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  • Why the Blizzard Showcase Was the Just the Beginning of a Massive 2026 – Xbox Wire

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    For the last few weeks, Blizzard has been going big. Blizzard Showcase brought together the four key titles – Overwatch, Diablo, World of Warcraft, and Hearthstone – and gave the space to bring their updates, announcements (and some surprises!) in their own ways. It’s all a part of the road to BlizzCon 2026: the year of Blizzard’s 35th anniversary, not to mention the 30th anniversary of Diablo, and the 10th anniversary of Overwatch. This is the perfect space in time to look back at the universes that have brought us together and look forward to the future.

    For Blizzard President, Johanna Faries – speaking on the Official Xbox Podcast  – the Showcase has been a combination of careful planning and happy serendipity:

    “We’ve been really thoughtful about [giving] our players what they’re hoping for, and hopefully delight them and surprise them in some big ways. I think those have landed. And we’ll just continue to sort of prime what we hope to be a very, very big year as we continue on here in 2026.

    “Our franchise teams, and our game teams within those franchises, think a lot about, ‘What do we want to do next year? What do we want to do five years from now?’ Maybe, ‘What do we want to do 10 years from now?’ And we’ve organized our thinking and our strategic planning to make sure that comes together in a really thoughtful way. It’s very intentional how we’ve slate planned into the future.

    “At the same time, the inorganic part was we sat back well over a year ago, and I said, ‘Look, there’s something bigger going on here, and I think we can marry this. I think we can make this a party on behalf of all of Blizzard Entertainment.’ And hopefully if you’re a fan of Blizzard, you’re gonna feel something bigger than just, ‘Oh, I got what I needed from Overwatch’ or, ‘I got what I needed from Diablo.’”

    That idea – that this is a celebration of momentum across Blizzard, not just a series of game announcements – comes with a key extra detail: this is going to be a massive year. Showcase represents what Blizzard has to show us now, but its 2026 is far from over – not least with a return to the legendary BlizzCon later this year.

    “Right now, we have a huge swath of announcements that our games have just brought forward. And why I say that is I think we’re pretty excited to say: There’s still BlizzCon coming in this calendar year, right? Imagine what else we’re stacking up.

    “We’ve got to execute on that. We’ve got to make sure we’re delivering in a big way. But I think the teams are cooking. They’re very excited to bring some major announcements, maybe some surprises.”

    We certainly haven’t seen everything Blizzard, and its games, will have to offer this year – but the wider point of this moment is to set the table for the future of the company. Blizzard is celebrating 35 years of existence by preparing for the next 35 years.

    “I think there’s just an energy around this moment and how this is sort of a launching pad for a big future. It’s very fulfilling to be able to come into work and feel busy in that way, pressure in that way, stakes in that way. I think we’re all really proud of being able to try and pull it off. But again, it’s many years in the making.”

    As Faries makes clear, that long-term thinking is being applied per-franchise, and per-game – making sure that it’s not just Blizzard’s future being considered, but how each individual title can thrive:

    “What do we want the next 35 years to look like? What’s the vision? What’s the direction? We’ve set a lot in motion with respect to that, making sure we’re clear on it, making sure we’re coordinated on it, making sure that every year from this moment forward, there’s sort of a reliability that players can depend on us to launch in big ways, launch in surprising ways. Maybe take some zags!

    “Not everything’s going to hit. That’s gaming. But in many ways, let’s understand where we are going – not only as a company, but by franchise, by game, right? I think at minimum, if you were to ask any of our major teams right now, ‘Hey, what’s your plan for the next three-, four-plus years?’, they have a very clear answer.

    “I think this is just very much the beginning – I know you often kind of hear that – but I think ’26, in many ways, really represents a long road ahead of us in terms of things to be excited about.”

    You can hear much more from Johanna Faries about Blizzard Showcase, BlizzCon, and Blizzard’s games on the Official Xbox Podcast right now

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    Will Fulton, Xbox Wire Editor

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  • Share of the Week: Romantic

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    Last week, we asked you to share romantic moments from your favorite games using #PSshare #PSBlog. Here are this week’s highlights:

    legend12480 shares Cloud holding Aerith in Final Fantasy VII Rebirth

    RazinZamee shares Kratos and Faye touching heads in God of War Ragarök

    Ninon76278564 shares a Persona 3 Reload date with teammate Aigis

    Leumir4 shares Maria giving James a sly look in Silent Hill 2

    raphxander_ shares Nate and Elena sharing a kiss in Uncharted 4

    BBSnakeCorn shares a moment between Lars and Alisa in Tekken 8

    Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme, or be inspired by other great games featuring Photo Mode. Want to be featured in the next Share of the Week?

    THEME: Nioh 3
    SUBMIT BY: 11:59 PM PT on February 18, 2026 

    Next week, take on yokai and warlords alike in Nioh 3. Share epic moments using #PSshare #PSBlog for a chance to be featured.

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    Kristen Zitani (she/her)

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  • Art of the Joke: How High On Life 2 Turns ‘Funny’ Into ‘Fun to Play’ – Xbox Wire

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    “Bible Adventures was the big one we got – I think that might have been the very first one we even tried to get. We’re big fans of it here – there’s a book by Gabe Durham that’s all about the history of that game and its developer, Wisdom Tree, and how they skirted the law to sell bootleg NES carts. It’s such a crazy story, and it’s an honor to feature the game here. I won’t spoil the other ones, but Bible Adventures does get featured hugely in the game during [a boss fight]. I’m really proud of that part – it took a lot of work and we did it just because it made us laugh and seemed like an insane thing to commit to.”

    But alongside the jokes that come with huge amounts of planning, there are also ones that sprung up by chance – game development’s “improv”, perhaps. Throughout a creative process there will no doubt be surprises along the way, elements you had not expected, or chances to take that just happen to work out. In the case of High On Life 2, that came in the form of the tutorial to help get you on the new skateboard for the first time.

    “It’s very early on in the game, and to teach the player how to use their new skateboard we have Gene look up a video online, and he shows it to you,” Robbins tells me. “The video is just something I shot with my friend Jon Millstein, a skater and comedian, with my phone in a parking lot near the Los Angeles Zoo. I wrote this long monologue for Jon to read, full of specific game controls and instructions, and he memorized it nearly on the spot in an alien mask. It’s one of my favorite parts of the game and it came together quickly on the cheap, at the last minute. We shot it in an hour, I went home and edited it that night, and by the next day it was already in the game. That’s the Squanch magic!”

    This “magic” is what holds the ambitiously hilarious High On Life 2 together, through crisp writing, creative gameplay (skateboards!), and an incredibly immersive world for us to explore. It’s developed with a swagger, confident that their sense of humor will resonate with enough of us to take even bigger swings at turning “fun to play” into “funny.” High On Life 2 is about to show us what can happen when a group of creative game developers craft something that’s centered around a singular purpose: To make us laugh our asses off.

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    Mike Nelson, Xbox Wire Editor

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  • Nioh 3’s first big patch “partially” fixes an issue which can make it impossible to heal mid-fight

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    Brutal boss battler Nioh 3‘s first major post-release patch has arrived today, February 13th. Among its array of tweaks is a “partial” fix for a pretty serious issue – it sometimes being impossible for your character to down any healing elixirs in battle.

    (more…)

  • 1V1 NOW by Xbox Game Pass: The 1st Official 1v1 Competition in Rainbow Six Siege! – Xbox Wire

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    For 6 years, Rainbow Six Siege has been part of the Xbox Game Pass family of products. Rainbow Six Siege is 5v5 online tactical shooter that combine raw shooting skills with map knowledge and awareness. Two teams of five play against each other, Attackers and Defenders. The objective of the attacker is to defuse a bomb placed by the defenders, the first team to win 7 rounds win the game. And for the past 10 years, Ubisoft has been running official esports competition all over the world. Teams from all over the world compete to win the prize that matters the most, the Six Invitational.

    The Six Invitational is the last event of the Rainbow Six Siege Esports year.

    This is where it all matters as we crown the world champions of Rainbow Six Siege in front of a packed audience and this year brings something new.

    1V1 NOW by Xbox Game Pass on Stage

    In 2026 R6 Esports has expanded from the regular 5v5 format by introducing a 1v1 format circuit in partnership with Xbox Game Pass, the 1V1 NOW by Xbox Game Pass.

    This is the first time in 10 years that Ubisoft has organized an official 1v1 tournament on Rainbow Six Siege.

    This format has become hugely popular in recent years, evolving from a simple training mode to a competitive format promoted by the biggest content creators in the game, such as Jynxzi or Spoit.

    This open tournament format enables players from all around the world to participate in R6 esports from the comfort of their home.

    With over 3.2k registered players from Europe/Mena, North America, Asia Pacific and South America; the best player in each region makes it to the final phase in Paris at SI.

    This is the perfect opportunity to show the world-class individual performance from players that may have gone under the radar of professional teams.

    For the first edition, the 4 representatives from each region are MlKE from NAL (North America), SelimShady from EML (Europe MENA), Lebyrinth from APL (Asia Pacific) and STK from SAL (South America). Most of them are veterans of the game who have been playing since the alpha version.

    The four semi-finalists of the 1v1 NOW Xbox will be landing in Paris for the first time in their lives.

    They will compete for a place in the grand final and share a prize pool of $5,000.

    Stay tuned for the semi-finals on February 14 and the grand final on stage at the Adidas Arena in Paris on February 15 via the official R6 Esports and Xbox Twitch channels.

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    Will Fulton, Xbox Wire Editor

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  • Capcom Slaps Crappy DRM On Steam Ports Of Dino Crisis 1 & 2 – Kotaku

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    The first two Dino Crisis games, originally released on the PlayStation 1 back over 25 years ago, have finally made their way over to Steam. That’s cool, but uh, wait a minute here, did Capcom include performance-killing DRM on these retro releases? Yes. Yes, it did.

    On February 12, Capcom announced a fun little surprise for Dino Crisis fans. No, it wasn’t a new game or a remake or even a fancy remaster. Instead, Capcom revealed that 1999’s Dino Crisis and its 2000 sequel, Dino Crisis 2, were now available to buy on Valve’s large digital PC gaming store, Steam. As mentioned already, that’s cool. I mean, the games have been available on GOG for a bit and can be easily emulated on fairly weak PCs, but it’s always nice to see publishers bringing older games to more platforms and stores. Except, fans quickly spotted something silly: Dino Crisis 1 and 2 on Steam include Engima Protector DRM.

    Kotaku has contacted Capcom, but didn’t hear back before publication.

    Over on the Dino Crisis Steam forums, you can see plenty of people yelling at Capcom about this incredibly silly and frankly stupid decision. “DRM on a 27-year-old game? Really? What’s wrong with these guys?” asked one user. Others pointed out that this is the same DRM that Capcom recently added to its years-old Resident Evil 4 remake. And that was a disaster, causing all sorts of performance problems for many users on PC.

    This is made all the more strange by the fact that these Dino Crisis PC ports seem to be the same versions being sold currently on GOG with zero DRM. For whatever reason, Capcom has decided that the same games available DRM-free on GOG should include crappy DRM that people hate if you buy them on Steam. As you can expect, a lot of people are opting to buy Dino Crisis on GOG until Capcom removes the DRM.

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    Zack Zwiezen

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  • How David Lynch, Alien, and Slumber Parties Inspired the Creation of Reanimal – Xbox Wire

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    Summary

    • Producer Andreas Johnsson and Narrative Director David Mervick share how they built their new horror game Reanimal around co-op to support being scared together.
    • They also cite some of their formative horror influences, including “Alien,” “Jaws,” and the works of Astrid Lindgren and David Lynch.
    • Reanimal is available today on Xbox Series X|S and Xbox on PC with support for Xbox Play Anywhere.

    When I was five years old, unbeknownst to my babysitter at the time, I snuck out of bed to watch “Poltergeist” while hiding beside the couch, utterly terrified. The scene where the clown doll comes to life and drags the little boy under his bed stuck with me in particular. I had a clown marionette in my room at the time, which I tangled up irrevocably and buried in the back of the closet. Being scared out of my mind is one of my earliest memories.

    The things that frighten us as little kids can have a lasting impact. I came late to appreciating horror movies as an adult, in no small part because of that early, scarring experience. Maybe if I’d had a friend there with me, things might have gone differently.

    Being scared together is a central pillar of Reanimal, the latest meticulously crafted horror game from Little Nightmares creators Tarsier Studios, available today on Xbox Series X|S and Xbox on PC. Last week I was able to play the game and speak with two of its key creatives: Producer and Studio Co-founder Andreas Johnsson, and Narrative Director David Mervick. We discussed how the game both iterates on and breaks away from their beloved Little Nightmares series, as well as some of the formative experiences that shaped their relationships to horror.

    Formative Fears

    In Reanimal you and up to one other player control two small orphans, a nameless boy and girl, who find themselves on a drab, mysterious island full of ruined buildings and utterly nightmarish creatures that sort of resemble adult humans, but in the most unsettling and wrong way possible. Much like in Tarsier’s previous Little Nightmares games, you spend a lot of time actively hiding and hoping that some large, awful creature going about its weird and terrible business doesn’t notice you. Or nervously making your way through creepy spaces, doing some light puzzle-solving while expecting something to jump out at you at any moment. I found that I could only play in relatively short sessions, because the experience was so tension-inducing.

    Since they are once again making a game about small children navigating a big and terrifying world, I asked Andreas and David about their formative experiences with horror.

    “In Sweden, all of us have been brought up with Astrid Lindgren,” said Johnsson, “and it’s not horror, per se, but it’s horrific stories about kids, but also very gripping and moving and heartwarming stories.” Both of them mentioned “Jaws” and “Alien” as important early movies, which stood out to me as films famous for their restraint, often at their best when building tension about what you don’t see, rather than what you do. Johnsson in particular saw “Alien” “way too young” at around 10 on a sleepover with friends. Mervick, however, had us both beat when it came to stories about scary movies at inappropriate ages:

    “This isn’t a story I’ve told many people outside of my family, but probably my earliest memory is I grew up around Liverpool, and there was a guy… It sounds so dodgy now, but for all of the kids’ parties, we’d get this guy, an old fella, who had a projector and a projection screen, and he would just set up his projector, and we’d all sit in front of it, and he’d show clips of movies, except some of them were terrifying.

    “We were watching the ‘Incredible Melting Man,’ when Quint gets eaten by the shark in ‘Jaws,’ and like that. But we were like six and seven and younger. Some of the most horrific things you’ve ever seen, like, you know, ‘Texas Chainsaw Massacre,’ ‘Driller Killer.’ He just had these clips, and you’d see it for like a minute. And the weirdest part of it was it was interspersed with, like, the dogs eating spaghetti from the ‘Lady and the Tramp,’ ’Pete’s Dragon,’ ‘Bedknobs and Broomsticks.’ It was just this big smushing together of stuff, and we loved him. We were begging our parents, ‘can we get the film guy?!’ And then you look back and I would not let that guy within inches of my kid, but we’re fine—we made it.”

    Maybe the social setting of their early exposures is what helped inoculate them against horror better than me. I also just didn’t happen to have a lot of friends very into the genre growing up, and horror is a social experience for many people, as Johnsson and Mervick learned from releasing Little Nightmares.

    Friends to the End

    Andreas told me how the idea for co-op in Reanimal emerged from observing the community of players in the Little Nightmares games. “They talked about pass-and-play with their partner, or playing with their kid watching, and we saw that a lot of people really resonated with having someone else to experience the game with. Part of that is probably because it’s a bit tense, a bit scary, so you need some kind of way of relieving that, so it’s a great way of having someone with you that you can grab,” as Johnsson playfully pawed at Mervick’s shoulder from across the table and they laughed. “So, we really liked that idea of having something scary that you can actually play together, but also for people to be able to play alone as well. That came in quite early on in discussions about the game, and has obviously informed the whole thing. That’s a central pillar of Reanimal: being scared together”

    An important key for maintaining that same experience whether you’re playing by yourself or with someone else is the camera. “When you play co-op, both local and online, it’s the same camera in all game modes,” Johnsson explained. “There’s no split-screen, and that was to enhance this pillar even more. It needs to be the same experience. It needs to be about these two characters—these two players—being scared together.”

    Mervick added that the camera was also one of the most important ways in which Reanimal is different from the Little Nightmares games, which had a mostly fixed, side-on perspective. “The camera was a big liberator this time around, because we weren’t confined to that dollhouse camera. Then you can only show scenes in a certain way, which isn’t always the best way.”

    Reanimal’s camera is much more cinematic, sometimes pulled far back out to make the kids look insignificant against the imposing environment, sometimes pushed in claustrophobically close as danger looms nearby. The more free-ranging camera allows them to explore a wider range of “memorable moments” as they put it, describing one of the fundamental building blocks of their games, which are short, focused, and considered, so as to best respect the time of their players. Its more capable camera allows for every moment of the game to feel special and bespoke, without any repetitive gameplay filler for the sake of padding the playtime.

    Exploring the Inland Empire

    An unexpected cinematic evocation that came up several times in our conversation was the late, great filmmaker David Lynch, whom Mervick described as a big influence throughout his life. Growing up in the ’80s and ’90s, Mervick was the perfect age to be hit by “Twin Peaks,” which for him “is just this perfect combination of like, every-day, kitchen sink drama and some of the most dreadful stuff I’ve ever, ever experienced. ‘Fire Walk with Me’—I just think it’s a phenomenal horror movie, but so emotionally draining as well. It’s not just that kind of gore and constant trauma, which I think apart from ‘Texas Chainsaw Massacre’ doesn’t really work.
But with ‘Fire Walk with me,’ you want to cry as much as you want to hide. I don’t think it did that well either, but I just think it’s one of the pinnacles, for me. Just the dread he can create out of nothing.”

    I didn’t necessarily sense a lot of Lynch’s direct influence in the game itself (aside perhaps from the weird industrial spaces and monsters of “Eraserhead”), but I was struck by how much Lynch’s style of intuitive art-making informed Mervick and the studio’s approach to their work in general. Regarding his book of interviews, “Lynch on Lynch,” Mervick was struck by how “he said how you don’t know where an idea comes from, but you’ve got to grab it, because there’s a reason it’s come to you, and then you don’t know why you’re making all these artistic choices. I found that really inspiring, because it’s like letting the idea lead the way, rather than ‘here’s the next beat, and here’s the next thing that needs to happen if you’re a Joseph Cambell devotee,’ and all these things. And Lynch is instead like, ‘I thought of this while I was dreaming and it means something to me, and I don’t understand what that means to me yet, but I’m going to take that as what it is.’ Going on instinct.”

    Commercial games, much like film, are typically a collaborative medium, and there’s a real skill to successfully navigating that kind of intuitive creative process not just as a solo artist, but as a whole team. “We’re a bunch of people, obviously, so you can’t just go ‘I’m doing this.’ You still have to listen to everyone, but there’s a whole bunch of things we’ve done where we don’t know one hundred percent why we love it, but we know we do. Animals themselves were one, like why do feel animals belong here, and in that form? Why is that resonating with people? But you’ve got to listen to it, you’ve got to listen to how people react to this stuff, because there’s something there. It’s very cool.”

    Learning that the team at Tarsier made Reanimal under this sort of Lynchian ethos of trusting their intuition and not needing to explain everything, even and especially to themselves, made perfect sense with my experience of the game. I recently previewed the upcoming Resident Evil Requiem, which was also a lot of fun, but felt inspired by a fundamentally different universe of horror, all blood and guts and delightfully camp. Reanimal has the unsettling quality of a nightmare, where I don’t fully understand everything I’m seeing juxtaposed, but it’s hauntingly coherent and much more likely to wriggle into my subconscious, just like Lynch’s work.

    Reanimal enchanted me with its unsettling and evocative imagery and never stopped surprising me. At the start I’d never guess the places it goes, but in retrospect it all feels coherent and of a piece. I had a great time being scared by Reanimal by myself, and I look forward to doing it again with a friend soon, as soon as I can find someone up to be scared together with me.

    Reanimal is available today on Xbox Series X|S and Xbox on PC, with support for Xbox Play Anywhere.

    Xbox Play Anywhere

    REANIMAL – Digital Deluxe Edition

    THQ Nordic GmbH


    153

    $59.99

    The End is only the beginning in this mystery horror adventure!

    Get the Digital Deluxe Edition of REANIMAL to get the Season Pass for all three chapters of DLC that expand the world of REANIMAL. Uncover long dead secrets, and cast new light on old friends. The roots of violence go deep.

    Disguise yourselves with the exclusive Foxhead and Muttonhead masks DLC. Friendship can be hell and sometimes a mask is the only protection!

    Season Pass includes:

    REANIMAL: Foxhead and Muttonhead Masks

    REANIMAL: The Expanded World – Chapter 1 (Summer 2026)

    REANIMAL: The Expanded World – Chapter 2 (Fall 2026)

    REANIMAL: The Expanded World – Chapter 3 (Early 2027)

    Xbox Play Anywhere

    REANIMAL

    THQ Nordic


    152

    $39.99

    WHAT IS REANIMAL?
    The original creators of Little Nightmares™ & Little Nightmares™ II have returned to take you on a more terrifying journey than ever before. In this co-op horror adventure game, you play as a brother & sister who go through hell to rescue their missing friends. Exploring by boat and on land, you must use your wits to survive, work together to escape the hellish island, and the dark secret that haunts you.

    HORROR WITH HOPE
    In this unsettling tale, the emphasis is on tension and thick atmosphere, as you join the two orphans on a desperate search for hope and redemption in the direst of circumstances.

    ACROSS A DARK AND TWISTED WORLD
    Traverse an intriguing but terrifying world, where the main path is only one part of the fragmented story. Discover all sorts of mysterious locations on your perilous journey, each with its own story to tell.

    A DREAD-FILLED ADVENTURE
    Tarsier Studios is bringing their unique visual style to bear on a whole host of new twisted monsters and broken, yet resilient, child characters. Fragments of the children’s troubled past have been used as inspiration for their character design, and for the monsters that now torment them.

    SHARE THE SCARE
    Nobody should be forced to go through hell alone! Fully playable in single player and local & online co-op, REANIMAL has a shared, directed camera, designed to maximise claustrophobia and tension.

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    Will Fulton, Xbox Wire Editor

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  • Next Week on Xbox: New Games for February 16 to 20 – Xbox Wire

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    Welcome to Next Week on Xbox! In this weekly feature we cover all the games coming soon to Xbox Series X|S, Xbox One, Xbox on PC, and Game Pass! Get more details on these upcoming games below and click their profiles for further info (release dates subject to change). Let’s jump in!


    Star Trek: Voyager – Across the Unknown Deluxe Edition

    Daedalic Entertainment


    $49.99

    $44.99

    Star Trek: Voyager – Across the Unknown

    Daedalic Entertainment


    $39.99

    $35.99

    Star Trek: Voyager – Across the Unknown – February 18
    Optimized for Xbox Series X|S

    Star Trek: Voyager – Across the Unknown is a story-driven survival strategy game in which the fate of the iconic starship is in your hands. Take the helm, manage the ship and resources, and make difficult decisions. Will you be able to bring home the ship and its crew?


    Styx: Blades of Greed – Quartz Edition

    Nacon


    10

    $59.99

    Styx: Blades of Greed

    Nacon


    10

    $49.99

    Styx: Blades of Greed – February 19
    Optimized for Xbox Series X|S

    You play as Styx, a cunning goblin with a caustic sense of humour who has mastered the art of infiltration. Your goal? To get your hands on Quartz, the most precious – and dangerous – resource in a world on the brink of a war between elves, humans, and orcs. Styx: Blades of Greed takes the proven formula of the first two games and perfects it by putting freedom and creativity at the heart of the experience. Explore vast vertical environments and master new tools and skills. Whether you’re discovering Styx for the first time or you’ve been a fan from the beginning, greed has never been so much fun!


    Xbox Play Anywhere

    Aerial_Knight’s DropShot

    Aerial_Knight Games

    $19.99

    PC Game Pass

    Xbox Game Pass

    Aerial_Knight’s DropShot – February 17
    Optimized for Xbox Series X|S / Smart Delivery / Xbox Play Anywhere / Handheld Optimized

    Aerial_Knight’s Dropshot is a fast, stylish action shooter that throws you straight out of a plane and into the chaos. Take out enemies, dodge wild traps, and make it to the ground first. Filled with finger blasting, Dragons, Powerups, and a bunch of stuff trying to take you down midair. Don’t let anything get in your way of becoming a legend! Just try to look cool and land in one piece!


    Hex Park

    Webnetic s. r. o.

    $3.99

    Hex Park – February 17
    Optimized for Xbox Series X|S

    Welcome to Hex Park—a colorful playground of brainteasers where every move matters. Rotate and align arrow tiles to guide directions, pop obstacles, and clear the board in as few moves as possible. It’s easy to pick up, delightfully tricky to master, and impossible to put down.


    Xbox Play Anywhere

    HeadHunters

    Sumalab

    $14.99

    HeadHunters – February 18
    Optimized for Xbox Series X|S / Xbox Play Anywhere

    HeadHunters is a chaotic platform fighter for up to 4 players, online or on the couch. Blast, bash, and body-swap your way through explosive arenas in fast-paced, no-rules mayhem. It’s all about dodging, blasting, and making your mates scream “no way!”. Heads will definitely roll!


    Backrooms Level X

    Firenut Games


    $9.99

    $7.99

    Backrooms Level X – February 19
    Optimized for Xbox Series X|S / Smart Delivery

    In a place in Albuquerque, New Mexico, USA, a strange accident occurred on October 27, 1986. Everything was recorded on a VHS tape. Enter the eerie world of Backrooms Level X, a first-person horror game that immerses you in an endless labyrinth of desolate and surreal spaces. After a freak accident, you find yourself trapped in the Backrooms, a place where logic and reality vanish. Explore endless corridors of yellow carpet, empty rooms and areas of flickering light as you try to find a way out. But beware: you are not alone. Mysterious entities lurk in the shadows, and every sound may be the last you hear.


    Xbox Play Anywhere

    Death Match Love Comedy!

    KEMCO in Japan & Asia, PQube in North America & Europe


    $29.99

    $23.99

    Death Match Love Comedy! – February 19

    Heartfelt confessions – explosive consequences! From the creators of Raging Loop comes a wild ride of a visual novel, full of slapstick comedy, occult experiences, and romance! First year Kei Yagi is about to receive a love confession from not one, but two classmates, when he suddenly explodes! Although this initial incident was an illusion, he discovers that due to a mysterious curse put upon him, the next time he receives a confession of love he will truly explode and die!  


    Xbox Play Anywhere

    Harvest Cafe

    World of Poly

    Harvest Cafe – February 19
    Xbox Play Anywhere

    Harvest Cafe gives players the opportunity to manage and farm their own farms. Players grow their farms by growing vegetables, fruits and other crops. They feed and care for animals to produce food such as milk, eggs and meat. They can also use the materials they gather from the environment to create new farmland and improve their farm. Players sell the produce grown on their farms in their own restaurant in the village center. In the restaurant, players cook delicious food and serve it to customers. Players can diversify their menu by trying different recipes and prepare special dishes to increase customer satisfaction.


    KLETKA

    Sobaka Studio

    $14.99

    Kletla – February 19
    Optimized for Xbox Series X|S / Smart Delivery

    The most dangerous criminals are convicted and sent to Kletka. Your sentence is to descend into the depths of the Gigastructure while maintaining a living and hungry elevator. Never forget to feed it if you don’t want to end up being eaten alive. Kletka is omnivorous, be ready to feed it both fuel and flesh. The Gigastructure is an endlessly expanding building. Traps and anomalies fill the corridors. Any stop you make could be your last.


    Outpath

    Silver Lining Interactive

    Outpath – February 19
    Optimized for Xbox Series X|S / Smart Delivery

    Taking Satisfactory, Forager and the gratifying gameplay loop of clicker/idle games as references, Outpath would be just that. Exploit your environment, craft, build and automate your base in this 3D first-person platformer! Gather. Craft. Build. Explore. Relax. No time limits, no pressure, play at your own pace and style.


    Xbox Play Anywhere

    Showgunners

    Klabater

    Showgunners – February 19
    Optimized for Xbox Series X|S / Xbox Play Anywhere

    In a dystopian future where corporations rule, a brutal reality show is the hottest entertainment property in town! You play as Scarlett Martillo, a contestant out for revenge. To win, you must navigate dangerous urban arenas packed with lethal traps and face off against hordes of heavily-armed psychopaths.


    Soulslinger: Envoy of Death

    Headup

    Soulslinger: Envoy of Death – February 19
    Optimized for Xbox Series X|S

    Become an Envoy of Death, able to unleash the incredible powers that will make you the most dangerous soul in Limbo. Upgrade your character’s abilities to become the ultimate Soulslinger and take on thrilling challenges in a bloody war against the criminal cartel of the afterlife!


    Horror Tale 2: 4k Remaster

    EpiXR Games

    $9.99

    Horror Tale 2: 4k Remaster – February 20
    Optimized for Xbox Series X|S

    Start a scary adventure and be the first to solve all the mysteries of this horror game! You’ll have to immerse yourself in a thrilling and exciting adventure together with the main characters! Children have been missing for a long time in Lakewitch, and you are destined to solve this creepy mystery. Who is the kidnapper, and why is he doing it? Where are the children disappearing to, and how to save them? You can solve all the puzzles and find out the answers…if you don’t get scared!


    Liquor Store Simulator

    PlayWay S.A.


    $12.99

    $11.69

    Liquor Store Simulator – February 20
    Optimized for Xbox Series X|S / Smart Delivery

    Liquor Store Simulator is a simulation game about developing your own store. You start your business in a small shop that you bought on credit. Buy goods, manage your store, hire staff. Who knows, maybe you will be able to make a real alcohol empire out of a small store. At first, it won’t be easy—you’ll have to work at the checkout yourself, accept deliveries, keep records, and maintain order in the sales area. But hard work and smart decisions will help you turn a modest retail outlet into a thriving store with a wide selection and satisfied customers.


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    Will Fulton, Xbox Wire Editor

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  • Genshin Impact Luna 5 takes the squad back to Mondstadt, finally makes Varka playable

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    The latest big content update has been revealed for HoYoverse’s breakout game, Genshin Impact. Version Luna 5, which has the unusually long and needlessly layered title — Song of the Welkin Moon: Variation – Homeward, He Who Caught the Wind — is set to arrive February 25.

    This one is a bit of a nostalgia play, taking everyone back to Mondstadt, the place where you may remember taking your first steps. And, as with any good return to the ol’ hunting grounds, come familiar characters, too.

    The big new arrival is Varka, who joins as a playable character for the first time. Varka, Grand Master of the Knights of Favonius, is a character whose debut has been long-awaited. He is a 5-Star Anemo Claymore wielder with a dual-wield combat style, capable of dealing two different types of Elemental damage. His addition means that there’s now finally a burly 5-Star male character of each elemental type… do with that information what you will.

    Varka’s dual-wielding combat style allows him to deal two different types of Elemental damage at the same time. The way it works is that his Elemental Skill boosts the damage of his regular attacks, but it also converts the damage type of his right-hand claymore to match his teammates’ elements (Pyro, Hydro, Electro, or Cryo). The left-hand claymore always deals Anemo damage.

    The more normal attacks you use, the more frequently he can activate a special Elemental Skill, or trigger a Charged Attack that doesn’t consume stamina. He can also rely on the Hexerei effect to trigger more instances of Elemental Skill, as well as Charged Attacks, making him a monster damage-dealer.

    Watch on YouTube

    Varka, of course, has been a staple member of the cast, featuring in both the original story in a small cameo, as well as taking a bigger role in the recent Nod-Krai chapters. With the return to Mondstadt, his playable debut makes sense. His Story Quest will shed light on his encounter with the Wild Hunt, and the Great Wolf King of the North

    The reruns for this version are going to be Flins — who will be available in the first phase of Event Wishes — as well as Skirk and Escoffier in the second phase. You can also look forward to the return of the Chronicled Wish with Mondstadt characters.

    Staying on the theme of reminiscence, the big event in Luna 5 is centered around revisiting memories from the beginning of your time with Genshin Impact, and reuniting with old friends. In Echoes of Memory, you’ll witness familiar scenes that have been changed slightly, and you’ll need to use the Spotter Kamera to detect and record those differences.

    The Knights of Favonius are hosting several other activities for everyone to take part in, including an event that lets you catch up with old friends over drinks which you make for them.

    Outside of events, there’s a new set of Gliding and Combat Challenges. And, of course, there are new minigames that you can relax with. The Kamera is being utilised yet again, and this time you can use to capture sights from your time in spots across Natlan, Fontaine, and Sumeru. There’s also… a horde mode of a sort, where you fend off waves of enemies.

    Catch up on the latest set of Genshin Impact codes before you play, and check out why we think Genshin Impact is one of the best mobile games you can play today.

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    Sherif Saed

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  • Quest for Relics Codes (February 2026)

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    Updated: February 13, 2026

    Added new codes!

    Enter a huge Roblox RPG world brimming with adventure. Mix all sorts of relics, put unique skills to the test, and build your character however you like. Take on challenging enemies, find amazing hidden treasures, and give yourself a boost with Quest For Relics codes that grant potions and resources.

    All Quest for Relics Codes List

    Active Quest for Relics Codes

    • i_have_an_exams_so_no_more_updates_for_a_while: 700 Aether and a Mythic Luck Potion (New)
    • adodo25: 3 Common Luck Potions (New)

    Expired Quest for Relics Codes

    • There are currently no expired Quest for Relics codes.

    Related: Infinity RPG codes

    How to Redeem Codes in Quest for Relics

    These are the steps you need to take in order to redeem all your Quest for Relics codes:

    1. Launch Quest for Relics in Roblox.
    2. Press the Rewards button on the right.
    3. Enter a working code into the textbox.
    4. Hit Claim to collect your free rewards.

    If you want to get prepared for all the adventures that await you in the game, check out the Quest for Relics Trello board. Here, you can find all the essential info about relics, skills, transformations, NPCs, arenas, mobs, and much more.

    We’ve got many more codes waiting for you in our Roblox Codes section. Head over there and claim everything you can before it expires.


    Twinfinite is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy

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    Vuk Vladisavljev

    Source link

  • You’re not crazy, trying to heal in Nioh 3 sometimes doesn’t work – and Team Ninja is fixing it

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    Nioh 3 has received a hot new update that brings plenty of bug fixes to very specific issues, but it also implements fixes for a few of the most common – and incredibly annoying – bugs. Patch 1.03.01 arrived earlier on all platforms, and it comes with a chunky set of notes.

    This latest update, predictably, doesn’t add any gameplay features, but some of the included fixes will absolutely delight – or vindicate – so many of the game’s millions of players.

    There’s plenty to go through in the patch notes published today for update 1.03.01, but the most impactful is a fix for an issue that “sometimes made it impossible to use elixirs during battle.” This is only a partial fix, but if you ran into the problem of smashing that shortcut button and not seeing your character play the healing animation, you’ll be glad to see it.

    This is a problem myself and others have faced, especially in boss fights. You can even see the shortcut register your button press and proceed to ignore you. Another partial fix has been made to an issue that caused the game to crash. Team Ninja didn’t share specifics on that, and though Nioh 3 has been fairly stable for me in 70+ hours, it has definitely crashed a few times.

    If you’ve been playing since launch, you likely have – or know someone who has – run into issues with save file corruption and other weird bugs around certain trackable items within save files.

    Team Ninja already rolled out a couple of fixes there, and this latest one specifically targets losing valuables during Myths. If your save file has been affected, the game will now check and recover what was lost. Even more interesting is that the game will now automatically create a backup copy of your save data any time you load a save.

    If you’ve made it into the Eternal Rift, you’ll be happy to know that today’s update takes care of a few progression blockers, and fixes an issue that allowed some players to obtain certain items before they were supposed to, locking themselves out.

    One of the more amusing fixes concerns Mujina, who had a tendency to respawn if you prayed at a Shrine after opening a chest it was hiding in, which made it appear far more often than a mimic should.

    Finally, there’s a set of fixes that address bugs (and exploits) when using specific Martial Art with certain weapons. There are a few fixes to AI, Myths, and one problem with the Minamoto no Yoritomo boss fight that made it impossible to interrupt him, even after he runs out of Ki.

    Hit the link at the top for the full change log, and check out our Nioh 3 gameplay tips if you haven’t already. You should also change these settings ASAP, as they’re going to make your life much easier and save you a lot of time.

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    Sherif Saed

    Source link

  • Slayerbound Codes (February 2026)

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    Updated: February 13, 2026

    We added a new code.

    Whether you’re a legendary Hashira or a total rookie just trying not to poke your own eye out with a Nichirin sword, this game drops you headfirst into the heart-pounding chaos of the Demon Slayer universe! Get ready to unleash flashy breathing techniques and—most importantly—grab those sweet, sweet Slayerbound codes.

    All Slayerbound Codes List

    Active Slayerbound Codes

    • 10KLIKES: Free Spins (New)
    • PEAKPLAYERS: Reset Race/Style
    • 1MVISITS: Reset Stats
    • thxfor5k: 50 Spins
    • morespins: 20 Spins
    • GOSLAYERBOUND: 20 Clan Spins
    • 300KVISITS: Reset Stats
    • 100KVISITS: 15 Spins
    • 1KLIKES: Breathing and Demon Art Reset
    • anothershut: 12 Spins
    • YOKO: 5 Spins
    • datafix: 20 Spins
    • sorryforbugs: Spins and Yen
    • sorryfordelay: Spins and Yen
    • guizerayt: Spins and Yen
    • RELEASE: Spins and Yen

    Expired Slayerbound Codes

    • There are no expired Slayerbound codes.

    Related: Rune Slayer Codes

    How to Redeem Codes in Slayerbound

    Redeem the latest Slayerbound codes in the following way:

    Image by Twinfinite
    1. Run Slayerbound in Roblox.
    2. Press the Codes button on the left.
    3. Type a code into the text field.
    4. Hit Enter to claim goodies.

    Welcome to the Slayerbound Official Trello, your ultimate tactical hub for navigating the dangerous, high-stakes world of this Demon Slayer adventure! Consider this your digital Nichirin blade—essential for survival and sharp enough to give you the edge in every encounter.

    We’re constantly hunting for new rewards! Be sure to bookmark our Roblox Codes section so you never miss a drop.


    Twinfinite is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy

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    Ana Mitic

    Source link

  • Corsa Legends Codes (February 2026)

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    Updated: February 13, 2026

    We added the latest codes!

    Ever dreamed of the perfect garage? With Corsa Legends codes, you will obtain free Cash that will bring you one step closer to unlocking a collection of over 80 cars and trims. From sleek imports to raw muscle, customize every inch of your ride before taking it out to explore a massive, breathtaking world.

    All Corsa Legends Codes List

    Active Corsa Legends Codes

    • 30K: 30k Cash
    • LIGHTS: 25k Cash

    Expired Corsa Legends Codes

    • RS7
    • 918
    • 20K
    • GT
    • 2MILLVISITS
    • RANGO
    • 2026
    • NEWYEARS
    • XMAS
    • HOLIDAY
    • WINTER
    • 1MILLVISITS
    • M5CS
    • LFA
    • FREEMONEY
    • 200KVISITS
    • 500KVISITS
    • VIPER
    • 300
    • 2k
    • ARES
    • TRX
    • 1K

    Related: Pixel Drive Codes

    How to Redeem Codes in Corsa Legends

    Here’s a quick tutorial on how to use Corsa Legends codes:

    Image by Twinfinite
    1. Run Corsa Legends in Roblox.
    2. Press the cogwheel button on the left.
    3. Type a code into the ‘Enter Code’ text box.
    4. Click Ok to receive goodies.

    Dive into our Roblox Codes section and see what awesome freebies are available for your favorite games!


    Twinfinite is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy

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    Ana Mitic

    Source link

  • Underboard Free Download (v1.0.3) – WorldofPCGames

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    Underboard Direct Download

    Tactical team-building roguelike auto-battler with active and passive playstyles. Draft a team as you explore maps full of monsters, build synergies, equip items and cast spells to support your team during battles and help them escape the Underboard.

    Tactical team-building roguelike auto-battler with active and passive playstyles. Draft a team, level them up, equip loot, and stack Traits to maximize your synergies. Fight through randomized maps, using your spells and Masteries to support and refine your builds. Explore multiple Zones to conquer challenging bosses and help your team escape the Underboard. Total War: PHARAOH DYNASTIES 

    Tactical Roguelike Auto Battler

    • Characters battle on their own based on positioning and aggression. Look out for enemy threats and position your team accordingly.
    • Build a team of characters with traits, items and spells to create the best synergies you can.
    • Cast spells to actively support your team in battles, or reserve your Mana to grant them passive bonuses.
    • Upgrade your best spells or go for more tactical flexibility.

    Team Building

    • Draft a team of characters, each enhanced with random Traits. Matching Traits between characters grants further bonuses to your team.
    • Level up your characters by killing monsters, then kill bosses to unlock their evolutions.
    • Loot and craft items to equip characters with stat bonuses, extra traits or unique effects.
    • There are countless combinations of characters, traits, items, spells and hundreds of unique stats!

    Deep Progression

    • Explore randomized maps shrouded in fog of war, full of monsters and treasures.
    • Unlock harder Zones to explore by killing Pinnacle bosses at the end of your explorations.
    • Each Zone has its own distinct theme, with its own enemies and bosses to conquer.
    • Unlock Masteries as you play, allowing you to further specialize your teams for future explorations!

    Features and System Requirements:

    • Underboard is a tactical turn-based game set on compact board-style arenas.
    • It combines roguelike elements with strategic positioning for high replayability.
    • Players unlock new abilities and upgrades to create unique character builds.
    • Varied enemies and evolving stage layouts keep each run challenging.
    • Fast-paced matches and stylized visuals deliver accessible yet deep gameplay.

    Screenshots

    System Requirements

    Minimum
    OS *: Windows 10 64bit
    Processor: AMD A10-7400P
    Memory: 8 GB RAM
    Graphics: AMD Radeon Graphics 6
    Storage: 1 GB available space
    Support the game developers by purchasing the game on Steam

    Installation Guide

    Turn Off Your Antivirus Before Installing Any Game

    1 :: Download Game
    2 :: Extract Game
    3 :: Launch The Game
    4 :: Have Fun 🙂

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    Skring

    Source link

  • The first two Dino Crisis games are on Steam for the first time and half-price, but packaged with Enigma DRM

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    “What if Resident Evil but crossed with Jurassic Park” was an extremely 1990s idea, but if you’re up for a trip back in time to the days when the PS1 was hot shit and Generation X still had working knees, Capcom has just rereleased Dino Crisis and Dino Crisis 2 on Steam.

    Both games were ported to PC in the early 2000s, and most recently rereleased on GOG in January of last year. In fact, the versions on Steam now list GOG.com as a co-developer, since they’re almost the same. One difference: DRM. Dino Crisis and Dino Crisis 2 on Steam use the Enigma Protector DRM, which is why when I went to play the first one a window popped up telling me to “Chack Registry” before I could launch it. Yes, with the typo.

    Source link

  • Fatal Frame 2 Remake Makes a Camera the Scariest Weapon in Gaming | IGN Preview – IGN

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    Fatal Frame 2: Crimson Butterfly Remake doesn’t open with a jump scare; it opens in a trance. As Mio, you watch helplessly as a crimson butterfly lures your twin sister, Mayu, into a fog-covered forest. There, the Lost Village swallows her whole. For over twenty-two years, this scene has haunted fans, myself included. Seeing the village emerge from the mist, modern lighting draping every rooftop and tree branch in dense volumetric fog, I knew immediately: this isn’t a low-budget remaster. The dread in Fatal Frame 2 stems not only from the individually named wraiths stalking you through its haunted Japanese village – a place trapped in a festival of death – but also from the way Mayu grips your hand, dragging you toward dangers you’re unprepared for. After roughly four hours with the first four chapters on PC, this remake already has its hooks in me — not only is it a faithful yet modernized take on what many consider the scariest game ever, its added visual fidelity makes the core mechanic of looking directly at what’s trying to kill you that much harder to endure.

    Fatal Frame 2’s central mechanic remains one of the cleverest in survival horror. Your primary weapon is the Camera Obscura — a modified camera that damages wraiths by photographing them. That’s it. No shotguns, no grenades stashed in a locker. You point a camera at something terrifying, and you take its picture. The series has been doing this since 2001, and it’s still unlike anything else in the genre.

    The Camera Obscura uses focal points: crosshairs that identify a wraith’s weak spots. Aligning more of these points when you take a photo increases the damage dealt. You can upgrade these focal points with prayer beads found throughout the environment, making each shot more lethal and rewarding exploration in classic survival horror style. But your camera can also deliver special shots that require willpower, and the effect varies depending on the equipped filter. While auto-focus helps you lock onto targets, manual focus rewards precision with more serious damage. And, despite Fatal Frame 2’s penalties for proximity, keeping the viewfinder pulled back and standing dangerously close to a spirit was often the better strategy for dealing more damage and taking control of a fight.

    However, willpower is a limited and valuable resource. If you get too close, a wraith will drain your willpower, leaving you vulnerable to a leering attack that flashes your screen and momentarily steals control, or allows the wraith to strike you more easily than it would at range.

    Film types serve as your ammunition and create their own layer of resource tension. The basic Type-07 film is infinite but reloads slowly and hits weakly, while stronger film like the Type-61 deals significantly more damage but caps at eight shots and must be scavenged, as you can’t buy more when you run out. Interchangeable filters add further complexity: the Standard Filter stuns enemies, the Paraceptual Filter blinds them at range and can eventually be upgraded to see through walls, and the Exposure Filter can unlock secret items and areas by reconstructing certain scenes with the Phantom Exposé mode. Each filter has its own upgrade path covering range, reload speed, and special shot duration, and since special shots cost willpower, you’re also incentivized to invest your limited prayer beads into upgrading willpower recovery at the expense of raw damage. There’s a lot of strategy here for players who want to dig into Fatal Frame 2’s intricate system.

    There’s a lot of strategy here for players who want to dig into Fatal Frame 2’s intricate system.

    This excellent combat loop revolves around timing. You enter camera mode by holding the left trigger, frame the wraith with the right thumbstick, and slam the right trigger to activate the shutter. But your shots will typically be weaker unless you wait for it to telegraph an attack — you’ll hear the wraith moaning while the screen flashes red — and then you hit the shutter for a Fatal Frame shot, which staggers the spirit and deals massive damage. Nail one while a wraith is already vulnerable and you trigger Fatal Time, a window for rapid-fire photos that automatically burns through your basic Type-07 film. The whole system punishes impatience and rewards the nerve to stand still while something horrible lunges at you, but it is slow. Deliberately so. Film reload times are long, enemies take a while to go down, and the rhythm of shooting, exiting camera mode, backpedaling, and re-entering is methodical by design — kinda like jousting, but with a camera instead of a lance. When the atmosphere is doing its job, which it usually is, the deliberateness feels meditative. Whether it stays that way across a full campaign is one of the bigger questions this preview can’t yet answer.

    Through the Viewfinder

    Three difficulty modes are available: Story, Normal, and Hard (Battle). Each is meaningfully tuned, with harder settings increasing wraith damage while rewarding more Photo Points for skilled shots. Those points feed into an item shop where you can purchase healing items and equippable stat-boosting charms, creating a risk-reward scale that shifts rather than simply punishing the player. I played most of the preview on Normal before switching to Story after Chapter Three. Even in Story, enemies hit hard enough to maintain tension — meaning these difficulty modes preserve the horror rather than trivialize it.

    Speaking of customizing the experience, I previewed Fatal Frame 2: Crimson Butterfly Remake on a machine equipped with a Ryzen 3900X, RTX 4070 Ti, and 32GB of RAM at 3440x1440p ultrawide with max settings. In typical PC gamer fashion, my first adventure was the options menu itself, which deserves mention for its satisfying granularity. You can adjust vibration intensity separately for damage feedback, item searching, and even how hard Mio’s heart races during cutscenes. You can fine-tune camera behavior down to obstacle avoidance and rotation inertia; customize your graphical settings with precision; and even change the Camera Obscura’s viewfinder style between a classic and modern look. If you can imagine a setting, this remake probably has it. It also ships with both English and Japanese audio, which is a welcome touch for a series with such deep roots in Japanese horror.

    PC players expecting an unlocked frame rate should note that it is capped at 60fps. Considering the attention to detail in areas like viewfinder styles and vibration settings, Fatal Frame 2’s lack of broader accessibility features stands out. It already offers a deep UI and subtitle scaling, customizable text colors, named character labels, and text backgrounds — a solid foundation. However, the absence of screen reading or colorblind modes is particularly striking for a game built around photographing ghosts, where visual feedback like crosshair lock-ons, screen flashes, and color inversions drive the core loop. Screen reader support for the extensive menus, item descriptions, and collectible documents seems a natural extension of the text customization already in place. Games like The Last of Us Part 2 have shown that colorblind accessibility can be addressed through audiovisual indicators that don’t rely on color alone, an approach that could work here without undermining the atmosphere.

    Spirited Away

    Fatal Frame 2’s engrossing story centers on twin sisters Mio and Mayu, who stumble into Minakami Village — a place that vanished from a mountainside on the night of a failed ritual. The village was built over a gate to the underworld called the Hellish Abyss, and its residents performed a gruesome twin sacrifice to keep it sealed. When the ritual failed, the village was consumed by mist, and now it’s full of restless spirits who want to reenact the whole thing using you.

    The story setup hooked me immediately. Every room feels handcrafted to maximize unease — items clattering off shelves in adjacent hallways, rain pattering against rooftops while ghosts stalk corridors, the distant wail of a wraith telling you exactly where it is and exactly why you shouldn’t be there. The sound design is relentless. Everything is precisely mixed, which makes the jump scares land harder because the baseline atmosphere is already ratcheted tight. Reach out to pick up an item, and a wraith may grab your hand instead, draining your willpower until you frantically mash the A button to shake it off. It’s a small touch, but it means even looting feels dangerous.

    Each ghost has a name and backstory you can piece together through collectible documents and a spirit list that catalogs every encounter: the drowned woman on the bridge, the woman sealed in a box, the spirit in the Osaka house still searching for her lost boyfriend Masumi. It goes deep into the lore as well: by digging into the richly detailed village for scraps of lost journals and other items left behind, I uncovered that Masumi was a folklorist’s assistant who vanished while surveying a forest slated for a dam, only for his girlfriend Miyako to follow him into the mist and meet the same fate.

    She’s the spirit I fought in the Osaka house, and I loved playing through an entire 30-minute side quest dedicated to demystifying her background. Throughout the campaign, you photograph the former residents’ spectral remnants and slowly build a picture of the tragedy that consumed Minakami Village, giving Fatal Frame 2 a level of world-building that rewards curiosity without requiring it and gives every encounter a layer of melancholy underneath the fear.

    Outside of combat, Fatal Frame 2 plays like a classic Resident Evil game, and that’s a specific comparison.

    The preview build also featured the Kusabi, a massive, unkillable entity that patrols certain areas. When it shows up, you can’t fight it; you hide. It drains your willpower on contact, forces your screen into black and white, and disables the Camera Obscura entirely. One extended sequence in the Kurosawa mansion strips you of your flashlight while the Kusabi hunts you through dark hallways, and it’s the most effective horror set piece in the preview. It’s the kind of sequence that makes you realize how much the Camera Obscura normally functions as a security blanket.

    What in the Junji Ito?

    Outside of combat, Fatal Frame 2 plays like a classic Resident Evil game, and that’s a specific comparison. Players navigate interconnected rooms, find keys, solve puzzles to unlock new areas, and occasionally discover that previously safe rooms now contain threats. Save points can be blocked by enemies. The structure creates a loop of dread, relief, and fresh dread that survival horror fans will immediately recognize.

    Puzzles are straightforward — one has you arranging dolls on a temple altar based on clues from a photograph — but they’re woven into the environmental storytelling in ways that keep them from feeling like arbitrary roadblocks. Hidden collectibles include pairs of twin dolls that unlock items at the Photo Point exchange shop when photographed together. The previously mentioned Phantom Exposé system lets you recreate old photographs found in the environment to reveal hidden items. You match the framing of an old photo to uncover something that had vanished, giving genuine reason to revisit earlier areas with fresh eyes and a charged filter.

    Additionally, your flashlight helps spot items but makes it easier for enemies to detect you, adding a stealth element that feeds directly into the tension. Some areas are better to sneak through if you can’t afford to fight a wraith head-on, and running away from a fight to the nearest save point is usually an option. It’s great that you heal automatically at save points, and while holding Mayu’s hand also regenerates health, she was separated from Mio for two full chapters during the preview, leaving me reliant on rare healing items and careful play. Equippable charms provide small stat boosts — the Moonstone extends your dodge window, while Mayu’s Charm increases health recovery when holding hands. They’re small build decisions that add texture without overcomplicating things.

    Finally, Fatal Frame 2 Remake’s controls feel deliberately stiff — you dodge on A, crouch on B, and open your inventory on X. There’s also some inertia when entering and exiting the Camera Obscura’s viewfinder with the left trigger. This layout makes sense after a while, but during the first two chapters, I often fumbled for the right input with a wraith bearing down on me. Depending on your tolerance, that’s either a control issue or a horror feature.

    Point and Shoot

    It took roughly four hours to clear the first four chapters, partly due to combat difficulty and partly because the world rewards exploration, with plenty of nooks and crannies to dip into while scavenging for critical items and uncovering the elaborate depth of Minakami Village itself. The graphics and UI translate well to ultrawide, and fans will find the rebuilt classic scenes rich with detail. But some questions do remain about how well the rest of the campaign fares. The 60fps cap is an annoying albeit forgivable ceiling; the deliberate combat pacing could grow tiresome over a full campaign. It’s also too early to tell how faithfully the remake handles the original’s multiple endings, although Fatal Frame 2’s history and the deft handling of its campaign so far suggests greater narrative complexity ahead.

    The Camera Obscura system remains unique in survival horror, the atmosphere is thick enough to feel physical, and the storytelling rewards the slow, careful attention this genre demands. If you loved the original, this is shaping up to be a worthy reintroduction. If you’ve never played Fatal Frame, this is the place to start — the entries are largely standalone, and this one was already considered the best back in 2003. Fatal Frame 2: Crimson Butterfly Remake launches for PC, PS5, Switch 2, and Xbox Series on March 12, 2026.

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    Ryan McCaffrey

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  • State of Play February 2026: all announcements, trailers 

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    Packed show, right? Clocking in at just over an hour, today’s State of Play ran the gauntlet of exciting updates to upcoming SIE Studios titles and games coming from our third party partners, as well as surprise new reveals and upcoming demos. Oh, and there was the small matter of God of War, with the announcement of a remake of the original God of War trilogy and the surprise reveal of God of War Sons of Sparta, which is out now on PS5.

    We’ve got the full show for you to rewatch below. Underneath that, we recap all the key details of every announcement and include the full trailers for your viewing pleasure, and for several titles, further details and insight by the game creators in a selection of dedicated PlayStation Blog articles. 


    State of Play February 2026: all announcements, trailers 

    007 First Light

    State of Play debuted a brand-new story trailer for 007 First Light, offering PlayStation 5 players a deeper look at IO Interactive’s original take on the origin of James Bond. The video offers a glimpse of Bond’s exploits in Iceland, which puts him on MI6’s radar as a potential recruit for its newly revived 00 programme. The programme will see Bond cross paths with its training instructor, former 00 agent John Greenway, with two needing to work together to take on 009, a former British operative now turned rogue and on the loose. 

    More new 00 secrets are shared in a new PlayStation Blog article. 

    State of Play February 2026: all announcements, trailers 

    4: Loop

    Following up from last December’s reveal, Bad Robot Games Chief Creative Officer Mike Booth joined us at State of Play to delve into the core gameplay loop, mechanics and more of the four-player co-op shooter 4: Loop. You can check out the full breakdown in the video above, and read more from Booth in a dedicated PlayStation Blog article, including news on upcoming beta opportunities. 

    Find out more about 4: Loop. 

    State of Play February 2026: all announcements, trailers 

    Beast of Reincarnation

    This one-person, one-dog action RPG launches on PS5 August 4. Set in sci-fi inspired far-future Japan against the backdrop of a devastated world, Beast of Reincarnation follows Emma, a blight-corrupted outcast and her four-legged companion Koo, a malefact whose kind is supposedly a danger to the world. You’ll need to switch between Emma’s real-time, sword-based combat and directing Koo through a command system similar to a turn-based RPG. 

    Game Freak shares more details on the game world and lore in an accompanying PlayStation Blog article. 

    State of Play February 2026: all announcements, trailers 

    Brigandine Abyss

    A blast from PlayStation’s strategic past returns this year in the form of Brigandine Abyss, a new entry in the single player fantasy strategy RPG, the first title of which was released on the original PlayStation back in 1998. Now, six years after the release of Brigandine: The Legend of Runersia, the series once again brings players to a fantasy world where battles take place on a hex grid.

    More on how classic staples mix with brand-new systems in a PlayStation Blog article from the game’s creators. 

    State of Play February 2026: all announcements, trailers 

    Castlevania: Belmont’s Curse

    Adventurers, get ready to crack that whip as the legendary 2D action-exploration series returns this year on PS5. Castlevania: Belmont’s Curse recaptures the gothic action in a whole new way as development duties are shared between Konami, Evil Empire, and Motion Twin. New weapons and abilities join classic tools, all envisioned with a brand new art style. 

    Find out more about the game’s story and mechanics in this PlayStation Blog article.

    State of Play February 2026: all announcements, trailers 

    Control Resonant

    Remedy Entertainment shares new details on Control Resonant’s shapeshifting weapons, navigating gravity anomalies, and more. Learn how you’ll navigate a Manhattan unpredictably reshaped by otherworldly forces and battle fearsome forces by using our own supernatural abilities, including a shapeshifting weapon. 

    Find out more from Remedy Entertainment in a PlayStation Blog article. 

    State of Play February 2026: all announcements, trailers 

    Crimson Moon

    Welcome to a gothic world full of angels, demons, and ancient gods. In this action-adventure RPG Crimson Moon, developed by ProbablyMonsters, you’ll battle alone or join forces with a friend. Be ready though, as co-op amplifies the intensity, with dynamic difficulty scaling and enemy composition ensuring every mission feels fresh and personal. Whether fighting side-by-side or carving your own path, the goal remains the same. Purge the darkness and reclaim the city. The game launches later this year on PS5. 

    Discover a breakdown of the game’s features in this PlayStation Blog article. 

    Darwin’s Paradox

    Octopus Darwin slithered into State of Play with two announcements. First, a release date: April 2. Secondly, the surprise announcement, not only of a demo, but a demo that will be available tomorrow, and that demo’s content is directly inspired by Metal Gear Solid! Play the Tactical Octopus Action demo tomorrow on PS5, and pre-order the full game to get two exclusive skins. 

    State of Play February 2026: all announcements, trailers 

    Dead or Alive 6 Last Round 

    A double hit of Dead or Alive news at State of Play. First off, Dead or Alive 6 Last Round will be slugging its way onto PS5 on June 25. This definitive version of the 2019 brawler will launch simultaneously with both standard and free-to-play editions, with the latter featuring 4 fighters from the fuller 29-strong roster. And Team Ninja confirmed work is underway on a brand new entry into the series, sharing a first tease, which you can watch above. 

    Find out more on Dead or Alive 6 Last Round in a new PlayStation Blog article. 

    State of Play February 2026: all announcements, trailers 

    Death Stranding 2: On the Beach 

    Death Stranding 2: On the Beach comes to PC on March 19, with pre-purchase starting today on Steam and Epic Games. New features and modes will be part of that release, and they’ll also be available on PS5 the same day as a game update! More details on those will be revealed in the future. 

    Find out more about how Nixxes Software and Kojima Productions are bringing the game to PC. 

    State of Play February 2026: all announcements, trailers 

    God of War

    Two big announcements from Santa Monica Studio concluded today’s State of Play. First, confirmation that a remake of the God of War Greek trilogy is in early development. Secondly, the studio has partnered with Mega Cat Studios to create 2D action platformer God of War Sons of Sparta, which is out today on PS5! 

    Everything you need to know in this PS Blog article.

    State of Play February 2026: all announcements, trailers 

    Ghost of Yōtei Legends

    Strike through March 10 on your calendars warriors, as that’s the day Ghost of Yōtei Legends launches. This supernaturally-charged, cooperative multiplayer update, will be available to all Ghost of Yōtei players as part of the game’s 1.5 update. With distinct character classes to learn and earn cosmetics for, three mission types to conquer and the promise of a Raid in the coming months, you better warm up that sword arm.

    Sucker Punch Productions break down the game’s modes further in an accompanying PlayStation Blog article. 

    State of Play February 2026: all announcements, trailers 

    John Wick

    Saber Interactive is working with the creators of the action movie franchise to create a previously unseen chapter in the life of John Wick, which lets you play as the Baba Yaga himself. The studio is promising the signature elements from John Wick movies to be present in the game, from the unique use of camerawork; bold and cinematic environments; and extremely distinctive gun-fu action and intense driving experiences. The game is coming to PS5, but release date and official title is not yet known.

    Saber Interactive reveals more about the game in a PlayStation Blog article.  

    State of Play February 2026: all announcements, trailers 

    Kena: Scars of Kosmora

    Ember Lab returns with an all-new adventure as an older, renowned Spirit Guide Kena travels to the mysterious island of Kosmora. Spirit companions will be a big part of Kena’s journey, charming buddies that travel with you, grow over time, and unlock new powers as your bond deepens. There’s still spirits to be cleansed, and new elemental gameplay expands the strategy and depth to combat. Kena: Scars of Kosmora launches this year on PS5 and PC. 

    Ember Lab explains how partnering with PlayStation Studios has empowered them to craft an even larger world.  

    State of Play February 2026: all announcements, trailers 

    Legacy of Kain: Defiance Remastered

    The remastered dark fantasy classic launches March 3 on PS5 and PS4, with a robust set of new features to get your fangs into. Alongside refinements to visuals, controls, and camera design for modern audiences, and a host of archival content, the game’s Deluxe Edition will feature a playable demo of Defiance’s cancelled sequel, Dark Prophecy. 

    Crystal Dynamics talks through the remaster in a new PlayStation Blog article. 

    State of Play February 2026: all announcements, trailers 

    Marathon

    It’s not long until Marathon’s launch on March 5, but players eager to start their exploration of Tau Ceti IV won’t even need to wait that long: Bungie has announced n Server Slam on Feb 26. PS5 players will be able to experience select content from the full game, as well as earn a tiered gear package and grab a special emblem and banner which will be available in the full experience. Oh, and the studio also came to State of Play with a brand-new gameplay trailer in tow. 

    More from Bungie and Marathon in this PlayStation Blog article. 

    State of Play February 2026: all announcements, trailers 

    MARVEL Tōkon: Fighting Souls

    Ready those colorful costumes, superhero fans. MARVEL Tōkon: Fighting Souls punches onto PS5 and PC August 6, with pre-orders opening Feb 19. Alongside the release date, State of Play revealed three new additions to the roster in the form of Magik, Wolverine and Danger, and in a supporting PlayStation Blog article, the creators confirmed an Episode Mode and detailed the different editions that’ll be available at PlayStation Store. 

    Get the full news from this PlayStation Blog article. 

    State of Play February 2026: all announcements, trailers 

    Metal Gear Solid Collection Vol. 2

    Metal Gear Solid: Master Collection Vol. 2 launches August 27 this year on PS5. Packaging together Metal Gear Solid 4: Guns of the Patriots, Metal Gear Solid: Peace Walker, and the series’ first portable title Metal Gear: Ghost Babel as a bonus title along with some extras that’ll thrill long-term fans of Konami’s stealth series. 

    Full details on what’s in the collection in this PlayStation Blog article.  

    Mina the Hollower

    Shovel Knight studio Yacht Games joined State of Play to share new gameplay and a PS5 demo for Mina the Hollower. The action adventure launches this spring on PS5, and promises to be the creator’s largest game yet, boasting a densely packed world with over 25 unique bosses, 60 trinkets to discover, weapon upgrades, a level up system, new game plus, hundreds of gameplay modifiers, a fishing mini-game, tons of puns, and so much more. You can try it yourself tomorrow, when a limited time demo drops on PS5.

    Yacht Games introduce the game’s central character and dives into gameplay in a new PlayStation Blog article. 

    State of Play February 2026: all announcements, trailers 

    Neva: Prologue

    Set years before the events of the original game, this prologue tells the story of how Alba and the wolf cub Neva first met. You must guide the cub through the blighted wilderness, facing new enemies and endure perilous trials together. New gameplay mechanics and all new locations are promised. This DLC launches February 19. 

    PlayStation Plus

    Multiple games were announced to be coming to PlayStation Plus. Co-op puzzler Big Walk is launching day one into PlayStation Plus Monthly Games later this year, while PlayStation Plus Premium members can enjoy two Classics in the form of Tekken Dark Resurrection (originally released on PSP), out March, and Time Crisis, out May. 

    February’s Game Catalog lineup was also announced at State of Play. Quickly swap between both Spider-Men as you explore an expanded Marvel’s New York in Marvel’s Spider-Man 2, race for supremacy across a shared open world in Test Drive Unlimited Solar Crown, embark on an intimate, emotional journey through a fading land in Neva, or capture fleeting moments on a reflective road trip in Season: A Letter to the Future. Meanwhile, Disney Pixar Wall-E brings platform adventure to PlayStation Plus Premium. All these titles and more are available in February’s PlayStation Plus Game Catalog from February 17. 

    See the full PlayStation Plus Game Catalog list in this PS Blog article. 

    State of Play February 2026: all announcements, trailers 

    Pragmata

    Today’s State of Play brought us a closer look at Capcom’s new intriguing sci-fi adventure,giving us a glimpse into its world and the threats that protagonists Hugh and his android companion Diana will face. Get ready to hack and fight your way through enemy threats April 24 on PS5. 

    State of Play February 2026: all announcements, trailers 

    Project Windless

    Coming to PS5, Project Windless is a dark fantasy open-world action RPG inspired by the Korean novel series The Bird That Drinks Tears. The game will tap into a point thousands of years before the source material, having you play as one of the Rekons, a nomadic warrior race of humanoid birds, known for their immense physical strength and size. 

    Krafton Montreal Studio outline the massive battles and open exploration you can expect in the game in a new PlayStation Blog article. 

    Rayman: 30th Anniversary Edition 

    The classic 1995 platformer receives a feature-packed Anniversary Edition, and it’s launching digitally on PS5 February 13! Developed by Digital Eclipse, this definitive edition lets you play multiple versions of the original, take on 120 additional levels pulled from the bonus level packs. It includes a faithfully reimagined soundtrack by composer Christophe Héral, optional enhanced gameplay features, an interactive documentary and a never-before-playable prototype, giving you an inside look at how Rayman’s gameplay was developed. 

    All the details in this PS Blog article.

    State of Play February 2026: all announcements, trailers 

    Resident Evil Requiem

    We’re just over two weeks away from Capcom’s latest installment of its iconic horror series, launching on February 27. At State of Play, the publisher debuted the game’s launch trailer, which was full of new tantalizing story teases and powerful action beats. Sit back, and enjoy the new footage. 

    State of Play February 2026: all announcements, trailers 

    Rev.Noir

    Konami brought the first glimpse of their new JPRG to State of Play. Rev.Noir is set in a world played by a deadly phenomenon known as lightfall, which instantly kills anyone it touches. The story follows a memory-lost boy and a mysterious girl as they set out on a journey to put an end to the catastrophe. 

    State of Play February 2026: all announcements, trailers 

    Saros

    Housemarque unpacked some of the tantalizing gameplay features of its sci-fi shooter ahead of its April 30 launch on PS5. Armor upgrades to better fit your playstyle, an intriguing Modifier system to let you adjust Carcosa’s dangers to your tastes. Fast travel to unlocked biomes. Then there’s the world-altering eclipse events which escalate the threat against you, as corruption affects enemies, weapons and artifacts. A challenge not for the fainthearted. 

    Find out more from Housemarque in a PlayStation Blog article. 

    State of Play February 2026: all announcements, trailers 

    Silent Hill: Townfall

    This new entry into the horror franchise offers a new town to explore, horrific enemies to fight and evade, and story-driven puzzles that help deliver a new but distinctly Silent Hill tale of mystery, tragedy and loss. The perspective shifts to first person, and a new yet-retro portable CRT TV device will be both a useful tool in encounters and a way to unveil more of the story. 

    More on the new device and Screen Burn Interactive’s spin on the iconic series in this PlayStation Blog article. 

    State of Play February 2026: all announcements, trailers 

    Star Wars: Galactic Racer

    Take part in a runs-based, high-stakes reinvention of racing born in the lawless Outer Rim of the Star Wars galaxy, coming to PS5 later this year. Today we got a first glimpse of gameplay, spanning different planets, and highlighting different racing vehicles and characters, all of whom are competing in the unsanctioned racing circuit where only the bold survive.

    State of Play February 2026: all announcements, trailers 

    Yakoh Shinobi Ops

    Four player online, isometric shinobi action sneaks onto PS5 next year in the form of Yakoh Shinobi Ops. Work together to infiltrate heavily guarded enemy territory, combining your unique ninjutsu abilities to avoid traps, evade soldiers and escape an ever-present, unstoppable Pursuer who threatens to end your run prematurely. 

    Full details on the compelling co-op adventure from the game’s creators in a new PlayStation Blog article.

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    Gillen McAllister (he/him)

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  • Where To Preorder Metal Gear Solid: Master Collection Vol. 2

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    Nearly three years on since the first Metal Gear Solid Master Collection, Konami is finally bringing a second batch of Metal Gear titles to console and PC with the Metal Gear Solid: Master Collection Vol. 2. The new collection will include Metal Gear Solid 4: Guns of the Patriots and the HD remaster version of Metal Gear Solid: Peace Walker–both of which serve as important entries in the main Metal Gear storyline–as well as the non-canonical (but still awesome) Game Boy Color spin-off, Metal Gear: Ghost Babel. This marks the first time Metal Gear Solid 4 has been available outside its original PS3 release. The package will also include a bunch of bonus archival materials to check out. Fans will be able to pick up the Metal Gear Master Collection Volume 2 for PS5, Switch, Switch 2, Xbox Series X|S, and PC when it launches on August 27. Physical edition preorders are available for $50 at online retailers. Preordering ahead of launch ensures you’ll receive the limited Day One Edition of the game, which includes some bonus in-game items.

    Continue Reading at GameSpot

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  • (For Southeast Asia) MARVEL Tōkon: Fighting Souls arrives on PS5 & PC August 6

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    Hello everyone. I’m Takeshi Yamanaka, Producer of MARVEL Tōkon: Fighting Souls.

    Have you had a chance to watch our new MARVEL Tōkon: Fighting Souls trailer that featured in today’s State of Play? Check it out below. 

    A reborn X-Men team, reassembled to face an approaching threat

    This time, as the first team reveal trailer from our character introduction series, we unveiled the Unbreakable X-Men. As briefly mentioned at the beginning of the trailer, a new threat is closing in on Earth in the game’s storyline.

    In response, the X-Men gather once more. However, due to a recent battle, many of the core X-Men members have been forced to withdraw from the front lines. With limited fighting strength available, Storm, guided by Charles Xavier, steps up as leader and forms a new team “The Unbreakable X-Men” to confront the looming danger.

    Storm
    The team leader. A mutant who can freely command the forces of nature, such as wind and lightning.

    Magik
    A young mutant highly skilled in both magic and the sword she creates herself known as the Soulsword.

    Wolverine
    Battle-scarred but unbroken, he fights alongside the young X-Men with Adamantium claws.

    Danger
    The AI of the Danger Room, once used by the X-Men for training, which has gained autonomy and taken physical form.

    Viewed with suspicion and persecuted as “others,” mutants face hostility from humanity. Despite this, the reborn X-Men press on, driven by inner conflict as they strive to protect even the humans who persecute them from the looming threat.

    What decisions the team will make, and how their story will conclude, is something we hope you look forward to discovering.

    Revealing Episode Mode 

    Stepping back for a moment, the game will feature an Episode Mode.

    In collaboration with Marvel Games, we’ve adapted the narrative, world, and characters specifically for this game. This game mode depicts Marvel heroes and villains, including the X-Men standing against a new threat.

    Episode Mode blends American comics and Japanese manga into a new form of storytelling adapted for a modern video game format. We have collaborated with a renowned writer from the original Marvel comics, to help build the world and write the scenario.

    The story is presented as motion comics, centered around manga illustrated by celebrated artists. The game will feature full voice acting across 10 languages (English, French, Italian, German, Spanish, Brazilian Portuguese, Latin American Spanish, Japanese, Korean, Mandarin), and the game’s music and audio will support spatial audio with PS5’s Tempest 3D AudioTech. Beyond visuals and sound, the mode also uses the features of the PlayStation 5 DualSense Wireless controller to deliver a tactile storytelling experience. We hope you look forward to a new way of experiencing Marvel stories distinct from comics or films and made possible only through games.

    Pre-order bonuses and Premium Editions

    We’re also excited to share the rewards available to players who jump in early and secure their copy of MARVEL Tōkon: Fighting Souls.

    Players who pre-order the game will receive a set of exclusive lobby items, letting you personalize your presence from day one and show your support from the very start. 

    Pre-order bonuses include: 

    • Infinity Gauntlet (Lobby Equipment) 
    • Baby Groot (Lobby Pet) 
    • Cosmic Surfboard (Lobby Ride) 

    MARVEL Tōkon: Fighting Souls will be available in multiple editions, including a Standard Edition, a Digital Deluxe Edition and an Ultimate Edition, each offering different ways to experience the game. 

    Standard Edition

    Get your hands on the standard edition for SGD 79.90 / MYR 249 / THB 1,990 / IDR 879,000 / PHP 2,990 / VND 1,499,000

    Digital Deluxe Edition 

    The Digital Deluxe Edition (SGD 113.90 / MYR 359 / THB 2,849 / IDR 1,249,000) includes the full game, all pre-order incentives, a Year 1 Characters & Stage Pass, which grants access to 4 additional playable characters and 1 new playable stage released post-launch (usage information details to come). This edition also includes Howard the Duck (Lobby Avatar) and Cosmo (Lobby Pet).

    Ultimate Edition 

    The Ultimate Edition (SGD 139 / MYR 429 / THB 3,390 / IDR 1,499,000) includes all content from the Digital Deluxe Edition, plus additional cosmetic items to further customize your experience. This includes a costume for Storm, Captain America, Doctor Doom, Iron Man, and Spider-Man. Spider-Man’s costume is inspired by the Advanced Suit 2.0 from Marvel’s Spider-Man 2, developed by our friends at Insomniac Games. Costumes are available until August 5, 2027. The Ultimate Edition also includes an Animated Chromatic color unlock for all 20 launch characters. 

    Save the date: 

    MARVEL Tōkon: Fighting Souls launches on August 6, 2026*** on PS5 and PC. 

    Pre-orders will open on February 19, 2026****, at all participating retailers and you can secure your copy on PlayStation Store and PC storefronts. 

    We can’t wait to share more with you as development continues and look forward to welcoming you into the universe of MARVEL Tōkon: Fighting Souls. 

    *3D audio via built-in TV speakers or analogue/USB stereo headphones. Setup required.  

    **Account for PlayStation and Internet connection required to redeem. Game progression may be required for in-game unlocks. 

    ***PS5 and PC will launch August 7, 2026, in New Zealand, Australia, Japan, and Korea.  

    ****PC Pre-orders will start February 20, 2026, in New Zealand, Australia, Japan, Korea, Singapore, Malaysia, Taiwan and Hong Kong. 

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    Takeshi Yamanaka

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  • Get your trunks on kids, Kojima’s taking us to the beach when Death Stranding 2 comes to PC next month

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    You knew it was coming, I knew it was coming, and now one Mr. Hideo Kojima himself (disclaimer: technically it was Sony during tonight’s State of Play, though I’m sure he’s Fweeted about it on Fwitter) has confirmed that yes, Death Stranding 2: On the Beach is making its way to PC. It’s also doing so pretty soon, and with a small suite of additional features not present in its original PS5 release.

    For starters, that release date: it’s March 19th! That’s a little over a month away, and less than a year after it first launched, so, not a horrendously long wait all things considered. Those features unique to PC are pretty much exactly what you’d expect with things like ultrawide monitor support, in both 21:9 UltraWidescreen, and 32:9 Super UltraWidescreen, and 4K resolution.

    Watch on YouTube

    There’s also the option for uncapped framerates, obviously depending on your PC specs, or upscaling and frame generation if that’s more your speed. And if you’ve got a DualSense controller, there’s full support for that too, or you can use your mouse and keyboard if you’re that committed to that kind of life. Over on the PlayStation Blog it was also confirmed that some new modes will be coming “that will offer players new challenges and rewards.” Your guess is as good as mine as to what those could be, but they’ll be coming at launch in any case, with details coming next month.

    If you’ve not already played this one on PS5 yet, it honestly is just more of the same of the first game, but this time in Australia, with a few bells, whistles, gadgets, and gizmos thrown on top. I’m not one to heap praise upon Kojima needlessly, guy’s got a cushy enough life, but from what I’ve played of it, just walking around beautiful, endless deserts, mountainscapes, and all sorts does have a certain something to it. Though, there is a touch too much shooting compared to the first game for my liking.

    Anyway, you can already wishlist Death Stranding 2: On the Beach on Steam ahead of its release next month.

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    Oisin Kuhnke

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