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  • ‘The Crown’ Season 6, Episodes 5-7

    ‘The Crown’ Season 6, Episodes 5-7

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    Jo and Amanda reconvene now that the final six episodes of The Crown dropped on Netflix to discuss Episode 5, 6, and 7. They dream-cast Will, Kate, and Harry after talking about the three unknown actors that will be portraying them, then examine what the show is trying to say as it increasingly depicts events we have a vivid collective memory of.

    Hosts: Joanna Robinson and Amanda Dobbins
    Producer: Sasha Ashall

    Subscribe: Spotify

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    Joanna Robinson

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  • The OG ‘RHONY’ Ladies Are Back and We Couldn’t Be Happier. Plus ‘Potomac,’ ‘Salt Lake City,’ and ‘Beverly Hills.’

    The OG ‘RHONY’ Ladies Are Back and We Couldn’t Be Happier. Plus ‘Potomac,’ ‘Salt Lake City,’ and ‘Beverly Hills.’

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    Rachel Lindsay and Callie Curry begin today’s Morally Corrupt by sharing their reactions to the new Vanderpump Rules Season 11 trailer (1:40), before discussing the brand-new Ultimate Girls Trip season, which features lots of familiar faces (8:55). Then, Rachel and Callie chat about The Real Housewives of Potomac Season 8, Episode 6 (36:38). Rachel is later joined by Chelsea Stark-Jones, who’s recaps The Real Housewives of Salt Lake City Season 4, Episode 14 (53:11) and The Real Housewives of Beverly Hills Season 13, Episode 8 (1:13:44).

    Host: Rachel Lindsay
    Guests: Callie Curry and Chelsea Stark-Jones
    Producers: Devon Baroldi
    Theme Song: Devon Renaldo

    Subscribe: Spotify

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    Rachel Lindsay

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  • Hollywood Is Hiding Its Musicals

    Hollywood Is Hiding Its Musicals

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    In 2023, one never knew when and where a musical might appear. The Marvels mixed in a musical sequence when Carol Danvers and Co. visit the planet Aladna, whose inhabitants converse solely in song and dance. Yellowjackets made a mini-musical inside the mind of Misty, who imagines the scene while suspended in a sensory deprivation tank. Doctor Who gave us goblins singing about eating a baby. Star Trek: Strange New Worlds committed to the bit best by airing a full musical episode.

    When musical interludes pop up in unexpected places, such as non-musical movies and shows, it makes sense that we’re surprised. But this year, even full-on movie musicals were liable to sneak up on us. There’s a reason musicals suddenly seemed so stealthy: Movie studios didn’t want us to see them coming. There’s a musical cover-up happening here.

    Wonka comes out Friday, and by now, you probably know it’s a musical. (Though director Paul King calls it “more like a movie with songs.”) When the first trailer came out in July, though, there was little to no indication that the movie featured music at all.

    In May, the first trailer for The Color Purple promised “a bold new take on the beloved classic,” but barely gave any indication of what that take is. (A grand total of two words were sung on screen.) The trailer notes that the movie is based on the 1982 novel by Alice Walker, but it doesn’t disclose—let alone boast—that it’s also adapted from the Tony-winning Broadway play (and stars some of the same actors).

    Then, in November, the trailer for Mean Girls made millennials feel old by declaring, “This isn’t your mother’s Mean Girls.” In what way is it different from your mother’s Mean Girls? Well, most prominently, it’s a musical—except that this genre switch isn’t prominent at all. The trailer doesn’t let the secret slip.

    The phenomenon also extends to animated movies, like Netflix’s Leo and Miraculous: Ladybug & Cat Noir, the Movie—both musicals, though one wouldn’t know it from the footage chosen to entice streaming audiences. Hollywood is still making musicals, but the industry doesn’t seem to want anyone to know. Why are so many musicals nowadays deep undercover, wearing drama disguises or comedy camouflage? Why must they be smuggled onto our screens?

    “It’s a simple answer, studios believe people won’t go see a musical,” says Jeff Gritton, who edited trailers at Trailer Park, Inc. for 13 years. “I don’t know all their focus group and testing numbers, but at some point they decided people won’t see a musical.”

    You don’t have to go back to 2016’s La La Land or 2017’s The Greatest Showman to find movies that put their musical feet forward in their teasers or trailers. But outside of Disney remakes, you do have to go back about that far to find many movies that did so and succeeded.

    “A lot of musicals recently have underperformed, and pretty significantly,” says Josh Lynn, president of box office forecasting company Piedmont Media Research. “There were a slew of live-action musicals that came out after Hamilton, and for the most part they really disappointed relative to insider hopes.” Lynn mentions 2021’s Dear Evan Hansen, In the Heights, Everybody’s Talking About Jamie, and West Side Story (in addition, of course, to Cats, the 2019 moviemusical bomb). CBR dubbed 2021 “the year of the movie musical,” but most of those musicals flopped.

    The pandemic didn’t help the musicals that came out in theaters, but post-Hamilton musicals—even those that were well-received by critics—didn’t draw eyeballs on streaming services, either. “Over and over, musicals, whether big or not, just failed to resonate with customers,” streaming analyst Entertainment Strategy Guy wrote for The Ankler in early 2022. In addition to the aforementioned duds, he listed several others that failed to crack the streaming charts: Netflix’s Tick, Tick… Boom!, A Week Away, and Diana: The Musical, Prime Video’s Annette, and Come From Away and High School Musical: The Musical: The Series, on Apple TV+ and Disney+, respectively. “The biggest hit of 2020 inspired some of the biggest misses of 2021,” ESG concluded about the movies that floundered in Hamilton’s wake.

    What did all of the movies mentioned in the preceding paragraphs have in common, aside from being musicals? Every single one of them admitted they were musicals up front. Their trailers made the mistake of telling viewers what to expect.

    Isn’t telling viewers what to expect the point of trailers? Maybe for the viewers, but from the studio’s perspective, accuracy and transparency are important only if they serve the larger objective. “Trailers are only made to get people to go see the movie—that’s it,” says one industry figure who has worked as a trailer production company’s editor, creative director, and senior executive and who requested anonymity because studios disapprove of talkative vendors. “It’s not to say, ‘We made this great piece of art.’ … Every time you see a piece of motion picture marketing, it is simply to get as many people out to the theaters or to watch it on streaming as humanly possible. … The goal of everything on our end is to get asses in the seats, and it’s by any means necessary.”

    Studios and trailer houses go to great lengths to up their ass-in-seat counts. Kevin Goetz, the founder and CEO of entertainment research and content testing firm Screen Engine/ASI and the author of 2021 book Audience-ology: How Moviegoers Shape the Films We Love, says that trailers are the second-most-important driver of awareness of and interest in movies, after word of mouth. Thus, they’re subject to extensive testing designed to strip out any elements that might repel people and double down on qualities that could help set the hook—which has to happen quickly in a streaming setting, where the watcher isn’t a captive audience the way they would be in a theater.

    Typically, the studio’s head of marketing has a strategy that’s arisen from research and guides the potential tone of the trailer. That exec contracts with a trailer house (or multiple trailer houses) to create various versions that play up or deemphasize certain aspects of the film (such as its fondness for song-and-dance routines). The resulting trailers get polished, tested, tweaked, and tailored to certain markets. “Obviously, you want to persuade, but by making the trailer more accessible for as many people as you can, you can exponentially raise the currency of that piece of advertising,” Goetz says.

    That’s where non-musical trailers for musicals come in. “Musicals are embraced by many folks, but they’re also not embraced by many folks,” Goetz says. “And what are you trying to do in a trailer? It’s not the truth-in-advertising department, it’s the marketing department.” The trailer, he continues, is “a vehicle to give the essence without putting a stake in the ground and [categorizing] the movie too early for those who are turned off to musicals.”

    In most cases, Goetz says, “There’s enough talking in the movie to tell you what the movie’s about without going into a song and making the movie feel like … ‘This is for them, but it’s not for me.’” After a musical’s cover is blown by hype or its premiere, follow-up or post-release trailers and teasers can embrace the film’s true nature. (Subsequent trailers for Wonka and The Color Purple have been slightly more musical.) But Goetz’s recommended course early on falls in line with how the studios seem to see things: “Keep to the traditional as long as you can, and then reveal the musical nature. … If I can eke out another $10 million by holding that message—not really tricking them, but not telling them—then I think that I’m going to do that.” The anonymous trailer creator concurs. “I think it’s smart marketing,” he says. “That would be my instinct, especially with something like The Color Purple or Wonka. I would try to obscure any musical theater.”

    That may be painful for musical theater heads to hear, but provided the people who’d be less likely to see a movie if it were marketed as a musical outnumber the people who’d be more likely to see it, the math should favor keeping the musical quiet at first. After all, Goetz says, “There’ll be very few people who are actually going to walk out of the theater because, ‘God dammit, it was a musical and you didn’t tell me that.’” (In fact, he says, low-information moviegoers who make it to the theater without seeing through the ruse tend to be pleasantly surprised.)

    Goetz agrees that the undercover musical is on the rise, and he says the studios know what they’re doing. “They’re not doing this in a vacuum. They’ve got research to support it,” he says. “I would imagine they cut a musical trailer or two, which just didn’t test nearly as well in terms of conversion. There’s always a reason for the decisions they make. They do very little that is against what the audience wants, because the stakes are just so high.”

    You’re entitled to feel a little manipulated by the ears-only secrecy surrounding modern musicals, but you probably can’t take the marketers to court. Last year, two fans of Ana de Armas sued Universal over the actress’s absence from 2019 musical Yesterday, because she’d been cut out of the film after appearing in the trailer (which did feature musical performances, because, Beatles). A federal judge ruled that trailers are subject to false advertising laws, meaning studios must be careful about overpromising and underdelivering. But non-musical musical trailers are more like lies of omission. “If you had musical numbers that were not in the movie and you said, ‘I was going to see a musical and there was no music to be found,’ that’s a potential suit,” Goetz says. But in this case, “You could say, ‘Judge, we’re not trying to say it’s not a musical. It’s that the music is an added bonus. We didn’t want to give that away. We want people to be surprised.’”

    However wise (and legally aboveboard) these trailer tactics may be, though, there are a few potential problems with excising the music from a musical. On the one hand, you save yourself some potential trouble getting trailer clearances for original compositions in the film. On the other hand, though, you risk losing what makes the movie special, as you might if you removed the jokes from a comedy trailer or the car chases and firefights from an action trailer. Travis Weir, a theatrical editor who predominantly cuts behind-the-scenes footage in his work with studios, points out that with a musical, “the songs are a huge part of the soul and character of the film. You’re not just cutting up a movie, or setting it to music in a novel way to imply something about the movie. It is the movie. So that’s an added challenge.”

    Depending on the type of musical, doing away with the music may not leave a lot to work with. With a movie like 2012’s Les Misérables, the anonymous trailer producer says, it “would’ve been impossible to just do the dramatic parts, because it’s so singing intensive. … The films that are structured more like operas are incredibly difficult to cut around.” Granted, a movie like Les Mis is probably too famously a musical to fool anyone anyway. And most musicals include enough dialogue to give editors sufficient trailer material. “A trailer is two minutes and 20 seconds,” the longtime trailer maker says, “so getting two minutes and 20 seconds of drama out of a long [movie], it’s not as difficult as one would think.”

    However, when the music is removed, there may be something slightly off about the actors’ line deliveries—an uncanny quality that comes from divorcing the dialogue from the showy, whimsical, heightened habitat of a musical. “It’s like a tonal phantom limb,” Weir says. “You can feel the itch that something else is supposed to be there.” The first trailer for Wonka was divisive and led to some sniping at Timothée Chalamet, arguably because the context of his performance wasn’t clear. But the backlash doesn’t seem to have hurt the movie’s review scores or box office expectations.

    There’s still some room on the small screen for unabashed musicals, like Schmigadoon! and the forthcoming Hazbin Hotel. For the time being, though, don’t count on being tipped off by a trailer to a musical movie unless it features a famous musical figure, à la Bohemian Rhapsody, Rocketman, Respect, Elvis, or Whitney Houston: I Wanna Dance With Somebody. Those movies make the music hard to hide—and anyone who wants to see them is probably into the tunes. Beyond biopics and Lady Gaga vehicles, recognizable names are a must. “It’s easier to sell a preexisting IP to a studio (‘Look how many tickets people have bought to Mean Girls the musical over the past five years!’), even if the marketing people have to try to hide the fact that it’s a musical,” Lynn says. (Though when they hide that Mean Girls is a musical, they also obscure the reason for remaking it.)

    As we’ve seen since 2021, the musical status quo can change quickly. Those studio execs must have thought they knew what they were doing when they gave green lights to so many musicals a few years ago, and look how well that worked out for them. (William Goldman’s maxim about the movie industry still applies.) Maybe Wonka, The Color Purple, and Mean Girls will make so much money that they’ll start another run on dancing and singing. All it takes is one Chicago, Mamma Mia!, or Pitch Perfect to create copycats.

    Max Khosla, cofounder and creative director of trailer music company Trailer Bros, says, “The trends change every year and the marketing team at the studio makes many changes every year to better sell the movie. Every decision is profit-based.” Maybe the potential for profit will grow. Goetz laments that the musical “doesn’t feel like a theatrical genre anymore” and expresses sadness that the few remaining major musicals are facing such an uphill battle at the box office that they’re forced to hide who they are. But he offers some optimism: When “one does really well—let’s say when Wicked comes out and it really is huge—then maybe people will say, ‘Musicals are back.’” Maybe then, like poor Prince Herbert in Monty Python and the Holy Grail, musically inclined characters in trailers will once again get a chance to sing.

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    Ben Lindbergh

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  • The best ship for every Starfield player

    The best ship for every Starfield player

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    Choosing the best ship in Starfield is one of the most important decisions you’ll make. It’s not just your means of fast travel through the Milky Way. It’s everything from your storage locker to your crew’s quarters to the thing that protects you from space pirates. Your ship, in other words, is your home.

    It’s nigh impossible to get the single best ship in Starfield early on, thanks to prohibitively expensive sticker prices. Bear in mind, too, that to pilot ships higher than class A, you’ll need to invest points in the Piloting skill (which requires destroying enemy ships, which itself requires a better ship).

    Still, in short order, you’ll get plenty of money and skill points in Starfield, which should soon open up your options. Without further ado, these are the best ships in Starfield, including the best class C ship, the best free ship, and the best ship to buy.

    And if you want to modify them to make them even better, our guide on how to use the Ship Builder can help, and learn where to buy ship modules for even broader customization.


    Best ship for beginners: Razorleaf

    Image: Bethesda Game Studios/Bethesda Softworks via Polygon

    How to get it: Complete the “Mantis” side quest
    Cost: Free

    Fairly early into your playthrough, you will likely pick up a note titled “Secret Outpost!” from a dead Spacer. I found it during the mission “The Old Neighborhood,” while searching for the whereabouts of Vanguard Moara. Head to the Secret Outpost on Denebola I-b, and you’ll begin a quest titled “Mantis.”

    Spoilers aside, as it is one of the best side quests in Starfield, you’re rewarded with some immensely powerful armor, along with the Razorleaf — one of the best class A ships in the game for anyone who is a fairly low level. It has a cargo hold with room for 420kg of stuff, so a slight downgrade on the 495 offered by the Frontier, but with almost triple the fuel and 100 higher hull protection, along with more powerful weapons, it’s a no-brainer. Especially since it has a shielded cargo hold with a capacity of 160, essential for smuggling contraband.


    Best free ship: Kepler R

    How to get it: Complete the “Overdesigned” side quest
    Cost: Free

    After the “Starborn” main mission, linger around Constellation headquarters and talk to Walter. You’ll get the “Overdesigned” side quest, which sends you to the Stroud-Eklund offices to consult the company’s staffers on designing its new spaceship. Instinct would suggest you pick and choose ideas based on what you think would be best in a ship. Don’t do that. Instead, affirm literally everyone’s ideas. That will reward you with the best free ship in the game. (Consult our video walkthrough above for the detailed quest steps to “Overdesigned.”)

    If you do it right, you’ll get the Kepler R — a class C ship with truly bonkers stats: six crew, 28 LY jump range, 805 shield power, 3,500 cargo capacity, and some pretty solid weapons to boot. Yes, the Kepler R is ridiculous-looking and, no, it would never in a million years sell on a legitimate spaceship market. But with stats like these and a price point of 0 credits, who cares about aesthetics?


    Best class A ship: Wanderwell

    A menu shows the stats and design for the Wanderwell, one of the best ships in Starfield.

    Image: Bethesda Game Studios/Bethesda Softworks via Polygon

    How to get it: Select the Kid Stuff trait
    Cost: Free

    If you chose the Kid Stuff trait, your parents will be alive in the game and you can visit them, in exchange for 2% of your credits every week to support them (though that is capped at 500 each time). Give it enough time and, eventually, your dad will gift you the class A Wanderwell ship that he won while… gambling. Guess that’s what the cash you send home to help the family is going toward!

    On the plus side, while it doesn’t have any Shielded Cargo like the Razorleaf, the Wanderwell does have a cargo capacity of 880, making it perfect for carrying all the resources you need to complete side missions. It only comes with two weapons by default rather than the standard three, so you’ll need to fork out a little to get it fully equipped, but with a jump range of 27 LY, it’s the next best upgrade after the Razorleaf.


    Best class B ship: Shieldbreaker

    A menu shows the design and stats for the Shieldbreaker, one of the best ships in Starfield.

    Image: Bethesda Game Studios/Bethesda Softworks via Polygon

    How to get it: Buy from New Atlantis Ship Services Technician
    Cost: 265,443 credits

    This class B bad boy costs a fair whack, but if you’ve prioritized both main story and faction affiliation missions (both of which pay more than most side quests) and sold literally everything you’ve seen, you probably have enough credits in the bank for the Shieldbreaker. Once you turn your attention to side activities, such as destroying the Crimson Fleet and hauling thousands of resources across the galaxy, this ship can do it all.

    With a crew size of five and a cargo capacity of 2,280 (none of it shielded though, unfortunately), there’s a lot of room here. Living up to its name, it also has relatively powerful weapons, and comes with laser that automatically target enemy ships.


    Best class C ship: Silent Runner

    A menu shows the stats and design for the Silent Runner, one of the best ships in Starfield.

    Image: Bethesda Game Studios/Bethesda Softworks via Polygon

    How to get it: Buy from HopeTech HQ
    Cost: 390,150 credits

    Want to become a full time hauler? Look no further than the Silent Runner, a class C ship that’s essentially the Shieldbreaker’s older brother. While the Shieldbreaker is pretty good in combat, the Silent Runner is all about the cargo, with a whopping 6,060 cargo space. You can upgrade it further with weaponry of course, but this is the one to go for if you want to become a space trucker.

    On top of the cargo space, it can grav jump up to 29 LY and has 1,164 hull, which is more than enough to hold off any Crimson Fleet or House Va’ruun members that come a-knocking. It’s also got 300 fuel capacity, which will get you almost anywhere in the charted galaxy.


    Best ship for carrying cargo: Vanquisher

    A menu shows the stats and design for the Vanquisher, one of the best ships in Starfield.

    Image: Bethesda Game Studios/Bethesda Softworks via Polygon

    How to get it: Buy from Stroud-Eklund Showroom in Neon
    Cost: 335,655 credits

    The Vanquisher is a solid class C all-rounder, with 4,120 cargo capacity, 1,100 fuel, and 908 hull. Where it especially shines is its missiles, which do 149 damage, along with its 730 shield. It leaves room to be desired (read: upgraded) in the other weapon categories, but when your missiles are dealing that much damage, it doesn’t matter too much. It also may not be the most aesthetically pleasing ship, but at the end of the day, you’ll mainly be looking at the interior anyway.


    Best ship for combat: Abyss Trekker

    A menu shows the design and stats for the Abyss Trekker, one of the best ships in Starfield.

    Image: Bethesda Game Studios/Bethesda Softworks via Polygon

    How to get it: Buy from Ship Services Technician in Paradiso
    Cost: 347,230 credits

    The Abyss Trekker is another class C ship that is by far your best bet if you plan on getting into plenty of dogfights in space. You won’t be carrying much loot with this as it only has 340 cargo capacity, but you will be able to take down any opponents you encounter thanks to the 100 missiles and 170 ballistics stats.

    With a shield of 850 and hull of 1,031, it’ll take a lot to get this cyan-white ship out of the skies, but if you do need to get away, it has 950 fuel and can grav jump up to 25 LY.


    Best ship to buy: Narwhal

    A menu shows the stats and design for the Narwhal, one of the best ships in Starfield.

    Image: Bethesda Game Studios/Bethesda Softworks via Polygon

    How to get it: Buy from Taiyo Astroneering in Neon
    Cost: 432,620 credits

    The Narwhal is arguably the best — and certainly one of the most expensive — ship in the entire game. Setting you back more than 400,000 credits, this class C blue beast is incredibly well-rounded and can jump up to 30 LY, so you can go wherever you like. It can have up to seven crew members aboard, has 560 fuel, 2,118 hull, and 1,760 cargo capacity.

    As a result, it does the job for hauling lots of materials (though isn’t the best for that), but if you want one ship to do as much as possible rather than switching between ships depending on what the current task is, the Narwhal is for you. Special shout out to its 114 ballistics and 82 missiles too, as they pack a serious punch.

    [Ed. note: Spoilers follow for the ending of Starfield.]


    Best New Game Plus ship: Starborn Guardian

    Starfield Starborn Guardian ship in orbit around a planet

    Image: Bethesda Game Studios/Bethesda Softworks via Polygon

    How to get it: Start New Game Plus
    Cost: Free

    Minor spoiler warning for New Game Plus here, so if you want to go in without any knowledge at all, you’re safe to stop reading and go for one of the other ships in this guide. However, once you do finish the game, New Game Plus will reward you with the Starborn Guardian, a class A ship that cannot be bought or stolen during your first playthrough.

    The Starborn Guardian is one of the fastest pre-made ships in the game, can grav jump up to 30 LY away, and has two unique weapons in the Solar Flare Beam and Gravity Torpedo. With a cargo capacity of 950 and a hull of 649, it’s one of the best ships in the entire game, especially since you earn an upgraded one each time you start new game plus again. Plus it looks incredible — you can’t create anything like this in the ship builder.

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    Ford James

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  • The Year Hollywood’s Overdogs Became Underdogs

    The Year Hollywood’s Overdogs Became Underdogs

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    It’s not a secret that 21st-century film has been dominated by sequels and superhero adaptations. Every year since 2004, other than Avatar in 2009, an IP blockbuster was no. 1 at the domestic box office. But something shifted by the end of 2022: The enthusiasm surrounding the superhero genre finally started to wane after a lukewarm response to big-ticket Marvel and DC installments like Black Adam and Thor: Love and Thunder.

    Then, in 2023, cinephiles got a little treat: a double billing of two big-budget, non-sequel, non-superhero features made by auteurs who, by all accounts, had ample creative freedom over their projects. Barbie, while still technically based on IP—though presented with a unique take on the subject matter—was the highest-grossing film of the year, with Oppenheimer joining it in the top five. What made it all the more satisfying for some viewers was the schadenfreude in watching Marvel Studios and the superhero genre at large have one of its worst years in recent memory, with disappointments both critically and commercially in titles like Ant-Man and the Wasp: Quantumania, The Marvels, and The Flash.

    Barbenheimer represented film success in ways both novel and old-fashioned: On the one hand, a billion-dollar women-led comedy about existentialism, and on the other, a $900 million dialogue-heavy historical biopic. Before the Barbenheimer meme became a viral phenomenon, these were films difficult to imagine being this successful—even for someone like Christopher Nolan, with his box office pedigree. The Guardian’s Benjamin Lee described Oppenheimer’s ticket sales as “a staggering amount for something of that ilk, a talky, three-hour awards movie treated by audiences like a superhero epic.” Maria Teresa Hart, author of the nonfiction fashion doll history book Doll, told Vox earlier this year that “Barbie is one of those things where the more feminine something is, the more discredited it can be. Barbie feels like the underdog.”

    It’s easy to look at the success of Barbenheimer and feel inclined to declare that “cinema is back” (coincidentally, just one year after Top Gun: Maverick “saved” cinema). After largely unrivaled IP dominance for a solid 15 years, films made by highly regarded, Academy Award–nominated directors somehow feel like long shots in today’s theatrical landscape. Now, make no mistake: Christopher Nolan has been a box office lock since at least 2008’s The Dark Knight, and Barbie was mining one of the most recognizable pieces of intellectual property yet to be adapted for the screen in live action. They were both made with at least $100 million budgets and star-studded ensemble casts and were released in the middle of summer. Their success was not completely an accident or a surprise. Yet, as Inverse’s Kayleigh Donaldson wrote, Barbie and Oppenheimer “fit into an increasingly rare niche” by telling a contained story separate from a sprawling cinematic universe. Because of this, it felt like a victory for a certain type of film fan to watch comparatively different types of blockbusters in Barbenheimer succeed while a behemoth like Marvel faltered, even if they were all coming from powerful places within the film industry.

    Widen the scope, and this same sentiment could be applied to other star filmmakers who saw varying degrees of success this year: David Fincher, Ridley Scott, and Martin Scorsese. In Fincher’s case, his kinetic hit man thriller The Killer received a limited theatrical run before getting unceremoniously dumped on Netflix, reaffirming the odd dark horse status of some of Hollywood’s best working directors. Still, The Killer racked up tens of millions of viewing hours according to Netflix and spent weeks at the helm of the platform’s Top 10 list, demonstrating a demand for cerebral filmmaking on even the most mainstream of streaming services. Scott’s big-budget Napoleon was similarly propped up with “Isn’t it great this movie was actually made?” hype despite centering on one of the most famous historical figures of all time. Like Fincher’s film, Scott’s Napoleon gives off an air of a rank outsider from a bygone era that was lucky to be produced in the year 2023. And as with Fincher, audiences have mostly rewarded Scott’s efforts—even if it’s still about $30 million short of breaking even on its substantial budget, it’s made a respectable $170 million globally, and the film should drive subscribers to Apple TV+ when it debuts there at a later date.

    Scorsese, always a lightning rod in exhausting film debates due to his comments on Marvel films, has weirdly gotten a reputation as an artsy, eat-your-vegetables type of filmmaker despite being one of the most recognizable directors in America. Killers of the Flower Moon is a three-and-a-half-hour chronicle of wretched Native American genocide, but it’s not an inaccessible film—it’s compellingly helmed by two bona fide movie stars on a $200 million budget. A recent viral snippet from a podcast compared Scorsese’s work to “going to the DMV” because his films are long and “tedious.” The suggestion that Scorsese, a well-established mainstream filmmaker, puts out movies that wouldn’t classify as a typical hit isn’t an isolated one; there’s an implication that if you’re not making an IP project, you’re making something subversive. Superhero movies have gotten so big that nearly every other production looks small in comparison. Films that would’ve been considered overdogs in most periods of movie history have gradually become underdogs—films we ostensibly feel the need to root for and make space for in the age of IP.

    Could indisputably successful films like Barbie and Oppenheimer make a dent in the Marvel machine, or even portend a sea change in a film industry that’s grown reliant on a shrinking range of movies? Boxoffice Pro chief analyst Shawn Robbins told CNN in July that “it’s going to be hard, if not impossible, to duplicate the Barbenheimer craze.” But that doesn’t mean studios won’t try—or even that they aren’t trying already.

    While Nolan pretty much has a blank check in perpetuity, especially after switching over from Warner Bros. to Universal, there’s already a doll hunt for the next Barbie. The New Yorker reported in July that Mattel has 45 films in various stages of development, including projects based on characters like He-Man and Polly Pocket. Even though a wave of toy adaptations already occurred in the late 2000s and early 2010s, which saw diminishing returns for movies like G.I. Joe, Transformers, and Battleship, the success of Barbie has execs deducing that it’s time to reopen the toy box. This doesn’t even include the next genre of IP that feels like it’s about to completely take over Hollywood: video game adaptations. The billion-dollar Super Mario Bros. Movie finished second to Barbie at the domestic box office this year and has already led Nintendo to announce a Legend of Zelda live action film. In film and television, 2023 also saw successful adaptations of Five Nights at Freddy’s, The Last of Us, Gran Turismo, and Twisted Metal, and a Borderlands film is slated for 2024 along with a second Sonic the Hedgehog sequel.

    If the lesson you were hoping studios would take away from Barbenheimer was that audiences are sick of superheroes, then maybe you’re satisfied. For the first time, it feels like there’s an end in sight for Marvel’s reign, with one of its major upcoming releases, Blade, stuck in development hell, on top of numerous other crises the studio dealt with this year, as reported by Variety. But if you were optimistic that Hollywood would shift its focus away from franchise filmmaking and adapting children’s IP altogether, you’d be wrong. “Lena Dunham’s Polly Pocket” doesn’t exactly conjure up the feeling that we’re about to enter another Golden Age of Hollywood, and it doesn’t inspire hope that it doesn’t seem to have dawned on studio execs that the success of Barbie can be simply explained by Greta Gerwig having the space and money to execute her vision rather than just by putting a famous doll on a movie screen. (Although maybe this is what Gerwig wanted—her next two films will be based on another children’s IP, The Chronicles of Narnia, and she is reportedly looking to become “a big studio director.”)

    The Barbenheimer phenomenon won’t significantly move the needle in terms of what kinds of films will get made in the future because, ultimately, those films just did what they were supposed to do. It was a fun respite from superhero films, and it was genuinely touching to see people so excited for an old-school double feature, but truthfully, they weren’t particularly risky films. When you put money and stars into a carefully crafted film and support it with a viral advertising campaign, you’ve got a hit on your hands. But perhaps the problem is that too many viewers continue to conform to the studios’ pursuit of box office profits. Barbie, Oppenheimer, Killers of the Flower Moon, The Killer, and even Napoleon to a degree were successful because they were captivating, meticulous, and original films. As filmgoers we should advocate for those artists to get their art financed and distributed on the basis of creating great art, without playing the box office game. Still, we don’t need to point to box office success as proof that there’s value in a diverse array of films—the artistic value is already there.

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    Julianna Ress

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  • ‘Wonka’ and the Timothée Chalamet Movie Star Playbook. Plus: Jonathan Glazer on ‘The Zone of Interest.’

    ‘Wonka’ and the Timothée Chalamet Movie Star Playbook. Plus: Jonathan Glazer on ‘The Zone of Interest.’

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    Sean and Amanda are joined by Joanna Robinson to react to Wonka—what works, what doesn’t work, musicals in the 2020s, and whether a movie can subvert its early reputation as a meme (1:00). Then, Sean is joined by Jonathan Glazer and Johnnie Burn, the director and sound designer, respectively, of The Zone of Interest (1:12:00). They discuss recreation in film, interpretive sound design, their other collaborations, and more.

    Hosts: Sean Fennessey and Amanda Dobbins
    Guests: Jonathan Glazer, Johnnie Burn, and Joanna Robinson
    Senior Producer: Bobby Wagner

    Subscribe: Spotify / Apple Podcasts / Stitcher / RSS

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    Sean Fennessey

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  • Top 10 Moments of 2023

    Top 10 Moments of 2023

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    As the year comes to a close, Mal and Jo look at their top 10 moments of 2023, and talk about their favorite shows, movies, and pieces of IP!

    Hosts: Joanna Robinson and Mallory Rubin
    Associate Producer: Carlos Chiriboga
    Social: Jomi Adeniran
    Addition Production Support: Arjuna Ramgopal

    Subscribe: Spotify / Apple Podcasts / Stitcher / Pandora / Google Podcasts

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    Joanna Robinson

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  • The Top 10 TV Shows of 2023

    The Top 10 TV Shows of 2023

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    Chris and Andy remember Andre Braugher, famous for his roles on Homicide and Brooklyn Nine-Nine, who passed away this week (1:00). Then they reflect on the state of TV in 2023 and how we seem to be at the twilight of peak TV (9:00), before ranking their 10 favorite shows of the year, including Full Circle, The Gold, and Daisy Jones & the Six (41:59).

    Hosts: Chris Ryan and Andy Greenwald
    Producer: Kaya McMullen

    Subscribe: Spotify / Apple Podcasts / Stitcher / RSS

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    Chris Ryan

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  • Naughty Dog cancels its The Last of Us multiplayer game

    Naughty Dog cancels its The Last of Us multiplayer game

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    Naughty Dog’s planned multiplayer game set in the world of The Last of Us is no more. The studio announced Thursday that it has “made the incredibly difficult decision to stop development on” what it’s been calling The Last of Us Online.

    “We know this news will be tough for many, especially our dedicated The Last of Us Factions community, who have been following our multiplayer ambitions ardently,” the studio said in a post on its website. “We’re equally crushed at the studio as we were looking forward to putting it in your hands.”

    The Last of Us Online was, at one point, supposed to be revealed to the public this year. The studio had released a handful of pieces of concept art for the game, but never showed gameplay.

    Naughty Dog said developers at the studio had been in pre-production on The Last of Us Online since the development of The Last of Us Part 2, which it shipped in 2020. The online game was “unique and had tremendous potential,” the studio said, but it was also a daunting task that it did not have the resources to dedicate to.

    “In ramping up to full production, the massive scope of our ambition became clear,” the developer explained. “To release and support The Last of Us Online we’d have to put all our studio resources behind supporting post launch content for years to come, severely impacting development on future single-player games. So, we had two paths in front of us: become a solely live service games studio or continue to focus on single-player narrative games that have defined Naughty Dog’s heritage.”

    Naughty Dog does have a separate and brand-new single-player game in the works; the studio teased this project back in May when it told fans The Last of Us Online needed more time to develop. The studio also plans to release The Last of Us Part 2 Remastered for PlayStation 5 in January.

    In its announcement, Naughty Dog provided a silver lining for The Last of Us Online’s formal cancellation: “The learnings and investments in technology from this game will carry into how we develop our projects and will be invaluable in the direction we are headed as a studio. We have more than one ambitious, brand new single player game that we’re working on here at Naughty Dog, and we cannot wait to share more about what comes next when we’re ready.”

    Naughty Dog said as far back as 2018 that it planned to deliver a multiplayer component for The Last of Us Part 2, a game that was first announced way back in 2016.

    The original The Last of Us launched with multiplayer component of its own back in 2013, which was also available in the PlayStation 4 version, The Last of Us Remastered. TLOU’s Factions mode used deathmatch and team deathmatch game types found in many multiplayer games, and layered a metagame and story on top.

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    Michael McWhertor

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  • Rumaan Alam on Writing and Adapting ‘Leave the World Behind’

    Rumaan Alam on Writing and Adapting ‘Leave the World Behind’

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    Bakari Sellers is joined by writer Rumaan Alam to unpack his 2020 novel Leave the World Behind (4:35), and the process of adapting it for the screen with director Sam Ismail (11:43).

    Host: Bakari Sellers
    Guest: Rumaan Alam
    Producer: Donnie Beacham Jr.
    Executive Producer: Jarrod Loadholt

    Subscribe: Spotify / Apple Podcasts

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    Bakari Sellers

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  • Not Healthy

    Not Healthy

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    Dear diary, today is the fourth day of this logging contract, I have 10 days to go until my first break, my skin is wind burned, the arthritis in my hands means I can barely hold a coffee cup and I think I’m starting to have paranoid delusions. The fae call to me.

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  • How to get the Shard of Dawn Aspect in Diablo 4’s Midwinter Blight event

    How to get the Shard of Dawn Aspect in Diablo 4’s Midwinter Blight event

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    The Shard of Dawn Aspect is a brand new Legendary Power added in Diablo 4’s Midwinter Blight holiday event. It features a complex buff: Night’s Grasp.

    This new power increases your movement speed and attack speed under certain conditions, but can be very difficult to understand when reading the tooltip. Thankfully, we’re here to help.

    In this Diablo 4 guide, we’ll show you how to get the Shard of Dawn Aspect and explain how the Night’s Grasp buff works.


    How to get the Shard of Dawn Aspect in Diablo 4

    Image: Blizzard Entertainment

    You can buy The Shard of Dawn Aspect from Gileon’s shop in Kyovashad in the Fractured Peaks for 10 Midwinter Proofs.

    In order to get Midwinter Proofs, you’ll need to exchange one of three currencies at the Collection Table in town: Blighted Fragments, Lost Heirlooms, and Red-Cloaked Trophies.

    You’ll find each of these currencies out in the world of the Fractured Peaks during the Midwinter Blight event. Hop onto your horse and ride around killing enemies (which typically drop Blighted Fragments) and destroying the Frigid Husk ice statues (which drop Lost Heirlooms).

    The most efficient way to farm these items is in a new event called Blighted Revelry. As you ride around, look for an event where a bunch of little freaks are jumping around in a circle around a broken cart. Kill the little freaks and interact with the cart to start the event. Protect the cart until the fire gets large enough to unfreeze the Frigid Husks nearby. Use this method to destroy all five Frigid Husks to spawn the Red-Cloaked Horror. Defeat this big goat boss to finish the event, get some loot, and pick up the Red-Cloaked Trophy.

    Back in town, you can convert 300 Blight Fragments, 30 Lost Heirlooms, or one Red-Cloaked Trophy into 1 Midwinter Proof. Once you have 10 Midwinter Proofs, you can buy the Shard of Dawn Aspect from Gileon.

    If you need more Midwinter Proofs for cosmetics or if you don’t yet have enough for the Aspect, just head back out into the Fractured Peaks to explore (and maybe do the “Secret of the Spring” quest while you’re out there), kill monsters, and collect the currencies that you can exchange for more Proofs.


    How Night’s Grasp works in Diablo 4

    A look at the Shard of Dawn Aspect in Diablo 4’s Midwinter Blight event

    Image: Blizzard Entertainment

    The Shard of Dawn Aspect reads like stereo instructions if you haven’t progressed far enough into the Midwinter Blight event. And even then, it’s hard to understand. Let’s break it down.

    After 30 seconds of Night’s Grasp, gain Dawn’s Haste, increasing your Attack Speed by 25-35% and Movement Speed by 20% for 12 seconds. While empowered by the Midwinter Ward, killing an enemy reduces Night’s Grasp’s duration by 1 second.

    There are three buffs mentioned in that description, but it only tells you what one of them does.

    First, let’s talk about Night’s Grasp. This is a buff that appears on your character when you’re in combat and wielding the Shard of Dawn. However, it doesn’t do anything. All it’s there for is to denote that you don’t have the Dawn’s Haste buff currently active on you. But once you’ve had Night’s Grasp on you for 30 seconds, you’ll gain the benefits of Dawn’s Haste, which increases your attack speed and movement speed for 12 seconds. Once Dawn’s Haste ends, Night’s Grasp returns and the cycle starts over again.

    Dawn’s Haste is a pretty slick buff, as attack speed is desirable for most generator/spender builds and movement speed is valuable for all builds. To wit, you want to lower that 30 second window if at all possible. That’s where the Midwinter’s Ward buff factors into the Shard of Dawn, as it reduces the 30-second cooldown between Night’s Grasp and Dawn’s Haste by 1 second each time you kill an enemy.

    Midwinter’s Ward is a buff that you can acquire from a special totem inside Kyovashad, next to Gileon’s shop. However, you’ll need to upgrade your Midwinter Tribute level to Tier 3 before it even appears in town. To gain Tribute experience and level up, all you need to do is exchange the Midwinter Blight currencies for Midwinter Proofs at the Collection’s Table. Once you’ve leveled up all the way to Tier 3, you’ll be able to acquire the Midwinter Tribute buff, which lasts for about six minutes and also gives you some bonus damage against Blightfiends and the Red-Cloaked Horror.

    Finally, it’s worth noting here that the Shard of Dawn Aspect does not appear in the Codex of Power. Instead, you’ll need to repurchase it for 10 Midwinter Proofs every time you want to apply it to a new piece of gear. So make sure you choose your gear piece carefully when applying the Aspect at the Occultist.

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    Ryan Gilliam

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  • ‘The Pelican Brief’ | Denzel and Julia Roberts’s Legal Thriller

    ‘The Pelican Brief’ | Denzel and Julia Roberts’s Legal Thriller

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    Filed under:

    Bill is joined by Chris, Sean, and Amanda to rewatch the 1993 American legal thriller starring Julia Roberts and Denzel Washington

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    Bill Simmons

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  • Star Wars: Unlimited pushes the limits of galactic warfare — and deck building

    Star Wars: Unlimited pushes the limits of galactic warfare — and deck building

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    Despite the history-changing implications of battles on Endor and Yavin, the nature of war, especially within the Star Wars universe, is one of countless skirmishes across the furthest reaches of the galaxy. Unlikely heroes and allies come together to fight on land and in space, accruing small advantages along the way to inch toward their versions of victory. The same will be true for Star Wars: Unlimited, the newest entry into the hotly contested battle for players in the world of trading card games.

    Its seventh project based on the Star Wars universe, Fantasy Flight Games’ latest effort combines time-tested elements from its past ventures, along with inspiration from other popular TCGs, to make Unlimited its most dynamic version of a galactic battle yet.

    “We’re trying to go in a bit of a new direction with this game in terms of streamlining things and making a really fast back-and-forth game, compared to some of our past games,” said Danny Schaefer, a designer at Fantasy Flight, in an interview with Polygon. “We definitely picked up some elements from our past [living card games] as well as some of the older Star Wars games, as well.”

    One of Unlimited’s designers, Jeremy Zwirn, also worked on FFG’s previous Star Wars: Destiny dice and card game, which utilized a fast-paced tit-for-tat action system, and helped port that to the rules and vision for Unlimited.

    An early demo of Star Wars: Unlimited was held at Gen Con 2023.
    Photo: Fantasy Flight Games/Asmodee

    “The turn structure is very quick, very interactive, and simplified,” Zwirn explained. “You don’t have something like the stack in Magic with confusing timing issues when things are happening. That worked really well in Destiny, so we wanted to carry that over to this game too.”

    Another one of the game’s fundamental characteristics was borrowed from a different body of work altogether. Like many trading card games, Unlimited cards have a cost that must be paid in order to play them from your hand. But unlike Magic: The Gathering, which requires adding specific land cards that generate mana, Unlimited’s resource system is closer to Disney Lorcana and Flesh and Blood’s approach, games that allow you to use almost any card in hand as a potential resource.

    The Call of Cthulhu LCG had a somewhat similar resource system where essentially any card could be used as a resource,” Zwirn explained. “You resource one card per round, so you can eventually build up, get more powerful cards, and play them at a higher cost.”

    As these varied inspirations gradually came together over more than three years of design, they eventually paved the way for more defining elements that the game’s creators introduced to make Unlimited exciting, replayable, and, in its own way, challenging.

    Deck-building dynamics

    Central to deck design are the game’s heroes and bases, which start on the board at the beginning of every game.

    Similar to Flesh and Blood or Magic’s Commander format, Unlimited utilizes iconic Star Wars characters to serve as a deck’s primary hero. These include the likes of Luke Skywalker, Darth Vader, Boba Fett, Chewbacca, and plenty others. Likewise, base cards depict classic locations from Star Wars stories, from the swamps of Dagobah to the Death Star Command Center and even the Catacombs of Cadera on Jedha.

    The heroes provide several important contributions to each deck. For one, they have built-in abilities that impact the game in a variety of ways. These heroes can also serve as units that do battle more directly with opponents. But most importantly, heroes and bases feature colored “aspects.”

    Unlimited utilizes six different “aspects” that determine the play style and possible abilities of the game’s cards. Think of them like colors in Magic, the Pokémon TCG, Hearthstone, and countless other card games.

    In Unlimited, the aspects are Vigilance (blue), Command (green), Aggression (red), Cunning (yellow), Heroism (white), and Villainy (black). An Unlimited deck must have a leader and a base — your leader then provides up to two aspect icons while your base provides one. Together, the aspects that your base and hero feature then shape the cards the rest of your deck can include.

    “All those permutations of mix-and-matching a leader with different bases and different aspects can create an entirely new deck,” Zwirn emphasized. “Sometimes those bases can really make or break a deck, as well.”

    To highlight the basic look and structure of Unlimited’s future decks, the design team shared a few examples that feature different leaders and bases, along with some of the cards that play well with those configurations. Zwirn points to the Cunning and Villainy Boba Fett deck as one example of the importance of maximizing heroes and bases to get the most value and synergy out of the remaining cards in the deck.

    A full deck of cards for Star Wars: Unlimited

    A deck by Jeremy Zwirn based on the hero Boba Fett, with his base set in Jedha City.
    Image: Fantasy Flight Games

    “For the Boba deck, the card Cunning is an extremely powerful card that has double Cunning aspects. So to play it for only four [resources], you have to have a base and leader with Cunning aspects, which is gaining you tempo,” Zwird explained. “And the card itself creates probably the best tempo in the entire game; it can exhaust two units and bounce an enemy unit, all for four resources.”

    When you break down these aspects further, you begin to see how they express the game’s play styles and color identities into classic card game archetypes.

    “There are some very good aggro decks, especially on the hero side. Some very good control decks, especially on the villain side. And there are a variety of midrange decks somewhere in between,” Schaefer said.

    However, don’t expect to see breakout combo decks when the game first hits shelves in 2024.

    “We’re intentionally not leaning hard into combo, with the first set at least,” said Tyler Parrott, another designer on Unlimited. “There will be some combos eventually, inevitably.”

    “There are combo elements to decks, but not really like ‘we’re going to kill you in one turn’ or infinite loops,” Schaefer added.

    A collection of cards based on Han Solo thematically includes some of his favored alies, includind Chewy and Lando.

    A deck by Danny Schaefer based on the hero Han Solo, with his base set to Catacombs of Cadera — also on Jedha.
    Image: Fantasy Flight Games

    “The Han Solo deck is about as close to combo as you’ll get in Set One, with the ability to cheat out expensive cards a little bit ahead of time,” Schaefer explained. “It’s playing You’re My Only Hope with all the cards that look at the top of your deck. It’s not like a one turn kill combo, it’s more like I got my seven drop out on turn five, or my five drop out on turn three.”

    Another intriguing aspect of Star Wars: Unlimited lies in its deck-building mechanics. Decks must be a minimum of 50 cards, with a limit to only three copies of any one card.

    “It’s a bit less consistent than if you have four-ofs, obviously,” Schaefer said. “That was partially because you see so much of your deck in a given game, we didn’t want it to be quite as easy to always see your same cards over and over — especially in the first few turns.”

    According to Parrott, 50 cards is “also just a value that we’re familiar with. We have enough other games that have been 50 with three copies that we knew exactly what that was going to play like mathematically.”

    Arenas of battle

    One of the most unique elements to Unlimited, which fans of Star Wars will surely recognize as a recurring theme across the films and stories, are battles that occupy both land and space.

    Unlimited features two arenas of play, ground and space, which are then occupied by respective units.

    “One of the things we learned from the Star Wars LCG, it bounced off a lot of people for thematic reasons because the idea that Chewbacca could fight a Star Destroyer was a little bit too much of a stretch,” Parrott explained. “That was one of the big incentives to have the two lanes be separate.

    A decklist of cards featuring Chewbacca, which includes more than a couple nimble starfighters in the mix.

    Danny Schaefer’s Chewbacca deck finds its home on Hoth, naturally: “Chewy’s ability lets you play three drops or smaller and give them Sentinel, which means they have to be attacked. It’s really good for slowing the game down and stopping your aggro opponents from hitting your base. And the idea here is you play those cheap units early, stall things out a little bit, and then eventually either build up to some ramp or some removal, keep the game under control, then get to seven resources and bring out Chewy, who when he flips is a giant monster. He has Sentinel and he has Grit, which means his power goes up for each damage he takes. So once Chewy flips, it just locks down the ground and threatens to hit really hard. You’ve also got a couple eight drops in here for once you’ve gotten to that point, you can slam the door shut with your giant capital ships.”
    Image: Fantasy Flight Games

    However, not only does this element make the flavor of Unlimited more authentic to its source material, it also adds an important strategic element too.

    “Bringing the correct ratio of ground to space units is going to matter a lot,” Parrott said. “If you go to a tournament and you expect the metagame to be heavy on people playing space aggro, then now I need to add more space units to my deck to fight against the space units, and now my ground units maybe can be fewer and they’ll go farther in the game because that is now the uncontested lane.”

    Play modes and organized play

    Looking ahead, Star Wars: Unlimited will feature a variety of play modes, including 1v1 and multiplayer, where players bring pre-built or fine-tuned decks to battle at stores or other casual environments.

    The game will also feature draft and sealed modes, where players can open a specified number of card packs to construct a brand-new deck on the spot.

    Eventually, Unlimited will also introduce its own system of organized play spanning from weekly store events to galactic championships, though more details on the specifics behind organized play are coming down the line.

    Star Wars: Unlimited launches in game stores globally on March 8, 2024.

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    Stan Golovchuk

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  • Four Lessons From ‘Godzilla Minus One’ for Future ‘Godzilla’ Movies

    Four Lessons From ‘Godzilla Minus One’ for Future ‘Godzilla’ Movies

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    Years before the director Ishiro Honda started work on a low-budget Japanese horror film starring a giant, isotope-spewing lizard, he hiked with the Western allied powers through the wreckage of imperial Japan’s brutal atomic collision, in the charred city of Hiroshima. He had heard of the Bomb but he had not seen it. A veteran of three tours of duty in the Japanese Imperial Army, Honda spent the last six months of World War II in a prisoner of war camp in northern China. He’d witnessed first-hand the toll of the conflict in human lives—millions dead, hundreds of thousands missing and wounded—but information was as scarce in captivity as comfort.

    When the war ended he was repatriated to occupied Japan, by route of nuclear ground zero. What Honda found—upon the land, in the rivers, among the city’s depleted citizenry and the nation’s collective psyche––was a world’s worth of scars not unlike the imprint of clothing which had been seared onto victims of the bomb. He saw, and never stopped seeing, the battle after the war. The fires of Hiroshima and Nagasaki were stanched. The embers were not.

    Godzilla, the film that Honda would go on to direct less than a decade later, was a movie built as a reminder of the cost attached to nuclear power. It was also very DIY, and I mean that in the best ways possible. (The lizard was a man in a ready-mixed concrete suit.) While immensely rough, the creature’s appearance was a collective endeavor between director and crew with a common aim: “I wanted,” Honda admitted years later, “to make radiation visible.” Thirty-six sequels later, the most recent and most nostalgic entry in the franchise, Godzilla Minus One, has managed to strike U.S. box-office gold and earn word-of-mouth praise, while holding on to its political roots.

    Directed by the filmmaker and VFX maestro Takashi Yamazaki, Minus One takes place in the immediate aftermath of the second World War, following Koichi Shikishima (Ryunosuke Kamiki), a one-time kamikaze pilot haunted both by his decision to not sacrifice himself in combat and his inability to confront the titular green reptile. After failing to stave off Godzilla’s attack of a military installation on the fictional island of Ono, Shikishima finds himself caught between his remorse over the wartime death of his loved ones, his desire to protect his newfound family, and his shame over fleeing his martial duties.

    Debuting in Japan in October, the film arrived in the U.S. on December 1 for what was supposed to be a limited theatrical run. As of December 11, Minus One has pulled in $26 million in American theaters and continues to have its run extended and expanded. That all of this has occurred on a relatively shoestring budget and without an extensive U.S. marketing campaign puts the film in perhaps the rarest of positions in a post-streaming theatrical marketplace: a genuine, diamond-in-the-rough hit. (And a hit with critics, too: As of publishing time, Minus One sits at 97 percent on Rotten Tomatoes, better than Oscar favorites like Killers of the Flower Moon and Oppenheimer, and good enough to be the highest-rated entry in the long Godzilla canon.)

    The film, which is as much a story of survivor’s guilt and identity as it is about a prehistoric, raging lizard, is the best in a wave of kaiju-related international releases—most of which have been produced by the U.S. studio Legendary Pictures. (Toho Studios, the original home for the franchise, has a licensing agreement with Legendary, limiting the Tokyo production house from releasing any Godzilla projects in the same year as the big-budget American company.) As an unabashed fan of movies with CGI budgets in the hundreds of millions, and dialogue like, “is that a monkey,” even I would admit that the output has been not-so-stellar lately. American producers could stand to learn more than a few things from Minus One’s strengths and its willingness to look back—especially since they insist on force-feeding us more interspecies, buddy-cop sequels. Here’s a few do’s and don’ts:

    1. No More Pocket Watching

    Minus One works not only because of its intent, but also because of its lack of world-box-office-dominating intention. At its core, it’s a film that’s fluent in the language of American spectacle with ambitions to go beyond it. Leading up to the movie’s release, Yamazaki spoke openly about the ways in which a blockbuster flick like Jaws (which Minus One does a pretty decent impersonation of at times)—or even a crossover darling like Hayao Miyazaki’s Princess Mononoke—was a guiding light in building a narrative with the right amount of propulsion without over-relying on bloated set pieces. These are films that made a shitload of money partly in spite of their artistic compasses.

    Minus One is not a movie about kaiju formulated to pad seat totals; it is a kaiju movie about people, and—much the same as the ’54 film—those people are not Americans. The history of Godzilla films being rearranged, diluted, and generally proffered in an attempt to attract U.S. audiences is practically as old as the character. When the original picture finally made it over to the States it was renamed King of the Monsters in a ploy to link it to the already-established IP of King Kong (who I now realize coasts on counting stats and opposable thumbs). It was reorganized around the flashbacks of a white American journalist played by the first Perry Mason and practically stripped of its explicit critiques of nuclear proliferation. It worked, but at what costs? Minus One—in part because of the expansion in popularity of anime, and in part because internment is decades and not years away—isn’t just avoiding that fate, it’s showing the fallacy in it to begin with.

    2. Stop Trying to Make Fetch a Thing

    Minus One isn’t the first Godzilla film with a bunch of callbacks to the original movie, but it’s one of the few that manages to incorporate them without losing its own identity. From the start of the picture, where we see footage of the real-life Bikini Atoll nuclear-testing site in the Marshall Islands, it’s clear that Minus One isn’t afraid to be viewed as an atomic allegory. (The culmination of Godzilla’s blue ray in the film is a literal mushroom cloud.) While promoting the movie, Yamazaki has said, “Out of all the Godzillas there have been throughout the years … my favorite is still the original from the very first movie.” He’s running toward the comparisons.

    What helps Minus One stick the landing is that it engages with the roots of the franchise without merely retreading old ground. Where Honda’s Godzilla used genre to shroud a commentary on nuclear proliferation, Yamazaki’s movie (like 2016’s Shin Godzilla) updates and retrofits the message. A nod to the documentary-style journalism of the first film coexists with a knotty, multi-act wrestling match with Japanese post-war masculinity, or a sly, nuanced depiction of communal PTSD. The defining feature of Minus One, the thing that links the old with the new, is its general inclination toward probing the interpersonal relationships of its characters in ways that both the originals and the American remakes don’t even consider doing.

    3. More Lizard Badassery

    There is the scene in which the lizard literally swallows a grown man in a half bite; the one in which the lizard chucks an aircraft carrier like a K-9 on Adderall; the part in which the lizard flicks a single train car onto a high rail platform like a toothpick; the moment when the lizard takes at least seven shots from various tanks and then keeps on trucking like he’s a college-aged uncle/cousin/sibling taking Nerf gun fire like a champ.

    We have not mentioned that he gets a literal mine thrown under his tongue, has half of his cerebellum Jackson Pollock’ed like Scratchy, then regrows it and gives them the “and I took that personally…” glare. Or the fact that folks try to pop him like a balloon at the bottom of the ocean but can’t because he’s not fucking leaving. Descriptors for Godzilla in Minus One include but are not limited to: snarling, jagged, bloody, angry, scary, inflamed, snarling again, crystalline, elemental, and a force of nature. That brother’s starving.

    4. Take a Swing (and Knock Down a Few Buildings While You’re At It)

    Probably my favorite part of Minus One is how it manages, at once, to take itself both incredibly seriously and not too seriously to be entertaining throughout. Is it a period piece about personal regret and communal grief? What about a claymation semi-aquatic thriller? How can you affirm the innate value of human life and show a naval officer being disemboweled?

    To really sink into the movie is to hold yourself in a state suspended between reality and surreality. Task-oriented plot mechanics exist next to veiled references to Shintoism, and it all blends perfectly (let the liquor tell it). What we’ve got is a movie that’s a little extra, more than a bit heady, and inescapably soapy at times—which I tend to think a story about a reptile with atomic breath shouldn’t be above. It works because it doesn’t—except of course when it does.

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    Lex Pryor

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  • Top Five Pop Culture Friendship Moments of 2023

    Top Five Pop Culture Friendship Moments of 2023

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    Erika and Steven make their contribution to The Ringer’s end-of-year list-making endeavor by talking about their top five pop culture friendship moments of 2023 from across reality TV, movies, music, podcasts, and television.

    Hosts: Erika Ramirez and Steven Othello
    Producer: Sasha Ashall

    Subscribe: Spotify / Apple Podcasts / Stitcher

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    Erika Ramirez

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  • The ‘Vanderpump Rules’ Season Trailer Has Dropped! Plus, Confrontations in ‘Southern Charm’ and ‘Miami.’

    The ‘Vanderpump Rules’ Season Trailer Has Dropped! Plus, Confrontations in ‘Southern Charm’ and ‘Miami.’

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    Chelsea and Zach are back to talk about the news of the week and recap both Southern Charm Season 9, Episode 12 and The Real Housewives of Miami Season 6, Episode 6. They start today’s episode reacting to the drop of the new Vanderpump Rules trailer (01:41), before starting their recap with a discussion on the Page Six article drama in Southern Charm (09:28). Then, they transition over to Miami to chat about the awkward room-sharing situation (33:12).‌

    Host: Chelsea Stark-Jones
    Guest: Zack Peter
    Producer: Ashleigh Smith
    Theme Song: Devon Renaldo

    Subscribe: Spotify

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    Chelsea Stark-Jones

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  • Coins

    Coins

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    My late Peruvian grandfather was quite the traveling businessman in his day. I found a luggage in his apartment filled with old currency leftover from his travels.

    Coins. My late Peruvian grandfather was quite the traveling businessman in his day. I found a luggage in his apartment filled with old currency leftover from hi

    American, the most likely to have collectors value, or at least their official value.

    Coins. My late Peruvian grandfather was quite the traveling businessman in his day. I found a luggage in his apartment filled with old currency leftover from hi

    Coins. My late Peruvian grandfather was quite the traveling businessman in his day. I found a luggage in his apartment filled with old currency leftover from hi

    Latin American. Almost all have been superceded by a newer currency, or have been massively devalued. I made sure to grab one coin with each national crest.

    Coins. My late Peruvian grandfather was quite the traveling businessman in his day. I found a luggage in his apartment filled with old currency leftover from hi

    Coins. My late Peruvian grandfather was quite the traveling businessman in his day. I found a luggage in his apartment filled with old currency leftover from hi

    European, european possessions, and Japanese.

    Coins. My late Peruvian grandfather was quite the traveling businessman in his day. I found a luggage in his apartment filled with old currency leftover from hi

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  • The best seeds in Lego Fortnite

    The best seeds in Lego Fortnite

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    The best seeds in Lego Fortnite offer everything from rich resource deposits and exploration areas to easy access for early biomes. But if the possibilities are endless — and they essentially are — where do you start?

    In our Lego Fortnite guide, we’ll show you the best seeds in Lego Fortnite, plus explain how to start a game on one of those seeds.


    What are Lego Fortnite seeds?

    A “seed” is the method of identifying a particular Lego Fortnite map. There are tons of player-generated and -created maps out there, each one different from the rest, and that figure is only going to get bigger as Lego Fortnite’s popularity grows. Seeds are paramount for identifying maps.

    Whenever you’re in a Lego Fortnite map or realm, you can see the seed by looking directly at the bottom of the screen, where you’ll see the seed details in low-opacity text. In the screenshot just below for example, the seed is the string of numbers to the left, while your individual location on the particular map is the string of numbers to the right.

    Image: Epic Games via Polygon

    Additionally, you can manually set a seed combination when you’re first establishing your own map. When creating a map from the Lego Fortnite home screen, click on the option to “override” the world seed, and you can enter any combination of numbers you want, as long as that number hasn’t previously been taken by another user.


    How to enter a Lego Fortnite seed

    If you want to visit an existing Lego Fortnite seed, there are a few steps you need to take. Below, we’ve listed them out:

    1. Access Lego Fortnite’s main menu
    2. Press up on the D-pad to select a World
    3. Click on “Create New World”
    4. Click on either “New World Slot,” or save over an existing world in the list
    5. Click on “Override World Seed” under the “Advanced Options” menu
    6. Enter the seed code

    A menu shows a player inputting the best seeds in Lego Fortnite.

    Image: Epic Games via Polygon


    The best seeds in Lego Fortnite

    Before, we’ve listed our picks for the best Lego Fortnite seeds.

    It’s important to mention here that we’re judging them by the resources they offer up, and the access they provide to other biomes like the desert and ice areas early on. It’s these factors that really dictate which map seeds stand out from the crowd.

    If you’re specifically looking to find caves, every single Lego Fortnite world will always offer up at least some. Some, however, will hide their caves out of sight, or potentially even further away from the spawn point, meaning you’ve got a bigger trek to reach the caves for some quick resources. Our guide on where to find caves can show you some of the best seeds that have caves near the start.

    Here are the best seeds in Lego Fortnite:

    Best seed for beginners: 14191128

    A Lego Fortnite character jumps in a field in one of the best seeds in Lego Fortnite.

    Image: Epic Games via Polygon

    This is a really solid seed to head straight to if you’re after a starting area with all the resources you need early on in Lego Fortnite, including wood, granite, berries, pumpkins, and much more.

    Best seed for easy resources: 0942418202

    A Lego Fortnite character jumps in a grassy field on a sunny day while finding the best seeds.

    Image: Epic Games via Polygon

    This seed, as discovered by content creator AciDic Blitzz, is a veritable treasure trove of very quick resources. Not only is there a cave immediately north of the spawn point, which can offer up knotroot and other rare resources, but there’s a house even further north, and a whole town to the northeast, both of which feature chests for more resources.

    Best seed for chests: 542354756

    A Lego Fortnite character finds some chests near a watchtower in one of the best seeds in Lego Fortnite.

    Image: Epic Games via Polygon

    Here’s a neat seed if you’re after some chests. From the spawn point, follow the map northwest, and you’ll see a watchtower. This tower contains two chests, and from the top floor, you’ll easily be able to see a house just a short distance away, which also happens to contain two chests.

    Best seed for new biomes: 1264970744

    A Lego Fortnite character stands on a hill and looks at a valley in one of the best seeds in Lego Fortnite.

    Image: Epic Games via Polygon

    As proclaimed by Ouranked on YouTube, this seed is great because it features the desert and ice biomes on opposite sides of the spawn point. Keep this map seed in mind if you need to go and rapidly grab any gear or crafting items that can only spawn in either of the biomes.

    Best seed for exploration: 1820364159

    A Lego Fortnite character jumps on a sunny day while in one of the best seeds in Lego Fortnite.

    Image: Epic Games via Polygon

    As captured by 1brecci on TikTok, when you spawn into this map, head to the west immediately. Once you’re across the lake, you’ll find several ruined buildings ripe for exploration, and if you keep heading west along the border of the desert biome, you’ll find a watchtower complete with a chest for looting.

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    Hirun Cryer

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  • Talking Radiohead With Dr. Brad Osborn + Listener Submissions

    Talking Radiohead With Dr. Brad Osborn + Listener Submissions

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    Acclaimed Radiohead scholar Dr. Brad Osborn joins the show to talk all things Radiohead. We discuss the infamous In Rainbows x OK Computer “binary theory,” In Rainbows Disk 2, our top five Radiohead albums, and a lot more.

    Then we hear from Dissect listeners around the world sharing their thoughts on In Rainbows.

    Purchase Brad’s book.

    Listen to the binary theory.

    Listen to Thom’s alternative Hail to the Thief tracklist.

    Host/EP: Cole Cuchna
    Audio Production: Kevin Pooler
    Theme Music: Birocratic

    Subscribe: Spotify

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    Cole Cuchna

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