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Tag: Action-adventure games

  • Star Wars Jedi: Fallen Order Director Departs From EA

    Star Wars Jedi: Fallen Order Director Departs From EA

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    Stig Asmussen, the director behind Respawn Entertainment’s Star Wars Jedi: Fallen Order and its recent sequel has left publisher Electronic Arts for unspecified reasons.

    2019’s Star Wars Jedi: Fallen Order was a huge hit, selling millions of copies and garnering rave reviews from critics and fans. Earlier this year, the game’s sequel, Jedi: Survivor, debuted to equally positive reviews and sales. Both games were seen by many as a huge improvement over EA’s previous Star Wars output, which included multiplayer shooters and canceled projects. And now, the man who helped lead development on the Jedi games is no longer with Respawn or the studio’s parent company EA.

    According to a new September 13 report from Bloomberg, Stig Asmussen has left EA, with the Madden and Battlefield publisher confirming the news with the outlet.

    When asked about the departure, EA provided Kotaku with this statement:

    After careful thought and consideration, Stig Asmussen has decided to leave Respawn to pursue other adventures, and we wish him the best of luck. Veteran Respawn leaders will be stepping up to guide the team as they continue their work on Star Wars Jedi: Survivor.

    The specific reason for Asmussen’s departure is not yet known. His exit from Respawn, at least from the outside, does seem surprising, as the Jedi games have been considered huge successes for EA and its stewardship of Star Wars. His sudden exit seems even more surprising when you consider that, according to Asmussen, the Jedi series of games was always meant to be a trilogy, implying a third game is coming in the future.

    In March, a month before the launch of Jedi: Survivor, Asmussen told IGN that he “always wanted to see [the Jedi saga] as a trilogy.” He explained further that the team had “ideas of what we could do beyond [Jedi: Survivor].”

    While it’s very likely EA and Respawn will develop a third game in the popular franchise, completing the presumably planned trilogy, it will seemingly be without the director who helped make the first two chapters memorable.

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    Zack Zwiezen

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  • Canceled Ubisoft Sequel Was Inspired By Wind Waker, Elden Ring

    Canceled Ubisoft Sequel Was Inspired By Wind Waker, Elden Ring

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    The sequel to Immortals: Fenyx Rising (2020’s open-world, Greek-inspired adventure game) was cancelled in July 2023, and we’re just now learning exactly what that game was meant to entail—and how much of a break from tradition it was planned to be for Ubisoft.

    According to Axios’ Stephen Totilo, who broke the news on August 21, the sequel (codenamed Oxygen) was an ambitious one that would combine features of two distinct, beloved games: FromSoftware’s action RPG Elden Ring and Nintendo’s The Legend of Zelda: The Wind Waker. Anonymous sources familiar with the game’s development spoke to Totilo, painting a detailed picture of a “vast game set across a fictionalized version of the Polynesian archipelago, made primarily by Ubisoft’s Quebec studio but developed alongside Polynesian consultants.”

    Read More: Assassin’s Creed Publisher Axes Sequel To BotW-Like That Was Pretty Good

     “The goal was also to make a game very different from the rest of the Ubisoft portfolio,” a source told Axios. Instead of the typical Ubisoft map overwhelmingly dotted with icons, Immortals 2 would have far less map markers, and require players “to search harder to figure out where to go, by tracking animals, following the wind, or navigating via the position of stars in the in-game sky,” alleged a source. The core inspiration for this change? Elden Ring.

    The sequel would reportedly also be very different from the original Immortals, with more realistic graphics, the abandonment of the first game’s narrator, fewer puzzles, and a “more malleable story in which player choice is significant.” According to Axios’ sources, the player’s character would try and “curry favor with various Polynesian gods” that would give them special elemental powers and the ability to shape-shift. They’d gain new tattoos on their body based on the narrative choices they’d make in game, all of which is rooted deeply in Polynesian cultural traditions and the notion of mana, or the belief that there’s a supernatural force flowing through humans, animals, plants, and more. A player’s decisions would affect the various islands on which Immortals 2 would have been set.

    According to Axios, part of the reason Immortals 2 was canned was so that Ubisoft could focus on established IP like Assassin’s Creed Red. The first Immortals game was reportedly developed in just over a year, but the sequel was taking longer because of its ambitious scope and its comparatively small dev team. Apparently, however, “several playable hours were available in an internal demo” by spring 2023, and Ubisoft was “at a juncture about whether to fund full development or nix the project.”

    We know Ubisoft ultimately decided to can it, but as Kotaku’s Ethan Gach pointed out in July 2023, Immortals: Fenyx Rising was “pretty good,” and the idea of a more expansive sequel that abandoned some of the tired markers of a Ubisoft game sounds exciting. Oh well, guess we’ll just get more Assassin’s Creed games instead. 

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    Alyssa Mercante

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  • New Like A Dragon Trailer Turns Kiryu Into A Stylish Super-Spy

    New Like A Dragon Trailer Turns Kiryu Into A Stylish Super-Spy

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    On Friday, Sega revealed the second trailer for its latest upcoming Yakuza game, Like a Dragon Gaiden: The Man Who Erased His Name, which sees longtime series protag Kazuma Kiryu take on the role of a gangster super spy with Spider-Man gadgets and explosive cigarettes at his disposal.

    The Man Who Erased His Name, which takes place between Yakuza 6 and Yakuza: Like A Dragon, follows Kiryu as he assumes the identity of a secret agent named Joryu after faking his death to protect his adopted children at the end of Yakuza 6. Apparently, Kiryu does a piss-poor job of keeping his new identity a secret, and winds up getting involved with a rival yakuza family that knows his past and is threatening to harm his children at the Sunflower Orphanage. I hope these goons aren’t within grabbing distance of a bike rack, because they’re in for a world of pain threatening those orphans.

    Read More: Yakuza: Like A Dragon: The Kotaku Review

    Unlike Yakuza 7’s turn-based action, The Man Who Erased His Name will focus on action-based combat and will have two fighting styles: Yakuza style and Agent style. While Yakuza style sees Kiryu perform his typical street brawler fighting moves, Agent style will let Kiryu use new super-spy gadgets like rocket boots, explosive cigarettes, and Spider-Man-esque wires to take down thugs. You can see them both in the new trailer.

    Sega / Ryu Ga Gotoku Studio

    Aside from showcasing some scenes from the game’s melodramatic story, The Man Who Erased His Name’s will also see the return of many of the series’ light-hearted mini-games, which will include playable retro Sega titles like Sonic the Fighters, new karaoke songs to sing, as well as revamped cabaret club side-quests. However, instead of managing dates for customers like in previous games, players will instead go on dates themselves in a semi-live-action format similar to the internet chatroom and gravure photoshoot minigames from Yakuza 6 and Yakuza Kiwami 2. The game will also let you customize Kiryu’s outfits before he hits the streets by having him wear a fedora and shades for the first time in the series as well, which is rad.

    Read More: Bringing Yakuza’s Kiryu Back In Like A Dragon 8 Is Silly

    The butt-end of the new trailer also revealed that The Man Who Erased His Name will include a playable demo of the next, next entry in the series, Like A Dragon: Infinite Wealth, which’ll see Kiryu and Ichiban Kasuga as dual protagonists. A clip from LaD: Infinite Wealth shows Ichiban in handcuffs, likely for the public nudity we witnessed in the Summer Game Fest trailer, before an older Kiryu breaks him loose.

    Like A Dragon Gaiden: The Man Who Erased His Name is slated to come out on November 9 for PlayStation 5, PlayStation 4, Xbox Series X/S, Xbox One, and Windows.

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    Isaiah Colbert

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  • Surprise: Next Assassin’s Creed Game Launching A Week Early

    Surprise: Next Assassin’s Creed Game Launching A Week Early

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    In recent years, Ubisoft has struggled to release games on schedule, with some titles like Skull & Bones being delayed over and over. But now, the company has announced something different. Instead of being delayed, it turns out Assassin’s Creed: Mirage will launch a week earlier than previously planned.

    Assassin’s Creed: Mirage is the next entry in the long-running open-world stealth franchise. This time around players will take on the role of Basim Ibn Ishaq, an assassin first seen in Assassin’s Creed: Valhalla. In Mirage, players will get a chance to see how a younger Basim evolves from a street thief to a fully-fledged assassin. Ubisoft is promising that, unlike recent AC games, Mirage will be a smaller, more stealth-focused action game and less of a super large open-world RPG. That sounds great to me, someone who misses those sleeker, sneakier entries. And what also sounds good to me is that we won’t have to wait as long to get our hands on this Assassin’s Creed prequel.

    Pre-order Assassin’s Creed: Mirage: Amazon | Best Buy | GameStop

    On August 14, Ubisoft announced that Assassin’s Creed: Mirage will launch across PS5, PS4, Xbox Series X/S, Xbox One, and PC on October 5. The game was initially planned—after a delay in 2022—to be released on October 12. Ubisoft says that the game has now gone gold and will be ready for players a full week earlier than expected.

    In an era where big, complicated video games are taking longer and longer to make and delays are becoming more and more common, this is a nice bit of news. Not just for Assassin’s Creed fans, who now get to play the upcoming game a week earlier than planned, but for anyone looking for a sign that perhaps not every big game that is completed and successfully ships has to do so on fire.

    Of course that’s assuming Mirage launches in a respectable state and not filled with bizarre glitches, like the originally released version of Assassin’s Creed: Unity back in 2014. Either way, Assassin’s Creed: Mirage is now set to launch on October 5 across Xbox, PlayStation and PC. Perhaps one day Skull & Bones will release, too.

    Pre-order Assassin’s Creed: Mirage: Amazon | Best Buy | GameStop

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    Zack Zwiezen

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  • Nintendo Is Trying To Patent Some Really Broad Tears Of The Kingdom Mechanics

    Nintendo Is Trying To Patent Some Really Broad Tears Of The Kingdom Mechanics

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    Screenshot: Nintendo / Kotaku

    Nintendo is registering several new patents from The Legend of Zelda: Tears of the Kingdom that are extremely broad, to the point where they seem unreasonable for other developers to be beholden to.

    Automaton, a gaming website that focuses on Japanese games like Zelda, has a roundup of the 32 patents Nintendo put forth. Some of them are specific to Link’s latest adventure, including things like Riju’s lightning ability, which lets the player target enemies with a bow and bring down a lighting strike wherever the arrow lands. The weirder ones are related to baseline game design and coding that applies to plenty of other video games on the market. One of the hopeful patents relates to the physics of a character riding on top of a moving vehicle and reacting dynamically to it in a realistic manner.

    A character is shown standing on top of a moving vehicle.

    The distinction, according to Automaton’s translation of Japanese site Hatena Blog user nayoa2k’s post on the matter, is down to how Tears of the Kingdom codes these interactions. Link and the objects he rides on move together at the same speed, rather than Link being technically stationary on top of a moving object as is common in the physics of other games. The two are functionally the same, but given that plenty of video games displayed characters who can walk around on top of moving vehicles, it’s highly unlikely this kind of approach hasn’t been utilized before.

    On top of trying to patent the tech, Nintendo seeks to patent the loading screen that shows up when the player is fast-traveling across Hyrule. This specifically refers to the screen that shows the map transition from the player’s starting point to their destination. Sure, that’s pretty specific and not something every game utilizes, but it’s still such a general concept that it feels almost petty to patent it when it’s hardly an iconic draw of Tears of the Kingdom.

    It’s not uncommon for game developers to try to patent mechanics and features. One of the most famous examples is when Bandai Namco had a patent on loading screen mini-games, which finally ended in 2015.

    Who knows if these patents actually go anywhere? But when game design concepts are gatekept like this, it only leads to a loss of innovation for other devs. Though these specific patents are small in the grand scheme of things, they can be a slippery slope for things like WB patenting Shadow of Mordor’s Nemesis System, which should be in more games.

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    Kenneth Shepard

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  • Take-Two CEO: $50 For Red Dead Redemption On Switch, PS4 Is ‘Great Value’

    Take-Two CEO: $50 For Red Dead Redemption On Switch, PS4 Is ‘Great Value’

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    Today, during a Take-Two earnings call, the publisher’s CEO, Strauss Zelnick, responded to the $50 price tag attached to the upcoming PlayStation 4 and Nintendo Switch ports of beloved cowboy adventure Red Dead Redemption. According to him, that’s the right price. And he had no additional news for PC players hoping to play the classic game on their preferred platform.

    On August 7, following endless rumors online, Rockstar announced new PS4 and Switch conversions of the original Red Dead Redemption. The PS4 version will also be playable on PS5 and, alongside the Switch port, will launch on August 17. Fans weren’t happy though, as the ports appear to be just that, rather than a more ambitious remake or remaster. Sure, it’s nice that a beloved game like RDR will now be available on more platforms, but the $50 price tag, along with news that these new versions wouldn’t include multiplayer or any enhanced visual options, led to plenty of people online being (rightfully) disappointed. And now, the day after announcing the news, Rockstar parent company Take-Two Interactive held an earnings call in which its CEO seemed impassive to the fan disappointment and backlash.

    As reported by IGN, after the earnings call, Zelnick was asked why the publisher had picked such a high price point for the relatively barebones ports, especially as the 2010 Xbox 360 version is cheaper and has been out for years via backward compatibility.

    “That’s just what we believe is the commercially accurate price for it,” Zelnick said.

    Rockstar Games / Nintendo

    Take-Two’s EVP of finance, Hannah Sage, mentioned that the newly revealed releases aren’t just the original Red Dead Redemption, but also include the DLC expansion, Undead Nightmare. When Zelnick was asked if the expansion being included was the reason for the $50 price tag, he didn’t give a straight answer.

    “[Red Dead Redemption] was a great standalone game in its own right when it was originally released, so we feel like it’s a great bundle for the first time, and certainly a great value for consumers,” the CEO replied.

    The original Xbox 360 Red Dead Redemption is currently $30 on the Xbox store and Undead Nightmare is $10. That adds up to $40, less than the $50 price tag of the upcoming, plain-jane ports. (And keep in mind that many players already bought the Xbox 360 version back in the day, so won’t have to rebuy the game to enjoy it via Xbox Series X/S backward compatibility.)

    Take-Two dodges questions about Red Dead Redemption coming to PC

    When Kotaku asked for a follow-up statement via email, a Take-Two representative declined to comment further on the game or Zelnick’s answer. Take-Two also ignored questions about the existing backward-compatible Xbox 360 version.

    Continuing the trend of ignoring or dodging questions, during the post-call meeting, Zelnick was asked by IGN about a possible PC port of RDR, and answered vaguely, telling the outlet he leaves those announcements for studios to make.

    “It depends on the vision that the creative teams have for a title,” said Zelncik. “And in the absence of having a powerful vision—for something that we would do with a title—we might bring it [back out] in its original form. We’ve done that. And in certain instances we might remaster or remake, so it really depends on the title and how the label feels about it, the platform, and what we think the opportunity is for consumers.”

    I didn’t spot an answer in that mess of vague words and sentences. Perhaps, after Red Dead Redemption re-releases on PS4 and Switch on August 17, we can get a PC version, or at least a better answer as to why there might never be one.

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    Zack Zwiezen

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  • Nintendo Is Absolutely Killing It Right Now

    Nintendo Is Absolutely Killing It Right Now

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    Nintendo dropped its first quarter financial results on August 3, with the company revealing that it’s having a record-breaking year so far thanks to The Legend of Zelda: Tears of the Kingdom and The Super Marios Bros. Movie.

    Read More: The Legend Of Zelda: Tears Of The Kingdom: The Kotaku Review

    In the earnings report, the company detailed just how profitable its products have been as of late. Tears of the Kingdom, for example, the follow-up to 2017’s Breath of the Wild, sold 18.51 million units just between its May 12 launch and June 30, roughly a month and a half. That’s an impressive feat, and one Nintendo noted was largely driven by folks who had played Link’s 2017 outing. Tears of the Kingdom was so successful, in fact, that it not only propelled the company’s first-party sales to reach their “highest level ever” for a first quarter, but it also drove hardware sales. More on that in a bit, though.

    The Legend of Zelda: Tears of the Kingdom, which was released on May 12, has made a major contribution to Q1 sales in the current environment, in which we see widespread adoption of Nintendo Switch hardware and continued play engagement by many consumers,” Nintendo said. “Sell-through of this one title constitutes approximately half of the first-party software sold this fiscal year. Consumers who played the previous entry, The Legend of Zelda: Breath of the Wild, have been the primary driver, but as the weeks have passed, we have seen that a growing percentage of purchases are being made by consumers who have not yet played that title.”

    Moving on to The Super Mario Bros. Movie, the company said 168.1 million people worldwide watched the animated film as of July 30 and its global box-office revenue raked in $1.349 billion. That’s wild. What’s wilder, however, is that the Universl Pictures-distributed film drove sales of Mario Kart 8 Deluxe, which added 1.67 million sales to the tens of millions it has already sold.

    This brings us to hardware sales. The company noted that the entire Nintendo Switch family had an increased 13.9 percent sell-through rate year-on-year, with the OLED model carrying most of that weight, though the OG Switch and Switch Lite are still selling well despite a slight slowdown in recent months. In the end, the handheld-console hybrid sold 3.91 million units in this quarter alone. This is a mega-popular system, y’all, and its recent popularity is largely thanks to Tears of the Kingdom.

    Read More: 9 Burning Questions We Have After Finishing Tears Of The Kingdom

    To cap all this off, the company said net sales for the first quarter of this fiscal year increased by 50 percent to 461.3 billion yen (or about $3.2 billion USD), increasing overall profits by 82.4 percent to 185.4 billion yen (or approximately $1.3 billion USD). So, yeah, Nintendo is absolutely killing it right now.

     

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    Levi Winslow

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  • Star Wars Jedi: Survivor Is Coming To PS4, Xbox One

    Star Wars Jedi: Survivor Is Coming To PS4, Xbox One

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    Respawn and Electronic Arts’ popular single-player Star Wars sequel, Jedi: Survivor, is making the leap from current-gen to the older PlayStation 4 and Xbox One consoles.

    Launched in April, Star Wars Jedi: Survivor is the follow-up to 2019’s Jedi: Fallen Order. In this most recent Star Wars adventure from Titanfall devs Respawn, players again take on the role of Cal Kestis, a Jedi who survived the purge during the end of the Clone Wars as a young boy and who now hangs out with his ragtag found family of misfits as they try to free the galaxy from the Empire’s clutches. This very good follow-up originally skipped last-gen consoles in order to, in the words of the game’s director, offer up a “true new-gen experience.” But now, Cal Kestis is coming to a PS4 near you.

    During Electronic Arts’ August 1 earnings briefing, the publisher revealed that Respawn was “in the early stages of development” on PS4 and Xbox One ports of Star Wars Jedi: Survivor.

    EA didn’t specify when these last-gen ports would be released and declined to offer any extra details to Kotaku.

    The publisher clarified that Star Wars Jedi: Survivor’s current versions weren’t going to be left behind, and confirmed that “additional performance improvements” for PS5, Xbox Series X/S, and PC still remained a “top priority” for Respawn. It also promised to share more about these improvements “as soon as the next update is ready.” This is good news, as the game still suffers from performance issues after previous updates helped, but didn’t quite fix, framerate drops and in-game stuttering.

    A surprise, to be sure...

    For many, the news that EA is bringing Jedi: Survivor to PS4 and Xbox One will be surprising. While it makes sense from a financial standpoint—those older machines still have millions of dedicated players in 2023—it seems at odds with what Respawn said before the game’s launch.

    Specifically, the game’s director Stig Asmussen explained the reason for skipping PS4 and Xbox One was so the team could deliver a “true new-gen experience in the Star Wars universe.” It seems Respawn is also willing to lower the resolution and framerate limits to accommodate the older hardware.

    It’s also interesting that the game is coming to older, less powerful machines since Jedi: Survivor seemed to push the PS5 and Xbox Series X/S harder than most games. I’m curious how well the game will run on much older hardware, in particular the base Xbox One, which is rather long in the tooth. These consoles are almost a decade old, now.

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    Zack Zwiezen

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  • Max Payne 3 Mod Finally Restores His Original Face

    Max Payne 3 Mod Finally Restores His Original Face

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    Image: AlexSavvy

    If you were feeling nostalgic for old-school Max Payne, the perpetually grimacing star of Remedy’s iconic third-person shooter of the same name, take heart. There’s now a mod for Max Payne 3 that brings back the character’s unforgettable OG face—based on Remedy Creative Director Sam Lake—squint and all.

    For the uninitiated, Max Payne is a 2001 third-person shooter developed by Remedy Entertainment, the studio behind Alan Wake, Control, and Quantum Break. The game featured the likeness of Sam Lake, a Remedy staff member who became known for lending his very structured face to the game’s protagonist. But Lake’s time as Payne’s face soon ended, as both Max Payne 2: The Fall of Max Payne and Rockstar Studios’ Max Payne 3 changed course, with the former NYPD detective being modeled after actors Timothy Gibbs and then James McCaffrey in those sequels. However, modder AlexSavvy has now released a Sam Lake mod on Nexus Mods that puts Lake’s memorable mug back into Max Payne 3.

    AlexSavvy

    The mod “brings back the original look of Max Payne from the first game” so you can basically play as Sam Lake’s Max Payne in Max Payne 3. That game was pretty graphically sophisticated in its time, so making this mod required AlexSavvy to alter the fitting of every single costume to match Sam Lake’s body, and also model all the different hairstyles Payne sports throughout the game’s narrative.

    The modder sought to fully preserve all existing facial expressions and wounds, and also brought back Payne’s Hawaiian shirt and leather jacket combo from the first game. In total, the mod replaces some 98 in-game models and 66 textures to reconstruct Sam Lake’s likeness. As ever, even a seemingly simple mod can require a ton of work.

    If early feedback is anything to go by, AlexSavvy nailed it. Certain Max Payne fans have always had a bone to pick with the character’s changed appearance in Max Payne 3, and while it may have taken over a decade, now they can finally enjoy the game as the Max Payne they know and love, who happens to look a lot like Sam Lake.

    Lake, incidentally, will also be appearing in Remedy’s upcoming Alan Wake 2, in which he’ll provide his likeness for the FBI agent Alex Casey.

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    Levi Winslow

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  • Nintendo Posts Yona, Sidon Simps Are Screaming, Crying, Throwing Up

    Nintendo Posts Yona, Sidon Simps Are Screaming, Crying, Throwing Up

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    Screenshot: Nintendo / Kotaku

    You know, I’ve gotta admire the bravery of Nintendo’s social teams to post even one single tweet about Yona, Sidon’s surprise fiance in The Legend of Zelda: Tears of the Kingdom. However, I also doubt they were that shocked to see fans, slighted by her taking Link’s boyfriend away from him, rolled in with the good jokes.

    The post itself is innocuous enough. We’re two months removed from Tears of the Kingdom’s launch, so we can post about characters who are “spoilers” without anyone getting justifiably mad. The tweet talks about her concern with the sludge problem in Zora’s Domain during the game’s main quest. It also, of course, mentions that she’s planning a wedding with Sidon, the sexy shark man that fans have been shipping romantically with Link with since Breath of the Wild in 2017.

    If you weren’t incredibly online and into the Zelda fandom, you wouldn’t think anything of this. If you’re that person, you would also be pretty confused scrolling down to the comments and seeing the good jokes people are making about the situation. But you could probably suss out that Nintendo just hard launched Sidon’s new bae, and the jealous Link and Sidon shippers are in the comments demanding blood. But even so, it feels like everyone is in on the joke, and knew that this was inevitably the reaction Yona gets from the community. Typically, hopefully, all in good fun.

    Honestly, as much as it pains me to admit it, my Sidon/Link ship is mostly a gag at this point because after the ending of Tears of the Kingdom, I’m so, so, so on the Link and Zelda are together now train it’s not even funny. Perhaps one day, the rest of my Sidon/Link ship brethren will can find similar peace, and know that even if Sidon marries Yona, she will not outlive the statue of Link riding Sidon that sits in Zora’s Domain.

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    Kenneth Shepard

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  • Marvel’s Spider-Man 2 Found Its Ideal Venom In A Horror Icon

    Marvel’s Spider-Man 2 Found Its Ideal Venom In A Horror Icon

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    In a recent interview with Entertainment Weekly, the creative director on Marvel’s Spider-Man 2 revealed that he was nervous about finding the right person to play the sequel’s notorious big bad, Venom. That is, until he heard the unmistakably awesome voice of Candyman actor Tony Todd.

    Speaking with EW, Insomniac Games’ Bryan Intihaar disclosed that deciding on the right voice actor for Venom was “one of the things I was avoiding for as long as possible because I was so scared of who we were going to get to do the voice.” Although Insomniac’s previous Spider-Games, Marvel’s Spider-Man and Spider-Man: Miles Morales, garnered high praise from critics as some of the best iterations of the web-slingers, Intihaar said pressure was on to cast the perfect Venom because “people would have a lot of opinions on it.” But Todd, he says, was up to the task.

    “Everything we talked about [with] Venom — that sense of strength, that sense of fear, that sense of overwhelming, so different from Peter — Tony embraces that completely in the performance,” Intihar told EW.

    PlayStation / Insomniac Games

    Read More: PS5 Spider-Man 2 Fans Think They’ve Guessed Venom’s New Identity

    After hearing the booming voice of Tony Todd in the trailer for 2021’s Candyman (in which Todd reprises his role as the title character of the 1992 original), all Intihar’s fears went away. Luckily for Insomniac, Todd had already submitted an audition for the role of Venom.

    Spider-Man 2 PS5 director says Todd is the perfect Venom

    As Intihar has noted in previous interviews, the tone of Insomniac Games’ take on the iconic Spider-Man villain will be darker than some other depictions, treating Peter’s struggles with the symbiote as akin to battling an addiction.

    “We wanted to try something very different, and I don’t think you can get much more different from Doc Ock than you do Venom,” Intihar said. “It’s about power, it’s about strength, it’s about being slighted, it’s about Peter being involved much more in the creation of Venom. I think that’s what attracted us.”

    Narrative director Jon Paquette echoed Intihar’s sentiments, saying Parker’s internal struggle with Venom impacts those closest to him, adding that “there’s a lot of juicy drama that we can get from that.”

    “For us, Venom is the host plus the symbiote,” Intihar said. “You don’t get Venom without both of them being bonded together. What Tony represents is that bond. I think, if anything, casting Tony made us feel more confident in the visual design of the character.”

    Yes, Insomniac Games’ Venom has a grotesque mouth just like in the movies

    Insomniac Games gave fans an exclusive look at Venom’s design in EW’s article, revealing the space-faring symbiote’s numerous teeth and imposing ink-black physique as he roars in the center of a city block surrounded by Humvees. While drafting early concept art for Venom, senior art director Jacinda Chew revealed that the trickiest design components involved his freakish monster mouth.

    “One of the challenges we had throughout production was, how much does [Venom] talk?” she says. “I remember we did some concepts early on [of] does Venom have lips? Does he laugh? Does he smile? Does he frown? It’s a fine line between making this creature scary and intimidating, but then also, I guess, relatable.”

    For all the monster-fuckers out there who fell to their collective knees at Tom Hardy’s Venom having a gaping maw, I hope Spider-Man 2 throws them a bone. Perhaps it could offer up a tiny crumb of the anti-hero’s silly side by having him give Parker and Miles Morales a shit-eating grin before their inevitable two-on-one brawl.

    Marvel’s Spider-Man 2 releases on October 20 for PlayStation 5.

       

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    Isaiah Colbert

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  • Tears Of The Kingdom Players Keep Doing Things You Didn’t Know Were Possible

    Tears Of The Kingdom Players Keep Doing Things You Didn’t Know Were Possible

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    This New Item Completely BREAKS The Game.. Tears of The Kingdom New Railing Build Guide & How to Get

    Bugs in Tears of the Kingdom are being zapped faster by Nintendo than a Rentokil employee on his first day, so you might want to take advantage of this freshly discovered oddity before the next update. A collection of players (all credited in the video above) have worked together to discover a peculiar railing found in one section of the Depths, that has mysterious and unique properties. Properties that allow it to be one of the most useful items in building flying machines.

    Extraordinarily, it’s gathered by visiting the Great Abandoned Central Mine in the Depths, and attaching stabilizers to the sides of those elevator platforms that are found in each corner. Doing this breaks off a section of the railing, that you can then fuse something to in order to add it to your Autobuild.

    Once done, you can reproduce it anywhere, and for reasons unknown, it’s the only Autobuild item that isn’t destroyed by separation. It’s also got all the wrong physics properties applied, meaning it moves around on the gentlest of breezes, but has the robustness of a metal sheet. Which means: build flying stuff!

    In the video above, Link&Zelda Talks shows how it can be used for improved hoverbikes, incredibly floaty biplanes, and even has its own glitches that allow you to fly very high in the air. People are going to do a ton with this, and hopefully it’s a peculiarity Nintendo will let slide.

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    John Walker

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  • Looks Like Tears Of The Kingdom’s Best Rupee Glitch Is No More

    Looks Like Tears Of The Kingdom’s Best Rupee Glitch Is No More

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    The most recent The Legend of Zelda: Tears of the Kingdom patch seems to have done away with a few popular glitches, a Reddit post suggests. Nintendo issued update 1.2.0 on July 5 in order to “improve the gameplay experience,” it wrote in its patch notes, and to burn through your infinite money reserves, apparently.

    “The autobuild frozen meat glitch was patched,” a Reddit user said. “Good thing I turned off automatic updates on my Switch a few days ago.”

    As Kotaku senior editor Luke Plunkett previously reported, the “frozen meat glitch” allowed you to “trick the game into giving you loads of valuable resources by turning big hunks of meat into a weapon, then taking that weapon with you to the snow.” That’s the short of it.

    Read More: Nintendo Goes On Tears of the Kingdom Rampage, Nukes Overpowered Glitches

    The elaborate process involved attaching meat onto sticks and using “autobuild to ctrl+c, ctrl+v until you’ve built 21 meat clubs (the most the game can remember and place at any one time) and fused them all together,” Plunkett writes. Then, once you’ve retreated to and rested in a snowy area with your meat, it would freeze. You’d wake up to a beautiful bundle of frozen meat, or a 39,960 rupee value.

    Not anymore, though. Say goodbye to your grill plans.

    A ToTK duplication glitch might be gone, too

    Update 1.2.0 also seems to remove the Tobio’s Hollow glitch, which let players duplicate their items in the late-game area Tobio’s Hollow Chasm.

    Officially, 1.2.0 makes one general update and a few bug clean-ups. According to Nintendo’s patch notes, players who downloaded the update can expect these changes:

    • “Starting the game from within certain articles released on a specific Switch News channel (accessed via the HOME Menu) [will give players] a number of in-game items.”
    • “Downloading the update will allow players [experiencing bugs] to proceed past […] points” in quests like “A Mystery in the Depths” and “Lurelin Village Restoration Project”
    • “Fixed an issue preventing fairies from appearing under certain conditions when they originally should have appeared.”
    • “Fixed an issue preventing the meals provided by Kiana of Lurelin Village from changing under certain conditions.”

    The Switch News channel update seems intriguing, though it will unlikely be a true replacement for 21 pieces of free meat. But while Nintendo is aggressive in bandaging every possible glitch, bug, and exploit, glitch hunters are determined. And Zelda has more secrets to offer, I’m sure.

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    Ashley Bardhan

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  • The Story Behind Star Wars Jedi: Survivor’s Infamous Fan-Favorite Boss

    The Story Behind Star Wars Jedi: Survivor’s Infamous Fan-Favorite Boss

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    Rick the Door Technician might not be the most powerful or dangerous enemy in Respawn’s fantastic sequel, Star Wars Jedi: Survivor. But he is a fan favorite who, in a game filled with great boss fights, provided one of the game’s most memorable and shortest.

    Fairly late into Star Wars Jedi: Survivor’s main campaign, while exploring a large Imperial base, your protagonist, Jedi warrior Cal Kestis, runs into a single stormtrooper. Right before this, Kestis had to fight off a large garrison of Imperial baddies in one of the game’s biggest, toughest fights. After surviving all that, and likely injured with no checkpoint, you encounter a new boss: Rick the Door Technician. While another boss encounter seems like an unfair challenge after such a big fight, this lone trooper is really just a joke character who Kestis can defeat with one hit. So why is he here? Well, according to Respawn, he was created to make you laugh and feel better after a tough fight. Isn’t that nice of Rick?

    In an interview with IGN, Jonathan Wright, the lead encounter designer at Respawn, explained the origin behind this odd “boss fight.” After that very large fight, players were stressed out, as Respawn purposely designed that section to be even tenser by not including a checkpoint. This makes players nervous about what’s coming next, as they desperately search for a checkpoint. While this all worked to create a tense moment, Repsawn wanted to eventually provide something that would “be a release of all that built-up tension.” Its solution: making players laugh.

    Fuzzy Bearbarian / Respawn

    “Players have just come from an extremely hard fight. Players are more than likely very low on health at this point, and are probably very stressed with finding the next meditation point so they can rest,” said Wright. “The moment with Rick allowed us to build up another moment of tension as players think they are in for another hard fight, but then release all that built-up stress when they fully realize the moment with Rick. It’s a good emotional reset to prepare players for what is to come.”

    This is all part of Respawn’s effort to balance the mostly serious narrative and events in Star Wars Jedi: Survivor with moments of humor. According to Wright, this balance is what makes the jokes “land.”

    “The seriousness of the rest of the game is what makes the more humorous moments land,” said Wright. “The contrast between funny and serious elevates both kinds of moments. We knew that the moment with Rick was important because of this.”

    Respawn didn’t expect people to fall in love with Rick

    However, nobody at Respawn could have predicted how fans would react to Rick, quickly embracing the character and creating fan art, mods, and other content based on the lonely stormtrooper who tried to stop Cal Kestis. The character has become one of the most talked about moments in the game, and has players asking for more of Rick the Door Technician. (It would probably have to be in a prequel, considering what happens to him…)

    Wright told IGN that seeing all the fan love and community support for Rick has been “indescribable” and that he “never imagined [Rick] would explode in popularity to this extent.”

    “To me, there is no greater achievement than something you had a hand in creating [then inspiring] other people to be creative,” said Wright. “All the comments on videos from people describing their experience with Rick’s heroic last stand, all the jokes and the memes, the videos and stories, it’s all a spark of creativity that started with Rick and I think that is amazing.”

    As for if Rick will return, as so many Star Wars Jedi: Survivor fans have asked about, Wright told IGN that it isn’t his call, but he added that he doesn’t think more Rick content is “needed.”

    “Rick’s story already has a valiant ending,” said Wright. “The explosion in popularity and fan creativity shows that we already did a good enough job with Rick. Let players have fun with it and let people be creative with Rick’s backstory in their own minds.”

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    Zack Zwiezen

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  • Konami, Please Don’t Forget About Metal Gear Solid 4

    Konami, Please Don’t Forget About Metal Gear Solid 4

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    During Wednesday’s Nintendo Direct, Konami showed off a new trailer for Metal Gear Solid: Master Collection Vol.1. The upcoming collection of past Metal Gear games includes some of the earliest and biggest games from the popular stealth series. However, 2008’s Metal Gear Solid 4: Guns of the Patriots isn’t included, and I’m worried Konami isn’t going to include it in a future, theoretical Vol. 2.

    Metal Gear Solid: Master Collection Vol. 1 was first announced in May. The collection contains the first seven games of the series and will be released on Xbox Series X/S, Xbox One, PlayStation 4 and 5, and (just announced earlier today) Nintendo Switch. These games aren’t being remastered and they aren’t remakes. Instead, this is a new collection of classic MGS games that will make it easier to play these older titles on newer platforms. The collection will also include screenplay books of each game and some other goodies, too.

    However, not included in this collection is the PS3-exclusive Metal Gear Solid 4: Guns of the Patriots, which is a shame as the game is currently only playable via emulation or on original PS3 hardware. At one point, MGS4 was available to stream via PS Now, but that is no longer the case. While most other MGS games have been ported to multiple platforms, MGS4 remains locked to the PS3. Why? What is the reason for never porting MGS4 to any other platform?

    Why is Metal Gear Solid 4 only on PS3?

    If you ask the internet about this, and you’ll not doubt see some of this in the comments, a popular theory that is often spouted off as if it’s a fact is that MGS4 is incapable of running on anything but a PS3. But that’s not true. You can, right now, download an emulator and play MGS4 at 60fps without much trouble.

    And assistant producer of the game Ryan Payton suggests in Steven L. Kent’s book The Ultimate History of Video Games, Volume 2 that, at one point, MGS4 was actually running on an Xbox 360 and looked and played fine. Reportedly, that version never happened due to Microsoft’s console using DVDs and not Blurays. Konami didn’t want to spend the extra money on shipping multiple discs for the Xbox 360 version. This is more than likely the main reason MGS4 remained a PS3 exclusive and was even alluded to by former PlayStation boss Jack Tretton in 2008. Konami also said this was the reason in 2014.

    Now, in 2023, most consoles use Bluray discs and all of them support digital games—which can be as large or small as you want. So that problem is solved. Yet, I’m still not convinced Konami will actually bring MGS4 to modern machines or to PC. It’s certainly not easy to port a game to new hardware, especially one that exists natively on just one platform. Plus, this whole process wouldn’t be cheap, would involve a good deal of resources, and would likely require tweaks to how the game plays as it heavily relied on the Dualshock 3/Sixaxis controller. 

    Reports indicate MGS4 isn’t coming to more consoles

    Sadly, it seems Konami isn’t going to do the necessary work to help preserve this entry in the Metal Gear franchise. A previous report from Windows Central, which correctly revealed information about the Metal Gear Solid Collection and the MGS3 remake before release also stated that a potential Vol. 2 would not include MGS4, but instead would feature Peace Walker, Portable Ops, Metal Gear Rising: Revegance, and a few other spin-offs.

    Sadly, it seems Metal Gear Solid 4: Guns of the Patriots—with all its long cutscenes, weird live-action bits, creepy monkey, and cool stealth camo—will remain a PS3 exclusive. Likely due to technical issues, but also, maybe Konami just forgot about it. There are a lot of games in the series. It’s easy to forget one or two of them. I get it. I forget Metal Gear Acid exists.

    Still, I hope that one day, someone over at Konami remembers this game exists and that it deserves a second life on new hardware.

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    Zack Zwiezen

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  • New Zelda: Tears Of The Kingdom Infinite Glitch Turns You Into A Frozen Meat Tycoon

    New Zelda: Tears Of The Kingdom Infinite Glitch Turns You Into A Frozen Meat Tycoon

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    The Legend Of Zelda: Tears Of The Kingdom is a big game set on a huge open world, and its codebase must be straining at all times to keep track of everything that’s going on. Which probably explains why it doesn’t matter how many times Nintendo patches the game to remove a resource glitch, people just keep on finding new ones.

    The latest—which has been confirmed to work on every existing version of the game, from those still clinging by their fingertips to 1.0 to those running the latest update—revolves around the idea that you can trick the game into giving you loads of valuable resources by turning big hunks of meat into a weapon, then taking that weapon with you to the snow.

    That’s the concise version of what you need to do, of course. The full process is a bit more involved than that, as you can see in this nine-minute video by Austin John Plays below:

    How to get reach real quick selling frozen meat

    Or, for a much quicker version, here’s the text. Essentially, you need to make two meat weapons by attaching raw produce to sticks—ideally gourmet meat given its value—then glue two of those weapons together using ultrahand. Once you’ve done that, you can use autobuild to ctrl+c, ctrl+v until you’ve built 21 meat clubs (the most the game can remember and place at any one time) and fused them all together.

    Once you’ve built that 21-meat salute, it’ll be stored in your autobuild. You then need to equip another meat club as your primary weapon, travel somewhere cold and wait/sleep at a fire until your weather forecast is all snow. Once it is, you need to watch your equipped meat club; if after walking away from the fire it freezes and drops off, then you’re good to go.

    Simply start the process of rebuilding the meat slab from your autobuild, but don’t actually build it, just keep it hovering inside the purple circle; after a second or two all the meat will freeze and drop off onto the ground, and at 40 rupees a pop, the faster you can half-build-freeze-gather, the more money you’ll be able to collect. As Austin says, a full stack will sell for 39960 rupees in as quick as eight minutes, so if you’re short on cash it’s definitely worth your time.

    Given Nintendo’s previous urgency in patching this kinda stuff out of an…offline singleplayer game, you might want to get on this sooner rather than later!

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    Luke Plunkett

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  • Zelda Movie Rumors Have Nintendo Fans Mighty Nervous After Super Mario Bros.

    Zelda Movie Rumors Have Nintendo Fans Mighty Nervous After Super Mario Bros.

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    While rumors that Nintendo is close to closing a deal with animation studio Illumination for a Legend of Zelda film should come as no surprise in the wake of the record-breaking success of The Super Mario Bros. Movie, some fans have made it abundantly clear online that they aren’t all that jazzed about this potential pairing.

    In a recent episode of The Hot Mic podcast, reporter Jeff Sneider said he’d received a tip from “a great source” indicating that Universal Pictures, Illumination’s parent company, is close to penning a deal with Nintendo for a future Zelda film.

    Zelda…is looking like the next big Illumination Nintendo franchise, which again, I think we were all sort of expecting, but I’m told that that is happening and it’s costing Universal a pretty penny because of the success of Super Mario, like Nintendo kind of knows its worth at this point, but yeah, I’m told that that is now going to be a reality,” Sneider said.

    Kotaku reached out to Nintendo for comment.

    Fans think Nintendo should shop around elsewhere for a Zelda movie studio

    Despite Illumination having great success with the Mario film, the Despicable Me studio isn’t looking like a first-choice draft pick to adapt the fantasy video-game franchise to some Zelda fans, who perhaps see the studio’s tendency toward glossy, upbeat films as a mismatch for a series whose tales are often poignant and shot through with magical mystery.

    Specifically, some fans have expressed fear at the thought of a Legend of Zelda film from Illumination that comes packed with pop song needle drops, a tendency seen not just in the Mario Bros. movie but the studio’s other films as well. (Eminem, anyone?) Zelda fans are also dreading the idea of enduring rounds of glitzy casting announcements packed with Hollywood stars for a film based on the beloved series. Here’s some of what folks are saying about the Zelda movie deal rumor.

    “I enjoyed the Mario movie but I can say with full confidence Illumination is NOT the right studio to handle a Zelda movie,” YouTuber Penny Parker wrote on Twitter. “Not saying ‘it will be bad’, but they couldn’t even show the restraint to not put 80 licensed songs in Mario, a franchise already revered for iconic music.”

    “Illumination making the Mario movie filled me with so much glee but the thought of them making a Zelda movie stops me in my tracks LOL,” Twitter user velsmells said. “Also I know [animation studio] Fortiche is definitely busy with Arcane S2, but it’d be so cool to see an entire Zelda movie with their style,” they continued, including images from the hit League of Legends tie-in show to support their argument.

    “I agree, I don’t think Illumination is the right fit at all for the Zelda IP. I am just saying if it HAS TO BE them, Toon Link is the most fitting route to go with,” Twitter user UltimaShadowX wrote in a separate thread, referencing Link’s cel-shaded look in The Wind Waker. “Imagining DreamWorks doing a Zelda movie with The Last Wish style would be insanely hype and preferable.”

    Read More: The Mario Movie Is So Successful Disney’s Giving It Props

    While an animated adaptation of Zelda seemingly comes with challenges that the Mario Movie didn’t, it makes sense that Nintendo might want to throw its sword-wielding hero onto the big screen, considering the fact that the Mario Movie recently surpassed Disney’s Frozen as the second-biggest animated film of all time, according to Variety.

    During a Mario movie press junket interview with Japanese news publication Nikkei (translated by Video Games Chronicle), Zelda and Mario creator Shigeru Miyamoto expressed interest in future movie projects so long as they’re centered around “characters that are suitable for film and characters that are well known.” When asked about the possibility of a Zelda movie in a recent interview with Polygon, Tears of the Kingdom producer Eiji Aonuma expressed his enthusiasm for the idea, saying “I am interested for sure. But it’s not just me being interested in something that makes things happen, unfortunately.”

       

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    Isaiah Colbert

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  • Rad New Game Is Basically Zelda Mixed With Mario Maker

    Rad New Game Is Basically Zelda Mixed With Mario Maker

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    I don’t think I’m alone in wanting a Mario Maker-like game focused on another Nintendo property, specifically The Legend of Zelda. Sadly, a theoretical “Zelda Maker” is probably never going to happen. But a newly announced game, Quest Master, seems to be the next best thing by letting you and your friends build the ultimate Zelda dungeon of your dreams.

    I played a lot of Super Mario Maker 2 on the Switch and loved how it let anyone build and play their own Mario platforming levels. The mix of classic items, easy-to-use controls, and online level sharing made it (and the original Mario Maker) an amazing game that felt unlike anything Nintendo had released before. So it always seemed obvious to me and others that Nintendo should take this basic setup and spin it off into other franchises, like a “Metroid Maker” or “Zelda Maker.” That never happened, but don’t worry, Quest Master is coming to provide what seems to basically be that game, minus all the Zelda characters and monsters.

    Announced on June 7 during the Guerrilla Collective showcase, Quest Master is an upcoming game that will let players plan, build, share, and play “retro top-down dungeons” on PC or Switch. Here’s the first trailer for the game:

    Apogee / Gematsu

    Publisher Apogee says players will be able to create their own pixel art dungeons using an “intuitive level creator” that will support both top-down dungeons and “overworld-connected quests.” Some of the biomes included with Quest Master will include “lava-filled caverns”, mountain-covered overworlds, grassy forests, and deserts. Players will also be able to include in-game instructions, quests, and even NPCs with their own dialogue.

    Quest Master dungeons will support side quests, bosses, multiple biomes, complex puzzles, invisible chests, and loads of traps and enemies. Dungeons can also be shared online and you can play through user-created levels with up to three other players.

    I’m already excited to pull out some paper and start designing my first horrible dungeons. And I won’t have to wait long, as Apogee announced that a demo for Quest Master is coming to Steam “soon.” Eventually, the game will release via early access in “Q3 2023” and then launch on Switch once the game hits version 1.0.

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    Zack Zwiezen

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  • Fox Journo Riled Over Tears Of The Kingdom’s Link Becoming A ‘Trans Icon’

    Fox Journo Riled Over Tears Of The Kingdom’s Link Becoming A ‘Trans Icon’

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    Fox Business, the subsidiary of Fox News Media, has discovered that some gamers are discovering their queerness thanks to Link, calling the Legend of Zelda hero a “nonbinary or trans icon.” Some, to the shock and horror of Fox, are even calling Link an “egg-cracker,” aka someone or something that helps a person realize they are trans. As you can imagine, the Fox journalist doesn’t seem happy about any of this.

    Tears of the Kingdom, the latest game in the iconic Legend of Zelda franchise, launched on May 12 to rave reviews from critics and players alike. Many are already calling it the best game in the series, and some are even suggesting it’s one of the best games ever made. In the weeks since release, players have mastered multiple duplication glitches, learned how to build incredible machines, and all sorts of other fun hijinx. All in all, Tears of the Kingdom has enjoyed a mostly positive reaction from the gaming community. Even so, Fox Business has now decided to step in to point out how bad it is that so many of the game’s trans and nonbinary players identify with and feel inspired by Link.

    In an article posted by Fox Business on May 31, writer Jon Brown seems to have discovered that Link is seen by many—including his own creators—as a relatively gender-neutral hero who anyone can relate to. The article links to a few stories about this topic, including this excellent one from Gizmodo, and seems surprised that an article like this exists alongside the site’s other Zelda stories.

    Breaking: Fox continues to be horrible

    Then we, inevitably, get to the point where the Fox writer calls The Legend of Zelda: Tears of the Kingdom a “children’s game” and suggests that outlets like PBS are trying “to make a children’s video game about gender identity.” Which would be a very bad thing, apparently. Don’t you know, kids might accidentally read an article about the game and…turn gay? Trans? Whichever is the worst thing right now in the right-wing outrage machine.

    The article then decides to include a tweet from the awful propagandist Libs of TikTok and yell about The Sims 4 including chest binders and top-surgery scars. Again, Fox Business seems to think that all video games are designed and sold exclusively for children. And kids can’t be exposed to real-world concepts like gender, sex, trans people, scars, or anything like that!

    Fox Business’s article ends with an odd paragraph pointing out how much controversy surrounded the release of Hogwarts Legacy, but that it still sold great on… uh…Twitch? You mean the streaming website that briefly sold games but then stopped years ago? Hmmm, you folks over there at Fox might want to take another pass at this article. Or just delete it. I’d go with that option.

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    Zack Zwiezen

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  • GTA Online’s Next Big Update Will Finally Add A Long-Requested Feature

    GTA Online’s Next Big Update Will Finally Add A Long-Requested Feature

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    Grand Theft Auto Online might be close to a decade old, but it’s still popular and getting big updates from developer Rockstar. In fact, its next big, free expansion is out later this month with a focus on aerial warfare and smuggling. But it’s also adding some nice quality-of-life changes that’ll make it easier to run around Los Santos.

    Since its initial launch in October 2013, GTA Online has continued to be updated, expanded, and ported as millions of players keep returning to the game’s large open world to commit more crimes alongside (or against) other players and NPCs. At this point, GTA Online has been around so long it has had to leap across three different console generations to keep up with players and the ever-changing video game industry. It also keeps receiving updates every year, like the just announced June 13 update: San Andreas Mercenaries.

    On Friday, Rockstar shared the first details about GTA Online’s next big expansion on the company’s official website. This time around players will be teaming up with vets and military pilots to take on Merryweather Security, a large PMC that has been in the game for years, but is now apparently expanding its operations and interfering with criminal operations. To combat the evil private security force, players will join a new mercs group known only as the Los Santos Angels and take on new jobs, including stealing data from server farms, launching raids against the PMC, and dropping bombs on valuable targets spread across the state.

    According to Rockstar, this new update will expand the functionality of the aircraft hangar added in the Smuggler’s update back in 2017. That’s nice, as that piece of the game had long felt abandoned and old. The publisher is also promising changes to improve the already-existing Avenger, a large aircraft added in a previous update.

    GTA Online’s next free update adds more quality-of-life changes

    As has become the norm in recent updates, Rockstar isn’t just adding big new missions and business opportunities to GTA Online with June 13’s update. It’s also once again adding some long-requested features in its continued effort to make the game less of a hassle to play.

    One big one is that players will finally be able to choose a new option for sprinting. Currently, players have to continually mash the X or A button to sprint in GTA Online. The faster you mash, the faster your character runs. It’s a neat idea but has long been considered annoying and possibly a barrier for some players who don’t have the dexterity to repeatedly and quickly mash buttons. Now, Rockstar is adding a “hold to sprint” option to the game, which is greatly appreciated.

    Another nice quality-of-life change is that, after June 13, players will be able to replace all their destroyed vehicles via Mors Mutual Insurance at once. Another nice change that makes me wonder “Why wasn’t it like this to begin with?” Rockstar is also expanding the content creation tools by adding more props and snow options.

    All told, it’s a solid update that isn’t the most exciting in the game’s history, but one that will be appreciated by folks who have spent the past decade tapping X for hundreds of hours just to run faster. Finally, we are free.

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    Zack Zwiezen

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