ReportWire

Tag: PlayStation

  • An Update to Our Shared Commitment to Safer Gaming – Xbox Wire

    Nintendo, Sony Interactive Entertainment, and Microsoft continue to collaborate to improve player safety across our platforms. We believe gaming is for everyone and strive to provide experiences that are positive and enjoyable for all, especially for our youngest players. We work to accomplish this by pursuing a multidisciplinary approach, integrating advanced technology, research-driven insights, supportive community efforts, and skilled human oversight.

    Since first announcing our shared commitment in 2020, we’ve partnered behind the scenes with Nintendo and Sony Interactive Entertainment on these efforts because we can accomplish more when we work toward the same goal. As we continue to invest in, adapt, and amplify our approaches to player safety, we have also evolved our shared principles to ensure they represent our constant efforts to keep our communities safe. Our latest shared principles reflect new innovations in player safety that have evolved with technological advancements, and new ways in which we collaborate through key industry initiatives and with trade associations.

    Prevention: Empower players and parents to understand and control gaming experiences

    • We provide controls that let players customize their gaming experience. We support parents with the tools and information necessary to help them customize appropriate gaming experiences for their children.
    • We recognize that for safety features to be useful, they must be easy to use and understand. We promote the availability of our safety tools and provide guidance on how to use them through our platforms, support channels, services, on our websites, and in retail stores to reach more players and parents.
    • We inform our parents and players about our codes of conduct and terms of use to support positive gaming experiences for everyone. We enforce these policies through a variety of preventive and remedial measures. We design our products with transparency and player empowerment at their core, aiming to make experiences that are intuitive and respect players’ choices.

    Partnership: We partner with industry peers, publishers, regulators, law enforcement, and our communities to advance player safety

    • Our commitment to safety is central, and we believe collaboration benefits the video game industry and all players by fostering safe gaming experiences.
    • We partner and engage with global and regional industry trade organizations, industry members, regulators, law enforcement, non-profit organizations, and experts to develop and/or advance online safety initiatives. These include Thriving in Games Group, the Family Online Safety Institute, and others.
    • We conduct shared research to inform policy decisions and to drive industry innovation. Individually, we have engaged with external research centers that study play and wellbeing.
    • We partner with our community to promote safe gaming behavior and encourage the use of reporting tools to call out bad actors, and we have tools and processes in place to support rapid response to emerging incidents.
    • We collaborate with ratings agencies such as the ESRB and PEGI, among others, to ensure that our games are rated for the appropriate audience, and work closely with the Entertainment Software Association and other trade associations to share trust & safety information designed to educate and promote positive play experiences.
    • We invest in leading technology and proactive collaboration to help thwart improper conduct and content. We participate in key industry initiatives, including the Tech Coalition and its Lantern program, that are dedicated to enhancing child safety through technology, knowledge-sharing, and transparency.

    Responsibility: We hold ourselves accountable for making our platforms as safe as possible for all players

    • We make it easy for players to report violations of our codes of conduct and community guidelines, which we work to refine and evolve to support our player communities.
    • In addition to removing content not suitable for our services, we take appropriate enforcement actions for violations, including restricting players from using our services for misconduct, with escalating restrictions for egregious or repeat violations. We engage in responsible and transparent practices, including the ethical use of all data, and deploy process enhancement technologies with skilled human oversight.
    • We comply with all applicable laws in the places we do business and respond to legitimate requests from law enforcement. We promptly notify law enforcement if we observe unlawful conduct or where we believe a player is at risk of imminent harm.
    • We publish our rules and requirements, and we ensure that players who have been reported understand the requirements for continued engagement with our platforms.

    This partnership reflects our dedication to collaborating on solutions that enhance player safety and ensure our games are welcoming for everyone. The video game industry has a strong legacy of prioritizing player safety, especially for children. At the same time, we recognize that these challenges require collaboration and shared values, and so we welcome others to commit to the safety and well-being of players everywhere.

    Joe Skrebels, Xbox Wire Editor-in-Chief

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  • One Piece: Pirate Warriors 4 Gets Upgraded Release, Free for Existing Owners

    Bandai Namco announced its popular action game, One Piece: Pirate Warriors 4, is now available for PS5, Xbox Series X|S, and Nintendo Switch 2. Owners of the PS4, Xbox One, and Nintendo Switch versions are able to upgrade to the newly released current-gen version for free.

    What is improved in the new One Piece: Pirate Warriors 4 release?

    The PS5, Xbox Series X|S, and Nintendo Switch 2 version of One Piece: Pirate Warriors 4 features upgraded visuals, as well as additional onscreen enemies.

    Although it is now available on current-gen platforms now, Koei Tecmo won’t stop supporting last-gen versions of One Piece: Pirate Warriors 4. The developer confirmed that all versions will “continue to receive updates as new DLC will be released in the future.”

    The launch of the PS5, Xbox Series X|S, and Nintendo Switch 2 of One Piece: Pirate Warriors 4 coincides with the launch of the game’s latest DLC, Character Pack No. 7. This includes three new playable characters, Rob Lucci from CP0, S-Snake, one of Dr. Vegapunk’s Seraphim, and Jewelry Bonney, captain of the Bonney Pirates and a member of the Worst Generation. It also includes three exclusive outfits. Koei Tecmo will release Character Pack No. 8 in early 2026.

    For PS4 and PS5 players who are unfamiliar with One Piece: Pirate Warriors 4, here’s a description of the game:

    “ONE PIECE: PIRATE WARRIORS 4 is the latest evolution of PIRATE WARRIORS action! Based on the concept of ‘experiencing a real ONE PIECE battlefield,’ buildings will come crashing down during the action and attacks will throw up smoke and dust, placing you in the thick of the ONE PIECE world! Injecting fresh elements that couldn’t be achieved in previous entries has now realized an even more thrilling brand of PIRATE WARRIORS action!”

    Our sister site, PlayStation LifeStyle, gave One Piece: Pirate Warriors 4 an 8 out of 10.

    Originally reported by Michael Ruiz for PlayStation LifeStyle.

    Evolve Editors

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  • A Free Update Just Made the PlayStation Portal a Much Better Handheld

    Sony’s PlayStation Portal didn’t excite the senses the way the words “PlayStation handheld” should. Released in 2023, Sony’s “remote player” was designed to stream your games from a PS5 to its 8-inch screen for play in another room. It’s not exactly the kind of device you would want to take on the go. But now, after a free software update, the Portal is its own handheld beast capable of playing games streamed directly from the cloud, no PS5 required.

    Sony has been promising this cloud streaming update since November 2024. After a year of testing, Sony’s odd device—literally a DualSense controller flanking an LCD tablet screen—can stream games at 1080p and connect to compatible wireless headsets and earbuds for spatial audio.

    Access to cloud streaming will still mandate a PlayStation Plus Premium subscription worth $18 a month or $160 a year. Yes, that’s far less than the $30 per month that Xbox Game Pass Ultimate now costs, though Sony’s service doesn’t grant you immediate access to major games on release date. The cost of Premium isn’t a small chunk of change, though now there are more streamable games available on the platform than before. Recent titles like Astro Bot, Final Fantasy VII Rebirth, Borderlands 4, and Ghost of Yōtei are available to stream if you already own them and they exist in your digital games library. Older titles on the PlayStation Plus Game Catalog and Classics Catalog are also available for streaming, such as The Last of Us Part II Remastered and Silent Hill 2. The full list of available titles is pretty beefy compared to where the service was just a year ago.

    The update also enables a new UI to access all these titles. When you update the PlayStation Portal, you’ll now see three tabs at the top of the screen for remote play, cloud streaming, and searching for titles. The streaming page will open up to all your available games ready to stream. There’s another page where you can browse all the available games not currently in your library. You can also go in and purchase games in these menus without having to jump to your PS5 or phone. Hitting the PS button on the Portal will also open up a window to change your streaming settings. That includes the ability to change text size for some games that may not be legible on a miniaturized display.

    Sure, the PlayStation Portal can now operate completely independent of any PlayStation 5, but you should still only get one if you happen to own any of the console models. In the long run, the streamlined UI could be the most significant update to PlayStation’s hardware considering what may be in store in the future. Sony’s head designer of PlayStation hardware, Mark Cerny, recently confirmed the company is working on a next-gen device. Current and future consoles will likely support novel AI upscaling technology—specifically AMD’s FidelityFX Super Resolution 4. What the company hasn’t been forthcoming on is how it may be working on both a gaming handheld and a traditional console at the same time.

    Leaked specs from reliable AMD beans-spiller Moore’s Law is Dead proposes this handheld could connect to a TV with a dock for slightly enhanced performance thanks to more fans for better thermals, akin to the Nintendo Switch 2. This console will likely be more like a Steam Deck than the classic PlayStation Vita, with a larger display and gamepad-like controls. However, I suspect Sony is using the Portal as a testbed for how to design a small-scale handheld UI. It’s putting the games front and center. Xbox is behind on the usability front with its recent handheld adventures.

    Sony’s Portal UI is far better suited for a small 8-inch, 1080p display than what you get with Windows-based handheld PCs. Case in point: the Asus ROG Xbox Ally X. The handheld shipped with the “full screen experience,” or FSE, a version of Windows that makes it easier to navigate multiple apps on such a small screen. Unfortunately, it’s not yet fully baked. Whereas the FSE is better than Windows 11 by itself, it still lacks console-like quality-of-life features, like navigating some Xbox app menus with the bumper buttons. Xbox and Asus are still trying to work out the kinks that cause the device to repeatedly turn on or become unresponsive after it is put to sleep.

    Devices like the $350 Logitech G Cloud proved that streaming isn’t enough to sell a handheld on its own. If anything, the PlayStation Portal can be an amuse-bouche for Sony’s next gaming ambitions.

    Kyle Barr

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  • R.I.P. the Console Wars

    Master Chief is re-enlisting for a new tour of duty, this time in a whole new setting. Microsoft released the trailer for Halo: Campaign Evolved, a remake of series originator Halo: Combat Evolved — and for the first time ever, for the PlayStation. For decades, the Halo franchise has been a Xbox/PC ‘sclusie. It was one of the last holdouts of the console war, when PlayStation and Xbox fought over who had the sickest graphics and rumbliest packs. And Nintendo was also there. “It’s really a new era—Halo is on PlayStation going forward,” Halo Studios community director Brian Jarrard said on a livestream, per PC Gamer. Halo’s Xbox exclusivity made Master Chief a default mascot for the entire platform. Now he and Sonic will have to split a pint in Tapper and reminisce about how they used to be big shots.

    But there is one snag in the HaloxXbox love fest: unlike the OG Halo, there is no multiplayer mode. The anniversary edition of Combat Evolved had online multiplayer capability. And back in the day there was at least LAN. Remember LAN parties? Halo: Campaign Evolved comes to all platforms in 2026.

    Bethy Squires

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  • Gear News of the Week: Intel’s New Chips Arrive, and Apple May Debut iPads and MacBooks This Month

    Intel’s future has never seemed so uncertain. But most of the company’s roller-coaster ride of a year has been a lead-up to its next-gen CPU launch, announced this week. The chips will be known as Intel Core Ultra Series 3, codenamed Panther Lake, and they’re being manufactured in its new Arizona-based fabrication plant.

    Intel claims the first configurations will ship before the end of the year and then more broadly starting in January 2026. We don’t have a complete lineup yet, but Panther Lake will include up to 16-core CPUs with a “more than 50 percent faster CPU” performance over the previous generation. Intel claims that the new integrated GPU with have up to 12 GPU cores that are also 50 percent faster than the prior generation, boosted by a new architecture.

    Intel is fighting back against the stiff competition. Qualcomm dramatically entered the Windows laptop race in 2024 with its Arm-based, highly-efficient Snapdragon X chips, doubling the battery life of current Intel-powered laptops in some cases. While Intel was able to respond to the battery-life competition with its Core Ultra Series 2 V-series chips in late 2024, performance took a hit on these laptops, and the efficiency only applied to flagship, thin, and light laptops. Budget-level and high-performance laptops used a different architecture and therefore didn’t get that same bump in efficiency.

    That made shopping for a laptop in 2025 even more head-scratching than normal. These next chips will attempt to fix this problem, with the company promising “Lunar Lake–level power efficiency” and “Arrow Lake–class performance.” Intel really needs to achieve that promise, because with Qualcomm’s Snapdragon X2 Elite having just been previewed and the Apple M5 on the way, the stakes keep rising. —Luke Larsen

    Apple’s Next Hardware Launch Is Coming Soon

    Tim Cook on stage during the Apple Keynote on September 9, 2025.Photograph: Julian Chokkattu

    If you’re thinking, didn’t Apple just have an event? Yes, the company debuted new iPhones, Apple Watches, and AirPods just last month. But rumors are heating up that the company will announce more products this month, focused on iPads and MacBooks. That’s not unusual, as the company has held October events for the past few years, usually for the tablet and Mac lineups. It’s unclear whether this will be an actual event or a silent launch via press release. The company has done both in the past.

    So what can you expect? The marquee announcement will revolve around the anticipated M5 chipset, which may debut inside a new MacBook Pro and the iPad Pro. The flagship tablet likely won’t look or feel too different from the prior M4 version. MacBooks are a little more up in the air on launch timing; it could be at this event or early in 2026. If they are announced, it’ll be a new 14- and 16-inch MacBook Pro with an M5, M5 Pro, and M5 Max chip. Apple has also reportedly been gearing up for a budget MacBook launch powered by an iPhone processor, but this may arrive early in 2026 instead.

    Other hardware that may debut at this October event includes a new Vision Pro powered by an M4 or M5 chip with a comfier head strap, though it’s otherwise the same as the original headset. There may be a new Apple TV with a faster chipset, the new version of Siri (though this won’t come until 2026), and Wi-Fi 7 support. And we may finally see a second-gen AirTag, with a longer range.

    The PlayStation 6 May Arrive in a ‘Few Years’

    Sony published a video to its PlayStation YouTube Channel this week featuring Mark Cerny, the lead architect of the PS5, and Jack Huynh, AMD’s senior vice president. It’s largely technical, digging into graphics technology that the two companies are jointly developing.

    Julian Chokkattu

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  • These Steelseries Earbuds Have Barely Been Out of My Head in Months—and They’re on Sale

    Looking for a great discount on a unique gaming headset? I’ve been using the SteelSeries Arctis GameBuds (9/10, WIRED Recommends) for months for both gaming and everyday use, and they’re currently marked down at Amazon to just $128, in both a black Xbox version, and a white Playstation version.

    Photograph: Eric Ravenscraft

    SteelSeries

    Arctis GameBuds

    While most gamers opt for over-ear headsets, there are actually quite a few advantages to using earbuds instead. For starters, they’re much more portable, which is particularly important if you play on your phone or a gaming handheld. My favorite Switch 2 carrying case has a convenient storage pocket inside that these slip right into, so I don’t have to go hunting for them in the overhead compartment once I’m already buckled in for a long flight.

    They also have great compatibility, with the discounted versions supporting either Xbox or PlayStation, and both styles playing well with Switch, PC, and smartphones without any additional software or drivers. The compact USB-C dongle fits right into the case, and has a horizontal layout that lets it sit cleanly on top of consoles or phones, providing low-latency 2.4GHz audio, as well as BLuetooth for just listening to tunes. Battery life is right up there with other wireless earbuds, managing around 10 hours in just the buds, and pushing 40 total with the charging case.

    I also really appreciate the SteelSeries mobile app. In addition to the normal settings you’d expect for active noise-canceling, there’s a huge library of equalizer settings for popular games. You’d be surprised at how much of a difference these make, letting you switch between ideal setups for different games without having to set up any profiles or remember frequencies.

    They’re really comfortable too, so much so that they’ve become my go-to earbuds for walking the dog or working out. They have a great fit and sound isolation, and even though it’s personal preference, but the use of actual buttons instead of capacitive touch for controls makes bumping pause less likely.

    If gaming earbuds don’t sound like your speed, make sure to check out our roundup of other great gaming headsets. You might be surprised by how well modern earbuds can work for both gaming and regular life though, so don’t be afraid to give these a shot, particularly at the discounted price.

    Brad Bourque

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  • Not Only Is the New PlayStation 5 More Expensive, It’s Also Worse

    Five years into the console’s life cycle, the latest PlayStation 5 is more expensive than ever. If that wasn’t enough, Sony is now offering customers less bang for their buck than if they had bought the hardware just a few months ago. The version of the PlayStation 5 without a disc drive costs $500 and has far less internal storage than before. It’s such a big downgrade; you’re better off hunting for an older or used console if you hoped to play Ghost of Yotei before the end of the year.

    Earlier this month, Sony started shipping a 500-euro version of the slim PS5 with less storage—825GB—than the previous slim version’s 1TB to Europe. With the standard storage requirements for the system’s operating system, that means the new system only has 667GB for you to download your games to. It didn’t take long for that version to make its way to the U.S. The PlayStation Direct online store now sells the $500 “PlayStation 5 Digital Edition Console – 825GB.” It’s the same amount that shipped with the original PS5 in 2020. The PlayStation 5 with a disc drive still comes with 1TB of storage and demands $550 from your wallet. The PlayStation 5 Pro comes with 2TB of storage but now costs $750 after the recent price hikes.

    Gizmodo reached out to Sony for comment on the switch to the older storage option, but we did not immediately hear back. Anybody who has tried to wrangle multiple digital games on their system knows how fast 667GB of storage will get eaten up by storage-hungry games. Less storage only means players will need to go out and spend even more money on new SSD upgrades they need to install themselves. (Admittedly, that’s a very easy process.)

    This is not how things are supposed to unfurl. Gaming and computing hardware normally cheapens over time. In the case of Sony’s gaming brand, consoles also improve over time. Hardware aficionados have made a game of opening up new PlayStation 5 consoles over the years to see how Sony has minimized excesses and improved thermals. For example, the CFI-12XX version of the non-slim PS5 from 2022 was significantly lighter than the 2020 edition. It sports a new heatsink and lighter cooling fans to help reduce weight. The latest version clocks in at 2,433g, or about 5.3 pounds. That’s around 100g lighter than before. Sony didn’t touch the SoC, or system on a chip. It’s getting the same power draw as before and will be practically equivalent in performance compared to previous editions. The only cosmetic change is the black plastic between the two white plates is matte instead of glossy.

    This is a bad time to try and get into gaming. Last month, Xbox hiked prices for its Xbox Series S and X consoles for the second time in a year. Now, a brand-new Series X with a disc drive costs $650. The digital-only version asks for $600, but at least it comes with the full 1TB of storage. Last week, Xbox raised the price of its Game Pass Ultimate subscription to $30 a month, or $360 a year. While Netflix and other streaming services have trained consumers to expect subscriptions to get more expensive and worse with time, Sony is setting us up to anticipate the same with hardware.

    Kyle Barr

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  • Magic: The Gathering Is Making PlayStation Cards, And They Look Great

     

    Magic: The Gathering has become the Fortnite of trading card games, and as annoying as I find the practice of constantly dumping different IPs together, even God’s strongest soldiers are not immune to propaganda. At MagicCon Atlanta, Wizards of the Coast and Sony announced that PlayStation series are getting seven different Secret Lair drops for various games, and folks, I want those Last of Us cards.

    On October 27, Wizards of the Coast will be selling seven PlayStation sets, with most of them covering different franchises in the console maker’s catalog. However, both The Last of Us and God of War are getting two sets. The former will have a pair of cards for both the first game and its sequel, while the latter will cover both the original Greek storyline and the reboot’s Norse one. With the exception of the Last of Us and God of War sets, most of these drops just seem to feature one card with their respective games’ protagonists. The set will drop at 9 a.m. Pacific Time that Monday.

    The full line-up includes:

    • The Last of Us Part I
    • The Last of Us Part II
    • Uncharted
    • God of War: Greek
    • God of War: Norse
    • Horizon Forbidden West
    • Ghost of Tsushima

    Though it’s not surprising that Sony would want to spotlight its current stable of prestige action games, I’m bummed there’s not more classic PlayStation representation here. Give me Parappa the Rapper, you cowards. But that’s pretty par for the course these days with Sony. Even its upcoming concert series is leaning heavily into its new stuff. 

    I don’t play Magic, but I did buy the Sonic cards they put out earlier this year just to get the Shadow the Hedgehog one. He’s sitting pretty on my shelf, so I guess I’ll also buy the Last of Us ones next month, to keep him company. You know, as long as they don’t sell out before it’s my turn in the queue.

    Kenneth Shepard

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  • The Comic Book Guide to the ‘Wolverine’ Game

    Last night Sony finally re-revealed Insomniac’s highly anticipated next step in the Marvel gaming universe: trading the high-flying webslinging of their Spider-Man games for a gore-soaked soiree into the realm of Marvel’s mutants for Wolverine. While we learned that this is certainly going to be a much more gory take on the studio’s trademark action, we also learned that Wolverine will be including a few familiar faces, factions, and locales from the comics, too.

    Of course you know who Logan is already—and just like Spider-Man before it, Wolverine will be remixing and reimagining comic book lore for its own unique spin on Marvel—but here’s a quick rundown of who’s who from the first trailer, and some important locations we know we’ll be visiting.

    Where: Canada

    © Insomniac Games

    Okay, this one might seem a bit obvious: most people know that Logan himself is from Canada, so it’s not too surprising that we’ll at least spend some of our time in Wolverine up in the chilly north of his homeland (a brief sign seen in the trailer points us more specifically around Squamish, in British Columbia). But what most comics readers may not be familiar with is the fact that the Canadian government has a pretty solid history in Marvel’s comics as being absolutely evil.

    The Canadian government has long had branches to monitor and encourage official superhero activity, like Department H, the monitoring branch that operated the Canadian superteam Alpha Flight, but it’s also been repeatedly shown (especially during John Byrne’s legendary run on Alpha Flight) that Canada’s government is extremely corrupt and often up to no good, leading to its various heroes rebelling against the government’s machinations. There’s also the unfortunate bit that, perhaps more pertinent for Logan, where another shady department within the Canadian government, Department K, surreptitiously revived the Weapon X program after it had been shut down, conducting horrendous experimentation on subjects as it attempted to re-emulate the American government’s own plans to create the perfect supersoldier.

    It was Department K that actually built on Logan’s own prior experimentation to give Wade Wilson Logan’s healing factor, turning him into Deadpool in the process (and getting their revived Weapon X program shut down). But given we know that the premise of Wolverine is going to focus on a confused Logan trying to recover his memories, it won’t be too surprising if going home doesn’t uncover some dark secrets about how he was forged into an adamantium-bonded weapon.

    Who: Omega Red

    Wolverine Game Omega Red
    © Insomniac Games

    Briefly seen tussling with Wolverine in the trailer, Omega Red—aka Arkady Rossovich—is another figure who has a long history with Logan, although for mostly very silly reasons. A Russian mutant serial killer, Rossovich was eventually arrested by Interpol and handed over to the KGB, who promptly tried to fashion him into Russia’s own answer to Captain America. On top of his own mutant abilities—the ability to secrete deadly pheromones known as “Death Spores” that could kill humans almost instantaneously—KGB experimentation gave Omega Red enhanced durability, strength, and reflexes.

    But most importantly, he had two retractable metallic tentacles surgically implanted into his wrists. Made of carbonadium, the Russians’ attempt to create a proxy to adamantium, more malleable but also incredibly toxic. The tentacles slowly poisoned Omega, forcing him to use them in combination with his pheromone abilities to drain the life force of his victims in an attempt to sustain his strength. Told he would require a “Carbonadium Synthesizer,” a device that could remold carbonadium and stabilize the radiation poisoning it caused, Omega Red was eventually put on ice by the Russian government and deemed too dangerous to control, but he was eventually revived by Matsu’o Tsurayaba and the Hand and told to hunt down Wolverine, who allegedly knew where the synthesizer could be found, kicking off a beef Arkady would have with Logan and the X-Men on and off for decades.

    However, it was actually true—while part of the Black Ops CIA-backed squad Team X, Wolverine, Maverick, and Sabretooth’s final mission on the team saw them steal the carbonadium synthesizer while recovering a CIA double agent, Janice Hollenbeck. Hollenbeck died during the mission, and Logan eventually stored the synthesizer in her coffin for a time. Omega Red has had access to the synthesizer here and there over the almost 40 years of comics he’s been around for, but regardless of it, he’ll always have a grudge against Wolverine, and that’s seemingly no different in this game.

    Who: Mystique

    Wolverine Game Mystique
    © Insomniac Games

    The shapeshifting Raven Darkhölme has lived many lives over the course of over a century, and in that time she’s been everything from a mutant terrorist to a government agent to a member of the Brotherhood of Evil Mutants and the Hellfire Club and has even occasionally been a member of the X-Men herself. The wife of the precognitive mutant Destiny—aka Irene Adler, whom Raven first met when she was in disguise as the investigator Sherlock Holmes, yes, really—Raven has deep, deep ties to generations of X-Men stories, both as anti-hero and villain, through her connection to her and Destiny’s son Nightcrawler and their adoptive daughter Rogue.

    It’s unsurprising that Mystique is in Wolverine, given that she’s likewise brushed with Logan time and time again in the comics. What little we’ve seen of her in the trailer suggests, however, that this iteration of her may have some ties to the X-Men, given her tactical suit has a black-and-yellow color scheme similar to several iterations of X-Men uniforms over the years, and especially considering we see her battling the same cybernetic foes as Logan (more on them later).

    Where: Madripoor

    Wolverine Game Madripoor
    © Insomniac Games

    A fictional Southeast Asian island nation created in 1985, it’s no surprise that Madripoor will be a key location in Wolverine, given that Logan has long had ties to the area (and Asia in general, given his history with Japan). Madripoor played a major part in Logan’s 1988 solo series, which saw him largely operating away from the X-Men (who were in their “Outback Era,” having relocated to Australia after being believed to have sacrificed themselves in a battle with the being known as the Adversary) and out of costume, going by “Patch.” We see one of Logan’s favorite watering holes in Madripoor’s Lowtown, the Princess Bar, a few times in the trailer.

    Modern incarnations of Madripoor have moved on from the den of piracy it was originally portrayed as—giving the island nation more of a behind-the-scenes criminal underworld element, much like the vision of Madripoor created for the MCU in Falcon and the Winter Soldier—and it appears, from the little we can see, that Wolverine‘s vision for Madripoor is no exception, right down to keeping the divide between the island’s slums in Lowtown and the more glamorous skyscrapers of Hightown.

    Who: The Reavers

    Wolverine Game Reavers
    © Insomniac Games

    Logan slices up a lot—a lot—of people in this debut trailer, and while many of them are spurting gallons of blood thanks to it, some of them are spurting gallons of blood and losing swanky cybernetic limbs along the way. Thanks to the Playstation Blog, we can presume that these cyborg mercenaries are the game’s take on the Reavers.

    Initially another part of the X-Men’s Outback era period—the X-Men take over the cyborg thieves’ base as their own place of operations in Australia, liberating the mutant teleporter Gateway from the Reavers’ imprisonment in the process—the Reavers were reformed into a more prominent foe of the X-Men under Donald Pierce after he was ousted from the inner circle of the Hellfire Club. Pierce refashions the Reavers into a paramilitary group with the explicit aim of exterminating the X-Men and mutantkind in general, allying themselves with Lady Deathstrike in the process. Although the X-Men escape when Pierce’s Ravagers return to their former Australian enclave, Wolverine returns from Madripoor and finds himself outnumbered, left to be tortured and crucified by the group before eventually being rescued by Jubilee.

    This iteration of the Reavers meets their end a few years later when they are almost entirely wiped out by the Upstarts in their point-scoring game of mutant eradication, but they have appeared in many iterations since and largely continue to harass the X-Men (and Wolverine in particular, at the behest of Lady Deathstrike).

    Who: The Sentinel Program

    Wolverine Game Sentinel
    © Insomniac Games

    Would it be an X-Men game without a Sentinel appearance? Funnily enough, there is a slight connection between the Reavers and the Sentinels in the comics—the Upstarts member Trevor Fitzroy exterminates the Reavers using reprogrammed versions of the anti-mutant giant robots, although whether or not this Sentinel we see in the trailer is connected to Wolverine‘s take on the Reavers remains to be seen.

    But yes, you know the Sentinels by this point: one of contemporary mutantkind’s oldest foes, the X-Men have been battling iteration after iteration of Bolivar Trask’s robotic exterminators since the very beginning. To bring it back to our first point, even the Canadian government built its own Sentinel program at one point, showing that the human dream of using giant purple robots to try and wipe out mutantkind will never truly die. The one glimpsed in the trailer, at least, is very much in the traditional Sentinel mold (not to be confused with the Master Mold, of course), rather than any of the more out-there advanced Sentinels like Nimrod or Bastion’s Prime Sentinels.

    Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.

    James Whitbrook

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  • PlayStation’s New Portable Gaming Speakers Could Be Really Good, If They Don’t Cost a Fortune

    Sony has been on a roll lately with lots of gaming peripherals (including the Inzone H9 II gaming headset that may actually justify its big price tag), and it’s apparently not ready to stop just yet. PlayStation just announced its Pulse Elevate wireless speakers, which support PC, Mac, PlayStation 5, and the PlayStation Portal, and they may potentially be useful for anyone who doesn’t love constantly wearing a headset.

    Inside the Pulse Elevate, Sony says it’s including “studio-inspired planar magnetic drivers” that are designed to give you “lifelike sound across the entire audible spectrum.” I can’t say for sure what that sounds like yet, but if it’s anything close to the audio quality of the H9 II, it’ll be a hit for me. There are built-in woofers, too, so you’ll still get some low end. On top of that, there are also built-in mics with “AI-enhanced noise rejection,” which is just a fancy way of saying the speakers will cancel environmental noise while you’re talking. If this feature actually works as advertised, it should be good news for anyone who plans to substitute a gaming headset with these speakers, either fully or partially.

    Another nice addition is PlayStation Link compatibility, which means you’ll be able to get low-latency sound on PS5, PC, Mac, and PlayStation Portal. As always, you’ll need to use the provided dongle for Link, which transmits audio faster and at higher fidelity than a standard Bluetooth connection. One last twist here is that Sony is building in some portability to the Pulse Elevate. The wireless speakers have rechargeable batteries, so you can take them elsewhere to use with your Portal (again, if you have one of those) and then charge them in a provided dock when you’re done. If you want to connect a phone or another device with a standard Bluetooth connection, you can do that, too.

    One thing we don’t know is how much the Pule Elevate speakers will cost, but Sony says they’ll be available in Midnight Black and White when they’re released sometime next year. PlayStation gaming peripherals have been pricey as of late, so I would expect a decent-sized price tag. That being said, if they sound as good as the H9 II, they might be worth every penny.

    James Pero

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  • PlayStation Pulse Elevate portable speakers are coming for your desktop in 2026

    Sony’s lineup of gaming-focused audio devices is growing with the addition of the PlayStation Pulse Elevate wireless speakers. They work with PC, Mac, PlayStation 5 and PlayStation Portal, and they support Bluetooth and Sony’s proprietary PlayStation Link Wireless connection scheme. The Pulse Elevate speakers come in white or black, and they’re due to hit the market in 2026. There’s no word on price just yet.

    The Pulse Elevate speakers can be set on charging stands when playing at your desk, or they can be disconnected and used in portable mode. When not docked, they have (an unspecified number of) “hours of battery life,” according to Sony’s hype trailer. The speakers support 3D audio, they can be tilted back, and they have planar magnetic drivers, built-in woofers and an integrated mic with noise reduction.

    The PlayStation Pulse Elevate speakers join Sony’s Pulse Elite gaming headset and Pulse Explore earbuds. The earbuds retail for $200 and the headset goes for $150, so feel free to use these price points as the foundation of indiscriminate speculation about how much the Elevate speakers will cost when they land next year.

    Jessica Conditt

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  • ‘Baby Steps’ Is a Hiking Game That Trolls ‘Slightly Problematic’ Men

    Illinois Tech digital humanities and media studies professor Carly Kocurek says that while masculine tropes aren’t inherently bad, “they can limit the types of stories that get told and the kinds of ideas that make it to market, which can really dampen creativity and innovation.”

    “A lot of pop culture stories and media rely on a shared pool of influences,” says Kocurek. She points to movies like Star Wars that follow the hero’s journey, or fantasy characters like dwarves and elves that have been popularized by J.R.R. Tolkien and other writers. “We get certain ideas about what a hero is, what a man is, and we see them again and again.”

    Consider iconic game characters like Halo’s Master Chief, Metal Gear’s Solid Snake, or even Nintendo’s mustachioed plumber, Mario. “Even Spider-Man is kind of represented as a jock in video games,” says Foddy.

    Foddy, who developed Baby Steps alongside Ape Out developers Gabe Cuzzilo and Maxi Boch, says that most often, players adopt this role of a savior character—someone capable and self-sufficient who reflects a heroic ideal. Gender doesn’t always matter; Aloy, the heroine from the Horizon series, exhibits just as many masculine ideals as Nathan Drake of Uncharted. When it came to Baby Steps, the team wanted to go in the opposite direction: a character who’s trying to live up to those expectations but just isn’t capable of it.

    Still, Foddy says the game is sympathetic to its lead. He’s up to the task and by the game’s end will have scaled an entire mountain; he just doesn’t begin his journey very well equipped.

    “He’s a nerd, as is everybody who made the game,” Foddy says. “We’re also gamers, so you know, we’re not out to get gamers.”

    Part of Baby Steps involves Nate, who comes from a wealthy family with plenty of opportunity, grappling with his own troublesome behavior. “He’s part of the privileged, white-male default group,” Foddy says. “That’s making his situation more burdensome for him because it underscores that his failures to accomplish success are of his own making.” But the team was not interested in parroting stereotypical bootstrap advice. “We really wanted to resist the kind of boomer morality play of ‘what you really need to do is get a job and start meeting your responsibilities,’ and ‘you’re just lazy and you’re too oriented to pleasure.’”

    In playing this character, Foddy hopes people might reflect more on their own motivations and behavior, the why of what they’re doing. During his time as a developer, Foddy has noticed that there is a certain subset of gamers who refuse to take help. They’re the stereotype of a guy who won’t ask for directions or, for example, skips every in-game tutorial.

    Others, he says, are of the “git gud” mindset—a slang way to say that you suck at video games and should try harder. Discussions around difficulty and skill have haunted video games spaces for more than a decade, whether it was about playing in online spaces or challenging series like Dark Souls; arguments about player skill versus how hard a game should be are already taking place in the Silksong community, roughly a week after its launch. “Many games really lean into competition as the primary experience,” Kocurek says, “and there is a kind of feedback loop because you get games that embed certain ideals and values that attract certain players who like those.”

    Foddy’s games often challenge what he calls “masculine pride” by repeatedly subjecting players to failure. Baby Steps is just a little more open about it in its narrative. Will the lesson land? Hard to say. The playtester determined to conquer the mudslide never did manage to brute-force it. “He started to feel like he was boring us after, you know, half an hour of it,” Foddy says.

    Foddy can relate; he too has found himself climbing difficult areas with no reward in other games. “Did I do that for masculine pride,” he says. “Or did I do it because I was actually taking pleasure in the moment-to-moment play? I don’t think we even know why we’re doing it half the time.”

    Megan Farokhmanesh

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  • List Of All-Time Best-Selling PlayStation Games Makes For Depressing Reading

    The original PlayStation hit U.S. shores 30 years ago today, helping usher in a disc-based gaming revolution that reshaped the industry. Four new consoles and lots of hardware iterations later, PlayStation is the undisputed winner in the high-end console gaming space. What were the top-selling games that helped it get there? A newly released list of the top all-time performers across all PlayStation platformers in the States tells part of the story, and it’s a pretty depressing one.

    Circana gaming research director Mat Piscatella released the list of the top 20 games across PlayStation’s history in the U.S. by unit sales to commemorate the PS1’s birthday. Here they are:

    1. Grand Theft Auto V
    2. Minecraft
    3. Red Dead Redemption II
    4. Grand Theft Auto: San Andreas
    5. Call of Duty: Modern Warfare (2019)
    6. Marvel’s Spider-Man
    7. Call of Duty: Black Ops III
    8. Call of Duty: Black Ops Cold War
    9. Grand Theft Auto: Vice City
    10. Call of Duty: Modern Warfare II (2022)
    11. Call of Duty: Black Ops 6
    12. Marvel’s Spider-Man: Miles Morales
    13. The Last of Us God of War (2018)
    14. God of War (2018)
    15. The Elder Scrolls V: Skyrim
    16. Call of Duty: Black Ops
    17. Rainbow Six: Siege
    18. Call of Duty: Black Ops II
    19. Call of Duty: WWII
    20. Call of Duty: Black Ops 4

    The top spots aren’t shocking. GTA 5 and Minecraft are the two best-selling game ever across any platform. Red Dead Redemption II is the fifth-best. Sony’s critically acclaimed first-party blockbusters also rank highly. And then it’s just a sea of Call of Duty. Modern Warfare, Black Ops, good ones, bad ones, it doesn’t matter, they all rank, smothering any greater sense of the breadth, variety, and whimsy of the games released on PS1, PS2, PS3, PS4, and PS5 over the years.

    “Man, this list makes me sad,” Digital Foundry‘s John Linneman opined. “Most people playing games really only play the same few titles huh.” Big sigh. Much agree. Cultural PlayStation juggernauts that didn’t make the list include but are not limited to: WipeOut, Final Fantasy VII, Metal Gear Solid 2, Tekken 3, Street Fighter 4, Dark Souls, Nier: Automata, The Witcher 3, Persona 5, and Cyberpunk 2077.

    Even now, annualized Call of Duty sequels remain yearly best-sellers, cannibalizing much of the remaining market for big-budget console releases. I keep waiting for the wheels to fall off the Activision military shooter machine, not because the games are terrible or I want anyone to lose their jobs but because I think we have enough Call of Duty to last us another quarter century and I bet all of those developers could make new, original stuff that’s really cool, too.

    Ethan Gach

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  • Sony is hosting a State of Play showcase for 007 First Light on September 3

    Sony has lined up its next PlayStation State of Play showcase, and this one is all about a single game. It will focus on , the long-awaited James Bond adventure from Hitman studio IO Interactive. It starts at 2PM ET on September 3 and you can watch it on the PlayStation and channels (there’ll also be a version of the video with English subtitles on ). You can also just hit the play button on the YouTube video above when the time is right.

    The showcase will run for over 30 minutes and it will feature a deep dive into gameplay, including a full playthrough of a young Bond’s first mission. Over on the , IOI said to expect “everything from high-speed car chases to on-foot stealth sequences and shootouts.” Following that, IOI will offer up more details on 007 First Light gameplay. Perhaps we’ll also get a release date or narrower window for the action-adventure game, which is slated to hit Nintendo Switch 2, PlayStation 5, Xbox Series X/S and PC in 2026.

    In the meantime, you can get a taste of just why IOI was able to land this gig by checking out Hitman World of Assassination, a bundle of all three of the main Hitman games from the last decade. , and you can play through the first location for free. It’s also available on PC and consoles.

    Kris Holt

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  • PlayStation 5 prices to rise in the U.S. starting this week, Sony says

    PlayStation 5 video game consoles are about to get pricier — at least in the U.S.

    Starting Aug. 21, the PlayStation 5 will cost $549.99 in the U.S., up $50 from its current price of $549.99, Sony Interactive Entertainment, which makes the device, said Wednesday in a company blog post

    The company attributed the price hike to the “challenging economic environment.” Pricing for the console in markets outside the U.S. will remain the same, the Sony said. 

    A Sony PlayStation 5 (L) and 5 Pro (C) on display at the Sony headquarters building in Tokyo on Nov. 27, 2024. 

    RICHARD A. BROOKS/AFP via Getty Images


    As of Thursday, a PlayStation 5 Digital Edition, which lacks a disk drive, will cost $499.99, while the more powerful PlayStation 5 Pro will run $749.99. Sony said it isn’t raising the price of PS5 accessories.

    Other gaming console makers have also recently boosted their prices. Microsoft, which makes the Xbox, in May hiked the price of its Xbox Series X by $100 to $599.99. Nintendo, which makes the Switch, in August announced new pricing for its original console in the U.S. that it said was based on “market conditions.”

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  • Sony’s PlayStation 5 Gets a Big Price Hike

    After Xbox and Nintendo both made their consoles and peripherals more expensive, it was inevitable that Sony would make the same move. Now every version of the PlayStation 5 costs $50 more, no matter if you decide to opt for the all-digital version or the PlayStation 5 Pro. No matter whether you’re an Xbox, PlayStation, or Nintendo diehard, all your consoles will cost you way more, all down to the economic shitstorm caused by Trump tariffs.

    In a blog post, Sony said it was navigating “a challenging economic environment,” which is common code for steering the ship around supply chain and manufacturing issues caused by Trump’s obsession with import taxes. Starting Thursday, Aug. 21, the PlayStation 5 with disc drive will cost $550. Sony hiked the PlayStation 5 digital edition to $500, the same price as the version that could play physical media. Finally, the most expensive console, the PS5 Pro, will demand a whopping $750 from your wallet. All the PS5 accessories are keeping their current prices, but that means if you want a PS5 Pro with a separate $80 disc drive, you’ll end up spending $830 just to play all your PS4 and PS5 game discs with better graphics and performance options.

    Before the hike gets into gear, you still have the option to grab a cheaper version. Deals hunter Wario 64 pointed out that the PS5 Slim model Call of Duty: Black Ops 6 bundle still costs $400. Along with the $80 optical drive, it could be the cheapest way to get the stock standard PS5 before tomorrow’s price hikes.

    Microsoft hiked its digital Xbox Series X console prices up to $550 back in May in response to ongoing Trump tariffs. The Series S went up to $380 from $300. If you want a Series X with the optical drive, you need to pull out $600 from your wallet. Microsoft similarly made its controllers and official headset more expensive as well. While Nintendo kept its Switch 2 price steady at $450, earlier this month, the Mario maker increased prices for its original $300 Switch consoles by $40. The Switch Lite is now priced at $230, but the major blow was news that the Switch OLED now demands $400, just $50 less than the Switch 2. Nintendo also hiked prices of its Switch 2 controllers and other accessories by around $5 after already boosting costs back in April.

    Kyle Barr

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  • PlayStation 5 Pro Now Available: Enhanced Graphic & Features

    With the release of the PlayStation 5 Pro, Sony Interactive Entertainment (SIE) has introduced its most powerful gaming console to date. Arriving just before the holiday season, the PS5 Pro aims to offer dedicated gamers and developers enhanced performance and visual fidelity. Here’s a look at what sets this new console apart from the original PS5, as well as the technology driving its upgrades.

    A Boost in Graphics Performance and Speed

    At the core of the PS5 Pro’s appeal is a significant graphics upgrade. The Pro model boasts a GPU with 67% more Compute Units than the standard PS5, enabling a noticeable increase in graphical processing power. With faster memory and rendering speeds up to 45% quicker, the PS5 Pro promises smoother gameplay experiences, reducing lags and enhancing frame rates for supported games. This improvement gives players a more fluid and responsive feel, particularly noticeable in graphically demanding scenes and fast-paced action sequences.

    For developers, this hardware boost opens up opportunities to craft even more detailed and immersive environments. Games that push visual boundaries will especially benefit from these enhancements, offering players an upgraded experience without compromising performance.

    Enhanced Ray Tracing for Realistic Lighting Effects

    One of the standout features of the PS5 Pro is its advanced ray tracing capability. Ray tracing simulates the way light interacts with surfaces, creating more realistic shadows, reflections, and refractions. On the PS5 Pro, ray tracing processes occur at double, or even triple, the speeds of the original PS5, resulting in richer and more dynamic lighting effects.

    This increased speed brings more depth to visual elements, making environments feel more lifelike and textured. In compatible games, players will see clearer reflections on surfaces like water or glass and enhanced shadow accuracy that aligns with natural lighting. This addition to the PS5 Pro emphasizes Sony’s commitment to leveraging the latest graphics technology to elevate the gaming experience.

    AI-Powered Upscaling for Sharper Visuals

    The PS5 Pro also introduces “PlayStation Spectral Super Resolution,” an AI-driven upscaling technology that applies machine learning to create sharper images and finer details. This technology allows the console to upscale lower-resolution images into higher-quality visuals without requiring developers to redesign game assets from the ground up. By filling in additional details and refining textures, the PS5 Pro aims to create super sharp images that maintain clarity even on high-resolution displays.

    For players, this means games will look more polished, even at larger screen sizes. As more game studios incorporate this technology, the PS5 Pro will likely continue to enhance the visual quality of both existing and future titles.

    A Growing List of Optimized Games

    To maximize the benefits of the PS5 Pro’s advanced hardware, Sony has worked with developers to release free updates for a selection of popular titles, upgrading them with PS5 Pro Enhanced features. These games include Final Fantasy VII Rebirth, Hogwarts Legacy, Marvel’s Spider-Man 2, and many others, ensuring that fans of these franchises will be able to experience them in the best possible quality on the new console. Additional titles are expected to receive similar updates, bringing even more games into alignment with the PS5 Pro’s performance capabilities.

    The PS5 Pro’s upgrades not only allow players to enjoy these games as intended by their developers but also open up potential for future games to push visual boundaries even further. Sony’s collaboration with developers shows a commitment to continuously enhancing gameplay experiences for its audience.

    Conclusion

    The PlayStation 5 Pro brings a range of advancements, from a boosted GPU and improved ray tracing to AI-driven upscaling, delivering a more refined and responsive gaming experience. With a manufacturer’s suggested retail price of $699.99 USD, the PS5 Pro includes a 2TB solid-state drive, a DualSense controller, and the game Astro’s Playroom pre-installed. Available now through Sony’s official website and select retailers, the PS5 Pro continues Sony’s focus on pushing gaming technology forward, providing a new option for gamers and developers to explore the next level of interactive entertainment.

    Feature Specification
    Storage 2TB
    Frame Rate & Resolution 60fps, up to 120fps with 4K Output, Ray Tracing
    Game Boost PS5® Pro Game Boost and Backwards Compatibility
    Enhanced PS4 Game Quality Enhanced Image Quality for PS4 Games
    Online Connectivity Next Level Online Wireless Connectivity
    SSD Ultra-High Speed SSD
    I/O Integrated I/O
    TV Gaming 4K-TV Gaming
    Video Output 1440p HDMI Video Output
    8K Gaming Support Yes
    Frame Rate & Refresh Rate Up to 120fps with 120Hz Output
    Refresh Rate Variable Refresh Rate (VRR)
    HDR HDR Technology
    Audio Tempest 3D AudioTech
    Controller Features Haptic Feedback, Adaptive Triggers

    Al Hilal

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  • Sony Closes Firewalk Studios After Shutting Down ‘Concord’ Video Game

    Sony Closes Firewalk Studios After Shutting Down ‘Concord’ Video Game

    Sony Interactive Entertainment has closed Firewalk Studios following the sunsetting of its live services game “Concord” in September, The PlayStation company has also decided to shutter studio Neon Koi.

    “I know none of this is easy news to hear, particularly with colleagues and friends departing SIE,” PlayStation CEO of the studio business group Hermen Hulst said in a memo to staff Tuesday. “Both decisions were given serious thought, and ultimately, we feel they are the right ones to strengthen the organization. Neon Koi and Firewalk were home to many talented individuals, and we will work to find placement for some of those impacted within our global community of studios where possible.”

    “While PlayStation took “Concord” offline Sept. 6, the company had indicated the possibility that the Firewalk-produced game could return in some form in the future. “While PlayStation took “Concord” offline Sept. 6, the company had indicated the possibility that the Firewalk-produced game could return in some form in the future.

    Hulst said Tuesday “certain aspects of Concord were exceptional, but others did not land with enough players, and as a result we took the game offline.” “We have spent considerable time these past few months exploring all our options,” he continued. “After much thought, we have determined the best path forward is to permanently sunset the game and close the studio.   I want to thank all of Firewalk for their craftsmanship, creative spirit and dedication. The PvP first person shooter genre is a competitive space that’s continuously evolving, and unfortunately, we did not hit our targets with this title. We will take the lessons learned from Concord and continue to advance our live service capabilities to deliver future growth in this area.”

    For the mobile game-focused Neon Koi, Hulst said “While mobile remains a priority growth area for the Studio Business, we are in the very early stage of our mobile efforts” and “to achieve success in this area we need to concentrate on titles that are in-line with PlayStation Studios’ pedigree and have the potential to reach more players globally.” “With this re-focused approach, Neon Koi will close, and its mobile action game will not be moving forward,” the PlayStation studio chief said.

    See below for Hulst’s full letter to employees.

    Dear Team, 

    Today, I want to share some important updates from Sony Interactive Entertainment’s Studio Business Group.   

    We consistently evaluate our games portfolio and status of our projects to ensure we are meeting near and long-term business priorities. As part of our ongoing efforts to strengthen SIE’s Studio Business, we have had to make a difficult decision relating to two of our studios – Neon Koi and Firewalk Studios.  

    Expanding beyond PlayStation devices and crafting engaging online experiences alongside our single-player games are key focal areas for us as we evolve our revenue streams.  We need to be strategic, though, in bringing our games to new platforms and recognize when our games fall short of meeting player expectations.   

    While mobile remains a priority growth area for the Studio Business, we are in the very early stage of our mobile efforts.  To achieve success in this area we need to concentrate on titles that are in-line with PlayStation Studios’ pedigree and have the potential to reach more players globally.  

    With this re-focused approach, Neon Koi will close, and its mobile action game will not be moving forward. I want to express my gratitude to everyone at Neon Koi for their hard work and endless passion to innovate.   

    Regarding Firewalk, as announced in early September  (An Important Update on Concord), certain aspects of Concord were exceptional, but others did not land with enough players, and as a result we took the game offline.  We have spent considerable time these past few months exploring all our options.   

    After much thought, we have determined the best path forward is to permanently sunset the game and close the studio.   I want to thank all of Firewalk for their craftsmanship, creative spirit and dedication.  

    The PvP first person shooter genre is a competitive space that’s continuously evolving, and unfortunately, we did not hit our targets with this title. We will take the lessons learned from Concord and continue to advance our live service capabilities to deliver future growth in this area.   

    I know none of this is easy news to hear, particularly with colleagues and friends departing SIE.  Both decisions were given serious thought, and ultimately, we feel they are the right ones to strengthen the organization.  Neon Koi and Firewalk were home to many talented individuals, and we will work to find placement for some of those impacted within our global community of studios where possible. 

    I am a big believer in the benefits of embracing creative experimentation and developing new IP. However, growing through sustainable financials, especially in a challenged economic environment is critical.   

    While today is a difficult day, there is much to look forward to in the months ahead from the Studio Business Group and our teams.  I remain confident that we are building a resilient and capable organization driven by creating unforgettable entertainment experiences for our players.   

    Thank you for your continued support.   

    More to come.

    Jennifer Maas

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  • How to solve the piano puzzle in Black Ops 6

    How to solve the piano puzzle in Black Ops 6

    The piano puzzle is one of the earlier mysteries you’ll come across in the Black Ops 6 campaign.

    Found on the way to the training area on the safehouse’s ground floor, you’ll have to find a hidden code to play the piano, which, in turn, will lead to more secrets to solve.

    This Black Ops 6 guide offers an explainer on how to figure out the piano puzzle, as well as an explicit piano puzzle solution.

    How to solve the piano puzzle in Black Ops 6

    The first piece of the puzzle for solving the piano puzzle is picking up the blacklight torch. This is located on the nearby table in the same room, and can be toggled to read hidden messages.

    Image: Treyarch / Activision

    With the blacklight turned on, use the piano. You’ll see characters appear above the keys, which is a vital part of solving the puzzle. But what do these characters relate to, exactly?

    Solving the piano puzzle in Black Ops 6

    Image: Treyarch / Activision

    If you haven’t already, turn the blacklight on while exploring the mansion, which is how you’ll find the code. If you’re struggling but still want to solve it yourself, know that everything you need is closer than you think.

    If you want to know what to do next, we’ll start explaining where to look after the below image.

    Solving the piano puzzle in Black Ops 6

    This is the sort of clue you’re looking for to solve the piano puzzle.
    Image: Treyarch / Activision

    To find the piano puzzle clues, use the blacklight in the room you found it in. Specifically, look directly above the piano, where you’ll find the first note you need to play.

    It also has an arrow pointing right. Follow this direction, and you’ll come across a second note. Repeat this until you work your way around the room, until you have five notes.

    1/5Image: Treyarch / Activision

    Black Ops 6 piano puzzle solution

    With all notes in hand, we can now play the piano. Make sure the blacklight is turned on, and play the keys directly below each note you found in the room in the order you found them in.

    The piano puzzle solution is:

    Solving the piano puzzle in Black Ops 6

    For example, play this key for ‘Pe’, as shown in the text above.
    Image: Treyarch / Activision

    If you are successful, a hidden door to the right will open up — leading to a secret basement area, where more safehouse puzzles await.

    Solving the piano puzzle in Black Ops 6

    Image: Treyarch / Activision

    If the code above doesn’t work for you, it’s possible the solution is random for each player. If that’s the case, follow the above steps, writing down or taking pictures of each note as you go, and enter those into the piano. Good luck!

    Matthew Reynolds

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