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Tag: Transmedia storytelling

  • Destiny Might Have Lost Its Chance to Become a TV Show

    Destiny Might Have Lost Its Chance to Become a TV Show

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    There’s a lot of video games set to get TV or film adaptations in the next few years, and even more that seem like they’d be ripe for the picking. Bungie’s Destiny franchise seemed like a viable candidate, especially after the studio was acquired by PlayStation in 2022, but it sounds like any plans to bring the games to a new medium are have currently been dashed.

    According to Forbes’ Paul Tassi earlier in the week, Bungie was reportedly “tossing around” ideas for an animated Destiny series on Netflix before things fell apart.. Allegedly, this was in development prior to the aforementioned PlayStation acquisition, during which Sony said it would help Bungie “nurture the IP they have in a multi-dimensional manner.” (For extra context, this statement was made a few weeks before the Uncharted movie released and became a decent box-office success.) In regards to why it didn’t go forward, Tassi wasn’t sure, though he did say it just may not have gone farther than the scripting phase.

    Destiny 2: Is There Any Way A Destiny Show Is Still Happening At This Point?

    Before Sony bought Bungie, the developer brought on Derrick Tsai as its transmedia head. Tsai was a producer and director at Riot who helped pave the way for Arcane to get made and become a hit over at Netflix. He departed around this time last year, after which the studio hired Warner Bros. alum Gabriel VanHuss to serve as the Destiny’s head of linear media. VanHuss holds that position to this day, and his duties involve expanding the franchise in TV, comics (which it’s previously done), movies, and so on. It’s hard to know where this hypothetical show currently stands: Bungie’s currently focused on the Final Shape expansion dropping in June, its new Marathon game, and still reeling from its highly publicized layoffs (to say nothing of possibly working on Destiny 3). According to Tassi, if the hypothetical show isn’t fully dead, it’s not coming “anytime remotely soon.”

    The idea of Destiny getting a TV show seemed like a cool idea two years ago, but it’s a little more dicey now. Bungie’s hoping to turn things around for both Destiny 2 and the company at large with Final Shape, and revealing a TV show weeks after the expansion drops could easily take things from “we’re so back” to “oh, it’s over” in a heartbeat. The series certainly has the potential to thrive in other mediums, but it’ll unfortunately have to be a waiting game until the smoke clears around The Final Shape.

    [via Eurogamer]


    Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.

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    Justin Carter

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  • Pornhub's Most Popular Video Game Character In 2023 Was Chun-Li From… Fortnite?

    Pornhub's Most Popular Video Game Character In 2023 Was Chun-Li From… Fortnite?

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    Image: Epic Games / Capcom / Kotaku

    It shouldn’t be surprising in 2023 that a lot of people watch porn involving video game characters, but exactly who tops the list and why might indeed be unexpected.

    It’s the end of the year, which means companies and websites around the internet are releasing tons of data on what people played, read, listened to, and more. These yearly wrap-ups have become one of my favorite parts of December as I love looking through all the data they reveal. And perhaps there’s no data more interesting than what human beings around the world are getting off on. According to at least one popular porn site, a lot of you were into Chun-Li—but not the version from Street Fighter. 

    Earlier this month, Pornhub released its annual (and very detailed) round-up of what kind of content was the most popular and most sought after on its massively successful site. In all this data, as has been the case for the last few years, is a large section dedicated to video games. Like last year, Fortnite was at the top of the list with Overwatch in second. This time around though, Genshin Impact slipped out of the top three and was replaced by Minecraft.

    A chart shows the most searched games on Pornhub.

    Image: Pornhub

    Further data provided by Pornhub revealed which specific video game characters people were searching for the most in 2023. Chun-Li topped the list, overtaking names like Tifa from Final Fantasy and Lara Croft from Tomb Raider. But weirdly, according to Pornhub’s data, most people were looking for Chun-Li from Fortnite, not Street Fighter, the series she first appeared in. Though Ryu and Chun-Li were added to Epic’s popular battle royale in 2021, it’s still kind of weird.

    To get this data, Pornhub says it collected searches that included a character name and a video game title. This was done “to avoid counting searches for pornstars who may have similar names.”

    Anyway, here’s the top ten list of most searched characters on Pornhub.

    1. Chun-Li (Fortnite)
    2. Tifa (Final Fantasy)
    3. Dva (Overwatch)
    4. Lara Croft (Tomb Raider) 
    5. Lady Dimitrescu (Resident Evil)
    6. Sonic (Sonic the Hedgehog)
    7. Ada Wong (Resident Evil)
    8. Mario (Super Mario Bros.)
    9. Widomaker (Overwatch)
    10. Mercy (Overwatch)

    Try not to think too much about Sonic ranking so high or slip into a daydream where you’re in a room of Nintendo execs when they see that Mario cracked the top of the list.

     .

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    Zack Zwiezen

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  • Overwatch 2 Heroes’ Official Ages Sound Extremely Made Up

    Overwatch 2 Heroes’ Official Ages Sound Extremely Made Up

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    For a game like Overwatch 2, in which its story has been trickled out over dozens of disparate external media stories rather than in one, cohesive thing—you know, like, a video game campaign?—there are bound to be inconsistencies along the way. But lord, seeing the game’s 38 heroes suddenly get canonical birthdates and ages really just makes it apparent how weirdly incongruous these ages are with the timeline we know.

    This new birth-chart fodder comes from the official Overwatch website, which was updated this week to give each hero a canonical birthday and age. Some of these make sense, like how many of the old-guard characters like Soldier: 76, Ana, and Reaper are in their late 50s and early 60s. The new kids on the block—like recent addition Illari being an 18-year-old sun-powered queen, or D.Va being a 21-year-old esports champion—probably check out too, because they’re mostly removed from the larger timeline of Overwatch. It’s when we start comparing more central characters’ canonical ages that things start to get murky.

    Kiriko, one of the new support heroes introduced in Overwatch 2, is one of the most glaring examples of the math not mathing. When Blizzard first revealed Kiriko, it claimed she grew up with Genji and Hanzo, and even trained alongside them in the ways of the sword. However, now that all involved have official ages, things aren’t adding up. We’re told Genji and Hanzo are 37 and 40, respectively, while Kiriko is supposedly 21. On paper, I believe those ages because each of those heroes feels written to be those ages, it’s the pitting those numbers against the lore, art, and story we know that doesn’t click. Look at this illustration of the three training in Kiriko’s Origin Story trailer. You expect me to believe there are nearly 20 years of difference between these characters? Sure, Kiriko looks young and could reasonably be under 10 here, but you expect me to believe that Hanzo is pushing 30 in this image?

    Screenshot: Blizzard Entertainment / Kotaku

    Attack of the Fanboy compiled some examples of Overwatch fans pointing out other oddities and inconsistencies. Consider Sojourn, who’s now listed as 47 years old. Her sister Valentine, introduced in the spin-off novel “Overwatch 2: Sojourn”, would have had to have been 14 years old when giving birth to Sojourn’s niece Bonnie. Which sure, isn’t impossible, but it does seem highly unlikely.

    Personally, one of the biggest eyebrow-raising age questions of Overwatch is Pharah and Mercy, who became a canonical (possibly unrequited) pairing in the story when it was revealed Pharah is a lesbian during the game’s first Pride event. Mercy is 39, whereas Pharah is supposedly 34. Meanwhile, art of Pharah exists in Ana’s origin story that shows a very, very young Pharah standing with much of the original Overwatch crew; the gap between the two appears much larger than five years.

    Pharah, Mercy, Reaper, Soldier: 76, Reinhardt, Ana, Torbjorn, Cassidy, and Sojourn pose for a photo.

    Screenshot: Blizzard Entertainment / Kotaku

    Honestly, with all of Overwatch’s narrative changes and shake-ups over the years, I get it. Trying to get this game’s story off the ground has been tumultuous enough that expecting it to be airtight and perfect in its timeline and lore is just nitpicking. But it is funny to look at all the numbers next to each other and realize a majority of Overwatch’s story is about vibes more than getting into the nitty-gritty of the timeline.

    If you’re curious, here are everyone’s ages and birthdays:

    Tank

    • D.Va: June 22, (21)
    • Doomfist: May 25, (47)
    • Junker Queen: June 14, (31)
    • Orisa: May 9, (1)
    • Ramattra: March 29, (28)
    • Reinhardt: June 26, (63)
    • Roadhog: September 12, (50)
    • Sigma: March 12, (64)
    • Winston: June 6, (31)
    • Wrecking Ball: October 15, (16)
    • Zarya: December 4, (30)

    Damage

    • Ashe: October 1, (41)
    • Bastion: ??? (32)
    • Cassidy: July 31, (39)
    • Echo: February 5, (14)
    • Genji: October 28, (37)
    • Hanzo: November 3, (40)
    • Junkrat: February 29, (27)
    • Mei: September 5, (33)
    • Pharah: April 15, (34)
    • Reaper: December 14, (60)
    • Sojourn: January 12, (47)
    • Soldier: 76: January 27, (58)
    • Sombra: December 31, (32)
    • Symettra: October 2, (30)
    • Torbjorn: September 21, (59)
    • Tracer: February 12, (28)
    • Widowmaker: November 19, (35)

    Support

    • Ana: January 1, (62)
    • Baptiste: March 12, (38)
    • Brigitte: September 22, (25)
    • Illari: December 21, (18)
    • Kiriko: July 7, (21)
    • Lifeweaver: April 28, (31)
    • Lucio: March 20, (28)
    • Mercy: May 13, (39)
    • Moira: April 4, (50)
    • Zenyatta: July 14, (33)

    Moving forward, we should all make a pact to no longer ask for people’s birthsigns; now, we’ll just ask each other which Overwatch hero we share a birth month with. Unfortunately, my own answer of “Wrecking Ball, the intelligent hamster” doesn’t sound particularly cool.

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    Kenneth Shepard

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  • Blizzard Responds To Overwatch 2 Review Bombing

    Blizzard Responds To Overwatch 2 Review Bombing

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    On Friday, Overwatch 2 director Aaron Keller responded to the hero shooter’s Steam review bombing which led to the game becoming one of the most “overwhelmingly negatively” reviewed games on the storefront.

    When Overwatch 2 season six, titled Invasion, launched earlier last week, it brought with it a new support hero, a new game mode, PvE story missions, and the free-to-play game’s debut on Steam, Valve’s popular PC gaming storefront. While the game’s Steam launch was supposed to give players another, potentially more convenient way to play the colorful team-based shooter, it instead led to an incredible influx of negative reviews. Though some players merely left reviews joking about Overwatch 2’s Source Film Maker porn-creation scene being better than the actual game, a majority of players voiced their disappointment with Overwatch 2 failing to deliver on its once-promised story mode.

    Read More: Overwatch 2 Is Steam’s Worst-Rated Game, But It’s Complicated

    Keller acknowledged OW2’s less-than-stellar Steam reviews in a recent blog post, saying:

    …Although being review-bombed isn’t a fun experience, it’s been great to see lots of new players jump into Overwatch 2 for the first time. Our goal with Overwatch 2 has been to make the game more accessible than ever for more people than ever before.

    Many of the reviews on Steam mention the cancellation of the much larger component of PvE that was announced in 2019 as one of their primary reasons for dissatisfaction with the game. I get that. That announcement was about an ambitious project that we ultimately couldn’t deliver.

    If we can’t turn back the clock, then what can we do? We can keep adding to and improving Overwatch 2. That is how we move forward. This means more maps, heroes, game modes, missions, stories, events, cool cosmetics, and features—an ever-expanding, evolving, and improving game. This is the future of Overwatch. One where we will continually create and innovate on what is making the game great now for the players who are playing now.

    Keller ended his remarks by noting that Overwatch is “such a unique game and world,” especially when players remember to actually work together on in-game objectives, and encouraged people to give the hero shooter an earnest try on Steam.

       

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    Isaiah Colbert

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  • Overwatch 2’s Story Missions Cost $15

    Overwatch 2’s Story Missions Cost $15

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    Despite canning a PvE mode, Overwatch 2 is still going ahead with some story-based missions, and after showing them off earlier this week we now have some details on how they’re going to work and, more importantly I guess, how much they’re going to cost.

    And they’re going to cost a minimum of $15 (or $40 for a bigger download). Look, I know video game development is expensive, and this is a free-to-play game so money has to be made somewhere, but hrmm. Overwatch fans, drawn in large part to the series for its story, lore and characters, have put up with many missteps over Overwatch 2, but charging $15 for three story missions is certainly asking a lot, and the backlash—taking place mostly over social media, since Reddit is a busthas been swift.

    Like, look at the terms of this announcement, presented in Blizzard’s own words so you can see how it’s messaged:

    In Overwatch 2: Invasion, you and your friends can take on three action-packed missions that take place in Rio de Janeiro, Toronto, and Gothenburg—massive maps with complex objectives, and an in-depth storyline that will guide you along the way. You’ll fight against the intensified forces of Null Sector, who will continue to attack until you’ve completely dismantled them. Stay alert for challenging enemies that haven’t been encountered before, such as the powerful Artillery and the deadly Stalkers.

    You can get started on your mission to save the world with the Overwatch 2: Invasion Bundle for $15 USD. This bundle includes:

    – Permanent access to the Overwatch 2: Invasion Story Missions

    – 1,000 Overwatch Coins (equal to the Premium Battle Pass, $10 USD value)

    – A brand-new Sojourn Legendary skin ($19 USD value)

    – Permanent access to Sojourn as a playable hero for new players: unlocked upon completing Story Mission challenges.

    The Overwatch 2: Invasion bundle is intended to give new and veteran players alike the opportunity to explore this brand-new story arc while giving them additional coins to unlock the Premium Battle Pass or to buy cosmetic content for their favorite Hero.

     You can also upgrade to the Overwatch 2: Ultimate Invasion Bundle for $40 USD, you will have access to all the above, as well as:

    – The Null Sector Premium Battle Pass with 20 Battle Pass skips ($30 USD value)

    – An additional 1,000 Overwatch Coins, for a total of 2,000 Overwatch Coins ($20 USD value)

    – Two additional Legendary skins for Cassidy and Kiriko ($38 USD value).

    I’m sure someone at Blizzard and Activision can and will defend this, pointing to earnings and metrics and forecasts and business strategies, but what are we even doing here when a video game has to be packaged and spelled out like this?

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    Luke Plunkett

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  • Blizzard’s AI Tools Sound Incredibly Depressing

    Blizzard’s AI Tools Sound Incredibly Depressing

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    Image: Blizzard

    It hasn’t been the best week at Blizzard, so let’s check in and see how things are going with something other than Overwatch 2 like…ah, the company’s management sending out emails about how AI tools are going to be help design character outfits and “generate concept art”. Lovely.

    Shannon Liao, writing for The New York Times, has published excerpts of an email sent to Blizzard employees last month by the company’s chief design officer Allen Adham. “Prepare to be amazed,” he writes, “We are on the brink of a major evolution in how we build and manage our games.”

    He’s talking about ‘Blizzard Diffusion’—a play on Stable Diffusion, one of the more popular AI image generation platforms—and says that presently “it was being used to help generate concept art for game environments as well as characters and their outfits”, though he also adds Blizzard is looking at further AI implementations for everything from “autonomous, intelligent, in-game NPCs” to “procedurally assisted level design” to “voice cloning,” “game coding” and “anti-toxicity.”

    Blizzard is one of the most famous and, until very recently, most dependable video game studios in the world. It has survived for decades not just because it creates great games, but because it has filled those games with memorable characters. To hear people at the company enthused about letting robots, trained to serve an algorithmic gruel, take over even some of that work bums me out more than I can put into words.

    About the only good news to be found in the whole story—which also includes mentions of similar efforts everywhere from Halo studio 343 to Ubisoft—is the fact that a different AI approach Blizzard had been trying (and had even patented) has already been canned because “the tool was taking up too much artist time to be effective”.

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    Luke Plunkett

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  • Please Watch This Amazing Overwatch X Dallas Mavericks Video

    Please Watch This Amazing Overwatch X Dallas Mavericks Video

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    Last night I was scrolling through TikTok in the midst of an edible comedown, and I stumbled upon something so ridiculous, so cringe, so brilliant, that I couldn’t believe I had yet to see it before. It’s called Maverwatch, and it’s a 2018 hype video for the NBA’s Dallas Mavericks that features its star players doubling as Overwatch characters.

    Read More: NBA Star Luka Doncic Is A Grandmaster Overwatch Player, Mains Zarya

    Edited to look like an Overwatch play-of-the-game clip, which highlights a particularly gnarly play (usually a multi-kill) at the end of every match, this minute-long video feels like something my high brain cooked up in a daydream. But it’s not. This clip is real, and every second is transfixing, a strange mix of car-wreck tragedy and knee-slapping comedy. You can’t deny, however, that the editing is top-tier, with the all-too-familiar ding sounds indicating an Overwatch kill, the Overwatch font showing off “eliminations” of rival players getting stunted on, and the in-game music swelling in-between each wooden NBA player delivery of a hero’s line.

    Athletes are, by and large, not known for their acting and line-reading skills. In the rare chance that you get an athlete with a glittering personality who can actually say dialogue without sounding like a kid forced to read out loud during class, teams will push them to the forefront of marketing materials and commercial opportunities (Eli Manning, Tom Brady) or even let them play the lead in a film (LeBron James, Michael Jordan). I can say with some confidence that none of the 2018 Dallas Mavericks players have the same je ne sais quoi as James or Brady, but that only makes the Maverwatch experience better.

    The man behind Maverwatch

    The clip begins with Dirk Nowitzki aping Soldier: 76’s ultimate ability line (“I’ve got you in my sights”) while pretending to activate an imaginary visor before cutting to clips of him sinking threes.

    “Dirk got Soldier because he’s the rugged old leader of the team,” Austin Guttery, former in-game media creator for the Dallas Mavericks and creator of Maverwatch, told Kotaku via email.

    The second player highlighted is former Mavs center Deandre Jordan, who pretends to pop a Lucio ult (“oh, let’s break it down”) under the nickname “Shootscio.” Help me. “Jordan got Lucio because of his great defensive plays and his ability to keep the team alive,” Guttery explained.

    But when it came time to assign Mavericks point guard and Grandmaster Overwatch player Luka Doncic a character, things got a little heated. “Luka actually reeeeeally wanted to be Hanzo, since that’s who he usually plays, but there was a player on the team, Wes Matthews, who was known for pretending to shoot a bow and arrow after each shot during the games, so naturally we HAD to make him Hanzo,” Guttery said. “I picked Luka to be Junkrat because of his blonde hair. Luka was the tiniest bit salty and tried to talk us into making him Hanzo, but we had already shot Wes’s part, and we only got one quick shot with each player every year.”

    The other players were assigned based on any connections Guttery could make between them and an Overwatch hero—or if he thought they could manage to pull off a good enough mime of a character’s moves. No, I cannot stop laughing at Luka pretending to pull a Junkrat RIP-Tire.

    Aside from the drama that came with assigning Mavs players their Overwatch counterparts, Guttery says that it took ages for him to get the video approved because his boss “didn’t actually know what Overwatch was.” But telling him that Doncic was a huge Overwatch fan “really helped sell it.” The clip was shot during the team’s media day, and aired on the in-arena screens during a lull in gameplay to a “pretty good reaction” from fans.

    But when Guttery shared the video to Reddit, which is presumably where this TikToker found it, he got in a fair bit of trouble.

    “I almost got fired!” he related cheerily. “After our videos air in-game, we usually don’t put them out online until after the season, or unless we get permission from [owner Mark] Cuban to run them. But I was so excited about how this one turned out, I really wanted to see how the Overwatch community would react to it. So I posted it on Reddit and within the day it BLEW UP…It eventually caught the eye of my boss who got, um, pretty upset that it was out there, and he was afraid that if Cuban saw this, we wouldn’t be making videos for them anymore, so I removed it. Luckily Cuban never got wind of it, so it was a non-issue.”

    But Overwatch developer Blizzard did indeed see the video, and sent Guttery a “really nice Widowmaker figure” that the team kept on display at the office. And now, that very same video is making the rounds on social media yet again. Time is a flat circle, but Luka Doncic is no longer a Hanzo main. It’s Zarya now.

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    Alyssa Mercante

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  • It Sounds Like Overwatch 2 Is Still Trying To Figure Lifeweaver Out

    It Sounds Like Overwatch 2 Is Still Trying To Figure Lifeweaver Out

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    Lifeweaver has been in Overwatch 2 for just under a month, and already the plant-based support hero has had some pretty significant reworks in both his control scheme and abilities. Personally, I’ve had a much better experience with the character since his last update, but it sounds like Blizzard is planning more changes as it tries to figure out where the character should fit into its popular hero shooter.

    In a new post on the Overwatch website, director Aaron Keller talked about the team’s mindset regarding Lifeweaver moving forward. While they’ve made some improvements to his healing output (he now has one of the higher ones in the game), the team says changes like tightening the spread on his offensive alt-fire Thorn Volley haven’t had much effect on his kill rate. On the bright side he also has one of the lowest death rates of any support hero, so I’m glad to hear you all took my advice and are keeping your distance from the fight.

    All that said, Keller says the team is still looking to better figure out Lifeweaver’s intended role in the game, which is exactly what I’ve been trying to do since he joined the roster. Before Lifeweaver, Baptiste and Brigitte were my go-to support characters depending on my team’s makeup and the map type, but Lifeweaver feels like this very situational character that I mostly run just because he’s new, I like him as a character, and his kit is fun, rather than because his utility feels objectively better than the other options.

    His abilities—like Petal Platform, which raises a player to high ground, or the controversial Life Grip, which pulls an ally to Lifeweaver’s position—are best used within a coordinated team. The trouble is, most randos online don’t understand or don’t care about how they can create effective plays, and it feels like most just want support players to act as heal bots, rather than leaning into more varied support abilities. It feels like my teammates, and sometimes myself, don’t know how to coordinate around Lifeweaver, so I can see why Blizzard hopes to make his ideal role clearer in Season 5.

    Keller continued:

    When it comes to future changes for Lifeweaver, here’s what we are thinking. We want it to be clearer why players may select Lifeweaver over other heroes. If your current hero pick isn’t working for some reason (whether it be the map or enemy team comp), what’s a strong incentive for swapping to Lifeweaver? We may make other changes along the way, such as lightly buffing his Thorn Volley and reducing hit volumes, but ultimately, we’ll have changes targeted at further pronouncing Lifeweaver’s strengths and clearly defining his role on your team. This could be leaning harder into his healing effectiveness through a new passive or bringing additional benefits to some of his utility-focused abilities. With a defensive-based hero, we have to be careful how far we go in terms of buffing raw healing and defensive abilities – too far can negatively disrupt the overall flow of an engagement. These are some of the early things we’re iterating through, hope to have our next set of changes ready for Season 5.

    Even when Lifeweaver first debuted, I figured he would be a character that would evolve a great deal over time, similar to Symmetra, whose moveset has changed more than once since she debuted at the original Overwatch’s launch. As someone who’s already put over a dozen hours into Lifeweaver, I’m hopeful whatever changes come will help him be the effective support character everyone wants him to be, as Overwatch 2’s beleaguered support players could really use some wins.

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    Kenneth Shepard

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  • Roadhog Roasts the Overwatch 2 Cast In Latest Limited-Time Mode

    Roadhog Roasts the Overwatch 2 Cast In Latest Limited-Time Mode

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    Image: Blizzard Entertainment

    Roadhog is one of Overwatch 2’s quieter heroes. Where some characters like Tracer and Junkrat are real chatterboxes, the chain-slinging, shotgun-toting Tank is a man of few words. That changes with the game’s latest limited-time mode, which makes him the announcer. Not only is he the one to declare your team the victor, but he also has nicknames for several members of the cast at the hero select screen. They’re delicious roasts of nearly every character that also offer a deeper look at a character who doesn’t usually get a ton of spotlight in Overwatch’s grander story.

    The PachiMarchi event includes several cosmetics based on the in-universe Pachimari mascot that Roadhog is a big fan of, a few of which originate from when a similar event ran in the first Overwatch back in 2021. However, the new 3v3 deathmatch mode Catch-A-Mari is the real treat because Roadhog voice actor Josh Petersdorf delivers a concise, pitch-perfect roast of most of your faves as you build your team before a match. Unfortunately, there isn’t one for every character. According to senior writer and narrative designer Justin Groot, the nicknames in the mode now were part of an hour-long brainstorming session before deadline, which means a few favorites didn’t get a nickname. But the ones that are here are delightful.

    A few standouts include:

    • Cassidy – Cactus Bootbuckle
    • Doomfist – Largefist
    • Genji – 500 Edges
    • Mei Princess Icicle
    • Ramattra – Thunko, the Metal Man
    • Sigma – Gravity Frank
    • Zarya – Gravity Janice
    • Soldier: 76 – Legs of America
    • Widowmaker – Scopetta Baguette
    • Winston – Mister Nanners

    All of these are very funny caricatures of each of these heroes, but my favorite one is Sojourn, who gets her full government name “Former Overwatch Acting Commander Vivian ‘Sojourn’ Chase.” It shows she is not to be fucked with and that Roadhog, despite roasting everyone else, respects her. 500 Edges is such a good name for Genji because he’s got a bunch of sharp weaponry at his disposal, but he’s also an edgelord, and it’s fun to see Overwatch poke fun at itself like this. Legs of America points to Soldier: 76 being from the US of A, but the character’s history has always made him feel like a Captain America analog for the series, so needling his patriotism is a good gag. They could have called him America’s Ass if they really wanted to lean into the comparison, but Soldier famously has no ass.

    It’s a small touch, but it feels like Overwatch 2’s writing has leaned harder into both fleshing out how characters relate to each other and into the fandom’s perception of them, as well. And it’s nice to get a sense of how Roadhog views other heroes, even if the relationships aren’t quite as overt. Hopefully the next time this mode rolls around, the team will add more nicknames for the whole cast.

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    Kenneth Shepard

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  • FYI: Get Away From The Overwatch 2 Push Bot If You’re Winning

    FYI: Get Away From The Overwatch 2 Push Bot If You’re Winning

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    When Overwatch 2 launched in October of last year, it was only natural that players stumbled into its new Push mode like ignorant babies in the dark. But y’all, we’ve had five months of pushing barricades across Toronto and Rome, and I need the rest of the Overwatch community to get off the goddamn robot when we’re winning and in overtime.

    Read More: Overwatch 2 Fixes Cow Balloon, Game Is Good Again

    For the uninitiated or those who need a reminder of how the Push mode works in Overwatch 2, this is the Treadweather TS-1 Large Utility Robot [pic below], but his friends call him TS-1. Or, if you’re playing as a character less friendly to the series’ Omnic race, they probably just call him “the robot.” This fine gentleman is the centerpiece of the Push mode, as two competing teams escort him across a map as he pushes one of two barricades across it.

    TS-1 moves in accordance with the players who are in his proximity, and if competing players are close to him and fighting, he’ll remain stationary and ask that players “resolve [their] issues” before he proceeds. The first to get their team’s barricade from the center of the map to the other end in front of the enemy team’s spawn wins. If time runs out, the team whose barricade is further into enemy territory is deemed the victor.

    Image: Blizzard Entertainment

    Like most Overwatch modes, it sounds pretty simple on paper. The nuance of the game is in the heroes players choose and how they interact with their teammates and counter their enemies. But Push isn’t quite like other modes, where you need to move the payload or control an objective point. Where TS-1 is on the map at any given moment can factor into your team’s strategy if you’re coordinated. For example, say your team is in the lead. TS-1 has pushed your barricade well into enemy territory, but your opponents gained the upper hand and won a team fight. They’ve got TS-1 closer to your spawn than their own, and if you win the next fight and regain control of the bot, you have a strategic advantage. The enemy team will have to get back to TS-1 to reengage and try to gain the lead.

    So while it might seem the reasonable thing to do to guide TS-1 back to the other side of the map to start pushing your barricade again, if you’re already ahead and there’s not a ton of time left in the match, it can sometimes be better to hold your position and let the opposing team come to you.

    Read More: In Overwatch, Healing Is The Real Gay Agenda

    Of course, this comes with risks. If you lose that battle, TS-1 is much closer to the enemy’s barricade. That’s why it’s important to coordinate with your team, have a unified plan, and make the judgment call depending on factors like ultimate charge, how many people in your team are alive versus in spawn, and whether or not you think the team is sitting on a few ultimates of their own. While pushing a payload is pretty straightforward, the decision between pushing and holding your position in Push is a situational game sense that you learn the more you play the mode. However, there is a universal instance where you need to leave TS-1 alone and let him stand in place: when you’re winning and the game goes into overtime.

    Get off the Overwatch robot, Shinji

    Just like any Overwatch 2 mode, a Push game doesn’t just end when the clock runs out, it ends when no one is contesting the objective. This means that as long as a member of both teams is next to TS-1, the match will continue into overtime. This underlying design is one of Overwatch’s greatest strengths because it means that a match is truly never over until it’s over, and there’s no reason to give up if there’s any chance you can contest an objective to the very last second. With an Escort or Control point map, this means it’s paramount to stay on an objective until the announcer declares a victor, or at least make sure your opponent can’t get near it. With Push, putting some distance between yourself and TS-1 has a strategic advantage in Overtime.

    The trouble is, most randos I play with don’t get this and will escort the big robot right into enemy hands. In fairness to everyone involved, this is learned behavior from every other Overwatch mode. To win an Escort match, you have to be on the payload, and despite the setup having some notable differences, escorting a payload and escorting TS-1 are identical in terms of how you interact with them. But after five months of walking the robot into enemy lines when you would have won the match otherwise, when will we all learn to get off the bot?

    If I’m playing with strangers I will spam the “Fall Back” voice command to no avail as my teammates guide TS-1 on a blissful stroll right into our opponent’s filthy clutches. Kotaku Senior Editor Alyssa Mercante described it as similar to “ yelling at your dog when they pick up something bad,” and I know you, like the dog, want to hold onto things that aren’t good for you and hide them under the couch. But I’m telling you to leave it, Overwatch community. Yes, we made jokes about staying on the payload for years, and now I’m asking you to get off the robot so this match can end and I can play any other mode.

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    Kenneth Shepard

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  • In Overwatch, Healing Is The Real Gay Agenda

    In Overwatch, Healing Is The Real Gay Agenda

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    There’s a phenomenon in the Overwatch community that has persisted through the original game’s 2016 release, its gradual decline, and the launch of the sequel. This phenomenon is an interesting one, a sort of “IYKYK” situation that requires membership in a specific community in order to recognize its members: in Overwatch, a lot of queer players choose to play as healers. Maybe you haven’t noticed this—maybe you’re straight (I’m sorry) and can’t spot an alphabet army soldier in your lobby, but if you’re in the LGBTQIA+ community and play Overwatch 2, you know exactly what I’m talking about.

    Mercy mains with rainbow player icons, Moira one-tricks wearing her Bowie skin, two-stacks who instalock support with some iteration of “-ussy” in their gamertag—if you pay attention, you’ll see that the gays are everywhere in Overwatch, and most of the time they’re playing healer.

    But this is all anecdotal evidence, right? Surely gays don’t gravitate to playing healers that disproportionately, do they? After hundreds of hours logged in Overwatch 2 comp , most of which I played as a healer, I felt a burning desire to delve deeper into this phenomenon and figure out why I kept encountering fellow gays in the support role. I had my theories: queer people are used to supporting their found families in the real world, support roles are notoriously less toxic, many of the healer characters are femme or androgynous—but I needed more.

    So, I put out a call for “gay people” on Twitter, I interviewed players and peers, and I spoke to a queer-identifying counselor, all in an attempt to properly investigate Overwatch’s gay healing agenda. The result is a fascinating look at a subculture within a subculture, one marked by real-world social queues, kink play, emotional connections, and, unfortunately, a frustrating lack of scientific research.


    Gay icons

    Mercy in bisexual lighting.

    Image: Blizzard / Nico D.

    The most obvious answer (and one of the more common ones I received on Twitter) as to why queer people play healers in Overwatch is that the characters themselves are gay icons. Even though the only two openly queer characters are both DPS heroes, the lineup of support characters looks a lot like the line outside of Happyfun Hideaway on a Saturday night: the uber-feminine and soft Mercy, the muscular and bold Brigitte, the sweet but strong Baptiste, the spunky and sarcastic Kiriko, the calm and collected Zenyatta, the androgynous and tall Moira, the soothing and maturely sexy Ana. Compared to your typical FPS lineup, and even most of the other Overwatch characters (save for outliers like Zarya and Mei), the support squad in this game feels demonstrably queer.

    Overwatch player and freelance writer Nico D. echoes this sentiment via email, saying the characters “are designed in such a way to be desirable to queer communities—Moira is a REALLY good example of this, but I also know a lot of queer women or other queer people who are attracted to women that love Mercy, Ana, and Brig.” Nico suggests this has to do with the futuristic, sci-fi fashions depicted in the game “that also happen to be on characters with typically queer-coded appearances like slightly more atypical body types/silhouettes/haircuts.”

    That definitely describes most Overwatch support heroes. And though Mercy is slim and white and traditionally attractive (Blizzard does, after all, historically have a problem with portraying women’s bodies), she still doesn’t feel as aggressively sexualized as someone like Widowmaker, whose impossibly long legs and massive tits scream The Male Gaze everytime she runs (in heels) across the screen.

    Others who identify as queer and play Overwatch predominantly as healers tell me that the support characters are “gay icons” whose presence/vibes suggest queerness even though it’s not outright stated. “They feel queer” is a sentiment that, while scientifically impossible to prove, is consistently echoed in both messages to me and Overwatch community spaces. But “feeling queer” is a helluva lot different than being canonically queer—so why doesn’t it seem like members of the community play Tracer and Soldier: 76 as much as they play healers?


    Gender roles

    Kiriko, the newest Overwatch 2 healer.

    Image: Blizzard

    Venture into the Reddit or TikTok trenches in search of an answer as to why gay people play healers and you’ll likely stumble across the “I can’t aim” meme. Like many internet fables, this one is somewhat rooted in reality. Evie Mae Barber, writer and narrative designer, tells me via Twitter DM that when she played Overwatch, she mained Lucio and Mercy because she finds healers in FPS titles “require less precision and more strategy,” whereas the DPS characters’ effectiveness are largely rooted in accuracy.

    A desire to avoid roles that require accuracy could be a side effect of traditional multiplayer FPS titles being largely unsafe spaces for women and non cis-het men—it’s hard to feel comfortable or competent in these roles when the skills you need to excel at them should have been honed in the dark and scary servers of Halo 3 or CS:GO, during a time when the mere hint of “otherness” was met with viciousness, slurs, and threats.

    The boys’ club of FPS titles may not exist in such severity today as it did in the early 2000s, but its effects linger. “There was a meta-analysis done that had several results, specifically about Overwatch,” says Dr. Sarah Hays, a queer-identifying counselor at nonprofit org Game to Grow and director of programming at Queer Women of Esports, during a video call. “Of course, it was on a gender binary, but male esports competitors are seen as more competitive than female competitors. Female players believe support to be the easiest position to play and prefer to play it because they don’t want to be blamed for not doing well.” She pauses. “That meta study has a whole bunch of data. I just hate that it’s done on a gender binary.”

    It’s clear that the lack of adequate research around LGBTQIA+ gamers and the roles they choose to inhabit in multiplayer titles frustrates Dr. Hays. “My plea is: ‘people, let’s do research on this because it’s so cool,’” she says earnestly before returning to the meta study, combing through it to try and find some more connections to the theory at hand: “Non male-identified people tend towards picking a character that they can feel confident in. So they reduce harassment and they reduce some of that input. ‘It’s easier to play support because I’m not getting as much shit, I’m not getting blamed for that.’ That’s something we’re seeing both based in research and generally: people want to look and appear and feel like they know what they’re doing, so they’re not going to receive flack for being another ignorant non-dude. Which sucks. But it’s true.”

    Dr. Hays doesn’t say this word during our chat, but it lingers overhead: toxicity. “I think queer folks trend toward support as it feels like the least toxic role or at least one that has less toxicity associated with them,” says Threshold Games’ community manager Colin Cummings in a DM. So, part of the reason queer-identiying gamers may be choosing healers is to avoid the rampant toxicity that comes with playing competitive FPS games. But how much do real-world experiences outside of gaming tie into choosing the support role?


    Support systems

    Zenyatta pondering orbs.

    Image: Blizzard / Nico D.

    I’m pleased when one of my theories is echoed by a few fellow healers: queer people, so often forced to protect themselves because the government won’t protect them, so connected to found families made up of supportive friends, would naturally gravitate towards characters who provide safety and security.

    “I don’t think that it’s a far stretch to imagine that the fantasy of support or healers is appealing to groups of people who require communities around them for safety and affection,” Nico writes.

    When I mention my theory in a DM with Eric Ravenscraft, product writer and reviewer at Wired, he’s on board, too. “Honestly, that wouldn’t surprise me too much,” he writes. “Support is very much herding cats, keeping your precious babies alive while they’re getting chased down by a mean dude with a hammer…most of the LGBTQIA+ folks I know live in a very found-family kinda space that becomes very protective of outside threats. Every single person I know in that space knows what it’s like to protect their friends—or even randos—from a bigoted parent or institution or whathaveyou. That kinda mindset maps pretty cleanly onto keeping four randos you just met safe online.”

    This social connection between support roles IRL and in Overwatch is something Dr. Hays “loves” during our chat—it clearly sparks her interest, and I can see her cogs turning on our video chat as she begins pondering the larger ramifications of this idea. “I wonder if there isn’t a correlation between oppressed identity and feeling better as a person in the position of healer, because it means that you get to avoid the blame, but also you get to be reinforced as someone who’s helpful and supportive, and more effective in that role? Yeah, because of the way that our real-life experiences have catered to that, as well.”

    While Dr. Hays is clearly inspired by these ideas, she reiterates that there’s just not enough research about this kind of stuff to provide us with much concrete evidence. She does, however, bring up a scientific study that leaves my jaw on the floor.


    Piss play

    Moira in Overwatch, holding her damage and healing orbs.

    I have used this image three times on Kotaku.com.
    Image: Blizzard / Kotaku

    When I wrote about how Overwatch 2’s shorthand is a specific brand of twisted, the slang term for Moira’s healing (pee) was at the top of my mind. So when Dr. Hays starts talking about a scientific study about Overwatch’s “healsluts,” I am, as the kids say, gagged—the connections are there, drawn together by queer players who are, in fact, little freaks.

    Assuming the role of a healslut, according to the study from Finnish academic journal Widerscreen, “[invites] players to deploy elements of BDSM kink and sexuality not merely within the vocabulary and design of the game, but also in a communal paratext surrounding the game involving forums, voice chat, and viral fan-designed images.” Kotaku already wrote about this kinky phenomenon almost eight years ago—a r/healslut moderator told writer Luke Winkie that healsluts take classic dominant and submissive roles that are synonymous with traditional BDSM and apply it to the roles laid out in Overwatch.

    The tank (dom) protects and compliments the healers (subs), occasionally scolding them if they fail. Healsluts have one main duty, and it’s to protect their doms (DPS characters are considered darker, more violent versions of tanks, which makes sense if you’ve ever tried to pocket heal a Genji). Though much of the writing about this community was published several years ago, I can confirm that r/healsluts is still an active subreddit.

    In many cases, the Venn diagram of kink and queer communities is a circle, with kink playing an important role in Pride events and in the history and legacy of LGBTQIA+ people. Kink play in Overwatch is a “a way for resisting ‘masculine-normative hegemonic fandom’ in video games,” according to the aforementioned study, and it persists even after Overwatch 1 was sunset in place of a free-to-play sequel.


    So whether it’s because of cishet-y FPS pressure making support a more attractive role, social roles within found families that translate to games, the indefinable but still somewhat tangible queerness of the healer characters, or a preternatural need to heal big, dommy tanks, it’s very clear that there are a lot of LGBTQIA+ people playing support in Overwatch 2.

    I could happily unpack this phenomenon in another 2,000 words, but maybe I should just leave it at what Kaitlin Jakola, managing editor at The Trace and former Gizmodo employee, had to say about it:

    “I assume we all heal because gays love to be both extremely powerful and woefully unappreciated in our own time????” Work, bestie.

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    Alyssa Mercante

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  • We Did It, Joe: Overwatch 2 Will Make Ranked Suck Less

    We Did It, Joe: Overwatch 2 Will Make Ranked Suck Less

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    Roadhog approves this message.
    Image: Blizzard

    Overwatch 2 will make adjustments to both its matchmaking process and its ranked system in the coming weeks, according to the latest developer blog posted today. This is good news for anyone who has spent the months since launch confused or frustrated by the sequel’s ranking system, or those who feel like their matches are almost always lopsided (myself included, as evidenced by my most recent take on Overwatch 2‘s competitive mode).

    The lengthy blog post ensures us that Blizzard “has seen [our] feedback on matches with wide skill variation,” and has plans to address our concerns. After explaining away a few of the reasons why I either roll an enemy squad or am rolled by them, the post details what steps Overwatch 2 will take to fix its matchmaking and ranked problems.

    Season 3, which will start sometime next month (there’s no set date yet) will “try to place pairs of players with similar MMR [matchmaking ranking] on each role on either team,” which means you’re less likely to get tanks with a wide gap in skill between them on opposing squads. With only one tank in traditional matches, that gap can feel like a chasm, so the goal of the update is to “make the average MMR between each role more evenly matched to each other instead of looking more broadly across the entire team to balance things out.” Yes, Overwatch 2‘s current matchmaking system does not ensure that each role is matched with an evenly ranked opponent.

    The next season will also change how often your rank is adjusted in Competitive mode, as the team has heard us loud and clear that playing up to 26 matches just for your role to stay the same is infuriating. “Starting with Season 3, you’ll now get a competitive update with every 5 wins and 15 losses. In the mid-season patch for Season 3, we’re also updating the UI, so information about your progress toward a competitive update will always be viewable.” Praise be.

    Oh, and seasonal rank decay and rank resets are getting thrown out the window starting with Season 4—but don’t expect a full rank reset ever, you absolute animal. “A full rating reset wouldn’t create a great experience since it would mean throwing out all the knowledge we have about players. This would cause new players to be matched against OWL pros, which is fun for about 30 seconds (we’ve experienced this ourselves in internal playtests).”

    While I can understand why players may want a full rank reset to get the nasty taste of this current ranking system out of our mouths, it’s clear that it would cause even more chaos. Let’s just be happy that we’ll get more frequent rank adjustments, a clearer picture of where the fuck our rank is going, and better matches going forward. Maybe I’ll enjoy playing again.

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    Alyssa Mercante

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  • Overwatch 2’s ‘Sexual Harassment Simulator’ Mode Made A Brief Return

    Overwatch 2’s ‘Sexual Harassment Simulator’ Mode Made A Brief Return

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    Image: Activision Blizzard

    Trigger warning: sexual assault and harassment.

    An inappropriate Overwatch 2 game mode reappeared, but it’s not one to get excited about. The mode, titled “sexual harassment simulator,” was played enough times that it appeared as one of the most popular over the weekend for some players, according to PC Gamer, which spotted the reappearance just before Blizzard quickly pulled it down.

    Another “sexual harassment simulator” was discovered in October 2022, but both tasked players with knocking down Overwatch 2‘s female heroes (like Mercy and Widowmaker) while playing as the cowboy Cole Cassidy and repeatedly crouching over their bodies, apparently, as PC Gamer reported, with the word “raping…” until the character in question is labeled “pregnant” as an AI-controlled Torbjorn supposedly fills the role of the baby. This is disgusting on so many levels it’s not even funny, especially because players are forced to play as Cassidy, previously known as McCree, the same name as the ousted Activision Blizzard developer who took part in the controversial “Cosby Suite” meetups.

    A screenshot of the custom mode was posted to Overwatch’s official subreddit by user Joyolo13, who simply asked: “What in god’s name?”

    “Lol I remember seeing this every day in [Overwatch 1],” said Redditor sw1nky. “Can’t say I’m surprised it’s still around, [to be honest].”

    “McCree is back in the game I guess,” said user FoulfrogBsc.

    Kotaku was unable to find the custom game mode in Overwatch 2 as it appears Blizzard took the “sexual harassment simulator” offline—for now. So, it seems the company is aware that such a mode exists but might be having a hard time preventing it from reappearing in the game.

    “Inappropriate or explicit content has absolutely no place in our game,” a Blizzard spokesperson told PC Gamer when the outlet asked about the first version of the mode last year. “We immediately removed the user-created game mode once made aware of its existence. We are continually working to improve automatic filters to prevent inappropriate user-created content, and manually removing any that are not caught by the system.”

    Kotaku reached out to Activision Blizzard for comment.

    While this is at least the second time the “sexual harassment simulator” has popped up in Overwatch 2 specifically, players noted that a similar mode existed in some form in the original Overwatch game. At the time, players posted PSAs to warn the community about the offensive content. Of course, not all player-created game modes are this egregious. But it is concerning that this issue has come up more than once within a few months.

     

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    Levi Winslow

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  • Overwatch Drags Ramattra Into Its Sinful Obsession With Feet

    Overwatch Drags Ramattra Into Its Sinful Obsession With Feet

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    Suffer, as we have.
    Image: Blizzard Entertainment / Kotaku

    Overwatch 2’s latest hero, Ramattra, is an omnic robot who mostly doesn’t adhere to traditional human concepts of form and shape. But someone over at Blizzard decided that didn’t have to be the case for his new skin for the game’s Greek mythology-inspired event, and they gave him human feet.

    Ramattra’s skin is based on Poseidon, the Greek god of the sea. It comes complete with a trident emote, tentacles that grow off his back when he changes into his tanky Nemesis form, and two sets of five little piggies courtesy of his new human feet. Blizzard, apparently not content to let that just be an unfortunate piece of knowledge we all have and can forget unless we’re actively playing Overwatch 2, posted a close-up of the feet in question, and asked us to “discuss” them. So, here we are.

    The weird thing is, Overwatch has a bizarre, ongoing fascination with feet, both in-game and in its community, and people were quick to remind whoever is running the game’s social media of this in the comments. One response included a chart of all the heroes’ feet Overwatch has shown (although it might need some updating, as this is the original game, not the sequel).

    Another infamous instance of the Overwatch community going batty for feet was a user named Tyrone, who spent a lot of time on the game’s forums asking for emotes, highlight intros, and skins that would expose certain characters’ feet—though no one knows what happened to them. Hopefully nothing is afoot, and Tyrone is doing okay.

    Despite all this, while several characters have historically gone shoeless as they run toward the payload, Sigma, the last tank character added to Overwatch’s roster before the shift to its sequel, is perhaps the most notorious for letting the dogs breathe because it’s a near constant for his character. Originally, the floating, rock-throwing scientist left his shoes at home as part of a questionable design choice meant to represent how patients in mental institutions often go without shoes to mitigate self-harm through laces. In the years since, and with Overwatch 2 getting a complete refresh of its character interactions, Sigma’s bare feet have become the butt of several jokes, such as Widowmaker remarking someone should get him some shoes after landing a kill.

    So Overwatch and its community’s fascination with feet continues well into 2023, and now they’ve dragged Ramattra into these sinful ways. He is an innocent robot. He doesn’t deserve this. Haven’t we suffered, as he himself says in-game, enough?

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    Kenneth Shepard

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  • Drama: New Overwatch 2 Patch Buffs Moira’s Pee Charge

    Drama: New Overwatch 2 Patch Buffs Moira’s Pee Charge

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    Moira in Overwatch 2

    I’m so glad I get to use this image again on Kotaku.com.
    Image: Activision Blizzard / Kotaku

    The latest Overwatch 2 patch notes have dropped alongside a cool, Ancient Greece-themed limited time mode, and the Moira detractors are absolutely going to hate this announcement. Alongside a few bug fixes, several characters got adjustments in this latest update, and Moira’s will only add to the drama surrounding the controversial healer.

    Ever since Overwatch 2 launched and removed the sixth player on each team, the gameplay has been faster and deadlier—as such, a support problem has emerged, with players filling that role on the roster, but not actually healing their teammates. Moira is the biggest offender in this growing support problem: with her Biotic Grasp she can suck the life out of enemy players without having to aim all that well, and her fade ability makes her incredibly squiggly and hard to kill. She can easily pump out 10k damage in a match, but since she can also very easily heal double that amount, it’s incredibly frustrating to play with a Moira who refuses to heal.

    Now, in a hilarious turn of events, the latest Overwatch 2 update has made it so that Moira needs to do more damage in order to heal more. Oh boy. The patch notes read: “Dealing damage with Biotic Orb now restores a small amount of Biotic Energy.” This means that Moira’s damage orb, which can careen down alleys and bounce off walls, sapping the health out of enemy characters, will now restore some of her healing output, known to us Moira mains as “pee.” 

    This is a massive change—previously, Moira could only restore her pee from “sucking” (using her Biotic Grasp to drain enemies at close range), or just by waiting for her bladder to fill again and spamming the suck button (I’m sorry). Now, essentially, Blizzard is suggesting that Moira players do even more damage in order to pump out more heals. Overwatch Twitch streamer Hoshizora puts it best: “Tbh this change is weird like it’s meant to encourage moiras to heal more but I feel like it will do the opposite.” I see more drama in our future.

    The rest of the patch notes are relatively tame, with baby buffs for Zarya, Brigitte, and Junker Queen, and a few bug fixes around map boundaries and sound effects. The main draw from this smaller patch is that Moira will continue to piss and piss people off.

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    Alyssa Mercante

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  • Alyssa Mercante’s Top 10 Games Of 2022

    Alyssa Mercante’s Top 10 Games Of 2022

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    This is my cat. Imagine the game is called Cult of the Cat.

    This is my cat. Imagine the game is called Cult of the Cat.
    Image: Massive Monster / Devolver Digital / Kotaku

    2022 wasn’t just the year that I started here at Kotaku, or the year that I accidentally went viral for daring to ask rich guys to dress nice at awards shows—it was also the year that I forced myself to stretch outside of my comfort zone.

    I am a video game jock, always searching for the high of a win earned in buzzer-beater plays through solid communication amongst teammates. I spend most of my spare time playing competitive shooters in an attempt to mimic the feeling I get when I PR at the gym, or beat our rival co-ed footy team after an especially physical match. Much like how I am as an athlete or just a regular ol’ civilian, I’m not a fan of trying new things that I could potentially be bad at. It’s why I quit guitar lessons after a month, why I doggedly refuse to go bowling, why I can only do karaoke if I am absolutely pickled drunk.

    But this year, I tried some new stuff—and not all of it was technically new. I took competitive breaks from Overwatch 2 with round after round of Marvel Snap. I sunk hours into Elden Ring after swearing off Soulslikes. I gave Cyberpunk 2077 an actual effort, rather than just ragging on it to anyone who would listen. I wouldn’t say this is the most well-rounded GOTY list you’ll find here at Kotaku, but it’s indicative of my growth as a gamer.

    I can try new things, and I can like them. Just don’t fucking take me bowling.


    Overwatch 2

    A D.Va emote in Overwatch 2

    Screenshot: Blizzard / Kotaku

    Its battle pass isn’t great, its cosmetics are too expensive (people want loot boxes back, for fuck’s sake), and as a healer main I’m still tired of getting my ass beat in 5v5 combat, but Overwatch 2 has consumed me ever since its launch. It’s the only game I play consistently with people I also hang out with in real life; we send each other daily texts as the workday nears its close that just read “ow?” Then, we spend the night ignoring our respective partners and screaming bizarre Overwatch slang into our headsets.

    With Overwatch 1 dead and gone, Overwatch 2 is the only way to scratch my hero shooter itch. And even though there are aspects of it that bring me great pain (the move towards a more generic, shooter-y shooter being the main issue), I still get so much satisfaction from a hard-fought comp win. I’m an Overwatch-er for life, sadly. I wish I knew how to quit you.


    Cult of the Lamb

    Cult of the Lamb

    Image: Massive Monster / Devolver Digital

    Not long into my Cult of the Lamb playthrough, one of my cultists (a cow my partner named Cunty), tells me that he wants to eat shit. Literally. He has always wanted to try and eat poop. So, I go and collect some shit produced by a fellow cultist of his, cook it up into a meal, and serve it to him. He’s happy. He’s more of a believer. I’m assuming this is what Scientology is like.

    Cult of the Lamb is pretty much this all the way through: dumb fun that looks really good. I find I enjoy the village cultivation more than I enjoy the roguelike elements, but the latter is so simple and solid that it’s easy to zone out and spend a few hours hacking away at enemies. Then, when you return to your village, there’s always something stupid waiting for you, whether it’s a dissenter talking shit or a loyal follower eating it.


    Marvel Snap

    My deck in Marvel Snap

    Screenshot: Second Dinner / Kotaku

    When I first joined Kotaku, everyone was deep in the throes of Marvel Snap. I felt a little left out and wanted to make myself likable as quickly as possible, so I downloaded the mobile card battler on my first day in office. The rest, my little goblin friends, is history—Snap consumed my every waking moment whether I was on the subway, walking to the subway, waiting for the subway, in-between rounds of Overwatch 2 comp, or on the toilet (the latter of which I’m sure my gastroenterologist will be very upset with me about).

    For a while, I stuck with a build that another Kotaku staffer had helped me out with, but then, as my Snap senses improved, I started building decks to purposefully fuck with other players. Now, I am the Snap devil. I’ve only been here a few weeks and I am insufferable. I’ve been told by loved ones that the horrific, evil giggle that escapes me when I hit an enemy player with Elektra one turn, then Killmonger the next, then Shang-Chi after that is concerning, and I would have to agree.


    Destiny 2: The Witch Queen

    My Guardian in Destiny 2

    Screenshot: Bungie / Kotaku

    Bungie’s best bit is coming around once a year to remind you that it still makes some of the best campaigns of all time. The Destiny 2 conversation so often gets bogged down in sunsetting content, skill-based matchmaking drama, and the value (or lack thereof) of the grind, but when an expansion like The Witch Queen drops it’s all anyone can talk about—and for good reason.

    The story of Savathûn managed to fill gaps in Destiny lore, establish her as the best villain the game has ever seen, and lay out a path for the ideological struggles that will continue into the franchise’s future. It was a legible hunk of narrative meat (a rarity for Destiny, which needs video explainers to explain its video explainers) that cashed in on plot threads Bungie has been spinning for years. Plus the Witch Queen gave us a sick raid and new Void abilities for players to go gaga over. Destiny good.


    Stray

    A cat at an NYC cat cafe where you could play Stray

    Photo: Alyssa Mercante / Annapurna Interactive

    I am NYC certified in Trap-Neuter-Return and cat colony management and I have three rescue cats (one of which I caught and socialized myself), so of course I love the cat game. It’s a game where you play as a cat and do cat things. There are cat sounds. My cats like the cat sounds and sometimes they watch me play—this is all very wholesome shit.

    Stray isn’t going to break any boundaries but it is going to let you scratch up a couch like a cat would, and it does feature some of the prettiest level design of the year. I’m also a huge fan of how the robot NPCs react to your little cat: I will never forget when I jumped up on a surface and interrupted two of them playing a tabletop game, just to trot past them a few minutes later and see them still struggling to pick up all the pieces.


    Neon White

    Neon White

    Image: Annapurna Interactive

    Neon White is crazy, sexy, cool. This game has it all: pop-art visuals, speedrunning mechanics, a soundtrack from Machine Girl, and a collection of attractive demons called Neons competing to purge heaven of their demonic ilk. It’s hard to define Neon White, as it feels almost like the anti-game-genre game—there are FPS elements, sure, but there’s also dating sim stuff, and a lot of platforming. There’s cards, but it’s not a deck builder. It’s got puzzles. You’ll speed through some of its levels in under 20 seconds, while larger, boss-y levels may take you a few minutes—but nothing in Neon White will eat up your time unless you let it. Trust me, you’ll let it.


    Apex Legends

    Catalyst in Apex Legends

    Image: Respawn

    Apex Legends is always there for me when I need it. It’ll lay dormant in my gaming pile for months, but whenever I return, it consistently gives me the tight, focused shooter gameplay I crave after some wonky Warzone 2.0 matches or a frustrating Overwatch loss. Apex Legends is one of the best live-service games out there right now thanks to a near-perfect mix of new content, necessary patches, and smart, measured updates. Respawn is always shaking up the maps and weapon pool just enough to keep the game fresh, but not too much that it upends its impressively precarious balance.

    Catalyst, the game’s latest playable character, dropped just in time to obliterate an annoying meta that had been building up for months, and brought with her yet another reminder that Respawn is one of the few popular games unafraid to center trans and non-binary folk. That’s probably why I find members of the alphabet army in so many of my Apex Legends lobbies—and I live for it. Apex Legends is my safety net. It will always be on any GOTY list of mine.


    Cyberpunk 2077

    My V in Cyberpunk 2077

    Screenshot: CD Projekt Red / Kotaku

    Like many who participated in the two-year wait for Cyberpunk 2077 to become playable, I finally decided to try out CD Projekt Red’s latest RPG this year. From the moment I saw the character creator, I knew that it was going to be the kind of time-suck game that would threaten my relationships, gym sessions, and personal hygiene. I pored over every inch of my V, from her buzzed head to the smattering of freckles across her cheeks. I agonized over her body mods and tattoos. When I finally left the character creator and started playing the game, I’d pause and take screenshots anytime her shiny chrome nails were in view.

    When I give myself the time to get lost in Night City, I get lost lost, and emerge blinking into the sunlight of the real world half a day later, crunchy thumpy techno music still ringing in my ears.


    Weird West

    Weird West

    Image: WolfEye Studios

    I previewed this top-down, twin-stick RPG from Raphael Colantonio last year and it was absolutely brutal. It’s still just as brutal today, but getting some proper time with it helps drive home that this is a rock-solid immersive sim set in a supremely cool world. Undead miners and sirens lurk everywhere in this alternate-universe Wild West, but along with an arsenal of weapons you’ve got ample opportunity to use the environment to keep yourself alive.

    And the world of Weird West remembers. At one point, I hired a bodyguard to accompany me across the plains because I was sick of getting my ass kicked. Together, we successfully made it through a tough section, but as we emerged into the next area and got jumped by some zombies, I accidentally lit him on fire. I didn’t think much of it as he died in front of my eyes, but I did pause to rifle through his pockets for spare change. Hours later, when I returned to the town where we first met, an NPC sitting near the saloon was mourning their lost family member. “Oops,” I mumbled under my breath. Weird West doesn’t want you to think of its characters as disposable, asshole.


    Elden Ring

    My Tarnished in Elden Ring

    Screenshot: FromSoftware / Kotaku

    Until Elden Ring, I was a proud Soulslike hater. The games were the epitome of everything I despise: frustratingly difficult, punishingly cruel, and full of gamers with superiority complexes. I had tried and failed to play both Dark Souls Remastered and Bloodborne and wanted no part of Elden Ring—until it was revealed that you’d be able to freely roam through its world, avoiding annoying early-game bosses and honing your abilities so that you’d be strong enough to take that boss down with one flourish of your staff.

    From the moment I rose as a Tarnished in the Lands Between, I knew that this was the kind of title that would be considered a benchmark in gaming history. For it to live up to and exceed the hype that surrounded it for years is something special, but what’s remarkable is how Elden Ring ushered in an entirely new player base thanks to its open-world opportunities. The flexibility of Elden Ring and its beautiful, bizarre world made me FromSoft-pilled, and now I’m ready to go through the studio’s entire portfolio.

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    Alyssa Mercante

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  • Overwatch 2’s New Support Hero Can Block Headshots By…Looking Up

    Overwatch 2’s New Support Hero Can Block Headshots By…Looking Up

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    An image of Overwatch 2 support hero Kiriko throw her kunai at the camera.

    This left arm of mine? Yeah, it’s indestructible.
    Screenshot: Blizzard

    Overwatch 2 continues to incur issue after issue, with the latest problem leaving the icy damage dealer Mei totally unplayable due to a “critical issue” with her Ice Wall ability. Well, Blizzard may also want to investigate the hero shooter’s newest support character, Kiriko, as it appears she can block headshot damage by simply [checks notes] staring up at the sky.

    Kiriko is a kunai-wielding ninja healer who leaked at the beginning of September. Previously locked behind Overwatch 2‘s battle pass, Blizzard has since opted to give the kunoichi away for free following some rather uproarious criticism of the developer’s initial decision. Though she’s a pretty squishy hero, with only 200 health points, she can deal some solid damage and has a kit perfectly suited to buffing her teammates. In other words, she isn’t as passive a healer as, say, Baptiste or Mercy, but you probably don’t want her charging the enemy frontline like Brigitte or Zenyatta either. However, that might change considering an exploit discovered by Twitch streamer Flats.

    A partner of the Overwatch League’s Florida Mayhem, Flats tweeted a video on November 15 of Kiriko blocking headshot damage with her arm by looking up at the sun. Flats shot at an opposing Kiriko a few times with Widowmaker, only for the bullets to merely graze the ninja’s seemingly indestructible arm, allowing her to immediately heal back up. Flats eventually murked Kiriko with a single headshot, but only after positioning himself at just the right angle, saying you “have to get behind” Kiriko to “shoot the back of her head.” Who knew that staring up at the sky could save you from death?

    What’s appears to be happening here is that, when she looks up, Kiriko’s arm gets in the way of her dome’s hitbox, impacting the damage she takes from headshots. In response to Flat’s tweet, one Twitter user noted that Mercy was able to do the same thing, but only when casting her Resurrect ultimate ability, which sees her raise her arm in the air to revive a dead teammate.

    Kotaku has reached out to Blizzard and Flats for comment.

    Blizzard, which has a storied history of abuse and harassment, has been working to get Overwatch 2 into a more stable and balanced state since the game launched on October 4. This includes patches to nerf heroes such as Genji and benching characters to remove exploits and fix other issues (as we’ve seen with Mei, who should return to the hero shooter on November 17). During the Overwatch League grand finals, which were held earlier this month, the studio revealed the new tank hero Ramattra, who will be locked behind the game’s battle pass. It sucks, but I guess we’d better get used to it.

     

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    Levi Winslow

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  • Mei And Lebron James Have Been Disabled Until Further Notice

    Mei And Lebron James Have Been Disabled Until Further Notice

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    Image for article titled Mei And Lebron James Have Been Disabled Until Further Notice

    Image: Blizzard | NBA

    It is my sad duty to report to you that Mei, the young ice-wielding hero of the Overwatch series, and Lebron James, the second highest-scoring player in NBA history, have both been deemed to be too buggy to remain in active service and have been disabled.

    Of Mei, Blizzard say they are “temporarily disabling” the Overwatch 2 character, and will have her back in two weeks:

    We are temporarily disabling Mei to address a bug with her Ice Wall ability that allows heroes to reach unintended locations. We are working to address these issues as quickly as possible and aim to bring Mei back in our next upcoming patch which is set for November 15.

    Lebron, meanwhile, will be out indefinitely:

    We are disabling LeBron due to a critical bug with him. We will reenable after the bug is fixed. Thank you for your patience.

    Please note that Lebron is being disabled from the highly successful multiplayer fighting game MultiVersus, in which he appears as his Space Jam character, and not the much less successful and currently 1-5 Los Angeles Lakers, in which he appears in real life.

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    Luke Plunkett

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  • Overwatch 2 Players Are Getting Hit With Server Errors Following Latest Update

    Overwatch 2 Players Are Getting Hit With Server Errors Following Latest Update

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    Sigma reaches out toward a login error screen.

    I’m sorry, player, I’m afraid I can’t let you play this game.
    Image: Blizzard / Kotaku

    Right now there’s a Halloween event running for Overwatch 2, but a fair amount of players are facing a different kind of terror: A previously known server error with the code “LC-208” appears to be disproportiantely hitting players after the most recent update.

    While server and connection errors often happen for online games, “Overwatch 2 Console Error LC-208” is currently plaguing a large number of players on console, preventing them from connecting to servers and playing the game. Blizzard has its own steps for working around this issue, as it’s been around since the launch of the game, though not in such numbers. Until Blizzard issues a broader statement or additional fix, players have been discovering quirky, unexplainable ways to fix it, involving signing in on PC first or loading into the game’s firing range and quitting before hitting matchmaking, though these aren’t necessarily bullet-proof prescriptions.

    Kotaku has reached out to Blizzard for comment but didn’t hear back prior to publication.

    Since yesterday’s Halloween update, search results on Twitter, Reddit, and even Overwatch 2’s own forums have started turning up countless reports of players not being able to enter the game. The problem, given the error code’s info, seems to hit console players only. Anecdotally it seems to be hitting PS4 and PS5 players the most, though many Xbox players are reportedly facing the error as well.

    A main thread for the LC-208 issue in Blizzard’s official forums, with nearly 300 replies and over 2,500 views, starts with “LC-208’d after the Halloween event update. Never had an issue with this before. Can’t get into the game.” “I tried everything to fix the Login Error LC-208” Twitter user Phish (no, not the band) says. “I have signed out of my battle net account, restarted my [router], restarted my game, used a different wireless connection, tried using ethernet, and redownloaded the game and I am still getting LC-208.”

    They’re not alone, as countless tweets and Reddit threads read similarly. Some have found non-optimal workarounds. Twitter user hatsune niiku reports bypassing the LC-208 error on console by entering the game’s firing range on PC, closing the game, and then logging in on console. “Worked for me just now,” they say.

    Sadly, not everyone has a gaming PC at the ready to try this out, nor is it an actual fix for the problem. Blizzard recommends the following steps for solving LC-208 error. Hopefully it will work out for you:

    If your console account is linked with your Battle.net account, you need to have a BattleTag. If you have a BattleTag but your accounts are not linked, follow the connection steps linked below to resolve the error.

    Note: If your Battle.net account is connected to your console account, disconnecting it and reconnecting can resolve the error.

    1. Check your network configuration to find any issues with your firewall, router, or port settings.

    2. Reset your network devices to make sure your router hasn’t become flooded with data.

    3. If you’re using a wireless connection, optimize your internet connection to rule out a connection issue.

    4. Run your console’s built-in connection test (Playstation 4) (Xbox One) (Nintendo Switch).

    5. Use your console’s internet browser to run a Looking Glass test. This will help determine if the problem is between your console and our servers.

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    Claire Jackson

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