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Tag: Vampire Hunter D: Bloodlust

  • The Action-Goth Masterpiece That Never Got Its Due

    The Action-Goth Masterpiece That Never Got Its Due

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    Video: Discotek Media

    Every Wednesday in August, Vulture will choose a film to watch with readers as part of our Vulture Movie Club. This week’s selection comes from Vulture editor Eric Vilas-Boas, who will begin his screening of Vampire Hunter D: Bloodlust on Wednesday, August 21, at 7 p.m. ET. Head to Vulture’s Twitter to catch the live commentary.

    In Latin, animātiōn may mean the “bestowing of life,” but in Vampire Hunter D: Bloodlust, it delivers ecstatically drawn death. In the film’s first shot, a monumental moon presides over a decrepit castle and a cobblestoned, cross-laden town. We don’t immediately see the demon that rides through the streets, but the camera tracks his lethal progress: He leaves flowers desiccated and fountains frozen in his wake before spreading sinewy wings and spiriting a maiden from her bed.

    That opening teases the rest of the film’s style. Unlike the original 1985 Vampire Hunter D — a low-budget, direct-to-video effort — 2000’s Bloodlust is opulently produced, a postapocalyptic action epic stuffed with black leather, red lips, and supernatural bloodletting. It’s brutal but also sexy as hell, like many of the defining entries of the goth cinema canon. It’s also, weirdly, still underappreciated. Its director, screenwriter, and storyboard artist, Yoshiaki Kawajiri, isn’t nearly as celebrated in the United States as his peers Hayao Miyazaki or Mamoru Oshii, but his films are arguably as influential. Bloodlust is his finest work, one of the last great features from anime’s seductive video-store era that Kawajiri’s ultraviolent titles like Ninja Scroll and Wicked City helped shape.

    Bloodlust is approachable by design, an adaptation of author Hideyuki Kikuchi’s Demon Deathchase novel in the ongoing D saga. After that opening sequence, we meet the anti-hero D, a half-vampire-half-human bounty hunter, who takes on a contract to rescue the maiden from her vampire captor, Meier Link. That mission gets complicated once other bounty hunters join the chase and we learn that the victim, Charlotte, is actually in love with Meier. Along the way he tangos with rival bounty hunters and powerful demons — including one naked, reanimated zombie vampire queen drenched in approximately a hogshead of blood. Like the spaghetti westerns that influenced it or its spiritual cousin Mad Max: Fury Road, Bloodlust’s plot is simple but never boring. It’s essentially a two-hour chase, and Kawajiri’s visuals are always the focus.

    That starts with the characters. We often see D framed in the distance, a lone figure in a barren landscape. Originally designed by Yoshitaka Amano and translated to the film by Yutaka Minowa, D is a slender, soft-spoken swordsman dressed perpetually in black — as if Timothée Chalamet were spliced with Yojimbo and given a massive wide-brimmed chapeau. D is canonically “gorgeous,” according to the books. His dhampir parentage (“dunpeal” in the bowdlerized English dub) means he is shunned and feared by society; ergo, even hotter. His goth beauty is underscored by a belt, sword hilt, and horse saddle adorned with matching skulls. In almost every shot, his face is obscured in shadow, and we almost never see both of his eyes open at the same time.

    Photo: Discotek Media

    His supporting cast offers contrast but never ugliness. Next to D’s Timothée, Meier is giving a pale-blue Sting from the original Dune — Byronic menace and agonizingly edged sexual desire, plus spiky swept-back hair, jewelry, and a winged demon form. Meier doesn’t want to damn Charlotte to a vampire’s existence; he adores her. When he’s not caressing her body, he’s risking oblivion by walking into burning sunlight for her. Charlotte’s wardrobe is stocked with corsets and flowing Victorian lace, her neckline perpetually exposed. The gun-toting bounty hunter Leila’s design delivers a different kind of femininity: She wears lipstick and heels but also armored shoulder pads, and she carries a gigantic pistol and a telescoping bazooka that she fires from atop a motorized unicycle. Even the gruesome monsters — a scantily clad tree demon, a werewolf with a gnashing mouth popping out of his chest, a bounty hunter who shoots up drugs and astral-projects an exploding ghost — are polished to perfection. None of these designs are as soft as something you’d see in a Studio Ghibli movie, but that isn’t the point. They look fine as hell in the context of Kawajiri’s dark world.

    In spite of its dynamism, enthralling visuals, and obviously high production value, Bloodlust’s theatrical take capped out at $151,086 in the United States, across just 12 theaters. The story goes that the unusual choice to distribute the film in the States first was a bet by veteran producer Mataichiro Yamamoto that action anime could work on the big screen in North America. Vampire Hunter D: Bloodlust was animated by Madhouse in Japan, but its final print was mastered under the California sunshine, at Skywalker Ranch. Unlike most Japanese anime, its original audio track is the English one. Yamamoto’s Urban Vision Entertainment eventually went out of business, but with Bloodlust, he was ahead of his time. The film arrived before Miyazaki won his Oscar for Spirited Away, before channels like Adult Swim imported mature anime, and many years before GKIDS started earning acclaim for its packaging of international animation releases. Bloodlust’s underwhelming release proved a melancholy fate for a film about beings doomed to lust eternally but never to live or be understood.

    Bloodlust has long been a home-video favorite among anime fans, most recently thanks to the Blu-ray sellers at Discotek Media, though it’s not (legally) available to stream. For those hoping for a wider re-release, a distributor like GKIDS may hold the most promise: The shop is sending Kawajiri’s Ninja Scroll to over 500 U.S. theaters in September. Until Bloodlust’s day comes, some of you might find it on the Internet Archive or other dark corners of the Internet where unlicensed anime persists. Like its demonic specters, Vampire Hunter D: Bloodlust endures in the dark, safely packed in boxes available for purchase and waiting for unsuspecting lovers to savor its unearthly delights.

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    Eric Vilas-Boas

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  • That ‘AI-Generated’ Anime Is A Slap In The Face To Pro Animators

    That ‘AI-Generated’ Anime Is A Slap In The Face To Pro Animators

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    Screenshot: Corridor Digital / Kotaku

    Recently, “AI” machine-learning technologies have been creeping their way into artistic fields in both entertaining and harmful ways. While some AI content creators are just making videos for harmless fun, others, like the creators of a recent AI-generated anime short, wrongfully believe they’ve democratized the animation industry when they’ve really just come up with a more technologically demanding method of plagiarizing other artists.

    Earlier this week, Corridor Digital, a Los Angeles-based production studio that creates pop culture YouTube videos, uploaded a video called “Anime Rock, Paper, Scissors.” Written and directed by Niko Pueringer and Sam Gorski, it revolves around two twins vying for the throne left vacant by their recently deceased father. Their battlefield? A game of rock, paper, “twin blade.” By leveraging the machine-learning text-to-image model Stable Diffusion, Corridor Digital gave camera footage filmed in front of a green screen a dramatic anime-like appearance. It’s basically AI-assisted rotoscoping. You can watch the video below.

    Corridor Digital

    Read More: Netflix’s AI Anime Gets Roasted For Crediting Artist As ‘Human’

    “It’s part of our humanity to try and visualize things that don’t exist. Like, let’s talk about traditional 2D animation. Cartoons, the most creatively liberating medium, is also the least democratized. It takes incredibly skilled people drawing every single frame of your movie to make it happen,” Pueringer said in a separate YouTube video, titled “Did We Just Change Animation Forever?” “But I think we came up with a new way to animate. A way to turn reality into a cartoon and it’s one more step toward true creative freedom where we can easily create anything we want.”

    In a pinned comment underneath, Pueringer wrote that their AI-driven animation production technique isn’t meant to replace human animators but as a means to bring visual ideas to life without the “near-insurmountable mountain of work” that a large animation studio with a large budget would need to get the job done.

    “Imagine one person, or a few friends, bringing their crazy ideas to life. Imagine if a traditional animator could automatically have their drawings inked and colored. Imagine eliminating the uncanny valley on CGI faces. These tools have the potential to do that. We’re trying to figure out how, and sharing our journey. If we want community-controlled AI tools, we need to develop them as a community, otherwise, they become proprietary tools locked behind a company,” Pueringer wrote.

    In an email with Kotaku, Peuringer said that although someone can train an AI model to learn the styles of many artists, it’s incorrect to assume that is the technology’s sole use case.

    “Through this experiment, we’re figuring out how we can use [our] own art with these tools to speed up the process. ‘Anime Rock, Paper, Scissors’ is the first step in our experiments [in] figuring out how any of this works in the first place,” Pueringer said.

    Feeding an AI model data isn’t creating art

    Despite how appealing the AI behind ‘Anime Rock, Paper, Scissors’ may seem to Corridor Digital’s fans, the group’s AI-powered anime is yet another harmful innovation in the animation industry because it steals from real artists in ways that seem little different than the prospect of other machine-learning technologies copying and selling actors’ voices without consent.

    Unlike the breathtaking Dragon Ball Z fan film, Dragon Ball: Legends—which took the indie studio Studio Stray Dog four years to make—Corridor Digital’s attempt at recreating the passion and energy displayed in early-aughts anime comes off as violently hokey and embarrassing because it’s a soulless recreation of animation techniques haphazardly strewn together without any technical skill or artistic merit.

    Despite acknowledging the fact that anime is about tying visual language to a story through stylized metaphors and art direction, Pueringer revealed that Anime Rock, Paper, Scissors’ visual style was made by feeding their Stable Diffusion AI model background art and character images they took from the early aughts fantasy anime film Vampire Hunter D: Bloodlust.

    “We tried to grab frames of like different people, some face shots, some torso shots, full body shots, hands, hair, even some abstract things like flowers because, with all these different objects—with each picture effectively being a different object and a different character—when we train the model, it’s not going to learn any single subject. Instead, it’s going to learn the style in which all of these subjects were drawn,” Pueringer said.

    Ultimately, Corridor Digital’s trained model shat out a TikTok filter-looking mess in which over-the-top shadow effects constantly clipped through character models, despite their technologies’ best attempts to prevent any kind of uncanny valley flickering you’d see in an anime-filtered Snapchat video. Claiming that you understand the visual language that anime studios strive to portray while blatantly copying the art style of anime studio Madhouse’s work literally frame by frame isn’t a “democratization” of anime creation. That’s just being a hack.

    Corridor Crew

    While many of Corridor Digital’s YouTube commenters see Anime Rock, Paper, Scissors as a means to make content creation more accessible, others viewers thought the video was an insult to human animators.

    “This just seems like a way for tech guys to force their way into the artist’s circle while simultaneously stealing actual artists’ work to use for their ai to learn off of. They should show this to the actual animators that visit them, I wonder how they’d react,” YouTube commentator SouperRussian wrote in response to Corridor Digital’s “Did We Just Change Animation Forever?” video.

    Many workers within the animation industry hate it

    Unlike many of Corridor Digital’s social media fans, fellow YouTuber animator Ross O’Donovan thinks Corridor Digital’s AI anime is walking on thin ice with professional animators. O’Donovan advised Corridor Digital to find “a first aid kit” to prepare for the discourse that would transpire should it talk to an actual group of animation industry professionals. He specifically suggested Corridor Digital sit down with folks like the team behind Netfllix’s Castlevania series to hear what they think about the creation process of Anime Rock, Paper, Scissors.

    Turns out Corridor won’t need to hit Castlevania director Samuel Deats’ line, because he’s already made his opinion known to the public. Deats disagreed with Corridor Digital’s claim that their AI tool was “one step toward true creative freedom,” that would democratize the animation industry. Instead, Deats tweeted that Corridor Digital are just “lazy thieves spitting on an entire art form.”

    “When AI dudes say ‘democratize’ they just mean ‘steal’ and ‘exploit,’” Deats replied in a Twitter thread.

    Deats wasn’t alone in his sentiments toward Corridor Digital’s advocacy for machine learning models in the animation industry. “This absolutely sucks, hope this helps,” Toonami co-creator Jason DeMarco wrote in a tweet. Ralph Bakshi, the legendary underground animator behind Fritz the Cat and the 1978 Lord of the Rings animated film didn’t dignify Corridor Digital’s claim with a response. Instead, Bakshi simply replied “no comment” in response to a tweet cheerleading Corridor Digital’s “incredible” AI-powered anime.

    Despite the online backlash Corridor Digital received from folks within the animation industry, Pueringer believes that Anime Rock, Paper, Scissors isn’t any less ethical than the other pop culture-related YouTube videos they’ve uploaded to their channel “to tell their story.”

    In a post on the r/Corridor subreddit, Peuringer noted that while sudden change can be a scary thing, “especially if it feels like your passion or livelihood is on the line,” Corridor Digital is exploring the use cases of their AI model as a means to “help shine a light into the fog for everyone” wanting to bring their imaginations to life.

    “I see potential for tools like these to let an animator let this process propagate their ink and color easily across [an] entire shot, for example. It’s potential like that that gets me excited about this tech, and why we do these experiments in the first place,” Pueringer told Kotaku.

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    Isaiah Colbert

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