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Tag: Indie games

  • Indie Selects for October 2025: Games to Get You Through Spooky Season – Xbox Wire

    Every Wednesday, dive into the Indie Selects Hub—your gateway to a fresh, curated indie collection plus four themed spotlights that rotate weekly! You can always find this collection hub in the Xbox Store and on Xbox.com/IndieSelects.

    It’s spooky season, which means scary movies and creepy vibes are in full swing. If you’re not quite ready to face the dark alone, no worries — the ID@Xbox team has handpicked 6 awesome indie games to keep you company.

    Some of these are in keeping with the dark vibes of October, but others are far from it – if you’re easily scared, we have some friendlier picks, too. Whether you want to team up with friends for a space raid, enjoy some alone time tending crops, explore strange buildings with even stranger gameplay, or solve wild puzzles in new lands, there’s something here to keep the shadows at bay.

    Here’s more on what we’ve got for you this month (in no particular order):

    Jump Space (formerly Jump Ship) delivers one of the most thrilling sci-fi co-op experiences I’ve played in a while. This mission-based PvE co-op game puts up to four players in charge of crewing a spaceship with seamless transitions between ship management and on-foot missions. You and your crew head out on roguelike missions traveling across a chosen path gathering resources, engaging in cargo raids, and more – all with the hopes of bringing permanent upgrades back to your base. Aside from taking on quests to progress the narrative, you’ll also be doing side quests for the various vendors in the Hangar to earn credits, spacesuits, and Materia Ingots for upgrades. The gameplay loop is simple yet engaging: explore space, customize your ship and gear, and survive intense deep-space encounters together – and, if you’re lucky, upgrade.

    After spending around 12 hours traveling the stars, I really enjoyed what’s here. Each mission is a roguelike journey made up of multiple jumps, where each choice affects future paths and rewards. Strategic route selection is key to optimizing both short-term success and long-term gains for your base. From what I’ve experienced so far, Jump Space truly shines when played with a group, because even in the most desperate situations, smart teamwork and a bit of luck can lead to the most exhilarating, last-second escapes.

    Jump Space is still in Game Preview, but it’s already showing incredible promise. If you’re into games like Void Crew or Wildgate, this is an easy recommendation. But even fans of the spacefaring elements in No Man’s Sky or Starfield might be surprised by how much they enjoy it. I’m genuinely excited to see how it evolves over time – Raymond Estrada

    Jump Space (Game Preview)

    Keepsake Games



    239



    $19.99


    This game is a work in progress. It may or may not change over time or release as a final product. Purchase only if you are comfortable with the current state of the unfinished game.

    Jump Space is a mission based co-op PvE for 1-4 players, where you are the crew of a spaceship. Transition seamlessly from crewing the ship to on-foot exploration and space walks. Explore, upgrade, and survive intense encounters in deep space together.

    Full details on the latest status of the game, how you can give feedback and report issues can be found at https://jumpspacegame.com

    Echoes of the Plum Grove, my comfy farming obsession. Picture this: you wake up, the sun’s shining, and your biggest dilemma is whether to plant carrots or go chat with the quirky neighbor who keeps gifting you turnips. That’s Echoes of the Plum Grove in a nutshell—a charming farming and life-sim game that feels like a warm hug with a side of strategy. It’s all about growing crops, crafting, and building a life in a world that moves at your pace.

    From the moment I started, I was hooked. There’s something magical about watching your little farm transform season by season. Sure, winter can sneak up on you (pro tip: stockpile food!), but that’s part of the fun—planning ahead becomes its own cozy challenge. And the townsfolk? They’re full of personality, making every interaction feel like a mini story.

    If you’ve played Stardew Valley or a Harvest Moon game, you’ll feel right at home here. But Echoes adds a cool twist: generational gameplay. Your choices echo (pun intended!) through time, which makes every decision feel meaningful. I’ve spent countless hours tending crops, exploring hidden paths, and laughing at unexpected events. It’s the kind of game that makes you lose track of time—in the best way – Jessica Ronnell

    Xbox Play Anywhere

    Echoes of the Plum Grove

    indie.io



    16



    $19.99


    A new life awaits you in Honeywood! After washing onto the island’s shores, you’ll find yourself the newly minted owner to a humble plot of land. Pull up your sleeves, grab your tools, and get to work building a farm that will last not only a lifetime, but span generations!

    Echoes of Plum Grove is a casual, cozy farm simulator where your decisions have consequences! What to plant, what to stock for the winter, and who to befriend will shape not only the town of Honeywood, but the island itself.

    Detective Dotson is a mystery adventure game set in a vibrant pixelated version of modern India. The story follows a detective uncovering clues to solve various cases, each one revealing new details about the mysterious death of his father. The story is engaging as each case, no matter how small it might look, provides a new piece of the larger puzzle about the mystery of his father’s sudden passing. The game rewards exploration, you gather clues by interacting with the colorful cast of charismatic characters and engage in fun mini games – my favorite being dancing.

    Masala Games perfectly captured nuances, vibes, and expressions of the characters and fun environments. The world is inviting and stimulating, I love spending time exploring to discover countless details in the background, from street vendors and people celebrating the Festival of Colors, to the hilarious moment when a guard throws a sandal at trespassers. It’s clear this is a labor of love, the lively soundtrack and top-tier voice acting elevate the experience even further, making the world of Detective Dotson a joy to explore.

    There’s also a 60 minute movie available for free on YouTube that serves as prologue to the story. You don’t need to watch it to enjoy the game, but I recommend it if you want to dive deeper into Detective Dotson’s universe.

    Overall, Detective Dotson is a charming, engaging experience that combines mystery and humor, with puzzles and mini-games. It’s a game that invites you to linger, explore, and return to catch the little details you missed the first time – Oscar Polanco

    Xbox Play Anywhere

    Detective Dotson

    Masala Games Private Limited




    $14.99


    A cozy mystery game about a detective with Bollywood dreams. It’s the first adventure game set in the colorful streets of India. Engage with adorable 2D characters living in a 3D world. Find clues and solve the evidence board. With each case, a larger mystery unfolds. Play gully cricket, dance at weddings or help a cute grandma find hidden objects. Everything is always at your own pace in Detective Dotson. Enjoy the wholesome vibes but don’t forget to bargain, for everything!

    Creepy Redneck Dinosaur Mansion III is a wild mash-up of genres that includes Metroidvania-style progression, Match-3 puzzle “combat”, and visual novel presentation. You’ll make your way through dozens of branching paths as the seemingly cookie-cutter maybe-game hero, J.J. Hardwell, in order explore the eponymous mansion while stumbling upon some seriously goofy, deeply meta story elements that keep this firmly footed in comedy rather than creepy.

    Spoiler alert: While this game has a “3” at the end of its title, this isn’t a sequel to any real-world existing game series. That fact alone should tip you off to the fact that the always clever minds behind CRDM3 at Strange Scaffold (I Am Your Beast, Clickolding, etc.) have cooked up a game that continually surprises in a way that I found absolutely compelling and entertaining. Each confrontation in the mansion – be it with a pterodactyl in clown make-up or a foul-mouthed tiny angry dino with a pistol – is solved through Match-3-style puzzle “fights”, each with unique attacks/abilities based on lining up colored gems or other symbols. I can’t say I’ve seen this type of mechanic used in this particular way to such silly, smartly written, and yet challenging effect. I loved every minute of it.

    The systems in the game go much deeper than just “Candy Crush but with dinosaurs,” including branching dialogue choices that unlock “traits” which in turn give you access to new areas that you weren’t able to explore before. If you’re on board to dive into a wildly unhinged, hilarious, and very inventive interactive love letter to indie game development (and being “always online”), then look no further than this oddball delight. It may have all the trimmings of being a (fantastic) joke-filled romp on its surface, but ultimately there’s an earnest heart (especially for game creators in a tough, relentless industry) beating beneath all those layers of absurdity.

    Xbox Play Anywhere

    Creepy Redneck Dinosaur Mansion 3

    Strange Scaffold



    4



    $19.99


    Creepy Redneck Dinosaur Mansion 3 is “committing to the bit” so hard that it hurts. It’s a sequel to a game series that doesn’t exist, complete with lore and a fictional development team. It’s a game where match-3 is used not just for combat, but for lockpicking doors, debating robots, and swallowing a bunch of diamonds in front of a notorious gem thief so that he can’t steal them first. It is, all genre elements considered, a match-3 survival horror comedy RPG metroidvania, and it’s rad as hell.

    20 years ago, Creepy Redneck Dinosaur Mansion emerged as a smash-hit genre fusion, casting fan-favorite protagonist Jack Briar in a fast-paced puzzle adventure.

    8 years ago, Creepy Redneck Dinosaur Mansion 3 was announced on the biggest stage in gaming.

    This is what happened next.

    Hotel Barcelona feels like a hidden gem from the early 2000s, mixing 2.5D roguelike action with a wild blend of ’90s anime and ’80s horror. You play as Justine, a U.S. Marshal sharing a body with the soul of serial killer Dr. Carnival, on a mission to avenge her father. After a bizarre crash and a run-in with two hitchhikers, she ends up at Hotel Barcelona — a place she can’t leave thanks to a witch’s curse and a bunch of trapped serial killers. To survive, Justine and Dr. Carnival team up for fast-paced, over-the-top combat against waves of killers, bosses, and the witch herself.

    I think the story beats are what kept me locked in, especially after an intense interaction between the hotel manager (easily my favorite character) and Dr. Carnival. I desperately needed to understand their connection. Honestly, nearly every character interaction was entertaining, and I found each character charming in their own unique way. As for the actual gameplay, it’s pretty challenging and I found myself dying on the first stage… a lot. However, there are several difficulty options, along with the ability to play co-op with friends to ease things up a bit. There’s a ton of variety such as run modifiers, skill & weapon upgrades, unlockable costumes, mini-games, and a unique Slasher Phantom system – allowing players to follow the steps of their previous run but also leverage their phantom’s attacks to fight enemies if properly strategized.

    Hotel Barcelona is an entertaining roguelike, packed with inventive take on combat, some nice narrative touches, and a cast of delightfully unhinged characters. If you’re into horror, you’ll appreciate exploring the hotel and diving into the story — the game wears its weird, grindhouse vibes loud and proud – Deron Mann

    Xbox Play Anywhere

    HOTEL BARCELONA

    CULT Games



    30



    $29.99


    Justine, a rookie U.S. Marshal, thought this was just another routine case.
    But when her car crashes in a freak accident at the edge of nowhere, she finds herself trapped in a twisted new world: HOTEL BARCELONA.

    Seven serial killers.
    One haunted hotel.
    And a second personality living inside her head…

    Meet Dr. Carnival: murderer, psychopath, devastating ancient monster.

    THIS FALL… DEATH HAS A ROOM KEY
    In this blood-soaked 2.5D sidescroller straight from your nightmares:
    Battle through insane horror-themed floors!
    Face killers inspired by the nastiest corners of your local video store!
    Every time you die, your past self fights beside you – like a ghost with a grudge!

    BLOOD IS POWER
    The more you kill, the stronger you become.
    But let the blood stop flowing… and you’re next.

    CARNIVAL’S AWAKENING
    Unleash the brutal power of the serial killer in your mind.
    Turn the tide of battle. Become a legend.

    Not recommended for:
    Individuals with weak stomachs
    Fans of quiet indie puzzle games
    People afraid of mirrors
    Anyone still emotionally recovering from Twin Peaks: Fire Walk With Me

    There’s something timeless about sitting down to play with someone you care about — a shared laugh, a moment of discovery, that unspoken rhythm of working together. Lego Voyagers, from Light Brick Studio and Annapurna Interactive, captures that feeling perfectly. It’s a quiet, heartfelt co-op adventure that invites two players to journey through breathtaking Lego worlds where imagination and friendship guide every step. With no dialogue or instructions, the story unfolds naturally through play — a gentle reminder that connection doesn’t always need words.

    Each puzzle feels like a conversation between two people. You’ll build bridges, balance across floating platforms, and find joy in the smallest details — the sound of a brick clicking into place, the light dancing off translucent pieces, the simple pride of solving something together. Lego Voyagers  isn’t just about reaching the end; it’s about slowing down, communicating without speaking, and rediscovering the quiet magic of creating side by side. It’s a story that resonates long after the controller is set down, because it’s really about the people holding them.

    Lego Voyagers shines with crisp visuals, soothing sound, and seamless co-op play — locally or online. Thanks to the Friend’s Pass, only one player needs a copy, making it easy to share the experience with anyone you’d like to reconnect with. Short, warm, and beautifully made, this is more than a game — it’s a shared memory waiting to be built – Steven Allen

    LEGO® Voyagers

    Annapurna Interactive



    44



    $24.99


    From the makers of LEGO® Builder’s Journey comes a new 2-player co-op adventure about friendship and play. When two friends make it their mission to rescue an abandoned spaceship, they embark on a journey beyond their wildest dreams, ultimately learning the value of being connected.

    ● Experience what it feels like to be a LEGO brick. Tumble, jump, snap together, and build your way through rich brick worlds.
    ● Unravel a poetic, non verbal narrative, set in beautiful brick built environments, supported by an atmospheric soundtrack.
    ● Cooperatively solve the game’s many challenges and discover how two bricks are better than one. Play locally on the same screen, or online.
    ● Invite a friend to join your adventure for free with the Friend’s Pass. As long as one of you owns LEGO Voyagers, you can both play the full co-op experience together.

    LEGO Voyagers asks open questions about building friendships, sharing dreams, and giving space.

    It reminds us that while playing and being creative is for all shapes and sizes, it’s always better when you share it with a friend.

    Joe Skrebels, Xbox Wire Editor-in-Chief

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  • Patapon’s spiritual successor, co-op Lego and other new indie games worth checking out

    Some of the year’s biggest blockbuster games have just dropped or are coming very soon. But among the likes of Borderlands 4, EA Sports FC 26 and Battlefield 6, there are a ton of neat indie games popping up. We’re here to tell you about some of ’em and what else is going on in the space with our weekly indie games roundup.

    There were showcases this week from Critical Reflex (which was packed with neat oddities), Game Devs of Color, Six One Indie and Convergence. There’s far too much cool stuff in these for us to highlight everything — during the Six One Indie preshow alone, I added three games to my Steam wishlist. So, if you’re into indie games and have the time, I recommend checking these streams out.

    If all of that isn’t enough for you, there’s another indie showcase coming next Wednesday called Indie Fan Fest from The Mix and Digital Bandidos. That’s not all: a Capcom stream is taking place on September 24 (not exactly indie, but Pragmata looks interesting) and rumors of a PlayStation event are ramping up ahead of Tokyo Game Show next week.

    Elsewhere, I’ve been keeping an eye on an Itch.io game jam that’s been running this past week. It’s all about falling block games. I’m really enjoying the updates that a developer named Wallaber is sharing on Bluesky for a project called Jelly Well.

    A quick note for any indie developers who are joining us before we check out some of this week’s new releases: submissions for the December edition of Day of the Devs are open. Landing a spot in that showcase is one of the highest-profile spotlights an indie developer can get these days, so if you have a cool game to show off, shoot your shot.

    New releases

    The team behind Patapon is back with a spiritual successor to that classic rhythm game series. There are strategic and roguelike elements in Ratatan, which is from TVT Co. Ltd., Ratata Arts and publisher Game Source Entertainment. There’s co-op for up to four players as well.

    You’ll need to match the beat of the soundtrack to defeat enemies, and battles can feature more than 100 characters. It all looks quite charming, though I can’t help but think of that song by Babymetal and Electric Callboy whenever I read the game’s title (the immensely catchy “Ratatata” is rarely far away from my thoughts anyway). Ratatan is out in early access on Steam for $25, but there’s a 10 percent launch discount until September 28.

    Lego Voyagers is a lovely-looking co-op adventure from Light Brick Studio (Lego Builder’s Journey) and publisher Annapurna Interactive. It’s out now on PS4, PS5, Xbox Series X/S, Nintendo Switch, Switch 2, Steam and Epic Games Store.

    Here, you and a partner (there’s local co-op and online support) will go on a journey to rescue an abandoned spaceship. Your lil’ bricks can snap together and combine with other Lego pieces to solve puzzles as you make your way through this land. It’s said to be a fairly short game, clocking in at between three and five hours, but that’s not necessarily a bad thing given how much bloat there is in many games.

    I’ve had my eye on Henry Halfhead — from Lululu Entertainment and co-publisher Popagenda — for a while and I’m looking forward to checking out this sandbox adventure. You play as Henry, who is just the top half of a human head. You can transform into any nearby object and play around with things in the environment. A narrator will react to your escapades as you solve challenges and guide Henry through life. There’s a co-op mode too.

    Henry Halfhead is available on Steam, Switch and PS5. It typically costs $13, but there’s a 25 percent launch discount until September 30.

    11 Bit Studios’ Frostpunk 2 has now landed on Xbox Series X/S and PS5 after debuting on PC this time last year. It’s a city-building survival sim that starts 30 years after a blizzard ravaged the planet and caused an eternal winter.

    I dig the set up and aesthetic here. City builders in this vein aren’t usually my kind of thing, but since Frostpunk 2 is on Game Pass, I might give it a try.

    Don’t Die, Collect Loot hit early access on Steam this week. This is a vertically scrolling Vampire Survivors-esque roguelite from solo developer Dan Marchand (aka Dan Makes Video Games) and indie.io.

    If you’ve been looking for a new way to watch numbers go up and live out a power fantasy, this one might be of interest. For what it’s worth, I love the chiptune music in the trailer. Don’t Die, Collect Loot costs $10 and there’s a 10 percent discount until October 3.

    A trailer for Troleu hooked me in during publisher Critical Reflex’s showcase. At its essence, this is a trolleybus conductor simulator, but it looks like things will get very much out of hand. You’ll get into fist fights with unruly passengers (who may include aliens) and punt them from the vehicle if necessary. There are multiple routes, leaderboards and even a T. rex. It all seems quite chaotic.

    Troleu, which was made by solo developer andrground, is out now on Steam. You can get it for 20 percent off the regular price of $10 until September 29.

    Speaking of aliens, here’s a theme park (and zoo?) simulator with a difference: it’s set in the universe of Mars Attacks. In Mars Attracts, you can abduct humans and experiment on the lowly primates for the entertainment of Martians, who come for the cruelty. The Convergence Games showcase featured a short look at the early stages of the game — experimenting on the loely specimens is your path to unlocking upgrades.

    Outlier’s Mars Attracts is in early access on Steam. The $25 game has a 10 percent discount until September 22, and I might just pick it up.

    Upcoming

    Relooted was one of the more exciting games that caught our attention during Summer Game Fest. South African developer Nyamakop is creating a heist game that sees your crew setting out to reclaim plundered African artifacts from the hands of private collectors. It’s a terrific setup, and you can now find out how the game actually plays thanks to a demo that dropped this week on Steam.

    You’ll get to play through the tutorial and one mission while getting a sense of the game’s story. Before you grab any of the valuable artifacts, you’ll need to spend a little time planning your escape from a given area with the help of your crew. You can replay the mission to try different options and routes.

    I enjoyed the demo quite a bit. The movement is slick (it reminds me a bit of Aerial_Knight’s Never Yield) and the light strategy and puzzle solving sits just right for me. There’s no release date for Relooted as yet, but I’ll absolutely be playing it. The game is coming to Steam, Epic Games Store and Xbox Series X/S.

    Dispatch is a game we’ve covered a few times, and now it has a release date. This is a superhero workplace comedy from AdHoc Studio, a team of former Telltale developers. It’s about a sidelined hero who becomes a superhero dispatcher.

    The animation and art look sumptuous, and there’s an outstanding cast that includes Aaron Paul, Laura Bailey, Matthew Mercer and Jeffrey Wright. Dispatch is coming your way on October 22 on Steam (where you can check out a demo) and PS5.

    Jupiter Junkworks had flown under my radar, but it’s firmly on there after a gameplay trailer was featured in the Convergence showcase. It’s a Tetris-style game in which you can slam parts of each tetromino into gaps further down the screen.

    This arcade puzzler from Pixel Drake has a narrative that involves a trio of ragtag travelers learning to work together and make something of a spaceship salvage yard. Jupiter Junkworks is coming to Steam and Switch, and there’s a demo on the former.

    It wouldn’t be an indie game roundup without a Metroidvania, and this week Critical Reflex showed off one that’s also a dating sim. There’s a new Steam demo available (but no release date as yet) for 2Awesome Studio’s Altered Alma, the trailer for which is drenched in a lovely “cyberpink.”

    Okay, how about another Metroidvania? Solo developer Eric Manahan (aka The Matte Black Studio) is billing Lucid as the first “Celestoidvania” — take a wild guess which platformer it’s taking inspiration from.

    One other reason to get excited about Lucid is that it features music from bearbot and the legendary David Wise, who famously worked on the Donkey Kong Country series. Fingers crossed that the crystalpunk aesthetic of this game will lead Wise to create a piece that’s on par with “Aquatic Ambiance.” In any case, a demo for Lucid is available on Steam now. There’s no release date as yet for this game, which Apogee Entertainment is publishing.

    A Heavy Morning was the most compelling game to me in the Game Devs of Color showcase. It’s a narrative adventure focused on mental health. The aim is to help a young woman who is struggling to get out of bed to start her day. Among other things, you’ll enter her mind to help remove mental blocks with the help of Cognitive Behavioral Therapy techniques.

    The latest trailer for this game from Saf Interactive and co-publisher Bright Gambit features an absolutely lovely art style. You’ll be able to play it on Xbox and Steam this fall.

    I’ll take any excuse I can to write about Skate Story. Every time a new trailer pops up (as was the case during the Game Devos of Color showcase), I think it’s one of the coolest-looking games I’ve ever seen. Publisher Devolver Digital has now confirmed that along with the previously announced Steam and PS5 releases, Sam Eng’s Skate Story is coming to Nintendo Switch 2.

    Alas, there’s still no release date for Skate Story. But Devolver says it will arrive by the end of the year, so I’m glad it hasn’t been pushed back to 2026.

    Kris Holt

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  • The Best Cozy Games for Long, Cold Nights

    The Best Cozy Games for Long, Cold Nights

    It’s the perfect time to start playing cozy games. And by cozy games, I mean the opposite of what you might think. For some, video games are about loud noises, intense competition, and cutthroat leaderboards. The best cozy games embody the opposite feeling. They’re mindless but not uninvolved; inviting but not harrying. They’re meant to evoke feelings of warmth, comfort, and peace. In my opinion, they’re best enjoyed solo alongside a cup of tea.

    I’ve always loved cozy games, but the colder months are my favorite time to play them. Take a chance and add a few to your gaming library. It’s important to note that “cozy” is relative—if it makes you feel warm and fuzzy, then it’s cozy. These are my favorites.

    Updated November 2024: We’ve updated this guide to reflect the new Stardew Valley update on Nintendo Switch, and double-checked pricing and accuracy throughout.

    Power up with unlimited access to WIRED. Get best-in-class reporting that’s too important to ignore for just $2.50 $1 per month for 1 year. Includes unlimited digital access and exclusive subscriber-only content. Subscribe Today.

    Louryn Strampe

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  • 2023’s Best Narrative Game Just Got Even Better

    2023’s Best Narrative Game Just Got Even Better

    When I play a smaller game that really has an effect on me, I’m usually cool with not getting more of it. The advantage of artful, smaller-scope projects is that they can concisely say what they need to say without being beholden to all the forever-game nonsense that infects the AAA space. However, I’ll make an exception for Black Tabby Games’ horror visual novel Slay the Princess, one of the best games from 2023. The Pristine Cut expansion incorporates its new material smoothly with that of the original release, giving you more of what makes it so great and serving as a welcome reminder that this is an incredible game.

    Kenneth Shepard

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  • Spilled Mushrooms is my new Playdate card game addiction

    Spilled Mushrooms is my new Playdate card game addiction

    Playing Spilled Mushrooms has been a humbling experience. There I was, thinking I’m good at both puzzles and card games, when I found myself briefly stumped on my very first “delivery” in this card puzzle game about gathering mushrooms. That’s what I get for underestimating a game with cute animals in the cover art.

    In Spilled Mushrooms, a Playdate game, you are a mushroom delivery-person who has messed up bigtime: you’ve spilled the mushrooms (obviously), and somehow done so in such an extreme way that they’ve ended up scattered across multiple habitats. Oops! You have a week to collect them all and get them to their intended destination. But — in what sounds like my dream scenario — you’ve befriended the wildlife, so you have a support network of animals willing to help you fix your mistake.

    The game requires some light math and a lot of strategic thinking. Each animal is able to gather a specified number of mushrooms and do so for as many days as are written next to the hourglass symbol on its card. The Hippo, for example, can pick up five mushrooms in one shot, but only for one day. Meanwhile, the Porcupine can only grab one mushroom at a time, but will do so for six days.

    Each animal also has a unique trait that has potential to interact with the other cards in its habitat. The Moose or Elephant will increase other animals’ collecting capacities while the Grizzly Bear will do the opposite. The Platypus… well, Platypus is confused. As you play, you’ll earn little tokens that can be used to help you stack the deck with cards you want to see in your hand. You can only place one card per turn, and there are three habitats to clear over the course of the seven in-game days that make up a round. Each of those sites will hold a different number of mushrooms.

    Once I dusted the cobwebs off my brain and got the hang of the game’s flow, I was able to redeem myself and start winning some rounds. But successfully collecting all your mushrooms on the first (… or second) try isn’t a given. The puzzles take a few minutes to solve and they’re procedurally generated, so you’ll get something new every time. Sometimes, they’re pretty hard. Spilled Mushrooms also gives you the option to create a custom delivery, in which you pick the habitats, mushroom counts and available animal cards.

    Despite the challenge, Spilled Mushrooms is a really relaxing game — and one that I keep getting sucked into for long stretches of time. It’s reminiscent of Wingspan with its nature focus and tranquil soundtrack, so it’s a great thing to pick up when you want to unwind at the end of the day or, conversely, ease yourself into thinking while you have your morning cup of coffee. This one will probably be in my regular rotation of games for a good while.

    Cheyenne MacDonald

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  • Another Previously Current Gen-Only Game Is Getting A PS4 Port

    Another Previously Current Gen-Only Game Is Getting A PS4 Port

    Image: Coffee Stain / Sony / Kotaku

    The PlayStation 4 and Xbox are nearly 11 years old, but they are still surprisingly popular and used daily by a lot of people. That probably explains why Goat Simulator 3, released back in 2022 as a current-gen-only game, is now getting ported to the older consoles later this month. And this isn’t the first time that’s happened this year.

    Released on PS5 and Xbox Series X/S in November 2022, Goat Simulator 3 is the sequel to the original Goat Simulator. (No, there isn’t a Goat Simulator 2.) The sequel expanded on the original 2014 game’s open-world antics and was well-received by fans of the first game. But perhaps you have yet to buy a PS5 or Xbox Series X/S and still want to play this wacky goat-filled sequel? Well, good news: Goat Simulator 3 will be available on PS4 and Xbox One on October 24.

    On October 8, Coffee Stain announced that Goat Simulator 3 was making the leap backward to PS4 and Xbox One. (In August of this year Goat Sim 3 was ported to Switch.) This upcoming version of the game will include all the free content updates that Goat Sim 3 has received since 2022. Goat Sim 3‘s Multiverse of Nonsense DLC will also be available to buy separately on last gen.

    If you already own the game on PS5 or Xbox Series X/S, you’ll be able to play it on the old consoles without having to buy it again thanks to cross-buy support. And the Xbox ports will support cross-saves across generations, too. It’s a nice gesture, though I’m not sure how many people who own Goat Sim 3 on PS5 will be loading it up on PS4 anytime soon.

    This situation reminds me of what we saw with Star Wars Jedi: Survivor. That game launched on PS5, Xbox Series X/S, and PC and skipped last-gen machines. But then in August 2023, EA confirmed it was porting the blockbuster game from Respawn to PS4 and Xbox One. Those ports arrived in September of this year and look pretty good. But it does feel like the last generation of consoles are lingering around more than usual.

    I mean, the PS4 is nearly 11 years old. But publishers are still porting games to it in 2024. While that’s nice for PS4 owners who haven’t made the leap to PS5 yet, it does feel like a bad sign for console makers and the industry that it can’t move forward yet or it might leave too much money on the table. Perhaps GTA 6, which is set to arrive only on next-gen consoles in 2025, will finally push enough people forward that last-gen ports stop happening.

    .

    Zack Zwiezen

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  • Indie classic To the Moon comes to Xbox Series X/S and PS5 October 8

    Indie classic To the Moon comes to Xbox Series X/S and PS5 October 8

    The emotional 2011 indie game To the Moon will soon be playable on Xbox Series X/S and PS5. Developer Freebird Games and publisher Serenity Forge announced this week that ports for the consoles will arrive on October 8 for $10. At the same time, they released a new installment in the series — a short called Just a To the Moon Series Beach Episode that offers one of the series’ endings. It’s available now on .

    To the Moon is a time travel adventure that follows two doctors who have developed a way to help dying patients fulfill their greatest dreams by taking them back in time within their minds. The patient at the heart of the story is an elderly man named Johnny, whose final wish is to go to the moon. The game, which originally launched for PC, has become beloved over the years and eventually and .

    Freebird Games followed it up with another episode called Finding Paradise, which focuses on a different patient, and the time-travel murder mystery, Imposter Factory. There’s also a heartfelt short called A Bird Story. They’re all tear-jerkers. The developer has described the latest, Beach Episode, as “​​half of an ending” to the series.

    Cheyenne MacDonald

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  • Angel Pop brings cutesy chaos to Playdate in a highly addictive bullet hell

    Angel Pop brings cutesy chaos to Playdate in a highly addictive bullet hell

    This is it, the first game to nearly make me throw my Playdate against a wall. Angel Pop, a bullet hell shoot ‘em up that landed on the Playdate Catalog last month, is utter chaos. Playing as an adorable little girl, you must fend off a nonstop barrage of enemy fire over the course of 50-or-so levels, trying to clear each stage of all enemies within a limited span of time as projectiles bombard you from every direction. It moves at breakneck speed, and at some points, there may be as many as 1,000 objects on the screen. Basically, it’s everything a person could want in a bullet hell, and I’m completely addicted.

    Angel Pop really tests the limits of the Playdate, with so much happening on screen at all times, but it plays with impressive smoothness. The game is set in what developer NNNN describes as “a surreal dreamworld,” and the art juxtaposes the cartoonish player character and enemies with moody backdrops like dark cityscapes, to beautiful effect. It really nails the arcade feel of things.

    It uses a combination of ever-changing difficulty and points bonuses that give you additional lives to keep things challenging without being entirely unrewarding. You might start out a round in Normal, but play a little too well and you could soon find yourself in a much harder mode. Or, there’s the option to only play in Nightmare mode, which locks the game at the hardest difficulty setting (Death). You can use either the crank or the D-pad to control the direction of your bullets, which are unlimited, and you’ve got a finite supply of bombs that you can drop for close-range attacks when you’re in a tough spot.

    Angel Pop makes a great case for shmups on Playdate, and I’m now inspired to go check out all the others after mostly playing slow-paced games. It’s a lot of fun and a lot of frustration — I’ve only made it about halfway through so far, and there’s been a lot of screaming involved.

    Cheyenne MacDonald

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  • Space Marine 2 Devs Cancel Beta To Focus On ‘Best’ Possible Launch

    Space Marine 2 Devs Cancel Beta To Focus On ‘Best’ Possible Launch

    The developers behind Space Marine 2 have announced that a planned multiplayer beta has been canceled as the team wants to focus all of its attention on the retail game and its launch. And after the last few years, which saw many big games launch in rough shape, this sounds like a smart move.

    Announced in 2021, and then delayed in 2023, Space Marine 2 looks pretty dang rad. I’m very excited to check out the third-person shooter when it launches later this year. And I’m not even a big Warhammer 40k guy! I just loved the original Space Marine, which launched on PC, Xbox 360 and PS3 in 2011. And this new entry looks to be even bigger and better. But if you were excited to check out the upcoming Space Marine 2 before its launch via a beta, well, bad news: It ain’t happening anymore.

    On June 28, developers Saber Interactive confirmed that it was not going to hold a previously planned Space Marine 2 online multiplayer beta test. The devs say that the game is “almost ready” and that they are focused on optimizing, polishing, and fixing any remaining bugs and issues. As such, the devs decided to cancel the beta as they claimed it would take “the development teams away” from preparing for launch.

    “We know this is disappointing news for some of you,” said Saber Interactive in a Steam post on Friday. “As a thank you to those interested in participating, players who registered via the online signup before June 28, 2024, midnight Paris Time, will receive the limited Bolt Pistol skin.”

    “We appreciate your understanding and continued support as we work towards delivering the exceptional game you deserve,” said Saber.

    Focus Entertainment / Saber Interactive

    The now-canceled beta test was first teased in August 2023, with players able to sign up for access on the game’s official website. At the time there was no release date or window for the beta. After that initial tease, however, Saber Interactive went radio silent on the beta, leaving some fans worried about whether it was going to happen at all. Now we know.

    On Steam, some fans expressed concern that Saber Interactive was trying to hide the game from players before launch. Others were confused as to why it took so long to announce this news. Personally, I’m hopeful that the team being allowed to focus on finishing and polishing up the main game instead of running a beta will give Space Marine 2 the best chance at launching in solid shape.

    We will have to wait and see if canceling the test paid off. Space Marine 2 finally arrives on PS5, Xbox Series X/S, and PC on September 9.

    .

    Zack Zwiezen

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  • An Underrated Mashup Of Zelda 2 And Mega Man Is Finally Getting The Multiplatform Love It Deserves

    An Underrated Mashup Of Zelda 2 And Mega Man Is Finally Getting The Multiplatform Love It Deserves

    Some games make my heart bubble up with joy. They remind me of thumbing through tiny, beautiful booklets and tag-teaming tough bosses with friends. Not everyone’s childhood was easy, simple, or happy, but all of us have moments in our lives we look back fondly on and games that briefly bring them back to us. Panzer Paladin is one of those for me, and the retro action platformer is finally getting a second chance on PlayStation and Xbox.

    It was made by Tribute Games, the indie team behind 2022 GOTY contender Teenage Mutant Ninja Turtles: Shredder’s Revenge. Before that, they were best known for the puzzle RPG Wizorb and the run-and-gun side-scroller Mercenary Kings. All of the studio’s projects have showcased top-tier pixel-art and a flare for turning the fundamentals of old genre classics into homages that looked great and felt novel. Following 2017’s Flint Hook, described early on as “Spider-Man with a gun,” Tribute released Panzer Paladin, a 2D platformer where you pilot a mech and collect giant medieval weapons.

    It’s structured like Mega Man with a stage select screen and boss fights at the end of each level. It borrows from Blaster Master in that you can exit your mech to navigate parts of the levels as tiny pilot with a grappling hook. It plays like Zelda II, Nintendo’s one-off side-scrolling experiment that threw Link into tense 2D duels against armored knights. What Panzer Paladin has that those games don’t is a sophisticated breakable weapon system where you collect swords, spears, axes and other deadly tools as you play, even crafting your own and sharing them online with other players.

    There’s plenty of spike pits but no Castlevania-style knockback hitting you into them, and every level has optional checkpoints. The combat is crunchy, the levels are imaginative, and the art is oozing with love, respect, and appreciation for the 8-bit era. But the boss fights are tough, and there are definitely some controller-throwing platforming sections. The warm fuzzy feeling you get from the retro nostalgia does not stop Panzer Paladin from being, all things considered, a pretty hardcore throwback.

    Gif: Tribute Games / Kotaku

    Its development also followed a now uncommon trajectory. Announced in early 2019, Panzer Paladin was made in just over a year and came out in the summer of 2020, months into an unprecedented pandemic nobody saw coming. It launched exclusively on PC and Switch, with a free content update in the fall that added a leaderboard and challenge levels. At the time, Tribute said there were no plans to bring the game to PlayStation or Xbox, leaving retro enthusiasts on those platforms out of luck.

    With Shredder’s Revenge done and its DLC out last year, the timing finally lined up to bring Panzer Paladin to other platforms. If porting was as easy as copying and pasting some code, it might have happened a lot sooner, but Tribute works with a proprietary game engine and had to bring on outside programming help, as well as navigate a byzantine platform certification process that included making sure server support for the game’s user-generated content—its player-crafted weapons—didn’t break on PlayStation or Xbox.

    “You go through certification and you get bug reports for some things and there’s always the temptation to go, ‘Oh, we could correct this in a specific way, or we could add a feature to this,” Ray, a producer who helped coordinate the process, told me in a recent video interview. “But there’s also that little voice that says we need to keep it as simple as possible, so we get through certification and we introduce less risk of something breaking because we changed something else.”

    With that complete, Tribute can now focus on its next project. Will it be a one-game studio or is there room for another Panzer Paladin-sized experiment in its future? “Right now we have multiple projects in the pipeline including some ports,” publishing manager Eric Lafontaine told me (several of the studio’s older games like Wizorb aren’t on modern consoles). He added that the team is currently growing, a reassuring sign at a time when lots of other indie studios are facing extinction.

    In the meantime, Panzer Paladin is ripe for re-discovery like a long-lost NES cartridge juiced up on modern tech. There’s no shortage of gorgeous looking retro games on PC and console these days, but it only takes a few minutes with Panzer Paladin to see there’s much more to it than just another incredibly GIF-able pixel art game. And one of the things I now love most about it is the way it’s brain-wormed its way into my own nostalgia for the summer of its original release. 2020 was an absolute shit year in so many ways. Playing Panzer Paladin offered brief moments of retro respite I still haven’t forgotten. And now it’s back with a Platinum Trophy on PS4.

    Ethan Gach

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  • The Last Stardew Valley 1.6 Patch Note Is Here

    The Last Stardew Valley 1.6 Patch Note Is Here

    It is the eve before Stardew Valley’s 1.6 update drops and developer ConcernedApe has delivered us one last sneak peek by way of patch notes. In case you’ve missed the last week of chaos, Stardew Valley’s developer has been releasing spoiler-free teases of what’s to come in the forthcoming update and the community has been absolutely eating it up. The changes have ranged from the obscure to the subject of countless fan theories, and span the gamut of bugs and glitches, to long overdue corrections and fixing game mechanics. Over the weekend, they even teased that players will now be able to chug mayonnaise just for the hell of it. All hell’s broken loose in Pelican Town apparently.

    ConcernedApe’s final tease is now out ahead of the patch’s drop tomorrow, and it’s perhaps the most substantial new addition announced yet.

    Stardew’s 1.6 update will, among too many additions and fixes to count, introduce a new farm type to the game: the meadowlands farm. The new farmland will, according to ConcernedApe, consist of “chewy blue grass that animals love” making it ripe for grazing right off the bat. Stardew has seven other farm types as of update 1.5, and each lends itself to a particular playstyle, be it combat, harvesting, fishing, or just enjoying multiplayer lobbies with some of your friends.

    The patch note seems to indicate the latest farm type will be especially good for players who prioritize farming in Stardew Valley. Farm types have benefits beyond just layouts, and the new meadowlands farm is no different. Players who opt to start a new meadowlands farm will begin their game with a coop and two chickens, saving them the time and money that procuring all three often costs. It’s perhaps safe to say that the new farm type is a bit more beginner-friendly, as it will cut out some of the more tedious tasks from the early game.

    This last patch note follows in the footsteps of those behind it, painting the picture of an update meant to transition Stardew into a new phase of its life. The game, which has been supported more than I think anyone could have reasonably imagined when it first came out in 2016TK YEAR, has had a tremendous lifetime filled with new content and changes, and 1.6 appears like a tidy way to tie a bow on things. Most of the changes that have been announced are granular, but the kind of stuff that diehard Stardew aficionados have been clamoring for. Just look at the replies to each one of ConcernedApe’s announcements and you’ll see hundreds, if not thousands, of people losing it over changes that hardly feel impactful from the outside looking in. They’re the kind of crowd-pleasing fixes I can imagine addressing in order to make the community happy one last time for the foreseeable future.

    Coming years after the last significant content arrived in Stardew—and sandwiched between it and ConcernedApe’s next game, Haunted Chocolatier—the 1.6 update was supposed to have been a more straightforward update for modders before it transformed into a tiny expansion. In the time since its initial announcement, ConcernedApe has spent more time talking about the fresh content made for 1.6, such as an entirely new festival and accompanying dialogue, than discussing its original intent. Even the teases over the last week have had nothing to do with mods. Instead, they’ve felt like a fun repartee between the developer and the huge community his game has accrued over the years, as well as an assurance that he’s coming through on some long standing promises before moving on to the next big thing for a good while.

    To be clear, I don’t believe Stardew is going anywhere, and the console and mobile versions still need the 1.6 update to be ported over in the near future, but this update feels like the last big one fans are going to get for a while as ConcernedApe refocuses on getting Haunted Chocolatier out the door. If these zany patches are anything to go by, it’s definitely going out with a bang.

    Moises Taveras

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  • Balatro Might Be Delisted On Switch, But Has Still Sold 500K Copies

    Balatro Might Be Delisted On Switch, But Has Still Sold 500K Copies

    Screenshot: Playstack Games

    Balatro was recently in the news after some versions of the game were removed from digital stores due to a ratings kerfuffle that is still ongoing. However, that setback hasn’t stopped the popular roguelike deck-builder from selling more than 500,000 copies across all platforms in under two weeks.

    Released last month on Xbox, PlayStation, Switch, and PC, Balatro is a wonderful digital card game that uses poker mechanics and hands as the foundation for a strange, but fun roguelike all about earning massive combos using power-ups and special cards. And now the game has hit a big sales milestone.

    According to publisher Playstack Games, on March 6 Balatro hit the 500,000 copies solid mark in just ten days. In a tweet announcing the news, the publisher added: “Thank you for your amazing support – we’re beyond grateful!”

    This is an impressive number for a relatively small game from a small publisher about shuffling around cards to make poker hands. But it’s even more impressive when you remember that for the last few days, the game has not been available from the Switch eShop in Europe. That’s because the game’s PEGI rating changed overnight, surprising the publisher and leading to the game being removed from digital stores.

    Playstack is continuing to work to get Balatro back on the eShop in countries like Germany and the UK. It recently said it expects the game to return to all shops before March 9. Hopefully, it happens soon as this is definitely a perfect game for Nintendo’s aging handheld hybrid.

    Personally, I’ve not been able to stop playing Balatro since its release. I even bought another copy of it on Xbox so I could play it more easily in my living room. It’s on my Steam Deck. And I can’t wait to buy it again when it (hopefully) arrives on iOS and Android one day. I’m Balatro-pilled and I don’t care.

    Balatro is out now on Xbox, PlayStation, PC, and (in some countries) Switch.

    Zack Zwiezen

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  • Stardew Valley’s Huge 1.6 Update Finally Gets Release Date

    Stardew Valley’s Huge 1.6 Update Finally Gets Release Date

    Image: Eric “ConcernedApe” Barone

    The lowkey farming simulator Stardew Valley is getting some new stuff in a couple of weeks. Developer Eric “ConcernedApe” Barone announced on X/Twitter on February 26 that the PC version of the chill game will get the 1.6 update on March 19, with the patch coming to to consoles and mobile “as soon as possible.”

    In follow-up posts, ConcernedApe celebrated the game selling over 30 million copies and thanked everyone for their support. He also said a worldwide concert tour and an official cookbook are in the works, which sounds cool, but the meat and potatoes here is its 1.6 patch, and Stardew Valley fans are gonna be eating real good.

    What’s In Stardew Valley’s 1.6 Update?

    We don’t know exactly what the patch will entail. However, ConcernedApe has teased various details about what to expect when the update drops on March 19. In April 2023, he said 1.6 will mostly benefit modders and also includes new game content. Three months later, in July, he expanded on that “new game content” a bit, tweeting that 1.6 will feature a new festival, dialogue, items, and “secrets”—whatever that means. As unspecific as this all is, it sounds enticing.

    But wait, there’s more (but not much). In responding to a Twitter user on February 23, who said the mobile version of the game is pretty buggy (night doesn’t transition to day, for example), ConcernedApe said that he’ll address those issues on mobile as part of update 1.6. A similar problem affected some Stardew Valley PC players back in 2019, but regular updates seem to have resolved the issue. Hopefully, the PC and console ports of version 1.6 will stamp out any lingering hiccups.

    Levi Winslow

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  • Upcoming Game Delays Release To Avoid ‘Busy’ February

    Upcoming Game Delays Release To Avoid ‘Busy’ February


    The Thaumaturge, an upcoming narrative-focused, turn-based RPG, was planned to launch in just a few days on February 20. However, the game has now been delayed until March as the developers and publishers hope to avoid a “busy” February and give the game more “breathing room.”

    As we warned late last year, the first few months of 2024 have been stacked with popular video game releases. This is bad news for folks hoping they could catch up on their 2023 backlog in what is usually a quiet time for the game industry, as the first weeks of 2024 have already delivered hits like Palworld, Helldivers 2, Prince of Persia: The Lost Crown, Like a Dragon: Infinite Wealth, Tekken 8, and Suicide Squad: Kill the Justice League. And the rest of February isn’t empty, with games like Pacific Drive, Final Fantasy VII Rebirth, Star Wars Dark Forces remastered, and Skull and Bones all launching before March 1. As a result of this packed start to the year, The Thaumaturge is going to wait for the dust to settle a bit.

    On February 12, developer Fool’s Theory and publisher 11 Bit Studios announced on Twitter and explained in a press release that even though The Thaumaturge is already in the hands of some critics, it was going to be delayed until March 4 in order to avoid all this chaos.

    “Taking February’s busy launch period into account and the opening for a better release window,” the two companies said in a statement, “we’ve decided to take this opportunity to give more breathing room so it receives the attention we believe it deserves. We want you to have enough time to enjoy the game in full, and we feel that the current release window is not the perfect moment for it.”

    While folks who have been waiting to play the game are probably a bit sad that they have to wait about two weeks longer, it’s a smart move to get away from so many big and small hit games and try to find a bit of a gap in the release schedule to give your game a better chance to find an audience, as well as the attention of over-worked critics and content creators. We’ll have to wait and see if the move pays off.

    The Thaumaturge, an isometric RPG set in 1905 in an alternate-universe Poland filled with magical powers and tough choices, will now arrive on PC, PS5, and Xbox Series X/S on March 4.

    .



    Zack Zwiezen

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  • Best Indie Games of 2023

    Best Indie Games of 2023

    If you ever tire of the glitz and glamor of the mainstream, indie games can provide some of the most unique experiences in the industry. The gap in quality between indie and AAA has shrunken to the point of near-imperceivable in 2023, with creative visions that far exceed their smaller budgets.

    Trying to narrow down the field to three entries is no simple feat, but the team at Twinfinite has at long last anointed our trinity of indie greatness and the best indie game of 2023. If you’ve already given these games a go, you’ll know what we mean — and if not, what are you waiting for? You’re missing out on some absolute gems.

    3rd Place: Sea of Stars

    Image Source: Sabotage Studio

    Freelance Writer Grace Black: When the question of standout Indie titles of 2023 is brought up, Sea of Stars is my immediate first thought. This game takes the classic nostalgic pixel RPG formula and enhances things with gorgeous graphics, fun gameplay, and a simple story that revolves around the tightly-knit friendship held between the three lovable main characters; Zale, Valere, and Garl. These characters are heartwarming, and make the title an absolute joy to experience with their tender, heartfelt speeches and hilarious sarcastic quips towards each other and the world they live in.

    Speaking of the world, the pixel art style in Sea of Stars is nothing less than stunning, with every area holding high-quality aesthetics that are brought to life by beautiful dynamic lighting, creating a real sense of magic. Every single location that you can explore is bright, vibrant, eye-catching, and unique, which makes exploration feel so much fun.

    Within these various areas are a series of unique monsters to fight against, with battles that utilize timing-based rhythm input for dealing extra damage or blocking incoming hits, which makes combat feel that much more interactive in the old-school turn-based setup. Sea of Stars truly is a heartwarming tale that proves every character (even those without magical abilities) has their strengths, each of which is embraced with nothing but love and appreciation, and a brilliant gameplay experience for any indie fan to enjoy.

    2nd Place: Coffee Talk Episode II: Hibiscus & Butterfly

    Coffee Talk Episode 2: Hibiscus & Butterfly Riona key art
    Image Source: Toge Productions

    Associate Editor Tony Cocking: I’ve never really been one for telenovelas in the traditional sense, and yet, after my time with Coffee Talk Episode 2: Hibiscus & Butterfly, I can affirm that I totally get the appeal now.

    Technically, Coffee Talk is a visual novel, though I don’t think that accurately describes how vibrant and alive the world feels. Fleshed out characters new and old wander into your twilight cafe, seeking a warm brew and a sympathetic ear. The gameplay aspect of correctly serving their desired order may seem secondary to the appeal of watching the drama unfold, and yet your barista skills can very well sway the influence of your customers’ lives.

    It’s the kind of game you want to play again and again to see where your botched brews sent a particular narrative awry. Perhaps you didn’t listen to the specifics of their order, or you neglected to deliver a requested item. Even the most studious players will slip up here and there, and it’s this organic system of trial-and-error that creates a dynamic, fascinating atmosphere you won’t want to leave.

    Also, I’m calling it now: this is one of the the definitive soundtracks of the year. Andrew Jeremy’s lo-fi tunes are your ticket to the finest chill vibes.

    Winner: Dave the Diver

    Dave the Diver relaxes peacefully while reading a nice book
    Image Source: MINTROCKET via Twinfinite

    Staff Writer Kristina Ebanez: If I had to choose one of the most unexpected games of the year, Dave the Diver would be at the top of the list. It’s a concept I never knew I needed, and now I can’t seem to get enough of it. What initially caught my eye was its incredibly unique gameplay style of running a sushi restaurant while exploring the vast sea. The duality of it all makes Dave the Diver feel like multiple entries packed into one, especially with its updated content that furthers its longevity.

    One of the many elements I admire about this game is how significant each session can be. Any creatures you catch, no matter how big or small, can be used for the menu of the day, ultimately shaping the way your business runs. Even though these sea quests can seem minor, it’s much more meaningful when you see your hard work being utilized to benefit your experience. The restaurant will only run if you obtain the product, and vice-versa when you’re strapped for cash with diving. The two blend superbly together, and it’s exceptionally satisfying when you’ve mastered both of them.

    But just when you think it can’t get any better, the storyline and cast are the real MVPs of Dave the Diver. I constantly found myself smiling and giggling at all of the adorable and chaotic moments that Dave often gets himself into. Now, I hope to discover another gem like this in 2024 while patiently waiting for a DTD sequel.

    We hope you enjoyed this list of the best indie games of 2023 nearly as much as we enjoyed playing them. It’s awards season here at Twinfinite, so make sure to check out our other prizewinners, including our anime of the year or the top underrated anime you need to watch.

    About the author

    Kristina Ebanez

    Kristina is a Staff Writer and has been with Twinfinite for more than a year. She typically covers Minecraft, The Sims 4, Disney Dreamlight Valley, anime, Call of Duty, and newly released games. She loves the Metal Gear Solid series (Snake Eater especially), Rockstar’s Bully, the Horizon franchise, What Remains of Edith Finch, and many more. Her dog is also an avid video game watcher, primarily when there’s a horse or a cat. She has a Bachelor’s degree in English from the University of Hawaiʻi at Hilo and grew up gaming on the islands.

    Kristina Ebanez

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  • The Hottest Gaming Takes, From PS5 Pro To The Game Awards

    The Hottest Gaming Takes, From PS5 Pro To The Game Awards

    Does anyone else feel like the PS5 just came out, not that long ago? Well, there’s already an abundance of chatter about a potential mid-gen Pro version of Sony’s strangely designed console. And we’ve also got a Game Awards rundown for you too.

    These are the week’s most interesting perspectives on the wild, wonderful, and sometimes weird world of video game news.


    Finally, A Clever Indie RPG For People Who Suck At Undertale

    The protagonist casts a spell that says "Dude" in Leximan.

    I wonder what happens if you cast “canola”?
    Screenshot: Marvelous Europe

    True confession: while I admire and enjoy the heck out of Undertale, the hugely influential 2015 indie RPG that rewards a peaceful approach to conflict, I’ve never actually managed to complete a pacifist run of the game. That’s because I stink at its bullet-hell combat, which demands lightning reflexes and near-perfect memorization throughout its lengthy and brutal boss battles. So you can imagine my delight when I happened upon an adorable RPG that swaps twitchy, rage-quit-inducing challenges for gentle word puzzles. – Jen Glennon Read More


    Kotaku Asks: What Do You Want From A Potential ‘PS5 Pro’?

    Image for article titled The Hottest Gaming Takes, From PS5 Pro To The Game Awards

    Photo: Hopix Art / Kotaku (Shutterstock)

    Rumors about a supercharged PS5 (or “PS5 Pro,” if you will) are floating around the internet once more. Whether there’s merit to these rumors, of course, remains to be seen. There’s little use speculating about specs for a rumored, potentially nonexistent console. So, instead, let’s ask if we would even want such a thing in the first place. – Claire Jackson Read More


    Toss Yourself In Front Of A Moving Car In This Wild Indie Game

    Photo of a street-based game that challenges visitors to avoid being detected by an AI-powered camera.

    This time, I know I’m onto a winning strategy. I’ve gathered three parking cones, and set about plopping one atop my head and the others on the ends of my arms, Mega Man buster cannon-style. I ask my friend nearby to punch the start button for me. Squishing my legs together as one, like I’m hopping on a tiny pogo stick, I bounce through the (fake) crosswalk, my silhouette on the large screen most closely resembling an 8-bit cactus. – Jen Glennon Read More


    A Beautiful Indie Game Makes Climbing Feel Sublime

    A Beautiful Indie Game Makes Climbing Feel Sublime

    Breath of the Wild and Assassin’s Creed could learn something from Jusant


    The Best Reveals From The Game Awards 2023

    The Best Reveals From The Game Awards 2023

    The industry’s big night delivered a slew of announcements and more than a few surprises


    Kotaku Staff

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  • Dev Behind Controversial Shooter The Day Before Shuts Down Days After Massive Steam Launch [Update]

    Dev Behind Controversial Shooter The Day Before Shuts Down Days After Massive Steam Launch [Update]

    The drama-filled saga behind one of Steam’s most-anticipated games of 2023 just took its weirdest turn yet. The Day Before maker Fntastic announced it will cease operations less than a week after accusations of swindling players with a massive bait-and-switch when it came to the true nature of its The Last of Us-looking survival game.

    “Today, we announce the closure of the Fntastic studio,” began a statement tweeted by the studio on December 11. “Unfortunately, The Day Before has failed financially, and we lack the funds to continue. All income received is being used to pay off debts to our partners.”

    Fntastic wrote that it worked “tirelessly for five years” on the shooter without ever taking money from players through Early Access, pre-orders, or crowdfunding. While the future of The Day Before and the studio’s other online games is “unknown,” the servers will apparently remain operational for the time being.

    “We apologize if we didn’t meet your expectations,” the statement continued. “We did everything within our power, but unfortunately, we miscalculated our capabilities. Creating games is an incredibly challenging endeavor.”

    At the same time its cutting its losses, Fntastic also seems to be denying accountability for the current mess surrounding The Day Before. One of Steam’s most-wishlisted games earlier this year, players flocked to the relatively unknown release which hit over 400,000 viewers on Twitch and 30,000 concurrent players on PC on its first day live.

    What they quickly discovered, however, was that the Unreal Engine game that shined in trailers was not the zombie survival MMO originally marketed, but rather a buggy and relatively empty extraction shooter. The $40 release was panned in thousands of Steam reviews with players calling it a “scam,” complaining of server issues and broken levels, with many submitting refund requests.

    The flash-in-the-pan launch, which left The Day Before with a rating of “mostly negative,” followed months of debate about whether the game was even real. After accusations of exploiting voluntary labor, misleading fans with plagiarized trailers and asset flips, and a legal dispute that temporarily got the game pulled from Steam amid multiple delays, players began to wonder if The Day Before was all smoke and mirrors. It might have been better if it had been.

    Fntastic rejected speculation impugning its integrity and motives last week, crticizing those who “didn’t believe in us.” “To our future player who will dive into this game on December 7: We made this for you so that you will enjoy the game and it becomes a celebration,” the studio wrote in a statement at the time. “Together, we will continue improving the game and adding content.”

    Just four days later, that no longer seems to be the case.

    Update 12/11/2023 5:53 p.m. ET: The Day Before has been removed from Steam.

    Ethan Gach

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  • Finally, A Clever Indie RPG For People Who Suck At Undertale

    Finally, A Clever Indie RPG For People Who Suck At Undertale

    True confession: while I admire and enjoy the heck out of Undertale, the hugely influential 2015 indie RPG that rewards a peaceful approach to conflict, I’ve never actually managed to complete a pacifist run of the game. That’s because I stink at its bullet-hell combat, which demands lightning reflexes and near-perfect memorization throughout its lengthy and brutal boss battles. So you can imagine my delight when I happened upon an adorable RPG that swaps twitchy, rage-quit-inducing challenges for gentle word puzzles.

    Leximan, from developer Knights of Borria, immediately caught my eye among the many booths at December 8’s Day of the Devs indie showcase. That was largely due to its monochromatic pixel art style, which is interspersed with trippy splashes of color. You play as a pointy-hatted wizard with a slinky, gliding stride, navigating your way through a variety of colorful dungeons and puzzles.

    Read more: 20 Cool Indie Games You Won’t See At The Game Awards

    As is the case in any worthwhile dungeon, you’ll encounter baddies to dispatch, and Leximan puts a unique spin on the genre’s familiar turn-based combat. When you enter battle, you’ll see a swirling cloud of word fragments on the bottom half of the screen, which you can then use to create mystical incantations. There’s a variety of solutions to any given situation, and the most obvious word may not be the correct option—or the most interesting one. You might have a pretty clear idea of what will happen if you cast “Fireball,” but aren’t you the slightest bit curious about what might happen if you chose “Hairball” instead?

    Leximan | Announcement Trailer

    Once you’ve landed on your approach, the ensuing dialogue will dance and shimmer on the screen, often in vibrant contrast to the game’s mostly black-and-white aesthetic. On occasion, the game’s entire interface will transform or change color—as when I cast “yellow” in response to a foe wielding a green shield. These inventive riffs on the familiar combat system combine to allow each encounter to feel distinct and memorable in its own right. At least during my brief demo, there wasn’t any hint of the kind of spammy, repetitive encounters that often plague retro-styled role-playing games.

    With its full-hearted embrace of punny turns of phrase, I wasn’t surprised to discover that the team behind Leximan is based in the UK (Cornwall, to be more precise). There’s a distinct dryness and Python-esque sensibility in the writing here that feels distinct from Undertale—and its many imitators—in a welcome way. If you’re a fan of an offbeat RPG with oodles of personality, this is one to watch.

     Leximan does not yet have a release date, but you can wishlist it on Steam to keep on top of future updates.

    Jen Glennon

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