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Tag: XDefiant

  • Ubisoft’s COD-Like Shooter Is Finally Out–But Matchmaking Is Broken

    Ubisoft’s COD-Like Shooter Is Finally Out–But Matchmaking Is Broken

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    After years of marketing, delays, betas, and name changes, XDefiant from Ubisoft is finally here and…things aren’t going very well. Players are currently unable to find matches as the game’s servers can’t seem to cope with the large influx of people.

    XDefiant—out now on PS5, Xbox Series X/S, and PC—is Ubisoft’s big-budget free-to-play Call of Duty-like first-person online shooter. The FPS has had a long road to release. It was first announced back in July 2021 as Tom Clancy’s XDefiant, but in March 2022 the game dropped the “Tom Clancy” bit and expanded to include characters and locations from various Ubisoft-owned franchises, like Far Cry and Watch Dogs. In 2023, it got its first big open-beta playtest and I enjoyed its fast-paced, Black Ops II-like gameplay. Later that year, it was delayed twice. But now, after all that, XDefiant is out. Good luck playing it, though.

    Poking around online, XDefiant isn’t completely broken. I’ve found streams online of people playing it. However, in my testing on Xbox, I was unable to join a match and was stuck in a lobby waiting for something to happen. And even players who do get into matches have reported long waits to get into another.

    At 1:30 pm EST, the official XDefiant Twitter account posted that it was aware that “some players are unable to join a game” and asked folks to wait as the devs looked into the situation.

    At 2:55 pm EST, the account offered an update, saying that things were improving but that it was continuing to work on making sure everyone could get in and play the FPS.

    Then at 3:50 pm EST, in response to players complaining about the lack of updates and continued matchmaking issues, Ubisoft posted on Twitter:

    Update: We are all focused on the matchmaking issue and are continuously investigating. We will continue to provide updates as possible.

    As of about an hour later, that’s the last update from the main XDefiant account on Twitter. Players are frustrated, as you might expect. But, really, in the year of our lord 2024, I’m not sure how anyone could be surprised that a large-scale online multiplatform video game is having issues at launch. Still, hopefully, Ubisoft is able to get the game up and running without resorting to making developers and engineers stay late into the night.

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    Zack Zwiezen

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  • Ubisoft’s New Shooter Delayed After Failing Console Quality Checks

    Ubisoft’s New Shooter Delayed After Failing Console Quality Checks

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    Ubisoft’s upcoming Call of Duty-like first-person online shooter, XDefiant, doesn’t have a release date yet, and now we know why. According to Ubisoft, the free-to-play arena FPS failed an important first-party certification test in August, delaying the entire launch process.

    First announced in 2021 as Tom Clancy’s XDefiant, it mixes various Ubisoft franchises like Ghost Recon, Watch Dogs, and Far Cry into a single, shared-universe online shooter. Earlier this year, I played a few hours of the game’s beta and walked away excited to play more thanks to fast, responsive combat that felt similar to the gunplay found in the Xbox 360 era of Call of Duty. However, after that test, XDefiant failed an important regulatory step in the process of bringing a game to consoles, and now Ubisoft can’t say when players will get a chance to play the online FPS.

    On September 11, Ubisoft’s Executive Game Director Mark Rubin announced the failed test in a surprisingly open and transparent blog post. As explained by Rubin, games aren’t just released onto consoles and platforms without any checks. Companies like Sony and Microsoft test every game released for their machines to make sure they function properly and don’t break anything. To be clear, these certification and compliance checks aren’t looking at how well a game performs or if it has buggy cutscenes or audio. It’s just meant to make sure the game follows the platform’s rules, doesn’t brick your machine, and works with each vendor’s various built-in features, like friend lists and trophies.

    According to Rubin, Ubisoft began the certification process at the end of July and got its first results back in August. XDefiant didn’t pass.

    Ubisoft

    “We realized then that we had more work related to compliance than we had anticipated,” said Rubin. “If it had passed, then we would have been able to ship at the end of [August]. But it didn’t and so we have spent the last 3-4 weeks fixing those issues and getting ready to do another submission.”

    Rubin says the game is currently in the part of the process that involves the devs finalizing their submission build and expects it to be sent back for certification “in a little less than two weeks.” If that build passes certification with no issues, then Rubin suggests XDefiant could be released in September. However, he was clear that this might not happen, and the shooter could partially fail this new round of testing and get a “conditional pass.” In that scenario, which Rubin says is likely, the game would need a day-one patch to reach final compliance with the console makers. That would take extra work and time, pushing the game’s final release date into October.

    Why Ubisoft is telling fans about the failed test

    So why are Ubisoft and Rubin being so open and transparent about what is often kept behind closed doors? To be clear, XDefiant isn’t some weird outlier. Plenty of games fail “cert” and have to get resubmitted, we just don’t hear about it as delays like that are built into their timeframes for release.

    According to Rubin, being open like this is by design, as he and the team have avoided the “typical route” most games follow during development, citing how they have let players hop online and play the shooter long before it was finished, calling the betas “real tests” and not marketing events.

    “So, when it comes to when we will release, the real answer is ‘as soon as we can,’” wrote Rubin. “And we will continue to update you with more info when we have it.”

    To conclude, we set out since the concept of this game to be more transparent with our community and to listen to our players and act on their feedback. We’ve even shown that we will add features in the middle of development based on player requests. Map Voting which is in now and an S&D-like mode that is coming later are two examples of this. We want this to be your game!

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    Zack Zwiezen

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