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Tag: Video gaming

  • Myst Studio’s New Game Has Loads Of AI-Generated Stuff

    Myst Studio’s New Game Has Loads Of AI-Generated Stuff

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    Cyan, the studio behind Myst and Riven, has for the last few years been funding its games via Kickstarter. That’s how 2016’s Obduction was made, and it’s also how 2023’s Firmament—with more than a little help from machines this timewas developed as well.

    For a studio with such an illustrious history, the decidedly mixed reviews for Firmament should be something of a surprise. Fans are down on some of the puzzle design, but they also repeatedly mention how flat the game’s world feels, how poor the narration is and the sparsity of Firmament’s in-game lore, which really stand out when compared to Cyan’s 90s blockbusters.

    This walkthrough video highlight’s the game’s monotone narration

    Turns out there’s a good reason for some of that. As Gregory Avery-Weir first pointed out after sitting through the game’s credits, the longer you sit through them the more you find that some jobs—like voice acting—don’t get a mention where you’d expect them, alongside composers and artists. Indeed by the time the credits are thanking external partners like Nvidia, you’d be forgiven for thinking they’d forgotten to acknowledge their voice actors entirely.

    Until you get to this, literally the last credit flashed on the screen before they start thanking streams of Kickstarter backers:

    Image: Firmament

    That sure explains why so many pieces of in-game lore—like “journals, logs, checklists, newapapers, stories, songs, poems, letters” and “loosely scattered papers”—have been described as being so underwhelming, and why so many players had complaints about the lifelessness of its narration.

    I reached out to Cyan and asked them specifically about the level of human involvement in the game’s narration and lore texts (newspapers, letters, etc). Their response:

    “AI Assisted Content” listed in the credits for Firmament is, well, exactly that. It is content of which its final state you see it as in the game as was assisted, not wholly created, by services built on what many refer to as “AI” that Cyan staff made use of.

    For example, all voice acting content was performed by an actual human being 100% of the time (which may have been obvious already if you have listened to it, especially considering the performance cadence and content — we can’t imagine what it would be like if wholly machine generated, to your question) but the final performance timbre, pitch, and tone was modified with one of these services, with the performer’s consent. Hopefully that clarifies things more and provides a good example of what we mean by “AI Assisted Content”.

    Note that doesn’t explain why those voice actors aren’t credited (when the AI is!), why they used AI (and not regular recording/mixing tools) to modify the “timbre, pitch, and tone” of a human’s voice, and doesn’t address the numerous other instances fans have complained about, like the poems and songs.

    This sucks! This is the third game in a month we’ve had to highlight for either featuring or standing accused of featuring terrible, obviously machine-generated content. The feedback in each instance—even on this game’s Kickstarter page, where many backers pledged their support years ago, before AI-generated content was even a thing—has been clear: people do not want this stuff in their games!

    Image for article titled Myst Studio's New Game Has Loads Of AI-Generated Stuff

    Screenshot: Kickstarter

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    Luke Plunkett

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  • How To Get Your First Horse In Diablo IV

    How To Get Your First Horse In Diablo IV

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    Image: Blizzard

    The world of Sanctuary is huge and fast-travel alone won’t get you everywhere you need to go. Fortunately, Diablo IV gives players mounts to help them travel between dungeons and side-quests more quickly. Here’s how to get your first one.

    It’s actually really straightforward: Get to Act IV. When you arrive at the capital of the Fractured Peaks, Kyovashad, you’ll automatically get the quest “Mount: Doran’s Favor.” Simply head to the stables, talk to the stablemaster, then find Doran at the Cathedral. Boom, you’ve got a horse now! Sounds easy enough.

    Unfortunately, you can’t do any of this until Acts I through III are completed. They can be done in any order, but III in particular can be a slog. If you mainline Diablo IV’s story, you can hit the beginning of Act IV in about 8-10 hours. From there you can indulge in Diablo IV’s horse armor microtransaction economy at length, or wait for sets to randomly drop from world events. What fun.

    Read More: Here’s The Fix For How To Get Your First Horse In Diablo IV

    Still, it’s kind of a bummer that it takes so long to unlock mounts. The only real advantage is cutting down on backtracking—precious minutes that could be spent bashing skulls and finding more epic drops instead of running to the next quest marker. The good news is that unlocking mounts on one character will unlock them on all future characters, so when restarting with a new class you’ll have access to improved travel from the start, assuming you don’t opt to bypass the main campaign altogether on your alts.

    Mounts are a first for Blizzard’s action-RPG series, as it trends toward becoming a live-service MMO. They help players quickly navigate the space in-between fast travel points. They’re finicky creatures though, and one important thing to note on PC is that your horse’s speed is directly proportional to how far away your cursor is from your character on the screen. Of course, if you’re playing as a Rogue like I am, you can effectively become your own mount. Neat!

                         

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    Ethan Gach

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  • It Is June 2023 And EA Wants To Add NFTs To FIFA & Madden

    It Is June 2023 And EA Wants To Add NFTs To FIFA & Madden

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    EA Sports and Nike announced yesterday that, at some point in the “future”, games like FIFA and Madden will feature integration with .Swoosh, which Nike describes as its “new digital community experience”.

    What does that even mean? It’s an NFT (non-fungible token) platform, a crypto-adjacent scam that blew up in 2021 then crashed hard in 2022, a rise-and-fall that is perhaps best illustrated with this graphic:

    NFTs fuckin suck yo

    Despite this, and a wider public reaction to the concept that landed somewhere between ambivalence and condemnation, there are still some companies willing to stick it out. Partly because they’ve got one eye on the future, and also maybe because they signed a bunch of contracts in 2021 and now have to see them through.

    This deal in particular is described as:

    Nike Virtual Studios and EA SPORTS are today announcing a new partnership aimed at enhancing and personalizing the virtual sports experience for fans all over the world. This collaboration brings together two of the biggest names in sport and entertainment and will lead to all new ways for members of .SWOOSH, Nike’s new digital community experience, and EA SPORTS fans to express their personal style through play.

    What’s funniest about the announcement, perhaps, is that even Nike and EA are embarrassed by (or intentionally obfuscating, you pick!) the truth, which is why you won’t find mention of the term NFT in the news, or even a reference to Web3. Instead EA simply says the partnership will make “.SWOOSH virtual creations available allowing members and players unique new opportunities for self-expression and creativity through sport and style.”

    EA Sports games offer that already, of course, sometimes in the form of free unlocks, others that you have to pay for using in-game (or real-world) currency.

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    Luke Plunkett

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  • Devs Abandon KOTOR 2 Restoration DLC On Switch, Apologize With Free Games

    Devs Abandon KOTOR 2 Restoration DLC On Switch, Apologize With Free Games

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    Image: Obsidian Entertainment

    Star Wars: Knights of the Old Republic 2 on Switch was a mess from the start. Like the original game’s buggy and incomplete release back in 2004, last year’s port to Nintendo’s handheld hybrid launched with a bug that made the game impossible to beat for some players. Subsequent patches added other issues. And now players will no longer be getting the free Restoration Content DLC they were previously promised.

    The studio behind the port, Aspyr, delivered the bad news late Friday night, telling Switch owners of the game that the update to add support for a series of fan-made mods that fix certain bugs and round out KOTOR 2‘s characters and rough ending had unfortunately been canceled. It’s basically the unofficial “final cut” of Obsidian Entertainment’s excellent RPG, and Switch players will now essentially miss out on it, despite the fact it was previously marketed alongside the port’s 2022 release.

    “Sadly, today we are announcing that the Restoration Content DLC for the Nintendo Switch version of Star Wars: Knights of the Old Republic II – The Sith Lords will not be moving forward for release,” the studio tweeted on June 2. “We’d like to thank everyone for their continued support by providing a complimentary video game key to players that purchased Star Wars: Knights of the Old Republic II – The Sith Lords on Nintendo Switch before this announcement.”

    The games impacted players can choose from include the following list of other Star Wars ports Aspyr has worked on:

    • Star Wars: Knights of the Old Republic II – The Sith Lords (PC)
    • Star Wars: Knights of the Old Republic (Switch)
    • Star Wars: The Force Unleashed (Switch)
    • Star Wars: Republic Commando (Switch)
    • Star Wars: Episode I Racer (Switch)
    • Star Wars: Jedi Knight Academy (Switch)
    • Star Wars: Jedi Knight II Jedi Outcast (Switch)

    Read More: Knights of the Old Republic 2 On Switch Is A Buggy, Brilliant Triumph In RPGs

    The first game on the list is the PC version of KOTOR 2 which does include the Restoration Content DLC, though if you only own a Switch that’s not going to help you much. And as some players have pointed out, it’s not clear how the studio will make it up to those who might already own all of these games already, which when it comes to Star Wars fans isn’t an entirely unlikely scenario.

    Things just aren’t going Aspyr’s way at the moment, it seems. The Austin-based studio behind a bunch of otherwise decent Star Wars ports and remasters was purchased by Embracer for $450 million in 2021. That same year it announced a remake of the first Knights of the Old Republic at a PS5 showcase that immediately generated tons of excitement. A year later Bloomberg reported that the project was already running into trouble and would be moved to a completely new studio under the Embracer umbrella.

    Asked about the status of the game at the parent company’s recent earnings presentation, CEO Lars Wingefors responded with an exasperated “no comment.”

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    Ethan Gach

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  • Wild Diablo IV Bug Spawns Unholy Amount Of Boss Enemies

    Wild Diablo IV Bug Spawns Unholy Amount Of Boss Enemies

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    Beware, Diablo IV adventurers, for dark whispers speak of a horrific beast of great power that can spawn ungodly numbers of clones and totally fuck you up. It’s not a lie! I’ve seen it happen to many folks, and not all have returned to tell the tale.

    Diablo IV’s launch has been pretty damn uneventful and smooth, which in 2023 is actually impressive and newsworthy. But no game, especially not a game as fresh out of the oven and massive as Diablo IV, can launch in a perfect state. So of course there are some bugs and other issues in Blizzard’s latest action-RPG. And perhaps the funniest involves an enemy named Darcel who can—and seems to often—spawn dozens and dozens of himself.

    In Diablo IV there’s a fairly simple, not-too-exciting side-quest called “Stolen Artifice” in the region of Scosglen. The short side-quest asks you to hunt down a big baddie, kill him, take his runic charm, and bring it back to someone. This is your bog-standard video game fetch quest, of the sort you’ve likely done variations of more times than you can remember at this point. However, there’s currently a bug with “Stolen Artifice” that leads to clones of the quest’s boss—Darcel—spawning almost endlessly, causing problems.

    Schiza / Blizzard

    On Reddit and YouTube, players are sharing clips of Darcel spawning 20 or more versions of himself in seconds. These clones are all as powerful and deadly as the original, and can quickly—like a demonic swarm of locusts—overwhelm even the most powerful players.

    “I went to kill Darcel and there was like 200 of him standing there, fix?” posted one user on Blizzard’s official Diablo forums. Another player jokingly posted a clip of the glitch on the Diablo subreddit, adding that they “did not expect Diablo IV [to be] this hard” and that it was “one too many Darcels for me.”

    Kotaku has contacted Blizzard about the bug.

    Some players are reporting that Darcel will just spawn forever, causing crashes or making it impossible to finish the quest. Some have had luck defeating Darcel, the neverending monster, by killing the original Darcel before he can spawn far too many copies of himself.

    While this bug is pretty damn funny to watch, I can imagine someone playing a hardcore-mode character (which has only one chance at life, and is gone forever upon death) finding this bugged quest and screaming in terror as they realize, far too late, that they are about to get wrecked by a clone army of Darcels. RIP to those poor souls.

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    Zack Zwiezen

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  • GTA Online’s Next Big Update Will Finally Add A Long-Requested Feature

    GTA Online’s Next Big Update Will Finally Add A Long-Requested Feature

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    Grand Theft Auto Online might be close to a decade old, but it’s still popular and getting big updates from developer Rockstar. In fact, its next big, free expansion is out later this month with a focus on aerial warfare and smuggling. But it’s also adding some nice quality-of-life changes that’ll make it easier to run around Los Santos.

    Since its initial launch in October 2013, GTA Online has continued to be updated, expanded, and ported as millions of players keep returning to the game’s large open world to commit more crimes alongside (or against) other players and NPCs. At this point, GTA Online has been around so long it has had to leap across three different console generations to keep up with players and the ever-changing video game industry. It also keeps receiving updates every year, like the just announced June 13 update: San Andreas Mercenaries.

    On Friday, Rockstar shared the first details about GTA Online’s next big expansion on the company’s official website. This time around players will be teaming up with vets and military pilots to take on Merryweather Security, a large PMC that has been in the game for years, but is now apparently expanding its operations and interfering with criminal operations. To combat the evil private security force, players will join a new mercs group known only as the Los Santos Angels and take on new jobs, including stealing data from server farms, launching raids against the PMC, and dropping bombs on valuable targets spread across the state.

    According to Rockstar, this new update will expand the functionality of the aircraft hangar added in the Smuggler’s update back in 2017. That’s nice, as that piece of the game had long felt abandoned and old. The publisher is also promising changes to improve the already-existing Avenger, a large aircraft added in a previous update.

    GTA Online’s next free update adds more quality-of-life changes

    As has become the norm in recent updates, Rockstar isn’t just adding big new missions and business opportunities to GTA Online with June 13’s update. It’s also once again adding some long-requested features in its continued effort to make the game less of a hassle to play.

    One big one is that players will finally be able to choose a new option for sprinting. Currently, players have to continually mash the X or A button to sprint in GTA Online. The faster you mash, the faster your character runs. It’s a neat idea but has long been considered annoying and possibly a barrier for some players who don’t have the dexterity to repeatedly and quickly mash buttons. Now, Rockstar is adding a “hold to sprint” option to the game, which is greatly appreciated.

    Another nice quality-of-life change is that, after June 13, players will be able to replace all their destroyed vehicles via Mors Mutual Insurance at once. Another nice change that makes me wonder “Why wasn’t it like this to begin with?” Rockstar is also expanding the content creation tools by adding more props and snow options.

    All told, it’s a solid update that isn’t the most exciting in the game’s history, but one that will be appreciated by folks who have spent the past decade tapping X for hundreds of hours just to run faster. Finally, we are free.

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    Zack Zwiezen

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  • PlayStation Fans Refuse To Throw Away Box Even After Sony Tells Them To

    PlayStation Fans Refuse To Throw Away Box Even After Sony Tells Them To

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    The official PlayStation UK Twitter account has decreed it’s “OK to throw away the cardboard box your PlayStation came in now,” but squirrelly fans aren’t convinced. What if they might actually one day need the dusty, frayed cardboard their PS4 arrived in 10 years ago?

    What if stockpiled boxes could solve the housing crisis? What if fans encounter a locked door that requires three PlayStation boxes to open it, and behind that door is a never-before-seen copy of an NC-17 Ratchet & Clank spinoff series, Ratchet & Klonopin? They want to know.

    But first, they require clarification—are we talking about the PS5 box, here, or the PS4 and PS3 boxes, too?

    “Yeah those too,” PlayStation said. “Unless you’re planning to build a PlayStation themed cardboard fort.”

    Huh. Good idea. People started posting defiant photos of their lonely boxes, perhaps to get a sense of available raw building material.

    “Why is it next to a mop this is upsetting,” PlayStation replied to one of those photos.

    “What if I need [my box] to stop Metal Gear, PlayStation UK?” one fan wondered.

    “Fair,” replied PlayStation.

    I don’t really get it. It seems like everyone has been holding onto their empty boxes except for me. Had I known, I would have tried to get an ant farm going in my Xbox 360 box, or something. The ants would have probably grown to a bionic size by now from all the traces of heavy metal.

    But while I don’t keep empty boxes and never managed to cultivate a family of ants, I have been holding onto my actual PS5, which PlayStation just announced a few new subscription gaming titles for. PlayStation Plus subscribers will gain access to NBA 2K23, Jurassic World Evolution 2, and indie darling Trek to Yomi beginning June 6.

    The NBA 2K23 Devin Booker doesn’t look like he’d keep a PlayStation carcass lying around, though. Do you? Have you heard of “recycling”? Make your case for keeping old boxes in the comments.

     

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    Ashley Bardhan

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  • Bonkers Destiny 2 Shard Farm Gives You Unlimited Exotics [Update: It’s Gone]

    Bonkers Destiny 2 Shard Farm Gives You Unlimited Exotics [Update: It’s Gone]

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    A new glitch in Destiny 2’s Season of the Deep makes it easy to farm infinite Legendary Shards through unlimited Exotic drops. It’s super simple and easy and probably won’t be around for long.

    I came upon the exploit via the Destiny streamer Leopard, though it’s been spreading like wildfire throughout the community because of how fast and generous it is. Season of the Deep added new class-based Exotic quests for existing gear that’s been reworked over at Ikora Rey in the Tower. One simple trick allows you to take the single Exotic reward and multiply it indefinitely. Here’s how it works:

    1. Go to Ikora and pick one of the Exotic quests.
    2. Get to step four
    3. Go back and speak to her but don’t collect the reward
    4. Instead back out and open your quest log and abandon the quest
    5. Now talk to Ikora again and pick up as many copies of the Exotic as you want

    You’ll want to make sure the inventory slot for the relevant armor piece is empty, otherwise space will fill up quickly. But once you get going you can just start deleting all of the extra Exotic pieces and then grab more without ever leaving Ikora’s quest screen. Each broken-down Exotic will net you seven Gunsmith reputation, 500 Glimmer, and five Legendary Shards.

    Shards are used for focusing Engrams, buying other resources like upgrade modules, and grabbing new weapons and gear from various vendors. They’re easy to run low on, especially if you’re a new player. And you never know which way the wind is going to turn in Destiny 2’s economy, so it’s always a good time to stock up.

    Bungie likes to patch these exploits quickly, however, so who knows how long this one will remain viable. For now it’s nice to have something to fill the Legend of Zelda: Tears of the Kingdom duplication glitch-sized hole in my heart after that game’s most recent update.

    Update 5/26/2023 7:05 p.m. ET: And it’s already gone. Bummer.

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    Ethan Gach

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  • Wow, Bungie’s Marathon Is The Coolest-Looking Shooter In Years

    Wow, Bungie’s Marathon Is The Coolest-Looking Shooter In Years

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    Rarely do I watch a trailer for a video game more than once. Yet with Bungie’s Marathon reboot/sequel/whatever, I’ve found myself looping its slick and stylish announcement trailer. It’s not just because the trailer slaps, but because Bungie is teasing looks to be one of the coolest shooters released in years.

    On March 24, shortly before a Spider-Man 2 trailer would set off a whole new “puddlegate,” Bungie (Halo, Destiny) revealed its next big first-person shooter: Marathon. If that name sounds familiar, that’s because this is actually Bungie returning to one of its oldest franchises, the Mac-only shooter trilogy, Marathon. You can read more about those old games, their beloved lore, and how it connects to Halo and modern extraction shooters in this piece from our very own Claire Jackson.

    However, I’m not here to talk about Marathon’s lore, history, fandom, or anything involving the Bungie mythos. No, instead, I want to just gush for a few paragraphs about how damn refreshing and awesome this game’s look and announcement trailer are compared to most other shooters and games out there today. And I don’t seem to be alone in loving this trailer as it has hit 18 million views on YouTube already.

    PlayStation / Bungie

    Marathon has one of the best game trailers of 2023

    From the moment the trailer’s intense electronic music kicks in at the start, I was engaged. Then we see someone in a rad-looking sci-fi-fi outfit running through a tunnel, all while shots of vibrant-colored robot bugs create intricate android-like beings. What’s happening here? I don’t know, but did you just hear that sick bit in the music?

    Anyway, the running character breaks out of the darker tunnels and enters an incredibly bright world where we see that they are also rocking vibrant colors, including a bright, neon-pink helmet. The music builds as the camera zooms in closer and closer to the runner. Things feel tense as the music builds into a digital mess and then BAM! That’s all she wrote for this runner as they are sniped from afar by a slick-looking and white-as-paper android. Our runner, now dead, is seen collapsing in slow motion into what appears to be a milk-like substance, their blue-inky blood mixing and swirling into the water around their corpse. As the robot sniper rips out something from the dead runner the music builds again, glitches out, and BAM! Bungie reveals that this vibrant trailer was for a new Marathon.

    “Vibrant” is really the keyword here. Everything in this trailer pops in a way that I’ve not seen in most other shooters released in recent years. A lot of modern shooters seem focused on realism, which can look lovely, but also a bit drab. The popular color scheme we typically see on shooters also starts to make shooters like Call of Duty and Battlefield blend together. Or they all look a bit too much like Fortnite, which while colorful, isn’t visually distinct anymore. I enjoy a lot of these modern shooters regardless. But with Marathon, things are different.

    Actually, it’s beyond colorful. It’s almost garish with all of its pinks, yellows, greens, and blues clashing in nearly every frame. Yet it’s all balanced by hyper-realistic lighting, materials, textures, and models. The color palettes are incredible to look at and a few of us at Kotaku couldn’t stop gawking at the trailer.

    Marathon’s new art style is fresh and bold

    Bungie calls Marathon’s art style “graphic realism,” as mentioned in a recent behind-the-scenes video about the rebooted shooter. Bungie dev Emily Katske further elaborates on the game’s art, saying it’s “bold, colorful [and] stylized.”

    The game’s director, Christopher Barret, in the same video, also says that the team wanted the art to be “beautiful” and “vibrant”, “mysterious” and “familiar,” “but also, strange.”

    Bungie

    Normally, I’d roll my eyes a bit at this kind of talk, but after seeing the trailer and concept art of this new take on Marathon, yeah, I get it. Balance is key, though. Bungie has to carefully balance when and where to “dial [things] up to 11” and when to pull back a bit so folks don’t get overwhelmed while trying to play.

    It’s a risky option, taking a beloved franchise and reworking it into something bold. It’s also quite a departure from the original Marathon games, which featured more subdued or grimy textures and Doom-like sprites. I’ve already spotted some longtime Marathon fans upset about this new, more colorful, and stylized direction. And until we actually play the final game, we won’t know if any of this will actually work out. Was this a big, expensive mistake? Or a huge gamble that lands perfectly? No idea!

    But Marathon’s trailer, concept art, and overall style has me more excited than I expected to play this upcoming extraction shooter. I’m not even a fan of that genre of online FPS, but I want to see more of Marathon so badly that I’ll give it a shot. As long as I can waddle around Bungie’s new incredible-looking world for a few minutes before getting killed, I’ll be happy to play and explore Marathon whenever it comes out.

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    Zack Zwiezen

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  • Metal Gear Solid: Master Collection Will Include Five Games You Need To Play

    Metal Gear Solid: Master Collection Will Include Five Games You Need To Play

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    Image: Konami

    The official reveal of a Metal Gear Solid 3 remake was one of the headliners of Sony’s recent PlayStation 5 showcase, but it likely won’t be finished for some time. Fortunately, a collection of Metal Gear classics is coming to modern platforms this fall and it will actually include more games than originally expected.

    Announced alongside Metal Gear Solid 3 Delta, Konami’s Metal Gear Solid: Master Collection Vol. 1 will come to PS5, Xbox Series X/S, and PC by way of Steam in just a few months, and the PlayStation store page (via Eurogamer) now shows that the original Metal Gear 1 and 2 will also be a part of the package, both of which laid the groundwork for a sprawling framework of political intrigue, Cold War paranoia, and a super complex family tree of guys named Snake.

    That means the entire thing will house the first give games in the espionage stealth series:

    • Metal Gear
    • Metal Gear 2: Solid Snake
    • Metal Gear Solid (Including VR Missions/Special Missions)
    • Metal Gear Solid 2: Sons of Liberty (HD Collection version)
    • Metal Gear Solid 3: Snake Eater (HD Collection version)

    The first two games were on the MSX2, Solid was on PS1, and Sons of Liberty and Snake Eater were on PS2. This is essentially the 2012 Metal Gear Solid HD Collection which brought these same games (minus Peace Walker on the PSP) to PS3 and Xbox 360, but which isn’t currently accessible on modern platforms. The only game not included from Metal Gear’s initial 20 year run is Snake’s Revenge, the first follow-up to the original game that wasn’t actually directed by writer and creator Hideo Kojima.

    All of these games were previously delisted from older storefronts in 2021 over issues around “licenses for select historical archive footage used in-game.” Konami says the new collection will contain the original versions of the games with “minimal edits to copyrighted contents.”

    In either case, it’s a lot of Metal Gear, and if it’s on par with Konami’s other classic collections, will hopefully be a decent tribute to and preservation of the franchise. We don’t have an exact price or a specific release date yet, but it should keep fans occupied until the Snake Eater remake, for better or worse, finally arrives.

    Correction 5/26/2023 6:03 p.m. ET: Fixed the original platform for the first and second Metal Gear.

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    Ethan Gach

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  • Nintendo Goes On Tears of the Kingdom Rampage, Nukes Overpowered Glitches

    Nintendo Goes On Tears of the Kingdom Rampage, Nukes Overpowered Glitches

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    Players have spent the last couple of weeks doing all kinds of wild stuff in The Legend of Zelda: Tears of the Kingdom, from stacking weapons to amassing small fortunes off glitched items. And the whole time many wondered if Nintendo would take notice or let it slide. Now we know the answer: The company went berserk in the latest update and patched out all of the most powerful exploits.

    Pushed live on May 25, version 1.1.2 is light on patch notes but heavy on bug fixes. Tears of the Kingdom’s array of duplication glitches were the first to be fixed, but players soon realized the update hadn’t stopped there. Fan-favorite techniques like the “Autobuild Cancel Slide,” “Weapon State Transfer” and “Zuggling” had also been patched. What the heck were these tricks? I’m glad you asked.

    “Zuggling” referred to standing next to a wall and continually dropping and picking up bows to stack glitched attack power onto weapons. The incredibly powerful trick made it possible to one-hit Gleeoks, Tears of the Kingdom’s challenging three-headed dragon mini-bosses.

    Autobuild Cancel Slide, meanwhile, requires the Autobuild ability. Players simply attached two items together using the Ultrahand ability, separated them again, and then tapped the Y and B buttons back-to-back very quickly to jam up the build menu and let Link fly around on wooden boards like they were magic carpets.

    Another very popular glitch was called “Master Sword Smuggling.” It required players to go to a precise location on the map and essentially transfer the Master Sword between save files. It’s an absolutely wild bug that makes the weapon unbreakable. It definitely broke the game but was also not the simplest exploit in the world to pull off. A super Master Sword seemed like an appropriate reward for those who discovered the trick and shared it around.

    Many of the glitches centered around dropping items and messing with menus, it’s possible Nintendo was able to patch them all by addressing a few specific ways the underlying game worked. “Darn, sad to see them go, but honestly I can’t blame the devs, they were way too OP,” tweeted one player.

    Fortunately, the developers didn’t nuke all of Tears of the Kingdom’s glitches yet. Traversal techniques like the infinite jump and Tulin paraglider speed glitch are still operational. So too is the spear recall trick where players used loose planks of wood and spears to launch Link into orbit. It seems to be the result of the underlying way the game’s objects and physics systems interact, so hopefully it will be harder to patch out.

    And even if it does get nuked, Tears of the Kingdom players are an industrious lot. If Breath of the Wild is any indication, glitch hunters will have their hands full for years to come.

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    Ethan Gach

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  • War Thunder ‘Revises’ Economy, Fans Review-Bomb Game To Hell

    War Thunder ‘Revises’ Economy, Fans Review-Bomb Game To Hell

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    Online vehicular shooter War Thunder made some changes to the way its economy works recently, and players of the game are so upset that not only have they review-bombed the game to hell and back, but the developers have been forced to take extremely apologetic actions in response.

    Basically, a game that has over the years become increasingly pay-to-win—as well as becoming a dumping ground for state secrets—recently implemented economy changes that made it even harder to get anything out of the game—especially progression—unless you were regularly spending actual money.

    Players, fed up with the exploitation, did one of the few things available to them: they took to Steam to leave negative feedback, posting thousands of messages protesting the changes and attacking developers Gaijin. At time of publishing the game’s Steam review section looked like this:

    The most popular negative review sums up the situation nicely:

    I didn’t want to leave a negative review, but Gaijin’s blatant contempt for their own players has forced my hand.

    War Thunder is a game like no other, with a comprehensive damage system, combined arms, and variety of beautifully modeled tanks, aircraft and ships.

    Unfortunately, this “uniqueness” has left Gaijin with little real competition over the years. What started off as a “free to play” title has over time become less and less free. Gaijin keeps adding nations and vehicles, while at the same time increasing repair costs and lowering RP/SL gain. A premium account isn’t enough to comfortably progress anymore, now you also have to buy premium vehicles in every nation.

    For the new players reading this, Gaijin has recently admitted that they balance free vehicles around a negative SL income for average players. That means they WANT you to lose money by playing, so you’ll be forced to buy a top tier premium vehicle.

    In response, Gaijin have cancelled the most recent and punitive economic changes—though this will do little to reverse the gradual trend that had already alienated so many long-time players—and posted one of the sorriest apology statements I have ever seen:

    Dear players,

    Firstly, we would like to extend our sincerest apologies to each and every one of you. We deeply regret the fact that our actions have let you down, and that we have failed to adequately address the concerns you have voiced over time. We share your passion for the game, and it pains us that our decisions have not lived up to your expectations.

    Over the past week, we’ve been diligently analyzing the feedback you’ve provided. We acknowledge and agree with your concerns regarding the balance of the economy (Silver Lions and Research Points), as well as modification research. We have therefore prioritized addressing these issues as our immediate concern.

    We are in the process of creating a plan to tackle these problems. While we have made some initial progress in understanding the scope of these issues and potential solutions, we anticipate providing a more detailed roadmap by the 14th of June.

    We understand the urgency you feel for changes to be implemented, and we assure you, we share your eagerness. However, given the scale and complexity of a project like War Thunder, some time is required to ensure that any changes we make are both effective and beneficial to the player experience.

    We are also continually reviewing the vast array of other feedback and suggestions we receive. Rest assured, these are important to us and will be addressed, but at this moment, our first priority remains the game’s economics and progression.

    We are truly sorry for the disappointment and frustration that we have caused. We commit to you that we are doing everything we can to improve the game, and regain your trust.

    Thank you for your understanding and patience during this time. We value your continued support and your dedication to the game we all love.

    I would argue that listening now is listening too late. Clearly this player base has had enough of this bullshit and has been angry for a very long time, and walking back one set of changes will do little to address fundamental flaws in the game’s underlying design, which are really what people are so pissed off about.

    Changing the severity and timing of the squeeze won’t do anything when it’s the squeeze itself players are so upset about.

    As a further measure players are now planning a boycott on May 26, though other plans for a “seal-clubbing day” on May 25, in an attempt to get “new players to quit”, might not be as great an idea or look.

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    Luke Plunkett

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  • That Sad Zelda Trailer Was Based On A Japanese Amazon Review

    That Sad Zelda Trailer Was Based On A Japanese Amazon Review

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    As reported at the time, the commercial’s creators were inspired by, of all things, an Amazon review left under the game’s predecessor, Breath of the Wild. Written by a Japanese user, it told the tale of a “working adult” who spends his days “plainly wondering why I’m still alive”.

    Rediscover your sense of adventure with The Legend of Zelda: Tears of the Kingdom

    I am a working adult, so-called businessmen. I’m jostled by the commuter rush, bowing down to customers and bosses, being forced to train junior staff and doing many things, and I end up working overtime every day. Even the mountain I see on my way to work, which I don’t even know the name of, irritates me. When I get back home I’m dizzy and have no energy to eat food, so I just drink alcohol and sleep. If I have time to play games I should be going to seminars or looking for a marriage partner, which makes me more impatient than I should be. I spend my days plainly wondering why I’m still alive.

    I went to buy alcohol because I ran out and saw the Switch on sale in the shops. Then I remembered the day. When I was a child and really into Mario 64, my friend said, “lame to play Mario nowadays! Now it’s the era of PlayStation!” and I felt embarrassed. At the time, I didn’t want my friend to dislike me, so I also remember that I replied, “Yeah, you’re right. Mario is already old-fashioned!”

    The beauty of FF7 at that time and the shock of being able to listen to the CD on TV… the recent kids may not understand these feelings. That’s how attractive and innovative it was for kids back then.

    I’m still not sure why I picked up the Switch at the time. I just held a beer in one hand and bought the console and Zelda, thinking I could sell it if it was boring.

    Yesterday, my work day, I looked out of the train window at a mountain I didn’t even know the name of and thought, “Looks like I can climb that.” At that moment, I burst into tears and couldn’t stop. The businessmen of the same age who were beside me must have thought, “What the hell is this guy.”

    I would recommend it to all my fellow businessmen who are pressed for time and scrambling day after day to maintain the status quo, even if everyone hates you. Don’t say it’s just a game. We were born during the golden age of video games. Have you ever seen your family move their entire body when Mario jumps? Do you remember playing Mario Kart or Smash Bros with your friends bringing their own controllers? Have you ever discussed Chrono Trigger or FF7 strategies with your friends? Now I know. When I was a brat, my parents bought me expensive consoles and software for my birthday, Christmas and something. My parents, who were always nagging me, managed to raise money from their living budget to buy expensive games for me.

    I’m touched to belatedly realise many things that I didn’t realise due to the busyness of living my own life. I should have been more filial.

    The 5-stars reviews are all good ones, so there’s nothing for me to talk about now. This Zelda gives me the “challenge and reward” I forgot about. I can freely explore the world without maps, it’s an exciting adventure experience. People my age are sick every day to overcome tomorrow. But don’t despair of your life. The adventure I wanted was in such a place.

    P. S. I feel like thanking this Zelda and I would like to apologise to the Mario 64 development team and Nintendo. I’d like to apologise for the lies I told that day, saying that Mario 64 was old-fashioned, even though I loved it. I am sincerely looking forward to Mario Odyssey being released this winter.

    Postscript, 7 May: after 180 hours of play, I got all “recovered memory” and saw the ending. More than anything, I’d like to thank all the people who read my awful, long, cluttered and embarrassing review written emotionally. I’d also like to thank all the people who gave it a “helpful” rating, not only for reading it. I’ve never been appreciated by so many people even in my job. I really enjoyed my 180 hours spent running around Hyrule. I’d like to thank not only Nintendo but also all the Zelda fans who have continued to support Zelda. Thank you for a great adventure.

    For all the similarities between this man’s tale and the commercial, the part where he apologises for abandoning Mario in the face of a PlayStation advertising campaign—I did something similar with Sonic 3 when my friends were playing WipeOut—hit hard.

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    Luke Plunkett

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  • Blizzard’s AI Tools Sound Incredibly Depressing

    Blizzard’s AI Tools Sound Incredibly Depressing

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    Image: Blizzard

    It hasn’t been the best week at Blizzard, so let’s check in and see how things are going with something other than Overwatch 2 like…ah, the company’s management sending out emails about how AI tools are going to be help design character outfits and “generate concept art”. Lovely.

    Shannon Liao, writing for The New York Times, has published excerpts of an email sent to Blizzard employees last month by the company’s chief design officer Allen Adham. “Prepare to be amazed,” he writes, “We are on the brink of a major evolution in how we build and manage our games.”

    He’s talking about ‘Blizzard Diffusion’—a play on Stable Diffusion, one of the more popular AI image generation platforms—and says that presently “it was being used to help generate concept art for game environments as well as characters and their outfits”, though he also adds Blizzard is looking at further AI implementations for everything from “autonomous, intelligent, in-game NPCs” to “procedurally assisted level design” to “voice cloning,” “game coding” and “anti-toxicity.”

    Blizzard is one of the most famous and, until very recently, most dependable video game studios in the world. It has survived for decades not just because it creates great games, but because it has filled those games with memorable characters. To hear people at the company enthused about letting robots, trained to serve an algorithmic gruel, take over even some of that work bums me out more than I can put into words.

    About the only good news to be found in the whole story—which also includes mentions of similar efforts everywhere from Halo studio 343 to Ubisoft—is the fact that a different AI approach Blizzard had been trying (and had even patented) has already been canned because “the tool was taking up too much artist time to be effective”.

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    Luke Plunkett

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  • Zelda: Tears Of The Kingdom’s Latest Infinite Item Glitch Is The Fastest And Easiest Yet

    Zelda: Tears Of The Kingdom’s Latest Infinite Item Glitch Is The Fastest And Easiest Yet

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    Another day, another way to duplicate some of the rarest items in The Legend of Zelda: Tears of the Kingdom. But wait, there’s even more good news. This latest infinite item exploit is even faster and easier than the others. Give me one minute of your time and I will give you all the diamonds you can carry.

    The latest method was shared on the Tears of the Kingdom subreddit over the weekend (thanks Eurogamer) and revolves around paragliding. You simply get some air and then keep messing around with the inventory screen as duplicates of all your precious materials fall to the ground below you. Unlike the previous bow glitch, which required very precise timing, this one will let you be as sloppy as you want. I tested it out this morning and had a 100 percent success rate. Here are the steps:

    Make sure the item you want to copy is in the last slot on your inventory screen

    1. Climb up something
    2. Jump off and pull out your glider
    3. Press start to open back up the item menu
    4. Select an item you only have one of
    5. Then select the one in the last slot you want to copy
    6. Press start twice
    7. Rinse and repeat until you hit the ground

    The nice thing about this version of the infinite item glitch is you don’t have to worry how fast you press the start button. As long as you do it while Link is still in the air it will count. And as a result you can actually perform the trick back to back several times during each trip. You can also select multiple of the item you’re duplicating, letting you make a bunch at a time.

    The only thing to be cognizant of is that the items will drop to the ground. Do it while you’re too high up and it might be hard to go find where they fell on the ground. And if you’re doing it with bombs or other fragile items they will break/blow up. “Before someone tries that a warning: that doesn’t work great with bomb flowers, I just blew myself up with like 20 bombs!” wrote one player on the subreddit.

    So far none of the item glitches players have discovered so far have been patched out of the game by Nintendo, but that might not last for long. The Breath of the Wild sequel received its first small post-launch update last week, and will likely get another one soon. So get gliding.

                    

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    Ethan Gach

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  • GTA Publisher’s Boss Not Seeing Any ‘Pushback’ On $70 Games

    GTA Publisher’s Boss Not Seeing Any ‘Pushback’ On $70 Games

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    During Take-Two Interactive’s recent earnings call with investors, CEO Strauss Zelnick was asked about other publishers selling AAA games at a discounted price shortly after launch. His company has been one of the many to start charging $70 for games, and at least according to him, he hasn’t seen any “pushback” on the new price point.

    On May 17, Take-Two Interactive—the publisher behind games like NBA 2K, GTA V, Borderlands, and BioShock—released its 2022 earnings report alongside a press release that seemed to hint at GTA VI-levels of success coming in the next year. As part of this process, the company also conducted a call with investors, who asked questions about Take-Two’s plans and past performance. It was here that one person brought up AAA game prices.

    As spotted by VGC, during the call an analyst pointed out that some other, unnamed, publishers had started providing discounts on new AAA games “within days and weeks” of launch. The conversation around game prices has been bubbling for a while now as more publishers (including Take-Two Interactive) join the $70 game club, including Nintendo with The Legend of Zelda: Tears of the Kingdom. But Zelnick claimed that consumers don’t really mind.

    “We’re not seeing a pushback on frontline price,” Zelnick said. “What we’re seeing is consumers are seeking to limit their spending by going either to the stuff they really, really care about, blockbusters, or to value, and sometimes it could be both. And the good news is, we have a bunch of blockbusters and we have a wonderful catalog.”

    The rise of $70 games

    Basically, Zelnick believes that gamers are just buying fewer games and focusing on getting a couple of big, expensive $70 blockbuster titles or are willing to pick up older or smaller games that cost less. As the video game industry continues to struggle with layoffs and big games failing to sell well, it seems odd that Zelnick is fine with people being unable to afford more games and instead having to “limit their spending.” But I’m not a big rich CEO, so what do I know?

    The reality is that while gamers are definitely vocally pushing back on $70 games—Zelnick should check out the comments on literally any story about these pricey titles—the reality is that publishers are going to move forward anyway. There’s too much money to be made, and as Tears of the Kingdom’s massive sale numbers have shown, a $70 game can sell like hotcakes if it’s good enough.

    And as Microsoft, Sega, and other companies confirm future releases will cost $10 more than the old $60 price point, it seems clear that, pushback or not, we are truly in the era of $70 games.

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    Zack Zwiezen

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  • Nintendo Says Breath Of The Wild Is The Legend of Zelda’s Blueprint Moving Forward

    Nintendo Says Breath Of The Wild Is The Legend of Zelda’s Blueprint Moving Forward

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    Image: Nintendo

    While Breath of the Wild and Tears of the Kingdom are widely beloved, there are some Legend of Zelda fans who miss the more streamlined, non-open-world approach of games like Ocarina of Time. To those of you who fall into that category, I’m sorry to tell you it doesn’t sound like the series is returning to its roots anytime soon.

    In an interview with Game Informer, director Eiji Aonuma admits Ocarina of Time was foundational when it launched on the Nintendo 64, but Nintendo found its closed format “restricting” from a design standpoint. While there were some open areas like Hyrule Field, much of the game was spent in carefully crafted temples that had specific puzzle solutions. Breath of the Wild didn’t have temples, though there were temple-like structures in the Divine Beasts, and the lack of this series staple was, and remains controversial years later. Despite the pushback from some long-time fans,it sounds like Breath of the Wild’s open-world structure and experimental game design is the blueprint moving forward.

    “With Ocarina of Time, I think it’s correct to say that it did kind of create a format for a number of titles in the franchise that came after it,” Aonuma tells Game Informer. “But in some ways, that was a little bit restricting for us. While we always aim to give the player freedoms of certain kinds, there were certain things that format didn’t really afford in giving people freedom. Of course, the series continued to evolve after Ocarina of Time, but I think it’s also fair to say now that we’ve arrived at Breath of the Wild and the new type of more open play and freedom that it affords. Yeah, I think it’s correct to say that it has created a new kind of format for the series to proceed from.”

    Read more: 15 Things I Wish I Knew Before Starting Zelda: Tears Of The Kingdom

    So there you have it, folks. If you were hoping for a Zelda of a smaller scale, it doesn’t sound like that’s in the works. Not to sound too doom and gloom (heh) about it. In all honesty, I’ve actually enjoyed Tears of the Kingdom a lot more than Breath of the Wild. So I’m a bit warmer on the format these days, and if you’ve loved both of these games, then it sounds like you’ve got more to look forward to in the future.

    Whatever the next game looks like, it sounds like Nintendo already has some ideas in mind for how it will iterate on Tears of the Kingdom, ranging from how it will implement old characters and why it’s so attached to the experimentation more recent entries allow.

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    Kenneth Shepard

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  • Looks Like Steam Now Has Timed Demos, Dead Space Up First

    Looks Like Steam Now Has Timed Demos, Dead Space Up First

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    Image: Valve

    The ability to try before you buy has been a thorn in gaming retail’s side for generations. From the demo discs of old to the subscription models of today, publishers and shopfronts have had to wrestle with the idea that a lot of people only want to spend money on games they’ll enjoy.

    Whether that’s right or not, I don’t have the bandwidth for today—the idea that you could get a refund for a bad movie is laughable, but then, movies don’t cost $70, and what even is a “bad” game anyway?—but regardless, I’ve always been fascinated by the systems and processes companies have tried over the years to help sell their games.

    Like this! Steam has long been a battleground for this kind of stuff. You’ve long been able to download demos on Steam if the studio/publisher wanted it, and free weekends have also been here for ages, but for a while now the accepted practice on the platform has been buy a game, play it for a bit and if you don’t like it within the first two hours, you can just refund it and get your money back.

    That’s not an ideal scenario for anyone. Games are big downloads these days, and companies are actually losing money on processing fees every time you have to refund a transaction. So Valve looks to have thought of something new: a demo, only you get to play the full game, only you get a very limited amount of time to actually play it.

    Dead Space is the first to offer the “Timed Trial” feature—which is baked into Steam itself, so surely it’s more than a one-off—and you can see how it works below:

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    Image: Valve

    Is 90 minutes enough time to really get a handle on a game? I don’t know! It’s a figure that sits below the point you used to be able to request a refund on, but also sits a few hours back from the point where some games start getting good, so who knows how useful this could be.

    I’ve asked Valve if other games are going to be implementing this soon, and if so if their time limits can be adjusted by publishers/studios.

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    Luke Plunkett

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  • Cult Mech Game Hawken Is Coming Back From The Dead

    Cult Mech Game Hawken Is Coming Back From The Dead

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    Screenshot: Hawken Reborn

    Back in 2011, a mech combat game was announced that blew the internet’s socks clean off. With a Maschinen Krieger-inspired aesthetic and fast-paced, stomping robot action, Hawken looked like one of the coolest video games the world had ever seen.

    That launch week would prove to be the high water mark for the game; while it would eventually be released as a free-to-play multiplayer shooter and got some live-action adaptation attention, the game itself wasn’t as interesting as its aesthetic, and in 2018 its servers were closed down.

    But, man, it looked so good, and a lot of people remember and love it for that, so it’s perhaps not a huge surprise that 505 Games have decided to bring the franchise back, announcing Hawken Reborn earlier today:

    Hawken Reborn – Reveal Trailer

    “Bring it back” might be a little unfair here: this isn’t a rehash of the original but an all-new game, ditching the player-vs-player combat of Hawken for a singleplayer PvE game that will have missions and a “narrative”. Which will be a lovely surprise not just for fans who were into Hawken’s universe more than its actual gameplay, but also for anyone who is into Titanfall and is at peace with the fact we’re probably never getting another Titanfall.

    Perhaps the only downside in all this is that, in coming back, the edges seem to have been sanded off the game’s aesthetic, with Hawken Reborn’s mech and world designs lacking the original’s bristling homage to Kow Yokoyama’s Maschinen Krieger.

    Hawken Reborn is already up on Steam, with an Early Access release planned for May 17. “Play a part in the next chapter of mech warfare in the Hawken Universe with six opening missions to complete in this initial Arc”, the game’s description reads. “Venture out in your mech and fight alongside new characters to discover all new storylines hidden deep in Illal that will continue to evolve in the future.”

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    Luke Plunkett

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