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  • Legacy of Kain: Ascendance Brings the Acclaimed Franchise into a New Stylistic Direction – Xbox Wire

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    Summary

    • Legacy of Kain: Ascendance is a fast 2D action platformer set in the dark, gothic world of Nosgoth.
    • Designed as a new way to experience the franchise, Ascendance stays true to Legacy of Kain’s tone and characters while introducing a bold new format.
    • Legacy of Kain: Ascendance is available on March 31 on Xbox Series X|S and will be cloud playable via Xbox Cloud Gaming.

    Legacy of Kain: Ascendance explores a new gameplay and stylistic direction for the franchise. Built as a fast-paced 2D action platformer, Ascendance blends tight combat, traversal, and a fully voiced, character-driven narrative that feels both familiar and unexpected within the Legacy of Kain universe.

    Ascendance is designed around momentum. Combat and movement are closely intertwined, pushing you to constantly stay in motion as you fight, jump, fly, turn into a swarm of bats, and climb through Nosgoth’s dark, crumbling environments. Encounters often flow directly into platforming challenges, creating a rhythm that keeps the pace moving forward.

    Combat and Movement in Constant Motion

    Moment to moment, Ascendance asks you to think about how you move just as much as how you fight. Each playable character brings their own combat style and traversal tools, including aerial movement, gliding, special abilities, and evasive dashes. These mechanics are governed by a stamina-like resource that fuels nearly every action, from attacking to flying, forcing you to manage your momentum carefully.

    Stamina management is the connective tissue between combat and platforming. Overextending in a fight or misjudging a jump can quickly leave you vulnerable, whether that means falling into a pit or being caught off guard by enemies. Defensive options like dodges reward timing and awareness, encouraging you to learn enemy behaviors rather than relying on button-mashing. The result is a gameplay loop that feels fast and reactive.

    A New Format, A Familiar Identity

    Visually and structurally, Ascendance represents a significant change from previous Legacy of Kain games. Despite the shift in format, Ascendance stays rooted in the franchise’s gothic tone. The world remains bleak and oppressive; the themes are heavy with fate, power, and consequence. The game’s narrative unfolds across multiple eras, connecting familiar characters and moments from the series’ history while expanding on ideas that were previously only implied.

    Crucially, Ascendance does not sacrifice storytelling for speed. Mainstays of the franchise, including Simon Templeman as Kain, Michael Bell as Raziel, Anna Gunn as Ariel, and Richard Doyle as Moebius, return to provide fully voiced dialogue. Frequent narrative beats ensure that the game feels like more than a pure action experience. Story sequences are carefully paced, providing breathing room between bursts of combat without disrupting the game’s overall momentum.

    A New Legacy

    Ascendance’s 2D side-scrolling presentation and pixel art aesthetic immediately stand out, evoking the era when the series first emerged. That approach is paired with PS1-era-inspired 3D sequences and anime-influenced cinematics, bringing major story moments to life while nodding to the franchise’s first leap into 3D with Soul Reaver. The experience centers on combat and atmosphere, challenging you to master movement, read enemy patterns, and stay in control under pressure.

    What to Watch for Early On

    During the first hour of play, Ascendance quietly teaches its systems through action. You’re encouraged to experiment with movement, learn when to push forward, and pay close attention to story details. Like many Legacy of Kain entries, Ascendance does not spell everything out immediately. Clues are embedded in dialogue, environments, and character interactions for willing to listen closely.

    The pacing is intentionally brisk. Most of the game is designed to be completed in relatively focused play sessions, with the story unfolding quickly and combat encounters arriving in steady succession. The story brings the gravity you expect from a Legacy of Kain game and amplifies the experience throughout.

    A New Way to Experience Nosgoth

    Legacy of Kain: Ascendance stands apart from the rest of the series in both form and feel, yet it remains unmistakably part of the same lineage. By combining fast 2D action, demanding traversal, and a story deeply tied to Nosgoth’s mythology, Ascendance offers you a new way to experience the franchise without losing what made it memorable in the first place.

    Whether you’re a longtime fan or discovering Legacy of Kain for the first time, Ascendance delivers a focused, momentum-driven experience that reimagines the series while honoring its gothic roots.

    Legacy of Kain: Ascendance is available on March 31, 2026, on Xbox Series X|S and will be cloud playable via Xbox Cloud Gaming.


    Heart of Darkness Collection – Pre-order

    Crystal Dynamics

    $44.99

    The Heart of Darkness Collection is the ultimate Legacy of Kain experience, bringing together Legacy of Kain: Defiance Remastered Deluxe Edition and Legacy of Kain: Ascendance in one definitive bundle.
    Return to the dark world of Nosgoth and relive the climactic struggle between Kain and Raziel in Legacy of Kain: Defiance Remastered Deluxe Edition, updated with modern enhancements and exclusive bonus content. Then step into Legacy of Kain: Ascendance, a fast-paced 2D action platformer that brings you Nosgoth in a brand new way.
    Legacy of Kain: Ascendance will be available to play on March 31, 2026.


    Legacy of Kain: Ascendance

    Crystal Dynamics

    Legacy of Kain: Ascendance is a fast, 2D action platformer built around vertical movement, fluid combat, and skill-driven play.
    Nosgoth’s dark fantasy world is brought to life through animated cutscenes and beautifully crafted pixel art gameplay. Each level is filled with environmental challenges and puzzles that flow seamlessly into combat. Fly, fight, and unravel the past in a world of collapsing kingdoms, haunted ruins, and shattered timelines.

    2D Action Platformer
    Chain melee strikes, evasive dashes, and supernatural attacks in fluid, vicious combat.

    Multiple Protagonists
    Overwhelm the battlefield with Kain’s vampiric powers. Play Raziel before his fall as a human Sarafan knight, then take flight for the first time in his vampiric form. The Vampire Elaleth introduces an aggressive playstyle focused on fast, relentless offense.

    Original Score
    Ascendance delivers a powerful original score by Celldweller.

    Returning Voice Talent
    Reunites iconic Legacy of Kain voice actors – Michael Bell, Simon Templeman, and Anna Gunn.


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    Mike Nelson, Xbox Wire Editor

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  • Kena 2 Looks Gorgeous And Ready To Fill The Horizon 3-Sized Hole In Our Hearts – Kotaku

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    During today’s first Sony State of Play of the year, Ember Labs and PlayStation announced Kena: Scars of Kosmora, an impressive-looking action-focused RPG that is coming to PlayStation 5 and PC sometime this year.

    Here’s the trailer for the newly announced game, which is a sequel to 2021’s Kena: Bridge of Spirits

    Here’s the official description of this awesome-looking Kena sequel that might just be the game Horizon fans need to hold them over until a proper Horizon 3 is revealed… one day.

    Kena, now an accomplished Spirit Guide, travels to the mysterious island of Kosmora seeking a cure for her affliction and to reconnect with a friend from her past. There, she is confronted by a powerful corruption that fractures her staff. Needing it to survive, Kena must accept Kosmora’s forgotten and dangerous form of Spirit Guiding that manipulates the elements. On her journey, Kena discovers and nurtures memorable spirit companions – whose powers she will harness to solve puzzles and defeat enemies using new elemental abilities.

    This time around in Kena: Scars of Kosmora, Ember Labs has partnered up with PlayStation Studios, which has allowed the team to craft an “even larger world” than what was found in the first game, with more distinct regions.

    “We’re super excited to share more in the future and can’t wait for you to get your hands on what we’ve been crafting. The reception for Bridge of Spirits was humbling, and we hope to deliver on what everyone loved about the first game and more,” said Ember co-founder Josh Grier in a PlayStation Blog post.

    No specific date for Kena: Scars of Kosmora has been revealed, but the game is set to arrive on PC and PS5 sometime later this year.

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    Zack Zwiezen

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  • Let’s settle this: Should Arc Raiders add a PvE mode?

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    Despite what all the friendly matches would have you believe, Arc Raiders is a PvP-first extraction shooter. The Arc machines are simple, well-designed hazards that are basically just there to encourage PvP altercations or large-scale team-ups for loot that’ll eventually trickle down into even more PvP. I’ll admit though, having such unique interactions with other players in such a bloodthirsty genre is one of my favourite things about Arc Raiders.

    Nevertheless, without that PvP tension, Arc Raiders gets old quickly. Seriously, if you’re not shooting other players from time to time, or getting shot at, what are you really doing? Running around the map to collect random junk and gear…that you’ll then use to run around the map again collecting even more random bits and bobs?

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  • Battlefield 6 and Redsec Season 2 begins Feb 17

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    Battlefield 6 and Redsec Season 2 begins on February 17 at 4:00am PT (12:00pm UTC), as the war with Pax Armata infiltrates the mountainsides of Germany in a grueling assault to reclaim a once owned NATO airbase. 

    Season 2 will be released in 3 phases: Extreme Measures, Nightfall, and Hunter/Prey, featuring high-intensity maps, critical gadgets, iconic new hardware, and vehicles for waging the ultimate all-out war experience. 

    The first phase for Season 2, Extreme Measures, takes the thrill of all-out war to another level, introducing VL-7 psychoactive smoke, distorting the battlefield with its non-lethal hallucinogenic effects, as well as new expansive map Contaminated, to be released in Battlefield 6, along with 3 new weapons, 2 new gadgets, and the return of the legendary AH-6 Little Bird in both games. The free-to-play Redsec experience will also include limited-time modes where intense, mind-bending combat will test your squad to their limit. 

    Later on in Season 2, Nightfall introduces darkness across Battlefield 6 and Redsec, the new Hagental Base map and a new POI. The final phase of Season 2 – Hunter/Prey – features the limited-time Operation Augur in Battlefield 6, plus a new vehicle, melee weapon, and more.

    As a PlayStation Plus member, prepare for any danger that lies ahead in Season 2 with your free Toxic Tide Pack. Featuring a Pax Armata Soldier Skin, two Weapon Packages, a Vehicle Skin, and more items to help you navigate the relentless tides of war.

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    James Mattone

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  • Total War: PHARAOH DYNASTIES Free Download (v2.1.6+1 DLC)

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    Total War: PHARAOH DYNASTIES Direct Download

    Wage total war across the ancient world from the Aegean to Mesopotamia in this free addition to Total War: PHARAOH. Challenge the Bronze Age Collapse by building your own dynasty and leading your faction to victory with new cultures, new units and dramatic new battle mechanics.

    Expand Your Empire

    Spanning the ancient world from the Aegean to Mesopotamia and down to Ancient Egypt, Dynasties almost doubles the size of PHARAOH’s campaign map by adding 168 new settlements, new historical landmarks, new victory objectives and more. To traverse this vastly expanded sandbox new Sea Travel Lanes have been added that speed up the fleets carrying your armies, enabling you to raid and invade further and faster. Omelet You Cook

    Lead New Factions

    Dive into four new playable factions: Babylon, the Assyrians of Hanigalbat , Mycenae and Troy. With Mycenae and Troy based in the Aegean opposite Babylon and the Assyrians of Hanigalbat in Mesopotamia, these major factions arrive alongside 25 additional minor factions available for you to lead through the cataclysmic events of the Bronze Age collapse.

    Establish Your Dynasty

    Start a family tree with the new Dynasty system. Reign over the tides of mortality and succession, navigating strategic marriages, heroic deaths on the battlefield, assassinations, and the looming mortality of old age to leave behind a legacy that will last the ages.

    Dominate The Battlefield

    Wage war with over 150 new and reworked units including cavalry, camel riders and faction specific units such as the Guards of Troy. Challenge yourself with new battle mechanics such as the Lethality modifier which makes both receiving or unleashing a charge or a volley of missiles deadlier and more decisive in the heat of battle.

    You will need to own Total War: PHARAOH to play Total War: PHARAOH Dynasties.

    Features and System Requirements:

    • Vastly expanded campaign map spanning from the Aegean to Mesopotamia and Ancient Egypt with 168 new settlements and historical landmarks to conquer.
    • Four new playable major factions (Babylon, Assyria, Mycenae, Troy) plus over 25 minor factions, each with unique armies and strategic choices.
    • New Dynasty system that lets you build a ruling family tree, manage succession, arrange marriages, and shape your legacy across generations.
    • Over 150 new and reworked units including cavalry and faction-specific troops, with enhanced battle mechanics like the optional Lethality system that makes combat deadlier and more dynamic.
    • Expanded strategic mechanics such as Sea Travel Lanes for faster naval movement and additional victory objectives that deepen the grand strategy experience.

    Screenshots

    System Requirements

    Minimum
    OS *: Windows 10 64-Bit
    Processor: Intel i3-2100 / AMD FX-4300
    Memory: 6 GB RAM
    Graphics: Nvidia GeForce GTX 660 / AMD R9 270
    DirectX: Version 11
    Storage: 80 GB available space
    Support the game developers by purchasing the game on Steam

    Installation Guide

    Turn Off Your Antivirus Before Installing Any Game

    1 :: Download Game
    2 :: Extract Game
    3 :: Launch The Game
    4 :: Have Fun 🙂

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    Skring

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  • Reincarnated Codes (February 2026)

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    Updated: February 12, 2026

    Added new codes!

    Build factories, mine and process ores, and sell goods to grow your empire in this Roblox sandbox tycoon. Reincarnate to reset your progress and gain powerful upgrades. Naturally, don’t forget to use the latest Reincarnated codes to collect valuable resources and speed up your factory expansion.

    All Reincarnated Codes List

    Active Codes

    • WelcomeBack: 1 Nature’s Grasp, 1 Giant Diamond Mine, and 2 Solar Boxes (New)
    • Beta: 50 Cosmite and 3 Solar Boxes (New)

    Expired Codes

    • Release
    • Fixes
    • EarlyUpdateWoohoo
    • Blueprints
    • Thanksgiving
    • tipsgoldfedoras
    • BlackFridayYalls
    • Winter
    • Crafting
    • ChristmasEve

    Related: Sorcerer Tycoon codes

    How to Redeem Codes in Reincarnated

    Follow the steps below to redeem all your Reincarnated codes:

    Image by Twinfinite
    1. Join the Dreamscape Roblox group, and like and favorite the game.
    2. Launch Reincarnated in Roblox.
    3. Press the gift box icon in the bottom-left corner.
    4. Input a code into the Redeem Code text box.
    5. Hit the green arrow button to claim your free goodies.

    Many other Roblox games provide free goodies in the form of codes. So, make sure to check out our Roblox Codes section and redeem everything right now!


    Twinfinite is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy

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    Vuk Vladisavljev

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  • Watch the Battlefield 6 Season 2 gameplay reveal here

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    After a one-month delay, we’re finally days away now from the start of Battlefield 6’s Season 2 of live service. The second season is being revealed today, following weeks of teasers, and some Battlefield Labs testing of the first new map arriving with the new season.

    It’s all going to kick off with a gameplay reveal, which is set to stream live later today.

    As we’ve come to expect, the Season 2 reveal will take place via a YouTube premiere. It’s set to kick off live at 8am PT, 11am ET, 4pm GMT on the official Battlefield channel on YouTube – and embedded below. Today’s reveal will also be followed by a more detailed roadmap of Season 2, which will give us a much better idea about the volume and cadence of content we can expect.

    Season 2 goes live February 17, kicking off a new chapter in the continued conflict between NATO and Pax Armata. The medium-large new map, Contaminated, will be available immediately at the season’s launch. Contaminated takes placed in the mountains of Germany, centered around a once NATO-owned airbase.

    VL-7 psychoactive smoke appears to factor majorly into the gameplay of this new season, though we’re waiting to hear more details on that. We can expect new weapons, new gadgets, and the awaited return of the AH-6 Little Bird helicopter.

    Watch on YouTube

    Look forward to more coverage from us as more details are revealed later today.

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    Sherif Saed

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  • Edmund McMillen on assembling Mewgenics’ meow cameo list: “the inclusion of people with clashing ideologies felt appropriate”

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    Edmund McMillen and Tyler Glaiel’s cat breeding roguelike Mewgenics came out earlier this week to an overwhelmingly positive reception and plenty of early success. However, one aspect of the game has left folks on the fence – this list of pretty… complicated internet personalities who’ve voiced the copious amounts of meows emitted by in-game cats. So, to get a better picture of how those cameos came to be, I reached out to developer McMillen.

    (more…)

  • Diablo 4’s next class is the Warlock, but you can sort of play it today in Diablo 2: Resurrected’s new DLC

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    Diablo 4’s segment in the big Diablo 30th Anniversary Spotlight was among the biggest, even if the reason most of us tuned in was somewhat spoiled earlier in the same livestream. Blizzard unveiled the Warlock, the second of two classes coming to the game with the upcoming Lord of Hatred expansion.

    The first class, being the Paladin, is already available to play for anyone who pre-ordered the expansion, but the Warlock won’t be accessible until the expansion arrives in late April.

    The Warlocks are positioned as the opposite of the Paladins, in that they don’t mind utilising forbidden knowledge, drawing on the powers of Hell itself to fight its own overlords. The Warlock is the edgy, antihero counterpart to the Paladin’s purity and devotion to the Light.

    The livestream did not show off any Warlock gameplay, but Blizzard is planning a dedicated livestream to show off the new class’ gameplay, and dig deeper into its lore and abilities. That show is scheduled for March 5.

    What we did get to see was our first look at Skovos, the expansion’s new region. This Mediterranean-inspired location is where the new story arc will unfold, but it’s also being positioned as the endgame destination for Diablo 4 once the credits roll.

    Lord of Hatred, of course, as previously revealed, introduces two new endgame modes in War Plans, and Echoing Hatred.

    Watch on YouTube

    War Plans lets you create a custom playlist of up to five endgame activities to target specific rewards and create your own experience. There’s a new activity tree that works with all endgame activities, and creating War Plans is how you earn progression there.

    Echoing Hatred, on the other hand, is a rare event that pits you against legions of Mephisto’s minions. It’s triggered through a rare lootable item that unlocks access. It’s essentially horde mode; where you’ll face unending waves of enemies, though not without a couple of twists.

    We also got a bit more colour on the expanded class skill trees, which all players will benefit from when the expansion arrives. The Talisman system, which unlocks set bonuses, was also shown off. And, of course, the return of the iconic Horadric Cube, which gives you control over Affixes.

    The Anniversary Spotlight should’ve had a Year of the Warlock subtitle, because the class is also making its way to both Diablo Immortal, as well as Diablo 2: Resurrected. The showcase revealed the Reign of the Warlock DLC, which adds the aforementioned Warlock to D2R – its first new class in 25 years.

    Reign of the Warlock, which is available now in D2R, also makes a few updates to the game, such as new quality of life features, the Colossal Ancients endgame encounter, updated Terror Zones and more. You also get some cosmetics in Diablo 4 if you purchase this expansion.

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    Sherif Saed

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  • 47 Best Stardew Valley Mods To Use In 2026

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    The massively popular Stardew Valley has a bustling mod scene, with tons of passionate fans creating content or adjusting the farming game’s mechanics. While mods for some games, like Skyrim and Fallout, feature a lot of wacky content, the Stardew Valley mods are primarily focused on quality-of-life changes and art overhauls.

    While developer ConcernedApe has put out several content updates since the launch of Stardew Valley, the passionate mod community on sites like Nexus Mods has been working hard on new content too. Some modders have gone the extra mile to make new areas and NPCs, but many of them have chosen to focus on changing the art style or fixing small inconveniences in the game. Many of the small mods focus on refining some divisive aspects of the game, such as the fishing minigame. If other games like Stardew Valley aren’t doing it for you, adding mods can give you a new experience. All of the mods in this list can be found on Nexus Mods, with direct links to their pages. We’ve included instructions on how to mod Stardew Valley at the bottom of the page, but if you’re facing errors, each individual mod page has its own instructions and troubleshooting sections. Here are the best Stardew Valley mods to install right now.

    How To Mod Stardew Valley

    While some games make use of the Steam Workshop feature to install and manage mods, Stardew Valley has its own process. You’ll need to alter the game files, but if that sounds scary, fear not. It’s more simple than it sounds, and we’ve got instructions on how to install mods, whether they’re XNB files or mods that utilize the Stardew Modding API. If you’re tinkering with game files, remember to keep a vanilla backup somewhere, just in case undesirable side effects start coming into play.

    For XNB files:

    • Locate the content file at C:/Steam/steamapps/common/Stardew Valley/Content
    • Find the folder that represents the mod you’re trying to install. For example, if you want to add a new cow variant, head to the Animals subfolder.
    • Replace the “cow.xnb” file with your replacement file.
    • Restart the game to apply the mod’s effects.

    To use the Stardew Modding API, download SMAPI from Nexus Mods. This open-source software will allow you to install DLL files with ease, and also regularly checks for new updates. SMAPI will also help to make mods compatible with future Stardew Valley updates. All you need to do, when your DLL file is downloaded, is move it into the SMAPI mod folder.

    While that’s it for the best mods to install in Stardew Valley, take note of the house upgrades, and recipes list for your next playthrough. They may be vanilla inclusions, but there’s far more on offer than you’d expect.

    Skip Fishing Minigame

    Created by: DewMods

    The Skip Fishing Minigame does exactly what the title says: If you don’t enjoy the fishing minigame in Stardew Valley, this mod will just skip it, automatically catching whatever you hooked. It also has some nice options to fully automate the process, or set a minimum catch amount before the mod kicks in, forcing you to at least catch each type of fish once before the minigame gets automated.

    Canon-Friendly Dialogue Expansion

    Created by: Ben and Witchweed

    A very popular mod, the Canon-Friendly Dialogue Expansion adds a massive amount of new dialogue for every character in multiple scenarios. There are roughly 4,200 new lines across day-to-day interactions, festivals, and marriage. These new lines don’t replace any existing dialogue, and all of them are meant to fit in with the tone of Stardew Valley. They are also all in-line with the same level of vulgarity as the rest of the game, so there won’t be anything in there to spoil the cozy vibe.

    Seasonal Outfits – Slightly Cuter Aesthetic

    Created by: Poltergeister, Agent Lyoko, Pathoschild, Hopewashere, Alvadea, Ailin, IronZelly, Geckobud, Tanpoponoko, Airyn, Seyph, Jaksha, Seusmothesaurus, PKpixel, Periera1495, Longevity, Schrodingers Kit, DaniAlbrtSancEs, Medinaquirin, ParadigmNomad, daftpatiance

    This artwork mod combines a couple of different mods to create Seasonal Outfits – Slightly Cuter Aesthetic. It gives all of the NPCs new outfits for each season and changes the portraits to reflect these new outfits. It also includes some minor tweaks to the normal portraits and some festival outfits to bring the overall aesthetic together into a cuter look, for anyone that isn’t in love with the Stardew Valley style.

    1oxnes and talkohlooeys’ Seasonal Portraits

    Created by: talkohlooeys, 1oxnes, and fuzzlepuzzle

    Created to go along with the Seasonal Outfits mod, the Seasonal Portraits mod offers a complete overhaul of the in-game portraits to have a more hand-drawn and cuter art style. Not only are the base game portraits redone, but there are also versions to match the seasonal outfits from the other mod, helping to bring a cute vibe to the game.

    Gift Taste Helper Continued X2

    Created by: JoXW

    This helpful tool adds a list of loved gifts to each villager when you view either their birthday on the in-game calendar or the relationship tab in the menu, so you don’t have to create a spreadsheet or keep a guide open. The Gift Taste Helper Continued X2 can have all gifts listed from the start, or it can add them as you give loved gifts for the first time, if you still want to discover them on your own.

    NPC Map Locations

    Created by: Bouhm and Pathoschild

    NPC Map Locations fixes one of the most frustrating, although incredibly small, issues with Stardew Valley: It adds icons to the map to show the current location of every NPC in the game. Without this mod, you have to memorize NPC schedules or spend time searching around town for them if you want to turn in a quest or give them a gift.

    Stardew Valley Expanded

    Created by: FlashShifter, Poltergeister, iKeychain, EscaMMC, spacechase0, Mouse, Jessie#4755, xNytax, HopeWasHere, CherrySymphony, Coldazrael, halloikbenzander

    There are a few different mods that add more content to Stardew Valley, but the standout choice is Stardew Valley Expanded. This mod adds more areas, NPCs, character events, festivals, fish, crops, and so much more. As the name implies, it truly does expand Stardew Valley, so if you just need more Stardew content in your life, this mod will deliver on that front.

    Stardew and Chill

    Created by: Haphestia

    While the name might make you think it does something else, Stardew and Chill is a music mod that changes out the in-game music for a lo-fi hip-hop Stardew Valley-inspired album. It takes music from the Stardew and Chill album made by DJ Cutman and Coffee Date and uses it as replacement tracks throughout Stardew Valley. The album is also on YouTube, so you can check out the music before installing the mod.

    Skull Cavern Elevator

    Created by: Lestoph

    If you’ve ever found yourself frustrated that Stardew Valley’s endgame dungeon didn’t have an elevator in it, the Skull Cavern Elevator mod fixes that. Now, the Skull Cavern has an elevator just like the regular mine, checkpointing your progress every five floors so you can return to the furthest depth you previously reached. This can save a ton of time and resources since you no longer have to start from the top each time.

    Wildflower Grass Field

    Created by: Hesper

    The Wildflower Grass Field mod changes the appearance of grass fields to have more variety and to fit whatever season you are in. It adds a ton of flowers and grass for each season, providing a cuter aesthetic as well, if you would prefer that over the default look. The flowers in each season are mixed together randomly, creating unique patches of grass throughout the game.

    DaisyNiko’s Earthy Recolor

    Created by: DaisyNiko

    Another visual mod, DaisyNiko’s Earthy Recolor changes the visual look of both the environment of Stardew Valley and the exterior of buildings in town to have a warmer, earth-colored aesthetic. It’s not a massive change, but it’s a bit easier on the eyes and matches the relaxed vibes of the game.

    DaisyNiko’s Earthy Recolor Interiors

    Created by: DaisyNiko

    A sister mod to the previous entry, DaisyNiko’s Earthy Recolor Interiors applies the warmed and cozier visual color palette to the interior of buildings across the game. If you enjoy the look of the Earthy Recolor on the outdoors, it only makes sense to apply it to the inside of buildings as well.

    Custom Kissing Mod

    Created by: Digus

    Stardew Valley does let you kiss someone once you’re married, but if you ever felt disappointed you couldn’t kiss your partner prior to marriage, you aren’t alone. The Custom Kissing Mod allows you to initiate a kiss with an NPC once you have seen their 10-heart event. It cures exhaustion and provides some relationship points just like the marriage kiss.

    Oasis Greenhouse

    Created by: DaisyNiko

    The Oasis Greenhouse mod overhauls the Greenhouse to make it bigger and add a bunch of additional features, like a Spa that can restore energy and a cellar that can hold casks. The biggest bonus is the additional space, as the Oasis Greenhouse has space for six iridium sprinkler fields and enough space to have two of each kind of tree. If you have found the Greenhouse in Stardew Valley lackluster, this version has a bit of everything.

    Wear More Rings

    Created by: bcmpinc

    The Wear More Rings mod allows you to equip more rings than normal in Stardew Valley. If you have spent a ton of time in either the mines or Skull Cavern, you probably have far more than the two rings you are allowed to wear. This allows you to increase the limit up to 20 rings, letting you utilize as many special powers and bonuses as possible.

    Visible Fish

    Created by: shekurika

    The Visible Fish mod adds, well, visible fish. Now you can spot which fish are currently catchable at your current location by seeing them in the water. This doesn’t affect how the fishing minigame works, and the fish won’t be visible while biting your line, but it’s nice to know what’s available when you cast. It also works with other location and fishing mods.

    Better Ranching

    Created by: Urbanyeti

    The Better Ranching mod makes a few small tweaks to the ranching system in Stardew Valley. It adds visual indicators for every animal to show if they can be either milked or sheared, along with an indicator showing if you have pet them yet that day. It also removes failure for both activities, making the overall process of caring for your animals and making money from them much easier.

    Part of the Community

    Created by: Space Baby

    Friendship points in Stardew Valley are typically only gained by interacting with that villager directly, but the Part of the Community mod adds in passive boost to friendship points. Shipping new items, talking with a villager near other villagers, and visiting shops are just a few of the new ways to earn friendship points with the mod, which rewards players for interacting with the community in any capacity.

    Immersive Family

    Created by: xiaoleiwen

    Having a family in Stardew Valley has always felt a bit tacked-on, but the Immersive Family mod aims to fix that. It adds 35 new events for your children, along with a ton of NPC dialogue based around your children. This is meant to make the children feel like an important part of the game, where the NPCs actually acknowledge their existence.

    Medieval Buildings

    Created by: Gweniaczek

    The Medieval Buildings mod changes the design of all of your farm buildings to have a more old-timey feel. Instead of the modern wooden look, buildings are instead made from bricks. While the name implies they will look like castles, they look more like a regal hamlet located just outside of a castle.

    Farmer Helper

    Created by: aedenthorn

    The Farmer Helper mod is a simple tool that helps you not only remember everything you need to do each day, but also prevents you from making simple mistakes while farming. It does two main things, the first of which is to either warn you or prevent you completely from planting seeds too late in a season to actually harvest them. The second is a warning that pops up as you go to bed for the night if you forgot to tend to either crops or animals.

    Do Not Eat My Crops

    Created by: u_u__w

    Do Not Eat My Crops is a very specific mod that does one thing, which is prevent crows from eating your crops if you don’t have scarecrows protecting them. This mod takes away the stress of placing scarecrows in the proper places by making it so crows never eat your crops, regardless of scarecrow placement.

    Automate

    Created by: Pathoschild

    If you find yourself tiring of checking your furnaces, crab pots, and other machines every day in Stardew Valley, the Automate mod allows you to create automated machines to do it all for you. By connecting a chest to different machines, it will automatically collect finished products and place more raw materials into machines. You can even connect multiple machines to make an assembly line.

    Save Anywhere

    Created by: Aredjay and Sweet Panda

    The Save Anywhere mod allows you to save (almost) anywhere. Normally, Stardew Valley only saves when you go to sleep at the end of a day, but the mod allows you to save wherever you are, although certain events can prevent you from doing so. Still, it’s better than having to either waste a day by cutting it early or lose any progress you have already made that day.

    Elle’s New Barn Animals

    Created by: Elle

    If you have ever thought to yourself, “I wish these animals were cuter,” when looking at your cows and pigs, Elle’s New Barn Animals mod overhauls the barn animals design to be much cuter in design. There are multiple options to choose from for each one, including the option to fully replace some, like having deer instead of cows.

    Polyamory Sweet

    Created by: ApryllForever

    Sometimes you just can’t decide which Stardew Valley character to marry. It’s a struggle, right? How do you choose from such a variety of fun NPCs? With the Polyamory Sweet mod, you no longer need to make any difficult decisions. The mod allows for multiple spouses or roommates, you can even marry multiple people in one wedding. For the affectionately-inclined, unlimited hugging and kissing is also included. Remember that, unless you’re using something like the Friends Forevermod, relationship decay is still a thing so you’ll need to pay plenty of attention to your spouses of choice or risk upsetting them. You can mirror real-life too, and select a primary partner by gifting them the Aine Flower, which you can buy at Pierre’s or plant with seeds. You can even change bed order or size in the configuration file, so everyone is comfortable.

    Elle’s Seasonal Buildings

    Created by: junimods

    Have you ever been wandering around Stardew Valley wishing the building aesthetics had more options? With Elle’s Seasonal Buildings, there are seven different color palettes and three building themes, including more colorful, full brick, and all-white. There are eight different farmhouse styles too, whether you want it to be made entirely of stained glass, or you’re going for a cottagecore look. Upgraded farmhouses can even benefit from configurable external wall colors, and there’s optional holiday or festival-themed decor for farmhouse and cabin exteriors. The mod even gets into the finer details, allowing for the adjustment of fence, mailbox, shipping bin, and fish pond recoloring.

    Automatic Gates

    Created by: Rakiin aka ScheKaa

    How much time do you think you’ve wasted manually opening and closing gates in Stardew? Well, we’ve not been keeping count, but trust us when we say it’s a lot. Probably. Waste no more time! Installing the Automatic Gates mod does exactly what it says on the tin. It opens and closes gates automatically for players. Animals won’t be affected, so you don’t need to worry about your herd getting loose. If you don’t want all gates to be automatic, there are options to exclude some too.

    Bigger Backpack

    Created by: spacechase0, bcmpinc

    We’ve addressed the issue of not being able to access your chests anywhere on the map, but what about the increasing frustration of having a limited inventory on your person? Sure, you could move things between chests using the Chests Anywhere mod above, but the Bigger Backpack mod goes one further. Simply head to Pierre’s and part with 50,000g to get a backpack with 48 slots. While your inventory starts at 12 slots, it can be upgraded in the vanilla game to 36. But what good is 36? We want 48!

    Baldur’s Village

    Created by: BV

    This Baldur’s Gate 3-inspired mod adds your favorite BG3 characters to Stardew Valley, with more than 20 new NPCs. There are six new locations straight from the turn-based RPG, and everyone’s favorite undead vampire, Astarion, has a romanceable questline. Bumping into Karlach or Wyll isn’t unheard of in Baldur’s Village, and the art style lovingly brings the beloved NPCs to Stardew in an adorable pixel style. It’s a must-download mod for fans of both games.

    Custom Companions

    Created by: PeacefulEnd

    Have you ever found yourself running around Stardew Valley and dreaming of a cute little cow following you around? A bat? A crazed spinning girl? Okay, so the latter might not be super desirable, but it is possible thanks to the Custom Companions mod. After installing it, you can create custom animals, people, or strange entities that can spawn on the map, or follow you around. This is a mod aimed at people who create other mods, or who may want to try their hand at creating custom content.

    Chests Anywhere

    Created by: Pathoschild

    The Chests Anywhere mod removes the frustration of forgetting an item in a chest at home. You can access not just your chests, but fridges, dressers, shipping bins, and Junimo huts from anywhere in the game, and organize their contents. You can move items from one place to another without needing to run across the map. If you’ve found yourself with a full inventory on a mining expedition, you can now transfer your items to your chest on your farm and continue digging deeper.

    Ridgeside Village

    Created by: Rafseazz, Mamaesh

    The massive Ridgeside Village mod introduces more than 50 new NPCs, a brand-new location, new items, shops, festivals, music, quests, and more. It’s an incomprehensibly massive mod which introduces tons of new content while not being intrusive to the base game. 22 of the 50+ new NPCs can be befriended or romanced, and the late game challenges provide a test for even the most seasoned Stardew veterans. There’s even the Ridgeside Village Seasonal Outfits mod, which introduces new aesthetics for characters in the mod. There are new quests and festivals if you’re bored of the Night Market, and even hotel rooms to stay overnight, and the odd jobs service to hire assistants on your farm. If you’ve been playing Stardew for years like the rest of us, installing the Ridgeside Village mod is truly like playing a brand-new version of the same farming sim we know and love.

    Tractor

    Created by: Pathoschild

    Vehicles in Stardew Valley? While characters like Lewis have a truck, it’s never seen moving around the village, probably because of the incomprehensible scale of the thing. It’s almost the size of his house! You can join in on the motoring fun now too, with the Tractor mod by Pathoschild. You can buy a tractor, as well as a garage to put it in, to help you be more efficient with crops, as well as clearing twigs and rocks on the farm. With the mod installed, you’ll buy the tractor and garage from Robin who will come over and build it. Then, just get on the tractor and select a tool, seeds, or fertilizer from the toolbar. Pressing the backspace key will also summon the tractor to your current location. The tractor even has a melee weapon to break open mine containers or attack monsters.

    Mod Config Menu

    Created by: spacechase0

    The Generic Mod Config Menu allows you to add a menu option in-game which views all mod settings at once. If you’re finding yourself working through our mods list and installing almost all of them, this could be a helpful addition that enables you to manage all of your mods in one place. To find it in Stardew Valley, just use the cog icon either in the title screen or during your playthrough. Note that not all mods support Generic Mod Config Menu, so if some you’ve installed are missing from the settings page, don’t panic.

    Downhill Project

    Created by: Kiyugamods

    The Downhill Project is an extended map that allows the player to explore a forgotten neighbourhood between Backwoods and the Mountain. The run-down old location holds plenty of secrets despite its resident NPCs totalling just three: a priest, a miner, and an old lady. Each of these characters have their own homes, as well as a ruined church and a depleted mine – symbols of the community’s hope for the future.

    The Downhill Project is compatible with several other mods, including Stardew Valley Expanded and Ridgeside, and the town sits perfectly alongside Stardew Valley’s art style, map logic, and general vibe. The introduction of these kindly characters will make you want to spring into action to help this crumbling community (and learn their secrets).

    DBB’s Victorian Gothic UI

    Created by: donutbunnybunny

    This cottagecore Stardew Valley mod overhauls the user interface to make everything a bit more romantic. DBB’s Victorian Gothic UI mod’s swirling fonts, paired with intricate carved wood-style overlays and floral decor make a significant upgrade to Stardew Valley’s default UI, especially if you’re going for that Victorian gothic town vibe.

    Character portraits are given a sultry rose garden background, while inventory tabs are overlaid with a lace effect, making them look almost cross-stitched. Expect a lot of roses, wrought iron, and thorny branches from this charming UI mod.

    The Muttering Farmer

    Created by: YunHikari

    If your farmer doesn’t yap enough for your liking, the Muttering Farmer mod will soon get them chatting. Once installed, your farmer will verbalise all their actions with a speech bubble over their head, adding flavor and variety to what can become fairly mundane tasks. It’s a simple tweak, but one that makes the world of Stardew Valley feel more immersive, and inserts you as an active participant in its social development.

    Some of the comments are useful, such as location or character reminders, while others are simply funny comments on the daily goings on of Pelican Town. If you’re a seasoned modder, you can even customize the lines of text for an extra dose of role-playing fun.

    Marry Me – Reverse Proposals

    Created by: Kantrip

    Our farmers do a lot of the romantic heavy lifting in Stardew Valley, but this Marry Me – Reverse Proposals mod promotes a bit more amorous equality among suitors. Each of the twelve original love interests have a custom proposal event, while modded NPCs can make use of a more generic event. NPCs can even propose to your character while they’re dating someone else, in a more desperate and chaotic style.

    You won’t need a mermaid’s pendant for these, but you might get one if you say yes. You’ll still need to put the work in to build a relationship and see those heart events, but at least you can sit back and wait for them to come to you with the big proposal.

    Potatoes’ Cozy Furniture – Joja’s Replacement

    Created by: BackedPotatoes

    Another one for those trying to turn Stardew Valley into cottagecore wonderland, this Cozy Furniture mod replaces Joja’s furniture with rustic mushroom-y forest goodness. If your dream Stardew vibe is witchy and whimsical, these interior layouts could really cozy things up.

    There are two palette options – one in witchy greens and purples and one in warmer reds and browns. Items like toilets and bathtubs are still fully interactable, and candles will illuminate the world around them with ambient light. The latest patch brings a standalone version that introduces the furniture as their own items, rather than mere reskins, which adds a few more immersion features if you opt for it.

    Cornucopia – More Crops

    Created by: MizuJakkaru

    If you feel like you’ve grown every Stardew Valley plant to perfection, Cornucopia–More Crops is an ambitious mod that adds many more crops, bushes, and trees for you to nurture. Cornucopia is an umbrella title for a series of customizable mods, introducing new crops, artisan machines, recipes, flowers, and more, while still respecting the tone and aesthetics of the base game. In this case, we’ve picked the More Crops bundle, but searching for Cornucopia on Nexus Mods will yield an array of results for you to choose from. It’s generally recommended to download the Growable Forage and Crop Bushes mod alongside this one, to fully embellish your crops list.

    Cornucopia–More Crops adds more than 90 new crops and over 35 new trees (and associated produce) to Stardew Valley, including giant crops and wild foraging plants. Grow a selection of fruits and veggies, from avocados and olives to white grapes and figs, as well as flavourings, beans, nuts, and herbs like vanilla, chickpea, peanut, and thyme. Hand-drawn trees and produce sprites make each new offering look like it was there all along.

    Categories Chest

    Created by: mahsouto

    If you’ve ever found yourself frustrated by lost items, or having to check every chest to find one specific gift, Categories Chest is a must-have mod. Time is precious in Stardew Valley, and this handy mod makes your life far easier by organizing chests based on categories. Once you’ve linked a chest to a specific category, you can transfer everything in that category to the chest with a single click.

    Float Chest Label

    Created by: Nookick

    Another chest sorting mod, Float Chest Label allows you to easily identify your chests through more than just color co-ordination. Each chest can be given a label of between 1-50 characters that floats above it, identifying what’s inside. Label size and colour can also be adjusted to make sure they don’t clutter up your aesthetic too much. Once you’ve got your labels sorted, you can toggle them on and off with the general settings menu.

    Spouse Farmhouse Schedules

    Created by: Nikanor24

    Do you ever wish your Stardew Valley spouse lived a more varied life? The Spouse Farmhouse Schedules mod beefs up their daily schedule inside the farmhouse, introducing new animations, sprites, and real-time in-game editing. Create your own schedules for your beloved (or beloveds, this mod supports polyamorous marriages), using triggers to spice up their routine–for example, specific weathers or days of the month–and watch as they cook, workout, change clothes automatically, and more.

    Sunberry Village

    Created by: skellady and sophiesalacia

    If you were looking for more content outside of the base game in Stardew Valley, then look no further than the Sunberry Village mod. This mod adds a new settlement south of Pelican Town, and introduces over a dozen new characters, items, jobs, and more to your playthrough. There’s also a story to uncover and lore to learn about in Sunberry Village, giving you dozens of hours of additional content just in a single mod. Basically, if you want the mod to have something, it probably has it.

    They Deserve It Too – Portraits for Extras

    Created by: cresolyn and Dolphin Is Not a Fish

    There are dozens of characters you can meet and interact with throughout Stardew Valley, but you can’t put a face to each NPC’s name. “Extra” characters, who don’t have a lot to say or do, have a blank portrait when you speak with them. To increase your immersion and just start putting faces to names, you can download the They Deserve It Too mod, which adds custom portraits for every extra character in the game.

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  • Most of Highguard Studio Has Been Laid Off Says Former Dev, Wildlight Confirms Cuts – IGN

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    Layoffs have hit the development studio Wildlight Entertainment, makers of the recently released multiplayer shooter Highguard. This comes just over two weeks after the free-to-play game’s January 26 launch.

    Former senior level designer Alex Graner posted on LinkedIn, “Unfortunately, along with most of the team at Wildlight, I was laid off today.” While the number of people who were laid off has not currently been confirmed, the studio’s LinkedIn page states that its size is/was 51-200 employees.

    Wildlight’s official X/Twitter account confirmed the layoffs with a statement reading, “Today we made an incredibly difficult decision to part ways with a number of our team members while keeping a core group of developers to continue innovating on and supporting the game.”

    On BlueSky, Mat Piscatella from Circana (which tracks game sales and engagement) highlighted, “Highguard debuted in the top 10 in weekly active users on US Steam, was top 20 on both US PlayStation and Xbox (Circana Player Engagement Tracker week ending 1/31/26) and yet…” According to SteamDB, Highguard reached a peak concurrent player count of 97,249 on PC via Steam on release day and experienced a sharp decline with only 4,524 players two weeks after launch.

    Graner also said, “This one really stings as there was a lot of unreleased content I was really looking forward to that I and others designed for Highguard.” While it initially had a 3v3 competitive mode, a 5v5 mode was implemented just days after release due to player reception to the small scale of the original mode. The team revealed a content roadmap on launch day that included updates with new items, modes, and characters each month throughout the year packed into seven separate episodes; it’s unclear how the layoffs will affect the studio’s plans as of now, but Widllight says it’ll continue to support the game.

    This story is developing.

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    Michael Higham

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  • Quirky Indie Games We’re Crushing On: Indie Selects for February – Xbox Wire

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    Every Wednesday, dive into the Indie Select Hub — your gateway to a fresh, curated indie collection plus four themed spotlights that rotate weekly! You can always find this collection hub in the Xbox Store and on Xbox.com/IndieSelects.

    The ID@Xbox team felt February’s peculiar sparkle in the air, so we curated 6 offbeat adventures that match that delightfully strange charm. From a hand‑drawn British comedy to a psychological race against time to save a plague‑stricken town, this slate delivers bold hooks for every mood. Fight fairytale capitalism, settle into a magical farming life, brave a dread‑tinged fishing odyssey, or command a retro JRPG party through dungeon‑delving action. Whether you crave calm, comedy, chaos, or a fight for survival, we’ve got something uniquely – and unexpectedly – perfect for you this month (in no particular order):

    Humor in video games is notoriously difficult to pull off, but the team at Panic may have cracked the code with Thank Goodness You’re Here! a comedy adventure game that lands joke after joke with remarkable confidence and impeccable timing.

    Thank Goodness You’re Here! is a lively, hand-drawn comedy adventure game in the art style reminiscent of Terry Gilliam’s Monty Python’s and other surreal British animation from the 1960s and 70s, and it pairs this visual with sharp distinctly British humor. The result is a game that appears crude on the surface, but it’s clearly well designed with genuinely laugh-out-loud moments. 

    From the opening cutscene, the game establishes its bizarre premise and rarely lets up. You play as a small, mostly silent salesman wandering the fictional Northern English town of Barnsworth. Progress is driven entirely by interaction: poking, pulling, slapping, and getting into increasingly absurd and strange situations. The game rewards curiosity, timing, and the willingness to lean into the absurd.

    The voice acting is superb, including the unmistakable presence of Matt Berry who delivers the game’s tone perfectly. Thank Goodness You’re Here! trusts you to find the humor without over-explaining and handing you the control to let the comedic timing do the work.

    Charming, strange, confident in its own silliness, and never overstaying its welcome, Thank Goodness You’re Here! stands out as one of the most memorable comedy games in recent years. Ta-ta for now. – Oscar Polanco

    Pathologic 3

    Pathologic 3 is a game that lingers long after you put the controller down. The cult-classic psychological survival series from Ice-Pick Lodge returns with a new entry that reimagines its haunting world for modern hardware, while staying true to what makes Pathologic so distinct. This isn’t survival-horror built on reflexes or fear alone. It’s about pressure — the kind that builds quietly as time moves forward and the town refuses to wait for you. From the moment you arrive, the world feels hostile in subtle ways. Conversations are uneasy. Information is fragmented. Even simple decisions feel loaded. Playing Pathologic 3, I was constantly aware that every choice — where I went, who I helped, what I ignored — carried consequences I wouldn’t fully understand until much later.

    You play as a doctor navigating a plague that can’t simply be cured. Resources are scarce, and the town’s residents feel less like quest-givers and more like people trying to survive alongside you. Saving one life often meant neglecting another, and there were moments where doing “the right thing” only made the situation worse. Combat is not the focus here. Survival comes from managing hunger, exhaustion, infection, and trust, both your own and the town’s. The tension doesn’t spike; it simmers. More than once, I found myself hesitating before making a decision, knowing the game wouldn’t stop me from making a mistake — it would just remember it.

    On Xbox Series X|S, Pathologic 3 benefits from faster load times and enhanced lighting and environmental detail, keeping the experience uninterrupted and deeply immersive. The town feels oppressive, alive, and uncomfortably close. Pathologic 3 is a game that trusts players to sit with discomfort, ambiguity, and consequence. The plague is back on Xbox — and it’s watching how you choose to face it. – Steven Allen

    Escape from Ever After title art

    Escape from Ever After is a cozy, whimsical experience that proudly wears its inspirations on its sleeve. What begins as an atypical hero-goes-to-slay-the-dragon story quickly shifts into a buddy-cop-esque journey about capitalism, evil conglomerates, and climbing the corporate ladder to destroy a company from within. It’s very unserious and silly — yet somehow the most genius thing I’ve played in a while.

    The premise is centered around hero Flynt Buckler, villain Tinder the Dragon, and their temporary truce to thwart Ever After Inc. — a “real-world” conglomerate bent on infiltrating beloved fairytales and folklore to farm resources and characters for labor. As a result, you’ll find Pinocchio working a desk job, Red Riding Hood manning a receptionist’s desk, the Three Little Pigs as an evil construction company, and Dracula as a… tailor. You’ll also see things like printers as save points, gold coins referred to as “wages,” and coffee as your mana pool. I love how much it plays into the theme of the corporate world blending into fantasy, and it left me eager to see what stories would be included and how they’ve been impacted by Ever After.

    As for the core gameplay, it’s an approachable RPG with platforming, puzzles, and exploration balanced into the mix. The combat is turn-based but leverages timing-based mini games to enhance actions. Historically, I’ve never really been a big turn-based RPG person, so this helped keep the combat engaging and definitely felt satisfying to pull off. There’s also a bit of party management as you recruit characters from different stories, a leveling system, abilities to unlock, and mild customization through costumes and such.

    This game is awesome, and I had an absolute blast playing it. Through its story, gameplay variety, and approachability, this feels like a game I can easily recommend to anyone. – Deron Mann

    Wylde Flowers

    Wylde Flowers is a standout farming life sim that breaks from genre norms with its fully voice‑acted cast and story‑driven approach. Instead of creating your own avatar from scratch, you step into the shoes of Tara, who returns to her quiet island hometown after twenty years to help care for her grandmother’s farm. It doesn’t take long before Tara learns that her grandmother is actually a witch and that she may actually share the same abilities.

    The gameplay blends farming, daily chores, witchcraft, and socializing with the townsfolk, delivering a satisfying loop that stays approachable but rewarding. You’ll harvest resources, upgrade tools, craft practical and magical components, and unlock new potions and spells. One especially clever design choice is the way seasons advance: they don’t run on a timer but instead shift only when you decide. That small twist removes a lot of pressure, giving you all the time you need to gather materials and finish tasks before moving on.

    But the real magic of the game lies in its cast of unique characters. The town is filled with everyday villagers as well as a few supernatural‑leaning residents, all of whom initially see you as an outsider which means you will have to win them over. Each character has distinct stories, quirks, secrets, and requests, and the more time you spend with them, the more your relationships deepen, with some even blossoming into romance. These connections aren’t just optional side flavor; they actively push the story forward as you piece together what’s truly happening in the community and who’s genuinely on your side.

    If you’re an Animal Crossing fan craving something with richer narrative layers wrapped in cozy farming gameplay, this one is absolutely worth your time. – Raymond Estrada

    Loan Shark

    Quite possibly the most indie game to ever indie without being in voxels or 2D, in Loan Shark you play as a sad sack fisherman who owes a lot of money to a loan shark just waiting onshore to do serious damage to you and your loved ones if you don’t meet the payment deadline. To make a dent in a seemingly impossible debt ceiling, you just have to keep fishing like your life depends on it… because it does. Because this is a horror fishing game.

    As a hapless fisherman desperate to pay off a debt, you’ll have to fish, fish, fish stuff out of the ocean from your ramshackle boat, gut your catch, and toss it in a chest for a payment that slowly chips away at an enormous bill you’ve racked up with the local crime-lord-slash-loan-shark. The waters are dark, the visuals are murky in a PS2 kind of way, and the controls are both simple and clunky at the same time. Don’t dive into this one expecting to marvel over technical gymnastics or pristine presentation – this is a game about making choices, being accountable for them, and of course, a creepy talking fish who offers you some potentially easy answers (which is also a choice for you to make). And that’s really it. Each run lasts around 45-ish minutes and, depending on how you handle yourself, can result in very different endings. I don’t really want to dish out any more info in order to avoid spoilers, as you kind of have to go into this one with an open mind, a willingness to persist with little to no guidance, and a robust imagination (to make up for those technical rough edges). But please do, fish away!

    Hero Seekers title art

    This game hits me with all the nostalgia dopamine. Late‑’90s and early‑2000s turn‑based JRPGs were absolutely my thing, and Hero Seekers takes that classic formula and elevates it with a clever premise, strong characters, and stylish presentation. Memory drives both the story and gameplay: you awaken in a world where humans have been enslaved by demons, and major historical events have been rewritten. You’re the only one who remembers the true past, and it’s up to you to recover forgotten heroes, restore what was erased, and save humanity.

    Combat is turn‑based and built around smart party choices and resource management. You can field up to five unique heroes, and while most battles are straightforward, tougher enemies and status effects occasionally demand more strategy. Routine encounters can be handled automatically.

    Where the game really shines is in its hero collection. You gain access to a wide roster early on, encouraging experimentation as you mix and match characters, build unique parties, and optimize skills so they complement one another. Along the way, you’ll meet several standout heroes with distinct backstories that unfold as you help them reclaim their memories.

    Hero Seekers scratches that old‑school JRPG itch with intuitive gameplay and strong presentation, while adding its own twist through its hero‑collecting focus and memory‑driven narrative. I’d recommend it to anyone who loves memorable, classic‑style JRPGs. – Raymond Estrada



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    Will Fulton, Xbox Wire Editor
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  • Highguard Studio Hit With Layoffs Weeks After Launch

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    Wildlight Entertainment, the studio behind the new not-hero shooter Highguard, has reportedly laid off “most” of its team just weeks after the game launched on January 26.

    Level designer Alex Graner posted about the news on his LinkedIn account, saying he’s looking for whatever’s next after he and an unknown number of his fellow employees have been let go. Kotaku has reached out to Wildlight for comment and will update the story if we hear back.

    Unfortunately, along with most of the team at Wildlight, I was laid off today.

    This one really stings as there was a lot of unreleased content I was really looking forward to that I and others designed for Highguard.

    However, I’m excited for my next adventure. If your team or anyone you know needs an experienced Level Designer, hit me up!

    Highguard was announced in December during the 2025 Game Awards, and it didn’t go over very well with some sides of the internet. Then the team at Wildlight went radio silent for weeks until the game finally launched at the end of January and press and content creators got hands-on time with the game. The response to the final game was a bit lukewarm, though Wildlight was quick to respond to feedback about the game’s small 3v3 team compositions by adding a 5v5 mode within the first week.

    Though the game seemed to struggle in terms of concurrent players, director and studio head Chad Grenier said in an interview with Polygon that the team was less concerned with player counts than it was with making something its player base enjoyed. “Whether it gets a thousand people or a hundred million people, it doesn’t matter,” he said. “What matters most is that the game is loved by the people who played it.”

    Update 2/11/2026, 7:39 p.m. ET: More and more developers are speaking publicly about the layoffs, reiterating that most of the studio seems to have been impacted.

    Update 2/11/2026, 7:52 p.m. ET: Wildlight provided the following statement:

    “Today we made an incredibly difficult decision to part ways with a number of our team members while keeping a core group of developers to continue innovating on and supporting the game.

    We’re proud of the team, talent, and the product we’ve created together. We’re also grateful for players who gave the game a shot, and those who continue to be a part of our community.”

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    Kenneth Shepard

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  • This Final Fantasy 14 player house looks shockingly close to my favorite Phasmophobia map despite being made entirely of regular FF14 props

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    I’ve spent an undisclosed, embarrassing number of days playing Final Fantasy 14, and Steam says I’ve got 370+ hours logged in Phasmophobia. So, what better way is there to lure me into your Eorzean personal quarters than with a Final Fantasy 14 housing tribute to Phasmophobia’s most beloved map?

    There isn’t one; that’s the perfect formula. And it’s what @ww_Yuki_www has done with their recreation of Phasmophobia’s haunted house, 6 Tanglewood Drive. The screenshots posted on X look like something straight out of the co-op horror game—so much so that I assumed they were regular ol’ Phas screenshots and almost kept scrolling.

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  • Battlefield 6’s next season will speed up battle pass progression, and make it so Redsec players who don’t own the game can actually make progress

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    Ahead of the start of Battlefield 6’s Season 2 next week, Battlefield Studios has shared some insight into a few of the major goals the developer has with the Season 2 patch. The game’s second season was delayed in mid-January, and the developer even brought back Battlefield Labs to test out some of the new content and features coming with the new season.

    Indeed, the broader goals BF Studios shared with players in a new blog post reflect some of what Labs players already went hands-on with, while others are the result of work on long-standing issues with both the game itself, as well as free-to-play mode Redsec.

    We know that Season 2 is introducing a big new map to the game, Contaminated, which the developer has been teasing. The map will indeed arrive in the first part of the season, and it’s going to do so alongside a new LTM that “introduces a new element of tactics.” A second, “high-intensity map” will debut later into the season, alongside another LTM where players battle through an underground base, in darkness.

    The real meat of the blog post, however, covers the broader gameplay changes everyone will see once the new season kicks off. There’s a massive focus on player progression, especially when it concerns free-to-play Redsec players.

    Challenges are being streamlined yet again, with more broad parameters that don’t require specific modes. Some, like dailies, will also allow for assists to count towards their criteria. Less restrictive challenges are welcome, but even more so is the faster battle pass progression.

    BF Studios is changing the rate at which battle pass Tokens are earned from career XP, and making it so they’re earnable by playing the game normally, and by completing weekly challenges. These changes should also help Redsec players, who will also benefit from faster career and weapon XP earn rates – across both battle royale, and Gauntlet. In general, the career experience should feel more rewarding, especially for earlier ranks.

    Watch on YouTube

    Weapon balance and recoil are two areas that will continue to evolve in Battlefield 6, it seems, and Season 2 is specifically tackling recoil patterns to make them more consistent when you compensate for them.

    Movement is being adjusted with the Season 2 patch, too, though thankfully it’s limited to general feel that touches areas like vaulting, ladder transitions, and acceleration curves. You should also see better continuity and consistency between animations and feel.

    Audio is getting a pass with the upcoming patch, especially when it comes to footstep and interaction audio. This also extends to something the developer has been working on improving for a while, and it has to do with how the game decides which audio tracks to prioritise in busy situations.

    Tomorrow, the full Battlefield 6 Season 2 trailer will be released, while a more detailed roadmap is expected by the end of this week.

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    Sherif Saed

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  • Watch Diablo 4 reveal the second class coming with Lord of Hatred here

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    Blizzard has recently been celebrating its major running games by hosting big livestreams to reveal some major changes, and it’s now Diablo’s turn. The Diablo series is 30 years-old, so this all just ties in nicely with some of the reveals planned for tonight’s showcase.

    The Diablo 30th Anniversary Spotlight is set to kick off today at 2pm PT, 5pm ET, 10pm GMT.

    The biggest reason why you might want to tune in is, of course, that a whole chunk of the event will focus on Diablo 4. Blizzard will unveil the second class coming to the game with the Lord of Hatred expansion. The developer, of course, released the first of two classes – Paladin – immediately at the upcoming expansion’s initial reveal back in December.

    Lord of Hatred is set to arrive April 28, and there’s even more it’s bringing to the core game that will be shown off during the livestream. Blizzard said we can expect a deeper look at the revamped skill trees, as well as endgame mechanics and features Lord of Hatred is set to introduce.

    Beyond Diablo 4 itself, the showcase will feature updates on Diablo Immortal, and even Diablo 2: Resurrected. Blizzard hasn’t been teasing any other announcements, but many still hold out hope for a proper Diablo 1 remaster.

    As always, you’ll be able to watch the show live on Diablo 4’s official YouTube, and Twitch channels. We’ve embedded the Twitch player below for your convenience.

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  • Total Conflict: Resistance Free Download (v1.22.0)

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    Total Conflict: Resistance Direct Download

    Total Conflict: Resistance is a unique symbiosis of global strategy, tactics and first-person action. Realistic mass battles, many types of armored vehicles, weapons, uniforms, unique mechanics, immersive free gameplay. Lead any state and bring it to greatness!

    “In a tragic time, History elevates great people to the crest, but the tragedies themselves are the work of mediocrities.
    At the beginning of the century, the island state of Cambridia was a densely populated, vibrant, wealthy state. It seemed that soon a golden age would come for Cambridia. How could it happen that only twenty years later this very Cambridia would be fragmented, that its elite was divided into warring parties, that the townspeople rebelled, that its people languished under an unbearable burden of taxes, that provinces fell one after another, that gangs of mercenaries they gave away the country to the flow and plunder, that the people openly laughed at the government, that money depreciated, commerce was paralyzed and poverty reigned everywhere, no one knew what tomorrow would bring him. Why did this state collapse?
    Mediocrity! The mediocrity of its president, ministers and officials, their stupid vanity, their frivolity in state affairs, their inability to surround themselves with the right people, their carelessness, arrogance, inability to hatch great plans or even follow those that were borne before them. Everything perishes when stupid people are at the head of the state. On the ruins of greatness, unity disintegrates.”

    The country is engulfed in civil war, chaos reigns everywhere, parties are at war with each other, gangs of marauders are devastating settlements.

    Take part in events: command of units, create a full-fledged army, produce or purchase armored vehicles and weapons, build fortifications, outposts and settlements, manage combat operations from the 1st person or in tactical mode. Control different cars, armored personnel carriers, helicopters, tanks and self-propelled guns. Lead large-scale battles (up to 200 people at the same time) on tactical maps using a large selection of weapons. Create your own state, or join existing factions. Use diplomacy: make alliances, declare wars. Capture provinces. Make Cambridia great again!

    • First person mode
      Manage your squads in first-person mode with a large number of team functions. Orders at different levels: you can give an order to one fighter, squad, entire unit. Hex of Steel
    • Tactical mode
      Give orders to your squads on the battlefield from a bird’s eye view. Units have many options, shooting and movement mode, weapon use mode, etc.
    • Strategic Mode
      Detailed map of the island, divided into provinces, as a separate game mode. Foreign and domestic policy, economy, industry, diplomacy. Political events, on the decision of which the future fate of the state depends. Various decrees and studies. Several nations and religions. Political factions of the left and right, democracy and republic, monarchy.
    • Realism
      A complex system of hit zones for infantry and vehicles. Ballistics, penetration, muzzle velocity for a bullet/projectile. Realistic graphics, sounds, physics, animations and effects.
    • Small arms
      About fifty types of various rifles, pistols, machine guns, rocket launchers. Modification of weapons for your troops in a special editor of small arms. Stocks, grips, magazines, sights, silencers, muzzle brakes and recoil compensators.
    • Vehicles
      Civil cars, armored cars, APC, tanks, self-propelled artillery and much more, with the ability to control any equipment from the first / third person.
    • Soldiers customization
      A huge number of various uniforms, camouflage, body armor and helmets, gas masks. Creation of “regular” / “special”, etc. uniforms for your troops in a special detachment template editor.
    • Logistics and supplies
      Load your trucks with ammo and weapons, food, medical supplies, fuel to use the supplies in battle. Deliver infantry and cargo to the front using several types of trucks.
    • Air Force
      Deal air strikes, plan landing operations, conduct reconnaissance.

    Features and System Requirements:

    • Hybrid warfare gameplay blending grand strategy, real-time tactics, and first-person combat where you lead nations and fight battles directly.
    • Strategic global map with provinces to conquer, economies to manage, diplomacy to influence, and factions to interact with.
    • Tactical battlefield mode lets you command squads from a top-down view or take direct control in first-person.
    • Realistic combat with authentic weapons, ballistics, and customizable uniforms and gear for soldiers.
    • Large-scale battles with vehicle control including tanks, APCs, and helicopters, combined with squad orders and strategic positioning.

    Screenshots

    System Requirements

    Minimum
    OS *: Windows 7/8/10 64-bit
    Processor: Intel or AMD processor, 3.0 GHz or faster
    Memory: 8 GB RAM
    Graphics: NVIDIA GeForce GTX 1050Ti or AMD Radeon RX 570 series card or higher
    DirectX: Version 11
    Storage: 30000 MB available space
    Support the game developers by purchasing the game on Steam

    Installation Guide

    Turn Off Your Antivirus Before Installing Any Game

    1 :: Download Game
    2 :: Extract Game
    3 :: Launch The Game
    4 :: Have Fun 🙂

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    Skring

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  • Love and Deepspace ushers in the Year of the Horse with a Wuxia-inspired AU multi-banner and a restaurant management mini-game

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    Love and Deepspace has kicked off the next big in-game moment and is celebrating Chinese New Year with the arrival of a new 5-Star Memory Series. This year’s spring-themed banner is available now until February 27, and it comes with a host of events.

    The Mortality’s Tenderness banner features five new limited-time 5-Star Memories, one each for the game’s five love interests. The theme is all about warmth, reunion, and intimacy, taking place in a Wuxia-inspired setting that’s once again an alternate universe from the main story of the game.

    The new memory cards are Xavier: Blades with Blossoms, Zayne: Entwined Kites, Rafayel: Carved Gemheart, Sylus: Shared Lanterns, and Caleb: Clearday Return. You can pick three of the five to focus on and further pick one to guarantee on your second 5-star pull; and you can earn wish rewards by making cumulative wishes over the course of the event.

    Some of the rewards you could get include limited headwear, Limited Deepspace Wishes, and — of course — Memory-themed outfits and hairstyles inspired by the new Memories. Outside of wish rewards, the Memory Series comes with growth tasks that rewards you with in-game materials for levelling up the new cards during the event. When you reach Rank 1 for any new Memory from the banner, you’ll earn a Memory-themed outfit with a special colour that matches your chosen love interest.

    Watch on YouTube

    Illusio returns as part of the new event, too, letting you customise the look of Kindled Moments across all five new Memories. Things you can customise include selecting the outfits and accessories for each love interest, so you can recreate Kindled Moments in your own style. As always, Kindled Moments will go back to their default look after the event ends.

    There’s a new mini-game to play, too, available only during the event. It’s called Courteous Fare, a frantic but familiar restaurant management simulation that allows you to unlock a variety of rewards.

    Furthermore, if you log in for 10 days throughout the event, you can unlock a new outfit set, Wealth Overflow, which can be worn by any of the love interests as well as the heroine. There are other login rewards, too, like 10 Deepspace Wishes, 10 Empyrean Wishes, His and My Outfit sets, two dynamic portrait photo poses, and loads more.

    Finally, the Golden Fortune event adds even more daily log in rewards in the form of one free “shake” per day, from which you can earn a random reward of between 68 and 108 Diamonds — that adds up to a total of 1,296 Diamonds if you show up every day.

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    Sherif Saed

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  • Vitoria Sortuda Codes (February 2026)

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    Image via OOF Corporation.

    Are you ready to make a bet? Don’t worry. If you lose, get that money back with Vitoria Sortuda codes.

    Updated: February 11, 2026

    We added a new code!

    The stakes are soaring, the neon is glowing, and your next massive payout is just a heartbeat away! Welcome to the game where your luck is your bank account. Go big on the Lucky Wheel, play a high-tension game of Minesweeper, and use Vitoria Sortuda codes to pad your wallet. Will you break the bank or go home empty-handed? Step up and let ’em roll!

    All Vitoria Sortuda Codes List

    Active Vitoria Sortuda Codes

    • 2K: 500 cash and 5 rolls
    • 1600likes: 1,250 cash, 5 Rolls, and 5 Tickets
    • update103: 10,000 Cash and 25 Rolls
    • 1000likes: 3,000 Cash and 5 Rolls
    • 500likes: 1,000 Cash, 15 Tickets, and 5 Spins

    Expired Vitoria Sortuda Codes

    • There are no expired Vitoria Sortuda codes.

    Related: Case Opening Simulator 2 Codes

    How to Redeem Codes in Vitoria Sortuda

    Complete the steps below to learn how to use Vitoria Sortuda codes:

    Image by Twinfinite
    1. Run Vitoria Sortuda in Roblox.
    2. Press the Shop button in the top-right corner.
    3. Click on the Redeem button in the Promocodes section.
    4. Type a code into the text box.
    5. Hit the Redeem Code button to receive goodies.

    Don’t leave free items on the table! Make sure to browse our Roblox Codes library so you never miss a limited-time drop again.


    Twinfinite is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy

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    Ana Mitic

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  • Romeo is a Dead Man Review: More Lynchian lunacy from one of gaming’s most uncompromising studios

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    When zombies, no, interdimensional aliens, eat your face clean off your skull, the only thing to do is become a cybernetic agent of the Space-Time FBI. We’ve all had those weeks.

    Romeo is a Dead Man has style dripping from every orifice like the flesh of the unworthy staring into the Ark of the Covenant.

    Grasshopper continued to refine that spirit and combined it with a stronger gameplay loop than ever before in the excellent No More Heroes 3, but the most memorable parts of that game were the scenes which incorporated FMV and different, mixed-media art-styles into the medley. Romeo is a Dead Man takes things even further with real-life miniatures, VHS-style scenes, lush comic books and 16-bit graphics alongside the particle-heavy, Unreal Engine-powered set pieces. The result is something which takes you on its own merry dance, managing to be exciting and novel while maintaining a familiar ‘challenging action’ framework.

    A lot of this game’s marketing seems to lean into how strange and incomprehensible it’s supposed to be, but it’s seriously not that off-the-wall. Romeo is vibes, he’s here to make art and stop space crimes. He’s opening a trenchcoat to reveal a stock of knock-off watches and asking what you’re buying.

    At the risk of slipping fully off the deep end of pretense, a lot of games take inspiration from Twin Peaks and David Lynch in general. There are several of these hallmarks in Romeo is a Dead Man: first-person views of road markings at night; the FBI; immediate, shocking violence; and the liminality between dimensions and realities.

    Ever since playing the exceptional and heavily Lynch-loving Alan Wake 2, I’ve been thinking about whether a recognisably traditional video game could ever capture the same surreal journey as one of those works. Whether an interactive experience which necessitates your input to proceed can ever be as dreamy. But while Romeo isn’t necessarily that heavyweight thematically, its grab-bag of settings, mechanics, storylines and visual styles is an exciting and effective exercise in dream logic.


    A comic-book style cutscene in Romeo is a Deadman.
    Comic-book cutscenes don’t feel like a cop out in Romeo is a Dead Man. | Image credit: Grasshopper Manufacture

    Of course, this doesn’t mean everything drifts along soundly. While Romeo is the kind of game to make you beam a surprised smile, it’s also the kind of game which slaps down a mechanic you’ve never seen before in the middle of a boss battle. Like there are environmental hazards which disable your abilities until you can complete a relatively lengthy button-mash mini-game. I’d managed to completely avoid them until an early chapter boss who incorporates them into their moveset. I’ve said how much I enjoyed the surprises of Romeo is a Dead Man, but I don’t think “press 7 buttons which are the same colour as the background in the next 3 seconds or you’re dead” is the kind of surprise anyone is looking for.

    Another mechanic I don’t know whether I’m completely sold on is where you have to meditate with a fuzzy green tear in reality by moving the left stick to manifest some stairs or a ladder in the environment. I’ve completed all of the “puzzles”, but I have no idea how. The tool-tip in the manual says to just reset until it works, and I can’t decide whether blindly fumbling about until something clicks is absolute genius or complete lunacy. Giving in to the conceit, you could argue that it forces players to detach from what they’re doing, clear their mind and groggily feel for an answer until they’re struck by a revelation which solves the puzzle, like they’re actually meditating for enlightenment. Or you could, you know, say it’s an opaque implementation which needed a rework.


    The 16-bit graphics of the briefing room in Romeo is a Dead Man.
    Both 16-bit and retro arcade art-styles liven up the mission hub and character menus. | Image credit: Grasshopper Manufacture

    Generally the gameplay is a muscular, meaty mix of ego-stoking fodder and more technical mini-bosses which is very engaging and more varied than it first appears. You unlock different melee and ranged weapons, ranging from the Travis Touchdown beam katana and a two-handed Guts sword, to a Resi-style over-the-shoulder pistol and chunky shotgun. The action is fast and frenetic, as you switch between weapons and combat styles constantly to exploit different enemies’ weak points or push back crowds, but it has a peculiar spikiness in parts. All of the guns have to be reloaded manually, either by hitting the reload button or dry-firing an empty weapon, which feels incredibly clunky in the frantic moment of combat – like catching a crab in rowing.

    Every so often you’ll just get melted out of nowhere, but, aside from the occasional smelly fight in one of the optional side-dungeons, it’s more confusing than annoying. To further the dream analogy, it’s like your partner shoving you to wake up when your nightmare disturbs their sleep; it doesn’t take much to roll over and drift back off.

    But overall, it’s the touches of mischief which make Romeo is a Dead Man stand out in a ‘good enough’ landscape dominated by Live Service and competitive games. Stuffed with one-off moments and boisterous action honed over nearly 20 years of carnage, it’s a game that never sits still, never settles for boring but functional and dies with a live hand grenade slipping from its fingertips.

    Reviewed on PlayStation 5 with a code provided by the publisher.

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    James Billcliffe

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