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Tag: The Legend of Zelda: Breath of the Wild

  • Canceled Ubisoft Sequel Was Inspired By Wind Waker, Elden Ring

    Canceled Ubisoft Sequel Was Inspired By Wind Waker, Elden Ring

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    The sequel to Immortals: Fenyx Rising (2020’s open-world, Greek-inspired adventure game) was cancelled in July 2023, and we’re just now learning exactly what that game was meant to entail—and how much of a break from tradition it was planned to be for Ubisoft.

    According to Axios’ Stephen Totilo, who broke the news on August 21, the sequel (codenamed Oxygen) was an ambitious one that would combine features of two distinct, beloved games: FromSoftware’s action RPG Elden Ring and Nintendo’s The Legend of Zelda: The Wind Waker. Anonymous sources familiar with the game’s development spoke to Totilo, painting a detailed picture of a “vast game set across a fictionalized version of the Polynesian archipelago, made primarily by Ubisoft’s Quebec studio but developed alongside Polynesian consultants.”

    Read More: Assassin’s Creed Publisher Axes Sequel To BotW-Like That Was Pretty Good

     “The goal was also to make a game very different from the rest of the Ubisoft portfolio,” a source told Axios. Instead of the typical Ubisoft map overwhelmingly dotted with icons, Immortals 2 would have far less map markers, and require players “to search harder to figure out where to go, by tracking animals, following the wind, or navigating via the position of stars in the in-game sky,” alleged a source. The core inspiration for this change? Elden Ring.

    The sequel would reportedly also be very different from the original Immortals, with more realistic graphics, the abandonment of the first game’s narrator, fewer puzzles, and a “more malleable story in which player choice is significant.” According to Axios’ sources, the player’s character would try and “curry favor with various Polynesian gods” that would give them special elemental powers and the ability to shape-shift. They’d gain new tattoos on their body based on the narrative choices they’d make in game, all of which is rooted deeply in Polynesian cultural traditions and the notion of mana, or the belief that there’s a supernatural force flowing through humans, animals, plants, and more. A player’s decisions would affect the various islands on which Immortals 2 would have been set.

    According to Axios, part of the reason Immortals 2 was canned was so that Ubisoft could focus on established IP like Assassin’s Creed Red. The first Immortals game was reportedly developed in just over a year, but the sequel was taking longer because of its ambitious scope and its comparatively small dev team. Apparently, however, “several playable hours were available in an internal demo” by spring 2023, and Ubisoft was “at a juncture about whether to fund full development or nix the project.”

    We know Ubisoft ultimately decided to can it, but as Kotaku’s Ethan Gach pointed out in July 2023, Immortals: Fenyx Rising was “pretty good,” and the idea of a more expansive sequel that abandoned some of the tired markers of a Ubisoft game sounds exciting. Oh well, guess we’ll just get more Assassin’s Creed games instead. 

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    Alyssa Mercante

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  • Nintendo Goes On Tears of the Kingdom Rampage, Nukes Overpowered Glitches

    Nintendo Goes On Tears of the Kingdom Rampage, Nukes Overpowered Glitches

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    Players have spent the last couple of weeks doing all kinds of wild stuff in The Legend of Zelda: Tears of the Kingdom, from stacking weapons to amassing small fortunes off glitched items. And the whole time many wondered if Nintendo would take notice or let it slide. Now we know the answer: The company went berserk in the latest update and patched out all of the most powerful exploits.

    Pushed live on May 25, version 1.1.2 is light on patch notes but heavy on bug fixes. Tears of the Kingdom’s array of duplication glitches were the first to be fixed, but players soon realized the update hadn’t stopped there. Fan-favorite techniques like the “Autobuild Cancel Slide,” “Weapon State Transfer” and “Zuggling” had also been patched. What the heck were these tricks? I’m glad you asked.

    “Zuggling” referred to standing next to a wall and continually dropping and picking up bows to stack glitched attack power onto weapons. The incredibly powerful trick made it possible to one-hit Gleeoks, Tears of the Kingdom’s challenging three-headed dragon mini-bosses.

    Autobuild Cancel Slide, meanwhile, requires the Autobuild ability. Players simply attached two items together using the Ultrahand ability, separated them again, and then tapped the Y and B buttons back-to-back very quickly to jam up the build menu and let Link fly around on wooden boards like they were magic carpets.

    Another very popular glitch was called “Master Sword Smuggling.” It required players to go to a precise location on the map and essentially transfer the Master Sword between save files. It’s an absolutely wild bug that makes the weapon unbreakable. It definitely broke the game but was also not the simplest exploit in the world to pull off. A super Master Sword seemed like an appropriate reward for those who discovered the trick and shared it around.

    Many of the glitches centered around dropping items and messing with menus, it’s possible Nintendo was able to patch them all by addressing a few specific ways the underlying game worked. “Darn, sad to see them go, but honestly I can’t blame the devs, they were way too OP,” tweeted one player.

    Fortunately, the developers didn’t nuke all of Tears of the Kingdom’s glitches yet. Traversal techniques like the infinite jump and Tulin paraglider speed glitch are still operational. So too is the spear recall trick where players used loose planks of wood and spears to launch Link into orbit. It seems to be the result of the underlying way the game’s objects and physics systems interact, so hopefully it will be harder to patch out.

    And even if it does get nuked, Tears of the Kingdom players are an industrious lot. If Breath of the Wild is any indication, glitch hunters will have their hands full for years to come.

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    Ethan Gach

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  • Here Are The Smelliest Links, According To Tears Of The Kingdom’s Creators

    Here Are The Smelliest Links, According To Tears Of The Kingdom’s Creators

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    Link, hero of the Legend of Zelda series, has been through many visual changes over the years. We could all rank our favourites there. But have you ever stopped and wondered how the different Links across the timeline smell?

    I’ll be honest here, I have not, so I’m very glad Megan Farokhmanesh, writing for Wired, thought to ask this important question. It’s not often games critics and journalists get interviews with important Japanese developers, so when they do—and having everything go through a translator never helps—interviews tend to end up being about boring, predictable stuff.

    Here, though, right off the bat, Tears Of The Kingdom Director Hidemaro Fujibayashi and producer Eiji Aonuma are asked “Which version of Link, across the long-running series’ dozens of titles, would smell the worst?”

    Aonuma points to Breath of the Wild’s version of the character, who wears a barbarian-style outfit with a bone cap and furs. “That might be kind of smelly,” he says, noting its “wild animal odor aroma.”

    Fujibayashi, who says that “across the many decades” he’s given interviews he’s never been asked to consider which hero is most in need of deodorant, cast his vote for Twilight Princess. Although Link spends much of his time digging through dirt and running through dungeons as a wolf, Fujibayashi is thinking of one specific moment. “There are some scenes in Twilight Princess where Link engages in sumo wrestling with the Goron tribe,” he says. “I imagine he’s pretty smelly in that situation.”

    Good answers! Now I’m trying to think of which Link would smell the best, and keep coming back to the freshness of early-game Wind Waker: a lovely blend of sun, sea, sand and coconuts, which is exactly how the whole game smells in my mind.

    Please don’t think I’m only posting this here because of the stinky discourse, either, because the interview also gets excellent—and surprisingly blooper-filled—answers to “What are the best—and worst—things you’ve created with Ultrahand and Fuse?” as well, which you can check out over on Wired.

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    Luke Plunkett

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  • Should You Play Zelda: Breath Of The Wild Before Tears Of The Kingdom?

    Should You Play Zelda: Breath Of The Wild Before Tears Of The Kingdom?

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    It is May 12, 2023, and on this fine day the much-hyped Nintendo sequel The Legend of Zelda: Tears of the Kingdom is finding its way into the eager hands of players around the world. But you: Maybe you stand apart. Maybe you didn’t end up playing the previous game, 2017’s smash hit Breath of the Wild. Or maybe you dabbled in it and fell off for whatever reason. I won’t judge, I’m right there with you.

    Now here you are, seeing all these cool trailers and…interesting…things popping off in the new Zelda game and you’re wondering, “Do I need to play Breath of the Wild before Tears of the Kingdom? Should I?” Well, that’s what I’m here to help you figure out.

    A series purist will always say to go back and play the games in proper order (which when you consider how long Zelda’s been around, you might want to be careful with that line of thinking). But here I’ll lay out some pros and cons for each course of action. There are valid reasons for either approach, so let’s get into them.

    By the way, this article is a spoiler-free zone. So feel safe to read on even if you haven’t touched 2017’s Breath of the Wild.

    Is Breath of the Wild’s storyline worth experiencing before Tears of the Kingdom?

    Breath of the Wild tells a very average fantasy story. Hold your farmer’s pitchforks; I don’t say that to put it down. In general the story’s overall beats are very familiar to almost anyone who’s experienced a Lord of the Rings or Star Wars joint. You’ve got your dark lord, your threat to peace, your amnesiac protagoboy, your magical items of power, rinse and repeat. Watching a quick recap video would be plenty to give you a general sense of BotW’s plot, and you won’t be robbing yourself of a grand-epic-of-all-time if you do.

    Read More: Catch-Up On Zelda: Breath of the Wild Before the Sequel In Under Seven Minutes

    How Breath of the Wild tells its story, however, is something you may wish to consider experiencing in full form, not just via synopsis. Link’s journey to regain his memories has him meet countless charming and memorable characters along the way, which will get you a lot more emotionally interested in the greater story of Hyrule (simple though it is) and the people who live there than if you just breezed through a summary.

    Breath of the Wild’s characters make an otherwise typical fantasy tale worth the trip.
    Image: Nintendo

    If you’re just interested in a quick SparkNotes rundown of Hyrulian history, a wiki or video will do it. But if you value the experience of meeting interesting characters and gaining greater emotional investment in a fictional world, jumping into Breath of the Wild first will be time well spent.

    Does Tears of the Kingdom make Breath of the Wild’s gameplay obsolete?

    We’ve all been there: You play a sequel first, and then the original just feels ancient by comparison. Some sequels so dramatically improve on their predecessor that it’s tough to go back. Mass Effect 2 is one such example. Skyrim may be another.

    First of all, no: Tears of the Kingdom certainly has its share of improved quality-of-life features—such as in fast travel and cooking— but nothing so earth-shattering that Breath of the Wild suddenly feels neolithic in comparison.

    Link faces off against a massive construct in Tears of the Kingdom.

    Tears of the Kingdom doesn’t obsolete Breath of the Wild’s gameplay.
    Image: Nintendo

    As for whether or not they feel too similar, fear not. While very similar in key ways, Tears of the Kingdom and Breath of the Wild are distinct enough that going back to the older game after Tears of the Kingdom would still give you plenty of new experiences to enjoy.

    Read More: Zelda: Tears Of the Kingdom Fixes Some of BotW’s Fumbles

    As my colleague Kenneth Shepard told me after his first handful of hours in Tears of the Kingdom, the gameplay in the sequel is “less an evolution and more a sidestep.” Link’s new abilities, specifically the crafting and new Ultrahand ability, make it a distinct enough experience that if you play these in reverse order, you won’t feel like your abilities have been drastically dialed back in scope.

    Link falls from a great height in Tears of the Kingdom.

    Tears of the Kingdom is a looker—and it won’t melt your Switch to plasticky goop.
    Image: Nintendo

    Tears of the Kingdom looks graphically daunting for the old Switch, so should you wait for future hardware?

    It’s no secret that the aging Wii U wasn’t too kind to Breath of the Wild. And basically everyone who saw early footage of Tears of the Kingdom got a little nervous thinking about whether the humble Nintendo Switch, released over six years ago, might be able to keep up.

    Read More: Zelda: Tears of the Kingdom’s Performance On Switch Sounds Like A Minor Miracle

    Well, I have good news. Or, rather, Digital Foundry has good news: Tears of the Kingdom will run pretty damn well on that old Switch of yours. You can expect a very close-to-solid 30 frames per second with some drops here and there, particularly when using Link’s new Ultrahand ability. Fast-travel loading times are also rather quick, around 30 percent quicker than in BotW.

    Nintendo / Digital Foundry

    I hear you thinking, “surely there’s another console from Nintendo on the way, right?” The Switch has been out for a while, true, but as we reported on Tuesday, May 9, Nintendo has no plans for a hardware refresh or followup to the Switch in 2023.

    Read More: Nintendo Says Don’t Expect A New Switch This Year Either

    And no, I have no idea what a “You Zoo” is.

    How long is Breath of the Wild?

    Say you don’t mind holding off on the game everyone’s chatting about right now and are cool jumping into Breath of the Wild first. Can you expect to knock it out in a weekend? Well, no.

    Link fights a foe while on horseback in Breath of the Wild.

    Breath of the Wild is a long game, and every moment is worth it.
    Image: Nintendo

    According to Howlongtobeat.com, the main story of Breath of the Wild is around 50 hours. And if you want to do all the side-quests? You’re looking at just under 100 hours. If you’re a completionist fiend, HLtB estimates 189 hours. Our own experiences bear those numbers out.

    Breath of the Wild is a game of sweeping proportions. The world is enormous and there’s so much to do. If you haven’t played it yet and Tears of the Kingdom’s release really has you interested in seeing what all this Link business is about, expect to need to set aside some time for BotW should you jump into that first.

    Even if you’re not a completionist, taking in the world of Hyrule in the Switch’s first Zelda title is an experience best enjoyed at a gentle pace, and you won’t feel worse for having taken the time to let it all soak in.

    So, yes, BotW is long. Which is good, since it’s a great game.


    While some franchises are okay to enter at just about any point, The Legend of Zelda: Breath of the Wild offers some compelling reasons to give it a shot first. The plot consists of standard fantasy concepts, but is told very memorably and in a vista-rich open world that’s a joy to explore.

    But, if you do decide to jump straight into Tears of the Kingdom, a quick synopsis or two of BotW’s story beats will get you up to speed quickly. And with the gameplay differences, playing the two games in reverse order shouldn’t feel too strange.

    Order aside, another question is whether you ought to play the older game at all. You may feel differently, but my personal take is that Breath of the Wild is such a genuinely wonderful experience, from the well-told story, to the satisfying gameplay, and a world that is genuinely full of life and beautiful to explore, that you owe it to yourself to play this modern classic if you haven’t, even if you’ve already logged solid hours in Tears of the Kingdom.

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    Claire Jackson

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  • The Wii U Presented ‘Restrictions’ In Breath Of The Wild’s Development

    The Wii U Presented ‘Restrictions’ In Breath Of The Wild’s Development

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    With The Legend of Zelda: Tears of the Kingdom dropping on May 12, Nintendo is looking back and sharing more details about its predecessor, Breath of the Wild. Those details include confirmation that the Wii U console held back the production of and content included in BotW.

    Read More: Can The Switch Handle Zelda: Tears Of The Kingdom? Here’s What People Are Saying

    As part of the eighth generation of consoles (alongside the PlayStation 4 and Xbox One), the Wii U was Nintendo’s first attempt at bridging the gap between on-the-go and at-home systems. It wasn’t a success. Yeah, it had some great games, including Bayonetta 2, Splatoon, and Xenoblade Chronicles X, among others. But the confusion around how to actually use the console, coupled with the proximity with which the GamePad had to be to the Wii U itself, made it cumbersome and frustrating. Hell, I remember when it was revealed during E3 2010 and folks (myself included) thought it was some sort of add-on for the Wii.

    It wasn’t, but Nintendo certainly didn’t do a good enough job of making the case that this was a separate console clear. Now, over a decade after its launch, the Wii U has only sold an estimated 15 million units to date, a far cry from the over 100 million the Wii pushed and the Switch’s 122.5 million.

    Despite some heavy-hitter titles like Breath of the Wild and Super Mario Maker, the Wii U was not the success Nintendo hoped it would be—or the success it’s used to. And although some of the better Wii U games are now on Nintendo Switch, the company’s home run handheld-console hybrid, Nintendo has admitted in a recent interview that BotW would have benefitted from being a Switch exclusive all along.

    Some BotW features wouldn’t work on Wii U

    Five Nintendo developers, including Zelda producer Eiji Aonuma, sat down to answer some questions about Tears of the Kingdom in a multi-part interview. In the latest segment, published on the official Nintendo website on May 10, the group was asked about how TotK has expanded in relation to its predecessor. Technical director Takuhiro Dohta explained that certain design elements couldn’t be implemented due to hardware limitations.

    “Actually, the previous title, The Legend of Zelda: Breath of the Wild, was originally developed for Wii U, so there were restrictions in development,” Dohta said. “There were a lot of ideas we wanted to implement during its development, but we made clear decisions on what we wouldn’t do in that game. For example, we decided that it wouldn’t involve flying. Then Aonuma kept saying, ‘If flying is out of the question, I want to dig underground!’ And we’d respond, ‘Oh no! Please don’t make us develop that too!’”

    Now that TotK is a Nintendo Switch exclusive, though, those concepts left on the cutting-room floor—like cliffside caves that should present new exploration opportunities—are making an appearance. This is largely because the team is reusing the BotW map to streamline development.

    “For The Legend of Zelda: Tears of the Kingdom, we began by compiling and implementing ideas we couldn’t include in the previous title,” Dohta said. “We wouldn’t have been able to do so had we made a completely new world, so developing in the same setting as the previous game was significant in this sense as well.”

    Read More: Catch-Up On Zelda: Breath Of The Wild Before The Sequel In Under Seven Minutes

    Elsewhere in the interview, art director Satoru Takizawa confirmed that “traditional” Zelda dungeons are coming back as well. Although we learned this from the recent TotK leaks, it seems they will be more expansive than you saw in Link’s last outing.

    “Making a ‘wide variety’ was pretty challenging,” Takizawa said. “The four Divine Beasts were the dungeons in [BotW], and they shared similar designs. This time, the dungeons are huge and each carry their own regional look and feel, just like traditional The Legend of Zelda games. We think they will provide a satisfying challenge for players. They were certainly a challenge to develop!”

    Kotaku reached out to Nintendo for comment.

    Tears of the Kingdom looks to be a huge expansion to Breath of the Wild, and not just because of the sky island you can explore above The Great Plateau. With Link’s plethora of new abilities, such as the Fuse skill that al mostly directly responds to weapon durability, it’ll be interesting to see what other ideas Nintendo has in store when Link’s latest adventure drops on May 12.

     

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    Levi Winslow

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