I find a list of available shiny Pokémon?

    LeekDuck maintains a list of currently available shiny Pokémon. It’s a helpful visual guide that illustrates what all of the existing shiny Pokémon look like.

    For more tips, check out Polygon’s Pokémon Go guides.

    [ad_2]

    Julia Lee

    Source link

  • Elden Ring: Shadow of the Erdtree guides and walkthroughs

    Elden Ring: Shadow of the Erdtree guides and walkthroughs

    [ad_1]

    Elden Ring’s Shadow of the Erdtree DLC poses one big question, the type of earthshaking query that can rattle the philosophical foundation of any gamer’s mindset: “What if Elden Ring, but more?”

    In truth, you’re the only person who can answer that question for yourself. But if you’ve played a bunch of the base game — and hit all the pre-requisites for accessing the DLC — one look at Shadow of the Erdtree is likely enough impetus to sigh, sit down, and recognize it’s time to do it all again.

    As with all things Elden Ring, there’s no need to brave this expansion alone. Start with our guide on the recommended level for Shadow of the Erdtree, then see what to do first in the Elden Ring DLC, or get lost in our interactive map. From there, if you find yourself stuck on any of the byzantine legacy dungeons, check out our walkthroughs for Belurat, Castle Ensis, and Shadow Keep.

    We have guides on where to find DLC map fragments and DLC talismans, plus guides on two collectibles specific to Shadow of the Erdtree: Scadutree Fragments and Revered Spirit Ashes. Those are in addition to lists on spells, weapons, and armor introduced in the DLC.

    And, go figure, there’s no shortage of horrible bosses here. A particular enemy giving you grief? Our guides can help you beat the Blackgaol Knight; Divine Beast Dancing Lion; Rellanna, Twin Moon Knight; and the Golden Hippopotamus.

    Yes, “more Elden Ring” might sound like a daunting proposition. But Shadow of the Erdtree retains one quality that made the base game such a standout: It’s way easier (and way more fun) when you phone a friend.

    [ad_2]

    Polygon Staff

    Source link

  • There’s a phantom menace lurking in The Acolyte

    There’s a phantom menace lurking in The Acolyte

    [ad_1]

    Lucasfilm’s new Star Wars series The Acolyte has earned praise for simply existing outside of the Skywalker Saga — after 47 years of stories set in the same stretch of timeline, a jump back “100 years before the rise of the Empire” to the shinier High Republic era is enough for aching Star Wars fans. But even with a prohibitively old setting and a cast of characters divorced from Anakin and Luke, The Acolyte creator Leslye Headland is still finding ways to pepper the drama with Easter eggs. Episode 4 gave those in the know a whopper: Plo Koon.

    Plo Koon, the Kel Dor Jedi known for his chic oxygen mask, first appeared in scenes of the Jedi council in Star Wars: Episode I – The Phantom Menace and grew into a fan favorite when he took on an action role in Star Wars: The Clone Wars. Plo’s biggest fan might be The Clone Wars creator Dave Filoni, who has made his passion for the B-tier Jedi extremely clear to the Star Wars fandom over the last 20 years, having cosplayed at conventions as the Jedi, snapped photos with fellow cosplayers, and showed off his Plo Koon toy collection on social media. His “personal life” section on Wookieepedia is entirely facts about his Plo Koon collectibles. Despite him being one or two levels removed from a Glup Shitto, Dave Filoni is all in on Plo Koon.

    I believe Filoni when he says he has talked extensively about Plo Koon with George Lucas. Reportedly, when the animator was pushing to beef up Plo’s part in the The Clone Wars, there were plans to cast an actor who sounded like Toshiro Mifune in Seven Samurai to give the Jedi a samurai feel. But Lucas thought the character was goofier than that and wanted a Jim Carrey type. Filoni landed on actor James Arnold Taylor because of his Gandalf vibes. The Lucas-versus-Filoni Plo-off doesn’t end there; at Star Wars Celebration 2023, Filoni admitted that he made the case to his boss that Plo Koon, due to #skillz, obviously would have survived Order 66. Lucas shot down the canon alteration request, but Filoni stands by his defense.

    None of this was relevant to The Acolyte… until now. For a split second, standing in a drop shop with Osha on their way to meet the Wookiee Jedi Kelnacca, is a blink-and-you’ll-miss-him appearance by Plo Koon, who has not actually appeared in live action since Revenge of the Sith. How could Plo be alive during the High Republic era? That’s very human of you to ask, but just like Yoda, he is technically old enough to be around kicking; nerd number-crunching based on decanonized Legends materials puts him around 382 years old during the time of The Clone Wars, which should make him already a seasoned veteran of the Jedi in The Acolyte.

    For a hot second, it sounded like Filoni may have snuck his guy into The Mandalorian. Leaks hinted at a potential reveal in the season 2 finale, but as it turned out, early storyboards and VFX footage were all an elaborate scheme to hide the return of a de-aged Luke Skywalker. “All it takes is one person treating the film in color correction, one person who goes on social media and says, ‘Guess what I saw today?’” Mark Hamill said in the Disney Gallery making-of doc centered on the episode. What no one seemed to care about at the time was how mad Filoni’s fellow Plo Koonheads must have felt!

    Technically, The Acolyte is one of the few Star Wars projects that Dave Filoni does not seem directly involved with; he doesn’t share any writing or directing credits on the series, nor does he hold a general producer credit. (By all accounts, his attention is fully on Ahsoka season 2.) And maybe it’s THE Plo Koon. In theory this unnamed Jedi is just another Force-sensitive Kel Dor.

    But c’mon, it’s Plo Koon. And it makes sense why Headland would want the cameo. As the showrunner has said, she purposefully set up her writers room to represent a broad spectrum of Star Wars fandoms and surrounded herself with people who could bring their own Easter egg wishlists to the table. So while longtime fans may have prayed at the altar of George Lucas, others involved were weaned on The Clone Wars — and Filoni’s pro-Plo brand of fandom. So it’s no surprise that The Acolyte would find ways to nod to the OT, the prequels, and even the cartoons that have little in common with its world: If you are on the right side of Star Wars history, you make room for Plo Koon.

    Correction: A previous version of this story stated that Plo Koon last appeared in live-action in The Phantom Menace, but his final live-action appearance was in Revenge of the Sith. We’ve edited the article to reflect this.

    [ad_2]

    Matt Patches

    Source link

  • House of the Dragon season 2’s premiere lets side characters take the spotlight in a way the book never could

    House of the Dragon season 2’s premiere lets side characters take the spotlight in a way the book never could

    [ad_1]

    House of the Dragon has always been about how the smallest decisions can have unforeseen consequences, but rarely has that theme been as clear as it was in the season 2 premiere. In the show’s first episode back from break, Daemon Targaryen decides to take matters into his own hands with a plot that probably could have used a little more planning (classic Daemon). But while the book’s version of these events is fittingly brutal, the show’s approach is quieter, more human, and arguably a little more horrifying.

    [Ed. note: This story contains spoilers for House of the Dragon season 2 episode 1.]

    In the book version of the story, the assassins at the center of this episode’s action are named Blood and Cheese. And while they don’t get these silly names in the show, they do get a level of horror and humanity that the book doesn’t have time to afford them. The book versions are boogeymen, terrifying lowlifes who kill a handmaiden and a handful of guards, and seem gleefully cruel in the way they slay Prince Jaehaerys — tricking Queen Helaena into first naming her younger son for death before killing her firstborn instead.

    Image: HBO

    And while those versions of the characters are significantly more stomach-churning, the show’s approach feels much more appropriate thematically. Rather than the murderous wraiths of the book, who slip into the queen mother’s chambers, leaving a pile of bodies behind them, House of the Dragon’s assassins simply move through the castle unnoticed, a pair of hired hands of low status and low intelligence, functionally invisible to the royalty who own the halls. When they reach difficult junctures in the castle’s tunnels, or difficult choices, they panic and bicker and bumble. The Blood and Cheese of the show aren’t gifted killers, they’re just amoral men sent to do something too disgusting for anyone to have imagined possible.

    Adding to all of this is the sense of desperation that the pair’s meeting with Daemon seems to have instilled in them. According to showrunner Ryan Condal, the team wanted the set-piece to play out like a “heist gone wrong,” and as the scene stretches on, we can feel their worry set in, making them more reckless, cruel, and hurried in the process. While the show cleverly leaves Daemon’s final words a mystery, the pair’s fear over what Daemon will do to them if they fail is palpable.

    “We know who Daemon is; I don’t think he necessarily directly ordered the death of a child,” Condal said in a roundtable. “But he clearly said, If it’s not Aemond, don’t leave the castle empty-handed.”

    So when they can’t find their initial target, it makes sense that these two decide to settle for the first royal son they can find. It’s the kind of hurried decision that only these two brutes could make. And, in a scene that’s both grotesque and funny, the two assassins realize that they can’t even tell the two children asleep in their beds apart, and have to riddle their way through Helaena’s answer. The whole thing is a ridiculous farce from two people barely competent enough to pull any of this off.

    Aemond, flying among blue skies and clouds, looks stunned after his dragon bit the head off another dragon in House of the Dragon

    Image: HBO

    All of this builds into the show’s fantastic slippery slope of assumptions. While the audience may know that Aemond’s slaying of Lucerys Velaryon in the skies over Storm’s End was an accidental consequence of not understanding his own dragon’s power, for Daemon, it seems like an act of clear and predetermined aggression. He probably didn’t expect the assassins to come away with the head of a toddler prince, but he thinks letting two assassins loose in the Red Keep with less-than-clear orders is nothing more than a slight escalation.

    These are the kind of spiraling, misinformed decisions that House of the Dragon builds its beautiful, flawed, and deeply human history out of. Sure, the show is elevated to the heights of fantasy, but it’s still fundamentally a story of broken, furious, and faulty characters making rash decisions and then dealing with the consequences — those consequences just often happen to involve dragons and war.

    All of this is true to Martin’s vision, of course. It’s the same kind of storytelling he employs constantly in A Song of Ice and Fire, but while the original Game of Thrones series frequently had to cut down on the humanness of its story simply by virtue of its massive scale, it’s constantly thrilling to see how effectively House of the Dragon goes the opposite direction, expanding on Martin’s written history in Fire & Blood and turning these quasi-mythical historical figures into flesh-and-blood people and incredible characters, up to and including the lowlife assassins who don’t even need their silly little names.

    [ad_2]

    Austen Goslin

    Source link

  • Pokémon Go ‘Spelunker’s Cove’ event and Timed Research tasks

    Pokémon Go ‘Spelunker’s Cove’ event and Timed Research tasks

    [ad_1]

    Pokémon Go is hosting a water- and rock-type Pokémon event called “Spelunker’s Cove” to coincide with Pokémon Go Fest: Madrid. The event runs from June 15-18 and boosts the spawn rates of the aforementioned types of Pokémon.

    During the event period, any candy obtained from catching Pokémon will be doubled. Crabrawler is also making its shiny debut, so if you’re super lucky, you may see a shiny one.

    Graphic: Julia Lee/Polygon | Source images: Niantic

    Below we list out the other perks alongside Pokémon Go’s “Spelunker’s Cove” event, including the paid Timed Research, event Field Research Tasks, and spawns.


    Pokémon Go ‘Spelunker’s Cove’ event Timed Research and rewards

    This is a paid Timed Research for $1.99. Is the “Spelunker’s Cove” paid research worth buying? While the battle passes make it worth the value, we don’t recommend shelling out this extra cash unless you really want guaranteed Crabrawler encounters.

    ‘Beach Bash’ step 1 of 1

    • Power up Pokémon 5 times (2 Premium Battle Passes)
    • Explore 5 km (Crabrawler encounter)
    • Spin 10 PokéStops (Crabrawler encounter)
    • Catch 20 Pokémon (Crabrawler encounter)
    • Power up Pokémon 10 times (Crabrawler encounter)

    Rewards: 3 Premium Battle Passes, Crabrawler encounter, 20 Crabrawler Candy


    Pokémon Go ‘Spelunker’s Cove’ event Field Research and rewards

    Spinning a PokéStop during the event period may yield one of these tasks:

    • Catch 5 rock-type Pokémon (Geodude, Nosepass, or Binacle encounter)
    • Win a raid (Carbink, Crabrawler, or Jangmo-o encounter)
    • Power up Pokémon 10 times (Crabrawler encounter)
    • Spin 5 PokéStops (5 Poké Balls, 2 potions, or 2 revives)

    Pokémon Go ‘Spelunker’s Cove’ event boosted spawns

    These Pokémon will spawn more frequently during the event period:

    • Geodude
    • Rhyhorn
    • Chinchou
    • Marill
    • Shuckle
    • Remoraid
    • Nosepass
    • Feebas
    • Carbink
    • Crabrawler

    Pokémon Go ‘Spelunker’s Cove’ event raid targets

    These Pokémon will be in raids during the event:

    • Crabrawler (1-star)
    • Wimpod (1-star)
    • Jangmo-o (1-star)
    • Onix (3-star)
    • Kabutops (3-star)
    • Crawdaunt (3-star)

    [ad_2]

    Julia Lee

    Source link

  • Microsoft clearly still cares about Game Pass. Exclusives? Not so much

    Microsoft clearly still cares about Game Pass. Exclusives? Not so much

    [ad_1]

    Last week, I posited that the Xbox showcase on June 9 would be the most important in the history of Microsoft’s gaming division. If it wasn’t, that could be because this slick prerecorded show couldn’t possibly compete for historical impact with, for example, the garbage fire that was the 2013 Xbox One reveal event, or the bungled E3 show that followed it. It was confident and smooth in its orchestration, impressive in a way that was almost calming after the awkward anticlimax of Summer Game Fest two days earlier. But it was still immensely significant: for its indication of the seismic publishing power Microsoft now holds, for the questions it answered about Xbox’s future, and for the questions it didn’t.

    In fact, the two most telling bits of news emerged outside the boundaries of the show itself. The first was the confirmation, more than a week before the show, that Call of Duty: Black Ops 6 will be released on Game Pass on day one. The second, which was not mentioned by Microsoft during its showcase but slipped out in a press release alongside it, is that Doom: The Dark Ages (one of the biggest first-party reveals of the event) is also coming to PlayStation 5.

    Between them, these two facts spell out Microsoft’s strategy quite clearly: Game Pass is everything, and Xbox consoles aren’t. Microsoft is doubling down hard on its subscription service, and bringing its new, almost terrifying might as a game publisher to bear on the Game Pass catalog. But the company had little to say about Xbox hardware, and its attitude to console exclusivity for Microsoft-owned games remains ambivalent at best.

    Doom: The Dark Ages’ PS5 version was quietly the most significant news of the night.
    Image: id Software/Bethesda Softworks

    After the shock release of four former Xbox exclusives on PlayStation 5 and Nintendo Switch earlier this year, many Xbox fans were looking to Sunday’s showcase for explicit reassurance that Microsoft was still investing in Xbox consoles by getting its vast army of first-party studios to make exclusive games for them. That reassurance did not come. In fact, Xbox console exclusivity was not mentioned once. The words “coming to Xbox Series X and PC” appeared as much at the end of trailers for games in storied Xbox franchises like Fable and Gears of War as they did for multiplatform releases from third-party publishers like Dragon Age: The Veilguard and Assassin’s Creed Shadows. There was no attempt at differentiation on this score.

    Reports indicate that Microsoft has “no red line” internally when it comes to which of its games it will consider for release on other platforms, and the wording (or lack of it) used on Sunday shows that the company is keen to keep its options open. It’s striking that Microsoft chose to open the showcase with two heavy hitters that’ll be available on PlayStation: Black Ops 6, which was already slated for PS5 (per Microsoft’s Call of Duty deal with Sony), and Doom: The Dark Ages, which wasn’t.

    The Dark Ages’ PS5 release is a clue to how Microsoft intends to handle exclusivity in the short term, at least as far as games from Bethesda, Activision, and Blizzard are concerned. Speaking to IGN after the showcase aired, Xbox boss Phil Spencer said, “Doom is definitely one of those franchises that has a history of so many platforms. It’s a franchise that I think everyone deserves to play. When I was in a meeting with Marty [Stratton, id Software studio director] a couple years ago, I asked Marty what he wanted to do, and he said he wanted to sell it on all platforms. Simple as that.”

    Spencer’s explanation — as well as Microsoft’s handling of Minecraft — suggests that Microsoft does not intend to make previously multiplatform game series exclusive. It’s a strong indication that Bethesda’s The Elder Scrolls 6, for one, will get a PlayStation release. For everything else, it’s an open question. It might seem unthinkable that Gears of War: E-Day or Fable will come out on PS5, but nothing said (or unsaid) on Sunday indicates that that’s off the table.

    Title cards for 16 games above the words “Play day one with Game Pass”

    Microsoft is keen to ram home Game Pass’ value to subscribers.
    Image: Xbox

    As far as Game Pass goes, however, Microsoft could not have been more emphatic. “Play it day one with Game Pass,” boomed the stinger on the end of trailer after trailer after trailer. Of the 30 games, expansions, and updates featured in Sunday’s showcase, 20 will go straight to Game Pass. Of those 20 Game Pass titles, 13 come from Microsoft-owned studios; nine are scheduled to debut in 2024, eight in 2025, and three have no release windows yet.

    Call of Duty, Doom, Gears of War, State of Decay, Perfect Dark, Fable, Indiana Jones, STALKER, Flight Simulator, Avowed… all coming to Game Pass as soon as they’re released. There are blockbuster shooters and role-playing games, strategy and sim games, wistful indies, and, thanks to partnerships with companies like Kepler Interactive and Rebellion, a good helping of AA Eurojank (perhaps the ideal kind of Game Pass game).

    In a way, it’s more illustrative to look at what from the showcase won’t be coming to Game Pass. Those 10 titles include big third-party franchises like Metal Gear Solid and Assassin’s Creed; a handful of smaller third-party games; and expansions for Starfield, Diablo 4, The Elder Scrolls Online, and World of Warcraft. Selling DLC for Game Pass-included titles like Starfield, Diablo 4, and TES Online is a big part of the Game Pass business model, so you could still consider those titles under the Game Pass umbrella. (World of Warcraft is the outlier here as the only Microsoft-owned game featured that isn’t on Game Pass at all — and indeed, the only one not available on Xbox consoles.)

    If Microsoft has doubts about the commercial viability of console-exclusive releases in the long term, it certainly doesn’t seem to have those doubts about Game Pass. With subscriber numbers seeming to have plateaued (according to Microsoft’s rarely released figures), and with the presumed considerable loss of revenue resulting from rolling a guaranteed seller like Black Ops 6 into a subscription service, many were wondering if Microsoft’s “Netflix for games” approach made economic sense. It’s possible that this debate has been ongoing in Microsoft until recently: Black Ops 6 developer Treyarch told Game File’s Stephen Totilo “it wasn’t that long ago” that the studio was informed that the game would launch on Game Pass. But taken as a whole, the showcase was a resounding vote of confidence in the service, and an indication that it will go on to provide great value to subscribers through 2025 and beyond.

    An image of a white all-digital Xbox Series X, a white Series S with 1 TB of storage and a black Series X with 2 TB of storage

    New Xbox console variants with more storage were announced with little fanfare.
    Image: Xbox

    After its acquisition of Activision Blizzard, Microsoft is now the third-biggest gaming company in the world by revenue — and arguably the biggest in terms of intellectual property and publishing might. Sunday’s showcase demonstrated quite convincingly how it intends to fill those massive boots: dozens of solid-looking games in famous, fan-favorite franchises, stretching far into the future. Quality and quantity. The surprise inclusion of a few long-gestating titles that had reportedly been stuck in development hell, like Perfect Dark and State of Decay 3, seemed like a pointed message that Microsoft can be trusted to keep all these projects on track, despite its spotty record in studio management.

    But Xbox hardware only got the briefest mention, in the form of three new console configurations and a promise that “we’re hard at work on the next generation.” The rumored handheld announcement did not materialize. And exclusivity remains a glaring open question.

    Regarding Microsoft’s position in the broader game industry, it seems we have our answer: It’s now a publisher first, a subscription platform second, and a console hardware platform a distant third.

    [ad_2]

    Oli Welsh

    Source link

  • Dune: Awakening story teased in new cinematic trailer

    Dune: Awakening story teased in new cinematic trailer

    [ad_1]

    It’s been about a year and a half since we first caught wind of Dune: Awakening, the massively multiplayer online survival game set on the planet of Arrakis. On Friday, Funcom released a story-focused trailer at Summer Game Fest, teasing that the game will focus on an alternate telling of the story of Paul Atreides — but we’ll have to wait until Gamescom in Aug. 2024 for a gameplay trailer.

    The game drops players first-person into the world of Dune (well, at least, the world of Arrakis) where they’ll traverse the desert, using the land and relying on its other inhabitants to survive and thrive. Players will be able to join house Atreides or the Harkonnen, or live a quieter existence as a crafter or trader — but they won’t be able to kill or ride sandworms, unfortunately.

    The game harnesses the simultaneously desolate and claustrophobic setting of the desert to push players to their survival game limits: You’ll have to avoid the sun, evade sandworms, craft tools, and find water wherever it exists (and yes, that includes enemies’ bodies). But it’s not all treacherous walks through Arrakis — vehicles include thopters, thumpers, and sand bikes, and the Voice is at your disposal should you need to sway your enemies one way or another.

    While past Dune games have (very successfully, mind you) leaned on real-time strategy to encapsulate the vibe of the books and films, Dune: Awakening promises the most immersive experience yet. We’ll have to see if it delivers on that promise when it’s released on PlayStation 5, Windows PC, and Xbox Series X.

    [ad_2]

    Zoë Hannah

    Source link

  • 9 games that need to be at Summer Game Fest or it’s so over

    9 games that need to be at Summer Game Fest or it’s so over

    [ad_1]

    We are so back. And by “we,” I mean video games. At a half-dozen slickly produced promotional events over the next week, games will be teased in the form of captivating cinematic trailers with promises to push the medium forward.

    The annual Summer Game Fest extravaganza, host Geoff Keighley’s replacement for E3, kicks off the promotional activities on Friday, June 7. The rest of the weekend is also filled with similar hours-long events from Xbox, Activision, Ubisoft, Devolver Digital, and other organizers who have rallied smaller, indie-created games for a combined show of force.

    There’s an expectation that the annual parade of trailers for exciting new games will include plenty of games that won’t be out for many months, if not years, after their unveilings. To be clear, that happens every year. And I’m here to remind you that there are countless unreleased games that were announced with gusto at similar events in years past — some of which have slipped from the public consciousness, and we’re convinced that if they don’t show up in a meaningful way over the next couple weeks, it’s so over.*

    *It’s not really over, especially given the volatile state of the video game industry. But we’re getting pretty worried/impatient about the following games and honestly hope they show up, look great, and will be critical and commercial successes — all of them.

    Monolith’s Wonder Woman game

    Announced in 2021, developer Monolith Productions promised to bring its patented Nemesis System from Middle-earth: Shadow of Mordor to a game based on Wonder Woman. We were excited about it, even with the taste of Wonder Woman 1984 relatively fresh in our mouths, but haven’t heard a peep about the game since then. DC’s approach to video games based on its characters has changed since the announcement of Wonder Woman, and we remain hopeful that Monolith can capture the magical feeling of battling wisecracking Orcs in a game that gives us control of Diana Prince and her golden lasso.

    Ubisoft’s Tom Clancy’s Splinter Cell remake

    Another announcement that dates back to 2021? Ubisoft Toronto’s plan to remake the original Tom Clancy’s Splinter Cell. The new Splinter Cell promises to take advantage of 20 years of technical innovations and to rework parts of the game’s story “that may not have aged particularly well,” creative director Chris Auty said in 2022. Showing off the Splinter Cell remake at Sunday’s Xbox Games Showcase would go a long way to appeasing longtime Xbox fans, with a deeper dive ideally poised for Monday’s Ubisoft Forward event. Just sayin’.

    Skate. (Skate 4)

    Credit to Electronic Arts: The publisher and development team, Full Circle, has been very transparent about the development of the next Skate game — which is called skate., not Skate 4, officially — and opened up playtesting to in-progress versions of the game. But please give us the new Skate already! How about a release date? Barring that, can I get a beta key? I want to flump, too.

    Capcom’s Pragmata

    It’s been four years since Capcom revealed Pragmata at Sony’s big unveiling of the PlayStation 5. Pragmata’s been delayed several times since then, and the last we heard about it was when Capcom pushed it back indefinitely. Is Pragmata joining the increasingly long list of games coming in 2025? It’s starting to feel like it.

    Rare’s Everwild

    We’re nearing the five-year anniversary of Everwild’s unveiling. Eighteen months later, we learned that developer Rare had reportedly rebooted the game with “a complete overhaul of the game’s design and direction.” Frankly, we just want to find out what Everwild even is — especially since Rare has proven that given the right development resources, it can turn good games into great games.

    Transformers: Reactivate

    Call me an idealist, but I’m always willing to give a Transformers game the benefit of the doubt. Sometimes you get an unexpected surprise — a Transformers: Devastation, if you will. So when Splash Damage teased Transformers: Reactivate in 2022 with a moody cover of Bon Jovi’s “Dead or Alive,” I was immediately on board. But we haven’t heard much about the cooperative online action game since, and that’s a shame. I’ve been in transform-and-roll-out mode for the past 18 months and I’m concerned.

    Perfect Dark

    Announced at 2020’s The Game Awards, developer The Initiative’s Perfect Dark reboot promised to revive a long-dormant franchise and serve as a cornerstone of the Xbox Series X’s lineup of game exclusives. But the studio and owner Microsoft have said very little about their new Perfect Dark and what we can expect from Joanna Dark’s return. We continue to wait for it, alongside Xbox Game Studios’ Avowed, Contraband, Fable, The Outer Worlds 2, and State of Decay 3.

    Kingdom Hearts 4

    We’re now two years out from the announcement of Kingdom Hearts 4, a reveal timed to the Square Enix-Disney role-playing game franchise’s 20th anniversary. It increasingly looks like we’ll have to wait for Kingdom Hearts’ 25th birthday to actually get our hands on Sora’s next adventure. Given how long it’s taken Square Enix to realize its Final Fantasy 7 remake trilogy — to say nothing of its next mainline Dragon Quest game — we don’t actually expect to see Kingdom Hearts 4 showing up any time soon. There’s a painful dose of reality.

    Hollow Knight Silksong

    It’s not happening, is it? Any time soon, I mean. That’s fine. Everything’s fine.

    [ad_2]

    Michael McWhertor

    Source link

  • What makes a game cinematic? The answer is changing

    What makes a game cinematic? The answer is changing

    [ad_1]

    For two decades, the words “cinematic” and “blockbuster” have been, for most game directors, synonymous. During this window, which stretches back to the original God of War and Halo, we’ve enjoyed (or, for others, endured) big-budget video game creators aspiring to emulate their blockbuster film counterparts.

    If — somehow — you’ve never seen the films of Steven Spielberg or Michael Mann, you’ve nonetheless experienced them via contact highs from Uncharted, Grand Theft Auto, and practically every other Big Game released this millennium.

    But Indika, a game that sounds like a weed strain and plays like being stoned and scrolling through the Criterion Channel, has me hopeful that we’re approaching, with narrative video games, a turning point for what it means for a game to be “cinematic.”

    What fuels that hope is Indika’s creative similarities to a micro-budget indie horror film from the ’90s.

    The Blair Witch effect

    Is it possible for one game to change the look of an entire medium? And why would it be Indika, a game most readers haven’t played, or even heard of?

    25 years ago, The Blair Witch Project inspired countless parodies with a single shot. You know the one. You can see it in the trailer, the poster, or at the top of this story. The lead actress-slash-camera operator holds a cheap camcorder inches from her face. Tears well in her eyes, and a flashlight casts hard shadows across her dry skin.

    She’s terrified. She’s a mess. She’s barely in focus or even in frame.

    At that time, few commercial directors would film a shot so crudely, nor would a celebrity offer the audience such an intimate look inside their nostrils. Filmgoers expected movies to conform to a certain look, sound, and feel. But The Blair Witch Project didn’t resemble anything in theaters; it looked like a cheap documentary you’d find on the local PBS station. It looked real.

    Mike standing in a corner in The Blair Witch Project

    Photo: Haxan Films

    With that emphasis on “realism” above all else, the amateur camerawork accomplished its goal — scare the shit out of people — better than any expensive shot on an industry-grade camera could.

    The filmmakers had taken the empathic visual language of the documentary form and weaponized it. Look again at the shot. You don’t see an actress staring into the camcorder; you see a person. And so, as happens when you look someone in the eyes, a connection forms. This person, you think, could be you. Alone. In the woods. Something unknown stalking through the branches.

    The camerawork of The Blair Witch Project wasn’t cinematic, not in the classical sense. But in time, what audiences expected film and TV to look like would change to meet that image. Do we have the sprawling found-footage horror genre without it? Or the mega-popular docu-sitcoms like The Office and Modern Family?

    The creators of The Blair Witch Project, because of their limitations (no money! No sets! No actors!) looked for inspiration where others didn’t have to, and wouldn’t choose to. The film’s success then gave future creators big and small permission to follow its lead, forever changing what a Hollywood movie could look and feel like.

    Indika and the film school games

    Indika, the fantastic new adventure game from Odd Meter, tells the story of a young nun who loses her grip on reality in an alternate-history version of 19th-century Russia. Tortured by a voice in her head that may or may not be a demon, Indika partners with a sickly man who may or may not be divinely chosen by God. Together, they embark on a perilous road trip through beautiful forests, abandoned towns, and literalizations of biblical allegory.

    Indika is the latest — and one of the most impressive — examples of a sea change in the look and feel of cinematic games.

    You don’t have to play Indika to see what I mean (though, hey, you really should). In the announcement trailer, the game’s creators borrow liberally from filmmakers rarely associated with games. These directors, who can’t afford the spectacle and scale of big-budget filmmaking, rely on more audacious (and affordable) craft to distinguish their work.

    “We tried to use a standard limited set of [virtual camera] lenses to depict the limitations of inexpensive auteur cinema,” Indika game director Dmitry Svetlow told Polygon over email. He cited Poor Things director Yorgos Lanthimos, Russian filmmaker and slow cinema pioneer Andrei Tarkovsky, and former Monty Python member and infamous weirdo auteur Terry Gilliam as inspiration.

    Emma Stone as Bella Baxter in Poor Things dances wildly in a ballroom setting

    Emma Stone as Bella Baxter in Yorgos Lanthimos’ Poor Things.
    Image: Searchlight Pictures

    In Indika, the stark exterior landscapes and cold architecture resemble the striking but antiseptic sets of Lanthimos. In the game’s nunnery, a SnorriCam shot — in which the camera is strapped onto the actor and aimed at their face — recalls Blair Witch, of course, but also the works of ’90s music video director turned ’00s filmmaker Spike Jonze and Robert Webb’s comedy sketch series Sir Digby Chicken Caesar.

    Where Blair Witch borrowed the documentary aesthetic to force audiences to straighten their backs and pay attention, Svetlow and company are reaching into the toolbox of low-budget filmmaking to do something similar with games.

    Or, to put it crassly, Indika doesn’t just look like art films but feels like them. The story opens with the player inhabiting the habit of the titular young nun and fetching a pail of water from a well, then doing it again. And again. And again and again. Her steps up and down a grimy, snow-crunched slope in the abbey echo Tarkosvky’s long shots (like this one of a man carrying a candle for seven minutes) that were intentionally tedious, forcing us to feel time passing not just in a movie or a game, but in our life as we experience them.

    To make the game more cinematic, Svetlow wrote the team needed a “greater focus on dramaturgy, on the quality and depth of characters, as well as the necessary level of presentation of events.”

    In Indika, you don’t save the world or nail sick headshots. You accumulate poorly hidden collectibles and earn points, though they’re worth nothing and, by the standards of other games, a waste of time — something the game’s loading screens emphasize any chance they get. (“Don’t waste time collecting points, they are pointless.”) Sometimes Indika comes across a bench, and if you direct her to sit down on it, the game hands over the “film editing” to the player, allowing them to swap between different camera angles, some of which Indika doesn’t even appear in.

    You could move on, directing Indika to stand back up and continue about her business. Or you could let the camera rest, your mind wandering as your eyes lock onto a field of mud and snow. In a medium full of realistic 3D worlds rife with kinetic empowerment, Indika encourages you to indulge in a moment of peace and ceding of control.

    Change happens slowly and then all at once

    Can we be certain games like Indika will influence their big-budget peers? They already have.

    Here’s just one example: In 2009, Naughty Dog released Uncharted 2, a game rife with some of the most iconic blockbuster moments in the history of video games. Its opening, in which the hero climbs up a train that dangles off a cliff, may have inspired the latest Mission: Impossible, which ends with Tom Cruise doing something very, very similar.

    But tucked into Uncharted 2 is a sequence meant to contrast with these sorts of set-pieces. Around the midpoint, Nathan Drake hikes through a Tibetan village. He doesn’t climb any deadly cliffs. Nothing blows up. Nobody gets shot. This was, in its time, unusual — a moment in which the player could exist in a beautiful 3D environment without being required to destroy the village or its population.

    The Tibetan village sequence (and I swear this was acknowledged publicly, though now I struggle to find any quote) was cribbed from 2008’s The Graveyard, a short art game from the now-defunct micro studio Tale of Tales. In the game, an elderly woman walks the path of a graveyard, sits on a bench, reflects, and then returns from where she came. To younger readers, this will sound tedious. But to game critics at the time, this scene dropped into our minds like a new drug — a total shock to the system.

    Nathan Drake in Uncharted 2: Amont Thieves

    Nathan Drake in Uncharted 2.
    Image: Naughty Dog/Sony Computer Entertainment America

    With The Graveyard and Uncharted 2 and many other (mostly indie) games of that time period, the video game industry witnessed a surge in what would be dubbed “walking simulators,” a somewhat derisive term for a powerful idea: You make a beautiful, rich virtual space, then afford your players some time to exist within them.

    If The Graveyard could reshape the assumptions of cinematic video games, then why shouldn’t Indika help to bring the style of low-budget and arthouse filmmaking to Indika’s many peers?

    That’s the magic of this moment in video games: Indika isn’t alone in its ambitions to challenge our assumptions of what makes a game cinematic. Indie developers have been steadily pushing against the confines of what games look and feel like for over a decade. To the Moon. El Paso, Elsewhere. Disco Elysium. I could double my word count with nothing more than titles.

    But what’s different now, and what Indika reflects, is the independent games scene accelerating up an exponential hockey stick of creative output.

    A nun bathed in red light in arthouse game Indika.

    Image: Odd Meter/11 bit studios

    Much like The Blair Witch Project (and countless other indie films since its release) was made possible by the first boom of consumer-level cameras and filmmaking tools, Indika and its ilk reflect a new era of game production where a small team — thanks to cost-effective and ultra-powerful dev tools — can take a risk on a personal project. In fact, with modern game engines, indie game developers can accomplish visual feats indie filmmakers could only imagine.

    “We recreated a non-existent fairy-tale world; to do this for cinema would have cost an order of magnitude more,” Svetlow told Polygon.

    Since I finished Indika, I’ve played three more oddly “cinematic” games — Arctic Eggs, 1000xResist, and Crow Country — and it feels like every week another new game appears, its creators taking a bat to the expectations of what a game should look and feel like. Now and then the bat is bound to connect and pop open this medium, releasing an entirely new style that artists will pounce on, like kids grabbing candy from a smashed piñata.

    Perhaps Indika, in time, will reveal itself to be one of these special games. The Blair Witch of video games, launching a thousand projects that build on the arthouse aesthetic. Or perhaps this abundance of creativity will — not with one bold release or one inspirational aesthetic — radically change the idea of what makes a game “cinematic” to the point that we’re less worried about how a game can look like a film, and these interactive narrative experiences that we’d previously compare to great films can have a look that’s recognizably and thrillingly their own.

    I hope we get there. In the meantime, I’ll be grateful to play games that aspire to match ambitious and inventive directors, rather than playing yet another video game that could be mistaken for Free Guy.

    [ad_2]

    Chris Plante

    Source link

  • Godzilla Minus One stands out as a must-watch, even in such a Godzilla-rich environment

    Godzilla Minus One stands out as a must-watch, even in such a Godzilla-rich environment

    [ad_1]

    This review of Godzilla Minus One was originally posted in conjunction with the movie’s theatrical release. It has been updated and reposted now that the film is available on digital platforms.

    Godzilla Minus One is the throwback movie that longtime Godzilla fans have been waiting for. This is an age of abundance for Godzilla media: Over the past seven years, as part of a partnership between Toho and Hollywood studios, the giant lizard received three animated films on Netflix, two U.S. movies, and an Apple TV series that premieres Nov. 17. Godzilla fans like me haven’t been left wanting. And yet something crucial has been missing from most of this media, something fundamental to the earliest films in the Godzilla franchise: terror.

    We nearly had a decade of terrifying Godzilla. In 2016, Hideaki Anno and Shinji Higuchi released the horrifying Shin Godzilla, widely regarded as one of the best entries in the franchise. It promised a return to the petrifying, humanity-destroying Godzilla of the past. But Shin Godzilla marked a lengthy hiatus in the production of Japanese live-action Godzilla films, and signaled the beginning of a colossally successful American era for the big lizard. The American Godzilla media of the past seven years, including Godzilla: King of the Monsters, Godzilla vs. Kong, and those Netflix anime movies, ranges from serviceable to pretty damn good, though its creators borrowed far more from the Marvel Cinematic Universe than from classic kaiju matinees.

    After years of letting Hollywood take its contractually mandated turn, Toho returns with a literal throwback movie that lands Godzilla nearly a century in the past. He doesn’t have any adorable friends in this new Japanese-produced live-action period piece. You won’t see him save Tokyo from a kaiju that represents oceanic pollution, or a reptilian mech that embodies capitalism gone awry. Nor will you spot King Kong or hear mention of the Monsterverse.

    Instead, Godzilla Minus One sticks to the original recipe. The movie that kicked it all off, 1954’s Godzilla, mixes horror, classic melodrama, and a feverish anti-war message to mine the anxieties of ’50s Japan. Minus One goes even further into the past, with a story set in the immediate aftermath of World War II. Writer-director Takashi Yamazaki (who took another beloved franchise back to basics with Lupin III: The First) imagines how a Japan with no military, no economy, and no international support would respond to Godzilla’s first attack.

    So is this a reboot? A remake? A reimagining? A bit of all of the above.

    Our reluctant hero is Koichi Shikishima (Ryunosuke Kamiki), a kamikaze pilot who, in the waning hours of the war, faked a plane malfunction to escape death. In a Godzilla film, the giant monsters typically carry the central political metaphor, but in Minus One, Koichi shoulders that burden on his tiny human frame. As a kamikaze pilot who survived the war, he returns to his neighborhood to find that little remains beyond rubble and a few surviving neighbors.

    This is ground-level Godzilla storytelling: We see the events through the eyes of Koichi, his neighbors, and his co-workers, rather than through knowledgeable government leaders, superhuman soldiers, or Godzilla himself. As with any great kaiju film, we spend much of the film’s first half learning to care about these lovable folks just before their world gets obliterated by hundreds of tons of giant lizard.

    Koichi is an unusually grim lead, even by the standards of the more somber early Godzilla films. He despises himself for his decision to bail on his kamikaze mission, and his neighbors, who’ve lost their homes and families, aren’t especially thrilled to see him either. Nonetheless, together they rebuild from bombed-out blocks to bivouacked shacks, and eventually to modest homes that cluster among the suburban Tokyo sprawl. Considering this a Godzilla movie, it’s like watching people rebuilding their lives with a giant box of dominoes.

    Image: Toho

    Minus One isn’t a period piece in aesthetic alone: The story itself feels like something preserved from the 1950s. Yamazaki steeps it in the melodrama of a classic historical epic. His characters are capital-R Romantic, constantly making bold proclamations and grand sacrifices, discussing heavy topics where modern characters would quip about shawarma.

    Koichi and his companions debate the power of nonviolence, the value of self-preservation, and the unjust expectations governments put upon their populations in times of war. The latter point makes Godzilla Minus One a surprisingly potent pairing with Hayao Miyazaki’s animated semi-biopic The Wind Rises, and a timely response to Japan’s current military buildup.

    Of course, it’s precisely when Koichi and company begin to open their hearts and get their feet on the ground that Godzilla arrives. (Technically, he appears earlier in the film, but I’ll spare you the spoilers.) When Godzilla makes his first legitimate impression, he strikes like a 2023 version of the original Godzilla: the living manifestation of nuclear terror. His initial physical destruction is dwarfed by his heat ray, which, as shown in the trailer, leaves behind little more than a crater and a mushroom cloud.

    Godzilla destroys a city in Godzilla Minus One.

    Image: Toho

    This is the moment in modern Godzilla movies where the heroes send in mechs, a rival kaiju, or some cutting-edge military aircraft. But Minus One, to its credit, sticks to the original formula, using historical reality to wave away any easy solutions. Most of Japan’s military has been decommissioned following its surrender to the U.S., its remaining warships sent away for disassembly. The U.S. government won’t help, either; its government is afraid to move weaponry into the region, which might provoke an anxious Soviet Union. So there’s only one group left to stop Godzilla: the civilian population. It’s a legitimately terrifying prospect — a group of average people versus a kaiju.

    For those of us under the age of 70, conceptualizing Godzilla as a genuinely frightening horror monster can be a challenge. Hell, he appears in an upcoming children’s book that espouses the power of love. But in 1954, Godzilla terrified audiences across the globe, as a metaphor for nuclear weapons’ imprecise, passionless ability to level whole cities.

    In its back half, Minus One recreates that style of terror with human stakes and an intensely political message. Yamazaki brings together the threads he carefully put in place: Koichi’s mental health, the barely rebuilt Japan, the absent government, the abandoned military, and, in true classic melodrama fashion, a love story. Then he pits them against an indifferent, catastrophic force.

    Koichi shakes hands with his fellow mine destroyer in Godzilla Minus One.

    Image: Toho

    Is Godzilla the threat of nuclear weaponry? The temptation to respond to violence with greater violence? An indifferent American military in a period of national rebuild? The fact that Godzilla Minus One prompts these questions underscores what modern Godzilla media has been missing.

    Don’t get me wrong; I’ve enjoyed the near-decade of Godzilla entertainment in America. But as someone who has Shin Godzilla at the top of his Godzilla tier list, who introduced his child to Mothra at far too young an age, and has a Hedorah anatomy poster sitting behind him at this very moment, this is the Godzilla I’ve been waiting for.

    Godzilla films provide filmmakers a precious opportunity to tell political stories not just about individuals, but about communities, or even entire nations. And because Godzilla movies will always feature a kaiju destroying famous cities and landmarks like a toddler let loose in a Lego museum, people will show up. It’s a fantastic entertainment vessel for big ideas. For years now, Godzilla has been giving us plenty of sugar. But considering the state of the world, I’m glad he’s once again showing up with a bit of medicine, too.

    Godzilla Minus One is streaming on Netflix, and is available for digital rental on Amazon, Vudu, and similar digital platforms.

    [ad_2]

    Chris Plante

    Source link