Earlier this week, Xbox announced that it would be shuttering several studios it had attained as part of its $7.5 billion purchase of Bethesda, including Arkane Austin, Tango Gameworks, Alpha Dog Games, and Roundhouse Studios, the last of which is being absorbed into another team. Collectively, the studios’ produced games like Dishonored, Prey, Redfall, Mighty Doom, Hi-Fi Rush, and more. These studios, and some of the more innovative titles that they developed, seemed at one point to be the future of Xbox’s floundering brand. After a downturn in many of Xbox’s large key franchises due to mismanagement, the shifting priorities of its audience, and the Xbox’s dwindling image across the world, titles like the ones these teams were developing seemed like the start of a promising new era for Xbox, one that might be marked by more creative, sustainably made games that weren’t designed to bleed its audience dry. – Moises Taveras Read More
After shutting down multiple Bethesda studios, Xbox and Bethesda leadership held a town hall meeting with staff to discuss the closures, explaining that the company’s studios had been spread too thin and that it wanted to focus on fewer projects moving forward.
Thank You, PS Plus, For Making My Backlog Even Bigger
On May 7, Xbox announced that it was closing three studios—Tango Gameworks (Hi-Fi Rush), Arkane Austin (Redfall), and Alpha Dog Games (Mighty Doom)—with a fourth support studio, Roundhouse Studios, being absorbed by the team behind Elder Scrolls Online. According to a new report, on May 8, in the aftermath of these surprising shutdowns, Xbox President Matt Booty and Zenimax head Jill Braff held a large meeting with staff and laid out the reasoning behind the cuts.
As reported by Bloomberg, during the meeting Booty praised Hi-Fi Rush, but wouldn’t go into specific details on why the studio behind the colorful action game had been shut down.
Speaking more broadly about the closings, Booty reportedly explained that Xbox and Bethesda’s studios had become spread too thin, like “peanut butter on bread,” and that team leaders felt understaffed. The idea being that by closing studios, Xbox would free up resources elsewhere within the company. Booty also told staff at the meeting that Akrane Austin’s closing had nothing to do with Redfallflopping with fans and critics.
Reportedly both Tango and Arkane Austin had pitched games to work on next, including a Hi-Fi Rush sequel and possibly a new Dishonored or similar single-player immersive sim-like game. Those likely won’t happen.
Braff allegedly said that she hoped the closing of some studios would allow Bethesda/Zenimax to focus on fewer projects in the future.
“It’s hard to support nine studios all across the world with a lean central team with an ever-growing plate of things to do,” she said, according to a recording Bloomberg reviewed. “I think we were about to topple over.”
Tango and Arkane were trying to hire more people while pitching new games, and both Braff and Booty reportedly suggested that the long, expensive road those teams faced before being able to release something new was the main reason for closing the studios, implying that it was just bad timing as Microsoft looks to trim down costs and overhead. It’s reported that more cuts are likely for Xbox, according to people who spoke to Bloomberg.
It’s also reported that ever since the massive $69 billion Activision Blizzard acquisition in 2023, Microsoft leaders have been ramping up their scrutiny of the Xbox division. The Verge reported on Wednesday that executives at Microsoft and Xbox had discussed not adding Call of Duty games to Game Pass, and raising the price of Game Pass Ultimate. However, nothing is concrete yet.
Microsoft’s leaders taking a bigger interest in Xbox might help explain why Booty and others are looking to cut costs. Either way, it’s likely more folks at Xbox will lose their jobs in the future.
One of the worst years for cancellations, cuts, and closures in the history of the video game industry has just claimed its next victims, including Arkane Austin and Tango Gameworks. Developers and fans alike are in disbelief. “Great teams are sunsetting before our eyes again, and it’s a fucking gut stab,” wrote Dinga Bakaba, director at Arkane Austin sister-studio, Arkane Lyon.
Why The Hot New Redfall Gameplay Trailer Left Us Feeling Cold
Set up in 2006, Arkane Austin helped develop the acclaimed 2012 whale-oil-punk immersive sim Dishonored, before leading development on 2017’s haunting sci-fi shooter Prey. Tango Gameworks, meanwhile, was founded in 2010 and is best known for making the Evil Within series of survival horrorgames, before bestowing a collective breath of fresh air on the video game industry last year with the colorful rhythm hack and slash platformer Hi-Fi Rush. Microsoft shut down both studios today, as well as other Bethesda subsidiaries Roundhouse Games and Alpha Dog Games, citing a need to focus on “high-impact” “priority games.”
“This is absolutely terrible,” tweeted Bakaba, co-creative director at the remaining Arkane studio, in the wake of the news. “Permission to be human: to any executive reading this, friendly reminder that video games are an entertainment/cultural industry, and your business as a corporation is to take care of your artists/entertainers and help them create value for you.”
The Deathloop co-director at the Microsoft-owned studio continued:
Don’t throw us into gold fever gambits, don’t use us as strawmen for miscalculations/blind spots, don’t make our work environments darwinist jungles. You say we make you proud when we make a good game. Make us proud when times are tough. We know you can, we seen it before.
For now, great teams are sunsetting before our eyes again, and it’s a fucking gut stab. Lyon is safe, but please be tactful and discerning about all this, and respect affected folks’ voice and leave it room to be heard, it’s their story to tell, their feelings to express.
Inside baseball, but if I read ‘immersive sim curse’ from the community, especially from a fellow dev, I swear to God… Please, let’s talk about the *real* challenges instead of rehashing irrational anxieties of the past. Even more inside baseball, but with a very, very wide range, as a wise and sorely missed man said: “Please Stop.”
Harvey Smith, co-director on Redfall at Arkane Austin, called today’s new “terrible,” adding that the team there had been through a lot together. Bloomberg previously reported that the vampire shooter’s troubled development grew out of a push by top Bethesda leadership to make a live-service game, a decision that ultimately led to sky-high attrition and multiple delays. “Your talent will lift you up, and I will do anything I can to help,” tweeted Smith. John Johanas, game director at Tango Gameworks, was also at a loss. “So this is how it ends…” he wrote. “Unfortunately I don’t quite have the words…But at least thank you to everyone who supported us.”
Back when Microsoft acquired Bethesda in 2021, its burgeoning Game Pass model seemed like a potentially great fit for Arkane Studios, whose creatively ambitious projects didn’t always seem to find the audiences they deserved. If Bethesda would never greenlight a Prey 2, maybe a deep-pocketed tech giant would see it as as a worthwhile addition to its Netflix-like subscription gaming library. If nothing else, the newly acquired teams would have no shortage of other holes to fill in Xbox’s struggling first-party lineup.
Adam Boyes, co-CEO at Iron Galaxy Studios, juxtaposed today’s carnage with Microsoft’s bottom line in a tweet screencapping the company’s recently announced quarterly profits of roughly $20 billion. “It hurts dude… it hurts,” wrote back Rich Lambert, head of ZeniMax Online Studios. “Angry. Frustrated. Shocked. Furious. Speechless. Dumbfounded. Perplexed,” wrote Alistair Hatch, another long-time veteran of Bethesda. “I have so much love for the studios affected. The people that made those teams were incredible, hard working, dedicated, and talented.”
People from other Microsoft-owned studios and outside the company have also been horrified by the news. “We took a lot of inspiration from both Evil Within and Evil Within 2 when developing Alan Wake 2,” tweeted Remedy Entertainment game director Kyle Rowley. “They are both excellent horror games and I’m very sad we will not get to see a continuation of the franchise from Tango Gameworks. “Why do I still do this?” tweeted Obsidian Entertainment communications director Mikey Dowling.
“Arkane did solid work and had a highly talented and motivated staff,” Mike Wikan, the former Retro Studios developer who led design on Metroid Prime, wrote on LinkedIn. “Companies need to understand that burning your Creative Production Studios to the ground is NOT the path to profitability.”
After months of silence, vampire shooter Redfall is receiving its biggest update yet following a disastrous launch back in May. The second big patch will add the Game Pass multiplayer game’s long-awaited 60 frames-per-second mode on Xbox Series X/S, as well as a host of gameplay improvements and bug fixes.
Why The Hot New Redfall Gameplay Trailer Left Us Feeling Cold
“Today’s update brings Performance Mode to Xbox Series X/S, stealth takedowns, a bevy of new controller settings, and a lot more changes to Redfall,” the development team wrote on Bethesda’s website. While the 60fps mode is the biggest addition, a raft of accessibility features and improvements to stealth gameplay and aiming sensitivity are also welcome changes. Whether it’s enough to begin addressing some of the deeper disappointment around Redfall’s lackluster enemy encounters and unfulfilling progression system remains to be seen.
Redfall was panned by many critics and players when it launched earlier this year. Expected to be the first-party blockbuster that would end Microsoft’s drought of console exclusives, it instead failed to live up to the months of marketing hype that preceded it. In addition to bugs, performance issues, and complaints about the core gameplay loop, it also launched on the “next-gen” Xbox Series X/S with a “next-gen” price tag of $70 but without the 60fps performance option that players on PC would have access to.
Microsoft Gaming CEO Phil Spencer apologized for the situation at the time, but a report by Bloomberg later revealed other issues underlying the game’s rough development. Made by Arkane, best known for immersive sims like Prey and Dishonored, Redfall was instead an online multiplayer game that at one point was planned to include microtransactions as part of a push by parent company ZeniMax into live-service monetization. While those features were stripped out, a lack of development resources and constant turnover reportedly made it hard for the studio to deliver on Redfall’s confusing blend of genres and gameplay mechanics.
Recently, Bethesda marketing head Pete Hines said in an interview that despite the harsh reception, Redfall wouldn’t be abandoned. Instead, he expected new players joining Game Pass a decade from now to give the game a shot and enjoy it thanks to ongoing post-launch support. With Cyberpunk 2077‘s recent 2.0 victory lap after a botched release, many are wondering if Redfall can pull of something similar, or if Microsoft will pour the money into it required to make that happen.
If it does, it will still have a big uphill battle to fight. The game only has a few dozen players on Steam at any given moment. Still, Redfall’s second update is a start.
Although early reviews claimed Starfield was Bethesda Game Studios’ most polished game to date, the open-space RPG still suffers from some of the strange, sometimes amusing, occasionally very helpful sorts of bugs and glitches the studio’s work is often known for. Maybe the most mind-boggling bug yet, however, is one that sees players being followed across space, not just by asteroids and other such objects, but even by forests and whole-ass cities.
Out now for Windows PC and Xbox consoles, Starfield is a game about exploring the farthest reaches of the black sea above us. You’ll join a troupe of space surveyors—as well as several other major and minor factions—to scour the cosmos looking for knowledge, loot, and power. Some helpful if annoying companions can accompany you on the voyage, which is nice. Traveling space can be lonely sometimes. But depending on how busted Starfield decides to be during your playthrough, you may find yourself yearning for that loneliness.
Stalkers are lurking in Starfield’s space
Across the game’s subreddit are posts from folks claiming that the most random of space objects are stalking them throughout the galaxy. On September 15, for example, redditor ReverendRoo posted nine images of an asteroid that had followed them “for the past 30 hours” like a pet. Similarly, on September 20, user Ultimastar shared four images on r/Starfield of an asteroid that “randomly attended my wedding” after 100 hours of gameplay. User Royal_Schedule4209 took to Reddit on September 22 to share an image of “a whole forest” that’s somehow been trailing their spaceship. Probably the wildest example of the bug, however, was shared on September 21 by redditor Punidue, who posted an image of “the whole New Atlantis” city creeping on them in space. Yikes.
That’s not all the things that’ve been breathing down the fuel tanks of Starfield players. One redditor claimed to have been followed by a part of a cave, while a separate commenter on user Xthekilr0y’s post about the asteroid following bug said they’re being chased by four pet rocks after mining asteroids. According to a few comments I’ve seen across multiple posts, the bug is seemingly permanent even if you reboot the game. The only way to get rid of them, at least for right now, is to either use console commands on PC or load a previous save. Regardless, this might be the most difficult dogfight you’ll ever find yourself in.
Kotaku reached out to Bethesda Games Studios for comment.
The world is big, but space is bigger. It’s nice having friends to help the years spent gravjumping from system to system speed by. I’m just not sure these space objects are the besties we want hopping galaxies with us. They’re all sus.
Starfield, Bethesda’s newest RPG, is, well…a big game. It’s filled with quests to complete and aliens to shoot. It’s also jam-packed with items to grab, sell, and manipulate. And it’s very easy to pick up too much junk and suddenly find yourself overencumbered, unable to fast-travel or sprint as much as usual. That’s no fun! But you can avoid this annoying situation.
Diablo IV – Bear Bender Build
I’ve played about 55 hours of Starfield so far, and for most of that time, I’ve not been overencumbered. In fact, I’m usually carrying under 100kg of weight at any given time. What’s my secret? Well, after years of playing Bethesda games, I’ve gotten pretty good at managing all the weapons, health items, and junk you collect as you adventure through the studio’s massive open-world RPGs. So let me help you stop being overencumbered with these tips and tricks!
Stop grabbing everything
Look, okay, I know this is very obvious and all that, but…yeah, stop grabbing everything! I get it. This is a Bethesda game and one of the joys of these RPGs is how everything can be grabbed, manipulated, stored, and sold. Every plastic cup and dart and sandwich. But you don’t need to grab it all.
You might be thinking “I’ll sell this all for credits!” Well, sure, but you won’t get that much for that junk. And there are better ways to make credits in this game, like doing quests and selling high-value items like rare suits, guns, and very lightweight objects that are worth hundreds of credits. So yeah, stop. Put that cup down. Walk away. Leave it. Leave it! I’m watching.
Level up your carrying capacity
Certain stats are always useful in a Bethesda open-world RPG. Having extra health and the ability to lockpick anything, for example, are as handy in Starfield as they were in Skyrim.
Similarly, leveling up the skill that lets you carry more stuff without becoming overencumbered is very useful. I also recommend grabbing this early so you can start grinding away at its requirements to unlock higher levels. Trust me, this will save you time in the long run.
Make a habit out of checking for heavy items
You can sort your entire inventory by weight and you should do this regularly, as you’ll often find some random spacesuit or other item taking up a large chunk of your carrying capacity. Take care of these items and don’t let them clutter up your character. While looking at your heaviest bits of junk, you might also find one of the most likely culprits for why you are overencumbered: ship parts.
Screenshot: Bethesda / Kotaku
Don’t hold on to ship parts
Ship parts! These items are very useful, letting you repair your ship during combat. However, they are also very heavy, weighing 10kg each. It’s very easy to collect a stack of these and not realize it until you pick up a gun and become overencumbered.
Making matters worse, these heavy items are found not in your resources or misc. tab, but instead buried with your aid items, like food and health kits. This makes them easy to miss when dropping off resources to your ship. I’d love a future update to move these to resources by default. Until then, double-check whenever you feel too heavy to make sure you aren’t carrying around a bunch of these bulky items. And, one last thing: You can store these on your ship and still use them, no need to carry them around!
Pick a few weapons and sell the rest
There are a lot of weapons in Starfield, from laser rifles to old Earth shotguns and more. It’s a smorgasbord of killing options. But while I recommend you try everything at least once early on in Starfield, after the opening hours you should settle on three or four weapons and sell or store the rest.
This has a lot of benefits. You can focus your skills more, carry less ammo, and not have to manage an armory everywhere you go. But also, it means you’ll not be bogged down by 12 weapons all using up your precious carrying capacity! And that’s—hey, I told you to put down that plastic cup! Stop! Just because we’re on a new tip doesn’t mean I stopped watching!
Use your ship’s cargo bay to store resources/valuables
After you’ve been out on a planet exploring, mining, or completing quests, you should take a moment to drop off excess items in your ship’s cargo hold. Thankfully, Bethesda added a hotkey that lets you send all your resources—like minerals, metals, etc.—right to your ship with one button press.
But don’t just store resources in your ship’s cargo containers. You can store rare suits or guns you want to sell later in there too, as well as other items that are taking up space. And if your ship starts to run out of space, well, first, maybe stop grabbing everything. But also, invest in adding some more storage to your ship, which you can do at any spaceport with an NPC starship technician. Oh, and don’t forget: You can upgrade your ship’s storage capacity via the Payloads perk.
Screenshot: Bethesda / Kotaku
Look for spacesuits that have extra storage
During my third night of playing Starfield, I stumbled upon a legendary suit that let me carry 40 extra kilograms on my character. While you might not find one as good as this, keep an eye out for spacesuits that provide extra storage.
Spread the weight around to companions
If you travel with a companion, don’t forget to use them like a pack mule. They can carry quite a bit, which can help out a lot in big space dungeons filled with good loot. Just talk to your companion and ask to trade, then shove all the plastic cups and crappy guns into their inventory so you can sell it all later.
And, if all else fails, use chems or booze to temporarily boost your capacity
Perhaps you’ve done everything above and yet still find yourself carrying too much junk. Well, that’s why I recommend keeping some whiskey or other chems on hand, as using them can increase your carrying capacity.
Keep in mind that these are just temporary solutions and won’t last forever. But they can, in a pinch, help you stop being overencumbered just long enough to fast-travel and sell all your junk.
Starfield is finally here and it is big, complex, and often overwhelming. There are tons of menus to navigate, cities to get acquainted with, and skill trees to invest in, not to mention resource mining, base building, and ship customization. Before you get into any of that, however, let’s go over some basic tips and advice to get you started.
Diablo IV – Bear Bender Build
Currently live for fans who purchased the Deluxe Edition or Game Pass upgrade, Starfield is a sprawling sci-fi RPG where one minute you’re haggling with a bar keep for information and the next you’re shooting a bunch of space pirates and stealing all of their credits. But there’s a lot of minutia to get lost in, from confusing menus to maps that don’t tell you where anything is. What follows is a quick guide with some tricks and shortcuts for surviving Starfield’s opening hours and beginning your journey into the outer reaches of the galaxy.
Don’t worry about how your character looks
You can change it anytime by visiting an Enhance! shop and paying 500 credits. The nearest one at the start is in the commercial district in New Atlantis.
Make hard saves all the time
You never know when things might go wrong in Starfield. You might fail a persuasion roll or get jumped by giant aliens, or even accidentally crash your ship into the space station you’re trying to dock on. The game auto-saves but it’s not foll-proof. It’s a Bethesda game, after all.
Lower music volume and raise voice volume
Starfield comes out of the gate with very loud and intense music. And that’s fine. But after about 20 minutes, I struggled to hear what people were saying. Looking at the default settings, voice volume isn’t as high as it probably should be, so knock that up a bit and turn music down a little, too. Trust me, you’ll still be able to hear it fine.
Loot the pirates after the first fight for an assault rifle
The first big fight in Starfield isn’t very hard and the game quickly pushes you to leave. But first, go grab at least one assault rifle (and some other goodies) off those pirates you just wasted.
Loot everything and give it to Vasco
Speaking of looting stuff, feel free to grab everything and just dump it on the robot who partners up with you in the early hours of Starfield. Like in previous Bethesda games, your companions are pack mules with dialogue trees. Use ‘em! To do so, just chat with the bot (or other companions) and ask to trade items.
Use cover like a modern shooter
Aiming near cover will have you pop out in a way that feels unlike any previous Bethesda RPG. Sure, dynamic cover like this has been around since 2012-ish, but hey, I’m not going to complain about Starfield having good combat compared to Fallout 4 and Skyrim.
Use the laser mining tool for killing
The Cutter you get at the very beginning is deceptively great in battle. It works on a cooldown with unlimited ammo, and can stun-lock enemies at close range. Pull it out every now and again to save precious bullets early on.
Set your helmet and space suit to disappear when not needed
Early on in the game, Starfield tells you to go into your menus to put on your helmet. You might be mistaken and think you have to do that every time you want to take it off or put it on. (And you need it out in space to live.) But nope! Just leave it and your suit on, then go into the inventory section for each. You’ll find an option at the bottom of the screen letting them disappear automatically when not needed, like in towns or stations. No more running around cities looking like a giant dork!
Pump up your persuasion trait ASAP!
If you don’t want to waste all your resources fighting through every encounter, make sure to put some points into persuasion. It will increase the odds that you can talk people down from fights and generally make it much easier to manipulate people, which is why you’re playing this game, right?
Careful you don’t sell your equipped gear
The game won’t check you while you’re pawning off all your loot so spam that sell button with caution.
Save time by fast-traveling directly through the quest menu
You don’t always have to navigate through your cumbersome star chart to get to a new planet. If you want to go to the next location for a mission and you’ve already been there before, simply use the “select course” option from the pause menu to automatically head to the destination.
Scan everything all the time
Starfield basically gives you detective vision. In addition to scanning planets, your helmet sensor will also scan everything right in front of you, highlighting nearby enemies and valuable loot. This is also how you survey fauna for extra XP. Plus, you can use it to find your ship’s location on the horizon and instantly fast travel to it.
Don’t forget to take a nap
Sleeping will fully heal you and also give you a “well-rested” bonus that increases the rate at which you earn XP.
Use the research station on your ship to get access to more craftable stuff
You can upgrade guns, suits, and helmets as well as cook food in this game. But you’ll need to do some research first. You’ll need some materials, like iron and fiber, but once you have some you can unlock new mods and things to craft, letting you improve guns and make good suits even better.
Hitting undo while lockpicking still spends a digipick
So be careful, they’re hard to come by!
Use your ship inventory
You don’t just have to give all of your extra items to companions or throw them on the floor, you can also store them in the ship’s cargo hold by selecting it from the ship part of the menu (bottom left). It’s not unlimited but it has more than enough room in the beginning.
Designate weapons and healing items as favorites to save time
As far as I can tell, in the first few hours of the game at least, Starfield doesn’t say anything about favoriting weapons. But you should totally do that! Like in past Bethesda games, you can map guns, medkits, knives, and more to your d-pad and then quickly switch weapons during combat without needing to open the game’s (not great) menus. Simply replace an item with something else to change up your favorites.
The Xbox app has a section called “popular with friends” that shows you the games your buddies are playing. It can be a handy little tool for bothering your friends about their progress in Diablo IV or needling them over their refusal to stop playing Overwatch 2 (it’s me, I’m that friend).
But based on a picture shared on Reddit, it looks like at least one person has early access to Starfield: Phil Spencer. The screenshot shared shows Spencer’s Xbox profile picture, an Xbox Avatar version of him (notice he’s also wearing a t-shirt and jeans, so it’s lore-accurate) against a purple background, underneath both Starfield and Exoprimal, a dinosaur shooter from Capcom that came to Xbox Game Pass on July 14.
While Spencer playing Exoprimal checks out as the game just launched, his apparent access to Starfield is interesting. It makes sense, though—Spencer and Todd Howard have worked closely together to promote the upcoming Bethesda RPG ever since Microsoft bought Bethesda’s parent company ZeniMax in 2021. At Summer Game Fest, they sat down for a press presentation alongside the head of Xbox Game Studios, Matt Booty, and head of Xbox’s gaming ecosystem, Sarah Bond. If you’re the head of Xbox, you can have a little Starfield early access as a treat.
Based on the Reddit post, it seems like Spencer was playing Starfield on July 14, the day the news dropped that the FTC failed to pause Microsoft’s $69 million purchase of Activision. Maybe he was celebrating the lengthy battle by hopping from planet to planet in Starfield, his mind finally free from fretting over whether Microsoft would get another jewel in its gaming Infinity Gauntlet or not. In space, no one can hear you gloat.
A few hours ago, Xbox CEO Phil Spencer sent out a company-wide email to all full-time employees under Microsoft’s gaming divisions. A copy of the email was shared with Kotaku by a current Xbox employee, we have confirmed its authenticity, and the full text has been transcribed below:
This has been a difficult week across Microsoft, and here, inside our teams. Now that many of the 1:1 and team conversations have happened, I want to take a moment to reiterate the message that you heard from your leaders.
This is a challenging moment in our business, and this week’s actions were painful choices. The Gaming Leadership Team had to make decisions that we felt set us up for the long-term success of our products and business, but the individual results of those decisions are real. I know that hurts. Thank you for supporting our colleagues as they process these changes.
Over the coming weeks we will have many opportunities to connect and answer your questions, including the Monthly Gaming Update next week for teams who attend that meeting, and I am in close contact with teams at ZeniMax to provide support. The GLT and I are committed to being as transparent as we can. Moving forward with ambiguity is challenging, but I am confident that together, we will get through this difficult moment in time.
Xbox has a long history of success thanks to the work you do in service of players, creators, and each other. Your work is so deeply appreciated and valued in these times of change and is integral to our business momentum. I am confident in our future and proud to be part of this team, but also conscious that this is a challenging time and I want to thank you for everything you do here.
Phil
On January 18, Microsoft laid off 10,000 employees across the company. These layoffs included gaming studios such as 343 Industries, The Coalition, ZeniMax Media, and Bethesda Game Studios. Xbox has struggled to release first-party titles last year, and is under tremendous pressure to ship flashy blockbuster titles such as Starfield. Some of the people who have lost their jobs include senior talent, and occurred a year after the publisher scourged up the pocket change to purchase Activision Blizzard for $70 billion. Kotaku has reached out to Microsoft for a statement, but did not receive a response by the time of publication.
“This feels like something you send out on obligation,” wrote a current employee at Xbox over text messages to Kotaku. “I seriously doubt any of those monthly gaming updates or other meetings are going to do anything to make anyone feel better.”
The tech workers’ union CODE-CWA put out a statement on January 19, stating that their representatives have been in contact with Microsoft. The company “recognizes its obligation to bargain over any proposed layoffs of CWA members at ZeniMax.” The ZeniMax union intends to negotiate on “alternatives to layoffs.”