It only took a couple of minutes for Alan Wake 2 to make me jump. From the very beginning, Remedy Entertainment’s new sci-fi thriller has a lot of scares to offer — and I’m talking about classic jump scares, not just the moody atmosphere that pervades the entire Twin Peaks-esque setting. I didn’t expect this game to be as scary as it is, so let me issue a warning: Alan Wake 2 is freakin’ creepy, y’all!
[Ed. note: This article contains minor spoilers for Alan Wake 2.]
First things first: Horror is subjective, what scares me might not scare you, blah blah blah. You’re here because you want to know about the jump scares, so let’s get to it.
Image: Remedy Entertainment/Epic Games Publishing
Alan Wake 2 kicks off with a very creepy scene, not least because you have absolutely no clue what’s going on. You start playing as a heavyset older white man who doesn’t look anything like Alan Wake and looks even less like Saga Anderson, the Black female FBI agent who’s the co-protagonist of Alan Wake 2. I guess I left out the most important part which is that this guy is naked. And he is trudging — and later, running — through a gloomy, foggy forest.
Perhaps the creepiest part to me was that Alan Wake 2 wouldn’t let me look at this guy’s face. I kept trying to turn the camera around to see him, but he kept turning away from me, like the guy in the corner at the end of Blair Witch. Turns out, that’s how the Alan Wake 2 camera works with almost every playable character — but in this opening scene, it’s even more restrictive against showing you the character’s face, probably to delay the reveal of this man’s identity. He turns out to be Robert Nightingale, the FBI agent who had it out for Alan Wake in the first game.
While poor naked Nightingale runs through the woods, you’ll get your first of several jump scares. Complete with flashing lights (the game does open with a seizure warning) and super-loud music stings, you’ll see a flash of Alan Wake’s face, lit up like he’s holding a flashlight next to it for dramatic effect or something. Alan’s face is not scary in a vacuum, obviously, but the loud noise and flashing lights are jump-inducing. Those moments of surprise will keep happening as Nightingale keeps on meandering through the woods, his journey culminating in his gruesome death at the hands of a death cult.
Image: Remedy Entertainment/Epic Games Publishing via Polygon
That death cult — and the murder of Nightingale — is what you’ll be investigating once you take on the role of Saga Anderson, whose story is where the game jumps to next. Saga’s sections involve exploring the exact same creepy woods, but unlike with Nightingale, there aren’t jump scares for Saga. Of course, that didn’t stop me from thinking there would be.
You won’t get another big scare until you get to the town morgue. This is when the game introduces the central mechanic for its supernatural enemies: If you’re standing in a lit area, they can’t see you. But if you tread into the darkness — as you must do, periodically, to escape or strafe around these opponents — they’ll be able to see you, grab you, and kill you instantly.
Personally, I find the fight scenes to be less scary than wandering around the woods in the dark between the altercations. The world of Alan Wake 2 is so bizarre that you just never know what to expect. But once I can actually see an enemy, even if they look scary or unusual, I’m fine — I just need a pistol in my hand, because apparently bullets still work on supernatural entities (thank goodness?).
My usual tips for making a video game less scary might not be very effective in Alan Wake 2. There isn’t much you can do about a basic jump scare of a big face suddenly filling your screen, accompanied by a loud noise. But there are still some options if you want to play this (amazing, thrilling) game and not be quite as stressed out by it. I recommend turning off the orchestral score, while leaving the dialogue and sound effects on; the score is beautiful, but it also does a lot to heighten the game’s tense moments. Do remember to turn the music back on when you feel calm again so that you don’t miss out on the many original songs in the game, though.
My other big tip? Just take your headphones off entirely, as needed. I turned on the subtitle option that includes character names, since Alan Wake 2 involves a lot of unnerving voiceover from unpictured characters. If you’re feeling overstimulated, you can always just read the game for a little bit, using the subtitles and character markers as a guide. I usually would only do this for a few seconds before recovering, resetting, and wanting to head back into the full audio immersion of the world.
As somebody who’s made it through plenty of great horror movies and scary games, despite my irritation at the way my body reacts to horror, you’ve got this. Alan Wake 2 is absolutely worth experiencing, so give it your best go.
Battlefield 2042 is enjoying a small resurgence as it nears its two-year anniversary, thanks to a recent free weekend, a sale, and multiple updates from the developer. The game’s new season will hopefully maintain players’ renewed interest in DICE’s futuristic military shooter — particularly the new mode that lets you deploy and fight against hordes of 3D-printed synthetic soldiers who run around naked and smash enemies’ heads in with hammers.
Season 6’s of Battlefield 2042 will introduce a new limited time mode called Killswitch, a 12v12 game type that lets players print out waves of Geists — the aforementioned buck-naked ’bots — that can be deployed in combat. They’re effectively (fast) zombies who sprint at the opposing team and try to bludgeon them to death, as seen in the trailer above.
Geists are printed at Forges in Killswitch’s maps (Redacted, Manifest, Hourglass and Spearhead), and teams will battle for control of those Forges while they simultaneously attempt to capture locations called AOS nodes.
How did these synthetic soldiers, who are not canonically zombies, find their way into Battlefield fiction? According to DICE and publisher Electronic Arts, a secret R&D lab off the coast of Scotland is the victim of an AI run amok. That artificial intelligence has taken over and created the Geist, glowing-eyed bad guys who are programmed to kill. Sure, I buy that.
Killswitch is playable as part of Battlefield 2042’s Dark Protocol event, which runs Oct. 31 to Nov. 14. Players who take part in Killswitch matches can earn Ribbons that can be cashed in for free cosmetic rewards, like weapon and vehicle skins.
Microsoft’s Xbox Game Pass subscription service is having another banner year in 2023, with over 450 games now available for console players and over 400 for PC players.
The service has recently been bolstered with the addition of two huge Xbox Game Studios exclusives, Starfieldand Forza Motorsport, while Cities: Skylines 2 is a big-deal day one addition for the PC crowd. Atlus’ JRPG classics Persona 4 Goldenand Persona 3 Portable made their debut on Xbox consoles earlier in the year, and Tango Gameworks’ surprise release Hi-Fi Rushtold a cathartic rock ’n’ roll story with clever mechanics. Blockbuster titles are well represented with the likes of Assassin’s Creed and Hitman, cult favorites like Lies of P popped up, and Game Pass has continued its strong tradition of curating the best of the indie world with the likes of Cocoon. Even Grand Theft Auto 5 — and its extremely popular online mode — has returned to the service once more. That’s a lot of “free” video gaming to be done!
With the sheer size and the bounty of choice it offers, Game Pass can be a bit overwhelming to digest. But we’re here to help. Here are the 25 PC and Xbox Game Pass games that you should be checking out if you subscribe to Microsoft’s flagship service.
[Ed. note: This list was last updated on Oct. 24, 2023, adding Cocoon, Lies of P, and Party Animals. It will be updated as new games come to the service.]
Assassin’s Creed Origins
Image: Ubisoft Montreal/Ubisoft
Assassin’s Creed Originshas always been good — but it was only in hindsight, three years after its release, that I began to consider it great.
It’s a phenomenal concoction of historical tourism, sci-fi storytelling, and open-ended combat. It also displays a confidence that the more recent Assassin’s Creed Odyssey and Assassin’s Creed Valhalla can only partially match. Whereas the two most recent entries embrace the insecure ethos of “content” that has so defined the last decade of open-world games, Origins is content to leave vast swaths of its world empty and to let things burn slowly, in ways both narrative and explorative. Its map unfurls over deserts, mountains, oases, and sun-swept cities slowly being buried in sand, all while its two central figures (Bayek and Aya) navigate one of video games’ most compelling romances.
It’s not completely averse to daily challenges and cosmetic DLC packs. But it’s the rare open-world game that trusts my attention span. It understands that pastoral beauty and tragic storytelling, successfully interwoven, are worth more than any number of distractions its successors can throw at me. —Mike Mahardy
Assassin’s Creed Origins is available via Game Pass on Windows PC, Xbox One, and Xbox Series X.
Chicory: A Colorful Tale
Image: Greg Lobanov/Finji
Chicory: A Colorful Tale tells the story of a small dog who accidentally inherits a magical paintbrush. As you travel around the black-and-white open world, you use your new paint powers to bring color back to the environments. Everything is your canvas, and you can color it all to both solve puzzles and customize the setting to your liking.
The gameplay of Chicory is cute and relatively simple, even as you unlock new powers. But the reason it made it to the No. 2 slot on Polygon’s 2021 Game of the Year list is the story it tells about the destructive powers of self-doubt — the way it cruelly infects even the greatest artists out there.
Chicory is a game that’s not about coloring in the lines or even making something beautiful. It’s about making something — painting something, in this case — that you are proud of, that makes you happy. And if that creation also brings joy to those around you? Hey, that’s great too. —Ryan Gilliam
Chicory: A Colorful Tale is available via Game Pass on Windows PC, Xbox One, and Xbox Series X.
Cities: Skylines
Image: Colossal Order/Paradox Interactive
There’s a reason Cities: Skylines is often held up by literal city planners as the pinnacle of the genre: It doesn’t fall into the trap most city-builders do of treating all its resources and systems as mere data points on a list, gaming by way of a spreadsheet. Cities: Skylines is the real deal, letting you get into the weeds of urban micromanagement and understanding how and why metropolises morph in response to the needs of their citizens. (It’s also proof that planned cities are a crime against humanity.)
Cities: Skylines forces you to grapple with the beautiful, messy truth of what your citizens are: people. In other words, Eric Adams, please play Cities: Skylines! —Ari Notis
Cities Skylines is available via Game Pass on Windows PC, Xbox One, and Xbox Series X.
Citizen Sleeper
Image: Jump Over the Age/Fellow Traveller
Citizen Sleeper is a hyper-stylized tabletop-like RPG set in space. In a capitalist society, you find yourself stuck on a space station. You’ll need to manage your time, energy, and relationships to survive the collapse of the corporatocracy and the anarchy that follows. You’ll roll dice and make decisions to get paid and help those around you.
Aside from its interesting setting, Citizen Sleeper features a vibrant cast of impactful characters, making each interaction memorable. It follows an excellent trend of table-top inspired games to encourage you to find your own objectives, and to revel in the story when things fall apart. It’s packed with tense decisions, great writing, and striking visuals. —Ryan Gilliam
Citizen Sleeper is available via Game Pass on Windows PC, Xbox One, and Xbox Series X.
Cocoon
Image: Geometric Interactive/Annapurna Interactive via Polygon
A mysteriously beautiful, exquisitely paced puzzle adventure from some of the minds behind Limbo and Inside, Cocoonshares those games’ wordless delivery and stark aesthetic. But it’s more abstract and contemplative, and perhaps even more involving. It’s a game of pocket universes, one inside another, inhabited by buglike techno-organic life-forms — including the player character, a scurrying little beetle-thing. The conceit is that you can step up out of one reality and move it around another on your back, in a gently glowing sphere that also interacts with the world around it, before diving back in — or swapping it for another entirely.
Like so many puzzle adventures, it’s essentially a game of locks and keys, plus the occasional ingenious boss fight. But like the very best of them — Fez, for example, or Portal — Cocoon plays games with perception and reality that rewire your brain in pleasantly tortuous ways. —Oli Welsh
Cocoon is available via Game Pass on Windows PC, Xbox One, and Xbox Series X.
Crusader Kings 3
Image: Paradox Interactive via Polygon
Imagine if Succession unfolded between the years 867 and 1453, in the throne rooms, banquet halls, and torchlit back corridors of European castles. Monarchs rise and fall, small-time fiefdoms become bona fide kingdoms, and nonmarital children exact revenge after decades of being shunned. Crusader Kings 3is the story of the Roy family if we could pick any character, see them through to their death, and assume control of their orphaned heir — at which point, we can completely alter the course of the dynasty through petty gossip and underhanded murder attempts.
In Paradox Interactive’s vast suite of grand strategy games with complex systems that give way to thrilling emergent storytelling, none have made me cackle with glee quite as much as Crusader Kings 3. In one playthrough, I wed my firstborn son to the daughter of a powerful neighboring king, only for said daughter to declare a holy war on me one decade later. In another, I strong-armed one of my vassals into remaining loyal, shortly before knighting his cousin and sworn rival; I didn’t want to be a jerk, but my characters were jerks. I was just following the script down the path of least resistance.
Much like Succession, Crusader Kings 3 is at its best when tensions finally boil over between the emotionally stunted members of a dysfunctional family. Unlike Succession, though, Crusader Kings 3 never has to end. —Mike Mahardy
Crusader Kings 3 is available via Game Pass on Windows PC and Xbox Series X.
Death’s Door
Image: Acid Nerve/Devolver Digital
Death’s Door is a cute little Soulslike game. You play as a raven who works as a kind of grim reaper for the bureaucratic arm of the afterlife. It’s your job to adventure in the world and claim the lives of a handful of bosses. The world of Death’s Door is charming, as are its characters, with excellent dungeons to explore and puzzles to solve. There are also giant enemies who will test both your skills and patience.
Still, Death’s Door has a friendly air around it. It wants you to succeed, and does a nice job easing you along with easy-to-read enemy and boss patterns. It’s a great, challenging Game Pass game to cut your teeth on before venturing into even more difficult titles. —Ryan Gilliam
Death’s Door is available via Game Pass on Windows PC, Xbox One, and Xbox Series X.
Doom (2016)
Image: id Software/Bethesda Softworks
2016’s Doom builds off of one of the oldest franchises in gaming history with speed, acrobatics, and an absolutely killer soundtrack. Doomguy moves extremely quickly, swapping between a variety of guns, grenades, melee attacks, and a giant chainsaw to blow up demons off of Mars.
The game is bloody, metal as hell, and surprisingly funny. Doom makes you feel like a god, capable of clearing any hurdle the game could throw at you, and it doesn’t offer a single dull level in its lengthy campaign. —Ryan Gilliam
Doom (2016) is available via Game Pass on Xbox One and Xbox Series X.
Forza Horizon 5
Image: Playground Games/Xbox Game Studios via Polygon
Forza Horizon 5 is the latest racing game to land on Xbox and Game Pass. It’s a visual feast filled with some of the most realistic-looking cars you’ve ever seen. But anyone who loves any of these Forza games will tell you that the Horizon series is so much more than its graphics.
Horizon 5 takes place in a fictionalized Mexico, and gives you the freedom to drive around a massive map in whatever car you want. You can drive a nice sports car while off-roading, or drive a hummer off a massive ramp.
Forza Horizon 5 gives you the freedom and choice to drive how and where you want inside a legion of incredible cars. —Ryan Gilliam
Forza Horizon 5 is available via Game Pass on Windows PC, Xbox One, and Xbox Series X.
Grand Theft Auto 5
Image: Rockstar North/Rockstar Games
Grand Theft Auto 5 is one of the most celebrated games of the last decade. In that time, it has appeared on three different generations of consoles, seen numerous graphical improvements, and gotten new modes, like its sweeping first-person alteration.
The main story focuses on three criminals from three very different backgrounds bumbling their way through numerous heists in the city of Los Santos — a fictional version of Southern California. And in order to tell the stories of Michael, Franklin, and Trevor, the game implements a feature that allows you to swap between the protagonists at will, offering a new perspective on the city and letting you play multiple roles per heist.
Grand Theft Auto games usually live long past their time, but GTA 5 has remained especially relevant due to GTA Online, the sprawling MMO-like experience that Rockstar Games created inside the world of San Andreas. It’s the massive GTA 5 sandbox — plus a little extra — without any of the constraints found in the story mode.
The parts of GTA 5 that annoy — such as the more misguided aspects of its American commentary, or the occasional tailing mission — are distant memories compared to the chaos you can cause every five minutes. If futzing around a semi-realistic metropolitan area is something you really enjoy, it’s hard to imagine anything on this list entertaining you for as long as Grand Theft Auto 5 will. —Ryan Gilliam
Grand Theft Auto 5 is available via Game Pass on Xbox One and Xbox Series X.
Halo: The Master Chief Collection
Image: 343 Industries/Xbox Game Studios
The Xbox brand might never have taken off without the Halo series, the first-person shooters that helped to popularize local competitive multiplayer on consoles before taking the party online after the launch of Xbox Live. The Master Chief Collection package includes multiple Halo games, all of which have been updated to keep them enjoyable for modern audiences.
But what’s so striking about the collection is how many ways there are to play. You can go through the campaigns by yourself. If you want to play with a friend but don’t want to compete, there is co-op, allowing you to share the games’ stories with a partner, either online or through split-screen play. If you do want to compete, you can do it locally against up to three other players on the same TV, or take things online to challenge the wider community.
These are some of the best first-person shooters ever released, and they’re worth revisiting and enjoying, no matter how you decide to play them. Sharing these games with my children through local co-op has been an amazing journey, and this package includes so many games, each of which is filled with different modes and options. It’s hard to imagine ever getting bored or uninstalling the collection once it’s on your hard drive.
This is a part of gaming history that continues to feel relevant, and very much alive. —Ben Kuchera
Halo: The Master Chief Collection is available via Game Pass on Windows PC, Xbox One, and Xbox Series X.
Hardspace: Shipbreaker
Image: Blackbird Interactive/Focus Entertainment
Hardspace: Shipbreaker is another game poking fun at corporate greed and its general indifference toward the working class — seen in other excellent building games like Satisfactory. But Hardspace takes it further than just tongue-in-cheek poking by asking: What happens when the workers have had enough? Hardspace: Shipbreaker’s pro-union message is a delightful backdrop for an incredibly deep and stress-filled puzzle game.
As a Shipbreaker, your job is to break apart and recycle small spaceships. With your handy welding tools and futuristic gravity tethers, you’re able to carefully carve up these once-great hulks and repurpose them for the future. Sometimes that means throwing all the metal plates into the furnace to be melted down, and other times you’ll need to comb through the skeletons, grab salvageable items, and extract them still intact.
As you improve your skills, the game will test you with harder and larger ships. Suddenly, you’ll have to start worrying about the active nuclear reactors that are still in these vehicles, or pressurized cabins that explode if you open them in the wrong order.
And all of this danger circles Hardspace: Shipbreaker back to the conversation it starts at the very beginning. Hardspace is a game about focus, and how taking your eye off the ball for even a second can end in explosive death, or worse: a career spent toiling under forces that couldn’t care less about you. —Ryan Gilliam
Hardspace: Shipbreaker is available via Game Pass on Windows PC and Xbox Series X.
Hi-Fi Rush
Image: Tango Gameworks/Bethesda Softworks via Polygon
Rhythm games, for players who prefer to shoot, dodge, punch, and jump on their own time, can be a tough sell. But such is not the case with Hi-Fi Rush, the action game from Ghostwire: Tokyo developer Tango Gameworks. It provides an array of visual cues to help rhythmically challenged players, but crucially, it doesn’t require that protagonist Chai attacks according to the game’s metronome. Instead, its rhythm elements are an optional layer to interact with, offering score chasers something to aspire to. For everyone else, the game’s vibrant world, rock n’ roll storytelling, and entrancing traversal stand well enough on their own. It’s a cathartic triumph of a game.—Mike Mahardy
Hi-Fi Rush is available via Game Pass on Windows PC and Xbox Series X.
Hitman World of Assassination
Image: IO Interactive
Hitman, Hitman 2, and Hitman 3 are some of the best sandbox puzzle games ever made. As Agent 47, you’ll climb buildings, sneak around parties, and murder spies and debutantes with all manner of tools. Hitman World of Assassination includes the campaigns from all three of the games in IO Interactive’s recent World of Assassination trilogy, giving you more than a dozen maps to play on. Just last week, it also added Freelancer mode, which functions like a roguelike as Agent 47 kills his way through four major crime syndicates, fleshing out his safehouse as he goes.
The Hitman series may be about violence and murder, but it manages to stay lighthearted and fun with its wild physics and silly scenarios. It’s the perfect series to goof around in if you feel like being stealthy, or just want to see what happens when you drop a giant chandelier on a crowd of snobby jerks. —Ryan Gilliam
Hitman Trilogy is available via Game Pass on Windows PC, Xbox One, and Xbox Series X.
Lies of P
Image: Neowiz
One of 2023’s most delightful surprises, Lies of P is a Soulslike starring a noticeably hot Pinocchio, of all things, from relatively unheralded Korean developer Neowiz. It turns out to be one of the most original and interesting takes on the genre from outside FromSoftware — although more so in its strong storytelling and themes than its gameplay, which is heavily influenced by Sekiro and Bloodborne in its aggressive, rhythmic focus on parry-and-thrust.
As Pinocchio lies and battles his way around a crumbling Belle Epoque town that’s been overrun by its servant class of automatons, Lies of P’s grim tale bends to the player’s choices in ways that convince and intrigue. This works particularly well with Pinocchio’s dual nature as a half-human half-puppet who can be modified with gameplay-altering tools; Lies of P presents an illusory society that you can tinker with and change, just as it tries to manipulate you. —Oli Welsh
Lies of P is available via Game Pass on Windows PC, Xbox One, and Xbox Series X.
Mass Effect Legendary Edition
Image: BioWare/Electronic Arts
The Mass Effect franchise was gigantic for the Xbox 360 era, but it didn’t transfer to future platforms well — purchasing and downloading the entire story became confusing and expensive when moving to the Xbox One and Xbox Series X. But 2021’s Legendary Editionfinally made the entire Mass Effect trilogy accessible in one package.
The story follows Commander Shepard, a futuristic military hero, who’s tasked with gathering a collection of alien misfits for a variety of missions. Each game is wonderfully crafted, with stand-alone stories and breakout characters that don’t rely on the series’ wider narrative. As a trilogy, the games build on each other with meaningful choices that carry over to the next entry, giving weight to your choices.
The Legendary Edition is the way to experience Mass Effect, and it’s a must-play whether you’re on your first run to save the galaxy or your fifth. —Ryan Gilliam
Mass Effect Legendary Edition is available via Game Pass on Windows PC, Xbox One, and Xbox Series X, but only for those that have Game Pass Ultimate.
Party Animals
Image: Recreate Games/Source Technology
Look, it’s not rocket science. Sometimes you just want some truly dumb, violent nonsense to play with your friends, and fulfilling that need is just as important for a well-rounded subscription service like Game Pass as serving up expansive RPGs and intriguing indies. Party Animals is a multiplayer party brawler about cute critters knocking the stuffing out of each other. That’s it. It’s not Smash Bros., and nor does it pretend to be; it’s more like an aggressively cute Gang Beasts, or a Fall Guys that’s just about fighting. It’s a little slow, but that just makes it easier to revel in its soft-bellied slapstick. Turn your brain off and enjoy. —Oli Welsh
Party Animals is available via Game Pass on Xbox One and Xbox Series X.
Pentiment
Image: Obsidian Entertainment/Xbox Game Studios
Pentiment is the most immediately striking and recognizable game on this list. Inspired by the art of classic manuscripts, Pentiment sucks you into its beautifully designed version of 16th-century Europe, when books were still being written by hand in monasteries.
You play as Andreas, a young artist looking to make his fortune in an ever-changing world. And as you explore a small village and the grounds surrounding it, and go to work drawing magnificent pictures in custom manuscripts, you’ll meet new people and further flesh out Andreas’ personality and background.
The story will take you through murder, scandal, and a variety of other dramatic events in Andreas’ life. But the plot is secondary to the game’s incredible style and dialogue. —Ryan Gilliam
Pentiment is available via Game Pass on Windows PC, Xbox One, and Xbox Series X.
Persona 4 Golden
Image: Atlus via Polygon
Persona 4 Golden follows a boy who goes to stay with his uncle and cousin in a small Japanese town. But almost immediately after his arrival, a serial killer starts murdering civilians, all of which have an unknown thread connecting them.
As with all Persona games, Persona 4 Golden allows you to play out your time in school, improving your character’s social stats and friendships before diving into dungeons to help further the plot. But the cast of characters in Persona 4 Golden is unlike any other in the series, offering some of the most memorable party members in any RPG.
Now on Xbox, Persona 4 Golden looks wonderful and plays beautifully. It’s a smart turn-based RPG that’s loaded with conversations to be had and mysteries to solve. —Ryan Gilliam
Persona 4 Golden is available via Game Pass on Windows PC, Xbox One, and Xbox Series X.
PowerWash Simulator
Image: FuturLab/Square Enix
PowerWash Simulator is the perfect game to sit on your couch and space off to. As the name suggests, you’re a professional power washer, and your job is to use your washing tools to obliterate grease, grime, and goop off of vehicles, buildings, and even entire playgrounds.
There are some minor upgrade and currency systems, but PowerWash Simulator mostly takes a minimalistic approach — you power wash stuff, no more, no less. Sure, you can take special jobs where you wash something wild like a Mars rover, but it’s really just about making things clean. And while it might sound like boring yard work, it’s actually quite meditative.
Blasting the black film off of a colorful slide provided me with one of the biggest serotonin bursts I’ve gotten from any piece of media in years. It’s a delightful, peaceful game that never fails to relax me after a long week. —Ryan Gilliam
PowerWash Simulator is available via Game Pass on Windows PC, Xbox One, and Xbox Series X.
Slay the Spire
In Slay the Spire, I play as one of three unique characters, in order to fight my way through a randomly generated map filled with battles, treasure chests, and RPG-like encounters. Combat is similar to that of a turn-based RPG, but instead of selecting attacks and spells from a menu, I draw cards from each character’s specific pool of cards. These cards allow me to attack, defend, cast spells, or use special abilities. Each character has their own set of cards, making their play styles radically different.
I also learned to buck my expectations for the kinds of decks I should build. The key to deck-building games is constructing a thematic deck where each card complements the others. In card games like Magic: The Gathering, this is easy enough to do, since you do all your planning before a match — not in the moment, like in Slay the Spire. Since I’m given a random set of cards to build a deck from at the end of each encounter, I can’t go into any run with a certain deck-building goal in mind. I have to quickly decide on long-term deck designs based on what cards are available to me after a battle. The trick with Slay the Spire is to think more creatively and proactively than the typical card game requires. —Jeff Ramos
Slay the Spire is available via Game Pass on Windows PC, Xbox One, and Xbox Series X.
You start the game by inheriting a farm from your grandfather, and you then move to a sleepy town to take over the diminishing acres. For the next 10, 20, 50, 100-plus hours, you work to turn that farm into a modern utopia.
This is easily the most relaxing game on Game Pass. All you do is plant seeds, care for animals, mine some rocks, and befriend the villagers. There’s plenty of drama to be had — with the Wal-Mart-like JojaMart and an army of slimes trying to stop you from mining — but at the end of the day, you’re still going to pass out in your farmhouse and get ready to plant more strawberries the next morning. —Ryan Gilliam
Stardew Valley is available via Game Pass on Windows PC, Xbox One, and Xbox Series X.
Teenage Mutant Ninja Turtles: Shredder’s Revenge
Image: Tribute Games/Dotemu
Teenage Mutant Ninja Turtles: Shredder’s Revengeis already a classic Turtles brawler. If you could’ve overheard a bunch of kids talking about their dream TMNT game while playing the original Teenage Mutant Ninja Turtles arcade cabinet at a local pizza bar in 1989, or Turtles in Time in 1991, this is the Turtles game they’d be imagining.
But over 30 years later, Shredder’s Revenge implements some features that distinguish it from the days of the coin operated arcade. There’s a world map, side-quests, new heroes, experience points, and online matchmaking that help modernize the throwback trappings. Shredder’s Revenge manages to balance itself nicely between the world of retro and revamp.
With only 16 “episodes,” it’s the perfect Game Pass game to jump into with some pals at a sleepover — as long as there’s pizza, of course. —Ryan Gilliam
Teenage Mutant Ninja Turtles: Shredder’s Revenge is available via Game Pass on Windows PC, Xbox One, and Xbox Series X.
The Elder Scrolls 5: Skyrim Special Edition
Image: Bethesda Game Studios/Bethesda Softworks
The Elder Scrolls 5, better known as just Skyrim, is a classic. And while you can play it on almost any console or device known to humankind at this point, it’s still worth playing on Game Pass if you’ve never given it a chance, or are just craving another journey in its sprawling world.
Like most Bethesda RPGs, Skyrim is a first-person game with a giant, living world. There are dungeons to crawl, stories to uncover, and a variety of guilds to join. But you can also go off the beaten path and discover your own fun in Skyrim — it rewards you for being curious. It’s the kind of Game Pass game that you can play for hundreds of hours and never get bored. —Ryan Gilliam
The Elder Scrolls 5: Skyrim Special Edition is available via Game Pass on Windows PC, Xbox One, and Xbox Series X.
The only control you have over the game is what character you select, what items you choose during your run, and where your character moves. Depending on your weapons of choice, knives, whips, flames, magic bolts, bibles, or holy water fly out of your character in every direction, decimating hordes or pixelated movie monsters, earning you cash for your next adventure.
Though extremely simple on its face, Vampire Survivors is one of the best games of 2022. It perfectly walks the line between peaceful and stressful, requiring the perfect amount of attention for success. It also facilitates growth through skill and through roguelite progression, ensuring that each run is a bit different from your last. —Ryan Gilliam
Vampire Survivors is available via Game Pass on Windows PC, Xbox One, and Xbox Series X.
Sony’s cloud gaming efforts are starting to ramp up. PS Plus subscribers will be able to start streaming big-name games like Spider-Man: Miles Morales and the Resident Evil 4 remake directly to their PlayStation 5s in the coming weeks. The company also hints that PS5 cloud gaming might be coming to other devices, like smartphones, at some point in the future.
Thank You, PS Plus, For Making My Backlog Even Bigger
“Starting this month, we will begin launching cloud streaming access for supported PS5 digital titles within the PlayStation Plus Game Catalog and Game Trials, as well as supported titles in the PS5 game library that PlayStation Plus Premium members own,” the company wrote over on the PlayStation Blog today. This new feature goes live in North America around October 30, and will be exclusive to the Premium tier of PlayStation Plus, which is now $18 a month or $160 a year (Sony raised the price last month).
Though remote play, which allows PS5 owners to stream games from their console to smartphones and PCs, has been around for a while, this new cloud gaming feature will let paying subscribers stream games to their PS5s from Sony’s servers and play them without downloading. Here are some of the games Sony said will support cloud gaming at launch, with more being added later on:
Marvel’s Spider-Man: Miles Morales
Horizon Forbidden West
Ghost of Tsushima
Mortal Kombat 11
Saints Row IV
Resident Evil 4
Dead Island 2
Genshin Impact
Fall Guys
Fortnite
Game trials will also be available to stream, including Hogwarts Legacy, The Witcher 3: Wild Hunt, and The Callisto Protocol. Streamed games will support resolutions ranging from 720p up to 4K, as well as 60fps and HDR output where applicable. Players can also take screenshots and record video clips up to three minutes long.
While the quality of game streaming still varies a lot, especially based on the speed of your home internet, it can be a major convenience when it comes to trying games out before starting a lengthy install process or quickly dipping into a live-service game like Destiny 2 to finish a daily or weekly challenge. As blockbuster game file sizes have ballooned to over 100GB, juggling installs has become an annoying minigame in and of itself. Cloud streaming is one way to alleviate some of the frustration.
Cloud gaming of most of the Game Pass library has been widely available on Xbox Series X/S and Xbox One for years now, and competing services like Nvidia’s GeForce Now provide the same functionality on PC. It’s nice to see Sony finally catching up in that regard. As The Verge reported earlier this year, the company’s job listings point to a major new push to invest in and grow its cloud gaming capabilities. PS5 owners appear to finally be seeing some of the benefit of that.
Larger install sizes and the diminishing role of physical media in modern games means that you can almost never have too much storage. Fortunately, adding another terabyte (or two) to your console’s capacity is way more affordable than it once was.
Thank You, PS Plus, For Making My Backlog Even Bigger
Whether you’re looking for a new drive for your PC, PS5, or Xbox, or just a new SD card for your Switch, these are the best deals running during Amazon’s Prime Big Deal Days on October 10 and 11, 2023.
PC Storage Upgrades
Samsung 970 EVO 2TB – $79.99 (October 10 & 11) – Buy here
You probably saw a ton of headlines about Xbox leaks this week: new hardware, upcoming games, Game Pass costs, acquisition strategies. A trove of unredacted documents accidentally uploaded to a federal court’s case server gave the world an unprecedented look into the secret machinations of the gaming wing of a $2 trillion tech giant. But if you check out just one leak from this historic week for Xbox it should be Microsoft Gaming CEO Phil Spencer’s analysis of what’s currently plaguing triple-A video game publishers.
Thank You, PS Plus, For Making My Backlog Even Bigger
His analysis was in an email exchange from March 2020, in the midst of the Xbox team planning ahead of a feedback meeting with Grand Theft Auto publisher Take-Two. “In terms of subscriptions and the impact on larger publishers I realized that I haven’t really done a good job sharing our view on the disruption AAA publishers potentially see and how their role in the industry will likely change with the growth in subscription platforms like Xbox Game Pass,” Spencer wrote (the memo was directed to Microsoft CEO Satya Nadella, CFO Amy Hood, then-executive business VP Peggy Johnson, and head of marketing Chris Capossela).
The head of Xbox, who first joined Microsoft as an intern back in 1988 and has been working on the gaming side of its business for over 20 years now, proceeded to diagnose the current state of big publishers as they face wave after wave of market disruption. It was a cogent, incisive commentary on the fears driving an ever-shrinking class of mega gaming companies that are clinging harder and harder to the few big-budget franchises they have that still pay out.
Spencer lays out how publishers once existed to leverage scale in negotiations with retailers for shelf space. Then everything changed. “The creation of digital storefronts like Steam, Xbox Store and PlayStation Store eventually democratized access for creators breaking physical retail’s lock on game distribution,” he writes. “Publishers were slow to react to this disruption. The AAA publishers did not find a way to leverage the moat that physical retail created in the digital realm in a way that had them continue their dominance of the game marketplace.”
Companies like Activision, Electronic Arts, and Ubisoft eventually made their own middle-man clients to try and get around platform fees, and a few later followed up with their own subscription services. None of them were built early enough or offered a compelling enough alternative to get big. Players complained about bad UI and bad deals. Franchises like Call of Duty and Madden that had once abandoned Steam returned. Game Pass got big while EA Play and Ubisoft+ stayed small. The only competitive advantage publishers have left is being able to pour more money than anyone else into annualized blockbusters.
Spencer writes,
Over the past 5-7 years, the AAA publishers have tried to use production scale as their new moat. Very few companies can afford to spend the $200M an Activision or Take 2 spend to put a title like Call of Duty or Red Dead Redemption on the shelf. These AAA publishers have, mostly, used this production scale to keep their top franchises in the top selling games each year. The issue these publishers have run into is these same production scale/cost approach hurts their ability to create new IP. The hurdle rate on new IP at these high production levels have led to risk aversion by big publishers on new IP. You’ve seen a rise of AAA publishers using rented IP to try to offset the risk (Star Wars with EA, Spiderman with Sony, Avatar with Ubisoft etc). This same dynamic has obviously played out in Hollywood as well with Netflix creating more new IP than any of the movie studios.
Specifically, the AAA game publishers, starting from a position of strength driven from physical retail have failed to create any real platform effect for themselves. They effectively continue to build their scale through aggregated per game P&Ls hoping to maximize each new release of their existing IP.
In the new world where a AAA publisher don’t have real distribution leverage with consumers, they don’t have production efficiencies and their new IP hit rate is not disproportionately higher than the industry average we see that the top franchises today were mostly not created by AAA game publishers. Games like Fortnite, Roblox, Minecraft, Candy Crush, Clash Royale, DOTA2 etc. were all created by independent studios with full access to distribution. Overall this, imo, is a good thing for the industry but does put AAA publishers, in a precarious spot moving forward. AAA publishers are milking their top franchises but struggling to refill their portfolio of hit franchises, most AAA publishers are riding the success of franchises created 10+ years ago.
Microsoft’s answer to this is Game Pass, not out of the goodness of its heart but because it sees a new platform it can scale to feed the financial growth demanded by investors. “Our goal is to find a way to both grow our subscription (which is our new platform) and help the AAA publishers build towards a successful future,” Spencer writes. “For publishers with 2-3 scale franchises that’s a difficult transition. Again, taking a clue from Hollywood, it’s not clear how a standalone subscale media publisher grows is this world without adapting to new paradigms or getting consolidated but we believe we can help a Take2 by increasing monetizable [total addressable market] across more endpoints inside of a global platform like Xbox Game Pass (inclusive of xCloud).”
The suggestion here is that the type of game that can thrive on a subscription service is either a small one that benefits from better curation and visibility or a live-service one that can make up revenue on the backend by charging all the new players microtransactions (the new store shelves are inside the games themselves). That’s also a pretty grim assessment, and probably part of the reason Sony has repeatedly said that bringing its big first-party exclusive games like Spider-Man 2 and The Last of Us to its competing PS Plus service day-and-date would cripple the economics of blockbuster production.
Spencer’s email was written over three years ago at this point, and was aimed largely at trying to summarize the current state of the industry for his bosses. We can see how things have played out since, though. Take-Two, Ubisoft, and Electronic Arts have decided to collaborate with Game Pass, and EA Play is now part of the service. Microsoft, meanwhile, gobbled up ZeniMax (including Bethesda Game Studios), and is now on the cusp of doing the same with subscription holdouts Activision Blizzard. All while smaller competitors like Embracer go into a tailspin.
It’s not clear who the big publisher model was serving after physical games died, outside of the richly compensated CEOs and occasional shareholder buybacks. But it’s also not yet clear that whatever replaces them will serve anyone—developers, players, fans—any better.
You can see the email exchange in its entirety below:
This week brought us a wonderful treasure trove of leaks from deep inside the highest echelons of Microsoft’s Xbox division, accidentally shared online as a result of the company’s legal battle with the Federal Trade Commission over its now-greenlit Activision acquisition. These confidential emails, slides, and images of potential new products from the Xbox manufacturer reveal the inner workings of Microsoft’s gaming division, as well as whispers of some possible new games from Bethesda.
Thank You, PS Plus, For Making My Backlog Even Bigger
The leaks happened courtesy of Microsoft itself, as it provided these sensitive documents to the court via a publicly accessible link. Yesterday Microsoft Gaming CEO Phil Spencer reacted to the leaks, saying that it “was hard to see our team’s work shared in this way.”
“At some point,” Spencer wrote, “getting Nintendo would be a career moment.” He speculated that the Japanese games giant could become more open to acquisition offers in the future due to changing pressures on its board of directors. “It’s just taking a long time for Nintendo to realize that their future exists off of their own hardware,” he wrote. “A long time… 🙂
The emails also reveal that Microsoft thought about purchasing Valve and Warner Bros. Games.
Bethesda might be working on an Oblivion remaster
Because I decided to flip my Xbox 360 from vertical to horizontal while it was running Oblivion, my adventuring in Tamriel was cut short via a huge circular scratch on the disc that no amount of toothpaste could remedy. Maybe I’ll get another chance; while it’s still up in the air, the 2006 Elder Scrolls adventure might get a fancy new remaster in which I could make up for those lost years.
Bethesda’s roadmap was among the many recently released Xbox documents. It includes a sequel to Ghostwire: Tokyo, a Dishonored 3, and remasters of Fallout 3 and The Elder Scrolls IV: Oblivion. Also, don’t expect The Elder Scrolls VI for quite a while.
Spencer: AAA game publishers lost their mojo
Phil Spencer stated that “AAA publishers were slow to react to [the disruption]” of digital storefronts like Steam and the shops built into Xbox and PlayStation.
In a leaked email, Spencer wrote that third-party publishers were unable to replicate the “dominance” they established back in the days of video game retail. After losing their advantage of highly exclusive access to consumers in brick and mortar stores, they “have not found a way to effectively cross promote, they have not found a way to build publisher brands that drive consumer affinity (the way Disney has in video).”
He noted that instead they’ve adopted a strategy of making huge bets on highly expensive prestige projects, relying on those risky, all-in bets to establish and maintain publisher brands. He concluded that “the role of a AAA publisher has changed and become less important in today’s gaming industry.”
Microsoft expected a Red Dead Redemption 2 next-gen refresh
The Xbox Series X and Series S consoles hit the market in 2020. Since then, the lower-powered, disc-less Series S actually makes up the majority of units sold. As of April 2022, 74.8 percent of Xbox Series owners were gaming on a Series S, suggesting just a quarter of the base left gaming on the more-powerful Xbox Series X unit.
Microsoft dramatically underestimated Baldur’s Gate 3
Baldur’s Gate 3 is a super good time. But Microsoft didn’t seem to think the D&D RPG would amount to much. In leaked comments, Microsoft estimated a $5 million expense to get the game on Game Pass, justifying the low monetary amount by describing Baldur’s Gate 3 as a “second-run Stadia PC RPG.”
Reacting to this statement, Larian’s director of publishing noted that Microsoft was far from alone in underestimating the appeal of Baldur’s Gate 3.
Phil Spencer wasn’t impressed by PS5 reveal
In an email to Microsoft CEO Satya Nadella, Phil Spencer described the Xbox Series X/S line as a “better product than [what] Sony has, not just on hardware but equally important on the software platform and services.” He continued, “we have the ingredients of a winning plan […] today was a good day for us.”
Microsoft accidentally got an ‘exclusive’ Sega game
As the next-gen consoles launched in 2020 fans of Sega’s long-running Yakuza series were surprised that its latest entry, the RPG Like a Dragon, was available on Xbox Series X/S but not PlayStation 5. The Yakuza series had long been associated with PlayStation; what was up?
Yesterday’s leak revealed that Microsoft was just as surprised, and it turns out the reason for Like a Dragon landing on Xbox first was due to two competing regional exclusivity agreements Sega made essentially short-circuited each other. The result? Xbox players ate well while PlayStation fans wept into their DualSenses.
The Xbox Series X might go all-digital in 2024
We didn’t just get scans of emails from very serious people, we also got some images and details of possible forthcoming hardware, including a cylindrical-shaped Xbox Series X that won’t include a disc drive.
Code named “Brooklin,” the leaked data indicates that the possible hardware refresh will include “more internal storage, faster Wi-Fi, reduced power” and a “more immersive controller.”
The potential 2024 hardware refresh might also see a new Xbox gamepad hit the market. The image of a controller codenamed “Sebile” shows a two-tone color design and promises modular thumbsticks and features that many a PlayStation fan have known for a few years now: “lift to wake,” “precision haptic feedback,” and an accelerometer.
Despite how the controller may look in this image, the copy indicates that it will feature the “same ergonomics” as the current Xbox Series X/S controller (codenamed “Merlin”).
Microsoft sees its next Xbox as a cloud ‘hybrid’ machine
Slides projecting the future of the Xbox platform indicate that Microsoft is very much looking to the cloud (where have I heard that before?) to help power its post Xbox Series X/S console, for which it’s looking at a 2028 release.
Microsoft describes such a machine as a “next-generation hybrid game platform capable of leveraging the combined power of the client and cloud to deliver deeper immersion and entirely new classes of game experiences.” Cool?
So while we might get some sequels to beloved games like Dishonored and a fancy new controller for Xbox and PC, the leaked Microsoft materials also portend another nail in the coffin for physical game media . But hey, maybe Mario and Master Chief will get to go on a little adventure together at some point.
Remember when the Xbox Series X and S launched with a Yakuza game, but the PS5 didn’t? That was weird, right? For such a long time the Yakuza franchise had been closely tied to PlayStation. But, at least for a few months, the then-latest game in the series skipped Sony’s next-gen machine for Xbox’s fancy console. Why? The answer just came to light today, and it’s both complicated and silly.
Thank You, PS Plus, For Making My Backlog Even Bigger
Back in November 2020, the Xbox Series X/S and PlayStation 5 launched with a handful of exclusives and a lot of ports. (It was mostly ports…) One of the oddest next-gen exclusives at the time was Yakuza: Like a Dragon, which was available at launch on PS4, Xbox One, and Xbox Series X/S. A few months later, this odd new entry in the popular Yakuza series finally landed on PS5. At the time, folks online assumed Microsoft had cut a deal with Sega to keep the game off the next-gen PlayStation. Others suggested the PS5 version had technical issues that forced it to be delayed. The real reason? Sega signed a few too many deals with too many companies.
In leaked emails from June 2020, Spencer is seen sharing this IGN tweet and asking if the game was “next-gen exclusive.” Another exec responds by telling Spencer that it isn’t, and that it will be available on PS4 as well as Xbox One and Xbox Series X/S. Spencer then replies how it’s “funny” that Sega doesn’t even list the PS5 on its website.
Screenshot: Kotaku
How two separate deals delayed the PS5 port
After some further chatter about possibly doing a Sega-themed Xbox in Japan, Damon Baker—then in charge of global gaming partnerships and development—laid out why Microsoft was going to have an exclusive next-gen port of Yakuza: Like a Dragon.
According to him, Sony had a 12-month exclusivity deal with Sega for the PlayStation release of the game in Japan and Asia.
This meant Microsoft couldn’t release an Xbox version of the game in Japan until that deal ended.
However, Microsoft also had a contract with Sega that included a parity clause that prevented Sony from releasing a next-gen SKU of Like a Dragon in Japan until Xbox did, too.
And because Xbox couldn’t release any version of the game in Japan until the PlayStation deal was done, Sony was unable to release a PS5 port in the region.
In that same email, Baker shared the news that Sega had no plans to launch a PS5 version in the United States, adding: “Sounds like we now have a timed exclusivity for next-gen.”
Screenshot: Kotaku
At this point, after pointing out that Microsoft had the rights to market the game outside of Japan, Spencer wondered if Xbox could advertise that the next Yakuza game was a next-gen exclusive on Series X/S, adding that it’s a “big deal” and later saying that it “might even be worth some money from us” if they can push that news in future marketing. Which happened, with Microsoft posting blogs talking about how the game would utilize the “next-gen” power of the Series X/S and hyping up the game’s release on its consoles.
In February 2021, about three months later, the Sony exclusivity deal in Japan expired, and Yakuza: Like a Dragon finally launched on Xbox One and Xbox Series X/S in Japan. The next month, it launched on PS5 in Japan and everywhere else, ending one of the weirdest bits of corporate contractual silliness I’ve seen in a long, long time.
Fans have long wanted Rockstar Games to release a next-gen patch or updated version of Red Dead Redemption 2 that would let the large game take advantage of the more powerful PS5 and Xbox Series X/S consoles. That’s not happened yet, even though many have speculated about it. And new documents reveal that even Microsoft was expecting a next-gen RDR 2 to be out by now.
Thank You, PS Plus, For Making My Backlog Even Bigger
Released in 2018, Red Dead Redemption 2 is a massive open-world western and a prequel to the original, critically acclaimed Red Dead Redemption. When RDR 2 was first launched, there weren’t any next-gen machines out yet, so the game only came out on Xbox One, PS4, and PC. However, after Grand Theft Auto V and GTA Online received fancy next-gen upgrades in 2022, many assumed RDR 2 would get similarly improved ports. Five years after its initial launch, it still hasn’t happened, leaving many fans disappointed and frustrated.
In newly leaked documents and emails, it turns out the folks at Xbox were, like so many Rockstar fans, also expecting a next-gen update. In a document showing Summer 2022 emails between Xbox boss Phil Spencer and other execs about acquiring more games for the company’s subscription service, Game Pass, we see a chart that is basically a wishlist of potential games to add. And listed in that chart is an entry for RDR 2’s “gen 9” release.
Screenshot: Kotaku
According to Microsoft, the company expected Rockstar Games to launch this “gen 9” version of RDR2 in FY23Q2 aka between October and November of 2022. In the doc, Microsoft suggests that Rockstar and parent company Take-Two Interactive will want around $5 million a month to bring the next-gen version of RDR2 to Game Pass on day one. Further, it estimated around 10 million hours of the game would be played each month.
Based on the chart, Microsoft considered its chances to secure RDR2’s next-gen port as a day one Game Pass launch “very low” and listed its “Wow Factor” at medium. It also wasn’t sure if it would be able to get RDR2’s 2 PC port as part of the deal.
Of course, all of this planning and preparation was for nothing, as Red Dead Redemption 2 still doesn’t have a next-gen update or port. It’s a shame, as the game would look wonderful on the more powerful machines and would likely be able to run at 60fps, a big upgrade over the 30fps the game is currently locked to. Alas, it seems Rockstar is focused on the future and is busy developing the next entry in the Grand Theft Auto franchise, which we know quite a bit about thanks to a separate, different leak from last year.