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Tag: Final Fantasy

  • Palworld, Persona 3 Reload, And More Of The Week’s Essential Game Tips

    Palworld, Persona 3 Reload, And More Of The Week’s Essential Game Tips

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    Image: Pocketpair, Pocketpair, Activison, Square Enix, Screenshot: Atlus / Kotaku, Square Enix, Pocketpair / Claire Jackson / Kotaku

    This week we’re going back to school, collecting Pals, and being reborn—that’s a lot of stuff to do without some tips. Palworld, the breakout hit from developer PocketPair, got a handful of major bug fixes that will make your creature-collecting a lot easier. And Atlus’ recent Persona 3 Reload release means you’ll want to make sure you’re a Grade A student and a damn good friend—luckily we’re here to help you with all of that. The week also saw the surprise-debut of a Final Fantasy 7 Rebirth demo, and with progress carrying over to the main game, you’ll want to make sure you do everything you can with Sephiroth and company.

    That’s why we’ve gathered the biggest, best, and most helpful Kotaku tips of the week, all in one spot. You’re welcome.

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    Kotaku Staff

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  • Final Fantasy 7 Rebirth demo released on PS5

    Final Fantasy 7 Rebirth demo released on PS5

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    Square Enix has released a free demo for Final Fantasy 7 Rebirth on PlayStation 5, after showing off the second part of its remake of the 1997 classic in a dedicated State of Play stream on Tuesday.

    The demo comes in two parts, with the second to be added later in an update. The first part, available now, is almost the first full chapter of the game. It lets you play as hero Cloud and antagonist Sephiroth in an early flashback section called “the Nibelheim episode,” based on a memorable moment from the original game. It’s very dramatic, and makes a brilliant jumping-on point for the Final Fantasy 7 story.

    The second part of the demo, which will be added between now and the game’s release on Feb. 29, gives players a taste of combat and exploration in a more open setting, Junon, ending in a boss fight at the fishing village of Under Junon. In this second section, you can pick from Cloud, Tifa, Aerith, Barret, and Red XIII to form a party of three, and experiment with the characters’ synergies as you hunt down monsters on the world map before facing a boss. Polygon had the opportunity to play this section back in September, and it’s a great taster for what the majority of Rebirth will play like.

    Sadly, since the demo features sections from across Rebirth, progression won’t carry over to the full game once it releases for PS5 on Feb. 29.

    Elsewhere in the State of Play, Square Enix offered a deep dive on Rebirth’s structure and features, including the often surreal and funny side quests and minigames that will flesh out what looks to be a colorful and expansive adventure.

    Polygon recently had a chance to play the opening hours of Rebirth. After that momentous first chapter recalling the Nibelheim Incident, the action moved to the picturesque town of Kalm, where Cloud and his friends are resting after the events of Final Fantasy 7 Remake. There, we could chat with the party and locals and explore some of the game’s systems, including a promising Gwent-alike collectible card game called Queen’s Blood. After an escape from a Shinra raid on Kalm, the action moved out onto the Grasslands for open exploration reminiscent of the Junon section of the demo.

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    Oli Welsh

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  • Call of Duty, Palworld, And More Of The Week’s Best Gaming Takes

    Call of Duty, Palworld, And More Of The Week’s Best Gaming Takes

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    Image: Pocket Pair / Kotaku

    Over the weekend, I downloaded Palworld on my PC. I was excited. After all the weird trailers and screenshots showing Pokémon-like creatures using assault rifles or being shot with handguns, I was ready to earn official Xbox achievements as I killed Pokémon facsimiles using modern guns. It was hunting time. And then, after playing for over six hours, I realized that I had been tricked into playing another goddamn survival crafting game that wanted me to punch trees and mine stone for a few hours before it got fun. – Zack Zwiezen Read More

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    Kotaku Staff

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  • It’s True – Final Fantasy VII is a Tough Sell in 2023

    It’s True – Final Fantasy VII is a Tough Sell in 2023

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    Once upon a time, you’d be hard-pressed to find anybody with anything close to a serious love of games who hadn’t played Final Fantasy VII. Flash forward 26 years though, and that isn’t quite the case.

    Still, you’ll frequently see it hailed as one of the best games of all time even today. For many, Final Fantasy VII is a lifelong love affair. So long as these folks are still around touting the game’s many virtues there will always be a younger generation of gamers who’ll want to see what all the fuss is about.

    But how do you go about introducing them to a game that looks and plays so remarkedly different from those they’d be used to playing?

    If you were to ask Final Fantasy VII Rebirth Director Naoki Hamaguchi, he’d probably tell you to just wait for this upcoming game — the second in a proposed trilogy that began with 2020’s Final Fantasy VII Remake.

    Image Source: Square Enix

    In a recent interview with GadgetMatch at the Thailand Game Show 2023, Hamaguchi explained how he wants to make a game that’s accessible precisely for those people whose experience with the world of Final Fantasy VII might extend only so far as knowing the names of its main characters.

    Hamguchi recognizes that “FF7 is a difficult title to get into today”. And, as much as it might pain those who still hold the game in such (deservedly) high esteem, he’s right.

    In a way, I’m one of those people. As an impressionable youth, I was a dyed-in-the-wool Nintendo fanboy. None of that spiky-haired guy on the motorcycle thanks, I’m with the fairy kid on the horse. By the time I finally tried FFVII out for myself, it was already several years old, and even then I remember it feeling too slow and graphically dated compared to the games I was playing on GameCube.

    As a far more tribally-averse adult, I regret missing out on PlayStation classics like the Final Fantasy and Metal Gear Solid series. So, after picking up the game for next to nothing in a Steam sale, I finally played through Final Fantasy VII to completion during lockdown.

    Cloud and Barret boss fight in Final Fantasy VII
    Image Source: Square Enix via Twinfinite

    Truth be told, it was an underwhelming experience. The cinematic splendor that was so highly touted upon release is obviously not going to be anywhere near as impressive by modern standards. The party mechanics are still solid JRPG fare, but I’m otherwise in the camp who would argue that the age of turn-based, randomized battle encounters is largely best left in the past.

    And look, I grew up loving exactly this kind of game. But the world has moved on. Our expectations have changed. The pace of life has changed. Demands on our attention have changed. Ain’t nobody got time for drawn-out encounters with the same enemies over and over and again while trying to figure out where to go next.

    Yet, as somebody who has the capability of putting the game into some kind of historical context, I was still able to get plenty out of the experience. There’s still loads to love, least of all the immaculate vibes conjured by the game’s polygonal early 3D, the lived-in environments shot through with cyberpunk neon-lighting, and of course the all-timer Nobuo Uematsu score. I don’t regret playing it at all.

    But would a younger gamer raised on Roblox, Fortnite, Minecraft, and the like be able — let alone willing — to stick with the game to extract these more timeless aspects? Unlikely.

    Cloud and Tifa boss battle in Final Fantasy VII Remake
    Image Source: Square Enix

    This isn’t some old man shouting at clouds thing either; it’s just a fact. Any young gamer who is curious enough to seek out and try games a quarter of a century old deserves kudos. But let’s be real: we’ve all sat ourselves down to watch an old ‘classic’ film and come away with a sense of “Was that it?”

    Few pieces of media are truly timeless in a manner that doesn’t require some kind of contextualisation. Those interested in cinema or the novel might enroll in a film studies or literature course to learn more about the medium, its techniques, and its history. As a much younger medium, we still haven’t quite established a similar framework for video games.

    Naturally, we can’t, nor do we want to, just shrug our shoulders and let the great games of yesteryear become ever more out of reach. One solution is to rerelease the games on modern hardware, which Square Enix has at least done quite admirably in recent years. For quite a few years, if you wanted to play FF7, you’d have to scour eBay for an overpriced copy. But now, you can pick up the game on every modern platform at a very reasonable cost.

    There are also a plethora of options you can tweak to make the game more palatable by modern standards. However, there’s a strong argument to be made that doing such things as turning off random encounters and enabling faster-paced battles somewhat radically alters the game’s specific magic sauce, and not necessarily for the better.

    That, though, is an argument that you can take to any number of extremes. Are you really properly experiencing Final Fantasy VII unless you’re playing it on the original hardware on a CRT television?

    Final Fantasy VII Remake key art
    Image Source: Square Enix

    Yes, Final Fantasy VII had enjoyable gameplay for its time, but what people really fell in love with was its world and the characters that inhabited it. If that’s the most important thing, then how could it not be argued that a full remake offers the best way to introduce new players to it?

    A couple of years after I finished my playthrough of the original Final Fantasy VII, I’ve just polished off Remake in time for the February 2024 release of Rebirth. It was everything I wanted but didn’t get from my years-after-the-fact playthrough of the original. I gasped at the stunning views of Midgar, felt my heart sink as Shinra executed its evil plans, and welled up at the sight of Aerith handing Cloud a flower.

    After all these years, I can finally say that Final Fantasy VII is in my greatest games of all time list; maybe not for the original game itself, but definitely for its masterfully crafted world, characters, and story. At this point, does it matter that it’s not the exact same one that so many others put in theirs?

    About the author

    James Crosby

    James is a freelance writer for Twinfinite, typically covering new releases and live service titles. He has been writing about MMOs since 2015, and has published a book about Star Wars Galaxies.

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    James Crosby

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  • Top 10 Best Worlds and Settings in Video Games

    Top 10 Best Worlds and Settings in Video Games

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    We love video games for their interactivity and immersion, and a big part of this is thanks to their settings. Whether it’s the opportunity they present for exploration or deep lore that surrounds how they came to be, these games offer some of the best worlds to get lost in. Strap in and explore our top 10 best settings and worlds in video games.

    Night City (Cyberpunk 2077)

    Image Source: CD Projekt Red

    Cyberpunk 2077’s aesthetic is so rich and drenched in neon-soaked atmosphere that it’s nearly impossible not to add Night City to this list.

    CD Projekt Red went overboard with their attention to detail and design when constructing Night City’s streets. Every building has unique patterning and architectural design suited for the particular district it’s cramped in.

    Even within the confines of a single district are various themes and styles unique to each sub-district. Northside Watson has a spread-out gritty industrial aesthetic far removed from the absolutely cramped and colorful Kabuki district in Watson. You really do feel like a smushed sardine among the crowds of people and bunched-up apartments in Night City, and it’s glorious.

    But it’s not just that each subdistrict differentiates itself; each block feels unique from the next in the way the terrain is diversified. You never feel like you’re walking around a map populated by Speedtree copy-paste techniques. Every single square inch feels hand-crafted to some extent, propelling the player to explore off the beaten rebel path.

    Spira (Final Fantasy X)

    tidus on boat approaching docks
    Image Source: Square Enix

    There’s no doubt that living in Spira would be nightmarish. From the constant Sin attacks and the ferocious monsters patrolling the highways, Spira is a literal spiral of death.

    It’s a true achievement, then, that Square Soft could create such an absolutely enchanting dreamscape of a setting amid such devastating death. I’d argue that this dichotomy between horrific death and sublime beauty is what really makes Spira so magical, as Spira’s outward beauty contrasts the cycle of death that the whale-like Sin brings.

    The simplistic nobility surrounding the almost-subsistence island village of Kilika is beautiful in the kind of hardworking and honest people it fosters. And yet, these people will only live a short time before being wiped out with the village having to restart its development again.

    Final Fantasy X is drenched in themes and symbolism too. The religion of Yevon serves as an analogue of real-life cults. And of course, there’s absurdly detailed symbolism permeating through every facet of the game, such as the Al Bhed script and Yevon mandalas. There are many unique symbols on ornately carved temple walls and store signs in Spira; each has deep significance and meaning making the setting rich and immersive.

    The Al-Bhed language goes the extra mile in immersing us in Spira’s unique world too. Without hyperbole, Final Fantasy X really does have some of the most unique storytelling elements in gaming.

    The Lands Between (Elden Ring)

    January's Best-Selling Games List Was Dominated by 2022 Hits
    Image Source: FromSoftware

    Elden Ring manages to represent FromSoftware’s entire philosophy in a single game, and it does this with great success.

    FromSoft games are known for their rich environmental storytelling and obtuse lore. Like Dark Souls before it, Elden Ring’s main character is its setting.

    FromSoft’s lead designer, Hidetaka Miyazaki, has stated that the philosophy behind his storytelling consists of scattered puzzle pieces left for inquisitive players to find and place together. The puzzle pieces themselves are represented by the various characters, landmarks, and item descriptions found throughout the dark fantasy setting. Characters, in particular, carry a mysterious aura begging to be further explored.

    I’ve put over 100 hours into Elden Ring and own a hardcover lore book describing the game, and yet I still don’t feel I’ve put together most of the puzzle pieces it’s laid out for players. If you like unfettered exploration amid a profoundly dynamic fantasy world, Elden Ring offers all that and way more than you probably have time for.

    Thedas (Dragon Age)

    dragon age characters around table
    Image Source: EA Bioware

    On the very tail-end of Bioware’s golden age was Dragon Age, and its setting of Thedas is sublime.

    Heavily inspired by Baldur’s Gate, Dragon Age was Bioware’s attempt at a fresh homebrewed fantasy setting, and boy, did they succeed. Sure, Thedas is filled with your typical fantasy dwarves and elves, but even these tropes are spiced up with their own religions, factions, and sub-cultures. This gives rise to several memorable locales to explore ranging from bustling cities to vast ancient ruins colored by the people and cultures that once called them home.

    What really makes Dragon Age’s world stand out, though, is the complex political intrigue between all the various races and cultures. For example: Mages enjoy remarkable power and ability, yet are abused by factions looking to use them and outright feared by society as a whole — which results in them remaining under strict control and surveillance. After all, it’s mages who are susceptible to the demons of the Fade, which is itself a kind of dream realm comprised of its own political rifts.

    This is why Dragon Age fans continue to be vocally excited for Dragon Age 4, and for the changes it could bring to the world they’ve spent so much time in.

    Taris (Star Wars: Knights of the Old Republic)

    knights of the old republic space battle ships
    Image Source: Bioware via starwars.fandom

    The Old Republic is an era developed by Bioware and set some 4,000 years before the time of the films. The series has tremendous worldbuilding for each planet you visit. Taris, in particular, gets ample treatment in the first Knights of the Old Republic.

    The scale is so absolutely perfect during this initial Taris section that it almost feels like a game within a game. You feel like you’re on this alien planet, living among the locals. You don’t have a lightsaber or any force powers yet, and you’re pretty much a nobody to the citizenry of the occupied planet.

    While dated by today’s standards, Knights of the Old Republic is filled with these immersive moments that reaffirm our love of the role-playing genre.

    Hyrule (The Legend of Zelda: Breath of the Wild and Tears of the Kingdom)

    building-flying-machine-zelda-tears-of-the-kingdom
    Image Source: Nintendo via Twinfinite

    The Zelda series has introduced us to many versions of Hyrule through the years. They all share many elements between them; from races to atmosphere, even shared timelines and characters. It’s difficult to choose any one version of Hyrule over the other, so we went with the largest: Breath of the Wild/Tears of the Kingdom.

    Breath of the Wild and Tears of the Kingdom feature truly magnificent versions of Hyrule. Breath of the Wild in particular set a new standard across the entire industry in a similar way that the original Zelda did back in 1987. It finally realized Shigeru Miyamoto’s original vision for the series with its ability to immerse players and make them feel lost within its giant world.

    Tears of the Kingdom shares a similar Hyrule as Breath of the Wild, but adds aerial zones and subterranean nooks and crannies. And trust me, players will want to explore every nook and cranny in these games due to the organic, lived-in environments and the rewards they offer.

    Whether you’re a first-time traveler to Hyrule’s longstanding legacy or you’re looking for a fun world to get lost in, these Zelda settings offer some of the best sightseeing in video games.

    Zemuria (The Legend of Heroes: Trails series)

    crossbell tower fireworks in the sky
    Image Source: Nihon Falcom

    Ah, the niche JPRG series that has more entries than I do brain cells. Where do I even start? First, the most obvious. Every game in the Trails is connected together with masterfully done internal continuity.

    For those out of the loop regarding these lore-intensive JRPGs, The Legend of Heroes comprises a franchise of disconnected, though similar-styled games. The Trails series within broad The Legend of Heroes, however, has some of the best continuity in all of gaming.

    What really makes the Trails series immersive is the interconnected socio-political machinations going on between each nation. Set during a time of political upheaval at the dawn of Zemuria’s industrial and technological boom, there’s a metric ton of really good internal continuity going on between each Trails game.

    The plot twists are usually well-earned too. Since the games are 50 hours minimum each, there’s a ton of build-up leading to the inciting incident at the tail-end of each story. You really get to know the various characters and explore the world they live in; almost too well, considering the vast swaths of dialogue and heaps of side content present in these games.

    Halo Universe (Halo Series)

    master chief halo 3 opening
    Image Source Bungie

    Halo is a blending of sci-fi space opera, militaristic fiction, and horror. Dealing with the alien threat to humanity sets the first Halo game in motion, which also gives players a glimpse into alien cultures and religions.

    But because Halo is largely played from the perspective of a super-soldier, the player often finds themselves on the front lines of militaristic campaigns across the galaxy. Halo’s wonderful scene direction draws attention to its clever nods to classic films such as Apocalypse Now and its epic set piece moments reminiscent of 1997’s Starship Troopers.

    And then, there’s the parasitic Flood, destroyer of worlds and species. The Flood permeates Halo’s setting in such a way to expound on the history behind the Forerunner precursor race. There’s always a history lesson when the Flood are involved, and Halo Rings and alien cultist Prophets are usually wrapped up somewhere in the mess too. Halo is great at using horror and military heroics to tell a grand saga that we just can’t get enough of.

    Tamriel (The Elder Scrolls)

    best original xbox games morrowind
    Image Source: Bethesda

    Whether it’s Morrowind, Oblivion, or Skyrim, the world of Tamriel is teeming with things to do and see. For this list, however, Morrowind still takes the crown as the most atmospheric and organic province we’ve ever seen of Tamriel.

    One of my favorite aspects of Morrowind is the unique vibe you get exploring the cities and countryside. I still have dreams every now and then of Balmora, the first major hub town players call home in the game. The unique stone architecture holding up the numerous guild factions among a progressively cultish populace is still so wonderfully presented today. So was the water, which looks way, WAY too good for a 2001 game.

    The bizarre species and fauna native to Morrowind are more inspiring and unique than anything Cyrodil or Skyrim have to offer. The way some of these creatures are incorporated into the infrastructure of Morrowind is cool too: Tall shelled creatures called Stilt Striders serve as the transit system between towns, and giant mushrooms house some of the more magically inclined residents.

    The lore and world of The Elder Scrolls is vast, beautiful, and often violent in a very gritty way. Morrowind in particular highlights the most otherworldly aspects of the series, and stands among the best video game settings of all time as a result.

    Azeroth (World of Warcraft)

    lich king key art
    Image Source: Activision Blizzard

    The Warcraft setting easily takes the crown as having the most overwhelmingly vast lore on this list. Azeroth was first introduced in 1994 with Warcraft: Orcs and Humans. It’s a setting older than many gamers reading this and has enough history to fill several libraries. The lore in Warcraft isn’t just large, though, it’s also surprisingly well-thought-out and complex.

    The scope of Warcraft’s cosmology has a quasi-biblical weight to it. With each planet and lifeform consisting of some greater history and purpose laid for it, there’s a cool deep-rooted mythological feel to the Warcraft setting that sets it apart as one of the very best in gaming.

    Besides the lore and mythology, World of Warcraft also set itself apart with its boundary-breaking MMO mechanics. Players felt a freedom of exploration and camaraderie with others that was simply unheard of when it was released back in 2003, setting the standard for MMOs to come.

    That’s our list of top 10 best settings and worlds in video games. For more interesting features and game guides, check out our other content here on Twinfinite!

    About the author

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    Matthew Carmosino

    Matthew Carmosino is a freelance writer for Twinfinite. He started gaming in the mid-90s where his love for SquareSoft RPGs like Chrono Trigger changed him forever. Matthew has been working in the game industry for two years covering everything from story-rich RPGs to puzzle-platformers.
    Listening to piano music on a rainy day is his idea of a really good time, which probably explains his unnatural tolerance for level-grinding.

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    Matthew Carmosino

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  • Final Fantasy VII Rebirth: Matt Mercer Is Vincent Valentine

    Final Fantasy VII Rebirth: Matt Mercer Is Vincent Valentine

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    Photo: Kotaku

    Today at New York Comic Con, it was revealed that voice actor Matt Mercer, perhaps best known as the Dungeon Master of popular actual-play webseries Critical Role, will be starring as gunslinger Vincent Valentine in Final Fantasy VII Rebirth, the second chapter in Square Enix’s ongoing remake of the classic ‘90s Japanese role playing game.

    Previous trailers for Final Fantasy VII Rebirth have showed off a variety of different locales, as well as characters not featured in the first chapter, 2020’s Final Fantasy VII Remake, including Vincent Valentine. Much of the game remains shrouded in mystery, however, as the remake project isn’t just a faithful retelling of the original story, but sees its narrative branching off in some bold new directions. Today at NYCC, a panel featuring voice actors from the highly anticipated sequel revealed a bit more about what to expect.

    While Matt Mercer did voice a few characters in the first entry of the remake project, they were mostly minor NPCs with names like “Wall Market Thug.” During the October 14 panel, Mercer revealed that he auditioned for Valentine in Rebirth, saying that he “put all of his energy” into the audition. Then, he didn’t hear back for nine months. And when he finally did get a callback, it only said that he’d once again play nameless NPCs.

    In what he described as a prank played on him by the folks producing the game, Mercer said he was brought into the booth to record lines for a random NPC when the screen containing the script started glitching out before fading to black and presenting him with another character: that of Vincent Valentine. Quite a way to find out you’ve got the job.

    Final Fantasy VII Rebirth releases on February 29, 2024 for PlayStation 5.

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    Claire Jackson

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  • I Wish I Loved This Final Fantasy Tactics-Inspired SRPG 7 Years In The Making

    I Wish I Loved This Final Fantasy Tactics-Inspired SRPG 7 Years In The Making

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    Final Fantasy Tactics nailed so many things so exquisitely that, despite plenty of sequels, spiritual successors, and fan homages, there’s never been anything quite like it since. Arcadian Atlas is the latest indie strategy RPG to try and channel its greatness into something familiar but new, and sadly, it mostly flounders.

    Created by Twin Otter Studios, Arcadian Atlas came to Steam on July 27 after first getting funded on Kickstarter way back in 2016. Despite the years of waiting, it feels like a rough first draft that needs more work. Set in a kingdom thrust into civil war over a succession crisis and royal family in-fighting, it follows two romantically involved soldiers, Vashti and Desmond, onto the battlefield as their conflicting loyalties and principles threaten to unravel their lives. Every scene is rendered with beautiful sprites reminiscent of Square Enix’s classic, and each new plot point is punctuated by a turn-based fight on a chessboard-like grid between competing squads of archers, medics, magicians and knights.

    Gif: Twin Otter Studios / Kotaku

    I’ve played about four hours so far, and the story can be compelling when it doesn’t feel barebones or clumsy. Star-crossed lovers thrust into the chaos of a civil war is a fine crucible for interrogating what makes characters tick and how far they’re willing to go to fight for what matters most to them, even if the dialogue sometimes feels undercooked, “Listen, I’m not happy about it either, but you know how much dark magic damaged my village,” Desmond tells Vashti early on. “As much as I hate to say it, he has to be put to death.”

    But the real issue with Arcadian Atlas is that it’s a chore to navigate and play, and there’s no real creativity or depth in its RPG systems to make battles exciting or make it satisfying to grow and level up your crew. Skill trees are brief and mostly revolve around earning damage upgrades. There are a dozen unique job classes, but you can’t mix and match abilities. Combat also heavily favors ranged units, which have good damage output and little risk of ever missing their target.

    Screenshot: Twin Otter Studios

    The battlefield also feels wonky and incomplete. Animations for unit movement and attacks don’t feel fluid, and terrain has no real impact on strategy. Fireballs and arrows can pass through obstacles and comrades unimpeded, while melee units can strike anyone next to them no matter how much higher or lower the adjacent squares are. It makes for very unbalanced encounters with little in the way of tactical trade-offs to consider or competing priorities to weigh.

    In isolation, none of these shortcomings would be that big of an issue, but taken together they slowly add up to a simplistic and tedious experience that’s hard to recommend to even the genre’s biggest fans. Eventually even the mildest frustrations become hard to ignore, like having to press the accept button to progress every finished loading screen, and the fact that navigating the battlefield grid requires repeatedly flicking the thumbstick on the gamepad rather than simply holding it. The game supports mouse and keyboard as well, but I actually found the cursor controls to be even more finicky and sticky.

    One of the few points of pleasure for me in each battle was the soundtrack. Instead of dramatic horns and violins, Arcadian Atlas’ jazz-infused soundtrack by composer Moritz P.G. Katz is dominated by saxophones and guitars. The standard combat music in particular is so oddly unexpected but catchy, I still found it playing inside my head days later. I wish I could say the rest of my time with the game felt as memorable.

               

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    Ethan Gach

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  • Final Fantasy XIV Is Adding Fall Guys-Inspired Mini-Games

    Final Fantasy XIV Is Adding Fall Guys-Inspired Mini-Games

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    In the words of Paula Abdul and MC Skat Kat, opposites attract. Perhaps that kernel of wisdom can explain the recent announcement that Final Fantasy XIV—an epic, fantasy MMORPG—is crossing over with Fall Guys—a colorful, small-scale battle royale—in a future update.

    Final Fantasy XIV was a giant disaster when it first launched in 2010. However, following a complete shutdown of the original version in 2012, FFXIV was reworked into a better game known as Realm Reborn in August 2013, which was received much better by fans and critics. Since then, the game has received numerous updates and expansions, becoming one of the most popular MMOs in the world. And in the near future, the world of FFXIV will include Fall Guys content, for some odd reason.

    The odd news was announced in Las Vegas by FFXIV producer and director Naoki Yoshida—known online as Yoshi P—during the first day of Square Enix’s Final Fantasy XIV Fan Fest 2023 on July 28. While the team didn’t release any videos or trailers of the Fall Guys content coming to the game, some screenshots were shared that show obstacle courses familiar to anyone who has played Epic’s popular game show-like battle royale.

    Screenshot: Square Enix / Kotaku

    “These warriors of light are having a bit of a different time than usual,” joked Yoshida on stage during the keynote.

    According to the producer and director, the new content will support up to 24 players at once and is currently in development. This new Fall Guys-inspired content won’t be added randomly to missions or in the open world, but will instead be added to the preexisting Golden Saucer, an in-game amusement park that contains mini-games for players to enjoy.

    Yoshida further added that since it was given this opportunity the developer really tried its best to make the most of it. That’s evident in the screenshots, which contain obstacles and platforms that look very accurate to what you would see in Fall Guys. Even HUD elements from the battle royale seem to be included in FFXIV’s version.

    A screenshot shows FF 14's upcoming Fall Guys content.

    Screenshot: Square Enix / Kotaku

    As for when you’ll be able to play this, Yoshida promised the new mini-games would be included as part of the 6.5 updates sometime in September.

    But if you really can’t wait for that and you need some Fall Guys X Final Fantasy content in your life sooner than later, I’ve got some good news for your weirdly specific desire. On August 23, a Final Fantasy-themed battle pass will launch in Fall Guys and will run for six weeks. The update will include costumes based on iconic Final Fantasy characters and creatures, like Chocobos.

    Now, somebody just needs to add MC Skat Kat to one of these popular online video games. Please. Oh, and in other news, FFXIV is coming to Xbox Series X/S consoles later this year.

        .

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    Zack Zwiezen

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  • Here’s Where Your Final Fantasy XVI Fave Falls On Barbenheimer

    Here’s Where Your Final Fantasy XVI Fave Falls On Barbenheimer

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    Image: Square Enix / WB / Universal / Kotaku

    It’s July 21, and that means both Barbie and Oppenheimer are in theaters. Both movies are reviewing well, and if you haven’t decided to see both as a double feature, you might be wondering which you should see first. Well, I’ve only seen Barbie thus far, so can’t weigh in on which is better, but perhaps some of your favorite characters from Final Fantasy XVI may be able to sway you?

    The actors behind a few of Final Fantasy XVI’s standout characters have been recording and posting clips of them ordering a ticket to one of the movies, and on top of just being delightful to hear these performers as their characters again, it’s funny because we get a pseudo canonical look into their respective film tastes. Ben Starr, who plays the very sad softy protagonist Clive, started the trend with a clip of the hero ordering his ticket to Barbie on July 16.

    Later that day, a fan tagged Benedikta actor Nina Yndis suggesting she also join in by recording her character, the scheming agent antagonist, asking for a ticket to Oppenheimer. She obliged, and captured Benedikta’s impatience in the delivery.

    As for me, I’m a Cid stan. He’s my favorite character in the game, and that holds true for a lot of people. Where does he fall on the Barbenheimer debate? Well, it looks like Starr roped his actor Ralph Ineson into the joke, and posted him, reluctantly, ordering a ticket to Barbie on July 20.

    Now that Cid, Clive, and Benedikta have been accounted for, we need to hear where the rest of Final Fantasy XVI’s cast members join the conversation. Where do Joshua, Jill, and Dion fall on this? Who is going to be the brave cast member to order both tickets? The people need to know.

    While the Final Fantasy XVI cast is pouring into theaters, Barbie and Oppenheimer fans are engaging in the most heated debate on the issue: the Wikipedia page on the entire phenomenon.

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    Kenneth Shepard

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  • 12 Things We Lowkey Love About Final Fantasy XVI

    12 Things We Lowkey Love About Final Fantasy XVI

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    I’ve finished Final Fantasy XVI and am now working on 100 percenting it, including beating the game a second time on the New Game+ “Final Fantasy” mode difficulty. For all the game’s flaws, of which there are plenty, there’s just so much it does that I just can’t get enough of. From the music and environments to the heart-stopping Eikon battles, Square Enix’s latest action-RPG is chock full of things both big and small, in your face and very subtle, that make it, for me at least, one of the most memorable Final Fantasy games in nearly two decades.

    Released on June 22 as a timed PlayStation 5 exclusive, Final Fantasy XVI tells the story of the orphaned prince Clive and his (not so merry) band of outcasts as they seek to overthrow the powers that be and install a new, more equitable world order. It trades the turn-based, menu-heavy RPG customization the franchise is known for for chunky action combat and cinematic spectacle that’s constantly cranked to 11. And it works. Mostly. Here are some of our favorite things we can’t stop thinking about from Square Enix’s latest blockbuster adventure.


    Clive’s slutty little waist

    If we’re talking about little things in Final Fantasy XVI worth spotlighting, I think it would be a crime to not include Clive Rosfield’s slutty little waist. Who gave that man permission to wear a blood-red corset and just show off what he’s working with at all times? Oh, you’re sad about your brother’s death? I’m sorry, I couldn’t hear you over the sound of your loud-as-fuck fit. Criminal. Lock him away. — Kenneth Shepard

    The anime flexes

    Screenshot: Square Enix / Kotaku

    Spectacle is at the heart of Final Fantasy XVI, and that includes using its Kaiju Eikon fights to recreate some classic anime moments. An early sequence where Ifrit punches the crap out of Phoenix is an homage to Neon Genesis Evangelion, and Eikons can regrow entire limbs like in Attack on Titan. The development team took almost every opportunity afforded by the game’s central premise and used it to go berserk (speaking of which).

    When the music hits

    Final Fantasy XVI’s soundtrack was composed by Masayoshi Soken. It’s very subtle in parts compared to some earlier scores in the series, but goes very hard in others. Most satisfying of all is how elegantly it shifts mid-battle to take advantage of choreographed quick-time cinematic moments. “To Sail Forbidden Seas” is the name of the song that plays during all of the Eikon battles, and the mood ebbs and flows in perfect sync with the battle, as you go from hacking away at the stagger gauge to unleashing a flurry of cooldown abilities while the boss is vulnerable. The track builds, brings in the chorus, and then reaches another level when the cinematic clashes begin before settling back down again when it’s back to the main combat. Final Fantasy boss fights have always sought to be dynamic and exciting even when turn-based, but XVI takes it to a whole new level. Especially during the Titan fight.

    Clive’s Wall of Memories

    Two knives stab a crystal.

    Screenshot: Square Enix / Kotaku

    At a certain point in the game, you start amassing keepsakes from your adventures, little remembrances of people you’ve helped or things you’ve accomplished. I like this because you don’t get anything for them except the keepsakes themselves. They don’t provide you with any combat bonuses or stat boosts. They’re just keepsakes, a little reminder that what matters most of all in the world of Final Fantasy 16 isn’t your strength stat or how good your bracers are, but the connections Clive forms with others.—Carolyn Petit

    The Torgal toss

    Speaking of epic boss fight moments, holy hell Torgal is out of his mind. I pointed at the screen like Leonardo DiCaprio when he grabbed Benedikta in his jaws and swung her across the battle arena after she beat the crap out of Clive. We’ve moved so far beyond “Can you pet the dog?” If your game’s canine friend can’t go Super Saiyan on a demigod, then what’s even the point? Final Fantasy VIII’s Sant’ Angelo di Roma walked so Torgal could run.

    The way the Mothercrystals disintegrate

    Two people overlook a mothercrystal that's disappeared.

    Screenshot: Square Enix / Kotaku

    A lot of massive crystals get destroyed in Final Fantasy XVI, and every time it’s as satisfying as watching an ice sculpture get sent through a wood chipper. Probably not great for Valesthea’s air quality, but beautifully effervescent nonetheless.

    No clipping

    Sometimes a game’s graphics are so good you don’t even notice all the ways in which they’re incredible. Final Fantasy XVI’s intricate costumes and long hairstyles are particularly notable for how rarely, if ever, they clip through one another, let alone the environments. Clive in particular has a long dark mane and a long dark cape, and they never get caught on one another or stray objects across all of the environments, even when the rebel sellsword is vaulting over fences or climbing up ledges.

    How gracefully Clive gets out of people’s way

    Screenshot: Square Enix / Kotaku

    In keeping with Final Fantasy XVI’s theme of providing the occasional ridiculous level of attention to small details, I can’t get over the automatic animation Clive goes into every time you’re about to steer him into another NPC. Getting snagged on random characters in the world has been a staple in older games in the series, but here you’d have to go out of your way to steer into one. And even still, Square Enix’s developers decided to add a bespoke animation precisely for those rare occasions, just to keep things flowing naturally and avoid the the game-y-ness of the game coming through.

    The sound of the XP screen

    Whether it’s the rounding up of the numbers like a slot machine or the clink, clink, clink of new gil and items getting added to your inventory, there’s something magical about Final Fantasy XVI’s minimalistic battle results menu. At first I hardly noticed it, but with every battle the tiny dopamine hit of seeing and hearing Clive rack up points wrapped its tendrils around my lizard gamer brain.

    The scenery

    Final Fantasy games are known for being beautiful, but I can’t get over the muted extravagance of some of Final Fantasy XVI’s environments. The hyper-realistic style almost masks how much is actually going on, whether its giant kingdoms in the background or dense forests thick with different types of foliage. Except for the deserts, which look like how my brain remembers every other Final Fantasy desert.

    Summons fighting

    Image for article titled 12 Things We Lowkey Love About Final Fantasy XVI

    Screenshot: Square Enix / Kotaku

    Shiva, Ifrit, Odin and Bahamut have been blowing up stuff since 1990’s Final Fantasy III, with summon animations that got more and more over-the-top in each new entry. Final Fantasy XVI is the first to render those scenes as if they were just part of the underlying fabric of the game rather than rewards doled out sparingly. My favorite is when, in one scene early on, Bahamut and Odin stare each other down from across a battlefield as their two kingdoms’ armies collide. It’s presented so nonchalantly that it’s easy to forget just how incredible it is to play a Final Fantasy that never flinches from showing you everything.

    Uncle Byron

    Clive is great and Cid is excellent. I love Gav too. There’s no shortage of great (mostly male) characters in Final Fantasy XVI, but let’s give it up for Uncle Byron, who thinks Clive is an imposter until they recite a scene from a play they used to perform together years ago at family parties. He’s a coward but throws his vast reserves of gil into the rebellion, wants to make amends for past failures, and never misses a chance to talk a big poetic game like he just sprang out of a Sir Walter Scott novel. The developers at Square even made sure to keep him animated behind the bar guzzling down beer at the inn during an early brawl in the Dhalmekian Republic.

           

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    Ethan Gach

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  • What To Expect At Anime Expo 2023

    What To Expect At Anime Expo 2023

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    If, like me, you’re making your way toward Anime Expo, the self-proclaimed “largest celebration of Japanese pop culture in North America” this coming weekend (yes, the Otaku of Kotaku will be there!), you may be feeling overwhelmed. But fear not! If you have no earthly idea what must-see events the great congregation of weebs has in store for you or how to make the most of your precious time during the expo, here’s a helpful guide to all the biggest panels at the four-day convention.

    Anime Expo, which takes place from July 1 to July 4 at the Los Angeles Convention Center, revealed a cavalcade of anime trailers and info on highly anticipated series like Chainsaw Man, Mob Psycho 100, and Trigun Stampede during last year’s event. This year’s convention is looking to maintain that energy with many must-see events as well. While the offerings at this year’s expo include listening to live music from DJ Diesel (that’s Shaq btw), samurai sword training, and discussing the LGBTQ+ themes in Sailor Moon, this list will only cover where and when big-name anime studios will host panels and chat with visitors.

    Read More: Your Summer 2023 Anime Guide: What To Watch And Where It’s Streaming

    It should also be noted that, while last year’s expo ultimately did require proof of covid vaccination or a negative test result, this year those requirements have been dropped, according to the event’s health and safety guidelines.Anime Expo, however, “strongly recommended” attendees get vaccinations and/or booster shots before attending and wear face masks while inside the Los Angeles Convention Center. Without further ado, here’s your definitive itinerary guide to the biggest panels at Anime Expo.

    Image: Anime Expo /Kotaku


    July 1

    Welcoming Ceremony

    Where: Main Events

    When: 10:30-11:20 a.m.

    Bungo Stray Dogs Panel

    What’s Happening: Bungo Stray Dogs creator Kafka Asagiri talks about how he went about crafting the popular mystery manga series.

    Where: JW-Platinum

    When: 11 a.m.-12:20 p.m.

    Zom 100: Bucket List of the Dead World Premiere

    What’s Happening: The world premiere of the anime adaptation of Zom 100: Bucket List of the Dead, which premieres on Hulu and Netflix on July 9.

    Where: Petree Hall

    When: 12:30-1:50 p.m.

    Bandai Namco Panel

    What’s Happening: Bandai Namco Filmworks, known for making anime like Mobile Suit Gundam and Cowboy Bebop, reveals news on its upcoming anime shows “and more.”

    Where: Panel Room 408 AB

    When: 2-2:50 pm

    Netflix J-Content Presentation

    What’s Happening: Netflix provides new info on anime like Pluto, Pokémon Concierge, Zom 100: Bucket List of the Dead, and the final season of Beastars featuring producers of those respective shows during its “From Japan to the World” presentation.

    Where: Main Events

    When: 3:15-4:05 p.m.

    Toho Panel

    What’s Happening: Toho hosts a lineup of panels featuring industry professionals from anime series like Jujutsu Kaisen, Spy x Family, and My Hero Academia.

    Where: Petree Hall

    When: 2:30-3:50 p.m.

    A screenshot shows characters from Delicious in Dungeon gathered around a pot of food.

    Screenshot: Trigger / Kotaku

    Studio Trigger Panel

    What’s Happening: Studio Trigger is presenting the world premiere of the first episode of its upcoming series Delicious in Dungeon and a first look at a new anime from Cyberpunk: Edgerunners director, Hiroyuki Imashi.

    Where: Main Events

    When: 1:45-2:35 p.m.

    Mappa Panel

    What’s Happening: Mappa CEO Manabu Otsuka and producer Makoto Kimura will discuss behind-the-scenes info on its upcoming anime shows.

    Where: JW Marriott Ballroom

    When: 3-3:50 p.m.

    The Ancient Magus Bride Season 2 Panel

    What’s Happening: Studio Kafka will be hosting live drawing, cosplay, and behind-the-scenes discussion events as well as the premiere of Ancient Magus Bride season 2’s first episode.

    Where: Panel Room 408 AB

    When: 3:30-4:50 p.m.

    Spy x Family Panel

    What’s Happening: Crunchyroll is hosting a panel with voice actor Takuya Eguchi, who plays Loid Forger in Spy x Family’s Japanese cast.

    Where: LA Convention Center Main Events Hall

    When: 5-5:50 p.m.

    Mashle: Magic and Muscles Panel

    What’s Happening: Voice actors Chiaki Kobayashi and Alek Le, the Japanese and English voices of protagonist Mash, respectively, discuss the first season of the anime.

    Where: Petree Hall

    When: 8-9:20 p.m.


    Premieres

    Read More: The Top 30 Best Anime Of The Decade, Ranked


    July 2

    Fuji TV Panel

    What’s Happening: World premiere of NieR: Automata creator Yoko Taro’s new anime KamiErabi GOD.app by Studio Bones.

    Where: 403 AB

    When: 10-11:30 a.m.

    Mappa x Crunchyroll Panel

    What’s Happening: Mappa discusses and gives fans a behind-the-scenes look at popular anime titles like Jujutsu Kaisen.

    Where: JW-Platinum

    When: 11:30 a.m.-12:30 p.m.

    Dark Horse Manga Panel

    What’s Happening: Dark Horse reveals new releases and answers questions about manga series like Keep Your Hands Off Eizouken!, Mob Psycho 100, and Berserk.

    Where: 408 AB

    When: 11:30 a.m.-12:20 p.m.

    A screenshot of the anime adaptation of Junji Ito's Uzumaki.

    Screenshot: Production I.G. / Adult Swim / Kotaku

    Production I.G x Wit Panel

    What’s Happening: Production I.G and Wit present information about shows like the highly anticipated anime adaptation of horror creator Junji Ito’s Uzumaki.

    Where: Main Events

    When: 12-12:50 p.m.

    Warner Bros. Japan Anime Panel

    What’s Happening: Warner Bros. hosts panels for the new seasons of Record of Ragnarok and Bastard!!!- Heavy Metal Dark Fantasy.

    Where: 408 AB

    When: 1-2:20 p.m.

    Undead Unlock Panel

    What’s Happening: TMS Entertainment gives fans a first look at the anime adaptation of Undead Unlock featuring the Japanese voice actors for Shen and Fuuko Izumo.

    Where: Main Events

    When: 1:30-2:20 p.m.

    Studio Bones 25th Anniversary Panel

    What’s Happening: Studio Bones president Masahiko Minami and Cowboy Bebop character designer Toshihiro Kawamoto reveal new info on their upcoming cyberpunk anime, Metallic Rouge, as well as discuss some of their earlier work.

    Where: JW-Platinum

    When: 2:30-3:30 p.m.

    Yoshitaka Amano Panel

    What’s Happening: A panel with legendary Final Fantasy artist Yoshitaka Amano, featuring a live drawing, a discussion of his work, and the announcement of an upcoming anime project

    Where: Petree Hall

    When: 2:40-3:30 p.m.

    Jujutsu Kaisen Panel

    What’s Happening: Crunchyroll hosts a panel discussing behind-the-scenes info on the previous and upcoming season of Jujutsu Kaisen with the team behind the show.

    Where: Main Events

    When: 3-3:50 p.m.

    Demon Slayer: Kimetsu no Yaiba Panel

    What’s Happening: Aniplex producer Yuma Takahashi and the Japanese voice actors for Demon Slayer’s Tanjiro Kamado and Muichiro Tokito discuss the anime’s latest season, the Swordsmith Village Arc.

    Where: Main Events

    When: 4:30-5:50 p.m.

    VIZ Official Industry Panel

    What’s Happening: Masakazu Morita, the Japanese voice actor for Bleach’s Ichigo Kurosaki, joins Zom 100: Bucket List of the Dead artist Kotaro Takata to discuss the upcoming seasons of their shows.

    Where: 408 AB

    When: 4:30-5:20 p.m.

    SEGA Presents: Dragons of Japan

    What’s Happening: RGG Studio hosts an hour-long panel about the upcoming Like a Dragon game featuring producer Hiroyuki Sakamoto, and the English and Japanese voice actors for Kiryu Kazuma.

    Where: Petree Hall

    When: 5:30-6:20 p.m.


    Premieres


    July 3

    Persona 5 Tactica Panel

    What’s Happening: Atlus West and Persona 5 Tactica voice actors give fans a closer look at the upcoming turn-based spin-off.

    Where: Petree Hall

    When: 10-10:50 a.m.

    Warner Bros. Japan x Wit Studio Panel

    What’s Happening: Warner Bros. Japan and Wit Studio reveal a “mysterious brand-new anime project” that it promises will blow fans’ minds. It’s apparently an isekai show.

    Where: JW-Platinum

    When: 10-10:50 a.m.

    Aniplex of America x A-1 Pictures Panel

    What’s Happening: Aniplex of America and A-1 Pictures reveal their lineup of anime for 2023 and some behind-the-scenes production info.

    Where: Petree Hall

    When: 11:30 a.m.-12:50 p.m.

    Bleach: Thousand-Year Blood War Panel

    What’s Happening: Viz Media celebrates the release of the second part of Bleach’s final season with Masakazu Morita, the Japanese voice actor for Ichigo Kurosaki.

    Where: Petree Hall

    When: 1:30-2:50 p.m.

    Crunchyroll Industry Panel

    What’s Happening: Crunchyroll announces new info about new and upcoming anime to the streamer.

    Where: Petree Hall

    When: 3:30-4:50 p.m.

    Hi-Fi Rush Panel

    What’s Happening: Hi-Fi Rush game director John Johanas and voice actors discuss developing Tango Gameworks’ rhythm action game.

    Where: 403 AB

    When: 3:30-4:20 p.m.

    My Love Story with Yamada-kun at Lv999 Panel

    What’s Happening: Aniplex Producer Masami Niwa and Yamada voice actor Koki Uchiyama talk about the rom-com gaming anime’s first season.

    Where: JW-Platinum

    When: 4:30-6 p.m.

    Persona 3 Reload Panel

    What’s Happening: Atlus West gives players a behind-the-scenes peek at the remake of its beloved RPG series.

    Where: Petree Hall

    When: 7-7:50 p.m.

    Shin Megami Tensei 35th Anniversary

    What’s Happening: Atlus looks back on the past games and gives players a “glimpse into the future” of its RPG series.

    Where: 411

    When: 7-8:20 p.m.


    Premieres

    A still from The First Slam Dunk.

    Screenshot: Toei Animation / DandeLion Animation Studio / Kotaku


    July 4

    Undead Unlock Auditions

    What’s Happening: TMS Entertainment and Bang Zoom! Studios host open auditions for visitors to land a role in its upcoming anime, Undead Unlock.

    Where: Main Events

    When:10 a.m.-1 p.m.

    Horimiya: The Missing Pieces Panel

    What’s Happening: Crunchyroll hosts a panel for the rom-com spin-off of Horimiya featuring the anime’s director and Izumi Miyamura voice actor Kouki Uchiyama and a sneak peek at the first episode.

    Where: 408 AB

    When: 10:30 a.m.-11:20 a.m.

    Closing Ceremony

    Where: Main Events

    When: 4-5 p.m.

    Premieres


    Kotaku is covering everything at Anime Expo 2023, including big announcements at panels and exclusive one-on-one interviews with the industry’s biggest creators. Whether you’re a seasoned anime fan or a newbie, you can keep up with all things Anime Expo 2023 here.

       

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    Isaiah Colbert

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  • Final Fantasy XVI Devs List Their Top 3 FF Games, And The Top One Is Surprising Fans

    Final Fantasy XVI Devs List Their Top 3 FF Games, And The Top One Is Surprising Fans

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    In a recent interview with IGN, three Final Fantasy XVI directors revealed their top three Final Fantasy games of all time. Surprisingly, none of the directors’ picks included mainstream fan favorites titles like mega-popular Final Fantasy VII. Instead, the devs earmarked deep-cut Final Fantasy entries not often discussed online among fans as the best game in the long-running fantasy roleplaying game series.

    Final Fantasy XVI creative director Kazutoyo Maehiro’s favorite FF games are (in ascending order) Final Fantasy XII, Final Fantasy Tactics, and Final Fantasy V.

    Maehiro recounted playing FFV as a student and being awestruck by its battle system and the “incredible expressiveness” Square Enix was able to pull off with the game’s pixel art back on the Super NES. But what forever sold him on FFV being his all-time favorite FF game was a scene toward the end of the game where he witnessed doves flying across the landscape when he first beat the game.

    “You could even say I decided to make games because I saw that scene,” Maehiro told IGN. “It made a huge impression on me, along with the rest of the polished game. It’s a solid No. 1 for me.”

    Square Enix / Stormspirit 86

    Since FFV isn’t really a fave in the same way over here as it was in Japan, here’s a bit of a refresher on the game. FFV follows a vagabond named Bartz who, upon investigating the crash site of a fallen meteor, joins a party of heroes. The crew try to prevent the corruption of all-powerful elemental crystals from the game’s antagonist, Exdeath. FFV Pixel Remaster, which was released in 2021 on PC and in April on the Nintendo Switch, earned a Metacritic score of 82 and a user score of 7.7.

    With this in mind, Ryota Suzuki, FFXVI combat director, said his favorite games are Final Fantasy V, Final Fantasy X, and Final Fantasy III. When Suzuki was in grade school, he said he couldn’t wait to get home from grade school each day just so he could play more Final Fantasy.

    “[FFIII] was the first game I experienced in the final fantasy series. Playing [FFIII] made me understand the appeal of RPGs as a genre,” Suzuki said. “With aspects like the ability to change jobs, Final Fantasy III is synonymous with RPGs to me.”

    When asked which Final Fantasy games were his favorite, FFXVI director Hiroshi Takai replied saying his top three favorites in ascending order are Final Fantasy X, Final Fantasy VI, and Final Fantasy V.

    “No. 1 is Final Fantasy V,” Takai told IGN. “This is in part because it was the first Final Fantasy I was involved in as a developer. But I love the game for its battle system. It’s a solid No. 1 for me within the FF series.”

    Takai said that he loves FFX, and FFVI for their respective high levels of polish and the heights Square Enix was able to take “the final pixel art Final Fantasy” on the Super NES, respectively.

    “As far as how this might be reflected in XVI, I’ve played every FF game, so I’m sure there may be some influences in there,” Takai said. “I think that XVI shares something in common with V in the way players can freely assign abilities to create their own main character.”

    Read More: Final Fantasy V Retrospective: Wildly Underrated

    Square Enix

    Final Fantasy fans’ reactions to FFV’s high ranking

    IGN’s YouTube video comment section is full of responses from fans big-upping the devs for including FFV as their top-ranked game in the series.

    “The fact all three included FFV in their top 3 says a lot about it. Had the game released overseas back in ‘92, it would’ve probably been a fan favourite for many,” Mizu 64 commented.

    “Glad to see all the love for V. People gotta stop sleeping on V, it’s one of the best RPGs ever made,” Anthony wrote.

    “Love seeing FFV getting so much love, it is so underrated, but honestly is just as great as VI imo,” PK Starstorm replied.

    Final Fantasy XVI officially releases on June 22 on PlayStation 5.

       

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    Isaiah Colbert

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  • Final Fantasy XIV Expansion Now Free To Download

    Final Fantasy XIV Expansion Now Free To Download

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    Image: Square Enix

    Because Final Fantasy XIV has somehow evolved into one of the biggest video games on the planet, Square Enix has decided to grab some of its older content out of the back of the fridge, reheat it in the microwave for a bit and serve it up to a whole new audience of players who probably weren’t around when it was first released.

    I’m talking specifically here about the game’s second major expansion, Stormblood, which was released six years ago as a premium piece of downloadable content, but which for the next few weeks will be made available for free (provided you’ve already got a paid subscription, they’re not just giving it away to free/trial players).

    As the game’s site points out (thanks, Eurogamer), the free offer runs until May 28. Importantly it’s not free-to-play, it’s free-to-download, so provided you grab it before that deadline you’ll be able to play it whenever you want.

    It’s good for both the console and PC versions of the game, though as this official FAQ points out, you need to make double sure on PC that you’re downloading the correct edition, as only the Steam download will work if you bought the game on Steam, etc.

    We reviewed the game back in 2017, and said:

    Final Fantasy XIV is one of the best massively multiplayer online role-playing games going, one of the few able to maintain a monthly subscription model in a day when even an Elder Scrolls MMO has to go free-to-play. Stormblood’s epic narrative, gorgeous new locales, spectacular battles and some fresh gameplay mechanics make a great game even better.

    I am never going to finish it and no one can make me.

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    Luke Plunkett

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  • Final Fantasy Creator On Why He Thinks ‘Quality’ Japanese Games Saw A Brief Drop

    Final Fantasy Creator On Why He Thinks ‘Quality’ Japanese Games Saw A Brief Drop

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    While Japanese games of varying genres are enjoying success these days, the 2000s and 2010s weren’t as kind, especially in Western markets. Since then, there’s been a lot of speculation as to why Japanese games struggled during these years, often from westerners themselves, with some pointing to key game design trends. But recent comments from Final Fantasy’s creator Hironobu Sakaguchi suggest that the decline of unique console hardware, exclusives, and cultural differences is the likely cause.

    By the late 1990s, Japanese games like Final Fantasy VII, Chrono Trigger, or Castlevania had become must-play experiences for their inspired stories, excellent technical presentation, and engaging gameplay. But the following two decades were a different story. Anticipated entries like Final Fantasy XIII failed to reach sales expectations with the rise of Western RPGs such as TK (and many felt that train came off the rails starting with 2001’s Final Fantasy X). Newer attempts at franchises like Sakaguchi’s Blue Dragon on Xbox 360 in 2006 were met with lukewarm reception at best. Meanwhile, Western-made games like Mass Effect had become the new gaming sensations. While some may point to declining interests in traditional, linear forms of storytelling in games as a likely reason, Hironobu Sakaguchi suspects that dramatic changes in the hardware used to play games presented a tough road for Japanese devs to follow.

    Sakaguchi: ‘Consoles like the NES and PlayStation were very specific hardware’

    Speaking to IGN along with Castlevania senior producer Koji Igarashi, Sakaguchi discussed why he feels Japanese games were of “higher quality” for systems with ‘“specific hardware”’ like the NES or PSX. The answer, as many students of video game history might suspect, has to do with those very consoles. With specific hardware configurations produced by Japanese manufacturers, devs at the time had to become experts in how to best utilize these devices, and there was no language barrier to gaining these skill sets. Sakaguchi said:

    “[Specific, Japanese-made consoles] made it easier for Japanese developers to master the hardware, as we could ask Nintendo or Sony directly in Japanese. This is why—I realize it might be impolite to say this—Japanese games were of a higher quality at the time. As a result, Japanese games were regarded as more fun, but when the hardware became easier to develop for, things quickly changed.”

    Castlevania producer Koji Igarashi added that the “long history of PC culture” in the West was better adapted to the hardware trends that would follow in the 2000s, a trend which continues to this day. The PS5 and Xbox Series consoles more closely match PC hardware than dedicated gaming boxes perhaps ever have. That change wasn’t easy.

    Igarashi describes the journey as a tough growing pain. “Japanese developers could no longer rely on their speciality as console developers,” he said, “and had to master PC development.”

    While some may be quick to point out, perhaps, that the PS3’s unique and troublesome Cell Broadband Engine certainly fits the criteria of “specific hardware,” it was maybe too specific. Though Sony made incredible promises for its performance (and odd commercials), its unique architecture was a chore for developers around the world, leading Sony to pivot away from it for the PS4. But the 2000s and 2010s were also a time where Japanese games, particularly Final Fantasy, made the switch to multi-platform releases. Devil May Cry 4 was another notable series that made the jump to other platforms. This shattered the trend of focusing on a specific set of hardware constraints. And at the time it didn’t really go over too well. It seems natural now to expect a Final Fantasy to appear on multiple consoles, but the announcement of XIII coming to Xbox 360 was quite the surprise in the 2000s.

    Sakaguchi believes that where we play our games also makes a difference

    Sakaguchi also said that the “cultural differences” between Japan and the West make meaningful differences in what kinds of games are made. “In the West,” Sakaguchi said, “children often get their own room from a very young age, whilst in Japan the whole family sleeps together in the same room.” He continued, “such small cultural differences can be felt through the games we make today […] I believe that cherishing my Japanese cultural background is what attracts people towards my games in the first place.”

    While I for one can say that my private bedroom probably enhanced my experience of Final Fantasy VII, Sakaguchi’s comments concerning focused mastery of specific hardware likely explained why such epic experiences often felt so unique to the platforms I was playing them on. Or maybe that’s just the nostalgia talking.

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    Claire Jackson

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  • Sonic Co-Creator Charged With Illegally Trading Over $1 Million In Final Fantasy Stock

    Sonic Co-Creator Charged With Illegally Trading Over $1 Million In Final Fantasy Stock

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    An image of Yuji Naka

    Photo: Kevin Winter (Getty Images)

    Last month, the legendary co-creator of Sonic the Hedgehog was arrested for allegedly purchasing shares in a development studio before its involvement in a Dragon Quest game was announced. A month later, he was arrested a second time for reportedly buying stock in a company that was set to work on a Final Fantasy spinoff. Yesterday, Tokyo prosecutors formally charged Yuji Naka for inside trading roughly $1,080,000 in Final Fantasy stock.

    According to NHK, the Tokyo District Public Prosecutors Office determined that Naka had been making a profit on insider trading (Thanks, VGC). For the uninitiated, insider trading is when someone with non-public knowledge of a company is able to use that information to trade stock at an advantage. Doing so is illegal in Japan. So Naka ran afoul of the law when he purchased shares in ATeam before the studio had announced that it would be developing the mobile game Final Fantasy VII: The First Soldier, a battle royale that was exclusively released for mobile devices. Though the game was announced in 2021, Naka was arrested on December 7 of this year.

    This was a month after he had been arrested the first time for buying shares in Aiming, the studio that created Dragon Quest Tact. In both of these incidents, he was arrested alongside Square Enix employee Taisuke Sasaki. Sasaki was indicted for trading roughly $782,000 in stock.

    If the two made a profit off the ATeam stock, it was presumably before The First Soldier was canceled less than a year after its launch. Square Enix had clearly been hoping to capitalize on the popularity of Fortnite and other battle royales. Instead, First Soldier suffered severe performance issues and was exclusively available on mobile.

    Naka had joined Square Enix in 2018 to direct Balan Wonderworld, a strange action-platformer that was near-universally panned as a flop. The game was unfocused and confusing to many reviewers, and Kotaku included it on a list of the year’s biggest gaming disappointments. The director departed Square Enix in June 2021. Maybe Naka would have been better off if he had been focused on directing a good game instead of manipulating the stock market.

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    Sisi Jiang

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  • Square Enix’s New Farming Game Lets You Choose Non-Binary Pronouns

    Square Enix’s New Farming Game Lets You Choose Non-Binary Pronouns

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    Harvestella characters stand in front of the game's gender selection screen.

    Male, female, and cool hat. All the genders are accounted for.
    Screenshot: Square Enix / Kotaku

    It shouldn’t be a big ask from gamers to have more gender-inclusive pronoun options in a video game, especially in RPGs. One producer at Square Enix thinks helping gamers feel welcome by including non-binary pronouns is such a small ask that it was a no-brainer to have it be a part of his new game.

    The game in question is the cutesy farming simulator Harvestella, which RPG giant Square Enix just released yesterday on PC and Switch. Similar to Stardew Valley, characters in Harvestella are charged with tending to crops, befriending their neighbors, and overcoming calamity in the form of environmental disasters. Harvestella, Eurogamer pointed out today, features a character creator that offers players the option to choose male, female, or non-binary pronouns.

    In an interview with Eurogamer, producer Daisuke Taka said he thinks it is “completely normal” for games to include a non-binary option for players. While having gender-neutral pronouns feels like a small part of the farming sim as a whole, Taka said it was important to let players choose their gender identity because the game is meant to be “for everyone.”

    “The protagonist of Harvestella is the player,” Taka told Eurogamer. “We thought it was important to have the player create their own character, selecting different elements, including gender, appearance, voice and name. We felt this was important so players aren’t limited, and feel free to express themselves however they want and as a result are much more attached to their character.”

    Read More: Trans Inclusion Means More Than Just Adding Potential Gender Options To Hogwarts Legacy

    Recently, characters in video games that’ve come out as gender-neutral have been met with ire amongst the bigoted peanut gallery of the gaming community. Look no further than the vocal minority within the Guilty Gear Strive fighting came community that had conniptions when Bridget and Testament came out as transgender and nonbinary, respectively. Fee fees got so hurt, one troglodyte took it upon themselves to impersonate a customer service representative and fake emails about Bridget’s gender.

    In recent times Square Enix has been making strides in making sure some of its games are more inclusive. In a July 2021 interview with The Gamer, Final Fantasy VII Remake co-director Motomu Toriyama said LGBTQ+ inclusion is an important issue for both gamers and developers.

    “In Final Fantasy VII Remake, we rebuilt the original game using the latest technology, but we felt that it should not stop at the technical side and we needed to update the story content being shown in line with modern sensibilities,” Toriyama told The Gamer. That same month, the company debuted a non-binary character mascot, Mina, for that year’s Pride.

    However, the JRPG giant doesn’t always get it right. For example, someone might wanna remind Final Fantasy XVI producer Naoki Yoshida that, contrary to his centrist view that people of color walking about ye old Final Fantasy would violate the “narrative boundaries” of the upcoming game’s medieval European setting, Black and brown folk aren’t a “new game plus” feature on planet Earth.

    I’m much more into the vibe I’m feeling from the Harvestella guy. “The visibility of gender non-conforming people has become much more commonplace, so we thought it was important to reflect this within the game and show that all players are welcome to Harvestella,” Taka said.

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    Isaiah Colbert

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  • Hyped Mystery Square Enix Game Turns Out To Be NFT Junk

    Hyped Mystery Square Enix Game Turns Out To Be NFT Junk

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    The logo for Square Enix's new NFT project "Symbiogenesis"

    Image: Square Enix

    While several big gaming companies have flirted with the idea of non-fungible tokens, none has embraced the crypto scam with as much blind confidence as Square Enix. Now the Final Fantasy maker has finally revealed its first NFT stunt, Symbiogenesis, crushing fan hopes that the previously leaked name was actually for a long-awaited resurrection of cult-hit horror RPG Parasite Eve.

    “NFT Collectible Art Project SYMBIOGENESIS Untangle the Story Spring 2023,” Square Enix tweeted on Thursday. A short teaser revealed the logo art alongside some upbeat electronic jazz. Announced at the Web3 Conclave event at India’s Game Developers Conference, Symbiogenesis will be hosted on the Ethereum blockchain and allegedly tell a story about characters whose art players can own as NFTs.

    “The art can be used for social media profile pictures (PFP) and as a character in a story that takes place in an alternate world where the player can ’untangle’ a mystery by completing missions that revolve around questions of the monopolization and distribution of resources,” a press release reads. You can’t make this up.

    While the beloved JRPG publisher’s crypto ambitions are nothing new—the company announced a Cloud Strife NFT as an expensive collectible add-on earlier this year—the Symbiogenesis reveal is hitting some fans especially hard because they thought the name hinted at the return of Parasite Eve. The RPG thriller literally revolves around the symbiosis of a parasite and its host, and despite a brilliant PS1 game and decent sequel, the series has been dormant since The 3rd Birthday on the PSP back in 2010.

    Today’s Square Enix tweet has already been roundly ratio’d, with Parasite Eve fans collectively shaking their heads in disbelief. But will it cause the publisher to finally revaluate its plans and put the NFT cringe pipeline on hold? Who can say. Square Enix is clearly having an identity crisis of sorts at the moment.

    This year it sold sold its American studios behind Deus Ex and Tomb Raider, told investors it was open to partial buyouts of its other studios, and flooded the market with a ton of JRPG sequels, remakes, and remasters, while barely giving any of them time to breathe or, apparently, a marketing budget. And now: Symbiogenesis.

          

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    Ethan Gach

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