ReportWire

Tag: online games

  • Steam and Valve’s online games are partially down

    Starting at around 1PM ET on December 24, Steam experienced an outage that impacted users ability to access the game store and play games online. Valve didn’t acknowledge the outage publicly, but SteamDB’s unofficial Steam Status page reported that the Steam Store, Steam Community, and Steam Web APIs were all offline.

    DownDetector received over 6,000 outage reports around 1:15PM ET, and Steam is also inaccessible from Valve’s mobile apps. The outage appears to be affecting APIs for Valve’s online games, like Team Fortress 2, Dota 2 and Counterstrike 2, as well.

    By around 4PM ET, Steam itself had begun to rebound, and as of 6PM ET, the platform had largely recovered, with the main PC, mobile and Mac clients broadly fully functional, but ocassionally erroring out. There are still parts of the service that are extremely sluggish and, according to SteamDB, many of Valve’s online games are down or only partially functional.

    Steam’s last major outage was in October, when the store and online services were unavailable for an hour. Earlier in September, the launch of Hollow Knight: Silksong temporarily took down Steam, the Xbox Store and Nintendo’s eShop due to how many people tried to download the game at the same time.

    Update, December 24, 6PM ET: This story has been updated to note which Valve offerings are currently functional and when they recovered.

    Ian Carlos Campbell

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  • Steam and Valve’s online games are down

    Steam is experiencing an outage that’s impacting users ability to access the game store and play games online. Valve hasn’t acknowledged the outage publicly, but SteamDB’s unofficial Steam Status page reports that the Steam Store, Steam Community, and Steam Web APIs are all offline.

    DownDetector received over 6,000 outage reports around 1:15PM ET, and Steam is also inaccessible from Valve’s mobile apps. The outage appears to be affecting APIs for Valve’s online games, like Team Fortress 2, Dota 2 and Counterstrike 2, as well.

    Steam’s last major outage was in October, when the store and online services were unavailable for an hour. Earlier in September, the launch of Hollow Knight: Silksong temporarily took down Steam, the Xbox Store and Nintendo’s eShop due to how many people tried to download the game at the same time.

    Ian Carlos Campbell

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  • Guerrilla Confirms A Horizon Multiplayer Game Starring New Characters

    Guerrilla Confirms A Horizon Multiplayer Game Starring New Characters

    Concept art for Horizon Forbidden West shows Aloy fighting robots on her way to San Francisco.

    Image: Guerrilla Games / Sony

    While a Horizon multiplayer game felt all but inevitable, Guerrilla Games finally made the news official on Friday by way of a new job advertisement. The Sony studio behind the open world RPG series wants to take the post-apocalyptic robot combat online with an upcoming project featuring new characters and a different art-style.

    “A new internal team is developing a separate Online Project set in Horizon’s universe,” Guerrilla Games wrote on Twitter. “Featuring a new cast of characters and unique stylized look, friends will be able to explore the majestic wilds of Horizon together.” So don’t expect to teaming up with Aloy and her other friends this time around.

    Job listings for the new game include character, quest, and combat designers, as well as “stylized” world artists and character animators. From the descriptions, it sounds like what you’d expect from the creators of Horizon Zero Dawn and Forbidden West, but with a multiplayer twist. The references to a new art direction, meanwhile, might hint at a different set of visual tradeoffs from a studio traditionally at the forefront of visual fidelity, in order to accommodate the new cooperative gameplay.

    Guerrilla also makes clear that it’s still working on a new single-player installment in the Horizon series, in addition to the PSVR2 spin-off, Horizon Call of the Mountain, and Forbidden West DLC, Burning Shores, the latter two both due out early in 2023. There are also job listings for an external project, though it’s not clear exactly what that is.

    Rumors of a Horizon multiplayer project have been swirling around for a while now, including a report of a Horizon MMO being licensed out to Guild Wars publisher NCsoft. The multiplayer push comes as other major Sony first-party franchises have made the jump to online, including Ghost of Tsushima’s co-op raid update, and an upcoming multiplayer-only Last of Us spin-off.

    Following its $3.6 billion acquisition of Bungie, whose successful MMO shooter Destiny 2 has become one of the gold standards in live-service gaming, Sony revealed plans to release over a dozen more live-service games by 2025. If the past few years have been any indication, not all of them will succeed, and few if any will reach the levels of Apex Legends, Genshin Impact, and other recent breakout hits. With a growing majority of all gaming companies’ revenue coming from microtransactions and other “recurrent player spending,” it’s easy to see why Sony would try.

                

    Ethan Gach

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  • Congress Wants To Know What The Biggest Game Companies Are Doing To ‘Combat Extremism’

    Congress Wants To Know What The Biggest Game Companies Are Doing To ‘Combat Extremism’

    Image for article titled Congress Wants To Know What The Biggest Game Companies Are Doing To 'Combat Extremism'

    Photo: Mark Wilson (Getty Images)

    A group of seven lawmakers are sending a letter to the world’s biggest video game companies tomorrow, asking each of them what steps they’re taking to combat “harassment and extremism” in online video games.

    As Axios reports, the seven Democratic representatives—including Lori Trahan (Massachusetts), Katie Porter (California) and Senator Ron Wyden of Oregon—have all co-signed a letter, which is looking to “better understand the processes you have in place to handle player reports of harassment and extremism encounters in your online games, and ask for consideration of safety measures pertaining to anti-harassment and anti-extremism”.

    Unsurprisingly, the list includes companies like Activision Blizzard (Call of Duty, Overwatch), Microsoft (Xbox), Sony (PlayStation), Roblox, Take-Two Interactive (Grand Theft Auto, NBA 2K), Riot Games (League of Legends, Valorant), Epic (Fortnite) and Electronic Arts (Battlefield, FIFA & Madden).

    Those are all massive international companies, most of them with thousands of employees spread out all over the world, and responsible for some of the planet’s most popular and enduring online games. To want to grill them, when so many of them are based in the US—or at least most popular in the US—is a pretty obvious move!

    Hilariously, though, whoever put the list together of which companies to target has clearly just gone down a list of “most popular games”, not “biggest companies”, because among those titans of industry are Innersloth, the developers of Among Us.

    Among Us may be a huge hit, but Innersloth are also a tiny team. How tiny? This tiny:

    Among Us Wins Best Mobile Game at The Game Awards 2020

    Innsersloth’s webiste says the studio currently has 20 employees. I don’t know how much they’re going to be able to explain when their game has you playing as a cute little astronaut, doesn’t have voice chat and only lets players communicate via a menu of pre-written lines.

    But then nobody has to legally reply to the letter at all, it’s just a letter, so maybe they can just reply “sorry, think this is meant for Xbox!” and get on with their day.

    Luke Plunkett

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  • Loot Boxes Would Be For Adults Only, If Australian Bill Passes

    Loot Boxes Would Be For Adults Only, If Australian Bill Passes

    Image for article titled Loot Boxes Would Be For Adults Only, If Australian Bill Passes

    Image: Blizzard

    Following the example set by governments in countries like Belgium and the Netherlands, an Australian politician has put forward a bill that would, if passed into law, massively restrict the use of loot boxes in video games aimed at children.

    Federal politician Andrew Wilkie, an independent, introduced the bill into parliament yesterday. He proposes that loot box mechanics—where players use actual money to buy random in-game items—prey upon the same impulses that gambling does, and that they can serve as a pathway to get kids hooked. He suggests that any game with loot boxes (or similar systems) should not only be restricted to those over the age of 18 (the legal gambling age in Australia), but should also carry warning labels specifying the reason for the rating as well.

    While Australia has a reputation for being incredibly heavy-handed with its classification of video games—mostly down to a broken old system from decades past that has since been overhauled (but which still has some drug-related kinks in the pipe)—I think this is a no-brainer?

    I’ve got a nine-year-old son who plays a lot of games, and the extent to which this stuff is rampant inside platforms like Roblox is terrifying. Then consider the popularity of sports games like FIFA and NBA2K, both of which feature extensive focus on what’s basically gambling, and you can see how this is a regulatory (and psychological!) timebomb that just keeps ticking away.

    Here’s the full outline of the bill, which in some cases wouldn’t just restrict the sale of these games, but in some situations just straight up ban them (“RC” means Refused Classification, and games without classification can’t legally be sold here):

    Loot boxes are features of interactive games containing undisclosed items that can be purchased with real currency. They can take the form of a virtual box, crate, prize wheel or similar mechanism and contain a prize or item which may or may not benefit the player. For example, a loot box might contain a particular character, additional play time or access to levels and game maps. As the rewards contained within these loot boxes can offer competitive advantages within the game, they carry significant value for players and may hold resale value.

    By tempting players with the potential to win game-changing items, encouraging risk-taking for possible reward, delivering random prizes on an intermittent basis, and encouraging players to keep spending money, loot boxes give rise to many of the same emotions and experiences associated with poker machines and traditional gambling activities. This is especially concerning as many games which contain these features are popular with adolescents and young adults. Despite this, loot boxes are not currently required to be considered in classification decisions nor are games required to advertise when they contain this feature.

    This bill remedies this by requiring the Classification Board to consider loot boxes when classifying a game. Further, the Board must set a minimum classification of R18+ or RC for games containing this feature, which will restrict children from purchasing and playing these games.

    The amendments also require a warning to be displayed when games contain loot boxes or similar features, so that they can be easily identified by parents and guardians.

    Luke Plunkett

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  • Quarantine Baby GameApart Grows Rapidly

    Quarantine Baby GameApart Grows Rapidly

    Press Release



    updated: Mar 29, 2021

    Just a few months after launching, GameApart, a platform that allows groups to play popular card, board, and party games together over video conferencing software, continues its momentum with pre-seed funding and the rollout of additional online multiplayer party games. 

    GameApart’s rapidly growing game library includes GIFs Against Society and Done With 2020. Both games are similar to the hit Cards Against Humanity, however, GIFs Against Society brings features only available digitally, including memes generated on-the-fly, and Done With 2020 helps players to laugh instead of cry when thinking about the start of a very memorable decade. Done with 2020 is GameApart’s first collaboration with an independent game designer. 

    GameApart’s first card game, Ochos Locos, was released this month and is based on the classic Crazy Eights. Those who like word guessing games will love The Word, Verboden, and Tip of the Tongue, designed for fans of Just One (winner of the 2019 Spiel des Jahres award), Taboo, and Heads Up.

    With the introduction of numerous virtual party and team-building games, GameApart saw tremendous growth in the past two quarters, averaging 29% week-over-week growth in users. 

    For 2021, GameApart is ramping up content production through licensing agreements with some of the hottest independent game makers in the world agreeing to host digital versions of their titles on the platform. 

    GameApart works on any video conferencing service (Zoom, Google Meet, Skype, Slack, Teams, etc.) that supports screen-sharing, with one person acting as the “host” who starts the game and shares their screen with everyone. Players then use the GameApart app on their smartphones to play, interacting with their friends live around the virtual game table. GameApart is available for both iOS and Android users.

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    GameApart is a gaming platform designed to work over any virtual hangout platform. The company is building a catalog of titles inspired by favorite card, party, and board games along with licensed versions of some of the hottest new games to come off of Kickstarter and Indiegogo in recent years. Designed with a focus on preserving human connection and the intimacy of sitting around a table with friends, family, or colleagues, GameApart is setting the standard for casual multiplayer gaming and team building in a world where video conferencing and virtual interactions have become second nature.

    To learn more about GameApart or to schedule an interview with the team, e-mail stef@gamepart.com. You can also check out the GameApart website at gameapart.com.

    Source: GameApart

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