ReportWire

Tag: Tony

  • Gene & Georgetti’s Tony Durpetti Championed Chicago’s Restaurants

    Gene & Georgetti’s Tony Durpetti Championed Chicago’s Restaurants

    [ad_1]

    In 1997, Gene & Georgetti unveiled an expansion with two second-floor dining rooms that grew seating at the legendary Chicago steakhouse by 110. Owner Tony Durpetti paid big bucks for fire doors that separated the newly constructed building from the original that was erected in 1872.

    Durpetti would occasionally complain about the expenditure: “That’s $90,000 I’m never going to see again,” he’d tell his daughter, Michelle.

    The spend was worth it. In 2019, a kitchen fire raged through the restaurant, shooting up flames to the second floor. Michelle Durpetti recalls the conversation she had with the fire chief at the scene. He said they were lucky — the fire doors protected the 147-year-old building and kept the damage limited to the new space. The daughter waited until her father arrived to tell him.

    “I was like, ‘Let me talk about that $90,000 you thought you were never going to see again,’” Michelle Durpetti says. “And he’s like — literally — and this was my father, this was what he said all the time when something is, say, incredulous. He looked at me, he goes: ‘No shit.’ And that was him.”

    Gene & Georgetti Tony Durpetti poses in a second-floor dining room in 2014.
    Timothy Hiatt/Eater Chicago

    For 35 years Anthony “Tony” Aldo Durpetti had been an ambassador for Chicago’s hospitality industry, maintaining Gene & Georgetti’s iconic status after purchasing the River North restaurant from his father-in-law, Gene Michelotti (who died in 1989). Michelotti and Alfredo Federighi — nicknamed “Georgetti” — founded the restaurant in 1941. Durpetti and his wife, Marion, navigated Chicago’s turbulent restaurant scene with an eye on preserving Michelotti’s legacy.

    Durpetti died on Thursday, September 26, at Northwestern Memorial Hospital in Chicago from complications due to pulmonary fibrosis and Parkinson’s disease. He was 80.

    Durpetti’s customers included locals, politicians, and celebrities including Lucille Ball, Bob Hope, Mariah Carey, and Lionel Richie. Michelle remembers an evening drinking whiskey with Russell Crowe in 2000, right after Gladiator was released. Crowe was there for a gig with his band, 30 Odd Foot of Grunts. There are no photos — Durpetti believed in leaving celebrities alone and thought pictures might make them uncomfortable.

    Michelle Durpetti dances with her father on her wedding day.
    Gene & Georgetti

    Michelle says that over the last few days, the family has received messages of support from all over the country. Before the steakhouse, her father founded a national radio advertising firm that took him all over the country — New York, Philadelphia, Cleveland, San Francisco, the Carolinas, and beyond. Born on February 1, 1944, he also served as a sergeant in the U.S. Army.

    The Durpettis have plenty of family in Italy and plan on livestreaming funeral services on Thursday, October 3, from Assumption of Catholic Church, located just across the street from the restaurant. Gene & Georgetti will be closed for lunch for a private reception and reopen for dinner at 5 p.m. Dad, who enjoyed Beefeater gin martinis, wouldn’t want to miss out on a lucrative dinner service, Michelle says.

    Working in advertising, Tony Durpetti embraced a flair for gimmicks. Michelle says her father would routinely overbook the restaurant, forcing customers to wait at the bar in waves even though they booked reservations. Online reservation systems didn’t yet exist, but a crowded bar area made Gene & Georgetti a hot spot. As Chicago’s oldest steakhouse, Durpetti took on the challenge of keeping the space relevant as more restaurants and steakhouses opened and provided more competition.

    A man posing in a photo from the ‘80s.

    A younger Tony Durpetti.
    Gene & Georgetti

    “If someone waited for like an hour for a reservation, he joked, ‘Don’t worry, I’ll get you before breakfast,’” Michelle says, though she assures customers that the restaurant ditched this practice long ago.

    In 1994, Tony helped assemble a group of steakhouses across the country, forming an alliance called the Independent Retail Cattleman’s Association. The group would seek listings in airline magazines, grabbing the attention of business-savvy fliers who needed places to empty their business accounts. This was no ranking; they split the cost of the ads and would mix up placements every so often to avoid jealousy between restaurant owners. But the exposure worked, and the business drummed up by the “association” helped Durpetti pay off the loan for expansion within six months. That acumen helped make Gene & Georgetti one of the most successful steakhouses in the country, a fixture on Restaurant Business Online’s Top 100 Independents — a list of the independent restaurants that profit the most.

    Tony Durpetti’s philosophy was one of “mindful evolution.” During the pandemic, he briefly moved to Florida where the weather was easier for a senior citizen to manage. He would call in to check on the restaurant. His daughter and her husband, Collin Pierson, had quietly transitioned into running operations years ago. Michelle would joke with her father that she wouldn’t “jazz it up” too much, but the restaurant needed to evolve, and they would add more pasta dishes, leaning more into their Tuscan heritage. As his father-in-law was unable to fly due to his health, Pierson would drive him back and forth; the last trip from Florida to Chicago came in January 2024.

    A family of four in a cart.

    Collin Pierson with Tony, Marion, and Michele Durpetti.
    Gene & Georgetti

    Pierson manages the restaurant and recalls his father-in-law’s generosity. Years ago, while he and Michelle were in Barcelona, thieves stole nearly $30,000 in photography equipment, which would have doomed Pierson’s photography business if it weren’t for his future father-in-law’s immediate gesture to pay for replacement gear.

    A couple posiing

    Tony and Marion Durpetti posed outside their River North steakhouse.
    Gene & Georgetti

    Marion and Tony Durpetti on their wedding day.
    Gene & Georgetti

    Chicago’s restaurant world is in mourning.

    “He personified class and lived a daily life of hospitality. Watching him, showed us what this business should be. He set the bar for our generation,” wrote the owners of Piccolo Sogno, one of Durpetti’s favorite restaurants, on Instagram.

    Piccolo owner and chef Tony Priolo knew Durpetti for more than 25 years. He says when he first opened, Durpetti would walk around Gene & Georgetti’s dining room telling every table to visit Piccolo Sogno: “I would call him for advice and he was up always and there for me,” Priolo says. “He was an icon to our industry, he will be greatly missed.”

    Sam Toia, president and chief executive officer of the Illinois Restaurant Association, calls Durpetti a friend and icon and that “his advocacy of the restaurant industry was surpassed only by the genuine love and warmth he showered on his family, his team, and the countless guests he welcomed to Gene and Georgetti’s.”

    Durpetti was conscious of giving opportunities to women, using the phrase “glass ceiling” in conversations with his daughter. While he was the restaurant’s public face, Michelle’s and his wife Marion’s impacts could be felt throughout. “My grandmother (Ida Passaglia) was the first bookkeeper,” Michelle says. “This was a restaurant that was always run by women — it just looked like it was run by men.”

    Michelle Durpetti says that during the height of COVID, there were times when the steakhouse could have ceased operations. The establishment was evicted by its landlord in suburban Rosemont. Her father, who battled Parkinson’s for 15 years, would occasionally visit, boosting the morale of the restaurant. Michelle says her father didn’t realize but it was his meticulous financial planning through the years that enabled the steakhouse to survive the crisis the pandemic presented.

    As she recalls her father’s legacy, Michelle remembers being 18 and challenging her father at the restaurant. She didn’t care for his overbooking policy. He promptly fired her, telling her that she could only return after she accrued enough experience to bring something positive to the table. The ordeal wasn’t scarring; it gave Michelle Durpetti perspective, and in the end, Tony Durpetti trusted his daughter and son-in-law the same way Gene Michelotti trusted him to uphold the restaurant’s legacy.

    “Most people loved my dad,” Michelle Durpetti says. “If you didn’t like my dad, it was probably on you and not on him — and I don’t even say that because he was my dad. People just gravitated to him.”

    A visitation will be held on Thursday, October 3, at Belmont Funeral Home. A Mass will be held at Assumption Catholic Church.

    [ad_2]

    Ashok Selvam

    Source link

  • How to get “Hamilton” tickets this fall in Denver

    How to get “Hamilton” tickets this fall in Denver

    [ad_1]

    Lin-Manuel Miranda’s Tony-winning “Hamilton” is returning to Denver this fall, but you’ll have to wait until next month to buy tickets.

    At least, that is, if you aren’t a subscriber to Denver Center for the Performing Arts. If you are, a members-only sale will run June 11-17, based on availability. After that, public tickets go on at 10 a.m. on Tuesday, July 9. Call 303-893-4100 or visit hamilton.denvercenter.org to buy.

    The touring Broadway show runs Oct. 16-Nov. 24 at the Buell Theatre. Here’s what else you need to know, according to DCPA officials:

    • There is a maximum purchase limit of 9 tickets per account for the engagement.
    • When tickets go on sale on July 9, prices will range from $49 to $199, with a select number of premium seats available from $229 for all performances.
    • There will be a lottery for 40 $10 seats for all performances, and those details will be announced closer to the engagement.
    • Visit denvercenter.org/hamilton — which is different than the ticket-sales site linked above — for more details as they become available
    • The show is considered an “added attraction” for the regularly scheduled, 2024-25 DCPA season. Visit dpo.st/3VwdmqU for the full season’s schedule and more information.

    [ad_2]

    John Wenzel

    Source link

  • Hall of Fame: Tony Stark, Iron Man

    Hall of Fame: Tony Stark, Iron Man

    [ad_1]

    We have a plan: Attack! As Avengers: Endgame turns five, Mal and Jo induct Tony Stark into the House of R Hall of Fame. They look back at Tony’s most iconic moments, from his signature snark to his harrowing showdowns, and celebrate his lasting impact on the MCU.

    Hosts: Mallory Rubin and Joanna Robinson
    Senior Producer: Steve Ahlman
    Additional Production: Arjuna Ramgopal
    Social: Jomi Adeniran

    Subscribe: Spotify / Apple Podcasts / Stitcher / Pandora / Google Podcasts

    [ad_2]

    Mallory Rubin

    Source link

  • Column: Yes, you can fight city hall. Huntington Beach retirees are waging a revolution

    Column: Yes, you can fight city hall. Huntington Beach retirees are waging a revolution

    [ad_1]

    They’re angry. They’re insulted. They’re embarrassed.

    And they’re not going to just sit there and take it.

    Protect Huntington Beach — a revolution led by retirees — is waging a spirited fight against what the group sees as a City Hall attempt to screen, and perhaps ban, library books with sexual content, reel in Pride flags and suppress voting rights.

    A posse of six or seven hell-raisers in their 60s, 70s and 80s agreed to meet with me Tuesday night as they geared up before a city council meeting, but before long, the group had grown to 10, then 15, then 20. Some of them were new to activism; others have histories.

    “I took my bra off in the ‘60s,” JoAnn Arvizu said proudly.

    California is about to be hit by an aging population wave, and Steve Lopez is riding it. His column focuses on the blessings and burdens of advancing age — and how some folks are challenging the stigma associated with older adults.

    “I’ve never done this before,” said Carol Daus, who added that she and her husband, Tony, were out posting signs late one evening. “This is our new hobby, I suppose. It’s midnight, and we’re out driving around. I have a torn meniscus, I’m going up a hill, there’s railroad tracks and for a minute I thought, ‘How crazy are you?’ ”

    “We’re dedicated,” said one rebel.

    “No, we’re mad,” said Tony Daus.

    Former Huntington Beach Mayor Shirley Dettloff, who’s almost 89, didn’t hesitate to join the resistance.

    “We’re really the people who built this city, and we’re proud of what we did,” Dettloff said. “And this new council is diminishing all that we worked for.”

    Several residents protest outside City Hall with signs.

    Members of Protect Huntington Beach protest outside City Hall before a city council meeting.

    (Allen J. Schaben/Los Angeles Times)

    Dettloff said there’s long been a conservative strain in the city, which once had a John Birch Society presence and led the mask-resistance forces in the early days of the pandemic. But when she served on the council in the ‘90s, Dettloff said, there was always civil discourse and respectful compromise. The focus was on managing the city for the betterment of residents, not on culture wars.

    So what’s changed? Dettloff had a two-word explanation.

    “Donald Trump.”

    The former president unleashed “a whole new way of politics being done,” Dettloff said. And the current majority on the Huntington Beach City Council — Mayor Gracey Van Der Mark and council members Pat Burns, Casey McKeon and Tony Strickland — has joined the conga line.

    As mayor, Dettloff said, she was co-author of a human dignity policy after reports of a skinhead presence in Huntington Beach. But in September, the council voted 4-3 to remove references to hate crimes from the policy, and it added a line saying the city “will recognize from birth the genetic differences between male and female…”

     Huntington Beach city council members listen in chambers with flags behind them.

    Huntington Beach City Council members from left: Pat Burns, Mayor Gracey Van Der Mark, Tony Strickland, and Casey McKeon listen to speakers from Protect Huntington Beach.

    (Allen J. Schaben/Los Angeles Times)

    And that wasn’t the only waste of time or insult to civility that set off Dettloff and others. They were steamed about a council discussion on whether to continue observing Black History Month, and about a March election that will cost taxpayers hundreds of thousands of dollars, if not more, to put three controversial measures before voters.

    One would effectively ban the flying of the Pride flag on city property, one would require voters to produce ID and allow drop-box monitoring despite the absence of any evidence of voter fraud, and one would grant more mayoral power in what the Orange County Register warned “can be misused to reduce public access and limit dissent.”

    “Vote no on all three,” a Register editorial advised, and “encourage the council to get back to governing rather than political theater.”

    That’s precisely the message the protesters carried to City Hall on Tuesday evening, where I expected them to clash with political foes. There’s a reason, after all, that four conservatives were elected to the seven-member City Council.

    But the several dozen people who gathered outside City Hall were all on the same side of the skirmish, while supporters of book bans and voter suppression apparently stayed home. And roughly 90% of those in attendance were in their 60s and older.

    I spotted one Support Huntington Beach lad of 39 years, who was shooting video of the protest, and asked how he ended up in the company of so many people twice his age.

    “I saw a group of senior citizens start to step up, and I joined one of their meetings,” said Michael Craigs. “I realized that their presence on social media and video content wasn’t going to reach younger generations, so I volunteered to help with that.”

    Cathey Ryder rallied the group with a barb aimed at the City Council majority that wants to crack down on perceived rigged elections.

    “If there’s so much fraud and mistrust, how do we know the four of them got elected?” she cracked.

    “We will be mailing out 30,000 postcards,” Ryder said. “We will be knocking on doors and leaving campaign literature to between [12,000] and 15,000 voters.”

    The crowd then moved indoors to confront the City Council, filling most of the auditorium and some of an adjacent spillover room with a video feed. Of the more than 40 people who signed up to speak, almost all were 65 and older, and all but a few denounced the ballot measures.

    “They stink,” said Andy Einhorn.

    “The City Council needs to get about the business of running the city,” said Tony Daus, who ripped council and staff for unspecified and unnecessary election costs.

    Carol Daus speaks at a lectern in front of the Huntington Beach city seal.

    “This is our new hobby, I suppose,” Carol Daus said, referring to her activism. “It’s midnight, and we’re out driving around. I have a torn meniscus, I’m going up a hill, there’s railroad tracks and for a minute I thought, ‘How crazy are you?’ ” Daus of Protect Huntington Beach addresses City Council members in City Hall on Tuesday.

    (Allen J. Schaben/Los Angeles Times)

    “If I ran a business like this, I’d be fired,” said his wife, Carol, who warned of litigation costs if the state follows through on a threat to block any voter suppression tactics.

    Barbara Shapiro opened a gift-wrapped box and pulled out three sausages labeled Measures A, B and C, along with a piece of paper.

    “Oh, it’s a bill,” she said in mock surprise. “Oh my gosh. We’re going to be paying millions of dollars for these sausages.”

    Two days after the meeting, Carol Daus shared with me some social media feedback from Huntington Beach residents on the other side of this fight.

    “So much frosted hair,” said one post, while another referred to Dettloff as a “leftist granny.”

    “Maybe they did too much LSD at Berkeley,” said another post.

    I was prepared to visit with the other side, but if that’s the level of discourse, maybe I’ll pass.

    When I met with Protect Huntington Beach before the council meeting, two people said that if the ballot measures pass, they may move out of the city.

    Kathryn Goddard, 82, said she’s staying put.

    “I’ve been here 30 years and I feel like my job is to not let this happen,” she said. “This is my town, and I’m going to fight.”

    steve.lopez@latimes.com

    [ad_2]

    Steve Lopez

    Source link

  • Bob Iger’s Most Genius Ideas For Fixing Disney Movies

    Bob Iger’s Most Genius Ideas For Fixing Disney Movies

    [ad_1]

    After a string of box office flops including The Marvels and Wish, Disney CEO Bob Iger has fully committed himself to revitalizing the studio. As a creative visionary in his own right, Iger has stated he’ll improve Disney movies by doing the following.

    Read more…

    [ad_2]

    Source link

  • The 10 Worst Simpsons Episodes, Ever

    The 10 Worst Simpsons Episodes, Ever

    [ad_1]

    Screenshot: Fox

    Since airing, this episode has developed a reputation online as the moment the show officially began its downward slide. This is in large part thanks to the third-act twist, which reveals that horse-riding jockeys are actually brain-eating elves. That sounds dumb, but it’s actually worse in the episode.

    This half-hour of The Simpsons also includes a lot of weird, out-of-place meta jokes commenting on how “Saddlesore Galactica” is repeating old storylines and jokes, which isn’t very funny and also just highlights how bad the episode actually is. While I think the show has had great episodes and even seasons after this point—even if many people online think otherwise—I can’t deny that “Saddlesore Galactica” is likely the end of the show’s golden era.

    [ad_2]

    Zack Zwiezen

    Source link

  • Wo Long: Fallen Dynasty: The Kotaku Review

    Wo Long: Fallen Dynasty: The Kotaku Review

    [ad_1]

    The term “Soulslike” generates a specific kind of game in the mind. It conjures something that’s hard as hell, with fearsome bosses to beat, intricate levels to explore, tight combat to experience, and a world rife with enough lore to fill several tomes. You may call games in the genre alluring, unforgettable, and sometimes super cheap, but if there’s one word you likely wouldn’t use to describe Soulslikes, it’s “approachable.” Until now. Team Ninja’s Wo Long: Fallen Dynasty is a terrific game, one that excels in so many of the ways we’ve come to expect from great Soulslikes. It has brutal, pulse-pounding combat, a haunting world, and some memorable bosses. And the fact that it manages to deliver on all of this without compromise, while also being the most accessible Soulslike to date, is nothing short of a marvel. In other words, next to Nioh 2, Wo Long: Fallen Dynasty might be my fave Soulslike.

    Wo Long is the latest Soulslike from action game aficionados Team Ninja, whose previous efforts in the genre comprise the Nioh franchise. Set in 184 AD during the Later Han Dynasty, the game tasks you with stamping out the Yellow Turban Rebellion, a peasant revolt that sought to disrupt ancient China. However, weaved into this mythically fictionalized retelling of the historical events of the Three Kingdoms period is an even greater threat than the poor, emboldened to rise up by some bad dude. Nah, it’s a mystical drug called Elixir that’s corrupting the lands, poisoning the people, and raising the dead.

    This is what you, a nameless militia soldier you customize through Wo Long’s impressively robust character creator, are actually fighting against: Not just the brainwashed poor, but also the grotesquely transformed, as the power-hungry jerks who take Elixir either die and come back as zombies or have their bodies forever changed with new limbs and animalistic features. In narrative and environmental terms, Wo Long is a lot like Nioh 2, but in ancient China with a dash of Bloodborne horror, and that’s dope.

    In Team Ninja’s Nioh 2 follow-up, a captivating, dying world

    Wo Long: Fallen Dynasty Fengxi Boss Battle

    It’s telling that development producer Masaki Yamagiwa cited Bloodborne as “a new form of motivation” that inspired Wo Long, because the world is lathered in similar Lovecraftian imagery. It takes its time in reaching the depths of depravity, however, with the game steadily building on the horror as the story’s stakes ramp up. You start at the tail end of a fiery onslaught on the Yellow Turban Rebellion, the environment a desecrated mess of ransacked homes and burnt trees. After battling a few Yellow Turban lackeys here and a possessed rendition of Tony the Tiger there, you’ll encounter the first of many two-stage bosses, Zhang Liang, who ingests an Elixir ball and grows a snake-like arm covered in blood-filled crystals. It’s a haunting, 1v1 battle on a moonlit, flower-covered field as Liang swings his now-deformed left arm in the hopes of crushing you to death so that darkness reigns. Things only get grosser as you slash your way through each distinctly detailed locale.

    This isn’t an open-world game, though. There isn’t as much freedom here as in something like Elden Ring. Instead, Wo Long’s level structure is more reminiscent of Team Ninja’s Nioh 2 and Stranger of Paradise: Final Fantasy Origin. As the narrative unfolds, you’re taken (via lore-filled loading screen) to the subsequent location. Sometimes this is the lavish Mt. Tianzhushan, with its vibrant pink-colored leaves, lush bushes, and glistening waterways. Other times, it’s the devastated Guandu, crumbling to pieces as veins protrude from the array of suspended buildings. All the while you’re set on a fairly linear path, with a few available shortcuts to make backtracking less frustrating: ladders to reach an upper level, a bundle of wood that acts as a stepping stone, and so on. In its world design, Wo Long is focused and intimate, hooking you in with little details like rotting produce in abandoned villages and decaying bodies pierced on the battlefield, visual elements that breathe life into an otherwise desperate, dying world.

    There’s an oddly captivating quality to that desperation, one that helps drive home the game’s broad view of humanity: We are power hungry. If it serves us, we will do what is necessary to get power. Wo Long explores that and the sacrifices people will make to achieve power in an on-the-nose but nonetheless enthralling way. Through Elixir, the drug that essentially unlocks the host’s unstoppable inner demon in exchange for their life, an ultimate big-bad can pull the strings while everyone lusts after the thing he’s in full control of. There’s political intrigue as warlords like Cao Cao and Sun Jian debate the best strategy to put an end to the war, while Elixir stealths its way through the ranks because of fools too weak-willed to maintain vigilance in the face of power. There’s even romance and heartbreak, as characters profress their unyielding love for each other just before taking their last breath in the icy ground. It’s dire, but it speaks to just how destructive power is when chased by the corrupt.

    Wo Long is the most accessible Soulslike I’ve played

    A Wo Long: Fallen Dynasty image showing the player character stabbing a demon soldier in the chest.

    Probably can’t even feel it, hyped up on all that Elixir.
    Image: Team Ninja

    I’ve made the comparison that Wo Long is Nioh 2 but in ancient China a few times in my impressions of the game, but now having played through the whole thing, it feels even more applicable. If you’re at all familiar with the Nioh series, Wo Long will feel like coming home. That’s not to say that all the same pictures are hung in the same spaces or that all the same furniture is placed in the same rooms. There are some notable differences that set these two Team Ninja games apart, particularly when it comes to combat and difficulty. Wo Long is significantly faster in its animations, meaning the pace of engagements is much quicker here than what you see in the Nioh games.

    This might make for a more challenging experience, but because Wo Long demands and rewards aggression, the increase in speed is a boon for anyone who wants to treat these games as a sort of hack-and-slash adventure. By relentlessly attacking an enemy, you raise your spirit gauge while diminishing your opponent’s. Think of this dual-colored bar at the bottom of the health gauge as being similar to Sekiro: Shadows Die Twice’s posture meter. Completely drain an enemy’s spirit and you’ll open them up for a devastating fatal strike which, in most cases, kills in one hit and, in all instances, lowers their morale ranking.

    This morale ranking system is a vital component—the backbone if you will—of Wo Long’s understanding of difficulty within the Soulslike genre. When you play these masocore-like games, you’re sometimes relegated to farming for experience points to increase your level high enough to deal with whatever foe that’s putting you in a quick grave. You could switch up your build. Maybe try out a new armor or weapon. But the only way to really grow stronger in most Soulslikes is to accrue enough XP to buff yourself. That’s all true in Wo Long, too. However, exploring ancient China and raising battle flags, this game’s version of Dark Souls’ bonfires, is another way to become more powerful because planting flags increases your morale.

    Similar to God of War’s power level system, upping your morale ranking in Wo Long increases your damage resistance. So, if you encounter an enemy with a morale rank that’s higher than yours, you can bet your ass is in for a beating. But if you pull up on a sucker with a lower morale rank than yours, well, it’s likely curtains of them. And it’s not just battle flags that affect your morale, as raising the smaller marking flags dotted across the map establishes the floor (the invisible fortitude rank) that your ceiling (the morale rank) can never drop below. In this way, scouring the map is not only encouraged as a means to find new goons to fight and loot to collect. It’s almost required to make it through the game. It’s through this morale ranking system that Wo Long’s accessibility begins to shine.

    The morale ranking system makes up just one prong of Wo Long’s approach to accessibility. The other comes in the form of reinforcements, which you can call upon at the various battle flags you’ve planted. This is a blessing because so often, Soulslikes are largely these individual affairs with obtuse multiplayer offerings. There’s multiplayer here, too, but in an expansion to Nioh 2‘s benevolent grave summoning mechanic, Wo Long lets you call up an NPC homie whenever you want, so long as you have the required tiger seal item to do so. (The consumable is pretty easy to come by, found on dead enemies and in random chests around the maps.)

    You could always use a partner or two on the battlefield

    Here’s A Soulslike That Anyone Could Play, Probably

    Through summoning, you can fight alongside a plethora of historical figures, such as general Sun Ce and warlord Liu Bei, while tackling the game’s many difficult and unpredictable enemies. The best part, though, is you don’t always have to summon; Wo Long will, more often than not, start you with an ally already in tow as part of the game’s mesmerizing narrative. So, you’ll roll up to, say, Guigugou Valley in Ji Province, ready to battle with warrior brothers Guan Yu and Zhang Fei at your side. You can heal your reinforcements when they go down in combat and they never leave your company unless you decide to whisk them away with a different consumable item. Team Ninja understands that Soulslikes are, at times, far too punishing for the laygamer, and this inspiring reinforcement mechanic seeks to remedy that difficulty.

    It’s these two elements, the morale ranking system and the summoning of reinforcements, that make Wo Long the most accessible Soulslike I’ve played in…maybe ever. Sure, there are no real accessibility options for adjusting things like damage taken and enemy visibility. Features like those seen in The Last of Us Part I and Rachel & Clank: Rift Apart would go a long way to opening up the genre to an even wider audience. However, just by implementing some design choices that both encourage exploration and galvanize the idea of seeking help, Wo Long makes it evident that developers can create their punishing games without wholly gatekeeping the experience. Hell, when I was getting bodied throughout my time with Wo Long, I just summoned a comrade or two and all of a sudden, I felt empowered to take ancient China head-on. If this is the power of friendship, then Soulslikes need way more of it.

    Don’t get it twisted, this is still a very hard Soulslike

    A Wo Long: Fallen Dynasty image showing the player character fending against famed soldier Lu Bu.

    Now this is an asshole.
    Image: Team Ninja

    With all of that said, Wo Long is still a hard-ass Soulslike. There are a plethora of grunts that have no problem showing you the casket to rest your head in, and they’ll do it with the quickness if you’re not careful. On top of difficult jerks, the world itself is out to get you as you can take massive damage after a fall and can be reduced to a single health point when taking an unfortunate dip in the water. But nowhere is the challenge more pronounced than in the intimidating boss encounters, fights with screen-filling demons like a malformed, tentacled cow or terrifying soldiers such as helmsman Lu Bu.

    It’s these moments that feel like familiar territory for Soulslike players, those who associate grueling difficulty with the genre. And they are very challenging skirmishes that demand attention, skill, and patience, lest you get clapped in one hit. But again, thanks to the morale ranking system and summoning reinforcements, these engagements aren’t as insurmountable as they may first appear. The enemy might be obsessed with power, but strong friendships can’t be easily broken. That’s the penultimate lesson I took away from Wo Long.

    That’s what I hope developers in the genre and players of these games take away, as well. Sometimes, you need help to take down an army, especially one with demons and evildoers high on performance-enhancing drugs. Doing it yourself is possible, as shown in something like Bloodborne. But as 1986’s The Legend of Zelda put it, “It’s dangerous to go alone.” So, why not take some reinforcements with you? You’ll be grateful you did.

     

    [ad_2]

    Levi Winslow

    Source link