ReportWire

Tag: Universal

  • Universal will open fourth Orlando theme park next May

    Universal will open fourth Orlando theme park next May

    [ad_1]

    ORLANDO, Fla. (AP) — Universal Orlando Resort will open its fourth theme park in central Florida just in time for Memorial Day next year, upping the competition against Disney in the theme park capital of the United States.

    Universal Epic Universe will open to visitors on May 22 with themed areas based on Harry Potter, Super Nintendo and “How to Train Your Dragon,” as well as monster movie brands, Universal officials said Thursday.

    “This is such a pivotal moment for our destination, and we’re thrilled to welcome guests to Epic Universe next year,” said Karen Irwin, president and chief operating officer of Universal Orlando Resort.

    Tickets and vacation packages for the new theme park go on sale next week. At first, visitors with multi-day passes will be allowed to visit Universal Epic Universe on only one day due to its anticipated popularity. They can choose from the other three parks — Universal Studios, Islands of Adventure and the Volcano Bay water park — as part of multi-day ticket offerings.

    The park’s new hotel, Universal Helios Grand Hotel, also will open at the same time, joining 10 other hotels at the resort.

    Universal’s main competition in the Orlando area, Walt Disney World, also has four theme parks, and it too plans to expand. Disney officials have indicated that they could invest up to $17 billion in the Florida resort and add a fifth theme park.

    [ad_2]

    Source link

  • The Dark Prince’ iOS Review – Much Better Than Switch, but Lacking in Two Ways – TouchArcade

    The Dark Prince’ iOS Review – Much Better Than Switch, but Lacking in Two Ways – TouchArcade

    [ad_1]

    Back in December, I reviewed Square Enix’s monster collecting RPG Dragon Quest Monsters: The Dark Prince on Switch. I loved my time with it despite its many technical issues. I expected it to hit PC like Dragon Quest Treasures, another Nintendo Switch exclusive, but I didn’t expect a mobile release. Square Enix’s newest release of Dragon Quest Monsters: The Dark Prince on iOS, Android, and Steam brings all prior paid DLC into the game at a lower entry point, but removes one feature. This is the online real-time multiplayer battles. Beyond that, Dragon Quest Monsters: The Dark Prince on Steam and mobile is already a massively better experience just on value with its lower price point and the content included, but is the game worth your time in this crowded release period and with its premium price? That’s what I aim to answer with my Dragon Quest Monsters: The Dark Prince mobile review also covering the game on Steam Deck.

    If you aren’t familiar with Dragon Quest Monsters itself, it is a spin-off series of the main Dragon Quest games featuring turn-based combat, but instead of the main player fighting, you capture, breed, and raise monsters to fight for you. When I played Dragon Quest Treasures, I enjoyed it, but was told that it is a “Monsters-lite” game so when Dragon Quest Monsters: The Dark Prince was announced for Switch, I was excited to play it. I ended up loving it as you can see from my review linked above, but I think it is a very strong monster collecting RPG with turn-based combat regardless of if you like Dragon Quest or not. What made Dragon Quest Monsters: The Dark Prince more interesting, is in how it feels like a side story and prequel to Dragon Quest IV. Dragon Quest Monsters: The Dark Prince also had a seasonal feature where the monsters changed depending on the season and area you’re in.

    When it comes to the story, Dragon Quest Monsters: The Dark Prince, the bits from IV already made it more interesting than the usual spin-off, but I found myself focusing more on getting my own dream monster party rather than worrying about the narrative. I’m super pleased with how well thought out the mechanics are and how the large zones, hundreds of monsters, and combat made me want to keep playing it more even on Switch when I first beat it let alone now on iPhone, iPad, and Steam Deck. Beyond the normal turn-based battles and recruiting new monsters, Synthesis in Dragon Quest Monsters: The Dark Prince is like Shin Megami Tensei’s fusion, and there is just so much you can do with skills here. The seasons here don’t just change monsters, but also areas you can explore with map changes. This means a water body that you can’t cross will be frozen in one season letting you access a new secret.

    Combat in games like this can get monotonous so I’m glad to see the many quality of life features here like the tactics menu that plays out similar to the original Persona 3, direct commands, and more. You aren’t here to just defeat enemies, but also scout them to bring to your party and become stronger. I didn’t end up testing the online multiplayer on Switch much, so I can’t comment on how big a loss that is here, but it is a game mode being cut nonetheless. If you did play it on Switch, keep that in mind as it is the only area the mobile and Steam versions are lacking compared to Switch.

    Dragon Quest Monsters: The Dark Prince already shipped with a lot of content, but the DLC only elevated the experience. This DLC was sold in the Digital Deluxe Edition or as standalone DLC for the base game. Just the DLC was over $25 on Switch, so having the full base game with all DLC included for $24 on mobile makes it an amazing deal, but I’ll get to that in a bit. This DLC included The Mole Hole, Coach Joe’s Dungeon Gym, and Treasure Trunks. The Mole Hole was a dungeon that lets you scout (recruit) monsters you’ve fought before and it made min-maxing a lot easier during the game. The DLC was also good to speed things up since you could also easily scout monsters who only appear during a specific season or through synthesis.

    The Coach Joe’s Dungeon Gym DLC has randomly generated maps and they are meant to be postgame challenges rather than experienced while playing the game. The final DLC is just a chest that can be opened once an hour with 10 items in total. This is like a cheat DLC if you may. I didn’t think it was good to have useful game modes or content in paid DLC, but that isn’t a problem anymore with all of it included on iOS, Androidl, and Steam in the base asking price.

    Now let’s get to the mobile port features. With Square Enix, you can never be sure what features will make it into the final game. Dragon Quest Monsters: The Dark Prince does not have controller support. This is beyond disappointing since the game is literally a console title ported to mobile. I tried 6 different controllers without any luck to be sure. Aside from controller support, Dragon Quest Monsters: The Dark Prince on iOS has cloud saves and a few graphics options. The cloud saves work well.

    When it comes to controls, I was surprised at how well Dragon Quest Monsters: The Dark Prince felt with touch controls. It uses a floating joystick on the left for movement and a jump button mainly while exploring. The one minor issue you might run into is some touch targets being a bit small on the non Plus/Max phones. These aren’t an issue on iPads at all though. The controls feel good, but Square Enix should’ve left full controller support in since this is a console game ported to mobile after all.

    One of my only real issues with Dragon Quest Monsters: The Dark Prince on Switch was on the technical side. The frame rate was rough at launch with visuals not being great either. The former got addressed to some degree unlike Pokemon Scarlet & Violet, but the latter never got fixed. On iPhone 15 Pro, iPhone 12, and even iPad Pro, I had no major issues with the visuals or performance. There are some hiccups on iPhone 15 Pro when running at the highest graphics quality setting and moving through some locations, but it isn’t remotely as bad as on Switch. The game feels massively better to play on iOS. Check out the comparison below for the low and high graphics options on iPhone 15 Pro:

    There aren’t specific visual or frame rate settings on mobile outside of the resolution option in display settings. This lets you play at low, medium, or high graphical quality options. These presets also affect other settings like the frame rate limit and post-processing. This setting can only be changed from the title screen on mobile while you can adjust it on the fly on PC. I stuck to the high setting on all my iPhones. Dragon Quest Monsters: The Dark Prince sadly has some minor performance issues even on iPhone 15 Pro as I mentioned above. The low setting seems unusable with how blurry it gets. On my 2020 iPad Pro, the high preset has more regular frame drops than iPhone, and it also seems to be running with some tweaked settings. Overall, even the older iPad Pro runs it well, but not as good as iPhone 15 Pro as expected. Every device I tested on including the iPhone 12 ran it a lot better than Nintendo Switch.

    Visually, it looks a lot cleaner than Switch even on older iOS devices when played at high. Square Enix didn’t just do a bare-bones port here. It has fullscreen support during gameplay on my iPhone 15 Pro, and even has a pattern or artwork to fill the screen during areas with pre-rendered or static 16:9 elements. This pattern or artwork is mainly used on my iPad Pro since it doesn’t support fullscreen there for gameplay. This also applies to Steam Deck to make up for that aspect ratio in parts. I’m glad to see Square Enix put in the work here to make sure it still looks good regardless of aspect ratio.

    Dragon Quest Monsters: The Dark Prince Steam Deck impressions

    On Steam Deck, regardless of my settings, I couldn’t get Dragon Quest Monsters: The Dark Prince to run at a locked 90fps even at the low preset when played at 800p. I decided to opt for a 60fps target, and that was a lot easier to achieve. One oddity is the game not letting you adjust resolution when playing on Steam Deck normally. You can do this by forcing the resolution from the game’s properties before launching it. Dragon Quest Monsters: The Dark Prince on PC lets you adjust graphical quality (low, medium, high), anti-aliasing (off, low, medium, high), maximum frame rate (30 to uncapped), toggle v-sync, and adjust display mode (windowed, fullscreen, borderless). If you play at 60fps, I recommend setting your Steam Deck OLED refresh rate to 60 to avoid jitter as well.

    Having now played Dragon Quest Monsters: The Dark Prince on iOS, iPadOS, Steam Deck, Switch OLED, and Switch Lite, there’s no doubt that the Switch version is the worst of the lot despite the online mode being removed from mobile and Steam. The massive increase in performance and better visuals with all DLC included at a much lower asking price only makes it better. One thing to note is that the game is marked as Steam Deck Playable and not Verified because Valve says some in-game text is small and may be difficult to read. I didn’t have any issues with this, and I feel like Valve has marked games with smaller text as Verified before. Either way, you can safely buy this one to play on Steam Deck.

    If you skipped Dragon Quest Monsters: The Dark Prince on Switch, the new mobile and Steam ports are the way to go. While the mobile version lacking controller support is disappointing, it is still a game I see myself playing regularly with its improvements over switch and fantastic core gameplay loop. Having all the DLC included means you will have enough content to last you even longer. If you do value controller support in a game like this, the Steam Deck is the way to go. Hopefully we see Square Enix keep bringing more Dragon Quest games to mobile in the future. Right now, the iOS version of Dragon Quest Monsters: The Dark Prince is easily one of the best mobile releases of the year.

    [ad_2]

    Mikhail Madnani

    Source link

  • ‘NBA 2K25 Arcade Edition’ Headlines October 2024’s New Apple Arcade Releases With Three App Store Greats – TouchArcade

    ‘NBA 2K25 Arcade Edition’ Headlines October 2024’s New Apple Arcade Releases With Three App Store Greats – TouchArcade

    [ad_1]

    Apple just announced October 2024’s new Apple Arcade games with NBA 2K25 Arcade Edition as the headliner. Following yesterday’s news about Balatro, Apple confirmed that NBA 2K25 Arcade Edition will release on October 3rd with three App Store Greats. NBA 2K25 Arcade Edition is notable because it marks the debut of The Neighborhood on iOS letting you explore the immersive world, outdoor streetball courts, NBA legends recruiting, a new badge system, and more with limited-time quests planned. Check out the NBA 2K25 Arcade Edition gameplay screenshot below:

    Alongside NBA 2K25 Arcade Edition, we have Smash Hit+, Furistas Cat Cafe+, and Food Truck Pup+ joining Apple Arcade as App Store Greats. I’ve only played the first of those before so I will be checking out the others assuming I can stop playing Balatro+. If you’d like to sign up to get the new games, check out NBA 2K25 Arcade Edition here on Apple Arcade. With Balatro+ and NBA 2K25 Arcade Edition this is definitely the best month in a while for the service. What do you think of the newly revealed Apple Arcade games?

    [ad_2]

    Mikhail Madnani

    Source link

  • ‘Balatro’ Is Coming to Apple Arcade and Also iOS as a Standalone Premium Release Beginning September 26th – TouchArcade

    ‘Balatro’ Is Coming to Apple Arcade and Also iOS as a Standalone Premium Release Beginning September 26th – TouchArcade

    [ad_1]

    Balatro from developer LocalThunk and publisher Playstack is finally coming to mobile later this month on iOS, Android, and also directly on Apple Arcade. Yes, this will be a premium release on iOS and Android, but also one available as a “+” version on Apple Arcade from day one. The Poker-inspired roguelike Balatro has sold over 2 million units across PS5, Switch, Steam, PS4, and Xbox platforms in less than six months, and I can’t wait to see how it performs on mobile with more planned including a major free update in 2025 bringing new ideas and strategies. Balatro will be launching for $9.99 on mobile and you can watch the mobile announcement trailer ahead of its September 26th release date below:

    If you’ve not played Balatro yet, read my 5/5 review of it here on Switch and check out my feature on the best games of the year so far on Switch where I included it here. I also interviewed LocalThunk about the game, the mobile release, and more. Read that here. You can pre-order Balatro on the App Store for iOS here and pre-register for it on Android here. The Apple Arcade version is here. Have you played it before and will you be getting one of the best games of 2024 later this month on mobile?

    [ad_2]

    Mikhail Madnani

    Source link

  • NFL Retro Bowl 25, Monster Train+, and Puzzle Sculpt Release Today on Apple Arcade Alongside Major Game Updates This Week – TouchArcade

    NFL Retro Bowl 25, Monster Train+, and Puzzle Sculpt Release Today on Apple Arcade Alongside Major Game Updates This Week – TouchArcade

    [ad_1]

    Beginning today, Apple will have released one new Apple Vision Pro game, one App Store Great, and upgrading an App Store Great to an Apple Arcade Original (as a standalone release) alongside some notable udpates. NFL Retro Bowl 25 (Edit: No longer an update) will let players create their own dynasty using official NFL teams and players featuring official retro art, attributes, stats, and contracts. Since this was announced, I was surprised at how much interest I saw for it online. I don’t follow the NFL much, but I didn’t expect as much of a positive reaction to the NFL Retro Bowl 25 announcement. Hopefully it ends up well when it goes live as an update later today. Alongside NFL Retro Bowl 25, App Store Great Monster Train+ has launched on Apple Arcade including The Last Divinity DLC from the get go. Check out a screenshot from NFL Retro Bowl 25 below:

    Puzzle Sculpt is a Vision Pro-only set to launch today on Apple Arcade letting players solve puzzles in their own living room by removing blocks to reveal a cute collectible in a cube. As for this week’s notable updates, Hello Kitty Island Adventure has the Jam Jamboree on with Petunias appearing in the Merry Meadow as a festive flower. Rabbids Multiverse has new cards, outfits, seasonal events, and quality of life improvements with this week’s update. Wylde Flowers has its Magical Creatures update now live with jewelry crafting, secrets in the lighthouse, and more. Disney Spellstruck adds Hercules with a limited time event, a high contrast event, and more. What the Car brings in yet another update with a “Meet the Developers” special, scissors, bear improvements (yes), and more. What do you think of this month’s new Apple Arcade additions?

    Update: It looks like they launched NFL Retro Bowl 25 as a new app and not an update.

    [ad_2]

    Mikhail Madnani

    Source link

  • Home Sweet Home’ iOS Review – A Great Start, but Needs More Work – TouchArcade

    Home Sweet Home’ iOS Review – A Great Start, but Needs More Work – TouchArcade

    [ad_1]

    Harvest Moon: Home Sweet Home has been a very interesting game to follow pre-release. I say this not only because it is a premium mobile-first Harvest Moon game, but also because the reactions from my friends who are longtime fans of the series have gone from apathy to interest with every bit of gameplay shown. Harvest Moon: Home Sweet Home launched recently on iOS and Android as a mobile-exclusive entry in Natsume’s Harvest Moon series, and I’ve been playing it for about a week and a half now on iPhone 15 Pro and iPad Pro for review. Harvest Moon: Home Sweet Home is a very good farming simulation game, but one that is held back by a few issues right now.

    A lot of fans of the Harvest Moon series of games from Marvelous have been around since the SNES or N64 days, but I only got into it on 3DS with Story of Season. Back then, I had no idea about the name change and that Marvelous’ releases would be called Story of Seasons while Harvest Moon would be the name used by Natsume going forward. I’m making that clear now because I don’t want people confused about what Harvest Moon: Home Sweet Home is and also to give you my history with the series before getting into how I feel about Harvest Moon: Home Sweet Home ($17.99).

    If you’re new to farming and life simulation games, Harvest Moon: Home Sweet Home takes you back from the city to a calming village where you fish, farm, interact with many NPCs, partake in festivals (that need to be unlocked), and even find a companion. The village of Alba, your new home, is dense and cozy (sorry but I had to), and I’m glad it isn’t a big open location because those usually result in a lot of empty spaces when it comes to life simulation games. If you’ve played many in the genre, think of Harvest Moon: Home Sweet Home as one that focuses more on the characters with a bit less depth when it comes to farming.

    After a short tutorial explaining the basics of movement and a bit of farming, you unlock the map and main menu letting you save just about anywhere (this is very important for a mobile game), and this is where you get into the flow of Harvest Moon: Home Sweet Home where you try and finish quests for NPCs, upgrade your tools, gather, mine (this unlocks a bit later), and of course farm through the game’s main chapters.

    The more I played Harvest Moon: Home Sweet Home, the more I realized that the developers understood what makes life and farming simulation games great, but fell short in some ways. These may or may not affect newcomers to the genre, but those who have played many recent games will find them lacking. The potential partners are likely the weakest aspect of Harvest Moon: Home Sweet Home. They just aren’t as interesting as other games in the genre. If you don’t care about that aspect, Harvest Moon: Home Sweet Home is quite a polished entry in the genre.

    Approaching Harvest Moon: Home Sweet Home from a general life simulation game enthusiast’s perspective feels different though. While other platforms are spoiled for choice with tons of games from big and small developers, we don’t really see much like that on mobile, but that doesn’t make up for some of the flaws here, especially at a much higher price point. I think this is a very solid base that the developers can build on to the point where it would even be a great fit for PC and consoles. The only “mobile” aspect of Harvest Moon: Home Sweet Home right now is the touch control option.

    Visually, aside from the performance and load times that I will cover below, Harvest Moon: Home Sweet Home looks very good. Some characters look generic, but the interface, farm, building layout, and everything looks good. I also appreciate that Harvest Moon: Home Sweet Home supports fullscreen on iPhone 15 Pro and iPad Pro. It really feels like a game properly tailored to mobile with its visuals and controls.

    While Harvest Moon: Home Sweet Home does look nice visually for the most part, it is lacking when it comes to the character designs. This applies to your own character with customization options that should’ve been more detailed and also the main NPCs in the town. A lot of them feel lifeless even during cut-scenes. Barring that, I like the aesthetic a lot, and Harvest Moon: Home Sweet Home looks excellent on my iPhone and iPad. The one disappointment is in performance. Right now, Harvest Moon: Home Sweet Home is capped at 30fps on my iPhone 15 Pro and iPad Pro. I was expecting above 60fps let alone 60fps, but it isn’t possible to play at a higher frame rate now. The load times are also not as fast as they should be.

    On the audio side, I was pleased with the music and sounds in Harvest Moon: Home Sweet Home. Nothing stood out to the point where I’d listen to it outside the game, but it sounded good and the music changes were appropriate to the gameplay.

    When Harvest Moon: Home Sweet Home was announced as a mobile-exclusive game, I was curious how it would control. The developers have done a fantastic job with the touch controls here letting you play by tapping to move, dragging to move, and more. Interacting with objects or characters, farming, and navigating menus all feel good. Some text and touch targets feel a bit too small on iPhone, but they are fine on iPad. I would’ve loved some haptic feedback on iPhone though for using tools and even fishing. Maybe this can be added in a future update.

    If you’ve played the two best life simulation games on mobile: Stardew Valley and My Time at Portia, Harvest Moon: Home Sweet Home feels closer to the former, but it isn’t as polished. I dislike bringing up other games in the same genre to compare, but I’m doing it here specifically for the mobile port. Those two games were built for PC/console and brought over to mobile while Harvest Moon: Home Sweet Home was built for mobile and yet it doesn’t feel as tailored to the platform in its features.

    Harvest Moon: Home Sweet Home is a mobile-exclusive game, and while I appreciate the touch control scheme, it has a few issues right now when it comes to features. The lack of cloud saves is beyond disappointing. When I first downloaded Harvest Moon: Home Sweet Home on my iPhone, I played it for about three hours before picking up my iPad to see how it feels there. I found no way to get the save across, and still haven’t been able to move saves across devices. The lack of controller support is also disappointing for a game like this. The developers did a great job with touch controls, but it would be nice to have controller support for when I play on iPad. I would also like some quality of life features for movement, like we’ve seen in recent games in the genre.

    As a newcomer to Natsume’s new Harvest Moon games but a fan of all the recent Story of Seasons and other life simulation games, Harvest Moon: Home Sweet Home ended up being worth playing, but it needs a few updates and features to be truly essential at full price. I have no issues with developers wanting to charge premium prices on mobile, but Harvest Moon: Home Sweet Home lacking basic features like cloud saves and controller support definitely makes it harder to recommend alongside a few other design issues. If the developers continue working on this, it will be one of the best in the genre on mobile, and I’m glad to see them take a chance on a premium mobile life simulation game because that is very rare.

    [ad_2]

    Mikhail Madnani

    Source link

  • Rogue Planet’ in Development for Release on iOS, Android, Switch, and Steam in 2025 – TouchArcade

    Rogue Planet’ in Development for Release on iOS, Android, Switch, and Steam in 2025 – TouchArcade

    [ad_1]

    Following developer TRAGsoft bringing monster collecting game Coromon to mobile after it debuted on PC and Switch, we are getting a roguelite spin-off in the form of Coromon: Rogue Planet (Free) due next year for not only Steam and Switch, but also iOS and Android. Coromon: Rogue Planet aims to blend in the turn-based combat of the main game with roguelite gameplay to deliver an endlessly replayable monster collecting gameplay loop. The Steam page mentions “10 ever changing biomes”, 7 different playable characters, over 130 monsters, and more. Watch the Coromon: Rogue Planet official announcement trailer below:

    The original Coromon is a free to play game on mobile. I’m curious to see how Coromon: Rogue Planet ends up on mobile when it does arrive and also whether it hits alongside the Switch and Steam versions. As of now, you can wishlist Coromon: Rogue Planet on Steam here. I haven’t played Coromon in a while, but the gameplay in Coromon: Rogue Planet sounds more interesting. It feels like the perfect pick up and play game based on the Steam screenshots as well. Until this one is out, you can grab the original for free on iOS here. What do you think of Coromon: Rogue Planet so far and did you play Coromon?

    [ad_2]

    Mikhail Madnani

    Source link

  • ‘Among Us’ Is Collaborating With ‘Ace Attorney Investigations’ for Its Newest Free Cosmetic DLC Out Next Week – TouchArcade

    ‘Among Us’ Is Collaborating With ‘Ace Attorney Investigations’ for Its Newest Free Cosmetic DLC Out Next Week – TouchArcade

    [ad_1]

    Among Us (Free) has done loads of crossovers and collaborations over the years, but one I didn’t expect at all just got announced for next week. Later this week, Capcom is releasing the Ace Attorney Investigations Collection for PC and consoles bringing remasters of both games to modern platforms. Read my preview covering the Switch and PC versions here. Among Us is bringing in Miles Edgeworth from those games as a free cosmetic DLC on September 9th as a collaboration with the Ace Attorney series. Check out the promo art for Miles Edgeworth in Among Us below:

    If you’ve not gotten Among Us yet, it is available for free on the App Store for iOS here and Google Play for Android here. Check it out on Nintendo Switch here and Steam here. Here’s our forum thread for the game. Ace Attorney Investigations Collection releases on September 6th for PS4, Xbox One, Switch, and Steam worldwide. Hopefully it comes to mobile in the near future as well. Have you been playing Among Us often on mobile and what do you think of the current state of the game?

    [ad_2]

    Mikhail Madnani

    Source link

  • ‘Honkai Star Rail’ Version 2.5 “Flying Aureus Shot to Lupine Rue” Update Releases on September 10th, New Trailer Showcased During Livestream – TouchArcade

    ‘Honkai Star Rail’ Version 2.5 “Flying Aureus Shot to Lupine Rue” Update Releases on September 10th, New Trailer Showcased During Livestream – TouchArcade

    [ad_1]

    HoYoverse’s Honkai Star Rail (Free) version 2.5 update titled “Flying Aureus Shot to Lupine Rue” was just showcased during a livestream. It will release on September 10th for iOS, Android, PS5, and PC. This update’s highlights are the Wardance ceremony, many new enemies, new characters: Feixiao, Lingsha, and Moze alongside the silkpunk saga in the Shackling Prison reaching its climax, and also reruns of Black Swan and Kafka (!). Topaz will be returning for a rerun in part 2 of version 2.5. Watch the newest Honkai Star Rail version 2.5 update trailer below:

    If you’ve not played the game yet, you can download Honkai Star Rail on the App Store for iOS here, on Google Play for Android here, and here on the Epic Games Store in addition to its regular PC version. Check it out here on PS5. Have you been playing Honkai Star Rail recently and what do you think of 2.5 so far?

    [ad_2]

    Mikhail Madnani

    Source link

  • Pharrell Williams & Michel Gondry 1977-Set Musical Feature ‘Atlantis’ Lands Early Summer 2025 Release

    Pharrell Williams & Michel Gondry 1977-Set Musical Feature ‘Atlantis’ Lands Early Summer 2025 Release

    [ad_1]

    Universal has dated the Pharrell Williams-Michel Gondry musical feature Atlantis for May 9, 2025.

    The pic is based on Williams’ childhood at the Virigina Beach Atlantis Apartments during the summer of 1977.

    The Focus Features documentary about Williams told through Legos, Piece by Piece, which is directed by Morgan Neville, is making its world premiere at TIFF next month.

    Atlantis is directed by Gondry from a screenplay by Martin Hynes (Toy Story 4) and the Tony award winning writer of Broadway’s Dear Evan Hansen and the film adaptation of Jonathan Larson’s tick, tick … BOOM!, Steven Levenson. Williams penned the songs along with near EGOT-winning Benj Pasek and Justin Paul. Williams produces with Emmy winner Mimi Valdés (EP of Hidden Figures and the series Harlem) and two-time Best Picture Oscar nominee Gil Netter (Life of Pi, The Blind Side).

    EPs are Matthew Hirsch, Raffi Adlan, Jennie Lee, Shani Saxon, Michael Mayer, Pasek and Paul.

    Atlantis stars SAG winner Kelvin Harrison Jr. (The Trial of the Chicago 7, Genius), six-time Grammy nominee Halle Bailey (The Little Mermaid, The Color Purple), Oscar winner Da’Vine Joy Randolph (The Holdovers, Only Murders in the Building), Oscar nominee Brian Tyree Henry (Causeway, Bullet Train), Emmy winner Quinta Brunson (Abbott Elementary, Miracle Workers), eight-time Grammy winner Anderson .Paak (Grown-ish, Trolls franchise), SAG winner and ten-time Grammy nominee Janelle Monáe (Hidden Figures, Moonlight), Emmy nominee Tim Meadows (Saturday Night Live, Mean Girls films), Jayson Lee (61st Street, Utopia), Jamilah Rosemond (Rustin, Fabulous Confabulation with Jamilah Rosemond), Jaboukie Young-White (C’mon, C’mon; Fantasmas) and hip-hop and R&B legend and four-time Grammy winner Missy Elliott.

    Pic will play against Sony’s femme-targested wide release, A Big Bold Beautiful Journey, starring Margot Robbie and Colin Farrell.

    [ad_2]

    anthonypauldalessandro

    Source link

  • Castle Crumble for Apple Vision Pro Is Now Available on Apple Arcade Alongside Big Updates for Puyo Puyo Puzzle Pop, Crayola Adventures, and More – TouchArcade

    Castle Crumble for Apple Vision Pro Is Now Available on Apple Arcade Alongside Big Updates for Puyo Puyo Puzzle Pop, Crayola Adventures, and More – TouchArcade

    [ad_1]

    This week, Apple Arcade sees a major game update for Apple Vision Pro and a few notable updates. Castle Crumble [apprice url=”https://apps.apple.com/us/app/castle-crumble/id1616814625″] for Apple Arcade has been updated to be a fully universal game with support for iPhone, iPad, Mac, Apple TV, and Apple Vision Pro. Apple is treating this like a new release ahead of September’s game launches. Read about those here. As for the regular game updates, the highlights include Puyo Puyo Puzzle Pop bringing in three new character episodes, Meena as a playable character, and seven new BGM songs from the series. Crayola Adventures has a new micro story added with Video Games Day celebrations going on with Lights Camera Action and Pixel Madness. The Koala Face accessory is also available in-game.

    SpongeBob: Patty Pursuit brings in its next Tale of the deep with Karate Island where you can play as Sandy. Jetpack Joyride 2 brings in a new event taking Barry to outer space looking for a new signal. stitch. brings in new hoops featuring Taekwondo. The final notable update is Zookeeper World bringing 12 new puzzle stages. With the updates done, head over to our forum threads for Puyo Puyo Puzzle Pop here, Castle Crumble here, Crayola Adventures here, SpongeBob: Patty Pursuit here, and Zookeeper World here. For all other Apple Arcade related things, check out our dedicated Apple Arcade forum for discussion on the service and every game included here. What do you think of Apple’s newly released games and updates recently?

    [ad_2]

    Mikhail Madnani

    Source link

  • Casual RPG ‘Disney Pixel RPG’ From GungHo for iOS and Android Gets New Gameplay Trailer, Listed for October 7th – TouchArcade

    Casual RPG ‘Disney Pixel RPG’ From GungHo for iOS and Android Gets New Gameplay Trailer, Listed for October 7th – TouchArcade

    [ad_1]

    Last month, GungHo announced a new casual RPG for mobile in the form of Disney Pixel RPG (Free), due later this year. Today, Gungho has released (via Gematsu) the first trailer for Disney Pixel RPG. Disney Pixel RPG aims to let players explore with pixel versions of Disney characters across multiple worlds with battles, action, rhythm, and more challenges. It features an original story taking you on a journey with Mickey Mouse and other characters with many customization options. Watch the first gameplay trailer for Disney Pixel RPG below:

    Disney Pixel RPG is currently listed for October 7th on the App Store, but this should be treated as a placeholder date since it was originally listed for early September as a placeholder and that has already changed. Disney Pixel RPG is set for release this year on iOS and Android as a free to play game with in app purchases. Check out the official English website for Disney Pixel RPG here. If you’d like to play Disney Pixel RPG, you can pre-order it on the App Store for iOS here and pre-register for it on Google Play for Android here. What do you think of Disney Pixel RPG so far based on its debut trailer?

    Update: Added new English trailer.

    [ad_2]

    Mikhail Madnani

    Source link

  • ‘Final Fantasy Brave Exvius’ Is Shutting Down on October 30th – TouchArcade

    ‘Final Fantasy Brave Exvius’ Is Shutting Down on October 30th – TouchArcade

    [ad_1]

    Square Enix just announced that Final Fantasy Brave Exvius (Free) is shutting down on October 30th (this year) following its debut back in June 2016. Since launching on mobile, Final Fantasy Brave Exvius has seen many collaborations including ones with some of Square Enix’s best games like NieR: Automata and also its other titles like Final Fantasy XV. It is being shut down because Square Enix says that it will be “difficult to maintain the app experience.” Following this announcement, in app purchases will no longer be offered but you will be able to use anything you’ve bought until service ends. Bundles will no longer be sold as well.

    On October 30th at 23:59 PDT, service will end and accounts will be deleted. If you’d like to play Final Fantasy Brave Exvius until then, you can grab it on the App Store for iOS here and on Google Play for Android here. Read our review of the original game launch here. If you’d like to check out discussions from the game’s launch until now, check out our very old forum thread here. Have you played Final Fantasy Brave Exvius before and what do you think of today’s announcement?

    [ad_2]

    Mikhail Madnani

    Source link

  • Isolation’ for Android Is Now a Free To Start Release Just Like iOS Letting Everyone Try Two Missions for Free – TouchArcade

    Isolation’ for Android Is Now a Free To Start Release Just Like iOS Letting Everyone Try Two Missions for Free – TouchArcade

    [ad_1]

    Earlier this year, Feral Interactive’s superb iOS version of Alien: Isolation (Free) was updated to change the game’s business model to be free to try with a single in app purchase for the full game unlock. Today, Alien: Isolation on Android has been updated to be a free to try game just like the iOS version. With this, Android players can sample the first two missions. After that, a single in app purchase will be required to unlock the full game for $13.49. Those who own the game already should see no change. For new customers, the saves from the first two free missions will carry over to the full game once the full game unlock purchase is complete. Watch the new trailer for Alien: Isolation on iOS and Android below:

    I featured Alien: Isolation as one of the best games to play with keyboard and mouse on iPad, and I assume it plays well on Android tablets as well. If you’ve not gotten it yet on iOS, read my glowing review of the game here covering the game at launch. We featured it as our Game of the Week as well when it launched. The full version of Alien: Isolation on mobile includes all seven DLC packs in its unlock price of $14.99. You can grab Alien: Isolation for free on the App Store here and on Google Play here. Check out our forum thread here. Have you played Alien: Isolation on mobile yet or will you be trying it today for free?

    [ad_2]

    Mikhail Madnani

    Source link

  • Cuisine Get New Updates – TouchArcade

    Cuisine Get New Updates – TouchArcade

    [ad_1]

    This week, three notable games on Apple Arcade have gotten updates ahead of the new games arriving in a few weeks. BEAST: Bio Exo Arena Suit Team () has launched Season 8 featuring a new batch of Overdrives in the Season Track, reworks for Adaptive Protocol and Static Medkit, a new rewards UI, and more. The Bouncy Boots and Berserker Overdrives are the two new ones added for this season. Cooking Mama: Cuisine! has its Summer Festival update now live until September 1st with a focus on dishes made using Ice, the limited ingredient. You can also unlock new dish combos by logging in each week. Watch the BEAST: Bio Exo Arena Suit Team Season 8 trailer below:

    The final notable update is Solitaire Stories celebrating the end of summer with the Mineral Mayhem new story, new events (Mars, Rock Paper Scissors, and Geometry), and more with the newest update. I’m curious if we see more updates in the next day or two. With this week’s notable updates done, check out our forum threads for BEAST: Bio Exo Arena Suit Team here, Solitaire Stories here, and Cooking Mama: Cuisine! here. For all other Apple Arcade related things, check out our dedicated Apple Arcade forum for discussion on the service and every game included here. What do you think of Apple’s newly released games and updates recently?

    [ad_2]

    Mikhail Madnani

    Source link

  • Poncle on Apple Arcade, How Xbox Game Pass Helped, Cross Save, DLC, Physical Releases, PS5 Features, Coffee, and More – TouchArcade

    Poncle on Apple Arcade, How Xbox Game Pass Helped, Cross Save, DLC, Physical Releases, PS5 Features, Coffee, and More – TouchArcade

    [ad_1]

    Ever since I first played it on Steam Deck a few years ago during its early access period, I’ve been obsessed with Vampire Survivors from poncle. It has been ported to Xbox with an Xbox Game Pass launch, come to mobile, seen a Nintendo Switch release, and most-recently hit Apple Arcade with a PS5 release coming soon as well. Across so many platforms, DLC releases, collaborations, and free updates, I’ve wanted to chat with the team at poncle for a while now. I finally had a chance to talk to Geo Morgan (Lead Partnerships Manager) and the poncle team about various topics including working with different platforms, how Xbox Game Pass helped the game, Apple’s support, a potential physical release, my favorite coffee response yet, and much more.

    TouchArcade (TA): A lot has changed for Vampire Survivors and poncle since the early access launch on PC. How has the team grown?

    Geo Morgan and Poncle (GM): The team has grown a lot since launch! We’re over 25 folks now, across a large array of disciplines. We cross over a lot and we aren’t locked off as to seeing what each other are doing, we’ve got a channel in our workspace that ensures everyones kept up to date the best we can on all the fun things we get up to. It’s been quite exciting watching the team grow (for instance, I joined when there were around 12 people) and seeing all the work everyone does every day is inspiring.

    TA: Since the PC release, Vampire Survivors released on Xbox, mobile, Switch, and is coming to PlayStation in the future. How has it been working on the game across all those platforms?

    GM: The teams learned a lot working on all the current platforms, and it’s all invaluable knowledge. Each system has its own unique traits and requirements, so learning the best ways we can implement them all to Vampire Survivors has been great, alongside bringing the game to new audiences across a variety of platforms. We find it important to take our time and do the porting internally, so we can ensure a parity of content and experience for the players.

    TA: Vampire Survivors is in Xbox Game Pass and is also coming to Apple Arcade soon. While it is too soon to say how it does in the latter, how has Xbox Game Pass been for the game?

    GM: Our partnership with Xbox has always been fantastic. Game Pass as a whole provides such a brilliant service to people who just want to give a game a go, and does a great job at removing the barrier to entry to hundreds of games with ours being one of them. It’s been great for Vampire Survivors, as it’s a game that you “get it” after you play it.

    TA: Having played the game through its early access release on Steam Deck, through updates, Xbox, and Switch in addition to iPhone and iPad, it has been great seeing how much performance has improved while everything gets more complex. What should we expect for the Apple Arcade version in terms of updates?

    GM: Firstly, thank you for playing all the versions! All of our content updates (such as Whiteout, Astral Stair, Tiny Bridge, Space-54, Laborratory and more) will be available on the Apple Arcade version of Vampire Survivors+, and all future free content updates we do will also be available, one of which we may be working on at the moment alongside other things. So long as we deliver free content updates to all formats, it will reach Apple Arcade players. Any DLC that is created by us however, will be added to the Apple Arcade version.

    TA: You previously told me the Among Us and Contra DLC was not included in Apple Arcade for licensing reasons. Does this mean cross save will not be available for Apple Arcade when it goes live on other platforms?

    GM: On launch, Cross-Save won’t be available between the Apple Arcade and App Store versions, but it is something we’re investigating internally.

    TA: How has it been working with Apple on Vampire Survivors+?

    GM: Really great! The folks at Apple have been clear, super nice, and easy to work with, any questions we’ve had they’ve answered and any challenges we’ve faced in development they’ve been on hand for.

    TA: poncle has been amazing at responding to player feedback across platforms. Has there been anything players ask for that you haven’t been able to implement yet?

    GM: We read and consider literally everything, sometimes we are able to address feedback directly and some other times we just let it simmer and eventually influence our future decisions. A big problem we’ve been trying to address for years now, is how to manage platform Achievements so that we can make both players who want them, and those who don’t want them, happy! We haven’t found a solution yet obviously, but we keep talking to the different platforms and testing weird stuff.

    TA: If you had no restrictions and unlimited budget, what game or IP would you get into Vampire Survivors?

    GM: Our first list of dream collaborations had something like 30 IP’s on it, we won’t be getting into that list, but we hope to tick some more off as the game continues!

    TA: Given the low asking price for the game and DLC, looking back, do you think you charged too little for the game? I sure feel like it, given how much I’ve gotten out of it on all platforms.

    GM: Not at all! We hear “You charged too little” quite often but we feel for the production value of the game, that’s the price it should cost.

    Vampire Survivors 1.0 Steam Deck Review

    TA: Can we expect any content exclusive to the Apple Arcade release since it won’t have all the DLC available on other platforms?

    GM: We’re not fans of exclusive content, we’d rather put that energy into trying to get the same content to everyone.

    TA: Will you ever let players play as a vampire?

    GM: What’s a vampire?

    TA: For the upcoming PS5 release, are you going to implement DualSense haptics?

    GM: When we launch on PlayStation 5, sadly there won’t be any haptic support for the DualSense, nor will the Active Triggers play a part, but traditional rumble will still exist. That’s not saying in the future we won’t add it, however, we’re always looking at all the platforms’ new features and seeing how we can implement them into Vampire Survivors.

    TA: Will we be able to carry over our Apple Arcade save into the standalone App Store release and vice versa?

    GM: This is something we’re going to look into, but for launch the capability to cross-save between the Apple Arcade and App Store versions won’t be active.

    TA: Has the team considered doing soundtrack DLC to bring in new composers to have their own take on classic Vampire Survivors music as OST options?

    GM: That’s an interesting one, I think the logistics would be terrifying though.

    TA: What is your favorite aspect of the game right now and one thing you wish you could improve?

    GM: The favorite aspect is still the reason the game was made in the first place, it offers a straightforward gameplay platform that allows us to make content easily. What’s to improve is how the huge amount of content is managed and how it affects platform Achievements.

    TA: Any plans to do a physical release or artbook?

    GM: Physical and other media is certainly something we’ve been thinking about for a while and we’re always actively talking about it. As a group of folks that all have collections of vinyl, retro video games, books etc, it’d be great to see our own game in the collection in some way! We’ve already got some merch available on different parts of the web, growing this is a constant working project.

    TA: I think Vampire Survivors and Balatro are my two most played indie games in years. Any chance for a crossover between both?

    GM: A lot of us (as you can see below) were deeply sucked into LocalThunks’ world of Jimbo and his mult-building joker friends, so it wouldn’t be something off the cards (couldn’t not leave a card joke) as we like to keep our ideas open and the outlets for them to become real open too. Nothing is ever truly off the table for us.

    TA: What have you and the team at poncle enjoyed playing this year?

    GM: A whole lot of answers to this one! Likely my favorite for the year so far is Like A Dragon: Infinite Wealth, but I know a few of the team played a lot of Balatro, Shadow of the Erdtree, Chained Together, Dave the Diver, Helldivers 2 & Animal Well, a few folks checked out SaGa: Emerald Beyond & Flintlock too. We’ve got a Final Fantasy XIV Online player in the team who’s deep in the new expansion with multiple characters, and Lethal Company has been a team favorite for a while.

    TA: How do you like your coffee?

    poncle: So, I felt this was a perfect question for our whole team, so here’s as many answers as I could get from the team:

    • Matt – Black.
    • Lee – Also black.
    • Kerri – The milkiest, sweetest coffee in existence
    • David – Out and about – Caramel Iced Latte with cream. Morning coffee – Black from a cafetiere (maybe sugar on the weekend)
    • Zak – Black filter coffee, ideally Hermanos Yellow Fruits as it tastes like Um Bongo mixed with unleaded petrol
    • Guru – Camomile tea
    • Geo – Black, no sugar, no milk, a small amount of cold water (any variety, instant, cafetiere, filter, I’m an animal, sorry)
    • Nickie – Green tea
    • Adam – Flat white
    • Owen – I’m a huge mocha stan, a chocolate fiend. If my coffee is too bitter I simply perish. I like my beans fresh and ground just before so I can pull back some level of control into my incredibly hectic life. I use an inverted Aeropress technique because I want to give the impression that I’m cultured even though I can barely put my T-shirts on the right way round each day. If I’m not paying upwards of £3.50 for a dinky little cup of coffee in an independent shop that features minimalist furniture and plays Lo-fi remixes of Charli XCX songs on repeat, then what even is the point? Frappuccinos from time to time though.
    • Lucy – Herbal Tea!
    • Julie – A nice oat milk latte from the pink Nespresso machine
    • Arran – Very black. Filter, espresso or americano
    • Luca – In a tiramisú

    I’d like to thank Geo Morgan and the poncle team and also Jennifer Tam and Peter Nguyen from Apple for their time and help here.

    You can keep up with all our interviews here including our recent ones with Shuhei Matsumoto from Capcom about Marvel Vs Capcom here, Santa Ragione here, Peter ‘Durante’ Thoman about PH3 and Falcom here, M2 discussing shmups and more here, Digital Extremes for Warframe mobile, Team NINJA, Sonic Dream Team, Hi-Fi Rush, Pentiment, and more. As usual, thanks for reading.

    [ad_2]

    Mikhail Madnani

    Source link

  • Is a Britney Spears Biopic Officially in the Works?

    Is a Britney Spears Biopic Officially in the Works?

    [ad_1]

    Ooh baby baby, a Britney biopic seems to be on the way. On Thursday, The Ankler reported that Universal Pictures had landed the rights to Britney Spears‘s best-selling memoir The Woman In Me in a competitive bidding war, enlisting Wicked producer and director duo Marc Platt and Jon M. Chu to helm the project. The Grammy-winning artist herself will apparently also be involved in the production.

    X content

    This content can also be viewed on the site it originates from.

    Spears hinted at the news in a cryptic post on X. “Excited to share with my fans that I’ve been working on a secret project with #MarcPlatt,” she posted. “He’s always made my favorite movies… stay tuned,” ending the tweet with a rose emoji and a camera emoji. Sounds like Spears loved Legally Blonde and La La Land, two classic Marc Platt productions—perhaps she even enjoyed Dear Evan Hansen.

    According to the Ankler, Universal was engaged in a bidding war with major Hollywood heavy hitters like Shonda Rhimes, Brad Pitt’s Plan B, and Margot Robbie‘s LuckyChap Entertainment. Studios including Sony, Warner Brothers, Fox, Disney and the streamer Netflix also reportedly vied for the project. Ultimately, the Ankler writes, Spears went with Universal in a deal that was reportedly in the eight figure range, likely because it also included rights to Spears’s own music catalog. Chu, the acclaimed director behind Crazy Rich Asians, In the Heights, and the forthcoming two-part Wicked film, has been tapped to direct.

    Spears’s memoir, The Woman in Me, chronicled the highs and lows of her ascent to international pop superstardom at age 16, her life in the public eye, and the struggle to end her conservatorship. It was incredibly successful, becoming the fastest selling memoir in Simon & Schuster’s history, and hitting #1 on the New York Times’ bestseller lists in all formats: audio, hardcover and ebook. As of now, it’s sold over 2.5 million copies in the U.S. It also launched Michelle Williams’s instantly viral Justin Timberlake impression.

    Vanity Fair has reached out to Universal and Chu for comment.

    [ad_2]

    Source link

  • ‘Honkai Star Rail’ Version 2.4 “Finest Duel Under the Pristine Blue” Now Available on iOS, Android, PS5, and PC – TouchArcade

    ‘Honkai Star Rail’ Version 2.4 “Finest Duel Under the Pristine Blue” Now Available on iOS, Android, PS5, and PC – TouchArcade

    [ad_1]

    HoYoverse’s Honkai Star Rail (Free) version 2.4 “Finest Duel Under the Pristine Blue” update is now available on iOS, Android, PS5, and PC ahead. This update’s highlight is the new map (The Shackling Prison), new characters (Yunli and Jiaoqiu), reruns (Huohuo and Sparkel), and much more as a part of phase 1 today. If you pre-installed the update earlier this week, you should be able to get into it quickly with a small 800 or so MB update. I’m interested to see the new area, and I’m also curious to see how folks who are playing Honkai Star Rail alongside HoYoverse’s two other major games manage their own time. Check out the official update post here from HoYoverse for more details. Watch the newest Honkai Star Rail version 2.4 update trailer below:

    Hopefully we get new music from the Honkai Star Rail 2.4 update soon as well on Apple Music and other streaming services. If you’ve not played the game yet, you can download Honkai Star Rail on the App Store for iOS here, on Google Play for Android here, and here on the Epic Games Store in addition to its regular PC version. Check it out here on PS5. Have you been playing Honkai Star Rail recently and what do you think of 2.4 so far?

    [ad_2]

    Mikhail Madnani

    Source link

  • Extreme Action RPG ‘Tribe Nine’ Gets New Gameplay Trailer Ahead of PC Beta, Voice Cast Revealed – TouchArcade

    Extreme Action RPG ‘Tribe Nine’ Gets New Gameplay Trailer Ahead of PC Beta, Voice Cast Revealed – TouchArcade

    [ad_1]

    Earlier this week, Too Kyo Games and Akatsuki announced closed beta dates for the extreme action RPG Tribe Nine on PC. The full game is also coming to iOS and Android, and it will be a free to play release on all platforms. Today, Tribe Nine has gotten a new extended gameplay trailer showcasing the Shinagawa Chapter. Alongside this trailer, Too Kyo Games and Akatsuki have revealed the voice cast so far for the upcoming release. Watch the new Tribe Nine gameplay video below:

    Check out the voice cast so far for the beta test characters:

    If you’d like to try the closed beta, you can sign up for it here. Check out the official website here. You can wishlist Tribe Nine on Steam here. Tribe Nine is in development for iOS, Android, and Steam release. As a free to play release, there are still no details for the in app purchases that will be available. Did you play Danganronpa and what do you think of the newest Tribe Nine gameplay trailer today?

    [ad_2]

    Mikhail Madnani

    Source link

  • ‘Zenless Zone Zero’ Is Officially Available Worldwide on iOS, Android, PS5, and PC – TouchArcade

    ‘Zenless Zone Zero’ Is Officially Available Worldwide on iOS, Android, PS5, and PC – TouchArcade

    [ad_1]

    HoYoverse’s newest game, the urban fantasy action RPG Zenless Zone Zero (Free), has finally launched worldwide with servers now live on iOS, Android, PS5, and PC. Zenless Zone Zero pre-installation went live a few days ago, and if you had the full download done, you can get in on the action right now. Alongside today’s launch, HoYoverse released a new trailer for the game focusing on the new character: Ellen Joe. I haven’t played Zenless Zone Zero yet aside from the beta, but will be playing tonight on PS5 and iPhone 15 Pro. Watch the new Zenless Zone Zero character trailer for Ellen Joe below:

    Zenless Zone Zero supports cross-progression and cross-play across all platforms. As usual, there are web and social media events on for the game with in-game rewards. If you’d like to play Zenless Zone Zero at launch, you can download it on the App Store for iOS here and on Google Play for Android here. Check out the links to the PS5 and PC versions here. I hope the Zenless Zone Zero iOS version gets a 120hz option in the future. It is currently 60fps on iPhone 15 Pro. Check out more about the game on the official website here. Will you be playing Zenless Zone Zero today?

    [ad_2]

    Mikhail Madnani

    Source link