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  • Genshin Impact’s Puzzles are Getting Way Too Gimmicky

    Genshin Impact’s Puzzles are Getting Way Too Gimmicky

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    With every new region released in Genshin Impact, there’s new puzzle mechanics and things to discover in that area. It makes sense to add something new for players that enjoy exploration, but after a few expansions, it’s starting to feel like too much. I’ve been playing Genshin since it was in beta, and trying to change the puzzle mechanics frequently is getting too gimmicky. 

    Sumeru’s Newest Exploration Mechanic

    Image via Hoyoverse

    The 3.6 Update is getting a brand-new area in Sumeru, and of course, there’s a new exploration mechanic to go along with it. In order to fully explore the area, you’ll need to travel around as Sorush. Sorush is a creature called Pari that can fly, which you’ll need to use in order to get around the new area.

    Sorush will also be able to use other mechanics from past exploration, like Khvarena. It can even move objects and change some of the teleporting Four-Leaf Sigils found around Sumeru (not everywhere, just the new area where Sorush can explore). 

    While that may sound cool to some, it seems like Hoyoverse is going too far with adding nonsensical “content” into the game. This feels like yet another exploration gimmick to master while waiting for actual content to come to the game. 

    Puzzles Are Ramping Up In Complexity

    Ways to get around in Sumeru Genshin Impact
    Image Source: Hoyoverse via Twinfinite

    Genshin Impact was originally likened to The Legends of Zelda: Breath of the Wild when it was first released. It was for good reason too since Genshin seemingly mimicked many of the looks and mechanics in the Zelda title. However, it grew past that and has since become the open-world PC/mobile title that took the world by storm.

    Unfortunately, it feels more and more like a Zelda game than it did before. Zelda’s puzzles are difficult, but that’s a large part of why people love the Zelda games in general. Genshin Impact has always had puzzles, but they’re getting gimmicky.

    Genshin Impact’s Puzzle History

    Venti in Genshin Impact
    Image Credit: Hoyoverse via Twinfinite

    Take Monstadt’s puzzles for example. Most of these can be completed pretty easily, and they’re incredibly straightforward. As far as puzzles go, they’re not very complex and they don’t take up too much time.

    Liyue’s are similar, although some are much grander in scale. However, Inazuma’s became significantly more intricate, and Sumeru’s puzzles continue that trend. Sorush’s new gimmick adds another layer on top of an issue that was already becoming a problem for some players. The puzzles aren’t really getting harder, they’re just becoming complex in a way that takes up more time.

    Now, Genshin Impact has great things about it, and the puzzles don’t necessarily have to be done. However, a lot of the free rewards in the game are locked behind these puzzles. Some things like Domains and certain World Quests are only available after completing the puzzles.

    Puzzles in Monstadt versus Sumeru Genshin Impact
    Image Source: Hoyoverse via Twinfinite

    Here’s a quick example of some of the differences in puzzles. The picture on the left with Xiao is of a Monstadt puzzle in Stormterror’s Lair. It’s simple — just run off the cliff and float through the rings.

    Th picture on the right is of the Sumeru Dune of Magma in the Hypostyle Desert. To even get access to this Dune, you have to direct light in a specific way and complete quests to get “clearance”. The best (read: most frustrating) part is that it’s only one part of a much larger puzzle in the entire area.

    For players who don’t like puzzles, new content feels like busywork because of all the gimmicks behind exploration. While the puzzles aren’t always more difficult, it’s going to require a lot of players to look up a guide to even remember all the equipable items that actually interact with the world. 

    What do you think? Are the puzzles becoming too complex or adding in too many gimmicks or do you like having to figure things out while exploring Teyvat?

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    Brittany Alva

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  • Beau Is Afraid’s strange rollout fits such a strange movie

    Beau Is Afraid’s strange rollout fits such a strange movie

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    Ari Aster is a very strange director. Not just for his eccentric, fantastic popcorn-art horror movies, but also for the way those strange movies become incredibly popular. Both of his previous movies, Midsommar and Hereditary, are excellent, scary, contemplative horror movies about trauma and grief. They’re both funny, in their own twisted, dark ways. And they’ve both created a lasting footprint with teens and 20-somethings online, thanks to idiosyncratic marketing, intense shocks and imagery, and general meme-ability.

    Now, production company A24 (which was behind both of Aster’s previous movies) is hoping to manufacture that same kind of enthusiasm for Aster’s newest, weirdest movie, Beau Is Afraid, by giving it an extremely odd release schedule that’s primarily designed to woo fans and take over social media.

    Beau Is Afraid follows Beau (Joaquin Phoenix), less of a regular guy and more like a tightly wound ball of anxiety in every moment of his life, as he travels to visit his mother. Along the way, he encounters all kinds of oddities, like an apocalyptic city, a traveling theater group, slightly deranged children, and Nathan Lane. Unlike Aster’s other two films, Beau Is Afraid is more obviously a comedy, though it’s passed through a filter of absurdist tragedy with a bit of horror mixed in for good measure.

    Photo: Takashi Seida/A24

    It’s also a singularly bizarre film, in the most complimentary possible way. While it has bits and pieces of familiar movies, it combines them so aggressively and constantly that it defies comparison to any one other thing at a time. Instead, Beau is more like a hodgepodge of dozens of directors, movies, books, plays, and writers that have influenced Aster through his life. And with a movie this strange and disparate, it’s only fitting that its theatrical rollout should be just as odd.

    To make that happen, A24 started with a surprise, simultaneous screening of the movie’s world premiere in Alamo Drafthouse theaters in several different cities around the United States. The attendees thought they were showing up for a screening of the Midsommar director’s cut (still Aster’s best movie), with a live Q&A from the director at the end. Instead, once they were seated, they were informed that they were attending the premiere of Beau Is Afraid — though the live Q&A still happened, hosted by Emma Stone and simulcast to theaters across the country.

    This kind of early screening sometimes comes with a strict social media embargo, but in this case, attendees were allowed to post their reactions to the film the minute it ended. Which means the movie instantly generated positive word-of-mouth from some of Aster’s biggest fans — critics and general audiences alike.

    Nathan Lane, Joaquin Phoenix, and Amy Ryan sit around a dinner table holding hands and praying in Beau is Afraid

    Photo: Takashi Seida/A24

    The actual review embargo for Beau was set for 10 p.m. EDT on the night of Monday, April 10 — an unusual hour for an embargo, since they’re usually set for morning or afternoon. That embargo also lands a few days before the movie is released for a limited run in just a few theaters in New York and Los Angeles. In most cities, critics won’t even be able to see the movie until its public IMAX preview on April 18. After that, the movie will finally have a more conventional release, rolling out to theaters across the country on April 21.

    This strange schedule, and the recurring and escalating social media blips A24 obviously hopes each new release wave will cause, are meant to kick off a slow build of anticipation and momentum for the film. If things work out in the studio’s favor, then movie fans will have been hearing good things about Beau Is Afraid for more than three weeks before they have the chance to see the movie themselves. This strategy reads like an artificial attempt to create the kind of hit that Aster’s Hereditary became. After a solid theatrical run (coming in at $44 million domestically), Hereditary really took off when it hit Netflix, and people showed it to their friends for the thrill of bringing someone else a solid shock.

    Joaquin Phoenix in old age make-up in Beau is Afraid wearing a hat with a huge beard

    Photo: Takashi Seida/A24

    But it isn’t just the impressive buildup of Aster’s previous movies that might have A24 hoping it can create a sleeper hit with Beau; it’s also the recent history of theatrical releases. The 2022 horror movies Smile, Barbarian, and Terrifier 2 all saw their box-office returns slowly reach impressive heights over the course of weeks, rather than experiencing the first-weekend boom common to bigger releases. Even blockbuster animated movies like Puss in Boots: The Last Wish took a while to find an audience in today’s movie environment. Meanwhile, this year, Skinamarink leaked online, generating a good bit of TikTok buzz before its theatrical release, convincing people to show up in droves for a very specific kind of slow-burn horror movie.

    There’s no guarantee that Beau Is Afraid will necessarily find an equally large and dedicated audience, or that it will actually grow into a word-of-mouth success. But at the very least, it’s hard to fault A24 for experimenting with the release pattern on such a strange movie. I was at the movie’s first screening in Brooklyn, the one where Aster actually appeared live and in the flesh. His new film is entertaining, fun, weird, and messy, even if it doesn’t entirely gel in the end. Fans of horror, cinematic oddities, and Aster’s other work should go see it once that becomes an option. For all those reasons, it’s also a difficult movie to sell, so why wouldn’t A24 err on the side of building it up slowly, with Aster’s most ardent fans leading the way?

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    Austen Goslin

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  • Strong Museum of Play to Introduce World’s Largest Playable Donkey Kong Arcade Cabinet – IGN

    Strong Museum of Play to Introduce World’s Largest Playable Donkey Kong Arcade Cabinet – IGN

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    The Strong National Museum of Play in Rochester, New York, is constructing a Donkey Kong arcade cabinet that’s big enough for King Kong to try out.

    Announced on Twitter, the museum’s upcoming Donkey Kong arcade game will stand at nearly 20 feet tall, making it the largest playable Donkey Kong arcade game in the world. The Strong Museum also said that Nintendo of America provided input on the project.

    What’s even better is that this gargantuan version of Donkey Kong will be available for guests to play via a smaller, human-sized control panel located at the base of the machine. We can only wonder if the bigger buttons on the machine itself also work to control the game. Donkey Kong is coming to the museum on June 30, and you can check out what the machine will look like for yourself below.

    Donkey Kong will be a part of the museum’s 90,000 square-foot expansion dedicated to the history of video games, the museum announced. It’s about 370% bigger than the original, and it will run on a motherboard from an original Donkey Kong cabinet.

    Along with the reveal of this big arcade cabinet, Donkey Kong is currently co-starring in the biggest movie in the world: The Super Mario Bros. Movie. If you’ve seen the movie, you’ll notice Donkey Kong got a redesign from the version of the character we’re used to seeing in Donkey Kong Country and Super Smash Bros. Shigeru Miyamoto said the redesign actually was supposed to give DK “a comical personality and design reminiscent of the original character” seen in this very arcade game.

    Logan Plant is a freelance writer for IGN covering video game and entertainment news. He has over six years of experience in the gaming industry with bylines at IGN, Nintendo Wire, Switch Player Magazine, and Lifewire. Find him on Twitter @LoganJPlant.

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    Logan Plant

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  • Classified US Military Documents Leaked On Minecraft Discord Server And No One Noticed For Weeks

    Classified US Military Documents Leaked On Minecraft Discord Server And No One Noticed For Weeks

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    Classified US Military documents remained leaked on a Minecraft Discord server for a month before someone noticed them.

    According to a report by CNN, the leaked documents were posted on the Discord server early last month and contained information on Russian casualties and weapon systems available to Ukraine. “This sh*t was sitting in a Minecraft Discord server for a month, and no one noticed,” Aric Toler, a researcher at Bellingcat, said.

    The documents began to pick up some traction after a user posted parts of the documents to 4chan. On April 7, some of the Discord members began to worry that they’d be in trouble for reposting the documents. The user who posted the documents on March 1 deleted their Twitter and Discord accounts shortly after.

    According to CNN, US officials believe that the documents have been changed to make the Ukraine casualty higher than it is.

    Thomas Rid, an expert on state-backed information, said it’s unlikely that a foreign country such as Russia isn’t behind this because “The fact that unedited and edited–doctored–versions of some files are available online makes me skeptical.”

    Although who was responsible for the leak is still unknown, the information from the documents could have serious ramifications, as they provide Russia with Ukrainian military strategies.

    The products discussed here were independently chosen by our editors.
    GameSpot may get a share of the revenue if you buy anything featured on our site.

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  • Double Fine Looks Back At 10 Years Of Broken Age

    Double Fine Looks Back At 10 Years Of Broken Age

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    In 2012, Double Fine Productions launched a Kickstarter campaign to make an adventure game.

    At the time, the idea was that the adventure genre was dead – at least in the eyes of major publishers. However, as Double Fine founder Tim Schafer, who made his name working on point-and-click adventure games for LucasArts, seemed to think, there was still a sizable enough audience out there that someone should make a new one. Why not Double Fine? And why not go directly to the source – the fans – for the game’s funding?

    In Double Fine’s pitch, it theorized the then-unnamed project as a smaller game. The company asked for $400,000 from fans – specifically $300,000 to make the game and $100,000 to allow documentary crew 2 Player Productions to film the development. On that last point, Double Fine would also publish a documentary allowing for transparency in how the company used fan money. 

    On February 8, 2012, the Kickstarter was launched. Within a few hours, it passed its original goal. Within the first day, over $1 million. And by the time the campaign closed a month later, it had raised, in total, $3,336,371. 

    The successful Kickstarter proved at least two things: One, the adventure genre still had some life. And more importantly, crowdfunding was – to some degree – a completely viable option for game developers to use for project funding, bypassing the standard process of pitching projects to publishers and trying to raise funds. 

    This all resulted in the game Broken Age, a two-part coming-of-age adventure game telling the dual stories of Vella and Shay. The once modest project ballooned into a massive lift for Double Fine, taking numerous years to see through and, controversially, more money than initially asked for in the Kickstarter. 

    It also resulted in 2 Player’s 20-part, 12-hour-long Double Fine Adventure documentary, one of the most complete and transparent looks we’d ever had into how games get made – at least until it did it again in early in 2023 with PsychOdyssey, showing the making of Psychonauts 2. 

    It wasn’t always pretty. Game development never is. It’s a long, hard road, and Double Fine Adventure allowed people at home to see intimate details of the making of Broken Age. It gave Kickstarter backers an inside look at how their money was spent. It allowed them to have, sometimes hurtful, opinions over how the company handled business. They were often very vocal about their thoughts. It certainly didn’t help that Gamergate, a harassment campaign targeting women and minorities in the game industry, happened then. And while there is a lot of joy, passion, and beauty in Broken Age and its documentary, there is an undeniable amount of struggle and pain. 

    More than a decade later, revisiting Double Fine Adventure feels like watching the origins of the Double Fine we have today. It revisited crowdfunding many times after, including with Psychonauts 2, its biggest project, and still films just about everything within its walls. But, as of 2019, Microsoft owns Double Fine, meaning it doesn’t have to pitch fans or publishers anymore. 2 Player has since been folded into the company, serving as an in-house documentary crew, and is arguably making projects far more in-depth now than it was ten years ago.  

    With so much the same and so much different for the company, on a sunny day in San Francisco, Calif., where Double Fine is based, we gathered a group of current and former Broken Age leads and folks from 2 Player to reflect on the whole process. Over many hours and drinks, they had a frank, honest, and personal chat about what went right, wrong, and everything in between. They also talk about their feelings now a decade removed and how the entire process affected them as professionals and people. And lastly, what the whole thing meant to Double Fine at large. 

    Special thanks to James Spafford.

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    Blake Hester

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  • Reviews Featuring ‘Rakuen’ and ‘LUNARK’, Plus the Latest Releases and Sales – TouchArcade

    Reviews Featuring ‘Rakuen’ and ‘LUNARK’, Plus the Latest Releases and Sales – TouchArcade

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    Hello gentle readers, and welcome to the SwitchArcade Round-Up for April 10th, 2023. In today’s article, we kick off the week with three reviews. Rakuen: Deluxe Edition is here to make you sob uncontrollably, LUNARK will take you to the past’s future, and GrimGrimoire OnceMore is ready for one more try. After that, we look at the new releases that popped up over the weekend. They aren’t too hot. Finally, sales. Everyone loves those sales lists, and they are here as they always are. Let’s get to it!

    Reviews & Mini-Views

    Rakuen: Deluxe Edition ($24.99)

    I don’t know who decided we needed an infusion of games that make you bawl like a hungry baby in the last few months, but here we are with another one. Rakuen: Deluxe Edition contains a port of 2017’s Rakuen, the newly-released spin-off Mr. Saitou, and a collection of short animated movies set in the game’s world. The first of the bunch is the star of the show, having earned considerable acclaim on other platforms. The other two items round out the package nicely even if they’re not quite as substantial.

    Rakuen is a narrative-heavy adventure game that was originally built in RPG Maker, similar to things like To the Moon or, I suppose, Corpse Party. You’ll walk around and talk to various characters, solve some puzzles, and explore a handful of locations. It was created by Laura Shigihara, who you’ll likely know from her many musical contributions to games like Plants vs Zombies, Deltarune, and the aforementioned To the Moon. She also contributed a song to Meg’s Monster, which was the last game to make me ugly-cry. Hmm. Laura, I’m on to you. You’re in cahoots with Big Tissue, I know it.

    You play as an unnamed boy who is in the hospital and clearly not for a short stay. His mother likes to read to him from a storybook called Rakuen, and an incident one night involving the book leads to him discovering a whole other world. In that world, a forest spirit is sleeping. He can only be awoken by playing a special song, whose components can only be found by helping out some of the locals. It’s said that he can grant wishes, and the boy clearly has one in mind. Each of the characters you have to help forms something of a mini-episode within the greater narrative. Oh, and all of the characters in that other world seem to be counterparts of other residents and workers at the hospital, and their troubles seem to mirror theirs as well.

    None of these tales have what I would call happy endings, but through your efforts some measure of relief, catharsis, or closure can be reached. Whether it be serving tea to flower blossom creatures on behalf of a fishperson or fixing a music box for an ill-mannered bear, the boy is willing to do whatever it takes to help people out. He’s accompanied almost all the time by his mother, who not only serves a narrative duty but also allows the player to get a hint if they need one. Most of the puzzles just involve bringing items from here to there, but some of them are more involved and feel like the kinds of things you’d see in an old Resident Evil game. It feels like the game eases off on the puzzles in the back half of its story, but that’s just as well. By then I was fully hooked into the story and just wanted to see how it ended.

    While the game has many strengths, I would say its strongest elements are its characters and setting. The hospital ward is appropriately drab, with its residents doing what little they can to find some light in the darkness. The fantasy world is colorful, energetic, and full of bright and cheery characters. Neither space is particularly large, but both feel impressively alive. Even minor characters get a little bit of time to shine, and the major characters become very familiar in a hurry. It’s hard not to get attached to all of them, especially as you guide them through their issues.

    To talk too much more about the story would spoil it, and it really is one you should experience on your own. It’s an emotional roller coaster, but it earns its beats properly by laying the foundations for everything that happens. The soundtrack is of course fantastic, and while the graphics aren’t the most impressive around they look really good for what they are. It only takes six or so hours to play through, but it truly is marvelous stuff. A real must-play, so long as you feel okay with going through the wringer.

    The other included game, Mr. Saitou, has similarly interesting characters and writing, but it has very different goals in mind. It’s more of a silly slice-of-life adventure within the same setting, and taken that way it’s fine. Nothing I would insist people play, but if you enjoyed Rakuen and want to see more of that world it will certainly give you that. It’s alright as an extra, as are the animated shorts.

    Rakuen: Deluxe Edition has a few different things to offer, with the titular Rakuen being the star of the show. It’s a bittersweet, deeply emotional story set in a rich, well-realized setting and it’s absolutely unforgettable. The visuals may be simple but they more than serve the purpose, and the soundtrack is outstanding. The other included items in this package are more like nice bonuses, but they are certainly quite welcome. If you enjoy a good yarn, grab a box of tissues and settle in with this over an evening or two.

    SwitchArcade Score: 4.5/5

    LUNARK ($19.99)

    This came up last week when I reviewed Xiaomei and the Flame Dragon’s Fist, but sometimes a game is very clearly aiming at trying to recreate an experience from a particular moment in time, and when reviewing them all I can really do is determine how successful they are at that. In the case of Lunark, that particular moment in time is somewhere around the early 1990s. The latest gaming hardware afforded considerably better visuals and audio compared to the 8-bit generation, and Jordan Mechner’s Prince of Persia offered an enticing look at how that new power could be used to create a cinematic experience the likes of which had rarely been seen before. Delphine’s Another World and Flashback built on these ideas further, and the Oddworld games from Oddworld Inhabitants brought them into a newer generation.

    Lunark‘s eyes appear to be mainly fixed on Flashback, with its cyberpunk setting and more action-packed gameplay. And yes, it largely nails it. You’ve got a mysterious protagonist, a compelling story, lots of tricky platforming and puzzle challenges, and well-animated visuals. It also has the stiffness that usually comes with games of this type, making things a lot more deliberate and less immediately responsive than more modern action-adventure games. This can be very frustrating, particularly when enemies or tricky jumps are involved, but it is like this by design. While games generally didn’t move in this direction with good reason, there’s value in having a well-made new game in this style.

    While I doubt Lunark will go down in history as one of the all-timers of cinematic platforming, it’s well-made enough that anyone who likes this underserved niche should check it out. The presentation is on point, the story and setting are intriguing, and the mechanics feel like a close cousin to Flashback. This flavor of game isn’t going to be for everyone, especially those lacking warm and fuzzies for the specific era it’s paying homage to, but the target it’s aimed at is going to have a blast with it.

    SwitchArcade Score: 4/5

    GrimGrimoire: OnceMore ($49.99)

    I feel like GrimGrimoire was a case of a game that was in the wrong place at the wrong time. It was a 2D side-view real-time strategy game with a story structure not unlike that of a visual novel releasing on the PlayStation 2 in 2007, well after the new generation of consoles was launched and commanding the attention of most of the hardcore players that might have given it a shot. The reviews were decent but not great, and that seemed to have been its reception from those who did pick it up. Unsurprisingly, it was a commercial failure. It’s easy to see why someone would think it deserved another kick at the can, however, and that seems to be how NIS felt as we now have this spiffy redo of the game.

    It really is an upgrade, too. The new additions here directly address some of the worst problems of the original game, adding a bit more complexity to the progression of your units and implementing a highly welcome fast-forward function. Some of GrimGrimoire‘s battles can run very long indeed, and being able to kick things into a speedier gear is great. The new skill trees fit into the game so snugly you would think they had been there from the get-go. Other improvements come in terms of presentation and the new Grand Magic, following the trend of other strategy games allowing players to rewind battles if needed. All of this makes a game that sometimes felt like a repetitive slog a lot snappier, though it doesn’t quite alleviate how samey things are at times.

    The story is a strong point here, with a new recruit mage finding herself trapped in a time loop with a really bad ending. Each loop through, she carries her knowledge from previous runs and gets a little closer to finding a way to break the cycle. It’s good stuff. The battles are pure real-time strategy apart from the unusual viewpoint. Collect resources, use those resources to summon units, use those units to defeat the enemy, and interfere a bit when you can or need to. Competently made, and considering the developer used StarCraft as a North Star of sorts I suppose that isn’t too surprising.

    Some RTS fans are going to find GrimGrimoire a little too tedious at times even with the great new features, while those looking to enjoy the excellent visuals and solid time loop yarn will have to come to grips with the strategic elements. Still, I think there’s a lot here worth digging into. I like to think the audience is more receptive to things like this than it was in the late 00s, and that perhaps GrimGrimoire will get its due at long last.

    SwitchArcade Score: 4/5

    New Releases

    Zodiakalik ($9.99)

    Probably the best game among today’s releases, but don’t take that as major praise of any kind. This is a very rough RPG from someone who clearly has a lot of passion for a particular era of the genre. I have played a lot worse. If you feel like getting away from the usual suspects in this genre for a bit, you might enjoy your time here.

    Repit ($2.99)

    This is a pretty straightforward rage platformer with some charmingly bad art. It’s completely unfair and doesn’t make any pretenses otherwise. Play it if you want to have some laughs at just how brutally rude a game can be.

    Mystic Warriors Battleground ($3.99)

    Been a while since Gametry ducked its head in the door of the eShop, and I can’t say I’ve missed them. They’ve once again cobbled together some manner of Android template for release on the Switch, a fact made obvious by its lack of support for proper button controls. Save your four bucks for something better.

    Nightshade Ninja Warrior ($2.99)

    And here’s another one from Gametry, this time a platformer that uses a silhouette art style in a likely effort to hide a complete lack of artistic skill by anyone at the publisher. Another probable Android template due to the requirement for touch controls. Another one to leave in the bin, in my opinion.

    Gangster Life: Criminal Untold, Cars, Theft, Police ($4.99)

    Leave it to VG-Games to make the Grand Theft Auto Definitive Edition releases look like pure spun gold.

    Sales

    (North American eShop, US Prices)

    A tiny list, but there are a few games in there that I really like. Dorfromantik is super-chill, Brok the InvestiGator is really unique, and Dungeons of Dreadrock is always a good time. The outbox has some good stuff in it too, so make sure you give that list a look as well. Most of it will be back around again before too long, but you never know for sure.

    Select New Games on Sale

    Deep Space Shooter ($2.79 from $3.99 until 4/15)
    Dungeons of Dreadrock ($2.48 from $10.00 until 4/17)
    Brok the InvestiGator ($19.99 from $24.99 until 4/17)
    The Diabolical Trilogy ($5.99 from $19.99 until 4/17)
    even if TEMPEST ($34.99 from $49.99 until 4/18)
    Devastator ($1.99 from $6.99 until 4/21)
    SongPop Party ($4.99 from $19.99 until 4/21)
    Loot Box Simulator Crimson Fire ($1.99 from $2.99 until 4/24)
    Loot Box Simulator HotDA ($1.99 from $2.99 until 4/24)
    Theatre of Sorrows ($1.99 from $9.99 until 4/28)
    Super Cute Alien’s Adventure ($8.99 from $9.99 until 4/28)
    Espacio Cosmic Light-Seeker ($1.99 from $3.49 until 4/28)
    Dorfromantik ($13.49 from $14.99 until 4/29)
    BIT.TRIP Collection ($3.79 from $9.99 until 4/30)
    Mechstermination Force ($2.15 from $11.99 until 4/30)
    Gunman Clive HD Collection ($1.99 from $4.99 until 4/30)
    Super Punch Patrol ($1.99 from $4.99 until 4/30)

    Sales Ending Tomorrow, Tuesday, April 11th

    Alan Wake Remastered ($20.09 from $29.99 until 4/11)
    Cyjin The Cyborg Ninja ($4.99 from $9.99 until 4/11)
    Destropolis ($2.39 from $5.99 until 4/11)
    Flippin Kaktus ($4.89 from $11.99 until 4/11)
    Garden Story ($9.99 from $19.99 until 4/11)
    Golden Force ($3.99 from $19.99 until 4/11)
    Ken Follett’s the Pillars of the Earth ($14.99 from $19.99 until 4/11)
    Make War ($1.99 from $9.99 until 4/11)
    Mars Horizon ($6.59 from $19.99 until 4/11)
    Master Spy ($4.99 from $9.99 until 4/11)
    Minit ($1.99 from $9.99 until 4/11)
    Murder By Numbers ($4.49 from $14.99 until 4/11)
    Nova-111 ($3.99 from $9.99 until 4/11)
    Okinawa Rush ($3.99 from $19.99 until 4/11)
    One True Hero ($7.49 from $14.99 until 4/11)


    PC Building Simulator ($3.99 from $19.99 until 4/11)
    Picklock ($1.99 from $7.99 until 4/11)
    Pirates: All Aboard ($1.99 from $5.99 until 4/11)
    Primal Light ($7.49 from $14.99 until 4/11)
    Railgrade ($14.99 from $19.99 until 4/11)
    Siralim 3 ($11.24 from $14.99 until 4/11)
    Siralim Ultimate ($14.99 from $19.99 until 4/11)
    Splashy Cube ($1.99 from $4.99 until 4/11)
    Steve Jackson’s Sorcery ($12.49 from $24.99 until 4/11)
    Tanuki Justice ($2.99 from $14.99 until 4/11)
    TOHU ($7.49 from $14.99 until 4/11)
    Wallachia Reign of Dracula ($2.99 from $14.99 until 4/11)
    Will You Snail? ($5.99 from $14.99 until 4/11)

    That’s all for today, friends. We’ll be back tomorrow with more new releases, more sales, more reviews, and perhaps a spot of news. I have a dentist appointment tomorrow morning, but I imagine it will all work out okay for the article. So yes, see you tomorrow. I hope you all have a magnificent Monday, and as always, thanks for reading!

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    Shaun Musgrave

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  • Playing This Free Interactive Redfall Game Could Win You A Custom Xbox Series X From Bethesda

    Playing This Free Interactive Redfall Game Could Win You A Custom Xbox Series X From Bethesda

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    You could potentially win a Redfall-themed Xbox Series X and controller by playing an interactive game on the Bethesda website.

    The news comes from the official Redfall Twitter account, and it reads:

    “Explore the island and hunt down The Night Manager in the new Take Back Redfall: Interactive Adventure. Complete the journey and share your experience for a chance to win a custom Xbox Series X!”

    To be eligible to win the Xbox Series X and controller, you must be at least 18 years old, have a valid ID, and be a legal resident in the United States or the District of Columbia, Belgium, Canada, Finland, France, Germany, Ireland, the Netherlands, New Zealand, Norway, Sweden, Switzerland, or the United Kingdom.

    To enter the sweepstakes, you must first play through the interactive game. Once you reach the game’s final screen, you’ll need to click on the Share Button, then post your results on either Twitter or Facebook with the hashtags #Sweepstakes and #TakeBackRedfall.

    Two winners will then be selected on May 3, 2023. Both winners will receive one prize alongside two additional prizes from a random sponsor draw. For information on the rules, be sure to read the official PDF.

    For more Redfall news, check out our story on Microsoft, stating that they didn’t pull any games from PlayStation and how a series of events affected the game’s development.

    The products discussed here were independently chosen by our editors.
    GameSpot may get a share of the revenue if you buy anything featured on our site.

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  • Someone Built A NES That Could Probably Murder You

    Someone Built A NES That Could Probably Murder You

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    Some retro gaming enthusiasts are so preoccupied with what they could build, they won’t stop to question if they should. One such diabolical maker has combined his love of retro consoles with his expertise in 3D printing and robotics to build the NESdestroyer: a repurposed NES console shell with a fully mobile, circular-saw-equipped combat robot inside. It is a delightful work of destructive art.

    Having previously built fabulous creations such as the world’s fastest Roomba and an aquatic drone with a first-person camera controlled via head-tracking, Australian maker Electrosync’s latest creation is likely to inspire fear in the hearts of Sega Master System owners. Featuring a dangerous blade capable of easily slicing through flesh, watermelons, and beer cans, Electrosync’s NESdestroyer is a mechanical death machine you can’t help but fall in love with. Observe, from start to finish, the birth of this beauty via his YouTube channel:

    Electrosync

    Inspired by his love of the great sport of competitive combat robotics, Electrosync saw fit to do what might make more than a few retro gamers squirm: dice up and repurpose an actual Nintendo Entertainment System shell to serve as the suit of armor for a battle-ready robot. Its high-speed blade inspires dread, but it’s also cute as hell, especially in this video from Electrosync’s Instagram featuring delicate acoustic guitar played over motorized carnage.

    Isn’t it adorable?

    Built for “exhibition matches” in the BattleBots TV show’s beetleweight class (for robots at three pounds, or 1.36 kilograms), the entire original guts of the NES console had to go to make way for conversion into a combat machine. The actual robotic parts were made of repurposed parts themselves, including a pulley from a 3D printer, and a motor Electrosync salvaged from a drone he crashed.

    Once built and ready for fighting, Electrosync sicced his creation on a watermelon, a fake NES game, and a can of Australian beer (Victoria Bitter). While the NES cartridge’s plastic proved an unbeatable foe (causing the blade’s motors to jam up), NESdestroyer made quick, messy, gory work of the beer and watermelon.

    Electrosync has also teased that more is to come. Describing the fruit and beer as mere “training,” he closes his video by saying the NESdestroyer’s next challenge will be the Nintendo Entertainment System’s arch nemesis: The Sega Master System. This will be a fight for the ages.

    Electrosync has made the design files for the NESdestroyer available on his Patreon, should you harbor ambitions of destruction yourself.

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    Claire Jackson

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  • The Best Nintendo Switch Games of 2023 So Far – Octopath Traveler, Ib, Trails, Ryza 3, and More – TouchArcade

    The Best Nintendo Switch Games of 2023 So Far – Octopath Traveler, Ib, Trails, Ryza 3, and More – TouchArcade

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    This year has been surprisingly great for games across all platforms, and I can’t remember the last time I played so many amazing games in the first three months of any year since maybe 2017. I’ve put together a list of the best Switch games of 2023 so far across a variety of genres from games Shaun and myself have played. I’m also going to be doing lists for iOS and Steam Deck in the near future. On Nintendo Switch, a few notable publishers brought their A game right from the start, and we’ve also seen some surprise indie releases hit Switch. This list is in no particular order.

    Theatrhythm Final Bar Line

    Square Enix’s Theatrhythm series is great, and Theatrhythm Final Bar Line feels like the Smash Bros. Ultimate moment for the series. The lack of touchscreen support on Switch is disappointing, but Theatrhythm Final Bar Line is a love letter to all things Final Fantasy and also all things Square Enix with it including songs from across the publisher’s rich library of Japanese games. There’s a demo for this one, and I’d recommend buying the Deluxe or Premium Deluxe Edition if you enjoy the demo to save money on the additional song packs. I only hope it keeps getting more song packs in the future beyond what’s been announced.

    The Legend of Heroes: Trails to Azure

    The Legend of Heroes: Trails from Zero was one of my favorite games last year, and its sequel Trails to Azure is even better. The duology, The Legend of Heroes: Trails from Zero to Azure, tells one of the best stories in gaming, and both games are fantastic on Nintendo Switch with a wealth of improvements and new features over the original PS4 version. If you’ve ever wanted to get into Falcom’s Trails series on Switch, The Legend of Heroes: Trails from Zero and Trails to Azure are both essentials. They are also two of the best JRPGs to hit a Nintendo platform recently.

    Metroid Prime Remastered

    Metroid Prime Remastered saw a blend of a remaster and remake of the original game arrive on Nintendo Switch, and it looks and plays brilliantly from start to finish. Unlike most Nintendo releases on Switch, Metroid Prime Remastered has a budget price point making it an even easier recommendation for newcomers and fans of the series. Nintendo’s announcement and shadow drop of Metroid Prime Remastered is legendary for how good this release turned out, and it remains one of the highlights of the platform. Hopefully we don’t need to wait too long for the second and third games in the trilogy to hit Switch as we get closer to Metroid Prime 4.

    Octopath Traveler II

    The original Octopath Traveler is one of my favorite Nintendo Switch games ever, but it had issues and disappointed some folks. With Octopath Traveler II, Square Enix has built on the base of the original and delivered one of the best JRPGs ever. It is easily the peak of the genre on Nintendo Switch with the Xenoblade Chronicles series, and a must play for any fan of Square Enix’s golden era. It also happens to have a superlative soundtrack. It may be a bit of a safe sequel (and standalone release), but there’s no denying the sheer quality on display here. Octopath Traveler II is a Square Enix masterpiece. Try the demo for this one if you aren’t sold on it yet.

    Labyrinth of Galleria: The Moon Society

    Labyrinth of Galleria: The Moon Society is a massively ambitious dungeon RPG, and a huge jump over Labyrinth of Refrain from NIS America. A friend of mine who played the Japanese release praised it a ton a few years ago, but I was still blown away by how good Labyrinth of Galleria: The Moon Society ended up being when I played it on Switch and Steam Deck. It has tons of depth, a superb story, great music, and tons of quality content. Some mechanics might turn a few newcomers off, but I can’t get over how good this game ended up being. It is one of NIS America’s best releases in a long time.

    Ib

    Ib, a remake of the indie classic horror game, hit Nintendo Switch a few weeks ago following its PC debut last year. Ib begins with you visiting an art gallery with your parents. While walking around, everything starts changing and becoming creepy with you suddenly realizing there is no one around you in the museum. You eventually find yourself wanting to get back to reality and you meet very unique characters while trying to escape. It excels in its storytelling and atmosphere with its limited set of characters and scope. Ib is one of the best adventure games I’ve played in a long time, and one that I haven’t stopped thinking about since seeing its ending through.

    Paranormasight: The Seven Mysteries of Honjo

    paranormasight

    If you enjoy games like Ace Attorney, mystery adventure game Paranormasight from Square Enix is an easy recommendation, and I urge you to just take a chance on it without reading too much about it. It plays very well on Switch and has a lovely blend of great characters, music, fourth wall breaks, multiple routes, and loads of mystery. The atmosphere is excellent with the 360 degree locations, and it still feels underpriced for its quality and content. I hope we see more like this from the publisher in the future. There’s potential here for a nice small game series like we got with Voice of Cards.

    Meg’s Monster

    Meg’s Monster is a game that wasn’t on my radar until Shaun said I should check it out. It isn’t a deep RPG, but is one of those games that will stay with you long after you’ve beaten it thanks to its narrative. The story is touching and fantastic, and it does a lot, just like Ib, with its smaller budget. The Nintendo Switch feels like the perfect platform for these one and done superb indie games, and Meg’s Monster is a game I wish I had played sooner. Not only is it one of the best indie games of the year, but a shining example of how great stories are best told through the medium of video games.

    Atelier Ryza 3

    atelierryza3

    Koei Tecmo and Gust have been on a roll with the Atelier series over the last few years, and the series has seen more success than ever before thanks to the Atelier Ryza games. With Atelier Ryza 3, we’ve seen the biggest jump in ambition for the series, and the final game (so far) in the trilogy delivers with its ambition, story, and gameplay. Despite being the third game in the trilogy, Atelier Ryza 3 is still accessible for newcomers, and one of the best recent JRPGs on Nintendo Switch.

    NeverAwake

    NeverAwake is a shockingly polished and content-packed twin stick shooter that plays brilliantly. If you like shooting games, action games, or twin-stick shooters, NeverAwake is an essential. Not only does it have tons of stages, more so than I expected in a game like this, but the developer also added some assist options to make things easier for newcomers. NeverAwake excels in many ways, and while I’m not a fan of some of the in-game designs, it is still a brilliant game and one of the best in the genre so far.

    Wait, this list has more than ten games? Yes, it does. I wasn’t joking when I said 2023 has been fantastic for games, and instead of worrying about cutting one game for another, I wanted to include every great Switch game that has released this year so far.

    Persona 4 Golden

    While Persona 5 Royal on Nintendo Switch had a few cutbacks on Nintendo Switch, Persona 4 Golden is basically perfect on it. It is the best version of one of Atlus’ best games. It improves upon the PS Vita version with new features and technical upgrades making it an amazing way to play one of my favorite games ever. If you’ve never played a Persona game before, Persona 4 Golden is the best way to start on Nintendo Switch. It is a joy to play both handheld and docked with its sublime music and great story. Persona 4 Golden has one of my favorite soundtracks of all time. It is an absolute steal at its asking price right now. It is a shame that there’s no physical release on Nintendo Switch so far.

    Drainus

    Drainus, like Ib, debuted on PC last year before it hit Nintendo Switch recently. The shoot ’em up from Record of Lodoss War: Deedlit in Wonder Labyrinth is a game I come back to often to relax and replay. It has great art, a good story, and an excellent gameplay loop with its drain mechanic and upgrade system. The wait for this Switch version was long, but the developers delivered an excellent shoot’ em up that is pure fun. I can’t wait to see what comes next from Team Ladybug.

    Hopefully this list of the best Switch games of 2023 so far helped you find something you hadn’t played before. I’ve enjoyed these games a lot so far on not just Switch, but also other platforms. Stay tuned for our coverage of the best iOS and Steam Deck games of the year as well. If you have a game on Switch you liked a lot this year, let us know in the comments.

    Interested in more lists? Check out our other Nintendo Switch recommendations!

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    Mikhail Madnani

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  • What’s New in Ghostwire: Tokyo’s Spider’s Thread Update? Everything You Need to Know

    What’s New in Ghostwire: Tokyo’s Spider’s Thread Update? Everything You Need to Know

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    Features

    Tokyo is about to look a whole lot different.

    With the release of Ghostwire: Tokyo on the Xbox’s Game Pass platform on April 12, Tango Gameworks is also bringing an all-new update to the game filled with new features. Here’s everything to know going into the Spider’s Thread update for Ghostwire: Tokyo.

    New Areas and Locations to Explore

    Image via Bethesda Softworks

    One of the main additions coming to the game is going to be an expansion on the story through extended cutscenes, new missions and new locations to explore. One of the new locations that has been teased is the Middle School which has an eerie reminiscence to the school in Phasmophobia, sure to unease and terrify players. If things do get to be a bit too much, Tango Gameworks has also added a “Reduced Horror Effects” setting to the game that will replace some of the scarier effects with SHIIBUYA HACHI stickers instead.

    Ghostwire: Tokyo will be getting two new side missions to encourage exploration of this new area, “Fear for the Children” and “Spirits in the Modern Age.” These will serve as all-new ghostly mysteries to solve while trying to keep calm and explore what there is to see in this new, creepy location.

    A New Game Mode

    Image via Bethesda Softworks

    Tango Gameworks added a brand-new game mode to Ghostwire: Tokyo, sharing the name with the update itself. The Spider’s Thread will act as a roguelite challenge mode, where players must fight through a 30-stage course that sends them all the way back to the beginning upon losing. These 30 stages are randomly selected out of 120 new challenges designed just for the update so that the mode doesn’t become repetitive after a few runs. This game mode will be separate from the main story of the game, and will serve as an opportunity to hone the new abilities and master combat.

    New Skills and Abilities

    Image via Bethesda Softworks YouTube

    Also coming to the game are new abilities in combat that should prove useful while fighting ghostly enemies. The Perfect Guard Counter Attack will make it easier to strike back at foes after a successful block, and the Quick dodge should make for simple, fast escapes from combat situations that might be getting a little dicey. There will also be new elemental attacks called Charged Rush, which will be most helpful in close-combat encounters.

    New Enemy Ghost Types

    Image via Bethesda Softworks YouTube

    Arriving with the goal of testing those fancy new skills and abilities, there will also be some new enemy types coming in the Spider’s Thread update. There will be the “Retribution,” that will swim through the floor and make it very difficult to hit, the “Silent Gaze,” which will be invisible and the “Sanguine Dancer,” which appears to have more arms than it knows what to do with. These fresh enemies, mixed with the new areas and expanded story content should bring a solid refresh to Ghostwire: Tokyo’s gameplay.

    Updated Photo Mode

    Image via Bethesda Softworks

    The photo mode in the game will also be getting a remodel in the new update, adding not only changes that will affect photos, but that will affect gameplay as well. There will be graffiti throughout the city that, when found, will unlock stamps to put in photos and figures to use in the new “Capsule Machines” activity. This should allow players to take full advantage of the city and get a little more creative with some of the pictures they take.

    With all the new and exciting features coming with the update, Tango Gameworks is set up for success when the game releases on Xbox Game Pass on April 12. For now, those are all the main changes coming to Ghostwire: Tokyo with the Spider’s Thread update.

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    Nick Rivera

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  • Pixel Piracy Free Download (v1.2.18) – World Of PC Games

    Pixel Piracy Free Download (v1.2.18) – World Of PC Games

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    Pixel Piracy Direct Download:

    Pixel Piracy is a roguelike, sandbox-style indie game The game is set in a pixelated world where you play as a pirate captain, assembling and managing your crew while sailing the high seas. The game’s unique blend of strategy, simulation, and adventure offers a rich gaming experience that has captivated players worldwide. In Pixel Piracy, you start as a single pirate captain with a small crew and a dinghy, and your goal is to build a powerful pirate fleet capable of taking on any challenge. The game features a procedurally generated world, meaning that every time you play, you will encounter a different set of islands, creatures, and events.

    The core gameplay loop involves sailing from island to island, recruiting new crew members, gathering resources, and upgrading your ship. The game’s strategy element comes into play when you encounter enemy ships, sea monsters, and other hazards. You must use your crew’s unique skills and your ship’s weapons to defeat these challenges and progress in the game. Pixel Piracy’s graphics are intentionally retro, reminiscent of the classic 8-bit and 16-bit era of gaming. The game’s pixelated visuals and chiptune soundtrack transport players to a simpler time in gaming history.

    Pixel Piracy Direct Play:

    The game’s graphics may appear simplistic at first, but the level of detail in the character sprites and the environments is impressive. The game’s developers have masterfully captured the essence of retro gaming and used it to enhance the game’s  experience. Pixel Piracy’s crew management is one of its most important gameplay mechanics. As you progress through the game, you will encounter different characters, each with their unique set of skills and abilities.

    Features and System Requirements:

    • Difficulty levels
    • Unique experience
    • Skills and abilities

    1 :: Operating System :: Windows XP/7/8/8./10.
    2 :: Processor: 1.6 GHZ
    3 :: Ram :: 1 GB RAM
    4 :: DirectX: Version 9.0c
    5 :: Graphics:: Pixel Shader Capable Graphics card
    6 :: Space Storage:: 200 MB space

    Turn Off Your Antivirus Before Installing Any Game

    1 :: Download Game
    2 :: Extract Game
    3 :: Launch The Game
    4 :: Have Fun 🙂

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    Skring

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  • NEBULOUS Fleet Command Free Download (v0.2.2.34)

    NEBULOUS Fleet Command Free Download (v0.2.2.34)

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    NEBULOUS Fleet Command Direct Download:

    NEBULOUS Fleet Command is a strategy game that allows players to take on the role of fleet commanders in a galactic conflict. Set in the depths of space, players are tasked with building and managing a fleet of powerful ships, while engaging in real-time battles with opponents from around the world. The game’s primary focus is on multiplayer, offering a challenging and dynamic experience that will keep players engaged for hours on end. NEBULOUS Fleet Command offers a deep and engaging gameplay experience that requires careful planning and strategic decision-making.

    Players start by selecting their race and choosing from a variety of ships and weapons to add to their fleet. As they progress through the game, they can unlock new technologies and upgrade their existing ships to become more powerful. The game’s mechanics are based on real-time strategy games, with players managing their resources and deploying their ships to engage in battle. Battles take place in real-time, with players able to issue commands to their fleet as they fight against enemy forces. The game features a variety of different ship types, each with their own unique strengths and weaknesses.

    NEBULOUS Fleet Command Direct Play:

    NEBULOUS Fleet Command places a strong emphasis on multiplayer, offering players the ability to engage in battles with other players from around the world. The game features both 1v1 and team-based multiplayer modes, with players able to form alliances and work together to defeat their opponents. The multiplayer experience is designed to be challenging and rewarding, with players able to earn rewards and climb the leaderboards as they win battles. The game’s matchmaking system is designed to ensure that players are matched with opponents of a similar skill level.

    Features and System Requirements:

    • Different ship types
    • Beautiful game
    • New levels

    1 :: Operating System :: Windows XP/7/8/8./10.
    2 :: Processor: 6 GB RAM
    3 :: Ram :: 4 GB RAM
    4 :: DirectX: Version 11
    5 :: Graphics:: GTX1050 or Equivalent
    6 :: Space Storage:: 2 GB space

    Turn Off Your Antivirus Before Installing Any Game

    1 :: Download Game
    2 :: Extract Game
    3 :: Launch The Game
    4 :: Have Fun 🙂

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    Skring

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  • QuakeCon will return in-person for 2023, but with some big changes

    QuakeCon will return in-person for 2023, but with some big changes

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    After three years of being online-only because of the Covid-19 pandemic, Bethesda Softworks has announced that QuakeCon will return to in-person action in 2023.

    “QuakeCon is our favorite event of the year, and we can’t wait to finally see our incredible QuakeCon community in-person again, celebrate games, and frag all weekend with thousands of friends,” id Software boss Marty Stratton said. “For our first year back, QuakeCon 2023 is focusing on the fan favorite BYOC and the players that made QuakeCon the best gaming gathering for more than 25 years.”

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    andy.chalk@pcgamer.com (Andy Chalk)

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  • Footage of a possible Persona 3 remake and Jet Set Radio reboot has leaked

    Footage of a possible Persona 3 remake and Jet Set Radio reboot has leaked

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    It looks like some footage from a potential Persona 3 remake and Jet Set Radio reboot have leaked online.


    Right off the bat I should say that like with any leak or rumour, it’s always good to take things with a pinch of salt. But if a leak is to be believed, then some footage for a Persona 3 remake, and a new iteration of Jet Set Radio, has appeared courtesy of Twitter user akiaangelica. The user first shared footage of just Yukari from Persona 3 firing an attack at an enemy on April 4 last week, before later claiming that it came from an internal meeting at Sega Japan held in 2021.


    This tweet showed off some other footage, like an earlier look at Sonic Frontiers which shows off enemies that look slightly different from those seen in the game, and a small bit of footage showing Beat from Jet Set Radio dancing. Some have noticed how Sonic Frontiers looks better from that footage compared to now, though it’s very likely this was just a target render. The Jet Set Radio footage wouldn’t be entirely unsurprising considering a report last year claimed a reboot is on the way. As noted by SegaBits, this footage lines up with some images that leaked last year, making it look like the footage is more of a test than anything concrete if real.


    While Gematsu wasn’t able to verify the footage of the possible Persona 3 remake, it did share that it understands that a remake has been in development at Atlus for a number of years. It is also worth noting that a Persona 5 mobile spin-off has been announced, which does feature gacha mechanics, so it’s possible it can factor into that somehow, though it would be odd to show off a Persona 3 character specifically in the reel.


    Persona 3 Portable released on PC, PS4, Switch, and Xbox consoles earlier this year alongside Persona 4 Golden. But the former originally released on the PSP, and didn’t let you explore environments other than in dungeons, making the idea of a remake not that surprising.

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    Oisin Kuhnke

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  • Recap: Girls Make Games PlayStation Studios workshop

    Recap: Girls Make Games PlayStation Studios workshop

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    Each year, the workshops and activities from Girls Make Games (GMG) leave me feeling more proud, surprised and excited about the gaming industry than the last. Last year, women accounted for 48% of gamers in the United States, and at every level of the industry, women are accounting for more and more of the gaming workforce. Whether in development, publishing, marketing, competitive esports, journalism, or any other area of the gaming sphere, women are making their collective presence known and their individual voices heard.

    Girls Make Games was founded to help cultivate the voices of the next generation of women in games, giving them a platform and the resources to pursue their passions. For this year’s iteration, and in celebration of Women’s History Month, Sony Interactive Entertainment provided participants with an unprecedented opportunity to visit with one of three development studios—Sucker Punch Productions, Insomniac Games, and Bend Studio—to learn, listen and connect with other young creatives in a welcoming and instructive environment.

    Let’s take a closer look at how each event went:

    Sucker Punch Productions

    This event invited attendees to participate in interactive workshops hosted by GMG instructors, allowing them to learn the nuts and bolts of game design, like art, sound and coding. Every GMG event is open to girls of all skill levels, but in this case, many attendees had already begun developing their craft.

    “I was surprised by how many of our participants were so experienced already,” said Brian Fleming, founder of Sucker Punch Productions. “For [some], it was perhaps their second or third event with GMG, and they were pushing well beyond the curriculum for the day. It was awesome to see!”

    At its core, GMG is about engagement at the grassroots level, as part of a wider push throughout the industry to challenge an outdated culture of homogeneity. “I see GMG and similar efforts as the most impactful solution to the profound gender imbalance in our business,” Fleming said. “It requires patience and a long-term view, but to my mind it’s [a] real solution.”

    The workshops held at Sucker Punch’s studio in Bellevue, Washington were broken into two groups, accounting for the different experience levels of each participant. Within those groups, each attendee was able to practice their skills and make their own individual contributions to a collaborative project.

    Joanna Wang, Production Art Director for Sucker Punch Productions, highlighted the importance of encouraging each girl’s specific interests. “They may like art, they may like coding—a little piece of how to make a game. And what we can do is give them the big picture view, explaining how those pieces fit together.”

    She continued: “We’re showing them some of the tools needed to make a video game, and they can see what part of that process interests them. So hopefully, they can identify a personal strength, and start thinking about how they can apply that to their future.”

    Sucker Punch is known for many hit PlayStation titles, like the beloved Sly Cooper series and their most recent success, Ghost of Tsushima. But they still retain a tight-knit work environment. “We’re big enough to have some exciting facilities: mocap, our foley studio—and of course snack bins in the kitchen,” Fleming laughed. “But we’re also small enough that I don’t think it was overwhelming for them.”

    The welcoming environment helped encourage a creative mindset for each participant. “We really valued the fresh perspectives they brought, the questions they’d ask,” Wang said. “One girl was into traditional painting, but wanted to translate that skill to video games. That motivated me in turn to bring that same creative energy to our own games—she wanted to be one of us, right? And that made me proud of what I do, but also proud of what she’ll bring to the industry in the future.”

    She added: “Another girl asked me about what internships Sucker Punch offers! She was so ready, so into it. In moments like that, I can feel the passing of the torch to the next generation.”

    Insomniac Games

    Located in sunny Burbank, California, Insomniac Games was founded in 1994, and their offices provided the perfect environment for the GMG workshops. “We had around twelve eager kids come through, from our local community here in Burbank to as far out as New Mexico,” said Aaron Jason Espinoza, Sr. Community Manager at Insomniac Games. “We wanted them to learn not just about making games, but how games can affect players’ emotions, and the importance of thinking about the player’s experience.” 

    After a brief tour of the studio and some photos with Ratchet’s Omni-wrench and Rivet’s hammer, participants sat down to meet with several key employees—or Insomniacs—to ask questions and learn about the many hands involved in making games. Animators, writers, audio designers, programmers, community managers; all of these and more shared their experiences with the group, and highlighted their contributions to the team’s projects.

    “It was a brilliant look at how game dev is a collaborative effort,” Espinoza explained. “The kids were amazed at all the avenues they could take to pursue a life and career as a game developer.” Participants then were given a chance to apply what they’d learned by developing their own side-scrolling platformer, and Espinoza was impressed by the results. “They were thinking about platform placement, enemy locations, and what worked best for the player’s experience.”

    “The experience was awesome, and our team was delighted to host it,” said Espinoza. “We can’t wait to see what these kids do with the knowledge they’ll develop as they grow into game developers themselves!” 

    Bend Studio

    This workshop marked the first time that Bend Studio had ever hosted a Girls Make Games workshop, inviting thirteen participants from the local community to their offices in central Oregon. Like the other two events, this day of activities centered around the hands-on workshops that provided real experience in the basics of game development, as well as the opportunity to pick the brains of the women of Bend Studios.

    “We started the workshop with a tour, showing the kids around the multiple floors of the building where our different departments sit and collaborate,” said Kevin McAllister, Community Manager at Bend Studio. “Of course, the big Rager Bear statue received a lot of attention,” he added with a laugh. After the tour’s completion, participants settled in to start creating their own side-scrolling platformer, with the goal of realizing a finished product by the end of the day.

    “They were so excited to see their work come to fruition and how their creativity turned into something they were truly proud of,” McAllister said. “From cute little foxes to a blinking frog, the characters they created to implement in their level even had our own developers impressed by what they achieved in such a short amount of time.”

    As with the workshops held at the Insomniac and Sucker Punch offices, the developers encouraged each individual participant to identify a personal strength as it relates to game design and development, and sharpen that skill through the workshop’s exercises. Following a lunch break, members of the Bend team from various disciplines within the studio hosted a dev panel to talk about their journeys into the gaming industry, share their roles and responsibilities, and answer questions from the attentive group.

    Between the creative activities and the conversational discussions about finding a career in the gaming industry, the Bend team worked hard to deliver a well-rounded, informative, and fun experience for every attendee. “It was an absolute privilege for our team to host this incredible experience,” McAllister said. “We had a lot of fun talking about games with the next generation of game developers. Maybe one day, we’ll even see them working on a future project at Bend Studio!”

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    Laila Shabir

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  • PlayStation Store: March 2023’s top downloads

    PlayStation Store: March 2023’s top downloads

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    It’s time to see which top downloads for PS5, PS4, PS VR2, PSVR, and F2P brought in the new season. The US and EU PS5 and PS VR 2 charts saw a lot of horror titles in the top three, while the US and EU PS4 charts were deep in sports action. Heavy hitters like MLB The Show 23, Resident Evil 4, and WWE 2K23 all crack the top ten.

    Check out the full listings below. What titles are you playing this month?

    PS5 Games

    US/Canada EU
    Resident Evil 4 Resident Evil 4
    MLB The Show 23 Hogwarts Legacy
    Hogwarts Legacy Grand Theft Auto V
    WWE 2K23 FIFA 23
    NBA 2K23 F1 22
    Grand Theft Auto V Call of Duty: Modern Warfare II
    Call of Duty: Modern Warfare II WWE 2K23
    Wo Long: Fallen Dynasty Star Wars Jedi: Fallen Order
    Madden NFL 23 Wo Long: Fallen Dynasty
    Star Wars Jedi: Fallen Order NBA 2K23
    FIFA 23 Anno 1800
    The Last of Us Part I Resident Evil Village
    Tom Clancy’s Rainbow Six Siege Tom Clancy’s Rainbow Six Siege
    Resident Evil Village Cyberpunk 2077
    Resident Evil 3 Football Manager 2023
    Dragon Ball Z: Kakarot Resident Evil 3
    Cyberpunk 2077 The Last of Us Part I
    PGA TOUR 2K23 MONSTER HUNTER RISE
    MONSTER HUNTER RISE GRAN TURISMO 7
    Need For Speed Unbound It Takes Two

    *Naming of products may differ between regions
    *Upgrades not included

    PS4 Games

    US/Canada EU
    Minecraft Minecraft
    MLB The Show 23 EA Sports UFC 4
    NBA 2K23 FIFA 23
    EA Sports UFC 4 The Forest
    Resident Evil 4 F1 22
    Call of Duty: Modern Warfare II Red Dead Redemption 2
    Red Dead Redemption 2 Grand Theft Auto V
    Grand Theft Auto V NBA 2K23
    The Last of Us Part II Resident Evil 4
    WWE 2K23 The Last of Us Part II
    The Forest Call of Duty: Modern Warfare II
    Madden NFL 23 Star Wars Jedi: Fallen Order
    FIFA 23 The Last of Us Remastered
    The Last of Us Remastered The Crew 2
    Call of Duty: Black Ops III Tekken 7
    Gang Beasts Dead Island: Definitive Edition
    Star Wars Jedi: Fallen Order WWE 2K23
    Outlast 2 Tom Clancy’s Ghost Recon Breakpoint
    Dead Island: Definitive Edition Sekiro: Shadows Die Twice
    Sekiro: Shadows Die Twice Gang Beasts

    *Naming of products may differ between regions

    PS VR 2 Games*

    US/Canada EU
    Pavlov Pavlov
    The Dark Pictures: Switchback Kayak VR: Mirage
    Kayak VR: Mirage The Walking Dead: Saints & Sinners – Chapter 2: Retribution
    The Walking Dead: Saints & Sinners – Chapter 2: Retribution Star Wars: Tales from the Galaxy’s Edge
    Star Wars: Tales from the Galaxy’s Edge Drums Rock
    PISTOL WHIP PISTOL WHIP
    Horizon Call of the Mountain Synth Riders
    Swordsman VR Swordsman VR
    Drums Rock Horizon Call of the Mountain
    Job Simulator Job Simulator

     *PS Store purchases only. Game upgrades or games bundled with hardware not included

    PS VR Games

    US/Canada EU
    Beat Saber Beat Saber
    SUPERHOT VR SUPERHOT VR
    Job Simulator Batman: Arkham VR
    Astro Bot Rescue Mission Sniper Elite VR
    The Walking Dead Onslaught Job Simulator
    Creed: Rise to Glory The Walking Dead Onslaught
    Batman: Arkham VR Arizona Sunshine
    Sniper Elite VR Astro Bot Rescue Mission
    Arizona Sunshine PlayStation VR Worlds
    PlayStation VR Worlds Creed: Rise to Glory

    Free to Play (PS5 + PS4)

    US/Canada EU
    Fortnite Fortnite
    Call of Duty: Warzone 2.0 Call of Duty: Warzone 2.0
    Apex Legends Rocket League
    Fall Guys Fall Guys
    Rocket League The Sims 4
    Destiny 2 eFootball 2023
    Overwatch 2 Destiny 2
    The Sims 4 Apex Legends
    eFootball 2023 Overwatch 2
    MultiVersus KartRider: Drift

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    O’Dell Harmon Jr.

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  • Star Wars: Visions season 2 offers a dazzling new look at a galaxy far, far away

    Star Wars: Visions season 2 offers a dazzling new look at a galaxy far, far away

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    It’s been a minute since we last heard about Star Wars: Visions. The second season of the anthology series of animated shorts set in the Star Wars universe was first announced back in February. As was revealed back then, the series will no longer consist primarily of anime shorts. Instead, Star Wars: Visions season 2 will feature contributions from an assortment of animation studios across the world, including (though not limited to) Aardham (Wallace and Gromit, Chicken Run) and Cartoon Saloon (Wolfwalkers).

    Since that initial announcement, we haven’t heard much about the new season that’s slated to premiere on Disney Plus on May 4 (*whisper* That’s Star Wars Day). That is, until now: Disney shared the first trailer for the upcoming anthology series on Monday during this year’s Star Wars Celebration fan convention held in London, and the footage looks spectacular, hopeful, and diverse.

    The trailer shows how the second volume of Star Wars: Visions will differentiate itself from the first, with a variety of animation styles, from more traditional cel-based anime to CGI treatments to Aardham’s familiar stop-motion clay character aesthetic. Joining Cartoon Saloon and Aardman in season 2 are studios El Guiri from Spain; 88 Pictures from India; Punkrobot from Chili; Triggerfish from South Africa; Studio Mir, the South Korean studio behind The Legend of Korra; Studio La Cachette, a French studio who animated Genndy Tartakovsky’s Primal; and D’art Shtajio, an American-owned Japanese animation studio.

    Star Wars: Visions season 2 premieres May 4 on Disney Plus.

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    Toussaint Egan

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  • Obi-Wan Kenobi Season 2 Is “Not In Active Development” Currently

    Obi-Wan Kenobi Season 2 Is “Not In Active Development” Currently

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    Obi-Wan Kenobi star Ewan McGregor is reportedly ready and eager for a second season as the Jedi master, but Lucasfilm president Kathleen Kennedy has said that a follow-up to the Disney+ series “is not an active development” currently.

    Speaking to Variety during Star Wars Celebration, Kennedy said that while Obi-Wan Kenobi season two isn’t in development, that idea isn’t off the table entirely. “That is not an active development,” Kennedy explained. “But I never say never, because there’s always the possibility. That show was so well-received and [director] Deborah Chow did such a spectacular job. Ewan McGregor really wants to do another. Everybody’s all hands on deck with what we’re doing right now, as you can see by what we showed everybody [at Celebration]. We’ll turn our attention to that again maybe down the road.”

    The future of Star Wars includes several series for Disney’s streaming platform, as well as several live-action films that’ll take place during different eras of the franchise. On the TV side alone, the Ahsoka solo series is reuniting plenty of characters from Star Wars Rebels and teasing the return of Grand Admiral Thrawn, the Heir to the Empire who represents a major threat to the New Republic.

    Beyond that show, there’s also a new season of The Mandalorian coming soon, season two of Andor is aiming to arrive in August 2024, The Acolyte is set in the High Republic era, and Skeleton Crew is set to arrive later in 2023.

    Back at Celebrity Fest last year, McGregor still sounded hopeful that Obi-Wan would get another season after the first one was well-received. “I’m totally up for it, guys,” said McGregor. “I want to do it. I’m absolutely honest, there’s no plans made yet. But I think, I’m pretty sure they’re just biding their time. But nobody has approach me as of yet.”

    The products discussed here were independently chosen by our editors.
    GameSpot may get a share of the revenue if you buy anything featured on our site.

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  • ‘Marvel Snap’ Switches to Weekly Balance Adjustments to Combat Balance Issues – TouchArcade

    ‘Marvel Snap’ Switches to Weekly Balance Adjustments to Combat Balance Issues – TouchArcade

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    Those of you who play Marvel Snap (Free) or have been following my Marvel Snap deck building guides may have noticed that the game has been having some balance issues with certain cards of late. In particular, Shuri and Thanos have been at the center of some very difficult to defeat decks, and as a result there is a lot less flexibility in terms of building viable alternatives. A sad state of affairs, and one that many players are unhappy with. Developer Second Dinner isn’t thrilled with it either, and it has made some announcements about how it plans to move forward.

    Marvel Snap typically does full-on App Store updates twice a month. The one at the beginning/end of the month sets up the new season and makes a few other changes as needed. The mid-month update is almost always focused on balance changes. Frankly, with how quickly the meta moves in this game, that’s not really often enough. Last week saw Second Dinner take a new approach, doing an over-the-air update that didn’t require any additional download via the App Store. It adjusted stats for a few cards, including Red Skull, Sunspot, Shadow King, and Sentry. No abilities were changed, as that is apparently beyond the scope of the over-the-air update tool.

    Second Dinner has announced that starting from April 18th, OTA (over-the-air) updates will arrive for the game each and every week on Thursdays. Each week, two to four cards will be tweaked to try to react to balance issues on the fly. These changes will mostly be in the form of buffing certain cards, but there are and probably always will be a few nerfs that need to be carried out as well. Shuri, your time is apparently coming. The big monthly updates through the App Store will of course continue.

    Will this new update schedule help Marvel Snap become perfectly balanced, as all things should be? At the very least, it gives the developer more flexibility in putting out fires before they rage too long. Second Dinner will be monitoring how this goes for the game, and I suppose time will tell if it does what it is hoping it will. As for me, I’ll keep you all updated on whatever major things arise in the game. You know, until I get bored of it. Might be a while, the team hasn’t even added Spider-Ham yet.

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    Shaun Musgrave

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  • Overwatch 2’s New Spawn Room Updates Encourages Players to Actually Group Up

    Overwatch 2’s New Spawn Room Updates Encourages Players to Actually Group Up

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    News

    No more getting trapped with the enemy after they cap the point.

    Overwatch 2’s upcoming Season 4 marks the arrival of many new features, including the arrival of the brand new Support Hero, Lifeweaver, a fan-made map, Talantis, and many gameplay tweaks and new features to help enhance the Quick Play and Competitive Play experience for players.

    One of the most notable changes recently announced by the Overwatch 2 team is a massive change to how the spawn rooms will work in-game. Starting from the launch of Season 4 on April 11, 2023, spawn rooms will remain partially active for seven more seconds after an enemy team captures the point.

    During these seven seconds, the health regeneration feature will remain active in the spawn room, the doors to the room will be locked to the enemy team, and you will be able to teleport yourself to the next spawn room with the interact key for an easy regrouping with your team. Here’s the official summary posted by the popular Overwatch 2 news and leaks channel, OWCavalry:

    This is a huge change that will benefit the game for players all around the globe, stopping those awkward respawn timings that leave you stranded with the enemy team, just to die all over again seconds later. This change will have a massive impact on the game and could be the difference between a team winning or losing their match, especially in overtime. Here’s hoping that it’s implemented successfully without any significant bugs or disruptions.

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    Grace Black

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