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Tag: Warhammer 40

  • Coming to Xbox Game Pass: Star Wars Outlaws, Resident Evil Village, and More – Xbox Wire

    Welcome to the new year, friends! Happy to be back with more games and more fun. Let’s get to it!

    Available Today

    Brews & Bastards (Cloud, PC, and Xbox Series X|S)
    Game Pass Ultimate, Game Pass Premium, PC Game Pass

    Brews & Bastards is an intoxicating, twin-stick shooter, overflowing with action-packed combat, potent brews and outlandish bosses. Select from a group of inebriated heroes and descend, drink, and destroy your way through hordes of drunken demons in search of the stolen Brew Stone.

    Little Nightmares Enhanced Edition (Cloud, Handheld, PC, and Xbox Series X|S)
    Game Pass Ultimate, Game Pass Premium, PC Game Pass

    Rediscover the dark whimsical tale of Little Nightmares, now enhanced in stunning 4K and 60 FPS. Play as Six, a lone child trapped in The Maw, a massive vessel inhabited by monstrous, distorted versions of adults. Sneak, hide, and survive in a world where your childhood fears come to life.

    Coming Soon

    Atomfall (Cloud, Console, Handheld, and PC) – January 7
    Now with Game Pass Premium

    A survival-action game inspired by real-life events, Atomfall is set five years after the Windscale nuclear disaster in Northern England. Explore the fictional quarantine zone, scavenge, craft, barter, fight and talk your way through a British countryside setting filled with bizarre characters, mysticism, cults, and rogue government agencies.

    Lost in Random: The Eternal Die (Cloud, Xbox Series X|S, Handheld, and PC) – January 7
    Now with Game Pass Premium

    Lost in Random: The Eternal Die blends dynamic real-time action, tactical combat, and risk-reward dice mechanics for thrilling second-to-second battles. Unravel an original stand-alone story as Queen Aleksandra, the once great ruler of Random on a mission for vengeance and redemption.

    Rematch (Cloud, PC, and Xbox Series X|S) – January 7
    Now with Game Pass Premium

    Step onto the pitch in Rematch, a third-person, team-based football game where every pass, volley, and tackle matters. Designed for 5v5 online play, Rematch puts you in full control of one athlete, with no offsides, no fouls, and no downtime. Pass smart, play with purpose, and win together.

    Warhammer 40,000: Space Marine – Master Crafted Edition (Cloud, PC, and Xbox Series X|S) – January 7
    Now with Game Pass Premium

    Step into the armor of a relentless Space Marine and use a combination of lethal weaponry to crush overwhelming Ork forces. Immerse yourself in an intense and brutally violent world based on the richest science fantasy ever created. Enhanced for a new generation, this edition brings quality of life and graphical improvements.

    Final Fantasy – (Cloud, Xbox Series X|S, and PC) – January 8
    Game Pass Ultimate, Game Pass Premium, PC Game Pass

    “Earth, fire, water, wind… The light that once shone within the four Crystals was lost. Become the Warriors of Light, restore power to the Crystals and save the world.” A remodeled 2D take on the first game in the world-renowned Final Fantasy series! Enjoy the timeless story told through charming retro graphics. All the magic of the original, with improved ease of play.

    Star Wars Outlaws (Cloud, PC, and Xbox Series X|S) – January 13
    Game Pass Ultimate, PC Game Pass

    Experience the first-ever open world Star Wars game, set between the events of “The Empire Strikes Back” and “Return of the Jedi.” Explore distinct locations across the galaxy, both iconic and new. Risk it all as scoundrel Kay Vess, seeking freedom and the means to start a new life, along with her companion Nix. Fight, steal, and outwit your way through the galaxy’s crime syndicates as you join the galaxy’s most wanted. If you’re willing to take the risk, the galaxy is full of opportunity.

    My Little Pony: A Zephyr Heights Mystery (Cloud, Console, Handheld, and PC) – January 15
    Game Pass Ultimate, Game Pass Premium, PC Game Pass

    Take the magic of friendship to new heights in a mystery adventure for one or two ponies. Playing as Sunny, Hitch, Izzy, Pipp, Zipp, or Misty, use your special abilities to stop the unstable magic that’s sending Zephyr Heights out of control! And have tons of fun with hilarious minigames and countless pony customizations. 

    Resident Evil Village (Cloud, Console, and PC) – January 20
    Game Pass Ultimate, Game Pass Premium, PC Game Pass

    Resident Evil Village is the eighth main entry in the Resident Evil series. Set years after Resident Evil 7 biohazard, players follow Ethan Winters into a haunting European village, fighting for survival against brutal enemies as danger and mystery lurk around every corner.

    MIO: Memories in Orbit (Cloud, Handheld, PC, and Xbox Series X|S) – January 20
    Game Pass Ultimate, PC Game Pass

    Available on day one with Game Pass! A hand-crafted metroidvania set within a vast, decaying world reclaimed by nature and robots. Play as Mio, a nimble android exploring labyrinthine environments, battling rogue machines, and uncovering lost memories in a richly atmospheric adventure filled with secrets and danger.

    Leaving January 15

    The following games are leaving the Game Pass library soon. Jump back in to tie up any loose ends, or save up to 20% off your purchase to keep the fun going!

    • Flintlock The Siege of Dawn (Cloud, Handheld, PC, and Xbox Series X|S)
    • Neon White (Cloud, Console, Handheld, and PC)
    • Road 96 (Cloud, Console, Handheld, and PC)
    • The Ascent (Cloud, Console, Handheld, and PC)
    • The Grinch Christmas Adventures (Cloud, Console, Handheld, and PC)

    I hope your last year treated you well with lots of high scores, achievements unlocked, and GGs. We’ll be back soon with even more games so keep it tuned here, or with us on social for Xbox and Xbox Game Pass. Talk soon!

    Note: Games with a ‘Handheld’ designation represent those that are optimized for handheld play.

    Will Fulton, Xbox Wire Editor

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  • Space Marine 2 Is Too Busy Making You Feel Heroic to Show the Farce at Warhammer 40K’s Heart

    Space Marine 2 Is Too Busy Making You Feel Heroic to Show the Farce at Warhammer 40K’s Heart

    You’re an 8-foot tall, walking tank. You’ve been bred for war, brainwashed since a child to kill in the name of a corpse on a throne. You hack and shoot and kill on the orders of an obscene hierarchy, one that sacrifices people in their millions for the sake of a decrepit, dying society—the Imperium. That is the central theme, the beating heart of Warhammer 40K. In the latest game, Saber Interactive’s Space Marine 2, you’re made to feel every inch the super solider you play as. Never does it ask you to engage with its satire.

    I’ve long enjoyed Warhammer 40K, but so often the people who write fiction for the setting struggle to handle the black satire that sits at the heart of the setting. It reminds me first of a series of video essays from Lindsay Ellis discussing the Michael Bay Transformers movies. In one video, Ellis broke down the first film by casting aside the vacant Sam Witwicky and positioning Mikaela Banes as the real protagonist. Despite her agency, her arc and character growth, the camera never pans away from showing the audience her chest or rear end. Ellis ends her essay with a quote that can help us understand how Space Marine 2 doesn’t do Warhammer’s satire justice.

    “Framing and aesthetics supersede the rest of the text—always, always, always.”

    I don’t hate the game. In fact I enjoyed my time with it the whole way through. I enjoyed it as much as I did with the first Space Marine when I played in high school. The problem is there’s a non-insignificant sexist, racist, and toxic portion of the Warhammer fanbase that tend to think the Imperium is correct in its methods. Newcomers might play it and not understand what the setting is truly about. That would be a shame.

    © Gizmodo/Focus Interactive

    io9 spoiler bar

    In Space Marine 2, you play as Titus, a titular space marine who’s been ousted from his chapter under false suspicion of heresy by the zealous and paranoid Imperium. He’s reunited with his chapter once more, the Ultramarines, and sent to stop a splinter fleet of insectoid Tyranids from Hive Fleet Leviathan there to devour several planets and all who reside there. The Imperium is less concerned with that as it is a weapon of such supposed strength it’s worth not just blowing up all three planets to stop the invasion there and then.

    And then with little preamble, you’re into it. You’re hacking your chainsword through waves of hormagaunts and termagants with little time for the whys. The first mission you take in the game is to launch a virus bomb into the atmosphere of the first planet you visit, a jungle world called Kadaku. In 40K, these are terrifying weapons of mass destruction. They don’t just kill one species of marauding insects, they destroy and dismantle all life on a planet. Books like Galaxy in Flames and Tallarn show the devastation caused by those bombs and the “life-eater virus.” But in Space Marine 2, the detonation does nothing to the planet. It only, supposedly, slows the Tyranids down. It’s a missed opportunity to show the devastation that the Imperium can deploy. It’s too preoccupied with heroic last stands and empty proclamations of brotherhood.

    The story of Space Marine 2 continues directly from the first game released nearly 13 years ago. In that title, Titus is sent to a different planet stop an invasion of Orks. In the process, he’s betrayed and becomes embroiled in another invasion by the forces of Chaos, the mortal enemies of the Imperium. After killing practically every Ork he comes across and stopping the ork invasion near-single handedly, instead of being treated as a hero Titus is shamed. He’s taken away by members of the Inquisition—the Imperium’s jackboot intergalactic secret police force—simply because his compatriots are so paranoid about his supposed resistance to the metaphysical powers manipulated by the forces of Chaos.

    The sequel starts with Titus forced to hide his identity as a blackshield–a member of the Deathwatch, a pan-chapter anti-xenos task force of outcast and penitent Space Marines. He’s reunited with his chapter, the Ultramarines (in the tabletop, they’re affectionately called “Smurfs”), after he’s gravely injured fighting the invading Tyranids. He is offered another chance, but those who know his past remain wary. It’s subtle but players can tell our main character is still feeling the sting of betrayal. He’s not forthcoming at all with the fellow members of his squad, but he’s the only one who protests when the Imperium seems bent on recreating the same superweapon that brought about the chaos invasion from the first game. 

    Titus can never question the system that hurt him. He can never voice his complaints about the Inquisition or the chapter that abandoned him. Instead, the game is too focused on just how much of a good space marine Titus is. His arc surrounds him learning to trust his brothers once more after being castigated for so long. In the final chapters of the game, big Papa Smurf himself, Chapter Master Marneus Calgar, comes down like an angel to Titus in his hour of need. He tells our hero that he was indeed right all along, that the reason he can resist chaos so well is because he’s just so good at being a Space Marine. They win. Titus is honored and is given a place at Calgar’s side. Everybody’s happy.

    Space Marine 2 Gamescom Screenshot 1920x1080 Logo 10
    © Focus Interactive

    The story of Space Marine 2 isn’t nearly as grand and epic as its arenas, setpieces, and environments. Titus’ voice actor, Clive Standen, offers a performance that emphasizes the underlying reserved power of a centuries-old Space Marine. And yet, the most you comprehend of 40K’s satire stems from the spare dataslate audio logs and the few sequences where you watch regular human soldiers get shot for daring to run away from the hoard of 8-foot-tall ravenous bug monsters. That whole time, you’re just moving from one arena to the next, ready to kill giant murdering bugs or chaos cultists. The framing is heroic. The aesthetic is badassery. It doesn’t matter the context for the game, even if it were portrayed effectively.

    Other 40K games, like the first Dawn of War RTS, manage to handle the satire slightly better, but I don’t think there’s been any better example of how to do it than with the recent Owlcat RPG Warhammer 40,000: Rogue Trader.

    I ran through Rogue Trader from beginning to end on a Steam Deck before the latest patches and updates made it, ostensibly, more playable. It was buggy and unbalanced. The last chapter of the game was obviously rushed, and half the storylines come to such a rough conclusion it felt like I was at the far end of a train where each car is just crashing into the next.  But the game handles both the Imperium and Space Marines with far more nuance than this latest third person shooter. The RPG allows you to take three separate tracks. You’re either an imperium sycophant, a chaos worshiper, or an “iconoclast.” In other words, you’re an anti-imperial humanist trying to carve out your own dominion of a small patch of space. 

    It’s an Owlcat RPG, so of course you have companions you collect throughout the game. At one point in the game, you come across Ulfar, a space marine from the Space Wolves chapter. The chapter is coded like Vikings of the 9th and 10th century, and they often get to act as the good guys compared to the Imperium’s obtuse paranoia and xenophobia. In Rogue Trader, the writers at Owlcat managed to make Ulfar completely alien to you or the rest of your human companions. His voice actor, Oliver Smith, offered us a deep, rumbling, snarling rendition of a super soldier whose humanity is distorted and nearly dismantled. The way to gain his trust is by understanding him and his culture.

    Or, as a good member of the Imperium, you could decry him and his anarchistic ways. There’s a lot of silliness in this game, and that’s to its benefit. Warhammer is a silly setting. It was born out of the 1980s anti-Thatcherism movement. The name of the Ultramarines doesn’t stem from just how good Space Marines they are, but from the deep blue color of their armor. Warhammer is big, bombastic, silly, and constantly biting. The satire should bite harder than a Tyranid Hive Tyrant or a ripping chainsword. In Space Marine 2, it tries to ignore the issues at the setting’s heart for the sake of a simple power fantasy.

    Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.

    Kyle Barr

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  • If Space Marine 2 gets you curious about Warhammer 40K lore, give Darktide a spin

    If Space Marine 2 gets you curious about Warhammer 40K lore, give Darktide a spin

    Warhammer 40,000: Space Marine 2 is a hit, and it’s no surprise that players are having fun playing as one of the Emperor’s Angels, stomping and shooting through a fray of hungry Tyranids. One thing I didn’t expect was getting to see the setting of Warhammer 40K through the eyes of people unfamiliar with the universe. Things that are very status quo to me as a longtime fan of the franchise are intriguing and compelling to new players. Take, for instance, the tens of thousands of candles stacked around religious sites, or the bio-mechanical babies flying around on angel wings.

    If you’re one of the players who is experiencing the Imperium as Lieutenant Titus, I have another game to recommend that really dials all the unique gothic-industrial horror of the far future up to 11. No game captures the vibes of 40K more than Darktide, a co-op horde shooter set in the Hive City of Tertium, capital of Atoma Prime.

    In Darktide, you play as a Reject, a convict busted free from a penal colony and used as labor. The group is comprised of Ogryn, guardsmen veterans, zealots, and psykers. Most Reject backstories really highlight the casual cruelty of the Imperium of Man. Some of the offenses that get people jailed and sent to a penal colony are relatively understandable, like arson. Others are shockingly mundane, like giving someone a dirty look, or saying something that came across as mildly critical of the God-Emperor.

    The Rejects end up becoming a necessary source of recruitment when the Moebian Sixth, a group of Imperial Guards, go rogue and succumb to the influence of the Plague God Nurgle. In Darktide, parties of four are sent as strike teams all around Tertium, assigned to achieve objectives and slowly drive the heretics out of the city.

    I cannot praise developer Fatshark enough for the time it’s put into making the hive city feel authentic. Each level is lovingly realized, from the lower industrial levels of the city all the way up through the markets and habitation blocks to the noble quarters. The game is also from the perspective of mere, ordinary mortals; Titus can punch through obstacles and wade into hordes of enemies, but the Rejects are comparatively small and vulnerable.

    As the cherry on top, Jesper Kyd’s soundtrack is wall-to-wall bangers, mixing classical and choral music with electronic and industrial beats. There’s nothing quite like the roar and kick of a bolter, or shooting lightning out of your fingers like Palpatine while pipe organs are going wild in the background. If you want to see the Imperium up close, up to and including lobotomized amputees built into computer equipment to serve as health stations, there’s no better way to see that world than a few rounds of Darktide.

    Cass Marshall

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  • Warhammer 40K: Space Marine 2: The Kotaku Review

    Warhammer 40K: Space Marine 2: The Kotaku Review

    Warhammer 40K: Space Marine 2 is a sequel I never expected. The original Space Marine, developed by Relic and released in 2011, was a fun, action-focused shooter, with just enough story and good ideas to keep you around until the credits rolled. A sequel seemed like a long shot, even if I and other players wanted one. Now, in 2024, we have Space Marine 2, which includes a similar, linear campaign as found in the first game, as well as a more robust multiplayer mode that might be the real reason to play this belated sequel.

    Space Marine 2, like the first, is a third-person sci-fi shooter set in the expansive (and expensive) Warhammer 40K tabletop universe. And like the last game, you play as Titus, an Ultramarine who, since the events of Space Marine, has been charged with heresy, imprisoned for a century (Space Marines live a long time), and eventually released. He was offered the chance to return to his Ultramarine brothers, but instead punished himself for his mistakes in the first game and joined the Deathwatch. Eventually, he’s forced back into the Ultramarines at the start of Space Marine 2. Here he’s put in charge of two new characters as their squad leader and helps the Imperium of Man push back a deadly alien threat known as the Tyrannids. All the while, Titus’ squad is suspicious of his past, his motives, and his tendency to question leadership.

    Saber Interactive / Focus Entertainment

    The main plot of Space Marine 2’s campaign, which will take most players about 10 to 12 hours, is focused on how Titus, his squad, and the Imperium will win the war against the alien invaders and another, worse threat that emerges in the second half of the game. And this aspect of the story is totally serviceable and fine enough. I was curious how things would wrap up and how the heroes would save the day or fail. And if you love Warhammer 40K, there’s probably some neat lore to be found in the campaign, which can be played solo or with two other players.

    But rather than all that high-stakes interstellar conflict, it’s actually the story of Titus and his squadmates slowly starting to trust each other and learn from one another that’s the more compelling narrative hook of Space Marine 2. The end of the game, which I won’t spoil, definitely left me wanting more adventures with Titus and his squad and hopefully, we’ll get to play those adventures in the future.

    Difficulty problems and awesome guns

    Between the cutscenes and dialogue is a whole lot of combat and action, which is Space Marine 2’s meat and potatoes. And the good news is Space Marine 2 is a joy to play. Like the original game and unlike most modern shooters, Space Marine 2 rewards players for being aggressive.

    If an enemy damages you, the easiest way to recover is to quickly attack enemies to re-up your health. Wait too long, though, and you’ll have to heal using a medpack. Likewise, you have armor that can be replenished by executing aliens who are staggered or by counter-attacking an enemy. This system rewards you for being aggressive and deadly, which means you’ll quickly start acting like a Space Marine. Well, you might.

    My biggest problem with Space Marine 2’s campaign (and the rest of the game) is that some ranged enemies on higher difficulties can become incredibly annoying. These few baddies can single-handedly melt your entire shields away and kill you in a matter of seconds on the game’s Veteran difficulty, which it implies is the best way to play. When I eventually got annoyed by a single, random alien dropping me from halfway across a battlefield, I dropped the difficulty down to normal. And sadly, this sometimes led to fights being too easy.

    It’s frustrating that a few enemy types can disrupt Space Marine 2’s difficulty and super warrior fantasy so much. I hope a future patch either gives you a bit more health on Veteran or nerfs some of the ranged attacks so players can actually feel they are a big, hard-to-kill, and aggressive man-tank. For now, I’d recommend playing on normal or hiding behind walls during large fights to avoid alien snipers.

    Thankfully, as the game progresses, these ranged enemies become easier to manage as new, less annoying enemies replace them in most fights and you gain access to better weapons. And there are a lot of guns to find and use in Space Marine 2, from fully automatic SMG-like bolt guns to slow and heavy-hitting snipers and even plasma guns, too. Each of these guns feels powerful but different, and offers its own advantages and disadvantages. I appreciated that while playing the campaign, I never felt like Space Marine 2 was forcing me to use a specific weapon. (Outside of one intense sequence involving flamethrowers…)

    Oh, and you don’t even have to use guns. Space Marine 2 includes a basic but functional melee combat system that lets you block, parry, dodge, and strike enemies either one-on-one or while facing a massive group of baddies. In Space Marine 2, any weapon can get the job done if you use it correctly, so you can choose whichever one you want. It really comes down to your preference. Are you more of a chainsword guy or a melter gun dude? All that matters is you help your fellow soldiers kill thousands of aliens.

    So many aliens, so little time

    And yes, there are thousands of aliens to kill. Thousands. Saber Interactive developed Space Marine 2 and is using its Swarm Engine—first seen in World War Z—to power the W40K sequel. And this engine is really, really good at tossing hundreds of enemies at you at the same time.

    Not every single combat encounter in Space Marine 2 is a last stand against thousands of insect-like Tyrannid aliens, but there are plenty of these moments and I didn’t mind at all. Mowing down hundreds of aliens climbing up walls and cliffs with a giant automatic bolt gun never gets old.

    Later on, when the game’s story shifts and introduces a new enemy to deal with, these large crowd moments become a bit less common and are replaced with more standard third-person shooting action against tanky soldiers. It’s a shame that what might be the most unique quality of Space Marine 2, its massive crowds of deadly aliens, is partially left behind in the second half of the campaign and replaced with more generic shooter combat. Thankfully, the alien crowds made up of hundreds of individual Terrannids trying to rip your face off are a big part of the game’s Operations mode.

    The real reason to play Space Marine 2

    When I wrapped the main campaign of Space Marine 2 I found myself disappointed by how little progression there was as I completed missions. You can choose which weapons you start the next level with, but that’s it. No skills trees, no upgrades, and no perks. None of that. Don’t worry, though, because all of that stuff and more is in Operations, which is basically a separate game attached to Space Marine 2. In fact, I’d argue the best part of Space Marine 2 is not its heavily advertised campaign but instead this great multiplayer mode.

    The Operations mode is connected to the main story of Space Marine 2, letting you see how some missions were completed while Titus and his squad were off doing something else. And like the campaign, Operations is an action-packed third-person shooter built around completely linear levels, which you play either alone or with two other players.

    However, in Operations, you pick a class of Space Marine—each with their own unique abilities—and create loadouts that you can swap between at certain points in missions. These loadouts are made up of weapons that you can upgrade over time, making them deal more damage, fire faster, or hold more ammo. Eventually, you can even unlock weapon variants that look cooler and have their own special stats. Similarly, as you complete missions and earn XP, you level up your Space Marine and get access to new skills and perks via a skill tree as well as the ability to fully customize your soldier.

    Screenshot: Saber Interactive

    If you are someone who loves painting actual Warhammer 40K figurines, then the customization options in Space Marine 2 are going to make you drool and you’ll likely grind away in the various missions just to earn resources to unlock more paint jobs and patterns.

    There’s a lot to Operations and after playing for a few hours I came away impressed. My only concern is that this mode lives or dies based on how much new content is added to it over time. Sure, for now, the eight missions you can play and replay are fun enough, but three months from now will I still want to play the same levels over and over again? Saber Interactive has already promised new missions, weapons, and enemies are coming to Operations over the next 12 months, so hopefully this already content-stuffed mode will only grow more. If that’s the case, it’s likely that a year or two from now I’ll still be playing Space Marine 2’s Ops mode either alone or with random players via matchmaking.

    There’s also a PvP mode in Space Marine 2, which I didn’t get much time with but also didn’t seem like the thing I’d care about in this kind of game. It works and maybe you’ll dig it, but to me the moment everyone is a big Space Marine, the combat stops feeling special and starts playing more like a so-so Gears of War knockoff. I’m far more interested in co-op action and fighting off massive waves of enemies, so I’m more excited for the already-announced horde mode to be added in 2025.

    Warhammer 40K: Space Marine 2 is a surprisingly big game. It features a robust and well-made blockbuster campaign that is only held back by some difficulty balancing issues, a really awesome and in-depth co-op PvE mode that offers a lot of replayability, and a PvP mode that is fine and might be fun for some. The complete package is very enticing and I think that, even with some of its flaws and some minor performance issues on console, Space Marine 2 is probably the best Warhammer 40K game ever made.

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    Zack Zwiezen

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  • Space Marine 2 Devs Cancel Beta To Focus On ‘Best’ Possible Launch

    Space Marine 2 Devs Cancel Beta To Focus On ‘Best’ Possible Launch

    The developers behind Space Marine 2 have announced that a planned multiplayer beta has been canceled as the team wants to focus all of its attention on the retail game and its launch. And after the last few years, which saw many big games launch in rough shape, this sounds like a smart move.

    Announced in 2021, and then delayed in 2023, Space Marine 2 looks pretty dang rad. I’m very excited to check out the third-person shooter when it launches later this year. And I’m not even a big Warhammer 40k guy! I just loved the original Space Marine, which launched on PC, Xbox 360 and PS3 in 2011. And this new entry looks to be even bigger and better. But if you were excited to check out the upcoming Space Marine 2 before its launch via a beta, well, bad news: It ain’t happening anymore.

    On June 28, developers Saber Interactive confirmed that it was not going to hold a previously planned Space Marine 2 online multiplayer beta test. The devs say that the game is “almost ready” and that they are focused on optimizing, polishing, and fixing any remaining bugs and issues. As such, the devs decided to cancel the beta as they claimed it would take “the development teams away” from preparing for launch.

    “We know this is disappointing news for some of you,” said Saber Interactive in a Steam post on Friday. “As a thank you to those interested in participating, players who registered via the online signup before June 28, 2024, midnight Paris Time, will receive the limited Bolt Pistol skin.”

    “We appreciate your understanding and continued support as we work towards delivering the exceptional game you deserve,” said Saber.

    Focus Entertainment / Saber Interactive

    The now-canceled beta test was first teased in August 2023, with players able to sign up for access on the game’s official website. At the time there was no release date or window for the beta. After that initial tease, however, Saber Interactive went radio silent on the beta, leaving some fans worried about whether it was going to happen at all. Now we know.

    On Steam, some fans expressed concern that Saber Interactive was trying to hide the game from players before launch. Others were confused as to why it took so long to announce this news. Personally, I’m hopeful that the team being allowed to focus on finishing and polishing up the main game instead of running a beta will give Space Marine 2 the best chance at launching in solid shape.

    We will have to wait and see if canceling the test paid off. Space Marine 2 finally arrives on PS5, Xbox Series X/S, and PC on September 9.

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    Zack Zwiezen

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  • Warhammer 40K’s New Culture War Crossfire Is a Mess of Its Own Making

    Warhammer 40K’s New Culture War Crossfire Is a Mess of Its Own Making

    Warhammer 40,000‘s grimdark world of horrors both human and alien has developed a complicated relationship with elements of its audience over the years. What was once a biting satire of Britain’s conservative government in the late ‘80s has, in iteration after iteration of lore and retcons, become a messy extrapolation of the fascism and its imagery, and what it means to present that from a marketable perspective—and what that in turn means for cultivating elements of a fandom that interprets those ideas in a very different manner.

    This is a tightrope Warhammer’s owner, Games Workshop, has had to balance for years at this point—but this past weekend it found itself rocked from its balancing act as the game became the target of right-wing fans and culture war proponents eager to grift on the so-called threat of “wokeness.” The cause? A single short story in a new rulebook, or “Codex” as they are called in Warhammer 40,000, for the Adeptus Custodes faction.

    In 40K, the Custodes (the chosen army of occasional actor and full time Warhammer fan Henry Cavill) are a specific branch of the Imperium of Man’s martial forces dedicated to the protection of the God-Emperor, the desiccated husk that maintains the religiofascist domination of Humanity and its territories across the stars from atop a golden throne that has kept him alive for thousands of years through the daily sacrifice of legions of people. Clad in golden, red-plumed armor, they are even above the mighty Space Marine chapters of the Imperium’s forces, and the direct right hand of the Emperor’s will. As with many elements of the game, for many years, they have so far been presented in Warhammer’s fiction from a masculine perspective, but a new story in the Custodes’ latest codex, updated for the game’s 10th edition, introduces us to a Custodian named Calladayce Taurovalia Kesh, who uses she/her pronouns: the first ever female-identifying Custodian in Warhammer fiction.

    Kesh does not have a dedicated model in the Adeptus Custodes line, nor does she appear elsewhere in the new edition of Codex: Adeptus Custodes. The new book was only introduced alongside a single new miniature for the Custodes this past weekend—a Shield Captain that can be built with either a masculine head or a non-gendered helmet, as is the case with many of the Custodes models. No one knows yet if she will appear in Warhammer fiction again, but her very existence has made Codex: Adeptus Custodes the flashpoint of a new front in the online culture war, one that grew even brighter when Games Workshop addressed the “controversy” of her existence on X, the platform formerly known as Twitter, with a simple statement: “There have always been female Custodians.”

    The statement, and ensuing backlash from people eager to paint the decision as an example of “woke” ideas in entertainment, marks an inflection point of several issues Games Workshop has had to struggle with in its fanbase in recent years. The first is the very existence of female characters within elements of its fiction. Although the concept of female Space Marines has never been “canon”—Games Workshop went as far in the 2022 updated rulebook for its prequel-spinoff game, Horus Heresy: The Age of Darkness, to state that Space Marines are raised from genetic stock described as the “biological makeup of the human male,” drawing ire from audiences who perceived the language as adjacent to gender-critical ideas around sex—it has long existed as an idea among fans who have developed their own lore and ideas for custom chapters and factions, and has been debated over almost as long.

    Games Workshop has modernized its models and redeveloped factions over the years, and sometimes that has included presenting more options for female-presenting characters and infantry across the board—whether they’re for alien armies, the forces of Chaos (which in and of itself has a bunch of wild, genderless demons from beyond the constraints of physical space, let alone any perceived constraints of a gender binary), or the forces of the Imperium. The Custodes themselves received something of a sort with the introduction of the Sisters of Silence in Warhammer 40K’s 7th edition in 2017, an all-female allied faction that, in the lore, became the left hand of the God-Emperor’s elite armies to the right hand in the Custodes.

    Image: Games Workshop

    In turn, elements of lore established in years past have likewise endlessly been rewritten and updated as the story of the fiction has expanded, with Warhammer’s concept of what is and what isn’t “canonical” almost always in flux, things changing from one updated supplement to the next. Yes, that Games Workshop would say the existence of female Custodians has always been a thing, despite us only having just been introduced to the first-ever named one, is indeed a retcon, but that’s also just how Warhammer fiction has always worked. The Horus Heresy, the interstellar civil war that set the stage for Warhammer 40K’s world as we know it today—and now considered an important, fundamental cornerstone of the fiction—simply didn’t exist in the earliest versions of the setting. Things always change: few Warhammer fans actually familiar with the material could be pressed into saying that the original lore for the Space Marines presented in the original iteration of the game, Rogue Trader—where they’re closer to armored cops on the frontiers of the Imperium, policing gang worlds and punks, rather than the quasi-Roman fundamentalist crusaders of the modern fiction—are one and the same to the idea of the Space Marines as we know them all these decades later.

    And yet, in spite of all this, Games Workshop finds itself once again having to navigate another struggle with its audience that has increasingly become a problem in recent years: how its portrayal of the fascism at the heart of Warhammer 40,000‘s biggest faction has invited opportunities for people who align themselves with that ideology in real life to believe that they have a safe space within Warhammer’s community to share and support those beliefs. Multiple incidents recently, from showing support for the Black Lives Matter movement in 2020 to a European tournament prevaricating over whether or not to disqualify a player who showed up to play in clothing depicting Nazi iconography, have seen Games Workshop release statements rejecting hate groups and their place in the Warhammer community. But those statements in turn have relied on an increasingly precarious argument: that it should be clear to bigots who believe that Warhammer’s world supports them that, in fact, the setting is a satirical extrapolation of conservative ideology to its most evil and absurd heights, and that, in turn, it is making fun of their beliefs.

    “The Imperium of Man stands as a cautionary tale of what could happen should the very worst of Humanity’s lust for power and extreme, unyielding xenophobia set in. Like so many aspects of Warhammer 40,000, the Imperium of Man is satirical,” a blog post released by Games Workshop on the official Warhammer Community website in 2021 titled “The Imperium Is Driven by Hate. Warhammer Is Not” reads in part. “For clarity: satire is the use of humour, irony, or exaggeration, displaying people’s vices or a system’s flaws for scorn, derision, and ridicule. Something doesn’t have to be wacky or laugh-out-loud funny to be satire. The derision is in the setting’s amplification of a tyrannical, genocidal regime, turned up to 11. The Imperium is not an aspirational state, outside of the in-universe perspectives of those who are slaves to its systems. It’s a monstrous civilization, and its monstrousness is plain for all to see.”

    Image for article titled Warhammer 40K's New Culture War Crossfire Is a Mess of Its Own Making

    Image: Games Workshop

    This may have been true in Warhammer’s earliest days, but as we said: the franchise has grown and changed in the years since Rogue Trader’s satirical extrapolation of British conservatism nearly 40 years ago. For as much as Games Workshop can state that Warhammer 40K’s satire is clear for all to see, in reality, its clarity of purpose is far murkier. The Imperium is an explicitly evil organization, responsible for mass genocide, xenophobia, and bigotry across Warhammer’s stars—but the Space Marines are Games Workshop’s poster child. Their perspective is presented as heroic and noble, and as the default, in the vast majority of its fiction. Beautifully rendered artwork of their legions is plastered across posters and displays inviting newcomers to walk into Warhammer stores and learn how to play the game. They are the stars of children’s books, they are the face of merchandising efforts beyond the models themselves, they are the protagonists of dozens upon dozens (upon dozens) of video games. For as evil an entity as it is, the Imperium, and its vanguard in the Space Marines, has been romanticized as something that looks cool. Space Marines are giant, brightly colored power-armored soldiers with guns that shoot the equivalent of artillery rounds in a hailstorm of bullets and literal chainsaw swords. They fight monsters and things that look far, far worse than they do. They are meant to look cool, because that then sells you an awful lot of Space Marine models, and rulebooks, and fiction books—and soon, presumably, an Amazon TV show.

    When that evil is presented as cool, it is no longer satire: it’s just something that looks cool. And in being something that looks cool, it in turn invites people who see the Imperium’s ideas about hating things that are different, controlling people through vile doctrines, and its terrifying religious dogma as ideologies that are actually worth supporting, and to feel like they and their awful beliefs have a place in Warhammer’s community, regardless of what Games Workshop says. These are the same people who blow up at the very existence of a character of a non-masculine gender, or a character of a non-white racial background, regardless of how minor or fleeting their existence ultimately is—the same people that now Games Workshop finds itself being harangued by for purportedly turning Warhammer 40,000 “woke.”

    Satire without clarity is not effective satire—and not an effective defense for someone to claim as they try to push back against a hateful co-option of a universe like Warhammer’s. If Games Workshop wants a world where it can mention the existence of a diverse array of characters in its fiction without delving its fanbase into arguments and harassment, it can no longer sit back and claim satire as its guiding principal, and instead must actively push back against these bigoted elements and forcefully prove to them that they have no space in its community. To do so, it has to recognize something many people within and without the company have already noticed: Warhammer has changed since its origins, and it will always continue to do so. Defending it from becoming another front line in the endless culture war requires Games Workshop to adapt or face consequences of its own making.


    Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.

    James Whitbrook

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  • The Best (And Worst) Video Game Names Of 2022

    The Best (And Worst) Video Game Names Of 2022

    A cartoonish rendition of a woman, wearing glasses, exclaims with two video game logos above her head.

    Image: Shutterstock / Image Square Enix / XSEED / Kotaku / durantelallera (Shutterstock)

    The line between an amazing video game name and a terrible one is nebulous. Some game names try so hard that they loop back around and become good, despite being objectively bad. Some game names are good only in that they use cool words, but the vibe screams, “I was created in a vat overseen by a focus group.” And some game names, who the hell knows what was going on there, but god bless the mind who came up with it.

    Occasionally, there’s a video game name that is exactly right, managing to perfectly capture the essence of the game in question. More often than not, though, game names leave us scratching our heads. This year, we’ve decided to put together a list of some of our favorite game names of 2022, in no particular order.

    They are a mix of good and bad and everything in between. Some of them will speak for themselves, but we’ll have the occasional commentary for some of the titles accompanying the list as well. Preemptive shoutout to Square Enix, the GOAT at bewildering game names such as this year’s Various Daylife. Never change, Square Enix. Speaking of which…

    • CRISIS CORE –FINAL FANTASY VII– REUNIONClaire tells me that it’s an admittedly annoying name to type out, but to its credit, it does incorporate the themes of the game in there.
    • You Suck At Parking: I’m queer so they’re probably right, but still, lol.
    • Melon Journey: Bittersweet Memories: Tell me you don’t immediately want to find out what this game is about? Spoilers, it’s as cute as it sounds:

    [Search for your friends] in a town full of adorable animals with eccentric personalities. Yet under this sweet surface lies a tale of crime and corruption… Where did Cantaloupe disappear to? Is the Cavity Crew as dangerous as Captain Hamley believes? How does the Kitten King fit into Hog Town’s struggles?

    • Choo Choo Charles
    • Warhammer 40K: Chaosgate: Daemonhunters – Luke says: Warhammer 40K? There are too many of them! Chaosgate? Which one? It’s been over six months since this game came out and we still have to call it “that XCOM game with Space Marines in it.”
    • Super Kiwi 64
    • Unsouled: This is the most video games title I’ve heard all year.
    • Triangle Strategy: Is it a game or a football play?
    • Turbo Overkill
    • Lil Gator Game
    • 20 Minutes Till Dawn
    • Strange Horticulture
    • HYPER DEMON
    • Slaves to Armok: God of Blood Chapter II: Dwarf Fortress: I bet you just learned something, didn’t you?
    • Chop Goblins

    What are some of your favorite game names of the last year?

    Patricia Hernandez

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