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Tag: The Last of Us Part II

  • ‘Assassin’s Creed Syndicate’ Helped the Rise of Dual Protagonists

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    There are a lot of Assassin’s Creed games, but only a handful are really important to understanding the series’ evolution. Among those is Assassin’s Creed Syndicate, which was released on October 23, 2015 for PC, PlayStation 4, and Xbox One. Beyond righting the ship after 2014’s Assassin’s Creed Unity stumbled out of the gate—something Ubisoft developers openly wrestled with in a video revealing Syndicate to the world—this entry began what’s become a staple of the franchise and action-adventure games more broadly: the ability to play as two fully formed protagonists.

    Across various genres, games have let players inhabit multiple characters. But not all implementations are equal, and for franchises, this application has grown over time. A shooter like Halo has evolved from making Player Two a second Master Chief to making them the Arbiter or a fellow Spartan from the series’ canon, depending on the game; Rockstar’s Grand Theft Auto V (and its incoming sequel) has playable leads introduced over time, whereas its Red Dead Redemption games introduce a second character late into the story and preceded by the explicit death of the nominal lead.

    When a game shifts to another point of view, it can introduce new mechanics (see Ratchet & Clank), create new feelings of vulnerability or power (The Last of Us), or just simply offer another perspective on its story (Metal Gear Solid 2).

    © Ubisoft

    In the examples above and plenty of others not mentioned, the developers treat having another protagonist like a big deal. When it comes to Assassin’s Creed Syndicate, that status was outside its control. Co-protagonist Evie Frye is the series’ third overall female lead, preceded by Aveline de Grandpré of Assassin’s Creed 3: Liberation and Assassin’s Creed Chronicles: China’s Shao Jun. But when it comes to mainline games, Evie was the first woman, which was quite important back then: Unity noticeably lacked playable women, because, according to creative director Alex Amancio, it would’ve been extra work to make them playable.

    That controversy hung over Evie alongside concerns of how she’d be handled in Syndicate. Most of the marketing and the game’s own box art may have downplayed her in favor of her twin brother Jacob, but of the two’s overall positive reception, she came out on top, and her performance was even nominated for a DICE award in 2016.

    From that popularity, Ubisoft began to embrace diversity, letting players customize their gender, ethnicity, or both in titles like Far Cry 5 and 6 and Immortals: Fenyx Rising, with the protagonist going by a gender-neutral name or title like “Deputy.” When it comes to Assassin’s Creed, 2018’s Odyssey lets players choose between the named Alexios and Kassandra, while 2020’s Valhalla has a male or female version of Viking-turned-Assassin Eivor Varinsdottir they can switch between at any moment or let the game dictate at specific moments.

    While Eivor’s gender-switching is complicated by Valhalla’s approach to Norse mythology, both it and Odyssey consider their respective women the canonical leads across the franchise. It’s not entirely coincidental; a 2020 report revealed Kassandra was originally Odyssey’s sole lead before Alexios was also made playable, a decision made based off the incorrect assumption that a game solely starring a woman wouldn’t sell. In that same report, we learned that Syndicate originally had a more even split between Evie and Jacob, and 2017’s Assassin’s Creed Origins would’ve killed its main character, Bayek, and shifted perspective over to his estranged wife, Aya.

    In working against the constraints of Ubisoft’s toxic management at the time, the Creed developers created a trend that’s helped define present titles. If they hadn’t, 2025’s Assassin’s Creed Shadows might not have its dual leads, Naoe and Yasuke—or at least, not as they are now. That game offered a notable shakeup to this approach in basing Yasuke off a real-world figure, and now that we know a future game is based in 16th-century Europe and a now-canceled title would’ve been during the Civil War, it’s possible either project, or future ones, would’ve further experimented with this.

    © Ubisoft

    Alongside Assassin’s Creed Syndicate, more AAA games began to become two-handers, and several have made that a specific selling point. Like the aforementioned Far Cry games, titles like Mass Effect Andromeda and Fallout 4 treated their dual mains as basically interchangeable, made distinct primarily by their gender and voice actor.

    But there’s been a growing emphasis on narratively justifying having multiple protagonists around. Sometimes, the justification is just right there on its face, like how the Spider-Man games naturally built up Miles Morales in early installments so he arrived fully formed in Marvel’s Spider-Man 2 as a co-lead for potential future installments. Other times, the second character’s importance is gradually revealed, as The Last of Us Part II does with Abby, or the way Clair Obscur: Expedition 33 cycles through three specific perspectives—Gustave, Verso, and both men’s sister Maelle—as the Expeditioners discover their place in the world.

    In these instances, what the second (or third) protagonist contributes to the narrative matters as much or more as their playtime compared to who’s been positioned as the “main” up to that point, something developers are aware of and know how to leverage. Expedition did such a good job of characterizing Gustave, his death at the end of Act I has brought players to tears. (Being voiced by Daredevil actor Charlie Cox also doesn’t hurt.) Narratively and to the player, his absence hovers over the rest of the game, despite his playtime being so minimal in the grand scheme. So often, a character like him functions as an appetizer before the full meal of seeing them interact with a contemporary and potentially step aside for that second character to step up, maybe even take the reins going forward. Even in the games where the second character ends up significantly underserved, like the Arbiter across the Halo games, they’re still likely to end up with fans when all is said and done.

    Unlike other well-worn tropes over the past decade, like rhythm games or battle royales, there’s not a real risk of two-hander games wearing out their welcome anytime soon. It’s a good mechanic that’s not obtrusive or a betrayal of the premise like co-op can be, and players seem to generally like the idea of trading off between multiple characters. Some games wouldn’t be what they are without it, and as Assassin’s Creed has shown us, it can help keep a series going just a little longer.

    Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.

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    Justin Carter

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  • Craig Mazin Talks Going Solo for ‘The Last of Us’ Season 3

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    Season two of The Last of Us came and went earlier this year, and we already know its third season is on the horizon. Whereas the first two seasons were a team effort between showrunners Craig Mazin and Neil Druckmann and writer Hailey Gross, this next season will have Mazin as sole showrunner and writer—Druckmann, who also runs game developer Naughty Dog, is devoting his time to the studio’s next project, Intergalactic: The Heretic Prophet.

    In a recent interview with the Hollywood Reporter, Mazin discussed his writing process, which he said won’t change now that his co-writers have exited the show. According to him, not much is going to change, since Druckmann’s “always had a full-time job running Naughty Dog, so it’s always been me up in Canada [where the production is].” Before Druckmann and Gross left, Mazin got “so much” out of them while working on the first two seasons, and they’d already been thinking about the future while working on the second season.

    “We really did get that work in. You can’t really tell half that story without thinking about what the whole story could be,” Mazin continued, referencing adapting only half of The Last of Us Part II. When the show returns, audiences will see things from Abby’s (Kaitlyn Dever) point of view before, during, and after the previous season. If you thought season was too short at seven episodes, the third may have more. Mazin told THR he and HBO are “currently fiddling around” with the specifics, but he’s looking at making this next season “more on par” with the first’s nine episodes to provide “more bang for the buck.”

    Mazin didn’t just create and write the show, he’s also directed the first episode of each season. He revealed directing the premieres can be easy and allow for a full season prep, and now that that he’s sole showrunner, it’s on him to ensure “everything is fitting together tonally. We have directors alternating, and I’m on set doing—I don’t know what you’d call it—’showrunner QC’ sounds insulting to our directors, who are amazing.” He’s open to helming more than the premiere next season, but admitted it would be “hard to go prep something while I’m also still writing. We’ll see if I can get away with directing more than one [episode].”

    The Last of Us is set to return for season three in 2027, so we’ve got time before we know how many episodes it’ll have, what it’ll change or update for Abby’s side of the story, and how much longer it’ll go on.

    Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.

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    Justin Carter

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  • The Last Of Us Part II Actor Says Fans Threatened Her Son

    The Last Of Us Part II Actor Says Fans Threatened Her Son

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    Screenshot: Naughty Dog / Kotaku

    Anyone who was on the internet around the release of The Last of Us Part II knows it was a bad time. But while we, as fans and writers, saw the vitriolic backlash unfold in real-time, it was far worse for the creative team who was directly targeted by it. Laura Bailey, who played the secret second protagonist Abby, has opened up about her experience with harassment during the game’s release cycle, and how some disgruntled fans threatened her son, who was two years old at the time, because they didn’t like her character.

    Image for article titled The Last Of Us Part II Actor Says Fans Threatened Her Son

    If you haven’t played The Last of Us Part II, Abby kills Joel, the protagonist of the first game, as part of a years-long revenge plot for the death of her father. A subset of fans famously lashed out about this, viewing it as a “betrayal” of sorts by developer Naughty Dog. This backlash extended to the cast of the game, including Bailey. In the documentary Grounded II: The Making of The Last of Us Part II that premiered on February 2, Bailey tearfully spoke about death threats that she received.

    Some of these messages were passed along to proper channels to ensure that Bailey wasn’t in any immediate danger, and among them were threats directed at her son, who was born during Part II’s development. In a segment of the documentary focused on the backlash surrounding leaked cutscenes ahead of launch, Bailey says this taught her to “keep a distance” from the public.

    Bailey talked publicly about the online abuse she received around the launch of The Last of Us Part II back in 2020, and even posted screenshots of some of what was sent her way. This included one message that was directed at her son and parents. This level of harassment has become so commonplace in the video game industry, and public-facing women in the space are most often the target. Just earlier this year, Spider-Man 2 face model Stephanie Tyler Jones had to speak out against people stalking her by leaving voicemails at her day job and making her feel “unsafe.”

    Seeing how people treated Bailey for playing a character she didn’t write naturally makes me worry about how The Last of Us fans will react to Kaitlyn Dever, who will play Abby in the HBO Max live-action adaptation, once the golf club comes down. A lot of people have jokingly said she needs to get off social media now, but looking at how awful the response was to Bailey, maybe it’s worthwhile advice.

    The Grounded II documentary presents a behind-the-scenes look at The Last of Us Part II’s development and includes a soft confirmation that Naughty Dog has a concept in mind for a third game.

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    Kenneth Shepard

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  • All PS5 Exclusives Releasing in 2024

    All PS5 Exclusives Releasing in 2024

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    It’s beyond undeniable that 2023 was one of the most memorable years in recent history when it came to new game releases. From completely brand new IPs, to long-awaited sequels, to surprisingly refreshing remakes, there was something for just about literally everyone to try.

    It puts just a little bit of pressure on this new year to keep that momentum going, but thankfully there are even more exciting new titles to look forward to, particularly on the PlayStation side of the field. If you’re wondering what all is on the docket this year for PS5 players, we’ve got you covered. Here is our list of all PS5 exclusives releasing in 2024.

    The Last of Us Part II Remastered

    Release Date: January 19, 2024

    Image Source: Naughty Dog

    On the heels of giving the universally acclaimed The Last of Us Part I an incredible glow up with their new PS5 engine technology, Naughty Dog has understandably done the same for the sequel, which is set to release in just a couple of weeks now on the PS5. Revered as one of the most controversial and yet most successful sequels in the industry, The Last of Us Part II takes players back into the lives of Joel and Ellie a few years after the events of the first game, and the consequences of Joel’s decisions which have created a familial rift between the two of them.

    This time around, players experience the journey ahead mostly through Ellie’s eyes, and even those of new characters she encounters along the way. The journey itself is perhaps one of the most emotionally palpable and devastating ones ever seen in modern gaming, and one that powerfully divided the fanbase of the series in the months and years following its release. If you’ve never played the sequel before, or want to relive it in its completely remastered version, this will be your chance. This version will also debut a brand new, roguelike survival mode called No Return mode for players to try out.

    Helldivers II

    Release Date: February 8, 2024

    Helldivers 2 when is the game coming out
    Image Source: Arrowhead Game Studios

    Helldivers II, which releases on PS5 and PC early next month, looks to be a spectacular reimagining of the original game that debuted back in 2015, with far more explosive action that you can share with friends. While keeping the soul of the first game, the team at Arrowhead Game Studios set aside the top-down aesthetic and instead opted for a more immersive and modern style this time around as a third person shooter.

    They’ve also promised plenty of “fast, frantic, and ferocious” action, albeit with a stroke of good humor on the side, as players are tasked with fending off ruthless alien invasions on various planets. You don’t have to face them all alone, however, as the game will feature online co-op, allowing you to team up with your friends against these dangerous threats.

    Pacific Drive

    Release Date: February 22, 2024

    Pacific Drive when does the game release
    Image Source: Ironwood Studios

    Pacific Drive is the very first IP out of Seattle-based Ironwood Studios, and if the trailers are anything to go by, it looks like a very promising and unique experience behind the wheel. An amazing soundtrack plays alongside the backdrop of a mysterious supernatural catastrophe that’s happened in the Pacific Northwest of the country. The region has since been renamed as the Olympic Exclusion Zone where outsiders aren’t permitted, but your character remains trapped within this treacherous, unforgiving landscape, and it’s all about personal survival while uncovering the source of what happened.

    The key to actually surviving this supernatural catastrophe is your beloved station wagon, which you need to keep alive and running just as much as yourself. That requires venturing out into the wilderness of the Exclusion Zone to gather as many resources as you can, and each time you travel, new threats and mysteries await in the darkest shadows. Customize and upgrade your car in any way you see fit, with as many bells and whistles as you can, all in the hopes that you can discover the truth and finally escape. Pacific Drive pulls in for players everywhere on PS5 and PC at the end of February.

    Final Fantasy VII Rebirth

    Release Date: February 29, 2024

    Final Fantasy 7 Rebirth when does the game release
    Image Source: Square Enix via Twinfinite

    After Final Fantasy VII Remake blew countless fans away with what turned out to be a dramatically immersive reimagining of merely the beginning of the iconic game’s original story, Final Fantasy VII Rebirth is set to be the next huge chapter of Cloud Strife’s epic adventure, emphasis on “huge”. After he breaks out of Midgar alongside Tifa, Barrett, Red XIII, and Aerith in order to pursue Sephiroth, the party now has the entire world of Gaia before them to explore. As beautifully vibrant as it is, Red XIII reminds them that the planet is actually on the precipice of death thanks to Shinra, as well as the machinations of Jenova and Sephiroth.

    Along their journey, as revealed in the game’s latest trailers, the party will unite with familiar characters such as Vincent, Cait Sith, and Cid, as well as Yuffie whom players first got to play as in the Intergrade DLC. The gameplay will further evolve, with players able to seamlessly combine abilities between characters during battle. Plenty of open world exploration will mix with more linear storytelling as players are taken through an almost entirely new version of the story, with Cloud’s former friend Zack Fair mysteriously alive in another timeline. Not only that, it’s all but confirmed that arguably the most iconic scene in the game will occur, which has fans all the more anxious for what will truly happen.

    Either way, Final Fantasy VII Rebirth will finally release at the end of February as a timed exclusive on the PS5. A PC port will follow suit sometime after, as FFVII: Remake and the Intergrade DLC have since become available on Steam.

    Rise of the Ronin

    Release Date: March 22, 2024

    Rise of the Ronin when does the game release
    Image Source: Team Ninja

    If you’re someone who enjoys an action-packed, sword-wielding samurai adventure like Ghost of Tsushima, then Rise of the Ronin will probably hit that same sweet spot for you. Players will be able to create their very own customized character, whom will embark on a open-world journey across various iconic cities and countrysides of Japan during the final years of the Edo period, at the peak of the Bonshin War between the Tokugawa Shogunate and factions opposed to the Western influences coming into the country that’s been sealed off for years.

    As an action-based RPG, while cutting down those who stand in your way, your character will come across important story-related decisions that will impact the outcome of the conflict one way or another. This is the most ambitious game Team Ninja has developed to date, going from more simplistic, linear titles to an immersive, higher tier RPG with the visual fidelity of previous, similar IPs like Ghost of Tsushima. Its open-world gameplay is bolstered with dynamic battle mechanics and an impressive variety of close-quarter and ranged weaponry. There’s also the transportation, which allows to you go by ground on horseback or by glider in the air, if you wish. That’s right, flying samurais, as if it wasn’t cool enough already.

    Rise of the Ronin arrives in late March exclusively on the PS5.

    Stellar Blade

    Release Window: TBA 2024

    Stellar Blade when does the game release
    Image Source: Shift Up Corporation

    Originally marketed as Project EVE by Korean studio Shift Up, Stellar Blade is an action-packed and absolutely stylish hack-and-slash adventure that introduces us to the one and only Eve. After Earth is overwhelmingly invaded by an alien species known as NA:tives, Eve and her squad are tasked by the Colony with going down to Xion, the last standing city on Earth and repelling the invasion at all costs. While there, she meets the city’s residents, particularly a survivor named Adam, and eventually the elder Orcal, who each plead her for help in saving the planet.

    With a vibe that definitely feels like Nier-meets-Bayonetta, Stellar Blade looks to make a name for itself in the hack-and-slash genre, and certainly promises plenty of stylish action for players to enjoy. While the game was initially supposed to release in 2023 for PS5, Shift Up announced a delay in December to 2024, with no exact date yet given. Once we know more, we’ll update that here.

    Foamstars

    Release Window: TBA 2024

    Foamstars when does the game release
    Image Source: Toylogic

    If you’re in the market for a more light-hearted, free-for-all online bonanza with a bunch of colorful foam cannonballs, then Square Enix’s aptly named ‘Foamstars’ is likely something you’ll want to check out. Since described by public opinion as a homage to the beloved Splatoon franchise, the game is a free-to-play (FTP), 4v4 online multiplayer game that brings much of what makes Splatoon great from the Switch to the heftier PlayStation console.

    An open beta hit PS4 and PS5 in Fall of last year, giving players a firsthand look at the foam-based, third-person shooter, and the full game is slated to release sometime this year. Even if you’re on the fence about it, the game will be free to download, so you can decide for yourself with no strings attached.

    Concord

    Release Window: TBA 2024

    Concord when does the game release
    Image Source: Firewalk Studios

    Concord is the latest IP that comes from the minds of Firewalk Studios, who previously worked on the Horizon: Call of the Mountain VR game that released to critical acclaim. This time around, players will be zooming through the far reaches of space, at least according to the teaser trailer released last summer that didn’t give much away beyond that at the time.

    We now know, however, that Concord is slated to be an online multiplayer FPS game that is also being developed in tandem with Bungie, the hub behind the Destiny franchise, and newcomer Haven Studios. Firewalk themselves has so far described the game as having a “unique universe of vibrant worlds” with a “rich” cast of “colorful characters”.

    The game is set for a release sometime in 2024 on PS5 and PC, though even that may be tentative as the game isn’t available to wishlist yet on Steam. As soon as more details follow, we’ll update this.

    Baby Steps

    Release Window: Summer 2024

    Baby Steps when does the game release
    Image Source: Bennett Foddy

    Bennett Foddy is back to both entertain and undoubtedly enrage us once again with his newest, hilarious project called Baby Steps. With the same inherent spirit as Getting Over It, the viral indie title that had many of the biggest streamers screaming and smashing their keyboards a few years ago, Baby Steps is the successor that will have us traversing a vibrant variety of environments, from mountains to jungles, with some very unbalanced footing and a snug onesie outfit to match.

    Deadbeat Nate has quite the journey ahead of him, and players will have to get a handle on the unique physics gameplay as best they can, to ultimately put one foot in front of the other and avoid having Nate awkwardly plummet off cliffsides and any other embarrassing stumbles that can mean lost progress.

    Baby Steps was first revealed during last year’s Summer Game Awards, and is currently slated to release summer 2024 on PS5 and PC.

    Silent Hill 2 Remake

    Release Window: TBA 2024

    Silent Hill 2 when does the game release
    Image Source: Bloober Team

    This one is probably a surprise to many, given that so little news has come out about the Silent Hill 2 remake since the teaser trailer first released a year ago in Jan 2023. The cat is now out of the bag, however, thanks to PlayStation’s new 2024 release reel that popped up on YouTube most recently, which briefly showcased the Silent Hill 2 remake among this year’s upcoming games. As soon as Bloober Team officially discloses a closer release window, we’ll update this entry promptly.

    In similar fashion to other remakes like Capcom’s Resident Evil 4, this is a top-to-bottom, faithful reconstruction of Konami’s most iconic supernatural horror game, Silent Hill 2. Thanks to the creative minds of Bloober Team, and of course the reunion of Team Silent’s Masahiro Ito and Akira Yamaoka, players will get to relive the harrowing journey of James Sunderland as he returns to the eerie lakeside town of Silent Hill in search of his deceased wife, Mary. Along the way he comes across other mysterious characters, and encounters truly unsettling horrors that pull the curtain back on his own past.

    That concludes our list of all upcoming PS5 Exclusives releasing in 2024. We hope you found this informative, and let us know which games on this list you’re looking forward to the most.

    Be sure to check out all of our other guides and lists on releases for the new year, such as our list of upcoming JRPGs in 2024.

    About the author

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    Stephanie Watel

    Stephanie Watel is a freelance writer for Twinfinite. Stephanie has been with the site for a few months, and in the games media industry for about a year. Stephanie typically covers the latest news and a variety of gaming guides for the site, and loves gardening and being the bird lady of the neighborhood. She has a BA in Writing from Pace University in NY.

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    Stephanie Watel

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  • 10 Most Anticipated Remasters & Remakes of 2024

    10 Most Anticipated Remasters & Remakes of 2024

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    The trend of cranking out tons of remakes and remasters of old games continues in 2024; this year might take the crown as one of the most prolific. In fact, some of the most anticipated games in general for 2024 are remakes, such as the TGA award-winner Final Fantasy VII Rebirth.

    Whether you’re annoyed at incessant re-releases like The Last of Us, or hyped for long-dormant games to finally get a fresh coat of paint, 2024 has you covered. Here are the 10 most anticipated remasters & remakes of 2024.

    Final Fantasy VII Rebirth

    Image Source: Square Enix

    As the award winner for TGA “Most Anticipated Game” it’s impossible not to put Final Fantasy VII Rebirth high on this list. But awards aren’t the sole reason it’s here. The recent gameplay demonstrations at the 2023 Tokyo Game Show have shown tremendous potential for the game-of-the year-candidate.

    Final Fantasy VII: Rebirth is the sequel to the Remake from 2020. The game takes place outside of the steampunk city of Midgar, finally exploring the wider world of Gaia. Rebirth features an open-world map and has a ton of exploration and mini-games to try out. The fields outside the city of Kalm are home to Chocobo Farms and more nooks and crannies than you can shake a chunk of Materia at. And let’s not forget that Rebirth is the chapter featuring the fan-favorite theme park chock full of minigames, the Golden Saucer.

    We can’t wait to play the action RPG remake of Final Fantasy VII’s second chapter when it finally launches on February 29th.

    Paper Mario: The Thousand-Year Door

    thousand year door title logo
    Image Source: Nintendo

    Word is still out whether or not the best Paper Mario game will end up being a remaster or a remake built from the ground up, but we’re beyond thrilled no matter the result. Paper Mario: The Thousand-Year Door is easily my favorite game on the Nintendo GameCube, and it’s been console-locked ever since its release. Add to that the frustration of rarity and high resell prices for physical copies of the game and you have a cult classic that few modern gamers have the opportunity to experience.

    The console-locked status of The Thousand-Year Door ends in 2024. Word is still out when the concrete release date will be, but the recent ESRB rating for the game points to it coming very soon. Seriously, you’re gonna want to play this, if for any reason just to see Rock Hawk in the arena sequence or where the Vivian sensation originated from.

    Persona 3 Reload

    New Persona Games Announcement
    Image Source: Atlus

    Persona 3 Reload is a full remake of the PS2 turn-based RPG that kicked off the Persona craze. This remake includes several new features such as gardening and new Junpei social links. There’s also a lot of new voice acting that will cover the large amounts of unspoken text the original had.

    But what really has us excited is the graphical overhaul. Persona 3 Reload uses a modified engine that Atlus used for Persona 5, and we all know how mind-bendingly stylish Persona 5 is. The menus for Persona 3 now have transition animations and full HD swank, and the characters themselves even move their mouths when speaking. Battles are going to be fully redesigned with the modern engine to be fast-paced and masterfully animated as well. What we’ve seen of Persona 3 Reload from trailers and presentations has us confident the remake of Persona 3 will burn our bread more than it ever has before (come on, you get that reference, right?)

    Tomb Raider I-III Remastered

    lara croft platforming
    Image Source: Aspyr

    The original Tomb Raider games are classics, yes, but they’re also rough to go back to. Tank controls and janky PS1 graphics render these games difficult to recommend to new players. But that all changes with Tomb Raider I-III Remastered. With improved controls and HD clarity, these remasters of the three first Tomb Raider games may just become classics all over again in 2024.

    One of the big reasons this is so high on this list is because it’s been a LONG time since we’ve had a classic Tomb Raider experience. Lara Croft’s adventures in the rebooted series from 2013 don’t feature the same platforming emphasis and general action gameplay the originals did. Fans of classic action games and platformer-puzzlers shouldn’t sleep on Tomb Raider I-III Remastered. I know I’ll want to revisit the glory days of Lara Croft in HD splendor come February 14th.

    Brothers: A Tale of Two Sons Remake

    Two brothers looking over a horizon
    Image Source: Hazelight Studios

    Brothers: A Tale of Two Sons was one of the breakaway indie hits of the early 2010s. It helped propel the trend of indie co-op story games such as A Way Out and TGA winner It Takes Two. There are several new features this remake is bringing to the table that make it one of 2024’s most anticipated. First, there’s the addition of full co-op, which the original didn’t have. Even though Brothers is focused on two siblings overcoming puzzles on an emotional journey, the game was originally strictly single-player.

    We’re really excited to grab a partner this time around, especially since we’ll be journeying in full 4K glory. The Brothers remake is made in Unreal Engine 4 and has a much higher budget than the original. This is a ground-up remake that we’re looking forward to playing when it releases on February 28th.

    Apollo Justice: Ace Attorney Trilogy

    Apollo Justice: Ace Attorney Collection is Coming
    Image via Capcom

    The original trilogy of Ace Attorney games got a lovingly made remaster a while back, so the next trilogy in the series was a sure bet. Apollo Justice: Ace Attorney Trilogy contains the fourth, fifth, and sixth main games of the series in one remastered bundle. Several noteworthy additions earn this package a worthy spot on this list.

    First, the translation from 3DS to console and PC. The original games featured a dual-screen interface and was locked on handheld systems, so this remaster is very welcome in that respect. There’s a new animation studio feature that puts custom scenes at the players’ fingertips with movable props and backgrounds. The orchestra hall and art library features provide full soundtracks and images to peruse in detailed menus. Apollo Justice: Ace Attorney Trilogy is the definitive way to play these games and it releases on January 25th.

    Gothic Remake

    forest in gothic with enhanced graphics
    Image Source: THQ Nordic

    Okay, I’ll be real with you, the Gothic Remake isn’t set in stone for a 2024 release, but it’s still projected for 2024, so we’ll let it fly. Gothic was a fascinating alternative to games like Morrowind and The Witcher when it was released in 2001. The complex mechanics and interconnected storytelling were ahead of their time and paved the way for all-time greats like The Witcher 3.

    Gothic Remake is going to be built from the ground up with triple-A graphics and polished gameplay. The screenshots we’ve seen look mouth-watering, especially if you’re a fan of Western RPGs. While the exact release date is unknown at this time, the developers’ transparency through the development process has been refreshing and positive. Check out the latest Gothic Remake developer podcast from THQ Nordic to see how passionate they are about bringing the classic German RPG to a modern audience.

    Braid: Anniversary Edition

    braid anniversary art
    Image Source: Thekla

    I’ll be honest with you, I wasn’t initially over the moon when I first heard about a Braid remaster, but then I read what it’ll include and now I’m sold. Braid Anniversary Edition is an updated remaster of the 2008 indie puzzle platformer Braid. Braid kinda started the indie game boom back in the day, and now it’s getting a fancy remaster on modern systems.

    But it’s not just a straight port. Updated visuals, redone music, developer commentary, and all-new puzzles are featured in this remaster. Braid was known for its brilliant time reversal level design, so having new ones to play has me stoked. Braid Anniversary Edition releases on April 30th on all modern systems.

    The Last of Us Part II Remastered

    last of us part ii remastered
    Image Credit: Naughty Dog

    Hear me out, I don’t actually hate The Last of Us Part II; the only reason it’s this low on the list is because a remaster of a three-year-old game is just plain silly. I know Sony wants that The Last of Us cash, but come on.

    This remastered version includes various enhancements catered specifically for the PS5 such as full DualSense functionality and visual upgrades. The biggest addition to this remaster is a new roguelike survival mode called No Return. Little is known about the new mode, but we don’t have to wait long since The Last of Us Part II Remastered comes out on January 19th.

    Clock Tower

    sprite visuals showcasing original clock tower gameplay
    Image Source: WayForward

    Horror game fans rejoice, the classic Clock Tower is finally releasing outside of Japan! What’s that? The first Clock Tower already came out on Playstation back in 1997? Well, no, that was actually Clock Tower 2. 1995’s Clock Tower 1 is getting a spruced-up remaster for the first time in the West. Clock Tower has you running away from the deadly Scissorman while navigating a dark mansion. It’s a point-and-click horror game that has you hiding, solving puzzles, and screaming in equal measure. Look forward to this updated Super Famicom horror game when it releases sometime in 2024.

    That’s our list of 10 most anticipated remakes & remasters of 2024. There are obviously some games we didn’t add to this list, so let us know which ones you felt got snubbed. For all your reviews and guides for games in 2024 and beyond, check back here on Twinfinite!

    About the author

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    Matthew Carmosino

    Matthew Carmosino is a freelance writer for Twinfinite. He started gaming in the mid-90s where his love for SquareSoft RPGs like Chrono Trigger changed him forever. Matthew has been working in the game industry for two years covering everything from story-rich RPGs to puzzle-platformers.
    Listening to piano music on a rainy day is his idea of a really good time, which probably explains his unnatural tolerance for level-grinding.

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    Matthew Carmosino

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  • The Last of Us Show Changed Ellie In Ways That Make Season Two Worrying

    The Last of Us Show Changed Ellie In Ways That Make Season Two Worrying

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    The following contains spoilers for The Last of Us show and both games.

    Inevitably, someone will read everything I write here and chalk it up to “being mad about the show doing something different from the games,” but reader, I implore you to consider that just because something is different, that doesn’t mean it is inherently good or above critique. I’ve got beef with the version of Ellie in HBO’s The Last of Us show. The show has constantly been oscillating between big swings and faithful recreations, and some of its departures from the game have certainly been for the better. But certain scenes, dialogue, and even behind-the-scenes discussions surrounding the character of Ellie are leaning into a narrative that I think already does her journey through violent grief a huge disservice and we haven’t even seen it through, yet.

    To get it out of the way, none of this is on Bella Ramsey, who portrays the young girl in the adaptation. She’s doing an excellent job with the material she’s been given, and it’s been a truly refreshing experience in even the most faithfully recreated scenes to see Ellie played by a teenager. Ashley Johnson’s performance in the game still captured the character’s youth, but it had the polish of an adult playing a child character. No, my beef is with showrunners Craig Mazin and Neil Druckmann, who are leaning harder toward a narrative suggested by The Last of Us’ marketing, rather than the one that plays out in the games themselves. I’m specifically referring to how the show frames Ellie’s relationship with violence, and how it portrays her not as a child who had to learn how to fight to protect herself and the ones she cares about, but as the post-apocalyptic equivalent of a kid who kills animals in their backyard for fun.

    The showrunners say Ellie is “activated” by and likes violence in the show

    Initially, I didn’t pick up what Mazin and Druckmann were putting down when I first watched the series’ premiere episode. In the final scene of the episode, Ellie witnesses a brutal murder of a FEDRA soldier at the hands of Joel, played by Pedro Pascal. She watches in what I initially read as shock, but as Mazin describes it in the Inside the Episode video for the pilot (skip to about the 4:30 mark), this isn’t a stunned silence. It’s her being “activated.” She “likes” watching the violence unfold. She likes the idea of being defended to brutal ends, and the idea of this dude getting “punished” for the indiscretion of holding them at gunpoint.

    Screenshot: HBO / Kotaku

    Perhaps, at the time, I read her silence as shock because of my familiarity with the game, where she repeatedly expresses shock and discomfort early on at the lengths Joel must go to to keep them alive. But the framing of Ellie as a person who actively likes violence rather than one who turns to it out of necessity has become much more apparent throughout the season’s run. Episode three, which is otherwise a beautiful story about how violence is sometimes the end result of loving and protecting someone in the post-apocalypse, has a scene where Ellie finds an infected pinned down by a bunch of rubble. Rather than dealing with it efficiently and getting back to business, Ellie takes her time to hover over the poor bastard and look him over like he’s a dying animal. She slices open his head with her switchblade and sees what’s under the skin of an infected. When she finally stabs him in the head and kills him, she pulls back with a satisfied expression that’s unnerving. Again, Ramsey is putting in the work here.

    Joel never sees this scene unfold, because it’s important that he views her as an innocent kid and not a weird, violence-loving pervert, but, horrifyingly enough, the character who does see this side of her is David, the predatory, cannibalistic cult leader she meets in the series’ eighth episode. When he’s got her caged up in his cannibal kitchen, he says he can’t let her out because she would take her switchblade and gut him. Which, like, you’re a cannibal who kidnapped her, so spare us the judgment when she naturally wants to kill someone who abducted her. But he goes on to say she has a “violent heart.” Which, unfortunately, I guess is true in this version of the character.

    The reason this doesn’t sit well with me is because it’s not only fundamentally at odds with Ellie’s story in the game, but because it feels like it’s rooted in a simplistic and reductive view of her story in the source material, a view that was largely perpetuated by Naughty Dog in its own marketing campaign for The Last of Us Part II.

    What is Ellie’s relationship with violence in the games?

    Let’s rewind to the beginning of Ellie’s story in the game. When she and Joel first meet, she’s not had a ton of exposure to violence. At least, not the kind of human brutality Joel would expose her to throughout the first game. When Joel kills the FEDRA forces there, Ellie is taken aback, having thought they would just hold them up as they made their escape. Eventually, Ellie comes to accept the necessity of this violence as they make their cross-country journey, leading to her first kill in order to save Joel from a raider. She’s sick about it, and it results in tension between her and Joel because she picked up a gun despite his deliberately never giving her one. The two then bond over him teaching her how to use a rifle and then giving her a pistol. It’s a point of newfound trust, and it illustrates that Ellie takes on violence for necessity’s sake.

    Eliie is seen holding a gun pointed at something off-screen.

    Screenshot: Naughty Dog / Kotaku

    The equivalent scene in the show is a painfully drawn-out sequence where Ellie shoots a raider in the leg and while he pleads for his life, Joel tells her to get to safety while he handles it. Then the two jump right into talking about the effects killing can have on your soul. In an abstract way, this feels like it’s setting up Part II’s themes in a more overt way, which has been a running theme throughout the season. We can see the show pretty deliberately leading into the events of the sequel for season two with a number of things, including references to characters like Dina and framing Joel’s actions in a sympathetic way. Part II sees Ellie going down a dark, violent path, so perhaps the thinking here is that by asserting Ellie is a violent person, the things she does later will seem more consistent with our understanding of her character. But the foundation of Ellie’s relationship with violence is fundamentally different, and I don’t think it’s for the better when, in the games, the contrast between who Ellie was and who she became is so fundamental to her story.

    Part of what makes The Last of Us Part II effective is that it feels like a transformative story for Ellie. She’s gone from a child who was horrified by Joel’s violence to a young adult who travels to Seattle in the grip of righteous fury. She goes on this crusade to find a group who killed Joel and at least kill Abby, the one who dealt the killing blow. She goes under the pretense that this is what she wants to do, but as she goes on her revenge tour, each subsequent kill wears on her.

    The death of Nora, which is a loaded scene for a lot of reasons, is where this starts to become clear. Ellie commits one of her most heinous acts of violence in the game during an interrogation, and in the next scene, she’s overwhelmed with guilt at the lengths she had to go to. She has to be comforted by Dina, afraid her partner will see a monster where she once saw a future. Next, in an attempt to extort information about Abby’s whereabouts from her friends Mel and Owen, she tries to use Joel’s signature interrogation technique of asking one party for information and confirming with the second. If the information matches up, she knows it’s accurate. If not, well, that’s up to her discretion. But despite her attempts, the confrontation goes off the rails and ends with Ellie killing both of them in a messy scrap. She then realizes Mel was pregnant, and is immediately overcome with anxiety at having killed an innocent party. Throuhgout her spiral into violence, Ellie is repeatedly confronted with the possibility that she’s not cut out for what she signed on for.

    Ellie is seen crying while Dina tends to a wound.

    Screenshot: Naughty Dog / Kotaku

    Eventually, she leaves Seattle without killing Abby. The fact that she killed everyone other than the person she views as most responsible for Joel’s death wears on her, but Dina is growing sick from her own pregnancy, and everyone around her is telling her this is the best course of action. They argue that Abby losing those close to her is an equivalent punishment for taking the life of Joel. She reluctantly goes along with the plan, up until Abby shows up at their hideout and forces her to go along with the plan by way of a beatdown and a threat.

    After this, Ellie tries to live a normal life in the post-apocalypse by living on a farm with Dina and their son JJ. But she’s still dealing with PTSD surrounding the death of Joel, and ultimately leaves her family behind to pursue Abby once more. Once she tracks her down to Santa Barbara, California, the two come to blows one more time. Ellie gets the upper hand and nearly drowns her on the California beach. But in a moment of clarity, she lets Abby go, realizing this was never going to bring her the peace she wanted.

    What does violence actually mean in The Last of Us?

    Whether driven by survival or grief, The Last of Us has never framed violence as something characters take an overt pleasure in. Sure, when Ellie kills Jordan—who was a snarky piece of shit—in Part II, it’s satisfying to fuck him up. But it has an underlying meaning beyond Ellie liking acts of carnage. The fact that she has gone through a fair bit of the series uncomfortable or traumatized by violence makes her giving into it a moment of noticeable change, and her repeated struggle to persevere in her quest illustrates that despite her compulsion, this isn’t who she is.

    HBO Max

    Meanwhile, the showrunners are over here telling us that this is absolutely who Ellie is. It’s alluding to a version of this story that feels more in line with Naughty Dog’s marketing of The Last of Us Part II than it does the story it actually told. As a person who found Ellie (and Joel and Abby, for that matter) profoundly sympathetic by the end of the sequel, it’s worrisome to me that HBO’s version of her is leaning into a perverse vision of what violence means in The Last of Us.

    Unfortunately, Part II’s marketing campaign lost the thread of grief and love-driven violence that’s at the core of the game and swaths of the internet think The Last of Us is about how violence is bad, and players should feel bad for doing it. How did this interpretation become so prominent? Naughty Dog itself said this is what the game is about. In an interview with Launcher, series director Neil Druckmann described the dueling protagonist structure as having been at least partially inspired by his witnessing of an Israeli soldier’s lynching (there’s an argument to be made that centrist Israeli politics run through the game’s veins), and a desire he felt to hurt those responsible. This was followed by immense guilt and a desire to explore that idea in Part II’s structure. The idea is that you would play through Ellie’s segments killing Abby’s friends, then find out at the end that Abby killed Joel in her own grief.

    I don’t think it’s wrong to be judgemental of Joel, Ellie, or Abby’s actions. The game itself is pretty overtly critical of them throughout. Ellie’s killing of Abby’s friends is always treated as something that comes with a cost, as nearly every kill she commits is framed as mentally taxing on her. Abby, meanwhile, spends her entire half of the game trying to make up for the way she tortured and killed Joel because she’s trying to “lighten the load.” But nevertheless, we have to act out the play until it reaches its natural conclusion, which leads to the same dissonance we can feel in the first game’s final segment where Joel kills several innocent people to save Ellie.

    For characters like Joel and Ellie, violence is a language spoken in a world where they’ve learned and been taught that it’s the only way they can communicate. It’s all the things that the characters feel, that they navigate, that they express through violence (or, in key moments, the choice not to use violence) that really matters. The desire to protect. The desire to avenge. The decision to forgive. But despite Part II delving into themes of grief and forgiveness through violence, the narrative that this series is about violence permeates through how we talk about it. That’s on Naughty Dog because that was the message the studio put out. But I find everything the company said about the game in marketing materials and interviews, such as the assertion that the game was “about hate” when it was first revealed, suspect after it became clear the studio had been deliberately obfuscating what Part II actually was. I understand this was done in an effort to keep the shocking event that sets the game in motion hidden ahead of launch, but the second Joel died instead of showing up in scenes the trailers showed, I approached the game with no further preconceptions.

    Ellie is seen sitting down with a guitar in her lap.

    Image: Naughty Dog

    The sanding down of The Last of Us’ thematic makeup is Naughty Dog’s own doing, but that framing was what people had to work with. Much of the criticism surrounding Part II focuses on its relationship to violence, concluding that it’s meant to be a heavy-handed lesson in the cost of giving in to some base urge to harm one another. In post-release interviews, Druckmann has gone on record saying that the company’s messaging around Part II wasn’t reflective of what the game was actually about. But that’s the video game industry. Companies spend hundreds of millions of dollars to put these games in front of people, and 20+ hour experiences must be reduced to bullet points you can put on marketing copy. It ultimately didn’t affect the prestige of the franchise, as Part II went on to sell 10 million copies and earn countless Game of the Year awards. However, HBO’s television adaptation feels cognizant of the series’ decade of discourse in a lot of ways, and in this case, not for the better.

    In some ways, this has worked out in the show’s favor, because stories like Bill and Frank’s get to take on new life as a sign that love is worth living for instead of being a cautionary tale about how caring about people is bad for your self-preservation. But this particular change feels like it’s an odd turn toward a marketing campaign that has ultimately soured a lot of the discussion around The Last of Us and the character at its center. That marketing and the ideas it helped to cement hang over the series to this day. It can be hard to see past those notions when you’re actually playing through a game that, if it is viewed as being about how violence is bad and you should feel bad for doing it, doesn’t hold up to scrutiny. It does hold up, however, when viewed primarily as a story of grief and, ultimately, acceptance. After watching Ellie go through so much inner turmoil as she fought her way through her demons while playing Part II, I don’t understand why the show seems to want us to view violence as something that excites her rather than as something she’ll one day reluctantly resort to as her own pain manifests. Yeah, some people will read this and minimize it to some kind of adaptation purity nonsense. I just hope the core of what The Last of Us is isn’t squandered under what a marketing team said it was to fit all its nuances on the back of a box.

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    Kenneth Shepard

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