Microsoft is raising prices on Xbox consoles… again. The previous price hike shifted expectations for both the Xbox Series S and Series X. The new pricing structure demands so much money from consumer wallets it seems nobody in their right mind would buy an Xbox in this day and age.
The new pricing structure begins Oct. 3. In a post to its support page, Microsoft blamed today’s “macroeconomic environment,” which is a longer way to say “Trump tariffs.” All consoles are demanding at least $50 more. According to the new console pricing sheet, a Series S with 512GB of storage will retail for $400, up from $350. Meanwhile, a new Xbox Series X digital edition will cost $600, up from $550. If you want the disc drive model, you’ll need to spend $650, up from $600. An Xbox Series X Galaxy Black Edition with that larger 2TB SSD will ask for $800, up from $730.
This is the second time Xbox has instituted price hikes this year. Sony also increased the price for its PlayStation 5 consoles in August. The PlayStation 5 now costs $500 for the digital edition. A PlayStation 5 Pro without a disc drive demands $750. The pain to gamers’ wallets is unending. Nintendo also increased the price of all its original Switch consoles plus its Switch 2 controllers and accessories, but not the Switch 2 console itself. Not yet, at least.
At least, we don’t have to pay more for peripherals. In its May price hike, Microsoft also pushed the price of its baseline Xbox controller to $65. The Xbox Elite Series 2 controller price increased by $5 to $150, and the Xbox Wireless Headset jumped $10 to $120. The company also declared it would start pricing games at $80 a pop. However, the company backtracked on its first attempt at this new pricing scheme with the release of Outer Worlds 2. Microsoft now says that game will cost $70 at launch. This led to speculation that Xbox was disappointed by the number of Outer Worlds 2 preorders with the announced price bump.
Who will buy an Xbox now?
There is no silver lining here. Increasing prices will inexorably damage Xbox, especially when gamers’ wallets are already being stretched. Analyst firm Ampere told The Game Business this week that fewer younger people are buying hardware, and a big reason for that is likely increasing console prices. While consoles are still making money for both Sony and Microsoft, the total number of Xboxes and PS5s sold is far less than the previous console generation. Video game industry analyst Mat Piscatella reported that the total video game hardware unit sales have trended down from 2023 to their lowest point since the start of the covid pandemic.
Xbox isn’t the only tech brand that’s raised prices twice this year due to tariffs. Camera maker Fujifilm jacked up costs of its popular cameras twice in the same month back in August. It will only get worse for Microsoft’s gaming arm. Xbox has shifted away from gaming hardware toward its flagging Game Pass subscription model. While the company promised it has a new Xbox console in the works, that more powerful gaming machine may not be here for another year, at least. Microsoft’s gaming division is relying on the Asus ROG Xbox Ally handheld PC to get it through to the end of the year, but Asus and Microsoft have refused to tell us how much it will cost. With this latest price hike, it does not bode well for Microsoft’s hardware ambitions.
There is so little reason to buy an Xbox nowadays. Most of the once-exclusive games on the system are coming to other consoles and PC anyway. At launch, the Xbox Series X was a stellar console at $500. This is the first console generation in recent memory where device prices haven’t depreciated over time. If you’re already afraid you won’t be able to afford groceries anymore, an ever-inflated 5-year-old game console will be the last thing on your mind.
The Greater Philadelphia Expo Center in Oaks will transform this fall into a hub for gaming and pop culture when it hosts the first Game Con Live on Saturday and Sunday, Oct. 11-12, 2025. The event runs from 10 a.m. to 5 p.m. both days and is geared toward kids ages 5 to 15 and their families with hands-on gaming, STEM activities and live entertainment.
Guests can meet popular YouTubers and actors, including BeckBroJack and DirtBoy, along with Aaralyn Anderson and others. Comic book artists Scott Hanna and Will Torres will appear in Artist Alley.
The festival will include video game stations where attendees can play Minecraft, Roblox, Mario Kart, Super Smash Bros., Fortnite, and retro and rare titles. The Cosplay Corner will host fan groups representing “Star Wars,” Avengers, G.I. Joe, Spiderlings, Zelda and more, with a costume contest open to all attendees.
Additional highlights include the Infinity Stage for live entertainment and contests, workshops in art and animation, a LEGO derby car racetrack, and an Unplugged Zone for tabletop play featuring Pokémon cards. Visitors can also shop the marketplace for gaming and comic merchandise.
Tickets start at $16.75, with VIP early entry passes available. For tickets, registration and full details, visit gameconlive.com.
Nintendo doesn’t normally let fans in on its hardware plans, but if you’re the type of person to spot trends, it’s clear the Switch 2 will become the Mario maker’s everything console. Nintendo has started offering more hardware specifically tailored for playing its old, defunct consoles. The inevitable next step is for the company to let us return to its most popular handheld ever, the Nintendo DS.
Today, Nintendo decided it was time to bring back what is likely its least popular gaming hardware it ever released. The $100 Virtual Boy for Switch 2 revives Nintendo’s first use of stereoscopic visuals and the odd bipod-mounted headset for playing them. That modernized system is a relic—a blast from the past—that makes use of the Switch handheld hardware as the screen. While Nintendo has been releasing new controllers routinely for its Nintendo Classics list from the NES all the way up to the latest revitalized GameCube controller, this is the first instance of a specific device to feel authentic—as if you’re thrown back to 1995 and playing the weird 3D console for the first time.
While the Virtual Boy was Nintendo’s worst-selling console ever—only managing to move 770,000 units in its lifetime—the company’s top-selling device is still MIA from the Nintendo Classics list. The Nintendo DS first launched in 2004 but hit its stride with the DS Lite in 2006. Over its lifespan, Nintendo sold 154 million units. The company’s next-best-selling device, the original Switch, has sold 153.10 million.
Back in 2023, Nintendo filed a patent with the U.S. Patent Office that gave us a glimpse of how a supposed device with a large screen could attach to a handheld. Last month, Mike Odyssey on X spotted that Nintendo had updated the patent for 2025. The attached screen would be positioned at an “incline,” according to the patent, and doesn’t describe a hinge system for the top screen to fold down onto the handheld, so this attachment would need to be removed and transported separately if you were to take the Switch 2 on the road.
Patents don’t suggest a company will actually make the product, only that they’re exploring ideas and want to protect them. Even if Nintendo is working on a dual-screen add-on for the Switch 2, that doesn’t necessarily mean the finished product would look anything like this proposed design. Now that Nintendo has gone back 30 years to its strangest console, it opens the possibility of winding back the clock to every instance of its past hardware. The one missing piece, beyond the Wii and Wii U (at least Super Mario Galaxy is getting another remaster), is the Nintendo DS and the less-popular 3DS.
The Switch 2 has more capacity for these peripherals thanks to its top and bottom USB-C ports. A move toward more Switch 2 retro peripherals makes more sense when you understand why Nintendo keeps publishing its classic library for Switch owners. Retro emulators, which recreate older consoles as software, are growing increasingly popular with the generation of gamers who grew up with Nintendo’s older consoles. Nintendo is also one of the few companies that rails hardest against emulation in its crusade to combat piracy and protect its intellectual property. Nintendo has taken down multiple Switch emulators, including Ryujinx, Citra, and—especially—Yuzu. Nintendo has hindered GameCube emulator Dolphin from a full release on Steam. The company offers its own emulation through its Nintendo Classics list as an alternative to the legion of players jumping at the burgeoning retro handheld scene.
And it couldn’t come soon enough. While players have too much choice for Game Boy-like devices, the DS and 3DS are still new territory. In the last few months, Ayaneo showed off its Pocket DS, a dual-screen Android handheld made for playing DS games. Fellow handheld maker AYN announced its Thor dual-screen device as well. Meanwhile, Retroid crafted its own $69 dual-screen add-on for its horizontally oriented handhelds to play two-screen games. Nintendo will take its time to launch even more hardware. The company rolls out its games over time, so those wanting to return to the DS glory days will have to wait for something official.
The best gaming keyboards bring a greater feeling of comfort and control to your PC play time, whether you’re sinking into a 100-hour RPG or sweating through an online shooter. They may not always feel as premium for typing as a good custom mechanical keyboard, but they’re usually a nice upgrade over the ordinary keyboards sitting around the office. To help anyone looking to upgrade, I’ve spent more time researching gaming keyboards than any person reasonably should, testing dozens of well-reviewed models along the way. Whether you want something mini, analog, wireless or just plain cheap, these are the best I’ve used.
What to look for in a gaming keyboard
To be clear, any keyboard can be a “gaming keyboard.” If you play lots of video games and have never sighed to yourself, “man, this keyboard is holding me back,” congratulations, you probably don’t need to pay extra for a new one. Self-proclaimed gaming keyboards often come at a premium, and while the best offer high-quality designs, snazzy RGB lighting and a few genuinely worthwhile features, none of them will give you god-like skill, nor will they suddenly turn bad games into good ones.
Mechanical vs non-mechanical
Now that we’ve touched grass, I did prioritize some features while researching this guide. First, I mostly stuck to mechanical keyboards, not laptop-style membrane models. They can be loud, but they’re more durable, customizable and broadly satisfying to press — all positive traits for a product you may use for hours-long gaming sessions.
Size
Next, I preferred tenkeyless (TKL) or smaller layouts. It’s totally fine to use a full-size board if you really want a number pad, but a compact model gives you more space to flick your mouse around. It also lets you keep your mouse closer to your body, which can reduce the tension placed on your arms and shoulders.
From top to bottom: A 96 percent keyboard, an 80 percent (or tenkeyless) keyboard and a 60 percent keyboard.
(Photo by Jeff Dunn / Engadget)
Switches, keycaps and build quality
Linear switches, which are often branded as “red,” are generally favored by gamers. These give keystrokes a smooth feel from top to bottom, with no tactile “bump” that could make fast, repeated presses less consistent. They usually require little force to actuate, and they tend to be quiet. However, if you prefer the feel and/or sound of a more tactile or clicky switch, get one of those instead. You might lose some speed in esports-style games, but nothing is more important than your comfort.
Some gaming keyboards are based on different mechanisms entirely. Optical switches, for instance, use a beam of light to register keystrokes, while Hall effect switches use magnets. These often feel linear, but they allow for a more versatile set of gaming-friendly features, such as the ability to set custom actuation points, assign multiple commands to one key and repeat key presses faster. In general, they’re faster and more durable too.
The Wooting 60HE+ is one gaming keyboard that has helped popularize the use of magnetic Hall effect switches.
(Jeff Dunn for Engadget)
This analog-style functionality has become the big trend in the gaming keyboard market over the last few years. Most of the major keyboard brands now sell at least one model with Hall effect switches and, based on my testing, it’s easy to see why: Many of their customizations really can give you a more granular (yet still fair) sense of control, especially in more competitive games. Consequently, many of our picks below are built with the tech.
Keyboards with these kind of features usually aren’t cheap, however, and they’re far from essential for those who mainly play single-player games. Some of their tricks have also stirred up controversy: One known as SOCD (Simultaneous Opposing Cardinal Directions) cleaning allows you to activate two different directional keys at the same time, making it possible to, among other things, achieve impossibly perfect strafing in shooting games. A few games such as Counter-Strike 2 have banned the feature as a result, though it can still be a fun thing to play around with in games that don’t involve other people. SOCD isn’t limited to magnetic switches either; some mechanical keyboards support it too.
A small handful of recentkeyboards have shipped with inductive switches, which promise the adjustable actuation features of Hall effect keyboards but with better battery efficiency. We haven’t been able to test one of these just yet, but we’ll look to do so in the future.
A handful of dye-sub PBT keycaps.
(Photo by Jeff Dunn / Engadget)
Keycaps and build quality
Regardless of switch type, you want a frame that doesn’t flex under pressure, keys that don’t wobble and stabilizers that don’t rattle when you hit larger keys like the spacebar. I prefer double-shot PBT (polybutylene terephthalate) keycaps over those that use cheaper ABS (acrylonitrile butadiene styrene) plastic, as they won’t develop a greasy shine over time and their icons are less likely to fade. A hot-swappable PCB (printed circuit board) that makes it easy to change switches if the mood arises is ideal, as are dedicated media keys.
For the sake of simplicity, I only considered prebuilt gaming keyboards for this guide, though many of the picks below allow for customization down the line. If you (and your bank account) really want to go wild, check out our guide to building a custom keyboard.
Software, connectivity and RGB
If a keyboard has companion software, it should let you program macros and custom key bindings for games without frustration. For convenience, a wired keyboard should connect through a detachable USB-C cable. A good wireless keyboard won’t add serious lag, but only if it uses a USB receiver, not Bluetooth. (It’ll probably cost more as well.) Some gaming keyboards advertise super-high polling rates — i.e., the speed at which a keyboard reports to a computer — to reduce latency, but unless your monitor has an especially fast refresh rate, the usual standard of 1,000Hz should be fine. And while nobody needs RGB lighting, it’s fun. Consumer tech could use more of that, so the cleaner and more customizable the RGB is, the better.
Photo by Jeff Dunn / Engadget
How we tested
The best way to evaluate a keyboard is to just… use it, so that’s what I did. To cover a variety of use cases and design styles, I’ve researched dozens of keyboards over the past several months that’ve broadly received high marks from professional reviewers and users alike. I’ve then used each model I’ve brought in as my daily driver for a few days. Since I write for a living, this gave me enough time to get a strong sense of each keyboard’s typing experience.
For gaming, I give special focus to each keyboard’s responsiveness in fast and/or reaction-based online shooters such as Halo Infinite, Counter-Strike 2, Apex Legends, Valorant, Overwatch 2 and XDefiant, as many would-be gaming keyboard buyers get one in the hopes that it’ll help with that genre in particular. I made sure each keyboard felt comfortable with other types of games, though, such as Baldur’s Gate 3 (a turn-based RPG), Hi-Fi Rush (an action game with an emphasis on timing and rhythm) and Forza Horizon 5 (an arcade racing game). I used the latter to better evaluate the pressure-sensitive features of the analog keyboards I tested.
If a keyboard could be configured with multiple switch types, I got the linear model. Upon receiving each keyboard, I removed several keycaps to ensure none were chipped or broken. I noted whether any keys felt wobbly, whether the case flexes under pressure, whether the texture and finish of the keycaps changes after use and whether larger keys like the spacebar felt particularly rattly or hollow. I typed on each keyboard in quick succession in a quiet room to get a sense of where they ranked in terms of noise. For wireless models, I checked whether the battery drain at 50 percent RGB brightness aligned with a manufacturer’s estimate. I looked to results from sites like Rtings to ensure nothing was out of order with latency. I did my testing on a 144Hz monitor with my personal rig, which includes a 10th-gen Core i9 CPU and an RTX 3080 GPU.
This helped me ensure each keyboard met a baseline of overall quality, but to reiterate, so much of this process is subjective. I can tell you if a keyboard is loud based on how I slam my keys, for instance, but you may have a lighter touch. What my tastes find “comfortable,” “pleasing,” or even “useful,” you may dislike. As I’ve written before, keyboards are like food or art in that way. So, keep an open mind.
With most gaming keyboards, claims of “improving your play” are just marketing fluff. With the Wooting 80HE, it’s actually kind of true — or at least, it can be. The key is its analog “Lekker V2” switches, which can respond to varying levels of pressure, much like the triggers on a PlayStation or Xbox controller. These use magnetic Hall effect sensors, which means they have fewer physical contact points that can suffer from wear and tear over time.
This setup enables a few genuinely beneficial features. For one, you can adjust the actuation point of each key anywhere between an ultra-low 0.1mm and 4mm, in 0.1mm steps. With a fast-paced FPS, setting the actuation point low makes the keys more sensitive and thus exceptionally responsive to quick movements. For a turn-based RPG or simply typing, raising that pre-travel distance makes each press more deliberate and less prone to errors. You can also mix and match, making your WASD keys faster to actuate but leaving the rest at a less touchy level.
Another feature, “rapid trigger,” registers the actuation and reset points of a key press dynamically. This lets you re-actuate a key mid-press, before it has to go all the way back up, so you can repeat inputs faster. It’s a boon for shooting and rhythm games in particular: In a 1v1 shootout in Halo Infinite, you can strafe, stop and start with a little more speed and granularity. We’re still talking milliseconds of difference, but sometimes that’s all that separates defeating an opponent and leaving them with a sliver of health. You can combine this with a couple of SOCD settings for even faster strafing, but know that those specific features could get you banned from some esports-style games. (See our notes on switch types above for more on this.)
Beyond that, you can tie up to four actions to one key based on how far it’s pressed. In Halo, for instance, I’ve made it so I can mark enemies and switch grenades by long-pressing Q and E, respectively — i.e., the keys right next to WASD. Short-pressing those keys, meanwhile, still lets me use their default bindings. In another game, you could lightly press a key to pull out a grenade, fully press to throw it, then release to reequip your main weapon. All of this requires some brain retraining, but it ultimately lessens the need to contort your fingers to perform a full set of commands. Which, in turn, can save you more precious seconds during a battle.
Because the keys are pressure-sensitive, you can also set them to mimic an Xbox controller. With a racing game like Forza Horizon 5, the W and S keys could stand in for the LT and RT buttons, while A and D replicate the left joystick. Does this feel as natural as using real joysticks or a good wheel? Of course not. But for games that don’t expect you to use a mouse alongside the keyboard, it’s really not as clunky as you’d expect.
That caveat is important: Plenty of games aren’t designed with analog keyboards in mind, so don’t expect the 80HE to replace your gamepad. Owning this won’t magically make you a top-tier player either. When you’re up against other people around your skill level, though, the extra bit of precision these features provide is tangible.
There’s been a tidal wave of analog keyboards released in the last couple of years, but the 80HE stands out for getting the fundamentals right. There are certainly nicer-feeling mechanical keyboards for $200, including many that don’t have all-plastic cases. But its double-shot PBT keycaps feel crisp, its keys are comfortably spaced and the pre-lubed linear-style switches are smooth and satisfying to press. (The switches are technically hot-swappable as well, though the market for third-party Hall effect switches is relatively small.) An internal gasket mount provides a cushioned landing for your fingers — though presses aren’t quite as springy here as they are on the best keyboards with this sort of design — while multiple layers of foam and tape give it a soothing thocky tone that isn’t annoyingly loud. The per-key RGB backlighting is tidy and deeply customizable. The keyboard can technically support a fast 8,000Hz polling rate as well, but that’s mostly overkill.
Where Wooting really wins is with its software. The company’s Wootility app is fully accessible through the web and makes it easy to remap keys, assign macros and Fn layer shortcuts, create profiles, adjust RGB lighting and set up all of those actuation-based tricks. It just works in a way so many other apps we’ve tested for this guide do not, taking pains to make sure you understand what you’re changing with each feature and see that your changes are active and actually functioning as intended. You can save up to four profiles to the device itself, and swapping between them is as simple as hitting a two-button shortcut.
What’s more, the 80HE has a four-year warranty, which is longer than most of its peers. The braided USB-C cable comes with a USB-A adapter, a nice touch that makes it easier to use the keyboard across devices. Wooting offers a few different customization options as well: You can buy the 80HE with a more premium zinc alloy case (albeit for $90 extra) and dye-sub keycaps or grab a module version that lets you build it out with your own (magnetic) switches and keys.
There are still a few downsides. The 80 percent layout is an odd half-step between traditional TKL and 75 percent designs: It still fits in arrow keys and takes up far less space than a full-size model but omits a couple of the usual Nav cluster keys. The space bar has a bit of rattle to it. There’s no wrist rest in the box. There are a few pairs of rubber stops that slot into the back of the keyboard and allow it to rest at different fixed angles — those keep the device steady in place, but attaching them is more cumbersome than simply adjusting the feet built into most boards.
At $200, the 80HE also isn’t the best value, especially given that it lacks any sort of wireless connectivity. That’s before any tariff impacts, which Wooting has said could lead to a price hike. And you can only buy the device direct from the company, which sells its gear in batches. For more competitive-minded players, though, this is the best blend of features, typing quality and ease of use that we’ve tested.
If you want to pay as little as possible for an acceptable, honest-to-goodness gaming keyboard, get the G.Skill KM250 RGB. For $45, it offers PBT keycaps, hot-swappable switches, per-key RGB backlighting, adjustable feet, a detachable USB-C cable and even a dedicated volume control knob. Its translucent “pudding” keycaps look funky but help show off those RGB effects. The linear Kailh Red switches are quick and smooth enough, without the pinging noise that often plagues budget keyboards. Its 65 percent layout doesn’t chew up space, but it still fits in a set of arrow keys. Though there’s no dedicated software for programming the KM250, you can quickly swap through lighting effects right from the device. Avoiding potential bloatware may be better at this price anyway.
The KM250 isn’t a miracle, mind you. The plastic frame is lightweight and surprisingly sturdy, but you don’t get the level of sound-dampening foam, reinforced stems or pre-lubed springs you’d find in a more premium keyboard. Key presses sound hollower and feel a bit stiffer when you bottom out as a result. Plus, while having PBT keycaps at all in this range is great, they aren’t as pleasingly textured as more expensive options.
But come on, it’s $45. For that price, everything here is beyond functional. And if you ever want to upgrade some of its lesser elements, you can.
If you want a gaming keyboard you can take on the road, or you just despise cable clutter, check out the SteelSeries Apex Pro TKL Wireless (Gen 3). Like the Wooting 80HE, its linear-style switches use magnetic Hall effect sensors, which open up a range of useful gaming features. You can raise or lower the actuation points of individual keys anywhere between 0.1mm and 4mm, enable a rapid trigger setting to repeat presses faster and bind multiple commands to one key based on how far it’s pushed. (So you could, say, lightly press W to walk, then hold it to run.) There’s a handy “protection mode” that lowers the sensitivity of nearby keys when one key is pressed, which makes it harder to “fat-finger” wrong inputs by accident, plus an SOCD feature and preset profiles for a few popular games. There’s no dedicated analog mode for driving games, and you can “only” assign two actuation-based commands to a key at once, but the Apex Pro still allows for finer control than most of its peers.
The “keyboard” part of the Apex Pro TKL is beyond satisfactory as well. The double-shot PBT keycaps resist grime and aren’t overly sculpted, so they’re easy to reach. The RGB lighting is clean, while the aluminum-plated deck doesn’t noticeably flex. Adjustable feet and rubber pads on the back do well to keep the board stable, and there’s a soft magnetic wrist rest included in the box. On the front is a volume roller and a mini OLED display, the latter of which lets you quickly swap profiles, adjust and view actuation levels, check battery status and even see info from certain apps, among other tweaks. With Counter-Strike 2, for instance, it can display the current round and your K/D ratio. You can also connect over Bluetooth in addition to the included dongle and USB-C cable.
The typing experience, meanwhile, is a noticeable improvement over the last-generation Apex Pro (our previous wireless pick). The lightly pre-lubed switches make presses feel smooth and distinct, while a few layers of sound-dampening foam provide a mild thocky tone. It’s not full-on quiet, but it’s muffled enough to give that sense of feedback most people enjoy from a mechanical keyboard without totally aggravating everyone around you.
The larger keys are mostly handled well, too, though the space bar could be tighter, while the enter and right shift keys rattle a bit more than the larger stabilized keys on the left side of the board. In general, you’d still buy the Apex Pro TKL for its gaming features first, but it’s a decidedly Nice Keyboard even without them.
That’s good, because with a list price of $300, this thing is expensive. If raw typing feel is your main concern, there are cheaper alternatives in our honorable mentions and “others we tested” section below.
Besides the price, our main gripes are with SteelSeries’ GG software. It’s certainly usable, but it’s a bit less refined than Wooting’s Wootility app. The process of assigning multiple inputs to one key requires jumping between two different tabs, while setting up custom RGB profiles forces you into a separate app. There’s no obvious way to tie an RGB layout to a specific actuation profile, and you need to leave the software running for some settings tweaks to stay active. The battery life, rated for 37.5 hours with the wireless dongle, isn’t especially long either. Still, if you’ve got more cash to burn and must go wireless, the Apex Pro gets much more right than wrong.
As an aside: At least one review has said that the Apex Pro’s custom actuation settings aren’t always accurate. We reached out to SteelSeries about this, and a company spokesperson told us that inaccurate readings could stem from a filter in the keyboard’s firmware that’s designed to stop accidental key presses from happening when the included wrist rest is attached or removed. According to the company, this filter would normally have no effect on the press distance, but it may run and cause presses to be deeper than intended if someone were to use a mechanical device (like a robotic testing arm) to push a key extremely slowly. We couldn’t find any accuracy issues in our own “real-world” testing, so we stand by our recommendation.
If you aren’t intense about esports-style play and just want a good mechanical keyboard you can also use for games, try the Keychron V3 Max. For $115 pre-tariffs, it offers a wireless design with hot-swappable switches, double-shot PBT keycaps and a volume knob. By default, it comes with Gateron’s Jupiter Red (linear), Brown (tactile) or Banana (more tactile) switches; the Jupiter Reds are sufficiently light for everyday gaming and, with the help of an internal gasket mount and multiple layers of sound-dampening foam, mostly quiet. Each switch comes pre-lubed, which helps keep the out-of-the-box typing experience from feeling or sounding cheap. Presses make a lovely little pop. The keycaps are comfortably spaced and gently rounded, making it easier to avoid accidental inputs, though they have a somewhat a somewhat high profile, so they can feel a little more in the way than the keys on the Wooting 80HE or SteelSeries Apex Pro TKL Wireless for quick actions. All of it connects over a removable USB-C cable, Bluetooth or a wireless adapter, and there are USB-C and USB-A dongles in the box.
The V3 isn’t as focused on ultra-low latency as a dedicated gaming keyboard, and it doesn’t have any of the special analog features available with the 80HE or Apex Pro, but it should be responsive enough for all but the most competitive players. A built-in switch lets you swap between Windows and macOS modes, and there are OS-specific keycaps in the box. You can program the board through Keychron’s Launcher web app, which is harder to grok than something like Wootility but lets you remap keys, create macros or adjust the backlight across OSes.
The V3 Max’s keys are individually backlit, and you can adjust its RGB effects right from the board. That can look odd with the default, non-shine-through keycaps, however. There’s a pair of foldable feet on the back, but since this is a high-profile keyboard with no wrist rest in the box, it’s not the most universally ergonomic setup. The chassis is also made of plastic, so it’s hard to call “premium.” And the stabilizers could be better: There’s a faint but audible rattle when pressing the backspace or enter keys, while the space bar is louder and more hollow-sounding than everything else. Still, this is a comfortable and customizable entry point for those looking to get into mechanical keyboards as a hobby, one that’s nicer for typing than most options in its price range. It’s a strong value for non-twitchy games.
The V3 Max is a tenkeyless model, but Keychron sells several other size and layout options as part of the V Max series, too. We previously recommended the Keychron V3, an older wired model, and that one is still OK if you want to save a bit more. But the Max’s wireless connectivity and improved acoustics make it a better buy.
The Lemokey P1 HE is a wireless model with Hall effect switches and a 75 percent layout. On raw build quality and typing experience alone, it is a clear step above our top picks. Its full aluminum frame has zero flex, while its gasket-mount design and pre-lubed magnetic switches make keystrokes feel springy. Layers of noise-dampening material keep everything sounding pleasant, and the stabilizers on the larger keys successfully prevent any serious rattling. In many ways, it’s reminiscent of the Keychron Q Max — the top recommendation in our guide to the best mechanical keyboards — just with flatter stock keycaps that are shine-through and easier to move between. (Lemokey is Keychron’s gaming sub-brand.)
Like other Hall effect keyboards, the P1 HE offers customizable actuation points, rapid trigger, the ability to assign multiple commands to one key and a gamepad-style analog mode. Unfortunately, Keychron’s Launcher software doesn’t quite match up to the hardware. It won’t recognize the keyboard unless you connect over a cable, for one, and the process of setting up custom profiles isn’t as readable as it is with SteelSeries’ GG app or (especially) Wooting’s Wootility. You can only save three profiles to the onboard memory, too, and the shortcut for swapping between them is convoluted by comparison. You can’t assign unique RGB lighting setups to different profiles, either.
All of those analog tricks still work, and the P1 HE is so delightful to type on that it’s worth considering over the Apex Pro TKL Wireless if you care about the “keyboard” part of your gaming keyboard first and foremost. That’s especially true given that the P1 HE costs $130 less — but the Apex Pro is a smoother experience for gaming specifically.
Note: The following is a selection of noteworthy gaming keyboards we’ve put through their paces, not a comprehensive list of everything we’ve ever tried.
Wooting 60HE+
You can consider the Wooting 60HE+ our “1A” pick, as it’s essentially a more compact version of the 80HE with a 60 percent layout. It supports the same analog gaming features, has the same four-year warranty and still uses the great Wootility software. It’s also $25 cheaper. If you prefer a smaller design and don’t need arrow keys, you can buy it with confidence. However, more people will find the 80HE’s larger layout easier to use on a day-to-day basis. Its gasket mount, updated switches and extra sound-dampening material make it more pleasant-sounding and comfier for typing out of the box. Plus, while the 60HE+ can only rest at one fixed angle, the 80HE comes with a few sets of removable feet.
It’s also worth noting that Wooting has announced an updated model called the 60HE V2 since our last update. That one is expected to arrive by the end of 2025, so if you’re not in a rush it may be worth holding out for a few more months.
Logitech G Pro X TKL Rapid
The Logitech G Pro X TKL Rapid is a good magnetic-switch alternative to the Wooting 80HE if you must buy from one of the major keyboard brands. It’s wired-only, but it looks good, with clear RGB lighting, a built-in volume roller, dedicated media keys and a sturdy metal top plate. The expected rapid trigger and adjustable actuation tricks all work fine, and Logitech’s G Hub software is easier to get around than most apps from the big-name manufacturers. It can recognize when you’ve launched certain games, for instance, then apply any custom profiles you’ve made for them automatically. It’s $10 cheaper than the 80HE as well. Where it falls short is the typing experience: The default switches are pretty noisy, and bottoming out the keys feels stiffer here compared to our top picks. If you want those Wooting-style features and prefer a clackier sound, however, it’s a decent buy.
Logitech G Pro X TKL and G Pro X 60
The wireless Logitech G Pro X TKL and G Pro X 60, which use more traditional mechanical switches, aren’t as hot. They’re built well, but they’re too pricey to not be hot-swappable or lack the analog features of the 80HE. There isn’t much sound-dampening foam in either models, too, so neither sounds great. We like that both come with a carrying case, though.
The Logitech G Pro X TKL Rapid.
(Jeff Dunn for Engadget)
Keychron C3 Pro
The tenkeyless Keychron C3 Pro is the top budget pick in our mechanical keyboard guide, and it remains a great stand-in for the G.Skill KM250 RGB if you want to stay under $50. With its gasket mount design, internal foam and pre-lubed switches, it feels and sounds fuller to press. The base version we tested lacks hot-swappable switches and only has a red backlight, but Keychron has released a revised model that addresses that and add full RGB. That said, its ABS keycaps still feel cheaper and can develop a shine over time, plus there’s no volume knob. Some may find KM250’s smaller size more convenient for gaming, too.
A more recent update called the C3 Pro 8K does include PBT keycaps for $55; we’ll aim to test that one in the future.
Keychron Q1 HE
The Keychron Q1 HE is sort of an older version of the Lemokey P1 HE with the same magnetic switches and a similarly excellent aluminum chassis. Its double-gasket design, pre-lubed switches and layers of foam make it a joy for typing. But its gaming features rely on the same iffy software, while the stock keycaps are sculpted in a way that makes them trickier to press quickly. Those keycaps aren’t shine-through either, and the whole thing is more expensive, so there isn’t much reason to buy it over the P1 HE.
The Keychron Q1 HE.
(Photo by Jeff Dunn / Engadget)
Sony Inzone KBD-H75
The Sony Inzone KBD-H75 is another one that ticks most of the boxes we’re looking for. Its 75-percent frame is compact but not cramped. It looks plain, but it wouldn’t be out of place in an office. The metal top comes off as substantial — though the bottom is made of plastic — while the PBT keycaps are durable, with shine-through lighting. A gasket-mount design and some quality stabilizers help the typing experience feel and sound great. Presses have a nice clack, but they’re muted enough that they shouldn’t annoy anyone around you. The magnetic Hall effect switches let you customize actuation points and utilize a rapid trigger mode. General latency is excellent, and Sony’s Inzone Hub isn’t as fussy or obtuse as many companion apps in this market. There’s also a volume knob.
The problem is that all of this costs $300, and that’s a lot for a keyboard without wireless connectivity (or proper macOS support). Competitive gamers may not care about that, but for most others, there are better values out there. If you ever see this one on sale, however, it’s well worth a look, as the stock typing feel is a bit nicer than that of the Wooting 80HE.
Razer Joro
The Razer Joro is a decent choice if you want a portable scissor-switch keyboard instead of a bulky mechanical one. It’s essentially a “gamer” take on Apple’s Magic Keyboard, with a slick black finish, sturdy aluminum top plate, RGB lighting and SOCD support. The 75-percent layout is super low-profile and weighs just 0.8 pounds, so it’s extremely travel-friendly. The typing experience is stable, wonderfully quiet and comfortable for what it is — put it in a laptop and it’d be a standout. It all works across Windows, macOS, Android and iOS.
That said, it’ll never feel as cushy as a good mechanical board over extended sessions. The design is fixed at one flat angle, which some may find uncomfortable. The ABS keycaps aren’t great for something priced at $140, and while there is 2.4GHz wireless support, you need to buy a separate dongle to actually use it. Otherwise, you’re playing over Bluetooth, which adds latency, or a short USB-C cable. The Joro serves its niche well enough if you’re always on the road, but it’s a skip if you don’t game beyond your desk very often.
The Razer Joro (top) and Sony Inzone KBD-H75
(Jeff Dunn for Engadget)
Razer Huntsman V2 TKL
We previously recommended the Razer Huntsman V2 TKL as a mid-priced pick thanks to its light optical switches, crisp PBT keycaps and impressively muffled tone (with the linear-switch model, at least). Its lack of analog features make it a harder sell these days, though, and its keys wobble more than those on the Keychron V3 Max. It’s not hot-swappable, either. Beyond that, only the version with clicky switches — which sound uncomfortably sharp — is still in stock as of this writing.
Razer Huntsman V3 Pro
The Razer Huntsman V3 Pro is a line of wired analog keyboards that comes in 60 percent, TKL and full-size options. They have just about all the features we like on the Wooting 80HE, but their optical switches are noisier and more hollow-feeling.
The Razer Huntsman V2 TKL.
(Jeff Dunn for Engadget)
Razer BlackWidow V4 Pro 75%
The BlackWidow V4 Pro 75% is Razer’s top-of-the-line wireless keyboard. It’s fully hot-swappable, with heavily textured PBT keycaps, a robust aluminum top case and a nifty OLED display. The tactile Razer Orange switches in our test unit consistently feel tight, the larger keys don’t really rattle and the RGB backlight shines through beautifully. It’s a good keyboard — but it’s just not luxurious enough to warrant its $300 price tag, especially since it lacks any sort of analog-style functionality. The stock switches are a little too sharp-sounding for our liking as well.
Razer Huntsman Mini
The Razer Huntsman Mini is a fine choice if you want a 60 percent keyboard and don’t need Wooting-style software tricks, with textured PBT keycaps, a sturdy aluminum top plate and the same fast optical switches we praised with the Huntsman V2 TKL. The 60HE+ is much more versatile, though, while the KM250 RGB is a more appealing value.
The Razer BlackWidow V4 75%.
(Jeff Dunn for Engadget)
ASUS ROG Strix Scope II 96 Wireless
The ASUS ROG Strix Scope II 96 Wireless (phew) is a strong alternative to the Apex Pro TKL if you want to go wireless. It’s a joy to type on, with superb sound dampening, pre-lubed ROG NX switches, an impressively sturdy case and stable, PBT-coated keys. It’s hot-swappable, its battery life rating is much higher than the Apex Pro TKL Wireless (90 hours with RGB on) and it has a multi-function key that puts volume, media and RGB controls in one place. At $170 or so, it’s usually much cheaper than our SteelSeries pick as well.
However, it doesn’t have the rapid trigger or custom actuation tricks of Hall effect keyboards like the Apex Pro TKL Wireless or Lemokey P1 HE, and ASUS’s Armoury Crate software is a bit of a mess. The Lemokey P1 HE’s all-metal design feels higher-end, too. But if you care about typing experience more than extra gaming-friendly features, this one is still worth looking into.
ASUS ROG Azoth
The ASUS ROG Azoth is like a smaller version of the ROG Strix Scope II 96 Wireless with a few more enthusiast touches, such as a gasket-mounted design — which gives keystrokes a softer feel — a programmable OLED display and a toolkit for lubing switches in the box. It’s exceptionally well-made by any standard, not just “for a gaming keyboard.” But its feature set still isn’t as flexible as the Wooting 80HE or SteelSeries Apex Pro TKL Wireless, which makes its $275 list price a tough ask. ASUS recently released a new model called the ROG Azoth X, though that one costs $300 and has a much louder aesthetic.
The ASUS ROG Azoth.
(Photo by Jeff Dunn / Engadget)
Alienware Pro Wireless Gaming Keyboard
The 75 percent Alienware Pro Wireless Gaming Keyboard is much better than its bland name suggests, with high-quality PBT keycaps, smooth linear switches (which are hot-swappable), wonderfully clean RGB lighting, a steady wireless connection and a rigid yet lightweight design. But it’s fairly loud, and at $200 there isn’t much reason to take it over the Lemokey P1 HE, which has a higher-quality design and more capable magnetic switches, or the ASUS Strix Scope II 96 Wireless, which offers a similarly pleasing typing experience at a slightly lower price. It’s worth considering if you see it on sale, though.
NZXT Function 2 and Function 2 MiniTKL
The full-size NZXT Function 2 and tenkeyless Function 2 MiniTKL are totally solid midrange options with fast optical switches and the ability to swap between two universal actuation points, but they’re let down by mediocre stabilizers on the larger keys.
The Alienware Pro Wireless Gaming Keyboard.
(Jeff Dunn for Engadget)
NuPhy Air75 V2
The NuPhy Air75 V2 is a stylish wireless keyboard with a low-profile design. We’ve recommended it in our mechanical keyboard buying guide, as it’s an excellent choice if you want something that blends the flatter, compact shape of a laptop keyboard with the more tactile feel of mechanical switches. The design isn’t entirely ideal for gaming, though, as the wide keys can make it a little too easy to fat-finger inputs by accident and the stock keycaps aren’t shine-through. This is another one that recently received a refresh, though. NuPhy also sells a model with Hall effect switches. We’ll aim to test those for a future update.
Corsair K70 Max
The Corsair K70 Max is another one with magnetic switches, but trying to program its more advanced features through Corsair’s iCue software was a pain.
The NuPhy Air75 V2.
(Photo by Jeff Dunn / Engadget)
Corsair K70 RGB TKL
The Corsair K70 RGB TKL is a decent if basic midrange model, but it’s also on the noisy side compared to our top picks and it’s saddled with middling software.
Logitech G515 Lightspeed TKL
The Logitech G515 Lightspeed TKL is another low-profile model that generally feels comfortable and well-built, even if it’s entirely made of plastic. It’s a decent alternative to the NuPhy Air75 series, as it’s much quieter with its GL Tactile switches and comes with shine-through keycaps by default. However, those switches aren’t hot-swappable, and the board can’t connect to multiple devices simultaneously over Bluetooth. The low-profile shape still isn’t the best for gaming either, plus the stock keycaps aren’t quite as grippy as other PBT options we’ve used.
The Logitech G515 Lightspeed TKL.
(Jeff Dunn for Engadget)
Recent updates
September 2025: We’ve taken a sweep to make sure our picks are still accurate and added testing notes on a couple new keyboards in the Razer Joro and Sony Inzone KBD-H75.
February 2025: We’ve overhauled this guide with new picks: The Wooting 80HE is now our top recommendation overall, the SteelSeries Apex Pro TKL Wireless (Gen 3) is our new “best wireless” option and the Lemokey P1 HE slots in as an honorable mention. We’ve also added notes on several more gaming keyboards we’ve tested since our last update, including Logitech’s G Pro X TKL Rapid and G515 Lightspeed TKL, Razer’s BlackWidow V4 Pro 75% and Alienware’s Pro Wireless Gaming Keyboard. Finally, we’ve made a few minor updates to our “What to look for in a gaming keyboard” section.
June 2024: We updated this guide with a new “traditional mechanical keyboard” pick, the Keychron V3 Max, plus a couple new honorable mentions and more notes on other gaming keyboards we’ve tried. Note that we’ve tested — and will continue to test — several other keyboards that aren’t explicitly marketed toward gaming, but we’ll direct you to our general mechanical keyboard buying guide for more info on those.
Today’s retro recreations are so good at replicating the Game Boy’s look, feel, and portability. The problem is, my pockets are already occupied with my mobile supercomputer that contains my life behind a 6.3-inch pane of glass. If my phone has a powerful processor and excellent AMOLED display, why can’t it also become my gaming device when I’m on the go? MCON, the controller hyped to hell and back by young engineer Josh King and brought to market by phone peripheral makers OhSnap, could be enough to make me leave my handheld at home.
I first saw the $150 MCON phone peripheral back at CES 2025; only then it was a very early prototype using 3D-printed parts. Even then, I came away impressed with the collapsible phone controller. I had to duck and weave through many, many halls at IFA 2025 to find the miniscule stall for MCON’s designer OhSnap. The company let me wrap my exhausted hands around the new, black and clear plastic MCONs that will be shipping later this year after its successful Kickstarter from earlier this year.
When I look at most modern phone controllers, whether they’re the Backbone, the 8BitDo mobile controller, or a Razer Kishi, they all boil down to an Xbox controller split in half to make room for a phone. Some of those devices offer better controls or larger cavity space for up to the size of a 13-inch iPad. While they’re slim enough to fit in a bag, the issue with this classic design is they’re not so portable you can slip them into a pocket. MCON is about the size of a phone itself. It’s compact enough that it may fit into cargo pants-sized pockets or into a pocketbook. I doubt it could fit in most thin jeans without tearing a hole in your pants or thigh. The collapsible mobile controller also uses a MagSafe magnetic attachment point while it communicates with the phone over Bluetooth, rather than a physical USB-C connection.
You can think of MCON as a Nintendo DS or a slide-out PSP Go, though without a screen or PCB (printed circuit board) of its own. The controller collapses to the size of your average phone. With the press of a button, the spring-loaded front plate shoots out to reveal twin thumbsticks, four face buttons, and a D-pad. Two fold-out wings fan out from the base to create a pseudo-controller feel, though you can game without them if you can retreat to your Game Boy glory days, before companies cared a lick for wild concepts like “ergonomics.” The extra benefit of MCON is how it keeps the screen angled up, which may be more comfortable when sitting and gaming compared to Steam Deck-like handheld PCs or the Switch 2.
The version I used was a prefab design, though it’s the closest model the company had available for when the device went into full production. The full-size drift-resistant TMR (tunnel magnetoresistance) joysticks didn’t feel constrained despite being deep-set into the controller. While the buttons had a pleasantly shallow and clicky feel, I wouldn’t have been able to hear how loud they were in such a crowded convention hall. The real surprise was the two triggers. Despite being so thin and close to the device, they dipped to a surprising depth. I didn’t feel as much resistance for each trigger as I may have liked from my favorite controllers, but I would still prefer them over the clicky triggers of many DS-like devices.
I didn’t get to play anything but Warped Kart Racers, a game that automatically accelerates for you. I imagine most people who backed the MCON controller are more interested in games without solid touch controls. It may be an option for cloud gaming when you have access to a strong Wi-Fi connection. What may be more exciting is how it could be used for retro emulation. The MCON’s MagSafe dock can slide out and reposition vertically for playing old-school Game Boy games on emulators, like Delta on iOS.
The pop-out mechanism felt fast and smooth, though I found it was difficult to push the magnetic plate back into place. It took two hands, offering a grating feel as the rail ground against itself. OhSnap! told me it was working on making that mechanism smoother as they run into full production. This is the kind of device designed for taking out while ignoring the world on your daily work commute, and it would be especially handy to collapse the MCON with one hand and slip it into your pocket when you need to. OhSnap said MCON should launch some time late in October, so we’ll know then if my phone might finally become the Game Boy I wanted it to be.
Infinix has officially launched the GT 30, a global release that strengthens its GT Series gaming lineup. Building on the success of the GT 30 Pro, which became the official device for the 2025 PUBG Mobile Africa Cup, this latest model aims to bring tournament-level gaming to a broader audience. With partnerships across top titles like Mobile Legends, Free Fire, and Honor of Kings, the GT 30 represents Infinix’s growing presence in the competitive gaming ecosystem.
Performance Built for Competitive Play
At the heart of the GT 30 is the MediaTek Dimensity 7400 5G chipset paired with a 1.5K 144Hz AMOLED display. This combination ensures high-performance responsiveness and smooth visuals for demanding sessions. To maintain stability, Infinix integrated its proprietary 3DVCC cooling system, which uses a vapor chamber, superconducting graphite, and high thermal conductivity gel. The result is consistent performance under extended workloads without overheating.
AI Features Beyond Gaming
The GT 30 isn’t just about gaming—it also packs an AI suite with over 25 features enhancing productivity, creativity, and communication. Users can quickly extract key information with long-text summarization, generate artwork through text-to-image and sketch-to-image tools, and protect sensitive data with AI privacy masking. Real-time translation and AI call summaries make the phone an everyday assistant as much as a gaming powerhouse.
Immersive E-Sports Innovations
With its AI Frame Rescue Engine (AIFRE) and Game Thermal Control Engine, the GT 30 anticipates heavy frame loads and adjusts resources dynamically to minimize lag. This technology has already earned certification for high frame rates across ten major mobile games. Adding to the competitive edge are GT Trigger dual shoulder keys, delivering millisecond response times and customizable mapping—features gamers will appreciate in MOBA and FPS titles.
Design, Colors, and Everyday Versatility
More than just power, the GT 30 includes interactive lighting that reacts to kills, firing, or music playback, adding flair to both gaming and daily use. Alongside existing Shadow Ash and Blade White finishes, new Cyber Blue and Pulse Green versions expand style options. With 8GB RAM (expandable to 16GB), 256GB storage, and pricing starting around USD 200, the device balances performance with accessibility. Availability will roll out globally, beginning with Malaysia.
The GT 30 showcases Infinix’s ambition to deliver not only gaming excellence but also smarter everyday experiences. By combining AI intelligence, thermal engineering, and ergonomic design, Infinix positions the GT Series as a holistic ecosystem for gamers and young tech enthusiasts alike. For more details, visit Infinix. Pricing and launch schedules will vary by region, with global rollout already underway.
Technical Specifications
Specification
Details
Chipset
MediaTek Dimensity 7400 5G
Display
1.5K 144Hz AMOLED
Cooling
3DVCC Vapor Chamber + Graphite + Thermal Gel
AI Features
25+ functions including translation, summarization, image generation
Gaming Features
AI Frame Rescue Engine, Thermal Control, GT Trigger shoulder keys
Online gaming platform Roblox is launching a TikTok-like short-form video feed for sharing gameplay moments, the company unveiled on Friday at the Roblox Developers Conference. The company also announced increased earnings for creators, new AI tools to boost creation, and other advancements in performance.
The new short-form video experience, called “Roblox Moments,” is launching in beta for users 13 and above. It allows users to capture clips of their gameplay, then edit and share those clips in a scrollable feed. Users can trim their clip to up to 30 seconds, add music, and write a description before sharing it.
Plus, users can scroll through a feed of gameplay moments shared by the Roblox community, react to the clips using emojis, and jump into an experience right from a video.
Later this year, Roblox plans to open up API-based capabilities for creators to allow them to build their own in-game creation and discovery systems. For example, creators will be able to showcase trending clips and highlights from their own gameplay, and create leaderboards for things like the coolest overtakes in a racing game.
Image Credits:Roblox
Roblox says a gradual rollout of the feature will allow it to test and refine moderation to ensure all content is age-appropriate. All content is subject to moderation before posting, and users can report inappropriate videos.
As for the increased earnings for creators, Roblox is increasing the DevEx (Developer Exchange) rate, allowing creators to earn 8.5% more when they convert their earned Robux into cash. Now, 100,000 earned Robux will equal $380, rather than $350 when converted to cash.
“This is a significant step that reinforces the company’s dedication to fostering an economy where more creators can thrive and succeed,” the company shared in a blog post. “For example, the average revenue for a Top 1000 developer was almost $1 million, up 2.9x since 2020.”
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In terms of the new AI tools for creators, Roblox is launching a series of new updates that are designed to offer artistic freedom, enhanced functionality, and smarter development assistance, it says.
Creators will be able to move beyond generating static 3D objects thanks to a new way of generating fully functional objects, starting with select vehicles and weapons categories. For example, a creator could provide the prompt: “a sleek, futuristic red sports car,” and Roblox will generate an interactive car that can be driven. From there, creators can alter the car to their liking, such as allowing the doors of the car to open.
Image Credits:Roblox
Additionally, Roblox’s new real-time voice chat translation capability will instantly translate voice chat into the listener’s native tongue starting next year for players speaking English, Spanish, French, and German.
Roblox also announced new Text-to-Speech and Speech-to-Text APIs to allow creators to build more immersive and interactive experiences.
The Text-to-Speech API enables instant narration and character dialogue with 10 customizable English voice presets (with more coming soon), like a non-playable character (NPC) giving directions. The Speech-to-Text API supports voice commands, allowing gameplay actions like firing a cannon when a player says “Fire!”
Roblox also announced new advancements in performance and fidelity, including a new mode called “Server Authority” that reduces in-game cheating and makes in-game physics interactions more realistic. Plus, avatars will soon have more lifelike motion, including running, climbing, and vaulting over obstacles with natural momentum. There will also be improvements in complex actions for avatars, like grasping items with fingers.
In addition, Roblox plans to launch improvements that will allow its platform to run at a higher fidelity across devices without requiring additional effort from creators or sacrificing performance.
The updates announced on Friday follow Roblox’s recent announcement that it’s expanding its age-estimation technology to all users and partnering with the International Age Rating Coalition (IARC) to introduce age and content ratings for games and apps on its platform. These developments come amid ongoing lawsuits over child safety concerns.
Why change what works? In the case of Lenovo’s Legion Go 2, the question morphs into “Why change what makes you distinct?” Lenovo’s upcoming sequel to its Legion Go handheld gaming PC is more powerful, has grips made for human hands, and sports a prettier screen. Its blood is flowing with the same DNA as Lenovo’s odd handheld, but now it comes with a price tag designed to make your wallet weep.
Here’s the kicker. At IFA 2025, Lenovo declared the Legion Go 2 will start at $1,050. For comparison, the next most expensive handheld from one of the big laptop OEMs, the MSI Claw 8 AI+, currently demands $1,000 after tariff-impacted price hikes. The Legion Go 2 handheld comes out sometime in October, though Lenovo let me play a few rounds of Balatro to get a feel for its layout and bask in front of its bright OLED display. This is an organic light-emitting diode display without a separate backlight, meaning it generates much better contrast and deep “inky” blacks compared to your average LCD. The screen is still a massive 8.8 inches with a 1,920 x 1,200 resolution, but now it supports variable refresh rate, or VRR, between 30Hz and 144Hz. This could help the Legion Go 2 show your games in the best light, whether they’re running at a minimum of 30 fps or well over 100 fps.
Specs-wise, the Legion Go 2 uses AMD’s latest high-end handheld-centric chip, the Ryzen Z2 Extreme, and sports up to 32GB of high-speed RAM. Lenovo also upgraded the battery to 74Wh, twice as much as the first Legion Go. It’s not as high as the Asus ROG Ally X, but hopefully it should support longer battery life than the previous device, which would often conk out after under two hours of gaming. The two USB 4 ports on the top and bottom both support up to 65W charging and video output up to DisplayPort 2.0.
Lenovo’s Legion Go was the odd duckling of the 2023 nascent handheld PC market. Fans who appreciated the large screen life turned the device into a swan of their own design. They crafted grips to make the handheld’s sharp sides feel more ergonomic. Some went as far as to replace Windows 11 with either Bazzite—an operating system developed in Linux made to resemble Valve’s gaming ecosystem—or Valve’s SteamOS itself. The new Legion Go 2 is still stuck using Windows along with the Legion Space app to control the device’s power settings and quick-access games. The device should eventually gain access to the handheld-specific version of Windows 11, but that won’t be around until after Xbox helps launch the Asus ROG Xbox Ally.
The Legion Go 2 feels like an extension of its predecessor, rather than a makeover. The TrueStrike grips have been remodeled to fit more comfortably in adult-sized hands. They can still detach from the main body of the device, à la the Switch 2. Unlike Nintendo’s new handheld, which uses magnetic attachment points, the Legion Go 2 still uses the same pin-based connection that uncouples from the handheld by pulling up and away from the main unit. The controllers are still compatible with accessories like the Charging Connector first introduced in 2024.
An ‘FPS Mode’ that’s still weirder than Switch 2’s mouse mode
The right-hand TrueStrike controller still includes an “FPS Mode,” though it hasn’t changed much from the first Legion Go. Unlike the Switch 2’s mouse mode, you still need to toggle a button underneath the right-hand controller to use the built-in mouse sensor. I didn’t get to try out this mode playing any kind of shooter in my brief time using it. I found the pins still dug into my palm as I tried to to wrap my digits around to hit the two side buttons, which become your mouse clicks. There is a small cover to stick over the connection mount and make the device feel a little better in hand, but your mileage will vary.
Just like the first-gen Legion Go and the more recent $600 Legion Go S with SteamOS, the new Legion Go 2 has Hall effect joysticks that should avoid stick drift issues. What’s stranger still is how everything still feels the same, from the relatively thin joysticks to the flat face buttons. There’s a part of me that was hoping for more changes, especially considering the price bump well above the Legion Go’s $750. Beyond the screen, overall performance will tell us if it’s worth the upgrade and the extra $300.
After years of anticipation (no, really), the Hollow Knight sequel finally sings its way to the surface on September 4. Silksong was first announced in 2019, and after sporadic details and development promises, the DLC-turned-full-release was given a formal release date just two weeks ago — causing mayhem like the Eras Tourmovie for other game releases. The indie game sequel follows Hornet, a former princess introduced in the first game, as she explores the new land of Pharloom with similar fighting mechanics to the original game, as well as the newly added quests. You can pinch yourself to check if you’re not dreaming; you can finally download the game after a years long wait— well, sort of.
Despite being released on multiple platforms, the $20 game was hard to play on launch. The game’s Steam page crashed several hours into its release; gamers have also reported crashes from the Nintendo eShop, the PlayStation Store, and the Xbox Store (including game pass downloads). However, plenty of players made it through the hell of the crashes, as it’s currently the most purchased game and the third most played game of the day on Steam, with over 400,000 concurrent players. Even if you have no plans to play the game, you might still be affected by its passionate fan base. Young Horses, creators of the hit game Octodad, are “delaying” their work until later this month so they have time to play the game. Surely, there are plenty of other gamers who are having slightly less productive work days because of Hornet; they probably just aren’t as upfront about it.
The jump to the Nvidia RTX 50-series GPUs and the avalanche of tariff woes make our gaming gadgets more costly for only marginal performance gains. Out of this murk of price gouging is Maingear, a company best known for making custom gaming desktops. Its new “Super 16″ 16-inch gaming laptop, announced at the same time as IFA 2025, does more than most companies to set itself apart, but it’s the starting price for its specs that makes it more enticing than competing notebooks.
Maingear worked with the Taiwan-based laptop brand Clevo on its new $2,400 gaming laptop, but the design still has a subtle amount of Maingear’s usual flair with its clean, uniform look and minimalistic RGB backlit keyboard. The stated specs of the Super 16 won’t surprise anybody paying attention to today’s laptop slate. It’s packing an Intel Core Ultra 9 275HX CPU and an Nvidia GeForce RTX 5070 Ti mobile GPU running at a full 140W. What actually sets the laptop apart is the display—a 300Hz IPS LCD at 2,560 x 1,600 resolution. You’ll easily miss the beautiful black levels and contrast of OLED on devices like the $2,600 Razer Blade 14 or even mini LED on a $3,300 HP Omen Max 16. On the bright side, the screen can display high frame rates.
The RTX 50-series GPUs are capable of topping 100 fps with the help of multi-frame gen. This is a technology that inserts multiple AI-generated frames in between natively rendered frame rates, artificially boosting the overall fps. While the technology isn’t necessary for playing games at playable frame rates (you normally need at least 40 or closer to 60 fps for frame gen to work without experiencing odd visual glitches), it can make games run smoother than normal. The RTX 5070 Ti won’t be able to push the most-demanding Cyberpunk 2077-level games to their peak with ray tracing on Ultra settings, but it should be enough for most of your Steam library at the laptop’s max resolution. You can find other budget-friendly gaming laptops with 240Hz OLED screens, like the Acer Predator Helios Neo 16S, for $1,900. That’s still more than last year’s Helio Neo 16 models. Acer said it hiked prices earlier this year in response to Trump’s tariffs.
While Maingear’s Super 16 supports Wi-Fi 7, it only includes up to Thunderbolt 4 USB-C instead of the more modern Thunderbolt 5. Otherwise, the device’s I/O still comes through in a pinch with two USB-A, HDMI, and a microSD card slot. What’s more, the device doesn’t use any proprietary port for charging. The 230W AC adapter uses a 100W USB-C plug. Framework made a big deal out of its 240W USB-C charging through USB-C on its upcoming Framework Laptop 16.
Maingear’s first 18-inch “Ultima” gaming laptop looks sleek in its ocean blue color, but it also costs $3,400 at the low end with an Intel Core Ultra 9 275HX GPU and RTX 5080 GPU, or $4,300 with an RTX 5090 mobile GPU. That’s not bad considering the competition for 18-inch devices, such as the high-end $4,050 Alienware 18 Area-51 config, especially with its 200Hz display. The major difference between Alienware and Maingear’s top-end notebooks is the former has ultra-clicky mechanical keys that make typing a joy. Every laptop will have tradeoffs. The lone remaining question is whether Maingear’s Super 16 may have enough going for it to make up for what it lacks.
The Powerball jackpot has risen to $1.7 billion (estimated cash value of $770.3 million). That’s because there was no big winner after Wednesday night’s drawing, according to the Powerball website.Here are the numbers for the Wednesday, Sept. 3 drawing:3-16-29-61-69 Powerball 22The Powerplay Multiplier was 2x The estimated $1.4 billion jackpot from Wednesday night’s drawing would have been for a winner who had opted to receive 30 payments over 29 years through an annuity. Winners almost always choose the game’s cash option, which would have been an estimated $634.3 million.The overall odds of winning a prize are 1 in 24.9. The odds of winning the jackpot are 1 in 292.2 million, Powerball officials said Wednesday morning.The Sept. 4 drawing was the 41st drawing since the Powerball jackpot was previously won in California on May 31.Powerball tickets are sold in 45 states, the District of Columbia, Puerto Rico, and the U.S. Virgin Islands, and drawings are broadcast live every Monday, Wednesday, and Saturday at 10:59 p.m. ET.__ The Associated Press contributed to this report.
The Powerball jackpot has risen to $1.7 billion (estimated cash value of $770.3 million). That’s because there was no big winner after Wednesday night’s drawing, according to the Powerball website.
Here are the numbers for the Wednesday, Sept. 3 drawing:
3-16-29-61-69 Powerball 22
The Powerplay Multiplier was 2x
The estimated $1.4 billion jackpot from Wednesday night’s drawing would have been for a winner who had opted to receive 30 payments over 29 years through an annuity. Winners almost always choose the game’s cash option, which would have been an estimated $634.3 million.
The overall odds of winning a prize are 1 in 24.9. The odds of winning the jackpot are 1 in 292.2 million, Powerball officials said Wednesday morning.
The Sept. 4 drawing was the 41st drawing since the Powerball jackpot was previously won in California on May 31.
Powerball tickets are sold in 45 states, the District of Columbia, Puerto Rico, and the U.S. Virgin Islands, and drawings are broadcast live every Monday, Wednesday, and Saturday at 10:59 p.m. ET.
With no winners after the Labor Day drawing, the Powerball jackpot reached an estimated $1.4 billion ahead of the Wednesday night drawing. It’s time to check those tickets.Here are the winning numbers for the Wednesday, Sept. 3 drawing:03-16-29-61-69 Powerball 22The Powerplay Multiplier was 2xIn a news release Wednesday morning, the Powerball lottery said the jackpot had been increased to $1.4 billion after officials reviewed national ticket sales, and that the jackpot had an estimated cash value of $634.3 million, before taxes.That makes Wednesday’s grand prize the fourth-largest in the Powerball game and the sixth-largest among U.S. lottery jackpot games, according to Powerball officials. The overall odds of winning a prize are 1 in 24.9. The odds of winning the jackpot are 1 in 292.2 million, lottery officials said.Wednesday’s drawing was the 41st drawing since the Powerball jackpot was previously won in California on May 31.Powerball tickets are sold in 45 states, the District of Columbia, Puerto Rico and the U.S. Virgin Islands, and drawings are broadcast live every Monday, Wednesday and Saturday at 10:59 p.m. ET.
With no winners after the Labor Day drawing, the Powerball jackpot reached an estimated $1.4 billion ahead of the Wednesday night drawing. It’s time to check those tickets.
Here are the winning numbers for the Wednesday, Sept. 3 drawing:
03-16-29-61-69 Powerball 22
The Powerplay Multiplier was 2x
In a news release Wednesday morning, the Powerball lottery said the jackpot had been increased to $1.4 billion after officials reviewed national ticket sales, and that the jackpot had an estimated cash value of $634.3 million, before taxes.
That makes Wednesday’s grand prize the fourth-largest in the Powerball game and the sixth-largest among U.S. lottery jackpot games, according to Powerball officials.
The overall odds of winning a prize are 1 in 24.9. The odds of winning the jackpot are 1 in 292.2 million, lottery officials said.
Wednesday’s drawing was the 41st drawing since the Powerball jackpot was previously won in California on May 31.
Powerball tickets are sold in 45 states, the District of Columbia, Puerto Rico and the U.S. Virgin Islands, and drawings are broadcast live every Monday, Wednesday and Saturday at 10:59 p.m. ET.
NEW YORK — In one new corner of the internet, users are invited to “paint the world.” And paint they have. Welcome to wplace — an ever-evolving, gamified global map overflowing with drawings made on a more than 4-trillion-pixel canvas.
Images of Icelandic singer Laufey float over Reykjavík, while tributes for the late Tejano singer Selena Quintanilla surround Corpus Christi, Texas. The crest of San Lorenzo and other soccer clubs fill Buenos Aires. “Squid Game” fanart can be found on the outskirts of Seoul. And Walter White’s opening monologue from “Breaking Bad” sits near Albuquerque, New Mexico.
Wplace launched July 21, but the artwork is already overwhelming — ranging from simple stick figures and thin-lettered words, to colorful fanart and highly detailed images users build under online pseudonyms.
“It’s wild, and chaotic and crude,” said Yotam Ophir, a University at Buffalo professor of communication whose research includes analyzing digital spaces. That’s part of wplace’s appeal, he added, describing the site as a somewhat of a “rebellion” against what the internet has become.
“It’s not going to break Facebook,” he said. “But it’s kind of a reminder that things can be done differently.”
Wplace has garnered more than 10.6 million users worldwide as of Thursday, co-founder Enzo Watanabe told The Associated Press. With that explosion in just over a month, moderation challenges have arisen. Watanabe said via email that the project’s growth “exceeded all expectations” — but acknowledged that “adjusting to the high demand has been challenging.”
The game was developed in Brazil over three months by a single person, he said, and is now run by a team of 46, in addition to volunteers.
New users begin with a small, fixed number of pixels, and more become available every 30 seconds. The more you contribute, the more pixels are available to you — sort of “like a leveling system” seen in video games, said Moira Hembns, a 19-year-old user from Edmonton, Alberta.
Even with bigger pools of pixels, it can take a lot of time to bring map paintings to life. “Every art piece takes me hours to design in advance,” said Hembns. One drawing she recently finished, of a Pokémon named Leafeon in her hometown, took her two days to design outside of wplace — and then another day to build in it, she said.
But Hembns notes that she loves art, and checks the map and places pixels almost every morning now. Muhammad Aliy Fattah bin Yusrizal, a 21-year-old from Malaysia, similarly says wplace has become an outlet for his creativity.
The site “is one of the places that I can express myself,” Fattah said, noting he’s mostly contributed art dedicated to his favorite video games and placed atop his home country.
Users from around the world also team up to bring larger projects to life — like “The Neighborhood,” which sits in a corner of Yuma County, Arizona. Real-life resident Krista Rider, 25, started by drawing two homes. It now has over 50, connected by paths, patches of grass and rivers.
“I wanted to do something nice that could lift people up, give them something that they feel like they’re contributing to, whether it’s big or small,” Rider said.
Much of wplace’s spaces are filled with an endless array of pop culture references — often intertwined with symbols of local and national identity, protest and other reflections of daily life seen worldwide. In his own time scrolling through wplace’s map, Ophir notes he’s seen anything from small towns highlighting a restaurant they love, to tributes to local musicians, to broader imagery of political tensions and global conflicts.
“In a way, every person is zooming in on what reflects them and who they are,” Ophir said.
Above Gaza, users have painted Palestinian flags and messages of solidarity amid Israel’s ongoing war. Images of war are also seen on the border between Russia and Ukraine — some use their pixels to depict military tanks or planes, while others write messages calling for peace. Washington, D.C., is covered with political messages, many of which focus on President Donald Trump.
Carly Kocurek, associate dean of Lewis College of Science and Letters at Illinois Tech and director of the school’s game design program, says there’s a long history of “digital spaces as a places for protest.”
That expressive desire, she said, is “part of why people are looking (at wplace), even if that’s not necessarily what they’re doing there.”
While unfiltered chaos is arguably much of the point of wplace’s interactive map, the site still outlines general rules barring inappropriate content, bots, disclosing someone else’s personal information or painting over other art “using random colors or patterns just to mess things up.” Wplace says it has systems in place to erase drawings that go against its rules — and a report button to flag serious cases.
But users in online discussion threads dedicated to wplace have complained that such moderation is not enforced, or addressed in a timely manner — with some stressing particular concern about hate speech and doxing.
“The amount of moderators they have currently is not really enough for the amount of people that are actually on the site,” says Aaron Hickerson, a 35-year-old user in Germany. “It kind of leaves the system that they have overwhelmed.”
Some say they’ve seen their work disrupted — or, in video game terms, “griefed” — by the same users over and over again. And others have pointed out map art that includes racist words or images, sexually explicit content, vandalized pride flags and Nazi symbols. In response, users have made collective callouts to help cover up such content.
Wplace said it aims to “keep improving” moderation — in addition to looking for technology that will aid server performance and potentially provide more security features.
“The challenge is big, but we are doing our best,” Watanabe said.
Some users have also become used to their art simply being covered up over time. Emily Northrip, a college student in Boston, recently completed a drawing of the superhero character Invincible. When she returned days later, someone else had drawn pupils over his goggles.
But Northrip found the addition funny. Wplace is “a public server,” she said, “If someone wants to draw something over your pixels, they can.”
Jessa Lingel, associate professor of communication at the University of Pennsylvania’s Annenberg School, notes that people have come together to sustain collaborative spaces like Wikipedia or even Archive of Our Own. Still, it takes a lot of work. And “unfortunately, the long arc of internet history does not bend towards self-regulation or responsibility,” she notes.
With the resources required to meet erupting demand, some question whether wplace should keep accepting new submissions forever.
“I definitely don’t want it to stay around forever, because I think it’ll just fall apart if it does,” Hembns said, noting wplace could perhaps create a snapshot capturing the map so far — or pause and open future contributions later, similar to a predecessor, Reddit’s now-retired r/place.
Watanabe on Thursday told the AP wplace intends “to continue welcoming new contributions,” as well as host in-platform events.
Regardless of wplace’s future, experts like Lingel expect pockets of artistic collaboration to continue emerging online — even they don’t attract as much attention.
“Some last longer than others, and some make a splash — and others are just used quietly in a little tiny corner of the internet that most people don’t know about,” she says. “It’s just a matter of who notices them.”
Hollow Knight: Silksong doesn’t need Xbox to capture our hearts. The sequel to the indie darling Hollow Knight blazes with a subtle intensity—the result of every squeak and bark from the hand-drawn enemies to the sweeping and foreboding music running like a river through the two abridged demo levels I played. Like the original Metroidvania-style side-scroller, Silksong is a game that could likely run on every system more powerful than a Tamagotchi without much fine-tuning. Even without playing the short demo players first had access to at Gamescom last month, the game sells itself. Xbox needs Silksong to help convince players they need its new handheld, the Asus ROG Xbox Ally.
Xbox brought the game to Gizmodo’s offices to give us hands-on experience with the game I already suspected I’d adore—and test out its first true novel hardware release of the past several years. The game is self-evident. It feels reminiscent of the first Hollow Knight yet distinct, with new protagonist Hornet focusing on swift dives and strikes with her needle and thread. As for Xbox, we still don’t know how much the handheld will cost, even though we’re edging closer to Microsoft and Asus’s shrinking October release window. The Xbox Ally X is running on the AMD Ryzen Z2 Extreme, the long-anticipated APU—or accelerated processing unit—built for handheld gaming. It’s been closing in on a year since AMD announced that chip. It’s only now that we’ll get to see what it’s capable of. Silksong is the wrong game to test that.
In every way that matters, the higher-end Asus ROG Xbox Ally X is a sequel to the Asus ROG Ally X. I can see you’re confused. There are too damn many Xs in that name. It’s simpler to call the new device the ROG Xbox handheld. But that belies just how much of an iteration the handheld is. The Xbox Ally X is thicker by more than a few millimeters. It’s slightly heavier, and in my short experience with it, its fans were louder than the original device even when playing Silksong. When you lay both on the table, the difference is more stark. This is not a slim and low-profile Nintendo Switch 2. This is not an Xbox—a simple and straightforward console. The ROG Xbox Ally is a handheld PC in every way that matters.
The grips are meant to resemble an Xbox controller, and for that, it may be the most comfortable to use long-term compared to every other Steam Deck-like device available. The Xbox Ally X weighs 1.58 pounds, but in my 1.5 hours of play, I never felt my arms growing fatigued holding it up. Just like the Ally X from 2024, the face buttons and sticks had the kind of presence on my fingers that helps me sink into the games running on its 7-inch 1080p IPS display. Silksong seemed bright and vibrant on the glossy display. The surprise improvement was from its triggers. They’re larger, and it meant that one of my colleagues with much smaller hands than me could still hit each bumper without having to slide their hand up the grips.
Handheld Windows 11 mode with Xbox UI is unfinished
The hardware is self-evident. The Xbox Ally and Xbox Ally X are meant to both run an all-new version of Windows 11 built specifically for the small screen. There’s an all-new Xbox button on the left-hand side of the handheld, which brings up the main menu that’s built as an extension of the existing Xbox Game Bar on PC. Xbox stressed that the software was unfinished. Hitting the ROG button still brought up the Asus Armoury Crate software to adjust brightness, volume, and performance settings. The UI could change by release in October.
I didn’t get to experience any of that. The new version of Windows 11 is supposed to dual-boot with the operating system as the regular desktop environment and a new version that limits several background tasks. This new version is meant to enhance performance when gaming. These background processes are sapping performance in all versions of Windows 11, and it’s only now that Microsoft is modifying its operating system to enhance gaming. Xbox knows it now needs to compete with SteamOS. Valve’s handheld-centric operating system is Linux-based with the addition of a compatibility layer for all those games that won’t work on the open-source platform. Recent tests have proved handhelds run better on SteamOS than Windows. Microsoft needs to show that players can stick with Windows without losing out on all their favorite apps.
The Xbox handheld could be great for people who don’t mind dragging around a larger handheld. Hollow Knight: Silksong is already shaping up to be great, but it’s not a game built to help us test what the device is capable of. Xbox needs to sell their handheld for prices console gamers expect to spend. Otherwise, most players will be playing Team Cherry’s Metroidvania somewhere—anywhere—else.
There has to be a laptop that does it all and won’t break my back as I haul it around town. I’m sure every mobile-minded gamer has asked themselves that question and come away without a good answer. The one arena I keep coming back to is the 14-inch gaming laptop. Today’s tiny beasts have the performance necessary to keep up with 16- or 18-inch laptop without needing to lug around a huge chunk of aluminum. What’s not to like? Here’s the kicker: it’s only getting more expensive to achieve the perfect compact gaming laptop. The 2025 edition of the Razer Blade 14 is our latest and best example of how improved design is engendering ever-higher prices for already expensive products.
Today’s best compact gaming laptops now cost closer to what we used to spend for larger, hardier portable machines just a few years ago. Razer’s Blade 14 (2025) is the epitome of today’s tariffs-enabled price gouging. The laptop starts at $2,300 MSRP with an Nvidia GeForce RTX 5060. The model you want, with a GPU capable of maxing out some demanding games at the laptop’s peak resolution, demands $2,600. That’s $100 more than the starting price of the 2024 Blade 14. Currently, the Blade 14 (2025) is on sale through Razer’s website for closer to $2,300. It could stay at that price permanently, but I can only suspect that with Trump’s asinine tariff talk, gadgets can only ever get more expensive.
Razer Blade 14 (2025)
The Razer Blade 14 (2025) is so slim and still packs strong gaming/non-gaming performance. You’ll just have to get used to its odd trackpad first.
Pros
Performance for what you need
Slim body
Great thermal design
Nice I/O port selection
Nice screen and audio
Limited fan noise
Cons
Odd and off-putting trackpad
Screen isn’t the brightest
Ever-more expensive
Would love an option with better specs
The Razer Blade 14’s main competition is last year’s favorite, the Asus ROG Zephyrus G14 gaming laptop, now with Nvidia RTX 50-series GPUs. Last year’s version asked for around $2,000 with a GeForce RTX 4070. Today’s latest Zephyrus model will demand the same price for a better RTX 5070 Ti GPU and an AMD Ryzen AI 9 270. The two 14-inch gaming laptops are neck and neck, but the Blade 14 (2025) muscles space for itself in a crowded market due to a few quality-of-life features and excellent thermal management. We can have nice things and the Blade 14 (2025) proves that. We’ll just have to spend more and more every year to cling onto our quality computers. If you’re looking for something that may cost less, you could search for an Asus TUF Gaming A14 that could clock in at less than $2,000.
Despite the recent controversy with buggy hardware and software on the Razer Blade 16, I experienced little of the claimed performance issues with the Blade 14 (2025). However, I had noticed crashes when exiting games before I made sure to download the latest firmware. After that, the laptop was smooth sailing save for all the regular issues I have with Windows 11. There’s a part of me that wishes Razer would step out of its comfort zone. The gaming brand refuses to make another Blade Stealth with that calming pink tone, so we’re left with the company’s usual black box and its big, glowing Razer logo stenciled on the lid. Past 14-inch models like the 2021 design could pack up to an RTX 3080-level GPU (and those cost less than today’s RTX 5070 model). For such a slim design, the performance you get with the modern $2,300 model is exactly what you need for a device of this size.
The new Razer Blade 14 is smaller than last year’s model, but by such a minimal degree you’d have to squint to tell the difference. It’s 0.66 inches at its thickest point. Slipping this laptop into a backpack is likely one of my greatest pleasures despite the fact you’ll still need to haul around the hefty 200W power brick if you plan to play your favorite games. Though the Blade 14 (2025) weighs in at 3.59 pounds, it will feel slightly heavier than many other thin-and-light laptop designs. That’s to be expected, and it’s a tradeoff I’d take with a smile on my face. The new Blade 14 is the kind of device that offers the mobility you can only dream of when trying to haul a 16-inch beast around.
The Blade 14 (2025)is a more subtle notebook than either the Razer Blade 16 or Blade 18. Yes, the rear panel and the triple-snake logo glow nuclear green during use, but without any bottom RGB you can get away with keeping it next to you in a crowded college auditorium so long as you remember to turn off the bright, per-key RGB lights. Using the Blade 14 (2025) would be smooth sailing after that if only Razer would spend more time paying attention to the overall feel of its personal computers. Like all its other anodized aluminum matte black laptops, the new Blade 14 is a smudge magnet. The lid and palm rests will be first to look grody with enough manhandling. The keys will soon develop unsightly smears, whether or not you dip your digits into the odd Fritos bag. At the very least, the Blade 14 (2025) comes with a great selection of I/O ports. Besides the proprietary charging port and headphone jack, you’ll get a USB 4 Type-C and USB-A on either side of the device. There’s an additional HDMI 2.1 and microSD card slot, which came in handy for on-the-go video editing.
It took me longer to get used to the feel of both the keyboard and trackpad. I had to give the laptop some leeway after fawning so hard for the Alienware 16 Area-51 and its full mechanical keyboard, but after enough time I could start to appreciate the Razer laptop’s thin keys even though I’d prefer something with more clacky sounds and travel. There’s a good deal of separation between each key to avoid any misclicks and I never felt like my fingers had to reorient to find the right key without looking. The keyboard has a small amount of feedback response with every key press—better than the squishy feel that turned me off the HP Omen Max 16. It’s enough to make the Blade 14 (2025) worth typing on—more than your average Apple Magic Keyboard. Those who want a thin, mobile device can’t ask for much better, even if I may dream of something more.
Compared to the keyboard, the new Blade 14’s trackpad is a hate-hate design. The large panel is flat and does a good job at palm rejection (a problem I’ve had on previous Razer Blade models). The issue is the interior of the trackpad is sloped toward the end facing the user. That means if you try to click toward the top of the pad, you won’t be able to register any depth outside capacitive touch. Scrolling to the top of a webpage will result in the odd sensation where you press into the trackpad to click, but then get no response. If you’re like me, and you want haptic feedback on your clicks, you’re forced to press down toward the bottom of the trackpad.
With enough time, I could find a rhythm that would make the Razer Blade 14 (2025) my main PC for work and pleasure. It’s in that mold that the refreshed gaming laptop hits its home run. The notebook can do everything I want and look good while doing it.
My edition of the Razer Blade 14 (2025) came packed an AMD Ryzen AI 9 365 CPU along with 32GB of RAM (soldered to the device, so no upgrading, unfortunately). That processor is a 10-core, 20-thread CPU based on the chipmaker’s latest Strix Point Zen 5 microarchitecture. Suffice it to say, the Strix Point CPU series is built for smaller laptops with lower power demand. and it’s proved very effective in notebooks like last year’s Asus TUF Gaming A14 when paired with a discrete GPU. In the case of the Blade 14 (2025), that’s the Nvidia GeForce RTX 5070 running at 115W TGP, or total graphics power. This is a higher power draw than some laptops, such as the upcoming Framework Laptop 16, and it promises to eek out more performance than some competing designs.
After downloading the latest drivers and firmware through Razer Synapse (a must if you want to avoid any odd issues that would stall when exiting games), the Blade 14 (2025) performed as well as can be expected in synthetic benchmarks. It easily beats out the 2024 small frame competitors, especially in Geekbench 6 and Cinebench 2024 multi-core tests, but it can’t stand toe-to-toe with its larger cousins sporting higher-end gaming laptop CPUs like the Intel Core Ultra HX line. The Blade 14 (2025) didn’t even get into the same ballpark of a 14-inch MacBook Pro with M4 in these tests. In multiple 3DMark, the new Blade 14 will sit a few thousand points below laptops with an RTX 5080. Instead, it proved an incredibly balanced machine capable of hitting high frame rates in multiple games I tested, better than 2024’s best examples of 14-inchers.
The Blade 14 (2025) will meet its match when you try pushing ray tracing settings. Games like Black Myth: Wukong survive ray tracing with their automatic DLSS settings picking up the slack. The sweet spot in a game like Cyberpunk 2077 is to stick ray tracing on low settings with DLSS on auto, which can net around 65 fps in benchmarks and a little less in gameplay. Without DLSS, you’ll get slightly more than 40 fps in those same scenarios, the same as if you set it to DLSS Ultra settings. A game such as Marvel’s Spider-Man 2—already a difficult game to run on most PCs—will struggle to achieve playable frame rates at the Blade 14’s max resolution. Even when relying on DLSS, you may need to supress the inclination to dial up graphics and ray tracing settings to high if you even hope to play at a minimum 30 fps.
All of that, plus the laptop rarely felt more than slightly warm under my palms. With a laser thermometer, the Blade 14 (2025) surface temperature near the screen read around 103 degrees Fahrenheit but only 85 degrees on the palm rest. Even during play, the gaming laptop didn’t make my fingers toasty, and it kept the heat away from the sides where I’d use a mouse (better to avoid the trackpad issues altogether).
Though I have not tried the version with an RTX 5060, that GPU will necessarily limit how hard you can push your games on the Blade 14. Gamers have a one track mind. The first and last thing they care about is whether a device can run the latest titles with all the fixings—all settings on Ultra and ray tracing turned up—and still maintain a 60 fps or higher frame rate. Inevitably, the Blade 14 (2025) will find its limits.
We’ve had enough months to settle in with Nvidia’s GPU lineup. Long gone is any talk that the desktop RTX 5070 would somehow be more powerful than the RTX 4090, the previous-gen flagship. The laptop variant of this GPU is designed for smaller devices such as the Blade 14 (2025) with its limited resolution and refresh rate. Even if you push a game to hit double-digit frame rates with 50-series exclusive multi-frame gen—which inserts AI generated frames between rendered frames to artificially increase performance—the Blade 14 (2025) isn’t going to represent them on-screen with a mere 120Hz display. Instead, Nvidia has tried to showcase other uses for its RTX 50-series GPUs beyond downloading yet another game from your overstuffed Steam library centering on the new Blade 14.
I normally run a Blender test with my laptops, where I guage how long it takes the program to render a scene with a car on both the CPU and GPU. Despite the strength of AMD’s Strix Point, the Blade 14 (2025) will still not be as fast as the M4 in a 14-inch MacBook Pro. A discrete GPU will render such scenes three times as fast as the latest MacBook’s GPU, though that’s a difference of 17 seconds versus 55. Nvidia’s latest GPU’s also support improved video encoding features on top of the normal rendering enhancements from a discrete GPU. All that sounds well and good for specific workflows, but you’ll have to wrestle with the battery issues common to all gaming laptops of this caliber. Relying on the Blade 14’s Strix Point integrated GPU to save on battery will leave you dissapointed. In our Blender test, the Blade 14 (2025) was barely a minute faster on the AMD Radeon 880 graphics than running directly on the CPU.
Past Razer Blade 14 models could support screens with higher refresh rates up to 165Hz. Compared to that, the Blade 14 (2025) may seem more humdrum. The new laptop packs an OLED display with 2,880 x 1,800 resolution and a max of 120Hz refresh rate. Some may look at the price and wonder why we couldn’t have better refresh rates, but the display manages to strike a balance between speeds and pretty visuals.
The Blade 14 (2025)’s OLED display is the kind of pretty that’s so standard now among higher-end devices. It’s a good thing then, that the display is so especially nice to look at. The added bonus is Razer pushed the side and top screen bezels farther to the edge, maximizing the space I use to bask in those deep blacks promised by organic light-emitting diode displays.
This screen type offers better blacks and contrast than other competing displays. The main drawback is they are normally dimmer than other screens with a backlight, like mini LED. I never had a situation where I couldn’t see the screen in a dark room or where a bright light drowned out what was happening. Instead, the screen is a little too reflective. When you load dark colors onto the screen, the Blade 14 (2025) is so mirror-like I could read my own shirt. The reflectivity never proved so bad it distracted me from work or gaming, but it could be a major hassle if your attention tends to stray.
This laptop is also a great machine for most of your streaming content. The Blade 14 (2025) has a six speakers with support for THX spatial audio. Sound from the laptop came through clear and accurate. I wasn’t left grabbing for the nearest pair of high-quality headphones even when watching YouTube videos or loading up a game with my favorite soundtrack. Listening to in-game sound is even better thanks to its very minimal fan noise. The new Blade 14’s secret weapon is not necessarily its components, but the fact that everything runs so smoothly without any obtrusive noise to distract you.
Gaming laptops continue to have severe battery life issues. Even if you eschew any more hardcore programs and only use this laptop to browse the web, you’ll never achieve anything close to a full-day of battery life. The Blade 14 (2025) doesn’t break that trend, but it does better than most.
In practice, the laptop can maintain itself on the default balanced power settings off-plug for a little more than four hours. After that, the it was begging for a charger. That number was consistent over weeks using the new Blade 14. The laptop would much rather you work with a plug nearby. With the 200W power brick connected to the its proprietary charging port, I could go from near 20% to almost full in under 40 minutes. I prefer to travel light, in which case I sometimes left the charger at work just so I didn’t have to carry it around with me.
In the end, even the most mobile gaming laptops will still be limited in just how easy it is to bring them around. The Blade 14 (2025) is simply slightly better than most, and in that way it’s one of my favorite laptops of the year. Despite all my hangups with its trackpad and keyboard, it’s the kind of device I wish I could keep close by, though perhaps out of a sense of entitlement after paying well over $2,000 for it.
Wow, are we really here again? Already? It’s almost September, folks, and Gizmodo’s consumer tech team is firmly fixed on upcoming events like IFA 2025 in Berlin and Apple’s impending annual iPhone extravaganza (Meta Connect 2025 is mid-month, too!). That being said, there are still a lot of cool gadgets we reviewed in August that deserve one final look back before we dive face-first into a torrential run towards (gulps) CES 2026.
ICYMI (make sure it never happens again), I’m rounding up this month’s best gadgets, which include some wholly unexpected entrants from Lenovo, some not-so-unexpected Pixel 10 drops from Google, and the strongest pair of ANC wireless earbuds I’ve ever shoved in my ears. Bon appétit.
I know, a new Pixel, big whoop, right? In some ways, the eye roll may be deserved, since hardware upgrades weren’t a particularly big focus this year in the new Pixel lineup, but there’s a lot going on under the hood of the Pixel 10 and Pixel 10 Pro / 10 Pro XL that may have moved the needle in other ways.
One of those ways, as you may have guessed, is Gemini, which is in every nook and cranny of the new Pixel 10 phones. Some of that phone-focused AI is still finding a purpose, but as Gizmodo’s Senior Editor, Consumer Tech, Ray Wong, noted, there are glimmers of what could be the AI phone to beat. It may be a while until we all actually retrain ourselves to use said features (if we ever do), but on paper, automatically editing photos with AI or helpful, personalized suggestions in Google Maps via Gemini are a palpable shift in the smartphone experience. An additional telephoto camera in the regular Pixel 10 is nice, too, but it’s clear that Google is leaning fully into an AI-powered phone, whether you like it or not.
Okay, picture this: a laptop, but loooooong. Not just long, but rollable, with a screen that extends out like a space-age scroll. This is the type of out-there thinking I love to see in the gadget world. Maybe it’s not the most practical, but damn is it fun. Watching Lenovo’s ThinkBook Plus Gen 6 Rollable is about as unique an experience as you’ll get in laptops—nay, gadgets in general—and that wild experience is buoyed by what is otherwise a solid machine with strong audio and a great feel.
It’s expensive, at $3,300, and battery life leaves something to be desired, but this is the future we’re talking about here. Long live the long laptop, even if it costs an arm and an oversized leg, and is technically totally unnecessary.
I had no expectations going into testing out Technics EAH-AZ100, but when I put those suckers in my ears, I knew that they were the hi-fi earbuds I’ve been waiting for. As with any hi-fi audio product, they’re expensive at $300, but when you start to hear nuances of songs you’ve heard 1,000 times before (even compressed music played on Spotify), you realize that all those extra pennies are worth it.
Luckily, the EAH-AZ100 also nails another major aspect of wireless earbuds: battery life. With 10 hours of life with active noise cancellation on, these wireless earbuds outlast midrange counterparts by a long margin, and that’s a good thing because once you put these earbuds in, you’re not going to want to take them out.
As long as we’re talking about premo audio, it’s worth mentioning Sony’s new Inzone H9 II. This gaming headset is the counterpart to Sony’s excellent WH-1000XM6 headphones in a lot of ways, delivering excellent sound quality and comfort. Sony also took steps to improve the mic quality over the last generation, which means clearer comms in high-stress games like Counter-Strike 2. Yes, this gaming headset is pricey at $350, but Sony made big strides gen-over-gen, even if the battery life (30 hours) and some of the preset EQ options are somewhat lacking.
If there are two things I love in gadgets and gaming, it’s modularity and nostalgia, and the 8BitDo Pro 3 has those in spades. If you weren’t immediately charmed by this controller’s GameCube-coded look, its many customization options might do the trick.
You can swap A,B,X,Y buttons with colored and gray versions and map everything to your liking. There’s also a USB-C dongle for low-latency gaming, in case you’re getting really serious. Anyone who’s scarred by controller drift will be happy to know that it uses an iteration of Hall effect joysticks that are pretty much immune to the wear and tear that causes drift in the first place. Unfortunately, you can’t wake your Switch 2 with this controller, or most third-party controllers right now, thanks to a shift in the protocol used by Nintendo, but if you’re looking for an all-around great experience for Nintendo or PC, the 8BitDo Pro 3 should be on your radar.
ANC isn’t always the most important aspect of earbuds, but sometimes it can be. And when noise cancellation is a priority (on a plane with a screaming baby), you’re going to want a pair of buds that does it right. Bose’s second-gen QuietComfort Ultra 2 are exactly that, and they improve year-over-year with support for wireless charging, better adaptive ANC, and the ability to see the battery life of your case via the Bose app, so you never have to be without a safeguard against annoying noise.
For $300, you won’t get comparable sound to the aforementioned Technics EAH-AZ100, but Bose still holds it down. Plus, there’s a great transparency mode for when you actually want to allow the world to engage with you.
To be honest, I can’t remember an Android phone that had people as flustered as Nothing’s Phone 3. First, there’s the look: a divisive cubist take on the Nothing aesthetic with an offset camera sensor that drives some people crazy. There’s also the price, which, at $800, had people philosophically unpacking what a flagship phone even is.
No matter where you sit on that spectrum—love it or hate it—Nothing’s Phone 3 made a statement, and even if features like the Glyph Matrix are a bit of a gimmick, it gave us something to talk about. If the metric was to make a phone that isn’t boring, I’d say Nothing succeeded—older chipset and less-than-flagship camera system be damned.
The Switch 2 is great, but it’s only as great as how long you can play it for, and the battery life leaves something to be desired. If you’re looking to extend your Switch 2 battery life on the go, then Genki’s Attack Vector case does just that. It’s only $50 and has an additional battery pack accessory that’s sold for $70. With the added energy pack, Gizmodo Staff Writer Kyle Barr was able to get 2.5 hours of additional juice while playing Cyberpunk 2077 in handheld mode—that effectively doubles the battery life when you have Genki’s charging case equipped.
This isn’t the case you want for protecting your Switch 2 against drops, since it’s on the thinner side, but if you’re looking for something lightweight that gives you a huge battery boost, you can’t go wrong.
Listen, I’m not a fan of smart locks personally. Don’t get me wrong, I’ve filled my home with janky internet-connected outlets and lights, but locking my door with a product like that just feels like a bridge too far. That being said, there is something about a palm-scanning smart lock that does feel objectively cool. Our smart home expert, Wes Davis, praised the TCL D2 Pro for its speed in reading and unlocking, its simple installation process, and its easily removable battery that can be charged via USB-C.
Wes also knocked off points for a buggy setup process and its lack of support for Apple Home and Matter, though, and obviously, if you’re in a cold-weather part of the world, you’re going to need to slide your glove off to get in or use the lock’s not-so-high-tech numpad. Warts and all, though, palm-based smart locks are some Jedi magic if I’ve ever seen it.
The Nintendo 64 was a fantastic console, home to generation-defining games such as Super Mario 64 and GoldenEye 007. With its four built-in controller ports, it revolutionized multiplayer gaming in front of the TV, and it was the first mainstream console to introduce an analog stick, essential for navigating the burgeoning 3D worlds the medium was starting to deliver.
Unfortunately, the controller it did all that with was an abomination, an unholy three-pronged monstrosity that earned my lifelong disdain. Fast-forward roughly three decades, though, and third-party peripheral maker 8BitDo has improved on the original N64 pad in almost every way with its new 64 Bluetooth Controller.
Nostalgia Upgraded
Photograph: Matt Kamen
8BitDo’s pad is chiefly designed for the Analogue3D, an upcoming field programmable gate array (FPGA) console set to play original N64 cartridges, but it can be paired to practically any Bluetooth-enabled device, from PCs to smartphones to Nintendo Switch and Switch 2 consoles, where it can be used to play the digital N64 game library included for Nintendo Switch Online + Expansion Pack subscribers.
Aesthetically, traditionalists may lament the lack of the original N64 pad’s pops of color, but they have a sleek elegance to them. Intended to mirror the similarly monochrome Analogue3D, 8BitDo’s efforts match perfectly, while also looking like a fitting companion to Nintendo’s official Switch 2 Pro Controller. Functionally, this takes everything that made Nintendo’s original controller so groundbreaking and repackages it into a modern unit that, crucially, fits into the average human’s two hands. Every input is present and accounted for, accurate down to icons and fonts.
The 64 Bluetooth Controller massively improves the orientation, though. The original Z-Trigger, once on the underside of the official controller’s middle prong, is now two shoulder buttons, sitting where the L2/R2 triggers do on a PlayStation grip, while the analog stick is shunted to the left, comparable to an Xbox controller’s left stick. The result is that every input is within easy reach, eliminating the need to juggle your grip. It also introduces some welcome 21st-century upgrades, like making the thumbstick drift-proof thanks to Hall effect tech, and baking in haptic feedback, eliminating the need for a separate Rumble Pak.
Stick ’Em Up
Photograph: Matt Kamen
The thumbstick is the star, feeling incredibly precise thanks to both Hall effect sensors and retaining the eight-way “gate” at its base, the octagonal notches allowing it to snap satisfyingly into place. Expect effortless combos in 1080° Snowboarding, precise shots in Perfect Dark, and smooth flying in Starfox. The staff of the stick is also wider, shorter, and made of metal, making it feel far sturdier than that of the original pad. While the top of the stick reproduces the trio of raised concentric rings and subtle concave dip for your thumb to rest on, it’s rubberized now, rather than slippery plastic, making for a surer grip.
NEW YORK — Sony has raised the price of its PlayStation 5 consoles being sold in the United States by $50.
“Similar to many global businesses, we continue to navigate a challenging economic environment,” Sony Global Marketing Vice President Isabelle Tomatis wrote in a blog post. “As a result, we’ve made the difficult decision to increase the recommended retail price for PlayStation 5 consoles in the U.S. starting on August 21.”
The price change affects the standard Playstation 5, the Digital Edition and the Pro. According to Sony, prices for games and accessories remain unchanged and that this round of increases only affects consoles sold in the U.S.
When the Tokyo-based Sony reported earnings earlier in August, the company said it was working to diversify its supply chain to alleviate the impact of U.S. tariffs.
Sony is the last of the big three console makers to raise prices this year. Microsoft bumped up prices for the Xbox consoles in March, and Nintendo has increased the prices for both its original Switch console and accessories for the Switch 2.
At Gamescom 2025, HEXGAMING is making a bold entrance with two pro-grade controllers — the PHANTOM series and the brand-new ULTIMATE PRO. Both are engineered for competitive gamers who demand precision, personalization, and comfort. While they share core technology, their differences in feel, style, and configuration open up distinct choices for players chasing their perfect fit.
Shared DNA: Performance-First Engineering
Both the PHANTOM and ULTIMATE PRO carry HEXGAMING’s dual joystick approach, letting users choose between Hall Effect Joysticks with a calibration tool for drift-free play or Potentiometer Joysticks paired with the HEX DRIFIX module. They also share 4 mappable back buttons with micro switches, 6 switchable profiles, adjustable trigger systems, and 8 interchangeable thumbsticks. This common foundation ensures that whichever you pick, you’re getting pro-tier responsiveness and comfort during marathon sessions.
PHANTOM Series: Maximum Adaptability
The PHANTOM series is all about adaptability and ergonomic precision. Its no-slip grip design is tailored for long hours without fatigue, and the adjustable triggers allow for both adaptive trigger travel and micro switch hair clicky precision. This versatility makes it ideal for players who frequently switch between genres — whether you’re sniping from a distance or button-mashing in a fighter, PHANTOM adapts effortlessly.
ULTIMATE PRO: Fresh Tactility and Style
Building on PHANTOM’s technical core, the ULTIMATE PRO tweaks the formula with a different button tactility and distinctive visual styling. This means the same competitive-level accuracy but with a fresh sensory feel and aesthetic appeal. It’s the choice for gamers who want performance without sacrificing personality, appealing to those who see their controller as an extension of both skill and style.
Choosing the Right Fit
If you value pure functional adaptability with proven ergonomics, the PHANTOM remains a standout pick. If you’re looking to combine top-tier performance with a unique tactile experience and bold visuals, the ULTIMATE PRO is the clear choice. Both models will be available following Gamescom, with pricing and pre-orders to be announced soon. For competitive gamers, HEXGAMING has ensured there’s no wrong answer — only the one that matches your playstyle best.
ASUS ROG x Hatsune Miku Edition – Wenn Gaming auf Popkultur trifft
Mit der limitierten ROG x Hatsune Miku Edition bringt ASUS Republic of Gamers (ROG) ein komplettes High-End-Gaming-Ökosystem auf den Markt – veredelt mit dem ikonischen Türkis-Pink-Look der virtuellen Pop-Ikone Hatsune Miku.
Die stylische Kollektion kombiniert technische Spitzenleistung mit Anime-Ästhetik – perfekt für kreative Gaming-Rigs.
Auf der Computex 2025 in Taipeh hatte ich die Möglichkeit mir einiges an Hatsune Miku Zubehör von TUF Gaming anzuschauen. Nun folgt also die Kooperation mit ASUS ROG mit noch mehr Produkten im Hatsune Miku Style.
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Features: Tool-less Installation von M.2 SSDs, integrierter Trageriemen mit Logo, starke Wärmeableitung.
Screenshot
ROG Thor 1200W Platinum III Hatsune Miku Edition – Kraftwerk mit OLED
Design: Cyanfarbener, aluminiumgehäusesterbares Netzteil mit Klangwellen-Grafik und Miku-ID.
Technik: GaN-MOSFETs, GPU-First-Spannungsdesign für geringere Temperatur, OLED-Display für Echtzeit-Stromverbrauch.
ASUS A23 Hatsune Miku Edition – ATX-Gehäuse
Design: Besticht durch. blaugrüne und pinkfarbene Hatsune Miku-Elemente, darunter ein exklusiver, von Mikus Krawatte inspirierter Headset-Haken an der linken Seitenwand und blaugrüne PC-Gehäusefüße.
Kühlung: Unterstützt Radiatoren mit einer Länge von bis zu 360 mm, Grafikkarten mit einer Länge von bis zu 380 mm und CPU-Kühler mit einer Höhe von bis zu 165 mm.
Die ROG x Hatsune Miku Edition verbindet leistungsfähige Gaming-Hardware mit einem unverkennbaren Anime-Stil – perfekt für Fans, die eine persönliche und hochwertige Gaming-Experience suchen. Dafür sorgen Technik auf High-End-Niveau und ein durchgängiges Miku-Farbschema. Auch wenn ich persönlich nichts mit Hatsune Miku anfangen kann, ich finde die Farbkombi wirklich sehr gelungen!
Die limitierte Collection erscheint ab Ende September 2025 in ausgewählten Regionen – schnell sein lohnt sich!