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Tag: Indie games

  • Finally, A Clever Indie RPG For People Who Suck At Undertale

    Finally, A Clever Indie RPG For People Who Suck At Undertale

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    True confession: while I admire and enjoy the heck out of Undertale, the hugely influential 2015 indie RPG that rewards a peaceful approach to conflict, I’ve never actually managed to complete a pacifist run of the game. That’s because I stink at its bullet-hell combat, which demands lightning reflexes and near-perfect memorization throughout its lengthy and brutal boss battles. So you can imagine my delight when I happened upon an adorable RPG that swaps twitchy, rage-quit-inducing challenges for gentle word puzzles.

    Leximan, from developer Knights of Borria, immediately caught my eye among the many booths at December 8’s Day of the Devs indie showcase. That was largely due to its monochromatic pixel art style, which is interspersed with trippy splashes of color. You play as a pointy-hatted wizard with a slinky, gliding stride, navigating your way through a variety of colorful dungeons and puzzles.

    Read more: 20 Cool Indie Games You Won’t See At The Game Awards

    As is the case in any worthwhile dungeon, you’ll encounter baddies to dispatch, and Leximan puts a unique spin on the genre’s familiar turn-based combat. When you enter battle, you’ll see a swirling cloud of word fragments on the bottom half of the screen, which you can then use to create mystical incantations. There’s a variety of solutions to any given situation, and the most obvious word may not be the correct option—or the most interesting one. You might have a pretty clear idea of what will happen if you cast “Fireball,” but aren’t you the slightest bit curious about what might happen if you chose “Hairball” instead?

    Leximan | Announcement Trailer

    Once you’ve landed on your approach, the ensuing dialogue will dance and shimmer on the screen, often in vibrant contrast to the game’s mostly black-and-white aesthetic. On occasion, the game’s entire interface will transform or change color—as when I cast “yellow” in response to a foe wielding a green shield. These inventive riffs on the familiar combat system combine to allow each encounter to feel distinct and memorable in its own right. At least during my brief demo, there wasn’t any hint of the kind of spammy, repetitive encounters that often plague retro-styled role-playing games.

    With its full-hearted embrace of punny turns of phrase, I wasn’t surprised to discover that the team behind Leximan is based in the UK (Cornwall, to be more precise). There’s a distinct dryness and Python-esque sensibility in the writing here that feels distinct from Undertale—and its many imitators—in a welcome way. If you’re a fan of an offbeat RPG with oodles of personality, this is one to watch.

     Leximan does not yet have a release date, but you can wishlist it on Steam to keep on top of future updates.

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    Jen Glennon

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  • If The Game Awards Is All About The Devs, Then Let Them Speak

    If The Game Awards Is All About The Devs, Then Let Them Speak

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    At the opening of last night’s 2023 edition of The Game Awards, host Geoff Keighley hyped the event as an evening “to recognize outstanding creative work in games in 2023.” But as the night went on, the luminaries who were being awarded for their “outstanding creative work” seemed like they weren’t given much time to actually speak about said work.

    Read More: Everything We Saw At The Game Awards 2023

    The Game Awards is held at the end of every year, ostensibly to celebrate and award the labor that goes into the video games we spend countless hours enjoying. As at most awards shows, it’s customary for winners to give a bit of a speech, thanking those who helped make their game, and thus the award, possible. But this year it felt like time was cut short for most developers. Some have speculated that The Game Awards was worried someone might mention the serious labor issues facing the industry, or yet scarier, the current conflict in Gaza, thus inviting that most dreaded of phenomena: controversy. Whatever the reason, it was a night that always felt too out of time for the people it was ostensibly supposed to be about.

    Read More: We Have To Talk (Again) About How War Games Depict The Middle East

    Throughout the night, orchestral music floated in very soon after most award winners began speaking. That might be a good policy for keeping such a stacked event moving, but when you consider just how much time was devoted to celebrities, muppets, and conversations with high-profile developers like Hideo Kojima (who Aftermath estimates gobbled up as much time as 13.5 of the night’s truncated winner speeches would have), it’s not hard to feel like The Game Awards failed to prioritize its time well. And many awards, probably most, went without anyone coming up on stage at all, getting just quick, cursory-feeling readouts of the winners from Keighley or his cohost before it was time to cut to another ad break, announce a new game, or invite a celebrity onstage.

    After a year of constant, highly public layoffs across the industry, ushering developers offstage while granting celebrities all the time they could ask for feels uniquely out of step. Running large events relying on commercial support is no easy task, but surely there must be a better way to schedule things out so that, in Keighley’s own words, we can actually “recognize outstanding creative work.”

    Read More: Here Are All Of The 2023 Game Award Winners (And Losers)

    Attendees report a large, ominous teleprompter message reading “Please Wrap It Up,”” which as Javier Cordero pointed out on Twitter (presently known as “X”), was even on display while people from Larian Studios tried to talk about what developing the game meant to them while they accepted the most prestigious award of the night: Game of the Year.

    The speech of Larian’s Swen Vincke brought tears to the eyes of his team members in the audience. He talked about what Baldur’s Gate 3 meant to the team, how it was the team’s pandemic project and how they lost Jim Southworth, lead cinematic artist on Baldur’s Gate 3, to cancer just last month. This was easily one of the most human moments in the nearly four-hour onslaught of non-stop commercialism, but hey, Please Wrap It Up, right?

    Another odd moment came when CD Projekt Red took home the award for Best Ongoing Game. After being introduced by actor Anthony Mackie, who spent a chunk of time bantering with the audience (to everyone’s confusion) and plugging season two of Twisted Metal on Peacock. But when Gabriel Amatangelo and Paweł Sasko actually got on stage to collect their award, they were given scant time before the music started up.

    This morning, Geoff Keighley himself recognized that, “while no one was cut off,” the music indeed felt like it came in too quickly.

    But, as AxiosStephen Totilo shared, it’s not like the “wrap it up music” was automated. “I can confirm” he wrote on Twitter, “there was manual control of when to start the 30-second countdown to the ‘please wrap it up’ sign, manual control of when to make it flash. Was tweakable.”

    Celebrities are entertaining and ads do pay the bills necessary to keep a show running, but hopefully future Game Awards shows will allocate developers as much time as Gonzo the muppet was given to talk about the work they and their teams put in to earn their recognition. Give folks time to enjoy their deserved moment in the spotlight, or else let’s just call The Game Awards what it is: Winter E3.

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    Claire Jackson

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  • Among Us Is Crossing Over With Goose Game, Celeste, Undertale, And More

    Among Us Is Crossing Over With Goose Game, Celeste, Undertale, And More

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    Indie multiplayer superhit Among Us is bringing together a whole host of other popular indie games—including Undertale, Untitled Goose Game, and Celeste—into one giant cosmetic bundle available to buy in-game until February 2024.

    Among Us, a 2D cartoonish multiplayer-focused game where players have to figure out who can be trusted and who is a murderous imposter, got huge in 2020 thanks to Twitch. However, the game—developed by small studio Innersloth—actually launched in 2018 to little fanfare. Once Among Us exploded online, the devs dealt with burnout and pressure as they updated and ported it to more platforms. Now, it’s playable basically everywhere and has a large audience that eats up each update—including its latest, which turns it into a greatest-hits collection of indie gems.

    On November 28, developer Innersloth announced the “Indie Cosmicube” a new cosmetic pack for Among Us that contains outfits inspired by seven different indie games: Untitled Goose Game, Undertale, Crypt of the NecroDancer, Celeste, Castle Crashers, Alien Hominid, and A Hat in Time. Players will need 7,000 beans—a freely earned in-game currency—to get this pack of cosmetics. Once purchased, they must equip it and play matches to unlock all the outfits and items inside the pack.

    “Our team was so excited to bring the stylings of [these games] to life in Among Us,” Innersloth said. “They’re indie. We’re indie. It’s like that Spider-Man meme, but instead of pointing, we’re crying because we love each others’ work so much.”

    In total, this new cosmetic pack contains 25 hats, 18 skins, 12 nameplates, 9 visors, and 6 pets. If you do the math, assuming you include the option of not wearing some things, this one cosmetic pack offers up to 8,091,720 possible visual combinations.

    Among Us’ new set of cosmetics won’t be around forever, though. Players only have until February 2024 to earn 7,000 beans and purchase the pack before it leaves the in-game store.

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    Zack Zwiezen

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  • Crab Soulslike Lets You Whip Out A Gun When Going Gets Tough

    Crab Soulslike Lets You Whip Out A Gun When Going Gets Tough

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    It’s dangerous out there…
    Image: Aggro Crab / Kotaku / GoodLifeStudio (Getty Images)

    Have you ever wished you could exercise your Second Amendment right on a formidable video game boss? Well, one upcoming Soulslike will let you pull out a gun and one-tap bosses if it prove too impossible to “git gud” and vanquish them the normal way.

    Another Crab’s Treasure, by Going Under developer Aggro Crab, is a 3D “Shellslike” in which you play as a hermit crab named Kril as he scours the land for his long-lost shell. Somewhere along Kril’s journey, you’ll explore the littered ocean floor for a makeshift home and duke it out with other ocean-faring beasties. The game has a Windows demo for Steam Next Fest and is slated to come out sometime next year on the Xbox One, Xbox Series X/S, Nintendo Switch, and PC.

    Now, about the gun thing. Another Crab’s Treasure’s Steam page notes that you can play the game at your own pace, saying it was “designed to be an approachable experience for newer Soulslike players as well as provide a challenge for hardcore fans.” Typically, any online conversation about whether or not a Soulslike game should have lower difficulty option or (gasp) some sort of assist mode is met with vitriol from genre die-hards. Nonetheless Another Crab’s Treasure’s demo happily showcases one of the game’s apparently many assist modes, which equips Kril with a gun that completely eviscerates his foes.

    As you might surmise, the results are pretty dope. Here’s a TikTok video of Kril’s “heater” in action:

    Read More: Soulslike Dev Explains Nintendo World Showcase ‘Selling Out’ Joke

    Aggro Crab definitely buried the lede by omitting the fact that the game offering “something for any level of skill or time commitment” would include a freaking gun available to anyone who tires of panic-rolling with only a rusty spork with which to defend themselves. I don’t have much more commentary to add to the sheer power of the above clip except to say that I hope more video games follow suit by arming players, be they animals or lowly dung-eating swordsmen, with proportionally enormous guns.

        

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    Isaiah Colbert

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  • There’s A New Worst Game Of 2023, And It’s A Switch Exclusive

    There’s A New Worst Game Of 2023, And It’s A Switch Exclusive

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    Remember that awful looking The Last of Us clone, The Last Hope, that got released earlier this month? Well, it turns out the game is much worse than the trailer first suggested. Apparently, the whole game is only about 20 minutes long, takes place in one street, and is a broken mess.

    Let’s cast our minds back to last week. That’s when a horrible-looking Nintendo Switch The Last of Us clone went viral online. A trailer for the game looked like a blatant copy of Naughty Dog’s award-winning franchise, complete with its own Ellie-like companion. It was even called The Last Hope. Yeah, the people who made it weren’t being subtle about where they were pulling their “inspiration” from. Most would agree, it looked bad, but now thanks to Digital Foundry, it’s clear this is much worse than we thought. In fact, it might be the worst game of 2023.

    In a new upload on Thursday, the video game tech analysts at Digital Foundry ripped The Last Hope apart in a video that is about as long as the actual game.

    Digital Foundry / West Connection Limited / VG Games

    Where to even begin? For starters—this might be the most shocking—the entire game seems to take place mainly on one U-shaped street in a generic city. Thanks to the game’s reliance on Unity store props, it’s a rather confusing place. American flags can be seen next to European power outlets. Other assets also don’t seem to work together, with some being far too detailed compared to other, lower-res objects scattered about.

    Playing The Last Hope is a frustrating, bad experience

    When you actually start to play The Last Hope, you’ll also notice that the framerate is horrendous, often dipping well below 30. This makes it hard to play, as the game’s performance goes up and down constantly. What also makes it hard to play is that the game seems to have barely been playtested. As shown in the Digital Foundry video, it gives the player very limited resources.

    For example, your stamina meter doesn’t recharge over time, limiting how many times you can swing your baseball bat. And there are only three MREs, that partially refill your stamina, in the entire game. Bullets are also rare, meaning that if you miss too many shots you could end up in an unwinnable situation.

    At one part, players have to use a lockpick to unlock a police car, and while doing this you can be killed by zombies. The problem is the game doesn’t tell you this is happening. So you do your lockpicking, finish, and exit to a screen that simply states “You Dead.” This means that you’ll need to clear out the area of zombies before starting the lockpicking mini-game. But based on Digital Foundry’s math, you can only kill around 65 zombies with the resources offered in-game. So don’t miss a single shot, don’t sprint (as that wastes stamina), and also hope the game doesn’t randomly crash during all of this, erasing your progress in the process.

    Oh and keep in mind that it’s only about 15 minutes long, assuming you manage your limited resources correctly and don’t get stuck trying to open a door that can only be opened with the “E” key. (Note: The Switch doesn’t have an E key.)

    The Switch’s digital store is filled with this crap

    The Last Hope is a comically bad video game from developers who have a track record of awful Switch shovelware, stuff like World War: Battle Heroes Field Army Call of Prison Duty Simulator.

    And it’s easy to laugh at it, which I did and continue to do. But it’s sadly not an oddity on the Switch’s eShop, which in recent years has become filled with shovelware garbage that, some might say, is getting very close to scam territory. Not that I’m calling The Last Hope—a game that can be completed in 15 minutes and looks to be directly ripping off The Last of Us using poorly cobbled together Unity assets—a scam. Just, you know, some people might be saying that.

    I think some folks just assume these shovelware games are bad and don’t think much of it. But I think Nintendo should try to bring back some quality control to its store.

    For one, so many indie devs are working really hard on games that end up getting lost in a massive sea of content. Pruning some of the worst, most broken shovelware from the store might help these devs find more success. The Switch platform also has a lot of younger players and they or their parents might not know better and waste some money on something awful, broken, and terrible. Something like The Last Hope.

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    Zack Zwiezen

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