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Tag: Xbox Series X and Series S

  • Take-Two CEO: $50 For Red Dead Redemption On Switch, PS4 Is ‘Great Value’

    Take-Two CEO: $50 For Red Dead Redemption On Switch, PS4 Is ‘Great Value’

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    Today, during a Take-Two earnings call, the publisher’s CEO, Strauss Zelnick, responded to the $50 price tag attached to the upcoming PlayStation 4 and Nintendo Switch ports of beloved cowboy adventure Red Dead Redemption. According to him, that’s the right price. And he had no additional news for PC players hoping to play the classic game on their preferred platform.

    On August 7, following endless rumors online, Rockstar announced new PS4 and Switch conversions of the original Red Dead Redemption. The PS4 version will also be playable on PS5 and, alongside the Switch port, will launch on August 17. Fans weren’t happy though, as the ports appear to be just that, rather than a more ambitious remake or remaster. Sure, it’s nice that a beloved game like RDR will now be available on more platforms, but the $50 price tag, along with news that these new versions wouldn’t include multiplayer or any enhanced visual options, led to plenty of people online being (rightfully) disappointed. And now, the day after announcing the news, Rockstar parent company Take-Two Interactive held an earnings call in which its CEO seemed impassive to the fan disappointment and backlash.

    As reported by IGN, after the earnings call, Zelnick was asked why the publisher had picked such a high price point for the relatively barebones ports, especially as the 2010 Xbox 360 version is cheaper and has been out for years via backward compatibility.

    “That’s just what we believe is the commercially accurate price for it,” Zelnick said.

    Rockstar Games / Nintendo

    Take-Two’s EVP of finance, Hannah Sage, mentioned that the newly revealed releases aren’t just the original Red Dead Redemption, but also include the DLC expansion, Undead Nightmare. When Zelnick was asked if the expansion being included was the reason for the $50 price tag, he didn’t give a straight answer.

    “[Red Dead Redemption] was a great standalone game in its own right when it was originally released, so we feel like it’s a great bundle for the first time, and certainly a great value for consumers,” the CEO replied.

    The original Xbox 360 Red Dead Redemption is currently $30 on the Xbox store and Undead Nightmare is $10. That adds up to $40, less than the $50 price tag of the upcoming, plain-jane ports. (And keep in mind that many players already bought the Xbox 360 version back in the day, so won’t have to rebuy the game to enjoy it via Xbox Series X/S backward compatibility.)

    Take-Two dodges questions about Red Dead Redemption coming to PC

    When Kotaku asked for a follow-up statement via email, a Take-Two representative declined to comment further on the game or Zelnick’s answer. Take-Two also ignored questions about the existing backward-compatible Xbox 360 version.

    Continuing the trend of ignoring or dodging questions, during the post-call meeting, Zelnick was asked by IGN about a possible PC port of RDR, and answered vaguely, telling the outlet he leaves those announcements for studios to make.

    “It depends on the vision that the creative teams have for a title,” said Zelncik. “And in the absence of having a powerful vision—for something that we would do with a title—we might bring it [back out] in its original form. We’ve done that. And in certain instances we might remaster or remake, so it really depends on the title and how the label feels about it, the platform, and what we think the opportunity is for consumers.”

    I didn’t spot an answer in that mess of vague words and sentences. Perhaps, after Red Dead Redemption re-releases on PS4 and Switch on August 17, we can get a PC version, or at least a better answer as to why there might never be one.

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    Zack Zwiezen

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  • When Is Baldur’s Gate III Coming To Xbox? It’s Complicated

    When Is Baldur’s Gate III Coming To Xbox? It’s Complicated

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    Baldur’s Gate III arrives on PC on August 3 and is right around the corner on PlayStation 5. But what about Xbox Series X/S? The sprawling role-playing game still doesn’t have a release date on Microsoft’s console, and developer Larian Studios still isn’t sure if that version of the game will be ready before the end of 2023.

    It’s a massive bummer for Xbox fans. The Dungeons & Dragons-based game has been in Early Access for several years, with fans patiently waiting to dip their toes into the deep end of its massive world full of hidden secrets and branching storylines. A console version of the game will arrive on PS5 on September 6, just in time to take advantage of Starfield’s absence from Sony’s “next-gen” platform. Larian says it needs more time to finish the Xbox version of the game, but hasn’t yet been able to commit to a firm launch date, only promising to update fans on the timeline later in the year.

    Is Baldur’s Gate III a PS5 exclusive?

    The short answer is: no. While the RPG is coming to PS5 first, Larian has been clear that there’s no timed-exclusivity deal in place or favoritism going on. It’s simply that the PS5 version is ready now and the Xbox one isn’t yet.

    “There’s no platform exclusivity preventing us from releasing BG3 on Xbox day and date, should that be a technical possibility,” the studio wrote at the time. “If and when we do announce further platforms, we want to make sure each version lives up to our standards and expectations.”

    Originally set to come out on August 31, Larian actually pushed the PS5 release date back a week so it would have more time to fine-tune its performance on that platform (the game is targeting 60fps).

    Why isn’t there an Xbox Series X/S version yet?

    The real culprit is the Xbox Series S. Larian mentioned back in February that it was still having issues with Baldur’s Gate III’s splitscreen coop on the less powerful hardware. Since Microsoft requires feature parity between the Xbox Series S and X, Larian seemingly didn’t have an option to change or cut things from the one version to get it out the door quicker.

    “We’ve had an Xbox version of Baldur’s Gate III in development for some time now,” Larian wrote in February. “We’ve run into some technical issues in developing the Xbox port that have stopped us feeling 100% confident in announcing it until we’re certain we’ve found the right solutions.”

    Studio head Swen Vincke elaborated on the nature of some of the issues again in July, pointing to the challenge of optimizing a game for consoles that kept growing throughout development like Baldur’s Gate III. Players are free to explore its central hub city, and the game tracks tons of decisions made in order to create a more immersive playthrough as if you were part of a real-life D&D session.

    “On Xbox, it’s a different platform, it has, as you know, there’s two platforms really,” Vincke told Kotaku. “And so we have to see where we ended up. And the team is committed to working on it, it has for a long time already. So they’re going bit by bit, you know, like, you tear down one performance barrier and go to the next one.” He added that Microsoft’s engineers have been helping Larian, but also pointed to the reality that it’s an independent studio with finite resources.

    “Everybody wants this out on Xbox. It’s not that we don’t want it out on Xbox,” Vincke told IGN. “It’s just that, our problem — and this is us, Larian — is that we just made a very big game. And it’s a very complicated game.”

    Baldur’s Gate III might not come to Xbox before 2024

    So where does that leave the Xbox Series X/S version? The studio has said in the past that it’s hoping to get Baldur’s Gate III on Xbox by the end of 2023, but can’t commit to a hard date yet, especially as it prepares to juggle post-launch updates as the full game goes out into the wild. That hasn’t stopped the studio from getting hammered by angry Xbox owners, however.

    “We have quite a few engineers working very hard to do what no other RPG of this scale has achieved: seamless drop-in, drop-out co-op on Series S,” Larian’s director of publishing, Michael Douse, tweeted on July 30 in response to the backlash. “We hope to have an update by the end of the year.” Hopefully, the studio continues to make progress on getting the Series S version up to snuff. It would be a nice holiday surprise to take Xbox owners into the post-Starfield winter.

                  

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    Ethan Gach

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  • Star Wars Jedi: Survivor Is Coming To PS4, Xbox One

    Star Wars Jedi: Survivor Is Coming To PS4, Xbox One

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    Respawn and Electronic Arts’ popular single-player Star Wars sequel, Jedi: Survivor, is making the leap from current-gen to the older PlayStation 4 and Xbox One consoles.

    Launched in April, Star Wars Jedi: Survivor is the follow-up to 2019’s Jedi: Fallen Order. In this most recent Star Wars adventure from Titanfall devs Respawn, players again take on the role of Cal Kestis, a Jedi who survived the purge during the end of the Clone Wars as a young boy and who now hangs out with his ragtag found family of misfits as they try to free the galaxy from the Empire’s clutches. This very good follow-up originally skipped last-gen consoles in order to, in the words of the game’s director, offer up a “true new-gen experience.” But now, Cal Kestis is coming to a PS4 near you.

    During Electronic Arts’ August 1 earnings briefing, the publisher revealed that Respawn was “in the early stages of development” on PS4 and Xbox One ports of Star Wars Jedi: Survivor.

    EA didn’t specify when these last-gen ports would be released and declined to offer any extra details to Kotaku.

    The publisher clarified that Star Wars Jedi: Survivor’s current versions weren’t going to be left behind, and confirmed that “additional performance improvements” for PS5, Xbox Series X/S, and PC still remained a “top priority” for Respawn. It also promised to share more about these improvements “as soon as the next update is ready.” This is good news, as the game still suffers from performance issues after previous updates helped, but didn’t quite fix, framerate drops and in-game stuttering.

    A surprise, to be sure...

    For many, the news that EA is bringing Jedi: Survivor to PS4 and Xbox One will be surprising. While it makes sense from a financial standpoint—those older machines still have millions of dedicated players in 2023—it seems at odds with what Respawn said before the game’s launch.

    Specifically, the game’s director Stig Asmussen explained the reason for skipping PS4 and Xbox One was so the team could deliver a “true new-gen experience in the Star Wars universe.” It seems Respawn is also willing to lower the resolution and framerate limits to accommodate the older hardware.

    It’s also interesting that the game is coming to older, less powerful machines since Jedi: Survivor seemed to push the PS5 and Xbox Series X/S harder than most games. I’m curious how well the game will run on much older hardware, in particular the base Xbox One, which is rather long in the tooth. These consoles are almost a decade old, now.

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    Zack Zwiezen

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  • 10 Things You Should Never Say To An Xbox Gamer

    10 Things You Should Never Say To An Xbox Gamer

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    Image: 343 Industries / Microsoft

    Whether in seriousness or jest, best to just leave all vaguely unorthodox Halo opinions at the door. Halo: Combat Evolved’s campaign is an all-time classic. We shall never gaze upon the likes of Halo 3’s multiplayer community again. Do not say you loved being able to sprint in Halo 5, let alone that you thought the first Halo without Bungie was the GOAT. Master Chief himself, space hockey pads and all, would not survive the psychic damage.

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    Ethan Gach

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  • Hit MMO Final Fantasy XIV Is Finally Coming To Xbox

    Hit MMO Final Fantasy XIV Is Finally Coming To Xbox

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    At long last, Xbox owners will soon get to enjoy the MMORPG PlayStation players have enjoyed for nearly a decade. Final Fantasy XIV is headed to Xbox Series X/S in spring 2024 after being a PlayStation console exclusive since 2014.

    Producer and director Naoki Yoshida made the announcement on stage at the game’s 2023 fanfest in Las Vegas, NV alongside Microsoft Gaming CEO Phil Spencer. The Xbox Series X/S version will offer 4K graphics and faster load times, like its PlayStation 5 counterpart. While the full release is still almost a year away, an open beta will be available for players to try much sooner when patch 6.5x arrives in the months ahead.

    For those who have been living under an adamantoise shell, Final Fantasy XIV has you complete fetch quests, dungeons, and raids across the dazzling world of Hydaelyn, full of political intrigue and mythical wonder. The game was one of the first live-service disasters when it first launched in 2013, and was even entirely shutdown for a time before re-releasing as A Realm Reborn.

    Screenshot: Square Enix / Kotaku

    It’s recieved increasingly excellent expansions ever since, each introducing new characters, classes, and conflicts. And while it’s an MMO, a Duty Support system lets you play solo with AI-controlled NPCs. By the time Final Fantasy XIV comes to Xbox Series X/S, Square Enix says the feature will enable players to complete everything from the start of the game up through its most recent Endwalker expansion without ever needing to interact with another human being.

    Why did it take so long to get FFXIV on Xbox?

    The story of how we got here, however, is a long one. Yoshida was asked as early as 2013 why the game wasn’t on Xbox One. His answer at the time was that Microsoft’s stance on crossplay was too restrictive. “The main reason from our side is that I don’t want the community to be divided; to be split into two or more. For example, one player might be on the PC version, another might be on the PS4 version, and I’m playing the Xbox version – but we’re not able to join the same game servers,” he told RPGSite at the time. “That is just… I just don’t like the idea. I disagree with it.”

    That was back when Microsoft was the company seemingly standing in the way of crossplay between the two consoles. Years later, roles were reversed, with Sony pushing back against crossplay for games like Fortnite. Yoshida repeated his requirement for crossplay in a 2017 interview with Kotaku, and things seemed to be progressing in that direction not long after.

    Spencer publicly promised to bring the game to Xbox at the X019 fanfest event in London. “We have a great relationship with Yoshida-san and we’re working through what it means to bring a cross-platform MMO, that they’ve run for years,” he told VGC at the time. “It will be one of the games that’s coming and it’s something that I know our Xbox fans will be incredibly excited to see.”

    No deal immeidately materialized, however. Yoshida was asked again what the problem was during a 2021 interview around the time Final Fantasy XIV came to PS5. “So I feel bad for saying the same thing every time,” he told Easy Allies. “But we are still in discussions with Microsoft and I feel like our conversations are going in a positive tone.”

    The positive tone of those conversations seemingly wasn’t enough to finally get Sony to agree to crossplay though, until now. The two companies also recently reached a 10-year agreement for Call of Duty to keep coming to PlayStation after Microsoft’s acqusition of Activision Blizzard is finalized. Purely a coincidence, I’m sure. Sony, Microsoft, and Square Enix did not immediately respond to requets for comment.

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    Ethan Gach

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  • Relive Sony’s Hilariously Awkward 2006 E3 Press Conference In HD

    Relive Sony’s Hilariously Awkward 2006 E3 Press Conference In HD

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    Sony’s big press conference at E3 2006 rapidly became the stuff of legend. Awkward, baffling, hilarious, and stilted all at once, the presser—which touted the PSP and revealed the price point for the PlayStation 3—was easily one of the company’s most memorable, albeit unintentionally so, spawning an early, viral YouTube video memeing its most absurd moments, as well as other widespread mockery. And now, thanks to the preservation work of documentarian Danny O’Dwyer, you can watch the broadcast in stunning 4K.

    Read More: 43 Games Have Already Been Killed, And 2023 Ain’t Over Yet [Updates]

    Through his crowdfunded documentary channel Noclip, O’Dwyer has been slowly digging up and publishing decades of video game history. From gameplay of unreleased titles to a scrapped 10-year-old Hideo Kojima interview to never-before-seen trailers, he’s got it all. And on July 21, he uploaded Sony’s two-hour E3 2006 presentation in the highest possible quality: 2160p at 60fps. Y’all, this is a time capsule worth watching for the first time if you’ve never seen it,, or reliving in HD if you have. Trust me, you’re in for a great time. So strap in, and let’s briefly remember this silly conference.

    Noclip Game History Archive

    The presentation had some cool games

    There were some pretty cool games shown during the presentation. Syphon Filter: Dark Mirror, the fifth entry in the now-dormant third-person stealth-shooter series, was featured, along with PS3 launch title Genji: Days of the Blade. The best God of War clone, Heavenly Sword, was revealed with some cinematic gameplay. And we got our first look at what would become Uncharted: Drake’s Fortune, a game that would go on to introduce one of Naughty Dog’s most iconic IPs. On the games front, Sony’s E3 2006 press conference was serving it up, period.

    The awkward moments were memeable

    But in between these gameplay demos and teaser trailers were some truly stilted moments. Then-president and CEO Kaz Hirai trying to hype the crowd up by yelling, “It’s Riiiidge Racer!” The Genji: Days of the Blade presenter touting the game’s historical roots before fighting a giant enemy crab with a weak point you could strike for massive damage. Some random guy on the street talking about how it’s going to hurt when he beats you in PS3 games because “I don’t know.” It was a bonkers presentation that was as legendary as it was hilarious.

    Donovansan

    The price of the PlayStation 3 was a ‘yikes’

    While the presentation opened with the high of Hirai talking about the fantastic success of the PS2, the best-selling console of all time, the ending was a serious dud. After all this boasting about the previous generation and showing off dope games for the next, Hirai revealed the PS3’s price: $500 for a 20GB console and $600 for a 60GB one. The announcement went over like a ton of bricks, perhaps in part due to the fact that the Xbox 360, already on the market for months, was considerably cheaper. It was a baffling price point that left me gagging, but the PS3 still wound up selling slightly more units than the Xbox 360 across its lifespan.

    Saving footage that could have been lost forever

    In an email to Kotaku, O’Dwyer detailed the work that went into uploading this memorable press conference. Saved on two HDCAM tapes by a video game website and bound for the landfill before O’Dwyer rescued them, he said that he “did basically nothing” to the footage, merely ripped it from the tapes and converted it to HD.

    “The process is pretty simple, we use a professional HDCAM tape deck to pull the signal from [Series Digital Interface (SDI)],” O’Dwyer said. “I used a converter to swap that to HDMI and use a high-grade capture device to record that. Once I have it on a PC, I export a 4k version for YouTube (to access the higher bitrates available) and a 1080p version for archive as that’s its native resolution and we can upload the file to archive without it being re-rendered.”

    Noclip

    Asked why he thought Sony’s E3 2006 presentation became so notorious, O’Dwyer theorized that because memes were a lot rarer back then, it was easy for phrases as simple as “Riiiidge Racer” and “giant enemy crab” to live rent-free in our heads. Whatever the forces behind it, conferences like these are among the coolest pieces of video game history he’s stumbled upon since embarking on preserving the “few thousand tapes” that were almost lost forever.

    Speaking of other favorites, O’Dwyer said, “The Nintendo Spaceworld demo is another because it’s such a beloved piece of footage that nobody had a clean copy of,” O’Dwyer said. “My personal favorite may be the Knights of the Old Republic E3 demo that had never been seen before. Especially given where that franchise is.” [A remake announced in September 2021 has been indefinitely delayed.] “I know that fandom has loved dissecting that video. A few days ago, I found a cache of E3 2004 press kits full of screenshots and videos, too. So every day we stumble on exciting new stuff.”

    Read More: The Decade-Long Struggle To Fund Oakland’s Scrappy Video Game Museum

    What O’Dwyer is doing is incredibly important work. Considering that 87 percent of classic games are being lost to time, mostly because old hardware is difficult to find and hard to maintain, there’s some comfort in knowing that there are folks out there working to preserve video game history. Because if we don’t remember where we’ve been, we can’t ever know where we’re going.

     

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    Levi Winslow

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