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  • Cult Stash locations and puzzle solutions in Alan Wake 2

    Cult Stash locations and puzzle solutions in Alan Wake 2

    Every Cult Stash you open in Alan Wake 2 will grant you helpful rewards. Like Lunch Boxes and Nursery Rhymes, finding Cult Stashes is an optional pursuit while you’re in control of Saga around Bright Falls and the surrounding areas as she investigates the Cult of the Tree.

    In this Alan Wake 2 guide, we’ll show you where you can find Cult Stash locations, how to solve every Cult Stash you find, and what rewards you’ll get from every Cult Stash you open.

    Note: This guide is in progress. We’ll add more Cult Stashes as we find them.


    Cult Stash locations in Cauldron Lake

    There are a total of five Cult Stash locations in the Cauldron Lake area, but you’ll only be able to get four of them during your first adventure in the area. These Cult Stashes come with a variety of supplies, but one of them in the Cauldron Lake area comes with an inventory expansion, which is definitely something you’ll want to have sooner rather than later.

    If you miss any of these stashes on your first trip, you will be able to grab them later on in the game.

    Cauldron Lake Cult Stash #1 (“Confused? Follow the Steps”)

    Image: Remedy Entertainment/Epic Games Publishing via Polygon

    The first cult stash is just south of the Murder Site and general store (where you get the shotgun) on the map. In front of the long, rectangular trailer, you’ll find a heavy box with a lock on it.

    A Cult Stash sitting in the woods of Cauldron Lake in Alan Wake 2

    Image: Remedy Entertainment/Epic Games Publishing via Polygon

    On top of the box, you’ll find a taped piece of paper, which reads: “Confused? Follow the steps! Wash hands, take chicken out of fridge, take a nap.”

    The note is directing you toward the trailer. If you go inside the trailer and look at the bathroom sink, the fridge, and then the bed in the bedroom, you’ll see three symbols in order:

    1. Two triangles with their points touching at an angle
    2. Two triangles with their points touching that are vertical
    3. Horizontal elevator “open door” buttons

    (These symbols don’t have names, so if our descriptions are tough to follow, run through the house in the order we listed above to check for yourself.)

    Head to the lock on the chest and input the three symbols we’ve listed above. Once in the right order, the chest will pop open and you’ll be rewarded with some handgun ammo and a trauma pad.


    Cauldron Lake Cult Stash #2

    A map of Cauldron Lake showing the location of a Cult Stash

    Image: Remedy Entertainment/Epic Games Publishing via Polygon

    You won’t be able to access this Cult Stash until after you’ve defeated Nightingale — the game’s first boss — and woken up on the shore with a mysterious companion.

    Once you’re headed back toward the Witch’s Sign and the Overlap, hang to your right and you’ll find a ton of gnarly tree limbs scattered along a shore area. It doesn’t really look like you can adventure any further, but if you walk up to the biggest tree blocking your way, Saga will climb under it.

    A Cult Stash sitting in the woods of Cauldron Lake in Alan Wake 2

    Image: Remedy Entertainment/Epic Games Publishing via Polygon

    Once on the other side of the big tree, make your way through the narrow path until you reach another Cult Stash. This lock is the simplest to open by far. Activate it and some lights will flash in an order. Hit the buttons in the same order that the lock just showed you — like Simon Says — and it’ll pop open.

    This is a pretty great stash to find, as it includes some shotgun ammo, a propane tank, a hand flare, and most importantly, an inventory expansion.


    Cauldron Lake Cult Stash #3 (“Rock Rock Tree”)

    A map of Cauldron Lake showing the location of a Cult Stash

    Image: Remedy Entertainment/Epic Games Publishing via Polygon

    Once you’ve removed the flooding from Cauldron Lake and you’re able to get down by the river, you’ll find another Cult Stash just south of the Private Cabin, in a little ravine that leads out to the lake itself.

    The Cult Stash is on a shelf next to the cabin, and simply says “Rock, Rock, Tree. Are you bright enough?

    A Cult Stash sitting in the woods of Cauldron Lake in Alan Wake 2

    Image: Remedy Entertainment/Epic Games Publishing via Polygon

    This one is a little tricky, as you’ll need to do some minor math and hunt around for the code. If you’re just looking for the code, here you go: 658.

    The gist is that there are two numbers written on a rock down by the river (to the south) that say 7 and -2. Then there’s a tree to the left of the box with a 6 and a +2 on it. And then there’s another rock to the right of the box with 3 and +3. If you do the math on this, that means you’re dealing with 5, 6, and 8.

    The cache doesn’t specify which rock is first, so we just had to try both to figure out the order.

    You’ll get a propane tank and a first aid kit for your trouble.


    Cauldron Lake Cult Stash #4

    A map of Cauldron Lake showing the location of a Cult Stash

    Image: Remedy Entertainment/Epic Games Publishing via Polygon

    Just west of the Witch Sign, next to the tent icon in the Crow’s Foot Hills on the map, you’ll find another stash. Depending on how you approach it, you’ll likely see the golden arrows before you see the box itself.

    A Cult Stash sitting in the woods of Cauldron Lake in Alan Wake 2

    Image: Remedy Entertainment/Epic Games Publishing via Polygon

    The box just has a picture of a lightbulb on it. If you look at the trees from the west (looking east, toward where your car and the parking lot is) with your flashlight, you’ll see a bunch of arrows leading you to the right (or south, on the map). Follow these arrows and you’ll eventually find some keys on a mound of dirt.

    Pick up the Streamside Stash Key and bring it back to the stash to unlock it and earn a hand flare, some shotgun ammo, and a trauma pad.


    Cult Stash locations in Watery

    There are a total of eight Cult Stash locations in Watery, which you’ll be able to head to as Saga once you complete the first Alan gameplay section. These Cult Stashes come with a variety of supplies — as usual — but one of them in Watery is how you’ll unlock the Crossbow, which is a powerful long-range weapon for Saga.

    If you miss any of these stashes on your first trip to Watery, you will be able to grab them later on in the game.

    Watery Cult Stash #1

    A map of Watery showing the location of a Cult Stash in Alan Wake 2

    Image: Remedy Entertainment/Epic Games Publishing via Polygon

    North of downtown Watery, just after you meet the Taken Throwers for the first time, you’ll find yourself on a winding trail up into the woods. Keep going until you’re able to turn right and head back the way you came along a small ridge — if you make it to the rest shack with the generator, you’ve gone too far, and if you find a nursery rhyme, you didn’t go far enough.

    A cult stash case sitting on the ground in Watery in Alan Wake 2

    Image: Remedy Entertainment/Epic Games Publishing via Polygon

    After passing by some foliage you’ll find yourself on a ridge overlooking the area you just walked through. On the lip of the ridge is a Cult Stash. This has the same Simon Says-style lock as the second Cauldron Lake Cult Stash. Copy the inputs and it’ll pop open, netting you a propane tank and some shotgun ammo.


    Watery Cult Stash #2

    A map of Watery showing the location of a Cult Stash in Alan Wake 2

    Image: Remedy Entertainment/Epic Games Publishing via Polygon

    North of downtown Watery you’ll find a safe room shack with a generator outside. Once you turn it on and save your game, walk outside the safe room and you’ll see another Cult Stash sitting under and awning by the shooting range. If you read the note you’ll see that this Cult Stash is where you can get a Crossbow — if only you could figure out the code…

    A cult stash case sitting on the ground in Watery in Alan Wake 2

    Image: Remedy Entertainment/Epic Games Publishing via Polygon

    The code here is 527, and the way you figure it out is actually pretty cute.

    If you look at the crossbow training area to the right of the stash, you’ll see a bunch of targets with numbers on them. The five has one bolt sticking out of it (indicating it’s the first number), the two has two bolts, and the seven has three bolts.

    Input the code and steal the Crossbow for yourself. You can grab all of the bolts out of the aforementioned numbers to get some extra ammo.


    Watery Cult Stash #3 (“Only striped cups”)

    A map of Watery showing the location of a Cult Stash in Alan Wake 2

    Image: Remedy Entertainment/Epic Games Publishing via Polygon

    Once you make it inside Coffee World, you’ll find another Cult Stash at the foot of the Slow Roaster, the creaky death-trap of a Ferris Wheel.

    A cult stash case sitting on the ground in Watery in Alan Wake 2

    Image: Remedy Entertainment/Epic Games Publishing via Polygon

    The code here is 147, and the clue says “only striped cups.”

    If you look up at the Slow Roaster you’ll see that all the Ferris Wheel carriages are numbered and some are striped. You just need to pick the three striped ones and put in their corresponding numbers. You’ll get some shotgun and handgun ammo for your trouble.


    Watery Cult Stash #4 (“What hides behind the smile?”)

    A map of Watery showing the location of a Cult Stash in Alan Wake 2

    Image: Remedy Entertainment/Epic Games Publishing via Polygon

    In Coffee World, in the section of the map sandwiched between the “Coffee World” area (the one south of the Slow Roaster, not the big red sign on the map) and Kalevala Knights Workshop, you’ll find the Huotari Well. And behind the Huotari Well, against the back wall of the area, is another Cult Stash.

    A key sitting on the ground in Watery in Alan Wake 2

    Image: Remedy Entertainment/Epic Games Publishing via Polygon

    The clue shows a picture of Drippy — the giant coffee pot mascot for Coffee World — and says “what hides behind the smile.” This sounds cryptic, but it’s actually quite literal. Head back toward the Coffee World area and the main entrance to the park (remember, you entered from the back) and you’ll see the giant, painted Drippy made out of concrete, sitting on a wall. Walk up behind the mascot and weasel your way though a little gate to what looks almost like a tiny garden. You’ll find a key sitting on the ground.

    Grab the Coffee World Stash Key and take it back to the Cult Stash to get some handgun, shotgun, and crossbow ammo.


    Watery Cult Stash #5

    A map of Watery in Alan Wake 2 showing the location of the Cult Stash

    Image: Remedy Entertainment/Epic Games Publishing via Polygon

    West of the Watery Lighthouse and its nearby safe room, you’ll find a ledge you can grab up on. Climb up to find a Cult Stash sitting against a rock. Here, you’ll need to shine your flashlight around looking for cult symbols in a particular order. But there are way more symbols here than codes to place into the lock, so you’ll need to narrow it down.

    Saga attempts to open a Cult Stash in Alan Wake 2

    Image: Remedy Entertainment/Epic Games Publishing via Polygon

    The code to the box is:

    1. Two triangles facing down on top of each other
    2. Two triangles facing up on top of each other
    3. Two triangles next to each other facing down

    You can find this pattern for yourself by looking around for the roman numerals above each symbol. These symbols are marked with an I, II, and III respectively.

    You’ll get a propane tank, an arrow, and some pistol ammo for your trouble.


    Watery Cult Stash #6

    A map of Watery in Alan Wake 2 showing the location of the Cult Stash

    Image: Remedy Entertainment/Epic Games Publishing via Polygon

    Once you’ve conquered the Overlap in Watery and made the flooding subside, head back to Saga’s trailer (marked “‘My’ Trailer” on the map) and go to the trailer one just south of it. Head toward the front door, which faces the dock, and you’ll see the Cult Stash hanging out under an awning near the front door.

    Saga find a key for a Cult Stash in Alan Wake 2

    Image: Remedy Entertainment/Epic Games Publishing via Polygon

    There is no hint on this stash at all, and while you could go into the house and read some emails to figure out where to find the key, we’ll just tell you where it is.

    Facing the stash, walk right and you’ll see a ramp that leads up to a pole. Walk up the ramp and look to your left. Grab the Trailer Park Stash Key off of the electrical box and use it to open the stash.

    You’ll get an arrow, a propane tank, and a trauma pad for your trouble.


    Watery Cult Stash #7 (“Battery 1600 Amps math problem”)

    A map of Watery in Alan Wake 2 showing the location of the Cult Stash

    Image: Remedy Entertainment/Epic Games Publishing via Polygon

    Once the flooding has gone down in Watery, head back into downtown and go down the dock facing to the east, on the farthest edge of town. You’ll find the Cult Stash box sitting next to some other boxes and it’ll have a bit of a math problem for you to solve. Let’s take a look:

    There are 3 batteries (B1, B2, B3) which have a combined charge of 1600 Amps. B2 has 128 Amps more than B3. B1 has two times as much charge as B3. How many Amps does B2 have?

    Saga attempts to open a Cult Stash in Alan Wake 2

    Image: Remedy Entertainment/Epic Games Publishing via Polygon

    The correct answer and code is 496.

    Show our work? Sure! Subtract 128 from 1600, which gives you 1472. Divide that number by four (three different batteries, but we know one of them is double the other, so it counts for two), to get the value of our lowest battery, B3: 368. Multiple B3 by two and you’ll get B1: 736. And add that 128 back to B3 and you get the code and answer to B2: 496. Check your work by adding 368, 736, and 496 back together and you get 1600 Amps exactly. Math!

    You’ll get an arrow, a trauma pad, and shotgun shells for flexing your math skills.


    More Cult Stash locations coming soon!

    Ryan Gilliam

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  • Football Manager 2024 Review – Refreshing at Just the Right Time

    Football Manager 2024 Review – Refreshing at Just the Right Time

    Try as we might, the yearly release hold can be inescapable for many of us. Especially when it comes to sports titles. For example, while the long-running EA Sports FIFA series may be under a new name – now aptly titled EA FC – a lot of its sameness lingers. There were some tweaks, sure, but nothing to truly enhance the overall experience. Which brings us to Football Manager.

    20 years on, the partnership between Sports Interactive and SEGA is as strong as ever. And yet, although the past couple of entries were more often than not enjoyable – one need only glance at my play time to confirm – stagnation began setting in. The experience itself was still the best in the business and yet, there appeared to be little room left to grow. Nothing revolutionary, some minor tweaks, and perhaps a little lack of imagination.

    So how have the folks behind the ever-popular managerial simulator responded this year? With more new features that you can shake a stick at. Noticeable upgrades to both the on-field physics and matchday lighting, which truth be told, feels like a night-and-day difference even from FM23. And, most importantly for some, even more choice when it comes to where you want to take your career.

    Who Needs Reality Anyway?

    Image Source: SEGA via Twinfinite

    Look, I would be more than content to start every FM save from now until forever the same way. Would my play time be a little more sporadic? Likely. Even still, I know myself. Thankfully, FM24 has given its players all the more reason to throw their free time away.

    Whether it’s the tried and true ‘Original,’ ramped-up reality of ‘Real World,’ or the alternate reality that could very well become ‘Your World,’ FM24 presents three career paths to consider as you begin managing. We’re not going to shame you for sticking with the ‘Original,’ at least not initially, but there’s something invigorating about taking the ridiculous riches of Todd Boehly’s Chelsea and getting every player imaginable off the books – at your own risk, of course.

    You could simply stick to the ‘Original,’ but that would mean having to hold onto a lot of players you don’t necessarily want. And certainly, a whole host of those you didn’t recruit yourself. But if you’re looking for a stronger dose of mapped out realism, ‘Real World’ has you covered. Think about taking Tottenham Hotspur and realizing that on the day before the Premier League season begins, Harry Kane is leaving. Sure, you know it’s coming, but the question is: How are you going to adjust?

    What if you’d rather start a save in which everyone is where they were? Well, that’s also an option! In this scenario, Christian Pulisic is still at Chelsea. Harry Kane hasn’t left. You can sell every Schalke 04 with a hint of value, enraging everyone. These are definitely not specific examples.

    Whatever the case, the initial transfer window is there for you to shape. Almost entirely.

    Rolling Saves Will Always Be a Game-Changer

    FM 24 Review Squad Planner
    Image Source: SEGA via Twinfinite

    In Football Manager 23, I brought Ange-ball to Manchester United. Maybe it was out of pity. Perhaps it was because whatever it is that Erik ten Hag has them doing now, coupled with their even worse transfer business, made me think ‘Wait, I bet I could do better.’ And alas, I did! Because you see, Football Manager isn’t real life. Though, there is a case to be made that it is sometimes more enjoyable than real life.

    All that is just a long way of saying that in Football Manager 24, I could bring those Ange-ball tactics and that very same Manchester United save to this year’s edition if I chose to do so. In the end, that wasn’t the direction taken. However, the fact that it is now a possibility feels like an important shift.

    Suddenly, I long for my Schalke FM22 days when, within four seasons, I was able to sign the likes of Robert Lewandowski and Manuel Neuer on free contracts. Sure, they were at the end of their careers, but this is Schalke we’re talking about.

    Anyway, it’s good to know you don’t have to start from scratch if you don’t want to.

    Various Ways to Rebuild Your Squad

    Football Manager Review Sell Sell Sell
    Image Source: SEGA via Twinfinite

    You don’t have to lie to us: We’ve all used the In-Game Editor at some point in our Football Manager careers. Am I projecting? Oh, most definitely. But am I right? Again, yes. Still, even at my lowest point, I only ever really used said editor to rid my club of players that just would not move. Sometimes there was interest, but no bids. Other times they’d be begging to leave, only to turn down seven different loan offers within a two-week period. So I moved them to a club with genuine interest, usually at half their in-game value, and that was that.

    I know, I know; it’s sickening. The good news is that in Football Manager 24, there are multiple routes to take in order to remove some of the deadwood, as it were. Stirring up market interest with their agent (think Tobias Fünke talking himself up around the water cooler) is one way. Another way is by hiring an Intermediary Agent, and let me tell you, that option is a breath of fresh air.

    There are pros and cons, of course. That player may not want to leave and this may cause unrest, but why should you care? They’re not in your plans, so it’s time to move them on. Simple as that, and I can say that with confidence because I know for a fact that I’ll never have to do something like this in real life. Though, it may also come at the expense of general squad morale, and that’s a little trickier to navigate.

    If nothing else, making it a little easier on us to move some of our squad is a welcomed change, even if it’s not as easy and underhanded as using the editor to do so.

    A Fresher, More Authentic Feel

    Video Source: Football Manager YouTube Channel

    I imagine most of us don’t typically pour hours upon hours into this series for the graphics. Even still, FM24 upped their game in terms of presentation this time around. Be it through in-game tactical progression or overall presentation, there are noticeable differences.

    The Continental Competitions (UEFA Champions League, Europa League, and European Conference League) remain, as do their licenses. Those anthems are still bangers. Animations are genuinely crisper, from penalty shots to goalkeeper saves.

    There have been minor bugs here and there – a la players suddenly giving up on the ball; ignoring tactical instructions; blurry images depending on the weather. Yet all in all, it’s another step up from last year’s edition. Sometimes, that’s all we’re really asking for.

    At Its Core, FM24 Gives You Reasons to Keep Playing

    For a while, admittedly, Football Manager could afford to coast. There are plenty of simulators out there, but when it comes to sports simulators, it’s difficult to find one more engrossing than this. Part of that is due to the sheer volume of clubs available. While it’s fun to save a struggling Premier League side from itself, it’s arguably even more fun to rise through the ranks (if you’re able) with a club from the sixth tier in English football (or the third tier in Germany, Spain, Italy, France, and so on).

    No matter what, most of us were probably always going to pour hours into this game. But this time, Sports Interactive and SEGA have taken a large leap forward, improving on the tamer-yet-newer features of the past couple of entries while going all-in on a variety of fresh ways to greatly enhance the player experience. At a time when other franchises had a chance to retool and swing for the fences but didn’t, Football Manager went for it.

    Not everything is going to come off, sure. Bugs will appear. Player moods will swing a little more wildly than they have in the past. At times, it will seem like no matter what you do against a certain club or player, it won’t work. That’s football, baby. You can always go somewhere else. You can always try something else. Maybe the Eredivisie if you find the larger leagues a little too stressful. Go to Iceland, Japan, or heck, bang your head against the wall while adjusting to the MLS registration rules.

    There is no single way to play Football Manager 24, but then again, that’s been the charm of the entire franchise. There are several reasons to keep coming back for more, though, and it’s apparent the developers took that to heart this time around.

    Football Manager 2024

    Reviewer: Shaun Ranft

    Award: Editor’s Choice

    Pros