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Tag: Xbox

  • Microsoft Just Overcame A Major Hurdle Blocking The Activision Deal

    Microsoft Just Overcame A Major Hurdle Blocking The Activision Deal

    Microsoft’s $69 billion deal to buy Activision Blizzard inched closer in a big way on Friday. UK regulators announced a provisional finding that the acquisition wouldn’t harm competition, despite previously suggesting the Xbox maker might need to spin-off the Call of Duty business to get the sale approved.

    The UK’s Competition and Markets Authority was initially skeptical of Microsoft’s promises to keep the military shooter available on PlayStation consoles for many years to come, arguing it could have a financial incentive to pull the blockbuster series from the platform in the future. The CMA now says that after receiving more detailed information about Call of Duty player spending, it’s clear that making the series exclusive to Xbox would lose Microsoft a ton of money.

    “The CMA inquiry group has updated its provisional findings and reached the provisional conclusion that, overall, the transaction will not result in a substantial lessening of competition in relation to console gaming in the UK,” it wrote in a press release. The CMA continued:

    While the CMA’s original analysis indicated that this strategy would be profitable under most scenarios, new data (which provides better insight into the actual purchasing behaviour of CoD gamers) indicates that this strategy would be significantly loss-making under any plausible scenario. On this basis, the updated analysis now shows that it would not be commercially beneficial to Microsoft to make CoD exclusive to Xbox following the deal, but that Microsoft will instead still have the incentive to continue to make the game available on PlayStation.

    The CMA is still reviewing Game Pass

    The regulatory agency is still investigating the cloud gaming side of the deal, with its final verdict/decision still not due out until 26 April. Call of Duty seemed to be the biggest sticking point in the CMA’s skepticism of the deal, however, and Microsoft seems to have now tentatively assuaged those fears. It’s also been busy shoring up its defense on the cloud gaming front by striking deals with several smaller competitors to guarantee its first-party games will be available on other services if the deal goes through.

    One big question that remains is what a final deal between Microsoft and Sony will look like. An Activision spokesperson had previously claimed that Sony Interactive Entertainment CEO Jim Ryan was unwilling to negotiate, stating his only objective was to permanently kill the acquisition. As that outcome becomes increasingly unlikely, the PS5 manufacturer will seemingly have no alternative but to hammer out the details of Microsoft’s 10-year Call of Duty proposal.

    Read More: Xbox Cans PS5 Version Of Big Game Despite All The Talk About Player Choice

    Determining the availability of Activision Blizzard games like Diablo IV and an upcoming Black Ops sequel on Game Pass competitor PS Plus will be a key part of that. In its latest argument to the CMA pushing back on Sony’s concerns, Microsoft went so far as to suggest that 10 years would be plenty of time for it to go make its own Call of Duty competitor if it was so concerned about losing it.

    In the meantime, Microsoft still needs to get approval from European regulators and deal with an antitrust lawsuit by the Federal Trade Commission. But investors seem more hyped for the deal than they’ve ever been. Activision Blizzard’s stock price shot up to $85 a share following the CMA’s latest announcement, more than at any point since the acquisition was announced.

    It’s the most the company has been worth since it was sued for alleged widespread sexual harassment and discrimaiton.

        

    Ethan Gach

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  • Baldur’s Gate III Will Come To Xbox Once Splitscreen Works On Series S

    Baldur’s Gate III Will Come To Xbox Once Splitscreen Works On Series S

    Screenshot: Larian Studios

    Yesterday, Larian Studios announced Baldur’s Gate III will come to PS5 the same day the PC version leaves Early Access. It sounded like an exclusivity agreement might be keeping it off Xbox, but the devs say that’s not the case. So what’s the hold-up? Getting the co-op RPG’s splitscreen action to work on the weaker Xbox Series S.

    Larian revealed the August 31 launch date for the PS5 console port in a new trailer during Sony’s latest State of Play that, among other things, showcased actor J.K. Simmons voicing newly revealed villain General Ketheric Thorm. It’s normal for Sony-promoted teases to leave out competitors’ platforms, but when fans didn’t see an Xbox release date on Larian’s website either, they began to wonder.

    Today, the studio clarified what’s going on, stating that an Xbox version will arrive if and when Larian can get splitscreen gameplay working across both Series S and Series X:

    We’re seeing a lot of varied interpretations of what that means, so we wanted to clarify further. We’ve had an Xbox version of Baldur’s Gate III in development for some time now. We’ve run into some technical issues in developing the Xbox port that have stopped us feeling 100% confident in announcing it until we’re certain we’ve found the right solutions—specifically, we’ve been unable to get splitscreen co-op to work to the same standard on both Xbox Series X and S, which is a requirement for us to ship.

    There’s no platform exclusivity preventing us from releasing BG3 on Xbox day and date, should that be a technical possibility. If and when we do announce further platforms, we want to make sure each version lives up to our standards and expectations.

    It’s an especially interesting wrinkle considering players have long speculated about the trade-offs and challenges involved in developing games for the similarly-specced PS5 and Xbox Series X that must also accommodate the less powerful Series S. Splitscreen can be an especially taxing feature, and was notably dropped from Halo Infinite last year as 343 Industries tried to salvage the online shooter’s live-service ambitions.

    Baldur’s Gate III’s minimum PC specs already require an Nvidia GTX 970 graphics card at minimum, with a GeForce RTX 2060 recommended. While not likely to push PC players’ hardware the way recent blockbusters such as the Dead Space remake or The Callisto Protocol have, it’s still more than what your average isometric RPG fan probably has on hand. The console port could potentially be a big boon then to those who don’t already have a higher-end gaming PC, or the funds to upgrade. That said, for now it seems like the $250 Series S might be getting in the way.

    Ethan Gach

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  • Find your magical beast | Xbox

    Find your magical beast | Xbox

    The wizarding world awaits you, but first…

    Complete this quiz to discover your ideal magical beast and how you can support their real-life counterpart in the muggle world. Then experience Hogwarts Legacy as your character unlocks an ancient secret that threatens to tear the wizarding world apart. Tame, mount and ride some magical beasts as you roam Hogwarts, Hogsmeade, the Forbidden Forest and more, while becoming the witch or wizard you want to be.

    Your legacy is what you make of it.

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  • Sony Accuses Microsoft Of ‘Harassment’ In Court Battle

    Sony Accuses Microsoft Of ‘Harassment’ In Court Battle

    Screenshot: Phoenix Wright (PS4)

    Microsoft’s struggles to get its proposed $69 billion purchase of Activision Blizzard over the line aren’t just playing out at government watchdogs and in the public eye, but in courtrooms as well. And in one of those battlegrounds, Microsoft is making demands of its rival Sony that the latter say constitute “obvious harassment”.

    Via Axios’ newsletter, a series of court documents have been filed over the last couple of weeks detailing some of the legal skirmishes currently playing out between Microsoft, who want to complete the blockbuster deal, and Sony, who are one of a number of companies and organisations who absolutely do not want this to happen.

    These particular filings are about Sony’s attempts to fight the proposed sale, and that as part of their defence Microsoft is entitled to “discovery”, which is basically just letting them get hold of a load of documents and emails from certain Sony executives. Both companies have been haggling over the number of executives this will include and the scope of the discovery for ages, but things took a turn earlier this month when Microsoft accused Sony of first stalling, and then not providing all the information they might need:

    Sony Interactive Entertainment (“SIE”)—whose gaming business has dwarfed Xbox’s for 20 years—is not an ordinary third party in this action. At great expense and over an extended period, SIE has deployed delegations of executives, large teams of outside lawyers, and highpriced economists to persuade regulators here and around the world to block Microsoft Corp.’s

    (“Microsoft’s”) proposed acquisition of Activision Blizzard King. SIE’s efforts are paying off: The FTC’s complaint in this action is chock-full of allegations about the effects the deal will have on SIE’s business. This case is as much about SIE as it is about Xbox and Activision. Timely discovery from SIE is therefore critical to Microsoft’s defense.

    Though SIE’s motion for an extension of time complains about the breadth of the subpoena and the length of the extensions already granted for it to respond to that subpoena, Microsoft already told SIE it would consent to a fourth extension of time to negotiate issues related to the scope of the subpoena’s requests. But Microsoft believes that court intervention is required now on one issue: whether SIE will collect and produce documents from certain custodians.

    In response, Sony said that they hadn’t supplied all the information Microsoft were requesting because they were being asked for way too much, including things like access to internal performance reviews, something Sony say “is obvious harassment”, and that “even in employment cases courts require a specific showing of relevance before requiring production of personnel files.”

    Judge D. Michael Chappell has agreed with Sony, saying the company “has demonstrated good cause for the requested relief” and agreeing that the scope and depth of Microsoft’s requests had gone too far.

    All of which is only mildly interesting, I know, but I bring this up mostly so we can just link to both Microsoft and Sony’s motions, which are full of some incredible self-owns, like Microsoft saying PlayStation’s success “has dwarfed Xbox’s for 20 years”, along with some very funny wordage in Sony’s filing, like the way they say Microsoft’s subpoena was, like, “truly massive”.

    Luke Plunkett

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  • What To Expect From Xbox In 2023

    What To Expect From Xbox In 2023

    Image: Bethesda

    Easily the most anticipated title on this list, Starfield is notable for two reasons: It’s gaming’s next big sci-fi RPG epic and its the next evolution in Bethesda’s open-world formula. Bethesda is no stranger to science fiction, having a number of Fallout games under its belt. But from everything we know about Starfield right now, it’s aiming for an unprecedented scale, featuring over 1,000 worlds for you to explore.

    Though we haven’t seen a whole lot of Starfield gameplay, the reveal last summer showed a bit of what we can expect. Here’s your hype fuel for Starfield before its expected release this year:

    • “Hard science fiction” setting with 1,000 explorable planets
    • A mix of “handcrafted content” and procedurally-generated environments
    • More than 250,000 lines of dialogue in classic “Bethesda-style,” and a “persuasion system”
    • Complex character creation system with various backgrounds and traits that let you tailor your aesthetics and stats
    • Simplified survival mechanics
    • The classic Bethesda mix of first-person combat, exploration, and roleplaying

    Bethesda

    It’s hard not to get excited about a game like this. While the commonly voiced concern that such a high number of planets may mean we’re in for some serious “quantity over quality” is a fair one, I’d argue that’s always been the case with Bethesda games: Unprecedented scale, unprecedented jank. Despite all of that, Bethesda games of this sort usually cohere to form a unified experience that’s hard to get anywhere else. The question for Starfield will be: Do enough aspects of this epic space sim work well enough to create an intense level of immersion for, oh I dunno, hundreds of hours? I mean, I still don’t feel like I saw everything in Fallout 3 and 4.

    Claire Jackson

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  • Get the Most Out of Your Gaming with Xbox Game Pass Ultimate

    Get the Most Out of Your Gaming with Xbox Game Pass Ultimate

    Disclosure: Our goal is to feature products and services that we think you’ll find interesting and useful. If you purchase them, Entrepreneur may get a small share of the revenue from the sale from our commerce partners.

    Being an entrepreneur is hard work. You have a lot going on, so it’s important to find time to relax and blow off some steam. Hobbies are important for success because they allow you to clear your head and return to work later with a more positive mindset. If gaming is your hobby, then you owe it to yourself to game the best way you can: with Xbox Game Pass Ultimate.


    StackCommerce

    Xbox Game Pass Ultimate includes everything in Xbox Live Gold, plus more. That means you’ll get access to the world’s top online multiplayer community with millions of people to play with. You’ll also get free games every month and up to 50% discounts in the Xbox Store. Then, Ultimate gives you access to more than 100 high-quality games with new titles added all the time, letting you play with friends on a console, PC, smartphone, or tablet. You’ll have even more member discounts, deals, and in-game perks to look forward to, and access to the Xbox Cloud Gaming beta to play games on all of your preferred devices (provided you’re in a market where the beta is available).

    Additionally, you’ll get instant access to EA Play at no extra cost. With EA Play, you can play a collection of EA’s most-loved series and titles, access exclusive in-game challenges and rewards, enjoy special member-only content, and get trials of select games for up to ten hours. Put together, it’s one of the most comprehensive gaming experiences you’ll find anywhere — and you can get it all at a significant discount.

    For a limited time, you can get a two-month subscription to Xbox Game Pass Ultimate for 70% off — that’s only $8.99 (reg. $29).

    Prices subject to change.

    Entrepreneur Store

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  • Phil Spencer Says Halo Studio Remains ‘Critical’ To Xbox Despite Cuts

    Phil Spencer Says Halo Studio Remains ‘Critical’ To Xbox Despite Cuts

    Image: 343 Industries / Microsoft

    Things haven’t been going great for Xbox recently. Microsoft is facing stiff resistance in its attempt to acquire Activision Blizzard. It released hardly any big exclusive blockbusters last year. And it just cut over 10,000 jobs last week, including many senior developers at Halo Infinite studio 343 Industries. Microsoft Gaming CEO Phil Spencer tried to remain upbeat and do damage control on each of these points and more in a new interview with IGN.

    “Every year is critical,” he said. “I don’t find this year to be more or less critical. I feel good about our momentum. Obviously, we’re going through some adjustments right now that are painful, but I think necessary, but it’s really to set us up and the teams for long-term success.”

    This week captured both the peril and promise facing Xbox right now. On Tuesday, Microsoft announced a drop in net-income of 12 percent for the most recent fiscal quarter compared to the prior year. Xbox gaming hardware and software were down by similar percentages, and Microsoft said nothing about how many new subscribers its Game Pass service had gained since it crossed the 25 million mark exactly a year ago.

    Then on Wednesday Microsoft provided a sleek and streamlined look at its upcoming games in a Developer Direct livestream copied right from the Nintendo playbook. Forza Motorsport was seemingly quietly delayed to the second half of the year, but looked like a beautiful and impressive racing sim showpiece. Arkane’s co-op sandbox vampire shooter Redfall got a May 2 release date. Real-time strategy spin-off Minecraft Legends will hit in April. And to cap things off Tango Gameworks, maker of The Evil Within, shadow-dropped Hi-Fi Rush on Game Pass, a colorful rhythm-action game from left field that’s already become the first undisputed gaming hit of 2023.

    Hi-Fi Rush's hero jumps through a colorful city skyline.

    Screenshot: Tango Gameworks / Bethesda

    “2022 was too light on games,” Spencer confessed in his IGN interview. 2023 shouldn’t be thanks to Redfall and Starfield, Bethesda’s much-anticipated answer to the question, “What if Skyrim but space?” But both of those games were technically supposed to come out last year. Meanwhile, Hi-Fi Rush, like Obsidian’s Pentiment before it, is shaping up to be a critically acclaimed Game Pass release that still might be too small to move the needle on Xbox’s larger fortunes.

    Spencer remained vague when asked how successful these games were or their impact on Game Pass, whose growth has reportedly stalled on console. “I think that the creative diversity expands for us when we have different ways for people to kind of pay for the games that they’re playing, and the subscription definitely helps there,” he said.

    Hi-Fi Rush, Redfall, Starfield, and a new The Elder Scrolls Online expansion due out in June are also all from Bethesda, which Microsoft finished acquiring in 2021. The older Microsoft first-party game studios have either remained relatively quiet in recent years while working on their next big projects, or, in the case of 343 Industries, were recently hit with a surprising number of layoffs.

    Following news of the cuts last week, rumors and speculation began to swirl that 343 Industries—which shipped a well-received Halo Infinite single-player campaign in 2021, but struggled with seasonal updates for the multiplayer component in the months since—was being benched. The studio put out a brief statement over the weekend saying Halo was here to stay and that it would continue developing it.

    A shift from Starfield waits for the game's new release date.

    Image: Bethesda / Microsoft

    Spencer doubled down on that in his interview with IGN, but provided little insight into the reasoning behind the layoffs or what its plans were for the franchise moving forward. “What we’re doing now is we want to make sure that leadership team is set up with the flexibility to build the plan that they need to go build,” he said. “And Halo will remain critically important to what Xbox is doing, and 343 is critically important to the success of Halo.”

    Where Halo Infinite’s previously touted “10-year” plan fits into that, however, remains unclear. “They’ve got some other things, some rumored, some announced, that they’ll be working on,” Spencer said. And on the future of the series as a whole he simply said, “I expect that we’ll be continuing to support and grow Halo for as long as the Xbox is a platform for people to play.” It’s hard to imagine Nintendo talking about Mario with a similar-sounding lack of conviction.

    It’s possible Microsoft’s continued struggles with some of its internal projects is partly why it’s so focused on looking outside the company for help. Currently that means trying to acquire Activision Blizzard for $69 billion and fighting off an antitrust lawsuit by the Federal trade Commission in the process. Microsoft had originally promised the deal to get Call of Duty, Diablo, World of Warcraft, and Candy Crush would be wrapped up before the end of summer 2023. That deadline’s coming up quickly, even as the company continues offering compromises, like reportedly giving Sony the option to continue paying to have Activision’s games on its rival Game Pass subscription service, PS Plus.

    Spencer told IGN he remains bullish on closing the deal, despite claiming to have known nothing about the logistics of doing so when he started a year ago. “Given a year ago, for me, I didn’t know anything about the process of doing an acquisition like this,” he said. “The fact that I have more insight, more knowledge about what it means to work with the different regulatory boards, I’m more confident now than I was a year ago, simply based on the information I have and the discussions that we’ve been having.”

    Ethan Gach

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  • Stephen Colbert Taunts Fox News Over Its Dumb New Freakout

    Stephen Colbert Taunts Fox News Over Its Dumb New Freakout

    Stephen Colbert is putting Fox News on blast for its latest attempt at trying to manufacture an outrage, this time over the Xbox video game system.

    A recent software update allows older models to go into an energy-saving mode when not in use as part of corporate owner Microsoft’s push to reduce carbon emissions.

    And Fox News has been melting down over it, with network host Ainsley Earhardt accusing Microsoft of “going woke, too, because of climate change.”

    “They want us to turn off our Xbox?” Colbert cracked in mock outrage. “What’s next? They’re gonna tell me to turn off my car engine when I pull into the garage? How am I supposed to fall asleep now?”

    Colbert said Fox News went even further by making it about “grooming” kids.

    Jimmy Failla, a contributor to the right-wing network, accused Microsoft of “trying to recruit your kids into climate politics at an earlier age.”

    “You’re right, they’re going after the children,” Earhardt agreed.

    Colbert sarcastically agreed, too.

    “Yes, why are they corrupting our kids’ innocent activities like Italian plumbers taking mushrooms and killing turtles or driving a stolen ice cream truck through a crack house,” he said.

    See more in his Wednesday monologue:

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  • Xbox’s Phil Spencer Says Microsoft’s 10K Layoffs ‘Hurts’ In Email To Staff

    Xbox’s Phil Spencer Says Microsoft’s 10K Layoffs ‘Hurts’ In Email To Staff

    Photo: Patrick T. Fallon (Getty Images)

    A few hours ago, Xbox CEO Phil Spencer sent out a company-wide email to all full-time employees under Microsoft’s gaming divisions. A copy of the email was shared with Kotaku by a current Xbox employee, we have confirmed its authenticity, and the full text has been transcribed below:

    This has been a difficult week across Microsoft, and here, inside our teams. Now that many of the 1:1 and team conversations have happened, I want to take a moment to reiterate the message that you heard from your leaders.

    This is a challenging moment in our business, and this week’s actions were painful choices. The Gaming Leadership Team had to make decisions that we felt set us up for the long-term success of our products and business, but the individual results of those decisions are real. I know that hurts. Thank you for supporting our colleagues as they process these changes.

    Over the coming weeks we will have many opportunities to connect and answer your questions, including the Monthly Gaming Update next week for teams who attend that meeting, and I am in close contact with teams at ZeniMax to provide support. The GLT and I are committed to being as transparent as we can. Moving forward with ambiguity is challenging, but I am confident that together, we will get through this difficult moment in time.

    Xbox has a long history of success thanks to the work you do in service of players, creators, and each other. Your work is so deeply appreciated and valued in these times of change and is integral to our business momentum. I am confident in our future and proud to be part of this team, but also conscious that this is a challenging time and I want to thank you for everything you do here.

    Phil

    On January 18, Microsoft laid off 10,000 employees across the company. These layoffs included gaming studios such as 343 Industries, The Coalition, ZeniMax Media, and Bethesda Game Studios. Xbox has struggled to release first-party titles last year, and is under tremendous pressure to ship flashy blockbuster titles such as Starfield. Some of the people who have lost their jobs include senior talent, and occurred a year after the publisher scourged up the pocket change to purchase Activision Blizzard for $70 billion. Kotaku has reached out to Microsoft for a statement, but did not receive a response by the time of publication.

    “This feels like something you send out on obligation,” wrote a current employee at Xbox over text messages to Kotaku. “I seriously doubt any of those monthly gaming updates or other meetings are going to do anything to make anyone feel better.”

    The tech workers’ union CODE-CWA put out a statement on January 19, stating that their representatives have been in contact with Microsoft. The company “recognizes its obligation to bargain over any proposed layoffs of CWA members at ZeniMax.” The ZeniMax union intends to negotiate on “alternatives to layoffs.”

    Sisi Jiang

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