ReportWire

Tag: Video RAM

  • The Last Of Us Part 1’s PC Port Isn’t In Great Shape

    The Last Of Us Part 1’s PC Port Isn’t In Great Shape

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    The Last Of Us—a zombie apocalypse game, you might have heard of it—was finally released on PC this week. That’s good news for anyone who hasn’t managed to play it over its past three releases on various PlayStation consoles, but the bad news is that, at launch at least, the game isn’t at its best.

    At time of posting the game only has a 33% positive rating on Steam, a figure and timeframe that has little to do with the quality of the game itself, and everything to do with the condition it has released in. Player’s complaints are many, but they boil down to a few widespread issues like:

    Freezes: The game is locking up at all kinds of random places, sometimes on its own, sometimes taking Steam (or the whole PC) with it.

    CTD: The game is constantly crashing to the desktop for many users.

    Performance: Players are complaining that the game places far too much strain on the CPU rather than the GPU, and that as a result performance is nowhere near as smooth as it should be relative to their systems.

    Mouse stutter: Now this one is funny. Apparently using the keyboard + mouse results in stutters. Using a gamepad removes this. So there’s a control-based performance hit? Wild (this was also reportedly an issue with the Uncharted ports as well).

    Some of my favourite Steam reviews include:

    Wow this runs like crap

    The single worst PC port I have ever seen. Waited 10 years for the game, avoiding any and all walkthrough videos, reviews, spoilers and etc. and this disgusting excuse of a port ruined every single ounce of excitement I had for the game. Building shaders for almost 2 hours now, crashes in main menu while building shaders every 5 or so minutes.

    Terrible optimization. Game takes more than 8 gigs of VRAM on medium settings, 100% CPU utilization in menu. And the temps are really high too. Probably going to refund soon.

    Pre-purchased & pre-loaded. Launched it as soon as it was ready. Went to the setings. Turns out this game is eating up nearly 10GB of VRAM at 1440p max settings (game defaulted the settings to maximum). I’m running a RTX 3080 Ti with 12GB VRAM, mind you. Never could get past the menu screen which always crashes when the game displays a notification at the bottom right corner that reads ‘BUILDING SHADERS’.

    While you’d expect this stuff will be fixed (or at least improved) in the months to come, it’s starting to become a disappointing pattern that many of Sony’s big PlayStation ports are hitting with performance problems on PC. Horizon was a mess, Uncharted suffered from many of these same problems and now this. Sure, there’s encouragement to be found there too—Horizon overcame its early struggles to be a damn fine experience on the PC—but these bad first impressions aren’t helping anyone.

    For what it’s worth, Naughty Dog has responded to the issues, saying:

    The Last of Us Part I PC players: we’ve heard your concerns, and our team is actively investigating multiple issues you’ve reported. We will continue to update you, but our team is prioritizing updates and will address issues in upcoming patches.

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    Luke Plunkett

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  • Cyberpunk 2077 Mod Gives Night City An Even More HD Makeover

    Cyberpunk 2077 Mod Gives Night City An Even More HD Makeover

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    Yes, Cyberpunk 2077 is already in HD—it goes way past HD for anyone playing in 2K or 4K, even—but if you ever stopped to look at the game’s ground textures and walls, you may have noticed they’re not as sharp as some of the more attention-grabbing parts of the world.

    That’s to be expected, of course, no developer in their right mind would spend as much time on a patch of dirt as they would the character’s apartment or car. But when a certain type of game reaches a certain level of popularity, there are people out there who want to see what that looks like, cost be damned.

    You might not remember, but back in 2020 I wrote about a Witcher 3 project undertaken by HalkHogan, a modder who wanted to give Geralt’s world a makeover, replacing the game’s default environment textures with new ones that were vastly more detailed. That mod proved so good, and so successful, that developers CD Projekt Red included it in their recent next-gen re-release of The Witcher 3.

    Well HalkHogan is now back with much the same thing for CDPR’s follow-up, Cyberpunk 2077, announcing that his HD Reworked Project is now underway and posting a video showcasing some of his work.

    Cyberpunk 2077 HD Reworked Project – Release Preview

    While you’d expect that adding something like this to the game would come with a performance hit, HalkHogan says that so long as you have enough spare VRAM, you won’t notice and slowdown whatsoever. And if you do, he’s releasing two versions of the mod:

    In general, the modification doesn’t hit performance in any way if you have enough amount of VRAM (video card memory). Even if you run out of memory a bit, it shouldn’t be a problem (and if it will, you can always easily uninstall the mod).

    There are two versions of the modification, adapted to what the graphics card you have.

    Cyberpunk 2077 HD Reworked Project Ultra Quality: contains the highest quality textures and gives the best visual experience. Highly recommended for 2K/4K displays. Game can use up to max 800MB more VRAM so most modern graphics cards should easy deal with it.

    Cyberpunk 2077 HD Reworked Project Balanced: maintains high textures quality with lower VRAM usage. Recommended for graphics cards with less amount of memory. Game can use up only about 400MB more VRAM so basically everyone who can comfortably play the game can use this without experiencing any significant performance drops while having noticeably better textures.

    Version 1.0 of the project is available now on Nexus Mods.

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    Luke Plunkett

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