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Tag: Final Fantasy

  • ‘Final Fantasy’ Composer Nobuo Uematsu Is Getting a Biography

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    The music of Nobuo Uematsu has been all over Square Enix games, including the Final Fantasy series, and an upcoming book will chart his tenured career.

    On Friday, Viz Media announced Nobuo Uematsu: On the Record, an “intimate biography” by author James Mielke. Like the publisher’s other biographies—which focused on Hideo Kojima, Hayao Miyazaki, and the late Satoru Iwata—readers can expect Mielke’s chronicle of Uematsu to feature insight on his starting point and big moments of his work as a composer for the aforementioned JRPG series, along with Chrono Trigger, Blue Dragon, and more.

    For fans of the former, series creator Hironobu Sakaguchi will contribute a foreword about his longtime friend and collaborator.

    As Mielke tells it, the book will be “the definitive chronicle on Uematsu. [It’s] jam-packed with amazing revelations about the Final Fantasy composer that the public has never heard about, as shared by himself and those closest to him.”

    On the Record is one of a few biographies about the artist himself rather than his music: before this, the only other book to cover his life was 2020’s Smile Please by authors Denys Fontanarosa and Jérémie Kermarrec, and that’s only in French.

    Nobuo Uematsu: On the Record will be available in stores sometime this fall.

    Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.

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    Justin Carter

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  • Coming to Xbox Game Pass: Star Wars Outlaws, Resident Evil Village, and More – Xbox Wire

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    Welcome to the new year, friends! Happy to be back with more games and more fun. Let’s get to it!

    Available Today

    Brews & Bastards (Cloud, PC, and Xbox Series X|S)
    Game Pass Ultimate, Game Pass Premium, PC Game Pass

    Brews & Bastards is an intoxicating, twin-stick shooter, overflowing with action-packed combat, potent brews and outlandish bosses. Select from a group of inebriated heroes and descend, drink, and destroy your way through hordes of drunken demons in search of the stolen Brew Stone.

    Little Nightmares Enhanced Edition (Cloud, Handheld, PC, and Xbox Series X|S)
    Game Pass Ultimate, Game Pass Premium, PC Game Pass

    Rediscover the dark whimsical tale of Little Nightmares, now enhanced in stunning 4K and 60 FPS. Play as Six, a lone child trapped in The Maw, a massive vessel inhabited by monstrous, distorted versions of adults. Sneak, hide, and survive in a world where your childhood fears come to life.

    Coming Soon

    Atomfall (Cloud, Console, Handheld, and PC) – January 7
    Now with Game Pass Premium

    A survival-action game inspired by real-life events, Atomfall is set five years after the Windscale nuclear disaster in Northern England. Explore the fictional quarantine zone, scavenge, craft, barter, fight and talk your way through a British countryside setting filled with bizarre characters, mysticism, cults, and rogue government agencies.

    Lost in Random: The Eternal Die (Cloud, Xbox Series X|S, Handheld, and PC) – January 7
    Now with Game Pass Premium

    Lost in Random: The Eternal Die blends dynamic real-time action, tactical combat, and risk-reward dice mechanics for thrilling second-to-second battles. Unravel an original stand-alone story as Queen Aleksandra, the once great ruler of Random on a mission for vengeance and redemption.

    Rematch (Cloud, PC, and Xbox Series X|S) – January 7
    Now with Game Pass Premium

    Step onto the pitch in Rematch, a third-person, team-based football game where every pass, volley, and tackle matters. Designed for 5v5 online play, Rematch puts you in full control of one athlete, with no offsides, no fouls, and no downtime. Pass smart, play with purpose, and win together.

    Warhammer 40,000: Space Marine – Master Crafted Edition (Cloud, PC, and Xbox Series X|S) – January 7
    Now with Game Pass Premium

    Step into the armor of a relentless Space Marine and use a combination of lethal weaponry to crush overwhelming Ork forces. Immerse yourself in an intense and brutally violent world based on the richest science fantasy ever created. Enhanced for a new generation, this edition brings quality of life and graphical improvements.

    Final Fantasy – (Cloud, Xbox Series X|S, and PC) – January 8
    Game Pass Ultimate, Game Pass Premium, PC Game Pass

    “Earth, fire, water, wind… The light that once shone within the four Crystals was lost. Become the Warriors of Light, restore power to the Crystals and save the world.” A remodeled 2D take on the first game in the world-renowned Final Fantasy series! Enjoy the timeless story told through charming retro graphics. All the magic of the original, with improved ease of play.

    Star Wars Outlaws (Cloud, PC, and Xbox Series X|S) – January 13
    Game Pass Ultimate, PC Game Pass

    Experience the first-ever open world Star Wars game, set between the events of “The Empire Strikes Back” and “Return of the Jedi.” Explore distinct locations across the galaxy, both iconic and new. Risk it all as scoundrel Kay Vess, seeking freedom and the means to start a new life, along with her companion Nix. Fight, steal, and outwit your way through the galaxy’s crime syndicates as you join the galaxy’s most wanted. If you’re willing to take the risk, the galaxy is full of opportunity.

    My Little Pony: A Zephyr Heights Mystery (Cloud, Console, Handheld, and PC) – January 15
    Game Pass Ultimate, Game Pass Premium, PC Game Pass

    Take the magic of friendship to new heights in a mystery adventure for one or two ponies. Playing as Sunny, Hitch, Izzy, Pipp, Zipp, or Misty, use your special abilities to stop the unstable magic that’s sending Zephyr Heights out of control! And have tons of fun with hilarious minigames and countless pony customizations. 

    Resident Evil Village (Cloud, Console, and PC) – January 20
    Game Pass Ultimate, Game Pass Premium, PC Game Pass

    Resident Evil Village is the eighth main entry in the Resident Evil series. Set years after Resident Evil 7 biohazard, players follow Ethan Winters into a haunting European village, fighting for survival against brutal enemies as danger and mystery lurk around every corner.

    MIO: Memories in Orbit (Cloud, Handheld, PC, and Xbox Series X|S) – January 20
    Game Pass Ultimate, PC Game Pass

    Available on day one with Game Pass! A hand-crafted metroidvania set within a vast, decaying world reclaimed by nature and robots. Play as Mio, a nimble android exploring labyrinthine environments, battling rogue machines, and uncovering lost memories in a richly atmospheric adventure filled with secrets and danger.

    Leaving January 15

    The following games are leaving the Game Pass library soon. Jump back in to tie up any loose ends, or save up to 20% off your purchase to keep the fun going!

    • Flintlock The Siege of Dawn (Cloud, Handheld, PC, and Xbox Series X|S)
    • Neon White (Cloud, Console, Handheld, and PC)
    • Road 96 (Cloud, Console, Handheld, and PC)
    • The Ascent (Cloud, Console, Handheld, and PC)
    • The Grinch Christmas Adventures (Cloud, Console, Handheld, and PC)

    I hope your last year treated you well with lots of high scores, achievements unlocked, and GGs. We’ll be back soon with even more games so keep it tuned here, or with us on social for Xbox and Xbox Game Pass. Talk soon!

    Note: Games with a ‘Handheld’ designation represent those that are optimized for handheld play.

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    Will Fulton, Xbox Wire Editor

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  • In ‘Final Fantasy Tactics’, Throwing Rocks at Assholes Is Solidarity

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    Final Fantasy Tactics has long been beloved as one of the highest highs of the series, not just for its grand strategical depth but for its sharp and frank political themes, telling a sweeping tale of fantastical kingdoms, conspiracy, the nature of power, the truth in history, and class and political violence in equal measure.

    But revisiting the 1997 classic this week for its new remaster, The Ivalice Chronicles, its opening hours reminded me that it’s also really about the simple joy of beaning someone you really, really hate in the face with a stone, even when they’re ostensibly on your own side, as a viable political action.

    In the early hours of Final Fantasy Tactics, the Throw Stone ability is a fundamental tool in the game’s strategic combat kit. An early ability earned by one of the two default jobs, the Squire, Throw Stone is exactly what you think it is: a ranged attack where your selected character picks up a rock from the ground and promptly hurls it at whatever is in range. It doesn’t do a lot of damage, but it lets you do something on a unit’s turn, and that’s very important in Tactics.

    © Square Enix

    Character progression in Tactics is built around earning both experience points and “job points,” the former increasing your character’s general level in any given job they use and boosting their stats, and the latter being a currency used to unlock abilities within jobs (the term Tactics uses for different traditional Final Fantasy classes, like Knights, Archers, White and Black Mages, and so on). You earn them every time a character performs an action in Tactics‘ turn-based combat—not when they move around the field of battle, but when they perform a major action, like attacking, casting spells, or using items.

    Characters can pick and choose abilities from across jobs to essentially multiclass as they progress through the games’ systems; making sure they’re earning XP and job points efficiently is a key layer to the games’ strategy. You want all your characters in the field participating, not just letting your heavy hitters run in and get all the hits in. So push comes to shove, if they’re a melee unit who can’t get in range, or they’re a primarily buffing or healing-based character, getting the Squire’s Throw Stone is useful early on just so a character can pick up a pebble and lob it at someone. It’s a last resort to keep that efficiency ticking over.

    But most importantly, in regard to Final Fantasy Tactics‘ themes of class struggle, Throw Stone can target anyone who’s in range, friend or foe. It’s not a lot of damage, barely double-digits at most. If you want the XP and job points at the most efficient rate, why not have your lowly chemist ding your nearby knight with a stone if no one else is in range. They take a teeny bit of damage, you get your points, and it’s all fine.

    There are targets among your allies for this minmaxing temptation that are much better than others early on, however. Well, actually, there’s one in particular: Argath Thadalfus, a guy who sucks so much.

    20251003032359 1
    © Square Enix

    Players meet Argath very early on in Tactics. Main characters Ramza and Delita run into him being accosted by members of the Corpse Brigade, a revolutionary band that serves as an early antagonistic force. In Tactics‘ setting, the kingdom of Ivalice has only recently emerged from a half-century-long war with its eastern neighbor, Ordallia—a war that Ivalice broadly lost in suing for peace, having been financially ruined by decades of conflict. The Corpse Brigade is largely made up of disillusioned members of Ivalice’s peasant classes, brought in to fight the war on behalf of its noble families and then cast aside and left unpaid for their service, with no ways to support their families, already ravaged by the cost of the war.

    Tactics makes it clear very early on that Ramza and Delita—the former the young scion of House Belouve, the latter his commoner friend—begin to realize that their life as training warriors-to-be is not necessarily on the right side of history as they’re drawn in to help put a final end to the Corpse Brigade. But Argath, who joins your retinue after being rescued, unabashedly and gleefully thinks otherwise: although his own noble family was disgraced in the war, Argath prides himself on his place above other people at every opportunity. He is arrogant and simpering in equal measure and deeply cruel—relishing in fighting alongside Ramza and Delita as they hunt down people he sees as little more than chattel.

    Tactics knows this dude is a real piece of work every step of the way, and that’s part of what makes its opening so compelling, as you, the player, slowly come to realize alongside Ramza and Delita that you’re pawns in a much larger game, and the rot in Ivalice’s class structure runs deep. But it also means an interesting intersection of Tactics‘ mechanical and narrative design becomes clear. You have Throw Stone to maximize your leveling up. You have a guy in your party who is a snobby piece of shit that no one really likes. Throw Stone needs a target, and you’re not always going to have enemies in range to use it.

    20251003034932 1
    © Square Enix

    Throw rocks at Argath. Repeatedly. Every turn, if you can. You can always occasionally chuck a potion at him if you get so zealous in your class consciousness that you almost stone him to death, but that just means you can repeat the cycle. Do it because it feels good.

    And really, it does feel like an act of class solidarity. Ramza may be a noble, but eventually even he realizes that Argath’s complete disdain for those less well-off than he is abominable. Delita, a commoner himself, is already at odds with Argath, and part of the reason why Argath ultimately splits from your group is when the jerk callously mocks Delita’s sister after she’s believed to be a noble and taken hostage by the Brigade. The rest of your retinue is made up of randomized characters this early on in the game, so you can tell whatever story in your head about them—and with Throw Stone being a low-level Squire ability, it’s easily acquirable by every character you recruit by default, so it really can be a point of commonality for everyone regardless of background or whatever you go on to train them as.

    Everyone in Tactics‘ opening can be unified in hating Argath so much that they all want to pelt him with rocks as much as they want to get through a combat encounter alive, to put the high and mighty snob in his place stone by stone. After all, when we all throw rocks at a guy who sucks together, we all rise together.

    Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.

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    James Whitbrook

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  • Even More Gorgeous Final Fantasy MTG Cards Are Coming And They’re Already Selling Out Again – Kotaku

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    Wizards of the Coast is going to turn as much paper into gold as it can with Magic: The Gathering, and leading the way is its best-selling Final Fantasy Universes Beyond set. The company recently announced at MagicCon Atlanta 2025 that it will be releasing additional Final Fantasy box sets with new cards featuring more beautiful art spanning the Square Enix RPG franchise’s history. If you’re worried about your wallet, relax! The initial wave of pre-orders sold out instantly.

    This mini-expansion includes a new Chocobo Bundle, a new Commander Deck, and four new Scene Boxes. They all arrive on December 5 and all of them are basically impossible to find online right now. Hopefully, fans have better luck with the inventory that comes directly to their local hobby shops. The Chocobo Bundle is $110 and comes with a bunch of booster packs, Chocobo-themed lands, alt-art reprints, a new promo card, and an incredibly neat life total click-wheel:

    Then there’s the new $100 FFVII Limit Break Commander Deck that comes with a PC download code for the HD remaster of the original game and an exclusive Traditional Foil promo card that shows Cloud looking up at Shinra HQ. It seems way over-priced but is also completely sold out right now on Amazon.

    The new Scene Boxes are what really have my attention. There’s one each for Final Fantasy, Final Fantasy VIII, Final Fantasy IX, and Final Fantasy XV. Each comes with six Foil Borderless Scene Cards, six Art Cards, three Play Boosters, and one Display Easel for $42. The six cards go together to recreate scenes from each game. These new cards aren’t legal in standard play but look cool as heck. The art on the boxes alone makes me want one.

    There was no shortage of Lord of the Rings Scene Boxes when they arrived in 2023, offering hope that after the initial frenzy subsides, fans will be able to get access to the new Final Fantasy ones without too much trouble, and without paying over MSRP for them. Are the boxes worth even that? In the grand scheme of things, probably not. But that’s the whole point of Universes Beyond: subverting logic with passion.

    The result has been very lucrative for Wizards but a pain for many fans. “This whole collab has been so confusing,” wrote one after the latest Final Fantasy products were announced. “Every attempt I’ve made at actually purchasing cards has shown that the set is sold out everywhere, and they don’t seem to be printing any new ones. But there’s new cards still coming out too?” Yes. And I suspect these won’t be the last ones either.

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    Ethan Gach

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  • ‘Magic: The Gathering’ Gets New ‘Final Fantasy,’ PlayStation Cards

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    Wizards of the Coast is far from done with its crossover decks for Magic: The Gathering. After Final Fantasy and Spider-Man this year, coming up next is more Final Fantasy and PlayStation, of all things.

    During a Friday panel at MagicCon Atlanta, the company revealed a new suite of Final Fantasy cards and products. On Friday, December 5, new Scene Boxes, the Chocobo Bundle, and the Final Fantasy VII Commander Deck will be available at retailers. Scene and Chocobo boxes will come with different amounts of Play Boosters—three boosters for Scene Boxes, and 10 for Chocobo—plus a number of cards in different formats like track foil, foil borderless, and non-foil. Scene Boxes, which have “Children of Fate,” “Garland at the Chaos Shrine,” and “Camp Comrades” cover art (covering Final Fantasy VIII, the original Final Fantasy, and Final Fantasy XV, respectively), come with a display easel to pose the art cards, while Chocobo bundles feature a themed click wheel to track your life value in a game, as well as the chance to get special Chocobo-themed alternate art cards of cards from across the Final Fantasy set.

    Meanwhile, the Final Fantasy VII Commander Deck features a new “Cloud, Midgard Mercenary” promo card depicting the original Final Fantasy VII promo art of Cloud in Midgar in a traditional foil format, as well as a download code for the original Final Fantasy VII. Otherwise, it’s mechanically identical to the original version of the card.

    Before the new FF7 release, Magic: The Gathering is dipping into PlayStation with a Secret Lair collaboration featuring unique cards themed around the console’s big current franchises like Horizon, God of War, and The Last of Us. Of those, Naughty Dog’s got the most—the majority of its cards focus on The Last of Us, and one is for Uncharted—while God of War has three to its name, and Horizon and Sucker Punch’s Ghost of Tsushima have one each. The drops will be available in foil and non-foil variants.

    The Secret Lair x PlayStation collaboration launches October 27, and the new Final Fantasy packs on December 5. Next up for Magic: The Gathering in 2026? More Marvel and Star Trek.

    Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.

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    Justin Carter

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  • Tetsuya Nomura Has Good News About Kingdom Hearts 4

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    Many, many RPG fans are patiently awaiting the next installment in the Kingdom Hearts franchise. And a lot of those people are waiting for Final Fantasy VII Remake‘s third and final installment, too. As you might expect, some are worried about how development is proceeding on these two massive Square Enix RPGs, and to help calm those players down, FF7 and KH4 director Tetsuya Nomura has attempted to reassure us all that things are going “smoothly.”

    As reported by Gematsu, during Friday’s Final Fantasy VII: Ever Crisis 2nd Anniversary broadcast, Nomura hopped in toward the end after seemingly spotting comments in the chat asking about FF7 Remake’s third installment. While he didn’t have a release date to share, he wanted everyone to relax. The game is on schedule, okay?

    And don’t worry, fans of Kingdom Hearts, Nomura also had a small update about the Disney RPG, which was first announced back in 2022.

    “And this has also come up in the comments here and there, but Kingdom Hearts IV is likewise steadily moving forward according to schedule, so please look forward to it.”

    While this is good to hear, I imagine a lot of folks want a release window for one or both of these RPGs. FF7 Remake’s third entry will be its last, as confirmed by Square Enix in 2022. We still don’t know when it’s coming, what it will be named, and what platforms it will launch on, though I expect PS5 players will be able to play it day one. Meanwhile, we’ve heard very little about Kingdom Hearts 4, though we did get a new, very low-res screenshot earlier this year of Mickey Mouse in a library. Hopefully, that and Nomura’s assurance that everything is progressing as planned will be enough for folks until the next update.

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    Zack Zwiezen

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  • The ‘Final Fantasy Tactics’ Refresh Gives Its Class-War Story New Relevance

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    If much of that description sounds familiar to modern politics and culture, Matsuno would agree. The conclusion of his post reads: “Now in 2025—a time when inequality and division are still deeply rooted in our society—I offer this story once again.”

    We Can Rebuild It

    The Ivalice Chronicles may maintain the look of the original game, but it’s a re-creation developers had to complete from the ground up. The master data files and the source code don’t exist anymore; it didn’t become common practice in game development to hold on to those resources until later, meaning its team had to rebuild those core pieces. Maehiro says the team listed out the ways the first game felt “a little clunky or less intuitive,” then reconstructed those elements with improvement in mind. Part of that includes tweaks to the way battles play out, like a clear combat timeline for players to see whose turn is next.

    The director says that the team considered different ways to modernize Final Fantasy Tactics, including following in the footsteps of Square Enix’s massive, multiyear remake of the original Final Fantasy VII. “It was an option on the table that we considered—to give [Final Fantasy Tactics] a full remake, as we did for FFVII,” he says. It’s one way to effectively revive an old game, he says, and it made sense to reinvent FFVII as it exists today. Once a single game with an ambitious plot, the experience has been broken out into three individual titles to do the original story service. Its blocky, PS1-era cast has been transformed into high-fidelity characters roaming a vast world. The first game, Final Fantasy VII Remake, for example, takes place entirely in Midgar—a city players where spent only a couple of hours in the original.

    For The Ivalice Chronicles, however, Maehiro vetoed that idea. Part of the allure of the original he says, was “the very charming pixel style artwork, as well as the 3D isometric maps you’re on for battles. I felt those were things that gave Final Fantasy Tactics its identity.” Maehiro didn’t want to lose that.

    Other versions of Final Fantasy Tactics have been ported over or made for older consoles. That includes Final Fantasy Tactics: War of the Lions, a 2007 title made specifically for the PlayStation Portable. Notably, it added new jobs and extra playable characters, such as Balthier from Final Fantasy XII. Because these features were not part of the original game, Maehiro and his team opted to leave them out.

    “Our first and foremost goal here really was to recreate the original game,” Maehiro says. That being said, he knows fans want features introduced in War of the Lions. Maehiro says that while he “cannot make any promises,” there’s a possibility the team will explore adding additional content if the game does well.

    More than that, Maehiro says, it could lead to more games down the line. “If [The Ivalice Chronicles] were to become a success,” he says, “I do feel that that would then lead to discussions around potentially bringing out sequels, for example, or newer tactical RPGs.”

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    Megan Farokhmanesh

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  • Throne And Liberty Is Steam’s Latest Massive Free Hit: Here’s What You Need To Know

    Throne And Liberty Is Steam’s Latest Massive Free Hit: Here’s What You Need To Know

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    After multiple delays and name changes, Throne and Liberty has finally been released, offering us a new MMO in a time of drought. The genre has waned in popularity, and can often seem overshadowed by more standard live service titles, but Throne and Liberty aims to shake things up with creative class design, gorgeous visuals, and an engrossing progression experience. Here’s what you need to know about this new MMO on the block.

    What is Throne and Liberty?

    Throne and Liberty is a Korean MMO developed by NCSOFT and published by Amazon Games. Set in the open world of Solisium, what was once intended to be a sequel to Lineage has now become a unique property, although maintains the fantasy setting.

    It provides PVE fans with a sweeping tale that sees you leveling up, taking on dungeons, and working through a series of intense quests as you seek to face off against a potentially world-ending threat.

    If the PVE adventure isn’t enough for you, however, Throne and Liberty is also a very guild-focused MMO with a heavy emphasis on PVP. So if you want to see everything the game has to offer, you’ll be able to join a guild and work together to take on contracts and defeat other players in both massive and small-scale battles.

    Throne and Liberty offers a tab-targeting combat system and abides by the holy trinity of design: tank, healer, and DPS—roles that are required to overcome its most challenging dungeons and encounters. Despite sticking closely to that familiar formula, Throne and Liberty shakes things up a bit by offering a shocking amount of freedom in how you can approach classes.

    How does Throne and Liberty handle classes?

    Screenshot: NCSoft

    Unlike the average MMO, this game allows you to mix and match two main weapons to create any combination of your choosing. Do you want to wield a greatsword and a staff to become a badass battlemage? Cool! Go nuts slamming foes with your sword between casting fire and ice spells. Do you want to be a ranged DPS that can also heal? Combine the wand and tome with a longbow and unleash a flurry of arrows between casting restorative spells on you and your teammates.

    While there are certainly meta combinations that allow for the very best stats for high-end PVE and PVP content, you never have to feel as if your off-meta pick will leave you out of the best parts of the game, as every combination can be a powerhouse in the right hands. Just choose what is most fun to you and go wild.

    Is Throne and Liberty free-to-play?

    Like many modern MMOs, Throne and Liberty has adopted a free-to-play (F2P) model. This means you can download the game for free on your chosen platform and play it forever without paying any type of subscription.

    However, the game’s F2P design means that NCSOFT has implemented battle passes that can be purchased with real money, as well as an in-game shop where players can buy cosmetics, like outfits and transformations, and leveling passes that drastically improve the leveling experience that would otherwise require you to grind.

    With this in mind, some may consider the game pay-to-win (P2W), but it’s not quite as egregious as similar titles. All of the gear and items can be obtained in the game simply by playing, but players who wish to speed up gear acquisition can do so. It’s still possible to move through the process at a reasonable speed without feeling like the game is punishing you too severely for not breaking out a credit card.

    What platforms is Throne and Liberty on?

    Throne and Liberty is available on PlayStation 5, Xbox Series X, and PC. Due to the fairly high system requirements of the game, it’s unlikely we’ll ever see it make an appearance on the Nintendo Switch.

    Does Throne and Liberty have cross-play?

    Now THIS is some cross play.

    Screenshot: NCSoft

    Yes, Throne and Liberty offers cross-play. This means you can absolutely play with friends across various platforms. For instance, if you’re on PS5 and have friends on PC, you’ll be able to link up with them in-game with no hiccups.

    That being said, you’ll need to be on the same server to play together, so you’ll still want to sync up with your pals before you drop in to be certain you don’t end up having to payreal money on a server transfer.

    Will my PC run Throne and Liberty?

    Throne and Liberty is a gorgeous game that is no doubt graphically a step above the average MMO. If you’re on PC, you may be wondering if the game will run properly with your current configuration.

    Here are the minimum PC specs:

    • Intel Core I5-6500
    • NVIDIA GeForce GTX 960 4GB
    • 8GB RAM
    • Windows 10
    • DirectX 12

    Here are the recommended specs according to Can You Run It:

    • Intel Core i5-11600k
    • NVIDIA Geforce GTX 1660
    • 16GB RAM
    • Windows 10 (64-bit)
    • DirectX 12

    Here’s to hoping your rig is up to the job!

    For more on what’s happening in the world of MMOs, check out how ridiculous the price a pet hippo has become in Final Fantasy XIV.

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    Billy Givens

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  • Dawntrail Players Should Read The Damn Dialogue, Cloud Gaming Is Good Actually, And More Opinions For The Week

    Dawntrail Players Should Read The Damn Dialogue, Cloud Gaming Is Good Actually, And More Opinions For The Week

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    A screenshot I took while Remote Playing the Elden Ring expansion this weekend.
    Screenshot: From Software / Bandai Namco / Kotaku

    I used to consider myself a certifiable cloud hater. I’ve never enjoyed my experiences trying to engage with cloud gaming, which allows players to stream their console games to PCs, smartphones, and dedicated handhelds, as well as adjacent remote play technology. In my limited experience, it was always too laggy, made the games look ugly as shit, and needed far too potent a signal to work even passably well. However, I went away this past weekend and didn’t want to lug around either of my consoles, so I gave it an earnest shot again and I must say, I’m pleasantly surprised with how far cloud and remote gaming’s come. – Moises Taveras Read More

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    Kotaku Staff

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  • Mastering Stellar Blade’s Combat, Starting Strong In Another Crab’s Treasure, And More Tips For The Week

    Mastering Stellar Blade’s Combat, Starting Strong In Another Crab’s Treasure, And More Tips For The Week

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    Screenshot: Shift Up / Claire Jackson / Kotaku

    Stellar Blade, the Nier: Auotmata-ish PS5 character action game, has a bunch of chests to unlock that give you all kinds of sweet rewards, from healing items to gold to crafting resources. Many of these chests require that you input a sequence of buttons in an allotted time limit, while others need a passcode to open. There’s one in Xion, the game’s main hub world, that’s like this, demanding a passcode before unlocking. It’s called Aaron’s Locker and, truth be told, you may already have what you need to get the chest opened. – Levi Winslow Read More

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    Kotaku Staff

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  • The Best Mario Kart 8 Builds, Surviving And Thriving In Fallout 76, And More Tips For The Week

    The Best Mario Kart 8 Builds, Surviving And Thriving In Fallout 76, And More Tips For The Week

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    Gif: Square Enix / Claire Jackson / Kotaku

    I love destroying things. The physical destruction of objects can be funny and cathartic. Thankfully, Final Fantasy VII Rebirth lets me indulge my desires for destruction in a limited but fun way. While in Costa del Sol, you can hop on a “wheelie,” the game’s in-world equivalent of a Segway vehicle, and smash it into restaurant tables, seats, barrels, and other property. Fun! Better still, you can earn some neat items for riding around on a wheelie, and finding ways to weave some destruction into your travels can liven up the otherwise pretty boring process of gliding around on your own personal transporter device. – Claire Jackson Read More

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  • Fallout-Esque Games You Should Play, Nintendo Switch Secrets, And More

    Fallout-Esque Games You Should Play, Nintendo Switch Secrets, And More

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    Photo: Kyle Barr / Gizmodo, Image: 4A Games / WB / Ubisoft / Kotaku, Bungie, Arrowhead Studios, Square Enix / Claire Jackson / Kotaku, Bungie, Bethesda, Square Enix, Screenshot: Square Enix / Claire Jackson / Kotaku, Square Enix / Kotaku

    If you loved the Fallout TV series and want to dive into a game that’s like it, but not too like it, we curated a list for you. We’ve also got some hidden Nintendo Switch secrets to make the most of the handheld console, lingering Final Fantasy 7 Rebirth help, and yeah, we’re back into Destiny 2. Read on for the major tips of the week.

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    Kotaku Staff

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  • More Final Fantasy 7 Rebirth & Dragon’s Dogma 2 Tips, You’re Welcome

    More Final Fantasy 7 Rebirth & Dragon’s Dogma 2 Tips, You’re Welcome

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    Screenshot: Sony / Shift Up / Kotaku

    The Stellar Blade demo has been out since March 29, and if you manage to beat it, your save data will carry over to the full game when it launches as a PlayStation 5 exclusive on April 26. One thing I was curious about was the “Skin Suit,” an outfit for protagonist Eve that basically has her traversing the world in the nude and makes the game way more challenging. Surprisingly, at least in the demo, it’s an incredibly easy thing to unlock, so since I just learned how to get it, I figured I’d teach you how to get it, too. Sharing is caring, after all. – Levi Winslow Read More

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  • FF7 Rebirth Combat Tricks, Dragon’s Dogma 2 Dragonsplague Help, And More Of The Week’s Tips

    FF7 Rebirth Combat Tricks, Dragon’s Dogma 2 Dragonsplague Help, And More Of The Week’s Tips

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    Screenshot: Blizzard Entertainment / Kotaku, Kotaku / Square Enix, Square Enix / Claire Jackson / Kotaku, Square Enix / Kotaku, Square Enix / Claire Jackson / Kotaku, Image: Epic Games / Kotaku, ConcernedApe, Pocketpair, Square Enix / Claire Jackson / Kotaku, Capcom / Kotaku

    Whether you’re trying to deal with the obnoxious son of the late Shinra president and his pesky pet or just learn a cool new trick to help you tackle Final Fantasy VII Rebirth’s battles, we’ve got you covered this week. We’ve also got the lowdown on how to rank up your Fortnite Festival pass without playing the game, and lots more tips and guides for you in the pages ahead.

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  • So You Want To Play The Original Final Fantasy VII?

    So You Want To Play The Original Final Fantasy VII?

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    Final Fantasy VII Rebirth came out in February 2024. Perhaps you’ve recently finished the game and are now in search of something new to play. Whether you’ve played the original or not, there is never a wrong time to play the original Final Fantasy VII.

    And if you’re new to the world of Cloud and co. and are curious about 2020’s Final Fantasy VII Remake and this year’s Rebirth, but haven’t played the original, you may be wondering if you have to play the 1997 classic before jumping in.

    While Remake probably won’t leave FF7 newcomers out in the cold, both Remake and Rebirth are very much in dialogue with the original game—sometimes so directly that this current remake project really does feel like a giant meta exercise.

    Read More: I’m Convinced FF7 Rebirth Is A Sequel To The Original

    Here I’ll lay out some essential considerations to make when diving back into this essential epic of gaming history, whether it’s your first time or not.

    Captured on Switch.
    Screenshot: Square Enix / Claire Jackson / Kotaku

    Which version?

    The original Final Fantasy VII isn’t terribly hard to source. If you have a modern console such as a Nintendo Switch, PS5, Xbox Series X/S or even last generation machines like the PS4 and Xbox One, you can easily grab a copy from each platform’s respective stores. This version has smoother-looking polygons than the original PlayStation release, but the pre-rendered backgrounds are largely untouched. It also features great quality-of-life features, such as a 3x speed toggle, the ability to avoid random encounters, and a setting that instantly heals characters to max health and raises their Limit Break status. And while the English translation was improved, it still features some of FF7’s awkward phrasing as a result of its famously rushed origins. It even defaults to naming Aerith “Aeris” like the original English version did in 1997.

    Is it Aerith or Aeris?

    In the Japanese version of FF7, the character we know as Aerith was named “Earisu,” which should translate to “Aerith.” FF7 had a notoriously rushed English translation, resulting in some bad grammar, odd turns of phrase, and the strange use of words like “wastrel” and “mosey.” One of these translation casualties was Aerith’s name, which appeared as “Aeris” in the 1997 version.
     
    Modern versions of the original FF7, however, have kept this mistranslation. Since you can change every main character’s name in FF7, you are free to kill the S and add a TH if you’re so inclined. For me, as someone who played the game when it came out, seeing “Aeris” on the screen takes me back to those happy memories.

    FF7 is also available on Steam. However, the Steam version, unlike the console iterations, does not include the aforementioned quality-of-life features such as the ability to avoid random encounters. The Steam version, however, can be modded. So if you want to change out the in-game character models, swap out the old music with the updated tracks from Remake, add FFVIII’s Triple Triad, and so much more, the PC version is very fun to tinker with—especially if you’ve played this game to death.

    What about Ever Crisis?

    In 2023, Square Enix released Final Fantasy VII: Ever Crisis for mobile platforms and Windows. It contains a colossal amount of lore from FF7’s expanded universe, including recreations of scenes from the original game with slightly more modern versions of the polygonal models from FF7. While you can experience the original narrative through this app, I highly recommend playing the original instead as Ever Crisis is loaded with microtransactions and very much wants you to spend lots of money. Check it out after finishing the original game, if you’re curious.

    If you have an original copy of FF7, all PS3 models will play original PlayStation discs, so if you have one of those lying around, too, you’re good to go. That said, if you do have an original copy of Final Fantasy VII, do yourself a favor and hunt down an old PSX (and a CRT TV!) to enjoy this game like it’s 1997. Note that the original contains a bug that makes it impossible to raise your party’s magic defense. Modern re-releases of the game have fixed this.

    Important ‘config’ settings

    As a game from 1997, Final Fantasy VII has far fewer settings than most modern AAA games. That said, while in game, you can select “Config” from the menu to alter a few choice elements of the game.

    A screenshot of FF7's menu system shows configuration options.

    Screenshot: Square Enix / Claire Jackson / Kotaku

    One of the most fun is the ability to alter the color of the text boxes and menus. The default blue is a classic, but it can be fun to change up the color over the course of the game. I like to change it after each major story beat, but you can also change it across different game saves if you want.

    There’s also a handy Cursor setting. This affects the behavior of your cursor during battles. When set to “Initial,” the cursor will reset to the top choice on each character’s turn. “Memory,” however, will return the cursor to the last combat option you selected per character. This is handy if you plan on using the same spell or item multiple turns in a row. And it’ll make combat a little faster for characters you’ll almost always use spells with, such as Aeris/th.

    What’s going on with the ATB settings?

    FF7 uses an active turn-based combat system called Active Time Battle. On “Active” setting, you’ll choose your attacks and actions on your turn once the time gauge fills up, but time never pauses. If you’re new to FF7, this can make boss fights in particular feel more stressful as combat won’t stop as you’re digging through menus for items or spells.

    Read More: I Thought Aerith Had Goat Ears

    The “Recommended” setting is a little confusing. While characters are casting spells, using Limit Breaks, or using a summon, time will pause if you are looking through the spell or item list.

    When set to “Wait,” time will pause anytime you’re looking through your spells or items.

    Cloud casts Bolt on Reno.

    Captured on Switch.
    Screenshot: Square Enix / Claire Jackson / Kotaku

    Brand new players should try out Wait and Recommended. Active, however, can make the combat feel much speedier, especially if you increase the battle speed in the config menu.

    General gameplay tips

    FF7 is an old-school RPG from the ‘90s. Its story, characters, and soundtrack may be timeless, but many of its gameplay elements might seem cryptic or archaic by today’s standards. Here are a few things to keep in mind while saving the planet with your buddies.

    Combat positioning and defending

    While you can’t move your characters freely around the battlefield during combat, there are two non-obvious “rows” for combat positioning. If a character’s portrait in the menu screen is on the left-most side, they’re at the “Front,” where they’ll enjoy a boost in attack power at the cost of lower defense.

    When a character portrait is on the right-most side, they’re in the “Rear,” where they’ll see lower melee attack damage but will enjoy a higher defense. Notably, however, some weapons, like Barret’s gun-arms, are “Long range weapons,” meaning they’ll do the same damage whether the character is in the Front or Rear. You can check a weapon’s range by hovering over it in the “Item” menu.

    Don’t miss out on Yuffie and Vincent!

    Unlike the other party members, our materia thief and mystery coffin-sleeper won’t just naturally join your party as you progress through the main story. To recruit Yuffie, you’ll need to venture into the forests outside of Junon and encounter her in a battle. Once you defeat her, you’ll have a cute dialogue exchange. Pick the following options to get Yuffie to join you: “Not Interested,” “…petrified,” “Wait a second!” “…that’s right,” and “…let’s hurry on.” Don’t use the save point in this area, as it will take you out of the field screen and Yuffie will vanish.
     
    You’ll be able to recruit Vincent when you return to Nibelheim. You’ll find a safe on the second floor of the Shinra Manor. The code is Right 36, Left 10, Right 59, Right 97. Prepare for a tough fight after opening the safe. Then go down to the basement and enter the room on your left when heading toward the lab/study area where Sephiroth had his little revelatory meltdown.

    You can either change order in the menu by selecting “Order,” or during combat by hitting left on the d-pad during a character’s turn and selecting “Change.”

    Captured on Switch.
    Gif: Square Enix / Claire Jackson / Kotaku

    You can also command a character to defend, thus mitigating damage by half, by hitting right on the d-pad during a character’s turn and selecting “Defend.”

    Save as often as you possibly can

    FF7 was released in the era before autosave became standard. Be sure to save, preferably in a new slot, every single time you see a save point or step out into the field. If you die, you’ll go back to your last save point so it’s very easy to lose hours of progress.

    Field screen, battle screen, menu screen, over world: Learn the lingo

    In FF7 you’ll cycle through four main screens. The “field screen” is any environment with a pre-rendered background where you’ll explore and chat with NPCs. The “battle screen” is where combat happens, a 3D environment signaled by a loud splash sound. The over world is a 3D-rendering of the planet where you’ll travel from town to town; you can save the game at any time while in the over world. Finally, there’s the menu screen, which you activate by pressing the top face button on a controller. You’ll manage all of your character’s equipment there.

    Your health and MP won’t regenerate at these save points unless you use a Tent, which is only usable at save points or out in the world map.

    Be strategic with Limit Breaks (but don’t be too shy with them)

    You can actually hold on to Limit Breaks—powerful signature attacks and abilities each character possesses—across battles. Once the gauge fills up, it will remain available for that character until you use it. A filled Limit Break gauge, however, will lock you out of using your basic attack.

    Captured on Switch.
    Gif: Square Enix / Claire Jackson / Kotaku

    It’s not a bad idea to hold on to Limit Breaks if you know a boss fight is around the corner. Once you’re in combat, feel free to use those more powerful moves. The original FF7 doesn’t have a stagger system like Remake and Rebirth do, so there’s no point holding onto those Limit Breaks unless you’re saving them for a boss battle.

    You can unlock new Limit Breaks early on

    Each character has four levels of Limit Breaks, with each level offering two unique abilities. You’ll unlock each level’s second Limit Break ability by using the first one a certain number of times. For example, you’ll unlock Cloud’s Cross-Slash after using Braver eight times. Gaining a new Limit Break level requires you to defeat a certain number of enemies. Cloud’s level-two limit break, for example, requires you to defeat 120 enemies with him.

    There’s a great opportunity early on in the game to get Cloud, Barret, and Tifa’s second level-one Limit Break abilities. While you’re heading to the Sector 5 reactor, after jumping off the train, run toward the screen. You’ll have to travel through a few screens but eventually you’ll arrive at a scene with two guards who’ll attack you when you approach.

    A dialog box allows the character to stay and fight or run.

    Captured on Switch.
    Screenshot: Square Enix / Claire Jackson / Kotaku

    From here you can engage in several battles by choosing “Stay here” after each battle. If you’re playing a modern version of the game with “God Mode” (activated by pushing both thumbsticks in on the controller), and 3x speed (activated by pushing the left thumbstick in), you can treat this series of battles as an XP farm and a Limit Break farm by spamming Limit Breaks in each battle.

    Always check your inventory for new weapons, armor, accessories, and materia

    FF7 was made in 1997, so it doesn’t have a menu that’ll badger you with flashing indicators whenever you pick up something new. While you’ll usually be notified of receiving a new item after picking it up in the field or as a reward after a battle, it’s very easy to forget you’ve done so. It’s a good idea to check your inventory frequently to make sure your characters are using the best possible equipment.

    Always check shops for new materia and equipment

    FF7 wants you to be on the lookout for new materia and items. You can get plenty of Gil from random encounters, so farming for cash isn’t too hard. But be sure to check in with anyone who’s selling things to see if they have something special that could give you an edge in the battles to come.

    Don’t forget about the ‘Select Button’

    A statue of an angel stands ominously.

    Captured on Switch.
    Screenshot: Square Enix / Claire Jackson / Kotaku

    While most modern controllers have long since done away with Start and Select buttons, modern versions of FF7 retain the “Select button” feature, bound to the “-” button on Switch, the “View” button on Xbox (the one with two squares), or the left side of the touchpad on a PS4/5 controller.

    This will activate a pointer that hovers over your character while exploring the world, accompanied by red arrows to indicate doors and green arrows to indicate ladders. It’s a quick way to figure out what’s available to you if you’re lost. During combat, this will add a second menu that tells you the names of enemies when targeting them as well as relevant combat info if you’ve used the Sense materia on a target.

    Modern versions of FF7 don’t totally make combat irrelevant

    You might’ve heard that the modern versions of FF7 found on PS5, Xbox Series consoles, and Switch let you just focus on the story. Sadly, that’s only partially true.

    If you just want to experience the story and not engage in any combat, you might be better off just watching a no-commentary Let’s Play or something. Current versions of FF7 still require you to engage in combat and do some character leveling and speccing. I don’t find this to be a bad thing as this is a game, after all.

    However, the added features, such as speeding up the game, giving your characters max health instantly, and skipping random encounters, do make the experience of Final Fantasy VII a bit easier to manage. Here’s how these features work and how you can best make use of them:

    God Mode doesn’t make you completely invincible

    A game over screen for Final Fantasy VII shows its game over screen as a torn film strip.

    Captured on Switch.
    Screenshot: Square Enix / Claire Jackson / Kotaku

    This tip concerns all versions of FF7 which allow you to speed up the game, turn off random encounters, and activate “God Mode” by pushing both thumbsticks in. While it usually works just fine for random encounters, it’s not going to save you from bosses you’re not appropriately leveled and equipped for.

    Although this mode will instantly regenerate your HP back to its highest value after every hit you take, if you get hit with damage that’s higher than your maximum HP, you will still die. When you consider that many bosses have attacks that hit all party members for large amounts of damage, that means you very much can reach a game over screen even with “God Mode” turned on.

    So what should you use this mode for? It’s great for grinding random encounters as low-level monsters are unlikely to kill you with this mode on. It’s also an easy way to reset your health and MP like the blue benches do in FF7 Rebirth. Also, if you just unlocked a new Limit Break and want to try it out right away, it’s very handy for that as well.

    Red XIII and Aeris/th walk through Sihinra HQ.

    Captured on Switch.
    Screenshot: Square Enix / Claire Jackson / Kotaku

    Skipping too many random encounters will leave you dramatically underleveled

    Pressing in the right thumbstick on modern versions of FF7 will cancel out all random encounters. Sometimes this is a nice change of pace, but you should use it intentionally. Don’t leave it on all the time. FF7’s bosses were designed with the understanding that players would go through multiple random encounters, hence upping their level over the course of the game, not just from pivotal fights. Random encounters are also a solid way to slowly build up enough Gil to buy items, weapons, armor, and materia.

    Sometimes it’s nice to give yourself a break and avoid random encounters, but be sure to dedicate time to engaging in them to make sure you’re properly leveled.

    Speeding up the game can make it harder

    Sequences like this one are much harder when the game is running at 3x speed.
    Screenshot: Square Enix / Claire Jackson / Kotaku

    I like to treat the 3x speed option as a kind of sprint button. It’s even bound to the left thumbstick like most sprint commands in modern games. 3x speed is a great way to speed up complex fight animations, climbing ladders, or traversing the open world. That said, certain mini-games and sequences like capturing a chocobo during a battle are made much harder when you have to keep up with the game running at three times its intended pace.


    Aeris/th asks Cloud if he remembers her.

    Captured on Switch.
    Screenshot: Square Enix / Claire Jackson / Kotaku

    FF7 is a classic video game. It’s an excellent RPG featuring a wonderful and dynamic tale, set in a vivid world that fuses science fiction and fantasy, brought to life by genuinely interesting combinations of 2D and 3D graphics, and set to one of the greatest soundtracks of all time—and not just in video games, I genuinely mean of all time. It’s a game that should be on your list to play whether it’s your first time, seventh time, or 777th time.

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    Claire Jackson

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  • Stardew Valley, Final Fantasy 7 Rebirth, And More Essential Tips Of The Week

    Stardew Valley, Final Fantasy 7 Rebirth, And More Essential Tips Of The Week

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    Image: Atlus

    Of all the creatures and enemies you expect to encounter in Unicorn Overlord, a goat isn’t on that list. Yet goats abound in Vanillaware’s tactics RPG, at least on Albion, an island kingdom that players reach late in the game. These goats are friendly, and produce milk. But befriending these animals and actually getting them to produce Goat Milk is a task that Unicorn Overlord doesn’t explain to you. So, if you are pursuing certain quests, you’ll need some sooner or later. So, here’s exactly how you can get Goat Milk in Unicorn Overlord. – Willa Rowe Read More

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  • All The Unicorn Overlord And FF7 Rebirth Tips You Need

    All The Unicorn Overlord And FF7 Rebirth Tips You Need

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    Image: Atlus, Atlus, Screenshot: Square Enix / Claire Jackson / Kotaku, Square Enix / Claire Jackson / Kotaku, Square Enix / Claire Jackson / Kotaku, Square Enix / Claire Jackson / Kotaku

    We get it, you’re probably very into Final Fantasy 7 Rebirth and Unicorn Overlord this week. So are we. And if you’re stuck on a tricky boss fight, unsure of who to take out on a date, or want to finish that capture quest, we’ve got you covered.

    We’ve got guides on the games to play after finishing Unicorn Overlord and how to level fast in that very same game. We’ve also got tips for getting all those Cactuar Caper locations, and how not to suck at one of FF7 Rebirth’s mini games. Scroll through for all the best tips that came out of this week.

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  • Final Fantasy 7 Rebirth has no right being this funny

    Final Fantasy 7 Rebirth has no right being this funny

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    As many people have said on dating profiles (or mothers on their wall art), I love a video game that makes me laugh, and I am delighted Final Fantasy 7 Rebirth has been so goddamn good at it.

    In my time with the game, it has asked me to do absurd things like play a card game against a regular-ass dog. It has featured Cloud Strife, the badass protagonist with a giant sword, carrying a little cushion around for him to use on benches. It’s got dudes who play acoustic guitar at you like the Kens in Barbie, the franchise’s second homoerotic biker duel, and a lot of other things I want to talk about but would probably be spoilers. I mean, Chadley???

    But if you’ll allow me the indulgence, I need to talk about one in particular.

    Consider this a spoiler warning. I’m serious. I’m going to embed a photo of Cloud Strife playing the piano (also funny) to try and spare casual scrollers, but right underneath it, there will be a YouTube video of one of the funniest things I’ve ever seen in video games, one that I recommend seeing for yourself if you’re interested in playing through Final Fantasy 7 Rebirth. (You can’t miss it, it’s part of the story.)

    Okay, ready?

    Image: Square Enix

    Here it is:

    There are a lot of incredible things about this scene, which takes place in Chapter 5 aboard the Shinra-8 cruise to Costa del Sol. First, like a lot of things in Rebirth, it’s a gag lifted directly from the original Final Fantasy 7, but it’s been given such a lavish reinterpretation that it becomes an entirely different kind of funny, a throwaway gag made into a comedic centerpiece for no reason at all.

    As previously established in Final Fantasy 7 Remake, the characters are more than happy to break out into dance, but that still doesn’t prepare you for seeing Red XIII do a Michael Jackson impression, or the (smaller but funnier) sight gag of the canine warrior trying to cross his legs across the table from Cloud. (Also the kid crying at the sight of him kills me every time.)

    I don’t think you get any of this in Final Fantasy 7 Rebirth without Square Enix’s crucial development decision to never shy away from or soften the oddity of the original game’s polygonal abstraction. Under the older game’s art constraints, the unrealities of, say, riding a dolphin or meeting a talking cat are much easier to roll with, and not particularly unusual.

    Recreating these moments with such a high degree of realism is in itself funny, an endearing commitment to a bit I can’t believe a massive studio signed up for. It’s also both a necessary counterbalance to an otherwise dire and melodramatic story — yes, the heroes of Rebirth must also fight for a world that has room for fun and levity — and a bit of a eulogy for this kind of goofballery in modern big-budget games.

    Sure, every once in a while we get something like Like a Dragon: Infinite Wealth, the latest in a long line of games that always show players a tremendously goofy time — but Final Fantasy 7’s comedy is something different. It’s a relic from a time when games were a little more mysterious, a little more challenging to interpret, with a little more room to surprise. Maybe publishers will see people eagerly sharing photos of Red XIII riding a chocobo and think, hey, this stuff would be good to have in video games again.

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    Joshua Rivera

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  • Final Fantasy 7 Rebirth is basically a Chadley simulator

    Final Fantasy 7 Rebirth is basically a Chadley simulator

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    Final Fantasy 7 and its compilation media have introduced some of my favorite video game characters. There’s Cloud Strife, the emotionally cagey but endlessly awkward dude who just wants to be cool. His childhood friend, a sullen-eyed Tifa, brings a sense of kindness and warmth to the most dire of situations. Hell, even the villains are charming in their own ways. I wouldn’t want to be a generic Shinra lapdog, but maybe I’d go and be one for Rufus, whose cutting-edge sense of style somehow makes me forget he’s the CEO of an evil company.

    Then there’s Chadley, an unfortunate character whose design looks like if you combined 9S from Nier: Automata with a Boy Scout.

    Chadley made his series debut in Final Fantasy 7 Remake when he recruited Cloud to collect battle intel by undertaking virtual fighting challenges. As we learned in Remake, Chadley is a humanoid robot created by Shinra’s Professor Hojo. Although he worked for that evil and cruel scientist, Chadley seemed harmless enough and Cloud could actually help free him from Hojo’s programming toward the end of Remake, turning him into a fully independent being. Now, he’s back in Final Fantasy 7 Rebirth and ready to help Cloud and Avalanche’s cause.

    In Remake, Chadley served as a perfectly adequate character to talk to every now and again. Cloud could talk to him when he needed to, but he now plays a pretty big role in the larger world and gameplay in Rebirth. Toward the beginning of the game, he tasks Cloud with surveying each region by visiting different geographic locations — like a special spring or a cave dedicated to a summon — and scanning them with a device to collect data. Given that exploring each region and all the points forms a major part of the game, this forces players to interact with Chadley and hear his boring chatter frequently.

    Image: Square Enix via Polygon

    The scanning device Chadley gives Cloud doubles as a communications device that he can call Cloud up on at any moment. Chadley doesn’t talk every single time Cloud scans a new location, but he jabbers on about all kinds of random knowledge. If Cloud slashes a rock to find a Summon Sanctuary, he will give you background information on a god’s mythology. If Cloud scans a Lifespring or a tower, he might talk about any local regional phenomena. He frequently pops in with basic facts about the region, and then dips out. And his excited, pubescent voice doesn’t hold up well over long stretches.

    Chadley functions as a living encyclopedia, but his prattling isn’t all that helpful. Something that I appreciated about Remake was how the developers showed us the way of the world. Little tasks, like going to another neighborhood, took additional quests to secure documents like ID cards and helped give a sense of Shrina’s tight grip on the city. We learned about the city by how it felt to play and the stories of characters. Now, Chadley is just used as a way to dump a bunch of decontextualized lore into a giant world. Sure, It’ll make great fodder for fan-run wiki pages down the line, but it doesn’t make for a compelling way to show us the larger world.

    Luckily, there is at least one thing you can do to lower the overall Chadley levels in the game. The young savant largely talks through the built-in speaker on the PlayStation 5 controller, and you can mute it in the game settings. Unfortunately, this just means he’ll talk through the screen, but it at least minimizes any potential Chadley jump scares through the controller.

    Overall, Chadley comes across as the annoying familiar that was never needed in the first place. The game has plenty of other, more interesting characters. Personally, I’d be more interested in learning more about what Red XIII has to say about a given desert landscape, or hearing what Barret thinks about the gods, rather than getting an encyclopedia-like entry on each topic via Chadley. So while I appreciate learning more about the larger world, I think I’d be better off without him.

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    Ana Diaz

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  • Helldivers 2 Advice And Our Hottest Final Fantasy VII Takes Of The Week

    Helldivers 2 Advice And Our Hottest Final Fantasy VII Takes Of The Week

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    Screenshot: Arrowhead Games / Kotaku, Square Enix, Square Enix / Kotaku, Square Enix / Kotaku, Square Enix / Kotaku, Image: Square Enix, Square Enix, Rawpixel.com (Shutterstock), Square Enix, Square Enix

    It was a rather big week in gaming, this last one in February—mostly because we got Final Fantasy 7: Rebirth, and everyone came out of the woodwork to spout their hottest take and spiciest opinion about the Square Enix RPG. Is Cid redeemed? Is Aerith a goat lady? Is jank good?

    It wasn’t all FF7 all the time: We also had some things to say about third-person shooter Helldivers 2, this week, because we’re a well-rounded bunch. Click through to see our most opinionated stories of the week.

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    Kotaku Staff

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