Dragon Age: The Veilguard is out tomorrow, October 31. Whether you’re a seasoned veteran of developer BioWare’s fantasy RPGs or a newcomer looking to see what all the fuss is about, it’s worth noting that The Veilguard represents a pretty drastic shift from the tactical, open-zone RPG gameplay of its predecessor, Dragon Age: Inquisition. So no matter what your previous experience, there are a few things worth noting before you dive into this long-awaited return to Thedas. I’ve put over 60 hours into the game, so here are a few things I’ve learned for you to keep in mind as you get started. – Kenneth Shepard Read More
Today, October 28, reviews went live for Dragon Age: The Veilguard. I reviewed it here at Kotaku, and despite being jaded toward the series for the better part of a decade, I really loved the long-awaited fourth entry. Right now it sits at a strong 84 on review aggregate site Metacritic, which is about in line with where these games typically land. The original Dragon Age: Origins sits at an 86, with Inquisition, the series’ third entry, landing close by at 84. Meanwhile, Dragon Age II, probably the most divisive game in the series, sits at 79. As much as I loved my time with The Veilguard, I knew it would elicit some pretty divergent reactions from folks. There are 10s and there are some more middling scores. You can even find some folks straight-up saying they “do not recommend” the game, like YouTuber Skill Up does while discussing all his problems with BioWare’s latest entry. But what’s the issue? What are folks so split on? Well, everything, it sounds like. – Kenneth Shepard Read More
Play it on: PlayStation 4, PlayStation 5, Xbox Series X/S, Xbox One, Nintendo Switch, PC Current goal: Get some gaming spooks in for the season
This year, Halloween fell on a Thursday, and I was so busy with work and other things that I didn’t manage to make much time for spooky gaming in the days leading up to it. I still have a hankering for some interactive scares, however, so this weekend, I hope to play one of the landmark games in the history of survival horror, officially translated into English and released in the States for the first time: Clock Tower. The new version, Clock Tower: Rewind, comes to us courtesy of WayForward and represents my first real chance to play the 1995 SNES horror classic.
I actually don’t know much about the original Clock Tower, and I’ve kept it that way on purpose, as I want to go in knowing as little as possible and figure it out for myself. It’s scarier that way. But in short, it’s a 2D, survival horror point-and-click game that tells the story of Jennifer, a teenage orphan who’s adopted by a family with a big, spooky manor, and finds herself stalked by a horrifying entity known as Scissorman. WayForward’s release lets you play an enhanced version of the game “which features numerous gameplay additions and quality-of-life refinements,” and I may check that out as well, but for starters, I’ll be playing in Original mode, and experiencing the game just like it was when it scared the socks off of so many Japanese players way back in 1995. Sure, it may be November now, but I’m gonna linger in late October for just a little bit longer if it’s all the same to you. — Carolyn Petit
Kenneth Shepard, Moises Taveras, Carolyn Petit, Ethan Gach, and John Walker
Many of Dragon Age: The Veilguard’s choices are personal and focus on your team’s relationships and life paths. However, one of the big, world-changing ones comes early on, shortly after you recruit Davrin, the Grey Warden companion. Right now, you might be staring at a choice between helping either the Tevinter city of Minrathous or Treviso, the home base of the Antivan Crows, from coordinated dragon attacks. If you’re unsure of what decision to make and want to know what the results of each option are, we’re here to lay them out for you.
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This choice has an impact on your party and your faction allies, as both the Tevinter mage Neve and the Antivan assassin Lucanis are from the affected cities. You’re essentially making a choice on which city and faction will be in a better position to help you when the time comes, and putting Neve or Lucanis on a specific path in their stories and even combat roles. Here’s the rundown of the consequences.
The person you don’t help will temporarily leave the party
When they return, they will be considered “hardened,” which locks out parts of their skill tree and makes it harder to progress their relationship without higher approval throughout the game
You will lose some choice in Neve and Lucanis’ personal storylines, and they will be forced to go down one direction because of the circumstances
The city you don’t save will be blighted, altering quest lines and dialogue, and cutting off access to the local faction’s shop
The Shadow Dragons or Antivan Crows will have a baseline loss in allied strength points, meaning it will be impossible to max them out
Screenshot: BioWare / Kotaku
Overall, it’s still a binary choice that evens itself out, but it will have pretty direct ramifications on your relationship with Neve and Lucanis above all else. It’s still possible to reach the end of their storylines (including having them become a Hero of the Veilguard, which is the equivalent to reaching maximum Loyalty in the Mass Effect series) and make up for the loss in allied power, but it will take more sidequests to make it happen, and you won’t have the shop to sell valuables to in order to juice those numbers.
What I’m unsure of as of this writing is whether or not it locks you out of Neve and Lucanis’ respective romances. I saved Minrathous in my playthrough and my relationship with Lucanis was slow to progress for a bit, so I didn’t see any further options to flirt and eventually locked in my romance with Davrin. We’ll update this guide as that becomes clear.
If you’re reading this guide, you’re probably a decent way into The Veilguard, but if you’d like a few extra tips to help you as you take down the elven gods, we’ve got those, too.
Dragon Ball: Sparking Zero has the biggest roster in the 3D arena-fighting franchise’s history, but some players still want more. Specifically, more costumes, accessories, and other ways to customize their iconic DBZ fighters’ looks, including with shirts and jackets that pull from deep cuts within the long-running anime’s history.
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One of the most requested outfits is Goku’s pre-Cell Games track jacket that he wears in his off time leading up to the tournament. Another is Piccolo’s yellow “Postboy” shirt he wears in the Trunks Saga filler episode in which he and Goku try to get their driver’s licenses. The streetwear fits aren’t just fan favorites, they also showcase more casual sides of the characters and express a range of personality outside the standard battle outfits.
The Dragon Ball: Sparking Zero subreddit has had fans frequently scratching their heads at why a game that’s bursting with fan service in other areas is missing these key costumes. Some are worried that it simply means Bandai Namco is planning to dole out each new style over months and years through a relentless drip-feed of microtransaction add-ons as it’s done with Dragon Ball Xenoverse 2. SparkingZero seems destined to be the ultimate DBZ sim, but no DBZ sim is complete without more robust dress-up options.
Enter modders who are at least bringing some of these costume changes to the PC version of the game. A Piccolo Postboy outfit was added to the GameBanana mod repository yesterday. There’s also a mod for Vegeta’s pink “Badman” button-up at NexusMods. Of course, there are plenty of other outfits still missing, like Goku and Vegeta’s “SAB” winter jackets from the Dragon Ball Super: Broly movie and Gohan’s Kai outfit from the Buu Saga.
I can forgive some of these missing from the game at launch, but too many of the best alternate costumes seem MIA at the moment. I’m not above paying for them all if they get rolled out later. It would have felt more satisfying if they were all late-game unlockables, though.
Call of Duty: Black Ops 6is a game about shadowy organizations causing geopolitical turmoil and well-timed headshots. It’s also an RPG about making the progress meters fill up. When it comes to the latter, Black Ops 6‘s first patch is already increasing XP rewards for certain modes to keep the level-ups flowing.
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An October 26 update for the game listed a handful of changes and bug fixes, including a series of map exploits, a problem with matches quickly replacing players that leave, and various glitches in Black Ops 6‘s well-received Zombies mode. The changes that are most noteworthy were to XP, though. Four modes will now get boosted rewards.
Increased XP and Weapon XP rates for modes that were awarding less XP than expected
Team Deathmatch
Control
Search & Destroy
Gunfight
“Our team is closely monitoring XP rates for all modes to ensure players are progressing as expected wherever they play,” the development team wrote. XP earned and other rewards often start out a little stingier at launch since it’s always easier to increase them later once the data from millions of people playing comes back, rather than the reverse.
There are already lots of different strategies for optimizing XP gain in multiplayer. Obviously, playing better—landing headshots, chasing objectives, and unloading killstreaks—all accrue rank-ups faster. Some players also recommend playing Hardpoint instead of Domination because players in that mode are more likely to actually play objectives. Others suggest grinding out all of those camo challenges. And, of course, no new Call of Duty launch is complete without sickos crushing cases of Monster Energy for double XP.
Black Ops 6 players had latched onto one easy trick for getting bonus XP by exploiting the decoy grenades for guaranteed kill assists. Treyarch nerfed that one in the above patch as well, though.
Photo: Roblox Corp / Kotaku, Image: Black Tabby Games, Bungie, CSA Images / Sony / Kotaku, Treyarch / Activision
This week saw the arrival of Call of Duty: Black Ops 6 and with it, the return of a classic Zombies experience. It’s terrific, and took our writer right back to the nights he spent happily playing the mode with friends back in the days of Black Ops 3. Meanwhile, the arrival of Destiny 2‘s latest content update, and the terrible drop rate for god rolls on its hottest weapon, has some fans certain that there’s a statistical disadvantage for that drop to occur. The result is a compelling conspiracy theory about how loot drops actually work in Destiny 2, and given that the community has the statistics to back it up, Bungie is now conducting its own investigation. Find these stories and more in the pages ahead.
When I play a smaller game that really has an effect on me, I’m usually cool with not getting more of it. The advantage of artful, smaller-scope projects is that they can concisely say what they need to say without being beholden to all the forever-game nonsense that infects the AAA space. However, I’ll make an exception for Black Tabby Games’ horror visual novel Slay the Princess, one of the best games from 2023. The Pristine Cut expansion incorporates its new material smoothly with that of the original release, giving you more of what makes it so great and serving as a welcome reminder that this is an incredible game.
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For the uninitiated, Slay the Princess is, on its face, about killing a monarch. Your character wakes up in a strange forest, told by a narrator that he’s meant to find a cabin where a princess awaits, locked in its basement. Allegedly, she will destroy the world if she’s allowed to escape, but do you just take the narrator’s word for it? Whether you do or not will see the story go down one of several different paths. It could end in the princess’ demise, she could retaliate and kill you, or a number of other things could happen, but one way or another, someone will leave the cabin forever changed…until the entire scenario starts over from the very beginning.
Slay the Princess’ time loop starts the same way each time, but it never ends like it did before. Each time you descend the stairs of the cabin, you’ll find that what was once an unassuming princess has turned into one of several different unspeakable horrors. Some you’ll slay, others will slay you. Each route preys on different fears and disgusts, as the princess turns into monsters, animals, ghouls, and other terrifying creatures, all punctuated by Black Tabby’s stellar, evocative writing and the game’s excellent voice cast. The Pristine Cut mostly just offers more of all that good stuff, and the new routes it introduces are worth seeing. If you’ve never played Slay the Princess before, these new horrors are woven into the game for you to stumble upon, flowing naturally in its time-loop structure. Slay the Princess is the kind of game that can get swaths of new story without stepping on the toes of its core premise, so even after I’d had my previous experience with it, I was more than happy to dive into what new horrors Black Tabby had concocted.
Screenshot: Black Tabby Games / Kotaku
One of the new routes The Pristine Cut introduces to the game utilizes its time-loop structure to show the unspeakable horror that is monotony in your love life, and it reminded me that Slay the Princess’ horror comes not just from the terrifying forms the princess takes, but from how its situations play into human fears and phobias about our relationships with others. I spent a lot of time in 2023 singing Slay the Princess’ praises but after a year away, I wondered if I might have cooled on Black Tabby’s brand of romantic, psychological horror. It turns out coming back only solidified for me that this is an incredibly special game. If you’ve never played Slay the Princess, there’s never been a better time to walk down the stairs of the cabin.
Once in a while, a remarkable game comes along to the too-often underdeveloped space of VR, that challenges the belief that magic head-goggles are a niche product. Could Batman: Arkham Shadow be one such example? Here’s everything you need to know.
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Early word suggests that like Half Life: Alyx before it, Batman: Arkham Shadow could be a stellar showing for the VR world, that grants full control of the world’s greatest detective as he solves a new mystery in Gotham City—and beats down a bunch of bad guys in the process, obviously. If you’ve been curious about Batman: Arkham Shadow let’s see if we can answer your questions.
Is Batman: Arkham Shadow a direct sequel?
It’s been a long while since we’ve received a game in the Arkham series, so you might be delighted to hear that Batman: Arkham Shadow is set within that same universe.
Taking place between the events of Batman: Arkham Origins and Batman: Arkham Asylum, it casts you as the Caped Crusader once again, as he seeks to protect Gotham City from a fresh threat known as the Rat King. This new villain has abducted a variety of officials from the city, with plans for their execution, giving Batman only a week to rescue them and enact justice once more.
Despite being part of the grander Arkham universe, though, you shouldn’t feel the need to have played the other games in the series. While there are plenty of references and plot points that franchise fans will no doubt pick up on, Batman: Arkham Shadow remains a perfectly enjoyable standalone Gotham adventure.
Who developed Batman: Arkham Shadow?
Batman: Arkham Shadow was developed by Meta-owned developer Camouflaj, the team behind 2020’s fairly well-received PSVR exclusive, Iron Man VR. Before getting bought by Meta to work in-house on VR games, Camouflaj also made episodic stealth game, République.
What platforms is Batman: Arkham Shadow available for?
Batman: Arkham Shadow is exclusively available for the Meta Quest 3 VR headset. As of this writing, Camouflaj has not revealed any plans to bring the game to competing headsets like PlayStation VR2, although given they’re owned by Meta, that seems very unlikely. It’s Meta Quest 3 or nothing if you’re interested in playing it anytime soon.
The good news is that anyone who buys a Meta Quest 3 or Meta Quest 3S before April 25, 2025 will receive Batman: Arkham Shadow included with the purchase of the headset. If you’ve been VR-curious but haven’t taken the plunge yet, I’d say that’s a pretty good incentive!
That being said, the Meta Quest 3 can feel a bit pricey at $499. If you don’t mind the slight (though admittedly noticeable) downgrade in pixel count and resolution, the Meta Quest 3S retains a lot of the same technology for $299.
Who voices Batman in Batman: Arkham Shadow?
Screenshot: Oculus Studios / Kotaku
Fans will be thrilled to hear that Arkham Origins’ Roger Craig Smith returns once again to voice The Dark Knight himself. Smith, also known for voicing popular video game characters like Ezio from Assassin’s Creed and Chris Redfield from Resident Evil, is often rated as one of the best actors to bring life to Bruce Wayne and his ass-kicking detective alter ego, since the sad death of Kevin Conroy in 2022.
Other notable stars in the game include Elijah Wood as Scarecrow, Tara Strong as Harley Quinn, Troy Baker as Harvey Dent, and The Walking Dead’s Khary Payton as The Ratcatcher (not to be confused with the Rat King). All in all, it’s clearly a star-studded cast.
How long is Batman: Arkham Shadow?
Many VR games are on the shorter side, so you may be surprised to hear that Batman: Arkham Shadow can take quite a while to complete. As a matter of fact, clearing the game without any side content can take 8 to 10 hours. If you want to see and do everything in this VR recreation of Gotham City, you can spend up to 15 hours tracking down various types of collectibles and completing unique challenges.
Batman: Arkham Shadow is available now on Meta Quest 3 and Meta Quest 3S for $49.99.
Game developer Insomniac confirmed that the studio has no plans to develop story DLC for 2023’s action-adventure Spider-Man 2, likely disappointing many fans who had been hoping for more content.
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On October 18, Insomniac and Sony announced that Spider-Man 2 was coming to PC in January, just 15 months after it launched exclusively on PlayStation 5 to rave reviews. It’s one of the fastest turnarounds we’ve seen for a PlayStation-published exclusive title to make the leap to PC and seems to indicate that Sony is fully committed to bringing its hit games to Steam. But for fans hoping that today’s PC port news would come alongside the reveal of story DLC for Spider-Man 2, well, bad news: That’s not happening.
In a post on the official PlayStation Blog announcing Spider-Man 2‘s PC port and what fans can expect, Insomanic’s senior community manager Aaron Jason Espinoza confirmed that the studio isn’t working on or planning any further story DLC for Spider-Man 2 on PC or PS5.
“While we have no additional story content planned for Marvel’s Spider-Man 2, we’re delighted to bring all of our previously released post-launch content to the PC version, including New Game+, new suits and color variants, Photo Mode features, and more,” said Espinoza.
Fans had hoped for Spider-Man 2 DLC after the first Insomniac Spider-Man game received three paid DLC episodes that made up an expansion known as The City That Never Sleeps. However, Miles Morales, a standalone Spider-Man spin-off game launched in 2020, never got DLC. Still, fans were hopeful, even wondering if they’d get more Venom content. Today’s news confirms that Insomniac is moving on from Spider-Man 2. The studio is working on a previously confirmed Wolverine game as well as an unannounced X-Men game, which we learned about via malicious hack in late 2023. A Spider-Man 3 is also reportedly happening, too.
With the release of Vessel of Hatred, Diablo IV has seen its most significant changes since its original launch in June 2023. Adding a completely new region, Nahantu, along with a wealth of added characters and modes and a brand-new story, the expansion pack is the very definition of a game changer. But it goes even further than that, bringing in entirely new ways to upgrade items, a revamp of the World Tiers, new animal-morphing classes, and a new level cap. However, we meet change without fear, offering a litany of guides to get you up to speed.
For instance, Diablo IV now has NPC Mercenaries you can hire to come with you on your brawling, but you’re only going to find them by following a specific series of quests. Then there are those Spiritborn classes that let you pick between being able to possess the powers of a Jaguar, Eagle, Gorilla, or Centipede…Wait, centipede? No, we’ve checked, that’s definitely correct—and apparently one of the best choices for end-game content.
And this all follows on from piles of massive changes earlier this year, which saw the introduction of loot-fest The Pit, a new way to improve loot called Tempering, the addition of Mythic Uniques, and Infernal Hordes to battle. It’s mayhem!
But worry not, as here we’ve collected every guide we’ve published for Diablo IV’s big changes, which will see you flying toward the new level cap in no time at all.
The PlayStation 4 and Xbox are nearly 11 years old, but they are still surprisingly popular and used daily by a lot of people. That probably explains why Goat Simulator 3, released back in 2022 as a current-gen-only game, is now getting ported to the older consoles later this month. And this isn’t the first time that’s happened this year.
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Released on PS5 and Xbox Series X/S in November 2022, Goat Simulator 3is the sequel to the original Goat Simulator. (No, there isn’t a Goat Simulator 2.) The sequel expanded on the original 2014 game’s open-world antics and was well-received by fans of the first game. But perhaps you have yet to buy a PS5 or Xbox Series X/S and still want to play this wacky goat-filled sequel? Well, good news: Goat Simulator 3 will be available on PS4 and Xbox One on October 24.
On October 8, Coffee Stain announced that Goat Simulator 3 was making the leap backward to PS4 and Xbox One. (In August of this year Goat Sim 3 was ported to Switch.) This upcoming version of the game will include all the free content updates that Goat Sim 3 has received since 2022. Goat Sim 3‘s Multiverse of Nonsense DLC will also be available to buy separately on last gen.
If you already own the game on PS5 or Xbox Series X/S, you’ll be able to play it on the old consoles without having to buy it again thanks to cross-buy support. And the Xbox ports will support cross-saves across generations, too. It’s a nice gesture, though I’m not sure how many people who own Goat Sim 3 on PS5 will be loading it up on PS4 anytime soon.
This situation reminds me of what we saw with Star Wars Jedi: Survivor. That game launched on PS5, Xbox Series X/S, and PC and skipped last-gen machines. But then in August 2023, EA confirmed it was porting the blockbuster game from Respawn to PS4 and Xbox One. Those ports arrived in September of this year and look pretty good. But it does feel like the last generation of consoles are lingering around more than usual.
Image: Square Enix, 505 Games, Capcom, Ryu Ga Gotoku Studios / Sega, Blizzard, Sega, Blizzard, Kojima Productions, Screenshot: Capcom
It’s the start of a new month, which means there’s a host of hot, new games coming your way. It can get overwhelming, scanning through the various game marketplaces to decide what you should spend your hard-earned money on, so we’ve gathered 34 games coming out this month that we’re stoked for. We’ve also spotted some great sales you may want to take advantage of, like Eiyuden Chronicle: Hundred Heroes, the original Resident Evil trilogy, Diablo 4 ahead of its huge expansion, and a bunch of turn-based RPGs at a steal.
We also beg you to check out Yakuza 0 before watching the upcoming Amazon Prime series, let you in on the things we wish we knew before playing the Dead Rising Deluxe Remaster, and highlight everything Hideo Kojima is working on. Click through for all the helpful hints of the week. You’re welcome.
After multiple delays and name changes, Throne and Liberty has finally been released, offering us a new MMO in a time of drought. The genre has waned in popularity, and can often seem overshadowed by more standard live service titles, but Throne and Liberty aims to shake things up with creative class design, gorgeous visuals, and an engrossing progression experience. Here’s what you need to know about this new MMO on the block.
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What is Throne and Liberty?
Throne and Liberty is a Korean MMO developed by NCSOFT and published by Amazon Games. Set in the open world of Solisium, what was once intended to be a sequel to Lineage has now become a unique property, although maintains the fantasy setting.
It provides PVE fans with a sweeping tale that sees you leveling up, taking on dungeons, and working through a series of intense quests as you seek to face off against a potentially world-ending threat.
If the PVE adventure isn’t enough for you, however, Throne and Liberty is also a very guild-focused MMO with a heavy emphasis on PVP. So if you want to see everything the game has to offer, you’ll be able to join a guild and work together to take on contracts and defeat other players in both massive and small-scale battles.
Throne and Liberty offers a tab-targeting combat system and abides by the holy trinity of design: tank, healer, and DPS—roles that are required to overcome its most challenging dungeons and encounters. Despite sticking closely to that familiar formula, Throne and Liberty shakes things up a bit by offering a shocking amount of freedom in how you can approach classes.
How does Throne and Liberty handle classes?
Screenshot: NCSoft
Unlike the average MMO, this game allows you to mix and match two main weapons to create any combination of your choosing. Do you want to wield a greatsword and a staff to become a badass battlemage? Cool! Go nuts slamming foes with your sword between casting fire and ice spells. Do you want to be a ranged DPS that can also heal? Combine the wand and tome with a longbow and unleash a flurry of arrows between casting restorative spells on you and your teammates.
While there are certainly meta combinations that allow for the very best stats for high-end PVE and PVP content, you never have to feel as if your off-meta pick will leave you out of the best parts of the game, as every combination can be a powerhouse in the right hands. Just choose what is most fun to you and go wild.
Is Throne and Liberty free-to-play?
Like many modern MMOs, Throne and Liberty has adopted a free-to-play (F2P) model. This means you can download the game for free on your chosen platform and play it forever without paying any type of subscription.
However, the game’s F2P design means that NCSOFT has implemented battle passes that can be purchased with real money, as well as an in-game shop where players can buy cosmetics, like outfits and transformations, and leveling passes that drastically improve the leveling experience that would otherwise require you to grind.
With this in mind, some may consider the game pay-to-win (P2W), but it’s not quite as egregious as similar titles. All of the gear and items can be obtained in the game simply by playing, but players who wish to speed up gear acquisition can do so. It’s still possible to move through the process at a reasonable speed without feeling like the game is punishing you too severely for not breaking out a credit card.
What platforms is Throne and Liberty on?
Throne and Liberty is available on PlayStation 5, Xbox Series X, and PC. Due to the fairly high system requirements of the game, it’s unlikely we’ll ever see it make an appearance on the Nintendo Switch.
Does Throne and Liberty have cross-play?
Screenshot: NCSoft
Yes, Throne and Liberty offers cross-play. This means you can absolutely play with friends across various platforms. For instance, if you’re on PS5 and have friends on PC, you’ll be able to link up with them in-game with no hiccups.
That being said, you’ll need to be on the same server to play together, so you’ll still want to sync up with your pals before you drop in to be certain you don’t end up having to payreal money on a server transfer.
Will my PC run Throne and Liberty?
Throne and Liberty is a gorgeous game that is no doubt graphically a step above the average MMO. If you’re on PC, you may be wondering if the game will run properly with your current configuration.
Here are the minimum PC specs:
Intel Core I5-6500
NVIDIA GeForce GTX 960 4GB
8GB RAM
Windows 10
DirectX 12
Here are the recommended specs according to Can You Run It:
At the beginning of the year, Like a Dragon: Infinite Wealthlaunched a hell of an opening salvo. The latest installment in the long-running Like a Dragon/Yakuza series is comically full of things to do. On one hand, it’s a turn-based RPG epic, splitting its narrative between two larger-than-life protagonists in entirely different settings complete with their own villains, party members, and side stories. On the other hand, it is more game than anybody could possibly need, housing several side activities, minigames, and at least two-full sized games within itself. If you’re a person whose chief concern about a game is getting the absolute most bang for your buck, there has rarely been a better game to pick up than Like a Dragon: Infinite Wealth, which is now discounted at $42 on both PlayStation and Steam. – Moises Taveras Read More
Shadow of the Erdtree added a fresh set of armor, Rellana’s Armor Set. This unique armor can only be obtained by defeating one of the DLC’s bosses, and then making a purchase from an NPC, so you’ll need to put in a bit of work if you’d like to sport it for yourself.
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Here’s what you need to know about Rellana’s Armor Set and how to get your hands on it.
Rellana’s Armor Set stats and features
Rellana’s Armor Set has a weight of 28.1 when all pieces are equipped.
This armor set provides a hefty chunk of damage negation without pushing your total weight limit as high as some other high-damage resistance gear from the DLC. This makes it a great choice for anyone looking to tank some hits while looking exceedingly rad doing so.
Where to find Rellana’s Armor Set
You can purchase Rellana’s Armor Set from Enia at Roundtable Hold. However, she will not sell this set of armor until you’ve defeated Rellana Twin Moon Knight, the boss of the Castle Ensis legacy dungeon—and you may want to grab a few extra Scadutree Fragments before you attempt that.
Screenshot: FromSoftware / Kotaku
Castle Ensis is found in the northeastern section of Gravesite Plain, and may be the first legacy dungeon you complete during the DLC. If you need help defeating the boss, check out our Rellana Twin Moon Knight boss guide for some tips and tricks.
Screenshot: FromSoftware / Kotaku
Once you’ve defeated Rellana Twin Moon Knight, head back to Roundtable Hold and speak to Enia. Select the “Receive equipment of champions” option, then scroll down and purchase the four pieces of Rellana’s armor, which includes Rellana’s Helm, Rellana’s Armor, Rellana’s Gloves, and Rellana’s Greaves. Equip it when you’re ready to look like one of the DLC’s coolest bosses.
Microsoft has officially rolled out Game Pass Standard, the Netflix-like subscription service’s new middle tier, and with it revealed which games will and won’t be included at the start. Among those missing are Call of Duty:Modern Warfare 3, Diablo IV, and some other notable blockbusters like Starfield.
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Announced earlier this summer, Game Pass Standard is $15 a month and includes access to online multiplayer as well as a library of hundreds of games that can be downloaded and played on-demand. The big difference between Game Pass Standard and Game Pass Ultimate, the now $20 a month version, is that the former won’t include certain day-one additions to the library until up to 12 months later or even longer in some cases. The most notable example is Call of Duty: Black Ops 6, which will only be part of Game Pass Ultimate and Game Pass PC when it launches on October 25.
But a list of the existing libraries for each tier also reveals other discrepancies for games that already came to the service. Modern Warfare 3, added last month, is notably absent. As is Diablo IV, added in the spring with a new expansion, Vessel of Hatred, coming October 8. Valorant, Riot Games’ hero shooter that recently came to console, is free-to-play but locks certain characters behind a paywall. The Game Pass version that unlocks them all for free is part of Ultimate but not Standard.
There are some smaller day-and-date games missing as well. Flintlock, the colonial-era Soulslike, came to Game Pass in July but isn’t included in Standard’s library. Neither is Another Crab’s Treasure, the cartoony Soulslike that joined in April. Still Wakes The Deep, the horror walking sim that arrived in June, is also absent. It seems like a lot of recent day-one Game Pass releases, including Microsoft’s own Age of Mythology Retold, won’t be hitting Standard anytime soon, despite arriving on the service before the split was official. Senua’s Saga: Hellblade II isn’t there either, nor Starfield which came out over a year ago.
When will we see these games and others make it to the middle tier? That’s the most confusing part of all. For now there doesn’t seem to be one standard approach, with all releases being staggered by the same number of months. Even for Microsoft’s own first-party releases, it seems like their arrival on Standard will happens when it happens. Indiana Jones and the Great Circle, for example, might not hit Game Pass Standard until it first arrives on PS5 in the spring.
Microsoft did not immediately respond to a request for comment.
Warhammer 40K: Space Marine 2is a sequel I never expected. The original Space Marine, developed by Relic and released in 2011, was a fun, action-focused shooter, with just enough story and good ideas to keep you around until the credits rolled. A sequel seemed like a long shot, even if I and other players wanted one. Now, in 2024, we have Space Marine 2, which includes a similar, linear campaign as found in the first game, as well as a more robust multiplayer mode that might be the real reason to play this belated sequel.
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Space Marine 2, like the first, is a third-person sci-fi shooter set in the expansive (and expensive) Warhammer 40K tabletop universe. And like the last game, you play as Titus, an Ultramarine who, since the events of Space Marine, has been charged with heresy, imprisoned for a century (Space Marines live a long time), and eventually released. He was offered the chance to return to his Ultramarine brothers, but instead punished himself for his mistakes in the first game and joined the Deathwatch. Eventually, he’s forced back into the Ultramarines at the start of Space Marine 2. Here he’s put in charge of two new characters as their squad leader and helps the Imperium of Man push back a deadly alien threat known as the Tyrannids. All the while, Titus’ squad is suspicious of his past, his motives, and his tendency to question leadership.
Saber Interactive / Focus Entertainment
The main plot of Space Marine 2’s campaign, which will take most players about 10 to 12 hours, is focused on how Titus, his squad, and the Imperium will win the war against the alien invaders and another, worse threat that emerges in the second half of the game. And this aspect of the story is totally serviceable and fine enough. I was curious how things would wrap up and how the heroes would save the day or fail. And if you love Warhammer 40K, there’s probably some neat lore to be found in the campaign, which can be played solo or with two other players.
But rather than all that high-stakes interstellar conflict, it’s actually the story of Titus and his squadmates slowly starting to trust each other and learn from one another that’s the more compelling narrative hook of Space Marine 2. The end of the game, which I won’t spoil, definitely left me wanting more adventures with Titus and his squad and hopefully, we’ll get to play those adventures in the future.
Difficulty problems and awesome guns
Between the cutscenes and dialogue is a whole lot of combat and action, which is Space Marine 2’s meat and potatoes. And the good news is Space Marine 2 is a joy to play. Like the original game and unlike most modern shooters, Space Marine 2 rewards players for being aggressive.
If an enemy damages you, the easiest way to recover is to quickly attack enemies to re-up your health. Wait too long, though, and you’ll have to heal using a medpack. Likewise, you have armor that can be replenished by executing aliens who are staggered or by counter-attacking an enemy. This system rewards you for being aggressive and deadly, which means you’ll quickly start acting like a Space Marine. Well, you might.
My biggest problem with Space Marine 2’s campaign (and the rest of the game) is that some ranged enemies on higher difficulties can become incredibly annoying. These few baddies can single-handedly melt your entire shields away and kill you in a matter of seconds on the game’s Veteran difficulty, which it implies is the best way to play. When I eventually got annoyed by a single, random alien dropping me from halfway across a battlefield, I dropped the difficulty down to normal. And sadly, this sometimes led to fights being too easy.
It’s frustrating that a few enemy types can disrupt Space Marine 2’s difficulty and super warrior fantasy so much. I hope a future patch either gives you a bit more health on Veteran or nerfs some of the ranged attacks so players can actually feel they are a big, hard-to-kill, and aggressive man-tank. For now, I’d recommend playing on normal or hiding behind walls during large fights to avoid alien snipers.
Thankfully, as the game progresses, these ranged enemies become easier to manage as new, less annoying enemies replace them in most fights and you gain access to better weapons. And there are a lot of guns to find and use in Space Marine 2, from fully automatic SMG-like bolt guns to slow and heavy-hitting snipers and even plasma guns, too. Each of these guns feels powerful but different, and offers its own advantages and disadvantages. I appreciated that while playing the campaign, I never felt like Space Marine 2 was forcing me to use a specific weapon. (Outside of one intense sequence involving flamethrowers…)
Oh, and you don’t even have to use guns. Space Marine 2 includes a basic but functional melee combat system that lets you block, parry, dodge, and strike enemies either one-on-one or while facing a massive group of baddies. In Space Marine 2, any weapon can get the job done if you use it correctly, so you can choose whichever one you want. It really comes down to your preference. Are you more of a chainsword guy or a melter gun dude? All that matters is you help your fellow soldiers kill thousands of aliens.
So many aliens, so little time
And yes, there are thousands of aliens to kill. Thousands. Saber Interactive developed Space Marine 2 and is using its Swarm Engine—first seen in World War Z—to power the W40K sequel. And this engine is really, really good at tossing hundreds of enemies at you at the same time.
Not every single combat encounter in Space Marine 2 is a last stand against thousands of insect-like Tyrannid aliens, but there are plenty of these moments and I didn’t mind at all. Mowing down hundreds of aliens climbing up walls and cliffs with a giant automatic bolt gun never gets old.
Later on, when the game’s story shifts and introduces a new enemy to deal with, these large crowd moments become a bit less common and are replaced with more standard third-person shooting action against tanky soldiers. It’s a shame that what might be the most unique quality of Space Marine 2, its massive crowds of deadly aliens, is partially left behind in the second half of the campaign and replaced with more generic shooter combat. Thankfully, the alien crowds made up of hundreds of individual Terrannids trying to rip your face off are a big part of the game’s Operations mode.
The real reason to play Space Marine 2
When I wrapped the main campaign of Space Marine 2 I found myself disappointed by how little progression there was as I completed missions. You can choose which weapons you start the next level with, but that’s it. No skills trees, no upgrades, and no perks. None of that. Don’t worry, though, because all of that stuff and more is in Operations, which is basically a separate game attached to Space Marine 2. In fact, I’d argue the best part of Space Marine 2 is not its heavily advertised campaign but instead this great multiplayer mode.
The Operations mode is connected to the main story of Space Marine 2, letting you see how some missions were completed while Titus and his squad were off doing something else. And like the campaign, Operations is an action-packed third-person shooter built around completely linear levels, which you play either alone or with two other players.
However, in Operations, you pick a class of Space Marine—each with their own unique abilities—and create loadouts that you can swap between at certain points in missions. These loadouts are made up of weapons that you can upgrade over time, making them deal more damage, fire faster, or hold more ammo. Eventually, you can even unlock weapon variants that look cooler and have their own special stats. Similarly, as you complete missions and earn XP, you level up your Space Marine and get access to new skills and perks via a skill tree as well as the ability to fully customize your soldier.
Screenshot: Saber Interactive
If you are someone who loves painting actual Warhammer 40K figurines, then the customization options in Space Marine 2 are going to make you drool and you’ll likely grind away in the various missions just to earn resources to unlock more paint jobs and patterns.
There’s a lot to Operations and after playing for a few hours I came away impressed. My only concern is that this mode lives or dies based on how much new content is added to it over time. Sure, for now, the eight missions you can play and replay are fun enough, but three months from now will I still want to play the same levels over and over again? Saber Interactive has already promised new missions, weapons, and enemies are coming to Operations over the next 12 months, so hopefully this already content-stuffed mode will only grow more. If that’s the case, it’s likely that a year or two from now I’ll still be playing Space Marine 2’s Ops mode either alone or with random players via matchmaking.
There’s also a PvP mode in Space Marine 2, which I didn’t get much time with but also didn’t seem like the thing I’d care about in this kind of game. It works and maybe you’ll dig it, but to me the moment everyone is a big Space Marine, the combat stops feeling special and starts playing more like a so-so Gears of War knockoff. I’m far more interested in co-op action and fighting off massive waves of enemies, so I’m more excited for the already-announced horde mode to be added in 2025.
Warhammer 40K: Space Marine 2 is a surprisingly big game. It features a robust and well-made blockbuster campaign that is only held back by some difficulty balancing issues, a really awesome and in-depth co-op PvE mode that offers a lot of replayability, and a PvP mode that is fine and might be fun for some. The complete package is very enticing and I think that, even with some of its flaws and some minor performance issues on console, Space Marine 2 is probably the best Warhammer 40K game ever made.
I was staring at a wall. It was an early mission in Ubisoft’s latest behemothic RPG, Star Wars Outlaws, in which I was charged with infiltrating an Empire base to recover some information from a computer, and this wall really caught my attention.
Screenshot: Ubisoft / Kotaku
It was a perfect wall. It absolutely captured that late-70s sci-fi aesthetic of dark gray cladding broken up by utilitarian-gray panels covered in dull blinking lights, and I stopped to think about how much work must have gone into that wall. Looking elsewhere on the screen, I was then overwhelmed. This wall was the most bland thing in a vast hanger, where TIE Fighters hung from the ceiling, Stormtroopers wandered in groups below, and even the little white sign with the yellow arrow looked like it was a decade old, meticulously crafted to fit into this universe. I felt sheer astonishment at the achievement of this. Ubisoft, via multiple studios across the whole world, and the work of thousands of deeply talented people, had built this impossibly perfect area for one momentary scene that I was intended to run straight past.
Except I ran past it three times, because the AI kept fucking up and I was restarted at a checkpoint right before that gray wall over and over.
Screenshot: Ubisoft / Kotaku
I’m struggling to capture the dissonance of this moment. This sense of absolute awe, almost unbelieving admiration that it’s even possible to build games at this scale and at this detail, slapped hard around the face by the bewilderingly bad decisions that take place within it all.
To be excited about a beautifully crafted wall is to set yourself up for an aneurysm when you start to notice the tiny, inflecting details on characters’ faces, or the scrupulous idle animations of a bored guard. Then as I tried to conceive that this same level of care was taking place across thousands of locations in multiple cities over a handful of planets, my genuine thought was: “It’s ridiculous that we mark these games on the same criteria as others.” How can someone look at this, this majesty, and say, “Hmmm, seven out of ten?” And then a guard sees me through a solid hillside and ruins fifteen minutes of painstaking stealth, and I wonder how it can be on sale at all.
In 2024, we have reached the most deeply peculiar place, where AAA games are feats that humanity would once have recognized as literal wonders, and yet play with the same irritating issues and tedious repetition as we saw in the 90s. This contrast, this dissonance, is absolutely fascinating.
Screenshot: Ubisoft / Kotaku
Ubisoft strikes me as the leader in this bizarre space. I have, for years, been delighted and bemused by what that company is capable of creating, albeit often not in positive ways. The Assassin’s Creed series routinely builds entire cities, even countries, in authentic detail, to the point where we almost take it for granted. It has always struck me as the most horrendous waste that a game like Assassin’s Creed Odyssey can recreate ancient Greece in such wonderful detail, and then gets thrown away, that entire digital space never used again for anything else. It could be given to the world, offered as a setting for a thousand indie games, reused and recycled as such an achievement deserves. Instead, it’s there for that single game, where we reasonably kvetch about the frustrating details of a broken quest, or at how crowd AI bugs out at crucial moments.
And this is only to touch on the art and architecture. We’re not even mentioning the fantastic writing, the exquisite voice acting, the sound effects, the musical score, the lighting, the concept art that makes such designs possible, and the direction and leadership that can bring all these disparate parts together. All as a backdrop to my repeating the run across the gantry because a distant AI decided to be triggered by a Nix it couldn’t possibly see, or because that time when I pressed Square it decided to throw a punch instead of trigger a takedown.
Screenshot: Ubisoft / Kotaku
I’m old enough to remember a time when we’d lament that a beautifully drawn point-and-click adventure was no fun to play, and be so disappointed that such lovely artistic skill had been the backdrop for illogical puzzles and bad writing. Imagine the camera shot pulling out from that adventure game and revealing the room it’s in, the house that contains that room, the town that house is in, the city that town forms part of, and the country in which that city exists—that gets you close to the scale at which the same issue plagues us 40 years later.
Just that opening city in Outlaws, Mirogana, is more than gaming was capable of ten years ago, let alone 40. It, alone, would be enough for an entire game, with plots and missions and characters. And it’s a blip in this game’s mindblowing breadth. I cannot over-express the scale of what’s offered here, and how incongruous it feels that it can all feel so easily dismissed given such fundamental errors. Errors that mean the game attracts headlines like, “Star Wars Outlaws Is Too Simplistic For Its Own Good.” And I get it! I know what the article means! It’s right that its stealth is banal and badly implemented, and yet such a core element of the game. But God damn, why are we able to reasonably call this creation “simplistic”?
I’ve no idea what the solution can possibly be, but I feel it sits somewhere in a new order of priority. One that involves scaling back the ambition of everything that a large-scale developer knows it can achieve, and re-focuses resources on fixing the absolute basics that it so often cannot. Because the tragedy of a piece of art like Outlaws—or any number of other architectural masterpieces that we see come and go in this industry every month—being able to be sniffed at with a (deserved) 7/10, is too awful.
At Gamescom this year, I saw a talk (currently embargoed) about how wind will cause a game’s world to behave differently, and on one level it was incredible stuff, a technological marvel. But on another, it’s going to offer absolutely nothing if that game’s basic loops are dreary, or if the enemy AI is going to endlessly run into beautifully rendered walls. It could end up being a 7/10 game with technologically astounding wind.
And so I come back to that wall. And I thank everyone involved in making it so special, the artists who spent so long ensuring it felt authentic, and the level designers who placed it, and the people responsible for collision detection who ensured I couldn’t walk through it, and the people who coded the Snowdrop engine so it could exist at all, and the producers who encouraged the developers who implemented it, and every single person who was in some way responsible for making me that wall to momentarily stare at. And I wish I hadn’t had to sneak past it quite so many times.
Graphic: Kotaku / Warner Bros. Interactive Entertainment
Who doesn’t love free video games? It’s the best way to expand your backlog of titles you’ll never touch – at least not until you retire, which is what you keep telling yourself to assuage the guilt. To help feed this cycle, Amazon Prime is giving subscribers three fan-favorite The Lord of the Rings games as part of its latest promotion for The Rings of Power, which airs on August 29.
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The television series is fantastic and all, but how about those games? They include:
Middle-Earth: Shadow of Mordor Game of the Year Edition
Middle-Earth: Shadow of War (Amazon Luna)
Lego The Lord of the Rings (GOG)
If you’re a Prime subscriber, you can claim all three games from now until September 30. If you wait too long, the promotion will disappear and other titles will take their place as part of Amazon’s rotating free game offerings.
All three The Lord of the Rings titles provide enough gameplay to keep even the most voracious players satisfied, with the Middle-Earth games both requiring between 30-60 hours for completionists who want to see and do everything each has to offer. As for Lego The Lord of the Rings, it’s a bit more niche, with a kid-like aesthetic that’s sure to turn some people away. But that’d be a mistake! It’s easily one of the better renditions of Lego gaming, retelling the story of the Fellowship from start to finish, including the Balrog, the Battle of Helm’s Deep, and the ever-fearsome Cirith Ungol!
Suppose you’re not into The Lord of the Rings. In that case, Amazon Prime has a diverse range of other free games to offer, including Tomb Raider: The Last Revelation, Grime: Definitive Edition, Deus Ex: Mankind Divided, Loop Hero, Hard West 2, Beholder 3, Midnight Fight Express, Forager, SteamWorld Heist, Trek to Yomi, Maneater, and countless others. Honestly, the list goes on, with something for everyone!