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Tag: Zenless Zone Zero

  • Zenless Zone Zero Is Stylish, Fun, And A Letdown

    Zenless Zone Zero Is Stylish, Fun, And A Letdown

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    Above all else, Zenless Zone Zero is beautiful to look at. HoYoverse’s latest action RPG gacha title, following 2020’s Genshin Impact and last year’s Honkai: Star Rail, has a lot much going for it, with a beautifully detailed world, characters, and animations. Underneath that style there is even some substance, but the game may not be able to best HoYoverse’s other successful titles in the long run.

    Smart features that lessen the gacha grind make ZZZ perhaps the most player-friendly title in HoYoverse’s growing library, but it lacks a good hook that will keep the player coming back for more. In the dozen or so hours I’ve spent with ZZZ it takes shape as a promising melting pot of useful features and gorgeous design that I’m worried won’t garner the same avid fan base as its siblings.

    Damn, Zenless Zone Zero has style!

    In Zenless Zone Zero you take on the role of a Proxy, a person who guides agents (the characters you control in combat) through dangerous pocket dimensions called Hollows. These Hollows have valuable resources, so the residents of New Eridu (where the game is set), are always in want of a good Proxy to guide them in hopes of turning a profit. At the start of ZZZ, you help a trio of agents escape the Hollows and fall into a rabbit hole of intrigue and mystery that only gets deeper the more you play.

    Image: HoYoverse

    Immediately upon starting, New Eridu and its inhabitants stand out visually, thanks to the game’s incredible urban punk aesthetic that blends the futuristic and nostalgic. The protagonist duo Belle and Wise (per HoYoverse’ tradition since Genshin Impact, you get to pick to play as a female or male main character) are another great example of ZZZ’s wonderful design. Belle has a simple gray and orange color palette only contrasted by the dark blue of her stylish short hair. She’s wearing a fashionable ensemble with geometric patterning that alternates between her main colors while also sporting a walkman-like device on her hip. It’s a fit that would be right at home in the most fashionable neighborhoods of New York City.

    That high-quality design extends to the rest of the game’s cast, each of whom is stylish and could very well be your new favorite character, which is the ideal for a game that asks you to pay real-world money to get the characters you want. I especially love the variety ZZZ offers, which includes non-human characters, like a bear named Ben Bigger, a first for aHoYoverse game. Similarly, New Eridu is a shining city filled with a love of the real world’s past. The central neighborhood you explore while not actively on missions (we’ll get to those) is littered with stores dedicated to physical media (what a concept). Belle and Wise run a video rental store that you get to manage while they aren’t doing their less-than-legal activities guiding people through the Hollows.

    ZZZ’s core gameplay loop is centered around the Hollows. You can accept missions that send your party of three into the dangerous dungeons to fight and gain loot. Some missions progress the story, some are side activities, and some are combat-focused challenges to test your skill. In contrast to the open-world of Genshin Impact or the more expansive space traveling escapades of Honkai: Star Rail the world of ZZZ feels small. That extends to missions, which you begin not by traveling a long distance to a location, but by launching into them from a simple menu. It reminds me most of HoYoverse’s Honkai Impact 3rd, but that’s not where the similarities end. ZZZ’s entire combat system feels most like HI3.

    A maid with a shark tail swings a scythe at a large green creature

    Image: HoYoverse

    Even when it works, I kind of wish I was playing something else

    In ZZZ, you control one member of your party at a time in real time combat against hordes of enemies. Each character has a basic, special, and ultimate attack, with the latter two charging up as you perform basic attacks. This alone is fairly simple and probably will feel familiar to anyone who has played HI3 or Genshin Impact. However, ZZZ’s special sauce is it sassist attacks. Before an enemy attacks, a short sparkle signals to switch characters. If timed perfectly, you dodge the incoming attack and can in turn do some big damage. With this system, combat encounters take on a certain flow that can feel exceptionally good when you string together assist attack after assist attack, unleashing ultimates and decimating the enemy in no time.

    HoYoverse constantly iterates from one title to the next, and ZZZ’s combat is clearly the result of some great iteration on Genshin Impact, which to this day has a pretty boring combat loop. Combat shines even brighter thanks to some of the best animations I’ve seen HoYoverse put to screen. When compared to Genshin Impact, it’s a wonderful improvement, however it can’t reach the same heights as this year’s HoYoverse competitor, Wuthering Waves. WuWa still feels much more engaged than ZZZ, as even in the latters’ most challenging fights the combat loop can lean towards button-mashing without the need for much thought.

    Naturally, ZZZ’s combat loop is in service of gaining in-game resources by which you can unlock and upgrade new characters and weapons. Thankfully, that gacha grind isn’t nearly as bad as something like Genshin Impact or Honkai: Star Rail. Everything feels more easily accessible to the player through the limited collection of activities. You can probably get your favorite character with a lot less work than it would take in other HoYoverse games due to ZZZ’s approach, which shows the developer is clearly attempting to make quality of life improvements to its games (and something I desperately hopes makes its way back to Genshin Impact and HSR). Combined with the smaller world and simple mission design, ZZZ is HoYoverse’s most approachable and player-friendly title. Yet it still hasn’t gotten its hooks into me.

    HoYoverse

    Ironically I think the reason for that is because ZZZ sands maybe one too many edges off the HoYoverse formula. While combat is the most impressive it’s ever been in a HoYoverse title, it feels too easy, which makes moment-to-moment gameplay unengaging. The characters and world are gorgeously designed, but the story itself isn’t very enticing as of yet. The stories of Genshin Impact and Honkai: Star Rail are what keep me coming back, but even with ZZZ’s a lower barrier to entry I find its narrative to be easy to bounce off of. To be fair, the game is in its first week and has barely gotten started on the narrative front, so things could get better, but right now, it’s not gripping me. More than anything, while playing ZZZ I find myself wishing its improved features could just be put in the HoYoverse games I’d rather be playing.

    As much as I love many things in Zenless Zone Zero, I can’t quite place it in the HoYoverse portfolio. Alongside Genshin Impact, Honkai: Star Rail, and Honkai Impact 3rd, Zenless Zone Zero feels like it has the biggest hurdles in the way of its success. Genshin is already an established hit with an avid fan base thanks to a sprawling open-world matched by an equally sprawling story. Honkai: Star Rail has become popular in its own right after only being released a year ago on the strength of its tight turn-based combat and enthralling space opera adventure. Then there’s Honkai Impact 3rd, which despite releasing back in 2016, still has loyal fans. This all stretches the potential player base for ZZZ even thinner. I hope it does find its audience, however, as there is a lot to love.


    Zenless Zone Zero is now available on Android, iOS, PC, and PlayStation 5.

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    Willa Rowe

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  • Zenless Zone Zero Players Are Confused By the 100 Free Spins Promo

    Zenless Zone Zero Players Are Confused By the 100 Free Spins Promo

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    Zenless Zone Zero has advertised 100 free spins for players who pre-registered for the game. Unfortunately, players around the world have reported that they’re unable to get their rewards. Here’s everything you need to know about Zenless Zone Zero’s 100 Free Spins promotion.

    Struggling to Get Your Free Spins in Zenless Zone Zero?

    Image Source: miHoYo and Cognosphere

    The issue at hand seems to be that people are expecting to get their pulls straight away. In reality, you have to play the game for some time before you gain access to them. You also won’t get them all at once. Reddit user Housing_ Alert states “100 pulls that can be obtained in-game (from quests, events, etc.) that’s available Day 1. The 100 pulls is misleading.”

    As the user states, you’ll need to complete a variety of in-game events to get your hand of all 100 free spins. The good news is that you’ll also get a variety of additional rewards: Polychrome, which can be used to buy the currency needed for gacha spins, and Boopons, which let you pull for Bangboos.

    Why didnt i recieve 100 free pulls?
    byu/ZER0_51 inZZZ_Official

    In short, don’t worry if you notice that you don’t have 100 free spins when you first boot up the game. You’ll earn them simply by taking part in the variety of events on offar and by playing the game.

    It’s important to note that despite Housing_Alert’s words, not all of these events are available on launch day. One of the events, the Sixth Street Giveaway daily login event, isn’t available until July 11. Luckily, the fact that there are a number of different daily log-in bonuses available, and can earn the remainder by levelling up, mean you’ll have a chance to earn progressively more rewards just by playing the game.

    Looking for some ways to hit the ground running? Here’s some handy guides on rerolls, getting Polychrome, and the game’s Pity System.


    Twinfinite is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy

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    Lewis Rees

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  • ‘Zenless Zone Zero’ New Gameplay Trailer Showcased at State of Play, in Development for PS5 As Well as Mobile and PC – TouchArcade

    ‘Zenless Zone Zero’ New Gameplay Trailer Showcased at State of Play, in Development for PS5 As Well as Mobile and PC – TouchArcade

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    Earlier today during Sony’s new State of Play showcase that had a few games I will be pre-ordering soon, HoYoverse showcased a new gameplay trailer for its upcoming urban fantasy action RPG Zenless Zone Zero. If you’ve not kept up with Zenless Zone Zero recently, it was confirmed for release in 2024 on iOS, Android, and PC but also confirmed for unannounced consoles. The new State of Play trailer for Zenless Zone Zero confirmed that it is in development for PS5 as well. A release window was not given, but I hope it does launch alongside the mobile and PC versions. Watch the newest Zenless Zone Zero gameplay trailer below:

    I assume Zenless Zone Zero will make use of the PS5 DualSense controller haptics and adaptive triggers as Genshin Impact does. Either way, I’ll be playing Zenless Zone Zero on iPhone 15 Pro, iPad Pro, and PS5 whenever it releases on those platforms. It is going to be interesting to see if this one and maybe even Honkai Star Rail come to the Nintendo Switch successor whenever that launches. Check out more about the game on the official website here. I’ve enjoyed the second closed beta on iPhone 15 Pro quite a bit, and will be trying out upcoming betas if they do any in the future. What do you think of Zenless Zone Zero so far and will you play it on mobile, PC, or PS5?

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    Mikhail Madnani

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  • Everything We Saw At Sony’s January State Of Play

    Everything We Saw At Sony’s January State Of Play

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    Screenshot: PlayStation / Square Enix

    Were you bummed Final Fantasy VII Rebirth didn’t make an appearance? Well you’re not alone. Good news, though! On February 6, 2024, we’ll be treated to yet another State of Play showing, this time with a closer look at the upcoming second chapter of the Final Fantasy VII remake project.


    And that wraps everything we saw at tonight’s State of Play. Which games are you most excited about?

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    Claire Jackson

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  • Is There a ‘Zenless Zone Zero’ Release Date Yet?

    Is There a ‘Zenless Zone Zero’ Release Date Yet?

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    Belle and Wise, main characters and Proxies of Zenless Zone Zero

    If you play games from Hoyoverse, you’re probably waiting for Zenless Zone Zero’s long-awaited release. As an Honkai: Star Rail player, the trailer had me sold when I heard mentions of Belobog. It’s not a city trapped in eternal winter but a character and construction company in the new game.

    Hoyoverse, the company responsible for the hit gacha game Genshin Impact, announced Zenless Zone Zero in May 2022. Like most games from the company, their newest rogue-like RPG is set in the futuristic, post-apocalyptic city of New Eridu.

    Despite its technological advancements, New Eridu is the last bastion of humanity. In Zenless Zone Zero, the Hollows are disastrous dimensions that could unleash monsters known as Ethereals. If you play Honkai: Star Rail, they’ll remind you of the fragmentum monsters. If Genshin Impact is your game, the Ethereals will remind you of the abyss and its creatures. There must be a connection among these eerily similar monsters, but that’s all just speculation for now.

    Your job as a Proxy in Zenless Zone Zero is to guide people who venture into the Hollows for treasure and loot.

    The trailer was released at the Game Awards 2023 amidst endless advertisements and promos. In November 2023, the game went through its second closed-beta test. Many streamers who had the opportunity to play the game praised it for its interesting story, but it can be a grind. That shouldn’t deter many people who already play games created by Hoyoverse, but it might not be ideal for those who can’t afford another game commitment.

    It’s expected that Zenless Zone Zero will be published in 2024, but we’re still waiting for Hoyoverse to confirm an official release date.

    (featured image: Hoyoverse)

    Have a tip we should know? [email protected]



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    Vanessa Esguerra

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  • Zenless Zone Zero Is the Hoyoverse Game to Play If You’re Tired of Open-Worlds

    Zenless Zone Zero Is the Hoyoverse Game to Play If You’re Tired of Open-Worlds

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    First, there was Genshin Impact, which was great, but eventually expanded so much that it felt truly unwieldy. Then, there was Honkai: Star Rail, which was also fine, but coupled with an uninspired story and your typical anime fantasy aesthetic, it quickly lost my attention less than a month after its release.

    The good news is that Hoyoverse has clearly amassed insane amounts of money from how well both these games have performed that they’re seemingly able to just create whatever they want now, and the results are tremendous.

    Enter Zenless Zone Zero, Hoyoverse’s latest game, and this finally feels like the one I can truly, properly get into.

    If the flashy trailers with neon lights and the urban fantasy-punk aesthetic weren’t enough to win you over already, you’ll be glad to know that the actual game is every bit as cool as it looks. I’ve spent quite a bit of time with the second closed beta test this past weekend, and I found myself surprised by how small it was. Granted, I did go in with some preconceived notions based on what I knew of Genshin Impact and Star Rail, but consider me pleasantly surprised by the results.

    More than anything else, Zenless Zone Zero is a dungeon crawler action RPG, where the core gameplay loop revolves around you exploring the 6th Street of New Eridu to talk to NPCs and interacting with a computer to jump into the virtual world to take on Commissions. All main and side quests revolve around Commissions, which are levels that you explore for currency, key items, and engage in combat.

    Image Source: Hoyoverse via Twinfinite

    It’s going to sound a little wacky, but stay with me here. Whenever you start a Commission, you’re transported into a virtual world made up of analogue TV screens. The screens themselves are tiles you can step on, and there are special tiles that can trigger various effects. There are healing tiles, combat tiles, and treasure tiles.

    Before too long, though, the game starts throwing fun curve balls at you. You start getting puzzle tiles, where you must move objects over certain tiles to unlock a new route. You also start coming across Fissures, which are basically teleportation tiles that take you to a whole other location with more tiles to check out.

    Not everything is based around combat either, as there are some Commissions with levels that are just all puzzles. One early side quest had me jump into the virtual world only to be confronted with a memory test where I had to count the number of colored screens in a few seconds and answer a few questions correctly. Another quest tasked me with hitting switches in order to slow down a virtual train so I could hijack it, and said train was beautifully depicted with greyscale tracks and railcars on analogue screens, making this one of the most visually striking games I’ve played in a while.

    Image Source: Hoyoverse via Twinfinite

    The point is, Zenless Zone Zero’s virtual world contains some of the most innovative stuff I’ve ever seen in a Hoyoverse game, and that is genuinely exciting.

    It certainly helps that the combat is so fun as well. Like Genshin Impact, this is an action RPG that allows you to switch between multiple characters on the fly. You get a maximum of three characters in your party, and each time you hit the dodge button, you automatically switch out to the next character in line. This might sound annoying on paper, but it actually works quite well in practice thanks to how seamless the transitions feel.

    There are also regular and special attacks, which you can chain together to daze an enemy. Once an enemy is dazed, time slows down, allowing you to switch to another character to pull off a powerful combo attack. Finally, there’s your ultimate attack, which does exactly what it says on the box: it deals a crap ton of damage to your surrounding foes most of the time.

    Combat feels good, but most importantly, it also looks good. The animations in Zenless Zone Zero are honestly on a whole other level when you compare it to its predecessors. Your characters are always posing in that cool anime aesthetic way no matter what you do, and the game just gives you an incredible sense of satisfaction like no other when you clear a combat encounter. Time stops, the word “SLASHED” just flashes across your screen in giant letters and beautiful neon colors as the camera pans around your character in a cool pose.

    Image Source: Hoyoverse via Twinfinite

    Aesthetically, Hoyoverse really knocked it out of the park. The menus are slick and easy to navigate, even the gacha animations (more on that later) look nice. NPCs all come with unique animations when you ask them for something, whether it’s getting a robot aptly named Tin Master to whip up a cup of coffee for you, or watching the newsstand dog scratch its ears adorably while you read the day’s headlines.

    Included in this closed beta test is the gacha system itself. If you’re familiar with these sorts of games, you probably already know what to expect. You’ll accrue currency slowly as you play the game, and these can be used to pull on a gacha banner for a chance to get an S-tier character. You’ll get an A-tier character with every 10-pulls, along with Cores, which are basically equipment items.

    The good news is that Zenless Zone Zero makes it pretty clear how the pity system works. You’ll hit pity on the special event banner with 90 pulls, which means you’re guaranteed to get an S-tier character on that 90th pull. However, it’s only a 50% chance of getting the featured banner character. The next time you hit pity on that banner, you’re guaranteed to get the featured character, so it’s still a bit of a toss-up for that first pity counter.

    Similar to Genshin Impact and Honkai: Star Rail, there are three types of gacha currencies: Master Tape, Encrypted Master Type, and Film Tape. Regular Master Tape is used for the game’s regular banners, while the Encrypted version is used for special event banners. Film Tape can be collected and converted into either version. Of course, it remains to be seen just how generous the game will be with its currency, but I imagine players can expect to save for around two or three months before they’re able to guarantee pity on an event banner.

    In all that excitement, it’s just occurred to me that I’ve yet to even talk about what the game’s about. Zenless Zone Zero puts you in the shoes of Phaethon, a well-known pair of hacker siblings, and you can choose to play as either Belle or Wise, AKA a female or male character. Working together with fellow Agent Nicole, Belle and Wise soon find themselves faced with a virtual threat who’s threatening to expose and take them down.

    Image Source: Hoyoverse via Twinfinite

    You’re then forced to work with Nicole and several other Agents to explore the virtual world and find out who’s coming after you. Along the way, you’ll take on various other Commissions and meet other side characters with their own fun stories to tell.

    Story-wise, I’ll be the first to admit that Zenless Zone Zero doesn’t seem particularly inspired. And perhaps I’m biased, but it almost feels like the game’s vibe and atmosphere alone are enough to keep me playing. The mesh of high-tech hacking and the retro aesthetic is incredibly appealing; the juxtaposition between diving into a VR world and having it be depicted with analogue, old-timey television screens is ingenious. The fact that Belle and Wise run a video store with actual video tapes as a front for their hacking business is wonderful.

    And New Eridu itself is also beautifully retro, with noodle stores on the side of the street, scratch cards, rundown convenience stores… It all just feels wonderfully nostalgic, with a dash of the futuristic on the side. There aren’t quite enough urban fantasy RPGs on the market, and I suppose Hoyoverse is giving me something I never knew I wanted until I got it. Especially one that doesn’t overwhelm you with giant open-worlds to explore, and is instead focused on the smaller details that it knows you’ll get invested in.

    I came away from the closed beta test feeling excited and genuinely hyped for Zenless Zone Zero to finally release next year. It’s a game that I haven’t been away to pull myself away from, and when I did, I found myself thinking about it constantly, and that’s a rare feeling to find in video games these days.

    About the author

    Zhiqing Wan

    Zhiqing is the Reviews Editor for Twinfinite, and a History graduate from Singapore. She’s been in the games media industry for nine years, trawling through showfloors, conferences, and spending a ridiculous amount of time making in-depth spreadsheets for min-max-y RPGs. When she’s not singing the praises of Amazon’s Kindle as the greatest technological invention of the past two decades, you can probably find her in a FromSoft rabbit hole.

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    Zhiqing Wan

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