As part of Microsoft’s “Updates on the Xbox Business” podcast that aired on February 15th, Phil Spencer outlined Xbox’s future exclusivity goals. The exaggerated rumors about Xbox completely abandoning exclusivity have been dispelled. More specifically, Spencer confirms that Starfield and Indiana Jones are not coming to PS5 just yet.
Starfield Still Xbox Exclusive…For Now
The main topic during the start of the Official Xbox Podcast business conversation was four Xbox exclusives going multiplatform. The interviewer asks, “can we say if any of those titles are Starfield or Indiana Jones?” To which Phil Spencer responds, “they are not Starfield or Indiana Jones.”
This means that at least for the next fiscal year or so, Starfield is not coming to other platforms outside the Xbox family. But Spencer doesn’t outright rule out a future where Starfield and Indiana Jones are on PlayStation. Later in the podcast, Spencer says, “I don’t think we should as an industry ever rule out a game going to any other platform.”
What Are the Four Games Going Multiplatform?
What we do know is that four games will lose their Xbox exclusivity and will come to PS5 and potentially Nintendo consoles. These four games aren’t named specifically, but it’s not hard to narrow down the possibilities based on what was said in the Xbox podcast.
Phil Spencer says, “they’re over a year old,” and that “a couple of the games are community-driven games…first iterations of a franchise.”
So, we know these four games are over a year old and at least two of them are live service multiplayer experiences. To narrow it down further, these games are not part of an ongoing franchise. Here are our guesses as to what these four games are based on the above criteria:
Sea of Thieves
Grounded
Pentiment
Hi-Fi Rush
Xbox’s Future
During the Xbox podcast, Phil Spencer clarified that “there’s really no fundamental change to how we think about exclusivity.” But then, goes on to say,
“I do have a fundamental belief that over the next five or ten years exclusive games, games that are exclusive to one piece of hardware, are going to be a smaller and smaller part of the game industry,”
My takeaway from this Xbox business podcast is that Xbox desperately wants to let go of its exclusivity to bring a wider audience to its studio’s games, but at the same time wants to hold out a little longer. They’re dipping their toes in the waters of multi-platform and testing to see how it pans out with a selection of four games to start. Whether we’ll see Starfield and Indiana Jones on PS5 in the next couple of years is anybody’s guess, but Xbox is certainly shifting their tune on exclusivity from their E3 days.
About the author
Matthew Carmosino
Matthew Carmosino is a freelance writer for Twinfinite. He started gaming in the mid-90s where his love for SquareSoft RPGs like Chrono Trigger changed him forever. Matthew has been working in the game industry for two years covering everything from story-rich RPGs to puzzle-platformers.
Listening to piano music on a rainy day is his idea of a really good time, which probably explains his unnatural tolerance for level-grinding.
Palworld has inarguably become one of the most fascinatingly astounding successes in the gaming industry, toppling all expectations and scrutinies a hundred times over with 19 million Pal adventurers and counting, all in less than a month.
It’s broken multiple Steam records and captured headlines with its staggering concurrent player counts, and of course, all of that is thanks to the tireless work of the team at Pocketpair. Having come a long way since the yesteryears of Craftopia, they’ve done everything in their power to ensure that Palworld’s experience is as enjoyable, shamelessly addicting, and streamlined as possible for everyone.
That’s come in the form of multiple hefty patches that have helped remedy several issues the game initially faced after release, particularly with server stability, which was understandably buckling under very unexpected pressure. However, thanks to its incredibly swift financial success, Pocketpair was able to implement the necessary infrastructure fixes in impressively short order.
Not long after, it was publicly disclosed by Pocketpair CEO Takuro Mizobe that the actual server costs just for February would be just shy of $500,000 USD, all to ensure that the Palworld servers never “degrade” or go down at any point whatsoever. That unflinching dedication has put a shiny Penking feather in their cap, and proved that they’re in this for the long haul.
Image Source: Pocketpair via Twinfinite
As their work continues, players on the game’s official Discord and beyond have continued to express what they hope to see going forward, and one particular, unresolved issue that keeps popping up in conversations is the inability to recover misthrown Pal Spheres.
As discussed recently by Reddit user ‘Rikashey’, one of the most frustrating things that continues to bother players everywhere is whenever you hurl a Pal Sphere at a wild Pal with the intent to capture it and it decides to dodge right as you throw it, it effectively sends that Sphere to the digital trash can forever. It feels less painful with regular blue Pal Spheres that become nearly useless anyway later in the game, not to mention you can buy them in bulk from any Wandering Merchant or find them lying on the ground just about everywhere.
However, when it comes to the higher tier spheres, essentially from Giga all the way up to Legendary, each botched throw feels like a proverbial punch in the gut. That lost sphere is also lost effort in gathering the resources for things like Refined Ingots, Paldium, and Cement, which take considerable time to craft before even getting to craft the spheres themselves. Furthermore, that’s still not even accounting for the crafted ammo and other items you use to weaken the Pal itself for capture.
Image Source: Pocketpair via Twinfinite
Say you only have five Ultra Spheres on hand to go and pursue a Pal in one of the higher level areas like Mount Obsidian or the Land of Absolute Zero. You make the trek there, whether it’s by flying in bursts or teleporting if you’re lucky, and soon enough you find your target.
You catch its attention with a bullet or a grenade perhaps, and it immediately starts bombarding you with attacks. You’re forced to dodge roll to and fro, and after pouring more than enough artillery in to better your odds, you make the fateful throw. The Pal zips to the side unexpectedly, you lose one Ultra Sphere.
In a panic, you immediately toss another and it bounces off, another gone. That leaves you with just three spheres to seal the deal. It breaks free of two of them, and you’re left wondering if it was even worth it as you throw your last chance. Either you luck out or you sulk away empty-handed, forced to go all the way back to your base to make more.
Image Source: Pocketpair via Twinfinite
Sometimes it’s not even that type of scenario. Perhaps you just want to summon a Pal you already have from your party, and in a classic derp moment you fumble the wrong button and toss a Hyper or Ultra Sphere instead. Even when it was not meant to be used, down the drain it goes at the cost of your hubris.
It’s undeniable that many of us have faced this never-ending toil, and it begs the question of how viable it would be to be able to recover at least some Pal Spheres tossed in error. Have them tumble to the ground nearby, and remain interactable for a certain period of time before they disappear. That could even provide a unique twist to the challenge of capturing a high-level Pal, giving you another chance in the moment where you might have been left with none.
Image Source: Pocketpair via Twinfinite
Even in the event of still losing out to an overly stubborn Pal, you would have at least had the opportunity to flex your maneuverability skills, and it would make the battle feel even more dramatic and well-earned. Most importantly, being able to recover those meticulously crafted Pal Spheres would help stretch them out at least somewhat further, reducing the amount of time you otherwise have to spend recouping your stores at the assembly line.
Best of all, in those terrible moments where a sphere tumbles out of your inventory by accident while you’re trying to do something else, you could go hastily retrieve it and salvage the embarrassment. Sorry but that fickle, last-second ‘Cancel’ button just isn’t enough.
So Pocketpair, as you continue making this game even more amazing than it already is, please throw us this one…bone. Let us keep our spheres a modicum of our dignity, at least so our Pals don’t mutiny over having to craft more objects of ethical-ish imprisonment and burn down our bases while we sleep.
About the author
Stephanie Watel
Stephanie Watel is a freelance writer for Twinfinite. Stephanie has been with the site for a few months, and in the games media industry for about a year. Stephanie typically covers the latest news and a variety of gaming guides for the site, and loves gardening and being the bird lady of the neighborhood. She has a BA in Writing from Pace University in NY.
It’s no secret by now that Palworld has become one of the most fascinatingly unexpected phenomenons in modern gaming.
Its devoted player base, which in less than two weeks has now grown to a staggering 19 million players and counting, has been embarking on an exciting (and very addicting) survival adventure across the strange world of Palpagos, collecting every Pal there is to find and building bases to suit every need.
A huge factor that has helped make Palworld‘s experience all the more enjoyable is the tireless efforts of the team at Pocketpair, who have been releasing patches for the game virtually non-stop since release day. They’ve definitely done a lot to help smooth over various aspects of Palworld’s gameplay, from addressing crash issues to bringing much-needed server stability, and of course refinements to Pal behavior, particularly those crafting and hauling at bases. I think many of us can relate to the bemused aggravation of our base Pals getting stuck in every imaginable spot and glitching in ways that look like they’re literally losing their minds, or ‘sanity’ if you will.
Image Source: Pocketpair via Twinfinite
Though as many of us know by now, when it comes to patches for any considerably big game, there’s often a tradeoff of some kind where one problem gets fixed and subsequently a new one appears. Sometimes it’s something annoying that can throw a wrench in your character’s routine, other times it’s something so unexpectedly hilarious that it only adds to the game’s charm.
That turned out to be the case with Palworld’s latest patch (1.4.0), which was released just a couple of days ago and provided a long list of eagerly welcomed improvements that were noted on their official Discord server. The biggest section pertained to various fixes for ‘Base Issues’, and while the decreased range and speed of fire spread on wooden structures undoubtedly stood out as a huge relief for many players (especially beginners), the biggest comical relief came as more of a surprise.
Several issues with base Pal behavior were addressed, but thanks to a bewildered player that saw fit to share their experience on Reddit, it seems a new one has now popped up. Going by the name ‘ashrensnow’, they posted a picture of what looked to be a Blazamut sleeping on their character’s bed rather than on a designated Pal bed. The nerve.
Image Source: ashrensnow via Reddit
‘Pathing issues’ are a problem that’s been ongoing in Palworld, as players have gotten exceptionally creative with their base construction skills, but often they have to adapt their designs because Pals of all sizes have issues navigating certain things like stairs, doorways, and many versions of multi-tiered structures with production points built in them. Keeping things relatively simple is the common solution to get Pals to behave and stay on task, but even then, sometimes they still take matters into their own hands…or paws.
Whether this happened to be a one-time fluke or an actual newfound bug, we’re not exactly sure yet, but it certainly is nonetheless entertaining. Thankfully, sleeping (ironically) isn’t imperative to your character’s survival in Palworld; as long as you at least have a pile of berries to endlessly munch on day and night, you’re set.
However, in light of this discovery, we can only imagine those who happen to have a Lovander or two at their base are going to be watching their sleeping quarters vigilantly, for better or worse.
About the author
Stephanie Watel
Stephanie Watel is a freelance writer for Twinfinite. Stephanie has been with the site for a few months, and in the games media industry for about a year. Stephanie typically covers the latest news and a variety of gaming guides for the site, and loves gardening and being the bird lady of the neighborhood. She has a BA in Writing from Pace University in NY.
Pocketpair’s Palworld has since become one of the most highly anticipated sandbox-style games to start 2024 off with, and a lot of that definitely has to do with the incredible public intrigue around its concept. From the first teaser trailer that hit the internet two years ago, the gaming community has affirmatively dubbed it “Pokemon with guns”, which is a conversation starter on its own.
From the variety of adorable creatures that are undeniably reminiscent of classic Pocket Monsters, to the fact that some of them are indeed capable of wielding firearms among other weirdly human skills, it almost seems like an eccentrically cute satirical take on the phenomenon many of us grew up with. It’s equal parts fascinating and perplexing, but more than anything by far too cute to ignore, so I took the plunge with gusto.
While I hadn’t necessarily played a lot of different Pokemon games through the years, my childhood was deeply ingrained in the prime of its culture in the late 90’s, and it’s as beloved as it ever was to me. Of course, that would end up being a big factor that inevitably and magnetically drew me to Palworld (as it surely will for many), and so far I am actually quite impressed at this daring and whimsically cheeky conceptual mish-mosh.
Image Source: Pocketpair
By that, I’m referring to this game being an open world, sandbox survival-of-the-fittest adventure (yes, the Minecraft vibes are there, too) that’s filled to the brim with a vast array of adorably animated creatures called Pals that are ripe for collecting in a place known as, you guessed it, Palpagos. Don’t worry, the silly and clever word play doesn’t stop there whatsoever.
When I booted up the game for the first time, I took notice of a ‘Survival Guide’ right in the Main Menu, and boy is it full of very helpful information. It was a clear, first-hand indicator that Palworld was going to be more complex than I initially anticipated, and that had me both excited and understandably nervous. Nonetheless, I commend the choice of putting this right at the start for new players.
In true sandbox fashion, the game has you create your own instanced ‘world’ to start your adventure in, either by yourself or with friends. I opted to be a solo… ex-pal-orer (sorry, I had to try), and there’s also the option to adjust the overall difficulty of your experience. I chose ‘Casual’ with no shame, because who wants to lose their precious Pals after an innocent stumble into the wrong area? If you want to sweat it out though, there is the ‘Normal’ and ‘Hard’ options that will have you essentially starting from square one if you slip up.
Image Source: Pocketpair
I then got to the character creator. Keeping in line with the anime-inspired aesthetic, the customizations are all varying degrees of cute-meets-cool. For an Early Access launch, the variety of options is pretty good, and for how certain physical aspects can be adjusted, let’s just say people are definitely going to hopefully not get too carried away.
The beginning sees your character mysteriously washed up onto the shores of Palpagos, clad in some prehistoric-looking garb and little else. Nearby in the sand is a tablet that beckons you with a cryptic message to seek out towers and a giant tree on the island. Despite the giant proverbial question mark over my head about how I ended up here and who happened to leave that tablet just for me, I ventured forth.
Image Source: Pocketpair via Twinfinite
I soon came face-to-face with the game’s true open-world, and even at a first glimpse it honestly does not disappoint. The environmental diversity is vibrant and well-constructed, stretches literally as far as the eye can see, and after several hours of exploration I found myself just wanting to keep going and going. As integral as that is to this type of game, they definitely hit that nail on the head so far.
To backpedal a bit, Palworld starts you off with a practical tutorial that takes you through many of the game’s fundamentals, from learning how to build a base with tools, weapons, and shelter structures, to solving hunger issues, and of course figuring out how to find and collect Pals, the true endgame we all care about. They certainly aren’t hard to find starting out as they are literally everywhere.
Image Source: Pocketpair
To start building your collection, you’ll need plenty of Pal Spheres and at least something to bonk them on the head with. A Pal has to be sufficiently weakened before you can capture it, and the process is easy to pick up after just a few throws. A flashy, modern HUD depicts the percentage chance of a capture, and before I knew it I was knee-deep in Lamballs and Cattivas. You can have a party of 5 Pals at anytime with you, while the rest go to the aptly named Palbox, and categorized in your Paldex (yes yes, we know).
While the fluffy little creatures you encounter in the beginning don’t pose too much of a threat, the further you progress across Palpagos, the bigger and more formidable they get. Not only can they hurl natural attacks per their given element, they can follow it up with bullets, from an actual gun. Where they learned such a skill is perhaps the biggest, most glaring mystery I’ve found so far.
Thankfully, I’ve yet to see a Pal actually brandish a Glock at me, but the ability seems to be one primarily aimed at base defense. You can have a set number of Pals housed at your base, and some will actually embark on productive tasks like wood-chopping, stone-milling, tending to crops, and even helping you craft items. Not only that, they’ll also act as a line of defense against raids, which can include ambushes of predatory Pals that want you for lunch. Survival of the fittest after all.
Image Source: Pocketpair
From what I’ve played so far, the game honestly handles itself quite well. For such a huge open map full of active characters, I can’t recall a moment where I actually experienced any amount of lag, frame-rate drop, or bugs of any kind. The game never froze or crashed once, and for Early Access that’s a job well done in my opinion. Granted, I am on a well-furnished PC and running a solo excursion, so I can’t speak to the multiplayer experience just yet. That may yield its own challenges.
For quips I do have, things I feel could still be improved, the main one is probably the crafting mechanics. Given that it’s something absolutely integral to a day-to-day survival adventure, this particular aspect of the gameplay should be as polished as possible.
The mechanics themselves are not bad at all. They’re pretty easy to understand, the resources required are often in relative abundance, and all you need is the right workbench to get things going. However, most of the items have weirdly different crafting speeds, and some are agonizingly slow. Not only that, you have to sit and hold the same button nonstop until you’ve finished that slow craft. It feels cumbersome and inefficient, even at beginner levels. I’d hope to see it refined in some regard.
Image Source: Pocketpair
Aside from that, my other quips are primarily exploration-related. Climbing is a thing in the game, but it’s surprisingly not covered in the otherwise fantastic Survival Guide, and it’s very, very finicky. There isn’t a button for you to press to do it, rather it’s automatic when you approach a climbable surface. However, there’s no indicated way to show what’s climbable and what’s not, so it can make for some awkward slips. Thankfully, fall damage in the game seems to surprisingly be at a minimum (in my experience, at least).
Your character can also swim through water, to great relief, but the action as a whole is… again, a bit awkward. The water physics unfortunately leave much to be desired, with my character sometimes just wading through a semi-transparent floor until a few very small ripples render on a delay. The audible feedback from it is also…egh. It could definitely be better, but I wouldn’t call it a game-breaking immersion issue. It’s Early Access so it’s certainly forgivable right now.
From my dozen or so hours into the game so far, the whole experience of Palworld has feverishly tickled my curiosity in some of the best ways. Pocketpair has brought forth a uniquely daring IP, given its rather obvious inspirations, and it fuses genres in a way that shouldn’t work as well as it does, and yet players everywhere are beyond anxious and eager to see it for themselves.
It’s proven to be one of the most fascinating experimentations in gaming to observe, and as my journey across Palpagos continues, we’ll see if it survives the stigma and lives up to the hype.
About the author
Stephanie Watel
Stephanie Watel is a freelance writer for Twinfinite. Stephanie has been with the site for a few months, and in the games media industry for about a year. Stephanie typically covers the latest news and a variety of gaming guides for the site, and loves gardening and being the bird lady of the neighborhood. She has a BA in Writing from Pace University in NY.
Gear up for a list of adrenaline-packed gaming experiences as we dive into the world of first-person shooters set to dominate the new year! There are tons of FPS games releasing in 2024, but this list will only be covering the best of the best.
From futuristic warfare to classic battlefields, this year’s lineup boasts an array of shooters and FPS games that promise to deliver unparalleled thrills. Stay on the edge of your seat as we unveil the top must-have titles that will undoubtedly redefine the genre in 2024!
ALARA Prime
Image Source: Fall Damage via IGDB
Step into the intense battlegrounds of ALARA Prime, a cutting-edge tactical first-person shooter that pits teams of four against each other in a thrilling 4v4v4 format! With an array of diverse classes to choose from, an entire arsenal of gadgets, and numerous teams to go up against at once, players will have to watch their backs as they navigate through the game’s numerous interactable environments.
ALARA Prime will be free-to-play and is set to release on PC sometime in 2024. Being a free online multiplayer, you won’t even have to worry about breaking out your wallet for this shooter; just having an internet connection and a computer will be more than enough!
Graven (Full Release)
Image Source: Slipgate Ironworks via IGDB
Prepare to be immersed in the haunting world of Graven, an eagerly anticipated dark fantasy first-person shooter. Developed by Slipgate Ironworks, Graven promises players an immersive journey through a realm of medieval fantasy elements, nostalgic late-90s aesthetics, and what Slipgate Ironworks likes to call “Eldritch perversions”.
Graven was originally released for early access back in 2021, but it’s finally getting its full release in 2024! With its atmospheric design and innovative gameplay, this upcoming title is set to redefine the boundaries of the first-person shooter genre, offering players a unique and thrilling experience in the realm of dark fantasy.
ASSAULT SECTOR
Image Source: Frag Pulse Ltd via Steam
You’d better believe that a game with a name like “ASSAULT SECTOR” is going to be one of the greatest FPS games releasing in 2024. ASSAULT SECTOR (yes, its name is in all caps) is a PvP arena shooter that was designed with old-school FPS games in mind; it’s got all of the classic shooter mechanics you know and love with all the modern graphics and gameplay!
Even the game’s developers described ASSAULT SECTOR as “a throwback to a golden-era of classic FPS Games”, so if you’re a veteran of the genre, you’ll probably fall head over heels for this game. ASSAULT SECTOR doesn’t have an official release date yet, but it’s expected to be released sometime this year.
S.T.A.L.K.E.R. 2: Heart of Chornobyl
Image Source: GSC Game World via IGDB
S.T.A.L.K.E.R. 2: Heart of Chornobyl is, by far, one of the most highly anticipated FPS games releasing in 2024. This game really has it all: a wicked arsenal of insane weapons, a vast array of nasty mutants to use for target practice, and an atmosphere so thick you could cut it with a knife — what’s not to love??
S.T.A.L.K.E.R. 2: Heart of Chornobyl is the next-gen sequel to the immensely popular video game franchise developed by GSC Game World. In addition to its shooter gameplay and FPS mechanics, this game boasts multiple endings, a non-linear narrative, an open-world design, official mod support, and more!
Gray Zone Warfare
Image Source: MADFINGER Games via IGDB
If you’re a major fan of FPS games, then Gray Zone Warfare is probably already at the top of your wishlist. This game is an immersive shooter with an extreme focus on realism. If you’ve ever felt like the vast majority of FPS games out there are just too cheesy for their own good, then you’ve found your perfect match with Gray Zone Warfare!
Gray Zone Warfare allows players to fight against fellow human operators or intelligent AI-controlled enemies. Players can enlist in a private military company and explore a sprawling open-world environment either solo or with a squad; whether you like playing single-player or with a group, Gray Zone Warfare has you covered.
Deep Rock Galactic: Rogue Core (Early Access)
Image Source: Ghost Ship Games via IGDB
Embark on a thrilling cooperative adventure with Deep Rock Galactic: Rogue Core, a first-person shooter designed for 1-4 players! This game is bound to be a banger for Deep Rock Galactic fans and FPS lovers alike.
Deep Rock Galactic: Rogue Core features 100% destructible environments and endless procedurally-generated caves, meaning there’s no limit to the amount of destruction and untold chaos that players can cause. This game will officially be available via early access on Steam in November 2024. If you want to experience one of the greatest FPS games releasing in 2024, if not ever, then you seriously need to add this one to your wishlist.
Payday 3: Fear and Greed (DLC)
Image Source: Starbreeze Studios via IGDB
Many fans of the Payday game series likely remember Payday 3’s release back in 2023, but what they might not know is that it’s getting a brand-new DLC, Fear and Greed, in 2024. In fact, Fear and Greed is actually only one of a few DLCs that’ll be dropping in 2024, but it’s definitely the most highly-anticipated out of all of them.
Not much is known yet about the Fear and Greed DLC, other than that it’s going to be the biggest and baddest Payday 3 DLC yet. It’s not expected to be released until the tail end of 2024, but if the rumors are to be believed, it’s going to be well worth the wait!
The Burst
Image Source: GoRapid Studio via IGDB
Gear up for an adrenaline-fueled virtual reality experience with The Burst, an intense high-speed VR shooter that puts you in the boots of a spec ops operative! This VR shooter promises fast-paced action as you navigate through its immersive world, tackling challenges and adversaries with precision and firepower.
The Burst is set to be released right in the middle of 2024 and will be available exclusively on the Meta Quest 2 and SteamVR. This may come as a bummer to non-VR players, but that just means there’s never been a better time to start getting into VR!
Robobeat
Image Source: Simon Fredholm via IGDB
Get ready to unleash a rhythm-infused frenzy in Robobeat, a PC shooter that’s all set to redefine the FPS genre! Players must take on the role of Ace, a flashy bounty hunter on a heart-pounding mission to capture a rogue robot in his ever-shifting lair. With adrenaline-pumping gameplay, use your shooting skills to wall run, slide, and shoot to the game’s electrifying beat!
If you’re stuck in a first-person shooter rut and are tired of seeing the same old concepts rehashed over and over again, then you seriously need to consider giving Robobeat a shot (pun intended)! Robobeat is the perfect marriage between rhythm and FPS; if this game doesn’t reignite your love for shooters, then nothing will.
Image Source: Free Lives Games via IGDB
We’re ending this list off with a big, smelly bang with Anger Foot! Anger Foot is a fast-paced FPS game that promises a pulse-pounding experience of kicking doors, kicking ass, and kicking your enemies to the curb.
Anger Foot feels like a caffeine and Ritalin-induced fever dream where the only things deadlier than the heels of your boots are the guns in your hands; kicking ass, taking names, and spitting bullets has never been so weird and exhilarating! Seriously though, Anger Foot is shaping up to be one of the most unique FPS games releasing in 2024. You definitely don’t want to miss out on this one-of-a-kind title!
After almost a decade of playing Grand Theft Auto 5 and its many re-releases, the hype for the next entry is at a fever pitch. When GTA VI releases the game will likely become one of the biggest entertainment launches in history, just like previous entries. However, if Rockstar intends to impress gamers once again, they’ll need to make these 10 big improvements to avoid letting down gamers the same way that recent triple-A titles have.
Focus the Narrative Again
Image Source: Rockstar Games
Grand Theft Auto 5 broke new ground for the series by crafting a narrative featuring the three playable characters; Micheal, Trevor, and Franklin. Each character felt distinct and interesting in their way. However, the story is told from three perspectives making the game’s overall themes seem convoluted to a certain extent.
In Red Dead Redemption 2 it’s arguably easier to understand the motivations of Arthur Morgan along with the direction that the writers took the story. Meanwhile, many missions and plot points in GTA 5 felt like simple excuses for major set pieces. Hopefully Rockstar can give players the same the level of immersion and connection that many players felt with Arthur Morgan.
Improve the Gunplay
Image Source: Rockstar Games
Rockstar is the same company that developed and published Max Payne 3 which has some of the smoothest gunplay in any third-person shooter even after 10 years of being on the market. So for this reason, it’s baffling that most Rockstar titles are objectively less fun to play in comparison to other shooters.
There are two possible explanations for this strange phenomenon. One reason may be that Rockstar values realism and immersion above anything else and all of their playable characters have to move in realistic ways unlike the common protagonist of a Call of Duty game. Another reason is that Rockstar wants to compensate for their realistic movement by giving casual players the chance to effectively take out enemies with ease. With the next entry it would be nice to experience smoother gunplay that challenges the player.
Give Meaning to Money
Image Source: Rockstar Games
The pursuit of money is something that’s a driving force for the narratives of most GTA games. For this reason, it’s somewhat ironic that halfway through most titles money becomes irrelevant for most players. Whether a player steals the cars they want or buys all the weapons they need, money eventually becomes a random number in the top right of the corner for most players. The next entry has the chance to make the player truly value every dollar they earn through illicit means.
Maybe have a permanent health upgrade associated with money or have a system in place that makes it imperative that you learn how to manage your money for the overall benefit of your character. Of course, players shouldn’t have to become accountants to succeed at the game, but it would be interesting to see if Rockstar can shake things up.
Increase Player Interaction
Image Source: Rockstar Games
A minor and major feature of Red Dead Redemption 2 was the dialogue system that let players talk to every NPC in the game. Of course, players couldn’t have Mass Effect-style conversations with every NPC but players got the chance to express themselves and learn more about the characters of RDR 2. If Rockstar could build off of this system they have the opportunity to potentially make GTA 6 one of the most immersive games ever released. Not only that but Rockstar could also go the extra mile and allow players to enter even more buildings within whatever city they decide to visit in the next release.
Make GTA: Online Accessible
Image Source: Rockstar Games
Have you tried playing Grand Theft Auto: Online in 2023? Whether new or old, players are bombarded by tons of content that’s either confusing to navigate to or requires tons of grinding just to experience. And while having tons of content updates is what keeps GTA: Online around, Rockstar can do a better job of updating certain systems within the game.
For example, most players are aggressively pushed to buy microtransactions and the game preys on players with limited time who want to experience the latest updates. This is a far cry from the days of the multiplayer of Grand Theft Auto 4 where players simply had the entirety of Liberty City at their fingertips.
Now players have to treat the online portion as a second job to feel a sense of satisfaction. Of course, Rockstar will probably continue down this path due to its success but hopefully, the next iteration of GTA: Online can focus on providing a fun experience instead of an overly grindy one.
Post-Launch Expansions
Image Source: Rockstar Games
Do you realize the last time we got an expansion was GTA IV, a year after its release? GTA V didn’t get a single expansion. If you want to experience any kind of new GTA content, you have to play GTA Online, and that means dealing with the game’s exhausting grind.
No, what we need is something akin to Red Dead Redemption’s Undead Nightmare and GTA IV: The Lost and Damned. It’d be a great opportunity to explore characters further, new content, another campaign, and add some longevity to the main game overall. Not every fan wants to play GTA Online, you know? And go wild with the content, too, like the Undead Nightmare expansion did with zombies!
Customizable Player Houses
Image Source: Rockstar Games
At some point in Grand Theft Auto, you have so much money you don’t even know what to do with it. With millions in the bank, you’ll have plenty for stocking up on ammo, cars, and player housing. Aside from weapons and vehicles, what’s the point of buying other houses? It’s nothing more than a money sink.
This can be easily rectified in GTA VI if we could furnish our house or, at the very least, be able to purchase different themes. Customization is a tad basic in GTA V, so it’d be a breath of fresh air if we could alter more than just our character and car.
More Immersive NPC AI
Image Source: Rockstar Games
While the NPCs in Starfield don’t react to you letting off a few rounds in town, the ones in GTA V certainly do. They might take off in fear or even pull out a gun themselves, but let’s be honest, a lot of the time NPCs can be downright dumb. Their driving is a particular blind spot, especially the cops, which you can so easily exploit. What GTA VI needs are more reactive NPCs and variation.
For example, why not implement citizen’s arrest? If you’re terrorizing a bunch of folks, maybe someone decides to take matters into their own hands and you get busted. I’d also like to see police use more aggressive driving techniques, too. Watching cops ramp the back in an effort to throw me off balance is a good start, but it’s still easy to outrun and outmaneuver the police with even basic driving skills.
Local Multiplayer
Image Source: Rockstar Games
Whatever happened to local multiplayer? It was such a fun feature in GTA: San Andreas, but was never revisited again. It wouldn’t even have to be split-screen or necessarily fleshed out. I just want to be able to wreak havoc on people with a buddy without resorting to GTA Online or taking turns. Maybe throw in a few side missions that are split-screen only. Please, Rockstar?
Bring Back Turf War Mechanics
Image Source: Rockstar Games
Speaking of San Andreas, one of the best features that entry had was turf warfare. If you drove around town, you’ll quickly notice there are multiple roving gangs, denoted by their matching colors. On your map, you could see which gang owned which sections and, if you were feeling bold, you could overthrow them with your own gang. It was an awesome mechanic that wasn’t just fun, but it played into the whole theme of San Andreas.
We could seriously use something similar in GTA VI. It wouldn’t have to be gangs specifically—let that be unique to San Andreas. However, there’s no doubt we’re doing illegal stuff in the next installment, so why not bring that feature back in a different light? Perhaps you’re expanding a criminal organization and, in an effort to give a purpose, maybe certain missions and side missions are only available once you’ve seized enough land.
Can you think of anymore improvements for GTA 6? Tell us down below!
About the author
Brady Klinger-Meyers
Brady is a Freelance Writer at Twinfinite. Though he’s been at the site for only a year, Brady has been covering video games, and the industry itself, for the past three years. He focuses on new releases, Diablo 4, Roblox, and every RPG he can get his hands on. When Brady isn’t focused on gaming, he’s toiling away on another short story.
While patch 1.2.2 already delivers some new exciting content in the form of Unique rings with effects from Season of the Malignant, Greater Rifts will return in Diablo 4’s patch 1.2.3.
New Endgame Pinnacle Dungeon Event
Image Source: Blizzard
Called Abattoir of Zir, these new pinnacle dungeons, by far, represent some of the most challenging content in Diablo 4. Functionally, they are very similar to how Greater Rifts work in Diablo 3. Specifically, Diablo 3 veterans will notice the need to kill a certain amount of monsters in a Nightmare Dungeon while a timer ticks down. If they succeed, then a boss will spawn. Once slain, we hope the boss will become a literal loot fountain as they did in Diablo 3.
However, these pinnacle nightmare dungeons shouldn’t be taken lightly since they will likely represent some of the most challenging post-level 100 content in Diablo 4. This is on top of the fact that these dungeons will have 25 tiers that boost enemy levels past 200!
How to Find and Enter these Nightmare Dungeons
Well, you don’t find these dungeons as much as you make them. But before that, players must finish all seven tiers of their season journey. Once that’s completed, you’ll travel to the occultist, and they will give you access to a new recipe, Bloodforged Sigils. You’ll make the first-tier sigil, costing you 800 sigil powder and 60,000 gold. From there, the sigil will be consumed, and a blood-red portal will open in Ked Bardu. Rinse, repeat.
The Reward for Completing the Abattoir of Zir Dungeon
Image Source: Blizzard
Completing the Abattoir of Zir for the first time will grant you a Unique Glyph called Tears of Blood. Now, its stats are noteworthy because for every 5 Core Stats purchased within range, you’ll gain 2.0%[x] increased damage. It also grants a +50% bonus to all Rare nodes within range, increasing by 10% every ten levels. Finally, the Tears of Blood Glyph has a level cap that is 10 times higher than normal Glyphs.
It’s looking like end-game players will be able to run the Abattoir of Zir over and over to level this Glyph and gain huge amounts of power. This whole Pinnacle dungeon event system partway through the season seems like a great way to incentivize players to get to level 100 and beyond. Hopefully, we will see a system like this return in every new season going forward.
About the author
Ali Taha
Whether its new releases, or a new Destiny 2 season, Ali will flex his gaming and freelancer skills to cover them extensively. He started off writing features for Game Rant but found a better home here on Twinfinite. While Ali waits for the next Monster Hunter title, he enjoys publishing his progression fantasy novels as an indie author.
Try as we might, the yearly release hold can be inescapable for many of us. Especially when it comes to sports titles. For example, while the long-running EA Sports FIFA series may be under a new name – now aptly titled EA FC – a lot of its sameness lingers. There were some tweaks, sure, but nothing to truly enhance the overall experience. Which brings us to Football Manager.
20 years on, the partnership between Sports Interactive and SEGA is as strong as ever. And yet, although the past couple of entries were more often than not enjoyable – one need only glance at my play time to confirm – stagnation began setting in. The experience itself was still the best in the business and yet, there appeared to be little room left to grow. Nothing revolutionary, some minor tweaks, and perhaps a little lack of imagination.
So how have the folks behind the ever-popular managerial simulator responded this year? With more new features that you can shake a stick at. Noticeable upgrades to both the on-field physics and matchday lighting, which truth be told, feels like a night-and-day difference even from FM23. And, most importantly for some, even more choice when it comes to where you want to take your career.
Who Needs Reality Anyway?
Image Source: SEGA via Twinfinite
Look, I would be more than content to start every FM save from now until forever the same way. Would my play time be a little more sporadic? Likely. Even still, I know myself. Thankfully, FM24 has given its players all the more reason to throw their free time away.
Whether it’s the tried and true ‘Original,’ ramped-up reality of ‘Real World,’ or the alternate reality that could very well become ‘Your World,’ FM24 presents three career paths to consider as you begin managing. We’re not going to shame you for sticking with the ‘Original,’ at least not initially, but there’s something invigorating about taking the ridiculous riches of Todd Boehly’s Chelsea and getting every player imaginable off the books – at your own risk, of course.
You could simply stick to the ‘Original,’ but that would mean having to hold onto a lot of players you don’t necessarily want. And certainly, a whole host of those you didn’t recruit yourself. But if you’re looking for a stronger dose of mapped out realism, ‘Real World’ has you covered. Think about taking Tottenham Hotspur and realizing that on the day before the Premier League season begins, Harry Kane is leaving. Sure, you know it’s coming, but the question is: How are you going to adjust?
What if you’d rather start a save in which everyone is where they were? Well, that’s also an option! In this scenario, Christian Pulisic is still at Chelsea. Harry Kane hasn’t left. You can sell every Schalke 04 with a hint of value, enraging everyone. These are definitely not specific examples.
Whatever the case, the initial transfer window is there for you to shape. Almost entirely.
Rolling Saves Will Always Be a Game-Changer
Image Source: SEGA via Twinfinite
In Football Manager 23, I brought Ange-ball to Manchester United. Maybe it was out of pity. Perhaps it was because whatever it is that Erik ten Hag has them doing now, coupled with their even worse transfer business, made me think ‘Wait, I bet I could do better.’ And alas, I did! Because you see, Football Manager isn’t real life. Though, there is a case to be made that it is sometimes more enjoyable than real life.
All that is just a long way of saying that in Football Manager 24, I could bring those Ange-ball tactics and that very same Manchester United save to this year’s edition if I chose to do so. In the end, that wasn’t the direction taken. However, the fact that it is now a possibility feels like an important shift.
Suddenly, I long for my Schalke FM22 days when, within four seasons, I was able to sign the likes of Robert Lewandowski and Manuel Neuer on free contracts. Sure, they were at the end of their careers, but this is Schalke we’re talking about.
Anyway, it’s good to know you don’t have to start from scratch if you don’t want to.
Various Ways to Rebuild Your Squad
Image Source: SEGA via Twinfinite
You don’t have to lie to us: We’ve all used the In-Game Editor at some point in our Football Manager careers. Am I projecting? Oh, most definitely. But am I right? Again, yes. Still, even at my lowest point, I only ever really used said editor to rid my club of players that just would not move. Sometimes there was interest, but no bids. Other times they’d be begging to leave, only to turn down seven different loan offers within a two-week period. So I moved them to a club with genuine interest, usually at half their in-game value, and that was that.
I know, I know; it’s sickening. The good news is that in Football Manager 24, there are multiple routes to take in order to remove some of the deadwood, as it were. Stirring up market interest with their agent (think Tobias Fünke talking himself up around the water cooler) is one way. Another way is by hiring an Intermediary Agent, and let me tell you, that option is a breath of fresh air.
There are pros and cons, of course. That player may not want to leave and this may cause unrest, but why should you care? They’re not in your plans, so it’s time to move them on. Simple as that, and I can say that with confidence because I know for a fact that I’ll never have to do something like this in real life. Though, it may also come at the expense of general squad morale, and that’s a little trickier to navigate.
If nothing else, making it a little easier on us to move some of our squad is a welcomed change, even if it’s not as easy and underhanded as using the editor to do so.
A Fresher, More Authentic Feel
Video Source: Football Manager YouTube Channel
I imagine most of us don’t typically pour hours upon hours into this series for the graphics. Even still, FM24 upped their game in terms of presentation this time around. Be it through in-game tactical progression or overall presentation, there are noticeable differences.
The Continental Competitions (UEFA Champions League, Europa League, and European Conference League) remain, as do their licenses. Those anthems are still bangers. Animations are genuinely crisper, from penalty shots to goalkeeper saves.
There have been minor bugs here and there – a la players suddenly giving up on the ball; ignoring tactical instructions; blurry images depending on the weather. Yet all in all, it’s another step up from last year’s edition. Sometimes, that’s all we’re really asking for.
At Its Core, FM24 Gives You Reasons to Keep Playing
For a while, admittedly, Football Manager could afford to coast. There are plenty of simulators out there, but when it comes to sports simulators, it’s difficult to find one more engrossing than this. Part of that is due to the sheer volume of clubs available. While it’s fun to save a struggling Premier League side from itself, it’s arguably even more fun to rise through the ranks (if you’re able) with a club from the sixth tier in English football (or the third tier in Germany, Spain, Italy, France, and so on).
No matter what, most of us were probably always going to pour hours into this game. But this time, Sports Interactive and SEGA have taken a large leap forward, improving on the tamer-yet-newer features of the past couple of entries while going all-in on a variety of fresh ways to greatly enhance the player experience. At a time when other franchises had a chance to retool and swing for the fences but didn’t, Football Manager went for it.
Not everything is going to come off, sure. Bugs will appear. Player moods will swing a little more wildly than they have in the past. At times, it will seem like no matter what you do against a certain club or player, it won’t work. That’s football, baby. You can always go somewhere else. You can always try something else. Maybe the Eredivisie if you find the larger leagues a little too stressful. Go to Iceland, Japan, or heck, bang your head against the wall while adjusting to the MLS registration rules.
There is no single way to play Football Manager 24, but then again, that’s been the charm of the entire franchise. There are several reasons to keep coming back for more, though, and it’s apparent the developers took that to heart this time around.
Football Manager 2024
Reviewer: Shaun Ranft
Award: Editor’s Choice
Pros
The definitive Football Manager experience.
Multiple ways to enjoy a Career.
Available on all platforms.
Enhanced presentation.
Saves carry over.
Cons
Player mood swings seem a little more frequent, volatile. Press Conferences remain stale, repetitive, and tedious.
Release Date
Nov. 6, 2023
Developer
Sports Interactive
Consoles
PC, Xbox Series X|S, Xbox One, Nintendo Switch, PlayStation 5, PlayStation 4
Copy provided by Publisher
About the author
Shaun Ranft
Shaun Ranft is a Freelance Writer for Twinfinite, with a Bachelor of Arts Degree in English and Creative Writing from the University of Wisconsin-Milwaukee, who has been with the site and writing about games in general since 2022. While he typically covers any major sports title, he also cannot get enough of Telltale’s The Walking Dead, Fallout: New Vegas, The Outer Worlds, Arkham, and the Horizon series.
If you’re anything like me, you are probably considering buying a Playstation 5 so you can play Marvel’s Spider-Man 2. Of course, this is beyond the realm of possibility for most of us, so for now, we will have to look for similar titles elsewhere. Luckily, there are some amazing games onXbox Series X|S that are similar to Spider-Man 2!
The Amazing Spider-Man 2
Image Credit: Beenox
Let’s kick off with a game centered around the man himself: The Amazing Spider-Man 2. This title was first released in 2014 but still holds up as a decent game today. Thanks to backward compatibility, Xbox One and Series X users can enjoy this open-world adventure if they have the original on disc.
This game has everything you could want from a Spider-Man game: web-slinging, wall-crawling, and, of course, fighting bad guys. You play as the friendly neighborhood Spider-Man as he explores a city inspired by classic Manhattan. You progress through the main story by completing missions but can also enjoy the freedom of swinging around the city streets. The open-world aspect is as you would expect; there are crimes to stop, gun fights and car chases, and endless fun rescuing folk. This was the final Spider-Man title released for Xbox, so it is the closest we will get for now.
Sunset Overdrive
Image Credit: Insomniac Games
Another classic 2014 title, Sunset Overdrive, has since been polished up and optimized for the Xbox Series X|S and can be played via GamePass for free. This third-person action adventure is wild, thrilling, and so much fun! You create your character and then jump into a bright and colorful dystopian world of mutants, robots, and gangs.
If you are looking for similar traversal gameplay to the Spider-Man games, Sunset Overdrive does not disappoint. Players can use a range of epic moves in fast-paced battles, from wall running to acrobatics. Zoom around the streets on zip-lines and grind rails, or parkour from one roof to another. The more stylish moves you make, the more your Style Meter increases and the more buffs you receive. So, the wilder your moves and combat are, the more you are rewarded! There is also an eight-player co-op mode, which is more fun than you can even imagine, so get your friends involved too!
Batman: Arkham Knight
Image Credit: Rocksteady Studios
Adding a DC game to a list based on a Marvel character may seem like sacrilege to some of you, but hear me out. Batman: Arkham Knight brings a darker, more brooding vibe to the superhero game genre. Plus, you get to drive the Batmobile, so surely it is worth playing just for that?
Just like Spider-Man 2, Arkham Knight is an open-world action title based in a city littered with criminals to beat and exciting side missions to complete. Arkham Knight offers similar Spidey aspects of flying around the city as a hero but with more gadget-focused stealthy gameplay. There are certainly elements of gliding and launching yourself through the air using a grapnel gun, but the combat is really where this game sings. I particularly enjoy the dual roles you can take as Batman and whichever ally he has with him, such as Robin or Catwoman.
Dying Light
Image Credit: Techland
Dying Light is an open-world survival horror set in Harran, an urban landscape occupied by zombies. Players have to constantly change up their tactics depending on whether it is day or night as the infected dead really come alive, so to speak, in the dark. Players use a vast range of weapons and traps to keep the dead at bay while exploring the compelling story as an undercover agent.
Dying Light is similar to Spider-Man 2 thanks to the open-world aspects of both games and the emphasis on traveling quickly around the city. In Dying Light, players can parkour to their hearts’ content by jumping, climbing, and zip-lining around to avoid the infected. Eventually, you get a grappling hook (although we wish you got it sooner!) to zip about even faster. Your character even gets his very own ‘Spidey Sense’ of sorts, to help you seek out loot and useful items. All that, plus the option of co-op games if the mood takes you.
Lego Marvel Superheroes 2
Image Credit: Traveller’s Tales
Back on the Marvel train, we have Lego Marvel Superheroes 2. This is one of my all-time favorite games, and, to be honest, you can’t go wrong with Lego games in general. They are relatively stress-free, brilliantly made, and filled to the brim with puzzles and easter eggs.
Each of the heroes has their own style and special moves so that you can play as Spider-Man among your favorite Marvel heroes. Not only can you take on the role of Spidey, but also other versions from all over the Marvel universe, like Spider-Gwen and Spider-Man Noir. Each of these can use the infamous webs for swinging, crawl up walls, and use the Spidey-Senses to detect hidden things. The best thing about Marvel Superheroes 2 is Stan Lee as a playable character. Excelsior!
Assassin’s Creed
Image Credit: Ubisoft Entertainment
The Assassin’s Creed series has been around since 2007 and now boasts an impressive 13 titles, not including the many spin-offs. Every Assassin’s Creed fan has their favorite title (it’s Origins for me), but each game has the same open-world parkour gameplay we all love.
The similarities to Spider-Man 2 start with the open-world concept but don’t end there. There’s a gripping main story and a ton of side missions to keep you busy as you parkour around the map. Each title is unique and notable but with the same stealth and parkour elements throughout. There may not be web-slinging and swinging from buildings, but the running, jumping, and leaping make up for it. You do get a grapple gun in Assassin’s Creed Syndicate if you feel you are seriously missing out on zip-lining and swinging from buildings.
Guardians of the Galaxy
Image Credit: Eidos-Montréal
Guardians of the Galaxy is the first title in our list that is not an open-world adventure. Instead, it is a linear, third-person combat adventure where you play as protagonist Starlord and direct the other Guardians. The story is very true to the Guardians of the Galaxy’s warm and witty vibe by balancing comedy and tragedy perfectly.
Marvel fans, in particular, will appreciate this title’s inclusion. Guardians of the Galaxy has that offbeat humor we know and love about most Marvel productions. Like Spider-Man 2, this 2021 action-adventure has fun combat, an exciting storyline, and an epic soundtrack full of 80s hits. The combat gameplay is excellent as you direct each character’s unique ability, using them to your advantage. If you love Marvel, especially the Marvel cinematic universe, you will love this Guardians of the Galaxy game.
South Park: The Fractured But Whole
Image Credit: Ubisoft
This is the second South Park video game created by Trey Parker and Matt Stone, and it is an instant classic. As is true South Park style, South Park: The Fractured But Whole parodies a famous rivalry between two groups of superheroes who are trying to start their own movie franchises, but they uncover something sinister.
Playing as the New Kid, whom we first met in The Stick of Truth, you and the gang uncover a conspiracy in the town. There’s genetic engineering, cat pee drugs, and crime syndicates to discover alongside a chaotic group of superhero kids. If you wished Spider-Man 2 would have more rude jokes, cursing, and time travel, South Park: The Fractured But Whole is for you. This may not be as family-friendly as our Spidey, but it is just as entertaining!
Star Wars Jedi: Survivor
Image Credit: EA Games
Set five years after Star Wars Jedi: Fallen Order, this next title in our list follows Cal Kestis as he battles through the Galactic Empire, lightsaber in hand. Jedi: Survivor is a semi-open-world game that has large areas to explore. It only feels truly open once you complete the main story and unlock more areas.
Like Spider-Man 2, Jedi Survivor brings action and adventure with stunning graphics and satisfying combat. This high-quality adventure will take you on a sci-fi ride through the galaxy. There may not be any web-slinging, but there is plenty of saber-swinging and a bit of helpful, fast travel to help you get around quickly. It’s the perfect game for wannabe heroes.
Biomutant
Image Credit: Experiment 101
Our final game similar to Spider-Man 2 is Biomutant, an action RPG where players inhabit a world of mutant animals. You can customize your character with various physical aspects that cleverly impact gameplay and give it a class to determine your starting ability.
Just like other open-world titles like Spider-Man 2, Biomutant is chock-full of missions and NPCs to interact with. The decisions you make, and the allies you align with will decide where the story goes and how it ends, which adds a fun element to the game. Exploration is easy and fast as you run or fly from one area to another, with some places requiring specialist kit for deeper exploration. Biomutant is one of the most colorful post-apocalyptic games out there, and highly recommended if you love open-world adventures.
About the author
Rowan Jones
Rowan is a writer and educator from Devon, U.K. She has been writing about mobile and console games since 2020. Rowan loves puns and dad jokes, and also runs a secret meme page. She has a love/hate relationship with Dead By Daylight and a completely healthy obsession with Fortnite.
Street Fighter 6 offers a highly evolved combat system with 3 control types – Modern, Dynamic and Classic – allowing you to quickly play to your skill level. Combined with the new Drive System, this is the most accessible Street Fighter game yet.
Hogwarts Legacy is an immersive, open-world action RPG set in the world first introduced in the Harry Potter books. Embark on a journey through familiar and new locations as you explore and discover fantastic beasts, customize your character and craft potions, master spell casting, upgrade talents and become the wizard you want to be.
Experience Hogwarts in the 1800s. Your character is a student who holds the key to an ancient secret that threatens to tear the wizarding world apart. Discover the feeling of living at Hogwarts as you make allies, battle Dark wizards, and ultimately decide the fate of the wizarding world. Your legacy is what you make of it. Live the Unwritten.