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Tag: upcoming games

  • ‘SaGa Emerald Beyond’ Launches on April 25th, 2024 Worldwide for iOS, Android, Steam, Switch, PS5, and PS4 – TouchArcade

    ‘SaGa Emerald Beyond’ Launches on April 25th, 2024 Worldwide for iOS, Android, Steam, Switch, PS5, and PS4 – TouchArcade

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    During the Square Enix SaGa Glimmerfest 2023 Livestream, the company announced the release date and showcased more of one of my most-anticipated releases of 2024. Square Enix’s brand-new SaGa game, SaGa Emerald Beyond, launches in April 2024 for mobile, Switch, Steam, PS5, and PS4 worldwide with pre-orders going live (I assume for select platforms) from later today. SaGa Emerald Beyond includes 17 worlds that can be explored in any order. If you’re new to the series, grab SaGa Scarlet Grace Ambitions. It is available on everything but Xbox right now.

    If you missed the stream, you will be able to watch it featuring developers Masanori Ichikawa and Akitoshi Kawazu and also localization director Neil Broadley. It will go up on YouTube and Twitch. As of this writing, pre-orders and pre-registrations are not up on mobile, but you can wishlist SaGa Emerald Beyond on Steam here. Read Shaun’s reviews for Romancing SaGa Minstrel Song Remastered here, Romancing SaGa 2 here, Collection of SaGa Final Fantasy Legend here, Romancing SaGa 3 here, SaGa Frontier Remastered here, and also SaGa Scarlet Grace Ambitions here if you’re curious about the mobile versions. Have you played a SaGa game before on any platform, and what do you think of SaGa Emerald Beyond so far?

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    Mikhail Madnani

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  • ‘SaGa Emerald Beyond’ From Square Enix Gets New Videos Showcasing the Game’s Title and Battle Themes – TouchArcade

    ‘SaGa Emerald Beyond’ From Square Enix Gets New Videos Showcasing the Game’s Title and Battle Themes – TouchArcade

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    One of my most-anticipated releases of 2024 is Square Enix’s brand-new SaGa game which was announced during a Nintendo Direct. SaGa Emerald Beyond will launch next year for iOS, Android, Switch, Steam, PS5, and PS4 featuring 17 worlds that can be explored in any order. I loved SaGa Scarlet Grace Ambitions, and will definitely be playing SaGa Emerald Beyond on multiple platforms. The SaGa games also have amazing music, and I was glad to see Square Enix start promoting that aspect of SaGa Emerald Beyond as we get closer to 2024. The publisher revealed the game’s title theme and the battle music. Watch both videos with the themes below:

    (Update) Square Enix also announced the SaGa Glimmerfest 2023 Livestream set for December 15th featuring developers Masanori Ichikawa and Akitoshi Kawazu who will be present with localization director Neil Broadley and more. This event on YouTube and Twitch will take place from 9:00 AM – 10:00 AM with new information on the game and Romancing SaGa Re;Universe revealed.

    If you’re new to the series, the best entry point into SaGa remains SaGa Scarlet Grace Ambitions ($8.99) for me. If you’d rather get another game and want to know how the ports are, read Shaun’s reviews for Romancing SaGa Minstrel Song Remastered here, Romancing SaGa 2 here, Collection of SaGa Final Fantasy Legend here, Romancing SaGa 3 here, SaGa Frontier Remastered here, and also SaGa Scarlet Grace Ambitions here. Have you played a SaGa game before on any platform and what do you think of the title them and the battle music?

    Update: Added information on the SaGa Glimmerfest 2023 Livestream.

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    Mikhail Madnani

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  • Forgotten Alchemy and the Polar Night Liberator’ Trailer Showcases the Game’s Backstory – TouchArcade

    Forgotten Alchemy and the Polar Night Liberator’ Trailer Showcases the Game’s Backstory – TouchArcade

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    Following the game’s global release announcement, Koei Tecmo and Akatsuki Games have released (via RPG Site) a new trailer for Atelier Resleriana () which is the newest mainline entry in the amazing Atelier series. If you’ve not kept up with the game, it released in Japan already on mobile, and was to launch on PC soon. The global release will be on iOS, Android, and Steam published by Koei Tecmo. Atelier Resleriana features a new protagonist, 3D characters, tactical timeline-based battles, synthesis, and more. The new Atelier Resleriana trailer goes into the game’s backstory with Japanese narration and English subtitles. I’m very excited for this release as a fan of the series. Watch the new trailer below:

    Atelier Resleriana will be a free to play release when it launches just like the Japanese release. If you missed the TGS 2023 news, Shaun wrote a bit about Atelier Resleriana and Koei Tecmo’s booth here. As of now, an Atelier Resleriana global release date hasn’t been announced. The App Store page has a January 31st date listed, but nothing has been officially announced yet. If you’d like to try Atelier Resleriana when it launches, you can pre-order it on the App Store for iOS here, pre-register for it on Google Play for Android here, and wishlist it on Steam here. Check out the official English website here. What do you think of Atelier Resleriana and will you be trying the global version in 2024?

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    Mikhail Madnani

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  • Blood Money — Reprisal’ Graphics and Performance Options Revealed, 90fps and More – TouchArcade

    Blood Money — Reprisal’ Graphics and Performance Options Revealed, 90fps and More – TouchArcade

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    In our final pre-release feature for Feral Interactive’s upcoming conversion of IO Interactive’s Hitman: Blood Money, I’ll be going over the graphics and performance options included. If you’ve not read it yet, check out my exclusive preview of Hitman: Blood Money — Reprisal here and feature on the many control and quality of life features here. Feral Interactive conversions usually offer battery saver options, some performance modes, or have the game tailored to the specific device for the best possible visuals and performance. With Hitman: Blood Money — Reprisal (), there are a few more options. Feral Interactive confirmed the following will be available with some features unavailable on older devices like the Performance+ mode.

    Hitman: Blood Money — Reprisal graphics and frame rate options

    Hitman: Blood Money — Reprisal has a color correction toggle to change the tint and more. You can also adjust the field of view from 35 to 75. There are four graphics presets for Hitman: Blood Money — Reprisal. They are below:

    • Battery Saver mode: This sets the game to use minimum graphics at 30fps
    • Graphics: This sets the game to use good graphics at 30fps
    • Performance: This sets the game to use lower graphics at 60fps
    • Performance+: This sets the game to use lower graphics targeting 90fps

    The Performance+ mode is not available on all devices. As an example, it is available on my iPhone 15 Pro, but not on my iPad Pro (2020 non M1 model). You can also toggle the preset override option to let you use an Advanced Graphics menu. This mode allows you to set whatever device preset, optimization preset, and choose different frame rate targets including 120fps. Feral Interactive tells me that this specific set of advanced options may be useful if players use something like a Razer cooling peripheral attached to their device allowing playing with higher graphics at 90fps. Feral Interactive also told me that it will not offer official support for any issues encountered outside of the prescribed presets.

    I’ll have a full review of the game around launch day. If you’d like to play it at launch, you can pre-order Hitman: Blood Money — Reprisal on the App Store for iOS here and pre-register for it on Google Play for Android here. A Hitman: Blood Money — Reprisal Switch release date is yet to be announced. Check out the official website for Hitman: Blood Money — Reprisal here and the Steam page for the original game here. Have you played Hitman: Blood Money before on any platform or will you be trying it through this mobile or Switch release?

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    Mikhail Madnani

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  • ‘SpongeBob SquarePants – The Cosmic Shake’ Is Coming to Mobile Through HandyGames as a Premium Release With Pre-Orders Now Live – TouchArcade

    ‘SpongeBob SquarePants – The Cosmic Shake’ Is Coming to Mobile Through HandyGames as a Premium Release With Pre-Orders Now Live – TouchArcade

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    Earlier this year, Purple Lamp and THQ Nordic released SpongeBob SquarePants – The Cosmic Shake () for PS4, Xbox One, Switch, and PC as a new 3D platformer, and it is considered a spiritual successor to the excellent SpongeBob SquarePants – The Battle for Bikini Bottom. Shaun played SpongeBob SquarePants – The Cosmic Shake on Switch, and you can read his review here. I skipped it in the hope for a native PS5 release or mobile port. The native PS5 release happened a few weeks ago, and SpongeBob SquarePants – The Cosmic Shake is hitting mobile sooner than I expected. An App Store pre-order page (spotted by Brightsiderus in our Discord) has gone up with a December 12th release date listed. The Google Play pre-registration is also live now with a trailer confirming the date. You can watch the SpongeBob SquarePants – The Cosmic Shake mobile trailer below:

    SpongeBob SquarePants – The Cosmic Shake is out now for $39.99 on all platforms. The iOS pre-order is priced at $9.99. As of this writing, the port hasn’t been officially announced, but the trailer is live on both iOS and Android. You can pre-order SpongeBob SquarePants – The Cosmic Shake on the App Store for iOS here for $9.99 and pre-register for it on Google Play for Android here. I’m glad I waited because SpongeBob SquarePants – The Cosmic Shake will almost certainly be a better experience on modern iOS devices compared to Switch. I am curious to see how the game on mobile compares with the Steam Deck version though. Did you play SpongeBob SquarePants – The Cosmic Shake on any other platform or will you be playing it on mobile next month?

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    Mikhail Madnani

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  • Simulation RPG ‘Potion Permit’ Is Coming to Mobile From Playdigious in February With Pre-Orders Now Live – TouchArcade

    Simulation RPG ‘Potion Permit’ Is Coming to Mobile From Playdigious in February With Pre-Orders Now Live – TouchArcade

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    Playdigious just announced that it is bringing Potion Permit () from MassHive Media to mobile this February. Potion Permit debuted on PC and console platforms, and the simulation RPG will now be coming to mobile as a premium release with many optimizations. If you’ve not played Potion Permit yet, there’s a demo available on other platforms, but the game has you playing as a chemist in Moonbury curing patients. You do this by gathering ingredients, brewing potions, and exploring while building relationships with the various folks. Potion Permit on mobile includes Game Center achievements, cloud saves, controller support, and iPhone 15, iPhone 15 Pro, and Pro max optimization. Watch the Potion Permit mobile release date announcement trailer below:

    I haven’t played much of Potion Permit yet, but will definitely be trying it on iOS when it launches on February 6th, 2024. Pre-orders are currently live on the App Store at $4.99. This is a discounted price and the game will be $6.99 at launch. Pre-registrations on Google Play include the same 30% off. If you’d like to grab it on mobile, you can pre-order Potion Permit on the App Store for iOS here and on Google Play for Android here. Check it out on Steam here (with a demo) and Switch here if you’d like to play it there. Have you played Potion Permit before or will you be trying it on mobile in February?

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    Mikhail Madnani

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  • ‘Resident Evil 4’ Remake for iPhone, iPad, and macOS Releases on December 20th, Pre-Orders Available on the App Store – TouchArcade

    ‘Resident Evil 4’ Remake for iPhone, iPad, and macOS Releases on December 20th, Pre-Orders Available on the App Store – TouchArcade

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    Following the recent iPhone 15 Pro and iPad port of Resident Evil Village, Capcom has announced that Resident Evil 4 Remake () will launch on December 20th worldwide. Resident Evil 4 Remake debuted on PS4, PS5, Xbox Series X|S, and Steam earlier this year, and it recently had its expansion Resident Evil 4 Separate Ways arrive on the same platforms. Read my Steam Deck review of Resident Evil 4 Remake here. Resident Evil 4 Remake will launch on iPhone 15 Pro, iPad (M1 and later), and macOS (M1 and later) with cross progression as a universal purchase. It will be free to start with a single in app purchase to unlock the full base game. Capcom also confirmed today that the amazing Separate Ways will launch alongside the game on December 20th. You can watch Resident Evil 4 Remake gameplay from TGS 2023 at around 15:00 into the video below:

    https://www.youtube.com/watch?v=IoF3dAD0JMk

    Pre-orders are now live here for Resident Evil 4 Remake on Apple platforms. The current price point for the game unlock and DLC have been revealed, but it is unclear if Capcom has a launch discount planned or not. Since these are in app purchases, Capcom might reveal a discount closer to or at launch. The full Resident Evil 4 Remake game unlock is currently priced at $59.99 with the extra DLC pack (to upgrade to Deluxe) costing $19.99. A price point for Separate Ways on Apple platforms hasn’t been announced, but it is likely $9.99 like the other platforms. The current date on the App Store page is a placeholder. Will you be trying out Resident Evil 4 Remake on Apple devices next month and what did you think of Resident Evil Village if you tried it on iPhone and iPad?

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    Mikhail Madnani

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  • The Gorgeous ‘Art of Rally’ Is Coming to iOS and Android as a Premium Release Next Month Through Noodlecake Games – TouchArcade

    The Gorgeous ‘Art of Rally’ Is Coming to iOS and Android as a Premium Release Next Month Through Noodlecake Games – TouchArcade

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    A friend of mine who I trust on all things relating to racing games praised Funselektor’s Art of Rally () quite a bit for its console release. Art of Rally is currently available on all consoles and PC platforms, and while I haven’t played it yet, I do know it was quite a bit of a mess of Nintendo Switch. Today, the excellent Noodlecake Games has announced that it is bringing Funselektor’s Art of Rally to mobile as a premium release next month. The gameplay trailer for the mobile version looks great, and it is shaping up to be the best portable version. I know that’s a low bar given how bad the Switch port was, but this premium port might be one of the better mobile conversions if it delivers when it arrives next month. It will be discounted by 40% if you pre-order it before launch. Watch the Art of Rally mobile trailer below:

    Art of Rally is currently listed for December 14th release on the App Store. If you’d like to try out the top-down and stylish racing game, you can pre-order Art of Rally on the App Store for iOS here for $4.99. Pre-registrations are currently live on Google Play for Android here for it. Check out the official Art of Rally website here. You can grab it on Steam here as well. I’m very tempted to grab it on Steam and Switch for a nice comparison with the iOS version that I want to review. Either way, I’m looking forward to hopefully a great portable version of Art of Rally next month. Have you played Art of Rally on any platform yet?

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    Mikhail Madnani

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  • ‘Disney Speedstorm’ Mobile Cross-Save With PC and Console Will Be Available Today for Soft Launch Players – TouchArcade

    ‘Disney Speedstorm’ Mobile Cross-Save With PC and Console Will Be Available Today for Soft Launch Players – TouchArcade

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    Gameloft’s Disney-themed kart racer Disney Speedstorm () hit PC and console a while ago, and recently began pre-registrations for its global launch on mobile. I played the Disney Speedstorm Early Access launch version on both Switch and Steam Deck, and liked a lot of aspects, while hoping some would improve. Read my early access review of the game here. Today, the official Twitter account for Disney Speedstorm confirmed that the mobile soft launch version will support cross-save with the PC and console version. Once you link your accounts, you will need to select which progress and content to keep before progressing. I’m glad cross-save is making it in before the global mobile launch. Watch the trailer for the game below:

    If you’ve not played the game on any platform yet, it is a free to play kart racer with Disney and Pixar characters and worlds. If you’d like to try out the soft launch, here’s the Disney Speedstorm soft launch App Store link. You can pre-register for it on Google Play for Android worldwide here and pre-order it on the App Store here (same link as the soft launch). On Steam and consoles, Disney Speedstorm is available now. The mobile version is free to play with various in app purchase sets of tokens. An official release date is yet to be revealed for the mobile version, but there is a placeholder date on the App Store. Have you played Disney Speedstorm on any platform before and will you be trying it on mobile when it does release?

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    Mikhail Madnani

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  • ‘Dynasty Warriors M’ from Nexon and Koei Tecmo Announced for iOS/Android Release – TouchArcade

    ‘Dynasty Warriors M’ from Nexon and Koei Tecmo Announced for iOS/Android Release – TouchArcade

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    It takes a real gaming connoisseur to appreciate the joys of a Warriors game. You have to have one of those fancy person drinky cups (Jumpin’ Jared Nelson informs me this is called a wine glass?), some properly stinky cheese, and a shiny plate-thing (a tray??) beside you as you mow down hundreds, nay, thousands of your foes with wide sweeping attacks. Sadly, that joy has been a little hard to come by on mobile, and it hasn’t been for lack of trying. But it looks like we’re getting another spin of the wheel, friends. It seems the lovely folks at Nexon have gone and licensed the Dynasty Warriors brand from Koei Tecmo and will be bringing Dynasty Warriors M () to iOS and Android later this year.

    Indeed, the game appears to be in soft launch already in a small handful of countries in Asia. For the rest of us, it simply shows up as a pre-order with a placeholder date of December 31st, 2023. Nexon says it’s coming this winter, so that all checks out well enough. So what can we look forward to with this one? Well, for starters, it’s free-to-play with IAPs. I suppose it is a Nexon game, after all.  The description talks about collecting officers, so I imagine the monetization will be linked in with that aspect. But we’ll see! At any rate, I’ll let the description from the App Store do the rest of the talking.

    ■ Experience the legendary Dynasty Warriors story in a whole new format!

    – Collect and develop 50 Officers from 5 factions.

    – Wield the spectacular Musou power unique to Dynasty Warriors!

     

    ■ Fight in strategic battles using special tactics!

    – Turn the tide of battle with your Officer’s individual tactics.

    – Maximize your weapon’s capabilities with endless combinations of tactics to crush your enemies!

     

    ■ Explore the vast world of the historic Three Kingdoms era.

    – Travel a massive map composed of 13 regions and 520 stages!

    – Capture castles in each region, gather loot, and grow your army!

     

    ■ Live the story of the Three Kingdoms in a cinematic adventure!

    – Experience historic events like the Yellow Turban Rebellion and the Battle of Luoyang!

    That mostly sounds like a Warriors game, I would say. The screenshots don’t tell us too much so far, but it does look like it’s using assets from Dynasty Warriors 9. That’s a decent enough base to work from, but we’ll have to play it ourselves to find out whether this is the silk jacket experience or just another pleather coat. If you happen to have joined in on the soft launch, feel free to comment below with your experiences so far.

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    Shaun Musgrave

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  • Capcom Could Reach a Point Where It Target Mobile Alongside Current-Generation Consoles According to Producer Tsuyoshi Kanda – TouchArcade

    Capcom Could Reach a Point Where It Target Mobile Alongside Current-Generation Consoles According to Producer Tsuyoshi Kanda – TouchArcade

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    Capcom recently revealed the price point and release date for the upcoming iPhone 15 Pro and iPad M1 versions of Resident Evil Village () and also confirmed the price point for Resident Evil 4 remake. Details for the pricing, DLC, and pre-orders are here. In a new interview (Source: GamesIndustry.Biz via The GameDiscoverCo newsletter), Capcom Producer Tsuyoshi Kanda revealed that the studio could reach a point where it is able to target phones and tablets alongside current-generation consoles. The interview is worth reading for how Capcom worked with Apple before these ports, the M2 chips, and more.

    In the same interview, Masachika Kawata, one of Resident Evil Village’smentioned that Capcom is not ready to commit to simultaneous releases of future games, because there are a lot of unknowns and the team will get feedback based on the current games scheduled to launch. They want to do better with each iteration. I don’t expect simultaneous releases, but I’m interested to see what Capcom brings next following these two releases. I doubt the team worked on supporting the RE Engine for Apple hardware just for two games. You can pre-order Resident Evil Village here for iPhone 15 Pro series and iPad (M1 and later). It is a free download with a one time unlock for the full game, and also extra DLC available like on PC and consoles. Will you be trying out Resident Evil 4 or Resident Evil Village on iPadOS or iPhone 15 Pro this year?

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    Mikhail Madnani

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  • Castles’ Is Available in Early Access on Android, Looks Similar to ‘Fallout Shelter’ – TouchArcade

    Castles’ Is Available in Early Access on Android, Looks Similar to ‘Fallout Shelter’ – TouchArcade

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    Back when Fallout Shelter (Free) released on mobile, and eventually hit consoles and PC, I didn’t think it would lead to something similar for The Elder Scrolls, but here we are. The Elder Scrolls: Castles is a new simulation game from Bethesda Game Studios that has just hit Android early access as revealed on its Google Play page. This game is yet to be officially announced, but could be the title Todd Howard was talking about back in November (Via IGN and Lex Fridman’s podcast). The Elder Scrolls: Castles has you controlling your castle and dynasty, oversee your subjects, grow, get more rulers, and more. The gameplay screenshot on the Google Play page below does remind me of Fallout Shelter. This game is unrelated to The Elder Scrolls Blades it seems.

    As of this writing, an official announcement or iOS version are yet to be revealed. Maybe it will also come to iOS when it is ready for its full launch, or release sooner as a soft launch. Until then, you can try out Bethesda Game Studios’ newest release with The Elder Scrolls: Castles on Android right now. Check it out on Google Play here. The Elder Scrolls: Castles is in development for mobile, but I assume it will also come to PC and consoles eventually. Hopefully we get an official announcement for it in the near future. If you’ve been interested in Bethesda Game Studio’s PC and Xbox game Starfield, read my review in progress here. Did you play Fallout Shelter and will you be trying out The Elder Scrolls: Castles on Android today?

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    Mikhail Madnani

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  • Peak of Combat’ PS5 Controller Support Showcased in New Video – TouchArcade

    Peak of Combat’ PS5 Controller Support Showcased in New Video – TouchArcade

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    Devil May Cry: Peak of Combat (), a mobile entry in the superb Devil May Cry series, from Capcom and Nebula Joy has gotten a new video today ahead of its launch on iOS and Android. If you’ve not kept up with it, we’ve had betas, soft launches, and more over the years, but it recently went up for pre-order on the App Store for iOS with pre-registrations also live. Today’s new Devil May Cry: Peak of Combat video showcases controller support featuring a PS5 DualSense controller. This video also reveals that the developers tested controller support with a PS4 DualShock, PS5 DualSense, and Xbox controller. I saw some folks wonder if it would support controllers from day one, so this is good to see. Watch the new Devil May Cry: Peak of Combat controller gameplay showcase video below:

    You can pre-register for Devil May Cry: Peak of Combat on the official website here and pre-order it on the App Store for iOS here. Pre-registering nets you different rewards like gems, red orbs, potions, and more as detailed on the official website. Devil May Cry: Peak of Combat features different in app purchases like seasonal cards, gift packs, and different sets of devil gems. Devil May Cry: Peak of Combat is not the first mobile game in the series. There was a version of DMC 4 on the platform years ago. The current release date listed on the App Store is December 2nd, but an official release date is yet to be confirmed. What do you think of today’s Devil May Cry: Peak of Combat controller gameplay showcase video?

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    Mikhail Madnani

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  • Ever Crisis’ Launch Trailer Out Now Showcasing Sephiroth’s Backstory and More – TouchArcade

    Ever Crisis’ Launch Trailer Out Now Showcasing Sephiroth’s Backstory and More – TouchArcade

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    Square Enix has released another trailer for the upcoming compendium game Final Fantasy VII: Ever Crisis (). This trailer, following the mobile-optimized active time battle combat system showcase and crafting and summons trailer, Square Enix released the “Countdown to Launch” trailer for the game. Final Fantasy VII: Ever Crisis launches in under a week worldwide, and today’s trailer looks Sephiroth’s backstory. This is easily the best trailer yet, and I’m curious to see how Square Enix fleshes Sephiroth’s origins here. Watch the new trailer below:

    Barring young Sepiroth here looking like Christie from Dead or Alive, I’m very impressed with the music and cut-scene work. I just hope the gameplay delivers when it arrives on Septmeber 7th worldwide. If you’d like to play Final Fantasy VII: Ever Crisis at launch, you can pre-order it on the App Store for iOS here and pre-register for it on Google Play for Android here. Check out the official website for Final Fantasy VII: Ever Crisis for more information about pre-registration rewards. Will you be trying Final Fantasy VII: Ever Crisis when it launches next week for iOS and Android?

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    Mikhail Madnani

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  • ‘Mega Man X DiVE Offline’ Release Date and Price Announced for iOS, Android, and Steam – TouchArcade

    ‘Mega Man X DiVE Offline’ Release Date and Price Announced for iOS, Android, and Steam – TouchArcade

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    At the Capcom showcase, Capcom previously revealed an offline version of Mega Man X Dive appropriately titled Mega Man X DiVE Offline coming this year on mobile and Steam. Today, Capcom revealed the Mega Man X DiVE Offline release date and price with pre-orders live on Steam. Mega Man X DiVE Offline includes Zero, Proto Man, Bass, Sigma, and Mega Man.Exe and over 900 stages, fan-favorite bosses, and more. Hopefully it does well so more publishers can do something like this before killing off a mobile game. It is worth noting that none of the multiplayer or collaborations will be included in Mega Man X DiVE Offline. Watch the Mega Man X DiVE Offline trailer below:

    Mega Man X DiVE released in August 2021 internationally, and Mega Man X DiVE Offline will be arriving worldwide on September 1st priced at $29.99. Capcom previously confirmed that you cannot move data from Mega Man X DiVE to Mega Man X DiVE Offline on the official website that has more information. Check out the official website for Mega Man X DiVE Offline here. You can pre-order Mega Man X DiVE Offline on Steam here for $29.99. The Japanese announcement mentions the same price point for mobile and Steam, so I assume the mobile version will be $29.99 as well. As of this writing, App Store pre-orders and Google Play pre-registrations aren’t live, but the old iOS version is here. Did you play Mega Man X DiVE or will you be jumping in when Mega Man X DiVE Offline arrives later this year on iOS, Android, and Steam?

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    Mikhail Madnani

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  • ‘Warcraft Rumble’ Interview – Game Director Tom Chilton and Executive Producer Vik Saraf on Lore, Accessibility, Potential PC Version, and More – TouchArcade

    ‘Warcraft Rumble’ Interview – Game Director Tom Chilton and Executive Producer Vik Saraf on Lore, Accessibility, Potential PC Version, and More – TouchArcade

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    In the lead up to its launch on mobile worldwide, I had a chance to talk to Warcraft Rumble Game Director Tom Chilton and Executive Producer Vik Saraf from Blizzard about the game’s lore, accessibility, a potential PC version, changes from the beta, their favorite features, and a lot more. If you’ve not followed it at all, Blizzard announced Warcraft Rumble as announced Warcraft Arclight Rumble which was revealed as a mobile game that takes place in the Warcraft universe. It has undergone changes through its betas and has soft launched in select regions worldwide. I got into the Warcraft universe through Hearthstone, so I’ve also been curious how Warcraft Rumble will be at bringing people into the world. Tom has been at Blizzard for a very long time and Vik has been working on mobile games for ages. This interview will also have a few specific questions to both Tom and Vik at the end.

    TouchArcade:Tell us a little bit about yourself and your work on not just Warcraft Rumble, but also Blizzard in general over the years.

    Tom Chilton: I’ve been at Blizzard since way back in 2004, when I was part of the team working on the initial release of World of Warcraft, first as a senior designer, then as lead designer as we released WoW, and then eventually as Game Director from Cataclysm through Legion. I eventually went on to start the Warcraft Rumble team, and since then it’s been my responsibility to guide our vision for the game, and make sure that what players get their hands on matches that vision.

    Vik Saraf: I actually joined Blizzard specifically to work on Rumble after spending most of my
    career working on mobile games. As the Executive Producer, my job is to help our amazing development team with whatever they need to make Warcraft Rumble everything we want it to be.

    TA: While most people back then played and enjoyed Hearthstone because of the Warcraft lore being included, I was actually introduced to Warcraft lore through Hearthstone. Will Warcraft Rumble do the same for newcomers?

    TC: That’s absolutely one of our goals! We think Warcraft Rumble can be a great way for people to dip their toes into Warcraft who might never have played a game in our universe before. We’ve got a ton of fan favorite characters and locations from the other Warcraft-games, distilled into miniature form to give new players a whirlwind tour of all the highlights of Azeroth. At the same time, we also want to make sure this is a game that appeals to players who want more ways to interact with the Warcraft universe, so there are a ton of fun callbacks and references to for instance Classic-era World of Warcraft that we can’t wait for players to see.

    TA: How does Warcraft Rumble stand out from the many games in the genre on mobile?

    VS: I think one of the things that has been really important to us is striking the right balance between making sure the game is accessible to new players, but also has the kind of depth and polish that you’d expect from a game inspired by Warcraft’s strategy roots. We’ve also got a huge amount of both single-player and PvP content, including a massive campaign (to which we’ve added a new Heroic mode) as well as game modes like Dungeons and Arclight Surge.

    TA: So far, Warcraft Rumble seems like a more ambitious take on the genre in ways, but still looks like it was designed for playing on mobile. How do you balance a game like this to cater to newcomers and veterans?

    TC: That’s a great question. I think this has a lot to do with making sure the onboarding experience is solid so that players can quickly get a handle on the mechanics, and this is something we’ve put a lot of effort into refining during our closed beta. We’ve also thought a lot about how to make the game easily readable on a small screen. You need to be able to see which mini is which, and what those minis are doing on the map. Our artists and animators have done an amazing job here!

    TA: What changes have been made to Warcraft Rumble since its announcement and closed beta?

    TC: So many! We’ve really added a lot to the game, as well as refining and reworking a lot of what was already there. Some of the biggest ones are the Heroic Campaign, which adds a handcrafted layer of extra difficulty on top of our existing campaign missions, Arclight Surge, which infuses two zones on the map with chaotic modifiers, as well as a complete PvP overhaul. Our PvP system now features rotating maps, towers and modifiers, and we’ve also added new zones, dungeons, talents and PvP maps.

    TA: How was the response to the closed beta?

    VS: We are super grateful to our closed beta players, who shared with us both so much of what they love about the game, as well as some areas in which we could improve. Their input is a large part of why we’ve been overhauling the onboarding experience, as well as adding the Heroic campaign.

    TA: Will Warcraft Rumble be fully playable as a PvE experience or will PvP be forced?

    TC: We want people to be able to play our game in the way that is most fun for them. If you’re a hardcore PvP player, then there are loads of opportunities for you to both progress and test your skills against others. At the same time, if you’re more into PvE and want to focus on our campaign, dungeons and other solo content, you can advance, expand, and even max out your collection of leaders and minis without ever setting foot into PvP.

    TA: Are there plans to bring Warcraft Rumble to PC in some form?

    VS: We’ve heard a lot of folks asking for this! Right now, the team is really focused on making sure our upcoming launch on mobile is as good as it can be, but we’ll keep listening to our players and evaluate this in the future.

    TA: Over the years, many Blizzard game releases included bonuses for players of the developer’s other titles. Will Warcraft Rumble unlock anything in other Blizzard games?

    TC: We’ve got some fun plans in the works here, but nothing that we can announce today. Keep your eyes peeled, though!

    TA: What are your plans for Warcraft Rumble following its launch? Should we expect seasons, battle passes, and regular content?
    TC: We’ve actually already got seasons in our PvP system! They come with rotating modifiers and towers to keep the meta fresh and players on their toes. That said, we absolutely plan to keep introducing new minis, maps and more to our players at regular intervals after our launch. As with the game as a whole, our goal is for players to be able to access all of it for free, should they choose to!

    I also had a few questions specifically for each interviewee. They are below.

    TA: (For Tom) You’ve worked on both Ultima Online and World of Warcraft. What learnings from those releases did you take into Warcraft Rumble?

    TC: There have certainly been an enormous number of learnings from the development of both games that I’ve carried into the development of Warcraft Rumble. A few examples would be the importance of having an efficient content-creation pipeline, an understanding of player motivations, and various learnings about the systems and feature development process. From World of Warcraft specifically, some of the most significant experiences to carry over have been learnings about world building, content/encounter design and balance, onboarding players to a game, the fundamental structure of content and systems, and plenty more lessons about game systems design to go with it all.

    TA: (For Tom)How has it been seeing the response to your work at Blizzard over the years across projects?

    TC: It has been an incredible and wonderful journey, no doubt. As I approach my 20th year at Blizzard, I can’t help but feel as though those years have gone by in a blink. I’m still in disbelief on a daily basis that we have team members now that were children when World of Warcraft was first released, and it continues to be such a humbling and fortunate experience to remember that the work we’ve done has touched the lives of so many people. I very much hope that as people play Warcraft Rumble, they’ll have a fantastic time with a game that the team has lovingly crafted, ideally for years to come.

    TA: (For Vik) You joined Blizzard in 2019 after working at loads of places across generations of games on mobile. What do you think of the current state of the mobile industry?

    VS: I’ve been fortunate to work on mobile games for two decades and witness its evolution from small, 64KB games to the high-quality experiences that you find on the stores. I’ve never been more excited about a game’s launch or an era in mobile gaming than the one we are in right now. Some of the best AAA games are living and thriving on iOS and Android, and we feel now is the perfect time to introduce a new Warcraft experience to gamers. One that was thoughtfully designed to deliver a deep and rich Warcraft experience that gamers have come to expect of the brand, but also with the broad accessibility desired by mobile gamers.

    warcraft rumble mobile starting game area location

    TA: (For Vik) What is your take on how we’ve seen subscription services like Apple Arcade and Netflix Games grow over the years?

    VS: I’ve always felt that continuous exploration of different service offerings is what has made mobile gaming evolve so quickly. It’s great to see so much excitement around trying to find opportunities to offer subscription services.

    TA: (For both) What is your favorite feature in Warcraft Rumble ?

    VS: It changes so much, even on a session-by-session basis. I would say that being able to collect and progress my minis in so many unique ways always fills me with excitement and anticipation.

    TC: Ultimately the campaign (including the heroic campaign) is the backbone of the Warcraft Rumble experience, so I think it continues to be the feature that is the most defining feature of the game. That being said, it is ultimately the core moment-to-moment gameplay that makes everything about the game work, with the individual features of the game creating great reasons to experience the gameplay.

    Thanks to Tom Chilton and Vik Saraf for their time here.

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    Mikhail Madnani

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  • Merge and Build’ Gets a Gameplay Video Ahead of Its Launch on Apple Arcade Next Week – TouchArcade

    Merge and Build’ Gets a Gameplay Video Ahead of Its Launch on Apple Arcade Next Week – TouchArcade

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    Kingdoms: Merge and Build () was announced for Apple Arcade release alongside a few other notable games for August 2023. The match-two meets kingdom builder has been developed by Cherrypick Games, and it is out next week on Apple Arcade. Today, Apple released Nekograms+ on the service as an App Store Great. Kingdoms: Merge and Build, will be the newest Apple Arcade Original, and it features story-driven gameplay across different chapters to unlock new characters, landmarks, buildings, and more. Your aim is to restore the broken down kingdom to its glory. Watch the new Kingdoms: Merge and Build short gameplay showcase trailer from Cherrypick Games below:

    If you’d like to try it out, you can sign up here on the App Store to have Kingdoms: Merge and Build download when it launches on‘‘ August 18th worldwide. This is going to be another one of those Apple Arcade games that likely will keep getting updated often. The developers say it will have events and some form of working with others towards global goals for special rewards. I’m not a fan of the aesthetic at all, but I hope those looking forward to Kingdoms: Merge and Build enjoy it and the gameplay is good. What do you think of the gameplay and will you be trying Kingdoms: Merge and Build next week?

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    Mikhail Madnani

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  • Ever Crisis’ Release Date Announced, Pre-Orders and Pre-Registration Available – TouchArcade

    Ever Crisis’ Release Date Announced, Pre-Orders and Pre-Registration Available – TouchArcade

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    Square Enix just announced that Final Fantasy VII: Ever Crisis () will release on September 7th worldwide for iOS and Android. Final Fantasy VII: Ever Crisis will be a compendium-type mobile game that aims to cover the complete Final Fantasy VII story across spin-offs, mainline games, and other media. Following its early 2021 reveal, Final Fantasy VII: Ever Crisis will launch next month after a closed beta and more. We even had a big showcase for it at Summer Game Fest this June with an Android beta. Pre-orders and pre-registrations for Final Fantasy VII: Ever Crisis are also still available ahead of its launch next month. Watch the Final Fantasy VII: Ever Crisis trailer below:

    If you’d like to play it next month, you can pre-order Final Fantasy VII: Ever Crisis on the App Store for iOS here and on Google Play for Android here. Check out the official website for Final Fantasy VII: Ever Crisis. Square Enix will likely have some cross promotion between Final Fantasy VII: Ever Crisis and the upcoming PS5 game Final Fantasy VII Rebirth which releases early 2024. I’m interested to see how free to play this release ends up being, and how it handles the source material across many games and other media. Will you be trying Final Fantasy VII: Ever Crisis when it launches on September 7th for iOS and Android?

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    Mikhail Madnani

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  • ‘Monster Hunter Now’ Soft Launch Now Available in Canada, Hong Kong, Singapore and Sweden – TouchArcade

    ‘Monster Hunter Now’ Soft Launch Now Available in Canada, Hong Kong, Singapore and Sweden – TouchArcade

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    Niantic and Capcom just soft launched their previously announced real world hunting action RPG Monster Hunter Now () for iOS and Android in a few countries worldwide. If you missed it, Monster Hunter Now releases worldwide on September 14th with pre-orders and pre-registrations available. It recently crossed 1 million pre-registrations as well. The other pre-registration reward tiers are on the official website and in the Tweet from the game’s account. If you’re in Canada, Hong Kong, Singapore, or Sweden, you can play the soft-launched version of Monster Hunter Now now. Watch the Monster Hunter Now trailer below:

    Monster Hunter Now is a free to play release and will use Niantic’s AR technology. The worldwide release date is September 14th for iOS and Android. You can pre-order Monster Hunter Now on the App Store for iOS here and pre-register for it on Google Play for Android here. The in app purchases include different sets of gems. Even though I’ve stopped caring about these AR games, I love Monster Hunter and will try Monster Hunter Now next month on iOS. Capcom has been good about cross promotion with its own brands, so I’m interested to see if we get something in Sunbreak on PC and consoles to go alongside this launch. Check out the official website here. What do you think of Monster Hunter Now and will you be playing it next month iOS and Android?

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    Mikhail Madnani

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  • ‘A Monster’s Expedition’ From Draknek Is Leaving Apple Arcade Soon, Standalone App Store Release Coming in the Future – TouchArcade

    ‘A Monster’s Expedition’ From Draknek Is Leaving Apple Arcade Soon, Standalone App Store Release Coming in the Future – TouchArcade

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    A Monster’s Expedition () is one of the best puzzle games in many years. Alongside hitting Apple Arcade, it has also been released on PC, PS5, PS4, Switch, and Xbox platforms. I’ve enjoyed it a lot on PC and Nintendo Switch. Read my glowing review of the Switch version here. With Apple’s new Apple Arcade games announcement, it was confirmed that A Monster’s Expedition will be leaving the service soon. Draknek has since confirmed that it will be returning to the App Store as a standalone release in the future. Save data will also be carrying over thankfully. A specific release date or price point haven’t been announced. Watch the trailer for the game below:

    Check it out on Apple Arcade here if you haven’t already while it is still available. It is also on Steam and available on Switch right now here. The Switch price is $24.99 so I’m curious what Draknek will price the mobile version at. I expect $9.99 or so, but the game is absolutely worth full price on whatever platform. A true gem. Check out our forum thread for A Monster’s Expedition here for more impressions. You can also head over to the official website for information about the game on other platforms and more. Have you played A Monster’s Expedition before on Apple Arcade, PC, or console yet?

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    Mikhail Madnani

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