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  • Kotaku’s Top 10 Games Of 2022

    Kotaku’s Top 10 Games Of 2022

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    I was warned of how heated Kotaku’s GOTY arguments traditionally get when I first started here in November, so I was a little nervous when I was put in charge of organizing and tabulating our list of the best games of the year.

    Would everyone vote? Would they get mad at me for ranking Destiny 2: The Witch Queen too high? Would Ethan Gach actually do what he was threatening and “hobgoblin” the voting process by adding negative points to the equation?

    Turns out, however, that even though organizing this entire process was a pain in the ass, the team at Kotaku is exactly as opinionated, intelligent, and professional as you might expect, offering great insight and honest takes on the top games of 2022. Though we voted on over 20 titles (including ones that narrowly missed this list like Rollerdrome and Sifu) we narrowed it down to a top 10, and have ranked them in order below.

    How does Kotaku’s top 10 games of 2022 stack up with your personal GOTY lists?


    10. Xenoblade Chronicles 3

    Xenoblade Chronicles 3

    Image: Monolith Soft / Nintendo

    Reductively, Xenoblade Chronicles 3’s story is an amalgamation of Japanese RPGs whose emotional climax rests on the age-old theme of “war is bad.” Nevertheless, the fact that the trope has become a well-trodden cliché doesn’t dismiss how well developer Monolith Soft executes its anti-war theme throughout Xenoblade Chronicles 3’s 150 hours of playtime.

    Read More: Xenoblade Chronicles 3 Is A Genius JRPG Vision That Began 25 Years Ago

    In Xenoblade Chronicles 3, you play as a troupe of child soldiers from warring nations locked in an endless battle where their limited lifespans fuel a giant mechanical clock once they meet their untimely demise. The kids are not alright. But despite the painful emotional journey its child soldiers must go on, which is portrayed with the emotional maturity and complexity it deserves, the game is not without some great moments of levity as well, courtesy of some lighthearted and silly sidequests. Meanwhile, Xenoblade’s more serious sidequests drip-feed players with rich character studies that flesh out each member of the party, along with the game’s expansive world and its deep cast of supporting characters.

    Although Xenoblade Chronicles 3 was snubbed for the best roleplaying game and best soundtrack at Geoff Keighley’s Game Awards, it did give us an impassioned flutist performance from Pedro “Flute Guy” Eustache. This shows that even if Xenoblade loses at gaming’s glorified popularity contest, it still provides some of the best moments in gaming this year.

    Isaiah Colbert, Staff Writer


    9. Signalis

    Signalis

    Image: rose-engine

    Much like how I use Devil May Cry 5 as the measuring stick for how good a hack-and-slash game is, whenever I brave playing a survivor horror game I do so with the hope that its story measures up to Silent Hill 2. Big shoes to fill, I know. Signalis not only manages to fill those shoes, it damn near tore the seams off of them joints with how bloody good it was. I’d even argue that it’s better than Silent Hill 2.

    Signalis has all the bells and whistles that make for a good sci-fi survival horror game. It’s got a brutal-but-fair limited inventory system, brain-teasing puzzles, and breadcrumb storytelling conveyed through codex entries scattered about its levels. However, where Signalis sings is with its gripping story about two lesbian androids desperately trying to find each other in a space hellscape.

    Read More: Signalis Is A Grimy Exercise In Survival Horror, And I Love It

    Throughout the game, you play as an android named Elster who’s stranded on an alien planet rife with horrific monsters and derelict spaceships. Elster’s sole mission is to reunite with Anne, a fellow android unit she both literally and figuratively can’t live without. Signalis sticks its landing with the emotional climax of Elster’s perilous journey, regardless of which of the game’s multiple endings you arrive at. This feat is even more impressive considering Signalis is the first video game made by its two-person development team, rose-engine. Ay yo, 2023, can we get some more of those sapphic survivor horror vidya games, plz?

    Isaiah Colbert, Staff Writer


    8. Norco

    Norco

    Image: Raw Fury

    Norco emerged this year and joined Kentucky Route Zero and a few others on the shortlist of games that speak deeply to the experience of living under late-stage capitalism in America at this precise moment in time. Like Cardboard Computer’s masterpiece, Norco also takes its cues from point-and-click adventures, using stunning pixel art to pull us into its industrialized Louisiana landscapes. And where KR0 lent its midwestern road trip a heaping helping of magical realism, Norco uses near-future sci-fi elements to cast the forces its poor, marginalized characters face in sharper relief.

    Read More: A Stunning Southern Dystopia Is One Of The Best-Written Games Of The Year

    But don’t let my easy comparison make you think Norco is a pale imitator of another game. It’s very much its own remarkable experience, one with its own visual identity, its own poetic voice, and its own noir-ish mystery. Everything about Norco rings painfully true, from its observant little environmental details like the electrified hum of a street light, to the much larger way that religion, cryptocurrency, and the oil industry all become woven together in the haunting texture of your character’s search for her missing brother. Norco, Louisiana is a real place. The Norco of this game is not quite that place, but it’s nevertheless one that feels very real in its own way, and that will leave you reeling from the piercing gaze it levels at the world we’ve made for ourselves.

    Carolyn Petit, Managing Editor


    7. Horizon Forbidden West

    Horizon Forbidden West

    Image: Sony

    Poor Aloy. Twice now, her adventures have been somewhat overshadowed at the time of release by other games that more dramatically captured the world’s attention. Her first outing, Horizon Zero Dawn, launched just a few days before Breath of the Wild. This year, her second quest was followed a week later by Elden Ring.

    But despite repeatedly serving as the opening act for games that go on to sweep the GOTYs of a hundred gaming sites, Guerrilla Games and Aloy can be proud of what they’ve accomplished. Arguably the most visually stunning game of the year, Guerrilla’s latest takes Aloy into the ruined American west for more of the thrilling, spectacular battles with hulking metallic beasts that helped make the first game an original in a sea of samey open-world blockbusters. And although the larger narrative may fly a bit off the rails in this outing, Forbidden West wisely stays focused on Aloy’s personal journey as someone who feels the weight of the world on her shoulders and doesn’t know how to let her guard down and allow her friends to carry that burden with her. It complicates her character and trusts us as players not to turn on her the moment she behaves in ways that are arrogant, cruel, or misguided. Oh, and you get a really sweet new travel option near the end of the game, too.

    Yes, when all is said and done, Aloy and her escapades can stand tall alongside the Links and the myriad Tarnished of the world.

    Carolyn Petit, Managing Editor


    6. Neon White

    Neon White

    Image: Annapurna Interactive

    It was about 3 in the morning. I had plans the next day. I really needed to go to bed. Yet, here I was hunched over my computer focused on shaving just one more second off a level in Neon White so I could beat a friend on my leaderboard. That’s the power of fast-paced, FPS platformer Neon White. It’s the kind of game that feels so good that you just can’t stop playing it. Once you get skilled enough to start finding shortcuts in levels, it’s over–the game has you at that point. You’ll end up going back to old levels you thought you mastered to shave off more time. And if you enjoy anime nonsense, angels, demons, and sick-ass music, too, then Neon White will dig its angelic claws deeply into you and never let go. “One more run…and then I’ll go to bed.” I didn’t get to sleep that night until nearly 4:30 am.

    Zack Zwiezen, Staff Writer


    5. Citizen Sleeper

    Citizen Sleeper

    Image: Jump Over The Age

    The profane and sacred mingle with delicate grace in Jump Over The Age’s minimalist cyberpunk RPG about trying to earn your humanity from a world that can’t pay its debts. Every detail from the writing and art to the branching choices and tabletop-inspired dice rolls connect, overlap, and reinforce each other with precision and care so that no piece is weaker than the rest and no rough edge is left exposed. Few games manage to evoke universal feelings or personal truths, but Citizen Sleeper does both at the same time. The future never felt so hopeless and yet so comforting.

    Ethan Gach, Senior Reporter


    4. Marvel Snap

    Marvel Snap

    Image: Second Dinner / Kotaku

    Going into 2022, I don’t know how many people expected a free-to-play Marvel card game designed for phones to end up being one of the best and most popular games of the year, yet, here we are. Second Dinner’s fantastic bite-sized card battler, Marvel Snap, really is one of the best digital card games out there right now thanks to its small decks, fast rounds, and random nature. Matches always feel different and even a loss doesn’t sting too bad because it’s over so fast. Sure, it’s still a free-to-play mobile game, so you can expect stuff like iffy over-priced bundles and having to grind for currency. But luckily Marvel Snap is so fun to play that it’s pretty easy to overlook those bits and enjoy one of 2022’s best games.

    Zack Zwiezen, Staff Writer


    3. Vampire Survivors

    Vampire Survivors

    Image: poncle

    One more run. A sentence I’ve repeated countless times in 2022 either in my head or quietly aloud to justify playing Vampire Survivors for just a little while longer. The gothic roguelike shoot ‘em up became a surprise smash hit while spawning worthy spiritual siblings like 20 Minutes Till Dawn.  

    Since Valve started releasing the data in August, Vampire Survivors has been tops in total hours played on Steam Deck month in and month out. This is the same Steam Deck that can run frickin’ Elden Ring! But people want to play Vampire Survivors instead!

    All those players are onto something, Vampire Survivors has a simple yet satisfying gameplay loop: your character (I’m partial to Peppino) must survive an ever-growing horde of ghoulies while choosing between randomly generated weapons. If you make it to 30 minutes, the reaper will come calling, which lets you spend coins on power-ups for future runs. You can be strategic in choosing weapons that complement each other or you can just try shit out! These elements of discovery, relentless isometric top down action, and Vampire’s lax attitude towards player death (it has zero impact) remind me a lot of Hades, another regular on that Steam Deck most-played list, and another GOTY contender from years past.

    Vampire Survivors’ developer Luca Galante/poncle has regularly been updating the game since it left early access, adding modes, quality of life improvements, and settings to tweak for extra replayability. What’s more, the game recently got its first full-fledged DLC the other week with Legacy of the Moonspell. With the base game retailing at five dollars ($4 under the current Steam sale), Vampire Survivors makes for one of the better bang-for-your-buck propositions in gaming. Go ahead and treat yourself to some floor chicken.

    Eric Schulkin, Video Lead


    2. God of War Ragnarök

    God of War Ragnarok

    Image: Sony

    Sony Santa Monica’s God of War Ragnarök is more of everything. More abilities and weapons. More enemies and locations. More characters and plot details. Hell, even more loot. Though you could interpret this as a knock against the game, especially since more isn’t always better, Ragnarök takes the “more” and deftly applies it in tasteful ways while making room for a compelling narrative and gameplay experience that’s enjoyable and immersive. Combat is crunchy, exploration is intriguing, dialogue is captivating, and the themes are deep and engaging. But what stands out as the glisten on the diamond is the character development between daddy Kratos and adolescent Atreus, an element that sees the co-protagonists finding common understanding in the face of the end of the world. Sometimes, it takes things falling apart for empathy to be reached, and God of War Ragnarök is a glowing example of just that. It’s good shit.

    Levi Winslow, Staff Writer


    1. Elden Ring

    Elden Ring

    Screenshot: FromSoftware / Kotaku

    Are you surprised? Elden Ring easily and inevitably took the top spot during our voting process, further proving that 2022 was the year of Elden Ring. Many Kotaku staff members ranked it as their number one game of the year, and for good reason. FromSoftware’s open-world epic feels like a giant leap forward for the Souls-like franchise, offering us a beautifully deformed and dangerous Lands Between to explore, rife with opportunities to discover oddities, collect goodies, and die over and over again.

    Elden Ring opened up Hidetaka Miyazaki ’s sick, twisted world for the normies who haven’t enjoyed FromSoft games before it, while also making sure to still cater to the hardened vets looking to prove their worth in incredibly tough battles. It found a perfect balance between that punishing gameplay so many long for in a game from this studio and a newfound sense of agency, of a chance to get gud without having to run into the same noxious swamp over and over again.

    Elden Ring is technically impressive, visually stunning, and satisfyingly challenging. It has humor, it has sadness, it has turtle popes. It dashes your hopes up against a jagged rock only to hand you hope back bit-by-bit as you strengthen your character and your resolve. It is everything that we hope for in a video game, and then some.

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    Alyssa Mercante

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  • Kenneth Shepard’s Top Five Games Of 2022

    Kenneth Shepard’s Top Five Games Of 2022

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    Professor Turo is seen looking off camera with a concerned expression while a Pokemon trainer and Miraidon listen to him.

    Look, I thirsted over Professor Turo for half the year. It was a significant touchstone of 2022.
    Screenshot: The Pokémon Company / Kotaku

    When it comes time to write these year-end lists, I usually slim them down to my top five favorite games I played because, despite what this job entails, I usually only have passionate feelings about a handful of games by the time we reach December.

    But 2022 was a weird one for me, in that I feel like I played fewer games than ever. Not that any of that has anything to do with Kotaku, as I’ve only been here for about two weeks so far. But going through tumultuous times and a layoff at the last job doesn’t leave one much energy to invest time in a ton of games.

    But I did experience a handful of games that really resonated with me, a few of which were old ones that got renewed in some way in 2022. So don’t yell at me when you see them on this list. It’s my list, and I’ll cry about Cyberpunk 2077 if I want to.


    A Pokémon trainer is shown taking a selfie with Raichu, who is dancing in the background.

    I’m a simple man. If the electric rat is there, I’m happy.
    Screenshot: The Pokémon Company / Kotaku

    Honorable mention: Pokémon Scarlet and Violet

    Getting two major Pokémon games in 2022 was a lot for some people, but being able to run around a Pokémon world with Raichu by my side is the only thing that keeps me going some days. So I was happy to indulge in an open-world Pokémon in the form of Pokémon Violet. However, I just have too many issues with this game to give it a proper spot on my list. It’s buggy, sure, but it’s also designed in such a way that it can’t keep up with its own “find your bliss” philosophy, which made entire sections of its main story annoying and disorienting to play through.

    That being said, the stellar endgame has completely rewired my brain and I can’t think about Professor Turo without crying, and playing a Pokémon game in co-op with my friends is a childhood dream come true. It’s deeply flawed, but I keep looking back at screenshots of me and my friends hanging out in Paldea like an old photo album. It’s got so many great ideas, but it’s all built on top of a shaky foundation. I’m awaiting its DLC with bated breath.


    Kratos and Atreus are seen embracing each other in front of a giant prophecy.

    I loved Kratos and Atreus’ story, but all the other story threads God of War Ragnarök spun were too much for one game.

    Honorable mention: God of War Ragnarök

    I really adore the 2018 God of War reboot as an examination on the series’ previous gleeful glamorizing of gratuitous gore, and when it was at its best, God of War Ragnarök felt like it was building beautifully upon Kratos’ and Atreus’ relationship as father and son. But, man, what a messy follow-up it was.

    I like large swaths of Ragnarök, and I think, had it been broken up into two games and made a trilogy, rather than Sony Santa Monica attempting to introduce and wrap up two games’ worth of story in the course of an exhaustively long game, I would’ve loved it a lot more. Its action still feels weighty and fun and getting to play as Atreus was a lovely surprise, but it feels breathless and bloated in a way the 2018 reboot didn’t. I’m always going to wonder what the conclusion to God of War’s Norse story would’ve looked like as two games instead of one, as those are the ones that would’ve likely made it onto my list.


    V and Kerry are seen looking out on Night City from a high balcony.

    Cyberpunk 2077‘s city skyline makes me well up the way most open-world vistas don’t.
    Screenshot: CD Projekt Red / Kotaku

    5. Cyberpunk 2077

    I’m still very resistant to any narrative that Cyberpunk 2077 is “great” in 2022 after CD Projekt Red put in the work to elevate it from the technical disaster it was when it launched in 2020, but the game was still a central figure in my year, and has gone from something I played out of a work obligation two years ago to a game that’s become pretty special to me.

    I played through and dissected Cyberpunk 2077 all year as part of Normandy FM, a retrospective podcast I co-host, and combing through that game in a relatively stable technical state unmasked that it’s a pretty unremarkable RPG. That being said, as a person who spent all of 2022 dealing with the realities of the capitalist gristmill that is America, both through job stuff and in the medical system, there was something freeing about existing in Night City, which felt like an oppressive, capitalist amalgamation of the cities I dreamed of living in while I was stranded in small-town Georgia.

    When Cyberpunk 2077 wasn’t being insufferably cynical about people, places, and things, it was a constant interrogation of what I was willing to live for, and why I wanted the things I wanted in life. It’s a product of the same capitalist hellscape it claims to satirize, but in the margins there are things worth fighting for, even if you have to go looking for them on your own terms. I don’t boot up open-world RPGs very often, but throughout 2022 I would turn on Cyberpunk 2077 just to drive around the city and imagine the possibilities it held for me. Thankfully, I live in a city now, and no longer have to dream. But Cyberpunk 2077 was a lifeline during a time when the home it proposed felt unattainable. For that, I’ll always keep the story of V and Night City in my heart, even if I don’t think it’s a great video game.


    Yu and Kay are seen laying down together next to a camping ground.

    Haven’s Couples Update gave queer fans a new reason to experience the RPG in 2022.
    Screenshot: The Game Bakers / Kotaku

    4. Gayven (Haven, but gay)

    Haven completely slipped by me in 2020, but that changed this year when The Game Bakers added an update that let you play as same-sex pairings of its main characters Yu and Kay. As a person who has written a lot about queerness in the video game industry, I was immediately drawn to Haven as a case study in a developer putting in the time and effort to make a game queer-inclusive. Getting to experience Yu and Kay’s story from the perspective of two queer men was a wonderful way to first experience the game, and made its angsty science-fiction romance all the more affecting for me as a gay man who eats that shit up.

    Haven is a lovely meditation on long-term relationships, with its exploration and turn-based combat broken up by scenes of Yu and Kay just living together through the most mundane parts of being together. Where many video games thrive in the lead-up to a romantic relationship, Haven sits with what it means to already be well and established, and it leads to some of my favorite romance writing in a game. It’s full of big, oppressive science-fiction ideas, but its best moments are when two people sit together in their home and speak to each other not as spacefaring adventurers, but as two star-crossed lovers willing to find pockets of joy when they’re all they’ve got left.


    Luca and Miguel are shown talking over drinks at a bar lit by neon lights.

    We Are OFK is essentially an interactive music video, but the drama between its indie pop bangers is just as compelling.
    Screenshot: Team OFK / Kotaku

    3. We Are OFK

    The music of We Are OFK, an episodic biopic about a group of young adults drifting through the L.A. game dev grind and into a musical act, nearly topped my Spotify Wrapped this year. The band was second under Coheed and Cambria, my favorite band that released a new album this year, which speaks volumes about how catchy and contemplative Team OFK’s indie pop stylings are. These songs are interwoven between We Are OFK’s depiction of the dramatic, interpersonal relationships between a group of queer creatives just trying to figure their shit out.

    We Are OFK is contentious as a video game, as its interactive elements feel insubstantial beyond choosing text messages and playing through an interactive music video at the end of each episode. But as an unapologetically queer musical drama about finding yourself and those willing to put up with your bullshit, it’s deeply relatable. The game exists as a springboard for a larger virtual band experience, and as long as they keep producing bangers like “thanks,” and “Infuriata,” I’ll follow it in whatever form OFK exists.


    Soldier: 76 is seen leading his team into battle, with Hanzo, Sojourn, and Sigma following him.

    Overwatch 2 is still only half the game Blizzard promised, but its PvP suite is still pretty damn great.
    Screenshot: Blizzard Entertainment / Kotaku

    2. Overwatch 2

    Look, look, I know. I know Overwatch 2 is a mess of microtransactions and free-to-play grind, but Blizzard’s sequel/reboot of its hero shooter is still such a gold standard for team-based combat that I have sunk nearly 300 hours into it since its launch in October.

    Right now, Overwatch 2 isn’t exactly what I was looking for when Blizzard announced it back in 2019, as its story content has been pushed into 2023. I (foolishly) came into Overwatch on the back of its characters and lore, so I’m still eagerly awaiting that side of the sequel. However, in its complete revamp of the original game’s format in favor of a 5v5 setup, its new modes, the heroes, and the great deal of attention given to its contextual banter writing, Overwatch feels more alive than it’s felt in years. This is damage of Blizzard’s own doing, as the company essentially put the first game on ice until Overwatch 2’s launch. But it’s comforting as a long-time player to finally see signs of life for the game after all this time, and to feel hope for its future for the first time in years.


    A Pokémon trainer is seen standing on a cliff with a team of Beautifly, Torterra, Typhlosion, Goodra, Palkia, and Raichu behind him.

    Pokémon Legends: Arceus was a mechanical evolution, but also a narrative one, as well.
    Screenshot: The Pokémon Company / Kotaku

    1. Pokémon Legends: Arceus

    Pokémon Legends: Arceus was everything I’d been wanting out of a Pokémon story for over a decade. After years of watching the franchise add to its mythology and world, it never really felt like many of these games were living up to the promise of the universe Game Freak had built over 25 years. Pokémon Legends: Arceus was the first time since I was a child that this setting felt as large and unknowable as it did in my youth.

    Much of that came from Legends: Arceus’ use of a historical setting, rather than the modern one seen in most other Pokémon games. Taking the player back to when the Sinnoh region was known as Hisui, being present for lore-defining conflicts, and watching the universe’s gods have it out was more impactful than hearing about them through historians and seeing cave paintings and statues. It felt like a second chance for Sinnoh to feel like the significant origin point of the universe it had been described as in Diamond and Pearl.

    On top of just feeling more vast, Pokémon Legends: Arceus was also the most tangible the world felt to me as a player. This was thanks to Game Freak’s shift into action-oriented mechanics like actually being able to aim and throw a Pokéball at an unsuspecting wild Pokémon, stealthing around the wilderness to avoid giant Alpha Pokémon, and being able to fluidly traverse its open areas on the backs of friendly critters. Even when Pokémon Scarlet and Violet attempted their own versions of these systems, it never felt like they quite captured Legends: Arceus’ frictionless traversal, and that’s why they felt flimsy in comparison.

    Legends: Arceus solidified to me what it is I want out of Pokémon games. Some people want to capture every Pokémon in the Pokedex, some want to compete and become a respected champion. But for me, existing in this world and discovering its secrets with Raichu by my side is why Pokémon still holds my attention decades later, and Pokémon Legends: Arceus is the most I’ve felt captivated by this universe, probably ever. I hope it’s a blueprint for the series’ future, because I feel like, otherwise, I’m going to be chasing the highs of its best moments for years to come.

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    Kenneth Shepard

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  • 20 Best Steam Deck Games Of 2022

    20 Best Steam Deck Games Of 2022

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    A steam deck shows Ciri, The Master Chief, and Elster from Signalis.

    With so many great titles available on the Steam Deck, 2022 was an explosive introduction to Valve’s handheld.
    Image: Valve / CD Projekt Red / Microsoft / rose-engine / Kotaku

    Steam Deck, Valve’s mega-powerful mini-PC, only arrived this year, and while there are many reasons to check out one of the most exciting pieces of gaming hardware available today, the amount of great, hassle-free games available on the device is proof enough of its success.

    But Steam is a big marketplace, and not every game works well on the Deck. While many hit games do run well on the device, some won’t launch, while others will have you chasing through various settings and scrolling forums and Reddit posts for solutions. Fun for the tech enthusiast, but not ideal when you just want a great gaming experience. Valve has made the process easier by labeling certain games “Verified” on the device, but sometimes that’s not always a guarantee that a game will run without issue.

    Read More: The Steam Deck Had A Phenomenal First Year

    Worry not, this list will guide you to the best experiences you can have in year one of the Steam Deck’s life. All but one of these games are Deck-verified. They work great on the first boot. That said, adjusting a few settings here and there might make a given game experience even better for you, so I’ll call that out where relevant. Tweaking the visual settings…can’t do that on a Switch!

    As you may know, there are relatively simple ways to get non-Steam games running on the Deck, but those we’ll handle another time. This list is focused on great games you’re guaranteed to have access to right out of the box.


    Update 12/27/2022: Wrapping up 2022, we’ve now bumped this list up to 20 amazing games you can play on the Steam Deck now. To hit this number we had to bend a rule: We now have two games that are technically not “Deck Verified,” but are still totally playable.

    Update 10/21/2022: The Steam Deck’s library keeps growing, and so too does this list! I’ve added five new games to the main list and one new honorable mention. Nearly all of these games are Deck-verified, but I’ve made an exception for one particular title.

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    Claire Jackson

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  • Kojima: MGS2 ‘Seemed Impossible To Release’ After 9/11, Nearly Quit

    Kojima: MGS2 ‘Seemed Impossible To Release’ After 9/11, Nearly Quit

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    Hideo Kojima holds a spaceship figure at a gaming convention.

    Photo: Neilson Barnard (Getty Images)

    Those well-versed in their Metal Gear Solid trivia will know that the original ending for Metal Gear Solid 2 was changed before release. Scenes involving a massive ship crashing into Manhattan island were a bit too much in a very young post-9/11 world, with images and videos of planes striking the World Trade Center a constant in the media. In a recent interview, director Hideo Kojima talked about the complicated nature of releasing such a game after a world changing event and how it nearly drove him to quit Konami.

    Metal Gear Solid 2: Sons of Liberty released in November of 2001 to much anticipation. As a series focused on “Tactical Espionage Action,” the games have never shied away from political themes, be they a part of the fictional story or commentaries on world events and history. While it’s been known for some time now that elements of the game were changed at the last minute due to the September 11 attacks, recent comments reveal that the stress and challenge of handling such a release were enough to push Hideo Kojima to quit Konami at the time. A conversation with Konami’s chairman, Kagemasa Kozuki was what convinced Kojima to stay back then.

    Read More: Metal Gear Solid 2 Retrospective: Be Careful What You Wish For

    Speaking with Shuka Yamada for IGN, Hideo Kojima described an awkward and tough situation after Metal Gear Solid 2, due to release in the Fall of 2001, contained images of the World Trade Center and other sites that were attacked on 9/11.

    9/11 took place in 2001 right before the release of Metal Gear Solid 2. We’d just sent off the master, but the game featured both the World Trade Center and the Pentagon. It seemed impossible to release the game. I was called to the board of directors and they all turned pale when I explained the situation. Nobody would tell me what to do, with the exception of Mr. Kozuki, who tackled the issue.

    As I thought about what to do, I went to speak with Mr. Kozuki about possibly quitting the company. That’s when he told me: ‘When this game comes out and society has their say about it, they’ll be talking about you, its creator, and me, the person who sold it. I doubt they’ll say anything about anyone else. What will you do? I’m ready for whatever happens.’

    When I heard how far he was willing to go, I made the firm decision that we’d release it together. The rest is history.

    MGS2 would go on to receive critical acclaim. The game’s tactical stealth gameplay was a dramatic evolution of what came before it and its meta-narrative filled with postmodern themes about digital information, virtual realities, among many others, is still relevant and widely discussed.

    After MGS2 shipped, Kojima found himself in dire need of recovery. “I became completely exhausted, and I always end up in an awful state when I finish making a game,” he said. “After the first Metal Gear Solid, even after it was done I wasn’t recovering at all and ended up being passed from one hospital to the next.”

    9/11 and the themes of Metal Gear Solid 2 weren’t the only time Kojima would face the need to alter his work. As we found out during The Game Awards this year, Kojima rewrote the original story for the sequel to the narrative-driven, post-apocalyptic delivery-service simulator, Death Stranding; the game’s themes of loneliness, isolation, and world-altering events were too close to what we all went through (and are still struggling with). The Covid-19 pandemic followed Death Stranding’s 2019 release by only a few months.

    “Fiction changes when something that big happens,” Kojima told IGN. He continued:

    That’s why I completely rewrote [Death Stranding 2]. You can’t pretend that something this big never happened. While the games themselves are based on characters who are not bound by our reality, the players themselves have gone through the pandemic, and a story written before that experience just wouldn’t resonate with them in the same way, whether it was a fantasy story or a sci-fi one.

    Kojima Productions is currently working on Death Stranding 2. The company is also working on an unnamed game with Microsoft, a project Kojima says other publishers turned down; though he pitched the idea to a few places, he describes the game as requiring “infrastructure that was never needed before.” Other companies seemed to not be as into the idea, “they really seemed to think I was mad.”

    Whatever that new game is, let’s hope he’s not predicting an awful future for us yet again.

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    Claire Jackson

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  • High On Life Players Are Getting Perma-Trapped In Applebee’s

    High On Life Players Are Getting Perma-Trapped In Applebee’s

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    A talking gun faces the camera.

    Screenshot: Squanch Games

    Have you ever found yourself paying for over-salted food and overpriced drinks at an Applebee’s and thought: “What if I just stayed here…forever?” Well, a bug making the rounds in the Rick and Morty-adjacent shooter High On Life is allowing such a macabre fantasy to come true.

    Released earlier this month on Xbox and PC, High On Life is a shooter steeped in the wacky comedic stylings of Rick and Morty. Developed by Squanch Games, a studio founded by Rick and Morty co-creator Justin Roiland himself, the game is about as loud and obnoxious as you’d expect. Despite obnoxiously bright colors and talking guns capable of delivering a headache or two, the game has soared to the top of Game Pass’s most-played titles. Recently, players have been finding themselves trapped in the game’s rendition of well-known American chain restaurant Applebee’s. It’s a bug for sure, but one that feels fittingly on-point for such an absurd and silly game.

    Read More: High On Life: The Kotaku Review

    “TRAPPED IN SPACE APPLEBEE’S!!” starts one Reddit thread on High On Life’s subreddit. “Hey guy’s, I love Applebee’s. Like fucking LOVE it. I thought Space Applebee’s would be better (AND IT IS!!) but I am stuck inside. This is my checkpoint, trapped inside with the 2 for $25 for all eternity. Anyone know a way out?? Plz help,” the post continues.

    Searching “Applebee’s stuck” or “Applebee’s trapped High On Life” on either High On Life’s subreddit, or Twitter, yields similar pleas for help. A few have even captured some footage to share the struggle.

    Others who have managed to escape are finding themselves teleported back into the Applebee’s. “Before going home I saved a human outside of the Applebee’s, I got teleported by accident to the sanctuary then I was teleported back where I was, got killed almost instantly and now I’m stuck in the Applebee’s because the door won’t open.”

    In addition to asking Squanch Games for comment, Kotaku has reached out to Applebee’s to find out what one should do if you find yourself in a similar situation.

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    Claire Jackson

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  • 18 Cozy Games That Feel Like A Warm Blanket

    18 Cozy Games That Feel Like A Warm Blanket

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    A nearly completed jigsaw puzzle is displayed on a wooden table in a room with a purple carpet, a couch, and sunlight streaming in through the door and window.

    Screenshot: That’s Nice Games

    Try to imagine something cozier than wearing a big snuggly Christmas jumper, there’s a fire roaring, and you’re calmly and methodically placing in pieces of a lovely 1,000 piece jigsaw. It’s the holiday idyll, you can practically see the first few flakes of snow falling out the frosted windows, as a kindly aunt bustles in with a lovely mug of hot chocolate for you. And while all that might sound ridiculously unlikely this year, you can get awfully close to recreating it with Jigsaw Puzzle Dreams.

    This is unlike any other jigsaw puzzle game you might have seen released on Steam. First of all, it’s all set in a 3D home that you can decorate as you wish. Secondly, it embraces physics, where every other jigsaw sim saps the concept of all its tangible life. So whether at a table, on the upstairs landing, or just sprawled out on the living room floor, you can take on any of the game’s dozens of jigsaw designs, or import any picture of your own, then click it all together. You can pick how many pieces, up to ludicrous numbers in the high thousands, and then meticulously sort the edges from the insides, pile them up or spread them out however you wish, and get to work.

    It’s such an authentic recreation, but with limitless numbers of puzzles, no clutter, and no losing pieces in the couch. (Although you genuinely can have them fall off the table, given the accuracy of the physics.)—John Walker

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    Lisa Marie Segarra

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  • 12 Brilliant Games To Play With Your Family This Holiday Season

    12 Brilliant Games To Play With Your Family This Holiday Season

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    PC, Switch, iOS

    Another one aimed at older kids, Nuts is the bonkers combination of Firewatch and…squirrel conspiracy theories?

    In this one, you set up cameras to observe the behavior of squirrels in Melmoth Forest, and start discovering some very odd stuff. This develops into a story about the effect corporations have on the environment, and doesn’t wrap things up with a neat bow and happy ending. It’s obviously a great conversation starter, as well as a fun, sometimes unsettling game to play.

    The reason it’s rated Teen is because of the presence of one curse word, “bullshit,” so there’s a good chance that’ll breeze past the more innocent, or not really bother the less so. But obviously the subject matter won’t quite match the “cute squirrels!” expectations of younger players.


    There are more suggestions over at the Family Video Game Database, and you can curate your own lists based on your own kids’ proclivities.

    Hopefully there’s something here that’ll help pass some of the yawning stretch of Sundays that makes up Christmas to New Year, and you might even end up not entirely resenting it.

    Updated 12/21/22: We’ve removed Boomerang X, and added on Lego Star Wars: The Skywalker Saga, Trombone Champ, and Escape Simulator.

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    John Walker

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  • James Cameron ‘Proves’ Jack Couldn’t Have Survived Titanic Sinking

    James Cameron ‘Proves’ Jack Couldn’t Have Survived Titanic Sinking

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    Titanic director James Cameron says he commissioned a scientific study that proves Leonardo DiCaprio’s character could not have survived the “floating door” scene with Kate Winslet’s Rose, a response to angry fans saying the makeshift raft could hold them both. What do you think?

    “Then how is Leonardo DiCaprio still alive?”

    Sonny Meldal • Assistant Mail Carrier

    “I think I’ll wait until this study is peer-reviewed to form an opinion.”

    Diego Johnsen • General Screener

    “Now prove that the ship couldn’t have survived.”

    Katherine Huang • Bubble Wrap Designer

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  • Fans Discover Half-Life 2 Corpse Has Actual Dead Human’s Face

    Fans Discover Half-Life 2 Corpse Has Actual Dead Human’s Face

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    A censored image of the corpse as seen in Half-Life 2.

    If you’ve played Half-Life 2 or Source engine mods, you’ve likely seen the in-game model “Corpse01.mdl.” The burnt corpse appears multiple times in Half-Life 2’s sewers and other parts of the game, and modders often used it in fan projects. All is well, yes? Well, it was until recently, when fans noticed that the game’s creepy-looking corpse has the face of an actual dead man on it.

    Released in 2004, PC shooter Half-Life 2 was the highly anticipated follow-up to Valve’s first game, Half-Life. Upon release, it was widely praised by critics and players. But while it came out to huge acclaim, there was a time when Half-Life 2 wasn’t such a sure bet, as its development process was messy and protracted. Valve scrapped different versions, cut entire sections, and lightened up the game’s intended darker, grittier tone considerably for the final retail release. However, some leftovers of this darker version remain in the final game, including Corpse01.mdl. Playing the game as a kid, the body always looked hyper-realistic and creeped me out whenever I stumbled upon it. Now, we know why.

    Valve’s macabre texture-cribbing was discovered completely by accident (h/t The Gamer). About two weeks ago on the r/eyeblech subreddit, someone posted graphic images of dead bodies they claimed were from a medical forensic textbook. (While I’ve personally verified the images posted are real and out there, I won’t be linking to them. A little Googlin’ will lead you to them if you really want to see them.)

    In the comments on that post, someone pointed out that one of the images showing a burned corpse looked identical to the Corpse01 model from Half-Life 2. Another post picked up the thread and people quickly began comparing the images to the art in the game. Sure enough, they look identical. The only change appears to be that Valve copied the right eye of the corpse onto the left. That’s it though. The entire face of that model is seemingly a dead dude’s face. Yikes.

    Read More: What It’s Like To Work On Ultra-Violent Games Like Mortal Kombat 11

    Then, three days ago, gaming YouTuber Richter Overtime uploaded a short and concise video detailing the history of the corpse and its connection to the image, and this seemed to take the story fully mainstream, with folks tweeting about it and sharing it more widely online. As you might expect, a lot of Half-Life fans were freaked out to learn that they have been looking at a real corpse for the past two decades. One modder has already created a new model to replace the old one for folks who feel uncomfortable leaving the original dead face in Half-Life 2.

    Kotaku has reached out to Valve about the corpse to verify its origins and to ask if the company has any plans to change it with a future patch.

    Personally, I’m not sure this is a thing that should be in a video game. It seems to me like it might be time to remove this model and replace it with an image of anything but an actual burned human corpse.

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    Zack Zwiezen

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  • So, You Wanna Take Down Pokémon Scarlet And Violet’s Elite Four

    So, You Wanna Take Down Pokémon Scarlet And Violet’s Elite Four

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    A Pokémon trainer is seen holding a Pokéball and looking confidently at the camera.

    If you want to become the very best, you’ve gotta beat the very best.
    Screenshot: The Pokémon Company / Kotaku

    Defeating the Elite Four and the regional champion in battle is a rite of passage in most Pokémon games, and that includes Scarlet and Violet. These are supposed the most-powerful Pokémon trainers in the Paldea region, and overcoming them and their teams is the only way to become the regional champion yourself.

    But what should your team look like if you’re going to take on these trainers? Before we go trainer by trainer and talk about what weaknesses you’ll need to exploit to become Paldea’s champion, let’s touch on some general tips.

    Level up before you go-go

    Between all the trainers you’ll fight in the Paldea Pokémon League, you’ll face Pokémon whose levels range from 57 to 62. Since you’ll have already beaten all eight regional gym leaders, you’ll notice Scarlet and Violet have a sizable gap between the most powerful gym leader and the first of the Elite Four. Grusha, the Glaseado gym leader, had his Pokémon in the late 40s, and the Elite Four starts out 10 levels higher. So definitely do some training beforehand to get your team leveled up to at least the mid-50s.

    “You need healing!”

    Pokémon veterans will tell you that before you challenge the Elite Four, you need to stock up on healing items. These fights all happen in sequence, and you won’t be able to leave to heal your team and come back between them. However, you will have a chance to use healing items before each fight to your heart’s content. The PokéMart right outside the Pokémon League building will have plenty of Hyper Potions and Revives for you to buy. These will be helpful both between battles and during them, as it’s likely you’ll need to heal up if one of the Elite Four manages to take out some of your team.

    Jack of all trades is better than a master of one

    Over the years, I’ve seen a handful of Pokémon players who like to play with teams that double up on moves of the same type, rather than having a nice spread of attacks that lend themselves to more diverse situation. I prefer greater versatility. For example, during the main game, my Raichu had Thunderbolt (Electric), Play Rough (Fairy), Iron Tail (Steel), and Focus Blast (Fighting). Between these four moves, he could reasonably deal damage to nine out of Pokémon’s 18 creature types by himself. This is the kind of moveset I try to have with my entire team, which gives me more options for whatever situation the game throws at me.

    If Raichu could use a super-effective Iron Tail on a rock/ground-type Pokémon, but would still be in danger of being one-shot by a devastating Earthquake, I could switch to my Quaquaval and use a water or fighting move without having to worry about him succumbing to the same weaknesses Raichu would. Versatility is a good rule of thumb to keep in mind when you’re building a team, because a team of six Pokémon can’t cover this many weaknesses without learning moves outside its base typing. While it’s important to keep in mind what moves your Pokémon will get a bonus for thanks to their base typing or tera typing, don’t put all your Poké eggs in one Poké basket: You’ll just limit yourself and make fights harder than they need to be.

    Save between fights

    It can feel cheesy, but you should always be saving between fights at the Elite Four. If you lose a battle, all you’ve gotta do is close the game and reopen it to start where you left off. Do this before you’re transported back to the Pokémon Center in order to circumvent the autosave (or turn it off in the options menu), and you’ll be able to just try each fight again with new knowledge. You can also use this time to change your team’s movesets around if you find yourself lacking a super-effective response to one of your opponents’ Pokémon.

    Without further ado, let’s talk about the Elite Four and the champion of Paldea.

    Rika is seen pulling a glove snug onto her hand. Her eyes are closed as she prepares for battle.

    Rika specializes in ground-type Pokémon and will stomp you into the ground if you’re not prepared.
    Screenshot: The Pokémon Company / Kotaku

    Rika, the ground-type master

    She is beauty, she is grace, but Rika’s team of ground-type Pokémon is full of a bunch of doofuses. Between Whiscash, Dugtrio, and Clodsire, half her team has big “not a thought behind those eyes” energy. But they’ve still got some hard-hitting moves and effective defenses that can take you by surprise if you’re not prepared.

    Whiscash (Water/Ground), Level 57
    Camerupt (Fire/Ground), Level 57
    Donphan (Ground), Level 57
    Dugtrio (Ground), Level 57
    Clodsire (Terastalized Ground), Level 57

    Dugtrio and Donphan are the most straightforward of Rika’s team, as they’re standard ground-type Pokémon weak to all of ground’s weaknesses: grass, ice, and water. Having a mix of these types of attacks will be important, however, as the other three Pokémon she uses have inherent counters to each of these types.

    Rika’s Whiscash sets a precedent for how you should approach her party: You can’t just stick to one of ground’s typical weaknesses for the entire fight. As a water/ground-type Pokémon, Whiscash is only weak to grass-type moves, but it is double weakened by them, as they overpower water and ground-type Pokémon. So a grass-type move is best to start with, but be mindful of its Blizzard attack, as that will knock most grass-type Pokémon out real quick. Luckily, Whiscash is fairly slow, so if you can get a reasonably strong, risk-free attack like Energy Ball—or Meowscarada’s signature attack Flower Trick for those who chose Sprigatito as their starter—Whiscash’s double weakness to grass should do a lot of the heavy lifting for you.

    Camerupt also requires a bit of forethought, as its fire/ground typing makes it more resistant to grass and ice attacks. However, water attacks will do four times as much damage against it, as both fire and ground are weakened by it. Unlike Whiscash, who could severely damage a grass-type Pokémon who weakened it, Camerupt doesn’t have a strong offensive option for the average water-type Pokémon. Its moves lean hard into its fire and ground typing, but it does have a steel-type move in Flash Cannon, which could be rough on any rock Pokémon in your roster if you decide to target its ground weakness rather than water. So the safest course of action is to use a water move like Aqua Tail or Quaquavel’s signature Aqua Step to take advantage of its lower physical defense stat.

    Clodsire is Rika’s final Pokémon, and one of her trickiest. She will use her tera orb on it to overwrite its poison/ground typing and make it simply ground, so if you were planning on using a psychic attack to exploit its poison base typing, you’ll have to adjust. On top of this, Clodsire also has Water Absorb as its ability, which negates water attacks and also heals its HP by a quarter of its health. So it’s not just a wasted turn to try and use a water attack, it’s actively beneficial to Rika’s big oaf. Clodsire’s weaknesses in this scenario are grass, water, and ice.

    Normally, I would advise against using a grass-type Pokémon against it because of its base poison typing, but Clodsire doesn’t have any damaging poison moves that could weaken a grass-type Pokémon. It does have Toxic, but that will only inflict the poison status, rather than do poison damage. The biggest struggle with Rika’s Clodsire is that, if you go in expecting to use certain moves, its tera typing or ability can trip you up. But once you know its actual spread of weaknesses, it’s a bit more straightforward.

    Clodsire has a bulky special defense, but its physical defense is much lower. So if you can hit it with a physical ice or water move (such as Ice Spinner, Ice Hammer, or Aqua Tail), or fall back on the Aqua Step (if you’ve got it), Clodsire should go down pretty quickly.

    Poppy smiles at the camera and charges up her tera orb, preparing to terastalize a Pokémon.

    Poppy’s cutesy personality is a façade hiding a powerhouse party of steel-type Pokémon.
    Screenshot: The Pokémon Company / Kotaku

    Poppy, the steel-using child labor law violation

    The second of the Elite Four is a case study in juxtaposition between trainer and Pokémon, as Poppy is probably the youngest trainer in the Paldea region, but has some hefty steel-type brawlers on her team. All that being said, fighting her team requires the same flexibility as Rika’s, as her Pokémon ebb and flow between the steel type’s strengths and weaknesses. As nice as it would be to pick your strongest fire type and set them all ablaze, Poppy’s team has a few notable counters for the types that weaken steel.

    Copperajah (Steel), Level 58
    Magnezone (Electric/Steel), Level 58
    Bronzong (Psychic/Steel), Level 58
    Corviknight (Flying/Steel), Level 58
    Tinkaton (Terastalized Steel), Level 59

    Poppy leads with her Copperajah, and it’s an immediate counter to fire types. It just has a simple steel typing, but with moves like High Horsepower, it can go toe-to-toe with a fire-type Pokémon with little issue. It also acts as a setup Pokémon because it has Stealth Rock, which will scatter stones around your team, dealing rock damage to any Pokémon you send out throughout the battle. This is especially bad for fire-type Pokémon, as they’re weakened by rock attacks.

    You have a few options to counter this. One is to just knock Copperajah out so quickly it doesn’t have the chance to use Stealth Rock, which is best accomplished by using a powerful fire, fighting, or ground attack. Copperajah has a lot of HP and can pack a punch, but its defenses are pretty middle of the road, and it’s exceptionally slow. So if you can manage to outspeed it (fairly easy) and knock it out in one hit (challenging, but doable) you can circumvent the danger of Stealth Rock altogether.

    I generally avoid teaching my Pokémon the most powerful moves in their respective typings because they often come with drawbacks to accuracy or recharge time, but if you want to be thorough here, a Fire Blast or High Jump Kick can wipe Copperajah out before it has a chance to set up. These are often overkill in typical play, but when you’re facing a match-long threat like Stealth Rock, better safe than sorry.

    If you’re not so lucky to take Copperajah out quickly, having a Pokémon who can clear enemy hazards is always smart. Pokémon like Donphan, Forretress, or Coalossal can learn Rapid Spin, which will clear out the Stealth Rock without being in too much danger from Poppy’s steel Pokémon.

    Magnezone is fairly straightforward, as its double weakness to ground-type moves makes it an easy one-hit knockout. Corviknight is also pretty simple, as it doesn’t have much to counter its fire and electric weaknesses.

    Bronzong is a bit trickier, as it has plenty of counters for fire-type Pokémon with Rock Blast and Earthquake. It also has the Levitate ability, which makes it immune to ground-type moves most steel Pokémon would be susceptible to. As such, it’s better to focus on its psychic typing, rather than steel. A good dark-type Pokémon would be an ideal counter thanks to its immunity to Bronzong’s psychic attacks, and one that has high physical defense would be able to withstand all of its moves. Umbreon would be a good fit, as it has strong physical defense, and its base dark typing would give it immunity to Bronzong’s psychic moves, as well as strengthen its dark-type attacks like Dark Pulse or Crunch.

    Poppy’s last Pokémon is its Tinkaton, which she will terastalize into a full steel-type. Even without the tera type, Tinkaton’s physical moveset packs a punch, so it’s a force to be reckoned with if you’re not careful. Luckily, its weaknesses don’t really change too much with this typing beyond adding fighting. So, if you have fire-, fighting-, or ground-type moves (which you will probably have needed to get this far in the fight), you should be good to take out Tinkaton.

    I’d recommend opting for ground, as Poppy will likely exploit either of the other two with Play Rough and Stone Edge, which weaken fighting and fire, respectively. Tinkaton has a hefty special defense, so using a physical-based ground move like Earthquake is your best bet.

    Larry stares at his tera orb as it charges, looking tired and ready to go home to his wife.

    Larry, the star of the show, can’t show up only once in Pokémon Scarlet and Violet.
    Screenshot: The Pokémon Company / Kotaku

    Larry returns to fly to new heights

    I can’t lie, he made such a positive impression on me as a gym leader earlier in Pokémon Scarlet and Violet that I lost my mind when Larry, Pokémon’s embodiment of the Dolly Parton song “9 to 5,” showed up as a member of the Elite Four. But while his normal-type team required one strategy, his flying-type party in the Pokémon League requires another.

    Tropius (Grass/Flying), Level 59
    Oricorio (Electric/Flying), Level 59
    Altaria (Dragon/Flying), Level 59
    Staraptor (Normal/Flying), Level 59
    Flamigo (Terastalized Flying), Level 60

    Unlike Rika and Poppy, most of Larry’s trickiest Pokémon lead his team. While most flying-type trainers in this series can be easily handled with a good electric-type Pokémon like Raichu or Jolteon, Larry’s Tropius, Oricorio, and Altaria all require you to look for alternate weaknesses.

    Tropius is a grass/flying type, which means it’s double weak to ice. Historically, I don’t typically make space for an ice-type Pokémon on my team because most water-type Pokémon can reliably learn ice moves, but Tropius is kitted out with Sunny Day and Solar Beam, which is a combo that can make short work of any water-type that dares to enter the field. So if you don’t have an ice-type Pokémon to throw out a quick Ice Beam or a water-type that’s both fast and strong enough to interrupt this setup, it might be best to opt to target one of its other weaknesses.

    Luckily Tropius has many with its grass/flying typing, so we can pick from fire, flying, rock, or poison, as well. Presumably, you have a fire-type Pokémon from your fight with Poppy, so that’s a good Pokémon to lead with and get a good Flamethrower out before Tropius has a chance to set up its Solar Beam.

    Oricorio’s electric/flying typing is interesting, because separately, those two elements have straightforward weaknesses to exploit. But together they limit your options because it will be immune to ground moves and relatively resistant to electric ones. Its remaining weaknesses are rock and ice, Either option is as effective, but be mindful that it also knows Icy Wind, which can be super effective on some rock-type Pokémon if they have a secondary ground affinity.

    Larry’s Altaria is one of the Pokémon you’ll face that feels directly spec’d to counter its usual weaknesses. The dragon/flying Pokémon knows Moonblast (Fairy), Flamethrower (Fire), Ice Beam (Ice), and Dragon Pulse (Dragon), which is a hard counter for almost anything you can throw at it…almost.

    Altaria can counter dragon and ice pretty handily, but it doesn’t have much to take out fairy Pokémon, or defend against fairy-type moves. It has pretty respectable physical and special defense, but its physical defense is a tad lower. So if you’ve got someone on your team that knows Play Rough, it’s a solid counter that exists in the gaps of Altaria’s moveset.

    Then all that’s left is Starapator and a terastalized flying-type Flamigo. You can take out both of these handily with strong electric attacks. It’s best to avoid ice-type Pokémon for these last two, as both of them have fighting attacks that could do significant damage.

    Hassel charges his tera orb and stares blankly at the camera.

    Hassel teaches art at the academy in Paldea, but he also teaches the art of Pokémon battling as a member of the Elite Four.
    Screenshot: The Pokémon Company / Kotaku

    Hassel teaches one final lesson

    The final fight before the champion is against Hassel, the art teacher in Paldea’s academy. He specializes in dragon-type Pokémon, and his team includes a few ‘mons you likely won’t have seen by this point in your playthrough. So it’s good to be prepared for the twists and turns of this battle.

    Noivern (Flying/Dragon), Level 60
    Haxorus (Dragon), Level 60
    Dragalge (Poison/Dragon), Level 60
    Flapple (Grass/Dragon), Level 60
    Baxcalibur (Terastalized Dragon), Level 61

    Noivern leads Hassel’s team, and it’s one of the simplest in the group. It’s weak to all of dragon-type’s usual weaknesses, but its flying/dragon typing makes it twice as weak to ice-type moves. So blow a gentle, cold breeze in its direction (Ice Beam) and it should fall pretty quickly. Flapple is also pretty straightforward, as its grass/dragon typing makes it extremely susceptible to ice attacks, which it doesn’t have any real counters for.

    Haxorus is also just a dragon-type, but it has a wider type coverage with its attacks. With Dragon Claw, Crunch, Iron Head, and Rock Tomb, it can reliably counter both ice and dragon Pokémon, so your best bet is to exploit the fairy-sized gap in its offensive capabilities as you did with Larry’s Altaria. Its physical defense is notably stronger than its special defense, so if you have Pokémon like Sylveon with an attack like Moonblast in your bag, you can make short work of Haxorus.

    Dragalge is complicated because it can easily take down dragon and fairy Pokémon with its poison-type Sludge Bomb and dragon-type Dragon Pulse. So the safest weakness to exploit is likely psychic. You could also try ground, but do keep in mind Hassel’s Dragalge knows Hydro Pump, which can drop ground-type Pokémon in a single turn. Meanwhile, it doesn’t have any real counters for a psychic Pokémon, making it the poison/dragon-type’s biggest vulnerability.

    Finally, we have Baxcalibur, Hassel’s ace and Scarlet and Violet’s pseudo-legendary. Hassel’s strategy with this Pokémon is pretty simple: Terastalize into a full dragon-type, and then use its signature move Glaive Rush until it wipes your team. If you have a fairy-type Pokémon you’ll be immune to this attack, so that will take the greatest threat off the table. But, oddly enough, Hassel’s Baxcalibur only knows two other moves, the ice-type Icicle Crash and fighting-type Brick Break. Fairy Pokémon are resistant to fighting attacks, and damaged normally by ice. So if you’ve got a fairy with decent special attack like the aforementioned Sylveon, you can carve your way through this Pokémon.

    Geeta is seen holding her tera orb under a night sky.

    Geeta charges her tera orb as if it will make any meaningful impact on this battle. Go, girl. Give us nothing.
    Screenshot: The Pokémon Company / Kotaku

    Here comes the final challenger, Geeta

    After you defeat all the members of the Elite Four, you’ll be given a complementary party heal before you face Geeta, the champion of the Paldea region.

    Espathra (Psychic), Level 61
    Gogoat (Grass), Level 61
    Veluza (Water/Psychic), Level 61
    Avalugg (Ice), Level 161
    Kingambit (Dark/Steel), Level 61
    Glimmora (Terastalized Rock), Level 62

    As fans have noted since Scarlet and Violet launched, Geeta’s team is a bit underwhelming for a champion, even compared to the Elite Four who are supposedly under her. She doesn’t specialize in any one typing, so there’s not the same subversion and adaptation you see in the other trainer fights. No one on her team is particularly powerful like Hassel’s Baxcalibur or Poppy’s Tinkaton. The weirdest part of all of it is that Glimmora, which is treated as her signature Pokémon, is a setup Pokémon by design, but she uses it last and wastes its Toxic Debris ability. As such, the only real strategy with her is simply having Pokémon who know attacks that weaken hers.

    More than half of her team has a one-type elemental affinity, with psychic-type Espathra, grass-type Gogoat, and ice-type Avalugg all starting out as such, and Glimmora becoming one by terastalizing into a rock-type.

    Espathra and Gogoat are mostly lacking in hard counters to their weaknesses. A ghost, dark, or bug attack will take Espathra out, though be wary of its Dazzling Gleam if you choose to go the dark route. Gogoat has basically nothing to combat a fire, bug, or flying Pokémon. Avalugg fares a bit better—Earthquake gives it something to fight off any fire or rock Pokémon—but its remaining moves feel like they’re there to fill spaces rather than help it overcome anything you throw at it. So feel free to safely use a steel or fighting attack.

    Veluza and Kingambit have dual typings, which makes them a little more complicated, but their movesets are still pretty straightforward. Veluza is a water/psychic type, but those types together don’t create any sort of interesting resistances or immunities to be aware of. It’s weak to everything those types are weak to, so a bug, ghost, grass, electric, or dark move will be super effective. Geeta also hasn’t taught it any moves that weaken its usual vulnerabilities, with the closest thing to a subversion in its kit being Ice Fang, and ice moves are fairly predictable for a water-type Pokémon to have. As such, there’s not much to worry about here.

    Kingambit has one saving grace, in that the dark/steel Pokémon knows Zen Headbutt, a psychic move that would make short work of a fighting-type Pokémon who would otherwise be able to exploit its double weakness to fighting. But the Pokémon is also terribly slow, so if you can outspeed it, you have a chance to avoid the attack altogether.

    Then there’s Glimmora, whose puzzling placement just really underlines how suboptimal Geeta’s team is. The rock/poison Pokémon will terastalize into a rock type, which does halve its normal double weakness to ground into just a standard one, but it is still very much weak to fighting, steel, and water. This change also opens itself up into a grass weakness it didn’t have before.

    When it comes to attacking those weaknesses it has Dazzling Gleam to handle fighting-type Pokémon and Sludge Wave to handle any grass-type Pokémon without a secondary type to resist it. So the safest type to use is water, but Glimmora is also slow enough that you can probably get those attacks out fast enough to defeat it anyway.

    There are hints in Pokémon Scarlet and Violet’s endgame that Geeta and Glimmora are tied into story elements that have yet to be explored. As such, it makes some sense that narratively Geeta would use Glimmora as her partner Pokémon and ace in battle. But the way the Pokémon is built as a setup Pokémon through its Toxic Debris ability, which lays out Toxic Spikes on the battlefield after it’s hit with a physical attack, means it doesn’t make sense for it to be utilized this way in battle. All of Geeta’s team just feels like it lacks the same forethought of the rest of the Elite Four. What an odd fight.


    After you defeat Geeta, that’s the last time you can face the Elite Four in this sequential structure. This is a departure from previous games, which let you challenge the Pokémon League multiple times. However, you can still face all of these trainers in the postgame Academy Ace Tournament, where their teams will be slightly stronger and have different movesets. Geeta’s team still sucks, though!

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    Kenneth Shepard

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  • Amazon Promises God Of War Show Will Be ‘Incredibly True’ To Original Games

    Amazon Promises God Of War Show Will Be ‘Incredibly True’ To Original Games

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    Kratos leaps up to attack a giant troll while his son fires an arrow at it.

    Image: Santa Monica Studios / Sony

    The last few years have been fairly bursting with TV shows and movies adapted from popular games. And even more are coming down the pipeline. If you ask some fans, many of these shows have strayed too far away from their original source material, so it might be nice to hear that the producers of Amazon’s God of War TV show aim to stay “incredibly true” to its original source material: the games.

    While it had been reported early this year, it wasn’t until last week that Amazon officially confirmed it was developing a TV show based on the popular and long-running God of War franchise. The PlayStation series features Kratos, a god-like Spartan warrior, running around the world killing everything. Recent games have aged him up and given him a son, changing the tone of the series and helping make it more popular than ever. And now, in an interview with Collider, Amazon Studios Head of TV Vernon Sanders explained that the upcoming streaming show will be “incredibly true to the source material” which he says has a “real emotional core.”

    “We know that there’s such a passionate fanbase for God of War,” Sanders told Collider. “But the thing that we’re always looking for is whether there is a real emotional core, if there’s a real narrative story, and I think [that’s] part of what makes God of War so special.”

    The Amazon TV boss continued, explaining that the newer games, while being “giant epic” adventures are still focused on telling a story about “fathers and sons, and families.” He thinks this will appeal to everyone, even people who haven’t played the games.

    “So what [showrunners] Rafe Judkins and Mark Fergus and [writer] Hawk Ostby have come up with for the first season, and for the series, I think, is both incredibly true to the source material, and also compelling on its own,” explained Sanders. “So we think it’s going to be huge.”

    Paramount / Xbox

    Recent video game adaptations, like Resident Evil on Netflix and Halo on Paramount+, have been heavily criticized online by fans for veering too far from the original source material the shows are supposedly inspired by. And while I do hesitate to agree with angry fans online and I think adaptations should be allowed to make changes, it’s hard not to get a bit annoyed by how often the Master Chief takes off his helmet in the new Halo show. And as Sanders points out, Amazon has a good track record with adaptations that fans like, listing The Boys and Invincible as examples of how to do adaptations correctly.

    Of course, talk is cheap, and making TV shows is hard. It’s always nice to say you’ll stay true to a video game’s storyline and narrative, but it’s much harder to do when so many of the games being adapted into TV shows are mainly 20 hours of combat with about four hours of cutscenes and script. But hey, maybe God of War on Amazon Prime and The Last of Us on HBO Max will be fantastic and true to their source material. Apparently, The Last of Us is actually the greatest story ever told in a video game. Seems like that should make for a few good episodes of prestige TV?

      

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    Zack Zwiezen

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  • The Secret To Training Powerful Pokémon In Scarlet And Violet

    The Secret To Training Powerful Pokémon In Scarlet And Violet

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    A Pokémon trainer is seen charging up his Tera Orb and raising it above his head.

    Terastallizing isn’t the only way to power up a Pokémon.
    Screenshot: The Pokémon Company / Kotaku

    For most players, Pokémon games are a pretty straightforward affair of attacking enemies’ weaknesses and scoring that sweet one-shot. But Pokémon can become incredibly overwhelming once you start playing competitively. What’s an IV? What’s an EV, if not the cute brown fox who can evolve into a bunch of other, more colorful and elaborate foxes?

    In fact, they refer to hidden numbers and background math that competitive players like to tweak and manipulate to create the strongest versions of their favorite ‘mons. EV and IVs stand for Effort Values and Individual Values. These hidden numbers determine the final state of a Pokémon’s six stats, and understanding how they work and how to influence them can give you an upper hand in competitive battling. Let’s take a closer look.

    A group of students is seen with their partner Pokémon attending a class on Pokémon battling. The instructor is standing in the middle of a battle arena while the students listen from the sidelines.

    Listen up, students! It’s time to learn how to make your Pokémon the very best.
    Screenshot: The Pokémon Company / Kotaku

    Not Eevee…EV!

    Manipulating Effort Values is quite a time investment, as they’re entirely based on what you expose a Pokémon to as you raise them. Each Pokémon has up to 510 total EV points to distribute among all six stats, but each stat can only have 252 EVs individually.

    You raise EVs by using items like vitamins and feathers, which each boost specific stats. Vitamins are the most immediately effective, as each will raise an individual stat by 10 EVs. Before Pokémon Sword and Shield, Vitamins were only effective up to a Pokémon’s first 100 EVs, but now, these items will work to max out an individual stat to the ceiling of 252. Feathers aren’t as powerful, raising an EV by only one point. Pretty straightforward so far, but influencing a Pokémon’s EVs while you train them in battle requires a little more planning.

    Every Pokémon you battle grants specific EV boosts when defeated, often reflective of its own base stats. The amount of EVs you’ll get per stat depends on how powerful the Pokémon you’re fighting is. For example, if your Pokémon beats a Pichu, it will add one EV point added to your creature’s Speed stat. However, if you’re fighting its fully-evolved form Raichu, that will net you three Speed EV points. If you felt so compelled, you could go beat up a bunch of unsuspecting Pichu to raise a Pokémon’s Speed EVs, but you’ll hit the stat-specific 252 limit much faster if you’re battling more powerful Pokémon.

    Some Pokémon don’t dump all their EVs into a single stat like Raichu does, however. Take Butterfree, for example. It divides its three EVs into Special Attack and Special Defense. So while there are better Pokémon to fight for either individual stat, defeating Pokémon who earn you a spread of EVs is a way to raise multiple EVs at once. It’s just a matter of your goals for stat raising and how you want to spend your time.

    One thing worth noting about EVs is that, because modern Pokémon games allow an entire party to gain experience after battles, EVs gained are shared through your party as they gain experience, even if they’re not on the field. So be mindful of what you’re training against and what Pokémon you have waiting in the wings to join the fight, as their EVs will be influenced by these battles even if you’re not using them directly.

    Grinding EV can take some time, but you can speed up the process of raising specific EV stats by equipping Pokémon with power items that correlate with a specific stat, such as the Power Anklet that increases Speed EVs, or the Power Belt that increases Defense EVs. All of these are purchasable at Delibird Presents stores for $10,000 each.

    A trainer is seen talking to a man in a snowy area and standing next to an Abomasnow. His speech bubble reads, "Hyper Training! Get it here!"

    This man will help your Pokémon overcome their natural stat deficiencies.
    Screenshot: The Pokémon Company / Kotaku

    “The circumstances of one’s birth are irrelevant”

    Individual Values, known as IV, are a bit more complicated. IVs are essentially Pokémon genetics, in that these are stat boosts inherent to the specific Pokémon you have, which range from zero points to 31 points. Once unchangeable, the Pokémon series has implemented various ways to influence them over the years.

    Imagine you had two level 100 Raichus and one had 31 Speed IVs and the other had zero. Even if you trained these two Raichus exactly the same way and curated the same EV build, the one that was born with 31 Speed IVs would have a Speed stat 31 points higher than the other. A lot of competitive players will breed Pokémon to try and attain optimal IVs, as parent Pokémon pass on higher IVs based on their own to their offspring.

    In more recent games, Pokémon has given players the ability to “Hyper Train” their ‘mons to increase their IVs in exchange for Bottle Caps. This can be done in locations like Montenevera in Scarlet and Violet by talking to a trainer standing close to the town’s Pokémon Center. Bottle Caps can be hard to come by. You can buy them at the Delibird Presents stores around Paldea, but they’re pretty pricey at $20,000 per cap. You can also win them in high-level tera raids, but often just as a random drop. So while it might seem more immediate to be able to use Hyper Training, acquiring those Bottle Caps can take time, which is why some players opt to max out a Ditto’s IVs and use it to breed better versions of whatever Pokémon they’re trying to raise.

    An image from Pokémon Violet shows a Raichu's moves and stats, including the Effort Values.

    My Raichu is not EV/IV optimized, I’m simply showing you the menu where you look at them. Do not yell at me. He is a good boy.
    Screenshot: The Pokémon Company / Kotaku

    Just tell them that it’s Pokémon nature”

    But no matter what a Pokémon’s EVs and IVs are, a few additional factors will determine whether or not it’s is inherently effective in certain builds compared to others.

    Each Pokémon has a set of base stats inherent to its species that grow as you raise your critter, and the direction those numbers go will be determined by how its EVs and IVs pan out. Raichu’s base stats position it as a fast, special attack-driven Pokémon. It has a base speed stat of 110, and its special attack stat of 95 outshines its base physical attack, which is 85.

    This helps you determine what attacks are probably most effective for it to learn. Its physical attack stat is still respectable, but at a glance, Raichu is meant to primarily be a special attacker. Understanding EVs and IVs can help you shift those scales, or at the very least make up for certain deficiencies. Raichu’s base physical defense stat is much lower than the rest, coming in at just 50, so if you wanted to help make up for that, raising its IVs through Hyper Training or fighting Pokémon that naturally raise physical defense EVs can help it bulk up a little. But those base stats can be influenced by another factor that can play into how you divvy up your EVs and IVs: Natures.

    Alongside its universal base stats as a species, every individual Pokémon you come across will also come with a Nature. These appear in the status summary screens as a means to give you a sense of your Pokémon’s personality, but they also determine one increased stat and one decreased stat. As such, some players will breed multiple versions of a Pokémon in an effort to get one with the most desirable Nature and stat distribution for the build they want.

    There are 25 total Natures in Pokémon games right now, and the stats they increase and decrease are as follows, courtesy of Serebii:

    Hardy: No change
    Lonely: Attack/Defense
    Brave: Attack/Speed
    Adamant: Attack/Special Attack
    Naughty: Attack/Special Defense
    Bold: Defense/Attack
    Docile: No change
    Relaxed: Defense/Speed
    Impish: Defense/Speed
    Lax: Defense/Special Defense
    Timid: Speed/Attack
    Hasty: Speed/Defense
    Serious: No change
    Jolly: Speed/Special Attack
    Naive: Speed/Special Defense
    Modest: Special Attack/Attack
    Mild: Special Attack/Defense
    Quiet: Special Attack/Speed
    Bashful: No Change
    Rash: Special Attack/Special Defense
    Calm: Special Defense/Attack
    Gentle: Special Defense/Defense
    Sassy: Special Defense/Speed
    Careful: Special Defense/Special Attack
    Quirky: No Change

    While Natures themselves are fixed, Sword and Shield introduced Mints, a new set of items that can change the stat distribution associated with them. For example, a Modest Mint will increase a Pokémon’s Special Attack, but reduce the Attack stat as if the Pokémon’s Nature had changed. This won’t change the actual personality it talks about in their summary (that would be brainwashing), but it will allow you to tweak their stats for any competitive schemes you might have in mind.

    A Raichu is seen smiling into the camera in a grassy area.

    He’s happy because I just told him we’re going to go change up his EV/IVs so the Kotaku comments won’t roast him for his unoptimized build.
    Screenshot: The Pokémon Company / Kotaku

    Different pokés for different folks

    All of these moving parts can be a lot to keep track of, and these mechanics are really there for the sickest of competitive sickos. It can be rewarding to get a Pokémon to the competitive state you want and see them excel in battles, but it’s also a huge time investment to get your team’s numbers precisely dialed in. But if you’re curious about the world of competitive Pokémon, understanding EVs and IVs is a good metric for whether or not this side of the scene is for you. And if it’s not, you can still do cool tera raids with your friends, like the ongoing Charizard one happening in Scarlet and Violet right now.

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    Kenneth Shepard

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  • Warzone 2.0’s Getting Stats Soon, But Your Current Kills Don’t Count

    Warzone 2.0’s Getting Stats Soon, But Your Current Kills Don’t Count

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    A Call of Duty Warzone 2.0 character shoots at an ATV.

    Image: Infinity Ward

    Call of Duty Warzone 2.0 players are about to get what they wanted…sort of. The red-hot online shooter is getting Combat Records with its Season 01 Reloaded midseason update, which will go live December 14. Sounds good. But the catch is, it’s starting fresh: no information from the games you completed before that date will be counted toward your stats.

    Traditionally, all the Combat Record does is log your and other players’ performance, including total time played, kill/death ratios, killstreaks, and other competitive stats, and players have been wanting it to come to Warzone 2.0 since the game came out in November. However, a new blog Activision dropped today about the forthcoming patch revealed that the eagerly awaited feature comes with a significant caveat.

    “Record will only be from the activation date forward, and will not include statistics from Season 01 launch through Season 01 Reloaded (November 16 to December 14),” read the update blog.

    Kotaku reached out to Activision for comment.

    For competitive players, this news comes down like a heavy slap in the face—nothing you do until December 14 will be officially documented. If you pop out your most impressive killstreak and no Combat Record is around to write it down, did you even have a killstreak?

    Personally, I’m not sure if this one is as bad as some fans are making it out to be. But I can understand their frustration, especially when considering the fact that Combat Record is a typical CoD feature that was missing from launch. It also doesn’t help that Warzone 2.0’s launch was one of this year’s most clunky and bugged. As pleasurable as the free game is to actually play, fans’ goodwill clearly has its limits.

    But in the dark age between now and December 14, when stats will finally start being recorded, you can focus your attention to anticipating other midseason updates Warzone 2.0 is getting, like a Rocket League-inspired Warzone Cup with ATVs. Or you could, you know, try to just enjoy playing the game.

     

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    Ashley Bardhan

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  • Report: Sonic Creator Arrested Again, This Time Over Final Fantasy

    Report: Sonic Creator Arrested Again, This Time Over Final Fantasy

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    Yuji Naka, in 2021.

    It was only three weeks ago that we reported the astonishing news that Yuji Naka, the creator of Sonic The Hedgehog, had been arrested over allegations of insider training in relation to Dragon Quest. Now, it’s being reported that he’s been arrested again for similar charges, this time allegedly regarding shares bought before the 2021 announcement of mobile battle royale Final Fantasy VII: The First Soldier.

    Yuji Naka, a name behind some of the most iconic Japanese game franchises of the last 30 years, could be in a whole heap of trouble. The man who took Sonic from a high school notebook doodle to one of the most famous gaming characters in existence was arrested in November, along with others, allegedly accused of buying shares in developer Aiming, shortly before it was announced in 2020 that the studio would be making Dragon Quest Tact.

    Less than a month later, it’s being reported by Asahi that it’s happening all over again, but this time in regards to his allegedly purchasing shares in ATeam Entertainment, just before it was made public in 2021 that they’d be creating Square Enix’s ill-fated mobile game, Final Fantasy VII: The First Soldier. According to Asahi, he’s alleged to have paid 144.7 million yen ($1,051,000) for 120,000 shares in ATeam. It’s claimed he was arrested alongside another former Square Enix employee, Taisuke Sasaki, who was also said to have been arrested over Aiming shares last month.

    Were this to be a thing someone had done, it would of course be an attempt to profit from the increased share value such an announcement would cause, but given it would be based on non-public confidential information, that counts as insider trading.

    Most recently, Naka had been working on Square Enix’s dreadful Balan Wonderworld, before being let go by the studio six months before its release. He says he later sued Square Enix over this, but has never disclosed the resolution.

    In February last year, Squenix announced Final Fantasy VII: The First Soldier would be jointly developed with ATeam, before releasing it for mobile in November last year. Then, less than a year later, announced they were killing it dead. ATeam shares are now worth about half their value in 2021, and a fraction of their peak in 2013.

     

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    John Walker

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  • Sonic Frontiers Fans Are Convinced Genshin Impact Is Bribing Its Community For TGA Votes

    Sonic Frontiers Fans Are Convinced Genshin Impact Is Bribing Its Community For TGA Votes

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    Aether, Nahida, and Paimon are menaced by Wanderer's mech.

    Image: HoYoverse

    There’s a corruption controversy rocking The Game Awards, and it’s about…Genshin Impact? Apparently, there are a lot of Sonic Frontiers fans and TGA fans who think the gacha game’s ascent in the Players’ Voice award category has been suspicious, and they’re loud about their displeasure. Things got so heated that TGA host Geoff Keighley addressed bribery and botting accusations in today’s Reddit AMA.

    Genshin Impact has a premium currency called primogems, which is used to roll for limited time gacha characters. Primogems are distributed sparingly compared to other gacha games, so the community likes to joke that Genshin players will do anything for them.

    You probably see where I’m going with this. Rather than organic popularity and interest, there’s been speculation that Genshin players are instead motivated by primogems. Last year, Genshin Impact won the “Best Mobile Game” award at TGA. After the show, HoYoverse gave 10 gacha rolls to all of its players. Kotaku reached out to HoYoverse to ask whether or not it plans to distribute free primogems after TGA this year but did not receive a response by the time of publication.

    One redditor went on Keighley’s Reddit AMA to ask what he was going to do about “bribery” and “botting” in the player’s choice awards.

    “I think it’s fan bases activating to support a game, or a game promoting its nomination to its fan base,” Keighley wrote. “This is part of the reason we don’t have 100 percent fan voting in the main categories.” However, he promised that TGA would be “looking into this now.”

    It’s been interesting to see which games players believe should win over Genshin. Some were upset that it might win over God of War Ragnarök or Sonic Frontiers. God of War, I understand. The blockbuster action-adventure game was beloved by critics across the board. On the other hand, critics panned Sonic for being tedious. Maybe it’s more accurate to say that both Sonic and Genshin are benefitting from having a high profile IP. Except one series is considered more institutionally legitimate than the other.

    To those who are genuinely upset about the possibility of HoYoverse utilizing its fanbase to push Genshin to the top: You know that The Game Awards is a marketing engine, right? I promise you that this is not a corruption scandal on par with the Panama Papers or Watergate. Personally, I prefer to rely on friends or certain video game bloggers to tell me what games are good.

    As of writing, Sonic Frontiers is at the top of the Players’ Voice category with 17 percent of the vote.

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    Sisi Jiang

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  • How To Catch And Evolve Eevee In Pokémon Scarlet and Violet This Weekend

    How To Catch And Evolve Eevee In Pokémon Scarlet and Violet This Weekend

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    Eevee in a Tera Battle in its Leaf Tera form.

    Screenshot: The Pokémon Company

    Unlike previous games in the Pokémon mainline series, Scarlet and Violet have made fan-favorite Eevee pretty tricky to catch. Only popping up in a scant few tiny areas, and with very low spawn rates, trying to evolve the octet of Eeveelutions has never been harder. But this weekend, the games’ first Tera Raid Battle Event should make catching the blighter a lot easier.

    At any other time, if you want an Eevee you’ll need to head to Area 3 of the West Province, Area 2 of the South Province, or the path on the way to the Pokémon league. But this post-Thanksgiving weekend, it’s been announced that the Tera Raid Battle Event will feature an Eevee Spotlight.

    Taking place from today, Friday 25th from 11 a.m. through Monday 28th at 10.59 a.m., Eevee will be much more likely to show up in Tera Raid Battles—those ones triggered by approaching the large glowing crystals that shoot vast beams of light up into the sky. Which means not only will Eevee be easier to find, but you’ll have the chance to collect a bunch of them with various Tera Types—meaning they’ll shift from Normal-type to any of 19 others.

    Read More: There’s A Pokémon Scarlet And Violet Exploit That Helps You Generate Shinies

    There’s one tiny caveat, but not a significant one. In order for the Raid Battle Event to trigger in your game, you’ll need to have your Switch be connected to the internet long enough to download the latest “Poké Portal News,” which should download automagically if you’re already online. And no, that has nothing to do with the paid online Switch subscription, so don’t worry about that. All free.

    With a clutch of Eevee under your belt, you’ll likely want to start thinking about evolving them into their eight different forms. (All my hopes of a ninth Paldean Eevee appear to have been dashed.) Here are some handy hints for getting all eight eeveelutions:

    Flareon: Give your Eevee a Fire Stone.

    Glaceon: Give your Eevee an Ice Stone.

    Jolteon: Give your Eevee a Thunder Stone.

    Leafeon: Give your Eevee a Leaf Stone.

    Vaporeon: Give your Eevee a Water Stone.

    Espeon: You need your Eevee at a high friendship level, make sure it doesn’t know any Fairy moves, and then have it evolve during the day.

    Umbreon: High friendship again, don’t let it learn any Fairy moves, and then have it evolve at night.

    Sylveon: Once more, a high friendship level, but this time make sure it does know a Fairy move, then evolve it day or night.

    Combined with Tera Types from the Tera Battles, this is going to get incredibly complicated! Good luck!

     

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    John Walker

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  • Pokémon Scarlet And Violet Players Are Trying To Get Refunds

    Pokémon Scarlet And Violet Players Are Trying To Get Refunds

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    An image of a Pokémon Scarlet and Violet character putting their hands together.

    Pokémon Scarlet and Violet, the new monster-collecting RPGs from Game Freak, have been getting dragged since they launched on November 18 for objectively terrible technical performance that is only outshone by the immense number of glitches. (At least one bug is good: It lets you hunt for shiny Pokémon more easily). These two games clearly weren’t ready for prime time, and now some players are seeking refunds from Nintendo.

    Read More: The Nintendo Switch Can’t Seem To Handle Pokémon Scarlet And Violet

    Scarlet and Violet has had one janky-ass launch. Among the shortcomings are framerates that slow to a crawl, horrendous graphics pop-in, and characters and monsters clipping through each other. Even Pokéballs create some peculiar issues, such as causing the scenery to disappear or making the camera go haywire. The flaws are seemingly endless, impacting gameplay so much that Scarlet and Violet have become the worst-reviewed games in the series. Over on Reddit, buyers have been demanding refunds for their digital purchases since the games’ official launch last Friday, November 18. What’s more, many are claiming success.

    “I got a refund from the eshop last night of Violet after feeling the game is not in a state I feel acceptable for a AAA release,” Redditor Hotdog_Daddy posted to r/Pokémon on November 20. “The rep actually told me that given the situation regarding the state of Pokémon S/V she would elevate my case to ensure the refund was approved. It was approved an hour later.”

    “Welcome to the refund team,” came one reply. “Honestly, it sucks to have to even do this. But we are actually potentially making some decent backlash. Maybe we will get a decent patch and updates, in which case I’ll buy the game used. Until then, never will [I] buy a new Pokémon game unless it’s actually AAA tier.”

    In another post, user Jaded_Goth garnered thousands of upvotes saying, “Refunded. I will no longer be part of the problem. […] There will be a lot of people that will defend this franchise till the day they die. But could you honestly look at this game and tell me this was their best effort? The FPS and the graphics made me double check if I was accidentally playing this on a toaster. They somehow got away with removing so many great features and quality of life things like showings status animations, decisions with exp share, turning off battle animations I could go on.”

    They concluded: “Since I complained about the state of this game I can no longer be part of this problem. Got my money back and am feeling much better.”

    In these and a fair few other threads, various Redditors are sharing their own experiences attempting to get refunds from Nintendo. Many claim success, but some say that Nintendo customer support requires some finessing before acquiescing to a refund.

    Kotaku reached out to Nintendo for comment but couldn’t independently confirm details of refunds being issued.

    Read More: This Pokémon Scarlet And Violet Glitch Seems Made For Speedrun Exploitation

    Pokémon Scarlet and Violet is the latest entry in the series, and though it is buggy as hell, the games at least introduce some new monsters to collect. This includes a cute murderous ghost dog, an Apple Jacks-looking mascot, and a yassified peacock. Maybe future patches will make the game around them easier to enjoy. One can hope, right?

     

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    Levi Winslow

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  • Jason David Frank, The Green Ranger, Has Died

    Jason David Frank, The Green Ranger, Has Died

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    Jason David Frank

    Photo: Daniel Zuchnik (Getty Images)

    Jason David Frank, an actor and martial artist best known for his recurring role as the Green (and later White) Ranger in Mighty Morphin Power Rangers, has died. He was 49.

    Frank’s manager Justine Hunt said in a statement:

    Please respect the privacy of his family and friends during this horrible time as we come to terms with the loss of such a wonderful human being. He loved his family, friends and fans very much. He will truly be missed.

    Hunt did not disclose the date of Frank’s passing. His former co-star Walter E Jones, who played the original Black Ranger, said on Instagram, “Can’t believe it…. RIP Jason David Frank🙏🏾. My heart is sad to have lost another member of our special family. His “another member” line is referencing the death of the Yellow Ranger, Thuy Trang, who died in 2001 in a car accident.

    Frank’s role as Tommy Oliver, aka the Green Ranger, was originally due to only run for 14 episodes in the original series. He proved so popular, however, that he would later return as White Ranger, then again multiple times throughout the next two decades, appearing most recently in the 2018 Power Rangers Super Ninja Steel series and making a cameo in the ill-fated 2017 Hollywood adaptation.

    He also reprised his roles as Green, White and Black Dino Ranger for a number of Power Rangers video games, from the original 1995 movie game for the SNES and Genesis, to 2019’s Power Rangers: Battle for the Grid.

    In addition to his work on Power Rangers, Frank—who divorced from his second wife earlier this year—was also a skilled martial artist, who was capable in everything from Taekwondo to Judo to Aikido to Muay Thai. While this helped land him his role on Power Rangers, it also led to a short career as a mixed martial arts fighter, where he won a number of fights in 2010.

    Frank is survived by his four children.

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    Luke Plunkett

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