Nintendo is dropping a slew of Mario-related announcements this morning as part of the franchise’s 40th anniversary, including a new game starring his dinosaur companion. Yoshi and the Mysterious Book is coming out for Switch 2 in the Spring of 2026 and the brief bit of gameplay we saw plants it squarely in the cutesy yet intriguing tradition of past Yoshi platformers.
The game’s worlds and levels appear to be part of a book named Mr. Encyclopedia (or Mr. E for short) that Yoshi can jump into and explore. The game’s main hook is traveling through those worlds and documenting the creatures you meet along the way, whose special abilities are what let you progress. For example, there’s a little yellow walking flower that feels quite familiar from past Yoshi games; finding it and letting it ride on Yoshi makes other flowers bloom in the level. Presumably, that’s a component to getting to where you need to go. In another level, dandelions that you can scatter will make rocks brittle so you can pound them and proceed.
As with most Yoshi games, there’s a cute and distinctive art style on display here — the gameplay will be recognizable to anyone who has played games going all the way back to Yoshi’s Island on the SNES, but obviously with more modern tweaks. It’s not the same aesthetic as the yarn- and craft-based things we’ve seen on games like Yoshi’s Crafted World and Yoshi’s Wooly World (which introduced the absolutely adorable yarn-based Yoshi) but it’s in the ballpark.
While Yoshiand the Mysterious World continues the kid-friendly aesthetics of those earlier games, I’m hoping it brings some of the challenge found in old-school titles like Yoshi’s Island. We’ll find out next year.
“Definitely Mario Galaxy, and not just because it’s the picture. It felt like such a huge improvement over Sunshine (which I liked well enough when it came out but really does not hold up). The orchestral music, new characters, motion controls, a genuine story, and levels that all felt very different. (64 and Sunshine involve repeating levels over and over and over again to get all the stars/shines; Galaxy gives you a different path almost every time through the world.)” – sxp151
“Galaxy 1 just hit a sweet spot for me. Like all the things you listed – the music is phenomenal (one of my favorite video game soundtracks), some of the best use of Wii motion controls, the gravity physics were mindblowing, it had an incredible reward/progression system, and overall it was just fun and addictive in a way few others have matched for me (even other Marios). One of the only games that I’ve gone out of my way to do everything, pitting myself up against its toughest challenges.
Plus, the story is surprisingly melancholy, which just gives a great mood to the whole experience. One of my all-time favorites.” – AmaltheaElanor
“Galaxy 2. Some might argue that it ‘doesn’t have enough moves,’ as if a deep moveset is what put Mario on the map. Some might argue it’s ‘too slow’ as if going speed is the ultimate benchmark of quality by which games are to be judged.
No, what made Mario Mario is neither of those things. What made him is straightforward, crisp movement in impeccably designed levels. Sure, he can’t do a divekick or midair kick or whatever it might be, but crispness of movement is about elegance and the balance between freedom & commitment, not just filling space with new ways to change trajectory for no reason than to fill space. What’s more, he’s doing all of this elegant movement in the hands-down best level design the medium of video games has ever seen. Developed enough to build upon ideas, yet still with enough awareness to know when to move on, these spaces are creativity incarnate. They stretch the bounds of what is possible, take only the best ideas from that thinking, and pares it down to platformer par excellence. It’s hard to not keep comparing it more favorably to other games in the series, so “best level design in the business” will have to do the heavy lifting for now. And with the best level design, you have the best Mario game. Full stop.” – Jakisthe
Good parenting is a lot like being a solid player two. You want to be supportive, curious, and competent. You’re there to have a good time, and understand going with the flow is key to harmony. This can be a challenge with kids and video games when you’re actually, literally, player two, especially if you’re a gamer and struggle to turn off those killer instincts. Enter Super Mario Bros. Wonder (see on Amazon). It is without question the year’s best family game (and in the running for GOTY) but it can be a challenge for any parent to share the sticks, regardless of skill level.
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And let’s take a moment to acknowledge the mercurial nature of young children. You’re not playing a game with a like-minded adult who shares your sense of purpose or your temperament. One minute you’re co-opping with a volatile, rage-quitting narcissist then a condescending, proficient genius the next. Whether this is your first time playing Mario in years or you’re a lifelong devotee, these tips are designed to help you facilitate a fun session for everyone. And for parents of little ones, we’ve got some extra tips for you, too.
Mario Wonder Tips for Kids of All Ages
Don’t Be Too Goal Oriented
You can’t help being an adult. It’s hard work, and conditions you to approach life a certain way. No judgment: Being a productive, task-oriented person is what our entire education system is based on. Once you’ve gone through school and spent a few years working you have a compulsion to get shit done the right way. Kids are different.
If you’re playing alongside them and find yourself saying you’re “supposed” to do something—i.e. “you’re supposed to get those big purple coins!”—switch gears. SMBW is a great playground, so slow down and have fun. Seeing the game through a child’s eyes will give you a new appreciation for its incredible level design.
Replay Fun Courses
Sometimes a level is just a lot of fun and you can’t wait to do it again. So don’t! If your kid thinks the Hoppos are hysterical, then play the Hoppo level as long as they want. If they’re really good at the Parachute Hat Badge Challenge, let them do it again and again. The difficulty curve in SMBW will sneak up on you and can hit kids pretty hard. Nothing takes the fun out of a night of gaming faster than running into a level no one can beat. So avoid frustration at all costs. You can always come back and play more once the kids go to bed. There’s multiple save files for a reason.
Pro Controllers Are A Wise Investment
While it’s admirable that the Switch comes with two built-in controllers, using a single Joy-Con to play games means having to touch the smallest buttons known to man. This is especially true for parents who aren’t gaming much, or who spend their time on PC or other consoles with keyboards or adult-sized controllers. If this sounds like you, then consider investing in a Switch Pro Controller (like this one) to make life easier. Odds are you’ll like it so much, you’ll end up getting more than one.
Screenshot: Nintendo
Mario Wonder Tips for Younger Kids
Let Them Have The Stupid Crown
On paper, the mechanic of having the player who gets the best score earn a little crown to wear seems cute and harmless. A silly little thing that has no bearing on the game and is essentially meaningless. Unless you are a small child. Then, suddenly and without warning, the crown will become the most important thing in your life. You will wail and despair if someone else has the crown, even if they get it by accident. So, parents, a word of warning. Let your kid get the crown. If you’re navigating siblings you may need to institute some hard rules on sharing, or wear the crown yourself in a “if you can’t play nicely you can’t play at all” situation. In the meantime let’s pray Nintendo lets us disable this feature in a future update.
Yoshi and Nabbit Don’t Get Power-ups
One of the things that sets Nintendo apart from Sony and Microsoft is their dedication to family-friendly gaming. This comes through in a lot of places in SMBW, but the addition of the Yoshis and Nabbit is probably the biggest accommodation they’ve made in franchise history. These characters can’t take damage, so young players (or adults) can still go through levels without feeling like they’re failing over and over.
The caveat is that these characters can’t use power-ups. This could be very upsetting for young players (or adults) who wanted to see Elephant Yoshi. This may not be a dealbreaker but probably something you want to mention before starting a level together.
Mario Teaches Reading
Who says games aren’t educational? Sure, Mario may be miles away from Ms. Rachel, but don’t fool yourself into thinking SMBW is pure brain candy. There’s plenty of dialogue and text to read, full of the common sight words kids are learning in elementary school. You can also apply the same techniques that make for effective reading at home. Ask about character motivation, the sequence of events, or make connections to their lives. Your kid may never have had Boswer steal their castle, but they’ve probably experienced someone being bad at sharing.
In the words of Paula Abdul and MC Skat Kat, opposites attract. Perhaps that kernel of wisdom can explain the recent announcement that Final Fantasy XIV—an epic, fantasy MMORPG—is crossing over with Fall Guys—a colorful, small-scale battle royale—in a future update.
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Final Fantasy XIV was a giant disaster when it first launched in 2010. However, following a complete shutdown of the original version in 2012, FFXIV was reworked into a better game known as Realm Reborn in August 2013, which was received much better by fans and critics. Since then, the game has received numerous updates and expansions, becoming one of the most popular MMOs in the world. And in the near future, the world ofFFXIV will includeFall Guys content, for some odd reason.
The odd news was announced in Las Vegas by FFXIV producer and director Naoki Yoshida—known online as Yoshi P—during the first day of Square Enix’s Final Fantasy XIV Fan Fest 2023 on July 28. While the team didn’t release any videos or trailers of the Fall Guys content coming to the game, some screenshots were shared that show obstacle courses familiar to anyone who has played Epic’s popular game show-like battle royale.
Screenshot: Square Enix / Kotaku
“These warriors of light are having a bit of a different time than usual,” joked Yoshida on stage during the keynote.
According to the producer and director, the new content will support up to 24 players at once and is currently in development. This new Fall Guys-inspired content won’t be added randomly to missions or in the open world, but will instead be added to the preexisting Golden Saucer, an in-game amusement park that contains mini-games for players to enjoy.
Yoshida further added that since it was given this opportunity the developer really tried its best to make the most of it. That’s evident in the screenshots, which contain obstacles and platforms that look very accurate to what you would see in Fall Guys. Even HUD elements from the battle royale seem to be included in FFXIV’s version.
Screenshot: Square Enix / Kotaku
As for when you’ll be able to play this, Yoshida promised the new mini-games would be included as part of the 6.5 updates sometime in September.
But if you really can’t wait for that and you need some Fall Guys X Final Fantasy content in your life sooner than later, I’ve got some good news for your weirdly specific desire. On August 23, a Final Fantasy-themed battle pass will launch in Fall Guys and will run for six weeks. The update will include costumes based on iconic Final Fantasy characters and creatures, like Chocobos.
I watched The Super Mario Bros Movie during its opening week with the intent of writing this Easter eggs and references article, only to realize that the movie is nothing but Easter Eggs and references. A thorough roundup would be indistinguishable from a wholesale rundown of the entire movie.
The plot for The Super Mario Bros Movie is paper-thin. Narratively, the characters are static bordering on inert; there’s no arc or growth to any of them. It’s just one action set piece to the next; your enjoyment is intimately tied to your pre-existing knowledge of these characters and your ability to recognize a parade of homages to Nintendo history.
It is, in other words, narratively identical to a Mario 2D platformer. Critics are complaining about the lack of characterization and depth in the Mario movie. But to paraphrase Gertrude Stein, there is no “there” there. We needn’t be so harsh.
Take that away, and we’re left with a reel of Easter eggs, which is exactly how this movie was intended. Here are 20 of the best ones that we spotted. Which one was your favorite?
Oh, hello there. I see you’ve got your phone out at the movie theater and you’re sitting in the credits for TheSuper Mario Bros. Movie. You’re probably here wondering if there are extra scenes worth sticking around for. Well, I’m here to answer that question and more, so let’s jump down the warp pipe and into the unknown.
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Does The Super Mario Bros. Movie have a post-credits scene?
In short, yes. It has two, actually. One happens during the credits, and another happens right at the very end. Let’s break down both scenes. And no, we’re not talking about the weirdly existential Luma that comes back around near the end. Hopefully the fact that Luma is in the movie at all, though, is a cause to hope for something more SMG-sized. Peach does tell Mario that there are a ton of galaxies out there while they’re waiting in a field of power-ups.
What is Bowser’s fate?
The first scene features Bowser reprising his song from earlier in the movie called “Peaches.” This is nice, because he was rudely interrupted while singing it before, and now he gets to belt out a few more lines about his unrequited love for the princess. Jack Black apparently wrote Peaches himself! However, it turns out he’s still shrunken down and in his bottle prison from the final fight. It’s unclear if the Mushroom Kingdom is just going to keep him locked up in there, but at least he’ll be able to serenade anyone who passes by.
If you wait a little bit longer after that scene and through all the names scrolling on the screen, there’s a second teaser.
Super Mario Bros. teases a very special Yoshi
While the Bowser scene is cute, the one of real consequence is the post-credits scene at the very end of the film. In it, we see a Yoshi egg has ended up in the Brooklyn sewers after Mario and Bowser’s fight brought parts of the Mushroom Kingdom into the movie’s depiction of New York. As the egg starts to crack, the screen cuts to black and we hear the little dinosaur’s iconic “yoshi” cry.
While this egg likely belongs to the iconic green Yoshi that’s accompanied Mario throughout several games, this isn’t the first time the movie references these dinosaur steeds. In fact, there was a huge herd of them earlier in the movie when Mario and Peach are on their way to the Jungle Kingdom to recruit Cranky Kong’s army. So if the movie is taking the time to single out this specific egg, it likely means the movie is teasing a specific Yoshi that might have a larger role in a hypothetical sequel.
Reception to The Super Mario Moviehas been pretty mixed. Those who have already seen the movie have called it overly referential and or found some of its performances lacking, while others have praised its gorgeous animation. Ultimately, I’m not too surprised given I’ve always found Illumination’s output to be lacking. But hey, at least we got to see Bowser be down bad and singing. That’s fun!
Back in 1999, around the time of the release of the original Super Smash Bros. on the N64, Nintendo had a big idea. To help promote the game they would go to Vegas, set up a wrestling ring, get a bunch of actors to wear Nintendo character costumes and have them go at it.
So they did just that. The event, known as Slamfest ‘99, wasn’t just performed in front of a live crowd, it was also streamed online—in 1999!—and then available to watch for a few months afterwards as well. You would think that would mean that some footage of the stunt has survived, but somehow no, it hasn’t, and so for a few years now a group of “fans and archivists” from the Lost Media Wiki have been scouring the internet looking for some.
Here’s how one of that team, bozo_ssb, describes their efforts:
Despite the live broadcast, and despite it being available to be rewatched in RealPlayer for several months afterward, no video footage of Slamfest ‘99 is known to survive anywhere on the modern-day internet – it’s completely lost. With little evidence of the event even occurring, it has languished in extreme obscurity for over two decades, even among hardcore Nintendo fans. Since May 2020, a group of fans and archivists from the Lost Media Wiki have been actively searching for the lost broadcast footage (of which I’m a member).
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The bad news is they still haven’t found any. The good news is that they have now found something. The LMW team managed to track down Ed Espinoza, who was the producer for Slamfest ‘99, and Ed was kind enough to share a bunch of photos he took on the day so that the world could get a fresh look at Mario punching Donkey Kong in the tit.
Mario and Donkey would start the match. Donkey Kong, being much larger than our favorite plumber, quickly took Mario out. Yoshi came in and got his revenge on the gorilla. Pikachu would come in for the monkey only to be knocked down by Yoshi’s lethal tail. Then, before anyone knew it, Mario went crazy. He wiped out Donkey Kong, Pikachu, and his own teammate, Yoshi. Ultimately, the match would end in a crash which knocked out everyone resulting in a draw. “Everyone’s a winner!” the announcer yelled – Zelda64
Mario and Yoshi were on one team, Donkey Kong and Pikachu were on the other. It was quite funny to see the life-size mascots bouncing around a wrestling ring. Mario went on a crazed rampage hitting everyone in sight, and instead of Yoshi, Donkey Kong accidentally hit himself with his ‘mallet of doom.’ And in the most heated moment, all four mascot smashed into each other in the center of the ring, and all fell to the mat. That’s right, in true Nintendo fashion, it was a draw…and everyone is a winner! – Nintendorks
Even the ref got in on the act, biting Pikachu’s ear and declaring that it tasted ‘like chicken’. Mario shocked us with his low blow antics and Kong knocked himself out with his own magic hammer, but they all wound up best of friends at the end, the match being declared an honourable draw – N64 Magazine
We’ve shared a few of the images here, but here’s a link to the whole gallery, which is fascinating not just for the images from the bout itself, but also for the shots of the wrestlers warming up out of costume. And fun fact: there’s a good chance this whole stunt was just a chance for Nintendo to get their money’s worth out of those costumes, since they’re the same ones featured in the classic “Happy Together” Smash commercial: