ReportWire

Tag: PC

  • What time does Fortnite’s live event ‘The Big Bang’ start?

    What time does Fortnite’s live event ‘The Big Bang’ start?

    [ad_1]

    “The Big Bang” is Fortnite’s first live event that’s teased to bring about a “new beginning” for the game, according to developer Epic Games.

    The event is the end to Fortnite OG’s schedule of rotating maps from Chapter 1, which itself ended with a “black hole” event that introduced a new Chapter and series of major additions.

    “The Big Bang” appears to be a nod to this finale, and is rumored to introduce some similarly game-changing features — all ushered in by a musical appearance by Eminem. Here’s everything we know, and what time the live event begins in your time zone.


    Fortnite live event start time: When does the ‘The Big Bang’ event begin?

    Update (Dec. 2, 2:10 p.m. ET): “The Big Bang” event is technically happening now (from 2 p.m. ET), but for those still queuing to enter the game, don’t fret; developer Epic Games is running two more shows today to meet demand. The timings of these are unknown, but we’d recommend waiting until you’ve gained access to the lobby, then holding tight for the performance to begin.

    Original story: Fortnite’s “The Big Bang” live event starts on Saturday, Dec. 2, at the following times:

    • 11 a.m. PST for the West Coast of North America
    • 2 p.m. EST for the East Coast of North America
    • 7 p.m. GMT for the U.K.
    • 8 p.m. CEST for west mainland Europe
    • 4 a.m. JST in Japan (Dec. 3)

    Matchmaking for modes made by Epic — including Battle Royale and Zero Build — will go offline two hours before the prior times, paving the way for the live event to take center stage.

    You can join the “The Big Bang” event itself 30 minutes before it begins — at 1:30 p.m. EST, or your local equivalent — which we’d recommend doing in case capacity is limited, as has been the case with Fortnite events in the past. In other words, it’s best to arrive early to avoid disappointment!

    The live event can be accessed from all versions of the game, including streamed versions via services such as Xbox Cloud Gaming, if you don’t happen to be at your console or PC at the time.

    What can we expect from Fortnite’s ‘The Big Bang’ event?

    Teasers and leaks for “The Big Bang” suggests hybrid of a Fortnite seasonal finale — which feature an interactive experience which concludes the season and tees up a new storyline — and Fortnite’s concerts, which Eminem is confirmed to feature. As such, those attending the event will receive an exclusive Loading Screen for taking part to commemorate the performance:

    Image: Epic Games

    Beyond that, details are thin on the ground. Fortnite leakers such as ShiinaBR on Twitter / X are being respectful of spoilers and are keeping specifics to themselves, with the tease that it’s “NOT just a concert.” So what else can we expect?

    For one, the teaser image for the event features a llama, a creature that’s been a Fortnite staple since the Battle Royale mode’s debut. However, this is thought to be linked to a crafting mode in collaboration with LEGO, which has been teased on social media in the weeks leading to the event.

    The microphone and guitar in the teaser image, meanwhile, is believed to be tied to a new “Festival” mode. These new modes, plus a Rocket League-inspired “Rocket Racing” mode, are suggested to be rolled out within the first week of Chapter 5, which will go live in the day or two of the live event. This also lines up with the cryptic mention of “new rules” in an official teaser:

    How exactly these modes will appear as part of the event is unknown, but with a huge number of eyeballs watching this season finale, it’s the perfect place to promote them.

    Either way, when the “The Big Bang” concludes, expect a period of downtime. With these rumored new modes and possible other features on the way, we won’t be playing again until sometime on Sunday, or even Monday.

    In the meantime, if you’re looking to unlock this season’s Battle Pass skins before they disappear for good, we recommend finding gnome locations for some easy bonus XP.

    [ad_2]

    Matthew Reynolds

    Source link

  • Destiny 2’s New Seasonal Bundles Aren’t Earning Bungie Any Good Will

    Destiny 2’s New Seasonal Bundles Aren’t Earning Bungie Any Good Will

    [ad_1]

    The final season of Destiny 2 is here, and it is being overshadowed by yet another huge marketing blunder on Bungie’s part. So, together, let’s discover how Destiny 2’s new seasonal bundles aren’t earning Bungie any good will.

    Not long ago, Bungie laid off around 8% of their workforce, including the legendary composer Michael Salvatori. The news shocked the gaming industry and put a bad taste into many of Destiny 2’s current and would-be players. From that point on, Bungie needed to win us, the players, back—to earn our trust again where it’s been broken many times before.

    Image Source: Bungie

    Fast forward to the launch of Season of the Wish and two new bundles made their way to the Steam store. One bundle immediately angered the Destiny 2 community and gaming world as a whole. Dubbed The Destiny 2 Starter Pack, for 15 dollars you would get an Exotic ghost shell, Exotic ship, Exotic sparrow, 125,000 Glimmer, Enhancement Cores, Prisms, and an Enhancement Shard.

    Worst of all, however, was the three Exotic weapons that Bungie put into this pack. The three guns were a solid mix of Primary, Secondary, and Heavy weapons that included the Traveller’s Chosen Exotic Sidearm, Ruinous Effigy Exotic Trace Rifle, and Sleeper Stimulant Exotic Fusion Rifle. While these Exotic guns aren’t notably meta (at the moment), this is a much more egregious form of paying for power that Bungie has only flirted with via expansion preorder Exotic weapons.

    But beyond the paying to win, the biggest issue here is that Bungie was charging a whopping $15 dollars for easy access to guns you can get in game. Because for $15 a new player can, and rightfully should, buy a couple of the game’s earlier expansions to pad out the content they can grind for and get access to. For example, during a sale, a new player could currently pick up the Beyond Light and Witch Queen expansions for not much more than what the starter pack is asking for.

    Destiny 2's Starter pack contents that were pulled from Steam
    Image Source: Bungie

    But no, Bungie put short-term profits ahead of long-term growth by trying to nickel and dime yet again. It’s like they still haven’t learned that over-monetizing can and will push new and old players away from your game. I read an article earlier today that said Destiny 2 is becoming more and more like Diablo Immortal, and I wanted to weep at how true that felt. If Bungie had made the starter pack free, then there would have been praise—that’s what Bungie needs to focus on.

    And then you have the painfully pointless Season of the Wish Silver Bundle that basically sells you the $15 Silver pack and adds a forgettable Legendary Emote to it. How is that an enticing bundle? You get the same amount of Silver between both packs, when bundles could stand to be a lot more enticing and worth the money.

    What makes these packs feel rather disingenuous is how they describe the amount of Silver they offer. The regular Silver pack says you get 1,500 Silver plus a 200 Bonus, while this new bundle says you get 1,000 Silver plus a 700 Bonus! That leads me to believe they worded it like that to make players think they are getting a better deal and that feels so dirty. It’s that kind of practice that makes me care even less about new content when the higher ups at Bungie haven’t seemed to learn anything from their mistakes this far into development.

    About the author

    Ali Taha

    Whether its new releases, or a new Destiny 2 season, Ali will flex his gaming and freelancer skills to cover them extensively. He started off writing features for Game Rant but found a better home here on Twinfinite. While Ali waits for the next Monster Hunter title, he enjoys publishing his progression fantasy novels as an indie author.

    [ad_2]

    Ali Taha

    Source link

  • Grand Theft Auto 6: All the news we’ve heard about Rockstar’s next game

    Grand Theft Auto 6: All the news we’ve heard about Rockstar’s next game

    [ad_1]

    After more than a decade, Rockstar Games will finally deliver a sequel to Grand Theft Auto 5, the multi-generational open-world crime spree that has sold more than 190 million copies. In December, GTA fans will get their first official look at the next Grand Theft Auto in trailer form, Rockstar has confirmed.

    While Rockstar hasn’t given the next GTA game a proper name yet, it’s almost assuredly going to be titled Grand Theft Auto 6 (or Grand Theft Auto VI). And we know some details about GTA 6, after an unprecedented leak of the game in 2022. But thanks to Rockstar’s secrecy and the enormous task of following up one of the biggest games of all time, much about GTA 6 is still shrouded in mystery.

    Here’s everything we do know about Grand Theft Auto 6 so far.

    When does GTA 6 come out?

    Rockstar hasn’t announced a release date yet for GTA 6, but parent company Take-Two Interactive might have revealed a release window for the next Grand Theft Auto game. In August, Take-Two told investors the company plans to see a “significant inflection point” during its 2025 fiscal year, which has been interpreted by analysts to mean that GTA 6 will be released sometime between April 1, 2024 and March 31, 2025. Obviously, that’s a pretty big window, but it could point to a 2024 release for GTA 6.

    While GTA 6 may be targeting a 2024 launch, Rockstar is famous for delaying its biggest games in the name of polish. Its last major release, Red Dead Redemption 2, was publicly delayed three times. And back in 2013, Grand Theft Auto 5 saw a significant delay, slipping from its original spring release date to its ultimate September 2013 launch.

    In other words, even if Rockstar gives us a release date or window by the end of 2023, history tells us that nothing is set in stone.

    When does the GTA 6 trailer come out?

    Rockstar co-founder and president Sam Houser has only confirmed an “early December” release for the first GTA 6 trailer. It may or may not coincide with The Game Awards 2023, which streams live on Dec. 7. It’s more likely that Rockstar will release the trailer on its own schedule, without competing with a bunch of other game announcements.

    Where does GTA 6 take place?

    According to a massive leak of early gameplay videos and early reporting on the game, Grand Theft Auto 6 will be set in Vice City, the GTA version of Miami. That location was previously explored in 2002’s Grand Theft Auto: Vice City and that game’s 2006 prequel Grand Theft Auto: Vice City Stories. Those entries were set during the mid-1980s, but GTA 6 will reportedly tell a modern-day, Bonnie and Clyde-inspired story featuring two leads named Jason and Lucia, based on early gameplay videos. Lucia would be the GTA series’ first female lead playable protagonist in a mainline game.

    Wait, what GTA 6 leak?

    In 2022, more than 90 videos of the in-development version of Grand Theft Auto 6 were published online at the message board GTAForums. The hacker responsible claimed to have accessed the videos — some 50 minutes in total footage — directly from Rockstar Games’ internal Slack.

    The videos show robberies, gunplay, open-world driving, a police chase, a crowded nightclub scene, and conversations with full voice acting. The game footage was clearly not intended to be shown publicly, with debug programming elements visible on-screen at the time.

    One of the longer videos showed the female player character robbing a diner, as well as threatening staff and customers, who react in fear to having a gun pulled on them. Then she and her male accomplice get in a shootout with police before jumping in the police patrol car and driving off. The game’s graphical treatment is quite realistic, but still consistent with GTA games’ style.

    How long has GTA 6 been in development?

    Reportedly since 2014, though Rockstar did not officially acknowledge the game’s existence until February 2022.

    What platforms will GTA 6 be released on?

    TBD, but PlayStation 5, Windows PC, and Xbox Series X are a safe bet. Unlike previous Grand Theft Auto games, which saw staggered releases on consoles versus PC, it seems more likely than ever that Rockstar would release all versions of the game on the same day. But given Rockstar’s track record, the PC version could lag behind PlayStation and Xbox releases.

    There’s also another platform coming that could be home to Grand Theft Auto 6: Nintendo’s Switch successor. Rockstar has embraced the Switch with releases like L.A. Noire, Red Dead Redemption, and Grand Theft Auto: The Trilogy — The Definitive Edition, so don’t rule out an eventual release of GTA 6 on Switch 2.

    How much will GTA 6 cost?

    Rockstar and publisher Take-Two haven’t announced a price point, but it seems likely that Grand Theft Auto 6 will carry a $69.99 price point, increasingly the standard for AAA video games with big budgets.

    Don’t worry about those unfounded rumors that GTA 6 will cost $150, or will be priced per hour, based on misinterpreted comments from Take-Two boss Strauss Zelnick. There may be higher-priced premium or collector’s edition versions of GTA 6 that cost more than the industry-standard $69.99, but hold your horses (and your pre-orders) until Rockstar makes it official.

    What happens to Grand Theft Auto Online when GTA 6 comes out?

    Rockstar hasn’t said, but given the massive popularity of GTA Online, which is also sold as a stand-alone experience, it will likely continue. Rockstar may have more grand ambitions for an online mode for GTA 6, and it may run two versions of the online experience for each game. The future of GTA Online is one of the biggest open questions — not to mention Rockstar’s trickiest needle to thread — when it comes to discussing GTA 6. Rockstar may very well keep those plans under wraps for the foreseeable future.

    [ad_2]

    Michael McWhertor

    Source link

  • Dragon’s Dogma 2 arrives March 2024, looks fantastic

    Dragon’s Dogma 2 arrives March 2024, looks fantastic

    [ad_1]

    Dragon’s Dogma 2 will be released on March 22, 2024, reviving Capcom’s sword and sorcery action-RPG franchise after a decade-long break. Capcom revealed the release date and new gameplay details during a digital showcase on Tuesday.

    Hideaki Itsuno, director of Dragon’s Dogma 2, and Yoshiaki Hirabayashi, the game’s producer, showed off new features coming in the sequel. That includes a huge new addition to the bestiary, the Talos, a massive brass warrior who emerges from the sea. Developers showed varying approaches to taking the Talos down: by leaping onto it from a cliff’s edge, and fighting it while holding on for dear life, à la Shadow of the Colossus; riding birds toward the Talos to close the distance to it; and attacking it from afar using ranged weapons and spells.

    Capcom also showed off a new vocation, the Trickster. That Arisen-only character class can use a censer in battle to conjure illusions, causing enemies to fight each other, and to support a player’s pawns to make them more effective in battle. The Trickster, a “devious vocation,” can manipulate the battle from the sidelines rather than fight directly.

    The Trickster joins Dragon’s Dogma 2’s previously confirmed vocations: Fighter, Archer, Thief, Mage, Magick Archer, and Mystic Spearhand.

    Capcom also showed off its update character creator, which players can use to customize their Arisen and main Pawn. The developer is using new photogrammetry technology to increase the photorealism of Dragon’s Dogma 2’s player-created avatars, developers said.

    Finally, developers also teased a bit of the game’s story, which they said was set in a world parallel to that of the original Dragon’s Dogma. As an Arisen, players will find themselves caught between the beliefs and plots of two rival nations. Vermund, the human kingdom, is at the center of a power struggle for the throne, with a false Arisen installed by the queen regent Disa. In Battahl, the humanoid beasts there treat Pawns as a source of misfortune. But both nations view dragons as a threat to their survival.

    Dragon’s Dogma 2 is coming to PlayStation 5, Windows PC, and Xbox Series X. The original Dragon’s Dogma was released on PlayStation 3 and Xbox 360 in 2012, followed by the expansion Dark Arisen the next year.

    [ad_2]

    Michael McWhertor

    Source link

  • Top 10 Best Exotic Armor For Void Hunters in Destiny 2 (November 2023)

    Top 10 Best Exotic Armor For Void Hunters in Destiny 2 (November 2023)

    [ad_1]

    This is for all the Hunters out there who appreciate the sneaker side of Destiny 2’s combat sandbox. From overshields, to invisibility, to Volatile Rounds, the Exotic armors found in this ranked list should give plenty of insight into many varied build choices for your Void Hunter.

    With that said, here is Destiny 2: the top 10 Exotic armor for Void Hunters in Destiny 2.

    10. Gwisin Vest

    Image Source: Bungie via Twinfinite

    At the last spot on the list comes the Gwisin Vest. While this Exotic armor is indeed made for the Void Hunter, its ability that augments the Spectral Blades Super pales in comparison to others on this list. This armor’s perk ‘Roving Assassin’ refunds super energy based on the number of kills you get with the Spectral Blades Super once you use the Super’s heavy attack.

    In terms of raw numbers, it doesn’t return a huge amount. If you’re in PvE it’s 11.1% after 1 kill and 17.1% after 5. While in PvP it’s 8.3% after 1 and 16.7% after 5 kills. If this chest armor did something more outside of prolong the Spectral Blade Super, it might have been higher up on this list.

    9. Motherkeeper’s Wraps

    The Mothkeeper Wraps Exotic armor in Destiny 2
    Image Source: Bungie via Twinfinite

    This is one of the newer items that Hunters have access to, and it does work with all subclasses. That’s because these Exotic arms replace your grenade ability with ‘Cage of Loyal Moths’. The result is that when you use your grenade two moths explode out of where your new grenade lands. Depending on if you or an ally is close by, two Arc moths will spawn to explode on enemies, or two Void moths will quickly fly to you or any ally to give a 22.5hp Void shield each. Alternatively, an Arc and Void moth can spawn, doing a bit of both.

    When you take into account the damage and Void shield amounts given in PvE and PvP, this Exotic simply doesn’t hold up to others on this list. Especially when it completely replaces your powerful Void grenade.

    8. Assassin’s Cowl

    Assassin's Cowl Exotic Armor in Destiny 2
    Image Source: Bungie via Twinfinite

    Assassin’s Cowl is one of those Exotics that work incredibly well in PvE but much less so in PvP. Its perk ‘Vanishing Execution’ restores health and grants invisibility based on the kind of enemy you kill with powered melee attack or finisher—with finisher kills generally giving longer invisibility and more HP back in general. Now, this is a lot of people’s favorite helmet for quite a few builds across the many other subclasses.

    However, I don’t find it as valuable for Void unless you’re in dire need of a constant source of healing. You can already go invisible pretty easily, so Exotics that can buff invisibility, and not just how you turn invisible, is something I find more interesting.

    7. Fr0st-EE5

    The Fr0st-EE5 Exotic Armor in Destiny 2
    Image Source: Bungie via Twinfinite

    These boots fair a bit better than previous armor on this list. In all of the Exotics that help you go invisible, or use abilities, this is certainly one of the better ones due to its perk. The perk, ‘Rapid Cooldown,’ doubles your grenade and melee ability regen rate in PvE, and increases the base regen rate by 100% in PvP. While your class ability base regen is increased by 200% in PvP.

    All of that happens while sprinting, which should be pretty often! Then, when you dodge and go invisible, your movement speed will also be increased by roughly 6%. This makes ambushing other players while invisible even easier. However, other Exotics on this list simply augment other Void abilities better than just “reduced cooldown.”

    6. The Bombardiers

    The Bombardiers Exotic Armor in Destiny 2
    Image Source: Bungie via Twinfinite

    Now we’re starting to get into the Exotic armor options that mesh quite well with the Void Hunter loadout. I say this because these boots’ Exotic perk, ‘Parting Gift’, drops a bomb whenever you dodge. This bomb explodes after 1.5 seconds and deals a substantial amount of damage over a 7.5-meter radius.

    What’s cool about this bomb is that it applies a different effect depending on your subclass. So, as a Void Hunter, the dropped bomb will have the effect of suppression, much like the suppression grenade at your disposal already. However, the key difference is that this bomb uses “Lite” suppression, so it won’t be taking other Guardian’s out of their Supers. If it did, or if the bomb did more damage, it would have been higher on the list.

    5. Khepri’s Sting

    Khepri's Sting Exotic Armor in Destiny 2
    Image Source: Bungie via Twinfinite

    This Exotic’s perk is pretty valuable to have, but with some caveats. The perk, ‘Touch of Venom,’ instantly casts Smoke Bomb on the enemy if your melee ability is fully charged. Additionally, your Smoke Bomb with do 50% more damage than usual, on top of granting you Truesight for 3 seconds. This allows you to see enemies through walls up to 64 meters away.

    Even better is if you want to use your Smoke Bomb normally and leave it lying around for say, another player to stumble upon. Doing so gives you 500% additional base melee recharge rate while your Smoke Bomb lies in wait to be triggered. Because this armor is more useful in PvP over PvE, Khepri’s Sting sits at the number five spot.

    4. Omnioculus

    The Omnioculus Exotic Armor in Destiny 2
    Image Source: Bungie via Twinfinite

    These Exotic heavy gauntlets are an excellent choice if your goal is to make yourself and your team invisible. That’s because its perk, ‘Beyond The Veil,’ gives you a second Smoke Bomb charge. Furthermore, when you use the smoke bomb to make yourself invisible, you can use it on your teammates too. Additionally, when you or your team is invisible by your Smoke Bomb, you’ll have 50% damage reduction in PvE, and 10% in PvP.

    What really makes this Exotic pop is that for each teammate you make invisible you get a refund of 50% of the melee ability energy needed to cast it! With that said, the damage reduction buff does not apply when you’re in your Super. Because of how useful invisibility is, this Exotic can do quite well in pretty much any mode, ranking it higher on the list.

    3. Wormhusk Crown

    Wormhusk Crown Exotic Armor in Destiny 2
    Image Source: Bungie via Twinfinite

    Even after so many nerfs, the Wormhusk Crown is still easily a top 3 Exotic for the Hunter. Its perk, ‘Burning Souls,’ grants 67 HP split across health and shields whenever you use your dodge. This is especially strong if you are rocking a Void build that has a focus on low cooldowns for your dodge class ability. Even more so if your playstyle as a Void Hunter is to be aggressive and reactive with your dodging to invisible yourself out and into combat.

    2. Graviton Forfeit

    The Graviton Forfeit Exotic Armor in Destiny 2
    Image Source: Bungie via Twinfinite

    Easily one of the best Void Hunter Exotics in the game, Graviton Forfeit is an incredible example of enhancing the Void Hunter’s moment to moment sneaky gameplay. It does this through its Exotic perk, ‘Vanishing Shadow,’ where invisibility lasts 2 seconds longer. Additionally, and more importantly, while you are invisible your Recover and Reload Speed are increased by 100.

    Better yet is that your base melee regen rate is increased by 400% without enemies nearby and up to 800% when more than 2 enemies are near. This number is reduced to 100% and 300% respectively while in PvP, but even then, all of the bonuses of this Exotic around invisibility are always useful and valued.

    1. Gyrfalcon’s Hauberk

    The Gyrfalcon's Hauberk Exotic Armor in Destiny 2
    Image Source: Bungie via Twinfinite

    Gyrfalcon’s Hauberk: this list’s best Exotic and the hardest to pronounce correctly. This bad boy has many powerful synergies that really enhance the more bombastic side of the Void subclass and reminds me more of how a Titan benefits from Void powers. It is because its perk, ‘See Me, Feel Me,’ grants your Void weapons Volatile Rounds for 10 seconds (or 3 seconds in PvP) after you drop out of invisibility.

    Now, Volatile Rounds not only allow your weapon to pierce Barrier Champion Shields but cover your enemies in Void particles that cause them to explode after taking enough damage. But this Exotic doesn’t stop there, if you are invisible and use a Finisher on an enemy, you get a 35% Weapon Damage buff for 6 seconds. You, and anyone within 24 meters, is also granted a Reserve Overshield buff.

    This Overshield buff can be used when you dodge to go invisible again and grants you a 40HP Void Overshield for 10 seconds. During that time, you also have 500% additional base class ability regeneration rate. As you can see, this is easily one of the craziest Exotic perks in the game and gives you and your team quite a lot of defensive utility while giving yourself more damage and AoE. The only place this Exotic falls short is in PvP where the Reserve Overshield can’t be procced, but its other effects in PvE simply overshadow everything else.

    About the author

    Ali Taha

    Whether its new releases, or a new Destiny 2 season, Ali will flex his gaming and freelancer skills to cover them extensively. He started off writing features for Game Rant but found a better home here on Twinfinite. While Ali waits for the next Monster Hunter title, he enjoys publishing his progression fantasy novels as an indie author.

    [ad_2]

    Ali Taha

    Source link

  • 6 games to buy in Steam’s Autumn Sale

    6 games to buy in Steam’s Autumn Sale

    [ad_1]

    The Steam autumn sale has gone live, and is set to run through Nov. 28 at 1 p.m. EST. The Steam sale is always a good chance to catch up on games; with the sheer amount of new titles that are released every year, it’s impossible to play all of them. Luckily, the Steam autumn sale has deep discounts on some spectacular titles that demand your attention. If you have a little cash to drop before the holidays, you can do worse than indulging in one of these picks.

    Image: Supergiant Games

    Hades, one of 2020’s best games, is available for $12.49, 50% off its original price. But an even better deal is the Supergiant Games bundle for $35.63, or 73% off the total price of four games and five soundtracks. You’ll get Hades, Bastion, Transistor, and Pyre — with each of their soundtracks — and a 10th anniversary soundtrack featuring music from all the games. The Bastion soundtrack, which won multiple awards, is worth the price of the entire bundle, in my opinion; the music in Supergiant’s first game absolutely slaps.

    The developer expects to release Hades 2 in early access in 2024, and what’s a better way to prepare than revisiting Supergiant’s back catalog? —Nicole Carpenter

    El Paso, Elsewhere - A protagonist shoots his way through a brightly lit hotel room

    Image: Strange Scaffold

    El Paso, Elsewhere was released in September by developer Strange Scaffold, but you can get it now for $15.99, 20% off its original price of $19.99. If you’re a fan of Max Payne and PlayStation 1 visuals — or just original third-person shooters — it’s worth checking El Paso, Elsewhere out. Playing as James Savage, you can slow down time to blast away a bunch of different monsters. Not only is it a solid shooter, but El Paso, Elsewhere has a great narrative, too. —NC

    The insect-like protagonist of Cocoon pauses before a bridge in a desert environment

    Image: Geometric Interactive/Annapurna Interactive via Polygon

    Cocoon is a game that surprised me a lot; it felt like it came out of nowhere and was all of a sudden in a top slot on my games of the year list. Released in late September by Geometric Interactive, Cocoon is a puzzle game about worlds within worlds within worlds, most of which exist inside orbs you can tote around. Beyond holding worlds, the orbs each have their own special powers, meaning they each have a different role in uncovering Cocoon’s secrets.

    Despite its recent release, Cocoon is available for $19.99, or 20% off, its original $24.99 price. —NC

    Isaac Clarke aims his Plasma Cutter at a Slasher Necromorph in a screenshot from the 2023 remake of Dead Space

    Image: Motive Studio/Electronic Arts

    When Dead Space was originally released in 2008, it received tons of praise for being a genuinely scary sci-fi shooter. The 2023 remake of the game, originally released in January, lives up to that legacy. Isaac Clarke’s terrifying trip through the USG Ishimura looks better than ever, even under a thick layer of grime and gore, and the narrative’s detour into new territory works well at humanizing Isaac. The Dead Space remake is one of the best survival horror titles available in a golden age for the genre, and at a full 50% off (making it $29.99), it’s worth the chills for the thrills of eviscerating hordes of scary Necromorphs. —Cass Marshall

    A divorced couple inhabits toy dolls in It Takes Two.

    Image: Hazelight Studios/Electronic Arts via Polygon

    Two player co-op games are surprisingly rare, considering most of us have at least one friend. A Way Out and It Takes Two are exceptions to the rule that are built entirely around two person cooperative play. The stories are quite different, but the core mechanics are similar, and based around playing with a pal.

    In A Way Out, players take the role of two convicts teaming up to escape prison and acquire revenge, while It Takes Two is the story of a couple on the verge of divorce who find themselves trapped in the bodies of dolls. Both tales force the players to work together to platform, solve puzzles, and overcome the odds. A Way Out is 85% off, down to just under $5, and It Takes Two is 75% off, making it $11.99. —CM

    [ad_2]

    Nicole Carpenter

    Source link

  • Do you need to play Persona 5 before Persona 5 Tactica?

    Do you need to play Persona 5 before Persona 5 Tactica?

    [ad_1]

    Persona 5 Tactica is the latest non-JRPG spinoff in Atlus’ celebrated JRPG series. Tactica is a tactics game that takes place in the same world as Persona 5 and includes the original game’s core group of heroes: the Phantom Thieves. As a spinoff, it’s natural to wonder: Do you need to play Persona 5 before Persona 5 Tactica?

    With the Persona series being so story-focused, it’s a good question. In this Persona 5 Tactica guide, we hope to answer just that question, and will break down whether or not you need to play Person 5 — plus Persona 5 Royal and Persona 5 Strikers — before playing Persona 5 Tactica.


    When does Persona 5 Tactica take place in the Persona timeline?

    Persona 5 Tactica takes place after the establishment of the Phantom Thieves, the crew that Joker (the main character) puts together to change the hearts of baddies all over Japan in the main game.

    Based on the dialogue at the start of the game, Tactica takes place before the third year students (Makoto and Haru) graduate, which is before the main storyline of Persona 5 wraps up. So, think of Tactica as a big side quest that takes place before the end of Persona 5.


    Do you need to play Persona 5 before Persona 5 Tactica?

    Images: Atlus

    Yes, you should play (or have played) at least a few hours of Persona 5 before you play Tactica.

    Because of where Tactica is set in the timeline, you’re going to be very confused If you didn’t play any Persona 5. The game’s opening assumes you already know who these characters are, what the “Metaverse” is, and why the cat (who isn’t actually a cat) is talking.

    That said, you’ll really just be missing the context of the world and characters by skipping Persona 5 and diving right into Tactica. While the plot of Persona 5 Tactica involves the same characters, in the same world, it tells its own, contained story and you don’t need to understand the plot of Persona 5 to follow along.

    If you love tactics games and are dying to check out Persona 5 Tactica, you’ll be totally fine to do so as long as you accept that you’ll probably be a little confused at the outset. Although, maybe this is just a great chance for you to go back and spend 100 hours in Persona 5, which is one of the best games of the last decade — even if you’re not usually a turn-based JRPG fan.


    Do you need to play Persona 5 Royal before Persona 5 Tactica?

    A look at the new character, Kasumi Yoshizawa, in Persona 5 Royal

    Image: Atlus

    No, you don’t need to have played any of the Royal content in Persona 5 to understand Tactica.

    Kasumi Yoshizawa, the new addition to the Phantom Thieves from Royal, is not part of your crew in Persona 5 Tactica.

    So, even if you skipped the expansion for the original game, you’ll still have all the context you need to enjoy the story of Tactica.


    Do you need to play Persona 5 Strikers before Persona 5 Tactica?

    Joker and his cohorts from Persona 5 make their return in Persona 5 Strikers

    Image: Atlus/Omega Force/P Studio

    No, you don’t need to have played any Strikers to understand Tactica.

    Persona 5 Strikers is another Persona 5 spin off, and it replaces the classic turn-based combat with fast-paced, Musou game combat similar to the Dynasty Warriors franchise.

    While Strikers relays a great Persona story — seriously, it’s essentially just a mini Persona game, but with slick action combat — the new characters and plot don’t carry over at all to Tactica. If you love Persona and love tactics but hate action games, you’re totally fine to jump into Tactica without touching Strikers.

    [ad_2]

    Ryan Gilliam

    Source link

  • The Remedy Connected Universe is my MCU

    The Remedy Connected Universe is my MCU

    [ad_1]

    It’s been two weeks since Alan Wake 2, the sequel to Remedy Entertainment’s 2010 cult action-horror game, was released, and I can’t stop thinking about it. Between the introduction of protagonist and FBI profiler Saga Anderson and the mystery-board storytelling mechanics of the game’s Mind Place system (not to mention a forthcoming new game plus feature and DLC slated for next year), I’m obsessed with Remedy Entertainment’s latest game — much in the same way I was with its last new release, 2019’s Control.

    That obsession has only grown after puzzling over how the events of Alan Wake 2 might relate to the upcoming Control 2. I’ve even started a new playthrough of the original Control in my search for clues I might have overlooked. The Remedy Connected Universe has me excited for the possibility of intertextual storytelling in video games at a time where I otherwise feel fatigue over multi-franchise crossovers. Whether it’s the MCU, DCU, or Star Wars, I’m just over how labyrinthine most of these fictional interconnected universes have become. I don’t feel that way about the Remedy Connected Universe, though.

    Image: Remedy Entertainment/Epic Games Publishing

    I think I know why: An interconnected universe on this scale has never really been attempted before in video games. What’s more, Remedy’s games have so far been self-contained enough to be enjoyable as their own experiences. Finally, by virtue of being video games, which are extremely time-intensive and tricky to make, there’s not a new one to play every few months.

    Shared-world storytelling, while compelling when done right, is approaching something of a nadir in popular culture. A recent report by Variety about the internal turmoil of Marvel Studios in 2023 paints a picture of a studio that, through a combination of several box-office disappointments and an oversaturation of streaming TV releases, has come to a crossroads in its otherwise unimpeded path of commercial success. There are, as of this writing, 33 films in the Marvel Cinematic Universe and nine streaming series recognized as canon.

    Jesse Faden floats down a purple hallway that’s shaped like a pentagon in Control

    Image: Remedy Entertainment/505 Games via Polygon

    That’s a lot of “homework” for anyone who wants to stay up to date with the latest Marvel developments. Remedy Entertainment’s shared universe doesn’t suffer from this same level of fatigue-inducing scale — as of this moment, there are only three games (Alan Wake, Control, and Alan Wake 2) to play in order to be caught up with what’s going on (leaving aside the many subtle connections to and Easter eggs from Max Payne, Max Payne 2, and Quantum Break). And for those that really couldn’t give a toss about the interconnected plot threads between Control’s corner of the Remedy Connected Universe and Alan Wake’s, the two series are still distinct enough that you could easily enjoy one or the other on its own merit.

    For instance: Did you know that Freya Anderson, the mother of Alan Wake 2 protagonist Saga Anderson and daughter of Old Gods of Asgard member Tor Anderson, was first name-dropped in a collectible FBC document in the AWE DLC for Control, three years before the release of Alan Wake 2? Or that Sheriff Tim Breaker and Jesse Faden, who are played by Shawn Ashmore and Courtney Hope, are implied to be alternate-reality versions of Jack Joyce and Beth Wilder, the protagonists of 2016’s Quantum Break, who are also played by Ashmore and Hope? Probably not. Could this be important to the future of the story of either Control or Alan Wake? Sure, maybe — but only for those who care. The point is to reward those players who like to dive a little deeper in order to draw out those lesser-known connections. Best of all, these kinds of Easter eggs don’t come at the expense of what’s unique or enjoyable about either Control or Alan Wake.

    Alan Wake points a flashlight and pistol at a group of shadowy figures on a rooftop in Alan Wake 2.

    Image: Remedy Entertainment/Epic Games Publishing

    Earlier this year, Remedy Entertainment announced its transition to a multi-project studio, with over five games currently in production, including a sequel to Control, a four-player player-versus-environment co-op game set in the world of Control, and a combined remake of Max Payne and Max Payne 2, each roughly scheduled to come out with a year between one another. Even if each of these releases were to be a touchstone in the Remedy Connected Universe going forward, audiences would only need to play one game a year, at most, in order to keep up with the evolving narrative of either Control or Alan Wake.

    I totally get the trepidation at the prospect of following yet another shared-universe narrative, especially when there’s no real stated end goal at this early point in the Remedy Connected Universe. Will Saga Anderson cross paths with Jesse Faden at some point in the future? Maybe! Will Quantum Break at some point be retroactively acknowledged as a canon part of this shared fictional universe? Who knows? For now, I’m just along for the ride — and as long as Remedy continues to iterate on its past success, and continues to develop idiosyncratic games with interesting characters and compelling storylines, I’m more than happy to follow the developer down whichever narrative rabbit hole it goes down next.

    [ad_2]

    Toussaint Egan

    Source link

  • Bungie’s Crucible Strike Team is Making Promising Changes in Destiny 2’s 23rd Season

    Bungie’s Crucible Strike Team is Making Promising Changes in Destiny 2’s 23rd Season

    [ad_1]

    It seems the Crucible Strike Team have been hard at work and continue to do so even amidst troubles at Bungie. Thankfully, Season 23’s massive list of crucible tweaks and changes are a step in the right direction for the PvP community.

    Bungie’s Crucible Strike Team has continued to work diligently to satisfy the needs of their community. Part of all that they’ve been working on is coming in Destiny 2’s season 23, Season of the Wish. That said, Bungie is still iterating on the changes they made in Season 22 and so we should expect back-and-forth adjustments. It’s good to see that after Bungie’s layoffs that the Crucible Strike Team seems to still be in a healthy enough position to still deliver on their vision of a better, healthier Crucible.

    Image Source: Bungie

    The biggest changes coming in season 23 involve the addition of new playlists and alterations to current ones. Part of those new playlists includes a new 3v3 unranked — I like the idea of having a new smaller unranked mode with gameplay that’s like Competitive and Trials, but with matchmaking that suits the more casual crowd. I know myself and a good amount of Crucible enjoyers will appreciate the extra options here.

    Beyond the unranked trials-like 3v3 option, the 6v6 mode’s matchmaking will be tuned to be less skill-based and more equal between, skill, latency, and connection. Matchmaking in Destiny 2 is pretty divisive with a lot of people liking purely connection based matchmaking so that unranked is less sweaty. While others like skill-based matchmaking so that they aren’t always stomped on by players who are that much better.

    Here, Bungie seems to have found a middle ground where they blend the various kinds of matchmaking to keep skill balanced involved but not so much so that every match is a sweatfest. This I approve of since the best matchmaking is also the most nuanced, while at the same time ensuring the most amount of people get to enjoy every mode at every skill level.

    Destiny 2's Season 23's new Crucible load lineup
    Image Source: Bungie

    For a long time now, many have been wanting a larger variety of Crucible nodes to be available more often. With Season 23 having seven PvP nodes to choose from with varying gameplay and matchmaking, each node destination represents a very unique style of Crucible gameplay. Did I forget to mention the 6v6 Unranked node will also feature Sparrow Control? What used to be a bug, is now a feature! Good on Bungie for listening and embracing what players enjoy. Here’s hoping we can get Sparrow Racing from Destiny 1 next!

    It’s a shame that Rift is being benched, but I can understand why Bungie may be worried about splitting the PvP community too thin between too many different matchmaking nodes. That said, it will be refreshing to see Checkmate Control graduate from Crucible Labs to become the primary Control gametype for a few weeks after Season 23’s launch.

    The playerbase seems to have really enjoyed the longer time-to-kill, wider skill gaps, and earnable Special ammo that you don’t lose on death. It is really cool to see Checkmate being applied to more Crucible modes and I applaud Bungie for creating a new style of Control that feels so fresh with meaningful gameplay.

    Bungie also seems to be working on the matchmaking backend too, with changes to the way matchmaking determines your skill versus other players. The changes will allow for more variance between how matchmaking judges your current skill from match to match because not everyone is going to be using a meta build all the time or wants to play at their best constantly. After all, some of us have weird builds that don’t get us lots of kills but are still really fun to play.

    Guardian's in a lineup before an Iron Banner match in Destiny 2
    Image Source: Bungie via Twinfinite

    Now, Trials of Osiris is getting some expanded weekly rewards that should entice some more players to give it a shot. Trials is certainly for the sweatiest of players but that doesn’t mean people who struggle going Flawless shouldn’t be rewarded for getting as far as they can for each week. Where the real rewards now lie in Season 23 is Competitive with Bungie’s big brain move to let players focus and earn very competitive weapons like Rose and Mercurial Overreach.

    The ability to reacquire some of the strongest weapons from Competitive Crucible’s past is a nice quality of life feature for the many players who likely missed out. Bungie seems to be going all out for Season 23 in many ways. Here’s hoping it will be enough to weather the extra few months Bungie needs to polish The Final Shape.

    Part of the Crucible’s biggest issue over the years has been stagnation in one form or another. Whether it’s maps, modes, or the sandbox itself, players can feel when one has been present and unchanged for far too long. After reviewing a lot of the changes coming in Season 23, it looks like Bungie’s Crucible Strike team is successfully tackling every part of PvP that was beginning to stagnate.

    I know a lot of what I’ve talked about here will bring me back into the competitive fold. So, I imagine this update will do the same for many more players and that’s always a good thing. Beyond Season of the Wish’s sweeping Crucible changes, the true worth of Bungie’s Crucible Strike team will be in how they are able to continue their delivery of fresh modes and maps to the PvP ecosystem. If they can pull that off up to and through The Final Shape, then Destiny 2’s Crucible may live up to and exceed when it peaked in Destiny 1.

    About the author

    Ali Taha

    Whether its new releases, or a new Destiny 2 season, Ali will flex his gaming and freelancer skills to cover them extensively. He started off writing features for Game Rant but found a better home here on Twinfinite. While Ali waits for the next Monster Hunter title, he enjoys publishing his progression fantasy novels as an indie author.

    [ad_2]

    Ali Taha

    Source link

  • Risk of Rain Returns Review – A Storm of Roguelike Pleasure

    Risk of Rain Returns Review – A Storm of Roguelike Pleasure

    [ad_1]

    Risk of Rain Returns on PC

    As with most things, progress when it comes to a video game series can be clearly demonstrated in several ways. Better gameplay mechanics, an upgrade to the visuals, and a continuation of a story, these are just some avenues in which a sequel can build on previous foundations to theoretically make things better. However, for Risk of Rain Returns, Hopoo Games has gone backwards in a sense, pursuing a remaster of the original game instead of creating a sequel to Risk of Rain 2, and fans can count themselves lucky.

    Image Source: Gearbox Publishing

    With a decade having passed since the original, it may be fair to say that the original may be unfamiliar to many modern gamers. Thankfully, Risk of Rain Returns serves as an excellent point of entry into the franchise, delivering a whole host of improvements and tweaks to elevate an already wonderful gameplay experience made very much for the present.

    As a roguelike action platformer, things start off quite predictably, with players crash-landing onto the alien planet of Petrichor V and having to fend for themselves, all the while learning more and more about the dangers of the land. The ultimate aim is to get off the planet, and that requires parts that must be hunted down in various regions that make up the world, serving as the underlying blueprint of exploration and combat.

    Players can choose from either the Commando or Huntress as their designated Survivor at the beginning, eventually expanding the roster to a total of 15 unique characters, including three new additions, through progress and exploration. The same goes for the gear and items at your disposal, together with upgrades that can be obtained via spending coins. A standard roguelike setup, if you will.

    However, the seemingly simple mechanics are accompanied by the ever-present pressure of time and intensity, as each biome gets more dangerous as time passes. Enemies increase in both strength and numbers, and the platforming becomes even more hectic as the screen gets swamped by adversaries and hazards. Making the decision to either blaze through everything in the hope of teleporting away to another stage or to stay, fight, and hopefully become a more capable Survivor are valid choices either way, allowing Risk of Rain Returns to be played and enjoyed in two distinct ways.

    Risk of Rain Returns upgrades
    Image Source: Gearbox Publishing

    It also helps that there is a healthy variety of environments, enemies, and bosses to marvel at and fear. The visual upgrades work spectacularly well for the 2D art direction, enhancing the detail at players’ fingertips while also making sure they know exactly what kills them on every single run as a lesson to be heeded.

    Of course, death will inevitably become a constant companion, but the way the gameplay loop is set up for that gnawing inclination of having one more run, it never feels frustrating. Rather, it can become a source of motivation for progressing just a little further than before. While you may not always become stronger with a run, there is the possibility of unlocking something new and helpful that can be incentivizing, a hallmark of an addictive roguelike if there ever was one.

    Furthermore, you don’t have to go at it alone, with the game capable of supporting up to four players both online and locally. The former is definitely the way to go, with improvements being made that now allow for lobbies and multiplayer options that are standard, making it easier to team up with others to survive the horrors of Petrichor V. Local co-op can be fun as well, but it does present an issue where players can get too far from each other and having no way to find their way back to each other, causing a run to be wasted entirely.

    If the normal roguelike gameplay is not enough for you, Risk of Rain Returns has other tricks up its sleeves as well. For starters, there are a bunch of Artifacts that can be obtained, each mutating the run in different ways, such as rotating skills, random equipment changes, or a constant stream of elite enemies to make your life hell. This ensures that there is always a different way to play and challenge yourself.

    Then there are the Providence Trials, which are a gauntlet of challenges that will push players to their limits by imposing various conditions as a test of skill. Whether it be your platforming prowess or combat accuracy, these trials are a great way to see where you stand against the systems of the game, together with the mastery of the many Survivors that can be used in the main experience.

    Risk of Rain Returns multiplayer
    Image Source: Gearbox Publishing

    While most of the time spent on the alien planet is entertaining and fun, there will be occasions when players might feel a little frustrated. Not including those randomized parameters that can sometimes result in seemingly unfair situations, which is to be expected, Risk of Rain Returns does make some peculiar design choices that can have an adverse impact on gameplay. Not being able to shoot in all directions can be jarring, and the inability to attack when climbing ladders and ropes can also mess things up. These may be the rules of Petrichor V, but that doesn’t mean it makes sense.

    While it would have been expected that the series would continue with another sequel, Hopoo Games’ decision to go with the remastered Risk of Rain Returns is a pleasant surprise that we didn’t know we needed. The visual upgrade, coupled with the smart additions and gameplay tweaks to an already solid roguelike formula, make for an experience that constantly entertains and challenges the player, even with the niggling issues that will take some getting used to. Brilliantly modernized for a new generation of players, who knew death could be so rewarding?

    Risk of Rain Returns

    Reviewer: Jake Su

    Award: Editor’s Choice

    Pros