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Tag: V’s

  • UFC 299 Preview, Jake Paul Vs. Mike Tyson, Second-Generation Athletes, and Academy Award Picks

    UFC 299 Preview, Jake Paul Vs. Mike Tyson, Second-Generation Athletes, and Academy Award Picks

    Tate and Chuck preview the biggest fights of UFC 299, including O’Malley-Vera 2 and Poirier-Saint Denis, and then they discuss the underwhelming UFC 300 card and expectations for Jake Paul vs. MIKE TYSON! Plus, Bryan Curtis joins Tate to break down second-generation athletes like Bronny James and Arch Manning, the latest NFL free agency news, their picks for the Academy Awards, and the best sports movie ever.

    Host: Tate Frazier
    Guests: Chuck Mindenhall and Bryan Curtis
    Producers: Tucker Tashjian and Mark Panik

    Subscribe: Spotify

    Tate Frazier

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  • Why Warner Dropped the Anvil on ‘Coyote Vs. Acme’

    Why Warner Dropped the Anvil on ‘Coyote Vs. Acme’


    With the possible exceptions of trauma surgeons, firefighters, and garbage collectors, nearly everyone has at one point or another been plagued by the ambient sense that their job is pointless. This is true even within professions that we’d consider essential: If you know any nurses or teachers, you’ve heard about the hopelessness and boredom that snake their way through hospitals and schools. When you abstract work further and further, away from producing shoes and chairs and toward producing “shareholder value,” you are forced to confront one fundamental question, again and again: What the fuck are we doing here?

    Last week, it became clear that Warner Bros. Discovery (a conglomerate formed when AT&T spun off Warner Media, itself the by-product of a 1990 merger between Time Inc. and Warner Communications that was designed to stave off a hostile takeover by Gulf+Western, which is now Paramount) planned to permanently shelve Coyote Vs. Acme, a live action–animation hybrid film that was completed sometime in 2022. Based on a New Yorker piece by Ian Frazier (published a month after the Time-Warner merger) that imagined Wile E. Coyote suing the Acme Co. over “defects in manufacture or improper cautionary labelling” of the various items he purchased to help capture the Road Runner, the film stars Will Forte and John Cena, is directed by Dave Green, and is written by Samy Burch, whose May December script is up for Best Original Screenplay at next month’s Oscars.

    It is now overwhelmingly likely that no member of the public will ever be able to see Coyote Vs. Acme. In fact, The Wrap reports that after outcry from filmmakers and onlookers over initial reports about plans to shelf the film, which was budgeted around $70 million, Warner allowed it to be screened for interested parties. But Warner did not inform Netflix, Amazon, or Paramount—all of which are said to have made “handsome” offers—ahead of time that there would be no budging from its initial asking price, which was somewhere between $75 million and $80 million.

    There is precedent for Warner, under CEO and president David Zaslav, canceling a filmed and nearly finished feature film. In 2022, the conglomerate shelved Batgirl and something called Scoob! Holiday Haunt, each of which was slated to go directly to the company’s paid streaming service, then known as HBO Max. (You imagine a team of men in suits: “Sir, the exclamation point actually goes in the middle.”) But while Coyote Vs. Acme is not the first property to be left flattened, as if by a falling anvil on the side of a highway, it’s the first one whose very premise is a tidy metaphor for the way the industry has become an impassable web of complementary and competing corporate interests that wraps itself around cultural objects until they are completely mummified. Put another way, Coyote Vs. Acme—if we’re to take the Frazier piece as its basis—is a movie that is about the very dynamic that killed it: capital’s use of the law not as an arena for fair adjudication but as a blunt instrument.

    Created for Warner Bros. at the tail end of the 1940s by Chuck Jones and Michael Maltese, Wile E. Coyote has spent the past 75 years in perpetual chase of the Road Runner, a similarly silent desert dweller. Across what, in Frazier’s piece, Coyote’s attorney calls “Arizona and contiguous states,” the predator deploys an endless array of Acme-supplied gadgets and contraptions to catch his prey—always to no avail. While Bugs Bunny is the unquestioned star of Looney Tunes, Coyote is a constant victim of the cartoon physics the franchise made famous: He scurries off cliffs but falls into the chasm below when he looks down and sees that the ground is gone; he’s frozen, statue-like, by the quick-drying cement Road Runner speeds through like a hydroplaning car; he collides “with a roadside billboard so violently as to leave a hole in the shape of his full silhouette.”

    What Frazier’s piece captures so shrewdly is the way legalese can make the ordinary sound absurd and the absurd sound downright justifiable:

    Unsuspecting, the prey stopped near Mr. Coyote, well within range of the springs at full extension. Mr. Coyote gauged the distance with care and proceeded to pull the lanyard release. … At this point, Defendant’s product should have thrust Mr. Coyote forward and away from the boulder. Instead, for reasons yet unknown, the Acme Spring-Powered Shoes thrust the boulder away from Mr. Coyote. As the intended prey looked on unharmed, Mr. Coyote hung suspended in air. Then the twin springs recoiled, bringing Mr. Coyote to a violent feet-first collision with the boulder, the full weight of his head and forequarters falling upon his lower extremities.

    The lawsuit, like the cartoon itself, endears Wile E. Coyote to us: We want him to catch the Road Runner; we don’t want him to suffer a “fracture of the left ear at the stem, causing the ear to dangle in the aftershock with a creaking noise.” But underlying the catalog of injuries to body and reputation that Coyote’s lawyer offers is the claim that it is a predator’s inalienable right to pursue its prey. So where Acme is a clot of half-obscured “directors, officers, shareholders, successors, and assigns,” the plaintiff is himself hoping to normalize his crimes; the case is a Russian nesting doll of predation. It calls to mind the arch-American myths of the careless coffee drinkers suing restaurants for handing them hot drinks.

    The entertainment industry, like all others, replicates this logic on a larger scale. Most analysts figure Warner will score at least a $30 million tax break for shelving Coyote Vs. Acme rather than releasing it. This is, on its face, immoral and anticompetitive whether you find morality and business competition to be one and the same or directly opposed: How can it be better to flush $70 million down the drain than to try to recoup at least some of it?

    And still, in the immediate sense, it’s almost certainly good business; the balance sheets will be cleaner this year. But it closes off any possibility that the film would be a hit—or adapted into a hit spinoff, or heavily merchandised, or simply good enough that it makes Warner more attractive to filmmakers who could bring it hits in the future. It’s shortsighted by the most craven measures and simply gross by any others. Yet tax law—and precisely nothing else—incentivizes the conglomerate to do something that, in a sane world or in a more competitive industry landscape, would alienate it to writers, directors, and stars.

    Speaking of American myths, it doesn’t take too many contortions to see Wile E. Coyote as our Sisyphus: alone in the unpopulated West, starving but eager to abstract his animal instincts with consumer goods and cheap schemes. Coyote Vs. Acme is not some bizarre, divisive, or difficult passion project. It’s an all-ages comedy about the most recognizable characters a studio has ever created that has a hook (Who Framed Roger Rabbit meets Erin Brockovich or whatever) that could compel adults. But we have somehow arrived at a place where the production history of a Looney Tunes movie starring a former wrestler is now emblematic of art’s struggle against corporate greed.

    In about 10 days, people—junior analysts, “institutional investors,” the wealthy and semiretired, senior analysts—will huddle around those arachnid conference call speakers or pace through airport gates on Airpods and listen to Warner Bros. Discovery’s fourth-quarter earnings call. It’s possible that the Coyote Vs. Acme debacle will be addressed simply due to the uproar it caused, but just as likely that the company will barrel ahead with what was likely the plan all along: to let it slip silently into the ether, a massive tax benefit “earned” by lighting years and tens of millions of dollars on fire. Zaslav will be rightly praised while those so inclined will sleep well knowing they can cash out whenever they please.

    This is an extreme example, to be sure, yet still clarifies the precarity and seeming impermanence of art in the streaming era. To the extent that those streaming platforms have become the de facto media libraries for so many, individuals have ceded to rights holders and corporations control over their collections of movies and music, which can be shrunk or radically altered on the first of any given month. For decades, things have fallen out of print and become obscure, and axing something before its release, as Warner seems ready to do with Coyote Vs. Acme, is reminiscent of the way studios could control what was available in decades past. But today, Warner and its competitors are free to play this out over and over—able to yank things out of circulation at will. In the past, they never could have reached into your home and scooped up your DVD copy of The Spy Who Shagged Me.

    I should correct something from earlier, when I said that Coyote never catches the Road Runner. This isn’t true—not exactly. In “Soup or Sonic,” a nine-minute segment in a 1980 special called, unfortunately, Bugs Bunny’s Bustin’ Out All Over, Coyote tries and fails to capture the bird using a pole vault that starts spinning like a propeller; a faulty rocket; a Frisbee fitted with a firecracker; a piece of “Acme Giant Flypaper” that captures, well, a giant fly; and a case of exploding tennis balls.

    But in the short’s final two minutes, Coyote chases Road Runner through a series of pipes that turn each animal smaller as they pass from one end to the other. Discovering this, they pivot; running back the direction they came brings the Road Runner back to normal size, but leaves Coyote tiny. Nevertheless, he finally catches up. Wrapping his arms—just barely—around the Road Runner’s now giant ankle, Coyote licks his lips and pulls from his nonexistent pockets a bib, knife, and fork. But there’s nothing he can do: The thing he’s pursued forever is too immense, too threatening for him to bite, to cut, to finally eat. “OKAY, WISE GUYS, YOU ALWAYS WANTED ME TO CATCH HIM,” reads one sign Coyote holds up for the audience. The other: “NOW WHAT DO I DO?”

    Paul Thompson is the senior editor of the Los Angeles Review of Books. His work has appeared in Rolling Stone, New York magazine, and GQ.





    Paul Thompson

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  • Trump Vs. Colorado, Plus Friendship and Freedom With Mandii B

    Trump Vs. Colorado, Plus Friendship and Freedom With Mandii B

    Van Lathan and Rachel Lindsay talk about Taraji P. Henson and pay disparities in Hollywood (11:45) before discussing a Black gay Republican’s experience being heckled at a MAGA event (29:47). Then, constitutional law professor Caroline Mala Corbin joins to break down the Colorado Supreme Court’s decision to remove Donald Trump from the ballot (36:25) before switching gears to welcome podcast host Mandii B to talk No Jumper and Adam22’s “friendship” with Crip Mac (55:38).

    Hosts: Van Lathan and Rachel Lindsay
    Guests: Caroline Mala Corbin and Mandii B
    Producers: Donnie Beacham Jr. and Ashleigh Smith

    Subscribe: Spotify / Apple Podcasts / Stitcher

    Van Lathan

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  • The Death of Bellator, Tom Aspinall’s P4P Rankings Debut, and Why Jon Jones Vs. Francis Ngannou Might Still Happen!

    The Death of Bellator, Tom Aspinall’s P4P Rankings Debut, and Why Jon Jones Vs. Francis Ngannou Might Still Happen!

    Still buzzing from last weekend’s UFC 295, Ariel, Chuck, and Petesy have a lot to get into on today’s show. First, the guys discuss this weekend’s final Bellator card and why the energy (or lack thereof) surrounding Bellator 301 is symbolic of the promotion’s entire existence. Then, the guys break down their latest pound-for-pound rankings before taking Discord questions about Alex Pereira’s legendary run, Ian Garry’s beef with Team Renegade, how the Saudis could convince Dana White to make the fight of the century, and more. Plus, a classic game of Buy or Sell.

    To enter into our lovely Discord community, click this link.

    TOPICS:

    • Intro (00:00)
    • The end of Bellator (03:07)
    • Why Bellator doesn’t invoke the same nostalgia Strikeforce does (08:49)
    • Saturday’s Paul Craig vs. Brendan Allen card at The Apex (21:02)
    • Ariel’s conundrum with getting Tom Aspinall into his November pound-for-pound rankings (24:19)
    • UFC fighters we feel most emotionally connected to (37:38)
    • How the Saudis could get Dana White to make Jon Jones vs. Francis Ngannou (57:30)
    • Buy or Sell (01:05:09)

    Hosts: Ariel Helwani, Petesy Carroll, and Chuck Mindenhall
    Producer: Troy Farkas

    Subscribe: Spotify

    Ariel Helwani

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  • ​​This Cyberpunk 2077 Side Quest Is One Of Its Best, So Don’t Miss It

    ​​This Cyberpunk 2077 Side Quest Is One Of Its Best, So Don’t Miss It

    Johnny Silverhand stands in front of an AI core.

    Screenshot: CD Projekt Red / Kotaku

    Venturing off the path of the main quest in Cyberpunk can feel a little…perhaps ludonarrative dissonant? Sure, V’s got a lot on their plate, but there’s a whole city out there filled with quests and objectives. Not all are made equally though. If you want to experience one of the best side diversions this dystopian futurescape has to offer, however, it’s time to get reacquainted with an AI taxi service you met in Act One. Turns out they’ve got a bit of a staff problem; good thing you’re in need of eddies and have time to spare.

    Act Two opens with such a heavy narrative premise that it’s easy to get immersed in the main story. Who has time for fetch quests when the clock is ticking on impending doom? This is especially the case when much of the game can feel like a GTA-wannabe at worst. But the quest chain that follows “Tune Up” is filled with such personality and offers such a classic sci-fi AI premise that you shouldn’t miss it. In fact, it should be top of your list of quests to grab once you wrap up “The Heist” main job.

    You need to be in Act Two to access this quest. Act Two follows the trying events of “The Heist” main job, so we’re gonna be in spoiler territory here. Also, as a content warning, this quest does deal with themes of self harm and suicide. Make sure you have an Intelligence score of at least 10 in order to access all outcomes at the quest’s conclusion.) It’s worth pausing the main storyline for this one.

    It all starts with the “Tune Up” side job, which will take you a little by surprise before you’ll be on your way to hunt down individual objectives scattered around the city. You have two choices for how you want to tackle this quest: Either knock all of the seven objectives out one-by-one, or, dip in and out of them as you progress through the main story or other quests. Some of the shootouts can get a little rough if you’re not leveled up appropriately, specifically the one that takes place in Pacifica.

    Let’s dig in.

    Image for article titled ​​This Cyberpunk 2077 Side Quest Is One Of Its Best, So Don't Miss It

    How to start the Delamain side quest

    Your choom is dead, a cigarette-smoking rebellious rockstar is stuck in your head, and a stolen piece of hardware from Arosaka is slowly overriding your consciousness. Isn’t the future grand? Act Two arrives after one hell of a turn of events and all you might care about after waking up is where the hell your car is.

    Lucky you: If you check your journal or map, you’ll come across the “Tune Up” side job, where the first objective is to retrieve your vehicle from your apartment’s parking garage.

    After the very impolite car smashes into you and wrecks your ride, you’ll be wheel-less for a spell. Don’t worry, you can either grab one of the purchasable vehicles as a temporary replacement (yes, you’ll get your wheels back).

    Alternatively, if you’re looking for a free set of wheels and don’t mind a quick trip out to the desert, you can score a Colby CX410 Butte for literally free at the following location:

    A location on a map shows a Side Job in Cyberpunk 2077.

    Screenshot: CD Projekt Red / Kotaku

    It’s not the fastest car by any means, and the acceleration is rather slow, but what do you want for nothing?

    Finish up the remainder of “Human Nature’s” tasks and you’ll be able to access the “Tune Up” side job. This one will take you down to Delamain HQ, where you’ll understand a bit about what just happened.

    After chatting with Delamain a bit, you’ll come to find out that a number of his cars have gone rogue. It’ll be up to you to track them down.

    Finding the rogue Delamain car locations (and how to drive in first-person without crashing)

    Time for a seven-step fetch quest! Don’t close the browser, trust me, this one’s worth it. For the best experience, however, I really recommend driving in first-person mode. To avoid smashing into things left and right while driving in first-person perspective, make sure your map is on and use it as a kind of peripheral vision.

    Once Delamain gives you the rundown of what’s going on, you’ll have access to the seven-step “Epistrophy” side job. You can go to each location as you wish, knocking them out one-by-one, or choosing to grab them when they seem appropriate. If you want to leave this quest as something you’ll return to on and off, you don’t need to worry about tracking it too often. Delamain will call you whenever you are near the vicinity of one of the rogue vehicles. It will take a little while to find some of them depending on their location. Stay within the highlighted area in your minimap until you find the car and stick close to them once you’ve found their location. They can be found in the following places:

    • Wellsprings
    • Northside
    • North Oak
    • Rancho Coronado
    • Badlands
    • The Glen
    • Coastview

    Some of the more notable parts of this quest include the Rancho Coronado, Wellsprings, and North Oak locations. In North Oak, you’ll need to drive the rogue cab back yourself, except this AI is particularly nervous about the city. Keep the car under 50 to not spook him too much.

    Rancho Coronado will have you engage in some amusing property damage to satisfy an AI who’s very upset about some pink flamingos. Meanwhile, the AI in Wellsprings has a bit of an attitude. It might feel clunky, but I recommend sticking to first-person during the car battle here as, given the camera perspective, an impromptu 1v1 demo derby in the middle of a city is quite fun and poses a bit of a challenge.

    If you’re heading to Pacifica for the Coastview location, however, come leveled up and stocked on ammo. After an amusing easter egg, you’re gonna get jumped by a bunch of gonks. I recommend staying under the bridge during this shootout, as there are two groups of hostile enemies outside of the bridge who can easily get roped into the shooting spree. Fighting one group of fools is much more manageable than taking on three.

    As a note, “The Glen” location involves a conversation about depression and self harm.

    Final Delamain quest: “Don’t Lose Your Mind”

    Once you gather all of the rogue AI’s and send them back to Delamain HQ, you’ll have to wait a couple of days to receive a suspicious call from Delamain. This call usually triggers by visiting Corpo Plaza. Turns out, Delamain has found the source of the problem: A virus has hit the AI and you’re being called on to help.

    As you’ll quickly learn, entry into Delamain HQ isn’t as straightforward as it was before. Once you find a way in around the back, you’ll move through some abandoned offices. Take the time to sift through the computer emails for a bit of dystopian backstory about what happened to the human staff. This is one of the game’s quests that earns time spent sifting through in-world documents. You’ll also need to dig through the emails for the code to the main office computer (it’s a super secure one too: 1 2 3 4). If you have an Intelligence of 8, you won’t need the password.

    Once you get access to the garage, you’ll have to deal with some hostile drones and an electrified floor. The drones don’t put up too much of a fight, but the floor will kill you fast. (The Inductor Immune System implant will make you immune to the electricity).

    Take the door to your left when you enter the garage and see Johnny. You’ll need to hop on to the car that’s being raised and lowered and parkour your way over to an open vent. You’ll then have to navigate through some narrow corridors behind the cars to make it to the control room and Delamain’s core. Once inside, things get interesting.

    Johnny will appear and will instantly give you a piece of his mind about what you ought to do. You’ll have three options: Restore Delamain and kill the rogue AI offshoots, merge the AI offshoots with Delamain (requires an Intelligence score of 10), or pull out a gun and destroy the core, liberating the AI offshoots but killing Delamain.

    Do the AI offshoots have a right to live? Are they just an error that needs to be corrected? Should (or can) they peacefully coexist with the primary consciousness that gave birth to them? SPOILERS FOLLOW:

    Johnny will appear to encourage you to destroy the core or merge all of the AIs into one. He isn’t without a point, implying that Delamain is hardly living a free life as both a taxi driver and dispatcher. Delamain admits early on in the quest that he maintains a control room strictly for the need to mirror humans, saying that such a space is an “infrastructure” he inherited, much like the visualized face he speaks through. Narratively, this is an opportunity for V to decide whether or not he’ll continue simply serving humans by sending out and driving taxis.

    You are free to reset the core to purge the errant AI offshoots, which identify as Delamain’s children and seem to be fragments of his own personality. If you do this, Johnny won’t be happy and will call you out. If you lack the Intelligence score to merge the AIs, your only option then is to pull out a weapon and destroy the core.

    If you have a high enough Intelligence score (10), you can access what is arguably the “good ending” for the Delamain quest guide. Once all AI personalities are merged, Delamain will express the need to leave Night City to go on to a better place. Regardless of which ending you choose, however, you will get a taxi cab of your own to drive.

    Though merging the AIs seems to be the best way to go, none of these seem to scream “good/bad ending.” Instead, you’ll be left with a nice riddle about the nature of consciousness and what it means to be free. What’s more cyberpunk than that?


    Delamain’s quest is easily one of Cyberpunk 2077’s most memorable sidequests. There’s some great gameplay, a ton of great dialog and narration, and it will have you traveling to different areas of the city. It’s easily the first side job to pick up once you’re out of the first Act.

    Claire Jackson

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