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Tag: The Legend of Zelda: The Wind Waker

  • Nintendo Goes On Tears of the Kingdom Rampage, Nukes Overpowered Glitches

    Nintendo Goes On Tears of the Kingdom Rampage, Nukes Overpowered Glitches

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    Players have spent the last couple of weeks doing all kinds of wild stuff in The Legend of Zelda: Tears of the Kingdom, from stacking weapons to amassing small fortunes off glitched items. And the whole time many wondered if Nintendo would take notice or let it slide. Now we know the answer: The company went berserk in the latest update and patched out all of the most powerful exploits.

    Pushed live on May 25, version 1.1.2 is light on patch notes but heavy on bug fixes. Tears of the Kingdom’s array of duplication glitches were the first to be fixed, but players soon realized the update hadn’t stopped there. Fan-favorite techniques like the “Autobuild Cancel Slide,” “Weapon State Transfer” and “Zuggling” had also been patched. What the heck were these tricks? I’m glad you asked.

    “Zuggling” referred to standing next to a wall and continually dropping and picking up bows to stack glitched attack power onto weapons. The incredibly powerful trick made it possible to one-hit Gleeoks, Tears of the Kingdom’s challenging three-headed dragon mini-bosses.

    Autobuild Cancel Slide, meanwhile, requires the Autobuild ability. Players simply attached two items together using the Ultrahand ability, separated them again, and then tapped the Y and B buttons back-to-back very quickly to jam up the build menu and let Link fly around on wooden boards like they were magic carpets.

    Another very popular glitch was called “Master Sword Smuggling.” It required players to go to a precise location on the map and essentially transfer the Master Sword between save files. It’s an absolutely wild bug that makes the weapon unbreakable. It definitely broke the game but was also not the simplest exploit in the world to pull off. A super Master Sword seemed like an appropriate reward for those who discovered the trick and shared it around.

    Many of the glitches centered around dropping items and messing with menus, it’s possible Nintendo was able to patch them all by addressing a few specific ways the underlying game worked. “Darn, sad to see them go, but honestly I can’t blame the devs, they were way too OP,” tweeted one player.

    Fortunately, the developers didn’t nuke all of Tears of the Kingdom’s glitches yet. Traversal techniques like the infinite jump and Tulin paraglider speed glitch are still operational. So too is the spear recall trick where players used loose planks of wood and spears to launch Link into orbit. It seems to be the result of the underlying way the game’s objects and physics systems interact, so hopefully it will be harder to patch out.

    And even if it does get nuked, Tears of the Kingdom players are an industrious lot. If Breath of the Wild is any indication, glitch hunters will have their hands full for years to come.

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    Ethan Gach

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  • Here Are The Smelliest Links, According To Tears Of The Kingdom’s Creators

    Here Are The Smelliest Links, According To Tears Of The Kingdom’s Creators

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    Link, hero of the Legend of Zelda series, has been through many visual changes over the years. We could all rank our favourites there. But have you ever stopped and wondered how the different Links across the timeline smell?

    I’ll be honest here, I have not, so I’m very glad Megan Farokhmanesh, writing for Wired, thought to ask this important question. It’s not often games critics and journalists get interviews with important Japanese developers, so when they do—and having everything go through a translator never helps—interviews tend to end up being about boring, predictable stuff.

    Here, though, right off the bat, Tears Of The Kingdom Director Hidemaro Fujibayashi and producer Eiji Aonuma are asked “Which version of Link, across the long-running series’ dozens of titles, would smell the worst?”

    Aonuma points to Breath of the Wild’s version of the character, who wears a barbarian-style outfit with a bone cap and furs. “That might be kind of smelly,” he says, noting its “wild animal odor aroma.”

    Fujibayashi, who says that “across the many decades” he’s given interviews he’s never been asked to consider which hero is most in need of deodorant, cast his vote for Twilight Princess. Although Link spends much of his time digging through dirt and running through dungeons as a wolf, Fujibayashi is thinking of one specific moment. “There are some scenes in Twilight Princess where Link engages in sumo wrestling with the Goron tribe,” he says. “I imagine he’s pretty smelly in that situation.”

    Good answers! Now I’m trying to think of which Link would smell the best, and keep coming back to the freshness of early-game Wind Waker: a lovely blend of sun, sea, sand and coconuts, which is exactly how the whole game smells in my mind.

    Please don’t think I’m only posting this here because of the stinky discourse, either, because the interview also gets excellent—and surprisingly blooper-filled—answers to “What are the best—and worst—things you’ve created with Ultrahand and Fuse?” as well, which you can check out over on Wired.

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    Luke Plunkett

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