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Tag: virtual reality

  • This could be Apple’s biggest product launch since the Apple Watch | CNN Business

    This could be Apple’s biggest product launch since the Apple Watch | CNN Business

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    CNN
     — 

    Apple may be just one day away from unveiling its most ambitious new hardware product in years.

    At its Worldwide Developers Conference, which kicks off Monday at its Cupertino, California, campus, Apple

    (AAPL)
    is widely expected to introduce a “mixed reality” headset that offers both virtual reality and augmented reality, a technology that overlays virtual images on live video of the real world.

    The highly anticipated release of an AR/VR headset would be Apple’s biggest hardware product launch since the debut of the Apple Watch in 2015. It could signal a new era for the company and potentially revolutionize how millions interact with computers and the world around them.

    But the headset is just one of many announcements expected at the developers event. Apple will also show off a long list of software updates that will shape how people use its most popular devices, including the iPhone and Apple Watch.

    Apple may also tease how it plans to incorporate AI into more of its products and services, and keep pace with a renewed arms race over the technology in Silicon Valley.

    The event will be livestreamed on Apple’s website and YouTube. It is set to start at 10:00 a.m. PT/1:00 p.m. ET.

    Here’s a closer look at what to expect:

    For years, Apple CEO Tim Cook has expressed interest in augmented reality. Now Apple finally appears ready to show off what it’s been working on.

    According to Bloomberg, the new headset, which could be called Reality One or Reality Pro, will have an iOS-like interface, display immersive video and include cameras and sensors to allow users to control it via their hands, eye movements and with Siri. The device is also rumored to have an outward-facing display that will show eye movements and facial expressions, allowing onlookers to interact with the person wearing the headset without feeling as though they’re talking to a robot.

    Apple’s new headset is expected to pack apps for gaming, fitness and meditation, and offer access to iOS apps such as Messages, FaceTime and Safari, according to Bloomberg. With the FaceTime option, for example, the headset will “render a user’s face and full body in virtual reality,” to create the feeling that both are “in the same room.”

    The decision to unveil it at WWDC suggests Apple wants to encourage developers to build apps and experiences for the product in order to make it more compelling for customers and worth the hefty price tag.

    The company is reportedly considering a $3,000 price tag for the device, far more than most of its products and testing potential buyers at a time of lingering uncertainty in the global economy. Other tech companies have struggled to find mainstream traction for headsets. And in the years that Apple has been rumored to be working on the product, the tech community has shifted its focus from VR to another buzzy technology: artificial intelligence.

    But if any company can prove skeptics wrong, it’s Apple. The company’s entry into the market combined with its vast customer base has the potential to breathe new life into the world of headsets.

    A mixed reality headset may not be the only piece of hardware to get stage time this year.

    Apple is expected to launch a new 15-inch MacBook Air packing the company’s M2 processor. The current size of the MacBook Air is 13 inches.

    Previously, users who wanted a larger-sized Apple laptop would need to buy a higher-end MacBook Pro.

    Considering WWDC is traditionally a software event, Apple executives will likely spend much of the time highlighting the changes and upgrades coming to its next-generation mobile operating systems, iOS 17 and iPadOS 17.

    While last year’s updates included a major design overhaul of the lock screen and iMessage, only minor changes are expected this year.

    With iOS 17, Apple is expected to double down on its efforts around health tracking by adding the ability to monitor everything from a user’s mood to keeping tabs on how their vision may change over time. According to the Wall Street Journal, Apple will also launch a journaling app not only as a way for users to log their thoughts but also activity levels, which can then be analyzed to reveal how much time someone spends at home or out of the house.

    The new iOS 17 is also said to get a lock screen refresh: When positioned in horizontal mode, the display will highlight widgets tied to the calendar, weather and other apps, serving as a digital hub. (iPadOS 17 is also expected to get some of the same lock screen capabilities and health features.)

    Other anticipated upgrades include an Apple Watch OS update that would focus on quick glances at widgets, and more details about its next-generation CarPlay platform, which it initially teased last year.

    While much of the focus of the event may be on VR, Apple may also attempt to show how it’s keeping pace with Silicon Valley’s current obsession: artificial intelligence.

    Apple reportedly plans to preview an AI-powered digital coaching service, which will encourage people to exercise and improve their sleeping and eating habits. It’s unclear how it could work, but the effort comes at a time when Big Tech companies are racing to introduce AI-powered technologies in the wake of ChatGPT’s viral success.

    Apple may also demo and expand on some of its recently teased accessibility tools for the iPhone and iPad, including a feature that promises to replicate a user’s voice for phone calls after only 15 minutes of training.

    Most of the other Big Tech companies have recently outlined their AI strategies. This event may be Apple’s chance to do the same.

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  • I tried Apple’s new headset. Here’s what it’s like to use | CNN Business

    I tried Apple’s new headset. Here’s what it’s like to use | CNN Business

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    CNN
     — 

    It’s rare to find a new technology that feels groundbreaking. But last night, while sitting on a couch in a private demo room at Apple’s campus wearing its newly announced Vision Pro mixed reality headset, it felt like I’d seen the future — or at least an early and very pricey prototype of it.

    In the demo, which lasted 30 minutes, a virtual butterfly landed on my finger; a dinosaur with detailed scales tried to bite me; and I stood inches away from Alicia Keys’ piano as she serenaded me in a recording studio. When a small bear cub swam by me on a quiet lake during another immersive video, it felt so real that it reminded me of an experience with a loved one who recently passed away. I couldn’t wipe the tears inside my headset.

    Apple unveiled the headset, its most ambitious and riskiest new hardware offering in years, at a developer event earlier in the day. The headset blends both virtual reality and augmented reality, a technology that overlays virtual images on live video of the real world. At the event, Apple CEO Tim Cook touted the Vision Pro as a “revolutionary product,” with the potential to change how users interact with technology, each other and the world around them. He called it “the first product you look through, not at.”

    But it’s clearly a work in progress. The apps and experiences remain limited; users must stay tethered to a battery pack the size of an iPhone with just two hours of battery life; and the first minutes using the device can be off-putting. Apple also plans to charge $3,499 for the device when it goes on sale early next year – more than had been rumored and far more than other headsets on the market that have previously struggled to gain wide adoption.

    With its loyal following and impressive track record on hardware, Apple may be able to convince developers, early adopters and some enterprise customers to pay up for the device. But if it wants to attract a more mainstream audience, it will need a “killer app,” as the industry often refers to it -— or several.

    Based on my demo, Apple still has a long way to go, but it’s off to a compelling start.

    Hours after the keynote event, I arrived at a building on Apple’s sprawling Cupertino, California, campus specifically constructed to stage demos and briefings for the new headset.

    I was met by an Apple employee who scanned my face to help customize the fit of the headset. Then I entered a small room where an optometrist asked if I wore glasses or corrective lenses. I had gotten Lasik surgery years ago, but others around me had their glasses scanned so the headset could present their specific prescription. It’s an incredible feat that differentiates Apple from competitors and ensures no frames need to be squeezed into the headset. But it’s unclear how the company plans to handle this process at scale if millions buy the device.

    The initial setup process was somewhat unpleasant: I felt a little nauseous and claustrophobic as I adjusted to the device. It tracked my eyes, scanned my hands and mapped the room to better tailor the augmented reality experience.

    But Apple has also taken steps to reduce the motion sickness problem that has plagued other headsets. The headset uses an R1 processor, a custom chip that cuts down on the latency issue found in similar products that can result in nausea.

    As many viewers were quick to point out on Monday, the headset itself looks like a pair of designer ski goggles. It features a soft adjustable strap on the top, a “digital crown” on the back – a bigger version than what you’d find on an Apple Watch – and another digital crown on the top that serves as a kind of home button. There’s also a wire connecting to an external battery pack.

    The headset itself felt light enough in the beginning, but even with Apple’s considerable design chops, I never shook the idea that there was a computer on my face. Fortunately, unlike other computing products, the headset did remain cool on my face throughout the experience, thanks largely to a quiet fan and airflow running through the system

    Unlike other headsets, the new mixed reality headset also displays the eyes of its users on the outside, so “you’re never isolated from the people around you, you can see them and they can see you,” Alan Dye, vice president of human interface, said during the keynote.

    Sadly, I never got to see how my own eyes or anyone else’s looked through the headset during the demo.

    After putting on the device, I saw an iOS-like interface. I could easily hop in and out of apps, such as Messages, FaceTime, Safari and Photos, using just my eye movements and touching my thumb and pointer finger together to act as the “select” button. This was more intuitive than expected and worked even when my hands rested on my lap.

    Some app experiences were better than others, however. It was beautiful to see images in the Photos app presented before me in a larger than life manner, but it’s hard to imagine feeling the need to do this often on a couch back home. Vision Pro also offers a spatial photo option, which lets users view images and videos in 3D so you feel like you’re directly in the scene. Again, cool but unnecessary.

    During another demo, an Apple employee wearing a Vision Pro headset FaceTimed me from the other side of campus. Her “persona” – a digital representation which did not show her wearing the Vision Pro – appeared in front of me as we chatted about the event earlier in the day. She seemed real but it was clear she was not; she was a sort of pseudo-human. (Apple did not scan my face to create my own persona, which would otherwise be done through its OpticID security feature during the setup phase.)

    The Apple employee then shared a virtual whiteboard – dragging, dropping and highlighting interior design images. Cook has focused on AR’s potential to foster collaboration, and it’s clear how this tool could be used in meetings to fulfill that promise. What’s less clear is why most employers would spend $3,499 per device per employee to make this happen rather than simply use Zoom.

    Like so much else about the product unveiling, this pitch felt mistimed. Earlier in the pandemic, more people might have jumped at the chance to create these virtual experiences while we worked and socialized almost entirely from home. Now, with more employees back in the office and companies looking to cut costs amid broader economic uncertainty, the justification for this pricey device seemed less clear.

    The real magic of the Vision Pro, however, is in the immersive videos. Watching an underwater scene from Avatar 2 in 3D, for example, was surreal, seemingly placing me right in the ocean with these fictional creatures. It’s easy to imagine buy-in from Hollywood filmmakers to create experiences just for the headset.

    Apple is also uniquely positioned here to supercharge the device with these experiences. It has close relationships in the entertainment industry, including with former Apple board member and Disney CEO Bob Iger, who announced in a pre-recorded video during the event that Disney+ will be available on the headset at launch. Apple teased new National Geographic, Marvel and ESPN experiences for the headset, too.

    Almost every new Apple product, from the iPhone to the Apple Watch, promises to use screens of varying sizes to change how we live, work and interact with the world. The Vision Pro has the potential to do all of that in an even more striking way. But unlike the first time I picked up an iPhone or a smartatch, after 30 minutes of using Vision Pro, I was very content to put it down and return to the real world.

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  • One-of-a-Kind Party Game, With Augmented Reality Option, is Now Live on Kickstarter

    One-of-a-Kind Party Game, With Augmented Reality Option, is Now Live on Kickstarter

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    Press Release



    updated: Mar 2, 2021

    Llamasters, the first-of-its-kind party game that utilizes augmented reality, has been launched today on Kickstarter. Llamasters is a party game for between two to five players that sets opponents on a mission to become the one and only Llama Master. 

    The Kickstarter campaign features several investment packages to appeal to both early birds and high donors, including a personalized llama card; there is also an investment package limited to a maximum of 24 people.

    While party games themselves may be nothing new, Llamasters features a unique augmented reality option to take gameplay to new levels. Players have an option to start the game in two different modes and the objective for players is to take care of their llama king or queen, using strategy to outwit their opponents, to become the ultimate Llama Master. 

    The game has been devised by George Thomas and Eli Fodor, both of whom were fans of both on and offline gaming. Lockdown made them both realize how much they missed playing board games together with their friends, and so Llamasters was born. The team members both appreciate the adage that “laughter is the best medicine” and so a game that was fun and exciting for all ages was imperative to them. Llamasters delivers just that and utilizes augmented reality to connect friends and families together. Shortly after Maja Kazazic and Gabriel Kiss saw the fun and potential of the game, they quickly joined the team.  

    The Llamasters Kickstarter campaign hopes to raise revenues of $10,000USD to develop more features in the app and to manufacture the first 5,000 pieces. The campaign runs from March 1-31. Future plans for Llamasters include adding new features and animations to the app and reaching out to a global gaming audience.

    George Thomas, Llamasters, said, “Everyone loves physical party games and most people are equally happy gaming on their phones. With Llamasters, we wanted to come up with a unique game that would combine the two. What makes Llamasters that much more special is how players can pick up the physical game on their phones, with no interruption to gameplay, thanks to its AR technology. We want to provide our backers and players with a fun gaming experience that can be enjoyed online, offline or a combination of the two using a play format that brings laughter to all. Who doesn’t love a llama?”

    To contribute to the Llamasters Kickstarter campaign, please visit https://www.kickstarter.com/projects/llamasters/llamasters-the-card-game-with-augmented-reality.

    Production status: 100 full decks of Llamasters are already manufactured and have been focus-group tested and used to make further gaming refinements. The Augmented Reality framework for iOS and Android has also been built and fully tested. The Kickstarter campaign is to manufacture more Llamasters decks and further develop the games’ AR technology. 

    Backer rewards: A $45 ($39 for early bird investors) investment gives Kickstarter patrons their own full deck of 85 Llamasters cards, ready to play. 

    Backers expected to receive their rewards in: June 2021

    Time per game: 10-30 mins

    Age: 14+ 

    About Llamasters: Created by four friends whose intent is to bring some joy and shared laughter to the world, Llamasters is a multiplayer party game that takes users on a mission to become the ultimate Llama Master. The game utilizes Augmented Reality in a unique playing format. The game is suitable for players aged 14 and above.  

    For more information, please contact: press@llamasters.com

    Website: https://llamasters.com/

    Images, Videos & Brandinghttps://llamasters.com/media/

    Twitter: https://twitter.com/Llamasters1/

    Instagram: https://www.instagram.com/llamasters/

    Facebook: https://www.facebook.com/llamasters/

    Source: Llamasters

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  • OutThere Colorado Announces Launch of Innovative Web Platform for Exploring the Outdoors

    OutThere Colorado Announces Launch of Innovative Web Platform for Exploring the Outdoors

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    OutThereColorado.com brings the Colorado outdoors to life through 360° videos, films, and an interactive map with over 12,000 destinations.

    OutThere Colorado, a media and marketing company, has launched an innovative web platform that opens up the Colorado outdoors to users around the world. The seeds of the project began in January 2016 and it has become a comprehensive website devoted to telling inspiring stories, producing immersive films, and providing accurate data-based information on more than 12,000 outdoor destinations in the state of Colorado.

    Cutting edge virtual reality 360 degree filming has transformed outdoor storytelling. Never been in a hot air balloon? Join us as we soar high above Colorado Springs. Always wanted to raft the Arkansas River? Jump in a boat and experience the rapids from your desk chair.

    “Our goal is to create this immersive, content-rich platform from which people can explore and experience the Colorado outdoors. To that end, we knew we had to try filming in 360.”

    Charles Roach, General Manager, OutThere Colorado

    “Our goal is to create this immersive, content-rich platform from which people can explore and experience the Colorado outdoors,” explains Charles Roach, General Manager of OutThere Colorado. “To that end, we knew we had to try filming in 360.”

    The most powerful feature of OutThereColorado.com is the Interactive Map. Use Colorado geography to filter destinations by type (i.e., Hot Springs, Campgrounds, Mountains) or by activity (i.e., Mountain Biking, Camping, Skiing/Snowboarding) to plan your next adventure.

    But OutThere Colorado is more than trails and cool video! OutThere Colorado publishes articles that tell stories of people in the outdoors world and that bring depth to the outdoor lifestyle. Features include people profiles of noteworthy outdoor industry professionals such as renowned landscape photographer John Fielder, newsworthy snow forecasting from Joel Gratz of OpenSnow, adventure ideas for snowshoeing in Rocky Mountain National Park, and a weekly “Girls that Shred” series highlighting women who inspire us.

    OutThere Colorado has begun and will continue to build partnerships that align with the OutThere brand to promote destinations, outdoor recreation, and other promotional opportunities. 

    Send press inquiries to:
    Sophie Goodman
    Content Marketing Manager, OutThere Colorado
    ​sophie@outtherecolorado.com

    Send promotional inquiries to:
    Charles Roach
    ​General Manager, OutThere Colorado
    charles@outtherecolorado.com

    Source: OutThere Colorado

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  • Megs McLeans “Virtually Me” Virtual Reality App.  ReelTime VR the Most Advanced Virtual Reality App. to Date Launches to 2 Billion Phones Worldwide

    Megs McLeans “Virtually Me” Virtual Reality App. ReelTime VR the Most Advanced Virtual Reality App. to Date Launches to 2 Billion Phones Worldwide

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    Breakout Country Music artist Megs McLean www.megsmclean.com in connection with ReelTime Partners (OTCPK:RLTR) www.reeltime.com announces the release of the ReelTime VR app. the most advanced Virtual Reality App. to date. ReelTime which has established itself as the leader in the production and distribution of Virtual Reality Content moves ahead of Oculus Rift and others setting the bar for VR.

    Press Release


    Sep 4, 2015

    Breakout Country Music artist Megs McLean www.megsmclean.com in connection with ReelTime Partners (OTCPK:RLTR) www.reeltime.com announces the release of the ReelTime VR app. the most advanced  Virtual Reality App. to date. ReelTime which has established itself as the leader in the production and distribution of Virtual Reality Content moves ahead of Oculus Rift and others setting the bar for Virtual reality content production and content distribution.  ReelTime VR, featuring Megs McLean  is available now to nearly 2 billion devices worldwide for iPhone, Android, and Balckberry devices and is the most technologically advanced and the most creative Virtual Reality content to be released to the public to date. ReelTime VR has not only set the bar for virtual reality content with Megs “Virtually Me” but is the only company to offer a complete end to end solution.

    The free application and content can be viewed for free with or without a virtual reality headset using most smartphones worldwide. The user is immersed in a 360 degree viewing experience, allowing  them to look up, down, and all around as if they were standing right there. Breakout Country Music artist Megs McLean and ReelTime gave Taylor Swift concert attendees a special look into ReelTime VR during her performance at the concert in Seattle. The concert attendees were able to view “Virtually Me”, a revolutionary documentary shot in full 360 virtual reality which is featured on the ReelTime VR app. allowing users to stand in studio with Megs while she records her breakout single “It’s My Truck” with Drumming Legend Ben Smith of “Heart” and producer Geoff Ott at world renowned London Bridge Studio.

    ” This new world of Virtual Reality is unlike any entertainment technology in the past. It was a thrill working with the best in the industry ReelTime VR and I am looking forward to additional projects with them. ReelTime VR is truly ahead of all other Virtual Reality companies.”

    Megs McLean, Breakout Country Music Artist

    Megs McLean commented by stating; “ This new world of Virtual Reality is unlike any entertainment technology in the past. It was a thrill working with the best in the industry ReelTime VR and I am looking forward to additional projects with them. ReelTime VR is truly ahead of all other Virtual Reality companies.”

    The ReelTime VR production of Megs “Virtually Me” is the most sophisticated and enduring virtual reality content to date. Unlike lesser quality productions that utilize consumer Go Pro cameras providing lower picture quality and awkward movement, “Virtually Me” was produced with a proprietary system and shot with 361VR using Red Dragon Cameras. Compared to other applications such as the Samsung Gear VR which can only be used in conjunction with a Samsung Galaxy Note 4, Reeltime VR is available to most smartphones worldwide and can be used with any phone based VR headset. The ReelTime VR platform also outperforms Oculus Rift in every aspect including quality, price, and entertainment. Oculus Rift is still a gaming peripheral, requiring an expensive technologically advanced PC system that it must be plugged into for use. Oculus Rift is also not usable on smart phones and will not work outside of its controlled environment where it must utilize content specifically designed for that platform. This significantly restricts its access to content developed by third parties and limits entertainment options provided to users. Oculus Rift is set to be released sometime next year, and was recently purchased by Facebook for reportedly 2 billion dollars. ReelTime VR is available to the public now, can seamlessly adapt any content shot to standards allow distribution of content shot by third parties and provides an improved user experience. ReelTime VR is a free application that also provides an end to end solution for studios and other production houses.  

    “Virtually Me” is the first piece of content released to the public utilizing ReelTime VR and was produced by multi Emmy winning producers Jackson Nguyen and Todd Crites of TurnLeft/ReelTime Partners and Luis Flores of 361VR. The ReelTime VR app was developed by former ReelTime CTO Barry Henthorn who has a long history of developing revolutionary and disruptive technologies. ReelTime will continue development of the ReelTime VR app as well as production of groundbreaking content that provides users the best of virtual reality and an end to end platform solution to third parties.

    About Megs McLean: Megs Mclean is a country music artist/actor who has managed to blend the heart of country with the no rules “play it like you feel it” Seattle music style. Her unique sound comes from her roots as a country girl and competition barrel racer, mixed with her hometown influence from the Seattle grunge scene. Megs McLean puts a twist on traditional country with a kick from the current generation.  

    The free app can be downloaded on any Android or iPhone and can be viewed with or without virtual reality goggles.

    A short documentary  of Megs in studio experience recording “It’s My Truck” and Megs “Virtually Me” can be seen in the documentary “Making Megs McLean “It’s My Truck” which can be viewed at https://www.youtube.com/watch?v=MBCoo2vAz2M .The song “It’s My Truck” is available at all major music portals or at iTunes at https://itunes.apple.com/us/album/its-my-truck/id1003827933?i=1003828005&ignmpt=uo%3D4

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