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Tag: VoidBreaker

  • VoidBreaker Review: One Of 2025’s Best Shooters

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    I love it when a game comes out of nowhere and surprises me. Earlier this month, that is exactly what happened when I saw the trailer for VoidBreaker during Gamescom Opening Night Live. I downloaded the fast-paced sci-fi roguelike FPS shortly after seeing it, and not only is it good, but it might be one of the best shooters I’ve played all year. And it was made almost entirely by one guy, Daniel Stubbington.

    VoidBreaker is an incredibly fast and sleek first-person shooter available now in early access on Steam and Game Pass PC. The game is set inside a large, highly advanced AI program that is using human test subjects to gather data on combat and warfare. This involves you endlessly fighting and dying over and over again through “runs” of the program’s randomly generated gauntlets filled with various robotic enemies and other odd cyber-opponents. Luckily, very early on, a previous human who was trying to escape the program contacts you to help take the AI down and get out alive. Sadly, your ally is just the digital remains of a very dead person who has a skeleton hiding in your cyberjail’s basement. But while he’s dead, his mind is still in the program and helps you hack the system, slowly unlocking permanent bonuses and new weapons to help you get further during each action-filled run.

    If some of that sounds silly, it is! And that’s the point. VoidBreaker leans into the absurd and strange situation you find yourself in, with plentiful jokes delivered by a dry robot announcer during runs. Messages include the program explaining how living forever in pain is better than dying, and how you aren’t alone because the AI is always watching you. It strikes that perfect balance between silly and dark that Portal nailed so many years ago.

    Another run, another run, another run….

    The gameplay loop of VoidBreaker will feel pretty familiar if you’ve played any roguelike game in the last few years. Each run feels different, as enemy encounters and other sections of the digital gauntlets are randomly generated. As you progress through these runs, you find mods of various rarity levels that give you new abilities, make you stronger or faster, or even change how your gun works. And of course, as in most roguelikes, there’s a currency you earn that can only be used at shops that randomly appear on your path during that run. There’s also a currency that lets you unlock permanent upgrades in the aforementioned secret dead guy basement.

    So yeah, nothing groundbreaking in Voidbreaker. Instead, the reason to play this new FPS is for the gameplay and combat. Movement in VoidBreaker is incredibly smooth, snappy, and satisfying. This is the kind of game where it’s just fun to run around and jump, even outside of a fight. And gunplay is equally fantastic, with the assault rifle you unlock fairly early into the game being a loud and hectic death machine that sprays enemies with bullets in a way that always makes me happy. Buildings and other structures you spot in the levels can also be destroyed à la Battlefield and crumble upon enemies, stunning or even killing them. Oh, and you can pick up most items using a Half-Life-like Gravity Gun mechanic and fling them back at baddies, too.

    As you upgrade your character during runs, adding ice bullets, improving your Gravity-Gun-thingy, unlocking fire attacks, and collecting super-powerful grenade mods, the action in VoidBreaker can become extremely chaotic. At times, it became nearly too much for my eyes to keep track of as my rifle spat out electrically charged bullets covered in energy fields, buildings collapsed around me, and enemies filled the arena with various red projectiles that can do a lot of damage if you aren’t careful. It can be a lot, and I think for some it might be too much. But I enjoyed every moment of it, even if there were definitely times when I was just spamming my abilities and grenades toward a massive cloud of destruction and death and hoping for the best.

    But the chaos is part of the fun, and death isn’t that big of a deal in VoidBreaker. After all, it just gave me another excuse to load back up in my weird, sparse cyber apartment/prison and quickly say hi to the skeleton in the basement before hopping back out for one more run. I’m excited to see how the game expands in early access. Now, I need to go and play more VoidBreaker. Just one more run. I’ll go to bed eventually. It’s only 2 a.m….

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    Zack Zwiezen

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  • Hollow Knight & 3 More Great Games We’re Diving Into

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    Hello! Here we are at the end of yet another week, and that means we’re taking a look at our gaming shelves, physical or digital, with an eye for something appealing to spend some hours with on our time off–something which may inspire you as well, should you be at a loss for what to play.

    This week I finally got to share what I’ve been working on behind the scenes: Kotaku’s review of the remake of Metal Gear Solid 3, as well as a deep dive into what makes this reimagining tick. Long story short: I think the game rocks and it’s been the most fun I’ve had with an MGS title in many years. But it’s not out yet, so it won’t be mentioned in this week’s rundown. Expect me to have some more to say about it next week.

    Read More: Metal Gear Solid Delta: Snake Eater: The Kotaku Review

    We also had Gamescom kick off this week with Opening Night Live, and what a packed show it was, especially if you’re like me and enjoy torturing yourself with horror games–seriously, I’m avoiding RE9 trailers and gameplay footage because it’s going to spark too much excitement in me and might throw the universe out of balance or something.

    Anyway, let’s get on to our picks for the weekend–and please let us know what games you’re rocking because, in case you didn’t know, comments are back! So be nice, but also please let us know what’s got you glued to your controllers and keyboards.


    Void/Breaker

    Play it on: PS5, Xbox Series X/S, Windows PCs (Steam Deck: “Unknown”)
    Current goal: Finish more runs and get out of the simulation

    When I saw a trailer for VoidBreaker during Gamescom Opening Night Live, I was intrigued. So I hopped over to Steam to play it for a bit and accidentally put, like, three hours in, despite having dinner plans that night. We weren’t late for dinner, but any game that can hook me that fast has my attention.

    I’m not a big roguelike guy, but VoidBreaker’s gunplay is so satisfying and the combat so hectic that upom dying, I’m instantly starting a new run through the game’s twisted cybernightmare. And I keep finding new power-ups, mods, and other features as I do so. I need to put more time into VoidBreaker before I can say it’s on my Game of the Year list, but I like its odds.


    Shadow Labyrinth

    The protagonist of Shadow Labyrinth strikes at an enemy.

    Play it on: PS5, Xbox Series X/S, Switch, Switch 2, Windows PCs (Steam Deck: “Verified”)
    Current goal: Venture deeper

    It’s just all so strange and mysterious. The “memories” I find are cryptic and bizarre, the backgrounds otherworldly, the Metroidvania-style labyrinth itself full of things I can’t make heads or tails of. Well, I can. I know a Pac-Man maze when I see one. But my in-game character can’t, not yet.

    What captivates me so far about Shadow Labyrinth is its willingness to be so dauntingly strange. I mean, video games don’t get any more mainstream than Pac-Man. Pac-Man was a game for everyone, and that broad appeal was crucial to it becoming a colossal arcade smash that fleetingly invaded every aspect of American culture in the early 1980s. And yet here is a game that is deliberately inscrutable, and sometimes even offputting. Pac-Man, or this game’s equivalent of him, sometimes devours foes in a display that’s genuinely unnerving, and the story, thus far at least, is a jumble of strange names, awkward, rambling notes, and vague gestures at lore you don’t know enough about to process. And I love it. Each night this week, I’ve been determined to make at least one good little chunk of progress, find another save point, see what strange new landscapes await me, and hopefully start finding the keys to understanding just who I am, where I am, and what it is I’m really doing.

    Shadow Labyrinth has integrity. It’s committed to doing its thing, and it doesn’t go to great lengths to make you feel welcome. “Stay, or bounce off,” it seems to say. “It makes no difference to me.” I find that confidence intriguing, and hard to resist. For now, at least, I’m staying. I’m venturing deeper. – Carolyn Petit


    Silent Hill

    Harry Mason holds up a lighter to a corpse mutilated and strung up on a fence.
    © Screenshot: Konami / MegaBezel / Claire Jackson / Kotaku

    Play it on: PS3 via PSN store, original disc, or emulation
    Current goal: Get the hang of these darn controls!

    Last weekend I dove into the lovingly retro horror experience that is Silent Hill. This weekend I’m doing it again as I anticipate talking a whole lot more about this exquisitely disturbing PSX title in the near future, and, after all, it was one of the classics of the era that got away from me.

    I didn’t get terribly far in my first playthrough as I was short on time (I was neck-deep in the digital swamps of Snake Eater’s remake) and also because this game is hard! I mean, it’s me, so I naturally jumped into it on the game’s hard difficulty.

    That might’ve been a mistake. The game is already pretty lethal as is and, oof,these controls are of a sort we’ve long since left behind–and maybe for good reason? I’m not sure yet. I’m usually okay with tank controls, but I’m finding these particularly difficult to contend with for some reason. Maybe I’m just out of practice? In any case, they’ve made me rethink my choice to do my run on hard mode.

    I’m gonna knock the difficulty down. That should help me focus on the atmosphere of this game which, if you know anything about Silent Hill, I probably don’t need to tell you about. But still, if it’s been some time since you’ve played this 1999 release and you tend to play modern games more often, know that elements we might consider graphical limitations or poor design decisions today– the gloomy fog, the non-player-controlled camera– really sell the bizarre and haunting experience that is this game. Even just walking down one of the game’s opening alleyways, I was reminded that it wasn’t just creepy monsters that terrified me as a child; it was the whole framing of this gorgeously dreadful horror experience. And I’m so ready to strap in for more this weekend. – Claire Jackson


    Hollow Knight

    The protagonist from Hollow Knight dashes towards his enemies.

    Play it on: PS5, Xbox Series X/S, Switch, Switch 2, Windows PCs (Steam Deck: “Verified”)
    Current goal: See what the fuss is about

    I wrote about Hollow Knight: Silksong quite a few times this week, but I’ve never played Team Cherry’s original Metroidvania. I hear it’s one of the best, most challenging action platformers out there. It must be if the internet has been losing its mind about the sequel for all this time, right? I’ve always been curious about Hollow Knight, but it had become such a meme in my head that it almost made me forget that it was something I could actually download and play at any point in the past eight years. Now, we’re two weeks out from Silksong, and I guess it really is on me for waiting so long after observing the fervor from afar all this time. But there’s no time like the present to jump in, lest I fall even further behind on what is supposedly one of indie gaming’s crown jewels. — Kenneth Shepard


    And that wraps our picks for the weekend! What are you playing?

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    Claire Jackson

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