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Tag: The Picture of Dorian Gray

  • The Substance Joins The Ranks of Death Becomes Her With Regard to the Lengths Women Feel They Need to Go In Order to Stay Young

    The Substance Joins The Ranks of Death Becomes Her With Regard to the Lengths Women Feel They Need to Go In Order to Stay Young

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    As far as movies about female aging go, Death Becomes Her has long been the gold standard (as Sabrina Carpenter recently wanted to remind in her video for “Taste”). With the arrival of Coralie Fargeat’s sophomore film, The Substance, however, Robert Zemeckis’ 1992 classic has a bit of competition. But that’s not the only movie Fargeat seemingly pays homage to/draws from. Being someone who has cited David Cronenberg, David Lynch and John Carpenter as key influences, it’s easy to see these auteurs’ mark on her work as well. Regardless, Fargeat clearly delivers her own unique take on the subject of female aging in general and female aging in Hollywood in particular as no man possibly could.

    Focusing on a formerly adored starlet named Elisabeth Sparkle (Demi Moore), who, yes, has lost her sparkle, Fargeat opens the movie on the Hollywood Walk of Fame (well, after a shot of an egg yolk “generating” another egg yolk out of itself—foreshadowing). Specifically, during the creation of Elisabeth’s star. Its freshness, of course, is ripe with the metaphor that Elisabeth herself is still fresh. And as she stands on her own star to “inaugurate” it, the crowd that surrounds her is reverent, laudatory. In short, lapping her up because she’s still young and beautiful (indeed, it was a missed opportunity not to sardonically include Lana Del Rey’s “Young and Beautiful” at some point during the movie). To show the usual trajectory of a beloved star—particularly an actress—Fargeat then lapses the time to show decreased foot traffic approaching Elisabeth’s star or bothering to take a picture of it. The scene finally culminates with snow falling on it (an obvious metaphor for Elisabeth’s youth having turned to the “winter” associated with being old) before another passerby drops his burger, fries and ketchup all over it. He then smears the ketchup into the star as though trying to clean up, but the lingering effect is one that looks like somebody’s blood (strategically covering up her last name, to boot).

    To be sure, Elisabeth has put a lot of blood (sweat and tears) into her career, only to end up as an aerobics instructor for a decreasingly popular workout program called Sparkle Your Life with Elisabeth (which has nothing on Sheila Rubin’s [Rose Byrne] aerobics show on Physical). Being that aerobics is automatically associated with the 1980s, viewers might, upon initial glance, assume this is a “period” piece. Instead, however, Fargeat’s aim seems to be creating a world that exists unto itself while still being contemporary (previously noting the abilities of certain films to do this—namely, Mad Max and Kill Bill). Hence, the presence of modern devices like smartphones.

    As it happens, Elisabeth is turning fifty the day we’re first introduced to her (and yes, Demi Moore, despite approaching her sixty-second birthday, really doesn’t look a day over forty-something—plastic surgery aids or not). Perfect timing for her to be summarily “dismissed,” as far as the producer of the show, Harvey (Dennis Quaid), is concerned (side note: the name Harvey—now synonymous with Hollywood ignominy—doesn’t seem like a coincidence). However, before the viewer bears witness to her cruel firing, they’re given a glimpse of yet another overt influence on Fargeat’s filmic style: Stanley Kubrick. This occurs after Elisabeth wraps up filming what will turn out to be her last show, walking out the door of the studio and into a hallway that’s outfitted with a nearly identical carpet to the one in The Shining’s Overlook Hotel. On either side of her is a wall featuring posters of her younger self (Moore’s actual 80s self dressed in aerobics attire) during the heyday of the show. Making her way to the bathroom, she sees the women’s is out of order and, thus, goes into the men’s. The audience is then given another nod to The Shining with the stark red and white color palette that mirrors the bathroom setting in which “Mr. Grady” (Philip Stone) tells Jack Torrance (Jack Nicholson) that he’s always been the caretaker.

    Elisabeth is faced with some similarly grim news while in the bathroom, overhearing Harvey tell someone on the phone that she’s finished, screaming, “This is network TV, not a fucking charity. Find me somebody new. Now!” He then very undiplomatically and indirectly tells her that she’s finished over a lunch during which he grossly eats the heads of his shrimp (a scene Moore described as “by far the most violent scene in the whole movie”—which is definitely not true). Driving back home afterward, Elisabeth notices a billboard for toothpaste that she’s the spokeswoman for is being taken down, distracting her long enough to get into a car accident. Finding herself in the hospital for a check-up afterward, the doctor notices it’s her birthday on her chart and brings it up, prompting her to start crying. Luckily for the doctor, he gets called to another patient so as to avoid the awkwardness, while the younger nurse (Robin Greer) stays behind to observe her.

    Like Mr. Chagall (Ian Ogilvy) in Death Becomes Her, this nurse is the conduit—the “connect,” if you will—between the woman willing to do anything to look younger and the youth that can be given via some Faustian pact. In Elisabeth’s case, that pact comes in the form of “the substance.” Something she’s tipped off about when the nurse slips a hard drive wrapped inside a piece of paper that reads, “It changed my life.” It’s tantamount to the staid white business card that Chagall slips Madeline Ashton (Meryl Streep), featuring the cursive script that reads only: 1091 Rue La Fleur. A.k.a. Lisle Von Rhuman’s (Isabella Rossellini) address. The woman who holds the supernatural key to youth and beauty. For it does take nothing short of magic to make Madeline (and Helen Sharp [Goldie Hawn]) look as young as she wants to.

    As Chagall puts it, “Unfortunately, we are mere mortals here. We are restricted by the laws of nature.” In The Substance, Fargeat doesn’t treat the idea of a loophole to staying “forever young” as necessitating anything supernatural, so much as scientific. This being, perhaps, a sign o’ the times in terms of how much further advancements in anti-aging treatments have come since 1992, when Death Becomes Her was released in theaters. It’s just a matter of having the massive amounts of money required to obtain that youth. Funnily enough, though, there is no mention of money being paid for this service in The Substance, whereas Madeline is upfront in declaring that money is no object. She’ll pay whatever it takes to get her youth back. With Elisabeth, though, it seems as though she’s part of some elaborate “pay it forward” ring. Albeit one with a much sicker notion of what it means to “give back.” For while it might initially appear to be a “gift” to share a consciousness with a younger, “better” version of herself named Sue (Margaret Qualley), it doesn’t take long for Elisabeth to realize that Sue’s existence has made her become even more self-loathing when it comes to her age.

    In fact, it’s almost like “the substance” should be free since it comes across like a sadistic experiment designed to prove that no aging person, least of all an aging woman, can resist the urge to erase herself the way society has effectively done so. Alas, as the disembodied voice on the hard drive forewarns, “You can’t escape from yourself.” Something Elisabeth can’t ignore even after she initially throws away the “business card,” writing it off as some bullshit scam. But in the wake of a lonely night out and staring at her haggard appearance in the mirror back at home, she’s compelled to finally call the number.

    Of course, the process for “duplication” is much more than Elisabeth bargained for as Fargeat brings the Cronenbergian body horror to the extreme for the moment when Sue “hatches” out of her back. And, like any “baby” birthed by “Mother,” Sue proves to be an immediate physical drain. Because it is while she inhabits the consciousness of Sue that she can’t resist the temptation to stay younger, violating one of the only rules of the system: each self is allowed only seven days to be that self before needing to switch back (in some regards, it reminds one of the Severance premise). If the amount of days is surpassed, an irrevocable mutation occurs on the “matrix” self (because, of course, the matrix self isn’t trying to surpass her seven days, wanting to immediately toss the baton to Sue, fiending for that time as her younger self like a crackhead).

    After understanding how addictive it is to feel young—ergo, how cruel it is to make her return to her old body after a week—Elisabeth finds herself being stalked into a diner by the older version of the nurse who informed her of “the substance” in the first place. Goading her under the guise of “commiserating,” his old self remarks, “It gets harder each time to remember that you still deserve to exist. That this part of yourself is still worth something, that you still matter.” It’s a scene that is decidedly Lynchian in tone, with Elisabeth running off as she gets increasingly creeped out, but not before the nurse shouts, “Has she started yet? Eating away at you?” This further horrifies Elisabeth as she runs of in her Hitchockian-coded yellow coat (because, needless to say, Hitchcock was a fan of leading ladies wearing a signature article of clothing in a signature color). Horrifies her not as a suggestion, but because it cuts to the core of what’s been happening, with her youthful self becoming greedier and greedier for more time as her older self starts to become more and more resentful, acting out in her own destructive ways…like overeating (resulting in another body horror sequence involving a chicken leg that Sue has to pull out through her belly button).

    Fargeat, however, saves her ultimate pièce de résistance body horror for last in a denouement that reeks of a similar kind of denouement in Brian Yuzna’s Society. Let’s just say that, yes, there’s a grotesque mash-up of body parts and flesh. And yet, Seth Meyers said to Demi Moore (when she sat down to be his guest as part of her promotion of the film), “It’s like nothing I’ve ever seen before.” But the fact of the matter is that The Substance is an amalgam of many things that have been seen before (including The Picture of Dorian Gray or even Norma Desmond [Gloria Swanson] in Sunset Boulevard going through the marathon ordeal of various “miracle” beauty/anti-aging “remedies”). This even extends to the South Korean film styles that Fargeat mentioned during her promotion of Revenge, telling Jezebel, “I was more sensitive to South Korean extreme movies like Oldboy or I Saw the Devil. I think also what I like is to escape from reality in a way, and I think South Korean movies have had such a strong impact on me, or directors like Cronenberg for instance. They escape from reality, they build a totally different universe, and it’s not realistic horror.”

    But through the “unrealistic,” Fargeat shows us the reality of just how distorted our own thinking has become with regard to staying young at any cost. Even at the expense of our own mental and physical health. Something that Death Becomes Her also acknowledged “back in the day,” but with far more levity. In The Substance, the darkness beneath the “absurdist” comedy is too impossible to ignore. This, again, indicating that female body image has only worsened over the decades rather than improved. Which, one would think, shouldn’t be the case with a theoretically more progressive worldview among the “collective.” All the more reason that a film like The Substance has arrived at a time when its scathing message is as needed as ever to shake society out of its youth and “perfect body” obsession.

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    Genna Rivieccio

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  • Layers Of Fear: The Kotaku Review

    Layers Of Fear: The Kotaku Review

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    There’s a lot to admire about Layers of Fear, Polish studio Bloober Team’s new reimagining of its (relatively) excellent surreal, psychological adventure horror series.

    Developed alongside Anshar Studios, which previously assisted Bloober in expanding its sci-fi horror Observer in 2020, this new version of Layers of Fear compounds the original 2016 game, its DLC, Layers of Fear 2, a new DLC, and a new story meant to fill the gaps into one beautifully complex, decayed rose. But while the series has never looked better—Layers of Fear was made with Unreal Engine 5—its narrative is contrived, choking sometimes on its own ambitious intricacies.

    My disappointment is poetic. Most of the characters the game lets you choose—The Painter, his wife The Musician, The Actor, and The Writer, who is introduced to the series for the first time in this game—suffer from the same sickness: getting squished under impractical aspirations. Through Layers of Fear’s divided chapters, I play each of them in first-person and piece together their distressing pasts through notes and their own commentary.

    Letters with scratched-out names, found sentimental objects like a cracked conch shell, and a barrage of enigmatic voiceover tell me that the Layers of Fear cast has been successful in art before, and so they’re determined to keep striving, however unreasonable their goals start to feel in the game’s morphing, pitch-black houses. Only boring things can hold them back, earthly things, like the brown liquor The Artist depends on, or the marred skin stretched painfully over The Musician’s burnt fingers.

    But these are temporary setbacks—the splendor of their art and genius can’t be contained by something as small and imperfect as a body, the characters suggest. So they turn to the Rat Queen, the series’ villain formally introduced in 2019’s Layers of Fear 2, with her long teeth and black marble eyes, and she forces them to take her supernatural path to greatness.

    Screenshot: Bloober Team / Kotaku

    Layers of Fear is my favorite walking simulator

    With its emphasis on piece-by-piece discovery and exploration, there isn’t much typical “gameplay” in Layers of Fear, so I spend the majority of my time in it digesting this information. The series frequently has been called, with a little bit of a scoff, a “spooky walking simulator,” and that’s what I spend over 10 hours doing—walking, and, sometimes, screaming at sudden sounds, like dissonant, echoing piano chords.

    There aren’t options to do a lot more. Aside from walking, I can run—or, more accurately, walk with more DualSense feedback—and pick items up by hitting right trigger. I can zoom in on secret codes and puzzle solutions since they’ve all been changed from their original iterations, and in the Layers of Fear 2 section, I can crouch into vents.

    The Layers of Fear Rat Queen hovers over a boy seated on a stage.

    Screenshot: Bloober Team / Kotaku

    The most significant gameplay adjustment between this Layers of Fear and previous titles is the introduction of a handheld light source. It isn’t particularly shocking, but it breaks the series’ passivity tradition, since the lights are not only practical, they’re violent. By hitting both triggers, my beam becomes incendiary, and I use it to singe a fresh puzzle type—it appears like a blurry blob and obscures exits and key items—as well as approaching enemies. For The Artist, who has shunned electricity in his palatial 1920’s home, this means pointing a glowing gas lantern at visions of my dead wife, who may or may not have deserved it, but other characters get to use flashlights to illuminate the rot around them.

    Anyway, I don’t mind just walking. The game’s level and puzzle designs are immaculately unpredictable. They shift when I’m not looking, and I get a nervous thrill from not knowing what will happen if I turn back around. Will I find a film photo? A chopped-up finger? Am I about to get trapped in a looping hallway, or locked closet, or bedroom with no windows, or keys, or air to breathe?

    That is what makes Layers of Fear scary, and therefore entertaining. With its rebuilt graphics, the game shapeshifts as convincingly as a terrified chameleon. If I look behind this empty picture frame, a door will appear. If I begin to play this roll of film, a big, white moon will descend and enrapture me. It’s scary to move with determination toward uncertainty, and Layers of Fear exploits that, diffusing in me a tumbling ocean wave of unease.

    But, oh, God, the story.

    Layers of convoluted lore

    This is what makes the game both aggravating and appealing: If Layers of Fear were a person, it would live its whole life with its head up its ass. It wants, somewhere in its shifting staircases and infinite basements, to discover the psychology behind great art.

    Since this is a horror game we’re talking about, its interpretation of that psychology is insufferable. I understand quickly that the environments I’m in are physical manifestations of artists’ looping thoughts and cobwebbed instincts, knotted with metal chains and wet candle wax. A creative mind is an uncomfortable and unsatisfying place, the game tells me, and really lays on the metaphor.

    Layers of Fear routinely makes references to legendary creative work like The Picture of Dorian Gray, Faust, The Shining, and so on, and I am hit on the head with how important art is; “Great art carries a heavy cost,” a note says, “To create is to reach into chaos,” a voiceover instructs. “Chaos is darkness. Warm. Soft. Swarming. He understood it in the end. Will you?”

    Um, not really, TBH.

    Taking cues from its influences, Layers of Fear’s demon is the Rat Queen, who is featured more prominently in the added Writer and Musician content. But Unlike Dorian Gray or Faust, in which men knowingly give up their souls in exchange for sex and knowledge, the characters in Layers of Fear are traumatized people the Rat Queen coerces into pursuing unattainable perfection. As a result, Layers of Fear isn’t a cautionary tale about selfishness.

    I don’t really know what it is. It points out things it wants me to feel without letting me feel them. The most egregious case of this happening is in The Musician’s DLC, where found diary entries describe her house as a “prison.” Eventually, I place a dead songbird back into its cage. Yeah, I get it.

    Whereas something like Faust satirizes the tortured artist, conveying that creative people aren’t necessarily special people, that they can be as bad as anyone, Layers of Fear seems to say that art is uncontrollable. It’s a hungry, magical force, and if a wife, or a sister, or a daughter are caught and bloodied in its insatiable mouth then, well. So be it.

    I find that difficult to accept. I think it’s damaging, too, to contextualize art as something dangerous and wild, however reverentially Layers of Fear phrases it. Art isn’t the boogeyman. It’s not the problem—people are, usually. Blaming a monster, like the Rat Queen, feels too easy to me. That’s a narrative issue I’ve had with Layers of Fear since the beginning, and the new Writer and Musician stories have unfortunately made it snowball.

    Still, I am impressed with Bloober’s ground-up transformation of its series into a compact nightmare with white rats. The game is a show of strength, despite fans’ reservations for the studio’s upcoming Silent Hill 2 remake, and I admire a game that cares about art as deeply as its characters do. I only wish that it weren’t so annoying about it.

     

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    Ashley Bardhan

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